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Spells & Skills

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Impose Rk. II


Enchanter (100)

Slot 1: Charm up to level 99
Slot 2: Increase Agility by 194
Slot 3: Increase Dexterity by 162
Slot 4: Increase Attack by 170
Slot 5: Increase Melee Haste by 68%
Slot 6: Increase Chance to Critical Hit by 35%
Slot 7: Increase Chance to Triple Attack by 22%
Slot 8: Increase Critical Hit Damage by 14% of Base Damage
Slot 9: Cast on Fade: Impose Chance II


Mana: 2485
Casting Time: 5s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 7m 30s
Skill: Alteration
Target: Single
Spell Type: Detrimental - Resist: Magic -25
Range: 200


Items with this effect:




In Game Description: Infiltrates your target's mind, allowing you to control them for up to %z and increasing their agility by #2, dexterity by #3, attack power by #4, and attack speed by #5% while you do. This spell works on creatures up to level @1. There is a *#9#1% chance for this spell to stun its target when it wears off.

Land on You: Your body refuses to obey you.
Land on Other: Target is charmed.
Wear off: You are no longer charmed.


Drop Down Menu 1: Utility Detrimental -> Charm






Impose Rk. II By: EQResource Spell Parser On: June 11, 2016, 03:43:53 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=36254







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