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Spells & Skills

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Spire of the Vicar V


Cleric (AA)

Slot 1: Increase Melee Mitigation by 4%
Slot 2: Increase Chance to Critical DD by 6%
Slot 3: Increase Critical DD Damage by 30% of Base Damage
Slot 4: Increase Melee Proc Rate by 30%
Slot 5: Increase Armor Class by 12 to 15, Based on Class
Slot 6: Increase Healing by 1500 (v392, After Crit)
Slot 7: Limit Min Level: 75


Mana: 0
Casting Time: Instant
Dispellable: Yes
Duration: 1m 30s
Target: Self
Spell Type: Beneficial: Blockable




In Game Description: Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.

Land on You: You focus on the spire of the vicar.
Land on Other: Target focuses on the spire of the vicar.
Wear off: You lose focus on the spire of the vicar.






Spire of the Vicar V By: EQResource Spell Parser On: June 11, 2016, 03:17:23 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=16372







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