1 updated strings (RED indicates old description, GREEN indicates new description):

ID: 57134^6
Pick a direction, any direction!^0
Infuses your minion with power, increasing their melee damage by #2%, strength by #3, maximum hit points by #7, attack rating by #5, armor class by #6, and adding the chance for its melee attacks to trigger *#1%N. This effect will last for %z or until it has used the clash ability %L times.^0







44 new strings found:

ID: 56717^6
Opens a gate that transports you to Skyfire Mountains.^0

ID: 56718^6
Opens a portal that transports your group to Skyfire Mountains.^0

ID: 56719^6
Translocates your target to Skyfire Mountains.^0

ID: 56720^6
Surrounds your target in a protective aegis, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.^0

ID: 56721^6
Surrounds your target in a protective aegis, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.^0

ID: 56722^6
Surrounds your target in a protective aegis, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.^0

ID: 56723^6
Claws your target with magic, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's magic resistance by *$2#3.^0

ID: 56724^6
Claws your target with magic, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's magic resistance by *$2#3.^0

ID: 56725^6
Claws your target with magic, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's magic resistance by *$2#3.^0

ID: 56726^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N^0

ID: 56727^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N^0

ID: 56921^6
Heals you for #1 hit points.^0

ID: 56922^6
Heals you for #1 hit points.^0

ID: 56924^6
Strikes your target in the face with flying sand, dealing #1 fire damage.^0

ID: 56925^6
Strikes your target in the face with flying sand, dealing #1 fire damage.^0

ID: 56927^6
Burns your target with a bolt of molten magma, causing up to @1 fire damage.^0

ID: 56928^6
Burns your target with a bolt of molten magma, causing up to @1 fire damage.^0

ID: 56929^6
Burns your target with a bolt of molten magma, causing up to @1 fire damage.^0

ID: 56930^6
Infuses your elemental companion with energy, increasing their melee damage by #2%, attack speed to @4%, attack rating by #5, armor class by #6, and strength by #4 for %z.^0

ID: 56931^6
Infuses your elemental companion with energy, increasing their melee damage by #2%, attack speed to @4%, attack rating by #5, armor class by #6, and strength by #4 for %z.^0

ID: 56932^6
Infuses your elemental companion with energy, increasing their melee damage by #2%, attack speed to @4%, attack rating by #5, armor class by #6, and strength by #4 for %z.^0

ID: 56933^6
Constructs the very essence of air into a living form to aid you in battle.^0

ID: 56934^6
Covers your target in a thin layer of flame, increasing their resistance to fire by #2 and dealing #1 damage to any creatures that strike them.^0

ID: 56935^6
Covers your target in a thin layer of flame, increasing their resistance to fire by #2 and dealing #1 damage to any creatures that strike them.^0

ID: 56936^6
Covers your target in a thin layer of flame, increasing their resistance to fire by #2 and dealing #1 damage to any creatures that strike them.^0

ID: 56937^6
Grants your target a pack filled with armor for summoned companions.^0

ID: 56938^6
Opens a pack of armor for a summoned companion.^0

ID: 56939^6
Grants your target a full set of focus jewelry in a satchel.^0

ID: 56940^6
Opens a pack of summoned focus jewelry.^0

ID: 57058^6
Creates an artifact with one charge of *@1%N.^0

ID: 57059^6
Creates an artifact with one charge of *@1%N.^0

ID: 57060^6
Unleashes a minion who will attack your target for up to @1 seconds using its *$1%N spell.^0

ID: 57061^6
Unleashes a minion who will attack your target for up to @1 seconds using its *$1%N spell.^0

ID: 57123^6
Absorbs #5 incoming melee damage.^0

ID: 57124^6
Absorbs #5 incoming melee damage.^0

ID: 57125^6
Absorbs #5 incoming melee damage.^0

ID: 57126^6
Places a protective aegis on your target for %z. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.^0

ID: 57127^6
Places a protective aegis on your target for %z. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.^0

ID: 57128^6
Places a protective aegis on your target for %z. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.^0

ID: 57129^6
Drains up to #1 mana from your target. For each point of mana drained the target will take $1 damage, up to a possible total of @1 damage.^0

ID: 57130^6
Drains up to #1 mana from your target. For each point of mana drained the target will take $1 damage, up to a possible total of @1 damage.^0

ID: 57131^6
Drains up to #1 mana from your target. For each point of mana drained the target will take $1 damage, up to a possible total of @1 damage.^0

ID: 57132^6
Infuses your minion with power, increasing their melee damage by #2%, strength by #3, maximum hit points by #7, attack rating by #5, armor class by #6, and adding the chance for its melee attacks to trigger *#1%N. This effect will last for %z or until it has used the clash ability %L times.^0

ID: 57133^6
Infuses your minion with power, increasing their melee damage by #2%, strength by #3, maximum hit points by #7, attack rating by #5, armor class by #6, and adding the chance for its melee attacks to trigger *#1%N. This effect will last for %z or until it has used the clash ability %L times.^0