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Spell Changes for September 25, 2018






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Blood Frenzy I:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 20%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 20.'


Blood Frenzy II:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 40%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 40.'


Blood Frenzy III:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 44%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 44.'


Companion's Savage Strike I:
       - Slot 1 changed from 'Decrease Current Hit Points by 2150' to 'Decrease Current Hit Points by 2000'


Companion's Savage Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 2400' to 'Decrease Current Hit Points by 2250'


Companion's Savage Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 2650' to 'Decrease Current Hit Points by 2500'


Theft of Essence I:
       - Description changed from 'Increases your pet's avoidance by 10%, attack power by 50 points, maximum health by 2000 points and heals your elemental for 2000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@110%, attack speed by *@1#11%, attack power by *@150 (*$150 for swarm pets) points, maximum health by *@12000 points and heals *@12000 health when this spell lands.'


Theft of Essence II:
       - Description changed from 'Increases your pet's avoidance by 15%, attack power by 75 points, maximum health by 2500 points and heals your elemental for 2500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@115%, attack speed by *@1#11%, attack power by *@175 (*$175 for swarm pets) points, maximum health by *@12500 points and heals *@12500 health when this spell lands.'


Theft of Essence III:
       - Description changed from 'Increases your pet's avoidance by 20%, attack power by 100 points, maximum health by 3000 points and heals your elemental for 3000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@120%, attack speed by *@1#11%, attack power by *@1100 (*$1100 for swarm pets) points, maximum health by *@13000 points and heals *@13000 health when this spell lands.'


Companion's Elemental Strike I:
       - Slot 1 changed from 'Decrease Current Hit Points by 2150' to 'Decrease Current Hit Points by 2000'


Companion's Elemental Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 2400' to 'Decrease Current Hit Points by 2250'


Companion's Elemental Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 2650' to 'Decrease Current Hit Points by 2500'


Allied Elemental Strike I:
       - Slot 1 changed from 'Decrease Current Hit Points by 750' to 'Decrease Current Hit Points by 700'


Allied Elemental Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 850' to 'Decrease Current Hit Points by 800'


Allied Elemental Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 950' to 'Decrease Current Hit Points by 900'


Theft of Essence IV:
       - Description changed from 'Increases your pet's avoidance by 22%, attack power by 110 points, maximum health by 3500 points and heals your elemental for 3500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@122%, attack speed by *@1#11%, attack power by *@1110 (*$1110 for swarm pets) points, maximum health by *@13500 points and heals *@13500 health when this spell lands.'


Theft of Essence V:
       - Description changed from 'Increases your pet's avoidance by 24%, attack power by 120 points, maximum health by 4000 points and heals your elemental for 4000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@124%, attack speed by *@1#11%, attack power by *@1120 (*$1120 for swarm pets) points, maximum health by *@14000 points and heals *@14000 health when this spell lands.'


Theft of Essence VI:
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 130 points, maximum health by 4500 points and heals your elemental for 4500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@126%, attack speed by *@1#11%, attack power by *@1130 (*$1130 for swarm pets) points, maximum health by *@14500 points and heals *@14500 health when this spell lands.'


Blood Frenzy IV:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 48%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 48.'


Distracting Strike XXV:
       - Slot 1 changed from 'Decrease Hate by 3000' to 'Decrease Hate by 2750'
       - Description changed from 'Reduces your target's hatred for you by 3000 points and then by 1% of their total hatred for you.' to 'Reduces your target's hatred for you by 2750 points and then by 1% of their total hatred for you.'


Distracting Strike XXVI:
       - Slot 1 changed from 'Decrease Hate by 2750' to 'Decrease Hate by 3000'
       - Description changed from 'Reduces your target's hatred for you by 2750 points and then by 1% of their total hatred for you.' to 'Reduces your target's hatred for you by 3000 points and then by 1% of their total hatred for you.'


Blanket of Forgetfulness I:
       - Spell Name changed from 'Blanket of Forgetfulness' to 'Blanket of Forgetfulness I'


Deep Sleep VI:
       - Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'


Deep Sleep VII:
       - Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'


Deep Sleep VIII:
       - Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'


Deep Sleep's Malaise I:
       - Spell Name changed from 'Deep Sleep's Malaise' to 'Deep Sleep's Malaise I'


Gift of Chromatic Haze I:
       - Spell Name changed from 'Gift of Chromatic Haze' to 'Gift of Chromatic Haze I'


Fire and Rain:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Burning Fear:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Flash:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Hot Foot:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Fire Trap:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Ashen Mana:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Drenching Slam:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Torrent:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Depth of Water:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Shield of Security:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Call of the Sea:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Cast Back:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Elemental Barrage:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Primal Strike:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Burning Defense:
       - Cast by Other Message changed from '' to 'begins to burn with protective flames.'
       - Spell Name changed from 'AVC Reserved 46' to 'Burning Defense'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Damage Shield by 100'
       - Spell Range changed from '1000' to '0'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '4'


Flaming Embers:
       - Land on Self Message changed from '' to 'Fire erupts around you.'
       - Spell Name changed from 'AVC Reserved 47' to 'Flaming Embers'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 201201'
       - Spell Icon changed from '' to ''


Wandering Flames:
       - Land on Self Message changed from '' to 'Fire sticks to you. It wants to stick to others nearby.'
       - Spell Name changed from 'AVC Reserved 48' to 'Wandering Flames'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 222222 per tick'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '6'
       - Viral changed from '' to 'Range: 150, Recast: 10s to 12s'


Crushing Stones:
       - Land on Self Message changed from '' to 'Stones mangle your body.'
       - Spell Name changed from 'AVC Reserved 49' to 'Crushing Stones'
       - Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 221221'
       - Slot 2 changed from '' to 'Stun for 2.5s'
       - Spell Icon changed from '' to ''


Choking Sands:
       - Land on Self Message changed from '' to 'You are choked by dust.'
       - Spell Name changed from 'AVC Reserved 50' to 'Choking Sands'


Stony Grasp:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Crushing Punch:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Ground Pound:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Mud Mire:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Blast of Air:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Tornado Swirl:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Baffling Rainbow:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Dry Eye:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Wing Swipe:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Wing Swipe:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Choking Waters:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Tidal Push:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Lulling Waves:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Pressure Jab:
       - Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'


Sticky Flames:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Fireball:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Spreading Flames:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Lava Ball:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Breathe Fire:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Soul Burn:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
       - Slot 1 changed from 'Mana Burn: up to 87500 Damage' to 'Decrease Current Hit Points by 158158'
       - Slot 2 changed from '' to 'Decrease Current Mana by 2500'


Blazing Fist:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Massive Wing Swipe:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Massive Wing Swipe:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Deafening Screech:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Starshine:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Explosive Storm:
       - Spell Type changed from 'Detrimental - Resist: Magic Min: 10% Max: 20%' to 'Detrimental - Resist: Magic Max: 20%'


Stolen Breath:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Hampering Winds:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Buffeting Punch:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Step Not Upon Me:
       - Slot 1 changed from 'Decrease Current Hit Points by 155155 per tick If Target Is Not Moving' to 'Root'
       - Slot 2 changed from '' to 'Decrease Current Hit Points by 133133 per tick'


Blinding Dust:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'


Bone Breaker:
       - Spell Type changed from 'Detrimental - Resist: Lowest Min: 10%' to 'Detrimental - Resist: Lowest '


Burning Lance of Flame:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Sweeping Flames:
       - Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'


Seven Chakras Heel Technique:
       - Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *45779%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *45779%N.'


Seven Chakras Heel Technique:
       - Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *45781%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *45781%N.'


Blood Frenzy V:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 52%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 52.'


Seven Chakras Heel Technique:
       - Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *46809%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *46809%N.'


Seven Chakras Heel Technique:
       - Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *46811%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *46811%N.'


Blood Frenzy VI:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 56%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 56.'


Vicarious Blood Frenzy I:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 20%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 20.'


Vicarious Blood Frenzy II:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 40%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 40.'


Vicarious Blood Frenzy III:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 44%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 44.'


Vicarious Blood Frenzy IV:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 48%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 48.'


Vicarious Blood Frenzy V:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 52%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 52.'


Vicarious Blood Frenzy VI:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 56%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 56.'


Theft of Essence VII:
       - Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'


Theft of Essence VIII:
       - Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'


Theft of Essence IX:
       - Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'


Theft of Essence Effect VII:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 85%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 300 points, maximum health by 6000 points and heals your elemental for 6000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 15%, attack power by 300 points, maximum health by 6000 points and heals 6000 health when this spell lands.'


Theft of Essence Effect VIII:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 80%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 500 points, maximum health by 8000 points and heals your elemental for 8000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 20%, attack power by 500 points, maximum health by 8000 points and heals 8000 health when this spell lands.'


Theft of Essence Effect IX:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 75%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 750 points, maximum health by 10000 points and heals your elemental for 10000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 25%, attack power by 750 points, maximum health by 10000 points and heals 10000 health when this spell lands.'


Enhanced Theft of Essence Effect VII:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 85%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 1800 points, maximum health by 6000 points and heals your elemental for 6000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 15%, attack power by 1800 points, maximum health by 6000 points and heals 6000 health when this spell lands.'


Enhanced Theft of Essence Effect VIII:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 80%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 2250 points, maximum health by 8000 points and heals your elemental for 8000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 20%, attack power by 2250 points, maximum health by 8000 points and heals 8000 health when this spell lands.'


Enhanced Theft of Essence Effect IX:
       - Slot 11 changed from '' to 'Decrease Melee Haste by 75%'
       - Description changed from 'Increases your pet's avoidance by 26%, attack power by 2750 points, maximum health by 10000 points and heals your elemental for 10000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 25%, attack power by 2750 points, maximum health by 10000 points and heals 10000 health when this spell lands.'


Blood Frenzy VII:
       - Slot 2 changed from 'Increase Min Hit Damage by 56%' to 'Increase Min Hit Damage by 60%'
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the minimum damage done per hit by 56%, and the total damage done per hit by 200.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200, and raises the lower bound of your melee hits to be 60.'


Vicarious Blood Frenzy VII:
       - Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the minimum damage done per hit by 56%, and the total damage done per hit by 200.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200, and raises the lower bound of your melee hits to be 56.'






Spell history shown is from the begining of EQResource's spell database - August 21, 2013