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Spell Changes for February 14, 2018






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Massive Cloud of Frailty:
       - Slot 1 changed from 'Increase Spell Haste by 30%' to 'Decrease Spell Haste by 30%'
       - Slot 4 changed from 'Decrease Melee Haste by 45%' to 'Decrease Melee Haste v4 by 45%'
       - Description changed from 'Causes 153333 damage instantly. Increases casting time by 30 percent, slows melee attack speed by 55, and causes 0 damage every 6 seconds for 60s (10 Ticks).' to 'Causes 153333 damage instantly. Increases casting time by 30 percent, slows melee attack speed by 45, and causes 0 damage every 6 seconds for 60s (10 Ticks).'


Cloud of Frailty:
       - Slot 1 changed from 'Increase Spell Haste by 30%' to 'Decrease Spell Haste by 30%'
       - Slot 4 changed from 'Decrease Melee Haste by 45%' to 'Decrease Melee Haste v4 by 45%'
       - Description changed from 'Causes 153333 damage instantly. Increases casting time by 30 percent, slows melee attack speed by 55, and causes 0 damage every 6 seconds for 12s (2 Ticks).' to 'Causes 153333 damage instantly. Increases casting time by 30 percent, slows melee attack speed by 45, and causes 0 damage every 6 seconds for 12s (2 Ticks).'


Boon of the Soother:
       - Slot 5 changed from 'Limit Type: Detrimental' to 'Limit Type: Beneficial'


Assurance:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 12423' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 13923'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 12423' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 13923'


Assurance Rk. II:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 13044' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 14544'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 13044' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 14544'


Assurance Rk. III:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 13696' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 15196'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 13696' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 15196'


Armor of the Merciful:
       - Slot 2 changed from 'Increase Armor Class by 268' to 'Increase Armor Class by 271'
       - Description changed from 'Places holy armor around you, increasing your hit points by 4718, armor class by 910, and mana regeneration by 86 for 2h 30m (1500 Ticks).' to 'Places holy armor around you, increasing your hit points by 4718, armor class by 921, and mana regeneration by 86 for 2h 30m (1500 Ticks).'


Armor of the Merciful Rk. II:
       - Slot 2 changed from 'Increase Armor Class by 282' to 'Increase Armor Class by 285'
       - Description changed from 'Places holy armor around you, increasing your hit points by 4954, armor class by 956, and mana regeneration by 90 for 2h 30m (1500 Ticks).' to 'Places holy armor around you, increasing your hit points by 4954, armor class by 967, and mana regeneration by 90 for 2h 30m (1500 Ticks).'


Armor of the Merciful Rk. III:
       - Slot 2 changed from 'Increase Armor Class by 296' to 'Increase Armor Class by 299'
       - Description changed from 'Places holy armor around you, increasing your hit points by 5202, armor class by 1004, and mana regeneration by 95 for 2h 30m (1500 Ticks).' to 'Places holy armor around you, increasing your hit points by 5202, armor class by 1015, and mana regeneration by 95 for 2h 30m (1500 Ticks).'


Hand of Assurance:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 11078' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 12378'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 11078' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 12378'


Hand of Assurance Rk. II:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 11632' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 12932'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 11632' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 12932'


Hand of Assurance Rk. III:
       - Slot 1 changed from 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 12214' to 'Stacking: Block new spell if slot 3 is Max Hit Points and less than 13514'
       - Slot 5 changed from 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 12214' to 'Stacking: Overwrite existing spell if slot 3 is Max Hit Points and less than 13514'


Strength of the Wildstalker:
       - Slot 2 changed from 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 2994' to 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 3333'


Strength of the Wildstalker Rk. II:
       - Slot 2 changed from 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 3039' to 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 3395'


Strength of the Wildstalker Rk. III:
       - Slot 2 changed from 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 3086' to 'Stacking: Block new spell if slot 4 is Max Hit Points and less than 3460'


Overwhelming Sunray:
       - Slot 2 changed from 'Decrease Current Hit Points by 17683 per tick' to 'Decrease Current Hit Points by 1908 per tick'
       - Description changed from 'Fires a sunray at your target for 60s (10 Ticks), causing between 17683 and 17683 damage every six seconds as well as lowering their fire resistance by 88 and armor class by 559. It will increase the damage your target takes from fire spells up to level 110 by 521.' to 'Fires a sunray at your target for 60s (10 Ticks), causing between 1908 and 1920 damage every six seconds as well as lowering their fire resistance by 88 and armor class by 559. It will increase the damage your target takes from fire spells up to level 110 by 521.'


Overwhelming Sunray Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 18556 per tick' to 'Decrease Current Hit Points by 1992 per tick'
       - Description changed from 'Fires a sunray at your target for 60s (10 Ticks), causing between 18556 and 18556 damage every six seconds as well as lowering their fire resistance by 89 and armor class by 587. It will increase the damage your target takes from fire spells up to level 110 by 547.' to 'Fires a sunray at your target for 60s (10 Ticks), causing between 1992 and 2004 damage every six seconds as well as lowering their fire resistance by 89 and armor class by 587. It will increase the damage your target takes from fire spells up to level 110 by 547.'


Overwhelming Sunray Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 19473 per tick' to 'Decrease Current Hit Points by 2081 per tick'
       - Description changed from 'Fires a sunray at your target for 60s (10 Ticks), causing between 19473 and 19473 damage every six seconds as well as lowering their fire resistance by 90 and armor class by 616. It will increase the damage your target takes from fire spells up to level 110 by 574.' to 'Fires a sunray at your target for 60s (10 Ticks), causing between 2081 and 2093 damage every six seconds as well as lowering their fire resistance by 90 and armor class by 616. It will increase the damage your target takes from fire spells up to level 110 by 574.'


Arcronite Skin:
       - Slot 1 changed from 'Increase Armor Class by 239' to 'Increase Armor Class by 271'
       - Slot 4 changed from 'Increase Current Mana by 55 per tick' to 'Increase Current Mana by 63 per tick'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1811' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 1921'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 11114' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 12700'
       - Description changed from 'Hardens the skin of your target, increasing their hit points by 6351, mana regeneration by 55, endurance regeneration by 7, and armor class by 811 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your target, increasing their hit points by 6351, mana regeneration by 63, endurance regeneration by 7, and armor class by 921 for 1h 40m (1000 Ticks).'


Arcronite Skin Rk. II:
       - Slot 1 changed from 'Increase Armor Class by 251' to 'Increase Armor Class by 285'
       - Slot 4 changed from 'Increase Current Mana by 58 per tick' to 'Increase Current Mana by 66 per tick'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1852' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 1967'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 11671' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 13336'
       - Description changed from 'Hardens the skin of your target, increasing their hit points by 6669, mana regeneration by 58, endurance regeneration by 7, and armor class by 852 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your target, increasing their hit points by 6669, mana regeneration by 66, endurance regeneration by 7, and armor class by 967 for 1h 40m (1000 Ticks).'


Arcronite Skin Rk. III:
       - Slot 1 changed from 'Increase Armor Class by 264' to 'Increase Armor Class by 299'
       - Slot 4 changed from 'Increase Current Mana by 61 per tick' to 'Increase Current Mana by 69 per tick'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1895' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 2015'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 12254' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 14002'
       - Description changed from 'Hardens the skin of your target, increasing their hit points by 7002, mana regeneration by 61, endurance regeneration by 8, and armor class by 895 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your target, increasing their hit points by 7002, mana regeneration by 69, endurance regeneration by 8, and armor class by 1015 for 1h 40m (1000 Ticks).'


Horde of Polybiads:
       - Slot 1 changed from 'Decrease Current Hit Points by 18932 per tick' to 'Decrease Current Hit Points by 12380 per tick'
       - Description changed from 'Commands a horde of insects to relentlessly attack your target, causing between 18932 and 18932 damage every six seconds for 54s (9 Ticks).' to 'Commands a horde of insects to relentlessly attack your target, causing between 12380 and 12404 damage every six seconds for 54s (9 Ticks).'


Horde of Polybiads Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 19862 per tick' to 'Decrease Current Hit Points by 12983 per tick'
       - Description changed from 'Commands a horde of insects to relentlessly attack your target, causing between 19862 and 19862 damage every six seconds for 54s (9 Ticks).' to 'Commands a horde of insects to relentlessly attack your target, causing between 12983 and 13007 damage every six seconds for 54s (9 Ticks).'


Horde of Polybiads Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 20839 per tick' to 'Decrease Current Hit Points by 13616 per tick'
       - Description changed from 'Commands a horde of insects to relentlessly attack your target, causing between 20839 and 20839 damage every six seconds for 54s (9 Ticks).' to 'Commands a horde of insects to relentlessly attack your target, causing between 13616 and 13640 damage every six seconds for 54s (9 Ticks).'


Pearlescent Moonbeam:
       - Slot 2 changed from 'Decrease Current Hit Points by 17683 per tick' to 'Decrease Current Hit Points by 1908 per tick'
       - Description changed from 'Freezes your target in a moonbeam, dealing between 17683 and 17683 damage every six seconds, lowering their armor class by 559 and resistance to cold by 88, while adding 521 damage to incoming cold spells up to level 110 for 60s (10 Ticks).' to 'Freezes your target in a moonbeam, dealing between 1908 and 1926 damage every six seconds, lowering their armor class by 559 and resistance to cold by 88, while adding 521 damage to incoming cold spells up to level 110 for 60s (10 Ticks).'


Pearlescent Moonbeam Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 18556 per tick' to 'Decrease Current Hit Points by 1992 per tick'
       - Description changed from 'Freezes your target in a moonbeam, dealing between 18556 and 18556 damage every six seconds, lowering their armor class by 587 and resistance to cold by 89, while adding 547 damage to incoming cold spells up to level 110 for 60s (10 Ticks).' to 'Freezes your target in a moonbeam, dealing between 1992 and 2010 damage every six seconds, lowering their armor class by 587 and resistance to cold by 89, while adding 547 damage to incoming cold spells up to level 110 for 60s (10 Ticks).'


Pearlescent Moonbeam Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 19473 per tick' to 'Decrease Current Hit Points by 2081 per tick'
       - Description changed from 'Freezes your target in a moonbeam, dealing between 19473 and 19473 damage every six seconds, lowering their armor class by 616 and resistance to cold by 90, while adding 574 damage to incoming cold spells up to level 110 for 60s (10 Ticks).' to 'Freezes your target in a moonbeam, dealing between 2081 and 2099 damage every six seconds, lowering their armor class by 616 and resistance to cold by 90, while adding 574 damage to incoming cold spells up to level 110 for 60s (10 Ticks).'


Sunflame:
       - Slot 2 changed from 'Decrease Current Hit Points by 18181 per tick' to 'Decrease Current Hit Points by 11640 per tick'
       - Description changed from 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 18181 and 18181 damage every six seconds for 30s (5 Ticks).' to 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 11640 and 11676 damage every six seconds for 30s (5 Ticks).'


Sunflame Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 19068 per tick' to 'Decrease Current Hit Points by 12200 per tick'
       - Description changed from 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 19068 and 19068 damage every six seconds for 30s (5 Ticks).' to 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 12200 and 12236 damage every six seconds for 30s (5 Ticks).'


Sunflame Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 19999 per tick' to 'Decrease Current Hit Points by 12788 per tick'
       - Description changed from 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 19999 and 19999 damage every six seconds for 30s (5 Ticks).' to 'Burns your target with the heat of the sun, inflicting 16 curse counters and causing between 12788 and 12824 damage every six seconds for 30s (5 Ticks).'


Arcronite Blessing:
       - Slot 1 changed from 'Increase Armor Class by 239' to 'Increase Armor Class by 271'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1812' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 1922'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 11115' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 12701'
       - Description changed from 'Hardens the skin of your group, increasing their hit points by 6351, mana regeneration by 63, endurance regeneration by 7, and armor class by 811 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your group, increasing their hit points by 6351, mana regeneration by 63, endurance regeneration by 7, and armor class by 921 for 1h 40m (1000 Ticks).'


Arcronite Blessing Rk. II:
       - Slot 1 changed from 'Increase Armor Class by 251' to 'Increase Armor Class by 285'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1853' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 1968'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 11672' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 13337'
       - Description changed from 'Hardens the skin of your group, increasing their hit points by 6669, mana regeneration by 66, endurance regeneration by 7, and armor class by 852 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your group, increasing their hit points by 6669, mana regeneration by 66, endurance regeneration by 7, and armor class by 967 for 1h 40m (1000 Ticks).'


Arcronite Blessing Rk. III:
       - Slot 1 changed from 'Increase Armor Class by 264' to 'Increase Armor Class by 299'
       - Slot 5 changed from 'Stacking: Block new spell if slot 1 is Armor Class and less than 1896' to 'Stacking: Block new spell if slot 1 is Armor Class and less than 2016'
       - Slot 6 changed from 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 12255' to 'Stacking: Block new spell if slot 2 is Max Hit Points and less than 14003'
       - Description changed from 'Hardens the skin of your group, increasing their hit points by 7002, mana regeneration by 69, endurance regeneration by 8, and armor class by 895 for 1h 40m (1000 Ticks).' to 'Hardens the skin of your group, increasing their hit points by 7002, mana regeneration by 69, endurance regeneration by 8, and armor class by 1015 for 1h 40m (1000 Ticks).'


Chill of the Wildtender:
       - Slot 1 changed from 'Decrease Current Hit Points by 8909 per tick' to 'Decrease Current Hit Points by 6239 per tick'
       - Description changed from 'Curses your target with a great chill, adding 18 curse counters and dealing 8909 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *08909 damage every six seconds for *01m 36s (16 Ticks).' to 'Curses your target with a great chill, adding 18 curse counters and dealing 6239 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *06239 damage every six seconds for *01m 36s (16 Ticks).'


Chill of the Wildtender Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 9354 per tick' to 'Decrease Current Hit Points by 6551 per tick'
       - Description changed from 'Curses your target with a great chill, adding 18 curse counters and dealing 9354 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *09354 damage every six seconds for *01m 36s (16 Ticks).' to 'Curses your target with a great chill, adding 18 curse counters and dealing 6551 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *06551 damage every six seconds for *01m 36s (16 Ticks).'


Chill of the Wildtender Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 9822 per tick' to 'Decrease Current Hit Points by 6879 per tick'
       - Description changed from 'Curses your target with a great chill, adding 18 curse counters and dealing 9822 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *09822 damage every six seconds for *01m 36s (16 Ticks).' to 'Curses your target with a great chill, adding 18 curse counters and dealing 6879 damage every six seconds for 1m 36s (16 Ticks). If this effect lasts its full duration, *0%N will form on the target, which deals *06879 damage every six seconds for *01m 36s (16 Ticks).'


Frost of the Wildtender:
       - Slot 1 changed from 'Decrease Current Hit Points by 24201 per tick' to 'Decrease Current Hit Points by 14136 per tick'
       - Description changed from 'Curses your target with frost, dealing 24201 damage every six seconds for 24s (4 Ticks).' to 'Curses your target with frost, dealing 14136 damage every six seconds for 24s (4 Ticks).'


Frost of the Wildtender II:
       - Slot 1 changed from 'Decrease Current Hit Points by 25411 per tick' to 'Decrease Current Hit Points by 14843 per tick'
       - Description changed from 'Curses your target with frost, dealing 25411 damage every six seconds for 24s (4 Ticks).' to 'Curses your target with frost, dealing 14843 damage every six seconds for 24s (4 Ticks).'


Frost of the Wildtender III:
       - Slot 1 changed from 'Decrease Current Hit Points by 26682 per tick' to 'Decrease Current Hit Points by 15585 per tick'
       - Description changed from 'Curses your target with frost, dealing 26682 damage every six seconds for 24s (4 Ticks).' to 'Curses your target with frost, dealing 15585 damage every six seconds for 24s (4 Ticks).'


Nature's Blistering Wrath:
       - Slot 2 changed from 'Decrease Current Hit Points by 48017 per tick' to 'Decrease Current Hit Points by 26412 per tick'
       - Description changed from 'Engulfs your target in a blazing wave of heat, causing 25094 damage initially and 48017 damage every six seconds for 18s (3 Ticks).' to 'Engulfs your target in a blazing wave of heat, causing 25094 damage initially and 26412 damage every six seconds for 18s (3 Ticks).'


Nature's Blistering Wrath Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 50418 per tick' to 'Decrease Current Hit Points by 27733 per tick'
       - Description changed from 'Engulfs your target in a blazing wave of heat, causing 26349 damage initially and 50418 damage every six seconds for 18s (3 Ticks).' to 'Engulfs your target in a blazing wave of heat, causing 26349 damage initially and 27733 damage every six seconds for 18s (3 Ticks).'


Nature's Blistering Wrath Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 52939 per tick' to 'Decrease Current Hit Points by 29120 per tick'
       - Description changed from 'Engulfs your target in a blazing wave of heat, causing 27666 damage initially and 52939 damage every six seconds for 18s (3 Ticks).' to 'Engulfs your target in a blazing wave of heat, causing 27666 damage initially and 29120 damage every six seconds for 18s (3 Ticks).'


Breath of Elkikatar:
       - Slot 2 changed from 'Decrease Current Hit Points by 15036 per tick' to 'Decrease Current Hit Points by 9323 per tick'
       - Description changed from 'Sickens your target with a fever, adding 24 disease counters and causing between 15036 and 15036 damage every six seconds for 1m 24s (14 Ticks).' to 'Sickens your target with a fever, adding 24 disease counters and causing between 9323 and 9353 damage every six seconds for 1m 24s (14 Ticks).'


Breath of Elkikatar Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 15773 per tick' to 'Decrease Current Hit Points by 9774 per tick'
       - Description changed from 'Sickens your target with a fever, adding 24 disease counters and causing between 15773 and 15773 damage every six seconds for 1m 24s (14 Ticks).' to 'Sickens your target with a fever, adding 24 disease counters and causing between 9774 and 9804 damage every six seconds for 1m 24s (14 Ticks).'


Breath of Elkikatar Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 16547 per tick' to 'Decrease Current Hit Points by 10248 per tick'
       - Description changed from 'Sickens your target with a fever, adding 24 disease counters and causing between 16547 and 16547 damage every six seconds for 1m 24s (14 Ticks).' to 'Sickens your target with a fever, adding 24 disease counters and causing between 10248 and 10278 damage every six seconds for 1m 24s (14 Ticks).'


Hoshkar's Malady:
       - Slot 2 changed from 'Decrease Current Hit Points by 15036 per tick' to 'Decrease Current Hit Points by 9323 per tick'
       - Description changed from 'Adds 30 disease counters and deals between 15036 and 15036 points of disease damage every six seconds for 12s (2 Ticks).' to 'Adds 30 disease counters and deals between 9323 and 9358 points of disease damage every six seconds for 12s (2 Ticks).'


Hoshkar's Malady Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 15773 per tick' to 'Decrease Current Hit Points by 9774 per tick'
       - Description changed from 'Adds 30 disease counters and deals between 15773 and 15773 points of disease damage every six seconds for 12s (2 Ticks).' to 'Adds 30 disease counters and deals between 9774 and 9809 points of disease damage every six seconds for 12s (2 Ticks).'


Hoshkar's Malady Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 16547 per tick' to 'Decrease Current Hit Points by 10248 per tick'
       - Description changed from 'Adds 30 disease counters and deals between 16547 and 16547 points of disease damage every six seconds for 12s (2 Ticks).' to 'Adds 30 disease counters and deals between 10248 and 10283 points of disease damage every six seconds for 12s (2 Ticks).'


Rirwech's Affliction:
       - Slot 1 changed from 'Decrease Current Hit Points by 12494 per tick' to 'Decrease Current Hit Points by 4209 per tick'
       - Description changed from 'Inflicts a disease on your target, adding 18 disease counters and dealing 12494 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *212494 damage every six seconds for *21m 36s (16 Ticks).' to 'Inflicts a disease on your target, adding 18 disease counters and dealing 4209 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *24209 damage every six seconds for *21m 36s (16 Ticks).'


Rirwech's Affliction Rk. II:
       - Slot 1 changed from 'Decrease Current Hit Points by 13119 per tick' to 'Decrease Current Hit Points by 4419 per tick'
       - Description changed from 'Inflicts a disease on your target, adding 18 disease counters and dealing 13119 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *213119 damage every six seconds for *21m 36s (16 Ticks).' to 'Inflicts a disease on your target, adding 18 disease counters and dealing 4419 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *24419 damage every six seconds for *21m 36s (16 Ticks).'


Rirwech's Affliction Rk. III:
       - Slot 1 changed from 'Decrease Current Hit Points by 13775 per tick' to 'Decrease Current Hit Points by 4640 per tick'
       - Description changed from 'Inflicts a disease on your target, adding 18 disease counters and dealing 13775 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *213775 damage every six seconds for *21m 36s (16 Ticks).' to 'Inflicts a disease on your target, adding 18 disease counters and dealing 4640 disease damage every six seconds for 1m 36s (16 Ticks). If the disease runs its full course, it will trigger *2%N, which deals *24640 damage every six seconds for *21m 36s (16 Ticks).'


Rirwech's Malady:
       - Slot 1 changed from 'Decrease Current Hit Points by 20988 per tick' to 'Decrease Current Hit Points by 12870 per tick'
       - Description changed from 'Inflicts a strong disease on your target, dealing 20988 damage every six seconds for 24s (4 Ticks).' to 'Inflicts a strong disease on your target, dealing 12870 damage every six seconds for 24s (4 Ticks).'


Rirwech's Malady II:
       - Slot 1 changed from 'Decrease Current Hit Points by 22037 per tick' to 'Decrease Current Hit Points by 13514 per tick'
       - Description changed from 'Inflicts a strong disease on your target, dealing 22037 damage every six seconds for 24s (4 Ticks).' to 'Inflicts a strong disease on your target, dealing 13514 damage every six seconds for 24s (4 Ticks).'


Rirwech's Malady III:
       - Slot 1 changed from 'Decrease Current Hit Points by 23139 per tick' to 'Decrease Current Hit Points by 14190 per tick'
       - Description changed from 'Inflicts a strong disease on your target, dealing 23139 damage every six seconds for 24s (4 Ticks).' to 'Inflicts a strong disease on your target, dealing 14190 damage every six seconds for 24s (4 Ticks).'


Vermistipus's Pandemic:
       - Slot 2 changed from 'Decrease Current Hit Points by 10124 per tick' to 'Decrease Current Hit Points by 7224 per tick'
       - Description changed from 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 59 and dealing 10124 damage every six seconds for 1m 24s (14 Ticks).' to 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 59 and dealing 7224 damage every six seconds for 1m 24s (14 Ticks).'


Vermistipus's Pandemic Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 10615 per tick' to 'Decrease Current Hit Points by 7570 per tick'
       - Description changed from 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 60 and dealing 10615 damage every six seconds for 1m 24s (14 Ticks).' to 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 60 and dealing 7570 damage every six seconds for 1m 24s (14 Ticks).'


Vermistipus's Pandemic Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 11131 per tick' to 'Decrease Current Hit Points by 7934 per tick'
       - Description changed from 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 61 and dealing 11131 damage every six seconds for 1m 24s (14 Ticks).' to 'Inflicts your target with a debilitating disease, adding 21 disease counters, lowering their disease resistance by 61 and dealing 7934 damage every six seconds for 1m 24s (14 Ticks).'


Jinx:
       - Slot 2 changed from 'Decrease Current Hit Points by 25712 per tick' to 'Decrease Current Hit Points by 10414 per tick'
       - Description changed from 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 25712 magic damage every six seconds for 30s (5 Ticks).' to 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 10414 magic damage every six seconds for 30s (5 Ticks).'


Jinx Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 26998 per tick' to 'Decrease Current Hit Points by 10935 per tick'
       - Description changed from 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 26998 magic damage every six seconds for 30s (5 Ticks).' to 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 10935 magic damage every six seconds for 30s (5 Ticks).'


Jinx Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 28348 per tick' to 'Decrease Current Hit Points by 11482 per tick'
       - Description changed from 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 28348 magic damage every six seconds for 30s (5 Ticks).' to 'Inflicts an ancient curse upon your target, adding 30 curse counters and causing 11482 magic damage every six seconds for 30s (5 Ticks).'


Nectar of Suffering:
       - Slot 2 changed from 'Decrease Current Hit Points by 18987 per tick' to 'Decrease Current Hit Points by 8869 per tick'
       - Description changed from 'Fills your target's veins with venom, adding 18 poison counters and causing 18987 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).' to 'Fills your target's veins with venom, adding 18 poison counters and causing 8869 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).'


Nectar of Suffering Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 19936 per tick' to 'Decrease Current Hit Points by 9312 per tick'
       - Description changed from 'Fills your target's veins with venom, adding 18 poison counters and causing 19936 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).' to 'Fills your target's veins with venom, adding 18 poison counters and causing 9312 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).'


Nectar of Suffering Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 20933 per tick' to 'Decrease Current Hit Points by 9778 per tick'
       - Description changed from 'Fills your target's veins with venom, adding 18 poison counters and causing 20933 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).' to 'Fills your target's veins with venom, adding 18 poison counters and causing 9778 poison damage every six seconds for 42s (7 Ticks). If this venom runs its full course, it will trigger *2%N, which deals *218 poison damage every six seconds for *242s (7 Ticks).'


Vengeance of Suffering:
       - Slot 1 changed from 'Decrease Current Hit Points by 28101 per tick' to 'Decrease Current Hit Points by 13649 per tick'
       - Description changed from 'Fills your target's veins with venom, causing 28101 poison damage every six seconds for 24s (4 Ticks).' to 'Fills your target's veins with venom, causing 13649 poison damage every six seconds for 24s (4 Ticks).'


Vengeance of Suffering II:
       - Slot 1 changed from 'Decrease Current Hit Points by 29506 per tick' to 'Decrease Current Hit Points by 14331 per tick'
       - Description changed from 'Fills your target's veins with venom, causing 29506 poison damage every six seconds for 24s (4 Ticks).' to 'Fills your target's veins with venom, causing 14331 poison damage every six seconds for 24s (4 Ticks).'


Vengeance of Suffering III:
       - Slot 1 changed from 'Decrease Current Hit Points by 30981 per tick' to 'Decrease Current Hit Points by 15048 per tick'
       - Description changed from 'Fills your target's veins with venom, causing 30981 poison damage every six seconds for 24s (4 Ticks).' to 'Fills your target's veins with venom, causing 15048 poison damage every six seconds for 24s (4 Ticks).'


Mawmun's Venom:
       - Slot 2 changed from 'Decrease Current Hit Points by 16352 per tick' to 'Decrease Current Hit Points by 11209 per tick'
       - Description changed from 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 16352 damage every six seconds for 12s (2 Ticks).' to 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 11209 damage every six seconds for 12s (2 Ticks).'


Mawmun's Venom Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 17170 per tick' to 'Decrease Current Hit Points by 11769 per tick'
       - Description changed from 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 17170 damage every six seconds for 12s (2 Ticks).' to 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 11769 damage every six seconds for 12s (2 Ticks).'


Mawmun's Venom Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 18029 per tick' to 'Decrease Current Hit Points by 12357 per tick'
       - Description changed from 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 18029 damage every six seconds for 12s (2 Ticks).' to 'Fills your target's veins with a fast-acting venom, adding 30 poison counters and causing 12357 damage every six seconds for 12s (2 Ticks).'


Scorpikis Blood:
       - Slot 2 changed from 'Decrease Current Hit Points by 16352 per tick' to 'Decrease Current Hit Points by 11209 per tick'
       - Description changed from 'Fills your target's blood with poison, adding 18 poison counters and causing 16352 poison damage every six seconds for 42s (7 Ticks).' to 'Fills your target's blood with poison, adding 18 poison counters and causing 11209 poison damage every six seconds for 42s (7 Ticks).'


Scorpikis Blood Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 17170 per tick' to 'Decrease Current Hit Points by 11769 per tick'
       - Description changed from 'Fills your target's blood with poison, adding 18 poison counters and causing 17170 poison damage every six seconds for 42s (7 Ticks).' to 'Fills your target's blood with poison, adding 18 poison counters and causing 11769 poison damage every six seconds for 42s (7 Ticks).'


Scorpikis Blood Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 18029 per tick' to 'Decrease Current Hit Points by 12357 per tick'
       - Description changed from 'Fills your target's blood with poison, adding 18 poison counters and causing 18029 poison damage every six seconds for 42s (7 Ticks).' to 'Fills your target's blood with poison, adding 18 poison counters and causing 12357 poison damage every six seconds for 42s (7 Ticks).'


Erogo's Curse:
       - Slot 2 changed from 'Decrease Current Hit Points by 22856 per tick' to 'Decrease Current Hit Points by 12458 per tick'
       - Description changed from 'Curses your target, adding 30 curse counters and dealing up to 22856 points of magical damage every six seconds for 54s (9 Ticks).' to 'Curses your target, adding 30 curse counters and dealing up to 12458 points of magical damage every six seconds for 54s (9 Ticks).'


Erogo's Curse Rk. II:
       - Slot 2 changed from 'Decrease Current Hit Points by 23999 per tick' to 'Decrease Current Hit Points by 13081 per tick'
       - Description changed from 'Curses your target, adding 30 curse counters and dealing up to 23999 points of magical damage every six seconds for 54s (9 Ticks).' to 'Curses your target, adding 30 curse counters and dealing up to 13081 points of magical damage every six seconds for 54s (9 Ticks).'


Erogo's Curse Rk. III:
       - Slot 2 changed from 'Decrease Current Hit Points by 25199 per tick' to 'Decrease Current Hit Points by 13735 per tick'
       - Description changed from 'Curses your target, adding 30 curse counters and dealing up to 25199 points of magical damage every six seconds for 54s (9 Ticks).' to 'Curses your target, adding 30 curse counters and dealing up to 13735 points of magical damage every six seconds for 54s (9 Ticks).'


Jarring Jolt:
       - Description changed from 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 0.' to 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 13120.'


Jarring Jolt Rk. II:
       - Description changed from 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 0.' to 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 13776.'


Jarring Jolt Rk. III:
       - Description changed from 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 0.' to 'Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by 14465.'






Spell history shown is from the begining of EQResource's spell database - August 21, 2013