Spell Data (Live, Test) | History (Live, Test) | Raw Spell Data (Live, Test)


Spell Comparisons by ID are across the 3 Game Versions - Live, Test and Beta (Beta Data can only be seen by Premium Members, when no NDA is present).

If a Version has blank data its value does not exist in the current Parsed DB for that Game Version (Mainly in the case of New Spells). This MIGHT make some of the data look weird, check the spell in the regular Spells page for Normal Data.





  Live Test
Name Last Stand Discipline Rk. III Last Stand Discipline Rk. III
Class Warrior (98) Warrior (98)
Spell Effect Slots Slot 1: Increase Melee Mitigation by 45%
Slot 2: Add Melee Proc: Last Stand Effect III with 100% Rate Mod
Slot 3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999
Slot 1: Increase Melee Mitigation by 45%
Slot 2: Add Melee Proc: Last Stand Effect III with 100% Rate Mod
Slot 3: Stacking: Block New Spell if Slot 2 is Add Melee Proc v85 and Less Than 999999
Endurance 2100 2100
End Upkeep 10 per second 10 per second
Cast Time 0s 0s
Recast Time 10m 10m
Duration 3m 3m
Interruptable No No
Dispellable No No
Skill Defense (Combat Skill) Defense (Combat Skill)
Target Self Self
Hate Override 1 1
Spell Type Beneficial: Blockable Beneficial: Blockable
Timer ID Discipline 2 Discipline 2
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