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Talisman of the Darkpaw Rk. II


Not a player spell: Clicky, NPC spell, Proc, etc.

Slot 1: Increase Max Hit Points by 1437
Slot 2: Increase Current Hit Points by 1437
Slot 4: Increase Strength by 138
Slot 5: Increase Dexterity by 138
Slot 6: Stacking: Overwrite Existing Spell if Slot 1 is Strength and Less Than 138
Slot 7: Stacking: Overwrite Existing Spell if Slot 1 is Dexterity and Less Than 138
Slot 8: Stacking: Block New Spell if Slot 1 is Strength and Less Than 1138
Slot 9: Stacking: Block New Spell if Slot 1 is Dexterity and Less Than 1138
Slot 10: Increase Strength Cap by 138
Slot 11: Increase Dexterity Cap by 138


Mana: 4354
Casting Time: 13s
Recast Time: 1.5s
Spell Bar Lockout: 1.5s
Interruptible: Yes
Dispellable: Yes
Duration: 1h 12m
Target: Target Group
Spell Type: Beneficial: Blockable
Range: 100
AE Range: 100




In Game Description: Focuses your group's spiritual energy, granting increased hit points, strength, and dexterity for %z.

Land on You: You experience a focusing.
Land on Other: Target experiences a focusing.
Wear off: You lose your focus.






Talisman of the Darkpaw Rk. II By: EQResource Spell Parser On: June 11, 2016, 03:17:41 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=19467







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