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Illusion Benefit Greater Jann


Not a player spell: Clicky, NPC spell, Proc, etc.

Slot 1: Increase Spell Damage by 200 (v286, After Crit)
Slot 2: Stacking: Block New Spell if Slot 2 is Melee and Skill Silence and Less Than 49000
Slot 3: Increase Melee Haste by 50%
Slot 4: Absorb Spell Damage: 100%, Max per Hit: 500
Slot 5: Increase Corruption Resist by 20
Slot 6: Increase Chance to Reflect Spell by 5% for 100% Base Damage with 100 Improved Resist Modifier
Slot 7: Decrease Food Consumption by 50%
Slot 8: Increase Max Mana by 1000
Slot 9: Increase Damage Shield by 100
Slot 10: Increase Current Hit Points by 10 per tick
Slot 11: Increase Max Endurance by 1000
Slot 12: Increase Chance to Double Attack by 6%
Slot 13: Increase Chance to Dodge by 20%
Slot 14: Decrease Damage Shield Taken by 200
Slot 15: Increase Current Mana by 10 per tick
Slot 16: Absorb Melee Damage: 100%, Max per Hit: 500
Slot 17: Increase Max Hit Points by 1000
Slot 18: Increase Current Endurance by 10 per tick
Slot 19: Absorb DoT Damage: 100%, Max per Hit: 500
Slot 20: Increase 1H Blunt Damage Bonus by 25
Slot 21: Increase 1H Slash Damage Bonus by 25
Slot 22: Increase 2H Blunt Damage Bonus by 25
Slot 23: Increase 2H Slash Damage Bonus by 25
Slot 24: Increase Hand to Hand Damage Bonus by 25
Slot 25: Increase 1H Pierce Damage Bonus by 25
Slot 26: Increase 2H Pierce Damage Bonus by 25
Slot 27: Limit Max Level: 250 (Lose 100% per Level)
Slot 28: Limit Class: WAR, CLR, PAL, RNG, SHD, DRU, MNK, BRD, ROG, SHM, NEC, WIZ, MAG, ENC, BST, BER
Slot 29: Stacking: Block New Spell if Slot 1 is Spell Damage Bonus and Less Than 200
Slot 30: Stacking: Overwrite Existing Spell if Slot 1 is Spell Damage Bonus and Less Than 200
Slot 31: Stacking: Block New Spell if Slot 2 is Reflect Spell and Less Than 5
Slot 32: Stacking: Overwrite Existing Spell if Slot 2 is Reflect Spell and Less Than 5
Slot 33: Stacking: Block New Spell if Slot 7 is Food Consumption and Less Than 50
Slot 34: Stacking: Overwrite Existing Spell if Slot 7 is Food Consumption and Less Than 50
Slot 35: Stacking: Overwrite Existing Spell if Slot 2 is Melee and Skill Silence and Less Than 49000
Slot 36: Add Melee Proc: Jann's Light


Mana: 0
Casting Time: Instant
Dispellable: Yes
Duration: 5d
Target: Self
Spell Type: Beneficial: Blockable
Persist After Death: Yes




In Game Description: The power of the Jann grants your melee attacks a chance to trigger *#36%N on your opponent, increases the damage of your spells by #1 points, the minimum damage you deal with weapons by #20 points, your maximum health, mana, and endurance by #8 points, your health, mana, and endurance regeneration by #10 points, melee speed by #3%, corruption resistance by #5 points, your chance to perform a double attack by #12%, chance to dodge by #13%, reduces the damage you take from damage shields by #14 points, your food and drink consumption by #7%, grants a #9 point damage shield, a #6% to reflect any reflectible spell back at its caster for @6% of the spell's base power and improves the resist modifier of that spell by $6 points, and protects against #4% of incoming melee, direct damage, and damage-over-time damage up to $4 points per hit.







Illusion Benefit Greater Jann By: EQResource Spell Parser On: June 11, 2016, 03:16:56 PM

Questions? Comments? Post them here! Original page - https://spells.eqresource.com/spells.php?id=11249







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