Spells & Skills - History
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Spell Changes for June 19, 2024
Mortal Coil I:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil II:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil III:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil IV:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil V:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil VI:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil VII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil VIII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil IX:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil X:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XI:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Blessing of the Faithful I:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful II:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful III:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Sticky Sap:
- Wear Off Message changed from 'The sap crystalizes and breaks away.' to 'The sap crystallizes and breaks away.'
Blessing of the Faithful IV:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful V:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful VI:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Terrorize:
- Slot 2 changed from '25% Chance to Cast Crystalized (v340)' to '25% Chance to Cast Crystallized (v340)'
Crystallized:
- Spell Name changed from 'Crystalized' to 'Crystallized'
Terrorize:
- Slot 2 changed from '20% Chance to Cast Crystalized (v340)' to '20% Chance to Cast Crystallized (v340)'
Crystallized:
- Spell Name changed from 'Crystalized' to 'Crystallized'
Blessing of the Faithful VII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful VIII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful IX:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful X:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XI:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XIII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XIV:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XIII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XIV:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Blessing of the Faithful XV:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XVI:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XVII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XV:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XVI:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XVII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XVIII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Blessing of the Faithful XVIII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Crystallizing Venom:
- Spell Name changed from 'Crystalizing Venom' to 'Crystallizing Venom'
- Land on Self Message changed from 'Venom starts to crystalize in your veins.' to 'Venom starts to crystallize in your veins.'
Blessing of the Faithful XIX:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XX:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XIX:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XX:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Blessing of the Faithful XXI:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XXII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XXI:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XXII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Outworld Aura:
- Wear Off Message changed from ''s aura disperses.' to 'feel your aura disperse.'
Runic Shield:
- Wear Off Message changed from ''s runes fade.' to 'feel your runes fade.'
Guardian Charge:
- AE Range changed from '20' to '40'
- Description changed from '' to 'Causes #21 hit point damage and knocks the target back.'
Massive Claw:
- Description changed from '' to 'Causes #21 hit point damage and stuns the target for #22 seconds.'
Thagomizer:
- Description changed from '' to 'Causes #21 hit point damage and knocks the target back.'
Mind Numbing Aura:
- Description changed from '' to 'Causes #22 mana damage and stuns the target for #21 seconds.'
Venomous Nibbles:
- Slot 22 changed from '' to 'Decrease Melee Haste by 20% (v371, Incremental)'
- Slot 23 changed from '' to 'Decrease Movement Speed by 20%'
- Description changed from '' to 'Causes #21 hit point damage, slows attack speed by #22 and movement by #23.'
Suffering of the Leviathan:
- Spell Name changed from 'AVCReserved' to 'Suffering of the Leviathan'
- Target changed from 'Single' to 'Caster AE'
- Slot 21 changed from '' to 'Increase Spell Damage Taken by 350% to 360% (v296, Before Crit)'
- Slot 22 changed from '' to 'Limit Spell: Usira's Overwhelming Presence'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '6'
- Description changed from '' to 'Increases the damage from *#22%N by #21 percent.'
Usira's Overwhelming Presence:
- Spell Name changed from 'AVCReserved' to 'Usira's Overwhelming Presence'
- Target changed from 'Single' to 'Caster AE'
- Slot 21 changed from '' to 'Decrease Current Hit Points by 250250'
- Slot 22 changed from '' to 'Decrease Current Mana by 3000 (v417)'
- Spell Icon changed from '' to ''
- AE Range changed from '0' to '600'
- Description changed from '' to 'Causes #21 hit point and #22 mana damage.'
- Land on Self Message changed from '' to 'Even glancing at Usira causes you to suffer from their power.'
Deadly Manipulation:
- Spell Name changed from 'AVCReserved' to 'Deadly Manipulation'
- Slot 21 changed from '' to 'Decrease Current Hit Points by 1500000 per Tick'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '2'
- Description changed from '' to 'Causes #21 hit points damage.'
- Land on Self Message changed from '' to 'Deadly magic courses through you.'
Pitching Floor:
- Spell Name changed from 'AVCReserved' to 'Pitching Floor'
- Target changed from 'Single' to 'Caster AE'
- Slot 21 changed from '' to 'Gradual Pull to 0 Units Away (Force=275) up to Your Level'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '1'
- AE Range changed from '0' to '1000'
- Description changed from '' to 'Tosses the target across the pitching floor.'
- Land on Self Message changed from '' to 'The floor pitches wildly beneath you.'
- Wear Off Message changed from '' to 'The leviathan stops writhing in pain.'
Grasping Tendons:
- Spell Name changed from 'AVCReserved' to 'Grasping Tendons'
- Slot 21 changed from '' to 'Gradual Pull to 0 Units Away (Force=300) up to Your Level'
- Slot 22 changed from '' to 'Decrease Current Hit Points by 350350 per Tick'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '2'
- Description changed from '' to 'Pulls target towards caster and causes #22 damage.'
- Land on Self Message changed from '' to 'A tendon grabs you and squeezes you as it contracts.'
- Wear Off Message changed from '' to 'The tendon releases you.'
Neural Shock:
- Spell Name changed from 'AVCReserved' to 'Neural Shock'
- Slot 21 changed from '' to 'Decrease Current Hit Points by 350350'
- Slot 22 changed from '' to 'Decrease Current Mana by 4000 (v417)'
- Slot 23 changed from '' to 'Stun for 2s'
- Spell Icon changed from '' to ''
- Description changed from '' to 'Causes #21 hit point and #22 mana damage. Also stuns the target for #23 seconds.'
- Land on Self Message changed from '' to 'Electricity courses through your body.'
Neural Explosion:
- Spell Name changed from 'AVCReserved' to 'Neural Explosion'
- Target changed from 'Single' to 'Caster AE'
- Slot 21 changed from '' to 'Decrease Current Hit Points by 650650'
- Slot 22 changed from '' to 'Decrease Current Mana by 10000 (v417)'
- Slot 23 changed from '' to 'Stun for 4s'
- Spell Icon changed from '' to ''
- AE Range changed from '0' to '320'
- Description changed from '' to 'Causes #21 hit point and #22 mana damage. Also stuns the target for #23 seconds.'
- Land on Self Message changed from '' to 'A massive electrical shock surges through you.'
The General's Shield:
- Spell Name changed from 'AVCReserved' to 'The General's Shield'
- Target changed from 'Single' to 'Self'
- Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
- Slot 21 changed from '' to 'Increase Spell and DoT Damage Taken by 99% to 100% (v483, After Crit)'
- Slot 22 changed from '' to 'Limit Type: Detrimental'
- Spell Range changed from '1000' to '0'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '120'
- Cast by Other Message changed from '' to 'The General puts up a magical barrier.'
- Wear Off Message changed from '' to 'The General's Shield fades.'
Static Illusion:
- Spell Name changed from 'AVCReserved' to 'Static Illusion'
- Skill changed from 'Melee' to 'Divination'
- Target changed from 'Single' to 'Self'
- Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
- Slot 21 changed from '' to 'Illusion: Nearby Object'
- Slot 22 changed from '' to 'Decrease Movement Speed by 7000%'
- Spell Range changed from '1000' to '0'
- Spell Icon changed from '' to ''
- Duration changed from '0' to '72000'
- Cannot Remove Restriction changed from 'Cannot Remove' to ''
- Interruptible changed from 'No' to 'Yes'
- Dispellable changed from 'No' to 'Yes'
- Song Window changed from '0' to '-1'
- Main Category changed from '' to 'Utility Beneficial'
- Sub Category 1 changed from '' to 'Illusion: Other'
- Land on Self Message changed from '' to 'You feel different.'
- Wear Off Message changed from '' to 'Your illusion fades.'
Mangling Discipline:
- Stacking Group ID changed from '14' to ''
- Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
- Stacking Group Rank changed from '7' to ''
- Stacking Group Type changed from 'Only One (Equal or Greater)' to ''
Mangling Discipline Rk. II:
- Stacking Group ID changed from '14' to ''
- Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
- Stacking Group Rank changed from '8' to ''
- Stacking Group Type changed from 'Only One (Equal or Greater)' to ''
Mangling Discipline Rk. III:
- Stacking Group ID changed from '14' to ''
- Stacking Group Name changed from 'Frenzy Strikes (Discipline)' to ''
- Stacking Group Rank changed from '9' to ''
- Stacking Group Type changed from 'Only One (Equal or Greater)' to ''
Blessing of the Faithful XXIII:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XXIV:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XXIII:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XXIV:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Blessing of the Faithful XXV:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Blessing of the Faithful XXVI:
- Description changed from 'Increases base melee damage by #4% and armor class by #12 points.' to 'Increases base melee damage by #4% and armor class by #13 points (calculated as #12 effective armor class).'
Mortal Coil XXV:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Mortal Coil XXVI:
- Description changed from 'Returns #2% of your melee damage as health and increases your armor class by #5 points.' to 'Returns #2% of your melee damage as health and increases your base armor class by #6 points (calculated as #5 effective armor class).'
Lava Spittle:
- Slot 21 changed from 'Decrease Current Hit Points by 75000 per Tick (Scales, Max Level: 100)' to 'Decrease Current Hit Points by 25000 per Tick (Scales, Max Level: 100)'
Lava Ball:
- Slot 21 changed from 'Decrease Current Hit Points by 100000 (Scales, Max Level: 100)' to 'Decrease Current Hit Points by 30000 (Scales, Max Level: 100)'
New Spell - Obsolete Behemoth Flail
New Spell - Obsolete Behemoth Uppercut
New Spell - Aureate Cannon Blast
New Spell - Argent Clockwork Wrulon Saddle
New Spell - Argent Whirligig Flyer Control Device
New Spell - Argent Clockwork Sokokar Saddle
New Spell - Argent Clockwork Sessiloid Saddle
New Spell - Argent Clockwork Selyrah Saddle
New Spell - Argent Clockwork Rhino Saddle
New Spell - Argent Clockwork Worg Saddle