Apr 11, 2024 - EQ Patch 4/17 - April 2024 Producers Letter - EQ 25th Anniversary - EQ Roadmap 2024 - Year of Darkpaw - Laurion's Song Launches - EG7 Investor Presentation (MAU, Revenue, EQ3) - EQResource Discord Server - EQResource in-game channel




Spells & Skills

History | Raw Spell Data | Compare Versions


Bleakmist Guard Rk. III


Wizard (98)

Slot 1: Absorb Damage: 100%, Total: 21426
Slot 2: Cast on Rune Fade: Bleakmist Grasp
Slot 3: Add Defensive Proc: Tendrilmist Guard Effect


Mana: 2179
Casting Time: 5s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 2h
Skill: Abjuration
Target: Self
Spell Type: Beneficial: Blockable


Items with this effect:




In Game Description: Calls forth dark tendrils that protect you from harm and have a chance to ensnare those that strike you. The tendrils can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

Land on You: Squirming mists protect your body.
Land on Other: Target's skin is covered in squirming mists.


Drop Down Menu 1: Utility Beneficial -> Rune






Bleakmist Guard Rk. III By: EQResource Spell Parser On: June 11, 2016, 03:43:51 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=35887







Add Comment

Login/Register to Add a Comment

Privacy Policy | Contact Us