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Spell Changes for June 19, 2024





Notes: Live Patch 6/19/24



Mortal Coil I:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil II:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil III:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil IV:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil V:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil VI:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil VII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil VIII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil IX:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil X:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XI:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Blessing of the Faithful I:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful II:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful III:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Sticky Sap:
       - Wear Off Message changed from 'The sap crystalizes and breaks away.' to 'The sap crystallizes and breaks away.'


Blessing of the Faithful IV:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful V:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful VI:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Terrorize:
       - Slot 2 changed from '25% Chance to Cast Crystalized (v340)' to '25% Chance to Cast Crystallized (v340)'


Crystallized:
       - Spell Name changed from 'Crystalized' to 'Crystallized'


Terrorize:
       - Slot 2 changed from '20% Chance to Cast Crystalized (v340)' to '20% Chance to Cast Crystallized (v340)'


Crystallized:
       - Spell Name changed from 'Crystalized' to 'Crystallized'


Blessing of the Faithful VII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful VIII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful IX:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful X:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XI:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XIII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XIV:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XIII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XIV:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Blessing of the Faithful XV:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XVI:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XVII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XV:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XVI:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XVII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XVIII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Blessing of the Faithful XVIII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Crystallizing Venom:
       - Spell Name changed from 'Crystalizing Venom' to 'Crystallizing Venom'
       - Land on Self Message changed from 'Venom starts to crystalize in your veins.' to 'Venom starts to crystallize in your veins.'


Blessing of the Faithful XIX:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XX:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XIX:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XX:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Blessing of the Faithful XXI:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XXII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XXI:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XXII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Outworld Aura:
       - Wear Off Message changed from ''s aura disperses.' to 'feel your aura disperse.'


Runic Shield:
       - Wear Off Message changed from ''s runes fade.' to 'feel your runes fade.'


Guardian Charge:
       - AE Range changed from '20' to '40'
       - Description changed from '' to 'Causes #21 hit point damage and knocks the target back.'


Massive Claw:
       - Description changed from '' to 'Causes #21 hit point damage and stuns the target for #22 seconds.'


Thagomizer:
       - Description changed from '' to 'Causes #21 hit point damage and knocks the target back.'


Mind Numbing Aura:
       - Description changed from '' to 'Causes #22 mana damage and stuns the target for #21 seconds.'


Venomous Nibbles:
       - Slot 22 changed from '' to 'Decrease Melee Haste by 20% (v371, Incremental)'
       - Slot 23 changed from '' to 'Decrease Movement Speed by 20%'
       - Description changed from '' to 'Causes #21 hit point damage, slows attack speed by #22 and movement by #23.'


Suffering of the Leviathan:
       - Spell Name changed from 'AVCReserved' to 'Suffering of the Leviathan'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Increase Spell Damage Taken by 350% to 360% (v296, Before Crit)'
       - Slot 22 changed from '' to 'Limit Spell: Usira's Overwhelming Presence'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '6'
       - Description changed from '' to 'Increases the damage from *#22%N by #21 percent.'


Usira's Overwhelming Presence:
       - Spell Name changed from 'AVCReserved' to 'Usira's Overwhelming Presence'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 250250'
       - Slot 22 changed from '' to 'Decrease Current Mana by 3000 (v417)'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '600'
       - Description changed from '' to 'Causes #21 hit point and #22 mana damage.'
       - Land on Self Message changed from '' to 'Even glancing at Usira causes you to suffer from their power.'


Deadly Manipulation:
       - Spell Name changed from 'AVCReserved' to 'Deadly Manipulation'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 1500000 per Tick'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '2'
       - Description changed from '' to 'Causes #21 hit points damage.'
       - Land on Self Message changed from '' to 'Deadly magic courses through you.'


Pitching Floor:
       - Spell Name changed from 'AVCReserved' to 'Pitching Floor'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Gradual Pull to 0 Units Away (Force=275) up to Your Level'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '1'
       - AE Range changed from '0' to '1000'
       - Description changed from '' to 'Tosses the target across the pitching floor.'
       - Land on Self Message changed from '' to 'The floor pitches wildly beneath you.'
       - Wear Off Message changed from '' to 'The leviathan stops writhing in pain.'


Grasping Tendons:
       - Spell Name changed from 'AVCReserved' to 'Grasping Tendons'
       - Slot 21 changed from '' to 'Gradual Pull to 0 Units Away (Force=300) up to Your Level'
       - Slot 22 changed from '' to 'Decrease Current Hit Points by 350350 per Tick'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '2'
       - Description changed from '' to 'Pulls target towards caster and causes #22 damage.'
       - Land on Self Message changed from '' to 'A tendon grabs you and squeezes you as it contracts.'
       - Wear Off Message changed from '' to 'The tendon releases you.'


Neural Shock:
       - Spell Name changed from 'AVCReserved' to 'Neural Shock'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 350350'
       - Slot 22 changed from '' to 'Decrease Current Mana by 4000 (v417)'
       - Slot 23 changed from '' to 'Stun for 2s'
       - Spell Icon changed from '' to ''
       - Description changed from '' to 'Causes #21 hit point and #22 mana damage. Also stuns the target for #23 seconds.'
       - Land on Self Message changed from '' to 'Electricity courses through your body.'


Neural Explosion:
       - Spell Name changed from 'AVCReserved' to 'Neural Explosion'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 650650'
       - Slot 22 changed from '' to 'Decrease Current Mana by 10000 (v417)'
       - Slot 23 changed from '' to 'Stun for 4s'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '320'
       - Description changed from '' to 'Causes #21 hit point and #22 mana damage. Also stuns the target for #23 seconds.'
       - Land on Self Message changed from '' to 'A massive electrical shock surges through you.'


The General's Shield:
       - Spell Name changed from 'AVCReserved' to 'The General's Shield'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 21 changed from '' to 'Increase Spell and DoT Damage Taken by 99% to 100% (v483, After Crit)'
       - Slot 22 changed from '' to 'Limit Type: Detrimental'
       - Spell Range changed from '1000' to '0'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '120'
       - Cast by Other Message changed from '' to 'The General puts up a magical barrier.'
       - Wear Off Message changed from '' to 'The General's Shield fades.'


Static Illusion:
       - Spell Name changed from 'AVCReserved' to 'Static Illusion'
       - Skill changed from 'Melee' to 'Divination'
       - Target changed from 'Single' to 'Self'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 21 changed from '' to 'Illusion: Nearby Object'
       - Slot 22 changed from '' to 'Decrease Movement Speed by 7000%'
       - Spell Range changed from '1000' to '0'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '72000'
       - Cannot Remove Restriction changed from 'Cannot Remove' to ''
       - Interruptible changed from 'No' to 'Yes'
       - Dispellable changed from 'No' to 'Yes'
       - Song Window changed from '0' to '-1'
       - Main Category changed from '' to 'Utility Beneficial'
       - Sub Category 1 changed from '' to 'Illusion: Other'
       - Land on Self Message changed from '' to 'You feel different.'
       - Wear Off Message changed from '' to 'Your illusion fades.'


Mangling Discipline:
       - Stacking Group ID changed from '14' to ''
       - Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
       - Stacking Group Rank changed from '7' to ''
       - Stacking Group Type changed from 'Only One (Equal or Greater)' to ''


Mangling Discipline Rk. II:
       - Stacking Group ID changed from '14' to ''
       - Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
       - Stacking Group Rank changed from '8' to ''
       - Stacking Group Type changed from 'Only One (Equal or Greater)' to ''


Mangling Discipline Rk. III:
       - Stacking Group ID changed from '14' to ''
       - Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
       - Stacking Group Rank changed from '9' to ''
       - Stacking Group Type changed from 'Only One (Equal or Greater)' to ''


Blessing of the Faithful XXIII:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XXIV:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XXIII:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XXIV:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Blessing of the Faithful XXV:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Blessing of the Faithful XXVI:
       - Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'


Mortal Coil XXV:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Mortal Coil XXVI:
       - Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'


Lava Spittle:
       - Slot 21 changed from 'Decrease Current Hit Points by 75000 per Tick (Scales, Max Level: 100)' to 'Decrease Current Hit Points by 25000 per Tick (Scales, Max Level: 100)'


Lava Ball:
       - Slot 21 changed from 'Decrease Current Hit Points by 100000 (Scales, Max Level: 100)' to 'Decrease Current Hit Points by 30000 (Scales, Max Level: 100)'



New Spell - Obsolete Behemoth Flail

New Spell - Obsolete Behemoth Uppercut

New Spell - Aureate Cannon Blast

New Spell - Argent Clockwork Wrulon Saddle

New Spell - Argent Whirligig Flyer Control Device

New Spell - Argent Clockwork Sokokar Saddle

New Spell - Argent Clockwork Sessiloid Saddle

New Spell - Argent Clockwork Selyrah Saddle

New Spell - Argent Clockwork Rhino Saddle

New Spell - Argent Clockwork Worg Saddle




Spell history shown is from the begining of EQResource's spell database - August 21, 2013