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Spell Changes for May 15, 2024





Notes: Live Patch 5/15/24



GM - jt_buff:
       - Spell Name changed from 'jt_buff' to 'GM - jt_buff'


GM - jc_buff:
       - Spell Name changed from 'jc_buff' to 'GM - jc_buff'


GM - Ngreth's Immunity:
       - Spell Name changed from 'Ngreth's Immunity' to 'GM - Ngreth's Immunity'


Garadell's Fatesong:
       - Slot 1 changed from 'Increase Spell Damage by 757 (v286, After Crit)' to 'Increase Spell Damage by 1893 (v286, After Crit)'


Garadell's Fatesong Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 860 (v286, After Crit)' to 'Increase Spell Damage by 1978 (v286, After Crit)'


Garadell's Fatesong Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 929 (v286, After Crit)' to 'Increase Spell Damage by 2044 (v286, After Crit)'


Performer's Explosive Aria:
       - Slot 1 changed from 'Increase Spell Damage by 482 (v286, After Crit)' to 'Increase Spell Damage by 1181 (v286, After Crit)'


Performer's Explosive Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 548 (v286, After Crit)' to 'Increase Spell Damage by 1240 (v286, After Crit)'


Performer's Explosive Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 591 (v286, After Crit)' to 'Increase Spell Damage by 1302 (v286, After Crit)'


Erradien's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 106 (v286, After Crit)' to 'Increase Spell Damage by 339 (v286, After Crit)'


Erradien's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 120 (v286, After Crit)' to 'Increase Spell Damage by 366 (v286, After Crit)'


Erradien's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 130 (v286, After Crit)' to 'Increase Spell Damage by 390 (v286, After Crit)'


Vyskudra's Chant of Disease:
       - Slot 1 changed from 'Decrease Current Hit Points by 164 per Tick' to 'Decrease Current Hit Points by 487 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Vyskudra's Chant of Disease Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 169 per Tick' to 'Decrease Current Hit Points by 511 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Vyskudra's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 174 per Tick' to 'Decrease Current Hit Points by 537 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Zeixshi-Kar's Chant of Frost:
       - Slot 1 changed from 'Decrease Current Hit Points by 164 per Tick' to 'Decrease Current Hit Points by 488 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Zeixshi-Kar's Chant of Frost Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 169 per Tick' to 'Decrease Current Hit Points by 512 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Zeixshi-Kar's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 174 per Tick' to 'Decrease Current Hit Points by 538 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Kildrukaun's Chant of Poison:
       - Slot 1 changed from 'Decrease Current Hit Points by 164 per Tick' to 'Decrease Current Hit Points by 489 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Kildrukaun's Chant of Poison Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 169 per Tick' to 'Decrease Current Hit Points by 513 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Kildrukaun's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 174 per Tick' to 'Decrease Current Hit Points by 539 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Tjudawos' Chant of Flame:
       - Slot 1 changed from 'Decrease Current Hit Points by 164 per Tick' to 'Decrease Current Hit Points by 490 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Tjudawos' Chant of Flame Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 169 per Tick' to 'Decrease Current Hit Points by 515 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Tjudawos' Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 174 per Tick' to 'Decrease Current Hit Points by 541 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Arcane Anthem Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 275' to 'Decrease Current Hit Points by 1513'


Arcane Anthem Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 313' to 'Decrease Current Hit Points by 1589'


Arcane Anthem Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 338' to 'Decrease Current Hit Points by 1668'


Fatesong of the Gelidran:
       - Slot 1 changed from 'Increase Spell Damage by 946 (v286, After Crit)' to 'Increase Spell Damage by 2365 (v286, After Crit)'


Fatesong of the Gelidran Rk.II:
       - Slot 1 changed from 'Increase Spell Damage by 1075 (v286, After Crit)' to 'Increase Spell Damage by 2473 (v286, After Crit)'


Fatesong of the Gelidran Rk.III:
       - Slot 1 changed from 'Increase Spell Damage by 1161 (v286, After Crit)' to 'Increase Spell Damage by 2583 (v286, After Crit)'


Talendor's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 603 (v286, After Crit)' to 'Increase Spell Damage by 1445 (v286, After Crit)'


Talendor's Aria Rk.II:
       - Slot 1 changed from 'Increase Spell Damage by 685 (v286, After Crit)' to 'Increase Spell Damage by 1518 (v286, After Crit)'


Talendor's Aria Rk.III:
       - Slot 1 changed from 'Increase Spell Damage by 740 (v286, After Crit)' to 'Increase Spell Damage by 1594 (v286, After Crit)'


Druzzil's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 132 (v286, After Crit)' to 'Increase Spell Damage by 686 (v286, After Crit)'


Druzzil's Psalm of Potency Rk.II:
       - Slot 1 changed from 'Increase Spell Damage by 150 (v286, After Crit)' to 'Increase Spell Damage by 750 (v286, After Crit)'


Druzzil's Psalm of Potency Rk.III:
       - Slot 1 changed from 'Increase Spell Damage by 162 (v286, After Crit)' to 'Increase Spell Damage by 810 (v286, After Crit)'


Trakanon's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 258 per Tick' to 'Decrease Current Hit Points by 683 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Trakanon's Chant of Disease Rk.II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 268 per Tick' to 'Decrease Current Hit Points by 717 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Trakanon's Chant of Disease Rk.III:
       - Slot 1 changed from 'Decrease Current Hit Points by 278 per Tick' to 'Decrease Current Hit Points by 753 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Gorenaire's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 258 per Tick' to 'Decrease Current Hit Points by 684 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Gorenaire's Chant of Frost Rk.II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 268 per Tick' to 'Decrease Current Hit Points by 718 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Gorenaire's Chant of Frost Rk.III:
       - Slot 1 changed from 'Decrease Current Hit Points by 278 per Tick' to 'Decrease Current Hit Points by 754 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Severilous' Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 258 per Tick' to 'Decrease Current Hit Points by 685 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Severilous' Chant of Poison Rk.II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 268 per Tick' to 'Decrease Current Hit Points by 719 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Severilous' Chant of Poison Rk.III:
       - Slot 1 changed from 'Decrease Current Hit Points by 278 per Tick' to 'Decrease Current Hit Points by 755 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Talendor's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 258 per Tick' to 'Decrease Current Hit Points by 686 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Talendor's Chant of Flame Rk.II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 268 per Tick' to 'Decrease Current Hit Points by 720 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Talendor's Chant of Flame Rk.III:
       - Slot 1 changed from 'Decrease Current Hit Points by 278 per Tick' to 'Decrease Current Hit Points by 756 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Arcane Arietta:
       - Slot 10 changed from 'Add Melee Proc: Arcane Blade Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Blade Strike with 200% Rate Mod'


Arcane Arietta Rk.II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Blade Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Blade Strike II with 200% Rate Mod'


Arcane Arietta Rk.III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Blade Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Blade Strike III with 200% Rate Mod'


Arcane Arietta Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 344' to 'Decrease Current Hit Points by 2064'


Arcane Arietta Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 391' to 'Decrease Current Hit Points by 2167'


Arcane Arietta Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 423' to 'Decrease Current Hit Points by 2275'


Arcane Blade Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 180' to 'Decrease Current Hit Points by 1899'


Arcane Blade Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 204' to 'Decrease Current Hit Points by 1994'


Arcane Blade Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 220' to 'Decrease Current Hit Points by 2093'


GM - jl_buff:
       - Spell Name changed from 'jl_buff' to 'GM - jl_buff'


Bard Slope Test:
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to ''


Bard Offset Test:
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to ''


Bard Cap Test:
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to ''


GM - Ngreth's Mighty Buff:
       - Spell Name changed from 'Ngreth's Mighty Buff' to 'GM - Ngreth's Mighty Buff'


Shiverback's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 440 per Tick' to 'Decrease Current Hit Points by 957 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Shiverback's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 459 per Tick' to 'Decrease Current Hit Points by 1005 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Shiverback's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 479 per Tick' to 'Decrease Current Hit Points by 1055 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Fergar:
       - Slot 1 changed from 'Increase Spell Damage by 1088 (v286, After Crit)' to 'Increase Spell Damage by 2965 (v286, After Crit)'


Fatesong of Fergar Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1236 (v286, After Crit)' to 'Increase Spell Damage by 3090 (v286, After Crit)'


Fatesong of Fergar Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1335 (v286, After Crit)' to 'Increase Spell Damage by 3244 (v286, After Crit)'


Fergar's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 440 per Tick' to 'Decrease Current Hit Points by 958 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Fergar's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 459 per Tick' to 'Decrease Current Hit Points by 1006 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Fergar's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 479 per Tick' to 'Decrease Current Hit Points by 1056 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Lyrin's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 774 (v286, After Crit)' to 'Increase Spell Damage by 1316 (v286, After Crit)'


Lyrin's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 878 (v286, After Crit)' to 'Increase Spell Damage by 1405 (v286, After Crit)'


Lyrin's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 950 (v286, After Crit)' to 'Increase Spell Damage by 1520 (v286, After Crit)'


Noira's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Noira's Strike with 250% Rate Mod' to 'Add Skill Proc: Noira's Strike with 200% Rate Mod'


Noira's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Noira's Strike II with 250% Rate Mod' to 'Add Skill Proc: Noira's Strike II with 200% Rate Mod'


Noira's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Noira's Strike III with 250% Rate Mod' to 'Add Skill Proc: Noira's Strike III with 200% Rate Mod'


Noira's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 3993' to 'Decrease Current Hit Points by 7487'


Noira's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 4342' to 'Decrease Current Hit Points by 8141'


Noira's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 4834' to 'Decrease Current Hit Points by 9064'


Sotor's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 784 (v286, After Crit)' to 'Increase Spell Damage by 1769 (v286, After Crit)'


Sotor's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 891 (v286, After Crit)' to 'Increase Spell Damage by 1858 (v286, After Crit)'


Sotor's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 962 (v286, After Crit)' to 'Increase Spell Damage by 1951 (v286, After Crit)'


Spinechiller's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 440 per Tick' to 'Decrease Current Hit Points by 959 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Spinechiller's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 459 per Tick' to 'Decrease Current Hit Points by 1007 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Spinechiller's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 479 per Tick' to 'Decrease Current Hit Points by 1057 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Arcane Chorus:
       - Slot 10 changed from 'Add Melee Proc: Arcane Choral Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Choral Strike with 200% Rate Mod'


Arcane Chorus Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Choral Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Choral Strike II with 200% Rate Mod'


Arcane Chorus Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Choral Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Choral Strike III with 200% Rate Mod'


Arcane Chorus Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 559' to 'Decrease Current Hit Points by 3913'


Arcane Chorus Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 635' to 'Decrease Current Hit Points by 4109'


Arcane Chorus Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 701' to 'Decrease Current Hit Points by 4314'


Arcane Choral Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 259' to 'Decrease Current Hit Points by 3600'


Arcane Choral Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 294' to 'Decrease Current Hit Points by 3780'


Arcane Choral Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 323' to 'Decrease Current Hit Points by 3969'


Sotor's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 440 per Tick' to 'Decrease Current Hit Points by 960 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Sotor's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 459 per Tick' to 'Decrease Current Hit Points by 1008 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Sotor's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 479 per Tick' to 'Decrease Current Hit Points by 1058 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Abhorrence:
       - Description changed from 'Causes all up to %T nearby enemies to develop an intense hatred for you.' to 'Causes up to %T nearby enemies to develop an intense hatred for you.'


Abhorrence Rk. II:
       - Description changed from 'Causes all up to %T nearby enemies to develop an intense hatred for you.' to 'Causes up to %T nearby enemies to develop an intense hatred for you.'


Abhorrence Rk. III:
       - Description changed from 'Causes all up to %T nearby enemies to develop an intense hatred for you.' to 'Causes up to %T nearby enemies to develop an intense hatred for you.'


Wasinai's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 667 per Tick' to 'Decrease Current Hit Points by 1244 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Wasinai's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 697 per Tick' to 'Decrease Current Hit Points by 1306 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Wasinai's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 729 per Tick' to 'Decrease Current Hit Points by 1371 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Illdaera:
       - Slot 1 changed from 'Increase Spell Damage by 1469 (v286, After Crit)' to 'Increase Spell Damage by 3731 (v286, After Crit)'


Fatesong of Illdaera Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1542 (v286, After Crit)' to 'Increase Spell Damage by 3932 (v286, After Crit)'


Fatesong of Illdaera Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1619 (v286, After Crit)' to 'Increase Spell Damage by 4145 (v286, After Crit)'


Kalbrok's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 667 per Tick' to 'Decrease Current Hit Points by 1245 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Kalbrok's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 697 per Tick' to 'Decrease Current Hit Points by 1307 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Kalbrok's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 729 per Tick' to 'Decrease Current Hit Points by 1372 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Wasinai's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 1045 (v286, After Crit)' to 'Increase Spell Damage by 1881 (v286, After Crit)'


Wasinai's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1097 (v286, After Crit)' to 'Increase Spell Damage by 1975 (v286, After Crit)'


Wasinai's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1152 (v286, After Crit)' to 'Increase Spell Damage by 2074 (v286, After Crit)'


Hykast's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Hykast's Strike with 250% Rate Mod' to 'Add Skill Proc: Hykast's Strike with 200% Rate Mod'


Hykast's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Hykast's Strike II with 250% Rate Mod' to 'Add Skill Proc: Hykast's Strike II with 200% Rate Mod'


Hykast's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Hykast's Strike III with 250% Rate Mod' to 'Add Skill Proc: Hykast's Strike III with 200% Rate Mod'


Hykast's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 5317' to 'Decrease Current Hit Points by 10908'


Hykast's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 5583' to 'Decrease Current Hit Points by 11452'


Hykast's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5862' to 'Decrease Current Hit Points by 12023'


Daevan's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 1058 (v286, After Crit)' to 'Increase Spell Damage by 2166 (v286, After Crit)'


Daevan's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1111 (v286, After Crit)' to 'Increase Spell Damage by 2275 (v286, After Crit)'


Daevan's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1167 (v286, After Crit)' to 'Increase Spell Damage by 2389 (v286, After Crit)'


Hiqork's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 667 per Tick' to 'Decrease Current Hit Points by 1247 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Hiqork's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 697 per Tick' to 'Decrease Current Hit Points by 1309 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Hiqork's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 729 per Tick' to 'Decrease Current Hit Points by 1374 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Arcane Address:
       - Slot 10 changed from 'Add Melee Proc: Arcane Address Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Address Strike with 200% Rate Mod'


Arcane Address Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Address Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Address Strike II with 200% Rate Mod'


Arcane Address Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Address Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Address Strike III with 200% Rate Mod'


Arcane Address Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 771' to 'Decrease Current Hit Points by 5783'


Arcane Address Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 810' to 'Decrease Current Hit Points by 6072'


Arcane Address Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 851' to 'Decrease Current Hit Points by 6376'


Arcane Address Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 355' to 'Decrease Current Hit Points by 5320'


Arcane Address Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 373' to 'Decrease Current Hit Points by 5586'


Arcane Address Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 392' to 'Decrease Current Hit Points by 5866'


Daevan's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 667 per Tick' to 'Decrease Current Hit Points by 1248 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Daevan's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 697 per Tick' to 'Decrease Current Hit Points by 1310 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Daevan's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 729 per Tick' to 'Decrease Current Hit Points by 1376 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Atol's Concussive Shackles:
       - Description changed from 'Surrounds uo to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.' to 'Surrounds up to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.'


Atol's Concussive Shackles Rk. II:
       - Description changed from 'Surrounds uo to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.' to 'Surrounds up to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.'


Atol's Concussive Shackles Rk. III:
       - Description changed from 'Surrounds uo to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.' to 'Surrounds up to %T targets' feet in arcane shackles, slowing their movement speed and causing them to forget some of their accumulated hatred for you.'


Siavonn's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 962 per Tick' to 'Decrease Current Hit Points by 1617 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Siavonn's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1007 per Tick' to 'Decrease Current Hit Points by 1698 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Siavonn's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1054 per Tick' to 'Decrease Current Hit Points by 1783 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Protan:
       - Slot 1 changed from 'Increase Spell Damage by 1781 (v286, After Crit)' to 'Increase Spell Damage by 4809 (v286, After Crit)'


Fatesong of Protan Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1870 (v286, After Crit)' to 'Increase Spell Damage by 5049 (v286, After Crit)'


Fatesong of Protan Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1964 (v286, After Crit)' to 'Increase Spell Damage by 5303 (v286, After Crit)'


Edoth's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 962 per Tick' to 'Decrease Current Hit Points by 1618 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Edoth's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1007 per Tick' to 'Decrease Current Hit Points by 1699 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Edoth's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1054 per Tick' to 'Decrease Current Hit Points by 1784 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Siavonn's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 1267 (v286, After Crit)' to 'Increase Spell Damage by 2534 (v286, After Crit)'


Siavonn's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1330 (v286, After Crit)' to 'Increase Spell Damage by 2660 (v286, After Crit)'


Siavonn's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1397 (v286, After Crit)' to 'Increase Spell Damage by 2794 (v286, After Crit)'


Kaficus' Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Kaficus' Strike with 250% Rate Mod' to 'Add Skill Proc: Kaficus' Strike with 200% Rate Mod'


Kaficus' Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Kaficus' Strike II with 250% Rate Mod' to 'Add Skill Proc: Kaficus' Strike II with 200% Rate Mod'


Kaficus' Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Kaficus' Strike III with 250% Rate Mod' to 'Add Skill Proc: Kaficus' Strike III with 200% Rate Mod'


Kaficus' Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 6448' to 'Decrease Current Hit Points by 14433'


Kaficus' Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 6770' to 'Decrease Current Hit Points by 15151'


Kaficus' Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 7109' to 'Decrease Current Hit Points by 15907'


Gosik's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 1284 (v286, After Crit)' to 'Increase Spell Damage by 2652 (v286, After Crit)'


Gosik's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1348 (v286, After Crit)' to 'Increase Spell Damage by 2785 (v286, After Crit)'


Gosik's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1415 (v286, After Crit)' to 'Increase Spell Damage by 2925 (v286, After Crit)'


Slaunk's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 962 per Tick' to 'Decrease Current Hit Points by 1621 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Slaunk's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1007 per Tick' to 'Decrease Current Hit Points by 1702 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Slaunk's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1054 per Tick' to 'Decrease Current Hit Points by 1787 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Arcane Hymn:
       - Slot 10 changed from 'Add Melee Proc: Arcane Hymn Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Hymn Strike with 200% Rate Mod'


Arcane Hymn Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Hymn Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Hymn Strike II with 200% Rate Mod'


Arcane Hymn Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Hymn Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Hymn Strike III with 200% Rate Mod'


Arcane Hymn Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 945' to 'Decrease Current Hit Points by 7560'


Arcane Hymn Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 992' to 'Decrease Current Hit Points by 7936'


Arcane Hymn Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1042' to 'Decrease Current Hit Points by 8336'


Arcane Hymn Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 439' to 'Decrease Current Hit Points by 6955'


Arcane Hymn Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 461' to 'Decrease Current Hit Points by 7301'


Arcane Hymn Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 484' to 'Decrease Current Hit Points by 7669'


Gosik's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 962 per Tick' to 'Decrease Current Hit Points by 1622 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Gosik's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1007 per Tick' to 'Decrease Current Hit Points by 1703 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Gosik's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1054 per Tick' to 'Decrease Current Hit Points by 1788 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


GM - Ngreth's Dismissal:
       - Spell Name changed from 'Ngreth's Dismissal' to 'GM - Ngreth's Dismissal'


Horthin's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1153 per Tick' to 'Decrease Current Hit Points by 2102 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Horthin's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1208 per Tick' to 'Decrease Current Hit Points by 2207 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Horthin's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1265 per Tick' to 'Decrease Current Hit Points by 2317 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Jocelyn:
       - Slot 1 changed from 'Increase Spell Damage by 2062 (v286, After Crit)' to 'Increase Spell Damage by 5980 (v286, After Crit)'


Fatesong of Jocelyn Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2165 (v286, After Crit)' to 'Increase Spell Damage by 6279 (v286, After Crit)'


Fatesong of Jocelyn Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 2273 (v286, After Crit)' to 'Increase Spell Damage by 6592 (v286, After Crit)'


Kirchen's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1153 per Tick' to 'Decrease Current Hit Points by 2104 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Kirchen's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1208 per Tick' to 'Decrease Current Hit Points by 2209 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Kirchen's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1265 per Tick' to 'Decrease Current Hit Points by 2319 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Horthin's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 1467 (v286, After Crit)' to 'Increase Spell Damage by 3227 (v286, After Crit)'


Horthin's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1540 (v286, After Crit)' to 'Increase Spell Damage by 3388 (v286, After Crit)'


Horthin's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1617 (v286, After Crit)' to 'Increase Spell Damage by 3557 (v286, After Crit)'


Nilsara's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 1486 (v286, After Crit)' to 'Increase Spell Damage by 3247 (v286, After Crit)'


Nilsara's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1560 (v286, After Crit)' to 'Increase Spell Damage by 3410 (v286, After Crit)'


Nilsara's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1638 (v286, After Crit)' to 'Increase Spell Damage by 3581 (v286, After Crit)'


Serisaria's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1153 per Tick' to 'Decrease Current Hit Points by 2107 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Serisaria's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1208 per Tick' to 'Decrease Current Hit Points by 2212 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Serisaria's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1265 per Tick' to 'Decrease Current Hit Points by 2323 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Fjilnauk's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Fjilnauk's Strike with 250% Rate Mod' to 'Add Skill Proc: Fjilnauk's Strike with 200% Rate Mod'


Fjilnauk's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Fjilnauk's Strike II with 250% Rate Mod' to 'Add Skill Proc: Fjilnauk's Strike II with 200% Rate Mod'


Fjilnauk's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Fjilnauk's Strike III with 250% Rate Mod' to 'Add Skill Proc: Fjilnauk's Strike III with 200% Rate Mod'


Fjilnauk's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 7464' to 'Decrease Current Hit Points by 18179'


Fjilnauk's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 7837' to 'Decrease Current Hit Points by 19082'


Fjilnauk's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 8229' to 'Decrease Current Hit Points by 20031'


Arcane Melody:
       - Slot 10 changed from 'Add Melee Proc: Arcane Melody Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Melody Strike with 200% Rate Mod'


Arcane Melody Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Melody Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Melody Strike II with 200% Rate Mod'


Arcane Melody Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Melody Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Melody Strike III with 200% Rate Mod'


Arcane Melody Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 1094' to 'Decrease Current Hit Points by 9299'


Arcane Melody Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 1149' to 'Decrease Current Hit Points by 9767'


Arcane Melody Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1206' to 'Decrease Current Hit Points by 10251'


Arcane Melody Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 508' to 'Decrease Current Hit Points by 8555'


Arcane Melody Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 533' to 'Decrease Current Hit Points by 8986'


Arcane Melody Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 560' to 'Decrease Current Hit Points by 9431'


Nilsara's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1153 per Tick' to 'Decrease Current Hit Points by 2108 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Nilsara's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1208 per Tick' to 'Decrease Current Hit Points by 2213 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Nilsara's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1265 per Tick' to 'Decrease Current Hit Points by 2324 per Tick'
       - Description changed from 'A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Reaver's Bargain I:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 22000, Total: 160000' to 'Absorb Melee Damage: 75%, on Hits over 10000, Total: 167000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Reaver's Bargain II:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 24000, Total: 180000' to 'Absorb Melee Damage: 75%, on Hits over 12000, Total: 197000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Mortal Coil XIX:
       - Slot 5 changed from 'Increase Armor Class by 119 to 158, Based on Class' to 'Increase Armor Class by 109 to 144, Based on Class'
       - Duration changed from '21' to '20'


Mortal Coil XX:
       - Slot 5 changed from 'Increase Armor Class by 139 to 184, Based on Class' to 'Increase Armor Class by 119 to 158, Based on Class'
       - Duration changed from '22' to '20'


Lifeburn Recourse VIII:
       - Slot 2 changed from 'Increase Current Hit Points by 11000 per Tick' to 'Increase Current Hit Points by 10000 per Tick'


Life Burn VIII:
       - Slot 2 changed from 'Decrease Current Hit Points by 325000 per Tick if NPC' to 'Decrease Current Hit Points by 300000 per Tick if NPC'


Mortal Coil XXI:
       - Slot 5 changed from 'Increase Armor Class by 159 to 210, Based on Class' to 'Increase Armor Class by 129 to 171, Based on Class'
       - Duration changed from '23' to '20'


Mortal Coil XXII:
       - Slot 5 changed from 'Increase Armor Class by 179 to 236, Based on Class' to 'Increase Armor Class by 139 to 184, Based on Class'
       - Duration changed from '24' to '20'


Slippery Slime:
       - Slot 22 changed from 'Decrease Chance to Parry by 75%' to 'Decrease Chance to Riposte by 75%'
       - Slot 23 changed from 'Decrease Chance to Riposte by 75%' to 'Decrease Chance to Parry by 75%'


Slippery Coating:
       - Slot 22 changed from 'Decrease Chance to Parry by 75%' to 'Decrease Chance to Riposte by 75%'
       - Slot 23 changed from 'Decrease Chance to Riposte by 75%' to 'Decrease Chance to Parry by 75%'


Outworld Aura:
       - Cast by Other Message changed from '&protects itself.' to 'protects itself.'
       - Wear Off Message changed from '&aura disperses.' to ''s aura disperses.'


Runic Shield:
       - Cast by Other Message changed from '&covers itself with outword runes.' to 'covers itself with outworld runes.'
       - Wear Off Message changed from '&runes fade.' to ''s runes fade.'


Energy Corruption:
       - Cast by Other Message changed from 'The strange energy leaves you.' to ''
       - Land on Self Message changed from 'Alien energy merges with your own, disrupting you magic.' to 'Alien energy merges with your own, disrupting your magic.'
       - Wear Off Message changed from '' to 'The strange energy leaves you.'


Energy Shock:
       - Cast by Other Message changed from 'Your body stops shaking.' to ''
       - Land on Self Message changed from 'Your body shakes with foriegn power.' to 'Your body shakes with foreign power.'
       - Wear Off Message changed from '' to 'Your body stops shaking.'


Outworld Energy Focus:
       - Cast by Other Message changed from 'The energy stops clinging to you.' to ''
       - Wear Off Message changed from '' to 'The energy stops clinging to you.'


Cage of the Outer Brood:
       - Cast by Other Message changed from 'The sparking stops.' to ''
       - Wear Off Message changed from '' to 'The sparking stops.'


Multi-Focused Glare:
       - Spell Name changed from 'Multi-focused Glare' to 'Multi-Focused Glare'


Radiating Presence:
       - Description changed from '' to 'Causes #21 hit point damage and #22 mana damage.'


Smoldering Breath:
       - Slot 21 changed from 'Decrease Current Hit Points by 550550 per Tick' to 'Decrease Current Hit Points by 750750 per Tick'
       - Spell Range changed from '1500 to 1000' to '1000'
       - AE Range changed from '0' to '1500'
       - Description changed from '' to 'Causes #21 hit point damage.'


Glowing Breath:
       - AE Range changed from '0' to '200'
       - Description changed from '' to 'Causes #21 hit point damage and #22 mana damage.'


Tail Strike:
       - Spell Range changed from '75 to 1000' to '1000'
       - AE Range changed from '0' to '200'
       - Description changed from '' to 'Causes #21 hit point damage, knockback, and stuns for #23 seconds.'


Shower of Spines:
       - Description changed from '' to 'Causes #21 hit point damage, knockback, and stuns for #23 seconds.'


Purification of Veeshan:
       - Slot 21 changed from 'Alter Vision: Base1=2 Base2=10 Max=0' to 'Alter Vision: Base1=2 Base2=35 Max=0'
       - Description changed from '' to 'Casts *#23%n on bearer when duration expires.'


Purification:
       - Slot 22 changed from '' to 'Summon Pet: GLDRaid2MonitorAddPur'
       - Slot 23 changed from '' to 'Decrease Current Mana by 10000 (v417)'
       - Description changed from '' to 'Causes #21 hit point damage and #23 mana damage. Summons a purification.'


Penance for Disobedience:
       - Slot 21 changed from 'Alter Vision: Base1=2 Base2=10 Max=0' to 'Alter Vision: Base1=2 Base2=35 Max=0'
       - Description changed from '' to 'Casts *#23%n on bearer when duration expires.'


Penance:
       - Slot 23 changed from '' to 'Summon Pet: GLDRaid2MonitorAddPen'
       - Description changed from '' to 'Causes #21 hit point damage and stuns for #22 seconds. Summons a penance.'


Purification Aura:
       - Spell Name changed from 'AVCReserved' to 'Purification Aura'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 750750'
       - Slot 22 changed from '' to 'Decrease Current Mana by 6000 (v417)'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '300'
       - Description changed from '' to 'Causes #21 hit point damage and #22 mana damage.'
       - Land on Self Message changed from '' to 'You are purified, and it is painful.'


Penance Aura:
       - Spell Name changed from 'AVCReserved' to 'Penance Aura'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 550550'
       - Slot 22 changed from '' to 'Stun for 3s'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '300'
       - Description changed from '' to 'Causes #21 hit point damage and stuns for #22 seconds.'
       - Land on Self Message changed from '' to 'You suffer your penance.'


Crippling Slash:
       - Spell Name changed from 'AVCReserved' to 'Crippling Slash'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 770770 per Tick'
       - Slot 22 changed from '' to 'Decrease Movement Speed by 80%'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '3'
       - Description changed from '' to 'Causes #21 hit point damage. Slows movement by #22.'
       - Land on Self Message changed from '' to 'Claws cut into muscles and tendons.'
       - Wear Off Message changed from '' to 'You recover your mobility.'


Faith:
       - Spell Name changed from 'AVCReserved' to 'Faith'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 21 changed from '' to 'Increase Spell Damage Taken by 25 (v484, After Crit)'
       - Slot 22 changed from '' to 'Limit Min Level: 1'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '72000'
       - Description changed from '' to 'Reduces incoming spell damage by 25%.'
       - Land on Self Message changed from '' to 'You have faith.'
       - Wear Off Message changed from '' to 'Your faith fades.'


Vengeance:
       - Spell Name changed from 'AVCReserved' to 'Vengeance'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 21 changed from '' to 'Increase Damage Shield by 1200'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '72000'
       - Description changed from '' to 'Causes #21 damage to attackers.'
       - Land on Self Message changed from '' to 'You will exact vengeance.'
       - Wear Off Message changed from '' to 'Your are less vengeful.'


Imprint:
       - Spell Name changed from 'AVCReserved' to 'Imprint'
       - Spell Type changed from 'Detrimental - Resist: Unresistable ' to 'Beneficial: Blockable'
       - Slot 21 changed from '' to 'Charm up to Level 122'
       - Slot 22 changed from '' to 'Decrease Chance of Charm Breaking by 200%'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '50'
       - Cast by You Message changed from '' to 'You implrint on the newly arrived beast.'


Guardian Charge:
       - Spell Name changed from 'AVCReserved' to 'Guardian Charge'
       - Target changed from 'Single' to 'Frontal AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 550550'
       - Slot 22 changed from '' to 'Push Back 3 Units and Up 8 Units'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '20'
       - Land on Self Message changed from '' to 'A gilded guardian charges you.'


Massive Claw:
       - Spell Name changed from 'AVCReserved' to 'Massive Claw'
       - Target changed from 'Single' to 'Directional AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 700700'
       - Slot 22 changed from '' to 'Stun for 2s'
       - Spell Range changed from '1000' to '200'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '200'
       - Land on Self Message changed from '' to 'A huge, sharp claw slashes into you.'


Thagomizer:
       - Spell Name changed from 'AVCReserved' to 'Thagomizer'
       - Target changed from 'Single' to 'Directional AE'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 750750'
       - Slot 22 changed from '' to 'Push Back 3 Units and Up 5 Units'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '200 to 200'
       - Land on Self Message changed from '' to 'A massive clump of spikes and hard scales smashes into you.'


Mind Numbing Aura:
       - Spell Name changed from 'AVCReserved' to 'Mind Numbing Aura'
       - Target changed from 'Single' to 'Caster AE'
       - Slot 21 changed from '' to 'Stun for 6s'
       - Slot 22 changed from '' to 'Decrease Current Mana by 2500 (v417)'
       - Spell Icon changed from '' to ''
       - AE Range changed from '0' to '600'
       - Land on Self Message changed from '' to 'Incomprehensible power overwhelms your mind.'
       - Wear Off Message changed from '' to 'Your mind clears.'


Venomous Nibbles:
       - Spell Name changed from 'AVCReserved' to 'Venomous Nibbles'
       - Slot 21 changed from '' to 'Decrease Current Hit Points by 125125 per Tick'
       - Spell Icon changed from '' to ''
       - Duration changed from '0' to '2'
       - Land on Self Message changed from '' to 'Poison courses slowly through your veins.'
       - Wear Off Message changed from '' to 'The poison fades.'


Suffering of the Leviathan:
       - Land on Self Message changed from '' to 'Your energy wanes, your strength drains.'
       - Wear Off Message changed from '' to 'You strength and energy return.'


Warrior's Bastion:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 21000, Total: 132423' to 'Absorb Melee Damage: 80%, on Hits over 20000, Total: 268292'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Bastion Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 21000, Total: 139044' to 'Absorb Melee Damage: 80%, on Hits over 20000, Total: 430646'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Bastion Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 21000, Total: 145996' to 'Absorb Melee Damage: 80%, on Hits over 20000, Total: 593000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Hateful Bargain:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Hateful Bargain Rk. II:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Hateful Bargain Rk. III:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Hoshkar's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1438 per Tick' to 'Decrease Current Hit Points by 2733 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Hoshkar's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1507 per Tick' to 'Decrease Current Hit Points by 2870 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Hoshkar's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1580 per Tick' to 'Decrease Current Hit Points by 3014 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Dekloaz:
       - Slot 1 changed from 'Increase Spell Damage by 2523 (v286, After Crit)' to 'Increase Spell Damage by 7317 (v286, After Crit)'


Fatesong of Dekloaz Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2649 (v286, After Crit)' to 'Increase Spell Damage by 7682 (v286, After Crit)'


Fatesong of Dekloaz Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 2781 (v286, After Crit)' to 'Increase Spell Damage by 8065 (v286, After Crit)'


Ekron's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1438 per Tick' to 'Decrease Current Hit Points by 2735 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Ekron's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1507 per Tick' to 'Decrease Current Hit Points by 2872 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Ekron's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1580 per Tick' to 'Decrease Current Hit Points by 3016 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Akett's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 1779 (v286, After Crit)' to 'Increase Spell Damage by 4270 (v286, After Crit)'


Akett's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1868 (v286, After Crit)' to 'Increase Spell Damage by 4483 (v286, After Crit)'


Akett's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1961 (v286, After Crit)' to 'Increase Spell Damage by 4706 (v286, After Crit)'


Qunard's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 1802 (v286, After Crit)' to 'Increase Spell Damage by 3975 (v286, After Crit)'


Qunard's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 1892 (v286, After Crit)' to 'Increase Spell Damage by 4175 (v286, After Crit)'


Qunard's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 1987 (v286, After Crit)' to 'Increase Spell Damage by 4385 (v286, After Crit)'


Nexona's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1438 per Tick' to 'Decrease Current Hit Points by 2739 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Nexona's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1507 per Tick' to 'Decrease Current Hit Points by 2876 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Nexona's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1580 per Tick' to 'Decrease Current Hit Points by 3020 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Travenro's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Travenro's Strike with 250% Rate Mod' to 'Add Skill Proc: Travenro's Strike with 200% Rate Mod'


Travenro's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Travenro's Strike II with 250% Rate Mod' to 'Add Skill Proc: Travenro's Strike II with 200% Rate Mod'


Travenro's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Travenro's Strike III with 250% Rate Mod' to 'Add Skill Proc: Travenro's Strike III with 200% Rate Mod'


Travenro's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 9052' to 'Decrease Current Hit Points by 23923'


Travenro's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 9505' to 'Decrease Current Hit Points by 25111'


Travenro's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 9980' to 'Decrease Current Hit Points by 26356'


Arcane Ballad:
       - Slot 10 changed from 'Add Melee Proc: Arcane Ballad Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Ballad Strike with 200% Rate Mod'


Arcane Ballad Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Ballad Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Ballad Strike II with 200% Rate Mod'


Arcane Ballad Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Ballad Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Ballad Strike III with 200% Rate Mod'


Arcane Ballad Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 1327' to 'Decrease Current Hit Points by 11943'


Arcane Ballad Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 1393' to 'Decrease Current Hit Points by 12537'


Arcane Ballad Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1463' to 'Decrease Current Hit Points by 13167'


Arcane Ballad Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 616' to 'Decrease Current Hit Points by 10988'


Arcane Ballad Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 647' to 'Decrease Current Hit Points by 11534'


Arcane Ballad Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 679' to 'Decrease Current Hit Points by 12114'


Qunard's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1438 per Tick' to 'Decrease Current Hit Points by 2741 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Qunard's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 1507 per Tick' to 'Decrease Current Hit Points by 2878 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Qunard's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1580 per Tick' to 'Decrease Current Hit Points by 3022 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Shield of Order:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 15000, Total: 162228' to 'Absorb Melee Damage: 75%, on Hits over 23000, Total: 191521'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Order Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 15000, Total: 170339' to 'Absorb Melee Damage: 75%, on Hits over 23000, Total: 253261'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Order Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 15000, Total: 178856' to 'Absorb Melee Damage: 75%, on Hits over 23000, Total: 315000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Perplex:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Perplex Rk. II:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Perplex Rk. III:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Perplexing Glance:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Perplexing Glance Rk. II:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Perplexing Glance Rk. III:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Perplexing Wave:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Perplexing Wave Rk. II:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Perplexing Wave Rk. III:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Tenebrous Auspice:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 69395' to 'Absorb Melee Damage: 75%, on Hits over 22000, Total: 79344'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Tenebrous Auspice Rk. II:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 72865' to 'Absorb Melee Damage: 75%, on Hits over 22000, Total: 103172'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Tenebrous Auspice Rk. III:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 76508' to 'Absorb Melee Damage: 75%, on Hits over 22000, Total: 127000'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Mortal Coil XXIII:
       - Slot 5 changed from 'Increase Armor Class by 199 to 263, Based on Class' to 'Increase Armor Class by 149 to 197, Based on Class'
       - Duration changed from '25' to '20'


Mortal Coil XXIV:
       - Slot 5 changed from 'Increase Armor Class by 219 to 289, Based on Class' to 'Increase Armor Class by 159 to 210, Based on Class'
       - Duration changed from '26' to '20'


Warrior's Rampart:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 24000, Total: 175195' to 'Absorb Melee Damage: 80%, on Hits over 31000, Total: 686667'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Rampart Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 24000, Total: 183955' to 'Absorb Melee Damage: 80%, on Hits over 31000, Total: 780333'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Rampart Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 24000, Total: 193153' to 'Absorb Melee Damage: 80%, on Hits over 31000, Total: 874000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Abhorrent Bargain:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Abhorrent Bargain Rk. II:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Abhorrent Bargain Rk. III:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Zlexak's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4252 per Tick' to 'Decrease Current Hit Points by 3826 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Zlexak's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4465 per Tick' to 'Decrease Current Hit Points by 4017 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Zlexak's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 4688 per Tick' to 'Decrease Current Hit Points by 4218 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Fatesong of Radiwol:
       - Slot 1 changed from 'Increase Spell Damage by 3198 (v286, After Crit)' to 'Increase Spell Damage by 9274 (v286, After Crit)'


Fatesong of Radiwol Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 3358 (v286, After Crit)' to 'Increase Spell Damage by 9738 (v286, After Crit)'


Fatesong of Radiwol Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 3526 (v286, After Crit)' to 'Increase Spell Damage by 10225 (v286, After Crit)'


Yelinak's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4252 per Tick' to 'Decrease Current Hit Points by 3829 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Yelinak's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4465 per Tick' to 'Decrease Current Hit Points by 4020 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Yelinak's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 4688 per Tick' to 'Decrease Current Hit Points by 4221 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Velketor's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 2255 (v286, After Crit)' to 'Increase Spell Damage by 5863 (v286, After Crit)'


Velketor's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2368 (v286, After Crit)' to 'Increase Spell Damage by 6157 (v286, After Crit)'


Velketor's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 2486 (v286, After Crit)' to 'Increase Spell Damage by 6464 (v286, After Crit)'


Sontalak's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 2285 (v286, After Crit)' to 'Increase Spell Damage by 4867 (v286, After Crit)'


Sontalak's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2399 (v286, After Crit)' to 'Increase Spell Damage by 5402 (v286, After Crit)'


Sontalak's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 2519 (v286, After Crit)' to 'Increase Spell Damage by 5673 (v286, After Crit)'


Malvus's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4252 per Tick' to 'Decrease Current Hit Points by 3834 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Malvus's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4465 per Tick' to 'Decrease Current Hit Points by 4026 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Malvus's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 4688 per Tick' to 'Decrease Current Hit Points by 4227 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Omorden's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Omorden's Strike with 250% Rate Mod' to 'Add Skill Proc: Omorden's Strike with 200% Rate Mod'


Omorden's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Omorden's Strike II with 250% Rate Mod' to 'Add Skill Proc: Omorden's Strike II with 200% Rate Mod'


Omorden's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Omorden's Strike III with 250% Rate Mod' to 'Add Skill Proc: Omorden's Strike III with 200% Rate Mod'


Omorden's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 10978' to 'Decrease Current Hit Points by 31395'


Omorden's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 11527' to 'Decrease Current Hit Points by 32950'


Omorden's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 12103' to 'Decrease Current Hit Points by 34581'


Arcane Symphony:
       - Slot 10 changed from 'Add Melee Proc: Arcane Symphony Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Symphony Strike with 200% Rate Mod'


Arcane Symphony Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Symphony Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Symphony Strike II with 200% Rate Mod'


Arcane Symphony Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Symphony Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Symphony Strike III with 200% Rate Mod'


Arcane Symphony Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 1609' to 'Decrease Current Hit Points by 15286'


Arcane Symphony Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 1689' to 'Decrease Current Hit Points by 16046'


Arcane Symphony Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1773' to 'Decrease Current Hit Points by 16844'


Arcane Symphony Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 747' to 'Decrease Current Hit Points by 14063'


Arcane Symphony Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 784' to 'Decrease Current Hit Points by 14762'


Arcane Symphony Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 823' to 'Decrease Current Hit Points by 15496'


Sontalak's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4252 per Tick' to 'Decrease Current Hit Points by 3838 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Sontalak's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4465 per Tick' to 'Decrease Current Hit Points by 4030 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Sontalak's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 4688 per Tick' to 'Decrease Current Hit Points by 4232 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Shield of Destiny:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 187799' to 'Absorb Melee Damage: 75%, on Hits over 35000, Total: 364667'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Destiny Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 192494' to 'Absorb Melee Damage: 75%, on Hits over 35000, Total: 414333'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Destiny Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 197306' to 'Absorb Melee Damage: 75%, on Hits over 35000, Total: 464000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Neutralize:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Neutralize Rk. II:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Neutralize Rk. III:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Neutralizing Glance:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Neutralizing Glance Rk. II:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Neutralizing Glance Rk. III:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Neutralizing Wave:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Neutralizing Wave Rk. II:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Neutralizing Wave Rk. III:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Crepuscular Auspice:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 87984' to 'Absorb Melee Damage: 75%, on Hits over 33000, Total: 147333'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Crepuscular Auspice Rk. II:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 92383' to 'Absorb Melee Damage: 75%, on Hits over 33000, Total: 167667'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Crepuscular Auspice Rk. III:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 97002' to 'Absorb Melee Damage: 75%, on Hits over 33000, Total: 188000'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


SKU29 Default Spell:
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


SKU29 Default Spell:
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


SKU29 Default Spell:
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Aegis:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 25000, Total: 241000' to 'Absorb Melee Damage: 80%, on Hits over 40000, Total: 962333'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Aegis Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 25000, Total: 253000' to 'Absorb Melee Damage: 80%, on Hits over 40000, Total: 1050667'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Aegis Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 25000, Total: 266000' to 'Absorb Melee Damage: 80%, on Hits over 40000, Total: 1139000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Despicable Bargain:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Despicable Bargain Rk. II:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Despicable Bargain Rk. III:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Coagulus' Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4922 per Tick' to 'Decrease Current Hit Points by 4438 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Coagulus' Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5045 per Tick' to 'Decrease Current Hit Points by 4660 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Coagulus' Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5171 per Tick' to 'Decrease Current Hit Points by 4893 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Sylra Fris' Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4922 per Tick' to 'Decrease Current Hit Points by 4442 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Sylra Fris' Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5045 per Tick' to 'Decrease Current Hit Points by 4664 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Sylra Fris' Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5171 per Tick' to 'Decrease Current Hit Points by 4897 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Fatesong of Lucca:
       - Slot 1 changed from 'Increase Spell Damage by 3879 (v286, After Crit)' to 'Increase Spell Damage by 11249 (v286, After Crit)'


Fatesong of Lucca Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 4073 (v286, After Crit)' to 'Increase Spell Damage by 11812 (v286, After Crit)'


Fatesong of Lucca Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 4277 (v286, After Crit)' to 'Increase Spell Damage by 12403 (v286, After Crit)'


Constance's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 2771 (v286, After Crit)' to 'Increase Spell Damage by 6297 (v286, After Crit)'


Constance's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2910 (v286, After Crit)' to 'Increase Spell Damage by 6613 (v286, After Crit)'


Constance's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 3056 (v286, After Crit)' to 'Increase Spell Damage by 6945 (v286, After Crit)'


Fyrthek Fior's Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 2735 (v286, After Crit)' to 'Increase Spell Damage by 7795 (v286, After Crit)'


Fyrthek Fior's Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 2872 (v286, After Crit)' to 'Increase Spell Damage by 8185 (v286, After Crit)'


Fyrthek Fior's Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 3016 (v286, After Crit)' to 'Increase Spell Damage by 8596 (v286, After Crit)'


Cruor's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4922 per Tick' to 'Decrease Current Hit Points by 4447 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Cruor's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5045 per Tick' to 'Decrease Current Hit Points by 4669 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Cruor's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5171 per Tick' to 'Decrease Current Hit Points by 4902 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Shojralen's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Shojralen's Strike with 250% Rate Mod' to 'Add Skill Proc: Shojralen's Strike with 200% Rate Mod'


Shojralen's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Shojralen's Strike II with 250% Rate Mod' to 'Add Skill Proc: Shojralen's Strike II with 200% Rate Mod'


Shojralen's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Shojralen's Strike III with 250% Rate Mod' to 'Add Skill Proc: Shojralen's Strike III with 200% Rate Mod'


Shojralen's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 13313' to 'Decrease Current Hit Points by 41085'


Shojralen's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 13979' to 'Decrease Current Hit Points by 43116'


Shojralen's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 14678' to 'Decrease Current Hit Points by 45247'


Shak Dathor's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 4922 per Tick' to 'Decrease Current Hit Points by 4452 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Shak Dathor's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5045 per Tick' to 'Decrease Current Hit Points by 4675 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Shak Dathor's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5171 per Tick' to 'Decrease Current Hit Points by 4909 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Arcane Harmony:
       - Slot 10 changed from 'Add Melee Proc: Arcane Harmony Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Harmony Strike with 200% Rate Mod'


Arcane Harmony Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Harmony Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Harmony Strike II with 200% Rate Mod'


Arcane Harmony Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Harmony Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Harmony Strike III with 200% Rate Mod'


Arcane Harmony Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 1950' to 'Decrease Current Hit Points by 19500'


Arcane Harmony Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 2048' to 'Decrease Current Hit Points by 20480'


Arcane Harmony Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 2150' to 'Decrease Current Hit Points by 21500'


Arcane Harmony Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 905' to 'Decrease Current Hit Points by 17940'


Arcane Harmony Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 950' to 'Decrease Current Hit Points by 18842'


Arcane Harmony Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 998' to 'Decrease Current Hit Points by 19780'


Shield of Inevitability:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 207000' to 'Absorb Melee Damage: 75%, on Hits over 46000, Total: 511000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Inevitability Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 217000' to 'Absorb Melee Damage: 75%, on Hits over 46000, Total: 558000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Inevitability Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 228000' to 'Absorb Melee Damage: 75%, on Hits over 46000, Total: 605000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Bewilderment:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Bewilderment Rk. II:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Bewilderment Rk. III:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Eclipsed Auspice:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 107000' to 'Absorb Melee Damage: 75%, on Hits over 43000, Total: 206667'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Eclipsed Auspice Rk. II:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 112000' to 'Absorb Melee Damage: 75%, on Hits over 43000, Total: 225333'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Eclipsed Auspice Rk. III:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 25000, Total: 118000' to 'Absorb Melee Damage: 75%, on Hits over 43000, Total: 244000'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Bewildering Wave:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Bewildering Wave Rk. II:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Bewildering Wave Rk. III:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Confounding Glance:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Confounding Glance Rk. II:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Confounding Glance Rk. III:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Life Burn IX:
       - Slot 2 changed from 'Decrease Current Hit Points by 425000 per Tick if NPC' to 'Decrease Current Hit Points by 375000 per Tick if NPC'


Lifeburn Recourse IX:
       - Slot 2 changed from 'Increase Current Hit Points by 14500 per Tick' to 'Increase Current Hit Points by 12500 per Tick'


Warrior's Resolve:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 27500, Total: 399000' to 'Absorb Melee Damage: 80%, on Hits over 45000, Total: 1186000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Resolve Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 29000, Total: 439000' to 'Absorb Melee Damage: 80%, on Hits over 45000, Total: 1233000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Warrior's Resolve Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 80%, on Hits over 30500, Total: 483000' to 'Absorb Melee Damage: 80%, on Hits over 45000, Total: 1280000'
       - Description changed from 'Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.' to 'Generates %H hatred in your target and grants a rune that protects against incoming melee hits that inflict at least $2 damage, absorbing #2% of the damage that exceeds $2 for %Z. This rune can absorb a total of @2 damage before fading.'


Odious Bargain:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Odious Bargain Rk. II:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Odious Bargain Rk. III:
       - Description changed from 'You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for up to %T targets that are struck in this manner. {39}%C' to 'You strike a dangerous bargain, inflicting up to @2 damage for up to %T targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C'


Fatesong of Zoraxmen:
       - Slot 1 changed from 'Increase Spell Damage by 4705 (v286, After Crit)' to 'Increase Spell Damage by 13645 (v286, After Crit)'


Fatesong of Zoraxmen Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 4940 (v286, After Crit)' to 'Increase Spell Damage by 14326 (v286, After Crit)'


Fatesong of Zoraxmen Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 5187 (v286, After Crit)' to 'Increase Spell Damage by 15042 (v286, After Crit)'


Flariton's Aria:
       - Slot 1 changed from 'Increase Spell Damage by 3362 (v286, After Crit)' to 'Increase Spell Damage by 7709 (v286, After Crit)'


Flariton's Aria Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 3530 (v286, After Crit)' to 'Increase Spell Damage by 8096 (v286, After Crit)'


Flariton's Aria Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 3707 (v286, After Crit)' to 'Increase Spell Damage by 8502 (v286, After Crit)'


Tatalros' Psalm of Potency:
       - Slot 1 changed from 'Increase Spell Damage by 3318 (v286, After Crit)' to 'Increase Spell Damage by 10352 (v286, After Crit)'


Tatalros' Psalm of Potency Rk. II:
       - Slot 1 changed from 'Increase Spell Damage by 3484 (v286, After Crit)' to 'Increase Spell Damage by 10870 (v286, After Crit)'


Tatalros' Psalm of Potency Rk. III:
       - Slot 1 changed from 'Increase Spell Damage by 3658 (v286, After Crit)' to 'Increase Spell Damage by 11413 (v286, After Crit)'


Goremand's Chant of Disease:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5430 per Tick' to 'Decrease Current Hit Points by 5148 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Goremand's Chant of Disease Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5702 per Tick' to 'Decrease Current Hit Points by 5405 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Goremand's Chant of Disease Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5987 per Tick' to 'Decrease Current Hit Points by 5675 per Tick'
       - Description changed from 'A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.' to 'A plagued chant that causes up to @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.'


Swarn's Chant of Frost:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5430 per Tick' to 'Decrease Current Hit Points by 5153 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Swarn's Chant of Frost Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5702 per Tick' to 'Decrease Current Hit Points by 5411 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Swarn's Chant of Frost Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5987 per Tick' to 'Decrease Current Hit Points by 5682 per Tick'
       - Description changed from 'An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.' to 'An icy chant that causes up to @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.'


Marsin's Chant of Poison:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5430 per Tick' to 'Decrease Current Hit Points by 5159 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Marsin's Chant of Poison Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5702 per Tick' to 'Decrease Current Hit Points by 5417 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Marsin's Chant of Poison Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5987 per Tick' to 'Decrease Current Hit Points by 5688 per Tick'
       - Description changed from 'An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.' to 'An envenomed chant that causes up to @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.'


Kindleheart's Chant of Flame:
       - Skill changed from 'Percussion, Max Focus: 320%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5430 per Tick' to 'Decrease Current Hit Points by 5164 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Kindleheart's Chant of Flame Rk. II:
       - Skill changed from 'Percussion, Max Focus: 340%' to 'Percussion, Max Focus: 360%'
       - Slot 1 changed from 'Decrease Current Hit Points by 5702 per Tick' to 'Decrease Current Hit Points by 5422 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Kindleheart's Chant of Flame Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 5987 per Tick' to 'Decrease Current Hit Points by 5693 per Tick'
       - Description changed from 'A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.' to 'A fiery chant that causes up to @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.'


Arcane Rhythm:
       - Slot 10 changed from 'Add Melee Proc: Arcane Rhythm Strike with 400% Rate Mod' to 'Add Melee Proc: Arcane Rhythm Strike with 200% Rate Mod'


Arcane Rhythm Rk. II:
       - Slot 10 changed from 'Add Melee Proc: Arcane Rhythm Strike II with 400% Rate Mod' to 'Add Melee Proc: Arcane Rhythm Strike II with 200% Rate Mod'


Arcane Rhythm Rk. III:
       - Slot 10 changed from 'Add Melee Proc: Arcane Rhythm Strike III with 400% Rate Mod' to 'Add Melee Proc: Arcane Rhythm Strike III with 200% Rate Mod'


Arcane Rhythm Effect:
       - Slot 1 changed from 'Decrease Current Hit Points by 2365' to 'Decrease Current Hit Points by 24833'


Arcane Rhythm Effect II:
       - Slot 1 changed from 'Decrease Current Hit Points by 2483' to 'Decrease Current Hit Points by 26072'


Arcane Rhythm Effect III:
       - Slot 1 changed from 'Decrease Current Hit Points by 2607' to 'Decrease Current Hit Points by 27374'


Arcane Rhythm Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 1098' to 'Decrease Current Hit Points by 22846'


Arcane Rhythm Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 1153' to 'Decrease Current Hit Points by 23986'


Arcane Rhythm Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 1211' to 'Decrease Current Hit Points by 25184'


Kanghammer's Song of Suffering:
       - Slot 1 changed from 'Add Skill Proc: Kanghammer's Strike with 400% Rate Mod' to 'Add Skill Proc: Kanghammer's Strike with 200% Rate Mod'


Kanghammer's Song of Suffering Rk. II:
       - Slot 1 changed from 'Add Skill Proc: Kanghammer's Strike II with 400% Rate Mod' to 'Add Skill Proc: Kanghammer's Strike II with 200% Rate Mod'


Kanghammer's Song of Suffering Rk. III:
       - Slot 1 changed from 'Add Skill Proc: Kanghammer's Strike III with 400% Rate Mod' to 'Add Skill Proc: Kanghammer's Strike III with 200% Rate Mod'


Kanghammer's Strike:
       - Slot 1 changed from 'Decrease Current Hit Points by 25687' to 'Decrease Current Hit Points by 56511'


Kanghammer's Strike II:
       - Slot 1 changed from 'Decrease Current Hit Points by 26971' to 'Decrease Current Hit Points by 59336'


Kanghammer's Strike III:
       - Slot 1 changed from 'Decrease Current Hit Points by 28320' to 'Decrease Current Hit Points by 62304'


Shield of Inescapability:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 32000, Total: 285000' to 'Absorb Melee Damage: 75%, on Hits over 51000, Total: 630000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Inescapability Rk. II:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 32000, Total: 299000' to 'Absorb Melee Damage: 75%, on Hits over 51000, Total: 655000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Shield of Inescapability Rk. III:
       - Slot 2 changed from 'Absorb Melee Damage: 75%, on Hits over 32000, Total: 314000' to 'Absorb Melee Damage: 75%, on Hits over 51000, Total: 680000'
       - Description changed from 'Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.' to 'Grants a rune that protects against incoming magical attacks that inflict at least $1 damage and incoming melee hits that inflict at least $2 damage, absorbing #1% of the magical damage that exceeds $1 and #2% of the melee damage that exceeds $2 for %Z. This rune can absorb a total of @1 magical damage or @2 melee damage before fading.'


Wonderment:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Wonderment Rk. II:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Wonderment Rk. III:
       - Description changed from 'Causes your target and up to %T creatures creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.' to 'Causes your target and up to %T creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.'


Stupefying Wave:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Stupefying Wave Rk. II:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Stupefying Wave Rk. III:
       - Description changed from 'Causes your target and up to %T nearby creatures nearby to become mesmerized for up to %z. The spell works on creatures up to level @1.' to 'Causes your target and up to %T nearby creatures to become mesmerized for up to %z. The spell works on creatures up to level @1.'


Gloaming Auspice:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 27000, Total: 148000' to 'Absorb Melee Damage: 75%, on Hits over 48000, Total: 254333'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Gloaming Auspice Rk. II:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 27000, Total: 155000' to 'Absorb Melee Damage: 75%, on Hits over 48000, Total: 264667'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Gloaming Auspice Rk. III:
       - Slot 1 changed from 'Absorb Melee Damage: 75%, on Hits over 27000, Total: 163000' to 'Absorb Melee Damage: 75%, on Hits over 48000, Total: 275000'
       - Description changed from 'Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.' to 'Grants a rune that protects against incoming melee hits that inflict at least $1 damage, absorbing #1% of the damage that exceeds $1 for %Z. This rune can absorb a total of @1 damage before fading.'


Vexing Glance:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Vexing Glance Rk. II:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Vexing Glance Rk. III:
       - Description changed from 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be in' to 'Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on up to %T creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.'


Mortal Coil XXV:
       - Slot 5 changed from 'Increase Armor Class by 239 to 315, Based on Class' to 'Increase Armor Class by 169 to 223, Based on Class'
       - Duration changed from '27' to '20'


Mortal Coil XXVI:
       - Slot 5 changed from 'Increase Armor Class by 258 to 341, Based on Class' to 'Increase Armor Class by 179 to 236, Based on Class'
       - Duration changed from '28' to '20'


Reaver's Bargain III:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 26000, Total: 200000' to 'Absorb Melee Damage: 75%, on Hits over 20000, Total: 351000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Reaver's Bargain IV:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 28000, Total: 300000' to 'Absorb Melee Damage: 75%, on Hits over 31000, Total: 517000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Reaver's Bargain V:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 30000, Total: 400000' to 'Absorb Melee Damage: 75%, on Hits over 40000, Total: 674000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Reaver's Bargain VI:
       - Slot 4 changed from 'Absorb Melee Damage: 75%, on Hits over 32000, Total: 500000' to 'Absorb Melee Damage: 75%, on Hits over 45000, Total: 757000'
       - Description changed from 'Consumes #1 endurance per second and absorbs #2% of incoming damage with your mana, at a rate of 100 damage to $2 mana, while protecting against #4% of incoming melee damage that exceeds $4 damage per hit for up to @4 total damage, and increases your unconscious health by #3 points for %Z.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second, increases your unconscious health by #3 points, and absorbs #2% of incoming damage with your mana at a rate of 100 damage to $2 mana, while also granting a rune that protects against incoming melee hits that inflict at least $4 damage, absorbing #4% of the damage that exceeds $4 for %Z. This rune can absorb a total of @4 damage before fading.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the bargain and drains your remaining mana and endurance.
'


Champion's Oath I:
       - Description changed from 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N protects against *#3#3% of incoming melee damage that exceeds *#3$3 damage per hit for up to *#3@3 total damage for *#3%Z. When *#3%N expires for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N grants a rune that protects against incoming melee hits that inflict at least *#3$3 damage, absorbing *#3#3% of the damage that exceeds *#3$3 for *#3%Z. This rune can absorb a total of *#3@3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
'


Oathbound Bulwark I:
       - Slot 3 changed from 'Absorb Melee Damage: 81%, on Hits over 23000, Total: 79000' to 'Absorb Melee Damage: 81%, on Hits over 20000, Total: 72000'
       - Description changed from 'Protects the target against #3% of incoming melee damage that exceeds $3 damage per hit for up to @3 total damage for %Z. When this buff expires for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.' to 'Grants a rune that protects against incoming melee hits that inflict at least $3 damage, absorbing #3% of the damage that exceeds $3 for %Z. This rune can absorb a total of @3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.'


Oathbound Tithe I:
       - Cannot Remove Restriction changed from '' to 'Cannot Remove'
       - Dispellable changed from 'Yes' to 'No'


Oathbreaker's Penance:
       - Cannot Remove Restriction changed from '' to 'Cannot Remove'
       - Dispellable changed from 'Yes' to 'No'


Champion's Oath II:
       - Description changed from 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N protects against *#3#3% of incoming melee damage that exceeds *#3$3 damage per hit for up to *#3@3 total damage for *#3%Z. When *#3%N expires for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N grants a rune that protects against incoming melee hits that inflict at least *#3$3 damage, absorbing *#3#3% of the damage that exceeds *#3$3 for *#3%Z. This rune can absorb a total of *#3@3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
'


Oathbound Bulwark II:
       - Slot 3 changed from 'Absorb Melee Damage: 81%, on Hits over 25000, Total: 86000' to 'Absorb Melee Damage: 81%, on Hits over 31000, Total: 106000'
       - Description changed from 'Protects the target against #3% of incoming melee damage that exceeds $3 damage per hit for up to @3 total damage for %Z. When this buff expires for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.' to 'Grants a rune that protects against incoming melee hits that inflict at least $3 damage, absorbing #3% of the damage that exceeds $3 for %Z. This rune can absorb a total of @3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.'


Oathbound Tithe II:
       - Cannot Remove Restriction changed from '' to 'Cannot Remove'
       - Dispellable changed from 'Yes' to 'No'


Champion's Oath III:
       - Description changed from 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N protects against *#3#3% of incoming melee damage that exceeds *#3$3 damage per hit for up to *#3@3 total damage for *#3%Z. When *#3%N expires for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N grants a rune that protects against incoming melee hits that inflict at least *#3$3 damage, absorbing *#3#3% of the damage that exceeds *#3$3 for *#3%Z. This rune can absorb a total of *#3@3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
'


Oathbound Bulwark III:
       - Slot 3 changed from 'Absorb Melee Damage: 81%, on Hits over 27000, Total: 93000' to 'Absorb Melee Damage: 81%, on Hits over 40000, Total: 138000'
       - Description changed from 'Protects the target against #3% of incoming melee damage that exceeds $3 damage per hit for up to @3 total damage for %Z. When this buff expires for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.' to 'Grants a rune that protects against incoming melee hits that inflict at least $3 damage, absorbing #3% of the damage that exceeds $3 for %Z. This rune can absorb a total of @3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.'


Oathbound Tithe III:
       - Cannot Remove Restriction changed from '' to 'Cannot Remove'
       - Dispellable changed from 'Yes' to 'No'


Champion's Oath IV:
       - Description changed from 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N protects against *#3#3% of incoming melee damage that exceeds *#3$3 damage per hit for up to *#3@3 total damage for *#3%Z. When *#3%N expires for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be ended early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
' to 'Consumes #1 endurance per second to grant your melee attacks the ability to bless your enemy's target with *#3%N every $1 seconds for %Z. Every activation of *#3%N triggers *#3*%R%N, which consumes *#3*%R#1 mana.
*#3%N grants a rune that protects against incoming melee hits that inflict at least *#3$3 damage, absorbing *#3#3% of the damage that exceeds *#3$3 for *#3%Z. This rune can absorb a total of *#3@3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#3*#2%N, which heals them for *#3*#2#1 hit points.

Can only be activated if you are above 20% mana and endurance, and cannot be manually removed early, but will trigger *#5%N should your mana or endurance drop below 10%, which ends the oath and drains your remaining mana and endurance.
'


Oathbound Bulwark IV:
       - Slot 3 changed from 'Absorb Melee Damage: 81%, on Hits over 29000, Total: 100000' to 'Absorb Melee Damage: 81%, on Hits over 45000, Total: 155000'
       - Description changed from 'Protects the target against #3% of incoming melee damage that exceeds $3 damage per hit for up to @3 total damage for %Z. When this buff expires for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.' to 'Grants a rune that protects against incoming melee hits that inflict at least $3 damage, absorbing #3% of the damage that exceeds $3 for %Z. This rune can absorb a total of @3 damage before fading. When this rune fades for any reason the bearer is immediately blessed by *#2%N, which heals them for *#2#1 hit points.'


Oathbound Tithe IV:
       - Cannot Remove Restriction changed from '' to 'Cannot Remove'
       - Dispellable changed from 'Yes' to 'No'



New Spell - Stunning Snap II

New Spell - Pry Open the Guktan Heritage Crate

New Spell - Summon Familiar: Cove Frog

New Spell - Pet Illusion: Cove Frog

New Spell - Summon Familiar: Deadly Black Widow

New Spell - Pet Illusion: Deadly Black Widow

New Spell - Summon Familiar: Cursed Shinta Knight

New Spell - Pet Illusion: Cursed Shinta Knight

New Spell - Summon Familiar: Man-Eating Vine

New Spell - Pet Illusion: Man-Eating Vine

New Spell - Summon Familiar: Fungus Soldier

New Spell - Pet Illusion: Fungus Soldier

New Spell - Summon Nimble River Bounder

New Spell - Teleport: Innothule Swamp

New Spell - Teleport: The Temple of Marr

New Spell - Teleport: Veksar

New Spell - Teleport: The Gulf of Gunthak

New Spell - Teleport: The Rathe Mountains

New Spell - Teleport: Nedaria's Landing

New Spell - Illusion: Undead Servant

New Spell - Illusion: Undead Servant

New Spell - Deafening Caw




Spell history shown is from the begining of EQResource's spell database - August 21, 2013