Spells & Skills - History
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Spell Changes for September 25, 2018
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Blood Frenzy I:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 20%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 20.'
Blood Frenzy II:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 40%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 40.'
Blood Frenzy III:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 44%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 44.'
Companion's Savage Strike I:
- Slot 1 changed from 'Decrease Current Hit Points by 2150' to 'Decrease Current Hit Points by 2000'
Companion's Savage Strike II:
- Slot 1 changed from 'Decrease Current Hit Points by 2400' to 'Decrease Current Hit Points by 2250'
Companion's Savage Strike III:
- Slot 1 changed from 'Decrease Current Hit Points by 2650' to 'Decrease Current Hit Points by 2500'
Theft of Essence I:
- Description changed from 'Increases your pet's avoidance by 10%, attack power by 50 points, maximum health by 2000 points and heals your elemental for 2000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@110%, attack speed by *@1#11%, attack power by *@150 (*$150 for swarm pets) points, maximum health by *@12000 points and heals *@12000 health when this spell lands.'
Theft of Essence II:
- Description changed from 'Increases your pet's avoidance by 15%, attack power by 75 points, maximum health by 2500 points and heals your elemental for 2500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@115%, attack speed by *@1#11%, attack power by *@175 (*$175 for swarm pets) points, maximum health by *@12500 points and heals *@12500 health when this spell lands.'
Theft of Essence III:
- Description changed from 'Increases your pet's avoidance by 20%, attack power by 100 points, maximum health by 3000 points and heals your elemental for 3000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@120%, attack speed by *@1#11%, attack power by *@1100 (*$1100 for swarm pets) points, maximum health by *@13000 points and heals *@13000 health when this spell lands.'
Companion's Elemental Strike I:
- Slot 1 changed from 'Decrease Current Hit Points by 2150' to 'Decrease Current Hit Points by 2000'
Companion's Elemental Strike II:
- Slot 1 changed from 'Decrease Current Hit Points by 2400' to 'Decrease Current Hit Points by 2250'
Companion's Elemental Strike III:
- Slot 1 changed from 'Decrease Current Hit Points by 2650' to 'Decrease Current Hit Points by 2500'
Allied Elemental Strike I:
- Slot 1 changed from 'Decrease Current Hit Points by 750' to 'Decrease Current Hit Points by 700'
Allied Elemental Strike II:
- Slot 1 changed from 'Decrease Current Hit Points by 850' to 'Decrease Current Hit Points by 800'
Allied Elemental Strike III:
- Slot 1 changed from 'Decrease Current Hit Points by 950' to 'Decrease Current Hit Points by 900'
Theft of Essence IV:
- Description changed from 'Increases your pet's avoidance by 22%, attack power by 110 points, maximum health by 3500 points and heals your elemental for 3500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@122%, attack speed by *@1#11%, attack power by *@1110 (*$1110 for swarm pets) points, maximum health by *@13500 points and heals *@13500 health when this spell lands.'
Theft of Essence V:
- Description changed from 'Increases your pet's avoidance by 24%, attack power by 120 points, maximum health by 4000 points and heals your elemental for 4000 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@124%, attack speed by *@1#11%, attack power by *@1120 (*$1120 for swarm pets) points, maximum health by *@14000 points and heals *@14000 health when this spell lands.'
Theft of Essence VI:
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 130 points, maximum health by 4500 points and heals your elemental for 4500 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@126%, attack speed by *@1#11%, attack power by *@1130 (*$1130 for swarm pets) points, maximum health by *@14500 points and heals *@14500 health when this spell lands.'
Blood Frenzy IV:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 48%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 48.'
Distracting Strike XXV:
- Slot 1 changed from 'Decrease Hate by 3000' to 'Decrease Hate by 2750'
- Description changed from 'Reduces your target's hatred for you by 3000 points and then by 1% of their total hatred for you.' to 'Reduces your target's hatred for you by 2750 points and then by 1% of their total hatred for you.'
Distracting Strike XXVI:
- Slot 1 changed from 'Decrease Hate by 2750' to 'Decrease Hate by 3000'
- Description changed from 'Reduces your target's hatred for you by 2750 points and then by 1% of their total hatred for you.' to 'Reduces your target's hatred for you by 3000 points and then by 1% of their total hatred for you.'
Blanket of Forgetfulness I:
- Spell Name changed from 'Blanket of Forgetfulness' to 'Blanket of Forgetfulness I'
Deep Sleep VI:
- Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'
Deep Sleep VII:
- Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'
Deep Sleep VIII:
- Slot 2 changed from 'Cast: Deep Sleep's Malaise' to 'Cast: Deep Sleep's Malaise I'
Deep Sleep's Malaise I:
- Spell Name changed from 'Deep Sleep's Malaise' to 'Deep Sleep's Malaise I'
Gift of Chromatic Haze I:
- Spell Name changed from 'Gift of Chromatic Haze' to 'Gift of Chromatic Haze I'
Fire and Rain:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Burning Fear:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Flash:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Hot Foot:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Fire Trap:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Ashen Mana:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Drenching Slam:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Torrent:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Depth of Water:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Shield of Security:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Call of the Sea:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Cast Back:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Elemental Barrage:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Primal Strike:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Burning Defense:
- Cast by Other Message changed from '' to 'begins to burn with protective flames.'
- Spell Name changed from 'AVC Reserved 46' to 'Burning Defense'
- Target changed from 'Single' to 'Self'
- Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
- Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Damage Shield by 100'
- Spell Range changed from '1000' to '0'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '4'
Flaming Embers:
- Land on Self Message changed from '' to 'Fire erupts around you.'
- Spell Name changed from 'AVC Reserved 47' to 'Flaming Embers'
- Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 201201'
- Spell Icon changed from '' to ''
Wandering Flames:
- Land on Self Message changed from '' to 'Fire sticks to you. It wants to stick to others nearby.'
- Spell Name changed from 'AVC Reserved 48' to 'Wandering Flames'
- Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 222222 per tick'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '6'
- Viral changed from '' to 'Range: 150, Recast: 10s to 12s'
Crushing Stones:
- Land on Self Message changed from '' to 'Stones mangle your body.'
- Spell Name changed from 'AVC Reserved 49' to 'Crushing Stones'
- Slot 1 changed from 'Increase Current Hit Points by 100' to 'Decrease Current Hit Points by 221221'
- Slot 2 changed from '' to 'Stun for 2.5s'
- Spell Icon changed from '' to ''
Choking Sands:
- Land on Self Message changed from '' to 'You are choked by dust.'
- Spell Name changed from 'AVC Reserved 50' to 'Choking Sands'
Stony Grasp:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Crushing Punch:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Ground Pound:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Mud Mire:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Blast of Air:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Tornado Swirl:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Baffling Rainbow:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Dry Eye:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Wing Swipe:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Wing Swipe:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Choking Waters:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Tidal Push:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Lulling Waves:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Pressure Jab:
- Spell Type changed from 'Detrimental - Resist: Cold Min: 10% Max: 20%' to 'Detrimental - Resist: Cold Max: 20%'
Sticky Flames:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Fireball:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Spreading Flames:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Lava Ball:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Breathe Fire:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Soul Burn:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
- Slot 1 changed from 'Mana Burn: up to 87500 Damage' to 'Decrease Current Hit Points by 158158'
- Slot 2 changed from '' to 'Decrease Current Mana by 2500'
Blazing Fist:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Massive Wing Swipe:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Massive Wing Swipe:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Deafening Screech:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Starshine:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Explosive Storm:
- Spell Type changed from 'Detrimental - Resist: Magic Min: 10% Max: 20%' to 'Detrimental - Resist: Magic Max: 20%'
Stolen Breath:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Hampering Winds:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Buffeting Punch:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Step Not Upon Me:
- Slot 1 changed from 'Decrease Current Hit Points by 155155 per tick If Target Is Not Moving' to 'Root'
- Slot 2 changed from '' to 'Decrease Current Hit Points by 133133 per tick'
Blinding Dust:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10% Max: 20%' to 'Detrimental - Resist: Lowest Max: 20%'
Bone Breaker:
- Spell Type changed from 'Detrimental - Resist: Lowest Min: 10%' to 'Detrimental - Resist: Lowest '
Burning Lance of Flame:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Sweeping Flames:
- Spell Type changed from 'Detrimental - Resist: Fire Min: 10% Max: 20%' to 'Detrimental - Resist: Fire Max: 20%'
Seven Chakras Heel Technique:
- Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *45779%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *45779%N.'
Seven Chakras Heel Technique:
- Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *45781%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *45781%N.'
Blood Frenzy V:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 52%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 52.'
Seven Chakras Heel Technique:
- Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *46809%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *46809%N.'
Seven Chakras Heel Technique:
- Description changed from 'This technique focuses your chi into your feet, causing your next your next 20 uses of *#5+S to trigger *46811%N.' to 'This technique focuses your chi into your feet, causing your next 20 uses of *#5+S to trigger *46811%N.'
Blood Frenzy VI:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 56%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 56.'
Vicarious Blood Frenzy I:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 20%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 20.'
Vicarious Blood Frenzy II:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 40%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 40.'
Vicarious Blood Frenzy III:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and the minimum damage done per hit by 44%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the lower bound of your melee hits to be 44.'
Vicarious Blood Frenzy IV:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 48%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 48.'
Vicarious Blood Frenzy V:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 52%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 52.'
Vicarious Blood Frenzy VI:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and the minimum damage done per hit by 56%.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the lower bound of your melee hits to be 56.'
Theft of Essence VII:
- Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'
Theft of Essence VIII:
- Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'
Theft of Essence IX:
- Description changed from 'Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.' to 'Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.'
Theft of Essence Effect VII:
- Slot 11 changed from '' to 'Decrease Melee Haste by 85%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 300 points, maximum health by 6000 points and heals your elemental for 6000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 15%, attack power by 300 points, maximum health by 6000 points and heals 6000 health when this spell lands.'
Theft of Essence Effect VIII:
- Slot 11 changed from '' to 'Decrease Melee Haste by 80%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 500 points, maximum health by 8000 points and heals your elemental for 8000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 20%, attack power by 500 points, maximum health by 8000 points and heals 8000 health when this spell lands.'
Theft of Essence Effect IX:
- Slot 11 changed from '' to 'Decrease Melee Haste by 75%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 750 points, maximum health by 10000 points and heals your elemental for 10000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 25%, attack power by 750 points, maximum health by 10000 points and heals 10000 health when this spell lands.'
Enhanced Theft of Essence Effect VII:
- Slot 11 changed from '' to 'Decrease Melee Haste by 85%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 1800 points, maximum health by 6000 points and heals your elemental for 6000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 15%, attack power by 1800 points, maximum health by 6000 points and heals 6000 health when this spell lands.'
Enhanced Theft of Essence Effect VIII:
- Slot 11 changed from '' to 'Decrease Melee Haste by 80%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 2250 points, maximum health by 8000 points and heals your elemental for 8000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 20%, attack power by 2250 points, maximum health by 8000 points and heals 8000 health when this spell lands.'
Enhanced Theft of Essence Effect IX:
- Slot 11 changed from '' to 'Decrease Melee Haste by 75%'
- Description changed from 'Increases your pet's avoidance by 26%, attack power by 2750 points, maximum health by 10000 points and heals your elemental for 10000 points when this spell lands.' to 'Increases avoidance by 26%, attack speed by 25%, attack power by 2750 points, maximum health by 10000 points and heals 10000 health when this spell lands.'
Blood Frenzy VII:
- Slot 2 changed from 'Increase Min Hit Damage by 56%' to 'Increase Min Hit Damage by 60%'
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the minimum damage done per hit by 56%, and the total damage done per hit by 200.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200, and raises the lower bound of your melee hits to be 60.'
Vicarious Blood Frenzy VII:
- Description changed from 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the minimum damage done per hit by 56%, and the total damage done per hit by 200.' to 'Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200, and raises the lower bound of your melee hits to be 56.'