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Reaver's Bargain II


Shadow Knight (AA)

Slot 2: Absorb Damage using Mana: 5%, 0.4 Mana per Hit Point
Slot 3: Increase Max Negative Hit Points by 50000
Slot 4: Absorb Melee Damage: 75%, on Hits over 24000, Total: 180000
Slot 5: Cast Reaver's Exhaustion when Condition Met: Mana Or Endurance Below 20 Percent


Endurance: 0
End Upkeep: 750 per Second
Casting Time: Instant
Dispellable: No
Duration: 2m 30s
Skill: Melee
Target: Self
Spell Type: Beneficial: Blockable
Restriction: Cannot Remove
Timer ID: Discipline 0




In Game Description: Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.

Land on You: You make a dark bargain.
Land on Other: Target makes a dark bargain.
Wear off: Your bargain ends.






Reaver's Bargain II By: EQResource Spell Parser On: June 11, 2016, 03:46:55 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=49544







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