886 updated strings (RED indicates old description, GREEN indicates new description):

ID: 31^40
Soul Flay
Challenge for Honor/Power

ID: 48^40
Arcane Whisper
Mindfreeze Effects

ID: 145^4
This ability gives you the chance to permanently charm a level 46 or lower NPC.
This ability, when activated, permanently charms a level 46 or lower NPC.

ID: 153^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 1-4 increase your melee speed by 100%, your strength and dexterity by 100 points, your attack power by 200 points, your resistance to cold by 50 points, allow you to double attack each melee round, and imbue you with the ability to strike your opponent with Tainted Bite, which deals 35 damage instantly and 25 damage every 6 seconds for up to 1 minute.
Ranks 2-3 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, increases your melee speed by 100%, strength and dexterity by 100, attack rating by 200, cold resistance by 50, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 35 damage instantly, and 25 damage every 6 seconds for 1 minute.
Ranks 2-4 reduce the reuse time of this ability by 4 minutes per rank.


ID: 183^4
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage every 6 seconds, for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.

This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 250 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 250 health every 6 seconds for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.


ID: 184^4
This ability, when activated, attempts to mesmerize any level 55 or lower undead creatures around and including your target for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 5.2 minutes per rank.

This ability, when activated, attempts to mesmerize any level 59 or lower undead creatures around and including your target for 36 seconds.

ID: 185^4
This ability, when activated, attempts to strike your target and up to 4 targets within 35 feet of your target with fear, effective on creatures level 52 and lower, for 36 seconds.
This ability, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures centered around your target which causes them to run away for 36 seconds.

ID: 510^4
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability, when activated, will shield your target with a large damage shield that lasts for up to 36 minutes but fades after a single hit.
Ranks 2-6, 12-14, 20-29, and 32 increase the amount of damage that is inflicted.
Ranks 7-11, 15-19, and 30-31 reduce the reuse time of this ability by 10 seconds per rank.
Starting at rank 14 the damage shield has a chance to trigger Diminishing Blows on the attacker which reduces their attack power for up to 2 minutes.

This ability, when activated, shields your target with a 350 point damage shield that lasts for 36 minutes or 1 hit.

ID: 523^4
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 60 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 60 seconds.

ID: 524^4
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 75 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 75 seconds.

ID: 525^4
This ability, when activated, calls the shade of a nearby corpse back to life to attack your target for 90 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 90 seconds.

ID: 528^4
This ability, when activated, calls forth a number of spirit companions to attack your target for 1 minute.
Ranks 2-3, 5, and 7-8 increase the number of companions.
Rank 4 reduces the number but increases the power of these companions.
Ranks 6, 9-11, 22-30, and 34-37 increase the power of these companions.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.

This ability, when activated, calls forth 3 level 62 spirit wolves to attack your target for 1 minute.

ID: 592^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 60 targets for 1 second.
This ability, when activated, consumes 200 endurance to stun a level 60 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.

ID: 616^4
This ability calls forth an assault of 5 level 45 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 30 seconds later.
This ability, when activated, summons 5 level 45 elemental minions that will attack your target for 30 seconds.

ID: 617^4
This ability calls forth an assault of 7 level 45 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 30 seconds later.
This ability, when activated, summons 7 level 45 elemental minions that will attack your target for 30 seconds.

ID: 618^4
This ability calls forth an assault of 9 level 45 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 30 seconds later.
This ability, when activated, summons 9 level 45 elemental minions that will attack your target for 30 seconds.

ID: 619^4
This ability calls two level 60 swords of Xuzl into existence to attack your target for 45 seconds.
This ability, when activated, summons 2 level 60 swords of Xuzl to attack your target for 45 seconds.

ID: 620^4
This ability calls three level 60 swords of Xuzl into existence to attack your target for 45 seconds.
This ability, when activated, summons 3 level 60 swords of Xuzl to attack your target for 45 seconds.

ID: 621^4
This ability calls four level 60 swords of Xuzl into existence to attack your target for 45 seconds.
This ability, when activated, summons 4 level 60 swords of Xuzl to attack your target for 45 seconds.

ID: 630^4
This ability, when activated, will cause all level 75 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 900 mana.

This ability, when activated, consumes 900 mana then causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 702^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 61 targets for 1 second.
This ability, when activated, consumes 200 endurance to stun a level 61 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.

ID: 703^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 62 targets for 1 second.
This ability, when activated, consumes 200 endurance to stun a level 62 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.

ID: 704^4
This ability, when activated, strikes your target with a forceful bellow that deals damage and can stun up to level 63 targets for 1 second.
This ability, when activated, consumes 200 endurance to stun a level 63 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.

ID: 705^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 64 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 64 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.

ID: 706^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 65 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 65 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.

ID: 721^4
This ability calls two stronger level 60 swords of Xuzl into existence to attack your target for 45 seconds.
This ability, when activated, summons 2 level 62 swords of Xuzl to attack your target for 45 seconds.

ID: 722^4
This ability calls three stronger level 60 swords of Xuzl into existence to attack your target for 45 seconds.
This ability, when activated, summons 3 level 62 swords of Xuzl to attack your target for 45 seconds.

ID: 723^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 100 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 17.

ID: 773^4
This ability, when activated, creates a mirror of yourself to draw the attacks of enemies.
Ranks 2-3 and 7-24 increase the power of the summoned minion.
Ranks 4-6 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, projects your image into a level 61 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.


ID: 830^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 24 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.


ID: 967^4
This ability, when activated, calls forth a skeletal archer to attack your target for 30 seconds.
This ability, when activated, calls forth a level 60 skeletal archer to attack your target for 30 seconds.

ID: 968^4
This ability, when activated, calls forth two skeletal archers to attack your target for 45 seconds.
This ability, when activated, calls forth 2 level 60 skeletal archers to attack your target for 45 seconds.

ID: 969^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
This ability, when activated, calls forth 3 level 60 skeletal archers to attack your target for 60 seconds.

ID: 970^4
This ability, when activated, summons a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.

ID: 1102^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 66 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.
This ability, when activated, consumes 225 endurance to stun a level 66 or lower target for 1 second, deal 250 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 450 damage after 18 seconds.

ID: 1103^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 67 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.
This ability, when activated, consumes 250 endurance to stun a level 67 or lower target for 1 second, deal 260 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 465 damage after 18 seconds.

ID: 1104^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 68 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 2 for 18 seconds.
This ability, when activated, consumes 300 endurance to stun a level 68 or lower target for 1 second, deal 270 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 480 damage after 18 seconds.

ID: 1105^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 69 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.
This ability, when activated, consumes 350 endurance to stun a level 69 or lower target for 1 second, deal 280 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 495 damage after 18 seconds.

ID: 1106^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 70 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.
This ability, when activated, consumes 400 endurance to stun a level 70 or lower target for 1 second, deal 290 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 510 damage after 18 seconds.

ID: 1110^4
This ability, when activated, increases your chance to successfully dual wield and double attack, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 2-3 increase the bonuses of this ability and increase the chance your melee rounds will trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.


ID: 1233^4
This ability, when activated, mesmerizes your target (up to level 73) for 1 minute.
This ability, when activated, mesmerizes a level 73 or lower target for 1 minute.

ID: 1234^4
This ability, when activated, mesmerizes your target (up to level 73) for 2 minutes.
This ability, when activated, mesmerizes a level 73 or lower target for 2 minutes.

ID: 1235^4
This ability, when activated, mesmerizes your target (up to level 73) for 3 minutes.
This ability, when activated, mesmerizes a level 73 or lower target for 3 minutes.

ID: 1247^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, attempts to reduce your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Ranks 4-6 reduce the reuse time of this ability by 10 minutes per rank.


ID: 1248^4
This ability calls forth an assault of 9 level 55 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 30 seconds later.
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 30 seconds.

ID: 1249^4
This ability calls forth an assault of 9 level 55 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 45 seconds later.
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 45 seconds.

ID: 1250^4
This ability calls forth an assault of 9 level 55 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 60 seconds later.
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 60 seconds.

ID: 1274^4
This ability, when activated, calls the shades of three nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, invokes level 53 shades of up to 3 nearby corpses to attack your target for 90 seconds.

ID: 1275^4
This ability, when activated, calls the shades of four nearby corpses back to life to attack your target for 90 seconds.
This ability, when activated, invokes level 53 shades of up to 4 nearby corpses to attack your target for 90 seconds.

ID: 1276^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.


ID: 1326^4
This ability, when activated, summons a stationary ward that continually heals everyone around it.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 885 health every 6 seconds for 18 seconds.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.


ID: 1334^4
This ability, when activated, instantly reduces your target's hatred for you by 2500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 2500 points.

ID: 1335^4
This ability, when activated, instantly reduces your target's hatred for you by 5000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 5000 points.

ID: 1336^4
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Ranks 4-8 reduce the reuse time of this ability by 10% per rank.


ID: 1478^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 10 and deals 100 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 10, reduces your target's hatred for you by 150, and and then deals 100 damage every 6 seconds for 30 seconds.

ID: 1479^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 30 and deals 300 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 30, reduces your target's hatred for you by 300, and and then deals 300 damage every 6 seconds for 30 seconds.

ID: 1480^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 500 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 500, and then deals 500 damage every 6 seconds for 30 seconds.

ID: 1501^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 2 minutes.
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 2 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 1502^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 4 minutes.
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 4 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 1503^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 1519^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 5 increases your melee speed by 100%, your strength and dexterity by 150 points, your attack power by 300 points, your resistance to cold by 80 points, allows you to double attack each melee round, heal you for 350 health every 6 seconds, and imbues you with the ability to strike your opponent with Diseased Bite, which deals 100 damage instantly and 75 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 350 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 150, attack rating by 300, cold resistance by 80, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 100 damage instantly, and 75 damage every 6 seconds for 1 minute.


ID: 1520^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.
This ability, when activated, calls upon ancient spirits that guard against 25% of incoming melee damage up to 5000 total damage for 3 minutes.

ID: 1558^4
This ability, when activated, charms a level 75 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 75 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 1559^4
This ability, when activated, charms a level 80 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 80 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 1560^4
This ability, when activated, charms a level 85 or lower NPC without the chance for them to break free for 6 minutes.
Ranks 7-12 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 85 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 7-12 reduce the reuse time of this ability by 3 minutes per rank.


ID: 1569^4
This ability, when activated, calls 3 stone guardians into existance to attack your target for 30 seconds.
Ranks 2-9 increase the number of guardians summoned by this ability by 1 per rank.
Ranks 4, 16, and 19-22 increase the power of these summoned guardians.
Ranks 7-9 and 16-18 increase the lifespan of the guardians by 5 seconds per rank.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.
Ranks 23-24 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, calls 3 level 68 stone guardians into existance to attack your target for 30 seconds.

ID: 1598^4
This ability, when activated, engulfs your target in a barrage of discordant noise, dealing instant damage, damage over time and has a chance to disrupt the target's spell casting every 6 seconds for 1 minute.
Ranks 2-3 increase the chance your target's spells will be interrupted.
Ranks 2-9, 16-21, 25-33, and 37-42 increase the damage of this ability.
Ranks 10-15, 22-24, and 34-36 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 100 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 10% chance to interrupt spell casting every 6 seconds for 1 minute.


ID: 1638^4
This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 3000 mana into a raw, unfocused blast of pure magical energy that deals 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1639^4
This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 6000 mana into a raw, unfocused blast of pure magical energy that deals 24000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1640^4
This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 9000 mana into a raw, unfocused blast of pure magical energy that deals 36000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1823^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 24 seconds.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 30 seconds.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.


ID: 1824^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 36 seconds.
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 42 seconds.

ID: 1963^4
This ability, when activated, will cause all level 77 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1175 mana.

This ability, when activated, consumes 1175 mana then causes all level 77 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1964^4
This ability, when activated, will cause all level 78 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1220 mana.

This ability, when activated, consumes 1220 mana then causes all level 78 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1965^4
This ability, when activated, will cause all level 79 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1260 mana.

This ability, when activated, consumes 1260 mana then causes all level 79 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1966^4
This ability, when activated, will cause all level 80 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1300 mana.

This ability, when activated, consumes 1300 mana then causes all level 80 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1967^4
This ability, when activated, will cause all level 81 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1325 mana.

This ability, when activated, consumes 1325 mana then causes all level 81 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1968^4
This ability, when activated, will cause all level 82 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1365 mana.

This ability, when activated, consumes 1365 mana then causes all level 82 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1969^4
This ability, when activated, will cause all level 83 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1420 mana.

This ability, when activated, consumes 1420 mana then causes all level 83 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1970^4
This ability, when activated, will cause all level 84 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1460 mana.

This ability, when activated, consumes 1460 mana then causes all level 84 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1971^4
This ability, when activated, will cause all level 85 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1495 mana.

This ability, when activated, consumes 1495 mana then causes all level 85 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1972^4
This ability, when activated, will cause all level 86 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1550 mana.

This ability, when activated, consumes 1550 mana then causes all level 86 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1973^4
This ability, when activated, will cause all level 87 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1600 mana.

This ability, when activated, consumes 1600 mana then causes all level 87 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1974^4
This ability, when activated, will cause all level 88 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1635 mana.

This ability, when activated, consumes 1635 mana then causes all level 88 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1975^4
This ability, when activated, will cause all level 89 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1685 mana.

This ability, when activated, consumes 1685 mana then causes all level 89 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1976^4
This ability, when activated, will cause all level 90 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1735 mana.

This ability, when activated, consumes 1735 mana then causes all level 90 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1977^4
This ability, when activated, will cause all level 91 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1800 mana.

This ability, when activated, consumes 1800 mana then causes all level 91 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1978^4
This ability, when activated, will cause all level 92 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1845 mana.

This ability, when activated, consumes 1845 mana then causes all level 92 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1979^4
This ability, when activated, will cause all level 93 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1910 mana.

This ability, when activated, consumes 1910 mana then causes all level 93 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1980^4
This ability, when activated, will cause all level 94 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 1970 mana.

This ability, when activated, consumes 1970 mana then causes all level 94 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1981^4
This ability, when activated, will cause all level 95 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2015 mana.

This ability, when activated, consumes 2015 mana then causes all level 95 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1982^4
This ability, when activated, will cause all level 96 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2090 mana.

This ability, when activated, consumes 2090 mana then causes all level 96 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1983^4
This ability, when activated, will cause all level 97 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2150 mana.

This ability, when activated, consumes 2150 mana then causes all level 97 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1984^4
This ability, when activated, will cause all level 98 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2205 mana.

This ability, when activated, consumes 2205 mana then causes all level 98 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1985^4
This ability, when activated, will cause all level 99 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2280 mana.

This ability, when activated, consumes 2280 mana then causes all level 99 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1986^4
This ability, when activated, will cause all level 100 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2350 mana.

This ability, when activated, consumes 2350 mana then causes all level 100 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1987^4
This ability, when activated, will cause all level 101 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2420 mana.

This ability, when activated, consumes 2420 mana then causes all level 101 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1988^4
This ability, when activated, will cause all level 102 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2485 mana.

This ability, when activated, consumes 2485 mana then causes all level 102 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1989^4
This ability, when activated, will cause all level 103 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2570 mana.

This ability, when activated, consumes 2570 mana then causes all level 103 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1990^4
This ability, when activated, will cause all level 104 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2650 mana.

This ability, when activated, consumes 2650 mana then causes all level 104 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1991^4
This ability, when activated, will cause all level 105 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2730 mana.

This ability, when activated, consumes 2730 mana then causes all level 105 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1992^4
This ability, when activated, will cause all level 106 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2810 mana.

This ability, when activated, consumes 2810 mana then causes all level 106 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1993^4
This ability, when activated, will cause all level 107 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2885 mana.

This ability, when activated, consumes 2885 mana then causes all level 107 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1994^4
This ability, when activated, will cause all level 108 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 2980 mana.

This ability, when activated, consumes 2980 mana then causes all level 108 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1995^4
This ability, when activated, will cause all level 109 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 3070 mana.

This ability, when activated, consumes 3070 mana then causes all level 109 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 1996^4
This ability, when activated, will cause all level 110 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability costs 3155 mana.

This ability, when activated, consumes 3155 mana then causes all level 110 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.


ID: 2009^4
This ability, when activated, gives you a 90% chance that all level 101 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 25%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2010^4
This ability, when activated, gives you a 90% chance that all level 102 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2011^4
This ability, when activated, gives you a 90% chance that all level 103 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 75%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2012^4
This ability, when activated, gives you a 90% chance that all level 104 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2013^4
This ability, when activated, gives you a 90% chance that all level 105 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2014^4
This ability, when activated, gives you a 90% chance that all level 106 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2015^4
This ability, when activated, gives you a 90% chance that all level 107 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2016^4
This ability, when activated, gives you a 90% chance that all level 108 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2017^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 77 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2018^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 78 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2019^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 79 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 130%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2020^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 80 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 135%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2021^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 81 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 140%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2022^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 82 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 145%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2023^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 83 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 150%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2024^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 84 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2025^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 85 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2026^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 86 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2027^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 87 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2028^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 88 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2029^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 89 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2030^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 90 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2031^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 91 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 184%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2032^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 92 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2033^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 93 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 193%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2034^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 94 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 200%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2035^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 95 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2036^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 96 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 212%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2037^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 97 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.


ID: 2488^6
Applies the appropriate rank of Lifeburn Recourse.
Heals #2 health every 6 seconds.

ID: 2750^6
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack by #8 points, chance to double attack by #9%, strength and dexterity by #5 points, and resistance to cold by #7 points for %z.
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.

ID: 2755^6
Consumes #1% of the caster's current health to deal instant damage, then continually deals #2 damage every 6 seconds for %z.
Consumes #1% of the caster's current health to deal instant damage, then continually deals #2 damage every 6 seconds for %z.
Triggers *%R%N on the caster.


ID: 2757^6
Imparts an intense desire to flee in all creatures in a small area around your target.
Causes the target to run away in fear.

ID: 3265^6
Strikes its target with *16353%n, dealing 300 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16353%n every 3 seconds for @1 seconds.

ID: 3282^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.
Deals #1 damage and stuns targets up to level @2 for #1 second.
Triggers *#3%n after %z.


ID: 4845^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.
Deals #1 damage, stuns targets up to level @2 for #1 second, and improves the resist modifier of incoming cold, fire, and magic spells by #4 points for %z.
Triggers *#3%n after fading.


ID: 4864^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Additional ranks increase the power of these reanimated servants.

This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 4894^4
This ability, when activated, mesmerizes your target (up to level 74) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed for 1 minute.
This ability, when activated, mesmerizes a level 74 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.


ID: 4895^4
This ability, when activated, mesmerizes your target (up to level 76) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.
This ability, when activated, mesmerizes a level 76 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.


ID: 4896^4
This ability, when activated, mesmerizes your target (up to level 78) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.
This ability, when activated, mesmerizes a level 78 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.


ID: 4915^4
This ability allows you to channel up to 10000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 10000 mana into a raw, unfocused blast of pure magical energy that deals 40000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4916^4
This ability allows you to channel up to 11000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 11000 mana into a raw, unfocused blast of pure magical energy that deals 44000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4917^4
This ability allows you to channel up to 12000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 12000 mana into a raw, unfocused blast of pure magical energy that deals 48000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4927^4
This ability summons a shadow of gathering dusk that falls across your opponent. This shadow greatly increases the likelihood that your opponent will attack you. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the damage done by the curse of duskfall as well as the hatred generated by the shadow.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 3000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 1000 damage every 6 seconds for 24 seconds.

ID: 4944^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 4945^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 4946^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 4963^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 200 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 34.

ID: 4975^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 71 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.
This ability, when activated, consumes 450 endurance to stun a level 71 or lower target for 1 second, deal 300 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 525 damage after 18 seconds.

ID: 4976^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 72 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.
This ability, when activated, consumes 500 endurance to stun a level 72 or lower target for 1 second, deal 310 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 540 damage after 18 seconds.

ID: 4977^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 73 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 4 for 18 seconds.
This ability, when activated, consumes 550 endurance to stun a level 73 or lower target for 1 second, deal 320 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 555 damage after 18 seconds.

ID: 4978^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 74 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.
This ability, when activated, consumes 600 endurance to stun a level 74 or lower target for 1 second, deal 330 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 570 damage after 18 seconds.

ID: 4979^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 75 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.
This ability, when activated, consumes 650 endurance to stun a level 75 or lower target for 1 second, deal 2400 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15000 damage after 18 seconds.

ID: 5017^4
This ability, when activated, increases your current and maximum health and then drains your health every 6 seconds for 30 seconds.
Ranks 2-3 extend the duration of this ability by 30 seconds per rank.
Ranks 2-15 and 19-21 increase the amount of health granted by this ability.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your current and maximum health by 1000 then drains your health by 50 every 6 seconds for 30 seconds.

ID: 5020^4
This ability, when activated, deals damage to your opponent each time they perform a melee attack for 1 minute.
Ranks 1-9 and 13-25 increase the amount of damage your opponent takes per hit.
Ranks 10-12 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, causes your target to take 100 damage every time they land a melee attack for 1 minute.

ID: 5034^31
You'll see additional experience as the old year is ushered out and the New Year begins! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.
You'll see additional experience as the old year is ushered out and the New Year begins!

ID: 5068^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 6 increases your melee speed by 100%, your strength and dexterity by 200 points, your attack power by 300 points, your resistance to cold and disease by 100 points, allows you to double attack each melee round, heals you for 500 health every 6 seconds, and imbues you with the ability to strike your opponent with Feral Bite, which deals 300 damage instantly and 150 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 500 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 200, attack rating by 300, cold and disease resistances by 100, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 300 damage instantly, and 150 damage every 6 seconds for 1 minute.


ID: 5240^6
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for %z.

Targets other than your primary target will be hit for $1% of your standard melee damage.

Causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for %z.
Targets other than your primary target will be hit for $1% of your standard melee damage.


ID: 5243^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.
You have a #1% chance for level 75 and lower NPCs to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 5244^6
You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 5336^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 379 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.

ID: 5337^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 401 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.

ID: 5338^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 418 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.

ID: 5342^4
This ability, when activated, improves the resist mod on your level 91 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 91 and lower spells by 25-75 points for 30 seconds.

ID: 5343^4
This ability, when activated, improves the resist mod on your level 92 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 92 and lower spells by 25-75 points for 30 seconds.

ID: 5344^4
This ability, when activated, improves the resist mod on your level 93 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 93 and lower spells by 25-75 points for 30 seconds.

ID: 5345^4
This ability, when activated, improves the resist mod on your level 94 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 94 and lower spells by 25-75 points for 30 seconds.

ID: 5346^4
This ability, when activated, improves the resist mod on your level 95 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 95 and lower spells by 25-75 points for 30 seconds.

ID: 5372^4
This ability, when activated, improves the resist mod on your level 100 and lower spells by 50-100 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 100 and lower spells by 50-100 points for 30 seconds.

ID: 5373^4
This ability, when activated, improves the resist mod on your level 105 and lower spells by 50-100 points for 30 seconds.
This ability, when activated, improves the resist modifier on your level 105 and lower spells by 50-100 points for 30 seconds.

ID: 5607^4
This ability allows you to channel up to 15000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 15000 mana into a raw, unfocused blast of pure magical energy that deals 60000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5608^4
This ability allows you to channel up to 16000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 16000 mana into a raw, unfocused blast of pure magical energy that deals 64000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5609^4
This ability allows you to channel up to 17000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
Ranks 10-15 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, channels up to 17000 mana into a raw, unfocused blast of pure magical energy that deals 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5702^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 76 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.
This ability, when activated, consumes 700 endurance to stun a level 76 or lower target for 1 second, deal 3000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15500 damage after 18 seconds.

ID: 5703^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 77 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.
This ability, when activated, consumes 750 endurance to stun a level 77 or lower target for 1 second, deal 3500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16000 damage after 18 seconds.

ID: 5704^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 78 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 6 for 18 seconds.
This ability, when activated, consumes 800 endurance to stun a level 78 or lower target for 1 second, deal 4000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16500 damage after 18 seconds.

ID: 5705^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 79 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.
This ability, when activated, consumes 850 endurance to stun a level 79 or lower target for 1 second, deal 4500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17000 damage after 18 seconds.

ID: 5706^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 80 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.
This ability, when activated, consumes 900 endurance to stun a level 80 or lower target for 1 second, deal 5000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17500 damage after 18 seconds.

ID: 5717^4
This ability, when activated, imbues the members of your party with enhanced critical powers which increases the chance for their damaging and healing spells to land critically, increases the damage done by critical spells, increases the likelihood that they will trigger the effects of their weapons during a combat round, increases base melee damage, and increases the damage done by critical melee strikes for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.
Ranks 3-9 reduce the reuse time of this ability by 1 minute per rank.
Ranks 10-11 increase the critical bonuses granted by this ability.

This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 60 seconds.
This ability cannot be activated while Illusions of Grandeur is active.


ID: 5737^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 400 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 67.

ID: 5830^6

Increases your chance of dual wielding and double attacking to 100% and allows your melee attacks to trigger *#3%N.

ID: 5837^6

Absorbs #1% of direct-spell or melee damage up to @1 total points.

ID: 5915^6
Increases the damage of your level #2 and lower fire-based direct damage non-area of effect spells by #1 to $1% for %z.
Increases the damage of your level #2 and lower direct damage non-area of effect spells by #1 to $1% for %z.

ID: 5918^6
Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.

Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 5943^6

Reduces your target's hatred for you by #1 points.

ID: 5949^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.


ID: 5953^4
This ability, when activated, attempts to mesmerize any level 75 or lower undead creatures around and including your target for 36 seconds.
Rank 6 reduces the reuse time of this ability by 5.2 minutes.

This ability, when activated, attempts to mesmerize any level 79 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 6030^6

Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.

ID: 6031^6

Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.

ID: 6032^6
Summons a stationary ward that heals all allies around itself for @1 seconds.
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 885 health every 6 seconds for 18 seconds.

ID: 6101^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 7 increases your melee speed by 100%, your strength and dexterity by 250 points, your attack power by 330 points, your resistance to cold and disease by 120 points, allows you to double attack each melee round, heals you for 650 health every 6 seconds, increases the minimum damage of your melee attacks by 20 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 330 damage instantly and 165 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 650 health every 6 seconds, increases your melee speed by 100%, melee damage by 20 points per hit, strength and dexterity by 250, attack rating by 330, cold and disease resistances by 120, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 330 damage instantly, and 165 damage every 6 seconds for 1 minute.


ID: 6152^4
This ability, when activated, instantly reduces your target's hatred for you by 9000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 9000 points.

ID: 6153^4
This ability, when activated, instantly reduces your target's hatred for you by 11500 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 11500 points.

ID: 6154^4
This ability, when activated, instantly reduces your target's hatred for you by 14000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 14000 points.

ID: 6155^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 6156^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 6157^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 6161^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 650 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 650, and then deals 650 damage every 6 seconds for 30 seconds.

ID: 6162^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 800 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 800, and then deals 800 damage every 6 seconds for 30 seconds.

ID: 6163^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1000 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1000, and then deals 1000 damage every 6 seconds for 30 seconds.

ID: 6201^4
This ability, when activated, imbues your party with enhanced rhythm that increases the accuracy and speed of their melee attacks for 2 minutes.
Ranks 2, 6-8, and 16-17 improve the bonuses granted by this ability.
Ranks 3-5 and 9-15 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 36%, their attack rating by 540, and reduces their base weapon delay by 4.5% for 2 minutes.

ID: 6219^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 55% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 55% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.


ID: 6220^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 57% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 57% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.


ID: 6221^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 60% for 18 seconds, then increases your base melee damage by 62% for 12 seconds, then increases your base melee damage by 64% and accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.
Ranks 4-12 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 60% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.
Ranks 4-12 reduce the reuse time of this ability by 2 minutes per rank.


ID: 6254^4
This ability calls forth an assault of 9 level 79 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 60 seconds later.
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 60 seconds.

ID: 6255^4
This ability calls forth an assault of 9 level 79 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 75 seconds later.
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 75 seconds.

ID: 6256^4
This ability calls forth an assault of 9 level 79 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 90 seconds later.
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 90 seconds.

ID: 6278^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Ranks 13-18 and 25 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, strikes your target with magic dealing 1550 damage if they are above 75% health or 850 damage otherwise.

ID: 6290^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6291^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6292^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6293^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6294^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6295^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 6296^4
This ability calls three level 68 swords of Xuzl into existence to attack your target for 60 seconds.
This ability, when activated, summons 3 level 68 swords of Xuzl to attack your target for 60 seconds.

ID: 6297^4
This ability calls four level 68 swords of Xuzl into existence to attack your target for 60 seconds.
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 60 seconds.

ID: 6298^4
This ability calls four level 68 swords of Xuzl into existence to attack your target for 75 seconds.
Ranks 9-14 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 75 seconds.
Ranks 9-14 reduce the reuse time of this ability by 1 minute per rank.


ID: 6325^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 110 points, base damage by 110%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 110 points, increases total melee damage by 110%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6326^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 120 points, base damage by 120%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 120 points, increases total melee damage by 120%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6327^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 130 points, base damage by 130%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 130 points, increases total melee damage by 130%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6333^4
Summons a short duration pet that will briefly gain the attention of the creatures around it and then cause those creatures to forget all anger when the pet dies. Each rank up to rank 3 increases the power of the summoned pet, while rank 4 increases the duration the pet remains active.
This ability, when activated, summons a level 76 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.


ID: 6352^4
This ability, when activated, mesmerizes your target (up to level 79) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.
This ability, when activated, mesmerizes a level 79 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.


ID: 6353^4
This ability, when activated, mesmerizes your target (up to level 81) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.
This ability, when activated, mesmerizes a level 81 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.


ID: 6354^4
This ability, when activated, mesmerizes your target (up to level 83) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.
This ability, when activated, mesmerizes a level 83 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.


ID: 6361^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 140 points, base damage by 140%, accuracy by 10% and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 140 points, increases total melee damage by 140%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.

ID: 6400^4
This ability, when activated, increases your chance to successfully dual wield and double attack, increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 7-15 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 5%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.


ID: 6464^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
Ranks 4-6 increase the power of these skeletons.

This ability, when activated, calls forth 3 level 73 skeletal archers to attack your target for 60 seconds.

ID: 6692^4
This ability, when activated, improves the resist mod on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.


ID: 6693^4
This ability, when activated, improves the resist mod on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.


ID: 6694^4
This ability, when activated, improves the resist mod on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.


ID: 6695^4
This ability, when activated, improves the resist mod on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.


ID: 6696^4
This ability, when activated, improves the resist mod on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.


ID: 6815^4
This ability, when activated, calls forth three skeletal warriors to attack your target for 1 minute.
Additional ranks increase the power of these skeletons.

This ability, when activated, calls forth 3 level 75 skeletal warriors to attack your target for 1 minute.

ID: 6822^4
This ability, when activated, attempts to mesmerize a level 85 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 6828^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.

ID: 6931^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 30 points and the damage of your critical melee attacks by 10% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 30 points and the damage of your critical melee attacks by 10% for 30 seconds.

ID: 6932^1
Distraction Attack
Distraction Attack: Disabled

ID: 6932^2
Distraction
Dis Atk

ID: 6932^3
Attack
Disabled

ID: 6932^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.


ID: 6933^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.


ID: 6934^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you per strike, for 1 minute.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.


ID: 6941^4
This passive ability reduces the reuse timer on your Distraction Attack ability by 2 minutes per rank.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.


ID: 6971^4
This ability, when activated, summons 3 rabid warders to maul your target for 1 minute.
Additional ranks increase the power of the warders.

This ability, when activated, summons 3 level 78 rabid warders to maul your target for 1 minute.

ID: 6974^4
This passive ability reduces the reuse time of your Feral Swipe ability by 3 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 2 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 93.

ID: 6975^4
This passive ability reduces the reuse time of your Feral Swipe ability by 6 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 4 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 105.

ID: 6976^4
This passive ability reduces the reuse time of your Feral Swipe ability by 12 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 6 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 139.

ID: 6984^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 3000 points and dealing 600 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 150 and deals 600 damage every 6 seconds for 12 seconds.

ID: 6985^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 3000 points, striking them with a 41 point base damage Hand to Hand skill attack, and reducing their attack power by 100 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150, and reduces their attack power by 100 points for 12 seconds.

ID: 6986^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 3000 points, striking them with a 41 point base damage Hand to Hand skill attack, and potentially stunning level 85 and lower targets for 2 seconds.
Rank 2 reduces the reuse time of this ability by 10 seconds.

This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150, and stuns level 85 or lower targets for 1 second.

ID: 7203^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 36 seconds.
Rank 8 reduces the reuse time of this ability by 5.2 minutes.

This ability, when activated, attempts to mesmerize any level 83 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 7217^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
Ranks 12-14 increase the power of these skeletons.

This ability, when activated, calls forth 3 level 78 skeletal archers to attack your target for 60 seconds.

ID: 7223^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7224^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7225^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 7226^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 80 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 80 seconds.

ID: 7227^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 85 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 85 seconds.

ID: 7228^4
This ability calls four level 73 swords of Xuzl into existence to attack your target for 90 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 90 seconds.

ID: 7229^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 7230^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 7231^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 7239^4
This ability, when activated, instantly reduces your target's hatred for you by 15000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 15000 points.

ID: 7240^4
This ability, when activated, instantly reduces your target's hatred for you by 16000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 16000 points.

ID: 7241^4
This ability, when activated, instantly reduces your target's hatred for you by 17000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 17000 points.

ID: 7242^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1100 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1100, and then deals 1100 damage every 6 seconds for 30 seconds.

ID: 7243^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1200 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1200, and then deals 1200 damage every 6 seconds for 30 seconds.

ID: 7244^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1300 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1300, and then deals 1300 damage every 6 seconds for 30 seconds.

ID: 7246^4
This ability allows you to channel up to 18000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 18000 mana into a raw, unfocused blast of pure magical energy that deals 72000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7247^4
This ability allows you to channel up to 19000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 19000 mana into a raw, unfocused blast of pure magical energy that deals 76000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7248^4
This ability allows you to channel up to 20000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
This ability, when activated, channels up to 20000 mana into a raw, unfocused blast of pure magical energy that deals 80000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7257^4
This ability calls forth an assault of 9 level 84 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 95 seconds later.
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 95 seconds.

ID: 7258^4
This ability calls forth an assault of 9 level 84 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 100 seconds later.
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 100 seconds.

ID: 7259^4
This ability calls forth an assault of 9 level 84 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 105 seconds later.
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 105 seconds.

ID: 7288^4
This ability, when activated, mesmerizes your target (up to level 84) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.1 minutes.
This ability, when activated, mesmerizes a level 84 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 42% and armor class by 145 for 1.1 minutes.


ID: 7289^4
This ability, when activated, mesmerizes your target (up to level 86) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.2 minutes.
This ability, when activated, mesmerizes a level 86 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 44% and armor class by 155 for 1.2 minutes.


ID: 7290^4
This ability, when activated, mesmerizes your target (up to level 88) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 88 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 165 for 1.3 minutes.


ID: 7433^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 81 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.
This ability, when activated, consumes 950 endurance to stun a level 81 or lower target for 1 second, deal 5500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 20000 damage after 18 seconds.

ID: 7434^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 82 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.
This ability, when activated, consumes 1000 endurance to stun a level 82 or lower target for 1 second, deal 6000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 25000 damage after 18 seconds.

ID: 7435^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 83 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 8 for 18 seconds.
This ability, when activated, consumes 1050 endurance to stun a level 83 or lower target for 1 second, deal 6500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 30000 damage after 18 seconds.

ID: 7436^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 84 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
This ability, when activated, consumes 1100 endurance to stun a level 84 or lower target for 1 second, deal 7000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 35000 damage after 18 seconds.

ID: 7437^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 85 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
Ranks 27-29 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 40000 damage after 18 seconds.
Ranks 27-29 reduce the reuse time of this ability by 2 seconds per rank.


ID: 7468^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 8 increases your melee speed by 100%, your strength and dexterity by 300 points, your attack power by 360 points, your resistance to cold and disease by 130 points, allows you to double attack each melee round, heals you for 800 health every 6 seconds, increases the minimum damage of your melee attacks by 22 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 363 damage instantly and 180 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 800 health every 6 seconds, increases your melee speed by 100%, melee damage by 22 points per hit, strength and dexterity by 300, attack rating by 360, cold and disease resistances by 150, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 363 damage instantly, and 180 damage every 6 seconds for 1 minute.


ID: 7482^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 500 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 84.

ID: 7869^4
This ability will allow you to teleport a short distance forward by sheer force of will.
Ranks 1-3 increase the distance you can travel.
Ranks 4-5 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, focuses your will and teleports your body forward.
Ranks 1-3 increase the distance you can travel.
Ranks 4-5 reduce the reuse time of this ability by 5 seconds per rank.
Ranks 6-10 by an additional 1 second per rank.


ID: 8005^1
Acute Focus of Arcanum
Distraction Attack: Enabled

ID: 8005^2
Acute Focus
Disable

ID: 8005^3
Arcanum
Dis Atk

ID: 8005^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.


ID: 8034^4
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target for 1 minute.
Ranks 2-7 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 8-9 increase the power of the Doppelganger.

This ability, when activated, summons a level 81 reflection of your current target that will attack and taunt that target for 1 minute.
Ranks 2-7 reduce the reuse time of this ability by 30 seconds per rank.


ID: 8160^6
Deals #1 damage every 6 seconds and reduces fire resistance by #6 for %z.
Reduces your target's hatred for you by %H, reduces fire resistance by #6, and then deals #1 damage every 6 seconds for %z.

ID: 8190^6
Heals #1 health instantly and then #4 health every 6 seconds, increases your damage shield by #8 and armor class by #9 points for %z.
Heals #1 health instantly then #4 health every 6 seconds, increases your damage shield by #8, and armor class by #9.

ID: 8196^6
Charms a level @1 or lower creature for %z.
Charms a level @1 or lower creature for %z.
Triggers *#2%n if the target is level 46 or lower.


ID: 8201^6
Strikes its target with *16354%n, dealing 600 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16354%n every 3 seconds for @1 seconds.

ID: 8202^6
Strikes its target with *16355%n, dealing 800 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16355%n every 3 seconds for @1 seconds.

ID: 8203^6
Strikes its target with *16356%n, dealing 1000 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16356%n every 3 seconds for @1 seconds.

ID: 8205^6
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Triggers Azia Bloodmagic II after %z.
Allows your spells to consume #3% of their mana cost from your health rather than your mana for %z.
Triggers *#1%n after fading.


ID: 8209^6
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health.
Allows your spells to consume #3% of their mana cost from your health rather than your mana for %z.

ID: 8216^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 points every 6 seconds, increases melee attack speed by #4%, attack by #7 points, chance to double attack by #9%, strength and dexterity by #5 points, and resistance to cold by #3 points for %z.
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.

ID: 8217^6
Instantly deals #2 damage and #3 damage every 6 seconds for %z.
Deals #2 damage then #3 damage every 6 seconds.

ID: 8218^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.
Reduces incoming melee damage by #1% up to @1 total damage.

ID: 8221^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level 85 and lower detrimental spells will strike your target without being resisted.
This ability, when activated, improves the resist modifier of your level 85 and lower spells by 1 to 25 points for 3 minutes.

ID: 8260^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level 90 and lower detrimental spells will strike your target without being resisted.
This ability, when activated, improves the resist modifier of your level 90 and lower spells by 1 to 35 points for 3 minutes.

ID: 8261^6
Reduces your target's accuracy with all skills by #1% for up to %z.
Reduces melee accuracy by #1%.

ID: 8268^1
Planar Stamina
Intimidation

ID: 8268^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 5 points as well as your base stamina by 30 points.
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.

ID: 8269^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 10 points as well as your base stamina by 30 points.
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.

ID: 8270^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 15 points as well as your base stamina by 30 points.
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.

ID: 8271^4
This passive ability raises the maximum that your stamina can be increased to with items and spells by 20 points as well as your base stamina by 30 points.
This passive ability allows successful uses of your intimidate skill to cause targets level 70 or lower to run away in fear for 18 seconds.

ID: 10193^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 9 increases your melee speed by 100%, your strength and dexterity by 350 points, your attack power by 400 points, your resistance to cold and disease by 140 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 23 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 383 damage instantly and 190 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 950 health every 6 seconds, increases your melee speed by 100%, melee damage by 23 points per hit, strength and dexterity by 350, attack rating by 400, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 383 damage instantly, and 190 damage every 6 seconds for 1 minute.


ID: 10200^4
This ability, when activated, calls forth three skeletal warriors to attack your target for 65 seconds.
Additional ranks increase the power of these skeletons.

This ability, when activated, calls forth 3 level 83 skeletal warriors to attack your target for 65 seconds.

ID: 10201^4
This ability, when activated, calls forth three skeletal warriors to attack your target for 70 seconds.
Additional ranks increase the power of these skeletons.

This ability, when activated, calls forth 3 level 84 skeletal warriors to attack your target for 70 seconds.

ID: 10202^4
This ability, when activated, calls forth three skeletal warriors to attack your target for 75 seconds.
Additional ranks increase the power of these skeletons.

This ability, when activated, calls forth 3 level 85 skeletal warriors to attack your target for 75 seconds.

ID: 10208^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 6% up to 1000 damage per spell up to a total of 4000 damage for 36 minutes.
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 6% up to 1000 damage per spell up to a total of 4000 damage for 36 minutes.

ID: 10211^4
This ability, when activated, calls the shades of five nearby corpses back to life to attack your target for 90 seconds.
Ranks 25-27 reduce the cast time of this ability by 0.5 seconds per rank.

This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 25-27 reduce the cast time of this ability by 0.5 seconds per rank.


ID: 10224^4
This ability, when activated, calls forth three skeletal archers to attack your target for 65 seconds.
Rank 17 further increases the power of these skeletons.

This ability, when activated, calls forth 3 level 83 skeletal archers to attack your target for 65 seconds.

ID: 10225^4
This ability, when activated, calls forth three skeletal archers to attack your target for 70 seconds.
Rank 18 further increases the power of these skeletons.

This ability, when activated, calls forth 3 level 84 skeletal archers to attack your target for 70 seconds.

ID: 10226^4
This ability, when activated, calls forth three skeletal archers to attack your target for 75 seconds.
Rank 19 further increases the power of these skeletons.

This ability, when activated, calls forth 3 level 85 skeletal archers to attack your target for 75 seconds.

ID: 10230^4
This ability calls four level 78 swords of Xuzl into existence to attack your target for 90 seconds.
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 90 seconds.

ID: 10231^4
This ability calls four stronger level 78 swords of Xuzl into existence to attack your target for 90 seconds.
This ability, when activated, summons 4 level 79 swords of Xuzl to attack your target for 90 seconds.

ID: 10232^4
This ability calls four even stronger level 78 swords of Xuzl into existence to attack your target for 90 seconds.
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 90 seconds.

ID: 10234^4
This ability, when activated, instantly reduces your target's hatred for you by 18000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 18000 points.

ID: 10235^4
This ability, when activated, instantly reduces your target's hatred for you by 19000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 19000 points.

ID: 10236^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 20000 points.
Rank 18 25 reduces the reuse time of this ability by 10%.


ID: 10259^4
This ability calls forth an assault of 9 level 85 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 110 seconds later.
This ability, when activated, summons 9 level 85 elemental minions that will attack your target for 110 seconds.

ID: 10260^4
This ability calls forth an assault of 9 level 86 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 115 seconds later.
This ability, when activated, summons 9 level 86 elemental minions that will attack your target for 115 seconds.

ID: 10261^4
This ability calls forth an assault of 9 level 87 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 120 seconds later.
Ranks 16-20 reduce the reuse time of this ability by 1 minute per rank.
Ranks 21-25 reduce the casting time of this ability by 10% per rank.

This ability, when activated, summons 9 level 87 elemental minions that will attack your target for 120 seconds.
Ranks 16-20 reduce the reuse time of this ability by 1 minute per rank.


ID: 10288^4
This ability, when activated, summons 3 rabid warders to maul your target for 65 seconds.
Additional ranks increase the power of the warders.

This ability, when activated, summons 3 level 83 rabid warders to maul your target for 65 seconds.

ID: 10289^4
This ability, when activated, summons 3 rabid warders to maul your target for 70 seconds.
Additional ranks increase the power of the warders.

This ability, when activated, summons 3 level 84 rabid warders to maul your target for 70 seconds.

ID: 10290^4
This ability, when activated, summons 3 rabid warders to maul your target for 75 seconds.
Additional ranks increase the power of the warders.

This ability, when activated, summons 3 level 85 rabid warders to maul your target for 75 seconds.

ID: 10291^4
This passive ability reduces the reuse time of your Feral Swipe ability by 15 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 8 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 167.

ID: 10292^4
This passive ability reduces the reuse time of your Feral Swipe ability by 18 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 10 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 209.

ID: 10293^4
This passive ability reduces the reuse time of your Feral Swipe ability by 21 seconds and your Bite of the Asp, Gorilla Smash, and Raven's Claw abilities by 12 seconds.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 278.

ID: 10294^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 3500 points and dealing 700 damage every 6 seconds for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.

This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 220 and deals 700 damage every 6 seconds for 12 seconds.

ID: 10295^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 3500 points, striking them with a 51 point base damage Hand to Hand skill attack, and reducing their attack power by 110 points for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.

This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220, and reduces their attack power by 110 points for 12 seconds.

ID: 10296^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 3500 points, striking them with a 51 point base damage Hand to Hand skill attack, and potentially stunning level 85 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275, and stuns level 85 or lower targets for 1 second.

ID: 10300^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 600 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 334.

ID: 10319^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 90 points and the damage of your critical melee attacks by 20% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 90 points and the damage of your critical melee attacks by 20% for 30 seconds.

ID: 10320^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 750 points and 1% of their total hatred for you.


ID: 10321^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you.


ID: 10322^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you.


ID: 10330^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 10 and 215 damage, stuns targets up to level 85 for 1 second and reduces their resistance to fire, cold, and magic spells by 10 points for 18 seconds.
This ability, when activated, consumes 2400 endurance to stun all level 85 or lower targets in front of you for 1 second, deal 9000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 40000 damage after 18 seconds.

ID: 10333^4
This ability, when activated, causes your consciousness to shatter into shards that attack your target. Additional ranks increase the power of the shards of your consciousness. Ranks 4-6 add an additional shard per rank. Ranks 7-9 add slightly longer duration to your shards. Further ranks increase the power of the shards.
This ability, when activated, splits your consciousness into 2 level 80 projections to draw the attacks of enemies for 75 seconds.

ID: 10346^4
This ability, when activated, increases the damage you deal with melee attacks by 75%, increases the minimum base damage of your attacks by 75 points, and grants you a chance to strike your opponent for 925 damage when peforming a melee round for 30 seconds.
This ability, when activated, increases your melee damage by 75%, the minimum base damage of your attacks by 75 points, and grants your melee attacks a chance to strike your opponent for 925 to 1500 damage for 30 seconds.

ID: 10396^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 85 by 3 to 8%, increases their fire resist by 80 points, their mana regeneration by 40 points, and the chance that their direct-damage spells will land critically by 4% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 85 by 3 to 8%, increases their cold resist by 80, mana regeneration by 40, and the chance that their instant-duration heal spells will land critically by 4% for 2 minutes.

ID: 10397^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 85 by 3 to 8%, increases their fire resist by 80 points, their mana regeneration by 40 points, and the chance that their direct-damage spells will land critically by 4% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 85 by 3 to 8%, increases their fire resist by 80, mana regeneration by 40, and the chance that their direct-damage spells will land critically by 4% for 2 minutes.

ID: 10427^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 points of health, then increases their armor class by 550 points and heals 3600 points of health every 6 seconds for 18 seconds.
Rank 22 extends the duration of this ability by 6 seconds.


ID: 10790^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 90 by 5 to 10%, increases their fire resist by 90 points, their mana regeneration by 45 points, and the chance that their direct-damage spells will land critically by 6% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 90 by 5 to 10%, increases their cold resist by 90, mana regeneration by 45, and the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.

ID: 10791^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 90 by 5 to 10%, increases their fire resist by 90 points, their mana regeneration by 45 points, and the chance that their direct-damage spells will land critically by 6% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 90 by 5 to 10%, increases their fire resist by 90, mana regeneration by 45, and the chance that their direct-damage spells will land critically by 6% for 2 minutes.

ID: 11064^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11065^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11066^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 11067^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 3850 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 3850 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 11068^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4000 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 11069^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4160 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4160 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 11070^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1400, and then deals 1400 damage every 6 seconds for 30 seconds.

ID: 11071^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1600 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1500, and then deals 1600 damage every 6 seconds for 30 seconds.

ID: 11072^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 1800 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1600, and then deals 1800 damage every 6 seconds for 30 seconds.

ID: 11076^6
The shadow of gathering dusk greatly increases this target's hatred for the caster. When the shadow has fully gathered after %z it will trigger Curse of Duskfall which deals damage over time to the target.
Increases hatred for the caster by %H, deals #1 damage every 6 seconds, and then triggers *#2%n after %z.

ID: 11077^4
This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds per rank.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 275 and deals 800 damage every 6 seconds for 12 seconds.

ID: 11078^4
This passive ability reduces the time required between uses of your Gorilla Smash ability by 10 seconds per rank.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220, and stuns level 85 or lower targets for 1 second.

ID: 11079^4
This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds per rank.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275, and reduces their attack power by 110 points for 12 seconds.

ID: 11079^6
The Curse of Duskfall deals #1 damage every six seconds up to %z.
Deals #1 damage every 6 seconds.

ID: 11081^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 10 increases your melee speed by 100%, your strength and dexterity by 425 points, your attack power by 500 points, your resistance to cold and disease by 160 points, allows you to double attack each melee round, heals you for 950 health every 6 seconds, increases the minimum damage of your melee attacks by 29 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 700 damage instantly and 225 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 950 health every 6 seconds, increases your melee speed by 100%, melee damage by 29 points per hit, strength and dexterity by 425, attack rating by 500, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 700 damage instantly, and 225 damage every 6 seconds for 1 minute.


ID: 11243^6
Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.
Restores and increases your maximum health by #1 but deals #7 damage every 6 seconds.

ID: 11246^6
Bladed Song causes your opponent to take damage every time they attack.
Causes the bearer to take #3 damage each time they land a melee attack.

ID: 11247^6
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the inaccuracy your opponent will suffer due to the sand in their eyes.
Allows your melee attacks a chance to trigger *#1%n.

ID: 11250^6
Causes blindness in your enemy, reducing their accuracy by #2%.
Causes blindness and reduces accuracy by #2%.

ID: 11251^6
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.
Reduces movement speed by #1% and armor class by #2 points.

ID: 11254^6
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
Increases your avoidance by #4%, movement speed by #8%, but reduces your accuracy by #3 points.

ID: 11279^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 points every 6 seconds, increases melee attack speed by #4%, attack by #7 points, chance to double attack by #9%, strength and dexterity by #5 points, and resistance to cold and disease by #3 points for %z.
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.

ID: 11676^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower fire-based direct damage non-area of effect spells by 1 to 50% for 1.5 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower direct damage non-area of effect spells by 1 to 50% for 1.5 minutes.


ID: 11677^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower fire-based direct damage non-area of effect spells by 1 to 50% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower direct damage non-area of effect spells by 1 to 50% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.


ID: 11681^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 80 and lower fire-based direct damage non-area of effect spells by 10 to 55% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 80 and lower direct damage non-area of effect spells by 10 to 55% for 2 minutes.


ID: 11682^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower fire-based direct damage non-area of effect spells by 15 to 65% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower direct damage non-area of effect spells by 15 to 65% for 2.1 minutes.


ID: 11683^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower fire-based direct damage non-area of effect spells by 20 to 75% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower direct damage non-area of effect spells by 20 to 75% for 2.1 minutes.


ID: 11684^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 90 and lower fire-based direct damage non-area of effect spells by 30 to 90% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 90 and lower direct damage non-area of effect spells by 30 to 90% for 2.1 minutes.


ID: 11685^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower fire-based direct damage non-area of effect spells by 35 to 100% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 35 to 100% for 2.2 minutes.


ID: 11686^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower fire-based direct damage non-area of effect spells by 40 to 105% for 2 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 40 to 105% for 2.2 minutes.


ID: 11687^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower fire-based direct damage non-area of effect spells by 50 to 110% for 2 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 50 to 110% for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.


ID: 11691^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower fire-based direct damage non-area of effect spells by 75 to 125% for 2 minutes.
Ranks 17-22 extend the duration of this ability by 6 seconds per rank.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.3 minutes.


ID: 11698^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 80 to 130% for 2.6 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower direct damage non-area of effect spells by 80 to 130% for 3 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.


ID: 11700^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 85 to 135% for 2.6 minutes.

This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower direct damage non-area of effect spells by 85 to 135% for 3 minutes.


ID: 11707^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2.1 minutes.


ID: 11708^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2.1 minutes.


ID: 11709^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 90 and lower spells by 55% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 90 and lower spells by 55% for 2.1 minutes.


ID: 11710^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 3% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 3% for 2.2 minutes.


ID: 11711^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 5% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 5% for 2.2 minutes.


ID: 11712^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 10% for 2 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 10% for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.


ID: 11716^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 17% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 17% for 2.3 minutes.


ID: 11717^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 20% for 2 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 20% for 2.3 minutes.


ID: 11718^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2 minutes.
Ranks 19-24 extend the duration of this ability by 6 seconds per rank.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.3 minutes.


ID: 11725^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 2.6 minutes.
Rank 26 reduces the reuse time of this ability by 1 minute.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 3 minutes.
Rank 26 reduces the reuse time of this ability by 1 minute.


ID: 11727^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 2.6 minutes.

This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 3 minutes.


ID: 11734^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 11000 points of damage or for 2 minutes.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 11000 points of damage or for 2.1 minutes.


ID: 11735^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 13000 points of damage or for 2 minutes.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 13000 points of damage or for 2.2 minutes.


ID: 11736^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 17500 points of damage or for 2 minutes.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 17500 points of damage or for 2.3 minutes.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.


ID: 11740^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2 minutes.
Ranks 14-19 extend the duration of this ability by 6 seconds per rank.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.3 minutes.


ID: 11747^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 50000 points of damage or for 2.6 minutes.
Rank 21 reduces the reuse time of this ability by 1 minute.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 50000 points of damage or for 3 minutes.
Rank 21 reduces the reuse time of this ability by 1 minute.


ID: 11749^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 2.6 minutes.

This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 3 minutes.


ID: 11756^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 11000 points of damage or for 2 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 11000 points of damage or for 2.1 minutes.


ID: 11757^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 13000 points of damage or for 2 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 13000 points of damage or for 2.2 minutes.


ID: 11758^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 17500 points of damage or for 2 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 17500 points of damage or for 2.3 minutes.


ID: 11759^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 55% of incoming melee damage for up to 23500 points of damage or for 2 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 55% of incoming melee damage for up to 23500 points of damage or for 2.3 minutes.


ID: 11760^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 57% of incoming melee damage for up to 30500 points of damage or for 2 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 57% of incoming melee damage for up to 30500 points of damage or for 2.3 minutes.


ID: 11761^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 40500 points of damage or for 2 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 40500 points of damage or for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.


ID: 11765^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2 minutes.
Ranks 11-16 extend the duration of this ability by 6 seconds per rank.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.3 minutes.


ID: 11772^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 60000 points of damage or for 2.6 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 60000 points of damage or for 3 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.


ID: 11774^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 2.6 minutes.

This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 3 minutes.


ID: 11936^6
Absorbs the next #2 melee or spell strikes.
Absorbs the next #3 melee or spell strikes.

ID: 12511^6
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the dama
Deals #3 damage instantly, #3 damage every 6 seconds, and triggers *$2%N.

ID: 12519^6
Increases your chance to critically cast a damage over time spell, healing over time spell, direct healing spell, direct damage spell by #2%. Increases the damage done by your melee attacks by #8%, increases the damage done by critical melee attacks by #11% and increases your likelihood to trigger combat effects by #9%.
Increases your base melee damage by #8%, critical melee damage by #11% the chance to trigger your weapon's magical effects by #9%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #2%.

ID: 12589^6
Strikes its target with *16357%n, dealing 1200 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16357%n every 3 seconds for @1 seconds.

ID: 12590^6
Strikes its target with *16358%n, dealing 1400 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16358%n every 3 seconds for @1 seconds.

ID: 12591^6
Strikes its target with *16421%n, dealing 1600 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16421%n every 3 seconds for @1 seconds.

ID: 12621^6
Tumbling increases your avoidance by #4%, protects you against #5% of incoming melee damage up to @5 points and increases your movement speed by #8%. While tumbling, your accuracy will be decreased by #3% as you devote more energy to acrobatic movements.
Increases your avoidance by #4%, movement speed by #8%, absorbs #5% of incoming melee damage up to @5 total points, but reduces your accuracy by #3 points.

ID: 12633^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 150 points, base damage by 150%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 150 points, increases total melee damage by 150%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 12644^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 points every 6 seconds, increases melee attack speed by #4%, attack by #7 points, chance to double attack by #9%, your melee damage by #12 points per hit, strength and dexterity by #5 points, and resistance to cold and disease by #3 points for %z.
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, melee damage by #12 points per hit, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.

ID: 12651^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their health, armor class, and chance to dodge for 30 seconds. Ranks 2-4 increase the duration of the ability by 6 seconds per rank. Rank 5 increases the health and armor class granted by this ability.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 30 seconds.

ID: 12720^4
This passive ability extends the duration of your Fierce Eye ability by 6 seconds per rank.
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 66 seconds.
This ability cannot be activated while Illusions of Grandeur is active.
Ranks 3-9 reduce the reuse time of this ability by 1 minute per rank.


ID: 12727^4
This ability, when activated, increases your chance to successfully dual wield and double attack, increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 40%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 449 damage then reduces your target's armor class by 220, resistance to fire, cold, and magic spells by 40, and melee speed by 46% for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.


ID: 12749^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 86 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
This ability, when activated, consumes 1400 endurance to stun a level 86 or lower target for 1 second, deal 9500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 45000 damage after 18 seconds.

ID: 12750^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 88 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
This ability, when activated, consumes 1500 endurance to stun a level 88 or lower target for 1 second, deal 10000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 50000 damage after 18 seconds.

ID: 12751^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 90 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 10 for 18 seconds.
This ability, when activated, consumes 1600 endurance to stun a level 90 or lower target for 1 second, deal 10500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 55000 damage after 18 seconds.

ID: 12789^4
This ability, when activated, calls forth three skeletal archers to attack your target for 75 seconds.
Ranks 20-25 increase the power of these skeletons.

This ability, when activated, calls forth 3 level 86 skeletal archers to attack your target for 75 seconds.

ID: 12868^4
This ability, when activated, instantly reduces your target's hatred for you by 22000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 22000 points.

ID: 12869^4
This ability, when activated, instantly reduces your target's hatred for you by 24000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 24000 points.

ID: 12870^4
This ability, when activated, instantly reduces your target's hatred for you by 26000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 26000 points.

ID: 12971^4
This ability, when activated, provides you with increased mitigation against both cold and fire based spells for up to thirty seconds.
Ranks 2-5 increase the amount of damage mitigated.
Ranks 6-9 reduce the time required between uses of this ability by 4 minutes per rank.

This ability, when activated, reduces incoming cold and fire damage by 10% for 1 minute.

ID: 12989^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 315 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 26000 total damage, increase your armor class soft cap by 25%, and your armor class by 315 for 3 minutes.

ID: 12990^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 337 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 29000 total damage, increase your armor class soft cap by 25%, and your armor class by 337 for 3 minutes.

ID: 12991^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 354 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 33000 total damage, increase your armor class soft cap by 25%, and your armor class by 354 for 3 minutes.

ID: 12996^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Ranks 11-14 increase your melee speed by 100%, your strength and dexterity by 575 points, your attack power by 800 points, your resistance to cold and disease by 180 points, allow you to double attack each melee round, heal you for 1350 health every 6 seconds, increase the minimum damage of your melee attacks by 38 points, and imbue you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.
Ranks 12-14 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 1350 health every 6 seconds, increases your melee speed by 100%, melee damage by 38 points per hit, strength and dexterity by 575, attack rating by 800, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 1053 damage instantly, and 325 damage every 6 seconds for 1 minute.
Ranks 12-14 reduce the reuse time of this ability by 4 minutes per rank.


ID: 13058^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 150 points and the damage of your critical melee attacks by 30% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 150 points and the damage of your critical melee attacks by 30% for 30 seconds.

ID: 13062^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you.


ID: 13063^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you.


ID: 13064^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you.


ID: 13176^6
Taunts and stuns every creature within 25 feet of you. This stun works on targets up to level @2 for 6 seconds.
Taunts and stuns every creature within 25 feet of you.
Stuns targets up to level @2 for #2 seconds.


ID: 13177^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 4250 points and dealing 900 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 335 and deals 900 damage every 6 seconds for 12 seconds.

ID: 13178^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 4250 points, striking them with a 61 point base damage Hand to Hand skill attack, and potentially stunning level 90 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 12, reduces your target's hatred for you by 335, and stuns level 90 or lower targets for 1 second.

ID: 13179^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 4250 points, striking them with a 61 point base damage Hand to Hand skill attack, and reducing their attack power by 120 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 12, reduces your target's hatred for you by 335, and reduces their attack power by 120 points for 12 seconds.

ID: 13183^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 80 points, and grants you a chance to strike your opponent for 1325 damage when peforming a melee round for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your melee damage by 80%, the minimum base damage of your attacks by 80 points, and grants your melee attacks a chance to strike your opponent for 1325 to 2150 damage for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.


ID: 13190^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 30 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 19-24 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 38%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%, your accuracy by 50%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 630 damage then reduces your target's armor class by 275, resistance to fire, cold, and magic spells by 45, and melee speed by 47% for 36 seconds.


ID: 13192^6
When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat ef
Increases your chance of dual wielding and double attacking to 100%, your accuracy by #4%, and allows your melee attacks to trigger *#3%N.

ID: 13203^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 30 and 500 damage, stuns targets up to level 90 for 1 second and reduces their resistance to fire, cold, and magic spells by 30 points for 18 seconds.
This ability, when activated, consumes 3200 endurance to stun all level 90 or lower targets in front of you for 1 second, deal 10500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 55000 damage after 18 seconds.

ID: 13213^6
Increases melee damage by #2%, minimum base damage by #4 points, accuracy by #8%, and reduces weapon delay by #3%.
Increases melee damage by #2%, minimum base damage to be #4 points, accuracy by #8%, and reduces weapon delay by #3%.

ID: 13229^4
This ability, when activated, imbues your level 70 to 86 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 86 spells that hit the target by 1425 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 86 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 86 spells that hit the target by 1425 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13230^4
This ability, when activated, imbues your level 70 to 88 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 88 spells that hit the target by 1455 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 88 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 88 spells that hit the target by 1455 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13231^4
This ability, when activated, imbues your level 70 to 90 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 90 spells that hit the target by 1485 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 90 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 90 spells that hit the target by 1485 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13232^4
This ability, when activated, imbues your level 70 to 86 cold-based direct damage spells with a 21% chance to strike your target with Cryomantic Stasis which deals 4360 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 86 cold-based direct damage spells with a 21% chance to strike your target with Cryomantic Stasis which deals 4360 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13233^4
This ability, when activated, imbues your level 70 to 88 cold-based direct damage spells with a 23% chance to strike your target with Cryomantic Stasis which deals 4560 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 88 cold-based direct damage spells with a 23% chance to strike your target with Cryomantic Stasis which deals 4560 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13234^4
This ability, when activated, imbues your level 70 to 90 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 4860 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 90 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 4860 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13235^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2000 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1700, and then deals 2000 damage every 6 seconds for 30 seconds.

ID: 13236^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2200 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1800, and then deals 2200 damage every 6 seconds for 30 seconds.

ID: 13237^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1900, and then deals 2400 damage every 6 seconds for 30 seconds.

ID: 13244^4
This ability, when activated, charms a level 86 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 86 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 13245^4
This ability, when activated, charms a level 88 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 88 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 13246^4
This ability, when activated, charms a level 90 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 90 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 13247^4
This ability, when activated, mesmerizes your target (up to level 89) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 89 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 175 for 1.3 minutes.


ID: 13248^4
This ability, when activated, mesmerizes your target (up to level 91) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 91 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 185 for 1.3 minutes.


ID: 13249^4
This ability, when activated, mesmerizes your target (up to level 93) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.

This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 195 for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.


ID: 13253^4
This ability, when activated, will instantly heal your pet for 33000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 33000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13254^4
This ability, when activated, will instantly heal your pet for 36000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 36000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13255^4
This ability, when activated, will instantly heal your pet for 39000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 39000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13399^6
Sprays an absorbing agent on your target's skin, causing them to take between #1 and $1% more damage from poison spells for up to %z.
Increases incoming poison spell damage by #1 to $1%.

ID: 13466^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 5250 points and dealing 1200 damage every 6 seconds for 24 seconds.
Rank 5 improves the resistance check of this spell by 15 points.

This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 415 and deals 1200 damage every 6 seconds for 12 seconds.

ID: 13467^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 5250 points, striking them with a 71 point base damage Hand to Hand skill attack, and reducing their attack power by 130 points for 24 seconds.
Rank 5 improves the resistance check of this spell by 15 points.

This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 13, reduces your target's hatred for you by 415, and reduces their attack power by 130 points for 12 seconds.

ID: 13468^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 5250 points, striking them with a 71 point base damage Hand to Hand skill attack, and potentially stunning level 95 and lower targets for 2 seconds.
Rank 5 improves the resistance check of this spell by 15 points.

This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 13, reduces your target's hatred for you by 415, and stuns level 95 or lower targets for 1 second.

ID: 13469^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 6500 points and dealing 1500 damage every 6 seconds for 24 seconds.
Rank 6 improves the resistance check of this spell by 20 points.

This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 515 and deals 1500 damage every 6 seconds for 12 seconds.

ID: 13470^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 6500 points, striking them with a 81 point base damage Hand to Hand skill attack, and reducing their attack power by 140 points for 24 seconds.
Rank 6 improves the resistance check of this spell by 20 points.

This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 14, reduces your target's hatred for you by 515, and reduces their attack power by 140 points for 12 seconds.

ID: 13471^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 6500 points, striking them with a 81 point base damage Hand to Hand skill attack, and potentially stunning level 95 and lower targets for 2 seconds.
Rank 6 improves the resistance check of this spell by 20 points.

This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 14, reduces your target's hatred for you by 515, and stuns level 95 or lower targets for 1 second.

ID: 13492^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 75 and 750 damage, stuns targets up to level 95 for 1 second and reduces their resistance to fire, cold, and magic spells by 65 points for 18 seconds.
This ability, when activated, consumes 3800 endurance to stun all level 95 or lower targets in front of you for 1 second, deal 12000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 80000 damage after 18 seconds.

ID: 13499^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 91 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.
This ability, when activated, consumes 1700 endurance to stun a level 91 or lower target for 1 second, deal 11000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 60000 damage after 18 seconds.

ID: 13500^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 93 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.
This ability, when activated, consumes 1800 endurance to stun a level 93 or lower target for 1 second, deal 11500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 70000 damage after 18 seconds.

ID: 13501^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 95 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 15 for 18 seconds.
This ability, when activated, consumes 1900 endurance to stun a level 95 or lower target for 1 second, deal 12000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 80000 damage after 18 seconds.

ID: 13527^4
This ability grants you an alternate version of Shauri's Sonorous Clouding that will render your party invisible for 10 minutes.
Rank 2 causes this ability to trigger a secondary levitation buff for your party when used.

This ability, when activated, grants your group invisibility against living creatures and the ability to see invisible creatures for 10 minutes.

ID: 13601^6
Imbues your blades with a powerful poison.
Allows your melee attacks a chance to trigger *#1%N.

ID: 13637^4
This ability, when activated, imbues your level 70 to 91 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 91 spells that hit the target by 1535 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 91 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 91 spells that hit the target by 1535 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13638^4
This ability, when activated, imbues your level 70 to 93 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 93 spells that hit the target by 1600 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 93 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 93 spells that hit the target by 1600 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13639^4
This ability, when activated, imbues your level 70 to 95 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 95 spells that hit the target by 1685 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 95 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 95 spells that hit the target by 1685 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 13640^4
This ability, when activated, imbues your level 70 to 91 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5260 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 91 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5260 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13641^4
This ability, when activated, imbues your level 70 to 93 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5660 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 93 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5660 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13642^4
This ability, when activated, imbues your level 70 to 95 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 6060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 95 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 6060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 13643^4
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 3400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2000, and then deals 3400 damage every 6 seconds for 30 seconds.

ID: 13644^4
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 4400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2100, and then deals 4400 damage every 6 seconds for 30 seconds.

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 5400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2200, and then deals 5400 damage every 6 seconds for 30 seconds.

ID: 13646^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level 95 and lower detrimental spells will strike your target without being resisted.
This ability, when activated, improves the resist modifier of your level 95 and lower spells by 1 to 35 points for 3 minutes.

ID: 13683^4
This ability, when activated, attempts to mesmerize a level 95 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 93 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 13695^4
This ability, when activated, increases the damage of your level 91 and lower direct-damage spells by 35 to 70% for 72 seconds.
This ability, when activated, increases the base damage of your level 91 and lower direct-damage spells by 15 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 72 seconds.

ID: 13696^4
This ability, when activated, increases the damage of your level 93 and lower direct-damage spells by 40 to 80% for 72 seconds.
This ability, when activated, increases the base damage of your level 93 and lower direct-damage spells by 18 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 72 seconds.

ID: 13697^4
This ability, when activated, increases the damage of your level 95 and lower direct-damage spells by 45 to 95% for 72 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the base damage of your level 95 and lower direct-damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 78 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.


ID: 13704^6
Strikes its target with *16422%n, dealing 1800 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16422%n every 3 seconds for @1 seconds.

ID: 13705^6
Strikes its target with *16423%n, dealing 2000 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16423%n every 3 seconds for @1 seconds.

ID: 13706^6
Strikes its target with *16424%n, dealing 2200 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16424%n every 3 seconds for @1 seconds.

ID: 13723^4
This ability, when activated, will instantly heal your pet for 42000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 42000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13724^4
This ability, when activated, will instantly heal your pet for 45000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 45000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13725^4
This ability, when activated, will instantly heal your pet for 48000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 48000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 13737^4
This ability, when activated, charms a level 91 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 91 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 13738^4
This ability, when activated, charms a level 93 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 93 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 13739^4
This ability, when activated, charms a level 95 or lower NPC without the chance for them to break free for 6 minutes.
Ranks 19-21 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 95 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 19-21 reduce the reuse time of this ability by 3 minutes per rank.


ID: 13750^4
This ability, when activated, mesmerizes your target (up to level 94) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 94 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 210 for 1.3 minutes.


ID: 13751^4
This ability, when activated, mesmerizes your target (up to level 96) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 96 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 220 for 1.3 minutes.


ID: 13752^4
This ability, when activated, mesmerizes your target (up to level 98) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 230 for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.


ID: 13782^6
Instantly strikes your enemy for #5 damage, reduces their armor class by #6 points, reduces their resistance to fire, cold and magic spells by #7 points and slows their melee speed by #1%.
Reduces armor class by #5, resistance to fire, cold and magic spells by #4 points, melee speed by #1%, and deals #2 damage.

ID: 13792^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 160 points, base damage by 160%, accuracy by 10% and reduces your base weapon delay by 11.3% for 36 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 160 points, increases total melee damage by 160%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 36 seconds.

ID: 13793^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 170 points, base damage by 170%, accuracy by 10% and reduces your base weapon delay by 11.3% for 42 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 170 points, increases total melee damage by 170%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 42 seconds.

ID: 13794^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 180 points, base damage by 180%, accuracy by 10% and reduces your base weapon delay by 11.3% for 48 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 180 points, increases total melee damage by 180%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 48 seconds.

ID: 13819^4
This ability, when activated, increases the damage you deal with melee attacks by 80%, increases the minimum base damage of your attacks by 85 points, and grants you a chance to strike your opponent for 1725 damage when peforming a melee round for 30 seconds.
This ability, when activated, increases your melee damage by 80%, the minimum base damage of your attacks by 85 points, and grants your melee attacks a chance to strike your opponent for 1725 to 2800 damage for 30 seconds.

ID: 13851^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you.


ID: 13852^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you.


ID: 13853^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you.


ID: 13857^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 165 points and the damage of your critical melee attacks by 35% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 165 points and the damage of your critical melee attacks by 35% for 30 seconds.

ID: 13858^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 180 points and the damage of your critical melee attacks by 40% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 180 points and the damage of your critical melee attacks by 40% for 30 seconds.

ID: 13859^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 195 points and the damage of your critical melee attacks by 45% for 30 seconds.
Ranks 7-14 reduce the reuse time of this ability by 30 seocnds per rank.

This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 195 points and the damage of your critical melee attacks by 45% for 30 seconds.
Ranks 7-14 reduce the reuse time of this ability by 30 seocnds per rank.


ID: 13872^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 8% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will run away in fear for 6 seconds.

This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 8% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will be seized by fear and unable to react for 6 seconds.


ID: 14017^1
Knowledge of Alaran Culture
Distant Strike

ID: 14017^4
Having spent some time with the Alarans, you begin to learn about their ways and customs. You will need to further your education, including learning their language to moderate fluency in order to further take advantage of the skills and abilities locked away in their lands.
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage.
Ranks 2-5 reduce the reuse time of this ability by 1 second per rank.


ID: 14024^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 95 by 7 to 13%, increases their fire resist by 100 points, their mana regeneration by 50 points, the chance that their direct-damage spells will land critically by 7%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 95 by 7 to 13%, increases their cold resist by 100, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.

ID: 14025^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 95 by 7 to 13%, increases their fire resist by 100 points, their mana regeneration by 50 points, the chance that their direct-damage spells will land critically by 7%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 95 by 7 to 13%, increases their fire resist by 100, mana regeneration by 50, the chance that their direct-damage spells will land critically by 7%, and the damage of their critical direct-damage spells by 100% for 2 minutes.

ID: 14179^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your accuracy by 91%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 1936 damage then reduces your target's armor class by 600, resistance to fire, cold, and magic spells by 70, and melee speed by 52% for 36 seconds.


ID: 14259^4
This passive ability extends the duration of your Spirit of the Bear ability by 6 seconds per rank.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 36 seconds.

ID: 14273^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 900 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 500.

ID: 14274^4
This ability, when activated, summons 3 rabid warders to maul your target for 80 seconds.
Additional ranks increase the power of the warders.

This ability, when activated, summons 3 level 95 rabid warders to maul your target for 80 seconds.

ID: 14292^4
This passive ability shortens the cast time of Host of the Elements by 10% per rank.
This ability, when activated, summons 9 level 87 elemental minions that will attack your target for 120 seconds.
Ranks 21-25 reduce the casting time of this ability by 10% per rank.


ID: 14359^4
This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes your level 91 or higher direct damage spells to trigger Deathly Resolve for 1 minute.
Deathly Resolve lasts 18 seconds and causes your next 2 level 91 to 105 damage over time spells to be twincast.


ID: 14413^6
Covers you in a skin of grimwood, greatly reducing the damage you take from melee attacks for up to %z.
Absorbs #1% of incoming melee damage up to @1 total damage and has a chance to trigger *#2%n on attackers.

ID: 14601^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 100 by 9 to 15%, increases their fire resist by 110 points, their mana regeneration by 50 points, the chance that their direct-damage spells will land critically by 9%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 100 by 9 to 15%, increases their fire resist by 110, mana regeneration by 50, the chance that their direct-damage spells will land critically by 9%, and the damage of their critical direct-damage spells by 100% for 2 minutes.

ID: 14602^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 100 by 9 to 15%, increases their fire resist by 110 points, their mana regeneration by 50 points, the chance that their direct-damage spells will land critically by 9%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 100 by 9 to 15%, increases their cold resist by 110, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.

ID: 14681^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 96 spells that hit the target by 1750 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 96 spells that hit the target by 1750 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14682^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 98 spells that hit the target by 1815 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 98 spells that hit the target by 1815 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14683^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 65 to 100 spells that hit the target by 1900 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 100 spells that hit the target by 1900 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 14684^4
This ability, when activated, imbues your level 70 to 96 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 7060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 96 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 7060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 14685^4
This ability, when activated, imbues your level 70 to 98 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 9060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 98 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 9060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 14686^4
This ability, when activated, imbues your level 70 to 100 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 11060 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 100 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 11060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 14687^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 7400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2300, and then deals 7400 damage every 6 seconds for 30 seconds.

ID: 14688^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 9400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2400, and then deals 9400 damage every 6 seconds for 30 seconds.

ID: 14689^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 11400 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2500, and then deals 11400 damage every 6 seconds for 30 seconds.

ID: 14690^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level 100 and lower detrimental spells will strike your target without being resisted.
This ability, when activated, improves the resist modifier of your level 100 and lower spells by 1 to 50 points for 3 minutes.

ID: 14721^4
This ability, when activated, increases the damage of your level 96 and lower direct-damage spells by 50 to 70% for 72 seconds.
This ability, when activated, increases the base damage of your level 96 and lower direct-damage spells by 25 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 78 seconds.

ID: 14722^4
This ability, when activated, increases the damage of your level 98 and lower direct-damage spells by 55 to 80% for 72 seconds.
This ability, when activated, increases the base damage of your level 98 and lower direct-damage spells by 25 to 40% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 90% for 78 seconds.

ID: 14723^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 60 to 95% for 72 seconds.
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 30 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 14730^4
This ability calls forth an assault of 9 level 97 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 125 seconds later.
This ability, when activated, summons 9 level 97 elemental minions that will attack your target for 125 seconds.

ID: 14731^4
This ability calls forth an assault of 9 level 99 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 130 seconds later.
This ability, when activated, summons 9 level 99 elemental minions that will attack your target for 130 seconds.

ID: 14732^4
This ability calls forth an assault of 9 level 101 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 135 seconds later.
This ability, when activated, summons 9 level 101 elemental minions that will attack your target for 135 seconds.

ID: 14735^4
This ability, when activated, will instantly heal your pet for 52000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 52000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 14736^4
This ability, when activated, will instantly heal your pet for 56000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 56000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 14737^4
This ability, when activated, will instantly heal your pet for 60000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 60000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 14750^4
This ability, when activated, charms a level 96 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 96 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 14751^4
This ability, when activated, charms a level 98 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 98 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 14752^4
This ability, when activated, charms a level 100 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 100 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 14761^4
This ability, when activated, mesmerizes your target (up to level 99) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 99 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 240 for 1.3 minutes.


ID: 14762^4
This ability, when activated, mesmerizes your target (up to level 101) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 101 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 250 for 1.3 minutes.


ID: 14763^4
This ability, when activated, mesmerizes your target (up to level 103) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 103 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 270 for 1.3 minutes.


ID: 14780^4
This ability, when activated, attempts to mesmerize a level 100 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 14797^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 110 and 1000 damage, stuns targets up to level 100 for 1 second and reduces their resistance to fire, cold, and magic spells by 100 points for 18 seconds.
This ability, when activated, consumes 4400 endurance to stun all level 101 or lower targets in front of you for 1 second, deal 15000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 110000 damage after 18 seconds.

ID: 14801^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 36 seconds.
Ranks 26-31 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 65%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%, your accuracy by 95%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 2275 damage then reduces your target's armor class by 650, resistance to fire, cold, and magic spells by 75, and melee speed by 53% for 36 seconds.


ID: 14804^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 97 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.
This ability, when activated, consumes 2000 endurance to stun a level 97 or lower target for 1 second, deal 13000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 90000 damage after 18 seconds.

ID: 14805^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 99 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.
This ability, when activated, consumes 2100 endurance to stun a level 99 or lower target for 1 second, deal 14000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 100000 damage after 18 seconds.

ID: 14806^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 101 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 20 for 18 seconds.
This ability, when activated, consumes 2200 endurance to stun a level 101 or lower target for 1 second, deal 15000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 110000 damage after 18 seconds.

ID: 14860^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 7500 points and dealing 2000 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 590 and deals 2000 damage every 6 seconds for 12 seconds.

ID: 14861^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 8500 points and dealing 2500 damage every 6 seconds for 24 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.

This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 670 and deals 2500 damage every 6 seconds for 12 seconds.

ID: 14862^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 7750 points, striking them with a 91 point base damage Hand to Hand skill attack, and reducing their attack power by 150 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 15, reduces your target's hatred for you by 610, and reduces their attack power by 150 points for 12 seconds.

ID: 14863^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 9000 points, striking them with a 101 point base damage Hand to Hand skill attack, and reducing their attack power by 160 points for 24 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.

This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 16, reduces your target's hatred for you by 710, and reduces their attack power by 160 points for 12 seconds.

ID: 14864^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 7750 points, striking them with a 91 point base damage Hand to Hand skill attack, and potentially stunning level 101 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 15, reduces your target's hatred for you by 610, and stuns level 101 or lower targets for 1 second.

ID: 14865^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 9000 points, striking them with a 101 point base damage Hand to Hand skill attack, and potentially stunning level 103 and lower targets for 2 seconds.
Ranks 9-10 reduce the reuse time of this ability by 10 seconds per rank.

This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 16, reduces your target's hatred for you by 710, and stuns level 103 or lower targets for 1 second.

ID: 14869^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 1200 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 667.

ID: 14959^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you.


ID: 14960^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you.


ID: 14961^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you.


ID: 14978^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 190 points, base damage by 190%, accuracy by 10% and reduces your base weapon delay by 11.3% for 54 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 190 points, increases total melee damage by 190%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 54 seconds.

ID: 14979^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 200 points, base damage by 200%, accuracy by 10% and reduces your base weapon delay by 11.3% for 60 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 200 points, increases total melee damage by 200%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 60 seconds.

ID: 14980^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 210 points, base damage by 210%, accuracy by 10% and reduces your base weapon delay by 11.3% for 66 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 210 points, increases total melee damage by 210%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 66 seconds.

ID: 15200^4
When activated, this ability will summon protective elements to surround the magician which will absorb damage and heal. Additional ranks increase the amount of damage the ward will absorb.
This ability, when activated, restores 10000 health, absorbs 100% of incoming spell and melee damage up to 25000 total damage, heals 1500 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.

ID: 15213^1
Mana Reserve
Elemental Conversion

ID: 15213^2
Mana
Elemental

ID: 15213^3
Reserve
Conversion

ID: 15213^4
A reserve of mana that can be released when you drop below 20% mana. Rank 2 increases the amount of mana released. Rank 3 reduces the time required between uses of this ability by 3 minutes.
This ability, when activated, consumes 36000 health from your summoned companion and restores 12000 mana.

ID: 15226^6
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower and causes you to be the last possible target of any rampage attack from any current attacker.

ID: 15227^6
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower and causes you to be the last possible target of any rampage attack from any current attacker.

ID: 15228^6
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower.
Gives you a #1% chance to be removed from the hatelists of all NPCs level @1 and lower and causes you to be the last possible target of any rampage attack from any current attacker.

ID: 15241^4
This ability, when activated, allows you to transform into a fire elemental which provides a 5% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, allows you to transform into a fire elemental which provides a 5% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.


ID: 15242^4
This ability, when activated, allows you to transform into a fire elemental which provides a 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, allows you to transform into a fire elemental which provides a 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.


ID: 15243^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames I on your party.
Elemental Flames I increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.


ID: 15247^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.


ID: 15248^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.


ID: 15249^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth I on your group.
Elemental Earth I blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.


ID: 15250^4
This ability, when activated, allows you to transform into an air elemental which provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

This ability, when activated, allows you to transform into an air elemental which provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.


ID: 15251^4
This ability, when activated, allows you to transform into an air elemental which provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

This ability, when activated, allows you to transform into an air elemental which provides a 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.


ID: 15252^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air I on your target.
Elemental Air I stuns level 100 and lower targets for 1 second.

This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.


ID: 15424^4
This ability, when activated, reduces the reuse time on of your Feral Swipe ability to be 3 seconds for 30 seconds.
This ability, when activated, reduces the reuse time of your Round Kick skill by 3 seconds for 30 seconds.

ID: 15447^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute. Additional ranks further improve the damage amplification.
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 15% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 15482^4
This ability, when activated, summons a mirror of yourself that will generate a large amount of hate for a short period of time.
Ranks 2-4 increase the power of your mirror.
Ranks 5-8 reduce the reuse time of this ability by 2.5 minutes per rank.

This ability, when activated, projects your image into 3 level 95 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.


ID: 15486^4
When activated, this ability will cloak your group in a chromatic haze, allowing each member of your group's next direct damage spell to deal increased base and critical damage and ensures that the cast will land critically. Rank 1 increases the base damage of their next spell by 340%. Additional ranks increase the improvement in base damage by 10%.
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 340% and ensures that the spell will deal critical damage.

ID: 15515^4
This ability sprays your target with an absorbing agent, increasing the damage they take from poison spells for a short period of time. Additional ranks increase the damage your target takes.
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 1 to 5% for 30 seconds.

ID: 15582^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 10 to 100% for 1 minute.
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 10 to 100% for 1 minute.

ID: 15583^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 15 to 110% for 1 minute.
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 15 to 110% for 1 minute.

ID: 15584^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells that have a minimum duration of 24 seconds by 25 to 120% for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 7-9 reduce the cast time of this ability by 10, 25, and 50%.

This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 7-9 reduce the cast time of this ability by 10, 25, and 50%.


ID: 15848^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 435 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 435 for 3 minutes.

ID: 15849^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 452 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.

ID: 15850^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 479 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 63000 total damage, increase your armor class soft cap by 25%, and your armor class by 479 for 3 minutes.

ID: 15881^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 9500 points and dealing 3000 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1585 and deals 3000 damage every 6 seconds for 12 seconds.

ID: 15882^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 10500 points and dealing 3500 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1750 and deals 3500 damage every 6 seconds for 12 seconds.

ID: 15883^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 11500 points and dealing 4000 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1915 and deals 4000 damage every 6 seconds for 12 seconds.

ID: 15885^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 1500 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 834.

ID: 15886^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 1800 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 1000.

ID: 15887^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 2100 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 1167.

ID: 15897^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 10250 points, striking them with a 111 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and stuns level 105 or lower targets for 1 second.

ID: 15898^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 11500 points, striking them with a 121 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and stuns level 105 or lower targets for 1 second.

ID: 15899^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 12750 points, striking them with a 131 point base damage Hand to Hand skill attack, and potentially stunning level 105 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and stuns level 105 or lower targets for 1 second.

ID: 15900^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 10250 points, striking them with a 111 point base damage Hand to Hand skill attack, and reducing their attack power by 170 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and reduces their attack power by 170 points for 12 seconds.

ID: 15901^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 11500 points, striking them with a 121 point base damage Hand to Hand skill attack, and reducing their attack power by 180 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and reduces their attack power by 180 points for 12 seconds.

ID: 15902^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 12750 points, striking them with a 131 point base damage Hand to Hand skill attack, and reducing their attack power by 190 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and reduces their attack power by 190 points for 12 seconds.

ID: 16002^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 12% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will run away in fear for 6 seconds.

This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 12% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will be seized by fear and unable to react for 6 seconds.


ID: 16024^4
This ability, when activated, calls forth three skeletal warriors to attack your target for 80 seconds.
Additional ranks increase the power of these skeletons.

This ability, when activated, calls forth 3 level 96 skeletal warriors to attack your target for 80 seconds.

ID: 16036^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 65 to 95% for 72 seconds.
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 32 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 16037^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 70 to 95% for 72 seconds.
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 35 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 16038^4
This ability, when activated, increases the damage of your level 100 and lower direct-damage spells by 75 to 95% for 72 seconds.
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 38 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 16074^6
Damages an attacker that strikes you for #7 and has a chance to curse them with Diminshing Blows, which lowers their attack rating for 2 minutes.
Deals #1 damage to a melee attacker and has a chance to trigger *#8%n.

ID: 16115^6
Improves the chance that your level #2 and lower detrimental spells will strike your target without being resisted by improving the resist modifier of the spell by between #1 and $1 points.
Improves the resist modifier of your level #2 or lower spells by between #1 and $1 points.

ID: 16155^6
This ability turns you into a Zombie and also grants a small amount of protection against enemy spells.
Triggers *$1%n and absorbs #2% of incoming direct spell damage up to $2 damage per spell up to @2 total damage.

ID: 16157^6
Triggers *$6%n and increases the minimum damage you deal with all skills by #4 points as well as the damage dealt by your critical melee attacks by #9%.
Triggers *$6%n and increases the damage of your attacks by #4 points and the damage dealt by your critical melee attacks by #9%.

ID: 16158^6
Imbues your melee attacks with a chance to trigger *#6%n.
Reduces your target's hatred for you by #1 points and then by #2% of their total hatred for you.

ID: 16173^6
Instantly reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Hand to Hand skill attack and reduces attack power by #1 points for %z.
Instantly reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Tiger Claw skill attack, and reduces attack power by #1 points for %z.

ID: 16174^6
Reduces your target's hatred toward you by %H, stuns level @1 and lower targets for #1 seconds, and performs a #2 base damage Hand to Hand skill attack.
Reduces your target's hatred toward you by %H, stuns level @1 and lower targets for #1 second, and performs a #2 point base damage Dragon Punch (or Tail Rake) skill attack.

ID: 16180^6
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11%.
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points, and increases the damage you deal with all melee skills by #11%.

ID: 16181^6
You sacrifice some of your own life force to strike your opponent with the Five Point Palm Exploding Heart Technique which deals #1 damage and unleashes a Dragon Punch skill attack with a base damage of #2.
Triggers *%R%N then strikes your target for #1 damage and performs a #2 point base damage Dragon Punch skill attack.

ID: 16206^6
You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are level 75 or lower will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are level 75 or lower will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 16215^4
This ability, when activated, causes your target to take increased damage from elemental spells. Each additional rank increases the damage slightly.
This ability, when activated, increases the damage your target takes from cold and fire spells by 1 to 15% for 24 seconds.

ID: 16228^6
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level #2 and lower detrimental spells will strike your target without being resisted.
Improves the resist modifier of your level #2 and lower spells by #1 to $1 points.

ID: 16250^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.


ID: 16293^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 220 points, base damage by 220%, accuracy by 10% and reduces your base weapon delay by 11.3% for 72 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 220 points, increases total melee damage by 220%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 72 seconds.

ID: 16294^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 230 points, base damage by 230%, accuracy by 10% and reduces your base weapon delay by 11.3% for 78 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 230 points, increases total melee damage by 230%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 78 seconds.

ID: 16295^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 240 points, base damage by 240%, accuracy by 10% and reduces your base weapon delay by 11.3% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 240 points, increases total melee damage by 240%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 84 seconds.

ID: 16323^4
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 25000 points of melee damage.
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 25000 points of melee damage for 30 seconds.

ID: 16335^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 105 and lower damage-over-time spells that have a minimum duration of 24 seconds by 30 to 120% for 1 minute.
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 105 and lower damage-over-time spells by 30 to 120% for 1 minute.

ID: 16348^4
This ability, when activated, will instantly heal your pet for 64000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 64000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16349^4
This ability, when activated, will instantly heal your pet for 68000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 68000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16350^4
This ability, when activated, will instantly heal your pet for 72000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 72000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16690^6
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic II after %z.
Allows your spells to consume #3% of their mana cost from your health rather than your mana and restores #6 health every 6 seconds for %z.
Triggers *#1%n after fading.


ID: 16723^6
Strikes its target with *16730%n, dealing 2400 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16730%n every 3 seconds for @1 seconds.

ID: 16724^6
Strikes its target with *16731%n, dealing 2600 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16731%n every 3 seconds for @1 seconds.

ID: 16725^6
Strikes its target with *16732%n, dealing 2800 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *16732%n every 3 seconds for @1 seconds.

ID: 16788^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 506 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 66000 total damage, increase your armor class soft cap by 25%, and your armor class by 506 for 3 minutes.

ID: 16789^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 533 points and your armor class soft cap by 25% for 3 minutes.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 69000 total damage, increase your armor class soft cap by 25%, and your armor class by 533 for 3 minutes.

ID: 16790^4
This ability, when activated, grants you a blessing from the ancients, increasing your armor class by 560 points and your armor class soft cap by 25% for 3 minutes.
Ranks 13-17 reduce the time required between uses of this ability by 2 minutes per rank.

This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 72000 total damage, increase your armor class soft cap by 25%, and your armor class by 560 for 3 minutes.

ID: 16807^6
You are stunned for #2 seconds and have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

You are stunned for #2 seconds and have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 16823^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 9 to 15%, increases their fire resist by 120 points, their mana regeneration by 60 points, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 9 to 15%, increases their fire resist by 120, mana regeneration by 60, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.

ID: 16824^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 9 to 15%, increases their fire resist by 120 points, their mana regeneration by 60 points, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 105 by 9 to 15%, increases their cold resist by 120, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.

ID: 16849^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 12500 points and dealing 4500 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2085 and deals 4500 damage every 6 seconds for 12 seconds.

ID: 16850^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 13500 points and dealing 5000 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2250 and deals 5000 damage every 6 seconds for 12 seconds.

ID: 16851^4
This ability, when activated, strikes your target with the bite of an asp, reducing their hatred for you by 14500 points and dealing 5500 damage every 6 seconds for 24 seconds.
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2415 and deals 5500 damage every 6 seconds for 12 seconds.

ID: 16852^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 2500 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 1389.

ID: 16868^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 14000 points, striking them with a 141 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and stuns level 108 or lower targets for 1 second.

ID: 16869^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 15250 points, striking them with a 151 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and stuns level 108 or lower targets for 1 second.

ID: 16870^4
This ability, when activated, pummels your target with the fury of a gorilla, reducing their hatred for you by 16500 points, striking them with a 161 point base damage Hand to Hand skill attack, and potentially stunning level 108 and lower targets for 2 seconds.
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and stuns level 108 or lower targets for 1 second.

ID: 16877^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 14000 points, striking them with a 141 point base damage Hand to Hand skill attack, and reducing their attack power by 200 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and reduces their attack power by 200 points for 12 seconds.

ID: 16878^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 15250 points, striking them with a 151 point base damage Hand to Hand skill attack, and reducing their attack power by 210 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and reduces their attack power by 210 points for 12 seconds.

ID: 16879^4
This ability, when activated, swipes your target with the claws of a raven, reducing their hatred for you by 16500 points, striking them with a 161 point base damage Hand to Hand skill attack, and reducing their attack power by 220 points for 24 seconds.
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and reduces their attack power by 220 points for 12 seconds.

ID: 16880^4
This ability, when activated, will instantly heal your pet for 76000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 76000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16880^6
You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 16881^4
This ability, when activated, will instantly heal your pet for 80000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 80000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16882^4
This ability, when activated, will instantly heal your pet for 84000 points of damage and has a chance to cure a detrimental effect.
This ability, when activated, will instantly heal your pet for 84000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 16924^4
This ability, when activated, increases the damage you deal with melee attacks by 85%, increases the minimum base damage of your attacks by 90 points, and grants you a chance to strike your opponent for 2125 damage when peforming a melee round for 30 seconds.
This ability, when activated, increases your melee damage by 85%, the minimum base damage of your attacks by 90 points, and grants your melee attacks a chance to strike your opponent for 2125 to 3450 damage for 30 seconds.

ID: 16961^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 245 points, base damage by 245%, accuracy by 11% and reduces your base weapon delay by 11.5% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 245 points, increases total melee damage by 245%, accuracy by 11%, and reduces your base weapon delay by 11.5% for 84 seconds.

ID: 16962^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 250 points, base damage by 250%, accuracy by 12% and reduces your base weapon delay by 11.7% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 250 points, increases total melee damage by 250%, accuracy by 12%, and reduces your base weapon delay by 11.7% for 84 seconds.

ID: 16963^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 255 points, base damage by 255%, accuracy by 13% and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 255 points, increases total melee damage by 255%, accuracy by 13%, and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 16982^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 102 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 40 for 18 seconds.
This ability, when activated, consumes 2300 endurance to stun a level 102 or lower target for 1 second, deal 16000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 16 points, and deal 125000 damage after 18 seconds.

ID: 16983^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 104 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 45 for 18 seconds.
This ability, when activated, consumes 2400 endurance to stun a level 104 or lower target for 1 second, deal 17000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 18 points, and deal 140000 damage after 18 seconds.

ID: 16984^4
This ability, when activated, strikes your target with a forceful bellow that deals damage, can stun up to level 106 targets for 1 second, and reduces the cold, fire, and magic resistances of your target by 50 for 18 seconds.
This ability, when activated, consumes 2500 endurance to stun a level 106 or lower target for 1 second, deal 18000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 155000 damage after 18 seconds.

ID: 17036^4
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 35000 points of melee damage.
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 35000 points of melee damage for 30 seconds.

ID: 17056^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 205 points and the damage of your critical melee attacks by 50% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 205 points and the damage of your critical melee attacks by 50% for 30 seconds.

ID: 17057^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 215 points and the damage of your critical melee attacks by 55% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 215 points and the damage of your critical melee attacks by 55% for 30 seconds.

ID: 17058^4
This ability, when activated, transforms you into a living golem which increases the minimum damage you deal with all skills by 225 points and the damage of your critical melee attacks by 60% for 30 seconds.
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 225 points and the damage of your critical melee attacks by 60% for 30 seconds.

ID: 17087^4
This ability, when activated, attempts to mesmerize a level 101 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 101 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17088^4
This ability, when activated, attempts to mesmerize a level 103 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 103 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17089^4
This ability, when activated, attempts to mesmerize a level 105 or lower undead target for 1 minute.
This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17100^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 101 spells that hit the target by 1950 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 101 spells that hit the target by 1950 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17101^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 103 spells that hit the target by 2000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 103 spells that hit the target by 2000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17102^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base-damage of the next 5 level 75 to 105 spells that hit the target by 2050 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 105 spells that hit the target by 2050 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 17103^4
This ability, when activated, imbues your level 70 to 101 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 13050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 101 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 13050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 17104^4
This ability, when activated, imbues your level 70 to 103 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 14050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 103 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 14050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 17105^4
This ability, when activated, imbues your level 70 to 105 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 16050 damage and reduces your target's movement speed and resistance to cold spells by 50 for 30 seconds.
This ability, when activated, imbues your level 70 to 105 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 16050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 17106^4
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 13200 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2600, and then deals 13200 damage every 6 seconds for 30 seconds.

ID: 17107^4
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 15000 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2700, and then deals 15000 damage every 6 seconds for 30 seconds.

ID: 17108^4
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 16800 damage every 6 seconds for 30 seconds.
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2800, and then deals 16800 damage every 6 seconds for 30 seconds.

ID: 17143^4
This ability, when activated, increases the damage of your level 101 and lower direct-damage spells by 76 to 96% for 72 seconds.
This ability, when activated, increases the base damage of your level 101 and lower direct-damage spells by 38 to 48% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 17144^4
This ability, when activated, increases the damage of your level 103 and lower direct-damage spells by 78 to 98% for 72 seconds.
This ability, when activated, increases the base damage of your level 103 and lower direct-damage spells by 39 to 49% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.

ID: 17145^4
This ability, when activated, increases the damage of your level 105 and lower direct-damage spells by 80 to 100% for 72 seconds.
Ranks 16-19 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the base damage of your level 105 and lower direct-damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 90 seconds.
Ranks 16-19 reduce the reuse time of this ability by 1 minute per rank.


ID: 17179^4
This ability, when activated, charms a level 101 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 101 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 17180^4
This ability, when activated, charms a level 103 or lower NPC without the chance for them to break free for 6 minutes.
This ability, when activated, charms a level 103 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.


ID: 17181^4
This ability, when activated, charms a level 105 or lower NPC without the chance for them to break free for 6 minutes.
Ranks 28-32 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 105 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 28-32 reduce the reuse time of this ability by 3 minutes per rank.


ID: 17187^4
This ability, when activated, mesmerizes your target (up to level 104) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 104 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 290 for 1.3 minutes.


ID: 17188^4
This ability, when activated, mesmerizes your target (up to level 106) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
This ability, when activated, mesmerizes a level 106 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 310 for 1.3 minutes.


ID: 17189^4
This ability, when activated, mesmerizes your target (up to level 108) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

This ability, when activated, mesmerizes a level 108 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 330 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.


ID: 17198^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.
Rank 13 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, attempts to reduce your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.
Rank 13 reduces the reuse time of this ability by 1 minute.


ID: 17281^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 36 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 42 seconds.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 42 seconds.


ID: 17328^4
Summons a short duration pet that will briefly gain the attention of the creatures around it and then cause those creatures to forget all anger when the pet dies.
This ability, when activated, summons a level 95 spirit that can stun targets up to level 100.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.


ID: 17333^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 15 increases your melee speed by 100%, your strength and dexterity by 725 points, your attack power by 1100 points, your resistance to cold and disease by 200 points, allows you to double attack each melee round, heals you for 1850 health every 6 seconds, increases the minimum damage of your melee attacks by 47 points, and imbues you with the ability to strike your opponent with Feral Bite, which deals 1053 damage instantly and 325 damage every 6 seconds for up to 1 minute.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 1850 health every 6 seconds, increases your melee speed by 100%, melee damage by 47 points per hit, strength and dexterity by 725, attack rating by 1100, cold and disease resistances by 200, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 1053 damage instantly, and 325 damage every 6 seconds for 1 minute.


ID: 17347^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
This ability, when activated, strikes your target with fire dealing 37500 damage if they are above 75% health or 25500 damage otherwise.

ID: 17352^4
This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time. Each new rank increases the health and armor.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 20000, armor class by 650, and chance to dodge by 60% for 48 seconds.

ID: 17373^4
This ability, when activated, increases your accuracy by 250%, base melee damage by 100%, and minimum damage done per hit by 25 for 24 seconds.
This ability, when activated, increases your accuracy by 250%, base melee damage by 100%, and minimum base damage of your attacks to be 25 for 24 seconds.

ID: 17431^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you.


ID: 17432^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2300 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2000 points and 1% of their total hatred for you.


ID: 17433^4
This ability, when activated, imbues your melee attacks with a chance to strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you per strike, for 1 minute.
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you.


ID: 17479^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your level 105 and lower detrimental spells will strike your target without being resisted.
This ability, when activated, improves the resist modifier of your level 105 and lower spells by 1 to 50 points for 3 minutes.

ID: 17487^4
This ability, when activated, instantly reduces your target's hatred for you by 30000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 30000 points.

ID: 17488^4
This ability, when activated, instantly reduces your target's hatred for you by 34000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 34000 points.

ID: 17489^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Rank 25 reduces the reuse time of this ability by 10%.
Rank 26 by an additional 2%.


ID: 17514^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air II on your target.
Elemental Air II stuns level 105 and lower targets for 1 second.

This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 105 and lower targets for 1 second.


ID: 17533^4
This passive ability extends the duration of your Gift of Deathly Resolve ability by 6 seconds per rank.
This ability, when activated, causes your level 91 or higher direct damage spells to trigger Deathly Resolve for 66 seconds.
Deathly Resolve lasts 18 seconds and causes your next 2 level 91 to 105 damage over time spells to be twincast.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.


ID: 17534^4
This ability, when activated, allows you to assume the form of a Zombie that reduces incoming direct spell damage by 10% up to 10000 damage per spell up to a total of 100000 damage for 36 minutes.
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 10% up to 10000 damage per spell up to a total of 100000 damage for 36 minutes.

ID: 17844^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 10 to 15%, increases their fire resist by 130 points, their mana regeneration by 65 points, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 105 by 10 to 15%, increases their cold resist by 130, mana regeneration by 65, and the chance that their instant-duration heal spells will land critically by 9% for 2 minutes.

ID: 17845^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 10 to 15%, increases their fire resist by 130 points, their mana regeneration by 65 points, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 10 to 15%, increases their fire resist by 130, mana regeneration by 65, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.

ID: 17849^4
This ability, when activated, consumes 950 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.

This ability, when activated, consumes 950 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.
Ranks 5-7 reduce the reuse time of this ability by 10 seconds per rank.


ID: 17871^4
This ability, when activated, increases the damage you deal with melee attacks by 90%, increases the minimum base damage of your attacks by 100 points, and grants you a chance to strike your opponent for 2650 damage when peforming a melee round for 36 seconds.
This ability, when activated, increases your melee damage by 90%, the minimum base damage of your attacks by 100 points, and grants your melee attacks a chance to strike your opponent for 2650 to 4500 damage for 36 seconds.

ID: 17876^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.
Ranks 36-37 increase the bonuses of this ability as well as the debilitating effects of Bladewhirl.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 95%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 55%, your accuracy by 112%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 5850 damage then reduces your target's armor class by 950, resistance to fire, cold, and magic spells by 130, and melee speed by 59% for 48 seconds.


ID: 17893^4
This ability, when activated, strikes all opponents in front of you with a shout that deals between 500 and 2500 damage, stuns targets up to level 105 for 1 second and reduces their resistance to fire, cold, and magic spells by 110 points for 18 seconds.
This ability, when activated, consumes 5000 endurance to stun all level 106 or lower targets in front of you for 1 second, deal 18000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 155000 damage after 18 seconds.

ID: 17912^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 260 points, base damage by 260%, accuracy by 14% and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 260 points, increases total melee damage by 260%, accuracy by 14%, and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17913^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 265%, accuracy by 15% and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 265 points, increases total melee damage by 265%, accuracy by 15%, and reduces your base weapon delay by 11.9% for 84 seconds.

ID: 17914^4
This ability, when activated, increases the minimum damage dealt by your melee attacks by 265 points, base damage by 270%, accuracy by 16% and reduces your base weapon delay by 12% for 90 seconds.
This ability, when activated, increases the minimum base damage of your melee attacks to be 265 points, increases total melee damage by 270%, accuracy by 16%, and reduces your base weapon delay by 12% for 90 seconds.

ID: 17926^4
This ability, when activated, turns you into a Rabid Bear that boosts your offensive capabilities for 5 minutes.
Rank 16 increases your melee speed by 100%, your strength and dexterity by 730 points, your attack power by 1200 points, your resistance to cold and disease by 210 points, allows you to double attack each melee round, heals you for 2100 health every 6 seconds, increases the minimum damage of your melee attacks by 100 points, increases the base damage of your melee attacks by 100%, and imbues you with the ability to strike your opponent with Feral Bite, which deals 3560 damage instantly and 800 damage every 6 seconds for up to 1 minute.
This rank of Feral Bite reflects Rabid Bear's Protection onto you and any member of your party within 100 feet, which instantly heals 4000 health and protects against 5000 points of melee damage for up to 12 seconds.

This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 2100 health every 6 seconds, increases your melee speed by 100%, melee damage by 300% and 100 points per hit, strength and dexterity by 730, attack rating by 1200, cold and disease resistances by 210, reduces your base weapon delay by 34%, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite triggers Rabid Bear's Protection on your group, deals 3560 damage instantly, and 800 damage every 6 seconds for 1 minute.
Rabid Bear's Protection restores 4000 health then absorbs up to 5000 points of melee damage for 12 seconds.


ID: 17935^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allows this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 120000 total damage, 50% of incoming direct spell and damage over time damage up to 60000 total damage, increase your armor class soft cap by 25%, and your armor class by 560 for 3 minutes.
Ranks 41-45 reduce the reuse time of this ability by 1 minute per rank.


ID: 17951^4
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.
Ranks 6-11 reduce the reuse time of this ability by 10 minutes per rank.

This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 600 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 600 health every 6 seconds for 36 seconds.
Ranks 6-11 reduce the reuse time of this ability by 10 minutes per rank.


ID: 17952^4
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.
Ranks 13-15 reduce the reuse time of this ability by 10 minutes per rank. Rank 16 by an additional 4 minutes.

This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 1500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 1500 health every 6 seconds for 36 seconds.
Ranks 13-15 reduce the reuse time of this ability by 10 minutes per rank.
Rank 16 by an additional 4 minutes.


ID: 17953^4
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 2500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 2500 health every 6 seconds for 36 seconds.


ID: 17954^4
This ability, when activated, allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 3500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 3500 health every 6 seconds for 36 seconds.


ID: 17955^4
This ability, when activated, attempts to mesmerize any level 89 or lower undead creatures around and including your target for 36 seconds.
Rank 10 reduces the reuse time of this ability by 5.2 minutes.

This ability, when activated, attempts to mesmerize any level 88 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17956^4
This ability, when activated, attempts to mesmerize any level 94 or lower undead creatures around and including your target for 36 seconds.
Rank 12 reduces the reuse time of this ability by 5.2 minutes.

This ability, when activated, attempts to mesmerize any level 95 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17957^4
This ability, when activated, attempts to mesmerize any level 99 or lower undead creatures around and including your target for 36 seconds.
Ranks 14-15 reduce the reuse time of this ability by 5.2 minutes per rank.

This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17958^4
This ability, when activated, attempts to mesmerize any level 104 or lower undead creatures around and including your target for 36 seconds.
Rank 17 reduces the reuse time of this ability by 5.2 minutes.

This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 1 minute.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 17983^4
This ability calls four swords of Xuzl into existence to attack your target for 100 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability, when activated, summons 4 level 85 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 9%.


ID: 17984^4
This ability calls four swords of Xuzl into existence to attack your target for 110 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability, when activated, summons 4 level 90 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 10%.


ID: 17985^4
This ability calls four swords of Xuzl into existence to attack your target for 120 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.
This ability, when activated, summons 4 level 95 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 11%.


ID: 17986^4
This ability allows you to channel 30000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.
This ability, when activated, channels 30000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 1200000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 9600 for 2 minutes.


ID: 17987^4
This ability allows you to channel 40000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.
This ability, when activated, channels 40000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 1600000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 12800 for 2 minutes.


ID: 17988^4
This ability allows you to channel 50000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.
This ability, when activated, channels 50000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2000000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 16000 for 2 minutes.


ID: 17989^4
This ability allows you to channel 60000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.
This ability, when activated, channels 60000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2400000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 19200 for 2 minutes.


ID: 17990^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points and then by 30% of your target's total hatred for you.
Ranks 4-8, 18, and 25 reduce the reuse time of this ability by 10% per rank. Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 38000 points and then by 30% of your target's total hatred for you.

ID: 18009^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames II on your party.
Elemental Flames II increases the damage dealt by your next direct damage spell by 30 to 100%.

This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 30 to 100%.


ID: 18011^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth II on your group.
Elemental Earth II blocks up to 4500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 4500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.


ID: 18016^4
This ability calls forth an assault of 9 level 103 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 135 seconds later.
This ability, when activated, summons 9 level 103 elemental minions that will attack your target for 135 seconds.

ID: 18017^4
This ability calls forth an assault of 9 level 106 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 135 seconds later.
This ability, when activated, summons 9 level 106 elemental minions that will attack your target for 135 seconds.

ID: 18029^4
This ability, when activated, increases the damage of your level 105 and lower direct-damage spells by 85 to 105% for 72 seconds.
This ability, when activated, increases the base damage of your level 105 and lower direct-damage spells by 42 to 52% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.

ID: 18039^4
When activated, this ability will cloak your group in a chromatic haze, increasing the base damage of each member of your group's next two direct damage spells by 375% and ensures that the spells will land critically.
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next two direct damage spells by 375% and ensures that the spells deal critical damage.

ID: 18051^4
This ability, when activated, performs a vicious hand to hand skill attack with a base damage of 2600 against your foe.
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 1445.

ID: 18073^4
This ability, when activated, heasl your warder for 16000 health and causes your warder to shield you from 50% of incoming melee damage for 72 seconds.
This ability, when activated, heals your warder for 16000 health and causes your warder to shield you from 50% of incoming melee damage for 72 seconds.

ID: 18074^4
This ability, when activated, increases your accuracy by 250%, base melee damage by 100%, and minimum damage done per hit by 40 for 30 seconds.
This ability, when activated, increases your accuracy by 250%, base melee damage by 100%, and minimum base damage of your attacks to be 40 for 30 seconds.

ID: 18086^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 65% for 18 seconds, then increases your base melee damage by 67% for 12 seconds, then increases your base melee damage by 69% and accuracy by 7% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 71% and your accuracy by 12% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 65% for 18 seconds, then by 67% for 12 seconds, then by 69% and your accuracy by 7% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 71% and your accuracy by 12% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.


ID: 18087^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.
Ranks 15-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then by 68% for 12 seconds, then by 70% and your accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.
Ranks 15-16 reduce the reuse time of this ability by 1 minute per rank.


ID: 18091^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 13% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 104 will run away in fear for 6 seconds.

This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 13% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 104 will be seized by fear and unable to react for 6 seconds.


ID: 18253^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.


ID: 18268^4
This ability, when activated, increases your chance to successfully dual wield, triple attack, and perform a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack), increases your accuracy, and imbues you with the chance to trigger Bladewhirl for 42 seconds.
Bladewhirl deals instantaneous damage and reduces the attack speed, armor class, and the fire, cold, and magic resistances of your opponent for 48 seconds.

This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.


ID: 18314^4
This passive ability decreases the amount of time required between uses of your Dead Mesmerization ability by 7% per rank.
This ability, when activated, attempts to mesmerize any level 65 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.


ID: 18492^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points and heals 500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 points of health, then increases their armor class by 180 points and heals 500 points of health every 6 seconds for 18 seconds.

ID: 18493^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points and heals 750 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 points of health, then increases their armor class by 200 points and heals 750 points of health every 6 seconds for 18 seconds.

ID: 18494^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points and heals 1000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 points of health, then increases their armor class by 220 points and heals 1000 points of health every 6 seconds for 18 seconds.

ID: 18495^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points and heals 1166 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 points of health, then increases their armor class by 240 points and heals 1166 points of health every 6 seconds for 18 seconds.

ID: 18496^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points and heals 1333 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 points of health, then increases their armor class by 260 points and heals 1333 points of health every 6 seconds for 18 seconds.

ID: 18497^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points and heals 1500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 points of health, then increases their armor class by 280 points and heals 1500 points of health every 6 seconds for 18 seconds.

ID: 18498^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points and heals 1800 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 points of health, then increases their armor class by 320 points and heals 1800 points of health every 6 seconds for 18 seconds.

ID: 18499^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points and heals 2100 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 points of health, then increases their armor class by 360 points and heals 2100 points of health every 6 seconds for 18 seconds.

ID: 18500^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points and heals 2400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 points of health, then increases their armor class by 400 points and heals 2400 points of health every 6 seconds for 18 seconds.

ID: 18501^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points and heals 2700 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 points of health, then increases their armor class by 440 points and heals 2700 points of health every 6 seconds for 18 seconds.

ID: 18502^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points and heals 3000 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points and heals 3000 points of health every 6 seconds for 18 seconds.

ID: 18503^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 points of health, then increases their armor class by 520 points and heals 3300 points of health every 6 seconds for 18 seconds.
Ranks 13-18 reduce the reuse time of this ability by 1 minute per rank.


ID: 18504^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points and heals 3400 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 points of health, then increases their armor class by 530 points and heals 3400 points of health every 6 seconds for 18 seconds.

ID: 18505^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points and heals 3500 points of health every 6 seconds for 18 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 points of health, then increases their armor class by 540 points and heals 3500 points of health every 6 seconds for 18 seconds.

ID: 18506^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points and heals 3700 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 points of health, then increases their armor class by 560 points and heals 3700 points of health every 6 seconds for 24 seconds.

ID: 18507^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points and heals 3800 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 points of health, then increases their armor class by 570 points and heals 3800 points of health every 6 seconds for 24 seconds.

ID: 18508^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points and heals 3900 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 points of health, then increases their armor class by 580 points and heals 3900 points of health every 6 seconds for 24 seconds.

ID: 18509^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points and heals 4000 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points and heals 4000 points of health every 6 seconds for 24 seconds.

ID: 18510^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points and heals 4100 points of health every 6 seconds for 24 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points and heals 4100 points of health every 6 seconds for 24 seconds.

ID: 18511^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.

This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points and heals 4200 points of health every 6 seconds for 24 seconds.
Rank 29 reduces the reuse time of this ability by 1 minute.
Rank 30 extends the duration of this ability by 6 seconds.


ID: 18512^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points and heals 6700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points and heals 6700 points of health every 6 seconds for 30 seconds.

ID: 18513^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points and heals 9200 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points and heals 9200 points of health every 6 seconds for 30 seconds.

ID: 18514^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points and heals 11700 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points and heals 11700 points of health every 6 seconds for 30 seconds.

ID: 18515^4
This ability when activated channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points and heals 12500 points of health every 6 seconds for 30 seconds.
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points and heals 12500 points of health every 6 seconds for 30 seconds.

ID: 18651^4
This ability, when activated, bolsters a weakened target's mana and endurance regeneration with an uplifting Rallying Call for 30 seconds but will break if they take an offensive action. Additional ranks increase the amount of mana and endurance restored.
This ability consumes 75% of the mana and endurance that is restored in your target.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 3000 endurance and 3000 mana to bolster your target's mana regeneration by 1200 every 6 seconds and endurance regeneration by 200 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18928^4
This ability, when activated, bolsters your mind and body by performing a Rallying Solo that restores some of your mana and increases your endurance regeneration for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana.

This ability, when activated, bolsters your mana regeneration by 1200 every 6 seconds and endurance regeneration by 200 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 19110^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 19111^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 19112^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 21654^6
Covering your tracks causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

Covering your tracks causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 21754^6
Converts #5 health into #6 mana per tick for up to %z.
Converts #5 health into #6 mana every 6 seconds.

ID: 21783^6
Increases the damage of your melee attacks by #8%, the minumum base damage of your melee attacks by #3 points, and imbues your melee attacks with a chance to trigger *#1%n, which deals between *#1#1 and *#1@1 damage.
Increases the damage of your melee attacks by #8%, the minumum base damage of your melee attacks by #3 points, and imbues your melee attacks with a chance to trigger *#1%n.

ID: 21805^6
Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 21829^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you, and a 100% chance for all NPCs to forget about your pet.
You and your pet will become the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you, and a 100% chance for all NPCs to forget about your pet.
You and your pet will become the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 23585^6
Increases health, dodge, and armor for up to %z.
Increases maximum health by #6, armor class by #7, and chance to dodge by #11%.

ID: 25384^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 25385^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 25386^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 27405^6
Provides a 100% chance for all NPCs to forget about this pet.
Provides a 100% chance for all NPCs to forget about this pet and causes it to be the last possible target of any rampage attack from any current attacker.

ID: 27450^6
Reduces melee damage by #1% and accuracy by #6% while also dealing #4 damage every 6 seconds for %z.
Reduces melee damage by #1%, accuracy by #6%, and deals #4 damage every 6 seconds for %z.

ID: 27471^6
Reduces incoming cold and fire damage by 75% for up to %z.
Reduces incoming cold and fire damage by #1%.

ID: 27480^6
Strikes its target with *27483%n, dealing 3000 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *27483%n every 3 seconds for @1 seconds.

ID: 27481^6
Strikes its target with *27484%n, dealing 3300 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *27484%n every 3 seconds for @1 seconds.

ID: 27482^6
Strikes its target with *27485%n, dealing 3600 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *27485%n every 3 seconds for @1 seconds.

ID: 27486^6
Increases your armor class by #8 points and your armor class soft cap by #11% for %z.
Increases your armor class by #8 points and your armor class soft cap by #1%.

ID: 27489^6
Grants ultravision, the ability to see invisible creatures, and increases your attack speed by #2% for %z.
Grants ultravision, the ability to see invisible creatures, increases your attack speed by #2%, and triggers *$3%n.

ID: 27490^6
Grants ultravision, the ability to see invisible creatures, increases attack speed by #2%, and increases your maximum mana and health by #7 points for %z.
Grants ultravision, the ability to see invisible creatures, increases attack speed by #2%, your maximum mana and health by #7, and triggers *$3%n.

ID: 27540^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 27560^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 27674^6
Fuels your spells directly from your health rather than from your mana at #3% of the spell's mana cost in health. Also heals you for #6 every six seconds.
Allows your spells to consume #3% of their mana cost from your health rather than your mana and restores #6 health every 6 seconds for %z.

ID: 28455^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 28456^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 28457^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 30665^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 30740^6
Turns you into a zombie.
Changes your appearance into that of a zombie.

ID: 31577^6
Increases the damage of your single target level #2 and lower detrimental spells by #1 to $1%.
Increases the base damage of your level #2 and lower direct-damage spells by #7 to $7% and the chance these spells will deal critical damage by #1% while also increasing the mana cost of these spells by $1%.

ID: 31667^6
Strikes your enemy from great range causing 1 point of damage.
Deals #1 damage.

ID: 31695^6
Fears targets up to level @1.
Seizes targets up to level @1 with fear, leaving them unable to react for #1 seconds.

ID: 31887^6
You are on fire and may spread it to others, burning for #2 damage every six seconds.
Inflicts #1 damage instantly and #2 damage every 6 seconds. Can spread to other nearby players.

ID: 31888^6
You are charmed for %Z seconds.
Charms.

ID: 31891^6
Your melee attacks return damage to you. Double attacks and melee accuracy are reduced.
Inflicts #1 damage instantly. Inflicts #2 percent damage for all melee damage done. Double attacks and melee accuracy are reduced.

ID: 32141^6
Taunts and stuns every creature within 25 feet of you and captures the full attention of targets up to level #1. This stun works on targets up to level @2 for 6 seconds.
Taunts every creature within 25 feet of you and captures the full attention of targets up to level #1.
Stuns targets up to level @2 for #2 seconds.


ID: 32357^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 32380^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 32398^6
Gives you a #1% chance to twincast your next %L level #3 or higher damage over time spells with a duration of at least 12 seconds and a mana cost of at least #5 for %z.
Grants your next %L level #3 to #4 damage over time spells with a mana cost of at least #6 a #1% chance to be twincast.

ID: 32399^6
Triggers Deathly Resolve when you cast a level #4 or higher direct damage spell with a mana cost of at least #5 for %z.
Causes your level #4 or higher direct damage spells with a mana cost of at least #5 to trigger *$1%n.

ID: 34461^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 34462^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 34463^6
Bathes you in a holy blessing, increasing your attack rating, strength, and armor class. When struck in melee there is a chance to receive a heal. This blessing will fade after you have been healed 32 times.
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 36905^6
Heals #1 health instantly and then #4 health every 6 seconds and increases your armor class by #9 points for %z.
Heals #1 health instantly then #4 health every 6 seconds and increases your armor class by #9.

ID: 38304^6
The elements instantly heal you for #3 health and #4 health every 6 seconds and protect you from @1 melee damage or @2 spell damage for up to %z.
Restores #5 health, absorbs #6% of incoming spell and melee damage up to @6 total damage, heals #4 health every 6 seconds, and reduces incoming cold and fire damage by #1% for %z.

ID: 38312^6
Restores #1 mana.
Consumes #1 health from your summoned companion and triggers *%R%N.

ID: 38313^6
This ward will trigger a small heal and protection spell when the target drops below 20% health.
Triggers *#1%n when the bearer drops below 20% health.

ID: 38325^6
Triggers *$2%n and shields your owner from 50% of incoming melee damage for #1 seconds.
Restores #2 health and causes your pet to shield you from 50% of incoming melee damage for #1 seconds.

ID: 38413^6
Forces your enemy to focus its attention on the caster.
#1% chance to taunt the target, places you #2 points of hate higher than the previously most hated target.

ID: 38418^6
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increases the chance that these spells will land critically by #10%.
Increases the base damage of %L level #5 and lower direct-damage spell that costs at least #4 mana and deals at least #6 damage by #1 to $1% and increases the chance that this will land critically by #10%.

ID: 38425^6
Protective runes surround you, ready to react when you take spell damage that exceeds $2 or melee damage that exceeds $1.
Triggers *#1%n if you take melee damage that exceeds $1 or spell damage that exceeds $2.

ID: 38428^6
Protective runes surround you, absorbing up to #1 damage.
Absorbs #1 points of damage.

ID: 40890^6
Grants you invisibility and triggers Shauri's Levitation for %z.
Grants invisibility to living creatures, the ability to see invisible creatures, and triggers *%R%N.

ID: 40926^6
Causes silence and amnesia.
Summons a projection that will gain the attention of all targets around itself and then cause them to forget about all creatures they hate after 25 seconds.

ID: 40947^6
Protective runes surround you, ready to react when you take melee damage that exceeds $1.
Triggers *#1%n if you take melee damage that exceeds $1.

ID: 40950^6
Protective runes surround you, ready to react when you take spell damage that exceeds $2.
Triggers *#2%n if you take melee damage that exceeds $2.

ID: 41150^6
Increases the damage dealt by fire and cold based direct damage spells on this target by #1 to $1%.
Increases incoming cold and fire spell damage by #1 to $1%.

ID: 41781^6
A barrier of glyphs protects you against up to #3 points of direct spell or against #4% of DoT damage up to $4 points of damage every six seconds until @4 points of DoT damage have been absorbed for up to %z.
A barrier of glyphs protects you against up to #3 points of direct spell or against #4% of DoT damage up to $4 points of damage every 6 seconds until @4 points of DoT damage have been absorbed for up to %z.

ID: 41834^6
Reduces the reuse time of your Kick skill by #1 seconds for %z.
Reduces the reuse time of your Kick skill by #1 seconds.

ID: 42688^6
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for %z.
Causes all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for %z.

ID: 45330^6
You are slowed for %Z seconds.
Snares by #1 percent.

ID: 45331^6
You are rooted and taking #3 damage every six seconds.
Inflicts #1 damage instantly and #3 damage every 6 seconds. Snares by #2 percent.

ID: 45332^6
You are rooted for %Z seconds, taking #2 damage every six seconds.
Inflicts #1 damage instantly and #2 damage every 6 seconds. Roots.

ID: 45343^6
Your melee attacks are impaired.
Inflicts #1 damage instantly. Inflicts #2 percent of melee damage done. Reduces melee accuracy and double attack chance.

ID: 45345^6
You are charmed for six seconds.
Charms.

ID: 45356^6
Spell interrupt.
#1 chance to interrupt spell casting.

ID: 46162^6
Increases your accuracy by #1%, base melee damage by #2%, and the minimum damage you deal with melee attacks to #3 points for %z.
Increases your accuracy by #1%, base melee damage by #2%, and the minimum base damage of your attacks to be #3 points for %z.

ID: 46568^6
You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.

You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 46569^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.

You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 46738^6
Your feign death gives a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

Your feign death gives a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 46759^6
You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
Triggers *$1%n if you are more than 30 feet away from your attackers.


ID: 47047^6
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increase the chance that these spells will land critically by #10%.
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increases the chance that these spells will land critically by #10%.

ID: 47049^6
Calls forth a Doppelganger of your current target that will attack your target for @1 seconds.
Summons a reflection of your current target that will attack and taunt that target with *16208%n for @1 seconds.

ID: 47053^6
Surrounds you with melee and spell reactive runes.
Triggers *#1%n and *#2%n.

ID: 47065^6
Performs a hand to hand skill attack with a base damage of #1.
Performs a #1 point base damage Round Kick skill attack.

ID: 48797^6
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11%. Additionally, empowers you with Zan Fi's Echo of the Tiger I.
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points, increases the damage you deal with all melee skills by #11%, and triggers *%R%N.

ID: 48823^6
Allows you to levitate a short distance above the ground for %z.
Grants levitation.

ID: 48860^6
Grants ultravision, the ability to see invisible creatures, increases your attack speed by #2%, and increases your maximum mana and health by #7 points.
Grants ultravision, the ability to see invisible creatures, increases your attack speed by #2%, increases your maximum mana and health by #7 points, and triggers *$3%n.

ID: 48861^6
Grants ultravision, the ability to see creatures with enhanced invisibility, increases your attack speed by #2%, and increases your maximum mana and health by #7 points.
Grants ultravision, the ability to see creatures with enhanced invisibility, increases your attack speed by #2%, increases your maximum mana and health by #7 points, and triggers *$3%n.

ID: 48866^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 points every 6 seconds, increases melee attack speed by #4%, attack by #7 points, chance to double attack by #9%, your melee damage by #11% and #12 points per hit, strength and dexterity by #5 points, and resistance to cold and disease by #3 points for %z.
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, melee damage by #11% and #12 points per hit, strength and dexterity by #5, cold and disease resistance by #3, reduces your base weapon delay by #2%, and triggers *%R%N.

ID: 48897^6
Reduces incoming direct spell damage by #3% up to a maximum of @1 and damage over time damage by #2% up to @2 damage, for up to %z.
Reduces incoming direct spell damage by #3% up to @3 total damage and damage over time damage by #2% up to @2 total damage.

ID: 48948^6
Summons #1 flaming swords that attack your target for @1 seconds. These swords have a chance to grant you a gift that empowers a single fire, ice or magic based spell while attacking an enemy.
Summons #1 flaming swords that attack your target for @1 seconds.
These swords have a chance to strike their target with *48974%N.


ID: 48956^6
Strikes all creatures within 60 feet for 6000 damage every 12 seconds for up to 5 minutes.
Strikes all creatures within 60 feet with *36846%n every 12 seconds for up to 5 minutes.

ID: 48957^6
Strikes all creatures within 60 feet for 7500 damage every 12 seconds for up to 5 minutes.
Strikes all creatures within 60 feet with *36847%n every 12 seconds for up to 5 minutes.

ID: 48958^6
Strikes all creatures within 60 feet for 12000 damage every 12 seconds for up to 5 minutes.
Strikes all creatures within 60 feet with *36848%n every 12 seconds for up to 5 minutes.

ID: 48974^6
Strikes your target for #1 damage and reflects a gift of fire, ice or magic to your owner.
Strikes your target for #1 damage and casts *$2%n, *$3%n, or *$4%n on your owner.

ID: 48977^6
Grants the title " the Soused"
Increases the base damage of one ice based spell by #1%. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.

ID: 48990^6
Strikes its target with *36855%n, dealing 6000 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *36855%n every 3 seconds for @1 seconds.

ID: 48991^6
Strikes its target with *36856%n, dealing 7500 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *36856%n every 3 seconds for @1 seconds.

ID: 48992^6
Strikes its target with *36857%n, dealing 12000 damage, every 3 seconds for @1 seconds.
Summons a servant of Ro that strikes its target with *36857%n every 3 seconds for @1 seconds.

ID: 49573^6
Applies Rallying Call Azia if the bearer is a bard and applies Rallying Call Beza if the bearer is of any other class.
Restores #5 mana every 6 seconds and 200 endurance every second for %z.
Breaks early if you take any offensive action.


ID: 49602^6
Provides a chance to restore endurance when this creature is attacked in melee combat for %z.
Provides a chance to trigger *#12%n on attackers when this creature is attacked in melee combat.

ID: 49809^39
You can only perform this solo if you have less than 30% mana.
You can only perform this solo if you have less than 30% mana or endurance.

ID: 50838^6
Has a normalized chance to cast *2%N when you cast a healing spell. *2%N will heal the group for *2%1.
Has a normalized chance to cast *$2%N when you cast a healing spell. *$2%N will heal the group for *$2%1.

ID: 51733^6
This effect grants the drinker an animalistic disguise that should be sufficient enough to fool the diseased animals of Monkey Rock.
Casts the highest rank of *$1+G that you have scribed.

ID: 55431^6
Clicking this item will allow you to chose one of four different horses.
Surrounds your group with Brell's bulwark, increasing their hit points by @4 for %z.

ID: 55544^6
Pull the lever to spin the dials and see if you win.
Unleashes a pair of kicks with base damage of #1 to your target's head, causing them to forget %H of their hatred for you.

ID: 56061^6
Grants the title " the Sated"
Causes you to take #8% damage from flying kicks.

ID: 56066^6
Pricks your finger, spilling blood on the floor.
Lowers your melee damage by #11% and critical melee damage by #2% but adds the chance for your attacks to trigger *#4%N, which will deal *#4@1 damage and return *#4#2% of that damage as endurance.

ID: 56067^6
Swings the pick in an attempt to mine some ore.
Lowers your melee damage by #11% and critical melee damage by #2% but adds the chance for your attacks to trigger *#4%N, which will deal *#4@1 damage and return *#4#2% of that damage as endurance.

ID: 56174^6
Smash a pumpkin in the pumpkin smasher.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 56992^6
Records your deeds within your book, allowing your legend to grow. You must record them while the events are fresh in your mind.
Strikes a target with earthen blades, dealing #1 magic damage to them.







4797 new strings found:

ID: 43^17
Bathezid Trade Gem

ID: 43^18
Bathezid Trade Gems

ID: 44^17
Ancient Draconic Coins

ID: 44^18
Ancient Draconic Coin

ID: 121^38
This passive ability increases your mercenary's maximum hit points by 23500 points.

ID: 122^38
This passive ability increases your mercenary's maximum hit points by 27000 points.

ID: 123^38
This passive ability increases your mercenary's maximum hit points by 30000 points.

ID: 221^38
This passive ability increases your mercenary's mana pool by 15800 points.

ID: 222^38
This passive ability increases your mercenary's mana pool by 16600 points.

ID: 223^38
This passive ability increases your mercenary's mana pool by 17500 points.

ID: 316^38
This passive ability increases your mercenary's armor class by 165 points.

ID: 317^38
This passive ability increases your mercenary's armor class by 180 points.

ID: 318^38
This passive ability increases your mercenary's armor class by 200 points.

ID: 511^4
This ability, when activated, shields your target with a 500 point damage shield that lasts for 36 minutes or 1 hit.

ID: 512^4
This ability, when activated, shields your target with a 650 point damage shield that lasts for 36 minutes or 1 hit.

ID: 529^4
This ability, when activated, calls forth 4 level 62 spirit wolves to attack your target for 1 minute.

ID: 530^4
This ability, when activated, calls forth 5 level 62 spirit wolves to attack your target for 1 minute.

ID: 774^4
This ability, when activated, projects your image into a level 62 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.

ID: 775^4
This ability, when activated, projects your image into a level 63 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.
Ranks 4-6 reduce the reuse time of this ability by 5 minutes per rank.

ID: 900^4
This ability, when activated, calls forth 2 level 66 spirit wolves to attack your target for 1 minute.

ID: 901^4
This ability, when activated, calls forth 3 level 66 spirit wolves to attack your target for 1 minute.

ID: 971^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.

ID: 972^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.

ID: 973^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.

ID: 974^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.

ID: 1111^4
This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

ID: 1210^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 31%.

ID: 1211^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 32%.

ID: 1324^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.

ID: 1325^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.

ID: 1521^4
This ability, when activated, calls upon ancient spirits that guard against 50% of incoming melee damage up to 5000 total damage for 3 minutes.

ID: 1522^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 5000 total damage for 3 minutes.

ID: 1570^4
This ability, when activated, calls 4 level 68 stone guardians into existance to attack your target for 30 seconds.

ID: 1571^4
This ability, when activated, calls 5 level 68 stone guardians into existance to attack your target for 30 seconds.

ID: 1599^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 200 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 25% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 1600^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 300 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 1610^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 21%.

ID: 1611^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 22%.

ID: 2009^1
Veteran's Wrath

ID: 2749^6
Consumes #1 health to restore #2 mana.

ID: 2756^6
Mesmerizes undead creatures up to level @1.

ID: 2761^6
Permanently charms a level @1 or lower creature.

ID: 2776^6
Summons a very fast scaled cockatrice mount.

ID: 2777^6
Summons Emperor Ganak's unbelievably fast sokokar.

ID: 2778^6
Summons a detailed recreation of Emperor Ganak to follow you around.

ID: 2779^6
Increases the power of your healing and damage spells by #1 to $1%, your maximum health, mana, and endurance by #8, provides a #13 point damage shield, and increases your mana and endurance regeneration by #12 points.

ID: 3139^6
Increases the damage done by critical direct damage and damage over time spells by #1%.

ID: 3255^6
Deals #1 damage to a melee attacker.

ID: 3283^6
Calls forth a pack of #1 spirit wolves to attack your target for @1 seconds.

ID: 3292^6
Summons #1 swords of Xuzl to attack your target for @1 seconds.

ID: 4552^6
Creates an illusion of yourself to draw the attacks of your target for @1 seconds.

ID: 4564^6
Summons a skeletal archer that will volly the target with *4968%N every 6 seconds for @1.

ID: 4565^6
Summons #1 skeletal archers that will volly their target with *4968%N every 6 seconds for @1.

ID: 4566^6
Summons #1 skeletal archers that will volly their target with *4968%N every 6 seconds for @1.

ID: 4828^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.

ID: 4829^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.

ID: 4830^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.

ID: 4831^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.

ID: 4832^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.

ID: 4865^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 4866^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 4968^6
Performs a #1 point base damage archery skill attack.

ID: 4972^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 400 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 4973^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 500 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 4974^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption and deals 600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 5000^37
Essence of the Dragon

ID: 5000^38
This passive ability grants your mercenary immunity to Gust of Atrebe and Aura of the Kar`Zok.

This ability can be purchased once you have obtained the Progression ability Essence of the Dragon.

ID: 5018^4
This ability, when activated, increases your current and maximum health by 1500 then drains your health by 40 every 6 seconds for 1 minute.

ID: 5019^4
This ability, when activated, increases your current and maximum health by 2000 then drains your health by 35 every 6 seconds for 1.5 minutes.

ID: 5127^6
Absorbs the next #3 melee or spell strikes.

ID: 5333^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 354 for 3 minutes.

ID: 5334^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.

ID: 5335^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.

ID: 5357^4
This ability, when activated, calls forth 5 level 92 spirit wolves to attack your target for 1 minute.

ID: 5358^4
This ability, when activated, calls forth 5 level 94 spirit wolves to attack your target for 1 minute.

ID: 5359^4
This ability, when activated, calls forth 5 level 96 spirit wolves to attack your target for 1 minute.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.

ID: 5710^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 700 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 5711^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 5712^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 10-15 reduce the reuse time of this ability by 1 minute per rank.

ID: 5713^4
This ability, when activated, calls 6 level 80 stone guardians into existance to attack your target for 30 seconds.

ID: 5714^4
This ability, when activated, calls 7 level 80 stone guardians into existance to attack your target for 30 seconds.

ID: 5715^4
This ability, when activated, calls 8 level 80 stone guardians into existance to attack your target for 30 seconds.

ID: 5716^4
This ability, when activated, causes your target to take 110 damage every time they land a melee attack for 1 minute.

ID: 5854^4
This ability, when activated, projects your image into 2 level 74 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 5855^4
This ability, when activated, projects your image into 2 level 76 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 5856^4
This ability, when activated, projects your image into 2 level 78 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 5947^4
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 5948^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 6103^4
This ability, when activated, calls forth 3 level 81 spirit wolves to attack your target for 1 minute.

ID: 6104^4
This ability, when activated, calls forth 4 level 81 spirit wolves to attack your target for 1 minute.

ID: 6105^4
This ability, when activated, calls forth 5 level 81 spirit wolves to attack your target for 1 minute.

ID: 6279^4
This ability, when activated, strikes your target with magic dealing 1700 damage if they are above 75% health or 950 damage otherwise.

ID: 6280^4
This ability, when activated, strikes your target with magic dealing 1850 damage if they are above 75% health or 1050 damage otherwise.

ID: 6329^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.

ID: 6330^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.

ID: 6401^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 8%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.

ID: 6402^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 10%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.

ID: 6449^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 7000 total damage for 3 minutes.

ID: 6450^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 9000 total damage for 3 minutes.

ID: 6451^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 11000 total damage for 3 minutes.

ID: 6465^4
This ability, when activated, calls forth 3 level 74 skeletal archers to attack your target for 60 seconds.

ID: 6466^4
This ability, when activated, calls forth 3 level 75 skeletal archers to attack your target for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.

ID: 6816^4
This ability, when activated, calls forth 3 level 80 skeletal warriors to attack your target for 1 minute.

ID: 6817^4
This ability, when activated, calls forth 3 level 82 skeletal warriors to attack your target for 1 minute.

ID: 6829^1
Destructive Cascade

ID: 6829^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.

ID: 6830^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 115%.

ID: 6831^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 125%.

ID: 6832^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 130%.

ID: 6833^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 135%.

ID: 6834^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 140%.

ID: 6835^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 150%.

ID: 6836^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 175%.

ID: 6837^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 200%.

ID: 6838^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 215%.

ID: 6839^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 230%.

ID: 6840^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 240%.

ID: 6841^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 250%.

ID: 6842^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 260%.

ID: 6843^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 265%.

ID: 6844^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 270%.

ID: 6845^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 275%.

ID: 6846^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 280%.

ID: 6847^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 285%.

ID: 6848^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 290%.

ID: 6849^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 295%.

ID: 6850^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 300%.

ID: 6851^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 305%.

ID: 6852^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 310%.

ID: 6853^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 315%.

ID: 6854^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 318%.

ID: 6855^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 321%.

ID: 6856^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 325%.

ID: 6857^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 329%.

ID: 6858^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 334%.

ID: 6859^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 338%.

ID: 6860^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 343%.

ID: 6861^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 347%.

ID: 6862^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 352%.

ID: 6863^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 356%.

ID: 6864^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 360%.

ID: 6865^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 365%.

ID: 6866^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 370%.

ID: 6867^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 375%.

ID: 6942^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.

ID: 6943^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.

ID: 6944^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.

ID: 6945^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.

ID: 6972^4
This ability, when activated, summons 3 level 80 rabid warders to maul your target for 1 minute.

ID: 6973^4
This ability, when activated, summons 3 level 82 rabid warders to maul your target for 1 minute.

ID: 6991^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 155 and deals 610 damage every 6 seconds for 12 seconds.

ID: 6992^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 160 and deals 620 damage every 6 seconds for 12 seconds.

ID: 6993^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 165 and deals 630 damage every 6 seconds for 12 seconds.

ID: 6994^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 175 and deals 640 damage every 6 seconds for 12 seconds.

ID: 6995^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 180 and deals 650 damage every 6 seconds for 12 seconds.

ID: 6996^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 190 and deals 660 damage every 6 seconds for 12 seconds.

ID: 7014^39
This illusion benefit is disabled until Seeds of Destruction.

ID: 7039^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155, and reduces their attack power by 100 points for 12 seconds.

ID: 7040^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160, and reduces their attack power by 100 points for 12 seconds.

ID: 7041^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165, and reduces their attack power by 100 points for 12 seconds.

ID: 7042^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175, and reduces their attack power by 100 points for 12 seconds.

ID: 7043^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180, and reduces their attack power by 100 points for 12 seconds.

ID: 7044^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190, and reduces their attack power by 100 points for 12 seconds.

ID: 7089^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155, and stuns level 85 or lower targets for 1 second.

ID: 7090^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160, and stuns level 85 or lower targets for 1 second.

ID: 7091^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165, and stuns level 85 or lower targets for 1 second.

ID: 7092^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175, and stuns level 85 or lower targets for 1 second.

ID: 7093^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180, and stuns level 85 or lower targets for 1 second.

ID: 7094^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190, and stuns level 85 or lower targets for 1 second.

ID: 7199^4
This ability, when activated, invokes level 68 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 7200^4
This ability, when activated, invokes level 70 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 7201^4
This ability, when activated, invokes level 72 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 7209^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 8000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 2000 damage every 6 seconds for 24 seconds.

ID: 7218^4
This ability, when activated, calls forth 3 level 80 skeletal archers to attack your target for 60 seconds.

ID: 7219^4
This ability, when activated, calls forth 3 level 82 skeletal archers to attack your target for 60 seconds.
Ranks 15-16 reduce the reuse time of this ability by 3 minutes per rank.

ID: 7254^7
Jade Chokidai Prod

ID: 7266^4
This ability, when activated, summons a level 81 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 7276^4
This ability, when activated, projects your image into 2 level 79 illusions to draw the attacks of enemies for 65 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 7277^4
This ability, when activated, projects your image into 2 level 80 illusions to draw the attacks of enemies for 70 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 7278^4
This ability, when activated, projects your image into 2 level 81 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 7422^4
This ability, when activated, strikes your target with magic dealing 2000 damage if they are above 75% health or 1150 damage otherwise.

ID: 7423^4
This ability, when activated, strikes your target with magic dealing 2150 damage if they are above 75% health or 1250 damage otherwise.

ID: 7424^4
This ability, when activated, strikes your target with magic dealing 2300 damage if they are above 75% health or 1350 damage otherwise.

ID: 7425^4
This ability, when activated, shields your target with a 800 point damage shield that lasts for 36 minutes or 1 hit.

ID: 7426^4
This ability, when activated, shields your target with a 950 point damage shield that lasts for 36 minutes or 1 hit.

ID: 7427^4
This ability, when activated, shields your target with a 1100 point damage shield that lasts for 36 minutes or 1 hit.
Ranks 7-11 reduce the reuse time of this ability by 10 seconds per rank.

ID: 7429^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 46%, their attack rating by 676, and reduces their base weapon delay by 6.8% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 30 seconds per rank.

ID: 7441^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 520 damage, then 1000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 7442^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 540 damage, then 1100 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 7443^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 550 damage, then 1200 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 7444^4
This ability, when activated, causes your target to take 121 damage every time they land a melee attack for 1 minute.

ID: 7445^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 15%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 267 damage then reduces your target's armor class by 95, resistance to fire, cold, and magic spells by 15, and melee speed by 42% for 36 seconds.

ID: 7446^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 20%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 291 damage then reduces your target's armor class by 105, resistance to fire, cold, and magic spells by 20, and melee speed by 44% for 36 seconds.

ID: 7447^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 25%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 314 damage then reduces your target's armor class by 110, resistance to fire, cold, and magic spells by 25, and melee speed by 46% for 36 seconds.

ID: 7454^4
This ability, when activated, increases your current and maximum health by 2500 then drains your health by 40 every 6 seconds for 1.5 minutes.

ID: 7455^4
This ability, when activated, increases your current and maximum health by 3000 then drains your health by 50 every 6 seconds for 1.5 minutes.

ID: 7456^4
This ability, when activated, increases your current and maximum health by 3500 then drains your health by 60 every 6 seconds for 1.5 minutes.

ID: 7457^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 35 seconds.

ID: 7458^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 40 seconds.

ID: 7459^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 45 seconds.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.

ID: 7463^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 13000 total damage for 3 minutes.

ID: 7464^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 15000 total damage for 3 minutes.

ID: 7465^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 17000 total damage for 3 minutes.

ID: 7469^4
This ability, when activated, calls forth 5 level 82 spirit wolves to attack your target for 1 minute.

ID: 7470^4
This ability, when activated, calls forth 5 level 84 spirit wolves to attack your target for 1 minute.

ID: 7471^4
This ability, when activated, calls forth 5 level 86 spirit wolves to attack your target for 1 minute.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.

ID: 7776^1
Enchant Conflagrant Platinum

ID: 7776^2
Enchant

ID: 7776^3
Conf Plat

ID: 7776^4
This ability allows you to enchant a bar of Conflagrant Platinum using some of your mana.

ID: 7777^1
Mass Enchant Conflagrant Platinum

ID: 7777^2
Mass Enchant

ID: 7777^3
Conf Plat

ID: 7777^4
This ability allows you to enchant 10 bars of Conflagrant Platinum using some of your mana.

ID: 8006^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.

ID: 8007^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.

ID: 8008^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.

ID: 8009^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.

ID: 8010^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.

ID: 8011^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.

ID: 8012^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.

ID: 8013^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 750 points and 1% of their total hatred for you.

ID: 8014^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you.

ID: 8015^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you.

ID: 8016^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you.

ID: 8017^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you.

ID: 8018^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you.

ID: 8019^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you.

ID: 8020^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you.

ID: 8021^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you.

ID: 8022^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you.

ID: 8023^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you.

ID: 8024^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you.

ID: 8025^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you.

ID: 8026^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2000 points and 1% of their total hatred for you.

ID: 8027^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you.

ID: 8256^6
Summons #1 magical gargoyles to attack your target for @1 seconds.

ID: 8269^1
Intimidation

ID: 8270^1
Intimidation

ID: 8271^1
Intimidation

ID: 8272^6
Deals #1 damage every 6 seconds and triggers *$2%N.

ID: 10099^4
This ability, when activated, strikes your target with magic dealing 2500 damage if they are above 75% health or 1450 damage otherwise.

ID: 10100^4
This ability, when activated, strikes your target with magic dealing 2700 damage if they are above 75% health or 1550 damage otherwise.

ID: 10101^4
This ability, when activated, strikes your target with magic dealing 2900 damage if they are above 75% health or 1650 damage otherwise.

ID: 10102^4
This ability, when activated, shields your target with a 1300 point damage shield that lasts for 36 minutes or 1 hit.

ID: 10103^4
This ability, when activated, shields your target with a 1700 point damage shield that lasts for 36 minutes or 1 hit.

ID: 10104^4
This ability, when activated, shields your target with a 2200 point damage shield that lasts for 36 minutes or 1 hit.
Ranks 15-19 reduce the reuse time of this ability by 10 seconds per rank.

ID: 10146^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 750 damage, then 1400 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 10147^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 950 damage, then 1600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 10148^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 22-24 reduce the reuse time of this ability by 1 minute per rank.

ID: 10149^4
This ability, when activated, causes your target to take 133 damage every time they land a melee attack for 1 minute.

ID: 10150^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 30%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 359 damage then reduces your target's armor class by 110, resistance to fire, cold, and magic spells by 30, and melee speed by 46% for 36 seconds.

ID: 10151^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 35%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 404 damage then reduces your target's armor class by 175, resistance to fire, cold, and magic spells by 35, and melee speed by 46% for 36 seconds.

ID: 10152^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 40%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 449 damage then reduces your target's armor class by 220, resistance to fire, cold, and magic spells by 40, and melee speed by 46% for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.

ID: 10156^4
This ability, when activated, increases your current and maximum health by 4000 then drains your health by 65 every 6 seconds for 1.5 minutes.

ID: 10157^4
This ability, when activated, increases your current and maximum health by 4500 then drains your health by 75 every 6 seconds for 1.5 minutes.

ID: 10158^4
This ability, when activated, increases your current and maximum health by 5000 then drains your health by 85 every 6 seconds for 1.5 minutes.

ID: 10159^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 50 seconds.

ID: 10160^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 55 seconds.

ID: 10161^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 1 minute.

ID: 10190^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 19000 total damage for 3 minutes.

ID: 10191^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 21000 total damage for 3 minutes.

ID: 10192^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 23000 total damage for 3 minutes.

ID: 10194^4
This ability, when activated, calls forth 5 level 86 spirit wolves to attack your target for 1 minute.
Ranks 22-24 increase the power of these spirit wolves.

ID: 10209^4
This ability, when activated, invokes level 74 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 10210^4
This ability, when activated, invokes level 76 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 10218^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 10000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 2500 damage every 6 seconds for 24 seconds.

ID: 10334^4
This ability, when activated, splits your consciousness into 2 level 83 projections to draw the attacks of enemies for 75 seconds.

ID: 10335^4
This ability, when activated, splits your consciousness into 2 level 86 projections to draw the attacks of enemies for 75 seconds.

ID: 10418^4
This ability, when activated, strikes your target with magic dealing 3300 damage if they are above 75% health or 1850 damage otherwise.

ID: 10419^4
This ability, when activated, strikes your target with magic dealing 3700 damage if they are above 75% health or 2050 damage otherwise.

ID: 10420^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Ranks 13-18 reduce the reuse time of this ability by 2 seconds per rank.

ID: 10564^4
This ability, when activated, projects your image into 2 level 82 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 10565^4
This ability, when activated, projects your image into 2 level 83 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 10566^4
This ability, when activated, projects your image into 2 level 84 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 10824^4
This ability, when activated, shields your target with a 2700 point damage shield that lasts for 36 minutes or 1 hit.

ID: 10825^4
This ability, when activated, shields your target with a 3200 point damage shield that lasts for 36 minutes or 1 hit.

ID: 11341^6
Reduces incoming healing by #1% and deals #2 damage every 6 seconds for %z.

ID: 11559^6
Heals you for #1 hit points.

ID: 11692^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.4 minutes.

ID: 11693^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.5 minutes.

ID: 11694^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.6 minutes.

ID: 11695^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.7 minutes.

ID: 11696^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.8 minutes.

ID: 11697^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.9 minutes.

ID: 11719^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.4 minutes.

ID: 11720^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.5 minutes.

ID: 11721^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.6 minutes.

ID: 11722^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.7 minutes.

ID: 11723^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.8 minutes.

ID: 11724^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.9 minutes.

ID: 11741^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.4 minutes.

ID: 11742^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.5 minutes.

ID: 11743^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.6 minutes.

ID: 11744^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.7 minutes.

ID: 11745^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.8 minutes.

ID: 11746^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.9 minutes.

ID: 11766^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.4 minutes.

ID: 11767^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.5 minutes.

ID: 11768^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.6 minutes.

ID: 11769^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.7 minutes.

ID: 11770^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.8 minutes.

ID: 11771^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.9 minutes.

ID: 12519^39
This ability cannot be activated while Illusions of Grandeur is active.

ID: 12580^6
Creates #1 illusions of yourself to draw the attacks of your target for @1 seconds.

ID: 12724^4
This ability, when activated, splits your consciousness into 3 level 86 projections to draw the attacks of enemies for 75 seconds.

ID: 12725^4
This ability, when activated, splits your consciousness into 4 level 86 projections to draw the attacks of enemies for 75 seconds.

ID: 12726^4
This ability, when activated, splits your consciousness into 5 level 86 projections to draw the attacks of enemies for 75 seconds.

ID: 12760^4
This ability, when activated, invokes level 80 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 12761^4
This ability, when activated, invokes level 82 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 12762^4
This ability, when activated, invokes level 84 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 12768^6
Mesmerizes a level @3 or lower target in a state of walking sleep, leaving them confused and unable to fight.

ID: 12769^6
Increases your attack rating by #13, melee accuracy by #9%, and reduces base weapon delay by #5%.

ID: 12786^4
This ability, when activated, calls forth 3 level 86 skeletal warriors to attack your target for 75 seconds.

ID: 12787^4
This ability, when activated, calls forth 3 level 88 skeletal warriors to attack your target for 75 seconds.

ID: 12788^4
This ability, when activated, calls forth 3 level 90 skeletal warriors to attack your target for 75 seconds.

ID: 12790^4
This ability, when activated, calls forth 3 level 88 skeletal archers to attack your target for 75 seconds.

ID: 12791^4
This ability, when activated, calls forth 3 level 90 skeletal archers to attack your target for 75 seconds.

ID: 12795^6
Deals #1 damage to targets above 75% health or #2 damage otherwise.

ID: 12948^6
Causes the target to forget about all creatures it had hatred for and makes it less likely to engage in combat for %z.

ID: 12972^4
This ability, when activated, reduces incoming cold and fire damage by 20% for 1 minute.

ID: 12973^4
This ability, when activated, reduces incoming cold and fire damage by 30% for 1 minute.

ID: 12974^4
This ability, when activated, reduces incoming cold and fire damage by 40% for 1 minute.

ID: 12975^4
This ability, when activated, reduces incoming cold and fire damage by 50% for 1 minute.
Ranks 5-6 reduce the reuse time of this ability by 2 minutes per rank.

ID: 12997^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 26000 total damage for 3 minutes.

ID: 12998^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 29000 total damage, increase your armor class soft cap by 25%, and your armor class by 315 for 3 minutes.

ID: 12999^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 33000 total damage, increase your armor class soft cap by 25%, and your armor class by 337 for 3 minutes.

ID: 13161^4
This ability, when activated, calls forth 5 level 87 spirit wolves to attack your target for 1 minute.

ID: 13162^4
This ability, when activated, calls forth 5 level 89 spirit wolves to attack your target for 1 minute.

ID: 13163^4
This ability, when activated, calls forth 5 level 91 spirit wolves to attack your target for 1 minute.

ID: 13167^6
Summons a projection that will gain the attention of all targets around itself and then cause them to forget about all creatures they hate after 15 seconds.

ID: 13191^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 41%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%, your accuracy by 65%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 900 damage then reduces your target's armor class by 300, resistance to fire, cold, and magic spells by 50, and melee speed by 48% for 36 seconds.

ID: 13192^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 45%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 39%, your accuracy by 85%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1215 damage then reduces your target's armor class by 450, resistance to fire, cold, and magic spells by 60, and melee speed by 49% for 36 seconds.

ID: 13193^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1350 damage, then 2000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13194^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1550 damage, then 2200 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13195^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1750 damage, then 2400 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13218^6
Deals #1 damage.

ID: 13399^4
This ability, when activated, shields your target with a 4200 point damage shield that lasts for 36 minutes or 1 hit.

ID: 13400^4
This ability, when activated, shields your target with a 5500 point damage shield that lasts for 36 minutes or 1 hit.

ID: 13490^4
This ability, when activated, causes your target to take 145 damage every time they land a melee attack for 1 minute.

ID: 13491^4
This ability, when activated, causes your target to take 157 damage every time they land a melee attack for 1 minute.

ID: 13493^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 2000 damage, then 2600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13494^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 2250 damage, then 2800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13495^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 2500 damage, then 3000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 13496^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 50%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 41%, your accuracy by 87%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1441 damage then reduces your target's armor class by 500, resistance to fire, cold, and magic spells by 70, and melee speed by 50% for 36 seconds.

ID: 13497^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 55%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%, your accuracy by 89%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1689 damage then reduces your target's armor class by 550, resistance to fire, cold, and magic spells by 65, and melee speed by 51% for 36 seconds.

ID: 13498^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your accuracy by 91%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1936 damage then reduces your target's armor class by 600, resistance to fire, cold, and magic spells by 70, and melee speed by 52% for 36 seconds.

ID: 13524^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 57%, their attack rating by 813, and reduces their base weapon delay by 9% for 2 minutes.

ID: 13525^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 68%, their attack rating by 950, and reduces their base weapon delay by 11.3% for 2 minutes.

ID: 13526^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 79%, their attack rating by 1080, and reduces their base weapon delay by 13.5% for 2 minutes.
Ranks 9-15 reduce the reuse time of this ability by 30 seconds per rank.

ID: 13661^6
Summons #1 skeletal archers that will volly their target with *16468%N every 3 seconds for @1.

ID: 13662^6
Summons #1 skeletal archers that will volly their target with *16469%N every 3 seconds for @1.

ID: 13663^6
Summons #1 skeletal archers that will volly their target with *16470%N every 3 seconds for @1.

ID: 13734^4
This ability, when activated, projects your image into 2 level 90 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 13735^4
This ability, when activated, projects your image into 2 level 92 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 13736^4
This ability, when activated, projects your image into 2 level 93 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 13897^6
Summons #1 skeletal archers that will volly their target with *13894%N every 4 seconds for @1.

ID: 13898^6
Summons #1 skeletal archers that will volly their target with *13895%N every 3.5 seconds for @1.

ID: 13899^6
Summons #1 skeletal archers that will volly their target with *13896%N every 3 seconds for @1.

ID: 13920^4
This ability, when activated, summons a level 95 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 14017^2
Distant

ID: 14017^3
Strike

ID: 14189^4
This ability, when activated, increases your current and maximum health by 10000 then drains your health by 165 every 6 seconds for 1.5 minutes.

ID: 14190^4
This ability, when activated, increases your current and maximum health by 15000 then drains your health by 250 every 6 seconds for 1.5 minutes.

ID: 14191^4
This ability, when activated, increases your current and maximum health by 20000 then drains your health by 335 every 6 seconds for 1.5 minutes.

ID: 14256^4
This ability, when activated, strikes your target with magic dealing 7250 damage if they are above 75% health or 4600 damage otherwise.

ID: 14257^4
This ability, when activated, strikes your target with magic dealing 11695 damage if they are above 75% health or 7850 damage otherwise.

ID: 14258^4
This ability, when activated, strikes your target with magic dealing 16750 damage if they are above 75% health or 11500 damage otherwise.

ID: 14260^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 42 seconds.

ID: 14352^4
This ability, when activated, invokes level 86 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14353^4
This ability, when activated, invokes level 88 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14354^4
This ability, when activated, invokes level 90 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14355^4
This ability, when activated, calls forth 3 level 91 skeletal warriors to attack your target for 75 seconds.

ID: 14356^4
This ability, when activated, calls forth 3 level 93 skeletal warriors to attack your target for 75 seconds.

ID: 14357^4
This ability, when activated, calls forth 3 level 95 skeletal warriors to attack your target for 75 seconds.

ID: 14436^28
Teleport to Skyfire Mountains

ID: 14608^4
This ability, when activated, strikes your target with magic dealing 19500 damage if they are above 75% health or 13500 damage otherwise.

ID: 14609^4
This ability, when activated, strikes your target with magic dealing 22500 damage if they are above 75% health or 15500 damage otherwise.

ID: 14610^4
This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.
Rank 25 reduces the reuse time of this ability by 2 seconds.

ID: 14665^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 48000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.

ID: 14666^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 51000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.

ID: 14667^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.

ID: 14747^4
This ability, when activated, projects your image into 2 level 94 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 14748^4
This ability, when activated, projects your image into 3 level 96 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 14749^4
This ability, when activated, projects your image into 3 level 98 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 14783^4
This ability, when activated, invokes level 92 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14784^4
This ability, when activated, invokes level 94 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14785^4
This ability, when activated, invokes level 96 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 14794^4
This ability, when activated, causes your target to take 172 damage every time they land a melee attack for 1 minute.

ID: 14795^4
This ability, when activated, causes your target to take 187 damage every time they land a melee attack for 1 minute.

ID: 14796^4
This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.
Ranks 10-12 reduce the reuse time of this ability by 20 seconds per rank.

ID: 14798^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 2750 damage, then 3300 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 14799^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3000 damage, then 3600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 14800^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 34-36 reduce the reuse time of this ability by 1 minute per rank.

ID: 14802^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 70%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 49%, your accuracy by 99%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 2725 damage then reduces your target's armor class by 700, resistance to fire, cold, and magic spells by 80, and melee speed by 54% for 36 seconds.

ID: 14803^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 75%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 51%, your accuracy by 103%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 3176 damage then reduces your target's armor class by 750, resistance to fire, cold, and magic spells by 90, and melee speed by 55% for 36 seconds.

ID: 15201^4
This ability, when activated, restores 12500 health, absorbs 100% of incoming spell and melee damage up to 32000 total damage, heals 1750 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.

ID: 15202^4
This ability, when activated, restores 15000 health, absorbs 100% of incoming spell and melee damage up to 40000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
Ranks 7-9 reduce the reuse time of this ability by 2 minutes per rank.

ID: 15394^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 48 seconds.

ID: 15400^4
This ability, when activated, shields your target with a 8500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 148 for 2 minutes.

ID: 15401^4
This ability, when activated, shields your target with a 11500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 149 for 2 minutes.

ID: 15402^4
This ability, when activated, shields your target with a 14500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

ID: 15448^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 40% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 15449^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 65% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 15483^4
This ability, when activated, projects your image into 3 level 97 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 15484^4
This ability, when activated, projects your image into 3 level 99 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 15487^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 350% and ensures that the spell will deal critical damage.

ID: 15488^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 360% and ensures that the spell will deal critical damage.

ID: 15522^4
This ability, when activated, increases your current and maximum health by 25000 then drains your health by 415 every 6 seconds for 1.5 minutes.

ID: 15523^4
This ability, when activated, increases your current and maximum health by 30000 then drains your health by 500 every 6 seconds for 1.5 minutes.

ID: 15524^4
This ability, when activated, increases your current and maximum health by 35000 then drains your health by 585 every 6 seconds for 1.5 minutes.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

ID: 15845^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 57000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.

ID: 15846^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 60000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.

ID: 15847^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 63000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.

ID: 15866^4
This ability, when activated, strikes your target with magic dealing 28500 damage if they are above 75% health or 19500 damage otherwise.

ID: 15867^4
This ability, when activated, strikes your target with magic dealing 31500 damage if they are above 75% health or 21500 damage otherwise.

ID: 15868^4
This ability, when activated, strikes your target with magic dealing 34500 damage if they are above 75% health or 23500 damage otherwise.

ID: 15869^4
This ability, when activated, shields your target with a 17500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

ID: 15870^4
This ability, when activated, shields your target with a 20500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

ID: 15871^4
This ability, when activated, shields your target with a 23500 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.
Ranks 30-31 reduce the reuse time of this ability by 10 seconds per rank.

ID: 15891^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 20, reduces your target's hatred for you by 965, and stuns level 103 or lower targets for 1 second.

ID: 15892^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and stuns level 103 or lower targets for 1 second.

ID: 15893^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 20, reduces your target's hatred for you by 965, and reduces their attack power by 160 points for 12 seconds.

ID: 15894^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and reduces their attack power by 160 points for 12 seconds.

ID: 15895^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 910 and deals 2700 damage every 6 seconds for 12 seconds.

ID: 15896^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1415 and deals 2900 damage every 6 seconds for 12 seconds.

ID: 15964^4
This ability, when activated, triggers Shauri's Levitation, grants your group invisibility against living creatures, and the ability to see invisible creatures for 10 minutes.
Shauri's Levitationgrants your group levitation for 10 minutes.

ID: 15980^4
This ability, when activated, causes your target to take 217 damage every time they land a melee attack for 1 minute.

ID: 15981^4
This ability, when activated, causes your target to take 235 damage every time they land a melee attack for 1 minute.

ID: 15982^4
This ability, when activated, causes your target to take 253 damage every time they land a melee attack for 1 minute.

ID: 15988^4
This ability, when activated, splits your consciousness into 3 level 95 projections to draw the attacks of enemies for 85 seconds.

ID: 15989^4
This ability, when activated, splits your consciousness into 4 level 95 projections to draw the attacks of enemies for 95 seconds.

ID: 15990^4
This ability, when activated, splits your consciousness into 5 level 95 projections to draw the attacks of enemies for 105 seconds.

ID: 16025^4
This ability, when activated, calls forth 3 level 98 skeletal warriors to attack your target for 80 seconds.

ID: 16026^4
This ability, when activated, calls forth 3 level 100 skeletal warriors to attack your target for 80 seconds.

ID: 16032^4
This ability, when activated, summons a level 100 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 16144^6
Summons #1 skeletal warriors to attack your target for @1 seconds.

ID: 16187^6
Consumes #1% of your health in order to unleash the Five Point Palm Exploding Heart Technique.

ID: 16208^6
Has a #1% chance to taunt your target.

ID: 16216^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 5 to 20% for 24 seconds.

ID: 16217^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 10 to 25% for 24 seconds.

ID: 16284^4
This ability, when activated, causes your target to take 281 damage every time they land a melee attack for 1 minute.

ID: 16285^4
This ability, when activated, causes your target to take 299 damage every time they land a melee attack for 1 minute.

ID: 16286^4
This ability, when activated, causes your target to take 317 damage every time they land a melee attack for 1 minute.

ID: 16687^6
Summons #1 skeletal archers that will volly their target with *16698%N every 3 seconds for @1.

ID: 16688^6
Summons #1 skeletal archers that will volly their target with *16699%N every 3 seconds for @1.

ID: 16689^6
Summons #1 skeletal archers that will volly their target with *16700%N every 3 seconds for @1.

ID: 16785^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 66000 total damage, increase your armor class soft cap by 25%, and your armor class by 479 for 3 minutes.

ID: 16785^6
Deals #1 damage, stuns targets up to level @2 for #1 second, and improves the resist modifier of incoming cold, fire, and magic spells by #4 points for %z.
Triggers *#3%n after fading.

ID: 16786^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 69000 total damage, increase your armor class soft cap by 25%, and your armor class by 506 for 3 minutes.

ID: 16787^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 72000 total damage, increase your armor class soft cap by 25%, and your armor class by 533 for 3 minutes.

ID: 16788^6
Splits your consciousness into #1 projections that attack your target for @1 seconds.

ID: 16836^4
This ability, when activated, strikes your target with magic dealing 37500 damage if they are above 75% health or 25500 damage otherwise.

ID: 16837^4
This ability, when activated, strikes your target with magic dealing 40500 damage if they are above 75% health or 27500 damage otherwise.

ID: 16838^4
This ability, when activated, strikes your target with magic dealing 43500 damage if they are above 75% health or 29500 damage otherwise.

ID: 16979^4
This ability, when activated, causes your target to take 417 damage every time they land a melee attack for 1 minute.

ID: 16980^4
This ability, when activated, causes your target to take 517 damage every time they land a melee attack for 1 minute.

ID: 16981^4
This ability, when activated, causes your target to take 617 damage every time they land a melee attack for 1 minute.

ID: 16985^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3750 damage, then 5200 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 16986^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 4250 damage, then 6400 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 16987^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 4750 damage, then 7600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 16988^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 80%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 52%, your accuracy by 105%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 3626 damage then reduces your target's armor class by 800, resistance to fire, cold, and magic spells by 100, and melee speed by 56% for 36 seconds.

ID: 16989^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 85%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 53%, your accuracy by 107%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4077 damage then reduces your target's armor class by 850, resistance to fire, cold, and magic spells by 110, and melee speed by 57% for 36 seconds.

ID: 16990^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 36 seconds.

ID: 17007^4
This ability, when activated, increases your current and maximum health by 37500 then drains your health by 625 every 6 seconds for 1.5 minutes.

ID: 17008^4
This ability, when activated, increases your current and maximum health by 40000 then drains your health by 665 every 6 seconds for 1.5 minutes.

ID: 17009^4
This ability, when activated, increases your current and maximum health by 42500 then drains your health by 710 every 6 seconds for 1.5 minutes.

ID: 17083^4
This ability, when activated, invokes level 99 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 17084^4
This ability, when activated, invokes level 101 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 17085^4
This ability, when activated, invokes level 103 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 17093^4
This ability, when activated, calls forth 3 level 101 skeletal warriors to attack your target for 80 seconds.

ID: 17094^4
This ability, when activated, calls forth 3 level 103 skeletal warriors to attack your target for 80 seconds.

ID: 17095^4
This ability, when activated, calls forth 3 level 105 skeletal warriors to attack your target for 80 seconds.

ID: 17171^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 365% and ensures that the spell will deal critical damage.

ID: 17172^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 370% and ensures that the spell will deal critical damage.

ID: 17173^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 375% and ensures that the spell will deal critical damage.

ID: 17176^4
This ability, when activated, projects your image into 3 level 100 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 17177^4
This ability, when activated, projects your image into 3 level 102 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 17178^4
This ability, when activated, projects your image into 3 level 103 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 17270^4
This ability, when activated, splits your consciousness into 5 level 100 projections to draw the attacks of enemies for 105 seconds.

ID: 17271^4
This ability, when activated, splits your consciousness into 5 level 102 projections to draw the attacks of enemies for 105 seconds.

ID: 17272^4
This ability, when activated, splits your consciousness into 5 level 104 projections to draw the attacks of enemies for 105 seconds.

ID: 17276^4
This ability, when activated, calls 9 level 99 stone guardians into existance to attack your target for 1 minute.

ID: 17277^4
This ability, when activated, calls 9 level 101 stone guardians into existance to attack your target for 1 minute.

ID: 17278^4
This ability, when activated, calls 9 level 103 stone guardians into existance to attack your target for 1 minute.

ID: 17311^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1515 health every 6 seconds for 18 seconds.

ID: 17312^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1545 health every 6 seconds for 18 seconds.

ID: 17313^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1575 health every 6 seconds for 18 seconds.

ID: 17314^4
This ability, when activated, calls forth 5 level 102 spirit wolves to attack your target for 1 minute.

ID: 17315^4
This ability, when activated, calls forth 5 level 104 spirit wolves to attack your target for 1 minute.

ID: 17316^4
This ability, when activated, calls forth 5 level 106 spirit wolves to attack your target for 1 minute.

ID: 17348^4
This ability, when activated, strikes your target with fire dealing 40500 damage if they are above 75% health or 27500 damage otherwise.

ID: 17349^4
This ability, when activated, strikes your target with fire dealing 43500 damage if they are above 75% health or 29500 damage otherwise.

ID: 17383^4
This ability, when activated, summons 3 level 104 rabid warders to maul your target for 80 seconds.

ID: 17402^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 90% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 17417^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 5 to 5% for 30 seconds.

ID: 17509^4
This ability, when activated, consumes 54000 health from your summoned companion and restores 18000 mana.
Rank 3 reduces the reuse time of this ability by 3 minutes.

ID: 17535^4
This ability, when activated, calls forth 3 level 100 skeletal archers to attack your target for 75 seconds.

ID: 17536^4
This ability, when activated, calls forth 3 level 102 skeletal archers to attack your target for 75 seconds.

ID: 17537^4
This ability, when activated, calls forth 3 level 104 skeletal archers to attack your target for 75 seconds.

ID: 17852^4
This ability, when activated, shields your target with a 35000 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 152 for 2 minutes.

ID: 17857^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 12 to 25% for 24 seconds.

ID: 17858^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 12 to 25% for 30 seconds.

ID: 17861^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 100% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 17877^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

ID: 17881^4
This ability, when activated, calls 9 level 104 stone guardians into existance to attack your target for 1 minute.
Ranks 23-24 reduce the reuse time of this ability by 1 minute per rank.

ID: 17882^4
This ability, when activated, splits your consciousness into 5 level 104 projections to draw the attacks of enemies for 105 seconds.

ID: 17883^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 6000 damage, then 8600 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 17884^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 8000 damage, then 9800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 17885^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 10000 damage, then 11000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 17886^4
This ability, when activated, causes your target to take 730 damage every time they land a melee attack for 1 minute.

ID: 17887^4
This ability, when activated, causes your target to take 850 damage every time they land a melee attack for 1 minute.

ID: 17888^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 86%, their attack rating by 1224, and reduces their base weapon delay by 14% for 2 minutes.

ID: 17889^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 90%, their attack rating by 1368, and reduces their base weapon delay by 14.5% for 2 minutes.

ID: 17890^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 11% for 66 seconds.
This ability cannot be activated while Illusions of Grandeur is active.

ID: 17891^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 12% for 66 seconds.
This ability cannot be activated while Illusions of Grandeur is active.

ID: 17908^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 5 to 10% for 30 seconds.

ID: 17909^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 8 to 10% for 30 seconds.

ID: 17929^4
This ability, when activated, calls forth 5 level 106 spirit wolves to attack your target for 1 minute.

ID: 17930^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration III (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1875 health every 6 seconds for 18 seconds.

ID: 17942^4
This ability, when activated, summons a level 100 spirit that can stun targets up to level 105.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 17963^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 20000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 3500 damage every 6 seconds for 24 seconds.

ID: 17964^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 35000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 4250 damage every 6 seconds for 24 seconds.

ID: 17965^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 40000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 5250 damage every 6 seconds for 24 seconds.

ID: 17966^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 50000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 6000 damage every 6 seconds for 24 seconds.

ID: 18022^4
This ability, when activated, restores 18000 health, absorbs 100% of incoming spell and melee damage up to 60000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.

ID: 18038^4
This ability, when activated, projects your image into 3 level 104 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.
Ranks 29-32 reduce the reuse time of this ability by 45 seconds per rank.

ID: 18041^4
This ability, when activated, summons a level 95 reflection of your current target that will attack and taunt that target for 1 minute.

ID: 18042^4
This ability, when activated, summons a level 105 reflection of your current target that will attack and taunt that target for 1 minute.

ID: 18062^4
This ability, when activated, summons 3 level 105 rabid warders to maul your target for 80 seconds.

ID: 18315^4
This ability, when activated, attempts to mesmerize any level 70 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18316^4
This ability, when activated, attempts to mesmerize any level 75 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18317^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18318^4
This ability, when activated, attempts to mesmerize any level 85 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18319^4
This ability, when activated, attempts to mesmerize any level 90 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18320^4
This ability, when activated, attempts to mesmerize any level 98 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18321^4
This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 90 seconds.

ID: 18322^4
This ability, when activated, attempts to mesmerize any level 101 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

ID: 18323^4
This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 1 minute.
This rank reduces the reuse time of this ability by 90 seconds.

ID: 18652^4
This ability, when activated, consumes 4995 endurance and 5000 mana to bolster your target's mana regeneration by 2000 every 6 seconds and endurance regeneration by 333 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

ID: 18653^4
This ability, when activated, consumes 7500 endurance and 7500 mana to bolster your target's mana regeneration by 3000 every 6 seconds and endurance regeneration by 500 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

ID: 18654^4
This ability, when activated, consumes 11250 endurance and 11250 mana to bolster your target's mana regeneration by 4500 every 6 seconds and endurance regeneration by 750 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

ID: 18655^4
This ability, when activated, consumes 15000 endurance and 15000 mana to bolster your target's mana regeneration by 6000 every 6 seconds and endurance regeneration by 1000 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

ID: 18760^4
This ability, when activated, allows you embrace the spectre of death, which consumes 6666 health to restore 3000 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

ID: 18762^4
This ability, when activated, allows you embrace the spectre of death, which consumes 8000 health to restore 3600 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

ID: 18929^4
This ability, when activated, bolsters your mana regeneration by 2000 every 6 seconds and endurance regeneration by 333 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

ID: 18930^4
This ability, when activated, bolsters your mana regeneration by 3000 every 6 seconds and endurance regeneration by 500 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

ID: 18931^4
This ability, when activated, bolsters your mana regeneration by 4500 every 6 seconds and endurance regeneration by 750 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

ID: 18932^4
This ability, when activated, bolsters your mana regeneration by 6000 every 6 seconds and endurance regeneration by 1000 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

ID: 20095^1
Sonic Disturbance

ID: 20095^2
Sonic

ID: 20095^3
Disturb

ID: 20095^4
This ability, when activated, strikes a target up to 250 feet away with sound waves, dealing 1 point of damage and pushing them back slightly.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.

ID: 20728^1
Item: Prismatic Ward XXIV

ID: 20728^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 90 points and your armor class by 1930 points.

ID: 20814^1
Item: Might of Stone XII

ID: 20814^4
This passive ability increases your attack power by 150 points.

ID: 21784^6
Strikes your target for between #1 and @1 damage.

ID: 22507^1
Item: Expanding Mind XXI

ID: 22507^4
This passive ability increases your mana pool by 2000 points.

ID: 22685^6
Has a #1% chance to interrupt casting every 6 seconds.

ID: 23687^6
Summons #1 skeletal archers that will volly their target with *23690%N every 3 seconds for @1.

ID: 23688^6
Summons #1 skeletal archers that will volly their target with *23691%N every 3 seconds for @1.

ID: 23689^6
Summons #1 skeletal archers that will volly their target with *23692%N every 3 seconds for @1.

ID: 24626^6
Causes silence and amnesia.

ID: 27412^6
Consumes #1% of your warder's maximum health and triggers *%R%N.

ID: 27415^6
Heals you for #1.

ID: 27576^6
Increases your chance of dual wielding and double attacking to 100%, triple attacking by #5%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #6%, your accuracy by #4%, and allows your melee attacks to trigger *#3%N

ID: 30001^1
Combat Agility

ID: 30002^1
Enraging Bellow

ID: 30002^2
Enraging

ID: 30002^3
Bellow

ID: 30002^4
Causes all enemies in a small radius to become enraged at you.

ID: 30003^1
Smoke Bomb

ID: 30003^2
Smoke Bomb

ID: 30003^4
Throws a smoke bomb at your feet. Possibly causing your enemies to lose track of you and rendering you invisible for a short time. Higher ranks make it more likely for your enemies to lose track of you.

ID: 30004^1
Lethargy

ID: 30004^2
Lethargy

ID: 30004^4
Places your target in a state of lethargy, slowing their attack rate for 18 seconds.

ID: 30005^1
Fire

ID: 30005^2
Fire

ID: 30005^4
Launches a ball of fire at your target.

ID: 30007^1
Maul

ID: 30007^2
Maul

ID: 30007^4
Mauls your target with savage fury, causing moderate damage.

ID: 30008^1
Pure Water

ID: 30008^2
Pure

ID: 30008^3
Water

ID: 30008^4
Cleanses your target with healing water, potentially removing many poisons, disease, curses, and other detrimental spells.

ID: 30009^1
Thunder

ID: 30009^2
Thunder

ID: 30009^4
Commands a lightning bolt to strike your target.

ID: 30010^1
Hamstring

ID: 30010^2
Ham

ID: 30010^3
string

ID: 30010^4
Strikes your target's hamstring, slowing their movement rate for a short time.

ID: 30011^1
Lesion

ID: 30011^2
Lesion

ID: 30011^4
Strikes a deep wound in your opponent, causing them to bleed for a short time.

ID: 30012^1
Feral Rage

ID: 30012^2
Feral

ID: 30012^3
Rage

ID: 30012^4
Fills you with bloodlust, increasing your stats, your regeneration, and your attack speed. The duration of this effect is random, but is more likely to last a longer duration as long as you are in combat.

ID: 30013^1
Play Dead

ID: 30013^2
Play

ID: 30013^3
Dead

ID: 30013^4
Causes you to fall to the ground and appear dead to most observers.

ID: 30014^1
Sleep

ID: 30014^2
Sleep

ID: 30014^4
Causes your target to fall asleep for a short time.

ID: 30015^1
Plane Shift: Ethereal

ID: 30015^2
PS:

ID: 30015^3
Ethereal

ID: 30015^4
Shifts your body completely into the ethereal plane, causing you to become immune to almost all physical attacks.

ID: 30016^1
Mana Bolt

ID: 30016^2
Mana

ID: 30016^3
Bolt

ID: 30016^4
Strikes your target with a glowing orb of energy.

ID: 30017^1
Armor Cleave

ID: 30017^2
Armor

ID: 30017^3
Cleave

ID: 30017^4
Exposes weaknesses in your opponents defenses, lowering their armor class for a short time.

ID: 30018^1
Stun

ID: 30018^2
Stun

ID: 30018^4
Stuns your target briefly, as well as causing minor damage.

ID: 30019^1
Gaze of the Beholder

ID: 30019^2
Beholder

ID: 30019^3
Gaze

ID: 30019^4
Charms your target allowing you to control their actions for a short time.

ID: 30020^1
Fungal Regrowth

ID: 30020^2
Fungal

ID: 30020^3
Regrowth

ID: 30020^4
Covers your group in regenerative spores that will heal their wounds for a short time.

ID: 30021^1
Pain Tolerance

ID: 30021^2
Pain

ID: 30021^3
Toler.

ID: 30021^4
Causes you to take less damage from melee attacks for a short time, but also lowers the amount of damage you do with melee attacks.

ID: 30022^1
Shadow Creep

ID: 30022^2
Shadow

ID: 30022^3
Creep

ID: 30022^4
This ability provides a previously unheard of level of stealth.

ID: 30023^1
Lava Bolt

ID: 30023^2
Lava

ID: 30023^3
Bolt

ID: 30023^4
A fire spell that devastates your enemy.

ID: 30024^1
Earth Bind

ID: 30024^2
Earth

ID: 30024^3
Bind

ID: 30024^4
Causes the earth to rise up and shackle your target to the ground.

ID: 30025^1
Mana Preservation

ID: 30025^4
Lowers the mana consumed when casting spells.

ID: 30772^6
Grants invisibility to living creatures and the ability to see invisible creatures.

ID: 31011^4
This passive ability increases the armor class 'soft cap' of your class by 94%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31012^4
This passive ability increases the armor class 'soft cap' of your class by 95%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31013^4
This passive ability increases the armor class 'soft cap' of your class by 96%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31014^4
This passive ability increases the armor class 'soft cap' of your class by 97%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31015^4
This passive ability increases the armor class 'soft cap' of your class by 98%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31016^4
This passive ability increases the armor class 'soft cap' of your class by 99%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31017^4
This passive ability increases the armor class 'soft cap' of your class by 100%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 31018^4
This passive ability increases your melee avoidance by 81%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 31019^4
This passive ability increases your melee avoidance by 82%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 31020^4
This passive ability increases your melee avoidance by 83%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 31021^4
This passive ability increases your melee avoidance by 84%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 31022^4
This passive ability increases your melee avoidance by 85%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 31094^4
This passive ability increases the damage you deal with all forms of melee combat by 72%.

ID: 31095^4
This passive ability increases the damage you deal with all forms of melee combat by 66%.

ID: 31096^4
This passive ability increases the damage you deal with all forms of melee combat by 68%.

ID: 31097^4
This passive ability increases the damage you deal with all forms of melee combat by 76%.

ID: 31098^4
This passive ability increases the damage you deal with all forms of melee combat by 100%.

ID: 31099^4
This passive ability increases the damage you deal with all forms of melee combat by 66%.

ID: 31100^4
This passive ability increases the damage you deal with all forms of melee combat by 84%.

ID: 31101^4
This passive ability increases the damage you deal with all forms of melee combat by 68%.

ID: 31102^4
This passive ability increases the damage you deal with all forms of melee combat by 76%.

ID: 31103^4
This passive ability gives your critical melee attacks a 90% chance to deal 146200 damage to level 98 and lower NPC targets with 10.5% or less health.

ID: 31104^4
This passive ability gives your critical melee attacks a 90% chance to deal 160750 damage to level 100 and lower NPC targets with 10.5% or less health.

ID: 31105^4
This passive ability gives your critical melee attacks a 90% chance to deal 176800 damage to level 102 and lower NPC targets with 10.5% or less health.

ID: 31106^4
This passive ability increases your avoidance by 11% and your armor class soft cap by 17%.

ID: 31107^4
This passive ability increases your avoidance by 12% and your armor class soft cap by 19%.

ID: 31108^4
This passive ability increases your avoidance by 13% and your armor class soft cap by 21%.

ID: 31109^4
This passive ability increases your avoidance by 14% and your armor class soft cap by 23%.

ID: 31110^4
This passive ability increases your avoidance by 15% and your armor class soft cap by 25%.

ID: 31111^4
This passive ability increases your avoidance by 17% and your armor class soft cap by 17%.

ID: 31112^4
This passive ability increases your avoidance by 19% and your armor class soft cap by 19%.

ID: 31113^4
This passive ability increases your avoidance by 21% and your armor class soft cap by 21%.

ID: 31114^4
This passive ability increases your avoidance by 23% and your armor class soft cap by 23%.

ID: 31115^4
This passive ability increases your avoidance by 25% and your armor class soft cap by 25%.

ID: 31140^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 125 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31141^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 135 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31142^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 145 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31143^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 155 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31144^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 165 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31145^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31146^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 185 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31147^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 195 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31148^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31149^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 50%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31150^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60%, your triple attack skill cap by 135 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31151^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60%, your triple attack skill cap by 145 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31152^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60%, your triple attack skill cap by 155 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31153^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60%, your triple attack skill cap by 165 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31154^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31155^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 125 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 36%.

ID: 31156^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 135 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 36%.

ID: 31157^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 145 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 36%.

ID: 31158^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 155 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 36%.

ID: 31159^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 165 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31160^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31161^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 185 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31162^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 195 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.

ID: 31163^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.

ID: 31164^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 50%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.

ID: 31165^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 125 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31166^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 135 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31167^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 145 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31168^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 155 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31169^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 165 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 46%.

ID: 31170^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 46%.

ID: 31171^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 185 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 46%.

ID: 31172^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 195 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 46%.

ID: 31173^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.

ID: 31174^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 50%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.

ID: 31175^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 425 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31176^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 435 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31177^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 445 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31178^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 455 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31179^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 465 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31180^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 475 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31181^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 485 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31182^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 495 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31183^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 505 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31184^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.

ID: 31185^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 115 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%.

ID: 31186^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 125 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%.

ID: 31187^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 135 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%.

ID: 31188^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 145 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%.

ID: 31189^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 155 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 44%.

ID: 31190^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 165 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 44%.

ID: 31191^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 44%.

ID: 31192^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 185 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 44%.

ID: 31193^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 195 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31194^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.

ID: 31195^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 200 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

ID: 31196^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 210 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

ID: 31197^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 220 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

ID: 31198^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 230 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.

ID: 31199^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 240 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

ID: 31200^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 250 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

ID: 31201^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 260 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

ID: 31202^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 270 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.

ID: 31203^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 280 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.

ID: 31204^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.

ID: 31218^4
This passive ability increases the chance you will not be interrupted by taking melee damage when activating spells from items by 40%.

ID: 31219^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 36 seconds.

ID: 31220^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 42 seconds.

ID: 31231^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 1200 points.

ID: 31232^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 1300 points.

ID: 31233^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 1400 points.

ID: 31234^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 1500 points.

ID: 31235^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 113 for 1.0 seconds.

ID: 31236^4
This passive ability increases the base damage of your critical melee attacks by 243%.
This bonus applies to the 7 standard weapon skills.

ID: 31237^4
This passive ability increases the base damage of your critical melee attacks by 245%.
This bonus applies to the 7 standard weapon skills.

ID: 31238^4
This passive ability increases the base damage of your critical melee attacks by 212%.
This bonus applies to the 7 standard weapon skills.

ID: 31239^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills.

ID: 31240^4
This passive ability increases the base damage of your critical melee attacks by 237%.
This bonus applies to the 7 standard weapon skills.

ID: 31241^4
This passive ability increases the base damage of your critical melee attacks by 240%.
This bonus applies to the 7 standard weapon skills.

ID: 31242^4
This passive ability increases the base damage of your critical melee attacks by 227%.
This bonus applies to the 7 standard weapon skills.

ID: 31243^4
This passive ability increases the base damage of your critical melee attacks by 230%.
This bonus applies to the 7 standard weapon skills.

ID: 31244^4
This passive ability increases the base damage of your critical melee attacks by 217%.
This bonus applies to the 7 standard weapon skills.

ID: 31245^4
This passive ability increases the base damage of your critical melee attacks by 220%.
This bonus applies to the 7 standard weapon skills.

ID: 31246^4
This passive ability increases your chance of performing a critical melee hit with all skills by 200%.

ID: 31247^4
This passive ability increases your chance of performing a critical melee hit with all skills by 155%.

ID: 31248^4
This passive ability increases your chance of performing a critical melee hit with all skills by 160%.

ID: 31249^4
This passive ability increases your chance of performing a critical melee (or archery) hit with all skills by 227%.

ID: 31250^4
This passive ability increases your chance of performing a critical melee (or archery) hit with all skills by 230%.

ID: 31251^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 227%.

ID: 31252^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 230%.

ID: 31253^4
This passive ability increases your chance of performing a critical melee (or throwing) hit with all skills by 255%.

ID: 31254^4
This passive ability grants you a chance to trigger Phalanx of Fury on attackers when struck in melee combat, which increases their hatred for you by 5000 points.

ID: 31255^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 5000 damage.

ID: 31256^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 5000 damage.

ID: 31266^4
This passive ability extends the duration of your swarm pets by 19 seconds.

ID: 31267^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).

ID: 31268^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gift of Mana which reduces the mana cost of your next spell to 1 point for 18 seconds.
Level 65-70 spells trigger Gift of Mana (70).
Level 71-75 spells trigger Gift of Mana (75).
Level 76-80 spells trigger Gift of Mana (80).
Level 81-85 spells trigger Gift of Mana (85).
Level 86-90 spells trigger Gift of Mana (90).
Level 91-95 spells trigger Gift of Mana (95).
Level 96-100 spells trigger Gift of Mana (100).
Level 101-105 spells trigger Gift of Mana (105).
Level 106-110 spells trigger Gift of Mana (110).

ID: 31269^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gracious Gift of Mana for each memeber of your group, which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).
Level 106-110 spells trigger Gracious Gift of Mana (110).

ID: 31270^4
This passive ability makes it impossible for you to fizzle level 102 or lower spells.

ID: 31271^4
This passive ability makes it impossible for you to fizzle level 103 or lower spells.

ID: 31272^4
This passive ability makes it impossible for you to fizzle level 104 or lower spells.

ID: 31273^4
This passive ability makes it impossible for you to fizzle level 105 or lower spells.

ID: 31274^4
This passive ability makes it impossible for you to fizzle level 106 or lower spells.

ID: 31275^4
This passive ability makes it impossible for you to fizzle level 102 or lower spells.

ID: 31276^4
This passive ability makes it impossible for you to fizzle level 103 or lower spells.

ID: 31277^4
This passive ability makes it impossible for you to fizzle level 104 or lower spells.

ID: 31278^4
This passive ability makes it impossible for you to fizzle level 105 or lower spells.

ID: 31279^4
This passive ability makes it impossible for you to fizzle level 106 or lower spells.

ID: 31281^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 335% more damage.

ID: 31282^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 340% more damage.

ID: 31283^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 265% more damage.

ID: 31284^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 270% more damage.

ID: 31285^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 275% more damage.

ID: 31286^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 315% more damage.

ID: 31287^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 320% more damage.

ID: 31288^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 325% more damage.

ID: 31289^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 33%.

ID: 31290^4
This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 35%.

ID: 31291^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 43%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 31292^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 44%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 31298^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2000 health.

ID: 31299^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 2500 health.

ID: 31300^4
This passive ability gives your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life which instantly heals your target for 3000 health.

ID: 31305^4
This passive ability gives your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace, which heals them for 15000 health.

ID: 31306^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 13% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.

ID: 31307^4
This passive ability gives your level 90 and higher direct damage spells that cost at least 10 mana a 14% chance to bestow your group with Soothing Feedback, which heals them for 10000 health.

ID: 31308^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 11000 health.

ID: 31309^4
This passive ability gives your level 80-110 spells that cure disease, poison, curse, or corruption a 35% chance to heal your target for 12000 health.

ID: 31310^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 6000 and protects them against 15% of incoming melee damage up to 11000 total damage for 1 minute.

ID: 31311^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 7000 and protects them against 18% of incoming melee damage up to 11500 total damage for 1 minute.

ID: 31312^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 8000 and protects them against 20% of incoming melee damage up to 12000 total damage for 1 minute.

ID: 31313^4
This passive ability increases the minimum damage of your bash attacks by 1600 points.

ID: 31314^4
This passive ability increases the minimum damage of your bash attacks by 1700 points.

ID: 31315^4
This passive ability increases the minimum damage of your bash attacks by 1800 points.

ID: 31316^4
This passive ability increases the minimum damage of your bash attacks by 1900 points.

ID: 31317^4
This passive ability increases the minimum damage of your bash attacks by 2000 points.

ID: 31318^4
This passive ability increases the healing power of your spells that heal your target's target by 9-11%.

ID: 31319^4
This passive ability increases the healing power of your spells that heal your target's target by 10-12%.

ID: 31320^4
This passive ability grants you a 44% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 500 and base melee damage by 145% for 1.5 minutes.

ID: 31321^4
This passive ability grants you a 45% chance after landing the killing blow on a non-trivial con enemy to receive the Blessing of the Faithful which increases your armor class by 700 and base melee damage by 150% for 1.5 minutes.

ID: 31322^4
This passive ability grants you as 28% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 700 points and returns 70% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.

ID: 31323^4
This passive ability grants you as 30% chance to trigger Mortal Coil when landing the killing blow on a non-trivial enemy.

Mortal Coil increases your armor class by 800 points and returns 70% of your melee damage as health for 1.6 minutes or until you are struck 1320 times in melee combat.

When blessed with Mortal Coil there is an 8% chance you will inherit Mortal Residue which will prevent Mortal Coil from reapplying for 2.8 minutes.

ID: 31324^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4000 health.

ID: 31325^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 4500 health.

ID: 31326^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 5000 health.

ID: 31327^4
This passive ability grants your melee attacks a chance to trigger Blessing of Life which heals you for 2750 health.

ID: 31328^4
This passive ability grants your melee attack rounds a chance to trigger a 4400 point direct damage-spell on your opponent.
This direct-damage spell heals you for 75% of the damage done up to 58696 points.

ID: 31329^4
This passive ability increases the base damage of your archery attacks by 170%.

ID: 31330^4
This passive ability gives your archery attacks a chance to deal 285000 damage to your NPC target if they are humanoid and level 105 or lower.

ID: 31331^4
This passive ability gives your archery attacks a chance to deal 300000 damage to your NPC target if they are humanoid and level 107 or lower.

ID: 31332^4
This passive ability gives your archery attacks a chance to deal 320000 damage to your NPC target if they are humanoid and level 109 or lower.

ID: 31333^4
This passive ability increases the accuracy of your melee attacks by 185 points.

ID: 31334^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 285 points.

ID: 31335^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 295 points.

ID: 31336^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 305 points.

ID: 31337^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 315 points.

ID: 31338^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 325 points.

ID: 31339^4
This passive ability imbues your kick attacks with a 100% chance to strike your enemy with a vicious kick that deals 14000 damage and has an 11% chance to trigger Fury of the Forest.
Fury of the Forest increases your base melee damage by 20% for 30 seconds.

ID: 31340^4
This passive ability imbues your archery attacks with a 1.5% chance to strike your enemy with a 1350 point base damage Archery skill attack.

ID: 31341^4
This passive ability grants you a 51% chance to perform a double archery attack.

ID: 31342^4
This passive ability grants you a 52% chance to perform a double archery attack.

ID: 31343^4
This passive ability grants you an 86% chance to trigger Hunter's Fury when you land a killing blow on a non-trivial opponent, which instantly restores 600 endurance, 1200 mana, and increases your melee damage by 55% for 48 seconds.

ID: 31344^4
This passive ability increases the base damage of your critical archery attacks by 135%.

ID: 31345^4
This passive ability increases the base damage of your critical archery attacks by 140%.

ID: 31346^4
This passive ability increases the minimum damage you deal with archery attacks by 650 points.

ID: 31347^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 600 points and with 2-handed melee attacks by 1150 points.

ID: 31354^4
This passive ability increases your chance to twincast level 100 and higher lifetap spells by 9%.

ID: 31355^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 260 points.

ID: 31356^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 270 points.

ID: 31357^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 280 points.

ID: 31358^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 290 points.

ID: 31359^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 300 points.

ID: 31360^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute or up to 5 hits.

ID: 31361^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute or up to 5 hits.

ID: 31362^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to trigger a Cascading Theft of Defense which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute or up to 5 hits.

ID: 31363^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

ID: 31364^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

ID: 31365^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

ID: 31366^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

ID: 31367^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

ID: 31368^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

ID: 31371^4
This passive ability grants your level 75 and higher instant-duration detrimental spells a 16% chance to trigger a Cascading Theft of Life which heals you and the members of your party for 12000 health.

ID: 31372^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2200 points.

ID: 31373^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2400 points.

ID: 31374^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2600 points.

ID: 31375^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 2800 points.

ID: 31376^4
This passive ability increases the damage done by your spells and abilities with a non-instant cast time that cost at least 1 mana by 3000 points.

ID: 31382^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a 100% chance to strike your opponent a second and third, 55% a fourth, 13% a fifth, and 3% a sixth time.

ID: 31383^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a 100% chance to strike your opponent a second and third, 60% a fourth, 15% a fifth, and 3% a sixth time.

ID: 31384^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a 100% chance to strike your opponent a second and third, 65% a fourth, 16% a fifth, 4% a sixth, and 1% a seventh time.

ID: 31385^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2150 points.

ID: 31386^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2200 points.

ID: 31387^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2250 points.

ID: 31388^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2300 points.

ID: 31389^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2350 points.

ID: 31390^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee attacks chance to trigger Fists of Fury, which reduces your base weapon delay by 34% for 12 seconds.

ID: 31391^4
This passive ability grants your 1-handed melee attacks chance to trigger Strike Fury, which reduces your base weapon delay by 34% for 12 seconds.

ID: 31392^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1400 points.

ID: 31393^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1450 points.

ID: 31394^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1500 points.

ID: 31395^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 428.

ID: 31396^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 440.

ID: 31397^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 455.

ID: 31398^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 800.

ID: 31399^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 825.

ID: 31400^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 850.

ID: 31402^4
This passive ability increases the accuracy of your special attacks by 950 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

ID: 31403^4
This passive ability increases the accuracy of your special attacks by 1000 points.
This ability impacts Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake).

ID: 31404^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 425 points for 12 seconds.

ID: 31405^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 450 points for 12 seconds.

ID: 31406^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 475 points for 12 seconds.

ID: 31407^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 200 endurance as well as 200 endurance every 6 seconds for 12 seconds.

ID: 31408^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 250 endurance as well as 250 endurance every 6 seconds for 12 seconds.

ID: 31409^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 300 endurance as well as 300 endurance every 6 seconds for 12 seconds.

ID: 31410^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2300 points.

ID: 31411^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2350 points.

ID: 31412^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2400 points.

ID: 31413^4
This passive ability grants your flying kick attacks a 26% chance to unleash an additional flying kick attack with a base damage of 3225 with a 21% chance to strike twice.

ID: 31414^4
This passive ability grants your flying kick attacks a 27% chance to unleash an additional flying kick attack with a base damage of 3250 with a 22% chance to strike twice.

ID: 31415^4
This passive ability grants your flying kick attacks a 28% chance to unleash an additional flying kick attack with a base damage of 3275 with a 23% chance to strike twice.

ID: 31416^4
This passive ability grants your flying kick attacks a 29% chance to unleash an additional flying kick attack with a base damage of 3300 with a 24% chance to strike twice.

ID: 31417^4
This passive ability grants your flying kick attacks a 30% chance to unleash an additional flying kick attack with a base damage of 3325 with a 25% chance to strike twice.

ID: 31418^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2150 points.

ID: 31419^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2200 points.

ID: 31420^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2250 points.

ID: 31421^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2300 points.

ID: 31422^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2350 points.

ID: 31423^4
This passive ability allows your Round Kick skill to stun targets up to level 109 for up to 1.5 seconds.

ID: 31424^4
This passive ability allows your Round Kick skill to stun targets up to level 111 for up to 1.5 seconds.

ID: 31425^4
This passive ability allows your Round Kick skill to stun targets up to level 113 for up to 1.5 seconds.

ID: 31426^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 260%.

ID: 31427^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 260%.

ID: 31428^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 10 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31429^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 20 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31430^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 30 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31431^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 40 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31432^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 50 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31433^4
This passive ability further improves the instrument bonus of your songs by 80% and increases your instrument skill cap by 60 points.
This ability impacts Brass, Percussion, String, and Woodwind songs.

ID: 31434^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 10 points.
This ability impacts songs that use the Singing skill.

ID: 31435^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 20 points.
This ability impacts songs that use the Singing skill.

ID: 31436^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 30 points.
This ability impacts songs that use the Singing skill.

ID: 31437^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 40 points.
This ability impacts songs that use the Singing skill.

ID: 31438^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 50 points.
This ability impacts songs that use the Singing skill.

ID: 31439^4
This passive ability further improves the singing bonus of your songs by 80% and increases your skill cap by 60 points.
This ability impacts songs that use the Singing skill.

ID: 31440^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 247%.

ID: 31441^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 254%.

ID: 31442^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 261%.

ID: 31443^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 268%.

ID: 31444^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 275%.

ID: 31445^4
This passive ability extends the duration of your charm spells by 30 seconds and makes it 35% less likely that your charm spells will break early.

ID: 31446^4
This passive ability extends the duration of your charm spells by 30 seconds, your single target mesmerization spells by 6 seconds, and makes it 35% less likely that your charm spells will break early.

ID: 31447^4
This passive ability increases the damage you deal with 1-handed melee weapons by 60%.

ID: 31448^4
This passive ability increases the damage you deal with 1-handed melee weapons by 65%.

ID: 31449^4
This passive ability increases the damage you deal with 1-handed melee weapons by 70%.

ID: 31450^4
This passive ability increases the damage you deal with 1-handed melee weapons by 75%.

ID: 31456^1
Twinsong

ID: 31456^4
This passive ability increases your chance to twincast your healing and damaging songs by 1% per rank.

ID: 31461^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 71%.

ID: 31462^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 72%.

ID: 31463^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 73%.

ID: 31464^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 74%.

ID: 31465^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 75%.

ID: 31466^4
This passive ability increases the minimum damage of your backstab attacks by 2000 points.

ID: 31467^4
This passive ability increases the minimum damage of your backstab attacks by 2200 points.

ID: 31468^4
This passive ability increases the minimum damage of your backstab attacks by 2400 points.

ID: 31469^4
This passive ability increases the minimum damage of your backstab attacks by 2600 points.

ID: 31470^4
This passive ability increases the minimum damage of your backstab attacks by 2800 points.

ID: 31471^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 285000 damage to your NPC target if they are humanoid and level 105 or lower.

ID: 31472^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 300000 damage to your NPC target if they are humanoid and level 107 or lower.

ID: 31473^4
This passive ability gives your backstab and throwing attacks (if attacking from behind) a chance to deal 320000 damage to your NPC target if they are humanoid and level 109 or lower.

ID: 31474^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 725 points.

ID: 31475^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 750 points.

ID: 31476^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 775 points.

ID: 31477^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 800 points.

ID: 31478^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 825 points.

ID: 31484^4
This passive ability increases the base damage of your critical backstab attacks by 72%.

ID: 31485^4
This passive ability increases the base damage of your critical backstab attacks by 74%.

ID: 31486^4
This passive ability increases the base damage of your critical backstab attacks by 76%.

ID: 31487^4
This passive ability increases the base damage of your critical backstab attacks by 78%.

ID: 31488^4
This passive ability increases the base damage of your critical backstab attacks by 80%.

ID: 31489^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1350 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

ID: 31490^4
This passive ability grants your backstab attacks a 30% chance to unleash an additional 1400 point base damage backstab skill attack on your opponent with a 25% chance to hit twice and a 20% chance for these Massive Strikes to trigger Flurry of Daggers.
Flurry of Daggers improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.

ID: 31491^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 10000 damage every 6 seconds for 48 seconds.

ID: 31492^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 10000 damage every 6 seconds for 48 seconds.

ID: 31493^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 11000 damage every 6 seconds for 48 seconds.

ID: 31494^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 11000 damage every 6 seconds for 48 seconds.

ID: 31495^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 12000 damage every 6 seconds for 48 seconds.

ID: 31496^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your slow spells a 75% chance trigger Languid Bite Bleed which deals 12000 damage every 6 seconds for 48 seconds.

ID: 31497^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 8000 damage every 6 seconds for 36 seconds.

ID: 31498^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 8000 damage every 6 seconds for 36 seconds.

ID: 31499^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 9000 damage every 6 seconds for 36 seconds.

ID: 31500^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 9000 damage every 6 seconds for 36 seconds.

ID: 31501^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 10000 damage every 6 seconds for 36 seconds.

ID: 31502^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot which deals 10000 damage every 6 seconds for 36 seconds.

ID: 31503^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 16500 health.

ID: 31504^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 16500 health.

ID: 31505^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 17500 health.

ID: 31506^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 17500 health.

ID: 31507^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 46%.

ID: 31508^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 48%.

ID: 31509^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 50%.

ID: 31510^4
This passive ability grants an 84% chance when you score the killing strike on a non-trivial enemy to restore 4000 mana and will increase the damage done by your critical direct damage spells by 28% for 2 minutes.

ID: 31511^4
This passive ability grants an 85% chance when you score the killing strike on a non-trivial enemy to restore 4500 mana and will increase the damage done by your critical direct damage spells by 30% for 2 minutes.

ID: 31512^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1400 points.

ID: 31513^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1600 points.

ID: 31514^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 1800 points.

ID: 31515^4
This passive ability increases the total damage of your direct-damage spells with a mana cost of at least 10 and a casting time greater than instant by 2000 points.

ID: 31518^4
This passive ability imbues your level 100 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion which deals 150000 damage.

ID: 31519^4
This passive ability grants your instant-healing spells a 42% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31520^4
This passive ability grants your instant-healing spells a 44% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31521^4
This passive ability grants your instant-healing spells a 45% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.

ID: 31523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.

ID: 31524^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 5 to 13% for 14 minutes.

ID: 31525^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 2000 damage and decreasing their attack power by 200 points for 1 minute.

ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, its minimum damage per hit by 60%, and total damage done per hit by 200 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.

ID: 31527^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1400 points and improves their resistance check by 75 points.

ID: 31528^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1600 points and improves their resistance check by 75 points.

ID: 31529^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1800 points and improves their resistance check by 75 points.

ID: 31530^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 2000 points and improves their resistance check by 75 points.

ID: 31531^4
This passive ability gives you a 1.5% chance to strike level 105 and lower enemies for 195000 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.

ID: 31532^4
This passive ability gives you a 1.5% chance to strike level 107 and lower enemies for 197500 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.

ID: 31533^4
This passive ability gives you a 1.5% chance to strike level 109 and lower enemies for 200000 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.

ID: 31534^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3600 points.

ID: 31535^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3700 points.

ID: 31536^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3800 points.

ID: 31537^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3900 points.

ID: 31538^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 4000 points.

ID: 31539^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 745 points.

ID: 31540^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 760 points.

ID: 31541^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 775 points.

ID: 31542^4
This passive ability increases the damage you deal with critical Frenzy attacks by 535%.

ID: 31543^4
This passive ability increases the damage you deal with critical Frenzy attacks by 540%.

ID: 31544^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 13% for 18 seconds.

ID: 31545^4
This passive ability grants your frenzy attacks a 16% chance to unleash an additional frenzy attack with a base damage of 1230 with a 20% chance for this strike to his twice.

ID: 31546^4
This passive ability grants your frenzy attacks a 17% chance to unleash an additional frenzy attack with a base damage of 1260 with a 20% chance for this strike to his twice.

ID: 31547^4
This passive ability grants your frenzy attacks a 18% chance to unleash an additional frenzy attack with a base damage of 1300 with a 20% chance for this strike to his twice.

ID: 31548^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.
Ranks 15-17 increase the damage of this extra strike.

ID: 31551^4
This passive ability increases your accuracy with frenzy attacks by 750 points.

ID: 31552^4
This passive ability increases your accuracy with frenzy attacks by 800 points.

ID: 31553^4
This passive ability allows your Shield Break combat ability to trigger a rune on your party that will absorb up to 6000 damage for up to 6 incoming hits for 6 seconds.

ID: 31554^4
This passive ability allows your Syllable of Mending spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 6500 points for up to 12 seconds.

ID: 31555^4
This passive ability allows your Spurn combat ability to trigger a rune on your party that will absorb up to 6000 damage for up to 6 incoming hits for 6 seconds.

ID: 31556^4
This passive ability allows your Enraging and Jolting Wheel Kicks combat abilities to trigger a blessing on your party which lasts 12 seconds that allows their next 3 skill attacks to strike their target for 14500 damage.

ID: 31557^4
This passive ability allows your Spurn combat ability to trigger a rune on your party that will absorb up to 6000 damage for up to 6 incoming hits for 6 seconds.

ID: 31558^4
This passive ability allows your Lunasalve spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 4750 points for up to 12 seconds.

ID: 31559^4
This passive ability allows your Firestorm of Fists combat ability to trigger a blessing on your party which lasts 18 seconds that increases the base damage of their weapons by 28% for up to 60 melee hits.

ID: 31560^4
This passive ability allows your Sathir's Insult and Travenro's Insult songs to trigger a blessing on your party which lasts 6 seconds that increases the damage of their next direct-damage spell or melee attack by 45000 points.

ID: 31561^4
This passive ability allows your Fellstrike combat ability to trigger a blessing on your party which lasts 18 seconds that allows their next 3 skill attacks to strike their target for 19200 damage.

ID: 31562^4
This passive ability allows your Cloud of Renewal spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 10800 points for up to 12 seconds.

ID: 31563^4
This passive ability allows your Refute for Blood spell to trigger a blessing on your party which increases the critical damage multiplier of their damage-over-time and direct-damage spells by 20% for 12 seconds.

ID: 31564^4
This passive ability allows your Ethereal Braid spell to trigger a blessing on your party which lasts 12 seconds that will cause their next non-fire based direct-damage or damage-over-time spell, ability, or effect to strike their target for 30000 damage.

ID: 31565^4
This passive ability allows your Reckless Servant and Remote Reckless Servant spells to trigger a blessing on your party which lasts 12 seconds that increases the base damage of their next fire or chromatic based direct-damage spell by 60%.

ID: 31566^4
This passive ability allows your Mindslash spell to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next fire, ice, or magic based direct-damage or damage-over-time spell by 45% of the base value.

ID: 31567^4
This passive ability allows your Mangle combat ability to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next 20 melee attacks by 7200 points.

ID: 31568^4
This passive ability allows your Mangling Frenzy combat ability to trigger a blessing on your party which lasts 18 seconds that increases the their chance of landing a crippling blow by 22%.

ID: 31569^4
This passive ability increases the base damage of your Stormstrike Blades and Dragonstrike Blades combat abilities by 15%.

ID: 31570^4
This passive ability increases the base damage of your Eradicate the Undead and Repudiate the Undead spells by 8%.

ID: 31571^4
This passive ability increases the base healing of your Spiritual Remedy and Merciful Remedy spells by 8%.

ID: 31572^4
This passive ability increases the base healing of your Word of Convalescence and Word of Mending spells by 8%.

ID: 31573^4
This passive ability increases the base healing of your Ardent Elixir and Merciful Elixir spells by 8%.

ID: 31574^4
This passive ability increases the base damage of your Justice and Sanction spells by 8%.

ID: 31575^4
This passive ability increases the base healing of your Ardent Light and Merciful Light spells by 8%.

ID: 31576^4
This passive ability increases the base damage of your Chromabash and Chromaburst spells by 8%.

ID: 31577^4
This passive ability increases the base damage of your Glorious Judgment and Unyielding Judgment spells by 8%.

ID: 31578^4
This passive ability increases the base healing of your Elixir of the Seas and Elixir of Wulthan spells by 8%.

ID: 31579^4
This passive ability increases the base damage of your Tectonic Destruction and Tectonic Eruption spells by 8%.

ID: 31580^4
This passive ability increases the base healing of your Fifteenth Emblem and Sixteenth Serenity spells by 8%.

ID: 31581^4
This passive ability increases the base healing of your Syllable of Convalescence and Syllable of Mending spells by 8%.

ID: 31582^4
This passive ability imbues your Promised line of spells with the ability to trigger Promised Interposition IV, which will heal your target for 13000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.

ID: 31583^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 30 seconds and increases the number of healing charges by 5.

ID: 31584^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 30 seconds and increases the number of healing charges by 10.

ID: 31585^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 30 seconds and increases the number of healing charges by 15.

ID: 31586^4
This passive ability increases the base damage of your Doctrine of Rescission and Doctrine of Exculpation spells by 8%.

ID: 31587^4
This passive ability increases the base healing of your Ardent Touch and Merciful Touch spells by 8%.

ID: 31588^4
This passive ability increases the base damage of your Consecration and Remembrance spells by 8%.

ID: 31589^4
This passive ability increases the base damage and healing of your Admonish and Censure spells by 8%.

ID: 31590^4
This passive ability increases the base healing of your Burst of Dayspring and Burst of Morninglight spells by 8%.

ID: 31591^4
This passive ability increases the base healing of your Grief and Expiation spells by 8%.

ID: 31592^4
This passive ability increases the base healing of your Wave of Grief and Wave of Expiation spells by 8%.

ID: 31593^4
This passive ability increases the base healing of your Ardent Cleansing and Merciful Cleansing spells by 8%.

ID: 31594^4
This passive ability increases the base damage of your Crush of the Darkened Sea and Crush of the Timorous Deep spells by 8%.

ID: 31595^4
This passive ability increases the base damage of your Crush of Povar and Crush of E'Ci spells by 8%.

ID: 31596^4
This passive ability increases the base damage of your Brilliant Vindication and Brilliant Exoneration spells by 8%.

ID: 31597^4
This passive ability increases the base healing of your Blessed Light and Merciful Light spells by 8%.

ID: 31598^4
This passive ability increases the base healing of your Cloudfont and Wellspring spells by 8%.

ID: 31599^4
This passive ability increases the base damage of your Blisterbeetle Swarm and Bonecrawler Swarm spells by 8%.

ID: 31600^4
This passive ability increases the base damage of the Burn and Splash components of your Summer's Cyclone and Summer's Tempest spells by 8%.

ID: 31601^4
This passive ability increases the base damage of your Wildfire Ash and Skyfire Ash spells by 8%.

ID: 31602^4
This passive ability increases the base damage of your Frozen Wind and Frigid Wind spells by 8%.

ID: 31603^4
This passive ability increases the base healing of your Desperate Dousing and Desperate Dewcloud spells by 8%.

ID: 31604^4
This passive ability increases the base damage of your Windgale Boon and Windshear Boon spells by 8%.

ID: 31605^4
This passive ability increases the base damage of your Wildfire Boon and Skyfire Boon spells by 8%.

ID: 31606^1
Extended Decrepit Skin

ID: 31606^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 6 seconds.

ID: 31607^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 12 seconds.

ID: 31608^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 18 seconds.

ID: 31609^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 24 seconds.

ID: 31610^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 30 seconds.

ID: 31611^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 30 seconds and increases the number of damage absorption charges by 5.

ID: 31612^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 30 seconds and increases the number of damage absorption charges by 10.

ID: 31613^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 30 seconds and increases the number of damage absorption charges by 15.

ID: 31614^4
This passive ability augments your bite spells and your Vicious Bite of Chaos ability with an additional strike that deals 15000 damage and returns 10% of that damage as mana.

ID: 31615^4
This passive ability increases the base damage of your Bond of Bonemaw and Bond of Xalgoz spells by 8%.

ID: 31616^4
This passive ability increases the base damage of your Blood of Bonemaw and Blood of Drakus spells by 8%.

ID: 31617^4
This passive ability increases the base damage of your Spreading Darkness and Putrefying Darkness spells by 8%.

ID: 31618^4
This passive ability increases the base damage of your Plague of Holmein and Plague of Hemofax spells by 8%.

ID: 31619^4
This passive ability increases the base damage of your Dire Strangulation and Dire Coarctation spells by 8%.

ID: 31620^4
This passive ability increases the base damage of your Touch of Lutzen and Touch of T`Vem spells by 8%.

ID: 31621^4
This passive ability increases the base damage of your Touch of Holmein and Touch of Hemofax spells and the benefits of Gift of Holmein and Gift of Hemofax by 8%.

ID: 31622^4
This passive ability increases the base damage of your Bonemaw's Bite and Xalgoz's Bite spells and the benefits of Bonemaw's Bite's Recourse and Xalgoz's Bite Recourse by 8%.

ID: 31623^4
This passive ability increases the base damage of your Spear of Vizat and Spear of Tylix spells by 40%.

ID: 31624^4
This passive ability increases the base damage of your Dire Declaration and Dire Testimony spells by 8%.

ID: 31625^4
This passive ability increases the base damage of your Deceitful Blight and Duplicitous Blight spells by 8%.

ID: 31626^4
This passive ability increases the base damage of your Deceitful Deflection and Insidious Denial spells by 8%.

ID: 31630^4
This passive ability increases the base damage of your Heliacal Pyre and Heliacal Eruption spells by 8%.

ID: 31631^4
This passive ability increases the base healing of your Panavida and Curavida spells by 8%.

ID: 31632^4
This passive ability increases the base damage of your Windborne Chill and Frostreave Chill spells by 8%.

ID: 31633^4
This passive ability increases the base damage of your Eradicate the Unnatural and Repudiate the Unnatural spells by 8%.

ID: 31634^4
This passive ability increases the base damage of your Anabatic Roar and Cyclonic Roar spells by 8%.

ID: 31635^4
This passive ability increases the base damage of the Frostbite and Burn components of your Winter's Wildflame and Winter's Wildblaze spells by 8%.

ID: 31636^4
This passive ability increases the base damage of your Summer Sunfire and Summer Sunflame spells by 8%.

ID: 31637^4
This passive ability increases the base damage of your Frostweave Crystals and Frostreave Crystals spells by 8%.

ID: 31638^4
This passive ability increases the base damage of your Chill (and Frost) of the Copsetender and Wildtender spells by 8%.

ID: 31639^4
This passive ability increases the base healing of your Adrenaline Torrent and Adrenaline Barrage spells by 8%.

ID: 31640^4
This passive ability increases the base damage of your Tectonic Destruction and Tectonic Eruption spells by 8%.

ID: 31641^4
This passive ability increases the base damage of your Typhoon of the Stormborn and Thunderbolt of the Stormborn spells by 8%.

ID: 31642^4
This passive ability increases the base damage of your Sunflash and Sunflame spells by 8%.

ID: 31643^4
This passive ability increases the base damage of your Plummeting Hail and Plunging Hail spells by 8%.

ID: 31644^4
This passive ability increases the base damage of your Nature's Fiery Wrath and Nature's Blistering Wrath spells by 8%.

ID: 31645^4
This passive ability increases the base damage of your Horde of Aculeids and Horde of Polybiads spells by 8%.

ID: 31646^4
This passive ability increases the base damage of your Consuming Sunray and Overwhelming Sunray spells by 8%.

ID: 31647^4
This passive ability increases the base damage of your Argent Moonbeam and Pearlescent Moonbeam spells by 8%.

ID: 31648^4
This passive ability increases the base healing of your Resurgence and Revitalization spells by 8%.

ID: 31649^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist and Technique of the Celestial Fist Strike combat abilities by 30%.

ID: 31650^4
This passive ability increases the base restoration of your Eight Breaths and Nine Breaths combat abilities by 15%.

ID: 31651^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance and Tiger's Balance combat abilities by 30%.

ID: 31652^4
This passive ability increases the base damage of your Torrent of Fists and Firestorm of Fists combat abilities by 75%.

ID: 31653^4
This passive ability increases the base damage of your Garath's Insult, Tsaph's Insult, and Sathir's Insult songs by 30%.

ID: 31654^4
This passive ability increases the base damage of your Brusco's Burning Call and Magmalisk's Burning Call songs by 30%.

ID: 31655^4
This passive ability increases the base damage of your Kaficus' Insult, Fjilnauk's Insult, and Travenro's Insult songs by 30%.

ID: 31656^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 24 seconds.

ID: 31657^4
This passive ability improves your Twisted Chance Discipline.
Reduces the reuse time of this discipline by 14 minutes and extends its duration by 30 seconds.

ID: 31658^4
This passive ability increases the base damage of your Hack and Slice combat abilities by 30%.

ID: 31659^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade and Skorpikis Blade combat abilities by 15%.

ID: 31660^4
This passive ability increases the base damage of your Exuberant Dagger-Throw and Forceful Dagger-Throw combat abilities by 60%.

ID: 31661^4
This passive ability increases the base damage of your Jugular Hack and Jugular Strike combat abilities by 30%.

ID: 31662^4
This passive ability improves your Ghost of Renewal line of spells (Ghost, Specter, Shade, Shadow, Penumbra, Phantom, Wisp, Shear, and Cloud of Renewal.)
Reduces the reuse time of these spells by 6 seconds and improves the base healing of these spells by 8%.

ID: 31663^4
This passive ability increases the base damage of your Flock's Breath and Ri`zyr's Breath spells by 8%.

ID: 31664^4
This passive ability increases the base damage of your Breath of Hemocoraxius and Breath of Elkikatar spells by 8%.

ID: 31665^4
This passive ability increases the base damage of your Serisaria's Spear of Venom and Nexona's Spear of Venom spells by 8%.

ID: 31666^4
This passive ability increases the base healing of your Regenerating Counterbias and Ameliorating Counterbias spells by 8%.

ID: 31667^4
This passive ability increases the base healing of your Halcyon Bluster and Halcyon Billow spells by 8%.

ID: 31668^4
This passive ability increases the base damage of your Spirespine's Pandemic and Vermistipus's Pandemic spells by 8%.

ID: 31669^4
This passive ability increases the base healing of your Krasir's Mending and Eyrzekla's Mending spells by 8%.

ID: 31670^4
This passive ability increases the base damage of your Garugaru and Jinx spells by 8%.

ID: 31671^4
This passive ability increases the base damage of your Ice Squall and Ice Shards spells by 8%.

ID: 31672^4
This passive ability increases the base damage of your Glacial Gift and Frostbitten Gift spells by 8%.

ID: 31673^4
This passive ability increases the base damage of your Reef Crawler Blood and Scorpikis Blood spells by 8%.

ID: 31674^4
This passive ability increases the base damage of your Sephry's Malady and Hoshkar's Malady spells by 8%.

ID: 31675^4
This passive ability increases the base damage of your Falhotep's Rain of Venom and Ri`zyr's Rain of Venom spells by 8%.

ID: 31676^4
This passive ability increases the base damage of your Reefmaw's Bite and Mawmun's Bite spells by 8%.

ID: 31677^4
This passive ability increases the base healing of your Krasir's Recourse and Eyrzekla's Recourse spells by 8%.

ID: 31678^4
This passive ability increases the base damage of your Serpentil's Venom and Mawmun's Venom spells by 8%.

ID: 31679^4
This passive ability increases the base damage of your Livio's Affliction and Rirwech's Affliction spells by 8%.

ID: 31680^4
This passive ability increases the base damage of your Nectar of Woe and Nectar of Suffering spells by 8%.

ID: 31681^4
This passive ability increases the base damage of your Sraskus' Curse spells and Erogo's Curse by 8%.

ID: 31682^4
This passive ability increases the base damage of your Hemorrhage Essence and Consume Essence spells by 16%.

ID: 31683^4
This passive ability increases the base damage of your Livianus' Decay and Mourgis' Decay spells by 16%.

ID: 31684^4
This passive ability increases the base damage of your Annihilation and Inevitable End spells by 16%.

ID: 31685^4
This passive ability increases the base damage of your Pyre of the Lost and Pyre of the Fereth spells by 16%.

ID: 31686^4
This passive ability increases the base damage of your Grasping Darkness and Gnawing Darkness spells by 16%.

ID: 31687^4
This passive ability increases the base damage of your Impose for Blood and Refute for Blood spells by 16%.

ID: 31688^4
This passive ability increases the base damage of your Mortiferous Wounds and Cytotoxic Wounds spells as well as the Proliferation effects triggered by those spells by 16%.

ID: 31689^4
This passive ability increases the base damage of your Liquefying Venin and Effluvial Venin spells by 16%.

ID: 31690^4
This passive ability increases the base damage of your Grip of Jabaum and Grip of Kraz spells by 16%.

ID: 31691^4
This passive ability increases the base damage of your Plexipharia's Grasp and Bomoda's Grasp spells by 16%.

ID: 31692^4
This passive ability increases the base damage of your Liquefaction and Effluvium spells by 16%.

ID: 31693^4
This passive ability increases the base damage of your Plexipharia's Pallid Haze and Bomoda's Pallid Haze spells by 16%.

ID: 31694^4
This passive ability increases the base damage of your Pyre of Jorobb and Pyre of the Shadewarden spells by 16%.

ID: 31695^4
This passive ability increases the base damage of your Ignite Synapses and Ignite Memories spells by 16%.

ID: 31696^4
This passive ability increases the base damage of your Glistenwing Venom and Polybiad Venom spells by 16%.

ID: 31697^4
This passive ability increases the base damage of your Smouldering Shadow and Burning Shadow spells by 16%.

ID: 31698^4
This passive ability increases the base damage of your Serisaria's Swift Venom and Nexona's Swift Venom spells by 16%.

ID: 31699^4
This passive ability increases the base damage of your Mazub's Flashblaze and Azeron's Flashblaze spells by 16%.

ID: 31700^4
This passive ability increases the base damage of your Marmat's Swift Deconstruction and Adalora's Swift Deconstruction spells by 16%.

ID: 31701^4
This passive ability increases the base damage of your Ilsaria's Swift Sickness and Hoshkar's Swift Sickness spells by 16%.

ID: 31702^4
This passive ability increases the base damage of your Marmat's Swift Lifedraw and Adalora's Swift Lifedraw spells by 16%.

ID: 31703^4
This passive ability increases the base damage of your Soulrend and Soulsiphon spells by 16%.

ID: 31704^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, Claw of the Oceanlord, Claw of Ellarr, Claw of Qunard, and Claw of Travenro spells by 16%.

ID: 31705^4
This passive ability increases the base damage of your Combusting Beam, Funnel of the Frostdeep, Burning Beam, and Funnel of Frostbite spells by 16%.

ID: 31706^4
This passive ability increases the base damage of your Ethereal Flash and Ethereal Volley spells by 16%.

ID: 31707^4
This passive ability increases the base damage of your Cloudburst Stormstrike and Cloudburst Thunderbolt spells by 16%.

ID: 31708^4
This passive ability increases the base damage of your Flashrime and Flashfrost spells by 16%.

ID: 31709^4
This passive ability increases the base damage of your Rimeblast Cascade and Icefloe Cascade spells (including the components of Wildflash Barrage and Wildflash Strike) by 16%.

ID: 31710^4
This passive ability increases the base damage of your Narendi's Fire and Dragoflux's Fire spells by 16%.

ID: 31711^4
This passive ability increases the base damage of your Lure of the Depths and Lure of Travenro spells by 16%.

ID: 31712^4
This passive ability increases the base damage of your Synapsefreeze and Cortexfreeze spells by 16%.

ID: 31713^4
This passive ability increases the base damage of your Leap of Stormbolts and Leap of Stormjolts spells by 16%.

ID: 31714^4
This passive ability increases the base damage of your Plasmalure and Lure of Qunard spells by 16%.

ID: 31715^4
This passive ability increases the base damage of your Lightning Storm and Lightning Tempest spells by 16%.

ID: 31716^4
This passive ability increases the base damage of your Forked Lightning and Divergent Lightning spells by 16%.

ID: 31717^4
This passive ability increases the base damage of your Chaos Scintillation and Chaos Burn spells by 16%.

ID: 31718^4
This passive ability increases the base damage of your Ethereal Rimeblast and Ethereal Icefloe spells by 16%.

ID: 31719^4
This passive ability increases the base damage of your Ethereal Skyblaze and Ethereal Skyfire spells by 16%.

ID: 31720^4
This passive ability increases the base damage of your Thricewoven Stormstrike and Thricewoven Capacity spells by 16%.

ID: 31721^4
This passive ability increases the base damage of your Flashchar and Flashburn spells by 16%.

ID: 31722^4
This passive ability increases the base damage of your Corona of Flame and Wheel of Flame spells by 16%.

ID: 31723^4
This passive ability increases the base damage of your Tears of Narendi, Magmatic Burst, Darkwater Torrent, Magmatic Explosion, and Frostbite Torrent spells by 16%.

ID: 31724^4
This passive ability increases the base damage of your Silverstorm Pillar, Skyblaze Pillar, Frostbite Pillar, and Skyfire Pillar spells by 16%.

ID: 31725^4
This passive ability increases the base damage of your Telanara and Telanata spells by 16%.

ID: 31726^4
This passive ability increases the base damage of the Pure Wildflash effects triggered from your Wildflash Barrage and Wildflash Strike spells by 16%.

ID: 31727^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 25% chance to trigger Steel Vengeance XI, which strikes your target for 50000 damage.

ID: 31728^4
This passive ability increases the base damage of your Bolt of Molten Shieldstone and Bolt of Skyfire spells by 16%.

ID: 31729^4
This passive ability increases the base damage of your Shock of Darksteel and Shock of Arcronite Steel spells by 16%.

ID: 31730^4
This passive ability increases the base damage of your Searing Sands and Blistering Sands spells by 16%.

ID: 31731^4
This passive ability increases the base healing of your Renewal of Calix and Renewal of Ioulin spells by 16%.

ID: 31732^4
This passive ability increases the base damage of your Searing Blast and Burning Blast spells by 16%.

ID: 31733^4
This passive ability increases the base damage of your Spear of Molten Shieldstone and Spear of Molten Arcronite spells by 16%.

ID: 31734^4
This passive ability increases the base damage of your Blast of Sand and Volley of Sand spells by 16%.

ID: 31735^4
This passive ability increases the base damage of your Beam of Scythes and Beam of Knives spells by 16%.

ID: 31736^4
This passive ability increases the base damage of your Beam of Molten Shieldstone and Beam of Molten Rhyolite spells by 16%.

ID: 31737^4
This passive ability increases the base damage of your Eradicate the Unnatural and Repudiate the Unnatural spells by 16%.

ID: 31738^4
This passive ability increases the base damage of your Coronal Rain and Rain of Molten Rhyolite spells by 16%.

ID: 31739^4
This passive ability increases the base damage of your Storm of Many and Volley of Many spells by 40%.

ID: 31740^4
This passive ability increases the base damage of your Rain of Cutlasses and Rain of Knives spells by 16%.

ID: 31741^4
This passive ability increases the base damage of your Intellectual Appropriation and Psychic Appropriation spells by 16%.

ID: 31742^4
This passive ability increases the base damage of your Chromatic Blink and Chromatic Flicker spells by 16%.

ID: 31743^4
This passive ability increases the base damage of your Chromarift and Chromareave spells by 16%.

ID: 31744^4
This passive ability increases the base damage of your Polyrefractive Assault and Polyfluorescent Assault spells by 16%.

ID: 31745^4
This passive ability increases the base damage and magic resistance reduction effects of your Bewildering Constriction and Deluding Constriction spells by 16%.

ID: 31746^4
This passive ability increases the base damage of your Mindsunder and Mindslash spells by 16%.

ID: 31747^4
This passive ability increases the base damage of your Drown and Strangulate spells by 16%.

ID: 31748^4
This passive ability increases the base damage of your Mind Storm and Mind Tempest spells by 16%.

ID: 31749^4
This passive ability increases the base healing of your Salve of Clorith and Salve of Artikla spells by 8%.

ID: 31750^4
This passive ability increases the base damage of your Glistenwing Blood and Polybiad Blood spells by 8%.

ID: 31751^4
This passive ability increases the base healing of your Sabhattin's Mending and Deltro's Mending spells by 8%.

ID: 31752^4
This passive ability increases the base healing of your Tirik's Melioration and Virzak's Melioration spells by 8%.

ID: 31753^4
This passive ability increases the base damage of your Kirchen's Chill and Ekron's Chill spells by 8%.

ID: 31754^4
This passive ability increases the base damage of your Hemocoraxius' Endemic and Elkikatar' Endemic spells by 8%.

ID: 31755^4
This passive ability increases the base damage of your Kreig's Bite and Mawmun's Bite spells by 8%.

ID: 31756^4
This passive ability increases the base damage of your Kromrif Lance, Kromtus Lance, and Frostbite Lance spells by 8%.

ID: 31757^4
This passive ability increases the base damage of your Kromtus Roar and Frostbite Roar spells by 8%.

ID: 31758^4
This passive ability increases the base damage of your Frozen Miasma and Frozen Toxin spells by 8%.

ID: 31759^4
This passive ability increases the base damage of your Visoracius' Maelstrom and Beramos' Maelstrom spells by 8%.

ID: 31760^4
This passive ability increases the base damage of your Maul and Mangle combat abilities by 15%.

ID: 31761^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
Rank 9 increases the damage of this extra attack.

ID: 31762^4
This passive ability increases the base damage of your Demolishing Volley and Mangling Volley combat abilities by 8%.

ID: 31763^4
This passive ability increases the effective hate reduction of your Jarring Smite and Jarring Jolt combat abilities by 100%.

ID: 31764^4
This passive ability increases the base damage of your Kick in the Shins and Sucker Punch combat abilities by 8%.

ID: 31765^4
This passive ability increases the base damage of your Demolishing Axe Throw and Mangling Axe Throw combat abilities by 8%.

ID: 31766^4
This passive ability increases the base damage of your Demolishing Frenzy and Mangling Frenzy combat abilities by 8%.

ID: 31767^4
This passive ability increases the base damage of your Vicious Cyclone and Vicious Cycle combat abilities by 30%.

ID: 31768^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 8% and the effective hate reduction of their jolt effects by 1000%.

ID: 31769^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 215000 points, and increases armor class by 250.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

ID: 31770^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2050 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

ID: 31771^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 10000 points and heals 8000, 11000, 12000, then 13000 health every 6 seconds.

ID: 31772^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2100 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

ID: 31773^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 250000 points, and increases armor class by 275.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

ID: 31774^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2150 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

ID: 31775^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 15000 points and heals 9000, 12000, 13000, then 14000 health every 6 seconds.

ID: 31776^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2200 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

ID: 31777^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 275000 points, and increases armor class by 300.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

ID: 31778^4
This ability, when activated, imbues your pet with Companion's Fortification and Companion's Blessing for 10 minutes.
As a passive effect, this ability increases the base health of your summoned pets by 70%, avoidance by 60%, and its base armor class by 2250 points.

Companion's Fortification protects against 60% of damage shield damage for off-hand hits, increases avoidance by 60%, absorbs 25% melee or spell damage up to 300000 points, and increases armor class by 350.

Companion's Blessing activates if your pet drops below 40% health in 4 phases lasting 18 seconds each. It protects against 25% of incoming melee damage up to 20000 points and heals 10000, 13000, 14000, then 15000 health every 6 seconds.

ID: 31779^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

ID: 31780^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

ID: 31781^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31782^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31783^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31784^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31785^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31786^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31787^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31788^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31789^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31790^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31791^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31792^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31793^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31794^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31795^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.

ID: 31796^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 21%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

ID: 31797^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 21%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

ID: 31798^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 21%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31799^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 22%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31800^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 22%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 21%.

ID: 31801^4
This passive ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 22%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31802^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 22%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31803^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31804^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 22%.

ID: 31805^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31806^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31807^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 23%.

ID: 31808^4
This passive ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31809^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31810^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31811^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 24%.

ID: 31812^4
This passive ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.

ID: 31813^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31814^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31815^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31816^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31817^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31818^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31819^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31820^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31821^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31822^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31823^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31824^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31825^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31826^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31827^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31828^4
This ability, when activated, imbues your pet with Frenzy of the Dead and Lingering Nightmares.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.

ID: 31829^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31830^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31831^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31832^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31833^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31834^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31835^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31836^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31837^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31838^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31839^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31840^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31841^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31842^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

ID: 31843^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31844^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31845^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31846^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31847^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31848^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31849^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31850^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31851^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31852^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31853^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31854^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31855^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.

ID: 31856^4
This ability, when activated, allows you to strike everything in a 40 foot radius with five primary hand combat rounds.

ID: 31857^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 15000 points of hatred over their previously most hated target.

ID: 31858^4
This ability, when activated, grants your group immunity to fear spells and a 5% chance to resist silence and amnesia spells for 1.3 minutes.

ID: 31859^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 110 and causing them to stumble several feet backwards.

ID: 31860^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 15000 damage per spell for 3 minutes or until 120000 total damage has been absorbed.

ID: 31861^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 113 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 45%.

ID: 31862^4
This ability, when activated, strikes your target with three 2-handed slashing attacks with a base damages of 2750, 3020, and 3420 and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.

ID: 31863^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 6500 points.

ID: 31864^4
This ability, when activated, successfully taunts your target and places you 15000 points of hatred higher than its previously most hated target.

ID: 31865^4
This ability, when activated, increases your group's maximum health by 14000 and armor class by 400 for 1 minute.
This ability shares a timer with Imperator's Precision and Imperator's Charge.

ID: 31866^4
This ability, when activated, increases your group's attack speed by 40%, casting speed on spells that cost at least 10 points of mana by 40%, their endurance regeneration by 200, their mana regeneration by 500, and the chance that their melee attacks will trigger procs by 5% for 1 minute.
This ability shares a timer with Imperator's Command and Imperator's Precision.

ID: 31867^4
This ability, when activated, exposes weaknesses in your target's magic defenses which allows you and your allies to deal between 12 and 25% more damage with direct damage spells against the target for 1 minute.
This ability shares a timer with Imperator's Charge and Imperator's Command.

ID: 31868^4
This ability, when activated, heals all group members within 200 feet of you for 11900 health every 6 seconds for 54 seconds.

ID: 31869^4
This ability, when activated, heals all group members within 200 feet of you for 12500 health every 6 seconds for 54 seconds.

ID: 31870^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 65000 points of healing among them.

ID: 31871^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 505%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 28%, and healing you for 675 health every 6 seconds for 3 minutes.

ID: 31872^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 515%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 30%, and healing you for 700 health every 6 seconds for 3 minutes.

ID: 31873^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 4000 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

ID: 31874^4
This ability, when activated, calls forth a level 106 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.

ID: 31875^4
This ability, when activated, calls forth a level 108 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.

ID: 31876^4
This ability, when activated, calls forth a level 110 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.

ID: 31877^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike X on creatures that hit you for 3.5 minutes up to 40 casts.
Divine Retribution Strike X stuns creatures up to level 113 for 4 seconds, reduces their hatred for you by 6500 and has a 20% chance to instantly heal you for 5000 points of health and increases your armor class by 450 for 18 seconds.

ID: 31878^4
This ability, when activated, instantly heals you for 15000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
When this effect fades it will cascade into an additional 30 seconds of sanctuary two times.
While you are under the effects of sanctuary, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.

ID: 31879^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 7500 health.
When the effect fades it will cascade into an additional 30 seconds of sanctuary two times.
While your target is under the effects of sanctuary, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.

ID: 31880^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 20000 points of health.

ID: 31881^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 21000 points of health.

ID: 31882^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 22000 points of health.

ID: 31883^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 80% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31884^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 90% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31885^4
This ability, when activated, grants you an 90% chance to reflect incoming spells at their caster for 100% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31886^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 29000 and 33000 points of health.

ID: 31887^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 30000 and 34000 points of health.

ID: 31888^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 31000 and 35000 points of health.

ID: 31889^4
This ability, when activated, heals your target for 13400 points of health every 6 seconds for 18 seconds.

ID: 31890^4
This ability, when activated, heals your target for 14300 points of health every 6 seconds for 18 seconds.

ID: 31890^6
Has a chance to trigger *#12%N on an attacker when struck in melee.

ID: 31891^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 110% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31892^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 112% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31893^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 115% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31894^4
This ability, when activated, allows you to twincast up to 19 detrimental spells for up to 2.5 minutes.

ID: 31895^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 112 and lower NPCs for 2 seconds and increase their hatred toward you by 2400 points.

ID: 31896^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 115 and lower NPCs for 2 seconds and increase their hatred toward you by 2500 points.

ID: 31897^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 15500 points.

ID: 31898^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 16000 points.

ID: 31899^4
This ability, when activated, consumes 2450 mana and strikes your target with a damaging blast of holy magic that deals 30000 damage and has a chance to interrupt your target's spells as they are being cast.

ID: 31900^4
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your hit points to everyone within 100 feet.

ID: 31901^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 68500 points and then 20500 points of health every 6 seconds for 18 seconds.

ID: 31902^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 69000 points and then 21000 points of health every 6 seconds for 18 seconds.

ID: 31903^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 69500 points and then 21500 points of health every 6 seconds for 18 seconds.

ID: 31904^4
This ability, when activated, successfully taunts your target and places you 12000 points of hatred higher than its previously most hated target.

ID: 31905^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 80% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31906^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 90% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31907^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 100% of the spell's base power with an improved chance for the spell to land for 18 seconds.

ID: 31908^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 16000 points and by 7500 points every 6 seconds for 30 seconds.

ID: 31909^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 17000 points and by 8000 points every 6 seconds for 30 seconds.

ID: 31910^4
This ability, when activated, offers a silent prayer to Marr, instantly restoring 40000 health and 35000 mana.

ID: 31911^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 12500 points and by 5800 points every 6 seconds for 18 seconds.

ID: 31912^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 13500 points and by 6000 points every 6 seconds for 18 seconds.

ID: 31913^4
This ability, when activated, instantly heals your target for 160000 then imbues them with holy light that continually heals 25500 every 6 seconds for 36 seconds.

ID: 31914^4
This ability, when activated, instantly heals your target for 170000 then imbues them with holy light that continually heals 26000 every 6 seconds for 36 seconds.

ID: 31915^4
This ability, when activated, instantly heals your target for 180000 then imbues them with holy light that both continually heals 26500 every 6 seconds for 36 seconds and allows them a chance to be healed for 100000 should they fall in battle.

ID: 31916^4
This ability, when activated, strikes your undead target with a blast of holy might that deals 112358 damage.

ID: 31917^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 15000 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.

ID: 31918^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 27500 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.

ID: 31919^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 30000 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.

ID: 31920^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 590 points, the damage you deal with melee attacks by 82%, and heals 4600 points of health every 6 seconds for 1 minute.

ID: 31921^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 615 points, the damage you deal with melee attacks by 84%, and heals 4800 points of health every 6 seconds for 1 minute.

ID: 31922^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 640 points, the damage you deal with melee attacks by 86%, and heals 5000 points of health every 6 seconds for 1 minute.

ID: 31923^4
This ability, when activated, consumes 300 mana every 6 seconds for 20 minutes and imbues your arrows with flames that deal 5250 damage initially and 2130 damage every 6 seconds for 18 seconds.
You can deactivate this ability at any time.

ID: 31924^4
This ability, when activated, consumes 325 mana every 6 seconds for 20 minutes and imbues your arrows with flames that deal 5575 damage initially and 2340 damage every 6 seconds for 18 seconds.
You can deactivate this ability at any time.

ID: 31925^4
This ability, when activated, consumes 290 mana every 6 seconds for 20 minutes and imbues your arrows with an icy impact that deals 5025 damage and stuns targets up to level 105 for 1 second.
You can deactivate this ability at any time.

ID: 31926^4
This ability, when activated, consumes 300 mana every 6 seconds for 20 minutes and imbues your arrows with an icy impact that deals 5350 damage and stuns targets up to level 108 for 1 second.
You can deactivate this ability at any time.

ID: 31927^4
This ability, when activated, consumes 1000 mana every 6 seconds for 20 minutes and imbues your arrows with flames that deal 11757 damage initially and 4143 damage every 6 seconds for 18 seconds.
You can deactivate this ability at any time.

ID: 31928^4
This ability, when activated, consumes 1075 mana every 6 seconds for 20 minutes and imbues your arrows with flames that deal 12670 damage initially and 4542 damage every 6 seconds for 18 seconds.
You can deactivate this ability at any time.

ID: 31929^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 235 points, their attack rating by 390 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.

ID: 31930^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 240 points, their attack rating by 400 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.

ID: 31931^4
This ability, when activated, increases your base melee damage by 78%, melee accuracy with all skills by 290%, and raises the minimum base damage of each hit to be 45 for 36 seconds.

ID: 31932^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 225 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 225000 points of melee or spell damage has been absorbed.

ID: 31933^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 230 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 250000 points of melee or spell damage has been absorbed.

ID: 31934^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 235 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 275000 points of melee or spell damage has been absorbed.

ID: 31940^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 9 to 15% for 18 seconds.

ID: 31941^4
This ability, when activated, increases the damage of 2-handed weapons by 13000 and 1-handed weapons by 6500 points per hit for 30 seconds.

ID: 31942^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 200 points, the damage they deal with melee attacks by 40%, and heals 700 points of health every 6 seconds for 1 minute.

ID: 31943^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 210 points, the damage they deal with melee attacks by 42%, and heals 735 points of health every 6 seconds for 1 minute.

ID: 31944^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 225 points, the damage they deal with melee attacks by 44%, and heals 775 points of health every 6 seconds for 1 minute.

ID: 31945^4
This ability, when activated, calls forth a pack of 5 level 105 wolves to attack your target for 2 minutes.

ID: 31946^4
This ability, when activated, calls forth a pack of 5 level 107 wolves to attack your target for 2 minutes.

ID: 31947^4
This ability, when activated, calls forth a pack of 5 level 109 wolves to attack your target for 2 minutes.

ID: 31948^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, provides a 260 point damage shield, and heals 13000 points of health every 6 seconds for 18 seconds.

ID: 31949^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, provides a 270 point damage shield, and heals 13500 points of health every 6 seconds for 18 seconds.

ID: 31950^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, provides a 280 point damage shield, and heals 14500 points of health every 6 seconds for 18 seconds.

ID: 31951^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 110 and lower creatures around your target.

ID: 31952^4
This ability, when activated, fires an arrow tipped with a vial of liquid frost which increases the damage the target takes from cold spells by 9 to 15% for 18 seconds.

ID: 31953^4
This ability, when activated, strikes your target with a powerful lifetap that deals 70000 damage.

ID: 31954^4
This ability, when activated, strikes your target with a powerful lifetap that deals 75000 damage.

ID: 31955^4
This ability, when activated, strikes your target with a powerful lifetap that deals 80000 damage.

ID: 31956^4
This ability, when activated, strikes your target with malignant power dealing between 720000 and 721400 damage initially and between 80000 and 81400 damage every 6 seconds for 36 seconds.

ID: 31957^4
This ability, when activated, strikes your target with malignant power dealing between 810000 and 811500 damage initially and between 90000 and 91500 damage every 6 seconds for 36 seconds.

ID: 31958^4
This ability, when activated, strikes your target with malignant power dealing 900000 damage initially and 100000 damage every 6 seconds for 36 seconds.

ID: 31959^4
This ability, when activated, covers your skin in a sickly ooze that deals 2000 damage per hit to melee attackers for 3 minutes or 200 hits.

ID: 31960^4
This ability, when activated, covers your skin in a sickly ooze that deals 2500 damage per hit to melee attackers for 3 minutes or 200 hits.

ID: 31961^4
This ability, when activated, will increase your target's hatred for you by 19000 points and will hurl them toward you if you are a higher level than it.

ID: 31962^4
This ability, when activated, will increase your target's hatred for you by 20000 points and will hurl them toward you if you are a higher level than it.

ID: 31963^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around you by 15000 points.

ID: 31964^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 13000 points.
Ranks 6-8 reduce the reuse time of this ability by 5 seconds per rank.

ID: 31967^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 15000 points.

ID: 31968^4
This ability, when activated, drains the mind and spirit of your target with two 200000 damage strikes.
The first strike restores 22.5% of the damage dealt as mana and the second strike restores 7% of the damage dealt as endurance.

ID: 31969^4
This ability, when activated, calls forth 4 level 106 skeletons that will attack your target for 110 seconds before returning to the grave.

ID: 31970^4
This ability, when activated, calls forth 4 level 108 skeletons that will attack your target for 110 seconds before returning to the grave.

ID: 31971^4
This ability, when activated, calls forth 4 level 110 skeletons that will attack your target for 110 seconds before returning to the grave.

ID: 31972^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around your target by 15000 points.

ID: 31973^4
This ability, when activated, instantly strikes your target for 10000 damage then restores 5000 health, 1100 mana, and 225 endurance for your group.

ID: 31974^4
This ability, when activated, numbs the awareness of a level 110 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.

ID: 31975^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 660 points, provides a 260 point damage shield, and heals 9000 points of health every 6 seconds for 36 seconds.

ID: 31976^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 670 points, provides a 270 point damage shield, and heals 10000 points of health every 6 seconds for 36 seconds.

ID: 31977^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 680 points, provides a 280 point damage shield, and heals 11000 points of health every 6 seconds for 36 seconds.

ID: 31978^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 660 points and heals 9000 points of health every 6 seconds for 36 seconds.

ID: 31979^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 670 points and heals 10000 points of health every 6 seconds for 36 seconds.

ID: 31980^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 680 points and heals 11000 points of health every 6 seconds for 36 seconds.

ID: 31981^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 3000 health every 6 seconds for 18 seconds.

ID: 31982^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 110 by 10 to 25%, increases your cold resist by 225, mana regeneration by 130, and the chance that your instant-duration healing spells will land critically by 16% for 2 minutes.

ID: 31983^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 110 by 10 to 25%, increases your fire resist by 225 points, your mana regeneration by 130, the chance that your direct-damage spells will land critically by 16%, and the damage of your critical direct-damage spells by 100% for 2 minutes.

ID: 31984^4
This ability, when activated, calls forth the spirit of a level 105 wild bear to attack your target for 2 minutes.

ID: 31985^4
This ability, when activated, calls forth the spirit of a level 107 wild bear to attack your target for 2 minutes.

ID: 31986^4
This ability, when activated, calls forth the spirit of a level 109 wild bear to attack your target for 2 minutes.

ID: 31987^4
This ability, when activated, summons 3 level 110 nature spirits to attack your target for 1.5 minutes.

ID: 31988^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 110 by 10 to 15%, increases their cold resist by 135, mana regeneration by 70, and the chance that their instant-duration heal spells will land critically by 9% for 2 minutes.

ID: 31989^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 110 by 10 to 15%, increases their fire resist by 135, mana regeneration by 70, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.

ID: 31993^4
This ability, when activated, consumes 1200 mana and protects you against of 75% of incoming melee damage up to 45000 total points of damage for 30 seconds.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 5000 points.

ID: 31994^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, provides a 260 point damage shield, and heals 13000 points of health every 6 seconds for 30 seconds.

ID: 31995^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, provides a 270 point damage shield, and heals 13500 points of health every 6 seconds for 30 seconds.

ID: 31996^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, provides a 280 point damage shield, and heals 14500 points of health every 6 seconds for 30 seconds.

ID: 31997^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, and heals 13000 points of health every 6 seconds for 30 seconds.

ID: 31998^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, and heals 13500 points of health every 6 seconds for 30 seconds.

ID: 31999^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, and heals 14500 points of health every 6 seconds for 30 seconds.

ID: 32000^4
This ability, when activated, shields your target with a 40000 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 153 for 2 minutes.

ID: 32001^4
This ability, when activated, shields your target with a 50000 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 154 for 2 minutes.

ID: 32002^4
This ability, when activated, shields your target with a 60000 point damage shield that lasts for 36 minutes or 1 hit.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 155 for 2 minutes.

ID: 32003^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 16500 points of damage.

ID: 32004^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 17500 points of damage.

ID: 32005^4
This ability, when activated, improves the resist modifier of your level 110 and lower spells by 1 to 50 points for 3 minutes.

ID: 32006^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 25000, armor class by 700, and chance to dodge by 60% for 48 seconds.

ID: 32007^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 13 to 25% for 30 seconds.

ID: 32008^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 14 to 25% for 30 seconds.

ID: 32009^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 110% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 32010^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 115% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 32011^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 120% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.

ID: 32012^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 180 points, 2-handed attacks by 375 points, Flying Kick attacks by 1200 points, and your total melee damage by 18% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 15 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

ID: 32013^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 255 points, 2-handed attacks by 525 points, Flying Kick attacks by 1300 points, and your total melee damage by 19% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 20 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

ID: 32014^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 330 points, 2-handed attacks by 675 points, Flying Kick attacks by 1400 points, and your total melee damage by 20% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 25 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

ID: 32015^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 112000 initial damage and performs a 525 point base damage Dragon Punch skill attack.

ID: 32016^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 120000 initial damage and performs a 540 point base damage Dragon Punch skill attack.

ID: 32017^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 130000 initial damage and performs a 560 point base damage Dragon Punch skill attack.

ID: 32018^4
This ability, when activated, increases your melee damage by 100%, the minimum base damage of your attacks by 110 points, and grants your melee attacks a chance to strike your opponent for 3500 to 5500 damage for 42 seconds.

ID: 32024^1
Swift Tails' Chant

ID: 32024^2
Swift Tails'

ID: 32024^3
Chant

ID: 32024^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 1000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 6 seconds.

ID: 32025^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 2000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 12 seconds.

ID: 32026^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 3000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 18 seconds.

ID: 32027^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 4000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 24 seconds.

ID: 32028^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 5000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 30 seconds.

ID: 32029^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 6000 endurance and allows your group to restore 0.3% of their melee damage as endurance for 30 seconds.

ID: 32030^1
Ton Po's Stance

ID: 32030^2
Ton Po's

ID: 32030^3
Stance

ID: 32030^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32031^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32032^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32033^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32034^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32035^4
This ability, when activated, causes 6% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 10% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

ID: 32036^4
This ability, when activated, causes 7% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 15% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.

ID: 32037^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 30 seconds.

ID: 32038^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 36 seconds.

ID: 32039^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 42 seconds.

ID: 32040^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32041^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32042^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32043^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32044^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32045^4
This ability, when activated, causes 8% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 20% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

ID: 32046^4
This ability, when activated, causes 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 48 seconds.

ID: 32047^4
This ability, when activated, causes 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 54 seconds.

ID: 32048^4
This ability, when activated, causes 9% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 25% of your standard melee damage at the cost of 300 endurance per second for 1 minute.

ID: 32049^4
This ability, when activated, causes 10% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 300 endurance per second for 1 minute.

ID: 32050^1
Magnanimous Force

ID: 32050^2
Magn.

ID: 32050^3
Force

ID: 32050^4
This ability, when activated, pushes your target backwards with great force, dealing 1 point of damage and has a 90% chance to cause it to forget every creature it may have hatred for.

ID: 32051^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32052^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32053^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32054^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32055^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32056^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32057^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32058^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32059^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32060^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32061^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32062^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32063^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32064^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32065^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32066^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32067^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32068^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32069^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32070^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32071^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32072^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32073^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32074^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32075^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32076^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32077^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32078^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32079^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32080^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32081^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32082^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32083^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32084^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32085^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32086^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32087^4
This ability, when activated, consumes 3500 mana then causes all level 111 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32088^4
This ability, when activated, consumes 3650 mana then causes all level 112 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32089^4
This ability, when activated, consumes 3800 mana then causes all level 113 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32090^4
This ability, when activated, consumes 3900 mana then causes all level 114 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32091^4
This ability, when activated, consumes 4000 mana then causes all level 115 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

ID: 32092^4
This ability, when activated, consumes 2800 endurance to stun a level 107 or lower target for 1 second, deal 20000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 170000 damage after 18 seconds.

ID: 32093^4
This ability, when activated, consumes 2900 endurance to stun a level 109 or lower target for 1 second, deal 22000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 185000 damage after 18 seconds.

ID: 32094^4
This ability, when activated, consumes 3000 endurance to stun a level 111 or lower target for 1 second, deal 24000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 200000 damage after 18 seconds.

ID: 32095^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 30%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

ID: 32096^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 40%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

ID: 32097^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 50%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

ID: 32098^4
This ability, when activated, forms a barrier of music around you that absorbs 57% of incoming spell and melee damage for 1 minute or until 170000 points of spell or melee damage has been absorbed.

ID: 32099^4
This ability, when activated, forms a barrier of music around you that absorbs 58% of incoming spell and melee damage for 1 minute or until 190000 points of spell or melee damage has been absorbed.

ID: 32100^4
This ability, when activated, forms a barrier of music around you that absorbs 60% of incoming spell and melee damage for 1 minute or until 200000 points of spell or melee damage has been absorbed.

ID: 32101^4
This ability, when activated, calls 9 level 105 stone guardians into existance to attack your target for 1 minute.

ID: 32102^4
This ability, when activated, calls 9 level 106 stone guardians into existance to attack your target for 1 minute.

ID: 32103^4
This ability, when activated, calls 9 level 108 stone guardians into existance to attack your target for 1 minute.

ID: 32104^4
This ability, when activated, splits your consciousness into 5 level 109 projections to draw the attacks of enemies for 105 seconds.

ID: 32105^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 12000 damage, then 15000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 32106^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 14000 damage, then 17500 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 32107^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 16000 damage, then 20000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.

ID: 32108^4
This ability, when activated, increases your current and maximum health by 45000 then drains your health by 750 every 6 seconds for 1.5 minutes.

ID: 32109^4
This ability, when activated, increases your current and maximum health by 47500 then drains your health by 790 every 6 seconds for 1.5 minutes.

ID: 32110^4
This ability, when activated, increases your current and maximum health by 50000 then drains your health by 835 every 6 seconds for 1.5 minutes.

ID: 32111^4
This ability, when activated, causes your target to take 900 damage every time they land a melee attack for 1 minute.

ID: 32112^4
This ability, when activated, causes your target to take 950 damage every time they land a melee attack for 1 minute.

ID: 32113^4
This ability, when activated, causes your target to take 1000 damage every time they land a melee attack for 1 minute.

ID: 32114^4
This ability, when activated, reduces the reuse time of your Kick skill by 3 seconds for 30 seconds.

ID: 32115^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 109 or lower target. This song requires your full concentration to continue singing.

ID: 32116^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 111 or lower target. This song requires your full concentration to continue singing.

ID: 32117^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 113 or lower target. This song requires your full concentration to continue singing.

ID: 32118^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 90%, their attack rating by 1368, the chance they will land a second additional hit with a 2-handed weapon or one additional hit with a 1-handed weapon in either hand by 10%, reduces the cast time of level 110 or lower spells and songs by 0.25 seconds, and their base weapon delay by 15% for 2 minutes.

ID: 32119^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 13% for 66 seconds.
This ability cannot be activated while Illusions of Grandeur is active.

ID: 32120^4
This ability, when activated, triggers Shauri's Levitation, grants your group invisibility against living and undead creatures, and the ability to see invisible creatures for 10 minutes.
Shauri's Levitationgrants your group levitation for 10 minutes.

ID: 32121^4
This ability, when activated, consumes 6000 endurance to stun all level 111 or lower targets in front of you for 1 second, deal 24000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 200000 damage after 18 seconds.

ID: 32122^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 115%, and reduces incoming melee damage by 25% up to 150000 damage but reduces your melee accuracy by 100 points for 30 seconds.

ID: 32123^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 180 points for 12 seconds.

ID: 32124^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 190 points for 12 seconds.

ID: 32125^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 200 points for 12 seconds.

ID: 32126^4
This ability, when activated, snares your opponent and reduces their armor class by 160 points for 1.6 minutes.

ID: 32127^4
This ability, when activated, snares your opponent and reduces their armor class by 170 points for 1.6 minutes.

ID: 32128^4
This ability, when activated, snares your opponent and reduces their armor class by 180 points for 1.6 minutes.

ID: 32129^4
This ability, when activated, twists your blades within an opponent's wound, dealing 15000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.

ID: 32130^4
This ability, when activated, twists your blades within an opponent's wound, dealing 25000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.

ID: 32131^4
This ability, when activated, twists your blades within an opponent's wound, dealing 30000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.

ID: 32132^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 8000 damage. Your weapons will remain imbued for 3.3 minutes.

ID: 32133^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 9000 damage. Your weapons will remain imbued for 3.3 minutes.

ID: 32134^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 10000 damage. Your weapons will remain imbued for 3.3 minutes.

ID: 32135^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 9 to 12% for 30 seconds.

ID: 32136^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 270 points, increases total melee damage by 280%, accuracy by 16%, and reduces your base weapon delay by 12% for 90 seconds.

ID: 32137^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 275 points, increases total melee damage by 285%, accuracy by 17%, and reduces your base weapon delay by 12% for 102 seconds.

ID: 32138^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 280 points, increases total melee damage by 290%, accuracy by 18%, and reduces your base weapon delay by 12% for 2 minutes.

ID: 32139^1
Shadow's Flanking

ID: 32139^2
Shadow's

ID: 32139^3
Flanking

ID: 32139^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 2% for 1 minute.

ID: 32140^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 4% for 1 minute.

ID: 32141^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 5% for 1 minute.

ID: 32142^1
Shared Stealth

ID: 32142^2
Shared

ID: 32142^3
Stealth

ID: 32142^4
This ability, when activated, cloaks your group in shroud of stealth level invisibility for 18 seconds.
You must be hidden to activate this ability.

ID: 32143^4
This ability, when activated, allows you to permanently assume the form of a black werewolf which grants ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health and mana by 8000 points.

ID: 32144^4
This ability, when activated, allows you to permanently assume the form of a black werewolf which grants ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health and mana by 9000 points.

ID: 32145^4
This ability, when activated, allows you to permanently assume the form of a black werewolf which grants ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health and mana by 10000 points.

ID: 32146^4
This ability, when activated, allows your group to assume assume the form of a black werewolf which grants ultravision, the ability to see invisible creatures, 75% haste, and increases your maximum health and mana by 3000 points for 20 minutes.

ID: 32147^4
This ability, when activated, allows your group to assume assume the form of a black werewolf which grants ultravision, the ability to see invisible creatures, 75% haste, and increases your maximum health and mana by 3500 points for 20 minutes.

ID: 32148^4
This ability, when activated, allows your group to assume assume the form of a black werewolf which grants ultravision, the ability to see invisible creatures, 75% haste, and increases your maximum health and mana by 4000 points for 20 minutes.

ID: 32149^4
This ability, when activated, consumes 80000 health to restore 42000 points of mana.

ID: 32150^4
This ability, when activated, consumes 90000 health to restore 44000 points of mana.

ID: 32151^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 2250 health every 6 seconds, increases your melee speed by 100%, melee damage by 325% and 200 points per hit, strength and dexterity by 740, attack rating by 1300, cold and disease resistances by 220, reduces your base weapon delay by 34%, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite triggers Rabid Bear's Protection on your group, deals 6000 damage instantly, and 3000 damage every 6 seconds for 1 minute.
Rabid Bear's Protection restores 5000 health then absorbs up to 7000 points of melee damage for 12 seconds.

ID: 32152^4
This ability, when activated, calls forth 5 level 107 spirit wolves to attack your target for 1 minute.

ID: 32153^4
This ability, when activated, calls forth 5 level 109 spirit wolves to attack your target for 1 minute.

ID: 32154^4
This ability, when activated, calls forth 5 level 111 spirit wolves to attack your target for 1 minute.

ID: 32155^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 3000 health every 6 seconds for 18 seconds.

ID: 32156^4
This ability, when activated, calls upon your ancestors to heal your group for 4000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 320 points for 30 seconds.

ID: 32157^4
This ability, when activated, calls upon your ancestors to heal your group for 6000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 330 points for 30 seconds.

ID: 32158^4
This ability, when activated, calls upon your ancestors to heal your group for 8000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 340 points for 30 seconds.

ID: 32159^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 130000 total damage, 50% of incoming direct spell and damage over time damage up to 65000 total damage, increase your armor class soft cap by 25%, and your armor class by 570 for 3 minutes.

ID: 32160^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 140000 total damage, 50% of incoming direct spell and damage over time damage up to 70000 total damage, increase your armor class soft cap by 25%, and your armor class by 580 for 3 minutes.

ID: 32161^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 150000 total damage, 50% of incoming direct spell and damage over time damage up to 75000 total damage, increase your armor class soft cap by 25%, and your armor class by 600 for 3 minutes.

ID: 32162^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 42500 health, then 28000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 290 points for for 18 seconds.

ID: 32163^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 43500 health, then 28500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 295 points for for 18 seconds.

ID: 32164^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 45000 health, then 29000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 300 points for for 18 seconds.

ID: 32165^4
This ability, when activated, summons a level 105 spirit that can stun targets up to level 110.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 32166^4
This ability, when activated, improves the resist modifier on your level 110 and lower spells by 50-100 points for 30 seconds.

ID: 32167^4
This ability, when activated, consumes 75% of your current health and deals 125% of it as damage to your target then deals 6000 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 4000 health every 6 seconds for 36 seconds.

ID: 32168^4
This ability, when activated, will instantly heal your pet for 86000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 32169^4
This ability, when activated, will instantly heal your pet for 88000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 32170^4
This ability, when activated, will instantly heal your pet for 90000 points of damage and has a 95% chance to cure one detrimental effect.

ID: 32171^4
This ability, when activated, attempts to mesmerize any level 106 or lower undead creatures around and including your target for 1 minute.

ID: 32172^4
This ability, when activated, attempts to mesmerize any level 108 or lower undead creatures around and including your target for 1 minute.

ID: 32173^4
This ability, when activated, attempts to mesmerize any level 110 or lower undead creatures around and including your target for 1 minute.

ID: 32174^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures centered around your target which causes them to run away for 36 seconds.
Ranks 3-6 reduce the reuse time of this ability by 13 minutes per rank.

ID: 32179^4
This ability, when activated, strikes fear into the hearts of up to 4 level 69 or lower creatures centered around your target which causes them to run away for 36 seconds.

ID: 32180^4
This ability, when activated, seizes up to 4 level 74 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32181^4
This ability, when activated, seizes up to 4 level 79 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32182^4
This ability, when activated, seizes up to 4 level 84 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32183^4
This ability, when activated, seizes up to 4 level 89 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32184^4
This ability, when activated, seizes up to 4 level 94 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32185^4
This ability, when activated, seizes up to 4 level 99 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32186^4
This ability, when activated, seizes up to 4 level 104 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32187^4
This ability, when activated, seizes up to 4 level 109 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.

ID: 32188^4
This ability, when activated, invokes level 104 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 32189^4
This ability, when activated, invokes level 106 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 32190^4
This ability, when activated, invokes level 108 shades of up to 5 nearby corpses to attack your target for 90 seconds.

ID: 32191^4
This ability, when activated, calls forth 3 level 105 skeletal archers to attack your target for 75 seconds.

ID: 32192^4
This ability, when activated, calls forth 3 level 107 skeletal archers to attack your target for 75 seconds.

ID: 32193^4
This ability, when activated, calls forth 3 level 109 skeletal archers to attack your target for 75 seconds.

ID: 32194^4
This ability, when activated, consumes 35000 health to heal your pet for 12500.

ID: 32195^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1 and 3-5 lasting 30 seconds each and the 2nd lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 1400, 1500, 1600, 1700, and 1800 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

ID: 32196^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 65000, then by 22% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 9000 damage every 6 seconds for 24 seconds.

ID: 32197^4
This ability, when activated, allows you embrace the spectre of death, which consumes 8000 health to restore 3600 mana every 6 seconds for 1 minute.
Ranks 7-8 reduce the reuse time of this ability by 30 seconds per rank.

ID: 32199^4
This ability, when activated, allows you embrace the spectre of death, which consumes 10000 health to restore 4200 mana every 6 seconds for 1 minute.

ID: 32200^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 110 and lower damage-over-time spells by 30 to 120% for 1 minute.

ID: 32201^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 10% up to 12500 damage per spell up to a total of 125000 damage for 36 minutes.

ID: 32202^4
This ability, when activated, calls forth 3 level 106 skeletal warriors to attack your target for 80 seconds.

ID: 32203^4
This ability, when activated, calls forth 3 level 108 skeletal warriors to attack your target for 80 seconds.

ID: 32204^4
This ability, when activated, calls forth 3 level 110 skeletal warriors to attack your target for 80 seconds.

ID: 32205^4
This ability, when activated, causes your level 96 or higher direct damage spells to trigger Deathly Resolve for 72 seconds.
Deathly Resolve lasts 18 seconds and causes your next 2 level 96 to 110 damage-over-time spells to be twincast.

ID: 32206^4
This ability, when activated, causes your level 96 or higher direct damage spells to trigger Deathly Resolve for 78 seconds.
Deathly Resolve lasts 18 seconds and causes your next 3 level 96 to 110 damage-over-time spells to be twincast.

ID: 32207^4
This ability, when activated, strikes your target with a powerful lifetap that deals 26000 damage.

ID: 32208^4
This ability, when activated, gathers streams of additional mana into your being, restoring 19500 points.

ID: 32209^4
This ability, when activated, summons 4 level 100 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 12%.

ID: 32210^4
This ability, when activated, channels 70000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2800000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 20400 for 2 minutes.

ID: 32211^4
This ability, when activated, summons a familiar that increases the damage of your level 107 and lower direct damage spells by 40-60%, the damage of your critical spells by 28%, your basic resistances by 115 points, your maximum mana by 5500 points, your spell casting level by 15, and your mana regeneration by 45 points.

ID: 32212^4
This ability, when activated, summons a familiar that increases the damage of your level 110 and lower direct damage spells by 45-60%, the damage of your critical spells by 29%, your basic resistances by 115 points, your maximum mana by 6000 points, your spell casting level by 15, and your mana regeneration by 50 points.

ID: 32213^4
This ability, when activated, instantly reduces your target's hatred for you by 39000 points and then by 30% of your target's total hatred for you.

ID: 32214^4
This ability, when activated, instantly reduces your target's hatred for you by 40000 points and then by 30% of your target's total hatred for you.

ID: 32215^4
This ability, when activated, instantly reduces your target's hatred for you by 42000 points and then by 30% of your target's total hatred for you.

ID: 32216^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 16000 damage every 12 seconds for up to 5 minutes.

ID: 32217^4
This ability, when activated, increases the chance that your next 55 direct-damage spells will deal critical damage by 51% and the damage of your critical spells by 85% while also increasing the mana cost of those spells by 50% for 3.4 minutes.

ID: 32218^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2900, and then deals 18000 damage every 6 seconds for 30 seconds.

ID: 32219^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 3000, and then deals 19200 damage every 6 seconds for 30 seconds.

ID: 32220^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 3100, and then deals 20400 damage every 6 seconds for 30 seconds.

ID: 32221^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 20000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 32222^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 22000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 32223^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 25000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.

ID: 32224^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 2500 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 32225^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 32226^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3500 points and reduces your target's resistance to magic spells by 50 for 30 seconds.

ID: 32227^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused fire damage.

ID: 32228^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused fire damage.

ID: 32229^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused fire damage.

ID: 32230^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused magic damage.

ID: 32231^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused magic damage.

ID: 32232^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused magic damage.

ID: 32233^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused cold damage.

ID: 32234^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused cold damage.

ID: 32235^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused cold damage.

ID: 32236^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3700 points for 4 minutes.

ID: 32237^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3800 points for 4 minutes.

ID: 32238^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3900 points for 4 minutes.

ID: 32239^4
This ability, when activated, summons a level 105 elemental projection that can stun targets up to level 105.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 32240^4
This ability, when activated, summons a level 110 elemental projection that can stun targets up to level 110.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

ID: 32241^4
This ability, when activated, allows you to transform into a fire elemental which provides a 15% that your level 95 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 35 to 100%.

ID: 32242^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 50 points.

ID: 32243^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 5000 and provides a 15% chance that your level 95 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 5500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

ID: 32244^4
This ability, when activated, allows you to transform into an air elemental which provides a 15% chance that your level 95 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 110 and lower targets for 3 seconds.

ID: 32245^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 110000 damage every 6 seconds for 24 seconds with an 10% chance to deal an additional 140000 points of damage.

ID: 32246^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 110000 damage every 6 seconds for 24 seconds with a 20% chance to deal an additional 140000 points of damage.

ID: 32247^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 125000 damage every 6 seconds for 24 seconds with a 30% chance to deal an additional 200000 points of damage.

ID: 32248^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 30000 damage every 3 seconds for up to 1 minute.

ID: 32249^4
This ability, when activated, summons 9 level 107 elemental minions that will attack your target for 135 seconds.

ID: 32250^4
This ability, when activated, summons 9 level 109 elemental minions that will attack your target for 135 seconds.

ID: 32251^4
This ability, when activated, summons 9 level 111 elemental minions that will attack your target for 135 seconds.

ID: 32252^4
This ability, when activated, heals your summoned pet for 25000 health and causes your pet to shield you from 50% of incoming melee damage for 132 seconds.

ID: 32253^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 15000 damage per hit up to a total of 250000 damage for up to 5 minutes.

ID: 32254^4
This ability, when activated, restores 20000 health, absorbs 100% of incoming spell and melee damage up to 75000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.

ID: 32255^4
This ability, when activated, consumes 60000 health from your summoned companion and restores 20000 mana.

ID: 32256^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 25000 points of health, increase its armor class by 400 points, absorb up to 3000 points of damage from the next 25 incoming spell or melee hits, and will heal 6000 points of health every 6 seconds for 18 seconds.

ID: 32257^4
This ability, when activated, quickly strikes your target for 21450 unfocused magic damage.

ID: 32258^4
This ability, when activated, quickly strikes your target for 23000 unfocused magic damage.

ID: 32259^4
This ability, when activated, quickly strikes your target for 24375 unfocused magic damage.

ID: 32260^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 110 and lower direct damage non-area of effect spells by 90 to 140% for 3 minutes.

ID: 32261^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 110 and lower spells by 60% and increasing the damage of your critical direct damage spells by 45% for 3 minutes.

ID: 32262^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 80000 points of damage or for 3 minutes.

ID: 32263^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 80000 points of damage or for 3 minutes.

ID: 32264^4
This ability, when activated, summons a glowing crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 45000 health to restore 15000 mana.

ID: 32265^4
This ability, when activated, increases the base damage of your level 106 and lower direct-damage spells by 45 to 55% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.

ID: 32266^4
This ability, when activated, increases the base damage of your level 108 and lower direct-damage spells by 48 to 58% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.

ID: 32267^4
This ability, when activated, increases the base damage of your level 110 and lower direct-damage spells by 50 to 60% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.

ID: 32268^4
This ability, when activated, restores 37500 mana instantly and continues to restore 825 mana every 6 seconds for 1 minute.

ID: 32269^4
This ability, when activated, mesmerizes a level 109 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 47% and armor class by 360 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

ID: 32270^4
This ability, when activated, mesmerizes a level 111 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 48% and armor class by 390 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

ID: 32271^4
This ability, when activated, mesmerizes a level 113 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 49% and armor class by 420 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

ID: 32272^4
This ability, when activated, charms a level 106 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

ID: 32273^4
This ability, when activated, charms a level 108 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

ID: 32274^4
This ability, when activated, charms a level 110 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

ID: 32275^4
This ability, when activated, projects your image into 3 level 105 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 32276^4
This ability, when activated, projects your image into 3 level 106 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 32277^4
This ability, when activated, projects your image into 3 level 108 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

ID: 32278^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 32000 points if that creature's target is a member of your group or raid.

ID: 32279^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 34000 points if that creature's target is a member of your group or raid.

ID: 32280^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 35000 points if that creature's target is a member of your group or raid.

ID: 32281^4
This ability, when activated, consumes 20000 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 10000 health.

ID: 32282^4
This ability, when activated, consumes 14000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 7000 mana.

ID: 32283^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next two direct damage spells by 380% and ensures that the spells deal critical damage.

ID: 32284^4
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 13% as well as the critical damage multiplier for direct-damage spells by 160% and for damage-over-time spells by 120% for 2 minutes.

ID: 32285^4
This ability, when activated, mesmerizes up to 8 level 109 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

ID: 32286^4
This ability, when activated, mesmerizes up to 8 level 111 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

ID: 32287^4
This ability, when activated, mesmerizes up to 8 level 113 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 25% for 2 minutes.

ID: 32288^4
This ability, when activated, summons a level 110 reflection of your current target that will attack and taunt that target for 1 minute.

ID: 32289^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 5000 damage every 6 seconds for 3 minutes.

ID: 32290^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 67000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3700 points every 6 seconds) up to 67000 total points of damage for up to 36 minutes.

ID: 32291^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 69000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3900 points every 6 seconds) up to 69000 total points of damage for up to 36 minutes.

ID: 32292^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 70000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 4000 points every 6 seconds) up to 70000 total points of damage for up to 36 minutes.

ID: 32293^4
This ability, when activated, places two protective runes around your group the first will protect them from 77000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 82000 points of magic damage if they take a single spell strike that deals 40000 or more damage.

ID: 32294^4
This ability, when activated, places two protective runes around your group the first will protect them from 79000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 84000 points of magic damage if they take a single spell strike that deals 40000 or more damage.

ID: 32295^4
This ability, when activated, places two protective runes around your group the first will protect them from 80000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 85000 points of magic damage if they take a single spell strike that deals 40000 or more damage.

ID: 32296^4
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 1500.

ID: 32297^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2450 and deals 6000 damage every 6 seconds for 12 seconds.

ID: 32298^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2485 and deals 6500 damage every 6 seconds for 12 seconds.

ID: 32299^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2500 and deals 7000 damage every 6 seconds for 12 seconds.

ID: 32300^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and reduces their attack power by 225 points for 12 seconds.

ID: 32301^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 60, reduces your target's hatred for you by 2815, and reduces their attack power by 230 points for 12 seconds.

ID: 32302^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 70, reduces your target's hatred for you by 2835, and reduces their attack power by 235 points for 12 seconds.

ID: 32303^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and stuns level 109 or lower targets for 1 second.

ID: 32304^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2815, and stuns level 111 or lower targets for 1 second.

ID: 32305^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 60, reduces your target's hatred for you by 2835, and stuns level 113 or lower targets for 1 second.

ID: 32306^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 35%, movement speed by 56%, mana regeneration by 110 points, and increases your maximum health and mana by 7500 points.

ID: 32307^4
This ability, when activated, shares some of your natural attunement with your party restoring 6500 health, 2800 mana, and 400 endurance every 6 seconds for 36 seconds.

ID: 32308^4
This ability, when activated, shares some of your natural attunement with your party restoring 6600 health, 2850 mana, and 500 endurance every 6 seconds for 36 seconds.

ID: 32309^4
This ability, when activated, shares some of your natural attunement with your party restoring 6750 health, 2900 mana, and 600 endurance every 6 seconds for 36 seconds.

ID: 32310^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 280% and grants you a 45% chance to resist detrimental spells for 42 seconds.

ID: 32311^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 285% and grants you a 45% chance to resist detrimental spells for 42 seconds.

ID: 32312^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 290% and grants you a 45% chance to resist detrimental spells for 42 seconds.

ID: 32313^4
This ability, when activated, unleashes a terrible roar that deals 18000 damage to your target, reduces their hatred for you by 100000 points, and reduces their strength, dexterity, and agility by 275 points for 1 minute.

ID: 32314^4
This ability, when activated, unleashes a terrible roar that deals 22000 damage to your target, reduces their hatred for you by 100000 points, and reduces their strength, dexterity, and agility by 275 points for 1 minute.

ID: 32315^4
This ability, when activated, unleashes a terrible roar that deals 25000 damage to your target, reduces their hatred for you by 100000 points, and reduces their strength, dexterity, and agility by 275 points for 1 minute.

ID: 32316^4
This ability, when activated, brazenly strikes your opponent with a hand to hand skill attack with a base damage of 200 and increases their hatred for you by 6500 points.

ID: 32317^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 170 and reduces their hatred for you by 6000 points.

ID: 32318^4
This ability, when activated, marks your target with runes that have a chance to restore 3500 points of endurance for allies that attack the target for 1 minute.

ID: 32319^4
This ability, when activated, shares some of your natural attunement with your target restoring 525 mana instantly then 4500 health, 1000 mana, and 875 endurance every 6 seconds for 36 seconds.

ID: 32320^4
This ability, when activated, shares some of your natural attunement with your target restoring 575 mana instantly then 4600 health, 1050 mana, and 900 endurance every 6 seconds for 36 seconds.

ID: 32321^4
This ability, when activated, shares some of your natural attunement with your target restoring 625 mana instantly then 4700 health, 1100 mana, and 925 endurance every 6 seconds for 36 seconds.

ID: 32322^4
This ability, when activated, summons 3 level 109 rabid warders to maul your target for 80 seconds.

ID: 32323^4
This ability, when activated, consumes 27500 health to restore 15500 mana.

ID: 32324^4
This ability, when activated, consumes 29000 health to restore 16500 mana.

ID: 32325^4
This ability, when activated, consumes 30000 health to restore 17000 mana.

ID: 32326^4
This ability, when activated, absorbs 34% of incoming melee damage up to 6000 damage per hit for a total of 130000 damage for up to 5 minutes.

ID: 32327^4
This ability, when activated, absorbs 35% of incoming melee damage up to 6500 damage per hit for a total of 140000 damage for up to 5 minutes.

ID: 32328^4
This ability, when activated, absorbs 35% of incoming melee damage up to 7000 damage per hit for a total of 150000 damage for up to 5 minutes.

ID: 32329^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 50% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.

ID: 32330^4
This ability, when activated, heals your warder for 20000 health and causes your warder to shield you from 50% of incoming melee damage for 72 seconds.

ID: 32331^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 58000 points.

ID: 32332^4
This ability, when activated, increases your accuracy by 250%, base melee damage by 110%, and minimum base damage of your attacks to be 50 for 30 seconds.

ID: 32333^4
This ability, when activated, instantly fuels your descent into rage at the cost of 35000 health instantly and 5000 health after 6 seconds. When the Bloodfury subsides you will be protected from 40000 points of melee damage for 30 seconds.

ID: 32334^4
This ability, when activated, will increases your movement rate by 135% for 54 seconds.

ID: 32335^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3000 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

ID: 32336^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3250 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

ID: 32337^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3500 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

ID: 32338^4
This ability, when activated, causes your attacks to take on a desperate edge, increasing your melee attack speed by 25% and your chance to land a second additional hit with a 2-handed weapon by 1% for 5 minutes.

ID: 32339^4
This ability, when activated, sends you into a battle rage that increases your attack by 540 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 1% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

ID: 32340^4
This ability, when activated, sends you into a battle rage that increases your attack by 570 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 2% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

ID: 32341^4
This ability, when activated, sends you into a battle rage that increases your attack by 600 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 3% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

ID: 32342^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 32500 points of damage per hit for a total of 220000 damage or for 48 seconds.

ID: 32343^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 34000 points of damage per hit for a total of 240000 damage or for 48 seconds.

ID: 32344^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 35000 points of damage per hit for a total of 250000 damage or for 48 seconds.

ID: 32345^4
This ability, when activated, grants a 285% non-cumulative increase to the damage of your critical melee attacks for 1 minute and 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

ID: 32346^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 68% for 18 seconds, then by 70% for 12 seconds, then by 72% and your accuracy by 9% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 74% and your accuracy by 14% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

ID: 32347^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 250 points and the damage of your critical melee attacks by 62% for 30 seconds.

ID: 32348^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 265 points and the damage of your critical melee attacks by 64% for 30 seconds.

ID: 32349^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 275 points and the damage of your critical melee attacks by 65% for 30 seconds.

ID: 32350^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you.

ID: 32351^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you.

ID: 32352^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2750 points and 1% of their total hatred for you.

ID: 32353^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2750 points and 1% of their total hatred for you.

ID: 32354^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 3000 points and 1% of their total hatred for you.

ID: 32355^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 3000 points and 1% of their total hatred for you.

ID: 32356^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 14% for 40 hits for up to 1 minute.
There is a 2% chance that enemies up to level 106 will be seized by fear and unable to react for 6 seconds.

ID: 32357^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 15% for 50 hits for up to 1 minute.
There is a 2% chance that enemies up to level 109 will be seized by fear and unable to react for 6 seconds.

ID: 32358^4
This ability, when activated, consumes 45000 health and restores 18000 endurance then offers a continuing blessing that will restore 500 endurance every 6 seconds for 30 seconds if you do not take an aggressive action.

ID: 32359^4
This ability, when activated, strikes your target with a 550 point base damage throwing skill attack which reduces their attack rating by 235 points and roots them in place for 30 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 10000 points of damage every 6 seconds for 36 seconds.

ID: 32360^1
Saint's Unity

ID: 32360^2
Saint's

ID: 32360^3
Unity

ID: 32360^4
This ability, when activated, casts the highest rank of Armor of the Sacred that you have scribed.

ID: 32361^4
This ability, when activated, casts the highest rank of Armor of the Solemn that you have scribed.

ID: 32362^4
This ability, when activated, casts the highest rank of Armor of the Devout that you have scribed.

ID: 32363^4
This ability, when activated, casts the highest rank of Armor of the Earnest that you have scribed.

ID: 32364^4
This ability, when activated, casts the highest rank of Armor of the Zealous that you have scribed.

ID: 32365^4
This ability, when activated, casts the highest rank of Armor of the Reverent that you have scribed.

ID: 32366^4
This ability, when activated, casts the highest rank of Armor of the Ardent that you have scribed.

ID: 32367^4
This ability, when activated, casts the highest rank of Armor of the Merciful that you have scribed.

ID: 32368^1
Divine Protector's Unity

ID: 32368^2
Div Pro

ID: 32368^3
Unity

ID: 32368^4
This ability, when activated, casts the highest rank of Armor of Unrelenting Faith and Remorse for the Fallen that you have scribed.

ID: 32369^4
This ability, when activated, casts the highest rank of Righteous Fury, Armor of Inexorable Faith, and Remorse for the Fallen that you have scribed.

ID: 32370^4
This ability, when activated, casts the highest rank of Devout Fury, Armor of Unwavering Faith, and Remorse for the Fallen that you have scribed.

ID: 32371^4
This ability, when activated, casts the highest rank of Earnest Fury, Armor of Implacable Faith, and Remorse for the Fallen that you have scribed.

ID: 32372^4
This ability, when activated, casts the highest rank of Zealous Fury, Armor of Formidable Faith, and Remorse for the Fallen that you have scribed.

ID: 32373^4
This ability, when activated, casts the highest rank of Reverent Fury, Armor of Formidable Grace, and Remorse for the Fallen that you have scribed.

ID: 32374^4
This ability, when activated, casts the highest rank of Ardent Fury, Armor of Formidable Spirit, and Remorse for the Fallen that you have scribed.

ID: 32375^4
This ability, when activated, casts the highest rank of Merciful Fury, Armor of Steadfast Faith, and Remorse for the Fallen that you have scribed.

ID: 32376^1
Wildstalker's Unity (Azia)

ID: 32376^2
Wilds

ID: 32376^3
Unity A

ID: 32376^4
This ability, when activated, casts the highest rank of Thundering Blades, Consumed by the Hunt, Protection of the Minohten, and Eyes of the Owl that you have scribed.

ID: 32377^4
This ability, when activated, casts the highest rank of Deafening Blades, Consumed by the Hunt, Protection of the Kirkoten, and Eyes of the Peregrine that you have scribed.

ID: 32378^4
This ability, when activated, casts the highest rank of Devastating Blades, Consumed by the Hunt, Protection of the Paw, Eyes of the Nocturnal, and Spinecoat that you have scribed.

ID: 32379^4
This ability, when activated, casts the highest rank of Devastating Edges, Invigorated by the Hunt, Protection of the Vale, Eyes of the Wolf, and Quillcoat that you have scribed.

ID: 32380^4
This ability, when activated, casts the highest rank of Devastating Slashes, Galvanized by the Hunt, Protection of the Copse, Eyes of the Raptor, and Burrcoat that you have scribed.

ID: 32381^4
This ability, when activated, casts the highest rank of Devastating Impact, Inspired by the Hunt, Protection of the Bosque, Eyes of the Howler, and Spurcoat that you have scribed.

ID: 32382^4
This ability, when activated, casts the highest rank of Devastating Swords, Energized by the Hunt, Protection of the Forest, Eyes of the Harrier, and Nettlespear Coat that you have scribed.

ID: 32383^4
This ability, when activated, casts the highest rank of Devastating Steel, Spurred by the Hunt, Protection of the Woodlands, Eyes of the Sabertooth, and Needlebarb Coat that you have scribed.

ID: 32384^1
Wildstalker's Unity (Beza)

ID: 32384^2
Wilds

ID: 32384^3
Unity B

ID: 32384^4
This ability, when activated, casts the highest rank of Crackling Blades, Consumed by the Hunt, Protection of the Paw, Eyes of the Nocturnal, and Spinecoat that you have scribed.

ID: 32385^4
This ability, when activated, casts the highest rank of Crackling Edges, Invigorated by the Hunt, Protection of the Vale, Eyes of the Wolf, and Quillcoat that you have scribed.

ID: 32386^4
This ability, when activated, casts the highest rank of Deafening Edges, Galvanized by the Hunt, Protection of the Copse, Eyes of the Raptor, and Burrcoat that you have scribed.

ID: 32387^4
This ability, when activated, casts the highest rank of Deafening Weapons, Inspired by the Hunt, Protection of the Bosque, Eyes of the Howler, and Spurcoat that you have scribed.

ID: 32388^4
This ability, when activated, casts the highest rank of Roaring Weapons, Energized by the Hunt, Protection of the Forest, Eyes of the Harrier, and Nettlespear Coat that you have scribed.

ID: 32389^4
This ability, when activated, casts the highest rank of Roaring Blades, Spurred by the Hunt, Protection of the Woodlands, Eyes of the Sabertooth, and Needlebarb Coat that you have scribed.

ID: 32390^1
Dark Lord's Unity (Azia)

ID: 32390^2
Dark Lord's

ID: 32390^3
Unity A

ID: 32390^4
This ability, when activated, casts the highest rank of Shroud of the Nightborn, Marrowthirst Horror, Cloak of Corruption, Remorseless Demeanor, and Dark Bargain that you have scribed.

ID: 32391^4
This ability, when activated, casts the highest rank of Shroud of the Gloomborn, Soulthirst Horror, Drape of Corruption, Remorseless Demeanor, and Grim Covenant that you have scribed.

ID: 32392^4
This ability, when activated, casts the highest rank of Shroud of the Blightborn, Mindshear Horror, Drape of Korafax, Remorseless Demeanor, and Venril's Covenant that you have scribed.

ID: 32393^4
This ability, when activated, casts the highest rank of Shroud of the Plagueborne, Amygdalan Horror, Drape of Fear, Remorseless Demeanor, Banshee Skin, Gixblat's Covenant, and Call of Dusk that you have scribed.

ID: 32394^4
This ability, when activated, casts the highest rank of Shroud of the Shadeborne, Sholothian Horror, Drape of the Sepulcher, Remorseless Demeanor, Ghoul Skin, Worag's Covenant, and Call of Shadow that you have scribed.

ID: 32395^4
This ability, when activated, casts the highest rank of Shroud of the Darksworn, Grelleth's Horror, Drape of the Fallen, Remorseless Demeanor, Zombie Skin, Falhotep's Covenant, and Call of Gloomhaze that you have scribed.

ID: 32396^4
This ability, when activated, casts the highest rank of Shroud of the Doomscale, Vizat's Horror, Drape of the Wrathforged, Remorseless Demeanor, Zombie Skin, Livio's Covenant, and Call of Gloomhaze that you have scribed.

ID: 32397^4
This ability, when activated, casts the highest rank of Shroud of the Krellnakor, Tylix's Horror, Drape of the Magmaforged, Remorseless Demeanor, Helot Skin, Helot Covenant, and Call of Nightfall that you have scribed.

ID: 32398^1
Dark Lord's Unity (Beza)

ID: 32398^2
Dark Lord's

ID: 32398^3
Unity B

ID: 32398^4
This ability, when activated, casts the highest rank of Shroud of the Darksworn, Mental Terror, Drape of the Fallen, Remorseless Demeanor, Zombie Skin, Falhotep's Covenant, and Call of Gloomhaze that you have scribed.

ID: 32399^4
This ability, when activated, casts the highest rank of Shroud of the Doomscale, Mental Dread, Drape of the Wrathforged, Remorseless Demeanor, Zombie Skin, Livio's Covenant, and Call of Gloomhaze that you have scribed.

ID: 32400^4
This ability, when activated, casts the highest rank of Shroud of the Krellnakor, Mental Fright, Drape of the Magmaforged, Remorseless Demeanor, Helot Skin, Helot Covenant, and Call of Nightfall that you have scribed.

ID: 32401^1
Wildtender's Unity

ID: 32401^2
Wildtender

ID: 32401^3
Unity

ID: 32401^4
This ability, when activated, casts the highest rank of Viridicoat that you have scribed.

ID: 32402^4
This ability, when activated, casts the highest rank of Viridithorn Coat and Mask of the Shadowcat that you have scribed.

ID: 32403^4
This ability, when activated, casts the highest rank of Brierbloom Coat and Mask of the Raptor that you have scribed.

ID: 32404^4
This ability, when activated, casts the highest rank of Bonebriar Coat and Mask of the Arboreal that you have scribed.

ID: 32405^4
This ability, when activated, casts the highest rank of Spineburr Coat and Mask of the Thicket Dweller that you have scribed.

ID: 32406^4
This ability, when activated, casts the highest rank of Spikethistle Coat and Mask of the Bosquetender that you have scribed.

ID: 32407^4
This ability, when activated, casts the highest rank of Daggerspur Coat and Mask of the Copsetender that you have scribed.

ID: 32408^4
This ability, when activated, casts the highest rank of Daggerspike Coat and Mask of the Wildtender that you have scribed.

ID: 32409^1
Visionary's Unity

ID: 32409^2
Visionary

ID: 32409^3
Unity

ID: 32409^4
This ability, when activated, casts the highest rank of Pack of Aina that you have scribed.

ID: 32410^4
This ability, when activated, casts the highest rank of Pack of Wurt that you have scribed.

ID: 32411^4
This ability, when activated, casts the highest rank of Pack of Hilnaah that you have scribed.

ID: 32412^4
This ability, when activated, casts the highest rank of Pack of Kriegas that you have scribed.

ID: 32413^4
This ability, when activated, casts the highest rank of Pack of Olesira that you have scribed.

ID: 32414^4
This ability, when activated, casts the highest rank of Pack of Mirtuk that you have scribed.

ID: 32415^1
Mortifier's Unity

ID: 32415^2
Mortifier

ID: 32415^3
Unity

ID: 32415^4
This ability, when activated, casts the highest rank of Shield of Darkness and Otherside that you have scribed.

ID: 32416^4
This ability, when activated, casts the highest rank of Bulwark of Shadows and Spectralside that you have scribed.

ID: 32417^4
This ability, when activated, casts the highest rank of Shield of the Void and Netherside that you have scribed.

ID: 32418^4
This ability, when activated, casts the highest rank of Shield of Dreams and Darkside that you have scribed.

ID: 32419^4
This ability, when activated, casts the highest rank of Shield of Bronze and Shadowside that you have scribed.

ID: 32420^4
This ability, when activated, casts the highest rank of Flesh to Poison, Shield of the Dauntless, and Forsakenside that you have scribed.

ID: 32421^4
This ability, when activated, casts the highest rank of Flesh to Poison, Shield of the Pellarus, and Forgottenside that you have scribed.

ID: 32422^4
This ability, when activated, casts the highest rank of Flesh to Venom, Shield of Scales, and Contraside that you have scribed.

ID: 32423^1
Etherealist's Unity

ID: 32423^2
Etherealist

ID: 32423^3
Unity

ID: 32423^4
This ability, when activated, casts the highest rank of Shield of the Crystalwing that you have scribed.

ID: 32424^4
This ability, when activated, casts the highest rank of Bulwark of the Crystalwing that you have scribed.

ID: 32425^4
This ability, when activated, casts the highest rank of Shield of the Void that you have scribed.

ID: 32426^4
This ability, when activated, casts the highest rank of Shield of Dreams that you have scribed.

ID: 32427^4
This ability, when activated, casts the highest rank of Shield of Bronze that you have scribed.

ID: 32428^4
This ability, when activated, casts the highest rank of Shield of the Dauntless that you have scribed.

ID: 32429^4
This ability, when activated, casts the highest rank of Shield of the Pellarus that you have scribed.

ID: 32430^4
This ability, when activated, casts the highest rank of Shield of Scales that you have scribed.

ID: 32431^1
Thaumaturge's Unity

ID: 32431^2
Thaumaturge

ID: 32431^3
Unity

ID: 32431^4
This ability, when activated, casts the highest rank of Prime Shielding and Phantasmal Warden that you have scribed.

ID: 32432^4
This ability, when activated, casts the highest rank of Prime Guard and Eidolic Guardian that you have scribed.

ID: 32433^4
This ability, when activated, casts the highest rank of Chaotic Boon, Hulking Bodyguard, Shield of the Void, and Empyrean Guardian that you have scribed.

ID: 32434^4
This ability, when activated, casts the highest rank of Chaotic Blessing, Tellurian Bodyguard, Shield of Dreams, and Cognitive Guardian that you have scribed.

ID: 32435^4
This ability, when activated, casts the highest rank of Chaotic Assistance, Steelbound Bodyguard, Shield of Bronze, and Splendrous Guardian that you have scribed.

ID: 32436^4
This ability, when activated, casts the highest rank of Chaotic Benevolence, Groundswell Bodyguard, Shield of the Dauntless, and Phantasmal Guardian that you have scribed.

ID: 32437^4
This ability, when activated, casts the highest rank of Chaotic Benefaction, Shieldstone Bodyguard, Shield of the Pellarus, and Praetorian Guardian that you have scribed.

ID: 32438^4
This ability, when activated, casts the highest rank of Chaotic Munificence, Rhyolitic Bodyguard, Shield of Scales, and Burning Guardian that you have scribed.

ID: 32439^1
Orator's Unity

ID: 32439^2
Orator

ID: 32439^3
Unity

ID: 32439^4
This ability, when activated, casts the highest rank of Ward of Bewilderment and Sorcerous Shield that you have scribed.

ID: 32440^4
This ability, when activated, casts the highest rank of Ward of Mystifying and Spellbound Shield that you have scribed.

ID: 32441^4
This ability, when activated, casts the highest rank of Ward of Befuddlement and Shield of the Void that you have scribed.

ID: 32442^4
This ability, when activated, casts the highest rank of Ward of Bafflement and Shield of Dreams that you have scribed.

ID: 32443^4
This ability, when activated, casts the highest rank of Ward of Arctending and Shield of Bronze that you have scribed.

ID: 32444^4
This ability, when activated, casts the highest rank of Ward of the Mastermind and Shield of the Dauntless that you have scribed.

ID: 32445^4
This ability, when activated, casts the highest rank of Ward of the Enticer and Shield of the Pellarus that you have scribed.

ID: 32446^4
This ability, when activated, casts the highest rank of Ward of the Transfixer and Shield of Scales that you have scribed.

ID: 32447^1
Feralist's Unity

ID: 32447^2
Feralist

ID: 32447^3
Unity

ID: 32447^4
This ability, when activated, casts the highest rank of Natural Collaboration that you have scribed.

ID: 32448^4
This ability, when activated, casts the highest rank of Natural Cooperation that you have scribed.

ID: 32449^4
This ability, when activated, casts the highest rank of Natural Affiliation that you have scribed.

ID: 32450^4
This ability, when activated, casts the highest rank of Natural Cooperation that you have scribed.

ID: 33931^6
Creates #1 illusions of yourself that have enhanced taunting abilities to draw the attacks of your target for @1 seconds.

ID: 36864^6
Forces the bearer to attack the caster.

ID: 40959^6
Absorbs #1 points of direct spell damage.

ID: 41845^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1515 health every 6 seconds for 18 seconds.

ID: 41846^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1545 health every 6 seconds for 18 seconds.

ID: 41847^6
Summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1575 health every 6 seconds for 18 seconds.

ID: 41854^6
Summons a companion that will gain the attention of all targets around itself and then cause them to forget about all creatures they hate after 15 seconds.

ID: 41861^6
Deals #1 damage to targets above 75% health or #2 damage otherwise.

ID: 45344^6
Melee attacks have a chance of triggering *#12%N on the attacker.

ID: 45380^6
Mesmerizes.

ID: 45381^6
Slows by #2 percent. Snares by #3 percent. Inflicts #1 damage instantly. Decreases healing received by #4 percent.

ID: 45382^6
{39}%Q. Inflicts #1 damage instantly and #3 damage every 6 seconds. Stuns for #2 seconds.

ID: 45470^6
Makes the caster look like an ancient iksar merchant.

ID: 45471^6
Poison envelopes everyone nearby, causing #1 hit point and #2 mana damage every 6 seconds for %z. Also has a #3 chance to interrupt spell casting every 6 seconds.

ID: 45472^6
Causes a horrid, bleeding wound. Target takes #1 every 6 seconds for %z.

ID: 45473^6
A festering infection causes #1 damage every 6 seconds for %z. Also lowers dexterity by #2.

ID: 45474^6
Causes #1 damage and knockback.

ID: 45475^6
A stinging poison causes #1 damage every 6 seconds and slows movement by #1 for %z.

ID: 45476^6
Inflicts #1 damage, #2 mana loss every 6 seconds. Limits maximum hit points to #3 percent and maximum mana to #4 percent.

ID: 45477^6
Eats spells that try to harm the caster, stopping #1 of damage done up to $1 for each spell. Can stop @1 total damage.

ID: 45478^6
A rake across the body causes #1 damage every 6 seconds for %z. Also lowers movement speed by #2.

ID: 45479^6
A glowing chromatic shield reflects #1 of every spell.

ID: 45480^6
Drains the soul causing loss of energy and disorientation. Causes #1 mana damage for %z. Also slows movement by #2, lowers all stats by #3, and causes an effect much like inebriation.

ID: 45481^6
Shadow steps. Spin stuns for #2 second.

ID: 45482^6
Inflicts #1 damage instantly. Inflicts #2 percent of melee damage done. Reduces melee accuracy and double attack chance.

ID: 45483^6
Melee attacks have a chance of triggering *#12%N on the attacker.

ID: 45484^6
Charms.

ID: 45485^6
Inflicts #1 damage.

ID: 45486^6
Slows by #2 percent. Snares by #3 percent. Inflicts #1 damage instantly. Decreases healing received by #4 percent.

ID: 45487^6
Mesmerizes.

ID: 45488^6
Xalgoz drains away #1 mana every 6 seconds for %z.

ID: 45489^6
Causes #1 damage.

ID: 45490^6
A curse is placed on the target causing #1 hit point and #2 mana damage every 6 seconds for %z.

ID: 45491^6
Fear overwhelms the target for %z.

ID: 45492^6
A blessing of darkness is granted, causing #1 damage, lowering armor class by #2, and causing blindness for %z.

ID: 45493^6
A touch of disease causes #2 damage every 6 seconds and lowers movement by #3 for %z.

ID: 45494^6
A stain spreads over the victim and will spread to others nearby causing #1 damage when the stained strikes a foe.

ID: 45495^6
Burns #1 mana and causes the target damage.

ID: 45496^6
Fiery breath causes flame to stick to those in encompasses causing #1 damage instantly and #2 damage every 6 seconds for %z.

ID: 45497^6
Causes #1 damage.

ID: 45498^6
Magical energy clings to those in the area causing #1 damage instantly and #2 mana loss every 6 seconds for %z.

ID: 45499^6
Causes #1 damage.

ID: 45500^6
Causes #1 damage.

ID: 45501^6
A tail strikes with great force, causing #1 damage instantly and slowing movement by #2 for %z.

ID: 45502^6
Blazing hot skin causes #1 damage on any strike against it.

ID: 45503^6
A fiery touch causes #1 damage every 6 seconds for %z.

ID: 45504^6
Causes #1 damage and knockback.

ID: 45505^6
A slap to the side of the head causes # damage instantly and prevents spell casting for %z.

ID: 45506^6
Causes #1 damage and stuns.

ID: 45507^6
A horrible bite causes bleeding for #2 instant damage and #1 damage every 6 seconds for %z.

ID: 45508^6
A bite wound gets instantly infected causing #1 damage and gives a #2 chance to fail spell casting every 6 seconds for %z.

ID: 45509^6
A stunning head wound causes #1 damage every 6 seconds for %z. Also prevents use of many abilities.

ID: 45510^6
A skilled strike destroys #2 armor for %z and causes #1 instant damage.

ID: 45511^6
Poison injected into the body causes #1 damage every 6 seconds and a slowed movement of #2 for %z.

ID: 45512^6
Stuns for #1.

ID: 45513^6
Injected poison causes unbearable itching. Attack power is lowered by #1, stats are all lowered by #3 and striking a foe will cause #2 damage. Lasts for %z.

ID: 45514^6
Injected poison causes muscles to sieze, causing #1 damage every 6 seconds, loss of #2 ability to parry and #3 to dodge for %z.

ID: 45515^6
Causes #1 hit points damage, #2 mana damage and #3 endurance loss.

ID: 45516^6
A crippling strike causes #1 instant damage, lowers movement speed by #2, and attack speed by #3 for %z.

ID: 45517^6
A strike to the eyes causes #1 damage every 6 seconds and blindness for %z.

ID: 45518^6
Grants #1 defense agains physical attacks.

ID: 45519^6
Absorbs #1 damage over time, up to $1 per hit. Will block @3 total damage.

ID: 45520^6
Silences target and causes #2 mana damage every 6 seconds for %z.

ID: 45521^6
Grants a #1 chance to reflect incoming spell damage.

ID: 45522^6
Causes #1 mana damage.

ID: 45523^6
Summons a swarm of skeletons to attack the enemy.

ID: 45524^6
Summons an ancient mummy to assist caster.

ID: 45525^6
Causes #2 damage every 6 seconds and lowers armor class by #2 for %z

ID: 45526^6
Causes #1 damage every 6 seconds for %z.

ID: 45527^6
Causes #1 damage.

ID: 45528^6
Causes #1 damage instantly and #2 damage every 6 seconds for %z. Lowers fire resistance by #3.

ID: 45529^6
Causes #1 damage.

ID: 45530^6
Causes #1 damage every 6 seconds and lowers cold resist by #2 for %z.

ID: 45531^6
Mitigates harm from damage shields by #1.

ID: 45532^6
Causes #1 damage per 6 seconds for %z.

ID: 45533^6
Causes #1 damage per 6 seconds for %z.

ID: 45534^6
Reduces movement speed by #1 for %z.

ID: 45535^6
Causes #2 damage every 6 seconds for %z

ID: 45536^6
Causes #1 damage every 6 seconds for %z

ID: 45537^6
Heals #1 every 6 seconds for %z.

ID: 45538^6
Causes #1 hit point and #2 mana damage every 6 seconds for %z.

ID: 45539^6
Causes #1 damage.

ID: 45540^6
Removes poison, disease, and corruption.

ID: 45541^6
Summons a chokidai to aid the caster.

ID: 45542^6
Causes #1 damage every 6 seconds and lowers armor by #2 for %z.

ID: 45543^6
Causes #1 damage every 6 seconds for %z.

ID: 45691^6
Transports you to Skyfire Mountains, near Gorowyn.

ID: 45714^6
Decreases the reuse time of *#2%N by #1 seconds.

ID: 45716^6
This song casts *$1%N which grants your group increased melee damage and spell damage. The effect becomes more powerful with each successive note in the arpeggio. Bards receive a Masterful version of the arpeggio.

ID: 45717^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points. After %L uses or %Y seconds transitions into the next note *#12%N.

ID: 45720^6
This note of the arpeggio increases your melee damage bonus by #11 as well as the damage of any level #2 to #3 direct damage spells that cost at least #5 mana by #1 points.

ID: 45734^6
Increases the critical damage of *#2+G, *#3+G, *#4+G, and *#5+G by #1%.

ID: 45736^6
You and your pet unleash yout inner fury. This spell casts *%R+N on yourself while your pet will strike the target %L times when they *#3+S with *#2%N which does *#2#1 damage.

ID: 45737^6
You strike out with your inner fury when you *#3+S with *#2%N which does *#2#1 damage.

ID: 45738^6
Does #1 damage.

ID: 45744^6
Absorbs #2% of up to $2 melee damage until @2 damage is absorbed.

ID: 45746^6
Increases the base healing of *#2+G, *#5+G, *#6+G, and *#7+G by #1%.

ID: 45748^6
Protects against melee damage until @4 damage is absorbed then casts *#3%N.

ID: 45749^6
Protects against melee damage until @4 damage is absorbed.

ID: 45752^6
Decreases the reuse time of all ranks of *#2+G , *#5+G, *#6+G, and *#7+G by #1 seconds.

ID: 45754^6
Offers you a choice to follow the path of destruction or regrowth. Direct damage spells will be increased by *$1#1 OR instant healing spells will be increased by *$2#1, depending on which type of spell you cast first.

ID: 45755^6
Increases the damage of direct damage spells by #1 if they are between levels #4 and #5 and cost at least #3 mana.

ID: 45756^6
Increases the healing of most healing spells by #1 if they are between levels #4 and #5 and cost at least #3 mana.

ID: 45766^6
You invade your target's mind and sap their willpower, lowering their magic resist by #10 and increasing chromatic damage received by #1 while reflecting *%R%N. The stolen willpower is channeled to your group, restoring *%R#7 mana per tick for *%R%Y seconds.

ID: 45772^6
Your command causes your pet to strike enemies with an obedient fury that deals *#2#1 points of damage up to %L times when using *#3+S or *#4+S by using $#2%N.

ID: 45778^6
This technique focuses your chi into your feet, adding *#4#1 additional damage to your next %L uses of *#5+S by assaulting them with *#$%N.

ID: 45779^6
Strikes for #1 damage.

ID: 45782^6
Increased the critical damage of all ranks of *#2+G and *#3+G by #1%.

ID: 45784^6
Prepare your spells to strikout out with *$1%N, which does *$1#1 damage while healing you for *$1#2% of the damage.

ID: 45785^6
Does #1 damage while healing you for #2% of the damage.

ID: 45788^6
Will cast *#10%N on yourself when you are struck, healing *#10#1 health for %L strikes.

ID: 45789^6
Heals you for #1 health.

ID: 45791^6
You harness the power of nature, allowing you to unleash *#3%N for *#3#1 damage when striking your enemies with melee or ranged attacks.

ID: 45792^6
Increases the base damage of all ranks of *#2+G, *#5+G, *#6+G, and *#7+G, by #1%.

ID: 45798^6
Decreases the reuse time of all ranks of *#2+G by #1 seconds.

ID: 45800^6
Strikes your target for #1 damage and attunes your weapon (*%R%N) to do *%R#4 extra damage for *%R%L strikes when you use certain weapon skills.

ID: 45801^6
Deals #4 aditionsl damage when you use *$4+S, *$5+S, *$6+S, *$7+S, or *$8+S for %L strikes.

ID: 45804^6
Will cast *#10%N on your opponent you are struck, doing *#10#1 lifetap damage for %L strikes.

ID: 45805^6
Does #1 lifetap damage.

ID: 45809^6
Increases the duration of all ranks of *#2+G by #1 tick.

ID: 45812^6
Protect you from #2% damage per strike as long as it excedes $2 damage until @2 damage is prevented.

ID: 45814^6
Increases the critical damage of all ranks of *#2+G, *#4+G, *#5+G, and *#6+G by #1%.

ID: 45818^6
Summons a single dose of Consigned Bite of the Shissar XIV.

ID: 46161^6
Heals your target and everyone within 75 feet of your target for #1 health.

ID: 46208^6
Summons #1 skeletal archers that will volly their target with *23692%N every 3 seconds for @1.

ID: 46209^6
Summons #1 skeletal archers that will volly their target with *23692%N every 3 seconds for @1.

ID: 46210^6
Summons #1 skeletal archers that will volly their target with *23692%N every 3 seconds for @1.

ID: 46249^6
Triggers *%R%N and heals your summoned companion for #1.

ID: 46250^6
Consumes #1 health.

ID: 46603^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
Triggers *$1%n if you are more than 30 feet away from your attackers.

ID: 47358^6
Snares by #1 percent.

ID: 47359^6
Inflicts between #1 and @1 damage.

ID: 47360^6
Inflicts #1 damage instantly and #2 damage every 6 seconds.

ID: 47361^6
Inflicts #1 damage instantly and #2 damage every 6 seconds. The periodic damage decays over time.

ID: 47362^6
Stuns for #1 seconds. Knocks back. Inflicts #2 damage, #3 endurance loss, #4 mana loss.

ID: 47363^6
Increases melee damage taken by #1%.
Triggers *#2%N on the bearer when it fades due to duration.
Triggers *#3%N on the curer when it is cured.

ID: 47364^6
Inflicts #1 damage.

ID: 47365^6
Silences. Amnesia. Inflicts #3 endurance loss and #4 mana loss instantly.

ID: 47366^6
Stuns for #1 seconds. Knocks back. Inflicts #2 damage, #3 endurance loss, #4 mana loss.

ID: 47367^6
Increases melee damage taken by #1%.
Triggers *#2%N on the bearer when it fades due to duration.
Triggers *#3%N on the curer when it is cured.

ID: 47368^6
Increases melee damage taken by #1%.
Triggers *#2%N on the bearer when it fades due to duration.
Triggers *#3%N on the curer when it is cured.

ID: 47369^6
Increases melee damage taken by #1%.
Triggers *#2%N on the bearer when it fades due to duration.
Triggers *#3%N on the curer when it is cured.

ID: 47370^6
Inflicts #1 damage instantly and #2 damage every 6 seconds.

ID: 47371^6
Inflicts #1 damage, #2 mana loss, #3 endurance loss.

ID: 47372^6
Inflicts #1 damage.

ID: 47373^6
Stuns for #2 seconds. Inflicts #1 damage.

ID: 47374^6
Amnesia. Inflicts #2 damage every 6 seconds.

ID: 47375^6
Stuns for #3 second. Inflicts #1 damage, #2 mana loss.

ID: 47376^6
Drains health every 6 seconds. Increases in severity over time.

ID: 47377^6
Stuns for #1 seconds. Inflicts #1 damage.

ID: 47378^6
Drains between #1 and @1 health.

ID: 47379^6
Increases maximum health by #1.
Triggers *#4%N on the bearer and the curer when it is cured.

ID: 47380^6
Gravitates towards caster. Inflicts between #2 and @2 damage.

ID: 47381^6
Spin stuns for #2 seconds. Inflicts #5 damage, #4 endurance loss, #3 mana loss.

ID: 47382^6
Broken Bond of Blood Trigger.

ID: 47383^6
Drains #1 health.

ID: 47384^6
Invulnerability.

ID: 47385^6
Increases damage taken by fire-based spells by between #1 and $2 percent.

ID: 47386^6
Increases damage taken by cold-based spells by between #1 and $2 percent.

ID: 47387^6
Snares by #1 percent. Slows by #3 percent. Increases cast time by #2 second.

ID: 47388^6
Snares by #1 percent. Slows by #3 percent. Increases cast time by #2 seconds.

ID: 47389^6
Snares by #1 percent. Slows by #3 percent. Increases cast time by #2 seconds.

ID: 47390^6
Stuns for #2 seconds. Inflicts #1 damage.

ID: 47391^6
Gravitates towards caster. Inflicts #2 damage every 6 seconds.

ID: 47392^6
Stuns for #2 seconds. Inflicts #1 damage.

ID: 48870^6
Summons a stationary ward that will emit *48784%n every 10 seconds for all allies within 60 feet of itself for the next 5 minutes.

ID: 48895^6
Deals #2 damage then #3 damage every 6 seconds.

ID: 48922^6
Increases hatred for the caster by %H, then by #3% every 6 seconds, deals #1 damage every 6 seconds, and then triggers *#2%n after %z.

ID: 48949^6
Summons #1 flaming swords that attack your target for @1 seconds.
These swords have a chance to strike their target with *48975%N.

ID: 48950^6
Summons #1 flaming swords that attack your target for @1 seconds.
These swords have a chance to strike their target with *48976%N.

ID: 49350^6
Provides regeneration.

ID: 49351^6
Heals the user.

ID: 49352^6
Cures poison and disease.

ID: 49353^6
Provides bonus damage to spell casts.

ID: 49354^6
Reduces the mana cost of spells.

ID: 49355^6
Increases all stats.

ID: 49356^6
Deals magical damage.

ID: 49357^6
Lowers accuracy and damages target.

ID: 49358^6
Deals damage.

ID: 49359^6
Restores health, mana, and endurance.

ID: 49360^6
Inflicts heavy damage on hit occassionally.

ID: 49361^6
Inflicts heavy damage.

ID: 49362^6
Deals damage over time on hit occassionally.

ID: 49363^6
Deals damage over time.

ID: 49364^6
Reduces accuracy, attack speed and snares on hit occassionally.

ID: 49365^6
Reduces accuracy, attack speed and snares on hit occassionally.

ID: 49366^6
Reduces attributes on hit occassionally.

ID: 49367^6
Reduces attributes.

ID: 49368^6
Inflicts damage over time and lowers armor class and attack power on hit occassionally.

ID: 49369^6
Inflicts damage over time and lowers armor class and attack power.

ID: 49576^6
Restores #5 mana every 6 seconds and 333 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49579^6
Restores #5 mana every 6 seconds and 500 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49582^6
Restores #5 mana every 6 seconds and 750 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49585^6
Restores #5 mana every 6 seconds and 1000 endurance every second for %z.
Breaks early if you take any offensive action.

ID: 49799^6
This ability allows you to enchant a bar of Conflagrant Platinum using some of your mana.

ID: 49800^6
This ability allows you to enchant 10 bars of Conflagrant Platinum using some of your mana.

ID: 50707^6
Reduces melee attack speed by #1 for %z.

ID: 50708^6
Causes #1 damage every 6 seconds for %z.

ID: 50709^6
Roots the target for %z.

ID: 50710^6
Causes #1 damage and knockback.

ID: 50711^6
Causes #1 damage instantly, slows melee attacks by #2, movement rate by #3, armor class by #4, reduces block and dodge by 50 percent, and reduces double attack and dual wield by 75 percent.

ID: 50712^6
Causes #1 damage every 6 seconds, amnesia, and silence for %z.

ID: 50713^6
Causes #1 damage, knockback, and stun.

ID: 50714^6
Causes #1 damage instantly. Will deliver *#2%n to target when spell runs out, or *#3%n on anyone that dispels %n.

ID: 50715^6
Causes #1 damage, knockback, and stun.

ID: 50716^6
Causes #1 damage instantly and stuns. Blinds for %z

ID: 50717^6
Causes #1 damage instantly, #2 damage every 6 seconds, and fear for %z.

ID: 50718^6
Causes #1 damage instantly, #2 damage every 6 seconds, and lowers movement speed by #3 for %z.

ID: 50719^6
Causes #1 damage.

ID: 50720^6
Causes #1 damage instantly and #2 damage every 6 seconds for %z.

ID: 50721^6
Reduces melee attack speed by #1 for %z.

ID: 50722^6
Causes #1 damage every 6 seconds for %z.

ID: 50723^6
Roots the target for %z.

ID: 50724^6
Causes #1 damage and knockback.

ID: 50725^6
Causes #1 damage instantly, slows melee attacks by #2, movement rate by #3, armor class by #4, reduces block and dodge by 50 percent, and reduces double attack and dual wield by 75 percent.

ID: 50726^6
Causes #1 damage every 6 seconds, along with silence and amnesia for %z.

ID: 50727^6
Causes #1 damage, stun, and knockback.

ID: 50728^6
Causes #1 damage instantly. Will deliver *#2%n to target when spell runs out, or *#3%n on anyone that dispels %n.

ID: 50729^6
Causes #1 damage, knockback, and stun.

ID: 50730^6
Causes #1 damage instantly and stuns. Blinds for %z

ID: 50731^6
Causes #1 damage instantly, #2 damage every 6 seconds, and fear for %z.

ID: 50732^6
Causes #1 damage instantly, #2 damage every 6 seconds, and lowers movement speed by #3 for %z.

ID: 50733^6
Causes #1 damage.

ID: 50734^6
Causes #1 damage instantly and #2 damage every 6 seconds for %z.

ID: 50735^6
Traps a drake to use as a mount for a short while.

ID: 50736^6
Causes #2 damage, knockback, and stun.

ID: 50737^6
Causes #2 damage, knockback, and stun.

ID: 50738^6
Causes #1 damage instantly, #2 hit point and #3 mana damage every 6 seconds for %z.

ID: 50739^6
Causes #1 damage instantly, and #3 damage every 6 seconds and slows movement by #2 for %z.

ID: 50740^6
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #2 damage every 6 seconds for %z.

ID: 50741^6
Causes #5 damage instantly. Increases casting time by #1 percent, slows melee attack speed by #4, and causes #2 damage every 6 seconds for %z.

ID: 50742^6
Causes #1 damage, stun, and knockback.

ID: 50743^6
Causes #1 damage, stun, and knockback.

ID: 50744^6
Causes #1 damage instantly and lowers movement speed by #2 for %z.

ID: 50745^6
Causes #1 hit point and #2 mana damage every 6 seconds for %z.

ID: 50746^6
Reduces movement speed by #2, melee attack speed by #3, and causes #13 damage every 6 seconds for %z.

ID: 50747^6
Causes #1 damage and stuns.

ID: 50748^6
Causes #1 damage.

ID: 50749^6
Roots the target for %z.

ID: 50750^6
Reduces attack speed by #1 for %z.

ID: 50751^6
Causes #1 damage every 6 seconds for %z.

ID: 50752^6
Roots the target for %z.

ID: 50753^6
Causes #1 damage and knockback.

ID: 50754^6
Causes #11 damage every 6 seconds and blindness for %z.

ID: 50755^6
Stuns for #1.

ID: 50756^6
Charms for %z.

ID: 50757^6
Causes silence and amnesia for %z.

ID: 50758^6
Causes #1 damage every 6 seconds and slows movement by #4 for %z.

ID: 50759^6
Causes #1 damage every 6 seconds, slows movement by #4, and reduces casting skill by #5 for %z.

ID: 50760^6
Causes #1 damage every 6 seconds, slows movement by #4, and reduces casting skill by #5 for %z.

ID: 50761^6
Causes #1 damage every 6 seconds, slows movement by #4, and reduces casting skill by #5 for %z.

ID: 50762^6
Causes #1 damage every 6 seconds, slows movement by #4, reduces casting skill by #5, silence, and amnesia for %z.

ID: 50763^6
Charms for %z.

ID: 50764^6
Causes #1 damage.

ID: 50765^6
Causes #2 damage and knockback.

ID: 50766^6
Causes #2 damage and knockback.

ID: 50767^6
Causes target to be pulled toward that caster for %z.

ID: 50768^6
Causes #1 damage.

ID: 50769^6
Causes #1 damage and knockback.

ID: 50770^6
Causes #1 damage and knockback.

ID: 50771^6
Causes #1 damage instantly, slows melee attacks by #2, movement rate by #3, armor class by #4, reduces block and dodge by 50 percent, and reduces double attack and dual wield by 75 percent.

ID: 50772^6
Causes #1 damage every 6 seconds, silence, and amnesia for %z.

ID: 50773^6
Causes #1 damage, knockback, and stun.

ID: 50774^6
Causes #1 damage instantly. Will deliver *#2%n to target when spell runs out, or *#3%n on anyone that dispels %n.

ID: 50775^6
Causes #1 damage, knockback, and stun.

ID: 50776^6
Causes #1 damage instantly and stuns. Blinds for %z

ID: 50777^6
Causes #2 damage instantly and pulls target toward caster for %z.

ID: 50778^6
Causes #1 damage every 6 seconds for %z.

ID: 50779^6
Causes #1 damage and knockback.

ID: 50780^6
Causes #11 hit point and #12 mana damage instantly. Stuns.

ID: 50781^6
Increases casting time by #1 percent, causes #17 hit point and #16 mana damage every 6 seconds. Also causes #18 damage when using melee attack on a foe. Can be removed by moving #19 distance, otherwise lasts %z.

ID: 50782^6
Causes #1 damage instantly and #2 damage every 6 seconds and fear for %z.

ID: 50783^6
Causes #1 damage instantly and #2 damage every 6 seconds and lowers movement rate by #3 for %z.

ID: 50784^6
Causes #1 damage.

ID: 50785^6
Causes #1 damage instantly and #2 damage every 6 seconds for %z.

ID: 50786^6
Captures wyvern as a mount for a very short time.

ID: 50787^6
Captures wyvern as a mount for a very short time.

ID: 50788^6
Captures wyvern as a mount for a very short time.

ID: 50789^6
Captures wyvern as a mount for a very short time.

ID: 50790^6
Causes #1 mana damage instantly, lowers strength by #2, dexterity by #4, armor class by #3, and attack power by #5 for %z.

ID: 50791^6
Causes #1 damage instantly and #2 damage every 6 seconds and lowers movement rate by #3 for %z.

ID: 50792^6
Causes fear for %z.

ID: 50793^6
Allows caster to take someone else's form.

ID: 50794^6
Causes #2 damage and knockback.

ID: 50795^6
Causes #1 damage.

ID: 50796^6
Causes #1 mana to burn.

ID: 50797^6
Reflects #1 percent of spells.

ID: 50798^6
Causes #1 damage when using melee attacks.

ID: 50799^6
Causes #1 damage when using melee attacks.

ID: 50800^6
Heals #1 hit points and #2 mana every 6 seconds. Also increases armor class by #3, attack power by #4, movement speed by #5, and melee speed by #6 for %z.

ID: 50802^6
Causes #1 damage.

ID: 50803^6
Charms for %z.

ID: 50804^6
Causes #12 hit point and #13 mana damage every 6 seconds. Also lowers armor class by #14, attack power by #15, movement speed by #16, and melee speed by #17 for %z.

ID: 50805^6
Causes #1 damage.

ID: 50806^6
Causes #1 damage and knockback.

ID: 50807^6
Causes #1 damage and knockback.

ID: 50808^6
Causes #11 hit point and #12 mana damage instantly. Stuns.

ID: 50809^6
Causes #1 mana damage instantly, lowers strength by #2, dexterity by #4, armor class by #3, and attack power by #5 for %z.

ID: 50810^6
Causes #1 damage instantly and #2 damage every 6 seconds, lowers movement rate by #3 and melee speed by #4 for %z.

ID: 50811^6
Causes fear for %z.

ID: 50812^6
Allows caster to take someone else's form.

ID: 50813^6
Causes #2 damage and knockback.

ID: 50814^6
Causes #1 damage.

ID: 50815^6
Causes #1 mana to burn.

ID: 50816^6
Reflects #1 percent of spells.

ID: 50817^6
Causes #1 damage when using melee attacks.

ID: 50818^6
Causes #1 damage when using melee attacks.

ID: 50819^6
Heals #1 hit points and #2 mana every 6 seconds. Also increases armor class by #3, attack power by #4, movement speed by #5, and melee speed by #6 for %z.

ID: 50820^6
Causes #1 damage.

ID: 50821^6
Charms for %z.

ID: 50822^6
Causes #12 hit point and #13 mana damage every 6 seconds. Also lowers armor class by #14, attack power by #15, movement speed by #16, and melee speed by #17 for %z.

ID: 50823^6
Causes #1 damage.

ID: 50824^6
Causes #1 damage and knockback.

ID: 50825^6
Causes #1 damage and knockback.

ID: 50826^6
Causes #11 hit point and #1 mana damage every 6 seconds. Also causes silence and amnesia for %z.

ID: 50827^6
Causes #3 damage every 6 seconds along with silence and amnesia for %z.

ID: 50828^6
Causes #1 damage and knockback.

ID: 50829^6
Causes #2 damage and knockback.

ID: 50830^6
Causes target to be pulled toward that caster for %z.

ID: 50979^6
Strikes level 105 and lower enemies for #1 points of damage.

ID: 50980^6
Strikes level 107 and lower enemies for #1 points of damage.

ID: 50981^6
Strikes level 109 and lower enemies for #1 points of damage.

ID: 51048^6
Grants immunity to fear spells and a #1% chance to resist silence and amnesia spells.

ID: 51056^6
Increases mana regeneration by #3, melee speed by #6%, the chance your melee attacks will trigger procs by #5%, casting speed on spells that cost at least #2 points of mana by #1%, and restores 20 endurance every second for %z.

ID: 51060^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken taken then shares 65000 points of healing among your group.

ID: 51063^6
Summons a stationary ward that will emit *51064%n every 10 seconds for all allies within 60 feet of itself for the next 5 minutes.

ID: 51072^6
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Triggers *#3%n after fading.

ID: 51073^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Triggers *#2%n after fading.

ID: 51074^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.

ID: 51096^6
Consumes #1% of your current health to heal everyone within 100 feet.

ID: 51110^6
Instantly restores #1 health, continually heals #10 every 6 seconds, and has a chance to heal the bearer for @2 should they fall in battle.

ID: 51115^6
Deals #1 damage, or #2 damage to undead targets, and reduces your target's hatred for you by %H points.

ID: 51176^6
Summons a stationary ward that will emit *51177%n every 10 seconds for all allies within 60 feet of itself for the next 5 minutes.

ID: 51214^6
Instantly restores #2 endurance then allows you to absorb #1% of your melee damage as endurance.

ID: 51220^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 300 endurance per second for %z.

ID: 51230^6
Deals #1 damage, pushes the target backwards, and has a 90% chance to cause it to forget every creature it may have hatred for.

ID: 51231^6
Seizes the target with fear leaving them unable to react for #1 seconds.

ID: 51232^6
Increases damage taken from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by #2% and triggers *$1%n.

ID: 51241^6
Increases damage taken from kick attacks by #2% and triggers *$1%n.

ID: 51250^6
Increases damage taken from backstab attacks by #2% and triggers *$1%n.

ID: 51259^6
Increases damage taken from frenzy attacks by #2% and triggers *$1%n.

ID: 51273^6
Deals #1 damage.

ID: 51317^6
Increases your chance of dual wielding and double attacking to #2%, triple attacking by #5%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #6%, your accuracy by #4%, your total melee damage by #8%, and allows your melee attacks to trigger *#3%N

ID: 51341^6
Increases your attack rating by #13, melee accuracy by #9%, chance to land a second additional hit with 2-handed weapons or one additional hit with 1-handed weapons in your primary and secondary hand by #6%, reduces the cast time of spells and songs up to level #2 by #1 seconds, and base weapon delay by #5%.

ID: 51343^6
Grants invisibility to living creatures, the ability to see invisible creatures, triggers *$1%N and *%R%N.

ID: 51345^6
Deals #1 damage and pushes the target backwards.

ID: 51369^6
Increases your melee damage by #1% when attacking your target from behind.

ID: 51372^6
Grants shroud of stealth level invisibility.

ID: 51387^6
Summons a stationary ward that will emit *51177%n every 10 seconds for all allies within 60 feet of itself for the next 5 minutes.

ID: 51391^6
Triggers *$1%N and *$2%N.

ID: 51417^6
Triggers *$1%N, *$2%N, and *$3%N.

ID: 51458^6
Seizes the target with fear, leaving them unable to react for #1 seconds.

ID: 51470^6
Summons #1 skeletal archers that will volly their target with *51469%N every 3 seconds for @1.

ID: 51471^6
Summons #1 skeletal archers that will volly their target with *51469%N every 3 seconds for @1.

ID: 51472^6
Summons #1 skeletal archers that will volly their target with *51469%N every 3 seconds for @1.

ID: 51495^6
Summons #1 flaming swords that attack your target for @1 seconds.
These swords have a chance to strike their target with *51496%N.

ID: 51506^6
Strikes all creatures within 60 feet with *51507%n every 12 seconds for up to 5 minutes.

ID: 51547^6
Stuns targets up to level @1 for #1 seconds.

ID: 51552^6
Summons a servant of Ro that strikes its target with *51553%n every 3 seconds for @1 seconds.

ID: 51560^6
Restores #1 mana.

ID: 51705^6
Increases your attack speed by #1% and your chance to land a second additional hit with a 2-handed weapon by #2%.

ID: 51706^6
Reduces your weapon's delay by #7%, grants a 100% chance to double attack, a #2% chance to land one extra hit with 2-handed weapons, and a #3% chance to land a second extra hit with 2-handed weapons.
Has a #1% chance to trigger *$1%n, leaving you unable to see for *$1%z.

ID: 51728^6
Consumes #1 health to instantly restore #3 endurance then restores #2 endurance every 6 seconds but will break if you take an aggressive action.

ID: 51732^6
Grants invisibility to undead creatures.

ID: 51741^6
Casts the highest rank of *$1+G and *$2+G that you have scribed.

ID: 51742^6
Casts the highest rank of *$1+G, *$2+G, and *$3+G that you have scribed.

ID: 51749^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, and *$4+G that you have scribed.

ID: 51751^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, *$4+G, and *$5+G that you have scribed.

ID: 51763^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, *$4+G, and *$5+G that you have scribed.

ID: 51766^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, *$4+G, *$5+G, *$6+G, and *$7+G that you have scribed.

ID: 51774^6
Casts the highest rank of *$1+G that you have scribed.

ID: 51775^6
Casts the highest rank of *$1+G and *$2+G that you have scribed.

ID: 51782^6
Casts the highest rank of *$1+G that you have scribed.

ID: 51788^6
Casts the highest rank of *$1+G and *$2+G that you have scribed.

ID: 51793^6
Casts the highest rank of *$1+G, *$2+G, and *$3+G that you have scribed.

ID: 51796^6
Casts the highest rank of *$1+G that you have scribed.

ID: 51804^6
Casts the highest rank of *$1+G and *$2+G that you have scribed.

ID: 51806^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, and *$4+G that you have scribed.

ID: 51812^6
Casts the highest rank of *$1+G and *$2+G that you have scribed.

ID: 51820^6
Casts the highest rank of *$1+G that you have scribed.

ID: 55000^6
You rest your arms, slowing melee attacks by #9% for %z. Adds #1 endurance to your pool every six seconds until you reach #3% of your maximum or $3 total, whichever is lower.

ID: 55001^6
You rest your arms, slowing melee attacks by #9% for %z. Adds #1 endurance to your pool every six seconds until you reach #3% of your maximum or $3 total, whichever is lower.

ID: 55002^6
You rest your arms, slowing melee attacks by #9% for %z. Adds #1 endurance to your pool every six seconds until you reach #3% of your maximum or $3 total, whichever is lower.

ID: 55003^6
Mystical symbols surround you. There is a chance that your physical attacks will trigger *#1%N, which will prevent you from taking *#1#6 points of damage.

ID: 55004^6
Mystical symbols surround you. There is a chance that your physical attacks will trigger *#1%N, which will prevent you from taking *#1#6 points of damage.

ID: 55005^6
Mystical symbols surround you. There is a chance that your physical attacks will trigger *#1%N, which will prevent you from taking *#1#6 points of damage.

ID: 55006^6
Absorbs #6 incoming melee damage.

ID: 55007^6
Absorbs #6 incoming melee damage.

ID: 55008^6
Absorbs #6 incoming melee damage.

ID: 55009^6
Incites %M hatred in your target with a mighty roar. Adds an additional @2 hatred every 6 seconds for %z.

ID: 55010^6
Incites %M hatred in your target with a mighty roar. Adds an additional @2 hatred every 6 seconds for %z.

ID: 55011^6
Incites %M hatred in your target with a mighty roar. Adds an additional @2 hatred every 6 seconds for %z.

ID: 55012^6
Gains your target's undivided attention for *$1%z. During this period your armor class will increase by *$2#4, you will generate *$2#6% more hatred than normal, and your allies will generate *$1$1% less hatred than normal. This ability will only work on targets up to level *$1#1.

ID: 55013^6
Gains your target's undivided attention for *$1%z. During this period your armor class will increase by *$2#4, you will generate *$2#6% more hatred than normal, and your allies will generate *$1$1% less hatred than normal. This ability will only work on targets up to level *$1#1.

ID: 55014^6
Gains your target's undivided attention for *$1%z. During this period your armor class will increase by *$2#4, you will generate *$2#6% more hatred than normal, and your allies will generate *$1$1% less hatred than normal. This ability will only work on targets up to level *$1#1.

ID: 55015^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 55016^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 55017^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their hatred during this period.

ID: 55018^6
Increases your armor class by #4 and causes your actions to generate #6% more hatred.

ID: 55019^6
Increases your armor class by #4 and causes your actions to generate #6% more hatred.

ID: 55020^6
Increases your armor class by #4 and causes your actions to generate #6% more hatred.

ID: 55021^6
When active, this ability will cause your taunts to trigger *#2%N, which will deal *#2@1 damage to your target and add *#2%H hatred towards you in addition to your taunt's normal effect.

ID: 55022^6
When active, this ability will cause your taunts to trigger *#2%N, which will deal *#2@1 damage to your target and add *#2%H hatred towards you in addition to your taunt's normal effect.

ID: 55023^6
When active, this ability will cause your taunts to trigger *#2%N, which will deal *#2@1 damage to your target and add *#2%H hatred towards you in addition to your taunt's normal effect.

ID: 55024^6
Damages your target for up to @1 hit points. This ability generates an additional %H hatred.

ID: 55025^6
Damages your target for up to @1 hit points. This ability generates an additional %H hatred.

ID: 55026^6
Damages your target for up to @1 hit points. This ability generates an additional %H hatred.

ID: 55027^6
You incite %H hatred in your opponent, making it more likely they will focus their attacks on you. Additionally, you will brace yourself for their next *%R%L attacks, absorbing *%R#3% of incoming damage up to a total of *%R@3.

ID: 55028^6
You incite %H hatred in your opponent, making it more likely they will focus their attacks on you. Additionally, you will brace yourself for their next *%R%L attacks, absorbing *%R#3% of incoming damage up to a total of *%R@3.

ID: 55029^6
You incite %H hatred in your opponent, making it more likely they will focus their attacks on you. Additionally, you will brace yourself for their next *%R%L attacks, absorbing *%R#3% of incoming damage up to a total of *%R@3.

ID: 55030^6
Absorbs #3% of incoming melee damage from the next %L hits, up to a maximum of @3.

ID: 55031^6
Absorbs #3% of incoming melee damage from the next %L hits, up to a maximum of @3.

ID: 55032^6
Absorbs #3% of incoming melee damage from the next %L hits, up to a maximum of @3.

ID: 55033^6
A mighty shout generates %H hatred in your target and lowers its ability to dodge by *$1#6% for *$1%z.

ID: 55034^6
A mighty shout generates %H hatred in your target and lowers its ability to dodge by *$1#6% for *$1%z.

ID: 55035^6
A mighty shout generates %H hatred in your target and lowers its ability to dodge by *$1#6% for *$1%z.

ID: 55036^6
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster by #7 every 6 seconds for %z.

ID: 55037^6
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster by #7 every 6 seconds for %z.

ID: 55038^6
Lowers your chance to dodge incoming attacks by #6% and increases your hate for the caster by #7 every 6 seconds for %z.

ID: 55039^6
You adopt a defensive combat stance, reducing incoming base melee damage by #1%. There is a chance your physical attacks will trigger *#2%N, which will absorb up to *#2#6 melee damage before dissipating.

ID: 55040^6
You adopt a defensive combat stance, reducing incoming base melee damage by #1%. There is a chance your physical attacks will trigger *#2%N, which will absorb up to *#2#6 melee damage before dissipating.

ID: 55041^6
You adopt a defensive combat stance, reducing incoming base melee damage by #1%. There is a chance your physical attacks will trigger *#2%N, which will absorb up to *#2#6 melee damage before dissipating.

ID: 55042^6
Absorbs #6 incoming melee damage.

ID: 55043^6
Absorbs #6 incoming melee damage.

ID: 55044^6
Absorbs #6 incoming melee damage.

ID: 55045^6
Executes a devastating %S attack with base damage #1 to an off-balance opponent. {39}%Q

ID: 55046^6
Executes a devastating %S attack with base damage #1 to an off-balance opponent. {39}%Q

ID: 55047^6
Executes a devastating %S attack with base damage #1 to an off-balance opponent. {39}%Q

ID: 55048^6
Executes a stormwheel blade attack, doing minor damage to all nearby targets and inciting %H hatred in them.

ID: 55049^6
Executes a stormwheel blade attack, doing minor damage to all nearby targets and inciting %H hatred in them.

ID: 55050^6
Executes a stormwheel blade attack, doing minor damage to all nearby targets and inciting %H hatred in them.

ID: 55051^6
Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.

ID: 55052^6
Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.

ID: 55053^6
Generates %H hatred in your target and grants a rune that will absorb #2% of incoming melee damage from any strike that exceeds $2 HP. This rune will absorb a total of @2 points of damage before fading.

ID: 55054^6
Increases your group's armor class by up to @6.

ID: 55055^6
Increases your group's armor class by up to @6.

ID: 55056^6
Increases your group's armor class by up to @6.

ID: 55057^6
A defensive skill ability which increases the warrior's armor class by @5 for %z.

ID: 55058^6
A defensive skill ability which increases the warrior's armor class by @5 for %z.

ID: 55059^6
A defensive skill ability which increases the warrior's armor class by @5 for %z.

ID: 55060^6
For the next %z, incoming melee attacks against you have a chance to stun your opponent for up to *#1#1 seconds. This stun will affect creatures up to level *#1@1 and incite *#1%M hatred in addition to its normal effect.

ID: 55061^6
For the next %z, incoming melee attacks against you have a chance to stun your opponent for up to *#1#1 seconds. This stun will affect creatures up to level *#1@1 and incite *#1%M hatred in addition to its normal effect.

ID: 55062^6
For the next %z, incoming melee attacks against you have a chance to stun your opponent for up to *#1#1 seconds. This stun will affect creatures up to level *#1@1 and incite *#1%M hatred in addition to its normal effect.

ID: 55063^6
Stuns a creature up to level @1 for #1 seconds. Incites %M hatred in addition to its normal effects.

ID: 55064^6
Stuns a creature up to level @1 for #1 seconds. Incites %M hatred in addition to its normal effects.

ID: 55065^6
Stuns a creature up to level @1 for #1 seconds. Incites %M hatred in addition to its normal effects.

ID: 55078^6
Surrounds your target with an aura of protection, increasing your resistance to corruption by @1 for %z.

ID: 55079^6
Surrounds your target with an aura of protection, increasing your resistance to corruption by @1 for %z.

ID: 55080^6
Surrounds your target with an aura of protection, increasing your resistance to corruption by @1 for %z.

ID: 55081^6
Cleanses the body of your target, curing #1 disease counters (twice), #3 poison counters (twice), #5 curse counters, and #6 corruption counters.

ID: 55082^6
Cleanses the body of your target, curing #1 disease counters (twice), #3 poison counters (twice), #5 curse counters, and #6 corruption counters.

ID: 55083^6
Cleanses the body of your target, curing #1 disease counters (twice), #3 poison counters (twice), #5 curse counters, and #6 corruption counters.

ID: 55084^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 55085^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 55086^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 55087^6
Has a #1% bonus to cause your enemy to forget their hatred for all creatures.

ID: 55088^6
Has a #1% bonus to cause your enemy to forget their hatred for all creatures.

ID: 55089^6
Has a #1% bonus to cause your enemy to forget their hatred for all creatures.

ID: 55090^6
Shocks your enemy, stunning them for up to #1 seconds, causing between #2 and @2 damage, and healing their target for up to *$3@1 hit points. This spell works on creatures up to level @1.

ID: 55091^6
Shocks your enemy, stunning them for up to #1 seconds, causing between #2 and @2 damage, and healing their target for up to *$3@1 hit points. This spell works on creatures up to level @1.

ID: 55092^6
Shocks your enemy, stunning them for up to #1 seconds, causing between #2 and @2 damage, and healing their target for up to *$3@1 hit points. This spell works on creatures up to level @1.

ID: 55093^6
Heals your target's target for up to @1 hit points.

ID: 55094^6
Heals your target's target for up to @1 hit points.

ID: 55095^6
Heals your target's target for up to @1 hit points.

ID: 55096^6
Strikes undead creatures for @1 damage. Adds a #2% chance to lower their resistances to Magic, Cold, Fire, and Poison by *$2#2% and an additional #3% chance to trigger *$3#1 damage.

ID: 55097^6
Strikes undead creatures for @1 damage. Adds a #2% chance to lower their resistances to Magic, Cold, Fire, and Poison by *$2#2% and an additional #3% chance to trigger *$3#1 damage.

ID: 55098^6
Strikes undead creatures for @1 damage. Adds a #2% chance to lower their resistances to Magic, Cold, Fire, and Poison by *$2#2% and an additional #3% chance to trigger *$3#1 damage.

ID: 55099^6
Deals #1 damage to your target.

ID: 55100^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55101^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55102^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55103^6
Bestows your target with a blessing, allowing them to cast spells #1% faster for %z. This bonus affects spells up to level #2 that have a base casting time of at least #4 seconds.

ID: 55104^6
Bestows your target with a blessing, allowing them to cast spells #1% faster for %z. This bonus affects spells up to level #2 that have a base casting time of at least #4 seconds.

ID: 55105^6
Bestows your target with a blessing, allowing them to cast spells #1% faster for %z. This bonus affects spells up to level #2 that have a base casting time of at least #4 seconds.

ID: 55106^6
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 55107^6
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 55108^6
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 55109^6
Covers your target in a shimmer of holy runes, increasing their maximum hit points by up to @3 for %z.

ID: 55110^6
Covers your target in a shimmer of holy runes, increasing their maximum hit points by up to @3 for %z.

ID: 55111^6
Covers your target in a shimmer of holy runes, increasing their maximum hit points by up to @3 for %z.

ID: 55112^6
Grants *$1%N, *$2%N, and *$3%N to your target.

ID: 55113^6
Grants *$1%N, *$2%N, and *$3%N to your target.

ID: 55114^6
Grants *$1%N, *$2%N, and *$3%N to your target.

ID: 55115^6
By taking a solemn vow you reduce your healing efficacy by #1% for %z for the chance to do *#2@1 damage via vital melee strikes. Each vital strike invigorates you, replenishing your health by up to *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55116^6
By taking a solemn vow you reduce your healing efficacy by #1% for %z for the chance to do *#2@1 damage via vital melee strikes. Each vital strike invigorates you, replenishing your health by up to *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55117^6
By taking a solemn vow you reduce your healing efficacy by #1% for %z for the chance to do *#2@1 damage via vital melee strikes. Each vital strike invigorates you, replenishing your health by up to *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55118^6
Deals #1 damage to your target and reflects a healing spell upon you which will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55119^6
Deals #1 damage to your target and reflects a healing spell upon you which will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55120^6
Deals #1 damage to your target and reflects a healing spell upon you which will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55121^6
Heals you for #1 hit points every six seconds for %z.

ID: 55122^6
Heals you for #1 hit points every six seconds for %z.

ID: 55123^6
Heals you for #1 hit points every six seconds for %z.

ID: 55124^6
Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points.

ID: 55125^6
Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points.

ID: 55126^6
Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points.

ID: 55127^6
Covers your target in a defensive ward, increasing their armor class by #4 for %z.

ID: 55128^6
Covers your target in a defensive ward, increasing their armor class by #4 for %z.

ID: 55129^6
Covers your target in a defensive ward, increasing their armor class by #4 for %z.

ID: 55130^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating by #1, proc chance by #8%, mana regeneration by #3, attack speed by #9% for %z. The effects of this spell will fade if you sit down.

ID: 55131^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating by #1, proc chance by #8%, mana regeneration by #3, attack speed by #9% for %z. The effects of this spell will fade if you sit down.

ID: 55132^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating by #1, proc chance by #8%, mana regeneration by #3, attack speed by #9% for %z. The effects of this spell will fade if you sit down.

ID: 55133^6
Adds *#5%N as a melee proc to your weapons, which will heal your target's target for up to *#5@1 hit points. This effect will fade after it is triggered %L times.

ID: 55134^6
Adds *#5%N as a melee proc to your weapons, which will heal your target's target for up to *#5@1 hit points. This effect will fade after it is triggered %L times.

ID: 55135^6
Adds *#5%N as a melee proc to your weapons, which will heal your target's target for up to *#5@1 hit points. This effect will fade after it is triggered %L times.

ID: 55136^6
Heals your target's target for up to @1 hit points.

ID: 55137^6
Heals your target's target for up to @1 hit points.

ID: 55138^6
Heals your target's target for up to @1 hit points.

ID: 55139^6
Mends critical wounds, healing between #3 and @3 hit points. This spell will only heal its full amount on a target below 25% health. {39}%Q

ID: 55140^6
Mends critical wounds, healing between #3 and @3 hit points. This spell will only heal its full amount on a target below 25% health. {39}%Q

ID: 55141^6
Mends critical wounds, healing between #3 and @3 hit points. This spell will only heal its full amount on a target below 25% health. {39}%Q

ID: 55142^6
Summons a magical hammer that is particularly adept at smiting undead.

ID: 55143^6
Summons a magical hammer that is particularly adept at smiting undead.

ID: 55144^6
Summons a magical hammer that is particularly adept at smiting undead.

ID: 55145^6
Strikes your opponent with divine power, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to elemental and summoned targets.

ID: 55146^6
Strikes your opponent with divine power, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to elemental and summoned targets.

ID: 55147^6
Strikes your opponent with divine power, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to elemental and summoned targets.

ID: 55148^6
Bestows your group with a blessing, allowing them to cast spells #1% faster for %z. This blessing affects spells up to level #2.

ID: 55149^6
Bestows your group with a blessing, allowing them to cast spells #1% faster for %z. This blessing affects spells up to level #2.

ID: 55150^6
Bestows your group with a blessing, allowing them to cast spells #1% faster for %z. This blessing affects spells up to level #2.

ID: 55151^6
Encases you in a divine aura, rendering you invulnerable to all attacks for %z, healing #4 hit points immediately and #5 hit points every six seconds until the effect fades.

ID: 55152^6
Encases you in a divine aura, rendering you invulnerable to all attacks for %z, healing #4 hit points immediately and #5 hit points every six seconds until the effect fades.

ID: 55153^6
Encases you in a divine aura, rendering you invulnerable to all attacks for %z, healing #4 hit points immediately and #5 hit points every six seconds until the effect fades.

ID: 55154^6
Bestows the favor of the gods upon your target, granting them a $1% chance to be healed for @1 hit points if they are struck when they are below 15% of their maximum health. This favor fades when it heals the target or after %z. Consumes a pair of emeralds when cast.

ID: 55155^6
Bestows the favor of the gods upon your target, granting them a $1% chance to be healed for @1 hit points if they are struck when they are below 15% of their maximum health. This favor fades when it heals the target or after %z. Consumes a pair of emeralds when cast.

ID: 55156^6
Bestows the favor of the gods upon your target, granting them a $1% chance to be healed for @1 hit points if they are struck when they are below 15% of their maximum health. This favor fades when it heals the target or after %z. Consumes a pair of emeralds when cast.

ID: 55157^6
Fills your target's body with healing elixir, healing #1 hit points every six seconds for %z.

ID: 55158^6
Fills your target's body with healing elixir, healing #1 hit points every six seconds for %z.

ID: 55159^6
Fills your target's body with healing elixir, healing #1 hit points every six seconds for %z.

ID: 55160^6
Fills your target with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55161^6
Fills your target with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55162^6
Fills your target with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55163^6
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55164^6
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55165^6
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55166^6
Grants *$1%N and *$2%N to your target.

ID: 55167^6
Grants *$1%N and *$2%N to your target.

ID: 55168^6
Grants *$1%N and *$2%N to your target.

ID: 55169^6
Places a defensive ward around your body. This ward will periodically strike out at any creature that attacks you, dealing *#1#1 magic damage to them. The ward will fade after %L strikes or %z.

ID: 55170^6
Places a defensive ward around your body. This ward will periodically strike out at any creature that attacks you, dealing *#1#1 magic damage to them. The ward will fade after %L strikes or %z.

ID: 55171^6
Places a defensive ward around your body. This ward will periodically strike out at any creature that attacks you, dealing *#1#1 magic damage to them. The ward will fade after %L strikes or %z.

ID: 55172^6
Deals #1 magic damage to a creature that struck you.

ID: 55173^6
Deals #1 magic damage to a creature that struck you.

ID: 55174^6
Deals #1 magic damage to a creature that struck you.

ID: 55175^6
Covers your target in a ward that will absorb up to @5 damage of the next #5 hits that contact them. This ward will cast a *#6#1 point heal on the bearer when it wears off.

ID: 55176^6
Covers your target in a ward that will absorb up to @5 damage of the next #5 hits that contact them. This ward will cast a *#6#1 point heal on the bearer when it wears off.

ID: 55177^6
Covers your target in a ward that will absorb up to @5 damage of the next #5 hits that contact them. This ward will cast a *#6#1 point heal on the bearer when it wears off.

ID: 55178^6
Heals you for up to @1 hit points.

ID: 55179^6
Heals you for up to @1 hit points.

ID: 55180^6
Heals you for up to @1 hit points.

ID: 55181^6
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 55182^6
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 55183^6
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 55184^6
A spell which heals the target for #1 hit points, smites the target's target for *$2#1 chromatic damage, *$2#2 damage if the target's target is undead, or *$2#3 damage if the target's target is summoned.

ID: 55185^6
A spell which heals the target for #1 hit points, smites the target's target for *$2#1 chromatic damage, *$2#2 damage if the target's target is undead, or *$2#3 damage if the target's target is summoned.

ID: 55186^6
A spell which heals the target for #1 hit points, smites the target's target for *$2#1 chromatic damage, *$2#2 damage if the target's target is undead, or *$2#3 damage if the target's target is summoned.

ID: 55187^6
Holy fire strikes your target, causing #1 chromatic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55188^6
Holy fire strikes your target, causing #1 chromatic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55189^6
Holy fire strikes your target, causing #1 chromatic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55190^6
Places a healing ward at the location you choose, which will heal all allies near it for *$1#1 hit points every few seconds for @1 seconds total. You must have an enemy targeted to use this ability.

ID: 55191^6
Places a healing ward at the location you choose, which will heal all allies near it for *$1#1 hit points every few seconds for @1 seconds total. You must have an enemy targeted to use this ability.

ID: 55192^6
Places a healing ward at the location you choose, which will heal all allies near it for *$1#1 hit points every few seconds for @1 seconds total. You must have an enemy targeted to use this ability.

ID: 55193^6
Heals you for up to @1 hit points.

ID: 55194^6
Heals you for up to @1 hit points.

ID: 55195^6
Heals you for up to @1 hit points.

ID: 55196^6
Places the protection of Vie on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating, healing its bearer for *#6#1 hit points when it breaks. If the protection is not all used by %z, it will dissipate without healing the bearer.

ID: 55197^6
Places the protection of Vie on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating, healing its bearer for *#6#1 hit points when it breaks. If the protection is not all used by %z, it will dissipate without healing the bearer.

ID: 55198^6
Places the protection of Vie on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating, healing its bearer for *#6#1 hit points when it breaks. If the protection is not all used by %z, it will dissipate without healing the bearer.

ID: 55199^6
The light of vie heals you for up to @1 points of damage.

ID: 55200^6
The light of vie heals you for up to @1 points of damage.

ID: 55201^6
The light of vie heals you for up to @1 points of damage.

ID: 55202^6
Imbues your target with the promise of a *#1#1 point heal in %z. Will heal for *#1#2 hit points instead if the target is under 20% of its maximum at that time.

ID: 55203^6
Imbues your target with the promise of a *#1#1 point heal in %z. Will heal for *#1#2 hit points instead if the target is under 20% of its maximum at that time.

ID: 55204^6
Imbues your target with the promise of a *#1#1 point heal in %z. Will heal for *#1#2 hit points instead if the target is under 20% of its maximum at that time.

ID: 55205^6
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 55206^6
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 55207^6
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 55208^6
Mends the severe wounds of everyone in your group, healing for up to @1 hit points.

ID: 55209^6
Mends the severe wounds of everyone in your group, healing for up to @1 hit points.

ID: 55210^6
Mends the severe wounds of everyone in your group, healing for up to @1 hit points.

ID: 55211^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every six seconds for %z. This spell has a #2% chance to cast *$2%N on the target, which will slow their attacks for *$2%z.

ID: 55212^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every six seconds for %z. This spell has a #2% chance to cast *$2%N on the target, which will slow their attacks for *$2%z.

ID: 55213^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every six seconds for %z. This spell has a #2% chance to cast *$2%N on the target, which will slow their attacks for *$2%z.

ID: 55214^6
Strikes an enemy with holy might, stunning them for up to #1 seconds and healing their target for *$2#1 hit points. This spell works on creatures up to level @1.

ID: 55215^6
Strikes an enemy with holy might, stunning them for up to #1 seconds and healing their target for *$2#1 hit points. This spell works on creatures up to level @1.

ID: 55216^6
Strikes an enemy with holy might, stunning them for up to #1 seconds and healing their target for *$2#1 hit points. This spell works on creatures up to level @1.

ID: 55217^6
You take a forceful vow that reduces your healing efficacy by #1% for %z and adds the chance for your melee strikes to trigger *#2%N, which deals *#2@1 damage to your target, increases their hatred for you by *#2%H, and heals you for *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55218^6
You take a forceful vow that reduces your healing efficacy by #1% for %z and adds the chance for your melee strikes to trigger *#2%N, which deals *#2@1 damage to your target, increases their hatred for you by *#2%H, and heals you for *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55219^6
You take a forceful vow that reduces your healing efficacy by #1% for %z and adds the chance for your melee strikes to trigger *#2%N, which deals *#2@1 damage to your target, increases their hatred for you by *#2%H, and heals you for *#2*%R#1 hit points every six seconds for *#2*%R%z.

ID: 55220^6
Deals @1 damage to your enemies, increases their hatred of you by %H, and heals you for *%R#1 hit points every six seconds for up to *%R%z.

ID: 55221^6
Deals @1 damage to your enemies, increases their hatred of you by %H, and heals you for *%R#1 hit points every six seconds for up to *%R%z.

ID: 55222^6
Deals @1 damage to your enemies, increases their hatred of you by %H, and heals you for *%R#1 hit points every six seconds for up to *%R%z.

ID: 55223^6
Heals you for #1 hit points every six seconds for %z. Increases your enemy's hatred for you by %M each time it is cast.

ID: 55224^6
Heals you for #1 hit points every six seconds for %z. Increases your enemy's hatred for you by %M each time it is cast.

ID: 55225^6
Heals you for #1 hit points every six seconds for %z. Increases your enemy's hatred for you by %M each time it is cast.

ID: 55226^6
Blesses the land beneath your feet. The ground will deal between *$1#1 and *$1@1 damage to any undead that attempt to traverse that area, and also has a *$1#2% chance to root them in place. This strike will not break mesmerization effects.

ID: 55227^6
Blesses the land beneath your feet. The ground will deal between *$1#1 and *$1@1 damage to any undead that attempt to traverse that area, and also has a *$1#2% chance to root them in place. This strike will not break mesmerization effects.

ID: 55228^6
Blesses the land beneath your feet. The ground will deal between *$1#1 and *$1@1 damage to any undead that attempt to traverse that area, and also has a *$1#2% chance to root them in place. This strike will not break mesmerization effects.

ID: 55229^6
Deals between #1 and @1 damage to undead targets and has a #2% chance to root them for *$2%z.

ID: 55230^6
Deals between #1 and @1 damage to undead targets and has a #2% chance to root them for *$2%z.

ID: 55231^6
Deals between #1 and @1 damage to undead targets and has a #2% chance to root them for *$2%z.

ID: 55232^6
Immobilizes undead targets for up to %z.

ID: 55233^6
Infuses your group's weapons with the chance to trigger *#5%N, which will heal their target's target for *#5#1 hit points. This effect will fade after %L successful heals or %z.

ID: 55234^6
Infuses your group's weapons with the chance to trigger *#5%N, which will heal their target's target for *#5#1 hit points. This effect will fade after %L successful heals or %z.

ID: 55235^6
Infuses your group's weapons with the chance to trigger *#5%N, which will heal their target's target for *#5#1 hit points. This effect will fade after %L successful heals or %z.

ID: 55236^6
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 55237^6
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 55238^6
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 55239^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 55240^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 55241^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 55242^6
Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.

ID: 55243^6
Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.

ID: 55244^6
Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.

ID: 55245^6
Expunges your group's immune system, removing #1 corruption counters.

ID: 55246^6
Expunges your group's immune system, removing #1 corruption counters.

ID: 55247^6
Expunges your group's immune system, removing #1 corruption counters.

ID: 55248^6
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 55249^6
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 55250^6
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 55251^6
Cures your nearby group members of #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters while granting them the benefits of *$1%N, which will heal them for *$1#1 hit points every six seconds for *$1%z.

ID: 55252^6
Cures your nearby group members of #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters while granting them the benefits of *$1%N, which will heal them for *$1#1 hit points every six seconds for *$1%z.

ID: 55253^6
Cures your nearby group members of #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters while granting them the benefits of *$1%N, which will heal them for *$1#1 hit points every six seconds for *$1%z.

ID: 55254^6
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at their attackers, stunning them (up to level *#7@1) for up to *#7#1 seconds and reflecting *#7*%R%N, which heals for *#7*%R#1 hit points. The armor will fade after %L strikes.

ID: 55255^6
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at their attackers, stunning them (up to level *#7@1) for up to *#7#1 seconds and reflecting *#7*%R%N, which heals for *#7*%R#1 hit points. The armor will fade after %L strikes.

ID: 55256^6
Surrounds your target with shining defenses, absorbing 10% of incoming melee damage for up to %z, and shining armor which will periodically lash out at their attackers, stunning them (up to level *#7@1) for up to *#7#1 seconds and reflecting *#7*%R%N, which heals for *#7*%R#1 hit points. The armor will fade after %L strikes.

ID: 55257^6
Stuns creatures up to level @1 for up to #1 seconds.

ID: 55258^6
Stuns creatures up to level @1 for up to #1 seconds.

ID: 55259^6
Stuns creatures up to level @1 for up to #1 seconds.

ID: 55260^6
Heals you for #1 hit points.

ID: 55261^6
Heals you for #1 hit points.

ID: 55262^6
Heals you for #1 hit points.

ID: 55263^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them (up to level @2) for up to #2 seconds. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 55264^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them (up to level @2) for up to #2 seconds. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 55265^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them (up to level @2) for up to #2 seconds. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 55266^6
Places holy armor around you, increasing your hit points by #1, armor class by #2, and mana regeneration by #4 for %z.

ID: 55267^6
Places holy armor around you, increasing your hit points by #1, armor class by #2, and mana regeneration by #4 for %z.

ID: 55268^6
Places holy armor around you, increasing your hit points by #1, armor class by #2, and mana regeneration by #4 for %z.

ID: 55269^6
Grants *$1%N, *$2%N, and *$3%N to your group.

ID: 55270^6
Grants *$1%N, *$2%N, and *$3%N to your group.

ID: 55271^6
Grants *$1%N, *$2%N, and *$3%N to your group.

ID: 55272^6
Heals all allies surrounding a point you select for up to @1 hit points.

ID: 55273^6
Heals all allies surrounding a point you select for up to @1 hit points.

ID: 55274^6
Heals all allies surrounding a point you select for up to @1 hit points.

ID: 55275^6
Channels holy power to heal your target for up to @1 hit points as well as removing #2 poison counters, #3 disease counters, and #4 curse counters.

ID: 55276^6
Channels holy power to heal your target for up to @1 hit points as well as removing #2 poison counters, #3 disease counters, and #4 curse counters.

ID: 55277^6
Channels holy power to heal your target for up to @1 hit points as well as removing #2 poison counters, #3 disease counters, and #4 curse counters.

ID: 55278^6
Grants *$1%N and *$2%N to your group.

ID: 55279^6
Grants *$1%N and *$2%N to your group.

ID: 55280^6
Grants *$1%N and *$2%N to your group.

ID: 55281^6
Smites your target for *$1#1 hit points (*$1#2 points if undead, or *$1#3 if summoned) and heals your target's target for *$2#1 hit points.

ID: 55282^6
Smites your target for *$1#1 hit points (*$1#2 points if undead, or *$1#3 if summoned) and heals your target's target for *$2#1 hit points.

ID: 55283^6
Smites your target for *$1#1 hit points (*$1#2 points if undead, or *$1#3 if summoned) and heals your target's target for *$2#1 hit points.

ID: 55284^6
Heals your target's target for up to @1 hit points.

ID: 55285^6
Heals your target's target for up to @1 hit points.

ID: 55286^6
Heals your target's target for up to @1 hit points.

ID: 55287^6
Holy power strikes your target, causing #1 magic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55288^6
Holy power strikes your target, causing #1 magic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55289^6
Holy power strikes your target, causing #1 magic damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 55290^6
Fills your group with healing elixir, continually healing their wounds for @1 hit points every six seconds for up to %z.

ID: 55291^6
Fills your group with healing elixir, continually healing their wounds for @1 hit points every six seconds for up to %z.

ID: 55292^6
Fills your group with healing elixir, continually healing their wounds for @1 hit points every six seconds for up to %z.

ID: 55293^6
Fills your group with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55294^6
Fills your group with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55295^6
Fills your group with holy power, increasing their hit points by #2 and armor class by #4 for %z.

ID: 55296^6
Places the protection of Vie on your group, absorbing #1% of incoming melee damage. This spell absorbs @1 damage before dissipating, and will heal its bearer for *#6#1 hit points when it fades in that manner.

ID: 55297^6
Places the protection of Vie on your group, absorbing #1% of incoming melee damage. This spell absorbs @1 damage before dissipating, and will heal its bearer for *#6#1 hit points when it fades in that manner.

ID: 55298^6
Places the protection of Vie on your group, absorbing #1% of incoming melee damage. This spell absorbs @1 damage before dissipating, and will heal its bearer for *#6#1 hit points when it fades in that manner.

ID: 55299^6
Mends the severe wounds of everyone in your group, healing up to @1 hit points as well as curing #2 disease counters, #3 poison counters, and #4 curse counters.

ID: 55300^6
Mends the severe wounds of everyone in your group, healing up to @1 hit points as well as curing #2 disease counters, #3 poison counters, and #4 curse counters.

ID: 55301^6
Mends the severe wounds of everyone in your group, healing up to @1 hit points as well as curing #2 disease counters, #3 poison counters, and #4 curse counters.

ID: 55317^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55318^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55319^6
Braces your body to withstand the next %L incoming melee attacks, reducing damage done by #9% for %z or until @9 damage has been absorbed.

ID: 55320^6
Increases your maximum hit points by #8. This bonus will decay over time.

ID: 55321^6
Increases your maximum hit points by #8. This bonus will decay over time.

ID: 55322^6
Increases your maximum hit points by #8. This bonus will decay over time.

ID: 55323^6
A brief prayer that cleanses up to @1 corruption counters from your group.

ID: 55324^6
A brief prayer that cleanses up to @1 corruption counters from your group.

ID: 55325^6
A brief prayer that cleanses up to @1 corruption counters from your group.

ID: 55326^6
Strikes undead creatures for up to @1 damage. {39}%Q

ID: 55327^6
Strikes undead creatures for up to @1 damage. {39}%Q

ID: 55328^6
Strikes undead creatures for up to @1 damage. {39}%Q

ID: 55329^6
Cleanses the body of your target, curing #1 disease counters, #2 poison counters, and #3 curse counters.

ID: 55330^6
Cleanses the body of your target, curing #1 disease counters, #2 poison counters, and #3 curse counters.

ID: 55331^6
Cleanses the body of your target, curing #1 disease counters, #2 poison counters, and #3 curse counters.

ID: 55332^6
Channels a sacred power, healing your target for up to @1 hit points.

ID: 55333^6
Channels a sacred power, healing your target for up to @1 hit points.

ID: 55334^6
Channels a sacred power, healing your target for up to @1 hit points.

ID: 55335^6
Channels the forces of ancient valor, stunning your target for up to #1 seconds. This spell works on creatures up to level @1.

ID: 55336^6
Channels the forces of ancient valor, stunning your target for up to #1 seconds. This spell works on creatures up to level @1.

ID: 55337^6
Channels the forces of ancient valor, stunning your target for up to #1 seconds. This spell works on creatures up to level @1.

ID: 55338^6
Inflicts up to @1 damage on your target. Undead creatures will be damaged for up to @2 damage instead. This spell has a #3% chance to lower your target's armor class by *$3#11 and make them *$3#5% more vulnerable to melee attacks.

ID: 55339^6
Inflicts up to @1 damage on your target. Undead creatures will be damaged for up to @2 damage instead. This spell has a #3% chance to lower your target's armor class by *$3#11 and make them *$3#5% more vulnerable to melee attacks.

ID: 55340^6
Inflicts up to @1 damage on your target. Undead creatures will be damaged for up to @2 damage instead. This spell has a #3% chance to lower your target's armor class by *$3#11 and make them *$3#5% more vulnerable to melee attacks.

ID: 55341^6
Increases melee damage taken by #5%. Decreases armor class by #11. {39}%Q

ID: 55342^6
Increases melee damage taken by #5%. Decreases armor class by #11. {39}%Q

ID: 55343^6
Increases melee damage taken by #5%. Decreases armor class by #11. {39}%Q

ID: 55344^6
Places a holy mark on your target, dealing #1 damage each time the target strikes another creature. This effect will fade after %L strikes.

ID: 55345^6
Places a holy mark on your target, dealing #1 damage each time the target strikes another creature. This effect will fade after %L strikes.

ID: 55346^6
Places a holy mark on your target, dealing #1 damage each time the target strikes another creature. This effect will fade after %L strikes.

ID: 55347^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55348^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55349^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.

ID: 55350^6
Cloaks your target in protective armor, increasing their hit points by @2 and armor class by @4 for %z.

ID: 55351^6
Cloaks your target in protective armor, increasing their hit points by @2 and armor class by @4 for %z.

ID: 55352^6
Cloaks your target in protective armor, increasing their hit points by @2 and armor class by @4 for %z.

ID: 55353^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.

ID: 55354^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.

ID: 55355^6
Confronts your target for an honorable purpose, increasing their hatred of you by #2 every six seconds for %z, while also reducing incoming damage by *%R#5% until *%R@5 hit points have been absorbed.

ID: 55356^6
Absorbs #5% of incoming melee damage, up to a maximum of @5.

ID: 55357^6
Absorbs #5% of incoming melee damage, up to a maximum of @5.

ID: 55358^6
Absorbs #5% of incoming melee damage, up to a maximum of @5.

ID: 55359^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. Generates %H hatred in your enemy.

ID: 55360^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. Generates %H hatred in your enemy.

ID: 55361^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. Generates %H hatred in your enemy.

ID: 55362^6
Denounces your target, dealing #1 damage and healing your target's target for *$4#1 hit points. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate %M less hatred than a comparable attack would.

ID: 55363^6
Denounces your target, dealing #1 damage and healing your target's target for *$4#1 hit points. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate %M less hatred than a comparable attack would.

ID: 55364^6
Denounces your target, dealing #1 damage and healing your target's target for *$4#1 hit points. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate %M less hatred than a comparable attack would.

ID: 55365^6
Heals your target's target for up to @1 hit points. This spell will generate %M less hatred than a comparable heal would.

ID: 55366^6
Heals your target's target for up to @1 hit points. This spell will generate %M less hatred than a comparable heal would.

ID: 55367^6
Heals your target's target for up to @1 hit points. This spell will generate %M less hatred than a comparable heal would.

ID: 55368^6
Bathes your target in light, healing #1 hit points.

ID: 55369^6
Bathes your target in light, healing #1 hit points.

ID: 55370^6
Bathes your target in light, healing #1 hit points.

ID: 55371^6
Angers your target with +G, lowering their magical resistance by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55372^6
Angers your target with +G, lowering their magical resistance by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55373^6
Angers your target with +G, lowering their magical resistance by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55374^6
You assume the fighting style of a holy guardian, reducing your melee damage potential by #2% and your chance to critical hit by #3% but also reducing the damage you take by #1% for %z. This discipline will trigger *$4%N, which will heal you for *$4*#4@1 hit points when you successfully *$4*#5+S, *$4*#7+S, or *$4*#8+S.

ID: 55375^6
You assume the fighting style of a holy guardian, reducing your melee damage potential by #2% and your chance to critical hit by #3% but also reducing the damage you take by #1% for %z. This discipline will trigger *$4%N, which will heal you for *$4*#4@1 hit points when you successfully *$4*#5+S, *$4*#7+S, or *$4*#8+S.

ID: 55376^6
You assume the fighting style of a holy guardian, reducing your melee damage potential by #2% and your chance to critical hit by #3% but also reducing the damage you take by #1% for %z. This discipline will trigger *$4%N, which will heal you for *$4*#4@1 hit points when you successfully *$4*#5+S, *$4*#7+S, or *$4*#8+S.

ID: 55377^6
Holy power imbues your shield, allowing you to heal yourself for *#4@1 hit points when you *#5+S, *#7+S, or *#8+S for the next %z.

ID: 55378^6
Holy power imbues your shield, allowing you to heal yourself for *#4@1 hit points when you *#5+S, *#7+S, or *#8+S for the next %z.

ID: 55379^6
Holy power imbues your shield, allowing you to heal yourself for *#4@1 hit points when you *#5+S, *#7+S, or *#8+S for the next %z.

ID: 55380^6
Heals you for up to @1 hit points.

ID: 55381^6
Heals you for up to @1 hit points.

ID: 55382^6
Heals you for up to @1 hit points.

ID: 55383^6
Strikes home a lesson, stunning your enemy (up to level @1) for up to #1 seconds and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 55384^6
Strikes home a lesson, stunning your enemy (up to level @1) for up to #1 seconds and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 55385^6
Strikes home a lesson, stunning your enemy (up to level @1) for up to #1 seconds and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 55386^6
Covers your target in a shimmer of holy runes, increasing their hit points by @4 for %z.

ID: 55387^6
Covers your target in a shimmer of holy runes, increasing their hit points by @4 for %z.

ID: 55388^6
Covers your target in a shimmer of holy runes, increasing their hit points by @4 for %z.

ID: 55389^6
Adds a chance for your melee attacks to be filled with righteous anger, adding an additional *#4%S attack with *#4#1 base damage to them. This effect will fade after %z or after %L additional strikes.

ID: 55390^6
Adds a chance for your melee attacks to be filled with righteous anger, adding an additional *#4%S attack with *#4#1 base damage to them. This effect will fade after %z or after %L additional strikes.

ID: 55391^6
Adds a chance for your melee attacks to be filled with righteous anger, adding an additional *#4%S attack with *#4#1 base damage to them. This effect will fade after %z or after %L additional strikes.

ID: 55395^6
Unleashes a %S attack with #1 base damage.

ID: 55396^6
Unleashes a %S attack with #1 base damage.

ID: 55397^6
Unleashes a %S attack with #1 base damage.

ID: 55398^6
Covers your body in armor, increasing your armor's strength by #1 and absorbing #5% of incoming melee damage for %z. When struck, the armor has a chance to react, stunning attackers up to level *#8@2 for *#8#2 seconds, dealing *#8@1 damage to them, adding an additional *#8%M hatred for you, and healing you for *#8*%R@1 hit points. The armor will dissipate when it has absorbed @5 damage.

ID: 55399^6
Covers your body in armor, increasing your armor's strength by #1 and absorbing #5% of incoming melee damage for %z. When struck, the armor has a chance to react, stunning attackers up to level *#8@2 for *#8#2 seconds, dealing *#8@1 damage to them, adding an additional *#8%M hatred for you, and healing you for *#8*%R@1 hit points. The armor will dissipate when it has absorbed @5 damage.

ID: 55400^6
Covers your body in armor, increasing your armor's strength by #1 and absorbing #5% of incoming melee damage for %z. When struck, the armor has a chance to react, stunning attackers up to level *#8@2 for *#8#2 seconds, dealing *#8@1 damage to them, adding an additional *#8%M hatred for you, and healing you for *#8*%R@1 hit points. The armor will dissipate when it has absorbed @5 damage.

ID: 55401^6
Strikes your attackers for #1 damage and stuns them for #2 seconds. This spell can stun creatures up to level @2. This spell generates %M more hatred in your target than a comparable attack. Reflects a *%R@1 point heal on yourself.

ID: 55402^6
Strikes your attackers for #1 damage and stuns them for #2 seconds. This spell can stun creatures up to level @2. This spell generates %M more hatred in your target than a comparable attack. Reflects a *%R@1 point heal on yourself.

ID: 55403^6
Strikes your attackers for #1 damage and stuns them for #2 seconds. This spell can stun creatures up to level @2. This spell generates %M more hatred in your target than a comparable attack. Reflects a *%R@1 point heal on yourself.

ID: 55404^6
Heals yourself for up to @1 hit points.

ID: 55405^6
Heals yourself for up to @1 hit points.

ID: 55406^6
Heals yourself for up to @1 hit points.

ID: 55407^6
Places a mystic aura of protection around you, increasing your hit points by @10, armor class by @2, and mana regeneration by @4 for %z.

ID: 55408^6
Places a mystic aura of protection around you, increasing your hit points by @10, armor class by @2, and mana regeneration by @4 for %z.

ID: 55409^6
Places a mystic aura of protection around you, increasing your hit points by @10, armor class by @2, and mana regeneration by @4 for %z.

ID: 55410^6
Channels the power of the sunrise, healing your target for @1 hit points.

ID: 55411^6
Channels the power of the sunrise, healing your target for @1 hit points.

ID: 55412^6
Channels the power of the sunrise, healing your target for @1 hit points.

ID: 55413^6
Fills your target's body with cleansing light, healing #1 hit points every six seconds for %z.

ID: 55414^6
Fills your target's body with cleansing light, healing #1 hit points every six seconds for %z.

ID: 55415^6
Fills your target's body with cleansing light, healing #1 hit points every six seconds for %z.

ID: 55416^6
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you for *#3#1 in the process.

ID: 55417^6
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you for *#3#1 in the process.

ID: 55418^6
Covers your body in armor, absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage, healing you for *#3#1 in the process.

ID: 55419^6
Heals you for up to @1 hit points.

ID: 55420^6
Heals you for up to @1 hit points.

ID: 55421^6
Heals you for up to @1 hit points.

ID: 55422^6
A free-target spell which will remove @2 poison counters (twice), @4 disease counters (twice), @6 curse counters (twice), @8 corruption counters (twice), and has two additional @10% chances to cure any detrimental effects remaining on anyone in the area of effect. Also heals for @1 hit points.

ID: 55423^6
A free-target spell which will remove @2 poison counters (twice), @4 disease counters (twice), @6 curse counters (twice), @8 corruption counters (twice), and has two additional @10% chances to cure any detrimental effects remaining on anyone in the area of effect. Also heals for @1 hit points.

ID: 55424^6
A free-target spell which will remove @2 poison counters (twice), @4 disease counters (twice), @6 curse counters (twice), @8 corruption counters (twice), and has two additional @10% chances to cure any detrimental effects remaining on anyone in the area of effect. Also heals for @1 hit points.

ID: 55425^6
Infuses your weapons with healing power, allowing your melee strikes a chance to heal your target's target for *#7@1 hit points. This power will fade after it has been invoked %L times or after %z.

ID: 55426^6
Infuses your weapons with healing power, allowing your melee strikes a chance to heal your target's target for *#7@1 hit points. This power will fade after it has been invoked %L times or after %z.

ID: 55427^6
Infuses your weapons with healing power, allowing your melee strikes a chance to heal your target's target for *#7@1 hit points. This power will fade after it has been invoked %L times or after %z.

ID: 55428^6
Heals your target's target for up to @1 hit points.

ID: 55429^6
Heals your target's target for up to @1 hit points.

ID: 55430^6
Heals your target's target for up to @1 hit points.

ID: 55432^6
Surrounds your group with Brell's bulwark, increasing their hit points by @4 for %z.

ID: 55433^6
Surrounds your group with Brell's bulwark, increasing their hit points by @4 for %z.

ID: 55434^6
Strikes your target with force, stunning enemies up to level @1 for up to #1 seconds. The reflected energy from this force will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55435^6
Strikes your target with force, stunning enemies up to level @1 for up to #1 seconds. The reflected energy from this force will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55436^6
Strikes your target with force, stunning enemies up to level @1 for up to #1 seconds. The reflected energy from this force will heal you for *%R#1 hit points every six seconds for *%R%z.

ID: 55437^6
Bathes you in healing power, restoring #1 hit points every six seconds for %z.

ID: 55438^6
Bathes you in healing power, restoring #1 hit points every six seconds for %z.

ID: 55439^6
Bathes you in healing power, restoring #1 hit points every six seconds for %z.

ID: 55440^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target. This mark lasts for %z.

ID: 55441^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target. This mark lasts for %z.

ID: 55442^6
Places a holy mark on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target. This mark lasts for %z.

ID: 55443^6
Heals yourself of severe wounds. This spell will provide more healing the lower your health is when cast, from @5 hit points if you are under 45% of your maximum health to @1 hit points if you are below 15% of your maximum health.

ID: 55444^6
Heals yourself of severe wounds. This spell will provide more healing the lower your health is when cast, from @5 hit points if you are under 45% of your maximum health to @1 hit points if you are below 15% of your maximum health.

ID: 55445^6
Heals yourself of severe wounds. This spell will provide more healing the lower your health is when cast, from @5 hit points if you are under 45% of your maximum health to @1 hit points if you are below 15% of your maximum health.

ID: 55446^6
Gains your target's undivided attention for *$1%z. While under this effect your allies' actions will only generate *$1$1% of their normal hatred. This ability can only affect targets up to level *$1#1. A reflected affirmation will heal you for *$2@4 hit points every six seconds and cause your actions to generate *$2#6% more hatred for *$2%z.

ID: 55447^6
Gains your target's undivided attention for *$1%z. While under this effect your allies' actions will only generate *$1$1% of their normal hatred. This ability can only affect targets up to level *$1#1. A reflected affirmation will heal you for *$2@4 hit points every six seconds and cause your actions to generate *$2#6% more hatred for *$2%z.

ID: 55448^6
Gains your target's undivided attention for *$1%z. While under this effect your allies' actions will only generate *$1$1% of their normal hatred. This ability can only affect targets up to level *$1#1. A reflected affirmation will heal you for *$2@4 hit points every six seconds and cause your actions to generate *$2#6% more hatred for *$2%z.

ID: 55449^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 55450^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 55451^6
Causes a creature of up to level #1 to attack you exclusively for %z. Your allies will generate $1% of their normal hatred during this period.

ID: 55452^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred for %z.

ID: 55453^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred for %z.

ID: 55454^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred for %z.

ID: 55455^6
Emanates a wave of sorrow from the caster, healing @1 hit points for everyone in your group.

ID: 55456^6
Emanates a wave of sorrow from the caster, healing @1 hit points for everyone in your group.

ID: 55457^6
Emanates a wave of sorrow from the caster, healing @1 hit points for everyone in your group.

ID: 55458^6
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 55459^6
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 55460^6
Bathes you in a holy blessing, increasing your strength by #3, your armor class by #5, and increasing the hatred your actions inspire in your enemies by #7%. Adds a chance for incoming attacks to trigger *#4%N. This blessing will fade after you have been healed %L times.

ID: 55461^6
Heals #1 hit points initially. Heals #7 hit points every six seconds.

ID: 55462^6
Heals #1 hit points initially. Heals #7 hit points every six seconds.

ID: 55463^6
Heals #1 hit points initially. Heals #7 hit points every six seconds.

ID: 55464^6
Strikes your target up to level @1 with the +G, inciting %H hatred and stunning them for #1 seconds. {39}%Q

ID: 55465^6
Strikes your target up to level @1 with the +G, inciting %H hatred and stunning them for #1 seconds. {39}%Q

ID: 55466^6
Strikes your target up to level @1 with the +G, inciting %H hatred and stunning them for #1 seconds. {39}%Q

ID: 55467^6
Channels the power of the sunrise, consuming up to #1 mana to heal your group. This spell requires you to be in a group to function properly.

ID: 55468^6
Channels the power of the sunrise, consuming up to #1 mana to heal your group. This spell requires you to be in a group to function properly.

ID: 55469^6
Channels the power of the sunrise, consuming up to #1 mana to heal your group. This spell requires you to be in a group to function properly.

ID: 55470^6
Channels holy power into a cohesive bolt of energy, generating %H hatred in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 55471^6
Channels holy power into a cohesive bolt of energy, generating %H hatred in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 55472^6
Channels holy power into a cohesive bolt of energy, generating %H hatred in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 55473^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking. This strike will deal *#1@1 damage to normal targets, *#1@2 damage to undead targets, or *#1@3 damage to elemental targets.

ID: 55474^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking. This strike will deal *#1@1 damage to normal targets, *#1@2 damage to undead targets, or *#1@3 damage to elemental targets.

ID: 55475^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking. This strike will deal *#1@1 damage to normal targets, *#1@2 damage to undead targets, or *#1@3 damage to elemental targets.

ID: 55476^6
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 55477^6
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 55478^6
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 55479^6
Strikes your target with great force, generating %H hatred in them and stunning them for up to #1 seconds. This effect works on creatures up to level @1.

ID: 55480^6
Strikes your target with great force, generating %H hatred in them and stunning them for up to #1 seconds. This effect works on creatures up to level @1.

ID: 55481^6
Strikes your target with great force, generating %H hatred in them and stunning them for up to #1 seconds. This effect works on creatures up to level @1.

ID: 55482^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 55483^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 55484^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 55485^6
Cloaks your group in holy armor, granting them @2 more hit points and @4 more armor class for %z.

ID: 55486^6
Cloaks your group in holy armor, granting them @2 more hit points and @4 more armor class for %z.

ID: 55487^6
Cloaks your group in holy armor, granting them @2 more hit points and @4 more armor class for %z.

ID: 55488^6
Heals your target's target for #1 hit points and places a ward upon you that absorbs *$3#1% of incoming melee damage for *$3%z or until it absorbs a total of *$3@1 points.

ID: 55489^6
Heals your target's target for #1 hit points and places a ward upon you that absorbs *$3#1% of incoming melee damage for *$3%z or until it absorbs a total of *$3@1 points.

ID: 55490^6
Heals your target's target for #1 hit points and places a ward upon you that absorbs *$3#1% of incoming melee damage for *$3%z or until it absorbs a total of *$3@1 points.

ID: 55491^6
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 55492^6
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 55493^6
Places a protective ward on your target, absorbing #1% of incoming melee damage. This spell absorbs @1 points of damage before dissipating.

ID: 55506^6
Calls out a target, striking them with two archery attacks of #1 damage and two archery attacks of #3 damage and causing them to take *$5#11% more damage from archery attacks for *$5%z.

ID: 55507^6
Calls out a target, striking them with two archery attacks of #1 damage and two archery attacks of #3 damage and causing them to take *$5#11% more damage from archery attacks for *$5%z.

ID: 55508^6
Calls out a target, striking them with two archery attacks of #1 damage and two archery attacks of #3 damage and causing them to take *$5#11% more damage from archery attacks for *$5%z.

ID: 55509^6
Blankets your target in a drifting shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55510^6
Blankets your target in a drifting shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55511^6
Blankets your target in a drifting shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55512^6
Cloaks you in a veil, providing a chance to lower an attacker's hatred for you by *#1%H each time you are struck.

ID: 55513^6
Cloaks you in a veil, providing a chance to lower an attacker's hatred for you by *#1%H each time you are struck.

ID: 55514^6
Cloaks you in a veil, providing a chance to lower an attacker's hatred for you by *#1%H each time you are struck.

ID: 55515^6
Lowers hatred for your target by %H.

ID: 55516^6
Lowers hatred for your target by %H.

ID: 55517^6
Lowers hatred for your target by %H.

ID: 55518^6
Mends severe wounds, healing up to @1 hit points.

ID: 55519^6
Mends severe wounds, healing up to @1 hit points.

ID: 55520^6
Mends severe wounds, healing up to @1 hit points.

ID: 55521^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z. This attack generates %M less hatred than it normally would.

ID: 55522^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z. This attack generates %M less hatred than it normally would.

ID: 55523^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z. This attack generates %M less hatred than it normally would.

ID: 55524^6
Surrounds your target in a thorny shield that causes #1 damage to anything that strikes them for %z.

ID: 55525^6
Surrounds your target in a thorny shield that causes #1 damage to anything that strikes them for %z.

ID: 55526^6
Surrounds your target in a thorny shield that causes #1 damage to anything that strikes them for %z.

ID: 55527^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 55528^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 55529^6
You strike in a flash of blades, making 4 +S skill attacks of base damage #1. These attacks will strike up to %T targets in a cone in front of you.

ID: 55530^6
Surrounds your armor in flames, absorbing #5% of incoming melee damage and adding a chance for anyone who strikes you to lower their attack strength by *#9#4 and *#9#10, fire resistance by *#9#7, and armor class by *#9#6 for *#9%z. The flames will die down after %z, after %L strikes, or after absorbing @5 total damage.

ID: 55531^6
Surrounds your armor in flames, absorbing #5% of incoming melee damage and adding a chance for anyone who strikes you to lower their attack strength by *#9#4 and *#9#10, fire resistance by *#9#7, and armor class by *#9#6 for *#9%z. The flames will die down after %z, after %L strikes, or after absorbing @5 total damage.

ID: 55532^6
Surrounds your armor in flames, absorbing #5% of incoming melee damage and adding a chance for anyone who strikes you to lower their attack strength by *#9#4 and *#9#10, fire resistance by *#9#7, and armor class by *#9#6 for *#9%z. The flames will die down after %z, after %L strikes, or after absorbing @5 total damage.

ID: 55533^6
Surrounds your target in dancing flames, lowering their attack power by #4 and #10, fire resistance by #7, and armor class by #6 for %z.

ID: 55534^6
Surrounds your target in dancing flames, lowering their attack power by #4 and #10, fire resistance by #7, and armor class by #6 for %z.

ID: 55535^6
Surrounds your target in dancing flames, lowering their attack power by #4 and #10, fire resistance by #7, and armor class by #6 for %z.

ID: 55536^6
Cloaks your target in thorns, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55537^6
Cloaks your target in thorns, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55538^6
Cloaks your target in thorns, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55539^6
Unleashes a pair of kicks with base damage of #1 to your target's head, increasing their hatred of you by %H.

ID: 55540^6
Unleashes a pair of kicks with base damage of #1 to your target's head, increasing their hatred of you by %H.

ID: 55541^6
Unleashes a pair of kicks with base damage of #1 to your target's head, increasing their hatred of you by %H.

ID: 55542^6
Unleashes a pair of kicks with base damage of #1 to your target's head, causing them to forget %H of their hatred for you.

ID: 55543^6
Unleashes a pair of kicks with base damage of #1 to your target's head, causing them to forget %H of their hatred for you.

ID: 55545^6
Imbues your weapons with jolting power, allowing them a chance to strike your target's head, causing them to lose *#1#1 hatred for you.

ID: 55546^6
Imbues your weapons with jolting power, allowing them a chance to strike your target's head, causing them to lose *#1#1 hatred for you.

ID: 55547^6
Imbues your weapons with jolting power, allowing them a chance to strike your target's head, causing them to lose *#1#1 hatred for you.

ID: 55548^6
Decreases your target's hatred of you by #1.

ID: 55549^6
Decreases your target's hatred of you by #1.

ID: 55550^6
Decreases your target's hatred of you by #1.

ID: 55551^6
Blesses your target with your inner strength, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 55552^6
Blesses your target with your inner strength, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 55553^6
Blesses your target with your inner strength, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 55554^6
Calls forth a bitter wind to encase your target in ice, doing @1 cold damage.

ID: 55555^6
Calls forth a bitter wind to encase your target in ice, doing @1 cold damage.

ID: 55556^6
Calls forth a bitter wind to encase your target in ice, doing @1 cold damage.

ID: 55557^6
The shout of the predator imparts your target with increased attack rating by #2 and double attack chance by #9 for up to %z.

ID: 55558^6
The shout of the predator imparts your target with increased attack rating by #2 and double attack chance by #9 for up to %z.

ID: 55559^6
The shout of the predator imparts your target with increased attack rating by #2 and double attack chance by #9 for up to %z.

ID: 55560^6
Blankets your target in a lingering shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1.

ID: 55561^6
Blankets your target in a lingering shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1.

ID: 55562^6
Blankets your target in a lingering shadow, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1.

ID: 55563^6
A beneficial burst of wind causes up to @1 cold damage to your target and adds *%R#1 damage to the next *%R%L cold spells you cast for *%R%z.

ID: 55564^6
A beneficial burst of wind causes up to @1 cold damage to your target and adds *%R#1 damage to the next *%R%L cold spells you cast for *%R%z.

ID: 55565^6
A beneficial burst of wind causes up to @1 cold damage to your target and adds *%R#1 damage to the next *%R%L cold spells you cast for *%R%z.

ID: 55566^6
Increases damage done by your cold spells by #1. This effect will decay on spells above level #2. This effect will last for %z or until %L spells have been boosted.

ID: 55567^6
Summons a swarm of angry insects to attack the target, dealing up to *$1@1 damage every six seconds for *$1%z and places a stinging shield on the target's target, damaging their attackers for *$2#5 every time they are struck for *$2%z.

ID: 55568^6
Summons a swarm of angry insects to attack the target, dealing up to *$1@1 damage every six seconds for *$1%z and places a stinging shield on the target's target, damaging their attackers for *$2#5 every time they are struck for *$2%z.

ID: 55569^6
Summons a swarm of angry insects to attack the target, dealing up to *$1@1 damage every six seconds for *$1%z and places a stinging shield on the target's target, damaging their attackers for *$2#5 every time they are struck for *$2%z.

ID: 55570^6
A swarm of angry insects stings you, doing between #1 and @1 magical damage every six seconds for %z.

ID: 55571^6
A swarm of angry insects stings you, doing between #1 and @1 magical damage every six seconds for %z.

ID: 55572^6
A swarm of angry insects stings you, doing between #1 and @1 magical damage every six seconds for %z.

ID: 55573^6
A swarm of angry insects deals #5 damage to your attacker each time you are struck in battle for %z.

ID: 55574^6
A swarm of angry insects deals #5 damage to your attacker each time you are struck in battle for %z.

ID: 55575^6
A swarm of angry insects deals #5 damage to your attacker each time you are struck in battle for %z.

ID: 55576^6
Your target is splashed with mystical water that heals them for #6 hit points and cures #1 Poison counters (twice), #3 Disease counters (twice), and #5 Curse counters as it evaporates.

ID: 55577^6
Your target is splashed with mystical water that heals them for #6 hit points and cures #1 Poison counters (twice), #3 Disease counters (twice), and #5 Curse counters as it evaporates.

ID: 55578^6
Your target is splashed with mystical water that heals them for #6 hit points and cures #1 Poison counters (twice), #3 Disease counters (twice), and #5 Curse counters as it evaporates.

ID: 55579^6
Ignites your target's skin, doing up to @1 fire damage.

ID: 55580^6
Ignites your target's skin, doing up to @1 fire damage.

ID: 55581^6
Ignites your target's skin, doing up to @1 fire damage.

ID: 55582^6
Surrounds you in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55583^6
Surrounds you in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55584^6
Surrounds you in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55585^6
Imbues your body with vigor, regenerating #1 hit points every six seconds for %z.

ID: 55586^6
Imbues your body with vigor, regenerating #1 hit points every six seconds for %z.

ID: 55587^6
Imbues your body with vigor, regenerating #1 hit points every six seconds for %z.

ID: 55588^6
A burst of fire causes up to @1 fire damage to your target and adds *%R#1 damage to your next *%R%L fire spells up to level *%R#2.

ID: 55589^6
A burst of fire causes up to @1 fire damage to your target and adds *%R#1 damage to your next *%R%L fire spells up to level *%R#2.

ID: 55590^6
A burst of fire causes up to @1 fire damage to your target and adds *%R#1 damage to your next *%R%L fire spells up to level *%R#2.

ID: 55591^6
Increases damage done by your fire spells by #1. This effect will decay on spells above level #2. This effect will fade after %z or after it enhances %L spells.

ID: 55592^6
Cloaks your group in spurs, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55593^6
Cloaks your group in spurs, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55594^6
Cloaks your group in spurs, increasing their armor class by #3 and causing #2 damage to anything that strikes them for %z.

ID: 55595^6
Splashes your target in a deluge of healing waters, healing up to @1 points of damage.

ID: 55596^6
Splashes your target in a deluge of healing waters, healing up to @1 points of damage.

ID: 55597^6
Splashes your target in a deluge of healing waters, healing up to @1 points of damage.

ID: 55598^6
Imbues your weapons with devastating power, allowing them a chance to strike with the fury of a feral beast, dealing *#1#2 damage to your target and inciting *#1%H hatred in them.

ID: 55599^6
Imbues your weapons with devastating power, allowing them a chance to strike with the fury of a feral beast, dealing *#1#2 damage to your target and inciting *#1%H hatred in them.

ID: 55600^6
Imbues your weapons with devastating power, allowing them a chance to strike with the fury of a feral beast, dealing *#1#2 damage to your target and inciting *#1%H hatred in them.

ID: 55601^6
Deals #2 damage to your target and incites %H hatred in them.

ID: 55602^6
Deals #2 damage to your target and incites %H hatred in them.

ID: 55603^6
Deals #2 damage to your target and incites %H hatred in them.

ID: 55604^6
Makes your eyes like the creatures of the wild for %z, giving you improved vision, increasing your mana regeneration by #3, the ability to see invisible creatures, and increasing your accuracy by #1.

ID: 55605^6
Makes your eyes like the creatures of the wild for %z, giving you improved vision, increasing your mana regeneration by #3, the ability to see invisible creatures, and increasing your accuracy by #1.

ID: 55606^6
Makes your eyes like the creatures of the wild for %z, giving you improved vision, increasing your mana regeneration by #3, the ability to see invisible creatures, and increasing your accuracy by #1.

ID: 55607^6
Conjures four ethereal arrows with a base damage of #1 to fly out in front of you, damaging up to %T creatures caught in the arc.

ID: 55608^6
Conjures four ethereal arrows with a base damage of #1 to fly out in front of you, damaging up to %T creatures caught in the arc.

ID: 55609^6
Conjures four ethereal arrows with a base damage of #1 to fly out in front of you, damaging up to %T creatures caught in the arc.

ID: 55610^6
Hardens the skin of your target, increasing their hit points by #2, regeneration rate by #5, and armor class by #1 for %z.

ID: 55611^6
Hardens the skin of your target, increasing their hit points by #2, regeneration rate by #5, and armor class by #1 for %z.

ID: 55612^6
Hardens the skin of your target, increasing their hit points by #2, regeneration rate by #5, and armor class by #1 for %z.

ID: 55613^6
Entraps your target in a thunderstorm, inflicting *$1#1 damage from searing heat and *$2#1 damage from chilling rain. This spell will generate #3 hatred in your target in addition to the normal hatred the damage spells cause.

ID: 55614^6
Entraps your target in a thunderstorm, inflicting *$1#1 damage from searing heat and *$2#1 damage from chilling rain. This spell will generate #3 hatred in your target in addition to the normal hatred the damage spells cause.

ID: 55615^6
Entraps your target in a thunderstorm, inflicting *$1#1 damage from searing heat and *$2#1 damage from chilling rain. This spell will generate #3 hatred in your target in addition to the normal hatred the damage spells cause.

ID: 55616^6
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 55617^6
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 55618^6
Deals #1 fire damage to your target. This spell can not be Twincast on its own.

ID: 55619^6
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 55620^6
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 55621^6
Deals #1 cold damage to your target. This spell can not be Twincast on its own.

ID: 55622^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.

ID: 55623^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.

ID: 55624^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.

ID: 55625^6
Imbues your weapons with the electricity of the storm for %z, allowing them a chance to deal an extra *#1@2 magical damage. Immediately following a strike, there is a *#1*%R#1% chance that the thunderclap will allow you to parry all incoming attacks for *#1*%R*$1%z.

ID: 55626^6
Imbues your weapons with the electricity of the storm for %z, allowing them a chance to deal an extra *#1@2 magical damage. Immediately following a strike, there is a *#1*%R#1% chance that the thunderclap will allow you to parry all incoming attacks for *#1*%R*$1%z.

ID: 55627^6
Imbues your weapons with the electricity of the storm for %z, allowing them a chance to deal an extra *#1@2 magical damage. Immediately following a strike, there is a *#1*%R#1% chance that the thunderclap will allow you to parry all incoming attacks for *#1*%R*$1%z.

ID: 55628^6
Deals #2 damage to your target and has a *%R#1% chance to allow you to parry all incoming attacks for *%R*$1%z.

ID: 55629^6
Deals #2 damage to your target and has a *%R#1% chance to allow you to parry all incoming attacks for *%R*$1%z.

ID: 55630^6
Deals #2 damage to your target and has a *%R#1% chance to allow you to parry all incoming attacks for *%R*$1%z.

ID: 55631^6
Imbues your weapons with energy, adding #1 damage to your one-handed melee attacks and #3 damage to your two-handed melee attacks. The amount of damage will be lower for faster weapons.

ID: 55632^6
Imbues your weapons with energy, adding #1 damage to your one-handed melee attacks and #3 damage to your two-handed melee attacks. The amount of damage will be lower for faster weapons.

ID: 55633^6
Imbues your weapons with energy, adding #1 damage to your one-handed melee attacks and #3 damage to your two-handed melee attacks. The amount of damage will be lower for faster weapons.

ID: 55634^6
Looses a magical arrow that pierces the heart of an animal or humanoid target, dealing #1 damage. Other types of target will be dealt #2 damage. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast.

ID: 55635^6
Looses a magical arrow that pierces the heart of an animal or humanoid target, dealing #1 damage. Other types of target will be dealt #2 damage. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast.

ID: 55636^6
Looses a magical arrow that pierces the heart of an animal or humanoid target, dealing #1 damage. Other types of target will be dealt #2 damage. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast.

ID: 55637^6
Covers your skin in a coat of hardened thorns, increasing your maximum hit points by #4, armor class by #3, enhancing your melee offense by #2, adding #9% to your double attack chance, and causing #1 damage to anyone who strikes you for %z.

ID: 55638^6
Covers your skin in a coat of hardened thorns, increasing your maximum hit points by #4, armor class by #3, enhancing your melee offense by #2, adding #9% to your double attack chance, and causing #1 damage to anyone who strikes you for %z.

ID: 55639^6
Covers your skin in a coat of hardened thorns, increasing your maximum hit points by #4, armor class by #3, enhancing your melee offense by #2, adding #9% to your double attack chance, and causing #1 damage to anyone who strikes you for %z.

ID: 55640^6
Consumes you with the thrill of the hunt, which grants a *$1#10% increase to your critical strike chance and *$1#11 increase to your accuracy for *$1%z if you are the one responsible for the death of a challenging foe.

ID: 55641^6
Consumes you with the thrill of the hunt, which grants a *$1#10% increase to your critical strike chance and *$1#11 increase to your accuracy for *$1%z if you are the one responsible for the death of a challenging foe.

ID: 55642^6
Consumes you with the thrill of the hunt, which grants a *$1#10% increase to your critical strike chance and *$1#11 increase to your accuracy for *$1%z if you are the one responsible for the death of a challenging foe.

ID: 55643^6
Increases your critical strike chance by #10% and accuracy by #11 for %z.

ID: 55644^6
Increases your critical strike chance by #10% and accuracy by #11 for %z.

ID: 55645^6
Increases your critical strike chance by #10% and accuracy by #11 for %z.

ID: 55646^6
Launches four archery attacks with a base damage of #1 that will strike up to %T enemies in a small area you select.

ID: 55647^6
Launches four archery attacks with a base damage of #1 that will strike up to %T enemies in a small area you select.

ID: 55648^6
Launches four archery attacks with a base damage of #1 that will strike up to %T enemies in a small area you select.

ID: 55649^6
Strikes your target with four archery attacks with a base damage of #1.

ID: 55650^6
Strikes your target with four archery attacks with a base damage of #1.

ID: 55651^6
Strikes your target with four archery attacks with a base damage of #1.

ID: 55652^6
A self-targeted spell that adds the effects of *$1%N, *$2%N, *$3%N, and *$4%N to you.

ID: 55653^6
A self-targeted spell that adds the effects of *$1%N, *$2%N, *$3%N, and *$4%N to you.

ID: 55654^6
A self-targeted spell that adds the effects of *$1%N, *$2%N, *$3%N, and *$4%N to you.

ID: 55667^6
Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a pair of tiny jade inlaid coffins when cast.

ID: 55668^6
Surrounds your body with an aura of vengeful spirits, causing #3 damage to anyone who strikes you for %z. Requires, but does not consume, a pearl when cast.

ID: 55669^6
Surrounds your body with an aura of vengeful spirits, causing #3 damage to anyone who strikes you for %z. Requires, but does not consume, a pearl when cast.

ID: 55670^6
Surrounds your body with an aura of vengeful spirits, causing #3 damage to anyone who strikes you for %z. Requires, but does not consume, a pearl when cast.

ID: 55671^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent for *#2#1 and allow your next *#2*%R%L melee attacks to heal you for *#2*%R#10% of their inflicted damage.

ID: 55672^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent for *#2#1 and allow your next *#2*%R%L melee attacks to heal you for *#2*%R#10% of their inflicted damage.

ID: 55673^6
Instills you with a thirst for dark blood, giving your attacks a chance to execute a horrific strike. The strike will damage your opponent for *#2#1 and allow your next *#2*%R%L melee attacks to heal you for *#2*%R#10% of their inflicted damage.

ID: 55674^6
Deals #1 magical damage to your target and reflects a buff which will restore *%R#10% of your melee damage as health. This buff will fade after *%R%L successful strikes or *%R%z.

ID: 55675^6
Deals #1 magical damage to your target and reflects a buff which will restore *%R#10% of your melee damage as health. This buff will fade after *%R%L successful strikes or *%R%z.

ID: 55676^6
Deals #1 magical damage to your target and reflects a buff which will restore *%R#10% of your melee damage as health. This buff will fade after *%R%L successful strikes or *%R%z.

ID: 55677^6
Restores #10% of your melee damage as health. This effect will fade after %L successful strikes or %z.

ID: 55678^6
Restores #10% of your melee damage as health. This effect will fade after %L successful strikes or %z.

ID: 55679^6
Restores #10% of your melee damage as health. This effect will fade after %L successful strikes or %z.

ID: 55680^6
Deals #3 damage to your target and transfers #4% of it to you every six seconds for %z.

ID: 55681^6
Deals #3 damage to your target and transfers #4% of it to you every six seconds for %z.

ID: 55682^6
Deals #3 damage to your target and transfers #4% of it to you every six seconds for %z.

ID: 55683^6
Conjures a mystic maw that tears at your enemy, causing #7 damage, and uses that energy to restore *%R#7 health and *%R#8 mana to your group.

ID: 55684^6
Conjures a mystic maw that tears at your enemy, causing #7 damage, and uses that energy to restore *%R#7 health and *%R#8 mana to your group.

ID: 55685^6
Conjures a mystic maw that tears at your enemy, causing #7 damage, and uses that energy to restore *%R#7 health and *%R#8 mana to your group.

ID: 55686^6
Heals your group for #7 hit points and restores #8 mana to them.

ID: 55687^6
Heals your group for #7 hit points and restores #8 mana to them.

ID: 55688^6
Heals your group for #7 hit points and restores #8 mana to them.

ID: 55689^6
Fills your target's head with memories of a horrible tragedy, inciting %H hatred toward you.

ID: 55690^6
Fills your target's head with memories of a horrible tragedy, inciting %H hatred toward you.

ID: 55691^6
Fills your target's head with memories of a horrible tragedy, inciting %H hatred toward you.

ID: 55692^6
Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponent's mind, dealing *#2#1 damage and absorbing *#2#2% of that damage as mental energy, up to a maximum of *#2@2.

ID: 55693^6
Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponent's mind, dealing *#2#1 damage and absorbing *#2#2% of that damage as mental energy, up to a maximum of *#2@2.

ID: 55694^6
Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponent's mind, dealing *#2#1 damage and absorbing *#2#2% of that damage as mental energy, up to a maximum of *#2@2.

ID: 55695^6
Strikes your target with mental terror, dealing up to @1 magical damage and returning #2% of that damage as mana to you.

ID: 55696^6
Strikes your target with mental terror, dealing up to @1 magical damage and returning #2% of that damage as mana to you.

ID: 55697^6
Strikes your target with mental terror, dealing up to @1 magical damage and returning #2% of that damage as mana to you.

ID: 55698^6
Angers your target with +G, lowering their resistance to disease by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55699^6
Angers your target with +G, lowering their resistance to disease by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55700^6
Angers your target with +G, lowering their resistance to disease by @7 and increasing their hatred for you by #5 every six seconds for %z.

ID: 55701^6
You assume the fighting style of an +G, reducing your melee damage potential by #2% but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional *$4*#4#1 point lifetaps. This effect will fade after *$4%L lifetaps or *$4%z.

ID: 55702^6
You assume the fighting style of an +G, reducing your melee damage potential by #2% but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional *$4*#4#1 point lifetaps. This effect will fade after *$4%L lifetaps or *$4%z.

ID: 55703^6
You assume the fighting style of an +G, reducing your melee damage potential by #2% but also reducing the damage you take by #1% for %z. This discipline will trigger a related effect causing your defensive skills to grant you additional *$4*#4#1 point lifetaps. This effect will fade after *$4%L lifetaps or *$4%z.

ID: 55704^6
Unholy power imbues your shield, striking out with a *#4#1 point lifetap when you block, riposte, or bash for the next %z or until you have triggered %L lifetaps.

ID: 55705^6
Unholy power imbues your shield, striking out with a *#4#1 point lifetap when you block, riposte, or bash for the next %z or until you have triggered %L lifetaps.

ID: 55706^6
Unholy power imbues your shield, striking out with a *#4#1 point lifetap when you block, riposte, or bash for the next %z or until you have triggered %L lifetaps.

ID: 55707^6
Drains your target of up to @1 hit points.

ID: 55708^6
Drains your target of up to @1 hit points.

ID: 55709^6
Drains your target of up to @1 hit points.

ID: 55710^6
Fills your target's veins with caustic blood, causing between #1 and @1 poison damage every six seconds for %z.

ID: 55711^6
Fills your target's veins with caustic blood, causing between #1 and @1 poison damage every six seconds for %z.

ID: 55712^6
Fills your target's veins with caustic blood, causing between #1 and @1 poison damage every six seconds for %z.

ID: 55713^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.

ID: 55714^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.

ID: 55715^6
Challenges your target for proof of might, causing them #2 anger that continues to grow by #1 every six seconds for %z, while also increasing your armor class by *%R#7.

ID: 55716^6
Increases armor class by #7 for %z.

ID: 55717^6
Increases armor class by #7 for %z.

ID: 55718^6
Increases armor class by #7 for %z.

ID: 55719^6
Summons a shadow that binds your target's feet, decreasing their movement rate for *$2%z, and doing #1 magic damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.

ID: 55720^6
Summons a shadow that binds your target's feet, decreasing their movement rate for *$2%z, and doing #1 magic damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.

ID: 55721^6
Summons a shadow that binds your target's feet, decreasing their movement rate for *$2%z, and doing #1 magic damage every 6 seconds for %z. This spell will still damage (but not bind) creatures that are immune to movement rate changes.

ID: 55722^6
Fills your target with corruption for %z, causing #2 magic damage every six seconds to plants or #1 damage to anything else.

ID: 55723^6
Fills your target with corruption for %z, causing #2 magic damage every six seconds to plants or #1 damage to anything else.

ID: 55724^6
Fills your target with corruption for %z, causing #2 magic damage every six seconds to plants or #1 damage to anything else.

ID: 55725^6
Imbues your attacks with a chance to steal *#1#1 life energy from your target for %z.

ID: 55726^6
Imbues your attacks with a chance to steal *#1#1 life energy from your target for %z.

ID: 55727^6
Imbues your attacks with a chance to steal *#1#1 life energy from your target for %z.

ID: 55728^6
Drains #1 life from your target.

ID: 55729^6
Drains #1 life from your target.

ID: 55730^6
Drains #1 life from your target.

ID: 55731^6
Strikes your target twice with a gashing blade of base damage #1.

ID: 55732^6
Strikes your target twice with a gashing blade of base damage #1.

ID: 55733^6
Strikes your target twice with a gashing blade of base damage #1.

ID: 55734^6
With a mighty shout, you draw the attention of all creatures surrounding you, inciting #1 hatred, dealing #2 points of magical damage, and healing you for a maximum of @3 hit points per target. This spell generates an additional %M hatred in addition to its other effects.

ID: 55735^6
With a mighty shout, you draw the attention of all creatures surrounding you, inciting #1 hatred, dealing #2 points of magical damage, and healing you for a maximum of @3 hit points per target. This spell generates an additional %M hatred in addition to its other effects.

ID: 55736^6
With a mighty shout, you draw the attention of all creatures surrounding you, inciting #1 hatred, dealing #2 points of magical damage, and healing you for a maximum of @3 hit points per target. This spell generates an additional %M hatred in addition to its other effects.

ID: 55737^6
Fills your pet with power, increasing its melee damage by #2%, its strength by #3, modifying its melee speed by #4%, and adding #6 armor class for %z.

ID: 55738^6
Fills your pet with power, increasing its melee damage by #2%, its strength by #3, modifying its melee speed by #4%, and adding #6 armor class for %z.

ID: 55739^6
Fills your pet with power, increasing its melee damage by #2%, its strength by #3, modifying its melee speed by #4%, and adding #6 armor class for %z.

ID: 55740^6
Transforms you into a skeleton, draining #7 life and restoring #2 mana every six seconds for up to %z.

ID: 55741^6
Transforms you into a skeleton, draining #7 life and restoring #2 mana every six seconds for up to %z.

ID: 55742^6
Transforms you into a skeleton, draining #7 life and restoring #2 mana every six seconds for up to %z.

ID: 55743^6
Wraps your body in the souls of your fallen victims, increasing your armor class by #1, absorbing #5% of incoming melee damage and draining *#8#1 health from your attackers for %z. The souls will fade away after absorbing @5 damage, or after you have drained your attackers %L times.

ID: 55744^6
Wraps your body in the souls of your fallen victims, increasing your armor class by #1, absorbing #5% of incoming melee damage and draining *#8#1 health from your attackers for %z. The souls will fade away after absorbing @5 damage, or after you have drained your attackers %L times.

ID: 55745^6
Wraps your body in the souls of your fallen victims, increasing your armor class by #1, absorbing #5% of incoming melee damage and draining *#8#1 health from your attackers for %z. The souls will fade away after absorbing @5 damage, or after you have drained your attackers %L times.

ID: 55746^6
Drains #1 life from your target and incites %M additional hatred in them.

ID: 55747^6
Drains #1 life from your target and incites %M additional hatred in them.

ID: 55748^6
Drains #1 life from your target and incites %M additional hatred in them.

ID: 55749^6
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage, healing you for *#3#1 hit points when they do so.

ID: 55750^6
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage, healing you for *#3#1 hit points when they do so.

ID: 55751^6
Wraps your body in the souls of your fallen victims, absorbing #5% of incoming melee damage for %z. The souls will fade away after absorbing @5 damage, healing you for *#3#1 hit points when they do so.

ID: 55752^6
The mantle's shattering heals you for #1.

ID: 55753^6
The mantle's shattering heals you for #1.

ID: 55754^6
The mantle's shattering heals you for #1.

ID: 55755^6
Animates an undead servant. Consumes bone chips when cast.

ID: 55756^6
Animates an undead servant. Consumes bone chips when cast.

ID: 55757^6
Animates an undead servant. Consumes bone chips when cast.

ID: 55758^6
Grips your body in darkness, draining #7 health every six seconds while increasing your attack rating by #2 for %z.

ID: 55759^6
Grips your body in darkness, draining #7 health every six seconds while increasing your attack rating by #2 for %z.

ID: 55760^6
Grips your body in darkness, draining #7 health every six seconds while increasing your attack rating by #2 for %z.

ID: 55761^6
While active, you will deal #8% of your normal melee damage, but your melee strikes have a chance to lower your target's armor class by *#4#3, deal *#4#1 damage and return *#4#2% of that to you as health every six seconds for *#4%z.

ID: 55762^6
While active, you will deal #8% of your normal melee damage, but your melee strikes have a chance to lower your target's armor class by *#4#3, deal *#4#1 damage and return *#4#2% of that to you as health every six seconds for *#4%z.

ID: 55763^6
While active, you will deal #8% of your normal melee damage, but your melee strikes have a chance to lower your target's armor class by *#4#3, deal *#4#1 damage and return *#4#2% of that to you as health every six seconds for *#4%z.

ID: 55764^6
Lowers the target's armor class by #3, deals @1 damage and returns #2% of that as health every six seconds for %z.

ID: 55765^6
Lowers the target's armor class by #3, deals @1 damage and returns #2% of that as health every six seconds for %z.

ID: 55766^6
Lowers the target's armor class by #3, deals @1 damage and returns #2% of that as health every six seconds for %z.

ID: 55767^6
Covers your body in a protective cloak for %z, increasing your hit points by @10, armor class by @3, and causing #6 damage to anyone who strikes you.

ID: 55768^6
Covers your body in a protective cloak for %z, increasing your hit points by @10, armor class by @3, and causing #6 damage to anyone who strikes you.

ID: 55769^6
Covers your body in a protective cloak for %z, increasing your hit points by @10, armor class by @3, and causing #6 damage to anyone who strikes you.

ID: 55770^6
Hurls a spear of disease at your target, doing #1 damage.

ID: 55771^6
Hurls a spear of disease at your target, doing #1 damage.

ID: 55772^6
Hurls a spear of disease at your target, doing #1 damage.

ID: 55773^6
This spell corrupts your target, adding #1 corruption counters, reducing their resistance to disease by @5 and doing #2 damage every six seconds for up to %z.

ID: 55774^6
This spell corrupts your target, adding #1 corruption counters, reducing their resistance to disease by @5 and doing #2 damage every six seconds for up to %z.

ID: 55775^6
This spell corrupts your target, adding #1 corruption counters, reducing their resistance to disease by @5 and doing #2 damage every six seconds for up to %z.

ID: 55776^6
Incites %H hatred in all nearby enemies.

ID: 55777^6
Incites %H hatred in all nearby enemies.

ID: 55778^6
Incites %H hatred in all nearby enemies.

ID: 55779^6
Causes a target up to level *$1#1 to give you its undivided attention and deal *$1@2 damage every six seconds for *$1%z. While active, your allies' actions will generate *$1$1% of their normal hatred in this target. A reflection will increase all hatred you generate by *$2#6% and heal you for *$2@4 hit points every six seconds for *$2%z.

ID: 55780^6
Causes a target up to level *$1#1 to give you its undivided attention and deal *$1@2 damage every six seconds for *$1%z. While active, your allies' actions will generate *$1$1% of their normal hatred in this target. A reflection will increase all hatred you generate by *$2#6% and heal you for *$2@4 hit points every six seconds for *$2%z.

ID: 55781^6
Causes a target up to level *$1#1 to give you its undivided attention and deal *$1@2 damage every six seconds for *$1%z. While active, your allies' actions will generate *$1$1% of their normal hatred in this target. A reflection will increase all hatred you generate by *$2#6% and heal you for *$2@4 hit points every six seconds for *$2%z.

ID: 55782^6
Causes a creature of up to level #1 to attack you exclusively for %z and drains up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 55783^6
Causes a creature of up to level #1 to attack you exclusively for %z and drains up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 55784^6
Causes a creature of up to level #1 to attack you exclusively for %z and drains up to @2 hit points every six seconds. Your allies will generate $1% of their normal hatred during this period.

ID: 55785^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 55786^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 55787^6
Heals you for @4 every six seconds and causes your actions to generate #6% more hatred.

ID: 55788^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C

ID: 55789^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C

ID: 55790^6
You strike a dangerous bargain, inflicting up to @2 damage on all targets around you and increasing their hatred by %H. You will lose *%R@1 mana and *%R@2 endurance for each target that is struck in this manner. {39}%C

ID: 55791^6
You pay off your bargain with the loss of #1 mana and #2 endurance.

ID: 55792^6
A powerful lifetap spell that drains your target for up to @1 magical damage.

ID: 55793^6
A powerful lifetap spell that drains your target for up to @1 magical damage.

ID: 55794^6
A powerful lifetap spell that drains your target for up to @1 magical damage.

ID: 55795^6
Causes your target's heart beat to become irregular, adding @1 disease counters, lowering their strength by up to @2, armor class by up to @3, and doing #4 damage every six seconds for %z.

ID: 55796^6
Causes your target's heart beat to become irregular, adding @1 disease counters, lowering their strength by up to @2, armor class by up to @3, and doing #4 damage every six seconds for %z.

ID: 55797^6
Causes your target's heart beat to become irregular, adding @1 disease counters, lowering their strength by up to @2, armor class by up to @3, and doing #4 damage every six seconds for %z.

ID: 55798^6
Gives your skin a sickly hue that will sometimes harden to absorb a total of *#1$6 damage from the next *#1%L melee attacks made against you. This hue will last for %z or until it has hardened your skin %L times.

ID: 55799^6
Gives your skin a sickly hue that will sometimes harden to absorb a total of *#1$6 damage from the next *#1%L melee attacks made against you. This hue will last for %z or until it has hardened your skin %L times.

ID: 55800^6
Gives your skin a sickly hue that will sometimes harden to absorb a total of *#1$6 damage from the next *#1%L melee attacks made against you. This hue will last for %z or until it has hardened your skin %L times.

ID: 55801^6
Absorbs up to $6 damage from incoming melee attacks for the next %L attacks that strike you.

ID: 55802^6
Absorbs up to $6 damage from incoming melee attacks for the next %L attacks that strike you.

ID: 55803^6
Absorbs up to $6 damage from incoming melee attacks for the next %L attacks that strike you.

ID: 55804^6
Strikes your target with three sword attacks with base damage of #1, #2, and #3 and places you in a rage which will increase the damage of your spells between levels *%R#2 and *%R#3 by *%R#1, give you haste, and add *%R#8 minimum damage to your melee strikes for *%R%z.

ID: 55805^6
Strikes your target with three sword attacks with base damage of #1, #2, and #3 and places you in a rage which will increase the damage of your spells between levels *%R#2 and *%R#3 by *%R#1, give you haste, and add *%R#8 minimum damage to your melee strikes for *%R%z.

ID: 55806^6
Strikes your target with three sword attacks with base damage of #1, #2, and #3 and places you in a rage which will increase the damage of your spells between levels *%R#2 and *%R#3 by *%R#1, give you haste, and add *%R#8 minimum damage to your melee strikes for *%R%z.

ID: 55807^6
Adds #1 damage to your level #2 to #3 spells, while increasing your minimum melee damage by #8 and melee speed by #9% for %z.

ID: 55808^6
Adds #1 damage to your level #2 to #3 spells, while increasing your minimum melee damage by #8 and melee speed by #9% for %z.

ID: 55809^6
Adds #1 damage to your level #2 to #3 spells, while increasing your minimum melee damage by #8 and melee speed by #9% for %z.

ID: 55810^6
Drains your target of life energy, siphoning between #1 and @1 hit points.

ID: 55811^6
Drains your target of life energy, siphoning between #1 and @1 hit points.

ID: 55812^6
Drains your target of life energy, siphoning between #1 and @1 hit points.

ID: 55813^6
Rips the life from your target, inflicting @1 damage. This life energy will increase your maximum hit points by *%R@6 for *%R%z. The maximum hit points gained will decay over time.

ID: 55814^6
Rips the life from your target, inflicting @1 damage. This life energy will increase your maximum hit points by *%R@6 for *%R%z. The maximum hit points gained will decay over time.

ID: 55815^6
Rips the life from your target, inflicting @1 damage. This life energy will increase your maximum hit points by *%R@6 for *%R%z. The maximum hit points gained will decay over time.

ID: 55816^6
Heals you for #5 hit points immediately and an additional #6 hit points every six seconds for %z. Increases the hatred your actions inspire in others by #2%.

ID: 55817^6
Heals you for #5 hit points immediately and an additional #6 hit points every six seconds for %z. Increases the hatred your actions inspire in others by #2%.

ID: 55818^6
Heals you for #5 hit points immediately and an additional #6 hit points every six seconds for %z. Increases the hatred your actions inspire in others by #2%.

ID: 55819^6
Covers your target in a mass of darkness that reduces their armor class by #6 and gives it to your group for %z.

ID: 55820^6
Covers your target in a mass of darkness that reduces their armor class by #6 and gives it to your group for %z.

ID: 55821^6
Covers your target in a mass of darkness that reduces their armor class by #6 and gives it to your group for %z.

ID: 55822^6
Increases your armor class by #6 at the expense of another.

ID: 55823^6
Increases your armor class by #6 at the expense of another.

ID: 55824^6
Increases your armor class by #6 at the expense of another.

ID: 55837^6
Augments your target's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55838^6
Augments your target's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55839^6
Augments your target's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55840^6
Increases your target's maximum hit points by #8. This bonus will decay over time.

ID: 55841^6
Increases your target's maximum hit points by #8. This bonus will decay over time.

ID: 55842^6
Increases your target's maximum hit points by #8. This bonus will decay over time.

ID: 55843^6
Cleanses your group of #1 corruption counters.

ID: 55844^6
Cleanses your group of #1 corruption counters.

ID: 55845^6
Cleanses your group of #1 corruption counters.

ID: 55846^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal *$3#1 additional damage.

ID: 55847^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal *$3#1 additional damage.

ID: 55848^6
Strikes a summoned target with a burst of entropy, inflicting #1 damage. The entropy has a #2% chance to lower your target's resistances, and a #3% chance to deal *$3#1 additional damage.

ID: 55849^6
Deals #1 damage to your target.

ID: 55850^6
Augments your group's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55851^6
Augments your group's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55852^6
Augments your group's natural healing, allowing them to recover @1 hit points every six seconds for %z.

ID: 55853^6
A mystical ring transports you to Skyfire Mountains.

ID: 55854^6
A mystical circle transports your group to Skyfire Mountains.

ID: 55855^6
A mystical zephyr transports your target to Skyfire Mountains.

ID: 55856^6
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 55857^6
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 55858^6
Summons a bear cub that will restore mana to you when it reaches maturity. If you currently have this spell active, it will prevent itself from being cast again.

ID: 55859^6
Nature's growth restores up to #1 mana to you.

ID: 55860^6
Nature's growth restores up to #1 mana to you.

ID: 55861^6
Nature's growth restores up to #1 mana to you.

ID: 55862^6
Beckons to the animals or insects of the wild, allowing you to control them at up to level @1.

ID: 55863^6
Beckons to the animals or insects of the wild, allowing you to control them at up to level @1.

ID: 55864^6
Beckons to the animals or insects of the wild, allowing you to control them at up to level @1.

ID: 55865^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.

ID: 55866^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.

ID: 55867^6
Calls a torrent of hail from the clouds, causing three waves of #1 damage to all creatures near your target. This spell has a %O% modifier to its crit chance.

ID: 55868^6
The flames of the sun will strike creatures surrounding your target for up to @1 damage.

ID: 55869^6
The flames of the sun will strike creatures surrounding your target for up to @1 damage.

ID: 55870^6
The flames of the sun will strike creatures surrounding your target for up to @1 damage.

ID: 55871^6
A purifying breeze cleanses your group, curing #1 poison counters twice, #3 disease counters twice, and #5 corruption counters.

ID: 55872^6
A purifying breeze cleanses your group, curing #1 poison counters twice, #3 disease counters twice, and #5 corruption counters.

ID: 55873^6
A purifying breeze cleanses your group, curing #1 poison counters twice, #3 disease counters twice, and #5 corruption counters.

ID: 55874^6
Calms the savage spirit of your target, making them less likely to assist their allies more than #1 feet away. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55875^6
Calms the savage spirit of your target, making them less likely to assist their allies more than #1 feet away. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55876^6
Calms the savage spirit of your target, making them less likely to assist their allies more than #1 feet away. This spell works on creatures up to level @1. This spell only works outdoors.

ID: 55877^6
Causes your target's skin to sprout thorns. This effect will cause #10 damage to any creatures that strike them. There is a #1% chance that the thorns will extend due to a wild growth, which will deal *$1#10 damage to attackers.

ID: 55878^6
Causes your target's skin to sprout thorns. This effect will cause #10 damage to any creatures that strike them. There is a #1% chance that the thorns will extend due to a wild growth, which will deal *$1#10 damage to attackers.

ID: 55879^6
Causes your target's skin to sprout thorns. This effect will cause #10 damage to any creatures that strike them. There is a #1% chance that the thorns will extend due to a wild growth, which will deal *$1#10 damage to attackers.

ID: 55880^6
Causes your target's skin to sprout large spikes and hardened skin. This effect will cause #10 damage to any creatures that strike them.

ID: 55881^6
Fires a sunray at your target for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance by #3 and armor class by #10. It will increase the damage your target takes from fire spells up to level #6 by #1.

ID: 55882^6
Fires a sunray at your target for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance by #3 and armor class by #10. It will increase the damage your target takes from fire spells up to level #6 by #1.

ID: 55883^6
Fires a sunray at your target for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance by #3 and armor class by #10. It will increase the damage your target takes from fire spells up to level #6 by #1.

ID: 55884^6
Summons a stormborn whirlwind, stunning your target (up to level @2) for up to #2 seconds and causing up to @1 damage.

ID: 55885^6
Summons a stormborn whirlwind, stunning your target (up to level @2) for up to #2 seconds and causing up to @1 damage.

ID: 55886^6
Summons a stormborn whirlwind, stunning your target (up to level @2) for up to #2 seconds and causing up to @1 damage.

ID: 55887^6
Surrounds your target in dancing flames, lowering their attack value by #4, fire resistance by @7, and armor class by @6 for %z. This spell will also heal your target's target for *$1@1 hit points.

ID: 55888^6
Surrounds your target in dancing flames, lowering their attack value by #4, fire resistance by @7, and armor class by @6 for %z. This spell will also heal your target's target for *$1@1 hit points.

ID: 55889^6
Surrounds your target in dancing flames, lowering their attack value by #4, fire resistance by @7, and armor class by @6 for %z. This spell will also heal your target's target for *$1@1 hit points.

ID: 55890^6
Heals your target's target for up to @1 hit points.

ID: 55891^6
Heals your target's target for up to @1 hit points.

ID: 55892^6
Heals your target's target for up to @1 hit points.

ID: 55893^6
Covers your target in a layer of ice, lowering their cold resistance by #5 and armor class by #6, while also adding between #1% and $1% damage to cold-based spells up to level #2 for %z. This spell will also heal your target's target for *$9@11 hit points every six seconds for *$9%z.

ID: 55894^6
Covers your target in a layer of ice, lowering their cold resistance by #5 and armor class by #6, while also adding between #1% and $1% damage to cold-based spells up to level #2 for %z. This spell will also heal your target's target for *$9@11 hit points every six seconds for *$9%z.

ID: 55895^6
Covers your target in a layer of ice, lowering their cold resistance by #5 and armor class by #6, while also adding between #1% and $1% damage to cold-based spells up to level #2 for %z. This spell will also heal your target's target for *$9@11 hit points every six seconds for *$9%z.

ID: 55896^6
Heals your target's target for @11 hit points every six seconds for %z.

ID: 55897^6
Heals your target's target for @11 hit points every six seconds for %z.

ID: 55898^6
Heals your target's target for @11 hit points every six seconds for %z.

ID: 55899^6
Surrounds your target in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 55900^6
Surrounds your target in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 55901^6
Surrounds your target in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 55902^6
Hardens the skin of your target, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 55903^6
Hardens the skin of your target, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 55904^6
Hardens the skin of your target, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 55905^6
Mends severe wounds, healing up to @1 damage.

ID: 55906^6
Mends severe wounds, healing up to @1 damage.

ID: 55907^6
Mends severe wounds, healing up to @1 damage.

ID: 55908^6
A chill strikes all creatures around your target, dealing up to @1 points of damage.

ID: 55909^6
A chill strikes all creatures around your target, dealing up to @1 points of damage.

ID: 55910^6
A chill strikes all creatures around your target, dealing up to @1 points of damage.

ID: 55911^6
Surrounds entities around your target in dancing flames, lowering their attack by #4, fire resistance by #7, and armor class by #6 for %z. This spell requires, but does not consume, a Fire Beetle Eye to cast.

ID: 55912^6
Surrounds entities around your target in dancing flames, lowering their attack by #4, fire resistance by #7, and armor class by #6 for %z. This spell requires, but does not consume, a Fire Beetle Eye to cast.

ID: 55913^6
Surrounds entities around your target in dancing flames, lowering their attack by #4, fire resistance by #7, and armor class by #6 for %z. This spell requires, but does not consume, a Fire Beetle Eye to cast.

ID: 55914^6
Imbues your target with the promise of a *#1#1 point heal in %z.

ID: 55915^6
Imbues your target with the promise of a *#1#1 point heal in %z.

ID: 55916^6
Imbues your target with the promise of a *#1#1 point heal in %z.

ID: 55917^6
Heals you for #1 hit points.

ID: 55918^6
Heals you for #1 hit points.

ID: 55919^6
Heals you for #1 hit points.

ID: 55920^6
Transforms a living creature's skin into plant matter, making them susceptible to effects that work on plants while also adding between #1% and $1% to the damage they will take from fire-based spells up to level #2 for %z. {39}%Q

ID: 55921^6
Transforms a living creature's skin into plant matter, making them susceptible to effects that work on plants while also adding between #1% and $1% to the damage they will take from fire-based spells up to level #2 for %z. {39}%Q

ID: 55922^6
Transforms a living creature's skin into plant matter, making them susceptible to effects that work on plants while also adding between #1% and $1% to the damage they will take from fire-based spells up to level #2 for %z. {39}%Q

ID: 55923^6
Commands a horde of insects to relentlessly attack your target, causing between #1 and @1 damage every six seconds for %z.

ID: 55924^6
Commands a horde of insects to relentlessly attack your target, causing between #1 and @1 damage every six seconds for %z.

ID: 55925^6
Commands a horde of insects to relentlessly attack your target, causing between #1 and @1 damage every six seconds for %z.

ID: 55926^6
Surrounds your body in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55927^6
Surrounds your body in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55928^6
Surrounds your body in a coat of thorns that increases your armor class by #2 and deals #3 damage to those that strike you for %z.

ID: 55929^6
Grants *$1%N to group members near you, creating bursts of ice that add an additional *$1*$1#1 damage to damaging spells they cast up to level *$1#7.

ID: 55930^6
Grants *$1%N to group members near you, creating bursts of ice that add an additional *$1*$1#1 damage to damaging spells they cast up to level *$1#7.

ID: 55931^6
Grants *$1%N to group members near you, creating bursts of ice that add an additional *$1*$1#1 damage to damaging spells they cast up to level *$1#7.

ID: 55932^6
Adds a burst of ice that deals *$1#1 damage to damaging spells you cast up to level #7.

ID: 55933^6
Adds a burst of ice that deals *$1#1 damage to damaging spells you cast up to level #7.

ID: 55934^6
Adds a burst of ice that deals *$1#1 damage to damaging spells you cast up to level #7.

ID: 55935^6
Freezes your target for @1 damage.

ID: 55936^6
Freezes your target for @1 damage.

ID: 55937^6
Freezes your target for @1 damage.

ID: 55938^6
Burns your target for @1 damage and heals your target's target for up to *$2@1.

ID: 55939^6
Burns your target for @1 damage and heals your target's target for up to *$2@1.

ID: 55940^6
Burns your target for @1 damage and heals your target's target for up to *$2@1.

ID: 55941^6
Heals your target's target for up to @1 hit points.

ID: 55942^6
Heals your target's target for up to @1 hit points.

ID: 55943^6
Heals your target's target for up to @1 hit points.

ID: 55944^6
Unleashes a roaring wind at your target, dealing up to @1 damage and stunning creatures up to level @2 for up to #2 seconds.

ID: 55945^6
Unleashes a roaring wind at your target, dealing up to @1 damage and stunning creatures up to level @2 for up to #2 seconds.

ID: 55946^6
Unleashes a roaring wind at your target, dealing up to @1 damage and stunning creatures up to level @2 for up to #2 seconds.

ID: 55947^6
Gives your companions the will to survive despite overwhelming odds, rescuing group members that are in danger of death with a large heal. The lower the health of your companions, the more they will benefit from the heal, from #1 hit points for targets at 55% health to #5 hit points for targets below 25% health.

ID: 55948^6
Gives your companions the will to survive despite overwhelming odds, rescuing group members that are in danger of death with a large heal. The lower the health of your companions, the more they will benefit from the heal, from #1 hit points for targets at 55% health to #5 hit points for targets below 25% health.

ID: 55949^6
Gives your companions the will to survive despite overwhelming odds, rescuing group members that are in danger of death with a large heal. The lower the health of your companions, the more they will benefit from the heal, from #1 hit points for targets at 55% health to #5 hit points for targets below 25% health.

ID: 55950^6
Burns your target's skin with winter's radiation, inflicting *$1@1 cold damage and *$2@1 fire damage. This spell will generate #3 hatred in your enemies in addition to the normal hatred from the attacks.

ID: 55951^6
Burns your target's skin with winter's radiation, inflicting *$1@1 cold damage and *$2@1 fire damage. This spell will generate #3 hatred in your enemies in addition to the normal hatred from the attacks.

ID: 55952^6
Burns your target's skin with winter's radiation, inflicting *$1@1 cold damage and *$2@1 fire damage. This spell will generate #3 hatred in your enemies in addition to the normal hatred from the attacks.

ID: 55953^6
Deals #1 cold damage to your target. This spell component can not be Twincast.

ID: 55954^6
Deals #1 cold damage to your target. This spell component can not be Twincast.

ID: 55955^6
Deals #1 cold damage to your target. This spell component can not be Twincast.

ID: 55956^6
Deals #1 fire damage to your target. This spell component can not be Twincast.

ID: 55957^6
Deals #1 fire damage to your target. This spell component can not be Twincast.

ID: 55958^6
Deals #1 fire damage to your target. This spell component can not be Twincast.

ID: 55959^6
Blankets your target in frost, lowering their attack value by #5 and armor class by #6 for %z. This spell reflects a *$1@1 point heal upon your target's target.

ID: 55960^6
Blankets your target in frost, lowering their attack value by #5 and armor class by #6 for %z. This spell reflects a *$1@1 point heal upon your target's target.

ID: 55961^6
Blankets your target in frost, lowering their attack value by #5 and armor class by #6 for %z. This spell reflects a *$1@1 point heal upon your target's target.

ID: 55962^6
Heals your target's target for up to @1 hit points.

ID: 55963^6
Heals your target's target for up to @1 hit points.

ID: 55964^6
Heals your target's target for up to @1 hit points.

ID: 55965^6
Freezes your target in a moonbeam, dealing between #2 and @2 damage every six seconds, lowering their armor class by #10 and resistance to cold by #3, while adding #1 damage to incoming cold spells up to level #6 for %z.

ID: 55966^6
Freezes your target in a moonbeam, dealing between #2 and @2 damage every six seconds, lowering their armor class by #10 and resistance to cold by #3, while adding #1 damage to incoming cold spells up to level #6 for %z.

ID: 55967^6
Freezes your target in a moonbeam, dealing between #2 and @2 damage every six seconds, lowering their armor class by #10 and resistance to cold by #3, while adding #1 damage to incoming cold spells up to level #6 for %z.

ID: 55968^6
Casts the best rank you know of *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 55971^6
Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will strike out, lowering the attacker's attack power by *#4#1 and armor class by *#4#2 and reflecting a spell that heals for *#4*%R#1 hit points initially and *#4*%R#8 hit points every six seconds for *#4*%R%z. This effect will fade after %z or after %L strikes.

ID: 55972^6
Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will strike out, lowering the attacker's attack power by *#4#1 and armor class by *#4#2 and reflecting a spell that heals for *#4*%R#1 hit points initially and *#4*%R#8 hit points every six seconds for *#4*%R%z. This effect will fade after %z or after %L strikes.

ID: 55973^6
Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will strike out, lowering the attacker's attack power by *#4#1 and armor class by *#4#2 and reflecting a spell that heals for *#4*%R#1 hit points initially and *#4*%R#8 hit points every six seconds for *#4*%R%z. This effect will fade after %z or after %L strikes.

ID: 55974^6
Heals #1 hit points initially and #8 hit points every six seconds.

ID: 55975^6
Heals #1 hit points initially and #8 hit points every six seconds.

ID: 55976^6
Heals #1 hit points initially and #8 hit points every six seconds.

ID: 55977^6
Lowers your target's attack power by #1 and armor class by #2 for %z, additionally reflecting a heal that will heal for *%R#1 points when it lands and *%R#8 points every six seconds for *%R%z.

ID: 55978^6
Lowers your target's attack power by #1 and armor class by #2 for %z, additionally reflecting a heal that will heal for *%R#1 points when it lands and *%R#8 points every six seconds for *%R%z.

ID: 55979^6
Lowers your target's attack power by #1 and armor class by #2 for %z, additionally reflecting a heal that will heal for *%R#1 points when it lands and *%R#8 points every six seconds for *%R%z.

ID: 55980^6
Mends severe wounds, healing between #1 and @1 damage of your target with a #2% chance to provide a ward of nature that will absorb *$2#11% of incoming damage, up to a total of *$2@11.

ID: 55981^6
Mends severe wounds, healing between #1 and @1 damage of your target with a #2% chance to provide a ward of nature that will absorb *$2#11% of incoming damage, up to a total of *$2@11.

ID: 55982^6
Mends severe wounds, healing between #1 and @1 damage of your target with a #2% chance to provide a ward of nature that will absorb *$2#11% of incoming damage, up to a total of *$2@11.

ID: 55983^6
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 55984^6
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 55985^6
Absorbs #11% of incoming melee damage up to a maximum of @11.

ID: 55986^6
Freezes your target for @1 damage and heals your target's target for *$2#1 hit points.

ID: 55987^6
Freezes your target for @1 damage and heals your target's target for *$2#1 hit points.

ID: 55988^6
Freezes your target for @1 damage and heals your target's target for *$2#1 hit points.

ID: 55989^6
Heals your target's target for up to @1 hit points.

ID: 55990^6
Heals your target's target for up to @1 hit points.

ID: 55991^6
Heals your target's target for up to @1 hit points.

ID: 55992^6
Burns your target's target for $2#1 damage and reflects *%R%N, which causes the next two heals you cast to twincast.

ID: 55993^6
Burns your target's target for $2#1 damage and reflects *%R%N, which causes the next two heals you cast to twincast.

ID: 55994^6
Burns your target's target for $2#1 damage and reflects *%R%N, which causes the next two heals you cast to twincast.

ID: 55995^6
Burns your target's target for up to @1 points of damage.

ID: 55996^6
Burns your target's target for up to @1 points of damage.

ID: 55997^6
Burns your target's target for up to @1 points of damage.

ID: 55998^6
Burns your target with the heat of the sun, inflicting #1 curse counters and causing between #2 and @2 damage every six seconds for %z.

ID: 55999^6
Burns your target with the heat of the sun, inflicting #1 curse counters and causing between #2 and @2 damage every six seconds for %z.

ID: 56000^6
Burns your target with the heat of the sun, inflicting #1 curse counters and causing between #2 and @2 damage every six seconds for %z.

ID: 56001^6
Ignites your target's skin, doing up to @1 damage.

ID: 56002^6
Ignites your target's skin, doing up to @1 damage.

ID: 56003^6
Ignites your target's skin, doing up to @1 damage.

ID: 56004^6
Surrounds your group in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 56005^6
Surrounds your group in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 56006^6
Surrounds your group in a shield of thorns that causes #1 damage to anything that strikes them for %z.

ID: 56007^6
Hardens the skin of your group, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 56008^6
Hardens the skin of your group, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 56009^6
Hardens the skin of your group, increasing their hit points by #2, mana regeneration by #4, endurance regeneration by #7, and armor class by #1 for %z.

ID: 56010^6
Summons gelid crystals, causing @1 cold damage to your target.

ID: 56011^6
Summons gelid crystals, causing @1 cold damage to your target.

ID: 56012^6
Summons gelid crystals, causing @1 cold damage to your target.

ID: 56013^6
Covers your face in the mask of the copsetender for %z, allowing you improved vision, increasing mana regeneration by #3, and the ability to see invisible creatures.

ID: 56014^6
Covers your face in the mask of the copsetender for %z, allowing you improved vision, increasing mana regeneration by #3, and the ability to see invisible creatures.

ID: 56015^6
Covers your face in the mask of the copsetender for %z, allowing you improved vision, increasing mana regeneration by #3, and the ability to see invisible creatures.

ID: 56016^6
Bathes your group in the light of the moon, healing up to #1 damage.

ID: 56017^6
Bathes your group in the light of the moon, healing up to #1 damage.

ID: 56018^6
Bathes your group in the light of the moon, healing up to #1 damage.

ID: 56019^6
Curses your target with a great chill, adding #2 curse counters and dealing @1 damage every six seconds for %z. If this effect lasts its full duration, *$5%N will form on the target, which deals *$5@1 damage every six seconds for *$5%z.

ID: 56020^6
Curses your target with a great chill, adding #2 curse counters and dealing @1 damage every six seconds for %z. If this effect lasts its full duration, *$5%N will form on the target, which deals *$5@1 damage every six seconds for *$5%z.

ID: 56021^6
Curses your target with a great chill, adding #2 curse counters and dealing @1 damage every six seconds for %z. If this effect lasts its full duration, *$5%N will form on the target, which deals *$5@1 damage every six seconds for *$5%z.

ID: 56022^6
Curses your target with frost, dealing @1 damage every six seconds for %z.

ID: 56023^6
Curses your target with frost, dealing @1 damage every six seconds for %z.

ID: 56024^6
Curses your target with frost, dealing @1 damage every six seconds for %z.

ID: 56025^6
Vivifies your target, healing up to @1 damage.

ID: 56026^6
Vivifies your target, healing up to @1 damage.

ID: 56027^6
Vivifies your target, healing up to @1 damage.

ID: 56028^6
Engulfs your target in a blazing wave of heat, causing #1 damage initially and #2 damage every six seconds for %z.

ID: 56029^6
Engulfs your target in a blazing wave of heat, causing #1 damage initially and #2 damage every six seconds for %z.

ID: 56030^6
Engulfs your target in a blazing wave of heat, causing #1 damage initially and #2 damage every six seconds for %z.

ID: 56031^6
Casts the highest ranks you know of *$1+G and *$2+G on yourself.

ID: 56032^6
This spell will cast the highest ranks you know of both *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 56055^6
You quickly throw three shuriken of base damage #1 at your opponent.

ID: 56056^6
You quickly throw three shuriken of base damage #1 at your opponent.

ID: 56057^6
You quickly throw three shuriken of base damage #1 at your opponent.

ID: 56058^6
Strikes your opponent with three flying kicks of base damage #1 and applies *$4%N to them, which will cause them to take *$4#8% damage from flying kicks.

ID: 56059^6
Strikes your opponent with three flying kicks of base damage #1 and applies *$4%N to them, which will cause them to take *$4#8% damage from flying kicks.

ID: 56060^6
Strikes your opponent with three flying kicks of base damage #1 and applies *$4%N to them, which will cause them to take *$4#8% damage from flying kicks.

ID: 56062^6
Seeds an illusion in your target's mind, reducing their ability to call for help for %z. This ability works on creatures up to level @1.

ID: 56063^6
Seeds an illusion in your target's mind, reducing their ability to call for help for %z. This ability works on creatures up to level @1.

ID: 56064^6
Seeds an illusion in your target's mind, reducing their ability to call for help for %z. This ability works on creatures up to level @1.

ID: 56065^6
Lowers your melee damage by #11% and critical melee damage by #2% but adds the chance for your attacks to trigger *#4%N, which will deal *#4@1 damage and return *#4#2% of that damage as endurance.

ID: 56068^6
Deals @1 magical damage to your target and returns #2% of that damage to you as endurance.

ID: 56069^6
Deals @1 magical damage to your target and returns #2% of that damage to you as endurance.

ID: 56070^6
Deals @1 magical damage to your target and returns #2% of that damage to you as endurance.

ID: 56071^6
You take the balanced stance of the tiger, adding a chance for your melee attacks to trigger *#4%N, which adds an additional *#4%S attack.

ID: 56072^6
You take the balanced stance of the tiger, adding a chance for your melee attacks to trigger *#4%N, which adds an additional *#4%S attack.

ID: 56073^6
You take the balanced stance of the tiger, adding a chance for your melee attacks to trigger *#4%N, which adds an additional *#4%S attack.

ID: 56074^6
Executes a %S attack of base damage #1 against your target.

ID: 56075^6
Executes a %S attack of base damage #1 against your target.

ID: 56076^6
Executes a %S attack of base damage #1 against your target.

ID: 56077^6
Quickens your reflexes, allowing you to block *#1#6 attacks if you are struck by a melee strike dealing $1 damage or more.

ID: 56078^6
Quickens your reflexes, allowing you to block *#1#6 attacks if you are struck by a melee strike dealing $1 damage or more.

ID: 56079^6
Quickens your reflexes, allowing you to block *#1#6 attacks if you are struck by a melee strike dealing $1 damage or more.

ID: 56080^6
Absorbs up to @6 damage from the next #6 melee or spell strikes that target you.

ID: 56081^6
Absorbs up to @6 damage from the next #6 melee or spell strikes that target you.

ID: 56082^6
Absorbs up to @6 damage from the next #6 melee or spell strikes that target you.

ID: 56083^6
Distracts your target (up to level @1) and those near your target with a phantom sound, leaving them confused for %z. This ability cannot be used while in combat.

ID: 56084^6
Distracts your target (up to level @1) and those near your target with a phantom sound, leaving them confused for %z. This ability cannot be used while in combat.

ID: 56085^6
Distracts your target (up to level @1) and those near your target with a phantom sound, leaving them confused for %z. This ability cannot be used while in combat.

ID: 56086^6
Causes you to forget your anger.

ID: 56087^6
By remaining still and reflecting on your inner peace, you can restore #1 endurance.

ID: 56088^6
By remaining still and reflecting on your inner peace, you can restore #1 endurance.

ID: 56089^6
By remaining still and reflecting on your inner peace, you can restore #1 endurance.

ID: 56090^6
Focuses your energy, allowing you to respond to opponent's attacks with *#1%N and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 56091^6
Focuses your energy, allowing you to respond to opponent's attacks with *#1%N and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 56092^6
Focuses your energy, allowing you to respond to opponent's attacks with *#1%N and absorb #5% of incoming melee damage. This discipline will last for %z or until it has absorbed @5 damage.

ID: 56093^6
Slows your attacks by #1%, lowers your accuracy by #7%, and lessens your ability to avoid incoming attacks by #4% for %z.

ID: 56094^6
Slows your attacks by #1%, lowers your accuracy by #7%, and lessens your ability to avoid incoming attacks by #4% for %z.

ID: 56095^6
Slows your attacks by #1%, lowers your accuracy by #7%, and lessens your ability to avoid incoming attacks by #4% for %z.

ID: 56096^6
The power of the dragon infuses you, striking your opponent with a %S attack of base damage #2 and a magical attack of base damage #1.

ID: 56097^6
The power of the dragon infuses you, striking your opponent with a %S attack of base damage #2 and a magical attack of base damage #1.

ID: 56098^6
The power of the dragon infuses you, striking your opponent with a %S attack of base damage #2 and a magical attack of base damage #1.

ID: 56099^6
You use a special technique to attack your opponent with three successive %S attacks of #1 base damage.

ID: 56100^6
You use a special technique to attack your opponent with three successive %S attacks of #1 base damage.

ID: 56101^6
You use a special technique to attack your opponent with three successive %S attacks of #1 base damage.

ID: 56102^6
Increases the amount of punishment you can absorb before death by #1, while also healing you for #2 hit points every 6 seconds if you are below 50% of your maximum health, or as much as #4 hit points if you are below 5% of your maximum health.

ID: 56103^6
Increases the amount of punishment you can absorb before death by #1, while also healing you for #2 hit points every 6 seconds if you are below 50% of your maximum health, or as much as #4 hit points if you are below 5% of your maximum health.

ID: 56104^6
Increases the amount of punishment you can absorb before death by #1, while also healing you for #2 hit points every 6 seconds if you are below 50% of your maximum health, or as much as #4 hit points if you are below 5% of your maximum health.

ID: 56120^6
Surrounds your group with the +G, increasing their armor class by up to @4 and resistance to most types of magic by @2, dealing @1 damage any creature that attacks them.

ID: 56121^6
Surrounds your group with the +G, increasing their armor class by up to @4 and resistance to most types of magic by @2, dealing @1 damage any creature that attacks them.

ID: 56122^6
Surrounds your group with the +G, increasing their armor class by up to @4 and resistance to most types of magic by @2, dealing @1 damage any creature that attacks them.

ID: 56123^6
Those that hear the spry sonata move with a serpentine precision and fluidity that increases their armor class by @2, gives them @4 more resistance to detrimental spells, and reduces the damage taken from offhand attacks that strike damage shields by @3.

ID: 56124^6
Those that hear the spry sonata move with a serpentine precision and fluidity that increases their armor class by @2, gives them @4 more resistance to detrimental spells, and reduces the damage taken from offhand attacks that strike damage shields by @3.

ID: 56125^6
Those that hear the spry sonata move with a serpentine precision and fluidity that increases their armor class by @2, gives them @4 more resistance to detrimental spells, and reduces the damage taken from offhand attacks that strike damage shields by @3.

ID: 56126^6
This melody encompasses all nearby creatures in magical bonds, slowing their attack speed by #2% and reducing their armor class by #6.

ID: 56127^6
This melody encompasses all nearby creatures in magical bonds, slowing their attack speed by #2% and reducing their armor class by #6.

ID: 56128^6
This melody encompasses all nearby creatures in magical bonds, slowing their attack speed by #2% and reducing their armor class by #6.

ID: 56129^6
A long-distance call deals up to @1 damage to your target. This damage will decline at extreme distances.

ID: 56130^6
A long-distance call deals up to @1 damage to your target. This damage will decline at extreme distances.

ID: 56131^6
A long-distance call deals up to @1 damage to your target. This damage will decline at extreme distances.

ID: 56132^6
A binding melody that adds #1 damage to incoming direct damage spells between levels #11 and #12 that takes at least #9 mana and #10 seconds to cast. If your target is susceptible, they will be placed under the effects of *$2%N as well.

ID: 56133^6
A binding melody that adds #1 damage to incoming direct damage spells between levels #11 and #12 that takes at least #9 mana and #10 seconds to cast. If your target is susceptible, they will be placed under the effects of *$2%N as well.

ID: 56134^6
A binding melody that adds #1 damage to incoming direct damage spells between levels #11 and #12 that takes at least #9 mana and #10 seconds to cast. If your target is susceptible, they will be placed under the effects of *$2%N as well.

ID: 56135^6
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, increases their chance for triple attacks by #10%, increases their chance to flurry by #11%, and adds #12% to the chances for their pets to flurry.

ID: 56136^6
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, increases their chance for triple attacks by #10%, increases their chance to flurry by #11%, and adds #12% to the chances for their pets to flurry.

ID: 56137^6
Increases the damage of your companions' spells by up to $1%. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2%, increases their chance for triple attacks by #10%, increases their chance to flurry by #11%, and adds #12% to the chances for their pets to flurry.

ID: 56138^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.

ID: 56139^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.

ID: 56140^6
A quiet lullaby that causes your target to lose #5 resistance to magic and fall into an enchanted sleep. Those put to sleep in this manner have a $2% chance to forget their enemies. Affects creatures up to level @1.

ID: 56141^6
Increases your companions' health regeneration by @9, mana regeneration by @10, and endurance regeneration by @11 and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 56142^6
Increases your companions' health regeneration by @9, mana regeneration by @10, and endurance regeneration by @11 and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 56143^6
Increases your companions' health regeneration by @9, mana regeneration by @10, and endurance regeneration by @11 and increases the yield of their healing spells by $1%. This bonus will decay on spells over level #2.

ID: 56144^6
Adds a defensive barrier that can stun attacking creatures up to level *#1@4 for up to *#1#4 seconds. The effect will fade after %z or after it has stunned %L creatures.

ID: 56145^6
Adds a defensive barrier that can stun attacking creatures up to level *#1@4 for up to *#1#4 seconds. The effect will fade after %z or after it has stunned %L creatures.

ID: 56146^6
Adds a defensive barrier that can stun attacking creatures up to level *#1@4 for up to *#1#4 seconds. The effect will fade after %z or after it has stunned %L creatures.

ID: 56147^6
Stuns creatures up to level @4 for up to #4 seconds.

ID: 56148^6
Stuns creatures up to level @4 for up to #4 seconds.

ID: 56149^6
Stuns creatures up to level @4 for up to #4 seconds.

ID: 56150^6
A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.

ID: 56151^6
A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.

ID: 56152^6
A plagued chant that causes between #1 and @1 disease damage every six seconds to an enemy and applies *$4%N, which lowers their disease resistance by *$4@4.

ID: 56153^6
A quiet song that calms the aggressive nature of many monsters for %z. Affects creatures up to level @1.

ID: 56154^6
A quiet song that calms the aggressive nature of many monsters for %z. Affects creatures up to level @1.

ID: 56155^6
A quiet song that calms the aggressive nature of many monsters for %z. Affects creatures up to level @1.

ID: 56156^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay inside the area of the aura.

ID: 56157^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay inside the area of the aura.

ID: 56158^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay inside the area of the aura.

ID: 56159^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56160^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56161^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56162^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay within earshot of your echo.

ID: 56163^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay within earshot of your echo.

ID: 56164^6
Calls forth a blessing of renewal to add *@1#1 health, *@1#2 mana, and *@1#3 endurance every six seconds to your group, as long as they stay within earshot of your echo.

ID: 56165^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56166^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56167^6
Regenerates #1 health, #2 mana, and #3 endurance every six seconds.

ID: 56168^6
This chilling song adds #1 damage to cold-based direct damage spells cast by members of your group. The song improves spells that are at least level #3, up to level #4.

ID: 56169^6
This chilling song adds #1 damage to cold-based direct damage spells cast by members of your group. The song improves spells that are at least level #3, up to level #4.

ID: 56170^6
This chilling song adds #1 damage to cold-based direct damage spells cast by members of your group. The song improves spells that are at least level #3, up to level #4.

ID: 56171^6
An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.

ID: 56172^6
An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.

ID: 56173^6
An icy chant that causes between #1 and @1 cold damage every six seconds to an enemy and applies *$4%N, which lowers their cold resistance by *$4@4.

ID: 56175^6
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 56176^6
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 56177^6
Lowers the recast time of your companions' beneficial spells by #1 and reduces the hatred they generate by #9%. This will benefit spells that are at least level #5 and up to level #8.

ID: 56178^6
Lowers the recast time of your companions' beneficial spells by #1 and reduces the hatred they generate by #9%. This will benefit spells that are at least level #5 and up to level #8.

ID: 56179^6
Lowers the recast time of your companions' beneficial spells by #1 and reduces the hatred they generate by #9%. This will benefit spells that are at least level #5 and up to level #8.

ID: 56180^6
Calls forth a renewing blessing that increases your nearby allies' health by #1, mana by #2, and endurance by #3 every six seconds.

ID: 56181^6
Calls forth a renewing blessing that increases your nearby allies' health by #1, mana by #2, and endurance by #3 every six seconds.

ID: 56182^6
Calls forth a renewing blessing that increases your nearby allies' health by #1, mana by #2, and endurance by #3 every six seconds.

ID: 56183^6
This psalm increases the effectiveness of fire and magic damage over time spells cast by members of your group by #1. The song improves spells that are between level #3 and level #4.

ID: 56184^6
This psalm increases the effectiveness of fire and magic damage over time spells cast by members of your group by #1. The song improves spells that are between level #3 and level #4.

ID: 56185^6
This psalm increases the effectiveness of fire and magic damage over time spells cast by members of your group by #1. The song improves spells that are between level #3 and level #4.

ID: 56186^6
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 56187^6
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 56188^6
Increases your group's chance to have critical heals and heals over time by #1%. This effectiveness will decay on spells above level @1.

ID: 56189^6
This energizing aria increases the effectiveness of fire-based direct damage spells cast by members of your group by #1. The song improves spells that are at least level #3, up to level #4.

ID: 56190^6
This energizing aria increases the effectiveness of fire-based direct damage spells cast by members of your group by #1. The song improves spells that are at least level #3, up to level #4.

ID: 56191^6
This energizing aria increases the effectiveness of fire-based direct damage spells cast by members of your group by #1. The song improves spells that are at least level #3, up to level #4.

ID: 56192^6
An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.

ID: 56193^6
An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.

ID: 56194^6
An envenomed chant that causes between #1 and @1 poison damage every six seconds to an enemy and applies *$4%N, which lowers their poison resistance by *$4@4.

ID: 56195^6
When this song builds to a crescendo it awakens the senses of your group members, restoring their health by *#1#1, mana by *#1#2, and endurance by *#1#3.

ID: 56196^6
When this song builds to a crescendo it awakens the senses of your group members, restoring their health by *#1#1, mana by *#1#2, and endurance by *#1#3.

ID: 56197^6
When this song builds to a crescendo it awakens the senses of your group members, restoring their health by *#1#1, mana by *#1#2, and endurance by *#1#3.

ID: 56198^6
Restores #1 hit points, #2 mana, and #3 endurance.

ID: 56199^6
Restores #1 hit points, #2 mana, and #3 endurance.

ID: 56200^6
Restores #1 hit points, #2 mana, and #3 endurance.

ID: 56201^6
Grants your companions the ability to deal *#1#1 magical damage to those they strike in melee combat. These strikes will lower the recipient's hatred for the attacker by *#1%H.

ID: 56202^6
Grants your companions the ability to deal *#1#1 magical damage to those they strike in melee combat. These strikes will lower the recipient's hatred for the attacker by *#1%H.

ID: 56203^6
Grants your companions the ability to deal *#1#1 magical damage to those they strike in melee combat. These strikes will lower the recipient's hatred for the attacker by *#1%H.

ID: 56204^6
Strikes your opponent with suffering, doing up to @1 points of damage and reducing their hatred for you by %H.

ID: 56205^6
Strikes your opponent with suffering, doing up to @1 points of damage and reducing their hatred for you by %H.

ID: 56206^6
Strikes your opponent with suffering, doing up to @1 points of damage and reducing their hatred for you by %H.

ID: 56207^6
This song causes your target to fall into an enchanted sleep for %z and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 56208^6
This song causes your target to fall into an enchanted sleep for %z and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 56209^6
This song causes your target to fall into an enchanted sleep for %z and has a #2% chance to cause them to forget their enemies. Affects creatures up to level @1.

ID: 56210^6
A bewitching melody that charms the target, allowing you to command it for up to %z. Affects creatures up to level @1.

ID: 56211^6
A bewitching melody that charms the target, allowing you to command it for up to %z. Affects creatures up to level @1.

ID: 56212^6
A bewitching melody that charms the target, allowing you to command it for up to %z. Affects creatures up to level @1.

ID: 56213^6
The war march inspires your companions, increasing attack speed by #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding #12% damage to their attacks.

ID: 56214^6
The war march inspires your companions, increasing attack speed by #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding #12% damage to their attacks.

ID: 56215^6
The war march inspires your companions, increasing attack speed by #1%, strength by up to @2, attack rating by up to @3, damaging attackers by up to @4, and adding #12% damage to their attacks.

ID: 56216^6
Fuels the destructive power of your group members, allowing them to strike with *$1%N, which deals *$1#1 damage when they cast a damaging spell up to level #4, or a chance to strike with *#10%N, which deals *#10#1 damage, when making melee attacks. Lasts for %z or until you have enhanced %L spells.

ID: 56217^6
Fuels the destructive power of your group members, allowing them to strike with *$1%N, which deals *$1#1 damage when they cast a damaging spell up to level #4, or a chance to strike with *#10%N, which deals *#10#1 damage, when making melee attacks. Lasts for %z or until you have enhanced %L spells.

ID: 56218^6
Fuels the destructive power of your group members, allowing them to strike with *$1%N, which deals *$1#1 damage when they cast a damaging spell up to level #4, or a chance to strike with *#10%N, which deals *#10#1 damage, when making melee attacks. Lasts for %z or until you have enhanced %L spells.

ID: 56219^6
Deals #1 damage to your target.

ID: 56220^6
Deals #1 damage to your target.

ID: 56221^6
Deals #1 damage to your target.

ID: 56222^6
Deals #1 damage to your target.

ID: 56223^6
Deals #1 damage to your target.

ID: 56224^6
Deals #1 damage to your target.

ID: 56225^6
Creates an aura around you that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay inside the area of the aura.

ID: 56226^6
Creates an aura around you that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay inside the area of the aura.

ID: 56227^6
Creates an aura around you that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay inside the area of the aura.

ID: 56228^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56229^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56230^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56231^6
Creates an echo at your current location that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay within earshot of your echo.

ID: 56232^6
Creates an echo at your current location that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay within earshot of your echo.

ID: 56233^6
Creates an echo at your current location that applies *@1%N to your companions, which increases their attack speed by *@1#2%, spell damage by *@1$1%, triple attack rate by *@1#10%, their chance to flurry by *@1#11%, and their companions' chance to flurry by *@1#12% as long as they stay within earshot of your echo.

ID: 56234^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56235^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56236^6
Increases the damage of your group's spells by $1%. This bonus will decay on spells over level #4. This aura also increases your companions' attack speed by #2%, their chance to triple attack by #10%, their chance to flurry by #11%, and their companions' chance to flurry by #12%.

ID: 56237^6
This song will increase your companions' armor class by #2 and give their attacks the chance to strike an infuriating magical blow that deals *#3#1 damage and incites *#3%H hatred in their target. It will fade after %z or after %L magical blows.

ID: 56238^6
This song will increase your companions' armor class by #2 and give their attacks the chance to strike an infuriating magical blow that deals *#3#1 damage and incites *#3%H hatred in their target. It will fade after %z or after %L magical blows.

ID: 56239^6
This song will increase your companions' armor class by #2 and give their attacks the chance to strike an infuriating magical blow that deals *#3#1 damage and incites *#3%H hatred in their target. It will fade after %z or after %L magical blows.

ID: 56240^6
Strikes your opponent, dealing #1 damage and inciting %H hatred in them.

ID: 56241^6
Strikes your opponent, dealing #1 damage and inciting %H hatred in them.

ID: 56242^6
Strikes your opponent, dealing #1 damage and inciting %H hatred in them.

ID: 56243^6
A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.

ID: 56244^6
A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.

ID: 56245^6
A fiery chant that causes between #1 and @1 fire damage every six seconds to an enemy and applies *$4%N, which lowers their fire resistance by *$4@4.

ID: 56246^6
Causes up to %T nearby enemies to fall into an enchanted sleep for up to %z. Only works on enemies up to level @1.

ID: 56247^6
Causes up to %T nearby enemies to fall into an enchanted sleep for up to %z. Only works on enemies up to level @1.

ID: 56248^6
Causes up to %T nearby enemies to fall into an enchanted sleep for up to %z. Only works on enemies up to level @1.

ID: 56249^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 56250^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 56251^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 56264^6
Strikes an unsuspecting opponent with a focused blow, stunning them for up to #1 seconds. This will only work on targets up to level @1.

ID: 56265^6
Strikes an unsuspecting opponent with a focused blow, stunning them for up to #1 seconds. This will only work on targets up to level @1.

ID: 56266^6
Strikes an unsuspecting opponent with a focused blow, stunning them for up to #1 seconds. This will only work on targets up to level @1.

ID: 56267^6
Makes your target a gullible mark, stunning them for up to #1 seconds and increasing the damage they take from *$2*$12+S attacks by *$2#12% for *$2%z. This will only work on targets up to level @1.

ID: 56268^6
Makes your target a gullible mark, stunning them for up to #1 seconds and increasing the damage they take from *$2*$12+S attacks by *$2#12% for *$2%z. This will only work on targets up to level @1.

ID: 56269^6
Makes your target a gullible mark, stunning them for up to #1 seconds and increasing the damage they take from *$2*$12+S attacks by *$2#12% for *$2%z. This will only work on targets up to level @1.

ID: 56270^6
Increases incoming *$12%S damage by #12% for %z.

ID: 56271^6
Increases incoming *$12%S damage by #12% for %z.

ID: 56272^6
Increases incoming *$12%S damage by #12% for %z.

ID: 56273^6
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit. Incoming spell damage is increased by between #1 and $1 percent while incoming melee damage is increased by #2.

ID: 56274^6
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit. Incoming spell damage is increased by between #1 and $1 percent while incoming melee damage is increased by #2.

ID: 56275^6
Increases your accuracy by #4% for up to %z but increases the damage you take if you get hit. Incoming spell damage is increased by between #1 and $1 percent while incoming melee damage is increased by #2.

ID: 56276^6
Focuses your energy to imbue your attacks with a strike that lowers hatred in your opponent by *#1#1.

ID: 56277^6
Focuses your energy to imbue your attacks with a strike that lowers hatred in your opponent by *#1#1.

ID: 56278^6
Focuses your energy to imbue your attacks with a strike that lowers hatred in your opponent by *#1#1.

ID: 56279^6
Lowers your opponent's hatred for you by #1.

ID: 56280^6
Lowers your opponent's hatred for you by #1.

ID: 56281^6
Lowers your opponent's hatred for you by #1.

ID: 56282^6
You throw flash powder into the face of your target, rendering them helpless for up to %z. This will only work on targets up to level @3.

ID: 56283^6
You throw flash powder into the face of your target, rendering them helpless for up to %z. This will only work on targets up to level @3.

ID: 56284^6
You throw flash powder into the face of your target, rendering them helpless for up to %z. This will only work on targets up to level @3.

ID: 56285^6
Strikes an unsuspecting opponent with a bloodletting slice, causing #1 damage every six seconds for %z. This will generate less hatred than normal attacks.

ID: 56286^6
Strikes an unsuspecting opponent with a bloodletting slice, causing #1 damage every six seconds for %z. This will generate less hatred than normal attacks.

ID: 56287^6
Strikes an unsuspecting opponent with a bloodletting slice, causing #1 damage every six seconds for %z. This will generate less hatred than normal attacks.

ID: 56288^6
Increases your *$2+S damage by #2% and imbues your *#3+S attacks with a poisonous effect that deals *#1#1 damage to your target.

ID: 56289^6
Increases your *$2+S damage by #2% and imbues your *#3+S attacks with a poisonous effect that deals *#1#1 damage to your target.

ID: 56290^6
Increases your *$2+S damage by #2% and imbues your *#3+S attacks with a poisonous effect that deals *#1#1 damage to your target.

ID: 56291^6
Causes up to @1 poison damage.

ID: 56292^6
Causes up to @1 poison damage.

ID: 56293^6
Causes up to @1 poison damage.

ID: 56294^6
Applies a poison to your blades, allowing a chance for your melee attacks to deal an extra *#6#1 damage for %z or until the extra damage has triggered %L times.

ID: 56295^6
Applies a poison to your blades, allowing a chance for your melee attacks to deal an extra *#6#1 damage for %z or until the extra damage has triggered %L times.

ID: 56296^6
Applies a poison to your blades, allowing a chance for your melee attacks to deal an extra *#6#1 damage for %z or until the extra damage has triggered %L times.

ID: 56297^6
Deals #1 points of poison damage to your target.

ID: 56298^6
Deals #1 points of poison damage to your target.

ID: 56299^6
Deals #1 points of poison damage to your target.

ID: 56300^6
Hurls a magical dagger with a base damage of #1 at your target.

ID: 56301^6
Hurls a magical dagger with a base damage of #1 at your target.

ID: 56302^6
Hurls a magical dagger with a base damage of #1 at your target.

ID: 56303^6
Slices open the skin of your target, causing #1 damage every six seconds for %z. This attack removes %M hatred for you.

ID: 56304^6
Slices open the skin of your target, causing #1 damage every six seconds for %z. This attack removes %M hatred for you.

ID: 56305^6
Slices open the skin of your target, causing #1 damage every six seconds for %z. This attack removes %M hatred for you.

ID: 56306^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks by #1% while increasing the damage they take from *$4+S attacks by #4% and *$7+S attacks by #7% for %z.

ID: 56307^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks by #1% while increasing the damage they take from *$4+S attacks by #4% and *$7+S attacks by #7% for %z.

ID: 56308^6
Pinpoints the deficiencies of your target, decreasing their chance to evade attacks by #1% while increasing the damage they take from *$4+S attacks by #4% and *$7+S attacks by #7% for %z.

ID: 56309^6
Tricks your target, reducing its hatred for you by %H and modifying the hatred its current foe generates by *$1#4% for *$1%z.

ID: 56310^6
Tricks your target, reducing its hatred for you by %H and modifying the hatred its current foe generates by *$1#4% for *$1%z.

ID: 56311^6
Tricks your target, reducing its hatred for you by %H and modifying the hatred its current foe generates by *$1#4% for *$1%z.

ID: 56312^6
Causes your actions that generate hatred to be modified by #4% for %z.

ID: 56313^6
Causes your actions that generate hatred to be modified by #4% for %z.

ID: 56314^6
Causes your actions that generate hatred to be modified by #4% for %z.

ID: 56315^6
You arm yourself with a hidden blade that adds three extra *#8%S strikes with base damage of *#8#1 to your normal melee attacks. There is a *#8#4% chance for these attacks to refresh your extra blade.

ID: 56316^6
You arm yourself with a hidden blade that adds three extra *#8%S strikes with base damage of *#8#1 to your normal melee attacks. There is a *#8#4% chance for these attacks to refresh your extra blade.

ID: 56317^6
You arm yourself with a hidden blade that adds three extra *#8%S strikes with base damage of *#8#1 to your normal melee attacks. There is a *#8#4% chance for these attacks to refresh your extra blade.

ID: 56318^6
Strikes your target with three %S attacks with base damage of #1. Has a #4% chance to replace your extra blade.

ID: 56319^6
Strikes your target with three %S attacks with base damage of #1. Has a #4% chance to replace your extra blade.

ID: 56320^6
Strikes your target with three %S attacks with base damage of #1. Has a #4% chance to replace your extra blade.

ID: 56321^6
Adds #1 damage to your poisons and increases the rate at which your weapon's innate spells fire by #8% for %z.

ID: 56322^6
Adds #1 damage to your poisons and increases the rate at which your weapon's innate spells fire by #8% for %z.

ID: 56323^6
Adds #1 damage to your poisons and increases the rate at which your weapon's innate spells fire by #8% for %z.

ID: 56324^6
A staggering assault that strikes your foe for #1 %S base damage and modifies the damage you do with melee weapons by *%R#1% for *%R%z.

ID: 56325^6
A staggering assault that strikes your foe for #1 %S base damage and modifies the damage you do with melee weapons by *%R#1% for *%R%z.

ID: 56326^6
A staggering assault that strikes your foe for #1 %S base damage and modifies the damage you do with melee weapons by *%R#1% for *%R%z.

ID: 56327^6
Adds #1 points to all melee damage you do using *$1+S, *$2+S, and *$3+S weapons for %z.

ID: 56328^6
Adds #1 points to all melee damage you do using *$1+S, *$2+S, and *$3+S weapons for %z.

ID: 56329^6
Adds #1 points to all melee damage you do using *$1+S, *$2+S, and *$3+S weapons for %z.

ID: 56330^6
You take careful aim at your opponent, causing your next %L backstab attacks to never miss and modifying your minimum backstab damage by #4%, your backstab damage by #3%, and your backstab critical damage by #2%. You may only prepare for a sneak attack after being hidden.

ID: 56331^6
You take careful aim at your opponent, causing your next %L backstab attacks to never miss and modifying your minimum backstab damage by #4%, your backstab damage by #3%, and your backstab critical damage by #2%. You may only prepare for a sneak attack after being hidden.

ID: 56332^6
You take careful aim at your opponent, causing your next %L backstab attacks to never miss and modifying your minimum backstab damage by #4%, your backstab damage by #3%, and your backstab critical damage by #2%. You may only prepare for a sneak attack after being hidden.

ID: 56333^6
Befuddles your target for up to %z, giving an opportunity to sneak away. When it wears off your subject will have a *#2#1% chance to forget all hatred. This will only affect targets up to level @1.

ID: 56334^6
Befuddles your target for up to %z, giving an opportunity to sneak away. When it wears off your subject will have a *#2#1% chance to forget all hatred. This will only affect targets up to level @1.

ID: 56335^6
Befuddles your target for up to %z, giving an opportunity to sneak away. When it wears off your subject will have a *#2#1% chance to forget all hatred. This will only affect targets up to level @1.

ID: 56336^6
Hides you and increases your movement speed.

ID: 56337^6
Has a #1% chance to cause a target to forget its enemies.

ID: 56338^6
Places a smoke screen trap at your location. When triggered, this trap can cause nearby creatures up to level *@1@1 to lose track of their enemies.

ID: 56339^6
Places a smoke screen trap at your location. When triggered, this trap can cause nearby creatures up to level *@1@1 to lose track of their enemies.

ID: 56340^6
Places a smoke screen trap at your location. When triggered, this trap can cause nearby creatures up to level *@1@1 to lose track of their enemies.

ID: 56341^6
Mesmerizes a creature up to level @1 for up to %z. When this spell wears off it will automatically cast *#2%N, which has a *#2#1% chance to lose track of its enemies.

ID: 56342^6
Mesmerizes a creature up to level @1 for up to %z. When this spell wears off it will automatically cast *#2%N, which has a *#2#1% chance to lose track of its enemies.

ID: 56343^6
Mesmerizes a creature up to level @1 for up to %z. When this spell wears off it will automatically cast *#2%N, which has a *#2#1% chance to lose track of its enemies.

ID: 56355^6
Decreases your target's resistance to cold by #2, fire by #5, magic by #3, and poison by #4, while also increasing the damage they will take from magic-based spells up to level #6 by between #1% and $1% for %z.

ID: 56356^6
Decreases your target's resistance to cold by #2, fire by #5, magic by #3, and poison by #4, while also increasing the damage they will take from magic-based spells up to level #6 by between #1% and $1% for %z.

ID: 56357^6
Decreases your target's resistance to cold by #2, fire by #5, magic by #3, and poison by #4, while also increasing the damage they will take from magic-based spells up to level #6 by between #1% and $1% for %z.

ID: 56358^6
Surrounds your target with a foul cloud of plague which will lower their resistance to disease by #2 and poison by #6, and adds #1 damage to disease spells that cost at least #10 mana up to level #11. This cloud will dissipate after enhancing %L spells or after %z.

ID: 56359^6
Surrounds your target with a foul cloud of plague which will lower their resistance to disease by #2 and poison by #6, and adds #1 damage to disease spells that cost at least #10 mana up to level #11. This cloud will dissipate after enhancing %L spells or after %z.

ID: 56360^6
Surrounds your target with a foul cloud of plague which will lower their resistance to disease by #2 and poison by #6, and adds #1 damage to disease spells that cost at least #10 mana up to level #11. This cloud will dissipate after enhancing %L spells or after %z.

ID: 56361^6
Sickens your target with a fever, adding #1 disease counters and causing between #2 and @2 damage every six seconds for %z.

ID: 56362^6
Sickens your target with a fever, adding #1 disease counters and causing between #2 and @2 damage every six seconds for %z.

ID: 56363^6
Sickens your target with a fever, adding #1 disease counters and causing between #2 and @2 damage every six seconds for %z.

ID: 56364^6
Strikes your target with a deadly spear of venom, causing between #1 and @1 damage.

ID: 56365^6
Strikes your target with a deadly spear of venom, causing between #1 and @1 damage.

ID: 56366^6
Strikes your target with a deadly spear of venom, causing between #1 and @1 damage.

ID: 56367^6
Fills your group with the power of the leopard, granting their melee attacks a chance to cause *#5#1 extra chromatic damage.

ID: 56368^6
Fills your group with the power of the leopard, granting their melee attacks a chance to cause *#5#1 extra chromatic damage.

ID: 56369^6
Fills your group with the power of the leopard, granting their melee attacks a chance to cause *#5#1 extra chromatic damage.

ID: 56370^6
Deals #1 chromatic damage to your target.

ID: 56371^6
Deals #1 chromatic damage to your target.

ID: 56372^6
Deals #1 chromatic damage to your target.

ID: 56373^6
Fills your target with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56374^6
Fills your target with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56375^6
Fills your target with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56378^6
Focuses your target's spiritual energy, granting #1 more hit points, #4 more strength, and #5 more dexterity for %z.

ID: 56379^6
Focuses your target's spiritual energy, granting #1 more hit points, #4 more strength, and #5 more dexterity for %z.

ID: 56380^6
Focuses your target's spiritual energy, granting #1 more hit points, #4 more strength, and #5 more dexterity for %z.

ID: 56381^6
Fills your target with powerful spirits, increasing their stamina by #1 and their maximum endurance by #2 for %z.

ID: 56382^6
Fills your target with powerful spirits, increasing their stamina by #1 and their maximum endurance by #2 for %z.

ID: 56383^6
Fills your target with powerful spirits, increasing their stamina by #1 and their maximum endurance by #2 for %z.

ID: 56384^6
Aligns your target's form with the animals, making it susceptible to effects that work on animals, while also lowering its accuracy by #5% and increasing the damage it takes from incoming *$3+S attacks by #3 and incoming *$4+S attacks by #4. {39}%Q

ID: 56385^6
Aligns your target's form with the animals, making it susceptible to effects that work on animals, while also lowering its accuracy by #5% and increasing the damage it takes from incoming *$3+S attacks by #3 and incoming *$4+S attacks by #4. {39}%Q

ID: 56386^6
Aligns your target's form with the animals, making it susceptible to effects that work on animals, while also lowering its accuracy by #5% and increasing the damage it takes from incoming *$3+S attacks by #3 and incoming *$4+S attacks by #4. {39}%Q

ID: 56387^6
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed by *#3#2%. When the spirit intervenes, there is a *#3*%R#1% chance it will also heal the target for *#3*%R*$1#2 hit points every six seconds for *#3*%R*$1%z. This effect will fade after %z or after %L interventions.

ID: 56388^6
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed by *#3#2%. When the spirit intervenes, there is a *#3*%R#1% chance it will also heal the target for *#3*%R*$1#2 hit points every six seconds for *#3*%R*$1%z. This effect will fade after %z or after %L interventions.

ID: 56389^6
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed by *#3#2%. When the spirit intervenes, there is a *#3*%R#1% chance it will also heal the target for *#3*%R*$1#2 hit points every six seconds for *#3*%R*$1%z. This effect will fade after %z or after %L interventions.

ID: 56390^6
Slows your attack speed by #2% and adds #3 disease counters.

ID: 56391^6
Slows your attack speed by #2% and adds #3 disease counters.

ID: 56392^6
Slows your attack speed by #2% and adds #3 disease counters.

ID: 56393^6
Provides a #1% chance to cast *$1%N, which heals for *$1#2 hit points every six seconds for *$1%z.

ID: 56394^6
Provides a #1% chance to cast *$1%N, which heals for *$1#2 hit points every six seconds for *$1%z.

ID: 56395^6
Provides a #1% chance to cast *$1%N, which heals for *$1#2 hit points every six seconds for *$1%z.

ID: 56396^6
Heals #2 hit points every six seconds for %z.

ID: 56397^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth three future waves of healing.

ID: 56398^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth three future waves of healing.

ID: 56399^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth three future waves of healing.

ID: 56400^6
Calls forth *$2%N in %z.

ID: 56401^6
Calls forth *$2%N in %z.

ID: 56402^6
Calls forth *$2%N in %z.

ID: 56403^6
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 56404^6
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 56405^6
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 56406^6
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 56407^6
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 56408^6
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 56409^6
Heals you for #1 points of damage.

ID: 56410^6
Heals you for #1 points of damage.

ID: 56411^6
Heals you for #1 points of damage.

ID: 56412^6
Adds #1 disease counters and deals between #2 and @2 points of disease damage every six seconds for %z.

ID: 56413^6
Adds #1 disease counters and deals between #2 and @2 points of disease damage every six seconds for %z.

ID: 56414^6
Adds #1 disease counters and deals between #2 and @2 points of disease damage every six seconds for %z.

ID: 56415^6
Inflicts a disease on your target, adding #2 disease counters and dealing @1 disease damage every six seconds for %z. If the disease runs its full course, it will trigger *#8%N, which deals *#8#1 damage every six seconds for *#8%z.

ID: 56416^6
Inflicts a disease on your target, adding #2 disease counters and dealing @1 disease damage every six seconds for %z. If the disease runs its full course, it will trigger *#8%N, which deals *#8#1 damage every six seconds for *#8%z.

ID: 56417^6
Inflicts a disease on your target, adding #2 disease counters and dealing @1 disease damage every six seconds for %z. If the disease runs its full course, it will trigger *#8%N, which deals *#8#1 damage every six seconds for *#8%z.

ID: 56418^6
Inflicts a strong disease on your target, dealing @1 damage every six seconds for %z.

ID: 56419^6
Inflicts a strong disease on your target, dealing @1 damage every six seconds for %z.

ID: 56420^6
Inflicts a strong disease on your target, dealing @1 damage every six seconds for %z.

ID: 56421^6
Summons mystical power, slowing nearby opponents by #8% and reflecting %R%N, which absorbs *%R#1% of incoming melee damage up to a maximum of *%R@1 hit points.

ID: 56422^6
Summons mystical power, slowing nearby opponents by #8% and reflecting %R%N, which absorbs *%R#1% of incoming melee damage up to a maximum of *%R@1 hit points.

ID: 56423^6
Summons mystical power, slowing nearby opponents by #8% and reflecting %R%N, which absorbs *%R#1% of incoming melee damage up to a maximum of *%R@1 hit points.

ID: 56424^6
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 56425^6
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 56426^6
Absorbs #1% of incoming melee damage, up to a maximum of @1.

ID: 56427^6
Summons a companion from the spirit world in the form of a great wolf.

ID: 56428^6
Summons a companion from the spirit world in the form of a great wolf.

ID: 56429^6
Summons a companion from the spirit world in the form of a great wolf.

ID: 56430^6
Spews a deluge of poison in a cone in front of you, causing up to @1 poison damage to up to %T creatures caught in the spray.

ID: 56431^6
Spews a deluge of poison in a cone in front of you, causing up to @1 poison damage to up to %T creatures caught in the spray.

ID: 56432^6
Spews a deluge of poison in a cone in front of you, causing up to @1 poison damage to up to %T creatures caught in the spray.

ID: 56433^6
Adds *$1#3 disease counters, slows the target by *$1#2%, and heals the target's target for *$2#2 hit points every six seconds for *$2%z.

ID: 56434^6
Adds *$1#3 disease counters, slows the target by *$1#2%, and heals the target's target for *$2#2 hit points every six seconds for *$2%z.

ID: 56435^6
Adds *$1#3 disease counters, slows the target by *$1#2%, and heals the target's target for *$2#2 hit points every six seconds for *$2%z.

ID: 56436^6
Adds #3 disease counters and slows the target by #2% for %z.

ID: 56437^6
Heals your target's target for #2 hit points every six seconds for %z.

ID: 56438^6
Heals your target's target for #2 hit points every six seconds for %z.

ID: 56439^6
Heals your target's target for #2 hit points every six seconds for %z.

ID: 56440^6
Channels your spirit's energy to refresh your mind, trading @1 hit points for #2 mana.

ID: 56441^6
Channels your spirit's energy to refresh your mind, trading @1 hit points for #2 mana.

ID: 56442^6
Channels your spirit's energy to refresh your mind, trading @1 hit points for #2 mana.

ID: 56443^6
Calls upon the spirits of your ancestors, rescuing group members that are in danger of death with a large heal. This heal will vary in effectiveness from #1 hit points on group members that are below 55% of their maximum health to #5 hit points for those that are near death.

ID: 56444^6
Calls upon the spirits of your ancestors, rescuing group members that are in danger of death with a large heal. This heal will vary in effectiveness from #1 hit points on group members that are below 55% of their maximum health to #5 hit points for those that are near death.

ID: 56445^6
Calls upon the spirits of your ancestors, rescuing group members that are in danger of death with a large heal. This heal will vary in effectiveness from #1 hit points on group members that are below 55% of their maximum health to #5 hit points for those that are near death.

ID: 56446^6
Afflicts your target with a poisonous bite, causing up to @1 poison damage.

ID: 56447^6
Afflicts your target with a poisonous bite, causing up to @1 poison damage.

ID: 56448^6
Afflicts your target with a poisonous bite, causing up to @1 poison damage.

ID: 56449^6
Places your target into a state of serenity, healing #1 hit points every six seconds for %z.

ID: 56450^6
Places your target into a state of serenity, healing #1 hit points every six seconds for %z.

ID: 56451^6
Places your target into a state of serenity, healing #1 hit points every six seconds for %z.

ID: 56452^6
Inflicts your target with a debilitating disease, adding #1 disease counters, lowering their disease resistance by #6 and dealing #2 damage every six seconds for %z.

ID: 56453^6
Inflicts your target with a debilitating disease, adding #1 disease counters, lowering their disease resistance by #6 and dealing #2 damage every six seconds for %z.

ID: 56454^6
Inflicts your target with a debilitating disease, adding #1 disease counters, lowering their disease resistance by #6 and dealing #2 damage every six seconds for %z.

ID: 56455^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.

ID: 56456^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.

ID: 56457^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.

ID: 56458^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.

ID: 56459^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.

ID: 56460^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. This spell has a %O% modifier to its crit chance.

ID: 56461^6
This spell will trigger the highest ranks you know of both *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 56464^6
Inflicts an ancient curse upon your target, adding #1 curse counters and causing #2 magic damage every six seconds for %z.

ID: 56465^6
Inflicts an ancient curse upon your target, adding #1 curse counters and causing #2 magic damage every six seconds for %z.

ID: 56466^6
Inflicts an ancient curse upon your target, adding #1 curse counters and causing #2 magic damage every six seconds for %z.

ID: 56467^6
Creates an avalanche of ice, causing between #1 and @1 cold damage to your target.

ID: 56468^6
Creates an avalanche of ice, causing between #1 and @1 cold damage to your target.

ID: 56469^6
Creates an avalanche of ice, causing between #1 and @1 cold damage to your target.

ID: 56470^6
Fills your target's veins with venom, adding #1 poison counters and causing #2 poison damage every six seconds for %z. If this venom runs its full course, it will trigger *#6%N, which deals *#6#1 poison damage every six seconds for *#6%z.

ID: 56471^6
Fills your target's veins with venom, adding #1 poison counters and causing #2 poison damage every six seconds for %z. If this venom runs its full course, it will trigger *#6%N, which deals *#6#1 poison damage every six seconds for *#6%z.

ID: 56472^6
Fills your target's veins with venom, adding #1 poison counters and causing #2 poison damage every six seconds for %z. If this venom runs its full course, it will trigger *#6%N, which deals *#6#1 poison damage every six seconds for *#6%z.

ID: 56473^6
Fills your target's veins with venom, causing #1 poison damage every six seconds for %z.

ID: 56474^6
Fills your target's veins with venom, causing #1 poison damage every six seconds for %z.

ID: 56475^6
Fills your target's veins with venom, causing #1 poison damage every six seconds for %z.

ID: 56476^6
Fills your target's veins with a fast-acting venom, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56477^6
Fills your target's veins with a fast-acting venom, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56478^6
Fills your target's veins with a fast-acting venom, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56479^6
Channels the %N to cure your group of #1 and #2 poison counters, #3 and #4 disease counters, #5 curse counters, and #6 corruption counters.

ID: 56480^6
Channels the %N to cure your group of #1 and #2 poison counters, #3 and #4 disease counters, #5 curse counters, and #6 corruption counters.

ID: 56481^6
Channels the %N to cure your group of #1 and #2 poison counters, #3 and #4 disease counters, #5 curse counters, and #6 corruption counters.

ID: 56482^6
Hits your target's target with a searing frost that deals up to @1 cold damage, and grants the caster a healing twincast.

ID: 56483^6
Hits your target's target with a searing frost that deals up to @1 cold damage, and grants the caster a healing twincast.

ID: 56484^6
Hits your target's target with a searing frost that deals up to @1 cold damage, and grants the caster a healing twincast.

ID: 56485^6
Places a blessing of a mystical wolf pack upon you, granting the chance for any damaging spells you cast between level #5 and #7 to also summon *$1#1 wolves to attack your target for *$1@1 seconds each.

ID: 56486^6
Places a blessing of a mystical wolf pack upon you, granting the chance for any damaging spells you cast between level #5 and #7 to also summon *$1#1 wolves to attack your target for *$1@1 seconds each.

ID: 56487^6
Places a blessing of a mystical wolf pack upon you, granting the chance for any damaging spells you cast between level #5 and #7 to also summon *$1#1 wolves to attack your target for *$1@1 seconds each.

ID: 56488^6
Summons #1 wolves to attack your target for @1 seconds each.

ID: 56489^6
Summons #1 wolves to attack your target for @1 seconds each.

ID: 56490^6
Summons #1 wolves to attack your target for @1 seconds each.

ID: 56491^6
Calls forth ancient spirits of renewal that will heal your group by #1 every six seconds for %z.

ID: 56492^6
Calls forth ancient spirits of renewal that will heal your group by #1 every six seconds for %z.

ID: 56493^6
Calls forth ancient spirits of renewal that will heal your group by #1 every six seconds for %z.

ID: 56494^6
Channels your spirit's energy to heal your target for up to @1, dealing *%R#1 damage to yourself in the process.

ID: 56495^6
Channels your spirit's energy to heal your target for up to @1, dealing *%R#1 damage to yourself in the process.

ID: 56496^6
Channels your spirit's energy to heal your target for up to @1, dealing *%R#1 damage to yourself in the process.

ID: 56497^6
Drains up to @1 of your own health in order to heal another.

ID: 56498^6
Drains up to @1 of your own health in order to heal another.

ID: 56499^6
Drains up to @1 of your own health in order to heal another.

ID: 56500^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 poison damage every six seconds for %z.

ID: 56501^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 poison damage every six seconds for %z.

ID: 56502^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 poison damage every six seconds for %z.

ID: 56503^6
Fills your group with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56504^6
Fills your group with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56505^6
Fills your group with *$1%N, *$2%N, *$3%N, and *$4%N. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance.

ID: 56506^6
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you for *#2#1 hit points every six seconds for *#2%z.

ID: 56507^6
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you for *#2#1 hit points every six seconds for *#2%z.

ID: 56508^6
Protects you with a spiritual ward that will prevent #1% damage up to a maximum of @1. When this effect breaks, it will heal you for *#2#1 hit points every six seconds for *#2%z.

ID: 56509^6
Heals #1 hit points every six seconds for %z.

ID: 56510^6
Heals #1 hit points every six seconds for %z.

ID: 56511^6
Heals #1 hit points every six seconds for %z.

ID: 56512^6
Curses your target, adding #3 curse counters and dealing up to @2 points of magical damage every six seconds for %z.

ID: 56513^6
Curses your target, adding #3 curse counters and dealing up to @2 points of magical damage every six seconds for %z.

ID: 56514^6
Curses your target, adding #3 curse counters and dealing up to @2 points of magical damage every six seconds for %z.

ID: 56527^6
Surrounds you with a shield of arcane power, increasing your hit points by #1, armor class by #2, and magic resistance by #6 for %z.

ID: 56528^6
Surrounds you with a shield of arcane power, increasing your hit points by #1, armor class by #2, and magic resistance by #6 for %z.

ID: 56529^6
Surrounds you with a shield of arcane power, increasing your hit points by #1, armor class by #2, and magic resistance by #6 for %z.

ID: 56530^6
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 56531^6
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 56532^6
Absorbs #1% of any magical attack that would take more than $1 hit points, or #2% of any melee strike that would take more than $2 hit points. Fades after absorbing @1 points of magical damage or @2 points of melee damage.

ID: 56533^6
Protects your pet with a shield that absorbs up to @1 damage from the next #1 melee strikes or direct damage spells before dissipating.

ID: 56534^6
Protects your pet with a shield that absorbs up to @1 damage from the next #1 melee strikes or direct damage spells before dissipating.

ID: 56535^6
Protects your pet with a shield that absorbs up to @1 damage from the next #1 melee strikes or direct damage spells before dissipating.

ID: 56536^6
Steals #7 attack strength from your opponent and transfers it to your group for %z.

ID: 56537^6
Steals #7 attack strength from your opponent and transfers it to your group for %z.

ID: 56538^6
Steals #7 attack strength from your opponent and transfers it to your group for %z.

ID: 56539^6
Increases your attack power for %z.

ID: 56540^6
Increases your attack power for %z.

ID: 56541^6
Increases your attack power for %z.

ID: 56542^6
Strikes your target with a jet of poison, causing between #1 and @1 damage. If you slay your target with this spell, there is a #2% chance that an essence emerald will be drawn from its soul.

ID: 56543^6
Strikes your target with a jet of poison, causing between #1 and @1 damage. If you slay your target with this spell, there is a #2% chance that an essence emerald will be drawn from its soul.

ID: 56544^6
Strikes your target with a jet of poison, causing between #1 and @1 damage. If you slay your target with this spell, there is a #2% chance that an essence emerald will be drawn from its soul.

ID: 56545^6
Drains your target of life energy, siphoning up to @1 hit points.

ID: 56546^6
Drains your target of life energy, siphoning up to @1 hit points.

ID: 56547^6
Drains your target of life energy, siphoning up to @1 hit points.

ID: 56548^6
Sickens your target with a dark plague, adding #1 disease counters and causing between #2 and @2 disease damage every six seconds for %z.

ID: 56549^6
Sickens your target with a dark plague, adding #1 disease counters and causing between #2 and @2 disease damage every six seconds for %z.

ID: 56550^6
Sickens your target with a dark plague, adding #1 disease counters and causing between #2 and @2 disease damage every six seconds for %z.

ID: 56551^6
Causes your target's heartbeat to become irregular, adding #1 disease counters, lowering their strength by #2, armor class by #3, and doing between #4 and @4 disease damage every 6 seconds for %z.

ID: 56552^6
Causes your target's heartbeat to become irregular, adding #1 disease counters, lowering their strength by #2, armor class by #3, and doing between #4 and @4 disease damage every 6 seconds for %z.

ID: 56553^6
Causes your target's heartbeat to become irregular, adding #1 disease counters, lowering their strength by #2, armor class by #3, and doing between #4 and @4 disease damage every 6 seconds for %z.

ID: 56554^6
Fills your target's blood with a fast-acting poison, adding #2 poison counters and causing #1 poison damage every six seconds for %z. This poison will be less effective against particularly strong targets.

ID: 56555^6
Fills your target's blood with a fast-acting poison, adding #2 poison counters and causing #1 poison damage every six seconds for %z. This poison will be less effective against particularly strong targets.

ID: 56556^6
Fills your target's blood with a fast-acting poison, adding #2 poison counters and causing #1 poison damage every six seconds for %z. This poison will be less effective against particularly strong targets.

ID: 56557^6
Sickens your target, lowering their resistance to poison by #6 and disease by #2, while also increasing the damage they will take from disease-based spells up to level #3 by #1 for %z.

ID: 56558^6
Sickens your target, lowering their resistance to poison by #6 and disease by #2, while also increasing the damage they will take from disease-based spells up to level #3 by #1 for %z.

ID: 56559^6
Sickens your target, lowering their resistance to poison by #6 and disease by #2, while also increasing the damage they will take from disease-based spells up to level #3 by #1 for %z.

ID: 56560^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds.

ID: 56561^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds.

ID: 56562^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds.

ID: 56563^6
Infuses a corpse with a spirit of torment that will do your bidding. Consumes bone chips when cast.

ID: 56564^6
Inflicts a dark curse upon your target, adding #1 curse counters and causing #2 magical damage every six seconds for %z.

ID: 56565^6
Inflicts a dark curse upon your target, adding #1 curse counters and causing #2 magical damage every six seconds for %z.

ID: 56566^6
Inflicts a dark curse upon your target, adding #1 curse counters and causing #2 magical damage every six seconds for %z.

ID: 56567^6
Fills your target with corruption for %z, adding #3 corruption counters and causing #2 magical damage every six seconds to plants or #1 damage to anything else.

ID: 56568^6
Fills your target with corruption for %z, adding #3 corruption counters and causing #2 magical damage every six seconds to plants or #1 damage to anything else.

ID: 56569^6
Fills your target with corruption for %z, adding #3 corruption counters and causing #2 magical damage every six seconds to plants or #1 damage to anything else.

ID: 56570^6
Inflicts a swift curse upon your target, adding #2 curse counters and causing #1 magical damage every six seconds for %z. This curse will be less effective against particularly strong targets.

ID: 56571^6
Inflicts a swift curse upon your target, adding #2 curse counters and causing #1 magical damage every six seconds for %z. This curse will be less effective against particularly strong targets.

ID: 56572^6
Inflicts a swift curse upon your target, adding #2 curse counters and causing #1 magical damage every six seconds for %z. This curse will be less effective against particularly strong targets.

ID: 56573^6
Intensifies the power of your undead servant, increasing their strength by #3, armor class by #6, melee damage by #2%, and gives them #4% attack speed.

ID: 56574^6
Intensifies the power of your undead servant, increasing their strength by #3, armor class by #6, melee damage by #2%, and gives them #4% attack speed.

ID: 56575^6
Intensifies the power of your undead servant, increasing their strength by #3, armor class by #6, melee damage by #2%, and gives them #4% attack speed.

ID: 56576^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *#4*$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56577^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *#4*$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56578^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *#4*$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56579^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56580^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56581^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56582^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56583^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56584^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 points and trigger an additional shield that absorbs *#4#2 points of damage.

ID: 56585^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 hit points.

ID: 56586^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 hit points.

ID: 56587^6
Prevents up to @2 points of incoming damage to your minion. When this effect wears off, your minion will be healed for *$1#1 hit points.

ID: 56588^6
Heals up to @1 points of damage.

ID: 56589^6
Heals up to @1 points of damage.

ID: 56590^6
Heals up to @1 points of damage.

ID: 56591^6
Changes the caster into an undead being for %z, granting them the chance to drain *$1#1 life from their target when casting damaging spells up to level #5.

ID: 56592^6
Changes the caster into an undead being for %z, granting them the chance to drain *$1#1 life from their target when casting damaging spells up to level #5.

ID: 56593^6
Changes the caster into an undead being for %z, granting them the chance to drain *$1#1 life from their target when casting damaging spells up to level #5.

ID: 56594^6
Drains the life from your target, doing #1 magic damage and healing yourself.

ID: 56595^6
Drains the life from your target, doing #1 magic damage and healing yourself.

ID: 56596^6
Drains the life from your target, doing #1 magic damage and healing yourself.

ID: 56597^6
Inflicts your target with +G, applying the best rank you know of *$2+G and the best rank you know of either *$1*$1+G or *$1*$2+G. There is a *$1#3% chance that both effects will be triggered.

ID: 56598^6
Inflicts your target with +G, applying the best rank you know of *$2+G and the best rank you know of either *$1*$1+G or *$1*$2+G. There is a *$1#3% chance that both effects will be triggered.

ID: 56599^6
Inflicts your target with +G, applying the best rank you know of *$2+G and the best rank you know of either *$1*$1+G or *$1*$2+G. There is a *$1#3% chance that both effects will be triggered.

ID: 56600^6
Has a #1% chance to inflict the best rank you know of *$1+G and a #2% chance to inflict the best rank you know of *$2+G on your target. There is a #3% chance that both effects will be applied.

ID: 56601^6
Has a #1% chance to inflict the best rank you know of *$1+G and a #2% chance to inflict the best rank you know of *$2+G on your target. There is a #3% chance that both effects will be applied.

ID: 56602^6
Has a #1% chance to inflict the best rank you know of *$1+G and a #2% chance to inflict the best rank you know of *$2+G on your target. There is a #3% chance that both effects will be applied.

ID: 56603^6
Inflicts the best rank you know of both *$1+G and *$2+G on your target.

ID: 56604^6
Inflicts the best rank you know of both *$1+G and *$2+G on your target.

ID: 56605^6
Inflicts the best rank you know of both *$1+G and *$2+G on your target.

ID: 56606^6
Fills your target with unholy terror, preventing them from moving for up to %z, and possibly causing them to forget about their enemies. This spell works on opponents up to level @1.

ID: 56607^6
Fills your target with unholy terror, preventing them from moving for up to %z, and possibly causing them to forget about their enemies. This spell works on opponents up to level @1.

ID: 56608^6
Fills your target with unholy terror, preventing them from moving for up to %z, and possibly causing them to forget about their enemies. This spell works on opponents up to level @1.

ID: 56609^6
Restores an undead servant, healing between #1 and @1 hit points, removing #5 curse counters, and removing #2 disease, poison, and curse counters.

ID: 56610^6
Restores an undead servant, healing between #1 and @1 hit points, removing #5 curse counters, and removing #2 disease, poison, and curse counters.

ID: 56611^6
Restores an undead servant, healing between #1 and @1 hit points, removing #5 curse counters, and removing #2 disease, poison, and curse counters.

ID: 56612^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate by #7.

ID: 56613^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate by #7.

ID: 56614^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate by #7.

ID: 56615^6
Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to level @1.

ID: 56616^6
Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to level @1.

ID: 56617^6
Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to level @1.

ID: 56618^6
Ignites your target in a flashblaze, dealing @1 damage every six seconds for %z. The fires will be less effective on particularly strong targets.

ID: 56619^6
Ignites your target in a flashblaze, dealing @1 damage every six seconds for %z. The fires will be less effective on particularly strong targets.

ID: 56620^6
Ignites your target in a flashblaze, dealing @1 damage every six seconds for %z. The fires will be less effective on particularly strong targets.

ID: 56621^6
Immolates your target in a blazing pyre, causing #1 damage every six seconds for %z.

ID: 56622^6
Immolates your target in a blazing pyre, causing #1 damage every six seconds for %z.

ID: 56623^6
Immolates your target in a blazing pyre, causing #1 damage every six seconds for %z.

ID: 56624^6
Drains your target of life energy, siphoning up to @1 hit points and returning #2% of the damage as health. Has a #3% chance to create a soulstone in the process.

ID: 56625^6
Drains your target of life energy, siphoning up to @1 hit points and returning #2% of the damage as health. Has a #3% chance to create a soulstone in the process.

ID: 56626^6
Drains your target of life energy, siphoning up to @1 hit points and returning #2% of the damage as health. Has a #3% chance to create a soulstone in the process.

ID: 56627^6
Imbues your body with poison, which can add additional *$1#1 poison damage when you cast Damage over Time spells between level #6 and level #2. This poison will deal @5 damage to you every six seconds for %z or until %L charges have been expended.

ID: 56628^6
Imbues your body with poison, which can add additional *$1#1 poison damage when you cast Damage over Time spells between level #6 and level #2. This poison will deal @5 damage to you every six seconds for %z or until %L charges have been expended.

ID: 56629^6
Imbues your body with poison, which can add additional *$1#1 poison damage when you cast Damage over Time spells between level #6 and level #2. This poison will deal @5 damage to you every six seconds for %z or until %L charges have been expended.

ID: 56630^6
Deals up to @1 poison damage to your target. This spell is very difficult to resist.

ID: 56631^6
Deals up to @1 poison damage to your target. This spell is very difficult to resist.

ID: 56632^6
Deals up to @1 poison damage to your target. This spell is very difficult to resist.

ID: 56633^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56634^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56635^6
Fills your target's blood with poison, adding #1 poison counters and causing #2 damage every six seconds for %z.

ID: 56636^6
You see the world from within shadow, draining #7 hit points and converting them to #2 mana every six seconds for %z.

ID: 56637^6
You see the world from within shadow, draining #7 hit points and converting them to #2 mana every six seconds for %z.

ID: 56638^6
You see the world from within shadow, draining #7 hit points and converting them to #2 mana every six seconds for %z.

ID: 56639^6
Fills your target's blood with fire, causing #1 damage every six seconds for %z.

ID: 56640^6
Fills your target's blood with fire, causing #1 damage every six seconds for %z.

ID: 56641^6
Fills your target's blood with fire, causing #1 damage every six seconds for %z.

ID: 56642^6
Inflicts your target with a fast-acting disease, adding #1 disease counters and causing @2 damage every six seconds for %z. This disease will be less powerful against extremely strong opponents.

ID: 56643^6
Inflicts your target with a fast-acting disease, adding #1 disease counters and causing @2 damage every six seconds for %z. This disease will be less powerful against extremely strong opponents.

ID: 56644^6
Inflicts your target with a fast-acting disease, adding #1 disease counters and causing @2 damage every six seconds for %z. This disease will be less powerful against extremely strong opponents.

ID: 56645^6
Summons darkness to bind your target's feet, decreasing their movement rate and doing up to @1 damage every six seconds for %z.

ID: 56646^6
Summons darkness to bind your target's feet, decreasing their movement rate and doing up to @1 damage every six seconds for %z.

ID: 56647^6
Summons darkness to bind your target's feet, decreasing their movement rate and doing up to @1 damage every six seconds for %z.

ID: 56648^6
Inflicts #2 damage and drains up to #1 mana from your target every six seconds for %z. For each point of mana drained, the target will take damage.

ID: 56649^6
Inflicts #2 damage and drains up to #1 mana from your target every six seconds for %z. For each point of mana drained, the target will take damage.

ID: 56650^6
Inflicts #2 damage and drains up to #1 mana from your target every six seconds for %z. For each point of mana drained, the target will take damage.

ID: 56651^6
Steals up to #3 mana from your target instantly and restores *%R#7 mana to members of your group every six seconds for *%R%z.

ID: 56652^6
Steals up to #3 mana from your target instantly and restores *%R#7 mana to members of your group every six seconds for *%R%z.

ID: 56653^6
Steals up to #3 mana from your target instantly and restores *%R#7 mana to members of your group every six seconds for *%R%z.

ID: 56654^6
Increases mana by #7 every six seconds for %z.

ID: 56655^6
Increases mana by #7 every six seconds for %z.

ID: 56656^6
Increases mana by #7 every six seconds for %z.

ID: 56657^6
Binds the limbs of your target, adding #3 disease counters and reducing their attack speed to @2% of normal for %z. {39}%Q

ID: 56658^6
Binds the limbs of your target, adding #3 disease counters and reducing their attack speed to @2% of normal for %z. {39}%Q

ID: 56659^6
Binds the limbs of your target, adding #3 disease counters and reducing their attack speed to @2% of normal for %z. {39}%Q

ID: 56660^6
Drains the life from your target, doing @3 damage every six seconds for %z. Triggers a recourse that will heal your group for *%R#11 hit points every six seconds.

ID: 56661^6
Drains the life from your target, doing @3 damage every six seconds for %z. Triggers a recourse that will heal your group for *%R#11 hit points every six seconds.

ID: 56662^6
Drains the life from your target, doing @3 damage every six seconds for %z. Triggers a recourse that will heal your group for *%R#11 hit points every six seconds.

ID: 56663^6
Heals #11 hit points every six seconds.

ID: 56664^6
Heals #11 hit points every six seconds.

ID: 56665^6
Heals #11 hit points every six seconds.

ID: 56666^6
Commands an undead creature to do your bidding, bending them to your will for up to %z. This spell works on creatures up to @1.

ID: 56667^6
Commands an undead creature to do your bidding, bending them to your will for up to %z. This spell works on creatures up to @1.

ID: 56668^6
Commands an undead creature to do your bidding, bending them to your will for up to %z. This spell works on creatures up to @1.

ID: 56669^6
Fills your target's veins with venom, adding #1 poison counters and inflicting up to @2 damage every six seconds for %z.

ID: 56670^6
Fills your target's veins with venom, adding #1 poison counters and inflicting up to @2 damage every six seconds for %z.

ID: 56671^6
Fills your target's veins with venom, adding #1 poison counters and inflicting up to @2 damage every six seconds for %z.

ID: 56672^6
Calls #1 skeleton minions to fight your target for @1 seconds.

ID: 56673^6
Calls #1 skeleton minions to fight your target for @1 seconds.

ID: 56674^6
Calls #1 skeleton minions to fight your target for @1 seconds.

ID: 56675^6
Afflicts your target with a hungry toxin, causing @1 damage. Has a *%R#1% chance of bestowing a temporary damage increase to your damage over time spells or a *%R#2% chance for a damage decrease.

ID: 56676^6
Afflicts your target with a hungry toxin, causing @1 damage. Has a *%R#1% chance of bestowing a temporary damage increase to your damage over time spells or a *%R#2% chance for a damage decrease.

ID: 56677^6
Afflicts your target with a hungry toxin, causing @1 damage. Has a *%R#1% chance of bestowing a temporary damage increase to your damage over time spells or a *%R#2% chance for a damage decrease.

ID: 56678^6
Has a #1% chance to trigger Chaotic Power and a #2% chance to trigger Chaotic Power.

ID: 56679^6
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 56680^6
Decreases the damage of duration damage spells by up to #1%.

ID: 56681^6
Gives your minion the ability to deal *#4#1 point lifetaps via its melee attacks for a short period of time. When the effect fades your minion has a *#1#1% chance to provide you with an Essence Emerald.

ID: 56682^6
Gives your minion the ability to deal *#4#1 point lifetaps via its melee attacks for a short period of time. When the effect fades your minion has a *#1#1% chance to provide you with an Essence Emerald.

ID: 56683^6
Gives your minion the ability to deal *#4#1 point lifetaps via its melee attacks for a short period of time. When the effect fades your minion has a *#1#1% chance to provide you with an Essence Emerald.

ID: 56684^6
Drains the life from your target, doing #1 damage and healing yourself.

ID: 56685^6
Drains the life from your target, doing #1 damage and healing yourself.

ID: 56686^6
Drains the life from your target, doing #1 damage and healing yourself.

ID: 56687^6
Corrupts your target, draining #3 hit points every six seconds for %z and restoring #4% of that damage as health. This drain will be less powerful against extremely strong opponents.

ID: 56688^6
Corrupts your target, draining #3 hit points every six seconds for %z and restoring #4% of that damage as health. This drain will be less powerful against extremely strong opponents.

ID: 56689^6
Corrupts your target, draining #3 hit points every six seconds for %z and restoring #4% of that damage as health. This drain will be less powerful against extremely strong opponents.

ID: 56690^6
Raises an assassin from the grave to do your bidding. Consumes bone chips when cast.

ID: 56691^6
Burns the flesh from your target's bones, causing up to @1 damage, stunning them for up to #3 seconds, and causing them to become undead for *$2%z. This spell will stun creatures of up to level @3.

ID: 56692^6
Burns the flesh from your target's bones, causing up to @1 damage, stunning them for up to #3 seconds, and causing them to become undead for *$2%z. This spell will stun creatures of up to level @3.

ID: 56693^6
Burns the flesh from your target's bones, causing up to @1 damage, stunning them for up to #3 seconds, and causing them to become undead for *$2%z. This spell will stun creatures of up to level @3.

ID: 56694^6
Inflicts necrotizing wounds on your target, adding #4 curse counters and causing up to @1 damage every six seconds for %z. If the wounds are not cured, they will multiply and deal *#2#1 damage every six seconds for *#2%z.

ID: 56695^6
Inflicts necrotizing wounds on your target, adding #4 curse counters and causing up to @1 damage every six seconds for %z. If the wounds are not cured, they will multiply and deal *#2#1 damage every six seconds for *#2%z.

ID: 56696^6
Inflicts necrotizing wounds on your target, adding #4 curse counters and causing up to @1 damage every six seconds for %z. If the wounds are not cured, they will multiply and deal *#2#1 damage every six seconds for *#2%z.

ID: 56697^6
Inflicts violent necrosis on your target, causing up to @1 damage every six seconds for %z.

ID: 56698^6
Inflicts violent necrosis on your target, causing up to @1 damage every six seconds for %z.

ID: 56699^6
Inflicts violent necrosis on your target, causing up to @1 damage every six seconds for %z.

ID: 56700^6
Creates an Essence Emerald.

ID: 56701^6
Immolates your target, causing #2 damage every six seconds while also adding #1 damage to incoming drain effects for %z.

ID: 56702^6
Immolates your target, causing #2 damage every six seconds while also adding #1 damage to incoming drain effects for %z.

ID: 56703^6
Immolates your target, causing #2 damage every six seconds while also adding #1 damage to incoming drain effects for %z.

ID: 56704^6
Has a #1% chance to create an Essence Emerald.

ID: 56705^6
Drains #1 damage from your target and triggers a protective rune that absorbs the next *#2#3 melee or spell attacks.

ID: 56728^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56729^6
Adds #1 damage to the next fire spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56730^6
Adds #1 damage to the next fire spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56731^6
Adds #1 damage to the next fire spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56732^6
Adds #1 damage to the next cold spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56733^6
Adds #1 damage to the next cold spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56734^6
Adds #1 damage to the next cold spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56735^6
Adds #1 damage to the next magic spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56736^6
Adds #1 damage to the next magic spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56737^6
Adds #1 damage to the next magic spell with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56738^6
Adds #1 damage to the next damaging spell of any resist type with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56739^6
Adds #1 damage to the next damaging spell of any resist type with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56740^6
Adds #1 damage to the next damaging spell of any resist type with a cast time of #3 seconds or more up to level #7. Fades after %z.

ID: 56741^6
Reduces the amount of hatered your actions generate in others by #1% for %z.

ID: 56742^6
Grants a surge of #1 mana.

ID: 56743^6
Grants a surge of #1 mana.

ID: 56744^6
Grants a surge of #1 mana.

ID: 56745^6
Refreshes the caster's spell timers, except for Twincast.

ID: 56746^6
Decreases your target's resistance to fire by #5.

ID: 56747^6
Decreases your target's resistance to cold by #2.

ID: 56748^6
Decreases your target's resistance to magic by #3.

ID: 56749^6
Shocks the mind of your target, causing them to forget #2% of their hatred for you and lowering their hatred by an additional #1. Reflects *%R%N, which has a high chance to greatly decrease the hate generated by your next *%R*$1%L ice, fire, or magic spells.

ID: 56750^6
Shocks the mind of your target, causing them to forget #2% of their hatred for you and lowering their hatred by an additional #1. Reflects *%R%N, which has a high chance to greatly decrease the hate generated by your next *%R*$1%L ice, fire, or magic spells.

ID: 56751^6
Shocks the mind of your target, causing them to forget #2% of their hatred for you and lowering their hatred by an additional #1. Reflects *%R%N, which has a high chance to greatly decrease the hate generated by your next *%R*$1%L ice, fire, or magic spells.

ID: 56752^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, and a #3% chance to cast *$3%N.

ID: 56753^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, and a #3% chance to cast *$3%N.

ID: 56754^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, and a #3% chance to cast *$3%N.

ID: 56755^6
Reduces the hate generated by your next %L fire-based spells up to level #2.

ID: 56756^6
Reduces the hate generated by your next %L ice-based spells up to level #2.

ID: 56757^6
Reduces the hate generated by your next %L magic-based spells up to level #2.

ID: 56758^6
Calls forth a beam of solar energy that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to feedback upon the caster for each target hit.

ID: 56759^6
Calls forth a beam of solar energy that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to feedback upon the caster for each target hit.

ID: 56760^6
Calls forth a beam of solar energy that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to feedback upon the caster for each target hit.

ID: 56761^6
Has a #1% chance to reflect a blinding spell that also deals *$1#1 damage.

ID: 56762^6
Inflicts #1 damage and blinds you.

ID: 56763^6
Covers your target in ice, causing #1 damage. This magic is more difficult to resist than most spells.

ID: 56764^6
Covers your target in ice, causing #1 damage. This magic is more difficult to resist than most spells.

ID: 56765^6
Covers your target in ice, causing #1 damage. This magic is more difficult to resist than most spells.

ID: 56766^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.

ID: 56767^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.

ID: 56768^6
Huge drops of burning flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. Each wave is only %O% as likely to hit for critical damage as a standard spell.

ID: 56769^6
Stuns creatures around you up to level @2, and teleports you a short distance away.

ID: 56770^6
Stuns creatures around you up to level @2, and teleports you a short distance away.

ID: 56771^6
Stuns creatures around you up to level @2, and teleports you a short distance away.

ID: 56772^6
Blasts your target with an unpredictable magical force. This force has a #1% chance to manifest as *$1%N, a #2% chance to manifest as *$2%N, or a #3% chance to manifest as *$3%N, which is especially damaging and difficult to resist.

ID: 56773^6
Blasts your target with an unpredictable magical force. This force has a #1% chance to manifest as *$1%N, a #2% chance to manifest as *$2%N, or a #3% chance to manifest as *$3%N, which is especially damaging and difficult to resist.

ID: 56774^6
Blasts your target with an unpredictable magical force. This force has a #1% chance to manifest as *$1%N, a #2% chance to manifest as *$2%N, or a #3% chance to manifest as *$3%N, which is especially damaging and difficult to resist.

ID: 56775^6
Shatters a ball of ice upon your target, inflicting #1 cold damage and decreasing hate by *$2%H initially and *$2#3 every six seconds for *$2%z.

ID: 56776^6
Shatters a ball of ice upon your target, inflicting #1 cold damage and decreasing hate by *$2%H initially and *$2#3 every six seconds for *$2%z.

ID: 56777^6
Shatters a ball of ice upon your target, inflicting #1 cold damage and decreasing hate by *$2%H initially and *$2#3 every six seconds for *$2%z.

ID: 56778^6
Decreases hatred by %H initially and by #3 every six seconds.

ID: 56779^6
Evokes a potent magical barrage to strike your target, inflicting up to @1 damage and stunning creatures up to level @2 for up to #1 seconds.

ID: 56780^6
Evokes a potent magical barrage to strike your target, inflicting up to @1 damage and stunning creatures up to level @2 for up to #1 seconds.

ID: 56781^6
Evokes a potent magical barrage to strike your target, inflicting up to @1 damage and stunning creatures up to level @2 for up to #1 seconds.

ID: 56782^6
Inflicts #1 cold damage on all creatures surrounding your target.

ID: 56783^6
Inflicts #1 cold damage on all creatures surrounding your target.

ID: 56784^6
Inflicts #1 cold damage on all creatures surrounding your target.

ID: 56785^6
Consumes your target in a cascade of lightning, causing up to @1 magical damage.

ID: 56786^6
Consumes your target in a cascade of lightning, causing up to @1 magical damage.

ID: 56787^6
Consumes your target in a cascade of lightning, causing up to @1 magical damage.

ID: 56788^6
Surrounds you in flames, causing up to @1 fire damage to all nearby creatures.

ID: 56789^6
Surrounds you in flames, causing up to @1 fire damage to all nearby creatures.

ID: 56790^6
Surrounds you in flames, causing up to @1 fire damage to all nearby creatures.

ID: 56791^6
Absorbs up to #1 mana from your surroundings.

ID: 56792^6
Absorbs up to #1 mana from your surroundings.

ID: 56793^6
Absorbs up to #1 mana from your surroundings.

ID: 56794^6
Your target is blasted by a bolt of lightning, causing between #1 and @1 magical damage. This wild magic has a *%R#1% chance to feed on itself, causing you to be rooted in place and take *%R*$1#1 damage every six seconds for *%R*$1%z.

ID: 56795^6
Your target is blasted by a bolt of lightning, causing between #1 and @1 magical damage. This wild magic has a *%R#1% chance to feed on itself, causing you to be rooted in place and take *%R*$1#1 damage every six seconds for *%R*$1%z.

ID: 56796^6
Your target is blasted by a bolt of lightning, causing between #1 and @1 magical damage. This wild magic has a *%R#1% chance to feed on itself, causing you to be rooted in place and take *%R*$1#1 damage every six seconds for *%R*$1%z.

ID: 56797^6
Has a #1% chance to cast $1%N.

ID: 56798^6
Inflicts #1 damage every six seconds and roots yourself to the ground for %z.

ID: 56799^6
Gives you a crystal skin that will absorb #1 damage before dissipating. This spell also increases your mana regeneration rate by #6.

ID: 56800^6
Gives you a crystal skin that will absorb #1 damage before dissipating. This spell also increases your mana regeneration rate by #6.

ID: 56801^6
Gives you a crystal skin that will absorb #1 damage before dissipating. This spell also increases your mana regeneration rate by #6.

ID: 56802^6
Emits a funnel of frost that extends in front of you, inflicting #1 cold damage on up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to apply *%R*#1%N to you.

ID: 56803^6
Emits a funnel of frost that extends in front of you, inflicting #1 cold damage on up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to apply *%R*#1%N to you.

ID: 56804^6
Emits a funnel of frost that extends in front of you, inflicting #1 cold damage on up to %T enemies within its area of effect. This wild magic has a *%R#1% chance to apply *%R*#1%N to you.

ID: 56805^6
Has a #1% chance to cast $1%N.

ID: 56806^6
Inflicts #1 damage and stuns you for up to #2 seconds.

ID: 56807^6
Blistering flame consumes your target, causing @1 fire damage. This damage is much more difficult to resist than most spells.

ID: 56808^6
Blistering flame consumes your target, causing @1 fire damage. This damage is much more difficult to resist than most spells.

ID: 56809^6
Blistering flame consumes your target, causing @1 fire damage. This damage is much more difficult to resist than most spells.

ID: 56810^6
Claws your target with fire, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's fire resistance by *$2#3.

ID: 56811^6
Claws your target with fire, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's fire resistance by *$2#3.

ID: 56812^6
Claws your target with fire, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's fire resistance by *$2#3.

ID: 56813^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56814^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56815^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56816^6
Your target is frozen solid instantly, causing @1 cold damage. This wild magic has a *%R#1% chance to feedback upon the caster, which will increase the damage of your next spell by *%R*$1#1 but deal *%R*$1#2 damage to you every six seconds until it is used.

ID: 56817^6
Your target is frozen solid instantly, causing @1 cold damage. This wild magic has a *%R#1% chance to feedback upon the caster, which will increase the damage of your next spell by *%R*$1#1 but deal *%R*$1#2 damage to you every six seconds until it is used.

ID: 56818^6
Your target is frozen solid instantly, causing @1 cold damage. This wild magic has a *%R#1% chance to feedback upon the caster, which will increase the damage of your next spell by *%R*$1#1 but deal *%R*$1#2 damage to you every six seconds until it is used.

ID: 56819^6
Has a #1% chance to cast a feedback spell which will increase the damage of your next spell by *$1#1 but deal *$1#2 damage to you every six seconds until it is used.

ID: 56820^6
Has a #1% chance to cast a feedback spell which will increase the damage of your next spell by *$1#1 but deal *$1#2 damage to you every six seconds until it is used.

ID: 56821^6
Has a #1% chance to cast a feedback spell which will increase the damage of your next spell by *$1#1 but deal *$1#2 damage to you every six seconds until it is used.

ID: 56822^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds.

ID: 56823^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds.

ID: 56824^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds.

ID: 56825^6
Engulfs your target's body in an arcing helix of lightning, causing #1 magical damage.

ID: 56826^6
Engulfs your target's body in an arcing helix of lightning, causing #1 magical damage.

ID: 56827^6
Engulfs your target's body in an arcing helix of lightning, causing #1 magical damage.

ID: 56828^6
Consumes your target in a cascade of shocking electricity, causing @1 magical damage and stunning your target up to level @2 for #2 second.

ID: 56829^6
Consumes your target in a cascade of shocking electricity, causing @1 magical damage and stunning your target up to level @2 for #2 second.

ID: 56830^6
Consumes your target in a cascade of shocking electricity, causing @1 magical damage and stunning your target up to level @2 for #2 second.

ID: 56831^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage.

ID: 56832^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage.

ID: 56833^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage.

ID: 56834^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage. This spell can not be twincast.

ID: 56835^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage. This spell can not be twincast.

ID: 56836^6
Evokes a potent magical flame to strike your target, inflicting between #1 and @1 fire damage. This spell can not be twincast.

ID: 56837^6
Calls forth dark tendrils that protect you from harm and have a chance to ensnare those that strike you. The tendrils can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

ID: 56838^6
Calls forth dark tendrils that protect you from harm and have a chance to ensnare those that strike you. The tendrils can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

ID: 56839^6
Calls forth dark tendrils that protect you from harm and have a chance to ensnare those that strike you. The tendrils can absorb #1 damage before fading. If the protection fades in this way, nearby enemies will become snared as the tendrils unravel.

ID: 56840^6
Inflicts #1 fire damage on all creatures surrounding your target.

ID: 56841^6
Inflicts #1 fire damage on all creatures surrounding your target.

ID: 56842^6
Inflicts #1 fire damage on all creatures surrounding your target.

ID: 56843^6
Envelops you in wings of crystal, absorbing #1% of incoming spell damage while draining #9 mana every six seconds. This spell dissipates after %z or after it absorbs a total of @1 damage. Consumes a peridot when cast.

ID: 56844^6
Envelops you in wings of crystal, absorbing #1% of incoming spell damage while draining #9 mana every six seconds. This spell dissipates after %z or after it absorbs a total of @1 damage. Consumes a peridot when cast.

ID: 56845^6
Envelops you in wings of crystal, absorbing #1% of incoming spell damage while draining #9 mana every six seconds. This spell dissipates after %z or after it absorbs a total of @1 damage. Consumes a peridot when cast.

ID: 56846^6
Summons the pure energy of ethereal ice to strike your target, causing @1 cold damage.

ID: 56847^6
Summons the pure energy of ethereal ice to strike your target, causing @1 cold damage.

ID: 56848^6
Summons the pure energy of ethereal ice to strike your target, causing @1 cold damage.

ID: 56849^6
Your target is consumed by a flashflare, causing @1 fire damage. This wild magic has a *%R#1% chance to cast *%R*$1%N upon the caster.

ID: 56850^6
Your target is consumed by a flashflare, causing @1 fire damage. This wild magic has a *%R#1% chance to cast *%R*$1%N upon the caster.

ID: 56851^6
Your target is consumed by a flashflare, causing @1 fire damage. This wild magic has a *%R#1% chance to cast *%R*$1%N upon the caster.

ID: 56852^6
Has a #1% chance to cast *$1%N on the caster.

ID: 56853^6
Has a #1% chance to cast *$1%N on the caster.

ID: 56854^6
Has a #1% chance to cast *$1%N on the caster.

ID: 56855^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds for %z or until it focuses a spell.

ID: 56856^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds for %z or until it focuses a spell.

ID: 56857^6
Increases the damage of your next spell by #1. This bonus will decay on spells over level #7. Base cast time must be at least #3 seconds. Inflicts #2 damage every six seconds for %z or until it focuses a spell.

ID: 56858^6
Summons a cascade of icy crystals, causing #1 cold damage to your target.

ID: 56859^6
Summons a cascade of icy crystals, causing #1 cold damage to your target.

ID: 56860^6
Summons a cascade of icy crystals, causing #1 cold damage to your target.

ID: 56861^6
Summons a cascade of icy crystals, causing #1 cold damage to your target. This spell can not be twincast.

ID: 56862^6
Summons a cascade of icy crystals, causing #1 cold damage to your target. This spell can not be twincast.

ID: 56863^6
Summons a cascade of icy crystals, causing #1 cold damage to your target. This spell can not be twincast.

ID: 56864^6
Conjures a fiery sword that attacks your target until either it, or the target, is dead.

ID: 56865^6
Conjures a fiery sword that attacks your target until either it, or the target, is dead.

ID: 56866^6
Conjures a fiery sword that attacks your target until either it, or the target, is dead.

ID: 56867^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56868^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56869^6
An eruption of magma rains around your target, causing three waves of #1 fire damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56870^6
Summons the pure energy of ethereal fire to strike your target, causing @1 fire damage.

ID: 56871^6
Summons the pure energy of ethereal fire to strike your target, causing @1 fire damage.

ID: 56872^6
Summons the pure energy of ethereal fire to strike your target, causing @1 fire damage.

ID: 56873^6
Claws your target with cold, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's cold resistance by *$2#2.

ID: 56874^6
Claws your target with cold, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's cold resistance by *$2#2.

ID: 56875^6
Claws your target with cold, doing #1 damage and reflecting *%R%N on you to enhance your casting ability. There is a #2% chance this spell will reduce your target's cold resistance by *$2#2.

ID: 56876^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56877^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56878^6
Reflects a random beneficial effect on you from the following list:
- #1% - *$1%N
- #2% - *$2%N
- #3% - *$3%N
- #4% - *$4%N
- #5% - *$5%N
- #6% - *$6%N
- #7% - *$7%N
- #8% - *$8%N

ID: 56879^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56880^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56881^6
Ice rains down around your target, causing three waves of #1 cold damage to all creatures in the vicinity of your target. These waves are difficult to resist but only have a %O% chance to perform a critical hit.

ID: 56882^6
Engulfs your target in fire, causing #1 damage.

ID: 56883^6
Engulfs your target in fire, causing #1 damage.

ID: 56884^6
Engulfs your target in fire, causing #1 damage.

ID: 56885^6
Blasts a target with pure wildmagic, dealing #1 magic damage. This spell can not be twincast.

ID: 56886^6
Blasts a target with pure wildmagic, dealing #1 magic damage. This spell can not be twincast.

ID: 56887^6
Blasts a target with pure wildmagic, dealing #1 magic damage. This spell can not be twincast.

ID: 56888^6
Smashes your target with forceful energy, stunning them up to level @2 for #2 seconds and causing #1 magic damage.

ID: 56889^6
Smashes your target with forceful energy, stunning them up to level @2 for #2 seconds and causing #1 magic damage.

ID: 56890^6
Smashes your target with forceful energy, stunning them up to level @2 for #2 seconds and causing #1 magic damage.

ID: 56891^6
Weaves mana into a bolt of crackling energy, inflicting @1 magic damage. This weave has a *%R#1% chance to enhance your future spells with *%R*$1%N, but a *%R#2% chance that the pattern will become unstable and weaken your spells with *%R*$2%N.

ID: 56892^6
Weaves mana into a bolt of crackling energy, inflicting @1 magic damage. This weave has a *%R#1% chance to enhance your future spells with *%R*$1%N, but a *%R#2% chance that the pattern will become unstable and weaken your spells with *%R*$2%N.

ID: 56893^6
Weaves mana into a bolt of crackling energy, inflicting @1 magic damage. This weave has a *%R#1% chance to enhance your future spells with *%R*$1%N, but a *%R#2% chance that the pattern will become unstable and weaken your spells with *%R*$2%N.

ID: 56894^6
Has a #1% chance to cast *$1%N and a #2% chance to cast *$2%N.

ID: 56895^6
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 56896^6
Decreases the damage of direct damage spells by #1% to $1%.

ID: 56897^6
Casts the highest rank you know of *$1+G on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell, with a *$2#4% risk that the mana cost will be taken without dealing any damage.

ID: 56898^6
Casts *$1%N on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.

ID: 56899^6
Casts *$1%N on your target at a faster speed but with an increased mana cost. It adds an additional #2% chance to cast another random ethereal damage spell at the same increased cost, with a very small risk that this cost will be taken without dealing any damage.

ID: 56900^6
Has a #1% chance to cast the highest rank you know of *$1+G, *$2+G, or *$3+G. Has a #4% chance to cast *$4%N, which will extract mana without dealing any damage.

ID: 56901^6
Has a #1% chance to cast either *$1%N, *$2%N, or *$3%N. Always reflects *%R%N on the caster.

ID: 56902^6
Has a #1% chance to cast either *$1%N, *$2%N, or *$3%N. Always reflects *%R%N on the caster.

ID: 56903^6
Extracts #1 mana from you.

ID: 56904^6
Extracts #1 mana from you.

ID: 56905^6
Extracts #1 mana from you.

ID: 56918^6
Imbues your pet with the promise of a *#1#1 point heal in %z.

ID: 56919^6
Imbues your pet with the promise of a *#1#1 point heal in %z.

ID: 56920^6
Imbues your pet with the promise of a *#1#1 point heal in %z.

ID: 56923^6
Heals you for #1 hit points.

ID: 56926^6
Strikes your target in the face with flying sand, dealing #1 fire damage.

ID: 56941^6
Calls forth a beam of molten magma that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect.

ID: 56942^6
Calls forth a beam of molten magma that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect.

ID: 56943^6
Calls forth a beam of molten magma that extends in front of the caster, inflicting #1 damage to up to %T enemies within its area of effect.

ID: 56944^6
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with {39}$1, @2 damage with {39}$2, @3 damage between {39}$3, @4 damage {39}$4, and @5 damage with {39}$5 actively fighting the target.

ID: 56945^6
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with {39}$1, @2 damage with {39}$2, @3 damage between {39}$3, @4 damage {39}$4, and @5 damage with {39}$5 actively fighting the target.

ID: 56946^6
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with {39}$1, @2 damage with {39}$2, @3 damage between {39}$3, @4 damage {39}$4, and @5 damage with {39}$5 actively fighting the target.

ID: 56947^6
Covers you in a magical shield, increasing your hit point regeneration by #2, mana regeneration by #4, and armor class by #8.

ID: 56948^6
Covers you in a magical shield, increasing your hit point regeneration by #2, mana regeneration by #4, and armor class by #8.

ID: 56949^6
Covers you in a magical shield, increasing your hit point regeneration by #2, mana regeneration by #4, and armor class by #8.

ID: 56950^6
Constructs the very essence of water into a living form to aid you in battle.

ID: 56951^6
Conjures a shock of burning steel that assaults your target, causing up to @1 magical damage.

ID: 56952^6
Conjures a shock of burning steel that assaults your target, causing up to @1 magical damage.

ID: 56953^6
Conjures a shock of burning steel that assaults your target, causing up to @1 magical damage.

ID: 56954^6
Summons an item that has the power to turn *@1#1 life energy into *@1#2 mana.

ID: 56955^6
Summons an item that has the power to turn *@1#1 life energy into *@1#2 mana.

ID: 56956^6
Summons an item that has the power to turn *@1#1 life energy into *@1#2 mana.

ID: 56957^6
Triggers a painful modulation effect in you, converting #1 health into #2 mana.

ID: 56958^6
Summons a beam of blades that fly in front of the caster, inflicting #1 damage to up to %T enemies within the area of effect.

ID: 56959^6
Summons a beam of blades that fly in front of the caster, inflicting #1 damage to up to %T enemies within the area of effect.

ID: 56960^6
Summons a beam of blades that fly in front of the caster, inflicting #1 damage to up to %T enemies within the area of effect.

ID: 56961^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.

ID: 56962^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.

ID: 56963^6
Conjures molten metal to fall from the sky in the vicinity of your target, causing three waves of @1 fire damage. These waves will deal critical damage %O% as often as normal damage spells.

ID: 56964^6
Strikes your target with scalding hot sand, causing @1 fire damage.

ID: 56965^6
Strikes your target with scalding hot sand, causing @1 fire damage.

ID: 56966^6
Strikes your target with scalding hot sand, causing @1 fire damage.

ID: 56967^6
Surrounds your target in a blazing magical shield that causes #12 fire damage to anything that strikes them for %z. After %L strikes the effect will fade.

ID: 56968^6
Surrounds your target in a blazing magical shield that causes #12 fire damage to anything that strikes them for %z. After %L strikes the effect will fade.

ID: 56969^6
Surrounds your target in a blazing magical shield that causes #12 fire damage to anything that strikes them for %z. After %L strikes the effect will fade.

ID: 56970^6
Constructs the very essence of fire into a living form to aid you in battle.

ID: 56971^6
Grants your target a pack filled with weapons for summoned creatures.

ID: 56972^6
Opens your pack of weapons.

ID: 56973^6
Wind engulfs your target, dealing #1 points of magic damage.

ID: 56974^6
Fire engulfs your target, dealing #1 points of fire damage.

ID: 56975^6
Ice engulfs your target, dealing #1 points of cold damage.

ID: 56976^6
Increases your target's hatred toward you by #1% and #2 raw hatred.

ID: 56977^6
Decreases your target's hatred of you by #1% and #2 raw hatred.

ID: 56978^6
Restores health to your elemental pet, healing between #1 and @1 damage and removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters.

ID: 56979^6
Restores health to your elemental pet, healing between #1 and @1 damage and removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters.

ID: 56980^6
Restores health to your elemental pet, healing between #1 and @1 damage and removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters.

ID: 56981^6
Creates an artifact which will cast *@1%N.

ID: 56982^6
Creates an artifact which will cast *@1%N.

ID: 56983^6
Creates an artifact which will cast *@1%N.

ID: 56984^6
Unleashes a servant who will attack your target for up to @1 seconds by casting *$1%N on them.

ID: 56985^6
Unleashes a servant who will attack your target for up to @1 seconds by casting *$1%N on them.

ID: 56986^6
Unleashes a servant who will attack your target for up to @1 seconds by casting *$1%N on them.

ID: 56987^6
Strikes a target with earthen blades, dealing #1 magic damage to them.

ID: 56988^6
Strikes a target with earthen blades, dealing #1 magic damage to them.

ID: 56989^6
Strikes a target with earthen blades, dealing #1 magic damage to them.

ID: 56990^6
Strikes a target with earthen blades, dealing #1 magic damage to them.

ID: 56991^6
Strikes a target with earthen blades, dealing #1 magic damage to them.

ID: 56993^6
Allows your pet to adopt a grounded stance that reduces its movement by #2% while also absorbing #1% of incoming physical attacks. The stance will break when the pet has absorbed @1 damage or after %z.

ID: 56994^6
Allows your pet to adopt a grounded stance that reduces its movement by #2% while also absorbing #1% of incoming physical attacks. The stance will break when the pet has absorbed @1 damage or after %z.

ID: 56995^6
Allows your pet to adopt a grounded stance that reduces its movement by #2% while also absorbing #1% of incoming physical attacks. The stance will break when the pet has absorbed @1 damage or after %z.

ID: 56996^6
Constructs the very essence of earth into a living form to aid you in battle.

ID: 56997^6
Cloaks your target in a molten veil for %z. Flames will frequently lash out at attacking creatures, causing *#1#1 fire damage to them.

ID: 56998^6
Cloaks your target in a molten veil for %z. Flames will frequently lash out at attacking creatures, causing *#1#1 fire damage to them.

ID: 56999^6
Cloaks your target in a molten veil for %z. Flames will frequently lash out at attacking creatures, causing *#1#1 fire damage to them.

ID: 57000^6
Burns your attacker for #1 fire damage.

ID: 57001^6
Burns your attacker for #1 fire damage.

ID: 57002^6
Burns your attacker for #1 fire damage.

ID: 57003^6
Covers your nearby group members in flames, increasing their fire resistance by #2 and dealing #1 fire damage to any creatures that strike them for %z.

ID: 57004^6
Covers your nearby group members in flames, increasing their fire resistance by #2 and dealing #1 fire damage to any creatures that strike them for %z.

ID: 57005^6
Covers your nearby group members in flames, increasing their fire resistance by #2 and dealing #1 fire damage to any creatures that strike them for %z.

ID: 57006^6
Cloaks your pet in an iceflame ward, which will deal #3 cold damage to any creature that strikes your pet and grant it a chance to cast *#2%N when it makes melee attacks.

ID: 57007^6
Cloaks your pet in an iceflame ward, which will deal #3 cold damage to any creature that strikes your pet and grant it a chance to cast *#2%N when it makes melee attacks.

ID: 57008^6
Cloaks your pet in an iceflame ward, which will deal #3 cold damage to any creature that strikes your pet and grant it a chance to cast *#2%N when it makes melee attacks.

ID: 57009^6
Deals #1 cold damage to its target and reflects *%R%N on the caster.

ID: 57010^6
Deals #1 cold damage to its target and reflects *%R%N on the caster.

ID: 57011^6
Deals #1 cold damage to its target and reflects *%R%N on the caster.

ID: 57012^6
Triggers the highest ranks you know of *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 57013^6
Triggers the highest ranks you know of *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 57014^6
Triggers the highest ranks you know of *$1+G and *$2+G on your target at a slightly increased cost in mana.

ID: 57015^6
Allows the chance to heal up to %T pets in your area for between *$1#1 and *$1@1 hit points when you cast direct damage spells up to level #6.

ID: 57016^6
Allows the chance to heal up to %T pets in your area for between *$1#1 and *$1@1 hit points when you cast direct damage spells up to level #6.

ID: 57017^6
Allows the chance to heal up to %T pets in your area for between *$1#1 and *$1@1 hit points when you cast direct damage spells up to level #6.

ID: 57018^6
Restores health to up to %T pets in the area, healing between #1 and @1 damage.

ID: 57019^6
Restores health to up to %T pets in the area, healing between #1 and @1 damage.

ID: 57020^6
Restores health to up to %T pets in the area, healing between #1 and @1 damage.

ID: 57021^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.

ID: 57022^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.

ID: 57023^6
Creates a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of @1 magic damage. These waves are only %O% as likely to hit for critical damage as normal spells.

ID: 57024^6
Creates a circle of scalding winds around you, causing @1 fire damage to all nearby creatures.

ID: 57025^6
Creates a circle of scalding winds around you, causing @1 fire damage to all nearby creatures.

ID: 57026^6
Creates a circle of scalding winds around you, causing @1 fire damage to all nearby creatures.

ID: 57027^6
Strikes your target with chaotic elemental fire, causing @1 damage. Also triggers *$2%N, which has a chance to provide many beneficial effects.

ID: 57028^6
Strikes your target with chaotic elemental fire, causing @1 damage. Also triggers *$2%N, which has a chance to provide many beneficial effects.

ID: 57029^6
Strikes your target with chaotic elemental fire, causing @1 damage. Also triggers *$2%N, which has a chance to provide many beneficial effects.

ID: 57030^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, a #3% chance to cast *$3%N, a #4% chance to cast *$4%N, a #5% chance to cast *$5%N, and a #6% chance to cast *$6%N.

ID: 57031^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, a #3% chance to cast *$3%N, a #4% chance to cast *$4%N, a #5% chance to cast *$5%N, and a #6% chance to cast *$6%N.

ID: 57032^6
Has a #1% chance to cast *$1%N, a #2% chance to cast *$2%N, a #3% chance to cast *$3%N, a #4% chance to cast *$4%N, a #5% chance to cast *$5%N, and a #6% chance to cast *$6%N.

ID: 57033^6
Restores #1 mana to you.

ID: 57034^6
Reduces your target's hatred for you by #1, and by an additional #2%.

ID: 57035^6
Places a rod of transvergence in the hands of all nearby allies.

ID: 57038^6
Causes you to experience a dark transvergence, turning #1 health into #2 mana.

ID: 57039^6
Summons an elemental servant that will relentlessly attack your target for @1 seconds.

ID: 57040^6
Summons an elemental servant that will relentlessly attack your target for @1 seconds.

ID: 57041^6
Summons an elemental servant that will relentlessly attack your target for @1 seconds.

ID: 57042^6
Summons an elemental servant at a point you choose that will relentlessly attack your target for @1 seconds.

ID: 57043^6
Summons an elemental servant at a point you choose that will relentlessly attack your target for @1 seconds.

ID: 57044^6
Summons an elemental servant at a point you choose that will relentlessly attack your target for @1 seconds.

ID: 57045^6
Strikes your target with a spear of molten magma, dealing @1 points of fire damage.

ID: 57046^6
Strikes your target with a spear of molten magma, dealing @1 points of fire damage.

ID: 57047^6
Strikes your target with a spear of molten magma, dealing @1 points of fire damage.

ID: 57048^6
Takes #1 life energy from your pet and uses it to create a shield around you that will increase your mana regeneration by *%R#7 for *%R%z.

ID: 57049^6
Takes #1 life energy from your pet and uses it to create a shield around you that will increase your mana regeneration by *%R#7 for *%R%z.

ID: 57050^6
Takes #1 life energy from your pet and uses it to create a shield around you that will increase your mana regeneration by *%R#7 for *%R%z.

ID: 57051^6
Increases mana by #7 every six seconds for %z.

ID: 57052^6
Increases mana by #7 every six seconds for %z.

ID: 57053^6
Increases mana by #7 every six seconds for %z.

ID: 57054^6
Conjures energy from the planar connections surrounding you, converting it into mental energy that restores #1 mana to you.

ID: 57055^6
Conjures energy from the planar connections surrounding you, converting it into mental energy that restores #1 mana to you.

ID: 57056^6
Conjures energy from the planar connections surrounding you, converting it into mental energy that restores #1 mana to you.

ID: 57057^6
Creates an artifact with one charge of *@1%N.

ID: 57062^6
Unleashes a minion who will attack your target for up to @1 seconds using its *$1%N spell.

ID: 57063^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57064^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57065^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57066^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57067^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57068^6
Strikes a target with fiery blades, dealing #1 fire damage to them.

ID: 57069^6
Places a barrier upon you that can cast *#1%N when you are struck in melee combat.

ID: 57070^6
Places a barrier upon you that can cast *#1%N when you are struck in melee combat.

ID: 57071^6
Places a barrier upon you that can cast *#1%N when you are struck in melee combat.

ID: 57072^6
Summons an elemental bodyguard to protect you for @1 seconds. This bodyguard has a high amount of hit points and will attempt to root your attackers.

ID: 57073^6
Summons an elemental bodyguard to protect you for @1 seconds. This bodyguard has a high amount of hit points and will attempt to root your attackers.

ID: 57074^6
Summons an elemental bodyguard to protect you for @1 seconds. This bodyguard has a high amount of hit points and will attempt to root your attackers.

ID: 57075^6
Deals #1 fire damage to your target.

ID: 57076^6
Deals #1 fire damage to your target.

ID: 57077^6
Deals #1 fire damage to your target.

ID: 57078^6
Deals #1 fire damage to your target.

ID: 57079^6
Deals #1 fire damage to your target.

ID: 57080^6
Deals #1 fire damage to your target.

ID: 57081^6
Stuns a target up to level @1 for #1 seconds and deals #2 magic damage.

ID: 57082^6
Deals #1 cold damage to your target.

ID: 57083^6
Sinks your target's feet into the ground, causing #1 magic damage, increasing hatred by %M, and preventing movement for up to %z. Reflects *%R%N onto the caster.

ID: 57084^6
Absorbs #4% of incoming damage that exceeds $4 in one hit. Will fade after absorbing a total of @4 points of damage.

ID: 57085^6
Deals #1 fire damage to your target.

ID: 57099^6
Causes your opponent to become mesmerized for up to %z. This spell works on creatures up to level @1. There is a #2% chance that the target will forget all hatred when the mesmerization wears off.

ID: 57100^6
Causes your opponent to become mesmerized for up to %z. This spell works on creatures up to level @1. There is a #2% chance that the target will forget all hatred when the mesmerization wears off.

ID: 57101^6
Causes your opponent to become mesmerized for up to %z. This spell works on creatures up to level @1. There is a #2% chance that the target will forget all hatred when the mesmerization wears off.

ID: 57102^6
Summons a set of animate weapons to attack your enemies. Consumes a tiny dagger when cast.

ID: 57103^6
Summons a set of animate weapons to attack your enemies. Consumes a tiny dagger when cast.

ID: 57104^6
Summons a set of animate weapons to attack your enemies. Consumes a tiny dagger when cast.

ID: 57105^6
Covers your target in shimmering runes, which will absorb #1 incoming damage. Consumes a peridot when cast.

ID: 57106^6
Covers your target in shimmering runes, which will absorb #1 incoming damage. Consumes a peridot when cast.

ID: 57107^6
Covers your target in shimmering runes, which will absorb #1 incoming damage. Consumes a peridot when cast.

ID: 57108^6
Covers you in runes that absorb up to @3 points of incoming damage.

ID: 57109^6
Covers you in runes that absorb up to @3 points of incoming damage.

ID: 57110^6
Covers you in runes that absorb up to @3 points of incoming damage.

ID: 57111^6
Fills your target with energy, increasing their attack speed by #5%, agility by #2, dexterity by #3, and attack rating by #4 for %z.

ID: 57112^6
Fills your target with energy, increasing their attack speed by #5%, agility by #2, dexterity by #3, and attack rating by #4 for %z.

ID: 57113^6
Fills your target with energy, increasing their attack speed by #5%, agility by #2, dexterity by #3, and attack rating by #4 for %z.

ID: 57114^6
Multicolored light bursts into your target's mind, dealing #1 chromatic damage and reflecting *%R#11 mana back into your group.

ID: 57115^6
Multicolored light bursts into your target's mind, dealing #1 chromatic damage and reflecting *%R#11 mana back into your group.

ID: 57116^6
Multicolored light bursts into your target's mind, dealing #1 chromatic damage and reflecting *%R#11 mana back into your group.

ID: 57117^6
Refreshes you for up to #11 points of mana.

ID: 57118^6
Refreshes you for up to #11 points of mana.

ID: 57119^6
Refreshes you for up to #11 points of mana.

ID: 57120^6
Chromatic flames jab your opponent, dealing #1 chromatic damage and placing a *$2#5 point rune on your target's target.

ID: 57121^6
Chromatic flames jab your opponent, dealing #1 chromatic damage and placing a *$2#5 point rune on your target's target.

ID: 57122^6
Chromatic flames jab your opponent, dealing #1 chromatic damage and placing a *$2#5 point rune on your target's target.

ID: 57135^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57136^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57137^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57138^6
Pulses *$1%N onto your companions as long as they stay inside the area of the aura.

ID: 57139^6
Pulses *$1%N onto your companions as long as they stay inside the area of the aura.

ID: 57140^6
Pulses *$1%N onto your companions as long as they stay inside the area of the aura.

ID: 57141^6
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57142^6
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57143^6
A threshold rune absorbs #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57144^6
Distracts your opponent with a flash of light, causing them to become mesmerized for up to %z. There is a #2% chance they will forget their hatred when the mesmerization wears off. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57145^6
Distracts your opponent with a flash of light, causing them to become mesmerized for up to %z. There is a #2% chance they will forget their hatred when the mesmerization wears off. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57146^6
Distracts your opponent with a flash of light, causing them to become mesmerized for up to %z. There is a #2% chance they will forget their hatred when the mesmerization wears off. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57147^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay inside the area of the aura.

ID: 57148^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay inside the area of the aura.

ID: 57149^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay inside the area of the aura.

ID: 57150^6
Adds #11 mana and #12 endurance every six seconds as long as you stay in the area of the aura.

ID: 57151^6
Adds #11 mana and #12 endurance every six seconds as long as you stay in the area of the aura.

ID: 57152^6
Adds #11 mana and #12 endurance every six seconds as long as you stay in the area of the aura.

ID: 57153^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay within range of your echo.

ID: 57154^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay within range of your echo.

ID: 57155^6
Adds *$1#11 mana and *$1#12 endurance to your companions every six seconds as long as they stay within range of your echo.

ID: 57156^6
Adds #11 mana and #12 endurance every six seconds as long as you stay within range of the echo.

ID: 57157^6
Adds #11 mana and #12 endurance every six seconds as long as you stay within range of the echo.

ID: 57158^6
Adds #11 mana and #12 endurance every six seconds as long as you stay within range of the echo.

ID: 57159^6
Calms the mind of the target, turning its thoughts inward, reducing the range at which it will assist its allies to #1 for %z. Affects creatures up to level @1.

ID: 57160^6
Calms the mind of the target, turning its thoughts inward, reducing the range at which it will assist its allies to #1 for %z. Affects creatures up to level @1.

ID: 57161^6
Calms the mind of the target, turning its thoughts inward, reducing the range at which it will assist its allies to #1 for %z. Affects creatures up to level @1.

ID: 57162^6
Causes colors in the area around the area you select to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57163^6
Causes colors in the area around the area you select to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57164^6
Causes colors in the area around the area you select to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57165^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57166^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57167^6
Multicolored flames burst into your target's mind, dealing #1 chromatic damage.

ID: 57168^6
Causes your target's mind to echo with the barking of Tashan, lowering their magic resistance by up to @2 while also adding #1 to the damage they will take from chromatic-based spells up to level #5 for %z.

ID: 57169^6
Causes your target's mind to echo with the barking of Tashan, lowering their magic resistance by up to @2 while also adding #1 to the damage they will take from chromatic-based spells up to level #5 for %z.

ID: 57170^6
Causes your target's mind to echo with the barking of Tashan, lowering their magic resistance by up to @2 while also adding #1 to the damage they will take from chromatic-based spells up to level #5 for %z.

ID: 57171^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for up to %z. Adds #2 agility, #3 dexterity, #4 attack power, #5% attack speed, #6% to their critical melee chance, #8% to their critical melee damage, and #7% to their chance to triple attack. This spell works on creatures up to level @1.

ID: 57172^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for up to %z. Adds #2 agility, #3 dexterity, #4 attack power, #5% attack speed, #6% to their critical melee chance, #8% to their critical melee damage, and #7% to their chance to triple attack. This spell works on creatures up to level @1.

ID: 57173^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for up to %z. Adds #2 agility, #3 dexterity, #4 attack power, #5% attack speed, #6% to their critical melee chance, #8% to their critical melee damage, and #7% to their chance to triple attack. This spell works on creatures up to level @1.

ID: 57174^6
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 57175^6
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 57176^6
Places a protective aegis on your group. The aegis absorbs #1% of incoming DoT damage up to a total of @1 points before dissipating. Requires, but does not consume, a peridot when cast.

ID: 57177^6
Places an aegis on your target. The aegis absorbs #1% of incoming direct damage up to a total of @1 points before dissipating. Consumes a peridot when cast.

ID: 57178^6
Places an aegis on your target. The aegis absorbs #1% of incoming direct damage up to a total of @1 points before dissipating. Consumes a peridot when cast.

ID: 57179^6
Places an aegis on your target. The aegis absorbs #1% of incoming direct damage up to a total of @1 points before dissipating. Consumes a peridot when cast.

ID: 57180^6
Places an echo at a location you choose. This echo decreases the range at which enemies up to level *$1@1 will assist their allies as long as they can hear the echo.

ID: 57181^6
Places an echo at a location you choose. This echo decreases the range at which enemies up to level *$1@1 will assist their allies as long as they can hear the echo.

ID: 57182^6
Places an echo at a location you choose. This echo decreases the range at which enemies up to level *$1@1 will assist their allies as long as they can hear the echo.

ID: 57183^6
Reduces the awareness of enemies up to level @1 within range of the echo.

ID: 57184^6
Reduces the awareness of enemies up to level @1 within range of the echo.

ID: 57185^6
Reduces the awareness of enemies up to level @1 within range of the echo.

ID: 57186^6
Increases the base damage of your companions' instant damage spells by *$1#1%, as long as they stay within the range of the aura. The aura will fade after *$1%L uses.

ID: 57187^6
Increases the base damage of your companions' instant damage spells by *$1#1%, as long as they stay within the range of the aura. The aura will fade after *$1%L uses.

ID: 57188^6
Increases the base damage of your companions' instant damage spells by *$1#1%, as long as they stay within the range of the aura. The aura will fade after *$1%L uses.

ID: 57189^6
Increases the base damage of your spells by #1%. Fades after %L uses.

ID: 57190^6
Increases the base damage of your spells by #1%. Fades after %L uses.

ID: 57191^6
Increases the base damage of your spells by #1%. Fades after %L uses.

ID: 57192^6
A mind-weakening spell which leaves the target mesmerized for up to %z, and gives the caster a twincast effect for direct damage spells up to level *%R#7. This ability only works on targets up to level @1.

ID: 57193^6
A mind-weakening spell which leaves the target mesmerized for up to %z, and gives the caster a twincast effect for direct damage spells up to level *%R#7. This ability only works on targets up to level @1.

ID: 57194^6
A mind-weakening spell which leaves the target mesmerized for up to %z, and gives the caster a twincast effect for direct damage spells up to level *%R#7. This ability only works on targets up to level @1.

ID: 57195^6
Gives the caster a twincast for destructive direct damage spells up to level #7.

ID: 57196^6
Causes the air in your target's lungs to thin, causing up to @1 magic damage initially and between #4 and @4 damage every six seconds for %z.

ID: 57197^6
Causes the air in your target's lungs to thin, causing up to @1 magic damage initially and between #4 and @4 damage every six seconds for %z.

ID: 57198^6
Causes the air in your target's lungs to thin, causing up to @1 magic damage initially and between #4 and @4 damage every six seconds for %z.

ID: 57199^6
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

ID: 57200^6
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

ID: 57201^6
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

ID: 57202^6
Gives your target special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and increasing their mana pool by #1 while restoring #2 mana every six seconds for %z.

ID: 57203^6
Gives your target special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and increasing their mana pool by #1 while restoring #2 mana every six seconds for %z.

ID: 57204^6
Gives your target special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and increasing their mana pool by #1 while restoring #2 mana every six seconds for %z.

ID: 57205^6
Changes your form to that of a burynai taskmaster.

ID: 57206^6
Places a boon of pulsing mana upon your target. The mana will enhance damaging spells up to level #7, inflicting additional damage via *$1%N. These strikes have a *$1#2% chance to strike the target repeatedly. The pulsing mana lasts for %z or until it has enhanced %L spells.

ID: 57207^6
Places a boon of pulsing mana upon your target. The mana will enhance damaging spells up to level #7, inflicting additional damage via *$1%N. These strikes have a *$1#2% chance to strike the target repeatedly. The pulsing mana lasts for %z or until it has enhanced %L spells.

ID: 57208^6
Places a boon of pulsing mana upon your target. The mana will enhance damaging spells up to level #7, inflicting additional damage via *$1%N. These strikes have a *$1#2% chance to strike the target repeatedly. The pulsing mana lasts for %z or until it has enhanced %L spells.

ID: 57209^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57210^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57211^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57212^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57213^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57214^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57215^6
Strikes your target with pulsing mana, causing #1 damage.

ID: 57216^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57217^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57218^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57219^6
Strikes your target with pulsing mana, causing #1 damage.

ID: 57220^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57221^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57222^6
Strikes your target with pulsing mana, causing #1 magical damage. Has a #2% chance to trigger *$2%N.

ID: 57223^6
Strikes your target with pulsing mana, causing #1 damage.

ID: 57224^6
Causes your target and several creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.

ID: 57225^6
Causes your target and several creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.

ID: 57226^6
Causes your target and several creatures (up to level @1) nearby to fall into an enchanted sleep for up to %z, with a #3% chance to forget their enemies. There is a #2% chance that each creature will be inflicted with *$2%N.

ID: 57227^6
Strikes your target with a chaotic burst of light and mental energy, causing up to @1 magic damage.

ID: 57228^6
Strikes your target with a chaotic burst of light and mental energy, causing up to @1 magic damage.

ID: 57229^6
Strikes your target with a chaotic burst of light and mental energy, causing up to @1 magic damage.

ID: 57230^6
Forms a rune around your target which absorbs @2 incoming melee damage, and places a second effect, *$1%N, which increases the hatred your target generates by *$1#1% for *$1%z.

ID: 57231^6
Forms a rune around your target which absorbs @2 incoming melee damage, and places a second effect, *$1%N, which increases the hatred your target generates by *$1#1% for *$1%z.

ID: 57232^6
Forms a rune around your target which absorbs @2 incoming melee damage, and places a second effect, *$1%N, which increases the hatred your target generates by *$1#1% for *$1%z.

ID: 57233^6
Increases the hatred your actions generate by #1% for %z.

ID: 57234^6
Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57235^6
Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57236^6
Distracts opponents surrounding your target with a glance, causing them to become dazed for up to %z and to forget most of their hatred for you. This spell works on creatures up to level @1. This spell is difficult to resist, but can only be invoked after a rest interval.

ID: 57237^6
Chokes your target, dealing #1 damage initially and up to @5 damage every six seconds while reducing their magic resistance by #4 and accuracy by #3% for %z.

ID: 57238^6
Chokes your target, dealing #1 damage initially and up to @5 damage every six seconds while reducing their magic resistance by #4 and accuracy by #3% for %z.

ID: 57239^6
Chokes your target, dealing #1 damage initially and up to @5 damage every six seconds while reducing their magic resistance by #4 and accuracy by #3% for %z.

ID: 57240^6
Fills your body with warm power and turns your skin to stone. This skin absorbs up to @2 points of damage.

ID: 57241^6
Fills your body with warm power and turns your skin to stone. This skin absorbs up to @2 points of damage.

ID: 57242^6
Fills your body with warm power and turns your skin to stone. This skin absorbs up to @2 points of damage.

ID: 57243^6
Causes colors in the area around you to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57244^6
Causes colors in the area around you to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57245^6
Causes colors in the area around you to collapse into nothingness, stunning all nearby creatures for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57246^6
Brings a dark void into existence around your target, causing that target to spin uncontrollably for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57247^6
Brings a dark void into existence around your target, causing that target to spin uncontrollably for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57248^6
Brings a dark void into existence around your target, causing that target to spin uncontrollably for up to #1 seconds. This spell works on creatures up to level @1.

ID: 57249^6
Decreases the likelihood of charm breaking by *$1#1% for any enemies within the area of the echo. This echo will not move with its owner.

ID: 57250^6
Decreases the likelihood of charm breaking by *$1#1% for any enemies within the area of the echo. This echo will not move with its owner.

ID: 57251^6
Decreases the likelihood of charm breaking by *$1#1% for any enemies within the area of the echo. This echo will not move with its owner.

ID: 57252^6
Decreases the likelihood of charm breaking by #1%.

ID: 57253^6
Decreases the likelihood of charm breaking by #1%.

ID: 57254^6
Decreases the likelihood of charm breaking by #1%.

ID: 57255^6
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 57256^6
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 57257^6
Places a protective aegis on your group, absorbing #1% of incoming spell damage. This spell absorbs @1 points of damage before dissipating. Consumes a peridot when cast.

ID: 57258^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.

ID: 57259^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.

ID: 57260^6
Causes your target and several creatures nearby to become mesmerised for up to %z. The spell works on creatures up to level @1.

ID: 57261^6
Covers your group in protective runes that will absorb up to #1 incoming damage. Enemies that strike those protected by these runes can lose *#2#1 anger for their target. This spell generates little to no anger. Consumes a pair of peridots when cast.

ID: 57262^6
Covers your group in protective runes that will absorb up to #1 incoming damage. Enemies that strike those protected by these runes can lose *#2#1 anger for their target. This spell generates little to no anger. Consumes a pair of peridots when cast.

ID: 57263^6
Covers your group in protective runes that will absorb up to #1 incoming damage. Enemies that strike those protected by these runes can lose *#2#1 anger for their target. This spell generates little to no anger. Consumes a pair of peridots when cast.

ID: 57264^6
Any creature struck by this spell will lose #1 hatred for their target.

ID: 57265^6
Any creature struck by this spell will lose #1 hatred for their target.

ID: 57266^6
Any creature struck by this spell will lose #1 hatred for their target.

ID: 57267^6
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57268^6
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57269^6
Places a threshold rune on your target that will absorb #1% of incoming melee damage in excess of $1 damage, up to a total of @1.

ID: 57270^6
Fills your group with frantic energy, increasing their attack speed to #5%, agility by #2, dexterity by #3, attack rating by #4, chance to score critical hits by #6%, chance to triple attack by #7%, and critical damage by #8%.

ID: 57271^6
Fills your group with frantic energy, increasing their attack speed to #5%, agility by #2, dexterity by #3, attack rating by #4, chance to score critical hits by #6%, chance to triple attack by #7%, and critical damage by #8%.

ID: 57272^6
Fills your group with frantic energy, increasing their attack speed to #5%, agility by #2, dexterity by #3, attack rating by #4, chance to score critical hits by #6%, chance to triple attack by #7%, and critical damage by #8%.

ID: 57273^6
Changes your form to that of a sarnak oracle.

ID: 57274^6
Places a pulsing mana effect onto your companions which will add *$1*$1%N to their damage spells up to level *$1#7, as long as they stay inside the area of the aura.

ID: 57275^6
Places a pulsing mana effect onto your companions which will add *$1*$1%N to their damage spells up to level *$1#7, as long as they stay inside the area of the aura.

ID: 57276^6
Places a pulsing mana effect onto your companions which will add *$1*$1%N to their damage spells up to level *$1#7, as long as they stay inside the area of the aura.

ID: 57277^6
Adds the chance for damage spells to inflict additional damage in the form of *$1%N. These strikes generate little to no anger.

ID: 57278^6
Adds the chance for damage spells to inflict additional damage in the form of *$1%N. These strikes generate little to no anger.

ID: 57279^6
Adds the chance for damage spells to inflict additional damage in the form of *$1%N. These strikes generate little to no anger.

ID: 57280^6
Places a pulsing mana effect at the location you choose which will add *$1*$1%N to your companions' damage spells up to level *$1#7, as long as they stay within range of the echo.

ID: 57281^6
Places a pulsing mana effect at the location you choose which will add *$1*$1%N to your companions' damage spells up to level *$1#7, as long as they stay within range of the echo.

ID: 57282^6
Places a pulsing mana effect at the location you choose which will add *$1*$1%N to your companions' damage spells up to level *$1#7, as long as they stay within range of the echo.

ID: 57283^6
Strangles your target's brain, causing #4 chromatic damage every six seconds for %z. The strangulation effect steals up to #2 mana from your target and uses it to restore up to @5 mana to you. This spell incites %M less hatred in your target than it would normally.

ID: 57284^6
Strangles your target's brain, causing #4 chromatic damage every six seconds for %z. The strangulation effect steals up to #2 mana from your target and uses it to restore up to @5 mana to you. This spell incites %M less hatred in your target than it would normally.

ID: 57285^6
Strangles your target's brain, causing #4 chromatic damage every six seconds for %z. The strangulation effect steals up to #2 mana from your target and uses it to restore up to @5 mana to you. This spell incites %M less hatred in your target than it would normally.

ID: 57286^6
Cleaves your target's mind with a blade of pure light, dealing up to @1 chromatic damage.

ID: 57287^6
Cleaves your target's mind with a blade of pure light, dealing up to @1 chromatic damage.

ID: 57288^6
Cleaves your target's mind with a blade of pure light, dealing up to @1 chromatic damage.

ID: 57289^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. There is a #2% chance for them to be affected by *$2%N.

ID: 57290^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. There is a #2% chance for them to be affected by *$2%N.

ID: 57291^6
Projects a hypnotic stare which mesmerizes enemies surrounding a location of your choosing. There is a #2% chance for them to be affected by *$2%N.

ID: 57292^6
Has a #1% chance to cause its target to forget its enemies.

ID: 57293^6
Infiltrates your target's mind, allowing you to control them for up to %z and increasing their agility by #2, dexterity by #3, attack power by #4, and attack speed by #5% while you do. This spell works on creatures up to level @1. There is a *#9#1% chance for this spell to stun its target when it wears off.

ID: 57294^6
Infiltrates your target's mind, allowing you to control them for up to %z and increasing their agility by #2, dexterity by #3, attack power by #4, and attack speed by #5% while you do. This spell works on creatures up to level @1. There is a *#9#1% chance for this spell to stun its target when it wears off.

ID: 57295^6
Infiltrates your target's mind, allowing you to control them for up to %z and increasing their agility by #2, dexterity by #3, attack power by #4, and attack speed by #5% while you do. This spell works on creatures up to level @1. There is a *#9#1% chance for this spell to stun its target when it wears off.

ID: 57296^6
Has a #1 chance to cast a stun spell.

ID: 57297^6
Has a #1 chance to cast a stun spell.

ID: 57298^6
Has a #1 chance to cast a stun spell.

ID: 57299^6
Stuns targets of up to level @1.

ID: 57300^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z or %y. The spell works on creatures up to level @1. Each creature that is mesmerized has a *%R#1% chance to increase the mana cost of this spell by *%R*$1#1. {39}%C

ID: 57301^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a *%R#1% chance to increase the mana cost of this spell by *%R*$1#1. {39}%C

ID: 57302^6
Causes any creatures nearby to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. Each creature that is mesmerized has a *%R#1% chance to increase the mana cost of this spell by *%R*$1#1. {39}%C

ID: 57303^6
Has a #1% chance to induce a cost of *$1#1 mana.

ID: 57304^6
Has a #1% chance to induce a cost of *$1#1 mana.

ID: 57305^6
Has a #1% chance to induce a cost of *$1#1 mana.

ID: 57306^6
Drains your mind of up to #1 mana.

ID: 57307^6
Places a multi-colored, shifting pattern of runes around you that absorbs #1 points of incoming damage. Once that damage is absorbed the runes explode, causing nearby opponents up to level *#2@1 to be stunned for *#2#1 seconds.

ID: 57308^6
Places a multi-colored, shifting pattern of runes around you that absorbs #1 points of incoming damage. Once that damage is absorbed the runes explode, causing nearby opponents up to level *#2@1 to be stunned for *#2#1 seconds.

ID: 57309^6
Places a multi-colored, shifting pattern of runes around you that absorbs #1 points of incoming damage. Once that damage is absorbed the runes explode, causing nearby opponents up to level *#2@1 to be stunned for *#2#1 seconds.

ID: 57310^6
Stuns targets of up to level @1 for up to #1 seconds.

ID: 57311^6
Stuns targets of up to level @1 for up to #1 seconds.

ID: 57312^6
Stuns targets of up to level @1 for up to #1 seconds.

ID: 57313^6
Casts the highest rank you know of *$1+G and *$2+G with an increased mana cost.

ID: 57314^6
Gives your group special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and mana pool by #1 while allowing them to regenerate #2 mana every six seconds for %z.

ID: 57315^6
Gives your group special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and mana pool by #1 while allowing them to regenerate #2 mana every six seconds for %z.

ID: 57316^6
Gives your group special intuition, increasing their wisdom and wisdom cap by #4, intelligence and intelligence cap by #3, and mana pool by #1 while allowing them to regenerate #2 mana every six seconds for %z.

ID: 57317^6
Places a ward on you that will magically strike those that attack you, causing them to be mesmerized for up to *#1%z as long as they are below level *#1@1. This ward will last for %z.

ID: 57318^6
Places a ward on you that will magically strike those that attack you, causing them to be mesmerized for up to *#1%z as long as they are below level *#1@1. This ward will last for %z.

ID: 57319^6
Places a ward on you that will magically strike those that attack you, causing them to be mesmerized for up to *#1%z as long as they are below level *#1@1. This ward will last for %z.

ID: 57320^6
Mesmerizes creatures of up to level @1 for up to %z.

ID: 57321^6
Mesmerizes creatures of up to level @1 for up to %z.

ID: 57322^6
Mesmerizes creatures of up to level @1 for up to %z.

ID: 57335^6
Increases your minimum melee damage by #1, your chance to hit harder by #5, your accuracy by #3%, and increases your warder's minimum damage by *$6#1, its chance to hit harder by *$6#5, and its accuracy by *$6#3%.

ID: 57336^6
Increases your minimum melee damage by #1, your chance to hit harder by #5, your accuracy by #3%, and increases your warder's minimum damage by *$6#1, its chance to hit harder by *$6#5, and its accuracy by *$6#3%.

ID: 57337^6
Increases your minimum melee damage by #1, your chance to hit harder by #5, your accuracy by #3%, and increases your warder's minimum damage by *$6#1, its chance to hit harder by *$6#5, and its accuracy by *$6#3%.

ID: 57341^6
Increases your warder's minimum damage by #1, its chance to hit harder by #5, and its accuracy by #3%.

ID: 57342^6
Increases your warder's minimum damage by #1, its chance to hit harder by #5, and its accuracy by #3%.

ID: 57343^6
Increases your warder's minimum damage by #1, its chance to hit harder by #5, and its accuracy by #3%.

ID: 57344^6
This spell will cause some of your conquests' life to be stored by your warder when you slay creatures. Your warder's skin will be toughened to absorb the next *$1#2 melee damage it takes, and then healed for *$1*#1@2 hit points ever six seconds for *$1*#1%z afterwards.

ID: 57345^6
This spell will cause some of your conquests' life to be stored by your warder when you slay creatures. Your warder's skin will be toughened to absorb the next *$1#2 melee damage it takes, and then healed for *$1*#1@2 hit points ever six seconds for *$1*#1%z afterwards.

ID: 57346^6
This spell will cause some of your conquests' life to be stored by your warder when you slay creatures. Your warder's skin will be toughened to absorb the next *$1#2 melee damage it takes, and then healed for *$1*#1@2 hit points ever six seconds for *$1*#1%z afterwards.

ID: 57347^6
Absorbs up to #2 damage and triggers a spell that will heal for *#1@2 hit points every six seconds for *#1%z when it breaks.

ID: 57348^6
Absorbs up to #2 damage and triggers a spell that will heal for *#1@2 hit points every six seconds for *#1%z when it breaks.

ID: 57349^6
Absorbs up to #2 damage and triggers a spell that will heal for *#1@2 hit points every six seconds for *#1%z when it breaks.

ID: 57350^6
Heals you for up to @2 hit points every six seconds for %z.

ID: 57351^6
Heals you for up to @2 hit points every six seconds for %z.

ID: 57352^6
Heals you for up to @2 hit points every six seconds for %z.

ID: 57353^6
Imbues your group with mystical focus, increasing their strength and strength cap by #4, dexterity and dexterity cap by #5, and hit points by @1 for %z.

ID: 57354^6
Imbues your group with mystical focus, increasing their strength and strength cap by #4, dexterity and dexterity cap by #5, and hit points by @1 for %z.

ID: 57355^6
Imbues your group with mystical focus, increasing their strength and strength cap by #4, dexterity and dexterity cap by #5, and hit points by @1 for %z.

ID: 57356^6
Lowers the amount of hatred your warder generates by #7%, increases its accuracy by #6%, and the minimum damage it does with melee attacks by #11%, at the cost of losing #3% of its maximum health and #4 armor class.

ID: 57357^6
Lowers the amount of hatred your warder generates by #7%, increases its accuracy by #6%, and the minimum damage it does with melee attacks by #11%, at the cost of losing #3% of its maximum health and #4 armor class.

ID: 57358^6
Lowers the amount of hatred your warder generates by #7%, increases its accuracy by #6%, and the minimum damage it does with melee attacks by #11%, at the cost of losing #3% of its maximum health and #4 armor class.

ID: 57359^6
Increases your warder's maximum health by #3%, mitigation by #11%, armor class by #4, and the amount of hatred it generates by #7%, but lowers its accuracy by #6%.

ID: 57360^6
Increases your warder's maximum health by #3%, mitigation by #11%, armor class by #4, and the amount of hatred it generates by #7%, but lowers its accuracy by #6%.

ID: 57361^6
Increases your warder's maximum health by #3%, mitigation by #11%, armor class by #4, and the amount of hatred it generates by #7%, but lowers its accuracy by #6%.

ID: 57362^6
Restores your warder's health, healing between #1 and @1 hit points, as well as removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters. This spell will grant an additional @6 healing to warders that are severely injured.

ID: 57363^6
Restores your warder's health, healing between #1 and @1 hit points, as well as removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters. This spell will grant an additional @6 healing to warders that are severely injured.

ID: 57364^6
Restores your warder's health, healing between #1 and @1 hit points, as well as removing #2 disease counters, #3 poison counters, #4 curse counters, and #5 corruption counters. This spell will grant an additional @6 healing to warders that are severely injured.

ID: 57365^6
Fills your target's veins with deadly venom, adding #2 poison counters, causing #1 poison damage initially, and between #3 and @3 damage every six seconds for %z.

ID: 57366^6
Fills your target's veins with deadly venom, adding #2 poison counters, causing #1 poison damage initially, and between #3 and @3 damage every six seconds for %z.

ID: 57367^6
Fills your target's veins with deadly venom, adding #2 poison counters, causing #1 poison damage initially, and between #3 and @3 damage every six seconds for %z.

ID: 57368^6
Grants your warder a withering bite, increasing their dexterity by #2 and giving them a chance to perform a crippling attack. This attack will reduce the target's agility by up to *#1@2, strength by up to *#1@3, and armor class by up to *#1@4 for *#1%z. It will also reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks.

ID: 57369^6
Grants your warder a withering bite, increasing their dexterity by #2 and giving them a chance to perform a crippling attack. This attack will reduce the target's agility by up to *#1@2, strength by up to *#1@3, and armor class by up to *#1@4 for *#1%z. It will also reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks.

ID: 57370^6
Grants your warder a withering bite, increasing their dexterity by #2 and giving them a chance to perform a crippling attack. This attack will reduce the target's agility by up to *#1@2, strength by up to *#1@3, and armor class by up to *#1@4 for *#1%z. It will also reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks.

ID: 57371^6
Cripples your target, reducing their agility by up to @2, strength by up to @3, and AC by up to @4 for %z. Reflects *%R%N, which absorbs the next *%R#3 attacks when triggered.

ID: 57372^6
Cripples your target, reducing their agility by up to @2, strength by up to @3, and AC by up to @4 for %z. Reflects *%R%N, which absorbs the next *%R#3 attacks when triggered.

ID: 57373^6
Cripples your target, reducing their agility by up to @2, strength by up to @3, and AC by up to @4 for %z. Reflects *%R%N, which absorbs the next *%R#3 attacks when triggered.

ID: 57374^6
Grants your warder a fatiguing bite, increasing their dexterity by #2 and giving them a chance to perform an attack which deals up to *#1@1 magical damage initially and *#1@2 damage every six seconds for *#1%z. When this attack is triggered, it will restore *#1*$3#1 endurance to your group and reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder. This effect will fade after %L reflections or %z.

ID: 57375^6
Grants your warder a fatiguing bite, increasing their dexterity by #2 and giving them a chance to perform an attack which deals up to *#1@1 magical damage initially and *#1@2 damage every six seconds for *#1%z. When this attack is triggered, it will restore *#1*$3#1 endurance to your group and reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder. This effect will fade after %L reflections or %z.

ID: 57376^6
Grants your warder a fatiguing bite, increasing their dexterity by #2 and giving them a chance to perform an attack which deals up to *#1@1 magical damage initially and *#1@2 damage every six seconds for *#1%z. When this attack is triggered, it will restore *#1*$3#1 endurance to your group and reflect *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder. This effect will fade after %L reflections or %z.

ID: 57377^6
Wounds your target, dealing up to @1 magical damage initially and @2 damage every 6 seconds for up to %z. Reflects a *$3#1 point endurance refreshment on its owner's group and *%R%N, which absorbs the next *%R#3 attacks, on you.

ID: 57378^6
Wounds your target, dealing up to @1 magical damage initially and @2 damage every 6 seconds for up to %z. Reflects a *$3#1 point endurance refreshment on its owner's group and *%R%N, which absorbs the next *%R#3 attacks, on you.

ID: 57379^6
Wounds your target, dealing up to @1 magical damage initially and @2 damage every 6 seconds for up to %z. Reflects a *$3#1 point endurance refreshment on its owner's group and *%R%N, which absorbs the next *%R#3 attacks, on you.

ID: 57380^6
Restores #1 endurance to group members near the caster.

ID: 57381^6
Restores #1 endurance to group members near the caster.

ID: 57382^6
Restores #1 endurance to group members near the caster.

ID: 57383^6
Strikes your target with sharp shards of ice, causing between #1 and @1 cold damage.

ID: 57384^6
Strikes your target with sharp shards of ice, causing between #1 and @1 cold damage.

ID: 57385^6
Strikes your target with sharp shards of ice, causing between #1 and @1 cold damage.

ID: 57386^6
Strikes up to %T targets in front of you with melee attacks of base damage #1, #2, #3, and #4.

ID: 57387^6
Strikes up to %T targets in front of you with melee attacks of base damage #1, #2, #3, and #4.

ID: 57388^6
Strikes up to %T targets in front of you with melee attacks of base damage #1, #2, #3, and #4.

ID: 57389^6
Mends severe wounds, healing between #1 and @1 hit points.

ID: 57390^6
Mends severe wounds, healing between #1 and @1 hit points.

ID: 57391^6
Mends severe wounds, healing between #1 and @1 hit points.

ID: 57392^6
Infects your target with a fever that causes between #2 and @2 disease damage every six seconds for %z.

ID: 57393^6
Infects your target with a fever that causes between #2 and @2 disease damage every six seconds for %z.

ID: 57394^6
Infects your target with a fever that causes between #2 and @2 disease damage every six seconds for %z.

ID: 57395^6
Fills your group with spiritual vivification, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 57396^6
Fills your group with spiritual vivification, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 57397^6
Fills your group with spiritual vivification, increasing their hit points by #4 and attack rating by #1 for %z.

ID: 57398^6
Heals your warder for #1 hit points every six seconds for %z. When this spell wears off, the bearer will experience a miraculous mending that heals for *#2@1 hit points.

ID: 57399^6
Heals your warder for #1 hit points every six seconds for %z. When this spell wears off, the bearer will experience a miraculous mending that heals for *#2@1 hit points.

ID: 57400^6
Heals your warder for #1 hit points every six seconds for %z. When this spell wears off, the bearer will experience a miraculous mending that heals for *#2@1 hit points.

ID: 57401^6
Heals you for #1 hit points.

ID: 57402^6
Heals you for #1 hit points.

ID: 57403^6
Heals you for #1 hit points.

ID: 57404^6
Grants your warder a bolstering power, allowing it to heal its enemy's most hated enemy for up to *#8@1 hit points. This power will fade after %z or after %L heals have been triggered.

ID: 57405^6
Grants your warder a bolstering power, allowing it to heal its enemy's most hated enemy for up to *#8@1 hit points. This power will fade after %z or after %L heals have been triggered.

ID: 57406^6
Grants your warder a bolstering power, allowing it to heal its enemy's most hated enemy for up to *#8@1 hit points. This power will fade after %z or after %L heals have been triggered.

ID: 57407^6
Heals the target's target for up to @1 hit points.

ID: 57408^6
Heals the target's target for up to @1 hit points.

ID: 57409^6
Heals the target's target for up to @1 hit points.

ID: 57410^6
Envelops your group in +G, restoring #8 hit points, #5 mana, and #9 endurance every six seconds for %z.

ID: 57411^6
Envelops your group in +G, restoring #8 hit points, #5 mana, and #9 endurance every six seconds for %z.

ID: 57412^6
Envelops your group in +G, restoring #8 hit points, #5 mana, and #9 endurance every six seconds for %z.

ID: 57413^6
Inflicts your target with a poisonous bite, dealing #1 poison damage.

ID: 57414^6
Inflicts your target with a poisonous bite, dealing #1 poison damage.

ID: 57415^6
Inflicts your target with a poisonous bite, dealing #1 poison damage.

ID: 57416^6
Bestows a defensive bulwark upon your pet, absorbing up to @1 damage from the next #1 incoming attacks.

ID: 57417^6
Bestows a defensive bulwark upon your pet, absorbing up to @1 damage from the next #1 incoming attacks.

ID: 57418^6
Bestows a defensive bulwark upon your pet, absorbing up to @1 damage from the next #1 incoming attacks.

ID: 57419^6
Ancient spirits inflict +G on your target, increasing its hatred for you by #3 while dealing up to *$1@1 poison damage and *$2@1 cold damage.

ID: 57420^6
Ancient spirits inflict +G on your target, increasing its hatred for you by #3 while dealing up to *$1@1 poison damage and *$2@1 cold damage.

ID: 57421^6
Ancient spirits inflict +G on your target, increasing its hatred for you by #3 while dealing up to *$1@1 poison damage and *$2@1 cold damage.

ID: 57422^6
Poisons your target, dealing up to @1 damage.

ID: 57423^6
Poisons your target, dealing up to @1 damage.

ID: 57424^6
Poisons your target, dealing up to @1 damage.

ID: 57425^6
Freezes your target, dealing up to @1 damage.

ID: 57426^6
Freezes your target, dealing up to @1 damage.

ID: 57427^6
Freezes your target, dealing up to @1 damage.

ID: 57428^6
Summons a feral warder to aid you in battle.

ID: 57429^6
Grants your warder the highest ranks you know of *$1+G and *$2+G.

ID: 57432^6
An icy chill adds #3 poison counters and causes #1 cold damage initially and between #2 and @2 damage every six seconds for %z.

ID: 57433^6
An icy chill adds #3 poison counters and causes #1 cold damage initially and between #2 and @2 damage every six seconds for %z.

ID: 57434^6
An icy chill adds #3 poison counters and causes #1 cold damage initially and between #2 and @2 damage every six seconds for %z.

ID: 57435^6
You bellow a frosty roar, dealing #1 cold damage to all surrounding enemies.

ID: 57436^6
You bellow a frosty roar, dealing #1 cold damage to all surrounding enemies.

ID: 57437^6
You bellow a frosty roar, dealing #1 cold damage to all surrounding enemies.

ID: 57438^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57439^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57440^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57441^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57442^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57443^6
You and your warder take the form of a great cat, increasing melee damage by #1%, healing #6 health every six seconds and increasing your maximum hit points by #7 for %z.

ID: 57444^6
Fills your warder with the power of a great spirit, increasing their dexterity by #2 and giving them a chance to perform a *#1#1 point magical attack which lowers the target's hatred for them by *#1#2 and can stun targets up to level *#1@3 for up to *#1#3 seconds. Each attack reflects *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder.

ID: 57445^6
Fills your warder with the power of a great spirit, increasing their dexterity by #2 and giving them a chance to perform a *#1#1 point magical attack which lowers the target's hatred for them by *#1#2 and can stun targets up to level *#1@3 for up to *#1#3 seconds. Each attack reflects *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder.

ID: 57446^6
Fills your warder with the power of a great spirit, increasing their dexterity by #2 and giving them a chance to perform a *#1#1 point magical attack which lowers the target's hatred for them by *#1#2 and can stun targets up to level *#1@3 for up to *#1#3 seconds. Each attack reflects *#1*%R%N, which absorbs the next *#1*%R#3 attacks against your warder.

ID: 57447^6
The spirit strikes your target, dealing #1 magical damage and stunning creatures up to level @3 for up to #3 seconds. Reflects *%R%N, which absorbs the next *%R#3 attacks.

ID: 57448^6
The spirit strikes your target, dealing #1 magical damage and stunning creatures up to level @3 for up to #3 seconds. Reflects *%R%N, which absorbs the next *%R#3 attacks.

ID: 57449^6
The spirit strikes your target, dealing #1 magical damage and stunning creatures up to level @3 for up to #3 seconds. Reflects *%R%N, which absorbs the next *%R#3 attacks.

ID: 57450^6
Assaults your target with 3 savage attacks of base damage #1.

ID: 57451^6
Assaults your target with 3 savage attacks of base damage #1.

ID: 57452^6
Assaults your target with 3 savage attacks of base damage #1.

ID: 57453^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.

ID: 57454^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.

ID: 57455^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.

ID: 57456^6
Increases the bearer's maximum hit points by #7, heals for #6 points every six seconds, and increases its melee damage by #1%.

ID: 57457^6
Increases the bearer's maximum hit points by #7, heals for #6 points every six seconds, and increases its melee damage by #1%.

ID: 57458^6
Increases the bearer's maximum hit points by #7, heals for #6 points every six seconds, and increases its melee damage by #1%.

ID: 57459^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57460^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57461^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57462^6
Casts both *$1%N and *$2%N on your group.

ID: 57463^6
Casts both *$1%N and *$2%N on your group.

ID: 57464^6
Casts both *$1%N and *$2%N on your group.

ID: 57465^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57466^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57467^6
Beckons to the denizens of the wild to attack your target for *$2@1 seconds. There is a #2% chance that *$2#1 creatures will heed this call.

ID: 57468^6
Summons #1 denizens of the wild to attack your target for @1 seconds.

ID: 57469^6
Summons #1 denizens of the wild to attack your target for @1 seconds.

ID: 57470^6
Places a rampart around your warder that increases its ability to resist detrimental spells by #1% and absorbs #2% of incoming spell damage for %z or until it absorbs @2 points of damage. If it fades due to absorbing too much damage, your warder will be healed for *#5@1 hit points.

ID: 57471^6
Places a rampart around your warder that increases its ability to resist detrimental spells by #1% and absorbs #2% of incoming spell damage for %z or until it absorbs @2 points of damage. If it fades due to absorbing too much damage, your warder will be healed for *#5@1 hit points.

ID: 57472^6
Places a rampart around your warder that increases its ability to resist detrimental spells by #1% and absorbs #2% of incoming spell damage for %z or until it absorbs @2 points of damage. If it fades due to absorbing too much damage, your warder will be healed for *#5@1 hit points.

ID: 57473^6
Heals your target for up to @1 hit points.

ID: 57474^6
Heals your target for up to @1 hit points.

ID: 57475^6
Heals your target for up to @1 hit points.

ID: 57476^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.

ID: 57477^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.

ID: 57478^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.

ID: 57479^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.

ID: 57480^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.

ID: 57481^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.

ID: 57482^6
Deals #1 poison damage to your target.

ID: 57483^6
Deals #1 poison damage to your target.

ID: 57484^6
Deals #1 poison damage to your target.

ID: 57485^6
Deals #1 disease damage to your target.

ID: 57486^6
Deals #1 disease damage to your target.

ID: 57487^6
Deals #1 disease damage to your target.

ID: 57488^6
Deals #1 cold damage to your target.

ID: 57489^6
Deals #1 cold damage to your target.

ID: 57490^6
Deals #1 cold damage to your target.

ID: 57491^6
Fills your warder with prowess, increasing their attack speed by #4%, melee damage by #2%, armor class by #6, and attack rating by #5 for %z. Reflects *%R%N on your group.

ID: 57492^6
Fills your warder with prowess, increasing their attack speed by #4%, melee damage by #2%, armor class by #6, and attack rating by #5 for %z. Reflects *%R%N on your group.

ID: 57493^6
Fills your warder with prowess, increasing their attack speed by #4%, melee damage by #2%, armor class by #6, and attack rating by #5 for %z. Reflects *%R%N on your group.

ID: 57503^6
Forges several Axes of the Mangler.

ID: 57504^6
You wound yourself, reducing your maximum hit points to the lower of #5% or $5 and bleeding @14 hit points every six seconds for %z. The pain sharpens your reflexes, making you #2% more likely to avoid attacks and #6% more likely to riposte attacks.

ID: 57505^6
You wound yourself, reducing your maximum hit points to the lower of #5% or $5 and bleeding @14 hit points every six seconds for %z. The pain sharpens your reflexes, making you #2% more likely to avoid attacks and #6% more likely to riposte attacks.

ID: 57506^6
You wound yourself, reducing your maximum hit points to the lower of #5% or $5 and bleeding @14 hit points every six seconds for %z. The pain sharpens your reflexes, making you #2% more likely to avoid attacks and #6% more likely to riposte attacks.

ID: 57507^6
You execute an early series of retaliative strikes, slashing your target three times with a base damage of #1 and modifying your dodge ability by *%R#7% for *%R%z. {39}%C

ID: 57508^6
You execute an early series of retaliative strikes, slashing your target three times with a base damage of #1 and modifying your dodge ability by *%R#7% for *%R%z. {39}%C

ID: 57509^6
You execute an early series of retaliative strikes, slashing your target three times with a base damage of #1 and modifying your dodge ability by *%R#7% for *%R%z. {39}%C

ID: 57510^6
Increases your chance to dodge attacks by #7% for up to %z.

ID: 57511^6
Increases your chance to dodge attacks by #7% for up to %z.

ID: 57512^6
Increases your chance to dodge attacks by #7% for up to %z.

ID: 57513^6
Strikes your opponent with three Frenzy attacks of base damage #1 while making them take an additional *$4#9% damage from Frenzy and Throwing attacks for *$4%z.

ID: 57514^6
Strikes your opponent with three Frenzy attacks of base damage #1 while making them take an additional *$4#9% damage from Frenzy and Throwing attacks for *$4%z.

ID: 57515^6
Strikes your opponent with three Frenzy attacks of base damage #1 while making them take an additional *$4#9% damage from Frenzy and Throwing attacks for *$4%z.

ID: 57516^6
Aims an axe at your opponent's legs, causing slower movement speed and dealing #1 damage every six seconds for %z.

ID: 57517^6
Aims an axe at your opponent's legs, causing slower movement speed and dealing #1 damage every six seconds for %z.

ID: 57518^6
Aims an axe at your opponent's legs, causing slower movement speed and dealing #1 damage every six seconds for %z.

ID: 57519^6
Executes a vicious %S attack with a base damage of #1 on your opponent. This ability can only be used if you are not currently in combat.

ID: 57520^6
Executes a vicious %S attack with a base damage of #1 on your opponent. This ability can only be used if you are not currently in combat.

ID: 57521^6
Executes a vicious %S attack with a base damage of #1 on your opponent. This ability can only be used if you are not currently in combat.

ID: 57522^6
You swing your axe in a wide circle, dealing up to @1 damage to up to %T targets.

ID: 57523^6
You swing your axe in a wide circle, dealing up to @1 damage to up to %T targets.

ID: 57524^6
You swing your axe in a wide circle, dealing up to @1 damage to up to %T targets.

ID: 57525^6
By tempering your rage, you can hold on to it longer, adding the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57526^6
By tempering your rage, you can hold on to it longer, adding the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57527^6
By tempering your rage, you can hold on to it longer, adding the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57528^6
Adds two extra melee attacks of base damage #1 and has a #1% chance to refresh your rage ability.

ID: 57529^6
Adds two extra melee attacks of base damage #1 and has a #1% chance to refresh your rage ability.

ID: 57530^6
Adds two extra melee attacks of base damage #1 and has a #1% chance to refresh your rage ability.

ID: 57531^6
Launches a gigantic throwing axe at your target that deals a base damage of #1.

ID: 57532^6
Launches a gigantic throwing axe at your target that deals a base damage of #1.

ID: 57533^6
Launches a gigantic throwing axe at your target that deals a base damage of #1.

ID: 57534^6
Aims an axe at your opponent's head, stunning them for up to #1 seconds. This affects targets up to level @1.

ID: 57535^6
Aims an axe at your opponent's head, stunning them for up to #1 seconds. This affects targets up to level @1.

ID: 57536^6
Aims an axe at your opponent's head, stunning them for up to #1 seconds. This affects targets up to level @1.

ID: 57537^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 57538^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 57539^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 57540^6
Enhances your natural Frenzy ability, reducing the refresh time by #1 seconds and adding *#2#1 additional damage to each successful hit. {39}%C

ID: 57541^6
Enhances your natural Frenzy ability, reducing the refresh time by #1 seconds and adding *#2#1 additional damage to each successful hit. {39}%C

ID: 57542^6
Enhances your natural Frenzy ability, reducing the refresh time by #1 seconds and adding *#2#1 additional damage to each successful hit. {39}%C

ID: 57543^6
Deals up to @1 points of damage to your target.

ID: 57544^6
Deals up to @1 points of damage to your target.

ID: 57545^6
Deals up to @1 points of damage to your target.

ID: 57546^6
Launches a volley of four axes at your target dealing #1 base damage.

ID: 57547^6
Launches a volley of four axes at your target dealing #1 base damage.

ID: 57548^6
Launches a volley of four axes at your target dealing #1 base damage.

ID: 57549^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by @3.

ID: 57550^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by @3.

ID: 57551^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by @3.

ID: 57552^6
Allows your melee attacks to trigger *#12%N, which will deal an additional *#12#1 damage. This ability lasts for %z, but each successful strike will refresh the ability. {39}%C

ID: 57553^6
Allows your melee attacks to trigger *#12%N, which will deal an additional *#12#1 damage. This ability lasts for %z, but each successful strike will refresh the ability. {39}%C

ID: 57554^6
Allows your melee attacks to trigger *#12%N, which will deal an additional *#12#1 damage. This ability lasts for %z, but each successful strike will refresh the ability. {39}%C

ID: 57555^6
Deals #1 damage to your target and refreshes *%R%N.

ID: 57556^6
Deals #1 damage to your target and refreshes *%R%N.

ID: 57557^6
Deals #1 damage to your target and refreshes *%R%N.

ID: 57558^6
Incites your target's target and yourself with a shared bloodlust, increasing the amount of damage you both do with melee weapons. Your target's target will deal #1 more damage with one handed weapons and #3 more damage with two handed weapons for %z while you will do *%R#1 more damage with two handed weapons for *%R%z.

ID: 57559^6
Incites your target's target and yourself with a shared bloodlust, increasing the amount of damage you both do with melee weapons. Your target's target will deal #1 more damage with one handed weapons and #3 more damage with two handed weapons for %z while you will do *%R#1 more damage with two handed weapons for *%R%z.

ID: 57560^6
Incites your target's target and yourself with a shared bloodlust, increasing the amount of damage you both do with melee weapons. Your target's target will deal #1 more damage with one handed weapons and #3 more damage with two handed weapons for %z while you will do *%R#1 more damage with two handed weapons for *%R%z.

ID: 57561^6
Increases the damage you do with two handed weapons by #1 for %z.

ID: 57562^6
Increases the damage you do with two handed weapons by #1 for %z.

ID: 57563^6
Increases the damage you do with two handed weapons by #1 for %z.

ID: 57564^6
Throws an axe wildly, dealing skill attacks of *$1#1, *$1#2, and *$1#3 base damage to your opponent and having a chance to apply one of these effects:

#2% - *$2%N - Stuns a target up to level *$2@1 for up to *$2#1 seconds.
#3% - *$3%N - Lowers your target's hatred for you by *$3@3.
#4% - *$4%N - Increases incoming melee damage on your target by *$4#1% for *$4%z.

ID: 57565^6
Throws an axe wildly, dealing skill attacks of *$1#1, *$1#2, and *$1#3 base damage to your opponent and having a chance to apply one of these effects:

#2% - *$2%N - Stuns a target up to level *$2@1 for up to *$2#1 seconds.
#3% - *$3%N - Lowers your target's hatred for you by *$3@3.
#4% - *$4%N - Increases incoming melee damage on your target by *$4#1% for *$4%z.

ID: 57566^6
Throws an axe wildly, dealing skill attacks of *$1#1, *$1#2, and *$1#3 base damage to your opponent and having a chance to apply one of these effects:

#2% - *$2%N - Stuns a target up to level *$2@1 for up to *$2#1 seconds.
#3% - *$3%N - Lowers your target's hatred for you by *$3@3.
#4% - *$4%N - Increases incoming melee damage on your target by *$4#1% for *$4%z.

ID: 57567^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.

ID: 57568^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.

ID: 57569^6
Aims an axe at your opponent's head, stunning targets up to level @1 for up to #1 seconds. This ability will only incite %H hatred in your enemy.

ID: 57570^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by #3.

ID: 57571^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by #3.

ID: 57572^6
Throws an axe wildly, briefly distracting your opponent and lowering their hatred for you by #3.

ID: 57573^6
Strikes your opponent with a flurry of axes, dealing three %S skill attacks of base damage #1, #2, and #3.

ID: 57574^6
Strikes your opponent with a flurry of axes, dealing three %S skill attacks of base damage #1, #2, and #3.

ID: 57575^6
Strikes your opponent with a flurry of axes, dealing three %S skill attacks of base damage #1, #2, and #3.

ID: 57576^6
Your rage is refreshed, renewing the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57577^6
Your rage is refreshed, renewing the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57578^6
Your rage is refreshed, renewing the chance for you to make 2 additional melee attacks of base damage *#4#1 for up to %z. There is a *#4#3% chance these attacks will refresh your rage.

ID: 57608^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57615^6
Adds #1 healing to *#2+G and *#3+G.

ID: 57632^6
Reduces the reuse timer of *#2+G and *#3+G by #1.

ID: 57636^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57657^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57671^6
Increases the duration of *#2+G and *#3+G by 6 seconds.

ID: 57672^6
Increases the duration of *#2+G and *#3+G by 6 seconds.

ID: 57674^6
Increases the duration of *#2+G and *#3+G by 6 seconds.

ID: 57675^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57677^6
Increases the duration of *#2+G and *#3+G by 6 seconds.

ID: 57715^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57716^6
Adds #1 damage to *#2+G, *#3+G, and *#4+G.

ID: 57718^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57719^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57722^6
Adds #1 damage to *#2+G and *#3+G.

ID: 57723^6
Adds #1 damage to *#2+G, *#3+G, and *#4+G.

ID: 57724^6
Adds #1 damage to *#2+G, *#3+G, and *#4+G.

ID: 57772^6
Reduces the reuse timer of *#2+G and *#3+G by #1.

ID: 66457^43
Look at the treasure map.

ID: 151901^43
You study the tablet, hoping to learn a new ability.

ID: 151906^43
You study the symbol, hoping to infuse your mind with a new ability.

ID: 152502^43
This ability allows you to enchant a bar of Conflagrant Platinum using some of your mana.

ID: 152503^43
This ability allows you to enchant 10 bars of Conflagrant Platinum using some of your mana.

ID: 152605^7
Crestra's Earring

ID: 200287^6
Increases the duration of *#2+G by 6 seconds.

ID: 200303^6
Adds #1 damage to *#2+G.

ID: 200310^6
Reduces the reuse timer of *#2+G by #1.

ID: 200396^6
Adds #1 healing to *#2+G.

ID: 200413^6
Increases all effects of *#2+G by #1%.

ID: 81400010^21
Apprentice Mercenaries (Skorpikis)

ID: 81400020^21
Journeyman Mercenaries (Skorpikis)

ID: 81400030^21
Master Mercenaries (Skorpikis)

ID: 81401011^22
Tier I

ID: 81401011^23
Race: Skorpikis
Type: Tank
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice tank of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401012^22
Tier II

ID: 81401012^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice tank of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401013^22
Tier III

ID: 81401013^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice tank of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401014^22
Tier IV

ID: 81401014^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice tank of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401015^22
Tier V

ID: 81401015^23
Race: Skorpikis
Type: Tank
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice tank of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401021^22
Tier I

ID: 81401021^23
Race: Skorpikis
Type: Tank
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman tank of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401022^22
Tier II

ID: 81401022^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman tank of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401023^22
Tier III

ID: 81401023^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman tank of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401024^22
Tier IV

ID: 81401024^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman tank of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401025^22
Tier V

ID: 81401025^23
Race: Skorpikis
Type: Tank
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman tank of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401031^22
Tier I

ID: 81401031^23
Race: Skorpikis
Type: Tank
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master tank of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401032^22
Tier II

ID: 81401032^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master tank of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401033^22
Tier III

ID: 81401033^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master tank of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401034^22
Tier IV

ID: 81401034^23
Race: Skorpikis
Type: Tank
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master tank of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81401035^22
Tier V

ID: 81401035^23
Race: Skorpikis
Type: Tank
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master tank of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402011^22
Tier I

ID: 81402011^23
Race: Skorpikis
Type: Healer
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice healer of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402012^22
Tier II

ID: 81402012^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice healer of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402013^22
Tier III

ID: 81402013^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice healer of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402014^22
Tier IV

ID: 81402014^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice healer of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402015^22
Tier V

ID: 81402015^23
Race: Skorpikis
Type: Healer
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice healer of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402021^22
Tier I

ID: 81402021^23
Race: Skorpikis
Type: Healer
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman healer of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402022^22
Tier II

ID: 81402022^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman healer of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402023^22
Tier III

ID: 81402023^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman healer of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402024^22
Tier IV

ID: 81402024^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman healer of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402025^22
Tier V

ID: 81402025^23
Race: Skorpikis
Type: Healer
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman healer of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402031^22
Tier I

ID: 81402031^23
Race: Skorpikis
Type: Healer
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master healer of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402032^22
Tier II

ID: 81402032^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master healer of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402033^22
Tier III

ID: 81402033^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master healer of the third tier who exhibits an advanced proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402034^22
Tier IV

ID: 81402034^23
Race: Skorpikis
Type: Healer
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master healer of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81402035^22
Tier V

ID: 81402035^23
Race: Skorpikis
Type: Healer
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master healer of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409011^22
Tier I

ID: 81409011^23
Race: Skorpikis
Type: Melee Damage
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice assassin of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409012^22
Tier II

ID: 81409012^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice assassin of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409013^22
Tier III

ID: 81409013^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice assassin of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409014^22
Tier IV

ID: 81409014^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice assassin of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409015^22
Tier V

ID: 81409015^23
Race: Skorpikis
Type: Melee Damage
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice assassin of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409021^23
Race: Skorpikis
Type: Melee Damage
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman assassin of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409022^22
Tier II

ID: 81409022^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman assassin of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409023^22
Tier III

ID: 81409023^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman assassin of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409024^22
Tier IV

ID: 81409024^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman assassin of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409025^22
Tier V

ID: 81409025^23
Race: Skorpikis
Type: Melee Damage
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman assassin of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409031^22
Tier I

ID: 81409031^23
Race: Skorpikis
Type: Melee Damage
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master assassin of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409032^22
Tier II

ID: 81409032^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master assassin of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409033^22
Tier III

ID: 81409033^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master assassin of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409034^22
Tier IV

ID: 81409034^23
Race: Skorpikis
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master assassin of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81409035^22
Tier V

ID: 81409035^23
Race: Skorpikis
Type: Melee Damage
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master assassin of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412011^22
Tier I

ID: 81412011^23
Race: Skorpikis
Type: Damage Caster
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice caster of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412012^22
Tier II

ID: 81412012^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice caster of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412013^22
Tier III

ID: 81412013^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice caster of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412014^22
Tier IV

ID: 81412014^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice caster of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412015^22
Tier V

ID: 81412015^23
Race: Skorpikis
Type: Damage Caster
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice caster of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412021^22
Tier I

ID: 81412021^23
Race: Skorpikis
Type: Damage Caster
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman caster of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412022^22
Tier II

ID: 81412022^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman caster of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412023^22
Tier III

ID: 81412023^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman caster of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412024^22
Tier IV

ID: 81412024^23
Race: Skorpikis
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman caster of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 81412025^22
Tier V

ID: 81412025^23
Race: Skorpikis
Type: Damage Caster
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman caster of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.