Spell Data (Live, Test) | History (Live, Test) | Raw Spell Data (Live, Test)


Spell Comparisons by ID are across the 3 Game Versions - Live, Test and Beta (Beta Data can only be seen by Premium Members, when no NDA is present).

If a Version has blank data its value does not exist in the current Parsed DB for that Game Version (Mainly in the case of New Spells). This MIGHT make some of the data look weird, check the spell in the regular Spells page for Normal Data.





  Live Test
Name Hiatus Hiatus
Class Beastlord (106), Berserker (106), Monk (106), Paladin (106), Ranger (106), Rogue (106), Shadow Knight (106), Warrior (106) Beastlord (106), Berserker (106), Monk (106), Paladin (106), Ranger (106), Rogue (106), Shadow Knight (106), Warrior (106)
Spell Effect Slots Slot 1: Increase Current Endurance by 8640 per Tick
Slot 3: Cap Endurance at Lowest: 30% or 92500
Slot 9: Increase Weapon Delay by 1000%
Slot 1: Increase Current Endurance by 8640 per Tick
Slot 3: Cap Endurance at Lowest: 30% or 92500
Slot 9: Increase Weapon Delay by 1000%
Caster Restriction Must Have Under 21% Endurance Must Have Under 21% Endurance
Endurance 30 30
End Upkeep 1 per second 1 per second
Cast Time 0s 0s
Recast Time 6m 6m
Duration 8 ticks 8 ticks
Interruptable No No
Dispellable No No
Skill Defense (Combat Skill) Defense (Combat Skill)
Target Self Self
Hate Override 1 1
Spell Type Beneficial: Blockable Beneficial: Blockable
Song Window Yes Yes
Timer ID Discipline 13 Discipline 13
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