14 updated strings (RED indicates old description, GREEN indicates new description):

ID: 29^20
Mayong X
Night of Shadows

ID: 392^45
Faction392
Way of the Feline

ID: 1719^1
Innate Innerflame
Innate Prowess

ID: 1874^45
Faction1874
The Primal Spirits

ID: 10959^4
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #5 seconds by #30 seconds worth of damage.
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #30 seconds by #31 seconds worth of damage.

ID: 13096^1
Enhanced Decay
Enhanced Ruin

ID: 13096^4
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #5 seconds by #36 seconds worth of damage.
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #36 seconds by #37 seconds worth of damage.

ID: 17370^4
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #5 seconds by #36 seconds worth of damage.
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #36 seconds by #37 seconds worth of damage.

ID: 17547^4
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #5 seconds by #24 seconds worth of damage.
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #24 seconds by #25 seconds worth of damage.

ID: 18454^4
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #5 seconds by #24 seconds worth of damage.
This passive ability increases the base damage of your damage over time spells that have a minimum duration of #24 seconds by #25 seconds worth of damage.

ID: 40405^6
Teleports you to a relatively safe location in the current zone.
Protects yourself with *%R%N before teleporting you to a relatively safe location in the current zone.

ID: 40406^6
Teleports you to a relatively safe location in the current zone.
Protects yourself with *%R%N before teleporting you to a relatively safe location in the current zone.

ID: 40407^6
Teleports you to a relatively safe location in the current zone.
Protects yourself with *%R%N before teleporting you to a relatively safe location in the current zone.

ID: 51742^6
Casts the highest rank of *$1+G, *$2+G, *$3+G, and $4+G that you have scribed.
Casts the highest rank of *$1+G, *$2+G, *$3+G, and *$4+G that you have scribed.







420 new strings found:

ID: 55^17
Shaded Specie

ID: 55^18
Shaded Specie

ID: 55^47
Currency of Gretara Solan, an augmentation merchant, in Shar Vahl, Divided. Obtained from missions in Night of Shadows.

ID: 56^17
Spiritual Medallion

ID: 56^18
Spiritual Medallions

ID: 56^47
Currency of the raid equipment merchant Ayyad in Shar Vahl, Divided. Obtained from raids in Night of Shadows.

ID: 129^38
This passive ability increases your mercenary's maximum health by 64000 points.

ID: 130^38
This passive ability increases your mercenary's maximum health by 70000 points.

ID: 131^38
This passive ability increases your mercenary's maximum health by 76000 points.

ID: 229^38
This passive ability increases your mercenary's maximum mana by 26000 points.

ID: 230^38
This passive ability increases your mercenary's maximum mana by 27500 points.

ID: 230^48
Subterranean Lily Bloom

ID: 230^49
Your Trophy increases your heroic statistics, spell damage and heal amount.

Benefit -
85 Heroic Statistics, 175 Spell Damage and Heal Amount.

ID: 231^38
This passive ability increases your mercenary's maximum mana by 29000 points.

ID: 323^38
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 760 points.

ID: 324^38
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 880 points.

ID: 423^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 230 points.

ID: 424^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 240 points.

ID: 904^11
Fungal Fiend

ID: 904^12
Fungal Fiends

ID: 905^11
Grimling

ID: 905^12
Grimlings

ID: 906^11
Rockhopper

ID: 906^12
Rockhoppers

ID: 907^11
Shik'Nar

ID: 907^12
Shik'Nars

ID: 908^11
Shrieker

ID: 908^12
Shriekers

ID: 909^11
Underbulk

ID: 909^12
Underbulks

ID: 910^11
Sonic Wolf

ID: 910^12
Sonic Wolves

ID: 911^11
Sonic Wolf Mount

ID: 911^12
Sonic Wolf Mounts

ID: 912^11
Shik'Nar Mount

ID: 912^12
Shik'Nar Mounts

ID: 913^11
Rakshasa

ID: 913^12
Rakshasas

ID: 914^11
Gumdrop

ID: 914^12
Gumdrops

ID: 915^11
Fish

ID: 915^12
Fishes

ID: 916^11
Turtle

ID: 916^12
Turtles

ID: 917^11
Bear

ID: 917^12
Bears

ID: 919^11
Fungus Man

ID: 919^12
Fungus Men

ID: 1018^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 31%.

ID: 1019^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 32%.

ID: 1020^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 33%.

ID: 1118^38
This passive ability reduces incoming melee damage for your tank mercenary by 19%.

ID: 1119^38
This passive ability reduces incoming melee damage for your tank mercenary by 20%.

ID: 1120^38
This passive ability reduces incoming melee damage for your tank mercenary by 21%.

ID: 1218^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 39%.

ID: 1219^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 40%.

ID: 1220^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 41%.

ID: 1318^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 19%.

ID: 1319^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 20%.

ID: 1320^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 21%.

ID: 1418^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 19%.

ID: 1419^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 20%.

ID: 1420^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 21%.

ID: 1518^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 19%.

ID: 1519^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 20%.

ID: 1520^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 21%.

ID: 1618^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 29%.

ID: 1619^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 30%.

ID: 1620^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 31%.

ID: 1718^38
This passive increases the damage dealt by your damage caster mercenary's spells by 19%.

ID: 1719^38
This passive increases the damage dealt by your damage caster mercenary's spells by 20%.

ID: 1720^38
This passive increases the damage dealt by your damage caster mercenary's spells by 21%.

ID: 7786^1
Enchant Honed Spiritual Luclinite (x1)

ID: 7786^2
Enchant 1

ID: 7786^3
Hnd Spr Luc

ID: 7786^4
This ability, when activated, consumes 800 mana to enchant 1 Honed Spiritual Luclinite.

Activate the corresponding tome to obtain this ability.

ID: 7786^30
This is NOT that server!

ID: 7786^31
This is NOT that server, it is another server!

ID: 7786^33
NOT

ID: 7787^1
Enchant Honed Spiritual Luclinite (x10)

ID: 7787^2
Enchant 10

ID: 7787^3
Hnd Spr Luc

ID: 7787^4
This ability, when activated, consumes 6400 mana to enchant 10 Honed Spiritual Luclinite.

Activate the corresponding tome to obtain this ability.

ID: 9287^30
NoS: Raid Tier 1 Unlock

ID: 9287^31
Sharvyn Oresinger and Sergeant Hujiid have need of assistance.

ID: 9287^33
NoS Tier 1

ID: 9288^30
NoS: Raid Tier 2 Unlock

ID: 9288^31
Animist Khalan and Animist Soren have need of assistance.

ID: 9288^33
NoS Tier 2

ID: 9289^30
NoS: Raid Tier 3 Unlock

ID: 9289^31
a spirit messenger and Sergeant Hujiid have need of assistance.

ID: 9289^33
NoS Tier 3

ID: 12487^6
Corrodes your skin for #1 damage.

ID: 20367^1
Item: Form of Defense XXXII

ID: 20430^1
Item: Form of Endurance XXXI

ID: 20733^1
Item: Prismatic Ward XXIX

ID: 20819^1
Item: Might of Stone XVII

ID: 20917^1
Item: Myrmidon's Skill XVII

ID: 21233^1
Item: Knowledge of the Past XXIX

ID: 21332^1
Item: Soothing Breath XXVI

ID: 22812^1
Item: Expanding Mind XXVI

ID: 25164^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G spells by #1%.

ID: 25222^4
This passive ability increases the effectiveness of your *#2+G, *#3+G, and *#4+G combat abilities by #1% and extends the duration of these combat abilities by #6 seconds.

ID: 25352^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, *#5+G, and *#6+G spells by #1%.

ID: 25420^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G spells by #1%.

ID: 25482^4
This passive ability increases the base healing of your *#2+G, *#3+G, and *#4+G spells by #1%.

ID: 25502^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, *#5+G, and *#6+G songs by #1%.

ID: 25550^4
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G spells by #1%.

ID: 25664^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, *#5+G, and *#6+G combat abilities by #7% and reduces the reuse time of these combat abilities by #1 seconds.

ID: 25674^4
This passive ability reduces the reuse time of your *#2+G, *#3+G, and *#4+G disciplines by #5 seconds and extends the duration of these disciplines by #1 seconds.

ID: 25677^4
This passive ability reduces the reuse time of your *#2+G, *#3+G, *#4+G, and *#5+G disciplines by #6 seconds and extends the duration of these disciplines by #1 seconds.

ID: 29490^28
Teleport to Shadow Haven

ID: 52929^6
Causes #21 hit point damage.

ID: 52930^6
Causes #21 hit point and #22 mana damage over time. Silence, Amnesia, movement slow #25 and melee speed reduction #26.

ID: 52931^6
Causes blindness and movement slow of #22. Increases damage by #23 percent from #24%N.

ID: 52932^6
Causes #21 hit point and #22 endurance damage immediately. #23 hit point damage over time and #24 percent chance to interrupt spells.

ID: 52933^6
Dooms #23%N when duration ends.

ID: 52934^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52935^6
Causes #22 hit point and #23 mana damage. Dooms #21%N when duration ends.

ID: 52936^6
Causes #21 hit point, #22 mana damage and stuns for #23 seconds in a %J area.

ID: 52937^6
Summons a monster!

ID: 52938^6
Causes #21 mana damage and stuns for #22 seconds in a %J area.

ID: 52939^6
Causes #21 instant mana damage and #22 mana damage over time in a %J area.

ID: 52940^6
Causes #21 instant hit point damage and #22 hit point damage over time in a %J area.

ID: 52941^6
Causes #21 instant hit point and #22 mana damage. #23 Movement and #24 melee speed reduction in a %J area.

ID: 52942^6
Causes silence and amnesia.

ID: 52943^6
Causes silence and amnesia in a %J area.

ID: 52944^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52945^6
Increases effects from #22%J by #21 to #22 percent. Suppresses focus effects in a %J area.

ID: 52946^6
Decreases melee speed #21. #22 chance to interrupt spell casting. Removed by moving #26.

ID: 52947^6
Decreases melee speed #21. #22 chance to interrupt spell casting. Dooms #25%N and #26%N when duration ends.

ID: 52948^6
Causes #21 hit point damage and blindness. Melee attacks by target cause #23 return damage. Procs $24%N on spells cast in a %J area.

ID: 52949^6
Causes #22 hit point and #21 mana damage in a %J area.

ID: 52950^6
Causes #21 hit point and #22 mana damage.

ID: 52951^6
Reduces melee speed to #21 and increases reuse timers in a %J area.

ID: 52952^6
Makes target invulnerable and roots them.

ID: 52953^6
Lowers all stats by #21 and reduces movement speed by #22 in a %J area.

ID: 52954^6
Causes #21 hit point damage in a %J area.

ID: 52955^6
Causes #21 hit point and #22 mana damage.

ID: 52956^6
Reduces armor by #21. Increases effects from #23%N by from #22 to $22 percent.

ID: 52957^6
Causes #22 hit point and #21 mana damage in a %J area.

ID: 52958^6
Reduces melee speed to #25. Causes #26 endurance damage. Increases incoming melee damage by #27 percent. Reduced STR by #21, DEX by #22, STA by #23 and AGI by #24.

ID: 52959^6
Causes #26 mana damage. Increases reuse time by #24. Lowers INT by #21, WIS by #22, and CHA by #23.

ID: 52960^6
Limits hit points to #21 and mana to #22 percent in a %J area.

ID: 52961^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52962^6
Causes #21 hit point damage.

ID: 52963^6
Causes #21 hit point damage in a %J area.

ID: 52964^6
Changes the way you see the world as power gathers.

ID: 52965^6
Causes #21 hit point damage.

ID: 52966^6
Causes #21 hit point and #22 mana damage. Reduces melee speed to #23.

ID: 52967^6
Dooms #23%N when duration ends. Removed by moving #24 distance.

ID: 52968^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52969^6
Causes #22 hit point and #23 mana damage. Dooms #21%N when duration ends.

ID: 52970^6
Causes #21 hit point, #22 mana damage and stuns for #23 seconds in a %J area.

ID: 52971^6
Summons a monster!

ID: 52972^6
Causes blindness and movement slow of #22. Increases damage by #23 percent from #24%N.

ID: 52973^6
Heals #23 hit points.

ID: 52974^6
You glow with light.

ID: 52975^6
Darkness clings to you.

ID: 52976^6
Causes #21 percent hit point and #22 endurance percent instantly and #23 hit point damage over time. Has a #24 percent change to interrupt spells.

ID: 52977^6
Causes silence and amnesia.

ID: 52978^6
Causes silence and amnesia.

ID: 52979^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52980^6
Increases effects from #22%J by #21 to #22 percent. Suppresses focus effects in a %J area.

ID: 52981^6
Decreases melee speed #21. #22 chance to interrupt spell casting. Removed by moving #26.

ID: 52982^6
Decreases melee speed #21. #22 chance to interrupt spell casting. Dooms #25%N when duration ends.

ID: 52983^6
Causes #21 hit point damage and blindness. Melee attacks by target cause #23 return damage. Procs $24%N on spells cast in a %J area.

ID: 52984^6
Causes #21 mana damage and cancels beneficial spells in a %J area.

ID: 52985^6
Causes #21 hit point and #22 mana damage.

ID: 52986^6
Reduces melee speed to #21 and increases reuse timers in a %J area.

ID: 52987^6
Grants invulnerability and roots.

ID: 52988^6
Lowers all stats by #21 and reduces movement speed by #22 in a %J area.

ID: 52989^6
Causes #21 hit point damage in a %J area.

ID: 52990^6
Causes #21 hit point and #22 mana damage.

ID: 52991^6
Reduces armor by #21. Increases effects from #23%N by from #22 to $22 percent.

ID: 52992^6
Causes #22 hit point and #21 mana damage in a %J area.

ID: 52993^6
Reduces melee speed to #25. Causes #26 endurance damage. Increases incoming melee damage by #27 percent. Reduced STR by #21, DEX by #22, STA by #23 and AGI by #24.

ID: 52994^6
Increases reuse time by #24. Lowers INT by #21, WIS by #22, and CHA by #23.

ID: 52995^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 52996^6
Causes #21 hit point damage.

ID: 52997^6
Causes #21 hit point damage in a %J area.

ID: 52998^6
You sense power gathering around you.

ID: 52999^6
Forces target to wander off.

ID: 53377^6
Enchants $1 Honed Spiritual Luclinite.

ID: 53378^6
Enchants $1 Honed Spiritual Luclinite.

ID: 54274^6
Grants invulnerability and roots.

ID: 54275^6
Lowers all stats by #21 and reduces movement speed by #22 in a %J area.

ID: 54276^6
Limits hit points to #21 and mana to #22 percent in a %J area.

ID: 54277^6
Enthralls target.

ID: 54278^6
Causes #21 hit point damage. Stuns for #22 seconds. Knocks back in %J area.

ID: 54279^6
Causes #21 hit point damage. Stuns for #22 seconds. Knocks back.

ID: 54280^6
Causes #21 mana damage and knockback in a front cone %J long.

ID: 54281^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 54282^6
Causes #21 hit point and #22 mana damage. Lowers melee speed to #23 percent and movement speel by #24 percent in a front cont of %J distance.

ID: 54283^6
Causes #21 hit point damage. Spreads to those nearby.

ID: 54284^6
Causes #22 hit point and #21 mana damage and blindness in a %J area.

ID: 54285^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 54286^6
Silences.

ID: 54287^6
Causes amnesia and roots.

ID: 54288^6
Causes #21 hit point damage in a %J area.

ID: 54289^6
Causes #21 hit point and #22 mana damage. Has #23 curse counters.

ID: 54290^6
Causes #21 hit point and #22 mana damage.

ID: 54291^6
Makes target invulnerable.

ID: 54292^6
Causes #22 hit point damage and roots in a %J area.

ID: 54293^6
Causes #21 hit point damage and knocks back in a %J area.

ID: 54294^6
Causes #21 mana damage in a %J area.

ID: 54295^6
Causes #21 hit point damage in a %J area.

ID: 54296^6
Increases melee speed to #21 percent. Increases movement speed by #22. Target is immune to melee slow.

ID: 54297^6
Yellow liquid and crystal shards splash all over you.

ID: 54298^6
Blue liquid and crystal shards splash all over you.

ID: 54299^6
Green liquid and crystal shards splash all over you.

ID: 54300^6
Red liquid and crystal shards splash all over you.

ID: 54301^6
Mutes casting of beneficial spells.

ID: 54302^6
Mutes the casting of detrimental spells except Enthrall, Charm, Root, and Movement Rate change.

ID: 54303^6
Reduces melee speed to #21 percent.

ID: 54304^6
Mutes the casting of Enthrall, Charm, Root, and Movement Rate reduction spells.

ID: 54305^6
Instantly causes #21 hit points damage and blindness in a %J area.

ID: 54306^6
Causes #21 hit point and #22 mana damage. Turns target into a pretty mushroom person.

ID: 54307^6
Causes #21 mana damage. Casts $22%N when spell #23%N lands on target.

ID: 54308^6
Grants #21 damage protection in a %J area. If that protection is entirely used, casts #22%N on bearer.

ID: 54309^6
Causes #21 hit point damage in a %J area. Creates a monster!

ID: 54310^6
Causes #21 hit point damage and knocks back in a %J area.

ID: 54311^6
Causes #23 hit point damage and toots.

ID: 54312^6
Causes #21 hit point damage in a %J area.

ID: 54313^6
Modifies all stats by #21 and reduces movement rate by #22 in a %J area.

ID: 54314^6
Limits hit points to #21 and mana to #22 percent in a %J area.

ID: 54315^6
Increases melee speed to #21 percent and movement rate by #22 percent. Grants immunity to movement speed altering spells.

ID: 54316^6
Causes #21 hit point damage and knocks back in a %J area.

ID: 54317^6
Stuns for #21 seconds.

ID: 54318^6
Causes #21 hit point damage, stuns for #22 seconds, and knocks back in a %J area.

ID: 54319^6
Roots and causes #22 mana damage in a %J area.

ID: 54320^6
Causes #21 mana damage and increases effects from spells #23%N, #24%N, #25%N, and #26%N. Grants immunity to #28%N. Casts $29%N when #30%N lands on bearer. Covers a %J area.

ID: 54321^6
Causes #21 instant hit point damage and #22 hit point damage over time in a front cone %J long.

ID: 54322^6
Grants #21 percent melee guard.

ID: 54323^6
Causes #21 hit point damage and knocks back in a front cone %J long.

ID: 54324^6
Causes #22 hit point damage and knocks back in a %J area.

ID: 54325^6
Causes #22 instant hit point damage and pulls toward caster.

ID: 54326^6
Causes blindness, reduces parry by #22 percent and block by #23 percent. Reduces melee speed to #24 percent in a %J area.

ID: 54327^6
Stuns for #21 seconds in a %J area.

ID: 54328^6
Grants damage over time guard of #21 percent.

ID: 54329^6
Charms target.

ID: 54330^6
Stuns target for #21 seconds.

ID: 54331^6
Causes #21 instant hit point and #22 mana damage. Causes #23 hit point and #24 mana damage over time in a %J area.

ID: 54332^6
Causes #21 hit point and #22 mana damage. Dooms #23%N when duration ends.

ID: 54333^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 54334^6
Causes #21 hit point damage. Has #22 curse counters.

ID: 54335^6
Causes #21 mana damage.

ID: 54336^6
Grants #21 percent evasion.

ID: 54337^6
Causes #21 mana damage. Casts #22%N when duration ends.

ID: 54338^6
Causes #21 hit point damage.

ID: 54339^6
Reduces melee speed to #21 percent.

ID: 54340^6
Causes #21 hit point damage.

ID: 54341^6
Causes #21 instant hit point damage and #22 hit point damage over time.

ID: 54342^6
Causes #21 hit point damage and stun for #22 seconds in a %J area.

ID: 54343^6
Causes #21 hit point damage in a %J area.

ID: 54344^6
Causes #21 hit point and #22 mana damage and roots in a %J area.

ID: 54345^6
Causes #21 mana damage over time. Dooms #23%N on person dispelling this spell, or #24%N on the bearer when duration wears out. Has #22 curse counters.

ID: 54346^6
Causes #21 hit point and #22 mana damage and stuns for #23 seconds in a %J area.

ID: 54347^6
Causes #21 hit point and #22 mana damage. Stuns for #23 seconds.

ID: 54348^6
Causes #21 instant hit point damage and silences.

ID: 54349^6
Causes #21 hit point damage.

ID: 54350^6
Causes #21 hit point damage and knocks back in a %J area.

ID: 54351^6
Stuns for #21 seconds.

ID: 54352^6
Causes #21 hit point damage, stuns for #22 seconds, and knocks back in a %J area.

ID: 54353^6
Causes #21 instant hit point damage and #22 hit point damage over time in a front cone %J long.

ID: 54354^6
Grants melee guard of #21 percent.

ID: 54355^6
Causes #21 hit point damage and knockback in a rear cone with a %J distance.

ID: 54356^6
Causes #22 hit point damage and knocks back in a %J area.

ID: 54357^6
Causes #22 instant hit point damage and pulls toward caster.

ID: 54358^6
Grants damage over time guard of #21 percent.

ID: 54359^6
Charms target.

ID: 54360^6
Cures #21 percent health.

ID: 54361^6
Causes #21 instant hit point and #22 mana damage. Also #23 hit point and #24 mana damage over time in a %J area.

ID: 54362^6
Causes #21 hit point and #22 mana damage. Dooms #23%N when duration ends.

ID: 54363^6
Causes #21 hit point and #22 mana damage in a %J area.

ID: 54364^6
Causes #21 hit point damage. Has #22 curse counters.

ID: 54365^6
Causees #21 mana damage.

ID: 54366^6
Grants #21 percent evasion.

ID: 54367^6
Grants invulnerability and pulls target toward caster.

ID: 54368^6
Spores seem thick here.

ID: 54369^6
Limits hit points to #21 and mana to #22 percent.

ID: 54835^6
Transports you to Shadow Haven.

ID: 54836^6
Summon a shrieker to follow you.

ID: 54838^6
You summon a sonic wolf.

ID: 54839^6
Cloaks you in a shimmering illusion that makes you appear to be a grimling.

ID: 54840^6
You summon a shik'nar.

ID: 54842^6
Summon an underbulk to follow you.

ID: 54922^6
Summon a deepshade understudy to follow you.

ID: 54938^6
Summons a Great Tiger Spirit familiar.

ID: 54939^6
Changes your pet to look like a Great Tiger Spirit.

ID: 54940^6
Summons a Great Bear Spirit familiar.

ID: 54941^6
Changes your pet to look like a Great Bear Spirit.

ID: 54942^6
Summons a Great Wolf Spirit familiar.

ID: 54943^6
Changes your pet to look like a Great Wolf Spirit.

ID: 54944^6
Coats your weapons in a lifetap poison, causing 4% of the melee damage you inflict to heal you.

ID: 54945^6
Absorbs #3% of incoming damage for up to %L hits.

ID: 54947^6
You summon an eye-spotted shik'nar.

ID: 54948^6
Summon an underbulk to follow you.

ID: 54950^6
Changes your pet to look like a fungal underbulk

ID: 54951^6
Summons a wrulon familiar.

ID: 54952^6
Changes your pet to look like a wrulon.

ID: 56743^43
Activates your contract with the special mercenary. Aemlai Psawaslleh in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.

ID: 65072^6
Creates an aura that will grant *$1%N to you and your nearby companions.

ID: 65073^6
Creates an aura that will grant *$1%N to you and your nearby companions.

ID: 65074^6
Creates an aura that will grant *$1%N to you and your nearby companions.

ID: 65133^6
Increases the potency of 2 level #2 and lower healing spells that restore at least #3 health by $1% and grants them an additional @8 points of healing.

ID: 65134^6
Increases the potency of 2 level #2 and lower healing spells that restore at least #3 health by $1% and grants them an additional @8 points of healing.

ID: 65135^6
Increases the potency of 2 level #2 and lower healing spells that restore at least #3 health by $1% and grants them an additional @8 points of healing.

ID: 65210^6
Increases the damage of your next level #2 and lower lifetap spell by $1%, and adds an additional @6 damage.

ID: 65211^6
Increases the damage of your next level #2 and lower lifetap spell by $1%, and adds an additional @6 damage.

ID: 65212^6
Increases the damage of your next level #2 and lower lifetap spell by $1%, and adds an additional @6 damage.

ID: 65213^6
A mystical ring transports you to Shadeweaver's Tangle.

ID: 65214^6
A mystical circle transports your group to Shadeweaver's Tangle.

ID: 65215^6
A mystical zephyr transports your target to Shadeweaver's Tangle.

ID: 65245^6
Infuses your party with the healing power of the glade, allowing their damaging spells that cost #6 mana or more up to level #3 to trigger *$1%N on their target's target. These heals will not generate additional hatred.

ID: 65246^6
Infuses your party with the healing power of the glade, allowing their damaging spells that cost #6 mana or more up to level #3 to trigger *$1%N on their target's target. These heals will not generate additional hatred.

ID: 65247^6
Infuses your party with the healing power of the glade, allowing their damaging spells that cost #6 mana or more up to level #3 to trigger *$1%N on their target's target. These heals will not generate additional hatred.

ID: 65357^6
Improves your companions' balance and vision, increasing melee accuracy by #5%, adding an additional #8 to melee accuracy, and increasing melee damage dealt from behind the target by #1 for %z.

ID: 65358^6
Improves your companions' balance and vision, increasing melee accuracy by #5%, adding an additional #8 to melee accuracy, and increasing melee damage dealt from behind the target by #1 for %z.

ID: 65359^6
Improves your companions' balance and vision, increasing melee accuracy by #5%, adding an additional #8 to melee accuracy, and increasing melee damage dealt from behind the target by #1 for %z.

ID: 65438^6
Opens a gate that transports you to Shadeweaver's Tangle.

ID: 65439^6
Opens a portal that transports your group to Shadeweaver's Tangle.

ID: 65440^6
Translocates your target to Shadeweaver's Tangle.

ID: 65496^6
Grants your target a {44}#1 filled with the following:

$2 {44}#2
$4 {44}#4
$3 {44}#3
$5 {44}#5
$6 {44}#6
$7 {44}#7
$8 {44}#8

ID: 65506^6
Summons a {44}#1, which can cast *@1%N.

ID: 65507^6
Summons a {44}#1, which can cast *@1%N.

ID: 65508^6
Summons a {44}#1, which can cast *@1%N.

ID: 65509^6
Casts one of the following spells at random:

#1% - *$1%N
#2% - *$2%N
#3% - *$3%N
#4% - *$4%N
#5% - *$5%N
#6% - *$6%N
#7% - *$7%N
#8% - *$8%N
#9% - *$9%N
#10% - *$10%N
#11% - *$11%N
#12% - *$12%N

ID: 65510^6
Casts one of the following spells at random:

#1% - *$1%N
#2% - *$2%N
#3% - *$3%N
#4% - *$4%N
#5% - *$5%N
#6% - *$6%N
#7% - *$7%N
#8% - *$8%N
#9% - *$9%N
#10% - *$10%N
#11% - *$11%N
#12% - *$12%N

ID: 65511^6
Casts one of the following spells at random:

#1% - *$1%N
#2% - *$2%N
#3% - *$3%N
#4% - *$4%N
#5% - *$5%N
#6% - *$6%N
#7% - *$7%N
#8% - *$8%N
#9% - *$9%N
#10% - *$10%N
#11% - *$11%N
#12% - *$12%N

ID: 65512^6
Creates a {44}#1, a gemstone with defensive capability that fits in head or shoulder armor.

ID: 65513^6
Creates two {44}#1, companion weapons which can cast *@1%N on your companion's target.

ID: 65514^6
Creates $1 {44}#1, a fortifying meal.

ID: 65515^6
Creates $1 {44}#1, a refreshing drink.

ID: 65516^6
Creates $1 {44}#1, an item with 5 charges of *@1%N.

ID: 65517^6
Creates $1 {44}#1, an item with 5 charges of *@1%N.

ID: 65518^6
Creates $1 {44}#1, an item with 5 charges of *@1%N.

ID: 65519^6
Creates a {44}#1, a gemstone with defensive capability that fits in foot or leg armor.

ID: 65520^6
Creates a {44}#1, a gemstone with defensive capability that fits in shields.

ID: 65521^6
Creates a {44}#1, a magical item with 1 charge of *@1%N.

ID: 65522^6
Creates $1 {44}#1, an item with 5 charges of *@1%N.

ID: 65525^6
Explodes with light and shadow, dealing #1 damage to all enemies around you.

ID: 65526^6
Heals between #1 and @1 hit points every 6 seconds for %z.

ID: 65527^6
Restores between #14 and @14 mana points every 6 seconds for %z.

ID: 65528^6
Restores between #16 and @16 endurance points every 6 seconds for %z.

ID: 65530^6
Changes your form to appear like a violet fungus of the Deepshade caverns.

ID: 86697^43
Examine the body of the fallen recruit using the tools from the forensic kit

ID: 102679^43
Peer through the stone for insight while in the palace pool

ID: 108989^43
Inspect the egg.

ID: 109875^44
Summoned: Voidfrost Paradox

ID: 109876^44
Summoned: Voidfrost Paradox II

ID: 109877^44
Summoned: Voidfrost Paradox III

ID: 109880^44
Summoned: Dawnlight Satchel

ID: 109882^44
Cauldron of Endless Abundance

ID: 109883^44
Cauldron of Endless Abundance II

ID: 109884^44
Cauldron of Endless Abundance III

ID: 109885^44
Solus' Polished Gemstone

ID: 109886^44
Summoned: Nightblade

ID: 109887^44
Summoned: Shir Berenj

ID: 109888^44
Summoned: Nepeta Mint Tea

ID: 109889^44
Summoned: Darkshine Staff

ID: 109890^44
Solus' Burnished Gemstone

ID: 109891^44
Solus' Marquise-Cut Gemstone

ID: 109892^44
Summoned: Sahdi's Emblem of the Enhanced Minion

ID: 109893^44
Summoned: Kotahl's Tonic of Healing

ID: 109894^44
Summoned: Kotahl's Tonic of Clarity

ID: 109895^44
Summoned: Kotahl's Tonic of Refreshment

ID: 109899^43
Contemplate both sides of the coin and learn the power of its duality.

ID: 119973^43
Changes your pet to a shrieker if your pet is available. Otherwise, it summons a shrieker familiar.

ID: 119978^43
Changes your pet to an underbulk if your pet is available. Otherwise, it summons an underbulk familiar.

ID: 121285^43
Changes your pet to a deepshade understudy if your pet is available. Otherwise, it summons a deepshade understudy familiar.

ID: 139347^7
Cloaks of the Selenelion

ID: 159379^43
This ability allows you to enchant 10 Honed Spiritual Luclinite using some of your mana.

ID: 159738^43
This ability allows you to enchant Honed Spiritual Luclinite using some of your mana.

ID: 164552^43
Study the runestone and learn the power it represents.

ID: 164557^43
Study the symbol and discover its true meaning.

ID: 169166^7
Lesser Spiritual Intellect or Might

ID: 169368^7
Greater Spiritual Intellect or Might

ID: 169372^46
Indehiscent Fruit

ID: 169373^46
Stone Chitin Mandible

ID: 169570^7
Phantasmal Luclinite Intellect or Might

ID: 169574^46
Phantasmal Luclinite Gem of Striking

ID: 169575^46
Phantasmal Luclinite Gem of Devastation

ID: 2025767^41
Extra Live 2022 Ancient Shissar Mercenary

ID: 90400010^21
Apprentice Mercenaries (Fungal Fiend)

ID: 90400020^21
Journeyman Mercenaries (Fungal Fiend)

ID: 90401015^22
Apprentice

ID: 90401015^23
Race: Fungal Fiend
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90401025^22
Journeyman

ID: 90401025^23
Race: Fungal Fiend
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90402015^22
Apprentice

ID: 90402015^23
Race: Fungal Fiend
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90402025^22
Journeyman

ID: 90402025^23
Race: Fungal Fiend
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90409025^22
Journeyman

ID: 90409025^23
Race: Fungal Fiend
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90409045^22
Apprentice

ID: 90409045^23
Race: Fungal Fiend
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90412015^22
Apprentice

ID: 90412015^23
Race: Fungal Fiend
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 90412025^22
Journeyman

ID: 90412025^23
Race: Fungal Fiend
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217000100^21
Apprentice Mercenaries (Ancient Shissar)

ID: 217000200^21
Journeyman Mercenaries (Ancient Shissar)

ID: 217010105^22
Apprentice

ID: 217010105^23
Race: Ancient Shissar
Type: Tank
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice tank who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217010205^22
Journeyman

ID: 217010205^23
Race: Ancient Shissar
Type: Tank
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman tank who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217020105^22
Apprentice

ID: 217020105^23
Race: Ancient Shissar
Type: Healer
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice healer who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217020205^22
Journeyman

ID: 217020205^23
Race: Ancient Shissar
Type: Healer
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman healer who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217090105^22
Apprentice

ID: 217090105^23
Race: Ancient Shissar
Type: Melee Damage
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice assassin who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217090205^22
Journeyman

ID: 217090205^23
Race: Ancient Shissar
Type: Melee Damage
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman assassin who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217120105^22
Apprentice

ID: 217120105^23
Race: Ancient Shissar
Type: Damage Caster
Confidence: High
Proficiency: Apprentice

Description: The mercenary you will be assigned is an apprentice caster who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters.

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.

ID: 217120205^22
Journeyman

ID: 217120205^23
Race: Ancient Shissar
Type: Damage Caster
Confidence: High
Proficiency: Journeyman

Description: The mercenary you will be assigned is a journeyman caster who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters.

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience.