106 updated strings (RED indicates old description, GREEN indicates new description):

ID: 18^16
18^0
18 (Special: Group)^0

ID: 19^16
19^0
19 (Special: Raid)^0

ID: 20^16
20 (Ornamentation)^0
20 (Weapon Ornamentation)^0

ID: 21^16
21 (Special Ornamentation)^0
21 (Armor Ornamentation)^0

ID: 22^16
22^0
22 (Luck)^0

ID: 25^20
Mayong VI - The Return of the Vampire^0
The Burning Lands^0

ID: 54^45
WoodElf^0
Wood Elf^0

ID: 55^45
HighElf^0
High Elf^0

ID: 56^45
DarkElf^0
Dark Elf^0

ID: 57^45
HalfElf^0
Half Elf^0

ID: 65^45
Brownie^0
Brownies of Faydwer^0

ID: 69^45
Diatryma^0
Trakanon (Race)^0

ID: 70^45
Doppleganger^0
Venril Sathir (Race)^0

ID: 73^45
Cat People^0
Kerran (Race)^0

ID: 75^45
Flame Giant^0
Fairy (Race)^0

ID: 80^45
Gas Bag^0
Race Faction (80)^0

ID: 85^45
Giant Eel^0
Beta KOS Copy 9^0

ID: 94^45
Hill Giant^0
Human Guard (Race)^0

ID: 95^45
Ice Dragon^0
Demi Lich (Race)^0

ID: 106^45
Pixie^0
Pixies of Faydwer^0

ID: 107^45
Plague Dragon^0
Drachnid (Race)^0

ID: 108^45
Shagheap^0
Solusek Ro (Race)^0

ID: 109^45
Invalid Race Type^0
Kunark Goblin (Race)^0

ID: 111^45
Snow Giant^0
Shark (Race)^0

ID: 112^45
Syth^0
Tunare (Race)^0

ID: 116^45
Were Bat^0
Rallos Zek (Race)^0

ID: 121^45
Qeynos Citizen^0
Qeynos Citizens^0

ID: 128^45
Erudite Citizen^0
Erudin Citizens^0

ID: 138^45
Clockwork Gnome^0
Clockworks of Ak`Anon^0

ID: 144^45
Kaladim Citizen^0
Kaladim Citizens^0

ID: 149^45
Denizen^0
Amygdalan^0

ID: 176^45
Race176^0
Djinn^0

ID: 180^45
VahShir^0
Vah Shir^0

ID: 192^45
Race192^0
Race Faction (192)^0

ID: 193^45
Race193^0
Race Faction (193)^0

ID: 200^45
Race200^0
Erollisi Marr (Race)^0

ID: 277^45
Kerra^0
Kerra of Barren Coast^0

ID: 330^12
Frogloks^0
Froglok^0

ID: 335^45
Anti-Mage^0
Thoughtbleeders of Fear^0

ID: 343^45
QRG Protected Animals^0
Surefall Protected Animals^0

ID: 402^45
Oracle of Karnon^0
Oracle of K`Arnon^0

ID: 482^45
Faction482^0
Tribunal (Race)^0

ID: 483^45
Faction483^0
Bertoxxulous (Race)^0

ID: 484^45
Faction484^0
Bristlebane (Race)^0

ID: 510^45
Faction510^0
Race Faction (510)^0

ID: 511^45
Faction511^0
Race Faction (511)^0

ID: 530^45
Shik Nar^0
Shik Nar of Fungus Grove^0

ID: 535^45
Faction535^0
Race Faction (535)^0

ID: 540^45
Faction540^0
Earth Elemental (Race)^0

ID: 541^45
Faction541^0
Air Elemental (Race)^0

ID: 542^45
Faction542^0
Water Elemental (Race)^0

ID: 543^45
Faction543^0
Fire Elemental (Race)^0

ID: 569^45
Faction569^0
Vah Shir King (Race)^0

ID: 570^45
Faction570^0
Vah Shir Guard (Race)^0

ID: 571^45
Faction571^0
Portal Man (Race)^0

ID: 573^45
Naiad^0
Potamide^0

ID: 574^45
Nymph^0
Dryad^0

ID: 632^45
Faction632^0
Race Faction (632)^0

ID: 635^45
Tiamat^0
Quarm (Race)^0

ID: 658^45
Faction658^0
Crystal Spider (Race)^0

ID: 659^45
Faction659^0
Zebuxoruk's Cage (Race)^0

ID: 660^45
Faction660^0
Bastion of Thunder Portal (Race)^0

ID: 661^45
Frogloks of Marr^0
Guktan^0

ID: 679^45
Faction679^0
Drogmor (Race)^0

ID: 688^45
Faction688^0
Shissar (Race)^0

ID: 689^45
Faction689^0
Shik Nar (Race)^0

ID: 690^45
Faction690^0
Shik Nar of Mons Letalis^0

ID: 691^45
Faction691^0
Brownie (Race)^0

ID: 692^45
Faction692^0
Pixie (Race)^0

ID: 693^45
Faction693^0
Qeynos Citizen (Race)^0

ID: 694^45
Faction694^0
Erudite Citizen (Race)^0

ID: 695^45
Faction695^0
Clockwork Gnome (Race)^0

ID: 696^45
Faction696^0
Kaladim Citizen (Race)^0

ID: 1552^45
VahShir Crusaders^0
Vah Shir Crusaders^0

ID: 1584^45
Citizens of Sharvahl^0
Citizens of Shar Vahl^0

ID: 1765^45
Zun1Muram^0
Zun`Muram^0

ID: 11042^6
Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short period of time. Each additional rank in Hamstring increases the amount of armor class denied by the Hamstring attack.^0
Summons a very fast Efreeti carpet mount.^0

ID: 11043^6
Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short period of time. Each additional rank in Hamstring increases the amount of armor class denied by the Hamstring attack.^0
Cloaks you in a shimmering illusion that makes you appear to be an elemental Jann.^0

ID: 11044^6
Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short period of time. Each additional rank in Hamstring increases the amount of armor class denied by the Hamstring attack.^0
Cloaks you in a shimmering illusion that makes you appear to be a Djinn soldier.^0

ID: 11090^6
Reduces the amount of hatred that your summoned companion generates with all of its actions by #12 percent.^0
Cloaks you in a shimmering illusion that makes you appear to be a Duende scholar.^0

ID: 11248^6
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that yo^0
Cloaks you in a shimmering illusion that makes you appear to be a Efreeti diviner.^0

ID: 11249^6
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that yo^0
The power of the Jann grants your melee attacks a chance to trigger *#2%N on your opponent, increases the damage of your spells by #1 points, the minimum damage you deal with weapons by #20 points, your maximum health, mana, and endurance by #8 points, your health, mana, and endurance regeneration by #10 points, melee speed by #3%, corruption resistance by #5 points, your chance to perform a double attack by #12%, chance to dodge by #13%, reduces the damage you take from damage shields by #14 points, your food and drink consumption by #7%, grants a #9 point damage shield, a #6% to reflect any reflectible spell back at its caster for @6% of the spell's base power and improves the resist modifier of that spell by $6 points, and protects against #4% of incoming melee, direct damage, and damage-over-time damage up to $4 points per hit.^0

ID: 13225^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Gloom that you have scribed with a 2 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Gloom that you have scribed with a 2 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 13630^6
Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.^0
The target's rebirth is restricted to the truth. As a side effect, the target will heal #1 each tick for %Z seconds.^0

ID: 13688^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 2 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 2 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 13689^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.7 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.7 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 13690^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.4 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.4 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 13691^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.1 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.1 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 14316^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.8 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.8 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 14317^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.5 second cast time.^0
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.5 second cast time.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 14321^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 14781^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 15186^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 28 reduces the base reuse time of this ability by 10.5 minutes.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.^0


ID: 15187^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 29 reduces the base reuse time of this ability by 12 minutes.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.^0


ID: 15620^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 16017^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 16027^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 17086^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 17096^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise IV on undead targets with a 0.5 second cast time.
Death's Malaise IV reduces an undead target's attack speed by 40%, strength, dexterity, and agility by 220 points, chance to dual wield by 14%, and their base armor class (prior to soft cap multipliers) by 90 points for 6 minutes 30 seconds.^0

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise IV on undead targets with a 0.5 second cast time.
Death's Malaise IV reduces an undead target's attack speed by 40%, strength, dexterity, and agility by 220 points, chance to dual wield by 14%, and their base armor class (prior to soft cap multipliers) by 90 points for 6 minutes 30 seconds.
As a passive effect this ability improves the resist modifier of Scent of Terris by 130 points.^0


ID: 31391^4
This passive ability grants your 1-handed melee attacks a chance (with a 29% bonus) to trigger Strike Fury II which reduces your base weapon delay by 24% for 12 seconds.^0
This passive ability grants your 1-handed melee attacks a chance (with a 29% bonus) to trigger Strike Fury II which reduces your base weapon delay by 34% for 12 seconds.^0

ID: 31553^4
This passive ability allows your Shield Break combat ability to trigger a rune on your party that will absorb up to 6000 damage for up to 6 incoming hits for 6 seconds.^0
This passive ability allows your Shield Break and Shield Sunder combat abilities to trigger a rune on your party that will absorb up to 6000 damage for up to 6 incoming hits for 6 seconds.^0

ID: 31564^4
This passive ability allows your Shocking Vortex spells to trigger a blessing on your party which lasts 12 seconds that will cause their next non-fire based direct-damage or damage-over-time spell, ability, or effect to strike their target for 30000 damage.^0
This passive ability allows your Shocking Vortex and Stormjolt Vortex spells to trigger a blessing on your party which lasts 12 seconds that will cause their next non-fire based direct-damage or damage-over-time spell, ability, or effect to strike their target for 30000 damage.^0

ID: 45632^6
Reflects spells #1 percent of the time.^0
Grants a #1% chance to reflect any reflectible spell back at their caster for @1% of the spell's base power and improves the resist modifier of that spell by $1 points.^0

ID: 45808^6
Increases the duration of all ranks of *#2+G by 6 seconds.^0
Increases the duration of all ranks of *#2+G and *#3+G by 6 seconds.^0

ID: 45809^6
Increases the duration of all ranks of *#2+G by 12 seconds.^0
Increases the duration of all ranks of *#2+G and *#3+G by 12 seconds.^0

ID: 47472^6
Inflicts #1 damage.^0
Inflicts #1 damage. Inflicts #2 damage every 6 seconds.^0







1529 new strings found:

ID: 45^17
Fettered Ifrit Coin^0

ID: 45^18
Fettered Ifrit Coins^0

ID: 46^17
Entwined Djinn Coin^0

ID: 46^18
Entwined Djinn Coins^0

ID: 124^38
This passive ability increases your mercenary's maximum health by 35000 points.^0

ID: 125^38
This passive ability increases your mercenary's maximum health by 40000 points.^0

ID: 224^38
This passive ability increases your mercenary's maximum mana by 18750 points.^0

ID: 225^38
This passive ability increases your mercenary's maximum mana by 20000 points.^0

ID: 319^38
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 300 points.^0

ID: 320^38
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 400 points.^0

ID: 417^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 170 points.^0

ID: 418^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 180 points.^0

ID: 419^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 190 points.^0

ID: 420^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 200 points.^0

ID: 997^39
This spell will only transport adventurers who have gained access to Esianti: Palace of the Winds.^0

ID: 1012^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 25%.^0

ID: 1013^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 26%.^0

ID: 1014^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 27%.^0

ID: 1112^38
This passive ability reduces incoming melee damage for your tank mercenary by 13%.^0

ID: 1113^38
This passive ability reduces incoming melee damage for your tank mercenary by 14%.^0

ID: 1114^38
This passive ability reduces incoming melee damage for your tank mercenary by 15%.^0

ID: 1212^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 33%.^0

ID: 1213^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 34%.^0

ID: 1214^38
This passive ability reduces the amount of hate generated by your healer mercenary's spells by 35%.^0

ID: 1312^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 13%.^0

ID: 1313^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 14%.^0

ID: 1314^38
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 15%.^0

ID: 1412^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 13%.^0

ID: 1413^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 14%.^0

ID: 1414^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 15%.^0

ID: 1512^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 13%.^0

ID: 1513^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 14%.^0

ID: 1514^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 15%.^0

ID: 1612^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 23%.^0

ID: 1613^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 24%.^0

ID: 1614^38
This passive ability reduces the amount of hate generated by your damage caster mercenary's spells by 25%.^0

ID: 1712^38
This passive increases the damage dealt by your damage caster mercenary's spells by 13%.^0

ID: 1713^38
This passive increases the damage dealt by your damage caster mercenary's spells by 14%.^0

ID: 1714^38
This passive increases the damage dealt by your damage caster mercenary's spells by 15%.^0

ID: 7778^1
Enchant Celestial Platinum^0

ID: 7778^2
Enchant^0

ID: 7778^3
Cel Plat^0

ID: 7778^4
This ability allows you to enchant a bar of Platinum using some of your mana and a Primordial Dynastic Radiance.

Activate the corresponding tome to obtain this ability.^0

ID: 7779^1
Mass Enchant Celestial Platinum^0

ID: 7779^2
Mass Enchant^0

ID: 7779^3
Cel Plat^0

ID: 7779^4
This ability allows you to enchant 10 bars of Platinum using some of your mana 10 Primordial Dynastic Radiances.

Activate the corresponding tome to obtain this ability.^0

ID: 10390^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent for 4 minutes.
Sleight of Hand Jolt VI reduces your opponent's hatred for you by 1000 points.^0

ID: 10391^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent for 4 minutes 30 seconds.
Sleight of Hand Jolt VI reduces your opponent's hatred for you by 1000 points.^0

ID: 11044^39
Your target wouldn't look right as that Jann.^0

ID: 11090^39
Your target wouldn't look right as that Jann.^0

ID: 11209^6
Cloaks you in a shimmering illusion that makes you appear to be a Efreeti amir.^0

ID: 11209^39
Your target wouldn't look right as that Jann.^0

ID: 11210^6
Cloaks you in a shimmering illusion that makes you appear to be a Djinn emissary.^0

ID: 11210^39
Your target wouldn't look right as that Jann.^0

ID: 11211^6
Cloaks you in a shimmering illusion that makes you appear to be a Ondine wavefront.^0

ID: 11211^39
Your target wouldn't look right as that Jann.^0

ID: 11248^39
Your target wouldn't look right as that Jann.^0

ID: 11259^6
Deals #1 damage.^0

ID: 11260^6
Whisks you away to Stratos: Zephyr's Flight.^0

ID: 11260^39
You must travel to Stratos at least once before wishing to go there.^0

ID: 11261^6
Whisks you away to Aalishai: Palace of Embers.^0

ID: 11261^39
You must travel to Aalishai at least once before wishing to go there.^0

ID: 11268^6
Whisks you away to Mearatas: The Stone Demesne.^0

ID: 11268^39
You must travel to Mearatas at least once before wishing to go there.^0

ID: 14543^28
Teleport to Stratos^0

ID: 20351^1
Item: Form of Defense XXVIII^0

ID: 20351^4
This passive ability increases your armor class by 2220 points.

Activate items with this effect to progress this ability.^0

ID: 20729^1
Item: Prismatic Ward XXV^0

ID: 20729^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 90 points and your armor class by 2050 points.

Activate items with this effect to progress this ability.^0

ID: 20815^1
Item: Might of Stone XIII^0

ID: 20815^4
This passive ability increases your attack power by 200 points.

Activate items with this effect to progress this ability.^0

ID: 20913^1
Item: Myrmidon's Skill XIII^0

ID: 20913^4
This passive ability increases the chance of your dodge skill succeeding by 22%.

Activate items with this effect to progress this ability.^0

ID: 20914^1
Item: Myrmidon's Skill XIV^0

ID: 20914^4
This passive ability increases the chance of your dodge skill succeeding by 23%.

Activate items with this effect to progress this ability.^0

ID: 21229^1
Item: Knowledge of the Past XXV^0

ID: 21229^4
This passive ability increases your hit-point regeneration by 123 and your mana regeneration by 127.

Activate items with this effect to progress this ability.^0

ID: 21328^1
Item: Soothing Breath XXII^0

ID: 21328^4
This passive ability increases your hit-point regeneration by 125 and your mana regeneration by 125.

Activate items with this effect to progress this ability.^0

ID: 22508^1
Item: Expanding Mind XXII^0

ID: 22508^4
This passive ability increases your mana pool by 2200 points.

Activate items with this effect to progress this ability.^0

ID: 30300^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1275 points.

Complete special achievements to progress this ability.^0

ID: 30301^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1300 points.

Complete special achievements to progress this ability.^0

ID: 30302^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1325 points.

Complete special achievements to progress this ability.^0

ID: 30303^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1350 points.

Complete special achievements to progress this ability.^0

ID: 30304^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1375 points.

Complete special achievements to progress this ability.^0

ID: 30305^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1400 points.

Complete special achievements to progress this ability.^0

ID: 30306^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1425 points.

Complete special achievements to progress this ability.^0

ID: 30307^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1450 points.

Complete special achievements to progress this ability.^0

ID: 30308^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1475 points.

Complete special achievements to progress this ability.^0

ID: 30309^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 1500 points.

Complete special achievements to progress this ability.^0

ID: 30350^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 510 points.

Complete special achievements to progress this ability.^0

ID: 30351^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 520 points.

Complete special achievements to progress this ability.^0

ID: 30352^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 530 points.

Complete special achievements to progress this ability.^0

ID: 30353^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 540 points.

Complete special achievements to progress this ability.^0

ID: 30354^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 550 points.

Complete special achievements to progress this ability.^0

ID: 30355^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 560 points.

Complete special achievements to progress this ability.^0

ID: 30356^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 570 points.

Complete special achievements to progress this ability.^0

ID: 30357^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 580 points.

Complete special achievements to progress this ability.^0

ID: 30358^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 590 points.

Complete special achievements to progress this ability.^0

ID: 30359^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 600 points.

Complete special achievements to progress this ability.^0

ID: 30400^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 130 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 52 points.

Complete special achievements to progress this ability.^0

ID: 30401^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 135 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 54 points.

Complete special achievements to progress this ability.^0

ID: 30402^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 140 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 56 points.

Complete special achievements to progress this ability.^0

ID: 30403^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 145 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 58 points.

Complete special achievements to progress this ability.^0

ID: 30404^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 150 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased by items by 60 points.

Complete special achievements to progress this ability.^0

ID: 33000^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 42 points.^0

ID: 33001^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 44 points.^0

ID: 33002^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 46 points.^0

ID: 33003^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 48 points.^0

ID: 33004^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 50 points.^0

ID: 33005^4
This passive ability reduces your food and drink consumption by 160%.^0

ID: 33006^4
This passive ability reduces your food and drink consumption by 175%.^0

ID: 33007^4
This passive ability increases the armor class 'soft cap' of your class by 101%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

ID: 33008^4
This passive ability increases the armor class 'soft cap' of your class by 102%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

ID: 33009^4
This passive ability increases the armor class 'soft cap' of your class by 103%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

ID: 33010^4
This passive ability increases the armor class 'soft cap' of your class by 104%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

ID: 33011^4
This passive ability increases the armor class 'soft cap' of your class by 105%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

ID: 33012^4
This passive ability increases your melee avoidance by 86%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

ID: 33013^4
This passive ability increases your melee avoidance by 87%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

ID: 33014^4
This passive ability increases your melee avoidance by 88%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

ID: 33015^4
This passive ability increases your melee avoidance by 89%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

ID: 33016^4
This passive ability increases your melee avoidance by 90%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

ID: 33017^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1830 points.^0

ID: 33018^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2030 points.^0

ID: 33019^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2230 points.^0

ID: 33020^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2430 points.^0

ID: 33021^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2630 points.^0

ID: 33022^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1730 points.^0

ID: 33023^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1910 points.^0

ID: 33024^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2090 points.^0

ID: 33025^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2270 points.^0

ID: 33026^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2450 points.^0

ID: 33027^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1485 points.^0

ID: 33028^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1615 points.^0

ID: 33029^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1745 points.^0

ID: 33030^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1875 points.^0

ID: 33031^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 2005 points.^0

ID: 33032^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1335 points.^0

ID: 33033^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1425 points.^0

ID: 33034^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1515 points.^0

ID: 33035^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1605 points.^0

ID: 33036^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1695 points.^0

ID: 33037^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1180 points.^0

ID: 33038^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1220 points.^0

ID: 33039^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1260 points.^0

ID: 33040^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1300 points.^0

ID: 33041^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 1340 points.^0

ID: 33042^4
This passive ability increases your health regeneration by 118 points.^0

ID: 33043^4
This passive ability increases your health regeneration by 128 points.^0

ID: 33044^4
This passive ability increases your health regeneration by 138 points.^0

ID: 33045^4
This passive ability increases your health regeneration by 148 points.^0

ID: 33046^4
This passive ability increases your health regeneration by 158 points.^0

ID: 33047^4
This passive ability increases your health regeneration by 119 points.^0

ID: 33048^4
This passive ability increases your health regeneration by 129 points.^0

ID: 33049^4
This passive ability increases your health regeneration by 139 points.^0

ID: 33050^4
This passive ability increases your health regeneration by 149 points.^0

ID: 33051^4
This passive ability increases your health regeneration by 159 points.^0

ID: 33052^4
This passive ability increases your health regeneration by 115 points.^0

ID: 33053^4
This passive ability increases your health regeneration by 125 points.^0

ID: 33054^4
This passive ability increases your health regeneration by 135 points.^0

ID: 33055^4
This passive ability increases your health regeneration by 145 points.^0

ID: 33056^4
This passive ability increases your health regeneration by 155 points.^0

ID: 33057^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 45 points.^0

ID: 33058^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 9200 points.^0

ID: 33059^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 9400 points.^0

ID: 33060^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 9600 points.^0

ID: 33061^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 9800 points.^0

ID: 33062^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 10000 points.^0

ID: 33063^4
This passive ability increases your maximum health by 9200 points.^0

ID: 33064^4
This passive ability increases your maximum health by 9400 points.^0

ID: 33065^4
This passive ability increases your maximum health by 9600 points.^0

ID: 33066^4
This passive ability increases your maximum health by 9800 points.^0

ID: 33067^4
This passive ability increases your maximum health by 10000 points.^0

ID: 33068^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 55% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 33069^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 60% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 33070^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 65% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 33071^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 70% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 33072^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 75% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 33073^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 2%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

ID: 33074^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 54% or with 1-handed weapons in your primary and secondary hand by 4%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

ID: 33075^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 56% or with 1-handed weapons in your primary and secondary hand by 6%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

ID: 33076^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 58% or with 1-handed weapons in your primary and secondary hand by 8%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

ID: 33077^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60% or with 1-handed weapons in your primary and secondary hand by 10%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

ID: 33078^4
This passive ability increases your endurance regeneration by 47 points.^0

ID: 33079^4
This passive ability increases your endurance regeneration by 49 points.^0

ID: 33080^4
This passive ability increases your endurance regeneration by 51 points.^0

ID: 33081^4
This passive ability increases your endurance regeneration by 53 points.^0

ID: 33082^4
This passive ability increases your endurance regeneration by 55 points.^0

ID: 33083^4
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree V which instantly restores 450 endurance, increases your base melee damage by 45%, and your endurance regeneration by 250 points every 6 seconds for 42 seconds.^0

ID: 33084^4
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree V which instantly restores 500 endurance, increases your base melee damage by 45%, and your endurance regeneration by 300 points every 6 seconds for 42 seconds.^0

ID: 33085^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 2000 points.^0

ID: 33086^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 2500 points.^0

ID: 33087^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 3000 points.^0

ID: 33088^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 3500 points.^0

ID: 33089^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 4000 points.^0

ID: 33090^4
This passive ability increases the base damage of your critical melee attacks by 250%.
This bonus applies to the 7 standard weapon skills.^0

ID: 33091^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 21%.^0

ID: 33092^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 22%.^0

ID: 33093^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 23%.^0

ID: 33094^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 24%.^0

ID: 33095^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 25%.^0

ID: 33096^4
This passive ability grants you an additional 4% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33097^4
This passive ability grants you an additional 5% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33098^4
This passive ability grants you an additional 6% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33099^4
This passive ability increases your chance to score an exceptional heal by 31%.
An exceptional heal doubles the healing value of the spell.^0

ID: 33100^4
This passive ability increases your chance to score an exceptional heal by 32%.
An exceptional heal doubles the healing value of the spell.^0

ID: 33101^4
This passive ability increases your chance to score an exceptional heal by 33%.
An exceptional heal doubles the healing value of the spell.^0

ID: 33102^4
This passive ability increases your chance to score an exceptional heal by 34%.
An exceptional heal doubles the healing value of the spell.^0

ID: 33103^4
This passive ability increases your chance to score an exceptional heal by 35%.
An exceptional heal doubles the healing value of the spell.^0

ID: 33104^4
This passive ability reduces the reuse time of your Shield Topple and Shield Break combat abilities by 3 seconds and increases the base damage of these abilities by 55%.^0

ID: 33105^4
This passive ability reduces the reuse time of your Shield Topple, Shield Break, and Shield Sunder combat abilities by 3 seconds and increases the base damage of these abilities by 60%.^0

ID: 33106^4
This passive ability increases the base damage of your Stormstrike Blades and Dragonstrike Blades combat abilities by 17%.^0

ID: 33107^4
This passive ability increases the base damage of your Stormstrike Blades and Dragonstrike Blades combat abilities by 19%.^0

ID: 33108^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to kick when performing a riposte.^0

ID: 33109^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to kick when performing a riposte.^0

ID: 33110^4
This passive ability extends the duration of your swarm pets by 20 seconds.^0

ID: 33111^4
This passive ability increases the effectiveness of your instant-duration healing spells by 71%.^0

ID: 33112^4
This passive ability increases the effectiveness of your instant-duration healing spells by 72%.^0

ID: 33113^4
This passive ability increases the effectiveness of your instant-duration healing spells by 73%.^0

ID: 33114^4
This passive ability increases the effectiveness of your instant-duration healing spells by 74%.^0

ID: 33115^4
This passive ability increases the effectiveness of your instant-duration healing spells by 75%.^0

ID: 33116^4
This passive ability grants your instant-duration healing spells a 53% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33117^4
This passive ability grants your instant-duration healing spells a 54% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33118^4
This passive ability grants your instant-duration healing spells a 55% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33119^4
This passive ability grants a 10% chance to twincast instant-duration healing spells.^0

ID: 33120^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 45%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.^0

ID: 33123^4
This passive ability extends the duration of your heal-over-time spells that cost at least 10 mana by 30 seconds.^0

ID: 33124^4
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.^0

ID: 33125^4
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 10% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.^0

ID: 33126^4
This passive ability grants your level 90 and higher direct damage spells that cost at least 10 mana a 15% chance to bestow your group with Soothing Feedback II, which heals them for 10000 health.^0

ID: 33127^4
This passive ability reduces the reuse time of your Contravention spells by 10 seconds and increases the base damage and healing of these spells by 10%.^0

ID: 33128^4
This passive ability allows your Promised line of spells to trigger Promised Interposition V, which will heal your target for 20000 health should they incur a melee strike or direct damage spell of at least 15000 points for 18 seconds.^0

ID: 33129^4
This passive ability reduces the reuse time of your Intervention spells by 10 seconds and increases the base damage and healing of these spells by 10%.^0

ID: 33130^4
This passive ability increases the base damage of your Eradicate the Undead and Repudiate the Undead spells by 10%.^0

ID: 33131^4
This passive ability increases the base healing of your Spiritual Remedy and Merciful Remedy spells by 10%.^0

ID: 33132^4
This passive ability increases the base healing of your Word of Convalescence and Word of Mending spells by 10%.^0

ID: 33133^4
This passive ability increases the base healing of your Ardent Elixir and Merciful Elixir spells by 10%.^0

ID: 33134^4
This passive ability increases the base damage of your Justice and Sanction spells by 10%.^0

ID: 33135^4
This passive ability increases the base healing of your Ardent Light and Merciful Light spells by 10%.^0

ID: 33136^4
This passive ability increases the base damage of your Chromabash and Chromaburst spells by 10%.^0

ID: 33137^4
This passive ability increases the base damage of your Glorious Judgment and Unyielding Judgment spells by 10%.^0

ID: 33138^4
This passive ability increases the base healing of your Elixir of the Seas and Elixir of Wulthan spells by 10%.^0

ID: 33139^4
This passive ability increases the base damage of your Tectonic Destruction and Tectonic Eruption spells by 10%.^0

ID: 33140^4
This passive ability increases the base healing of your Fifteenth Emblem and Sixteenth Serenity spells by 10%.^0

ID: 33141^4
This passive ability increases the base healing of your Syllable of Convalescence and Syllable of Mending spells by 10%.^0

ID: 33142^4
This passive ability grants your stun spells that cost at least 10 mana a 25% chance to bestow your group with Recourse of Life XXVII, which instantly heals them for 10000 and protects them against 25% of incoming melee damage up to 20000 total damage for 1 minute.^0

ID: 33143^4
This passive ability increases the base damage of your critical melee attacks by 220%.
This bonus applies to the 7 standard weapon skills.^0

ID: 33144^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 62% or with 1-handed weapons by 2%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33145^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 64% or with 1-handed weapons by 4%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33146^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 66% or with 1-handed weapons by 6%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33147^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 68% or with 1-handed weapons by 8%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33148^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 70% or with 1-handed weapons by 10%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33149^4
This passive ability increases the minimum damage of your bash attacks by 2600 points.^0

ID: 33150^4
This passive ability increases the minimum damage of your bash attacks by 3200 points.^0

ID: 33151^4
This passive ability increases the minimum damage of your bash attacks by 3800 points.^0

ID: 33152^4
This passive ability increases the minimum damage of your bash attacks by 4400 points.^0

ID: 33153^4
This passive ability increases the minimum damage of your bash attacks by 5000 points.^0

ID: 33154^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 36 seconds and increases the number of healing charges by 20.^0

ID: 33155^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 42 seconds and increases the number of healing charges by 25.^0

ID: 33156^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 48 seconds and increases the number of healing charges by 30.^0

ID: 33157^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 54 seconds and increases the number of healing charges by 35.^0

ID: 33158^4
This passive ability extends the duration of your Preservation of Marr line of spells (Preservation of Tunare, Marr, Oseka, of the Iceclad, and Rodcet) by 1 minute and increases the number of healing charges by 38.^0

ID: 33159^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to bash when performing a riposte.^0

ID: 33160^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to bash when performing a riposte.^0

ID: 33161^4
This passive ability grants your killing blows against non-trivial enemies a 45% chance to trigger Blessing of the Faithful XV which increases your base melee damage by 160% and base armor class (prior to soft cap multipliers) by 800 points for 1 minute 42 seconds.^0

ID: 33162^4
This passive ability grants your killing blows against non-trivial enemies a 45% chance to trigger Blessing of the Faithful XVI which increases your base melee damage by 170% and base armor class (prior to soft cap multipliers) by 900 points for 1 minute 54 seconds.^0

ID: 33163^4
This passive ability grants your killing blows against non-trivial enemies a 45% chance to trigger Blessing of the Faithful XVII which increases your base melee damage by 175% and base armor class (prior to soft cap multipliers) by 1000 points for 2 minutes.^0

ID: 33164^4
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XXI, which heals them for 6000 health.^0

ID: 33165^4
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XXII, which heals them for 7000 health.^0

ID: 33166^4
This passive ability grants your stun spells and abilities a 20% chance to bestow your group with Healing Light XXIII, which heals them for 8000 health.^0

ID: 33167^4
This passive ability grants you an additional 4% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33168^4
This passive ability grants you an additional 5% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33169^4
This passive ability grants you an additional 6% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33170^4
This passive ability reduces the cast time of your Trial For Honor line of spells to be instant, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0

ID: 33171^4
This passive ability increases the base damage of your Doctrine of Rescission and Doctrine of Exculpation spells by 10%.^0

ID: 33172^4
This passive ability increases the base healing of your Ardent Touch and Merciful Touch spells by 10%.^0

ID: 33173^4
This passive ability increases the base damage of your Consecration and Remembrance spells by 10%.^0

ID: 33174^4
This passive ability increases the base damage and healing of your Admonish and Censure spells by 10%.^0

ID: 33175^4
This passive ability increases the base healing of your Burst of Dayspring and Burst of Morninglight spells by 10%.^0

ID: 33176^4
This passive ability increases the base healing of your Grief and Expiation spells by 10%.^0

ID: 33177^4
This passive ability increases the base healing of your Wave of Grief and Wave of Expiation spells by 10%.^0

ID: 33178^4
This passive ability increases the base healing of your Ardent Cleansing and Merciful Cleansing spells by 10%.^0

ID: 33179^4
This passive ability increases the base damage of your Crush of the Darkened Sea and Crush of the Timorous Deep spells by 10%.^0

ID: 33180^4
This passive ability increases the base damage of your Crush of Povar and Crush of E'Ci spells by 10%.^0

ID: 33181^4
This passive ability increases the base damage of your Brilliant Vindication and Brilliant Exoneration spells by 10%.^0

ID: 33182^4
This passive ability increases the base healing of your Blessed Light and Merciful Light spells by 10%.^0

ID: 33183^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 40%.^0

ID: 33184^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 50%.^0

ID: 33185^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 675 to 725%.^0

ID: 33186^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 700 to 750%.^0

ID: 33187^4
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XXI which heals you for 3000 health.^0

ID: 33188^4
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XXII which heals you for 3250 health.^0

ID: 33189^4
This passive ability grants your melee attacks a chance (with a 10% bonus) to trigger Blessing of Life XXIII which heals you for 3500 health.^0

ID: 33190^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 225 points (scaled to the delay of your weapon).^0

ID: 33191^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 275 points (scaled to the delay of your weapon).^0

ID: 33192^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 325 points (scaled to the delay of your weapon).^0

ID: 33193^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 375 points (scaled to the delay of your weapon).^0

ID: 33194^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 425 points (scaled to the delay of your weapon).^0

ID: 33195^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% and the minimum damage you deal per hit with these weapons by 475 points (scaled to the delay of your weapon).^0

ID: 33196^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 900 points (scaled to the delay of your weapon).^0

ID: 33197^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1050 points (scaled to the delay of your weapon).^0

ID: 33198^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1200 points (scaled to the delay of your weapon).^0

ID: 33199^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1350 points (scaled to the delay of your weapon).^0

ID: 33200^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points (scaled to the delay of your weapon).^0

ID: 33201^4
This passive ability increases the accuracy of your melee attacks by 200 points.^0

ID: 33202^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 350 points.^0

ID: 33203^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 375 points.^0

ID: 33204^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 400 points.^0

ID: 33205^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 425 points.^0

ID: 33206^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 450 points.^0

ID: 33207^4
This passive ability increases the base damage of your critical melee attacks by 245%.
This bonus applies to the 7 standard weapon skills.^0

ID: 33208^4
This passive ability allows your kick attacks to trigger Ferocious Kick XII which deals 15000 damage and has an 11% chance to trigger Fury of the Forest II which increases your base melee damage by 25% for 30 seconds.^0

ID: 33209^4
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XIII which instantly restores 800 endurance, 1350 mana, and increases your base melee damage by 55% for 48 seconds.^0

ID: 33210^4
This passive ability grants your killing blows against non-trivial enemies an 86% chance to trigger Hunter's Fury XIV which instantly restores 1000 endurance, 1500 mana, and increases your base melee damage by 55% for 48 seconds.^0

ID: 33211^4
This passive ability increases the minimum damage you deal with archery attacks by 600 points (scaled to the delay of your weapon).^0

ID: 33212^4
This passive ability increases the minimum damage you deal with archery attacks by 700 points (scaled to the delay of your weapon).^0

ID: 33213^4
This passive ability increases the minimum damage you deal with archery attacks by 800 points (scaled to the delay of your weapon).^0

ID: 33214^4
This passive ability increases the minimum damage you deal with archery attacks by 900 points (scaled to the delay of your weapon).^0

ID: 33215^4
This passive ability increases the minimum damage you deal with archery attacks by 1000 points (scaled to the delay of your weapon).^0

ID: 33216^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 550 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 840 points (scaled to the delay of your weapon).^0

ID: 33217^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 625 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 970 points (scaled to the delay of your weapon).^0

ID: 33218^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 700 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 1100 points (scaled to the delay of your weapon).^0

ID: 33219^4
This passive ability increases the base damage of the strikes that occur from your Thundering and Devastating Blades lines of spells by 90%.^0

ID: 33220^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

ID: 33221^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 54% or with 1-handed weapons in your primary and secondary hand by 6%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

ID: 33222^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 56% or with 1-handed weapons in your primary and secondary hand by 9%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

ID: 33223^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 58% or with 1-handed weapons in your primary and secondary hand by 12%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

ID: 33224^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60% or with 1-handed weapons in your primary and secondary hand by 15%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

ID: 33225^4
This passive ability increases the base healing of your Cloudfont and Wellspring spells by 10%.^0

ID: 33226^4
This passive ability increases the base damage of your Blisterbeetle Swarm and Bonecrawler Swarm spells by 10%.^0

ID: 33227^4
This passive ability increases the base damage of the Burn and Splash components of your Summer's Cyclone and Summer's Tempest spells by 10%.^0

ID: 33228^4
This passive ability increases the base damage of your Wildfire Ash and Skyfire Ash spells by 10%.^0

ID: 33229^4
This passive ability increases the base damage of your Frozen Wind and Frigid Wind spells by 10%.^0

ID: 33230^4
This passive ability increases the base healing of your Desperate Dousing and Desperate Dewcloud spells by 10%.^0

ID: 33231^4
This passive ability increases the base damage of your Windgale Boon and Windshear Boon spells by 10%.^0

ID: 33232^4
This passive ability increases the base damage of your Wildfire Boon and Skyfire Boon spells by 10%.^0

ID: 33233^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to kick when performing a riposte.^0

ID: 33234^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to kick when performing a riposte.^0

ID: 33235^4
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by 1200 points.^0

ID: 33236^4
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by 1400 points.^0

ID: 33237^4
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by 1600 points.^0

ID: 33238^4
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by 1800 points.^0

ID: 33239^4
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by 2000 points.^0

ID: 33240^4
This passive ability increases your summoned pet's base attack by 620 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 255%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33241^4
This passive ability increases your summoned pet's base attack by 640 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 260%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33242^4
This passive ability increases your summoned pet's base attack by 660 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 265%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33243^4
This passive ability increases your summoned pet's base attack by 680 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 270%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33244^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33245^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 30%.^0

ID: 33246^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 35%.^0

ID: 33247^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 40%.^0

ID: 33248^4
This ability, when activated, imbues your pet with Companion's Fortification XXI and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 71%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2300 points.

Companion's Fortification XXI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 300000 total damage, and increases base armor class (prior to soft cap multipliers) by 350 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0

ID: 33249^4
This ability, when activated, imbues your pet with Companion's Fortification XXI and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 72%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2350 points.

Companion's Fortification XXI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 300000 total damage, and increases base armor class (prior to soft cap multipliers) by 350 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0

ID: 33250^4
This ability, when activated, imbues your pet with Companion's Fortification XXI and Companion's Blessing XXVI for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 73%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2400 points.

Companion's Fortification XXI reduces the potency of damage shields against your pets' offhand attacks by 60%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 300000 total damage, and increases base armor class (prior to soft cap multipliers) by 350 points.

Companion's Blessing XXVI activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 25% melee damage up to 20000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 25% melee damage up to 20000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 25% melee damage up to 20000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 25% melee damage up to 20000 total damage and heals 15000 health every 6 seconds.^0

ID: 33251^4
This ability, when activated, imbues your pet with Companion's Fortification XXII and Companion's Blessing XXVII for 10 minutes.
As a passive effect, this ability increases your summoned pets' base health by 75%, avoidance by 60%, and base armor class (prior to soft cap multipliers) by 2450 points.

Companion's Fortification XXII reduces the potency of damage shields against your pets' offhand attacks by 75%, increases avoidance by 60%, absorbs 25% melee and spell damage up to 350000 total damage, and increases base armor class (prior to soft cap multipliers) by 400 points.

Companion's Blessing XXVII activates if your pet drops below 40% health and offers 4 phases of healing lasting 18 seconds each.
Azia absorbs 50% melee damage up to 30000 total damage and heals 10000 health every 6 seconds.
Beza absorbs 50% melee damage up to 30000 total damage and heals 13000 health every 6 seconds.
Caza absorbs 50% melee damage up to 30000 total damage and heals 14000 health every 6 seconds.
Dena absorbs 50% melee damage up to 30000 total damage and heals 15000 health every 6 seconds.^0

ID: 33252^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Feign Death - /pet feign
Allows your pet to feign death with 75% chance of success once every 9 seconds.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

Resume - /pet resume
When enabled, your pet will resume attacking creatures that are mesmerized during combat after they awake if they were not instructed to back off.^0

ID: 33253^4
This passive ability grants you an additional 4% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33254^4
This passive ability grants you an additional 5% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33255^4
This passive ability grants you an additional 6% chance to resist blind, charm, mesmerization, and snare spells.^0

ID: 33256^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 36 seconds and increases the number of damage absorption charges by 20.^0

ID: 33257^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 42 seconds and increases the number of damage absorption charges by 25.^0

ID: 33258^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 48 seconds and increases the number of damage absorption charges by 30.^0

ID: 33259^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 54 seconds and increases the number of damage absorption charges by 35.^0

ID: 33260^4
This passive ability extends the duration of your Decrepit Skin line of spells (Sholothian, Grelleth's, Vizat's, and Tylix's Skin) by 1 minute and increases the number of damage absorption charges by 38.^0

ID: 33261^4
This passive ability grants your instant-duration healing and lifetap spells a 52% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33262^4
This passive ability grants your instant-duration healing and lifetap spells a 53% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33263^4
This passive ability grants your instant-duration healing and lifetap spells a 54% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33264^4
This passive ability grants your instant-duration healing and lifetap spells a 55% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

ID: 33265^4
This passive ability grants a 10% chance to twincast level 100 and higher lifetap spells.^0

ID: 33266^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 490%.^0

ID: 33267^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 500%.^0

ID: 33270^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 320 points.^0

ID: 33271^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 340 points.^0

ID: 33272^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 360 points.^0

ID: 33273^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 380 points.^0

ID: 33274^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 400 points.^0

ID: 33275^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 900 points (scaled to the delay of your weapon).^0

ID: 33276^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1050 points (scaled to the delay of your weapon).^0

ID: 33277^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1200 points (scaled to the delay of your weapon).^0

ID: 33278^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1350 points (scaled to the delay of your weapon).^0

ID: 33279^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points (scaled to the delay of your weapon).^0

ID: 33280^4
This passive ability grants your melee attack rounds a chance to trigger a 4500 point direct damage spell on your opponent that heals you for 75% of the damage done up to 60000 points.^0

ID: 33281^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XV which increases your base armor class (prior to soft cap multipliers) by 950 points and returns 70% of your melee damage as health for 1.7 minutes.^0

ID: 33282^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVI which increases your base armor class (prior to soft cap multipliers) by 1100 points and returns 70% of your melee damage as health for 1.8 minutes.^0

ID: 33283^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVII which increases your base armor class (prior to soft cap multipliers) by 1200 points and returns 70% of your melee damage as health for 2 minutes.^0

ID: 33284^4
This passive ability grants your level 70 and higher Terror line of spells a 17% chance to bestow you with Cascading Theft of Defense XVI which absorbs 100% of incoming melee damage up to 9000 damage per hit and will fade after 1 minute or after absorbing 45000 total damage.^0

ID: 33285^4
This passive ability grants your level 70 and higher Terror line of spells an 18% chance to bestow you with Cascading Theft of Defense XVII which absorbs 100% of incoming melee damage up to 10000 damage per hit and will fade after 1 minute or after absorbing 50000 total damage.^0

ID: 33286^4
This passive ability reduces the cast time of your Demand for Power line of spells to be instant, extends its duration by 12 seconds, and triggers Helix of the Undying II on undead targets.
Helix of the Undying II reduces an undead target's attack speed by 55%, strength, dexterity, and agility by 195 points, chance to dual wield by 12%, and armor class by 262 points for 3 minutes.^0

ID: 33287^4
This passive ability reduces the reuse time of your instant-duration lifetap spells by 5 seconds.^0

ID: 33288^4
This passive ability increases the base damage of your Bond of Bonemaw and Bond of Xalgoz spells by 10%.^0

ID: 33289^4
This passive ability increases the base damage of your Blood of Bonemaw and Blood of Drakus spells by 10%.^0

ID: 33290^4
This passive ability increases the base damage of your Spreading Darkness and Putrefying Darkness spells by 10%.^0

ID: 33291^4
This passive ability increases the base damage of your Plague of Holmein and Plague of Hemofax spells by 10%.^0

ID: 33292^4
This passive ability increases the base damage of your Dire Strangulation and Dire Coarctation spells by 10%.^0

ID: 33293^4
This passive ability increases the base damage of your Touch of Lutzen and Touch of T`Vem spells by 10%.^0

ID: 33294^4
This passive ability increases the base damage of your Touch of Holmein and Touch of Hemofax spells and the benefits of Gift of Holmein and Gift of Hemofax by 10%.^0

ID: 33295^4
This passive ability increases the base damage of your Bonemaw's Bite and Xalgoz's Bite spells and the benefits of Bonemaw's Bite's Recourse and Xalgoz's Bite Recourse by 10%.^0

ID: 33296^4
This passive ability increases the base damage of your Spear of Vizat and Spear of Tylix spells by 50%.^0

ID: 33297^4
This passive ability increases the base damage of your Dire Declaration and Dire Testimony spells by 10%.^0

ID: 33298^4
This passive ability increases the base damage of your Deceitful Blight and Duplicitous Blight spells by 10%.^0

ID: 33299^4
This passive ability increases the base damage of your Deceitful Deflection and Insidious Denial spells by 10%.^0

ID: 33300^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 40%.^0

ID: 33301^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 50%.^0

ID: 33302^4
This passive ability increases the damage done by your spells and abilities by 3400 points.^0

ID: 33303^4
This passive ability increases the damage done by your spells and abilities by 3800 points.^0

ID: 33304^4
This passive ability increases the damage done by your spells and abilities by 4200 points.^0

ID: 33305^4
This passive ability increases the damage done by your spells and abilities by 4600 points.^0

ID: 33306^4
This passive ability increases the damage done by your spells and abilities by 5000 points.^0

ID: 33307^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 5200 points.^0

ID: 33308^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 5400 points.^0

ID: 33309^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 5600 points.^0

ID: 33310^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 5800 points.^0

ID: 33311^4
This passive ability increases the total healing of your instant-duration spells and abilities that have a mana cost by 6000 points.^0

ID: 33312^4
This passive ability reduces the reuse time of your Remote Manaflux line of spells by 8 seconds and increases their base damage and healing by 10%.^0

ID: 33313^4
This passive ability reduces the reuse time of your Lunarlight line of spells by 6 seconds and increases their base healing by 10%.^0

ID: 33314^4
This passive ability increases the base damage of your Heliacal Pyre and Heliacal Eruption spells by 10%.^0

ID: 33315^4
This passive ability increases the base healing of your Panavida and Curavida spells by 10%.^0

ID: 33316^4
This passive ability increases the base damage of your Windborne Chill and Frostreave Chill spells by 10%.^0

ID: 33317^4
This passive ability increases the base damage of your Eradicate the Unnatural and Repudiate the Unnatural spells by 10%.^0

ID: 33318^4
This passive ability increases the base damage of your Anabatic Roar and Cyclonic Roar spells by 10%.^0

ID: 33319^4
This passive ability increases the base damage of the Frostbite and Burn components of your Winter's Wildflame and Winter's Wildblaze spells by 10%.^0

ID: 33320^4
This passive ability increases the base damage of your Summer Sunfire and Summer Sunflame spells by 10%.^0

ID: 33321^4
This passive ability increases the base damage of your Frostweave Crystals and Frostreave Crystals spells by 10%.^0

ID: 33322^4
This passive ability increases the base damage of your Chill (and Frost) of the Copsetender and Wildtender spells by 10%.^0

ID: 33323^4
This passive ability increases the base healing of your Adrenaline Torrent and Adrenaline Barrage spells by 10%.^0

ID: 33324^4
This passive ability increases the base damage of your Tectonic Destruction and Tectonic Eruption spells by 10%.^0

ID: 33325^4
This passive ability increases the base damage of your Typhoon of the Stormborn and Thunderbolt of the Stormborn spells by 10%.^0

ID: 33326^4
This passive ability increases the base damage of your Sunflash and Sunflame spells by 10%.^0

ID: 33327^4
This passive ability increases the base damage of your Plummeting Hail and Plunging Hail spells by 10%.^0

ID: 33328^4
This passive ability increases the base damage of your Nature's Fiery Wrath and Nature's Blistering Wrath spells by 10%.^0

ID: 33329^4
This passive ability increases the base damage of your Horde of Aculeids and Horde of Polybiads spells by 10%.^0

ID: 33330^4
This passive ability increases the base damage of your Consuming Sunray and Overwhelming Sunray spells by 10%.^0

ID: 33331^4
This passive ability increases the base damage of your Argent Moonbeam and Pearlescent Moonbeam spells by 10%.^0

ID: 33332^4
This passive ability increases the base healing of your Resurgence and Revitalization spells by 10%.^0

ID: 33333^4
This passive ability reduces the cast time of your Survival of the Fittest line of spells by 50%, the reuse time of these spells by 1 minute 30 seconds, and their base healing by 10%.^0

ID: 33334^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

ID: 33335^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 54% or with 1-handed weapons in your primary and secondary hand by 6%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

ID: 33336^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 56% or with 1-handed weapons in your primary and secondary hand by 9%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

ID: 33337^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 58% or with 1-handed weapons in your primary and secondary hand by 12%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

ID: 33338^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 60% or with 1-handed weapons in your primary and secondary hand by 15%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

ID: 33339^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to unleash a flying kick when performing a riposte.^0

ID: 33340^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to unleash a flying kick when performing a riposte.^0

ID: 33341^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a 100% chance to strike your opponent a second and third, 70% a fourth, 17% a fifth, 4% a sixth, and 1% a seventh time.^0

ID: 33342^4
This passive ability allows you to channel the spirit of Master Wu, granting your special attack skills a 100% chance to strike your opponent a second and third, 75% a fourth, 18% a fifth, 4% a sixth, and 1% a seventh time.^0

ID: 33343^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2480 points.^0

ID: 33344^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2610 points.^0

ID: 33345^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2740 points.^0

ID: 33346^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2870 points.^0

ID: 33347^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 3000 points.^0

ID: 33348^4
This passive ability increases the base damage of your critical melee attacks by 235%.
This bonus applies to the 7 standard weapon skills.^0

ID: 33349^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1725 points (scaled to the delay of your weapon).^0

ID: 33350^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 1900 points (scaled to the delay of your weapon).^0

ID: 33351^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 2075 points (scaled to the delay of your weapon).^0

ID: 33352^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 2250 points (scaled to the delay of your weapon).^0

ID: 33353^4
This passive ability allows you to channel the tranquility of Grandmaster Brithrax which increases the total damage of your Kick, Round Kick, Flying Kick, Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks by 30%.^0

ID: 33354^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2200 points (scaled to the delay of your weapon).^0

ID: 33355^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2450 points (scaled to the delay of your weapon).^0

ID: 33356^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 2750 points (scaled to the delay of your weapon).^0

ID: 33357^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 3000 points (scaled to the delay of your weapon).^0

ID: 33358^4
This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 10%.^0

ID: 33359^4
This passive ability grants you an 19% chance to block incoming melee attacks with a 2-hand blunt weapon.^0

ID: 33360^4
This passive ability grants you an 20% chance to block incoming melee attacks with a 2-hand blunt weapon.^0

ID: 33361^4
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist and Technique of the Celestial Fist Strike combat abilities by 35%.^0

ID: 33362^4
This passive ability increases the base damage of the strikes that occur from your Technique of the Crimson Fist and Technique of the Celestial Fist Strike combat abilities by 40%.^0

ID: 33363^4
This passive ability increases the base restoration of your Eight Breaths and Nine Breaths combat abilities by 20%.^0

ID: 33364^4
This passive ability reduces the reuse time of your Sting of the Wasp and Sting of the Scorpikis combat abilities by 15 seconds and increases the base damage of these abilities by 90%.^0

ID: 33365^4
This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds and increases the base damage of these abilities by 35%.^0

ID: 33366^4
This passive ability reduces the reuse time of your Six-Step Pattern line of combat abilities by 15 seconds and increases the base damage of these abilities by 40%.^0

ID: 33367^4
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance and Tiger's Balance combat abilities by 35%.^0

ID: 33368^4
This passive ability increases the base damage of the strikes that occur from your Dragon's Balance and Tiger's Balance combat abilities by 40%.^0

ID: 33369^4
This passive ability increases the base damage of your Torrent of Fists and Firestorm of Fists combat abilities by 90%.^0

ID: 33370^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2480 points.^0

ID: 33371^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2610 points.^0

ID: 33372^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2740 points.^0

ID: 33373^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2870 points.^0

ID: 33374^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 3000 points.^0

ID: 33375^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

ID: 33376^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 6%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

ID: 33377^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 9%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

ID: 33378^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 12%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

ID: 33379^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 15%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

ID: 33380^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to kick when performing a riposte.^0

ID: 33381^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to kick when performing a riposte.^0

ID: 33382^4
This passive ability extends the duration of your charm spells by 30 seconds, your single target mesmerization spells by 12 seconds, and makes it 35% less likely that your charm spells will break early.^0

ID: 33383^4
This passive ability increases the base damage of your Denon's Dirge of Disruption songs by 35%.^0

ID: 33384^4
This passive ability increases the base damage of your Denon's Dirge of Disruption songs by 40%.^0

ID: 33385^4
This passive ability increases the base damage of your Brusco's Burning Call and Magmalisk's Burning Call songs by 35%.^0

ID: 33386^4
This passive ability increases the base damage of your Brusco's Burning Call and Magmalisk's Burning Call songs by 40%.^0

ID: 33387^4
This passive ability increases the base damage of your damage-over-time songs by 360%.^0

ID: 33388^4
This passive ability increases the base damage of your damage-over-time songs by 370%.^0

ID: 33389^4
This passive ability increases the base damage of your damage-over-time songs by 380%.^0

ID: 33390^4
This passive ability increases the base damage of your damage-over-time songs by 390%.^0

ID: 33391^4
This passive ability increases the base damage of your damage-over-time songs by 400%.^0

ID: 33392^4
This passive ability increases the base damage of your Kaficus' Insult, Fjilnauk's Insult, and Travenro's Insult songs by 35%.^0

ID: 33393^4
This passive ability increases the base damage of your Kaficus' Insult, Fjilnauk's Insult, and Travenro's Insult songs by 40%.^0

ID: 33394^4
This passive ability increases the base damage of your Garath's Insult, Tsaph's Insult, and Sathir's Insult songs by 35%.^0

ID: 33395^4
This passive ability increases the base damage of your Garath's Insult, Tsaph's Insult, and Sathir's Insult songs by 40%.^0

ID: 33396^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 730.^0

ID: 33397^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 760.^0

ID: 33398^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 800.^0

ID: 33399^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33400^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 6%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33401^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 9%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33402^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 12%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33403^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 15%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

ID: 33404^4
This passive ability increases the base damage of your critical melee attacks by 225%.
This bonus applies to the 7 standard weapon skills.^0

ID: 33405^4
This passive ability increases the accuracy of your backstab attacks by 2000 points.^0

ID: 33406^4
This passive ability increases the minimum damage of your backstab attacks by 4000 points.^0

ID: 33407^4
This passive ability increases the minimum damage of your backstab attacks by 5500 points.^0

ID: 33408^4
This passive ability increases the minimum damage of your backstab attacks by 7250 points.^0

ID: 33409^4
This passive ability increases the minimum damage of your backstab attacks by 8500 points.^0

ID: 33410^4
This passive ability increases the minimum damage of your backstab attacks by 10000 points.^0

ID: 33411^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 935 points (scaled to the delay of your weapon).^0

ID: 33412^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 1020 points (scaled to the delay of your weapon).^0

ID: 33413^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 1105 points (scaled to the delay of your weapon).^0

ID: 33414^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 1190 points (scaled to the delay of your weapon).^0

ID: 33415^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 1275 points (scaled to the delay of your weapon).^0

ID: 33418^4
This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds and increases its base damage by 30%.^0

ID: 33419^4
This passive ability reduces the reuse time of your Onslaught line of combat abilities by 10 seconds and increases its base damage by 35%.^0

ID: 33420^4
This passive ability increases the base damage of your critical backstab attacks by 82%.^0

ID: 33421^4
This passive ability increases the base damage of your critical backstab attacks by 85%.^0

ID: 33422^4
This passive ability increases the base damage of your critical backstab attacks by 88%.^0

ID: 33423^4
This passive ability increases the base damage of your critical backstab attacks by 90%.^0

ID: 33424^4
This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes, extends its duration by 1 minute 30 seconds, and increases the base damage of its poisonous strike by 35%.^0

ID: 33425^4
This passive ability reduces the reuse time of your Fatal Aim and Lethal Aim disciplines by 14 minutes, extends its duration by 1 minute 30 seconds, and increases the base damage of its poisonous strike by 40%.^0

ID: 33426^4
This passive ability increases the base damage of your Hack combat ability by 35%.^0

ID: 33427^4
This passive ability increases the base damage of your Hack combat ability by 40%.^0

ID: 33428^4
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade and Skorpikis Blade combat abilities by 20%.^0

ID: 33429^4
This passive ability increases the base damage of the strikes that occur from your Reefcrawler Blade and Skorpikis Blade combat abilities by 25%.^0

ID: 33430^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 70%.^0

ID: 33431^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 80%.^0

ID: 33432^4
This passive ability increases the base damage of your Jugular Hack and Jugular Strike combat abilities by 35%.^0

ID: 33433^4
This passive ability increases the base damage of your Jugular Hack and Jugular Strike combat abilities by 40%.^0

ID: 33434^4
This passive ability increases your chance to riposte incoming attacks by 4% and grants a 55% chance to backstab when performing a riposte.^0

ID: 33435^4
This passive ability increases your chance to riposte incoming attacks by 5% and grants a 60% chance to backstab when performing a riposte.^0

ID: 33436^4
This passive ability grants your backstab attacks a 35% chance to trigger Massive Strike XVI on your opponent, with a 30% chance of hitting twice.
Massive Strike XVI is a 1500 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers IV.

Flurry of Daggers IV improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.^0

ID: 33437^4
This passive ability grants your backstab attacks a 40% chance to trigger Massive Strike XVII on your opponent, with a 30% chance of hitting twice.
Massive Strike XVII is a 1600 point base damage backstab skill attack that has a 20% chance to trigger Flurry of Daggers IV.

Flurry of Daggers IV improves the chance that your backstab attacks will deal full damage from any angle by 5% and the chance that you will perform a triple backstab by 12% for 12 seconds.^0

ID: 33438^4
This passive ability increases your summoned pet's base attack by 620 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 255%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33439^4
This passive ability increases your summoned pet's base attack by 640 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 260%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33440^4
This passive ability increases your summoned pet's base attack by 660 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 265%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33441^4
This passive ability increases your summoned pet's base attack by 680 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 270%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33442^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 25%.^0

ID: 33443^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 30%.^0

ID: 33444^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 35%.^0

ID: 33445^4
This passive ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 40%.^0

ID: 33446^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

Resume - /pet resume
When enabled, your pet will resume attacking creatures that are mesmerized during combat after they awake if they were not instructed to back off.^0

ID: 33447^4
This passive ability reduces the reuse time of your Ghost of Renewal line of spells by 6 seconds and increases its base healing by 10%.^0

ID: 33448^4
This passive ability increases the base damage of your Flock's Breath and Ri`zyr's Breath spells by 10%.^0

ID: 33449^4
This passive ability increases the base damage of your Breath of Hemocoraxius and Breath of Elkikatar spells by 10%.^0

ID: 33450^4
This passive ability increases the base damage of your Serisaria's Spear of Venom and Nexona's Spear of Venom spells by 10%.^0

ID: 33451^4
This passive ability increases the base healing of your Regenerating Counterbias and Ameliorating Counterbias spells by 10%.^0

ID: 33452^4
This passive ability increases the base healing of your Halcyon Bluster and Halcyon Billow spells by 10%.^0

ID: 33453^4
This passive ability increases the base damage of your Spirespine's Pandemic and Vermistipus's Pandemic spells by 10%.^0

ID: 33454^4
This passive ability increases the base healing of your Krasir's Mending and Eyrzekla's Mending spells by 10%.^0

ID: 33455^4
This passive ability increases the base damage of your Garugaru and Jinx spells by 10%.^0

ID: 33456^4
This passive ability increases the base damage of your Ice Squall and Ice Shards spells by 10%.^0

ID: 33457^4
This passive ability increases the base damage of your Glacial Gift and Frostbitten Gift spells by 10%.^0

ID: 33458^4
This passive ability reduces the reuse time of your Reckless Regeneration and Reckless Rejuvenation spells by 5 seconds and increases its base healing by 10%.^0

ID: 33459^4
This passive ability increases the base damage of your Reef Crawler Blood and Scorpikis Blood spells by 10%.^0

ID: 33460^4
This passive ability increases the base damage of your Sephry's Malady and Hoshkar's Malady spells by 10%.^0

ID: 33461^4
This passive ability increases the base damage of your Falhotep's Rain of Venom and Ri`zyr's Rain of Venom spells by 10%.^0

ID: 33462^4
This passive ability increases the base damage of your Reefmaw's Bite and Mawmun's Bite spells by 10%.^0

ID: 33463^4
This passive ability increases the base healing of your Krasir's Recourse and Eyrzekla's Recourse spells by 10%.^0

ID: 33464^4
This passive ability increases the base damage of your Serpentil's Venom and Mawmun's Venom spells by 10%.^0

ID: 33465^4
This passive ability increases the base damage of your Livio's Affliction and Rirwech's Affliction spells by 10%.^0

ID: 33466^4
This passive ability increases the base damage of your Nectar of Woe and Nectar of Suffering spells by 10%.^0

ID: 33467^4
This passive ability increases the base damage of your Sraskus' Curse spells and Erogo's Curse by 10%.^0

ID: 33468^4
This passive ability increases the base healing of your Spiritual Swell and Spiritual Squall spells by 10%.^0

ID: 33469^4
This passive ability reduces the cast time of your Ancestral Intervention line of spells by 50%, reduces its reuse time by 1 minute 30 seconds, and increases its base healing by 10%.^0

ID: 33470^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 620 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 255%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

ID: 33471^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 640 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 260%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

ID: 33472^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 660 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 265%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

ID: 33473^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 680 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 270%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

ID: 33474^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.^0

ID: 33475^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.
Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Feign Death - /pet feign
Allows your pet to feign death with 90% chance of success once every 9 seconds.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Spell Hold - /pet spellhold
This command prevents your pet from casting spells.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

Resume - /pet resume
When enabled, your pet will resume attacking creatures that are mesmerized during combat after they awake if they were not instructed to back off.^0

ID: 33476^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 24 seconds worth of damage.^0

ID: 33477^4
This passive ability increases the base damage of your Hemorrhage Essence and Consume Essence spells by 18%.^0

ID: 33478^4
This passive ability increases the base damage of your Hemorrhage Essence and Consume Essence spells by 20%.^0

ID: 33479^4
This passive ability increases the base damage of your Livianus' Decay and Mourgis' Decay spells by 18%.^0

ID: 33480^4
This passive ability increases the base damage of your Livianus' Decay and Mourgis' Decay spells by 20%.^0

ID: 33481^4
This passive ability increases the base damage of your Annihilation and Inevitable End spells by 18%.^0

ID: 33482^4
This passive ability increases the base damage of your Annihilation and Inevitable End spells by 20%.^0

ID: 33483^4
This passive ability increases the base damage of your Pyre of the Lost and Pyre of the Fereth spells by 18%.^0

ID: 33484^4
This passive ability increases the base damage of your Pyre of the Lost and Pyre of the Fereth spells by 20%.^0

ID: 33485^4
This passive ability increases the base damage of your Grasping Darkness and Gnawing Darkness spells by 18%.^0

ID: 33486^4
This passive ability increases the base damage of your Grasping Darkness and Gnawing Darkness spells by 20%.^0

ID: 33487^4
This passive ability increases the base damage of your Impose for Blood and Refute for Blood spells by 18%.^0

ID: 33488^4
This passive ability increases the base damage of your Impose for Blood and Refute for Blood spells by 20%.^0

ID: 33489^4
This passive ability increases the base damage of your Mortiferous Wounds and Cytotoxic Wounds spells as well as the Proliferation effects triggered by those spells by 18%.^0

ID: 33490^4
This passive ability increases the base damage of your Mortiferous Wounds and Cytotoxic Wounds spells as well as the Proliferation effects triggered by those spells by 20%.^0

ID: 33491^4
This passive ability increases the base damage of your Liquefying Venin and Effluvial Venin spells by 18%.^0

ID: 33492^4
This passive ability increases the base damage of your Liquefying Venin and Effluvial Venin spells by 20%.^0

ID: 33493^4
This passive ability increases the base damage of your Grip of Jabaum and Grip of Kraz spells by 18%.^0

ID: 33494^4
This passive ability increases the base damage of your Grip of Jabaum and Grip of Kraz spells by 20%.^0

ID: 33495^4
This passive ability increases the base damage of your Plexipharia's Grasp and Bomoda's Grasp spells by 18%.^0

ID: 33496^4
This passive ability increases the base damage of your Plexipharia's Grasp and Bomoda's Grasp spells by 20%.^0

ID: 33497^4
This passive ability increases the base damage of your Liquefaction and Effluvium spells by 18%.^0

ID: 33498^4
This passive ability increases the base damage of your Liquefaction and Effluvium spells by 20%.^0

ID: 33499^4
This passive ability increases the base damage of your Plexipharia's Pallid Haze and Bomoda's Pallid Haze spells by 18%.^0

ID: 33500^4
This passive ability increases the base damage of your Plexipharia's Pallid Haze and Bomoda's Pallid Haze spells by 20%.^0

ID: 33501^4
This passive ability increases the base damage of your Pyre of Jorobb and Pyre of the Shadewarden spells by 18%.^0

ID: 33502^4
This passive ability increases the base damage of your Pyre of Jorobb and Pyre of the Shadewarden spells by 20%.^0

ID: 33503^4
This passive ability increases the base damage of your Ignite Synapses and Ignite Memories spells by 18%.^0

ID: 33504^4
This passive ability increases the base damage of your Ignite Synapses and Ignite Memories spells by 20%.^0

ID: 33505^4
This passive ability increases the base damage of your Glistenwing Venom and Polybiad Venom spells by 18%.^0

ID: 33506^4
This passive ability increases the base damage of your Glistenwing Venom and Polybiad Venom spells by 20%.^0

ID: 33507^4
This passive ability increases the base damage of your Smouldering Shadow and Burning Shadow spells by 18%.^0

ID: 33508^4
This passive ability increases the base damage of your Smouldering Shadow and Burning Shadow spells by 20%.^0

ID: 33509^4
This passive ability increases the base damage of your Serisaria's Swift Venom and Nexona's Swift Venom spells by 18%.^0

ID: 33510^4
This passive ability increases the base damage of your Serisaria's Swift Venom and Nexona's Swift Venom spells by 20%.^0

ID: 33511^4
This passive ability increases the base damage of your Mazub's Flashblaze and Azeron's Flashblaze spells by 18%.^0

ID: 33512^4
This passive ability increases the base damage of your Mazub's Flashblaze and Azeron's Flashblaze spells by 20%.^0

ID: 33513^4
This passive ability increases the base damage of your Marmat's Swift Deconstruction and Adalora's Swift Deconstruction spells by 18%.^0

ID: 33514^4
This passive ability increases the base damage of your Marmat's Swift Deconstruction and Adalora's Swift Deconstruction spells by 20%.^0

ID: 33515^4
This passive ability increases the base damage of your Ilsaria's Swift Sickness and Hoshkar's Swift Sickness spells by 18%.^0

ID: 33516^4
This passive ability increases the base damage of your Ilsaria's Swift Sickness and Hoshkar's Swift Sickness spells by 20%.^0

ID: 33517^4
This passive ability increases the base damage of your Vollmondnacht Orb spells by 18%.^0

ID: 33518^4
This passive ability increases the base damage of your Vollmondnacht Orb spells by 20%.^0

ID: 33519^4
This passive ability increases the base damage of your Marmat's Swift Lifedraw and Adalora's Swift Lifedraw spells by 18%.^0

ID: 33520^4
This passive ability increases the base damage of your Marmat's Swift Lifedraw and Adalora's Swift Lifedraw spells by 20%.^0

ID: 33521^4
This passive ability increases the base damage of your Soulrend and Soulsiphon spells by 18%.^0

ID: 33522^4
This passive ability increases the base damage of your Soulrend and Soulsiphon spells by 20%.^0

ID: 33523^4
This passive ability increases the base damage of your Scourge of Fates and Scourge of Destiny spells by 18%.^0

ID: 33524^4
This passive ability increases the base damage of your Scourge of Fates and Scourge of Destiny spells by 20%.^0

ID: 33525^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 18%.^0

ID: 33526^4
This passive ability extends the duration of your Combust Bones spell by 6 seconds and increases its base damage by 20%.^0

ID: 33527^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XII which deals 11000 damage every 6 seconds for 36 seconds.^0

ID: 33528^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XII which deals 11000 damage every 6 seconds for 36 seconds.^0

ID: 33529^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XIII which deals 12000 damage every 6 seconds for 36 seconds.^0

ID: 33530^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your damage-over-time spells with a duration of at least 12 seconds and a mana cost of at least 10 points a chance to trigger Cascade of Decay Rot XIII which deals 12000 damage every 6 seconds for 36 seconds.^0

ID: 33533^4
This passive ability increases the damage done by your spells and abilities by 2275 points.^0

ID: 33534^4
This passive ability increases the damage done by your spells and abilities by 2550 points.^0

ID: 33535^4
This passive ability increases the damage done by your spells and abilities by 2825 points.^0

ID: 33536^4
This passive ability increases the damage done by your spells and abilities by 3100 points.^0

ID: 33537^4
This passive ability increases the damage done by your spells and abilities by 3375 points.^0

ID: 33538^4
This passive ability increases the damage done by your spells and abilities by 3650 points.^0

ID: 33539^4
This passive ability increases the damage done by your spells and abilities by 4000 points.^0

ID: 33540^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, Claw of the Oceanlord, Claw of Ellarr, Claw of Qunard, and Claw of Travenro spells by 18%.^0

ID: 33541^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, Claw of the Oceanlord, Claw of Ellarr, Claw of Qunard, and Claw of Travenro spells by 20%.^0

ID: 33542^4
This passive ability increases the base damage of your Combusting Beam, Funnel of the Frostdeep, Burning Beam, and Funnel of Frostbite spells by 18%.^0

ID: 33543^4
This passive ability increases the base damage of your Combusting Beam, Funnel of the Frostdeep, Burning Beam, and Funnel of Frostbite spells by 20%.^0

ID: 33544^4
This passive ability increases the base damage of your Ethereal Flash and Ethereal Volley spells by 18%.^0

ID: 33545^4
This passive ability increases the base damage of your Ethereal Flash and Ethereal Volley spells by 20%.^0

ID: 33546^4
This passive ability increases the base damage of your Cloudburst Stormstrike and Cloudburst Thunderbolt spells by 18%.^0

ID: 33547^4
This passive ability increases the base damage of your Cloudburst Stormstrike and Cloudburst Thunderbolt spells by 20%.^0

ID: 33548^4
This passive ability increases the base damage of your Flashrime and Flashfrost spells by 18%.^0

ID: 33549^4
This passive ability increases the base damage of your Flashrime and Flashfrost spells by 20%.^0

ID: 33550^4
This passive ability increases the base damage of your Rimeblast Cascade and Icefloe Cascade spells (including the components of Wildflash Barrage and Wildflash Strike) by 18%.^0

ID: 33551^4
This passive ability increases the base damage of your Rimeblast Cascade and Icefloe Cascade spells (including the components of Wildflash Barrage and Wildflash Strike) by 20%.^0

ID: 33552^4
This passive ability increases the base damage of your Narendi's Fire and Dragoflux's Fire spells by 18%.^0

ID: 33553^4
This passive ability increases the base damage of your Narendi's Fire and Dragoflux's Fire spells by 20%.^0

ID: 33554^4
This passive ability imbues your level 100 or higher direct damage spells that have a cast time of at least 3 seconds and a mana cost of at least 10 with a chance to trigger Arcane Fusion IV, which deals an additional 200000 damage to your target.^0

ID: 33555^4
This passive ability increases the base damage of your Permeating Blaze, Permeating Ice, and Permeating Ether spells by 18%.^0

ID: 33556^4
This passive ability increases the base damage of your Permeating Blaze, Permeating Ice, and Permeating Ether spells by 20%.^0

ID: 33557^4
This passive ability increases the base damage of your Lure of the Depths and Lure of Travenro spells by 18%.^0

ID: 33558^4
This passive ability increases the base damage of your Lure of the Depths and Lure of Travenro spells by 20%.^0

ID: 33559^4
This passive ability increases the base damage of your Synapsefreeze and Cortexfreeze spells by 18%.^0

ID: 33560^4
This passive ability increases the base damage of your Synapsefreeze and Cortexfreeze spells by 20%.^0

ID: 33561^4
This passive ability increases the base damage of your Leap of Stormbolts and Leap of Stormjolts spells by 18%.^0

ID: 33562^4
This passive ability increases the base damage of your Leap of Stormbolts and Leap of Stormjolts spells by 20%.^0

ID: 33563^4
This passive ability increases the base damage of your Plasmalure and Lure of Qunard spells by 18%.^0

ID: 33564^4
This passive ability increases the base damage of your Plasmalure and Lure of Qunard spells by 20%.^0

ID: 33565^4
This passive ability increases the base damage of your Lightning Storm and Lightning Tempest spells by 18%.^0

ID: 33566^4
This passive ability increases the base damage of your Lightning Storm and Lightning Tempest spells by 20%.^0

ID: 33567^4
This passive ability increases the base damage of your Forked Lightning and Divergent Lightning spells by 18%.^0

ID: 33568^4
This passive ability increases the base damage of your Forked Lightning and Divergent Lightning spells by 20%.^0

ID: 33569^4
This passive ability increases the base damage of your Chaos Scintillation and Chaos Burn spells by 18%.^0

ID: 33570^4
This passive ability increases the base damage of your Chaos Scintillation and Chaos Burn spells by 20%.^0

ID: 33571^4
This passive ability increases the base damage of your Ethereal Rimeblast and Ethereal Icefloe spells by 18%.^0

ID: 33572^4
This passive ability increases the base damage of your Ethereal Rimeblast and Ethereal Icefloe spells by 20%.^0

ID: 33573^4
This passive ability increases the base damage of your Ethereal Skyblaze and Ethereal Skyfire spells by 18%.^0

ID: 33574^4
This passive ability increases the base damage of your Ethereal Skyblaze and Ethereal Skyfire spells by 20%.^0

ID: 33575^4
This passive ability increases the base damage of your Thricewoven Stormstrike and Thricewoven Capacity spells by 18%.^0

ID: 33576^4
This passive ability increases the base damage of your Thricewoven Stormstrike and Thricewoven Capacity spells by 20%.^0

ID: 33577^4
This passive ability increases the base damage of your Hoarfrost Vortex, Shocking Vortex, and Stormjolt Vortex spells by 18%.^0

ID: 33578^4
This passive ability increases the base damage of your Hoarfrost Vortex, Shocking Vortex, and Stormjolt Vortex spells by 20%.^0

ID: 33579^4
This passive ability increases the base damage of your Flashchar and Flashburn spells by 18%.^0

ID: 33580^4
This passive ability increases the base damage of your Flashchar and Flashburn spells by 20%.^0

ID: 33581^4
This passive ability increases the base damage of your Corona of Flame and Wheel of Flame spells by 18%.^0

ID: 33582^4
This passive ability increases the base damage of your Corona of Flame and Wheel of Flame spells by 20%.^0

ID: 33583^4
This passive ability increases the base damage of your Tears of Narendi, Magmatic Burst, Darkwater Torrent, Magmatic Explosion, and Frostbite Torrent spells by 18%.^0

ID: 33584^4
This passive ability increases the base damage of your Tears of Narendi, Magmatic Burst, Darkwater Torrent, Magmatic Explosion, and Frostbite Torrent spells by 20%.^0

ID: 33585^4
This passive ability increases the base damage of your Silverstorm Pillar, Skyblaze Pillar, Frostbite Pillar, and Skyfire Pillar spells by 18%.^0

ID: 33586^4
This passive ability increases the base damage of your Silverstorm Pillar, Skyblaze Pillar, Frostbite Pillar, and Skyfire Pillar spells by 20%.^0

ID: 33587^4
This passive ability increases the base damage of your Telanara and Telanata spells by 18%.^0

ID: 33588^4
This passive ability increases the base damage of your Telanara and Telanata spells by 20%.^0

ID: 33589^4
This passive ability increases the base damage of your Self-Combustion spells by 18%.^0

ID: 33590^4
This passive ability increases the base damage of your Self-Combustion spells by 20%.^0

ID: 33591^4
This passive ability increases the base damage of the Pure Wildflash effects triggered from your Wildflash Barrage and Wildflash Strike spells by 18%.^0

ID: 33592^4
This passive ability increases the base damage of the Pure Wildflash effects triggered from your Wildflash Barrage and Wildflash Strike spells by 20%.^0

ID: 33593^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 620 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 255%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

ID: 33594^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 640 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 260%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

ID: 33595^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 660 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 265%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

ID: 33596^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 680 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 270%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

ID: 33597^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.^0

ID: 33598^4
This passive ability grants your instant-duration healing spells a 46% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 33599^4
This passive ability grants your instant-duration healing spells a 47% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 33600^4
This passive ability grants your instant-duration healing spells a 48% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 33601^4
This passive ability grants your instant-duration healing spells a 49% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 33602^4
This passive ability grants your instant-duration healing spells a 50% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 33603^4
This passive ability increases the base damage of your Bolt of Molten Shieldstone and Bolt of Skyfire spells by 18%.^0

ID: 33604^4
This passive ability increases the base damage of your Bolt of Molten Shieldstone and Bolt of Skyfire spells by 20%.^0

ID: 33605^4
This passive ability increases the base damage of your Shock of Darksteel and Shock of Arcronite Steel spells by 18%.^0

ID: 33606^4
This passive ability increases the base damage of your Shock of Darksteel and Shock of Arcronite Steel spells by 20%.^0

ID: 33607^4
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence X, increasing their evasion by 26%, maximum health by 15000 points, attack speed by 25%, and attack power by 800 (2800 for swarm pets) points for 4 minutes.^0

ID: 33608^4
This passive ability increases the base damage of your Searing Sands and Blistering Sands spells by 18%.^0

ID: 33609^4
This passive ability increases the base damage of your Searing Sands and Blistering Sands spells by 20%.^0

ID: 33610^4
This passive ability increases the base healing of your Renewal of Calix and Renewal of Ioulin spells by 18%.^0

ID: 33611^4
This passive ability increases the base healing of your Renewal of Calix and Renewal of Ioulin spells by 20%.^0

ID: 33612^4
This passive ability increases the base damage of your Searing Blast and Burning Blast spells by 18%.^0

ID: 33613^4
This passive ability increases the base damage of your Searing Blast and Burning Blast spells by 20%.^0

ID: 33614^4
This passive ability increases the base damage of your Fickle Conflagration spells by 18%.^0

ID: 33615^4
This passive ability increases the base damage of your Fickle Conflagration spells by 20%.^0

ID: 33616^4
This passive ability increases the base damage of your Spear of Molten Shieldstone and Spear of Molten Arcronite spells by 18%.^0

ID: 33617^4
This passive ability increases the base damage of your Spear of Molten Shieldstone and Spear of Molten Arcronite spells by 20%.^0

ID: 33618^4
This passive ability increases the base damage of your Blast of Sand and Volley of Sand spells by 18%.^0

ID: 33619^4
This passive ability increases the base damage of your Blast of Sand and Volley of Sand spells by 20%.^0

ID: 33620^4
This passive ability increases the base damage of your Beam of Scythes and Beam of Knives spells by 18%.^0

ID: 33621^4
This passive ability increases the base damage of your Beam of Scythes and Beam of Knives spells by 20%.^0

ID: 33622^4
This passive ability increases the base damage of your Beam of Molten Shieldstone and Beam of Molten Rhyolite spells by 18%.^0

ID: 33623^4
This passive ability increases the base damage of your Beam of Molten Shieldstone and Beam of Molten Rhyolite spells by 20%.^0

ID: 33624^4
This passive ability increases the base damage of your Eradicate the Unnatural and Repudiate the Unnatural spells by 18%.^0

ID: 33625^4
This passive ability increases the base damage of your Eradicate the Unnatural and Repudiate the Unnatural spells by 20%.^0

ID: 33626^4
This passive ability increases the base damage of your Meteoric Bolt and Korascian Bolt spells by 18%.^0

ID: 33627^4
This passive ability increases the base damage of your Meteoric Bolt and Korascian Bolt spells by 20%.^0

ID: 33628^4
This passive ability increases the base damage of your Coronal Rain and Rain of Molten Rhyolite spells by 18%.^0

ID: 33629^4
This passive ability increases the base damage of your Coronal Rain and Rain of Molten Rhyolite spells by 20%.^0

ID: 33630^4
This passive ability increases the base damage of your Storm of Many and Volley of Many spells by 45%.^0

ID: 33631^4
This passive ability increases the base damage of your Storm of Many and Volley of Many spells by 50%.^0

ID: 33632^4
This passive ability increases the base damage of your Rain of Cutlasses and Rain of Knives spells by 18%.^0

ID: 33633^4
This passive ability increases the base damage of your Rain of Cutlasses and Rain of Knives spells by 20%.^0

ID: 33634^4
This passive ability grants your Shock of Silvered line of spells a 30% chance to trigger Steel Vengeance XII, which deals an additional 60000 damage to your target.^0

ID: 33635^4
This passive ability grants your Fickle Fire and Chaotic Inferno line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
As a passive effect, this ability allows Flames of Power to increase the damage of 2 spells.^0

ID: 33636^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations.
/pet guard and /pet follow

/pet attack and /pet qattack

/pet back off, /pet taunt (on/off), /pet sit (on/off), /pet stop (on/off), /pet who leader, /pet (report) health, and /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.

Resume - /pet resume
When enabled, your pet will resume attacking creatures that are mesmerized during combat after they awake if they were not instructed to back off.^0

ID: 33637^4
This passive ability grants your level 90 and higher direct damage or stun spells an 8% chance to trigger Gift of Chromatic Haze II on your group.
Gift of Chromatic Haze II increases the base damage of their next direct damage spell by 45% and increases the chance their next direct damage spell will land critically by 100%.^0

ID: 33638^4
This passive ability increases the base damage of your Intellectual Appropriation and Psychic Appropriation spells by 18%.^0

ID: 33639^4
This passive ability increases the base damage of your Intellectual Appropriation and Psychic Appropriation spells by 20%.^0

ID: 33640^4
This passive ability increases the base damage of your Chromatic Blink and Chromatic Flicker spells by 18%.^0

ID: 33641^4
This passive ability increases the base damage of your Chromatic Blink and Chromatic Flicker spells by 20%.^0

ID: 33642^4
This passive ability increases the base damage of your Chromarift and Chromareave spells by 18%.^0

ID: 33643^4
This passive ability increases the base damage of your Chromarift and Chromareave spells by 20%.^0

ID: 33644^4
This passive ability increases the base damage of your Polyrefractive Assault and Polyfluorescent Assault spells by 18%.^0

ID: 33645^4
This passive ability increases the base damage of your Polyrefractive Assault and Polyfluorescent Assault spells by 20%.^0

ID: 33646^4
This passive ability increases the base damage and magic resistance reduction effects of your Bewildering Constriction and Deluding Constriction spells by 18%.^0

ID: 33647^4
This passive ability increases the base damage and magic resistance reduction effects of your Bewildering Constriction and Deluding Constriction spells by 20%.^0

ID: 33648^4
This passive ability increases the base damage of your Mindsunder and Mindslash spells by 18%.^0

ID: 33649^4
This passive ability increases the base damage of your Mindsunder and Mindslash spells by 20%.^0

ID: 33650^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 20 seconds.^0

ID: 33651^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 25 seconds.^0

ID: 33652^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 30 seconds.^0

ID: 33653^4
This passive ability increases the base damage of your Drown and Strangulate spells by 18%.^0

ID: 33654^4
This passive ability increases the base damage of your Drown and Strangulate spells by 20%.^0

ID: 33655^4
This passive ability increases the base damage of your Gravity Twist spells by 18%.^0

ID: 33656^4
This passive ability increases the base damage of your Gravity Twist spells by 20%.^0

ID: 33657^4
This passive ability increases the base damage of your Mind Storm and Mind Tempest spells by 18%.^0

ID: 33658^4
This passive ability increases the base damage of your Mind Storm and Mind Tempest spells by 20%.^0

ID: 33659^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger Phantasmic Reflex X which absorbs 100% of incoming melee damage up to 20000 damage per hit and will fade after 24 seconds or after absorbing 100000 total damage.^0

ID: 33660^4
This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 620 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 255%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 33661^4
This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 640 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 260%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 33662^4
This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 660 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 265%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 33663^4
This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 680 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 270%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 33664^4
This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 700 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 275%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

ID: 33665^4
This passive ability increases the base damage of your critical melee attacks by 220%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0

ID: 33666^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

ID: 33667^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 54% or with 1-handed weapons in your primary and secondary hand by 6%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

ID: 33668^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 56% or with 1-handed weapons in your primary and secondary hand by 9%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

ID: 33669^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 58% or with 1-handed weapons in your primary and secondary hand by 12%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

ID: 33670^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 60% or with 1-handed weapons in your primary and secondary hand by 15%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

ID: 33671^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw VI which deals 2700 damage and reduces their attack power by 200 points for 1 minute.^0

ID: 33672^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw VII which deals 3500 damage and reduces their attack power by 200 points for 1 minute.^0

ID: 33673^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw VIII which deals 4000 damage and reduces their attack power by 200 points for 1 minute.^0

ID: 33674^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VIII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 400 points, and raises the minimum base damage of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VIII when you land a killing blow.^0

ID: 33675^4
This passive ability increases the damage done by your cold, disease, and poison spells by 2300 points and improves their resist modifier by 75 points.^0

ID: 33676^4
This passive ability increases the damage done by your cold, disease, and poison spells by 2600 points and improves their resist modifier by 75 points.^0

ID: 33677^4
This passive ability increases the damage done by your cold, disease, and poison spells by 3000 points and improves their resist modifier by 75 points.^0

ID: 33678^4
This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 17%.^0

ID: 33679^4
This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 20%.^0

ID: 33680^4
This passive ability increases the base healing of your Salve of Clorith and Salve of Artikla spells by 10%.^0

ID: 33681^4
This passive ability increases the base damage of your Glistenwing Blood and Polybiad Blood spells by 10%.^0

ID: 33682^4
This passive ability increases the base healing of your Sabhattin's Mending and Deltro's Mending spells by 10%.^0

ID: 33683^4
This passive ability increases the base healing of your Tirik's Melioration and Virzak's Melioration spells by 10%.^0

ID: 33684^4
This passive ability increases the base damage of your Kirchen's Chill and Ekron's Chill spells by 10%.^0

ID: 33685^4
This passive ability increases the base damage of your Hemocoraxius' Endemic and Elkikatar' Endemic spells by 10%.^0

ID: 33686^4
This passive ability increases the base damage of your Kreig's Bite and Mawmun's Bite spells by 10%.^0

ID: 33687^4
This passive ability increases the base damage of your Kromrif Lance, Kromtus Lance, and Frostbite Lance spells by 10%.^0

ID: 33688^4
This passive ability increases the base damage of your Kromtus Roar and Frostbite Roar spells by 10%.^0

ID: 33689^4
This passive ability increases the base damage of your Frozen Miasma and Frozen Toxin spells by 10%.^0

ID: 33690^4
This passive ability increases the base damage of your Visoracius' Maelstrom and Beramos' Maelstrom spells by 10%.^0

ID: 33691^4
This passive ability increases the base damage of your Maul and Mangle combat abilities by 17%.^0

ID: 33692^4
This passive ability increases the base damage of your Maul and Mangle combat abilities by 20%.^0

ID: 33693^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 55% chance to kick when performing a riposte.^0

ID: 33694^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 60% chance to kick when performing a riposte.^0

ID: 33695^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 4400 points.^0

ID: 33696^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 4800 points.^0

ID: 33697^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 5200 points.^0

ID: 33698^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 5600 points.^0

ID: 33699^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 6000 points.^0

ID: 33700^4
This passive ability increases your chance to riposte incoming attacks by 4% and grants an 80% chance to frenzy when performing a riposte.^0

ID: 33701^4
This passive ability increases your chance to riposte incoming attacks by 4% and grants an 85% chance to frenzy when performing a riposte.^0

ID: 33702^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 530 points (scaled to the delay of your weapon).^0

ID: 33703^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 580 points (scaled to the delay of your weapon).^0

ID: 33704^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 630 points (scaled to the delay of your weapon).^0

ID: 33705^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 680 points (scaled to the delay of your weapon).^0

ID: 33706^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 730 points (scaled to the delay of your weapon).^0

ID: 33707^4
This passive ability increases the damage you deal with critical Frenzy attacks by 545%.^0

ID: 33708^4
This passive ability increases the damage you deal with critical Frenzy attacks by 550%.^0

ID: 33709^4
This passive ability increases the damage you deal with critical Frenzy attacks by 555%.^0

ID: 33710^4
This passive ability increases the damage you deal with critical Frenzy attacks by 560%.^0

ID: 33713^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 7%.^0

ID: 33714^4
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 8%.^0

ID: 33715^4
This passive ability grants your frenzy attacks an 18% chance to trigger an additional frenzy skill attack with a base damage of 1400 with a 20% chance for this strike to hit twice.^0

ID: 33716^4
This passive ability grants your frenzy attacks an 18% chance to trigger an additional frenzy skill attack with a base damage of 1500 with a 20% chance for this strike to hit twice.^0

ID: 33717^4
This passive ability grants your Axe of Rallos line of combat abilities a 30% chance to trigger Frenzied Axe IV, an additional 2-hand slash skill attack with a base damage of 550.^0

ID: 33718^4
This passive ability increases the minimum damage you deal with throwing attacks by 800 points (scaled to the delay of your weapon).^0

ID: 33719^4
This passive ability increases the minimum damage you deal with throwing attacks by 860 points (scaled to the delay of your weapon).^0

ID: 33720^4
This passive ability increases the minimum damage you deal with throwing attacks by 920 points (scaled to the delay of your weapon).^0

ID: 33721^4
This passive ability increases the minimum damage you deal with throwing attacks by 980 points (scaled to the delay of your weapon).^0

ID: 33722^4
This passive ability increases the minimum damage you deal with throwing attacks by 1040 points (scaled to the delay of your weapon).^0

ID: 33723^4
This passive ability increases the minimum damage you deal with throwing attacks by 1100 points (scaled to the delay of your weapon).^0

ID: 33724^4
This passive ability increases the base damage of your Demolishing Volley and Mangling Volley combat abilities by 10%.^0

ID: 33725^4
This passive ability increases the effective hate reduction of your Jarring Smite and Jarring Jolt combat abilities by 125%.^0

ID: 33726^4
This passive ability increases the base damage of your Kick in the Shins and Sucker Punch combat abilities by 10%.^0

ID: 33727^4
This passive ability increases the base damage of your Demolishing Axe Throw and Mangling Axe Throw combat abilities by 10%.^0

ID: 33728^4
This passive ability increases the base damage of your Demolishing Frenzy and Mangling Frenzy combat abilities by 10%.^0

ID: 33729^4
This passive ability increases the base damage of your Vicious Cyclone and Vicious Cycle combat abilities by 40%.^0

ID: 33730^4
This passive ability increases the base damage of your Vicious Cyclone and Vicious Cycle combat abilities by 50%.^0

ID: 33731^4
This passive ability increases the base damage of your Arcslice and Arcsteel combat abilities by 10%.^0

ID: 33732^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 10% and the effective hate reduction of their jolt effects by 1000%.^0

ID: 33733^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XVIII, an additional throwing skill attack with a base damage of 150.^0

ID: 33734^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XIX, an additional throwing skill attack with a base damage of 175.^0

ID: 33735^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XX, an additional throwing skill attack with a base damage of 200.^0

ID: 41167^44
Summoned: Frostbound Sliver^0

ID: 41168^44
Summoned: Frostbound Fragment^0

ID: 41169^44
Summoned: Frostbound Shard^0

ID: 45984^6
Casts *#1%N.^0

ID: 45985^6
Deals #1 mana damage in a radius.^0

ID: 45986^6
Casts *#1%N.^0

ID: 45987^6
Significantly reduces AC in a radius.^0

ID: 45988^6
Rains rocks for #1 damage per wave.^0

ID: 45989^6
Explodes for #1 damage.^0

ID: 45990^6
Protects from a humongous amount of damage.^0

ID: 45991^6
Explodes for #1 damage.^0

ID: 45992^6
Offers no protection.^0

ID: 45993^6
Protects against %L strike of *#2%N^0

ID: 45994^6
Protects against %L strike of *#2%N^0

ID: 45995^6
This ability allows you to enchant a bar of platinum using some of your mana and a primordial dynastic radiance.^0

ID: 45996^6
This ability allows you to enchant 10 bars of platinum using some of your mana and 10 primordial dynastic radiance.^0

ID: 46532^6
Reduces movement and attack speed^0

ID: 46534^6
Inflicts poison damage.^0

ID: 46535^6
Draws you toward the caster.^0

ID: 46541^6
Damages HP and silences.^0

ID: 46543^6
Limits HP and marks you as a sacrificial offering.^0

ID: 46544^6
Defends against melee attacks and spells.^0

ID: 46545^6
Prevents casting spells and performing combat abilities. Reduces attack power and melee speed.^0

ID: 46552^6
Reduces movement and attack speed^0

ID: 46554^6
Inflicts poison damage.^0

ID: 46555^6
Draws you toward the caster.^0

ID: 46561^6
Damages HP and silences.^0

ID: 46563^6
Limits HP and marks you as a sacrificial offering.^0

ID: 46564^6
Defends against melee attacks and spells.^0

ID: 46565^6
Prevents casting spells and performing combat abilities. Reduces attack power and melee speed.^0

ID: 46570^6
Transports you to Stratos.^0

ID: 46571^6
Summon a fire slug to follow you.^0

ID: 46572^6
You summon a Stratos carpet.^0

ID: 46573^6
Cloaks you in a shimmering illusion that makes you appear to be a geonid.^0

ID: 46574^6
You summon a lava snail mount.^0

ID: 46576^6
Summon a geonid to follow you.^0

ID: 46577^6
Casts *#1%N.^0

ID: 46578^6
Deals #1 mana damage in a radius.^0

ID: 46579^6
Casts *#1%N.^0

ID: 46580^6
Significantly reduces AC in a radius.^0

ID: 46581^6
Rains rocks for #1 damage per wave.^0

ID: 46582^6
Explodes for #1 damage.^0

ID: 46583^6
Protects from a humongous amount of damage.^0

ID: 46584^6
Explodes for #1 damage.^0

ID: 46585^6
Offers no protection.^0

ID: 46586^6
Protects against %L strike of *#2%N^0

ID: 46587^6
Protects against %L strike of *#2%N^0

ID: 46680^6
Increases your AC softcap by #1%^0

ID: 46681^6
Increases your Accuracy by #1%^0

ID: 46682^6
Procs *#1%N when you successfully use basic combat abilities.^0

ID: 46683^6
Procs *#1%N when you successfully use basic defensive abilities.^0

ID: 46684^6
Procs *#1%N when you successfully use basic combat abilities.^0

ID: 46685^6
Procs *#1%N when you successfully use basic defensive abilities.^0

ID: 46686^6
Protects you from #1% damage from the front.^0

ID: 46687^6
Protects you from #1% damage from the rear.^0

ID: 46688^6
Procs *$1%N when you cast spells.^0

ID: 46689^6
Gives a second #1% chance to resist fire spells.^0

ID: 46690^6
Procs *$1%N when you cast spells.^0

ID: 46691^6
Gives a second #1% chance to resist magic spells.^0

ID: 46692^6
Increases incoming healing by #1%.^0

ID: 46693^6
Reduces incoming spell damage by #1%.^0

ID: 46694^6
Reduces incoming spell damage by #1%.^0

ID: 46740^6
Flames burn you for up to @1 damage.^0

ID: 46741^6
Fetid blood covers you, adding #3 disease counters. Deals @8 points of damage and drains your mana and endurance by @6 every six seconds. Reduces incoming damage from Seneschal Radiant Propensity's spells by #1% to $1%. Lasts for %z or until it has absorbed damage from %L spells.^0

ID: 46742^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.^0

ID: 46743^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.^0

ID: 46744^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.^0

ID: 46745^6
Negates damage from melee attacks and direct damage spells. The bond will fail after %z. If it absorbs more than @1 damage during that time, it will explode, casting *#2%N.^0

ID: 46746^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.^0

ID: 46747^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.^0

ID: 46748^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.^0

ID: 46749^6
Deals @1 fire damage to all targets in a large radius. Has unusual effects on animated armors and phoenixes.^0

ID: 46750^6
Deals @1 fire damage to all targets in a small radius.^0

ID: 46751^6
Heals all targets in a small radius for @1 hit points.^0

ID: 46752^6
Deals @1 fire damage each time someone strikes you in melee.^0

ID: 48156^6
Inflicts #1 damage. Inflicts #2 damage every 6 seconds.^0

ID: 48157^6
Inflicts #1 damage. Inflicts #2 damage every 6 seconds.^0

ID: 48158^6
Inflicts #1 damage. Inflicts #2 damage every 6 seconds.^0

ID: 57800^6
Activates the highest rank you know of *$1+G, which will reduce damage you take from all sources, increase your maximum hit points, and multiply the hatred your actions inspire in others.^0

ID: 57801^6
Trigger-Casts the buff *$1%N.^0

ID: 57802^6
Trigger-Casts the buff *$1%N.^0

ID: 57803^6
Trigger-Casts the buff *$1%N.^0

ID: 57804^6
Trigger-Casts the buff *$1%N.^0

ID: 57805^6
Trigger-Casts the buff *$1%N.^0

ID: 57806^6
Trigger-Casts the buff *$1%N.^0

ID: 57807^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57808^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57809^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57810^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57811^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57812^6
Absorbs #2% of incoming spell damage above $2 or melee damage above $3. Absorbs #5% of incoming DoT damage. Increases the hate your actions inspire by #10%. Increases your maximum hit points by #4% of your base value. This shield will fall after absorbing @2 damage of any type or after %L total strikes.^0

ID: 57813^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57814^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57815^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57816^6
Causes you to cast *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57817^6
Causes you to cast *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57818^6
Causes you to cast *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57819^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57820^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57821^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57822^6
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 57823^6
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 57824^6
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 57825^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57826^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57827^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57828^6
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 57829^6
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 57830^6
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 57831^6
Heals you for up to @1 hit points every six seconds for up to %z.^0

ID: 57832^6
Heals you for up to @1 hit points every six seconds for up to %z.^0

ID: 57833^6
Heals you for up to @1 hit points every six seconds for up to %z.^0

ID: 57834^6
Slams a shield into an opponent, inflicting a %S attack with #1 base damage. Reflects *%R%N on you, which will absorb damage from the next *%R%L incoming attacks.^0

ID: 57835^6
Slams a shield into an opponent, inflicting a %S attack with #1 base damage. Reflects *%R%N on you, which will absorb damage from the next *%R%L incoming attacks.^0

ID: 57836^6
Slams a shield into an opponent, inflicting a %S attack with #1 base damage. Reflects *%R%N on you, which will absorb damage from the next *%R%L incoming attacks.^0

ID: 57837^6
Grants the highest rank you know of *$2+G to your target, healing them and increasing their maximum HP briefly, while casting the highest rank you know of *$1+G on your group to heal them.^0

ID: 57838^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57839^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57840^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57841^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57842^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57843^6
Heals your target for #1 hit points and increases their maximum health by #5% for %z. Will heal #2 additional hit points if your target is below 20% health upon landing.^0

ID: 57844^6
Heals your group for #1 hit points.^0

ID: 57845^6
Heals your group for #1 hit points.^0

ID: 57846^6
Heals your group for #1 hit points.^0

ID: 57847^6
Heals your group for #1 hit points.^0

ID: 57848^6
Heals your group for #1 hit points.^0

ID: 57849^6
Heals your group for #1 hit points.^0

ID: 57850^6
Places a ward upon your target that will cast *#1%N on them if they absorb a melee strike larger than $1 hit points.^0

ID: 57851^6
Places a ward upon your target that will cast *#1%N on them if they absorb a melee strike larger than $1 hit points.^0

ID: 57852^6
Places a ward upon your target that will cast *#1%N on them if they absorb a melee strike larger than $1 hit points.^0

ID: 57853^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.^0

ID: 57854^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.^0

ID: 57855^6
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.^0

ID: 57856^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than #11 damage with *$1%N, which will heal your group.^0

ID: 57857^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than #11 damage with *$1%N, which will heal your group.^0

ID: 57858^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than #11 damage with *$1%N, which will heal your group.^0

ID: 57859^6
Mends the wounds of everyone in your group, healing up to @1 hit points.^0

ID: 57860^6
Mends the wounds of everyone in your group, healing up to @1 hit points.^0

ID: 57861^6
Mends the wounds of everyone in your group, healing up to @1 hit points.^0

ID: 57862^6
Adds a chance for your target to cast *#7%N when striking enemies, and places *$1%N on your target's target, a mark that will deal damage to it when it strikes another creature and heal your allies when they strike it.^0

ID: 57863^6
Adds a chance for your target to cast *#7%N when striking enemies, and places *$1%N on your target's target, a mark that will deal damage to it when it strikes another creature and heal your allies when they strike it.^0

ID: 57864^6
Adds a chance for your target to cast *#7%N when striking enemies, and places *$1%N on your target's target, a mark that will deal damage to it when it strikes another creature and heal your allies when they strike it.^0

ID: 57865^6
A holy mark deals #2 damage each time its bearer strikes another creature and heals #1 hit points for your allies each time they strike the mark.^0

ID: 57866^6
A holy mark deals #2 damage each time its bearer strikes another creature and heals #1 hit points for your allies each time they strike the mark.^0

ID: 57867^6
A holy mark deals #2 damage each time its bearer strikes another creature and heals #1 hit points for your allies each time they strike the mark.^0

ID: 57868^6
Heals yourself for up to @1 hit points.^0

ID: 57869^6
Heals yourself for up to @1 hit points.^0

ID: 57870^6
Heals yourself for up to @1 hit points.^0

ID: 57871^6
Absorbs #1% of incoming melee damage up to a maximum of @1, or %L attacks.^0

ID: 57874^6
Casts the highest rank you know of *$1+G, which stuns your target and inspires hatred for you, while casting the highest rank you know of *$2+G, which will heal your group.^0

ID: 57875^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57876^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57877^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57878^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57879^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57880^6
Stuns a target up to level @1 for up to #1 seconds, inspiring an additional %H hatred for you.^0

ID: 57881^6
Heals your group for up to #1 hit points.^0

ID: 57882^6
Heals your group for up to #1 hit points.^0

ID: 57883^6
Heals your group for up to #1 hit points.^0

ID: 57884^6
Heals your group for up to #1 hit points.^0

ID: 57885^6
Heals your group for up to #1 hit points.^0

ID: 57886^6
Heals your group for up to #1 hit points.^0

ID: 57887^6
Covers your body in armor, adding #1 to your armor class, healing you and your group with *#8%N when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group %L times.^0

ID: 57888^6
Covers your body in armor, adding #1 to your armor class, healing you and your group with *#8%N when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group %L times.^0

ID: 57889^6
Covers your body in armor, adding #1 to your armor class, healing you and your group with *#8%N when you are struck, and absorbing #5% of incoming melee damage for %z. The armor will dissipate when it has absorbed @5 damage or it has healed your group %L times.^0

ID: 57890^6
Heals your party members for up to @1 hit points and reflects *%R%N back to you if you heal at least one other party member.^0

ID: 57891^6
Heals your party members for up to @1 hit points and reflects *%R%N back to you if you heal at least one other party member.^0

ID: 57892^6
Heals your party members for up to @1 hit points and reflects *%R%N back to you if you heal at least one other party member.^0

ID: 57893^6
Heals yourself for up to @1 hit points.^0

ID: 57894^6
Heals yourself for up to @1 hit points.^0

ID: 57895^6
Heals yourself for up to @1 hit points.^0

ID: 57896^6
You shout valiantly at your target, inspiring #1 hatred in them and healing their current target with *$2%N.^0

ID: 57897^6
You shout valiantly at your target, inspiring #1 hatred in them and healing their current target with *$2%N.^0

ID: 57898^6
You shout valiantly at your target, inspiring #1 hatred in them and healing their current target with *$2%N.^0

ID: 57899^6
Heals your target's target for up to @1 hit points.^0

ID: 57900^6
Heals your target's target for up to @1 hit points.^0

ID: 57901^6
Heals your target's target for up to @1 hit points.^0

ID: 57902^6
Casts the highest rank of both *$2+G and *$1+G you know on your target and lowers its hatred for you by %H.^0

ID: 57903^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57904^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57905^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57906^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57907^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57908^6
Strikes your target with two deadly arrows of base damage #1, but lowers its hatred for you by %H.^0

ID: 57909^6
Forms a covenant over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *#12*$2%N, dealing *#12#1 fire and *#12*$2#1 ice damage to the target!^0

ID: 57910^6
Forms a covenant over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *#12*$2%N, dealing *#12#1 fire and *#12*$2#1 ice damage to the target!^0

ID: 57911^6
Forms a covenant over your target, adding #1 damage to other Ranger spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N and *#12*$2%N, dealing *#12#1 fire and *#12*$2#1 ice damage to the target!^0

ID: 57912^6
Deals #1 damage to your target.^0

ID: 57913^6
Deals #1 damage to your target.^0

ID: 57914^6
Deals #1 damage to your target.^0

ID: 57915^6
Deals #1 damage to your target.^0

ID: 57916^6
Deals #1 damage to your target.^0

ID: 57917^6
Deals #1 damage to your target.^0

ID: 57918^6
Aims 4 arrows with base damage of #1 at a single target.^0

ID: 57919^6
Aims 4 arrows with base damage of #1 at a single target.^0

ID: 57920^6
Aims 4 arrows with base damage of #1 at a single target.^0

ID: 57921^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.^0

ID: 57922^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.^0

ID: 57923^6
Focuses your skills with the power of the forest, increasing the base damage dealt by skill attacks between levels #6 and #2 by #1%.^0

ID: 57927^6
Triggers the highest rank you know of *$1+G on your target.^0

ID: 57928^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57929^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57930^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57931^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57932^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57933^6
Deals lifetap damage of up to #1, returning #2% of that damage as health up to a maximum of @2. Increases your target's hatred towards you by %H. This spell can not be twincast.^0

ID: 57934^6
Places a disruptive mantle on yourself which will cause you to automatically cast *$1%N whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.^0

ID: 57935^6
Places a disruptive mantle on yourself which will cause you to automatically cast *$1%N whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.^0

ID: 57936^6
Places a disruptive mantle on yourself which will cause you to automatically cast *$1%N whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.^0

ID: 57937^6
This spell pierces your target, dealing #1 damage and reflecting *%R%N. It will also trigger *$2%N, inciting *$2%H anger in all enemies around you.^0

ID: 57938^6
This spell pierces your target, dealing #1 damage and reflecting *%R%N. It will also trigger *$2%N, inciting *$2%H anger in all enemies around you.^0

ID: 57939^6
This spell pierces your target, dealing #1 damage and reflecting *%R%N. It will also trigger *$2%N, inciting *$2%H anger in all enemies around you.^0

ID: 57940^6
Heals you for up to @1 points of damage.^0

ID: 57941^6
Heals you for up to @1 points of damage.^0

ID: 57942^6
Heals you for up to @1 points of damage.^0

ID: 57943^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57944^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57945^6
Inspires %H raw hatred in all enemy targets around you.^0

ID: 57946^6
Forms a covenant over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 57947^6
Forms a covenant over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 57948^6
Forms a covenant over your target, adding #1 damage to other Shadowknight spells (levels #7 to #8 that deal at least #11 damage) land on that target for up to %z.
If %L spells land in that time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 57949^6
Deals #1 damage to your target.^0

ID: 57950^6
Deals #1 damage to your target.^0

ID: 57951^6
Deals #1 damage to your target.^0

ID: 57952^6
Covers your body in armor, increasing your armor class by #1, absorbing #5% of incoming melee damage, and adding the chance to trigger *#8%N when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has triggered %L lifetaps.^0

ID: 57953^6
Covers your body in armor, increasing your armor class by #1, absorbing #5% of incoming melee damage, and adding the chance to trigger *#8%N when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has triggered %L lifetaps.^0

ID: 57954^6
Covers your body in armor, increasing your armor class by #1, absorbing #5% of incoming melee damage, and adding the chance to trigger *#8%N when you are struck for %z. The armor will dissipate when it has absorbed @5 damage or it has triggered %L lifetaps.^0

ID: 57955^6
Damages your target for up to @1 hit points, returning #2% of that damage as health (up to a maximum of @2), casts *$3%N on your pet, and casts *$4%N on your group.^0

ID: 57956^6
Damages your target for up to @1 hit points, returning #2% of that damage as health (up to a maximum of @2), casts *$3%N on your pet, and casts *$4%N on your group.^0

ID: 57957^6
Damages your target for up to @1 hit points, returning #2% of that damage as health (up to a maximum of @2), casts *$3%N on your pet, and casts *$4%N on your group.^0

ID: 57958^6
Increases your pet's melee damage by #3% and adds #7 HP for %z.^0

ID: 57959^6
Increases your pet's melee damage by #3% and adds #7 HP for %z.^0

ID: 57960^6
Increases your pet's melee damage by #3% and adds #7 HP for %z.^0

ID: 57961^6
Heals your group for up to #1 hit points.^0

ID: 57962^6
Heals your group for up to #1 hit points.^0

ID: 57963^6
Heals your group for up to #1 hit points.^0

ID: 57964^6
A mystical ring transports you to Esianti: Palace of the Winds.^0

ID: 57965^6
A mystical circle transports your group to Esianti: Palace of the Winds. {39}%Q^0

ID: 57966^6
A mystical zephyr transports your target to Esianti: Palace of the Winds. {39}%Q^0

ID: 57967^6
Triggers the highest ranks you know of *$1+G to damage your target and *$2+G to heal your target's target.^0

ID: 57968^6
Northern winds deal up to #1 damage to your target.^0

ID: 57969^6
Northern winds deal up to #1 damage to your target.^0

ID: 57970^6
Northern winds deal up to #1 damage to your target.^0

ID: 57971^6
Northern winds deal up to #1 damage to your target.^0

ID: 57972^6
Northern winds deal up to #1 damage to your target.^0

ID: 57973^6
Northern winds deal up to #1 damage to your target.^0

ID: 57974^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57975^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57976^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57977^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57978^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57979^6
Southern winds heal your target's target for up to #1 hit points.^0

ID: 57980^6
Infuses your party with a mysterious healing power, allowing their melee strikes a chance to cast *#1%N. Lasts for %z or until %L successful attacks are made.^0

ID: 57981^6
Infuses your party with a mysterious healing power, allowing their melee strikes a chance to cast *#1%N. Lasts for %z or until %L successful attacks are made.^0

ID: 57982^6
Infuses your party with a mysterious healing power, allowing their melee strikes a chance to cast *#1%N. Lasts for %z or until %L successful attacks are made.^0

ID: 57983^6
Heals your target's target for #1 hit points. Only inspires %H hatred.^0

ID: 57984^6
Heals your target's target for #1 hit points. Only inspires %H hatred.^0

ID: 57985^6
Heals your target's target for #1 hit points. Only inspires %H hatred.^0

ID: 57986^6
Summons a sporali ally to attack your target with *$1%N for up to @1 seconds and provide a small amount of healing to the immediate area.^0

ID: 57987^6
Summons a sporali ally to attack your target with *$1%N for up to @1 seconds and provide a small amount of healing to the immediate area.^0

ID: 57988^6
Summons a sporali ally to attack your target with *$1%N for up to @1 seconds and provide a small amount of healing to the immediate area.^0

ID: 57989^6
Poisons your target, dealing up to @1 damage, and heals allies around you with *$2%N.^0

ID: 57990^6
Poisons your target, dealing up to @1 damage, and heals allies around you with *$2%N.^0

ID: 57991^6
Poisons your target, dealing up to @1 damage, and heals allies around you with *$2%N.^0

ID: 57992^6
Heals allies around you for up to #1 hit points.^0

ID: 57993^6
Heals allies around you for up to #1 hit points.^0

ID: 57994^6
Heals allies around you for up to #1 hit points.^0

ID: 57999^6
Activates the highest rank you know of *$1+G.^0

ID: 58000^6
Trigger-casts the buff *$1%N.^0

ID: 58001^6
Trigger-casts the buff *$1%N.^0

ID: 58002^6
Trigger-casts the buff *$1%N.^0

ID: 58003^6
Trigger-casts the buff *$1%N.^0

ID: 58004^6
Trigger-casts the buff *$1%N.^0

ID: 58005^6
Trigger-casts the buff *$1%N.^0

ID: 58006^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58007^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58008^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58009^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58010^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58011^6
Increases the power of your one-handed attacks by #1, two-handed attacks by #2, and special skill attacks by #3. These values will be lower the faster your attacks are.^0

ID: 58012^6
Casts *$1%N on your target and *$2*#1%N on your group, granting your melee attacks the chance to trigger *$2*#1*#8%N and weakening your foe's defenses against those spells from other Monks. If your foe is struck by *$1%L of these spells, the covenant will be resolved, resulting in *$1*#5@1 damage.^0

ID: 58013^6
Casts *$1%N on your target and *$2*#1%N on your group, granting your melee attacks the chance to trigger *$2*#1*#8%N and weakening your foe's defenses against those spells from other Monks. If your foe is struck by *$1%L of these spells, the covenant will be resolved, resulting in *$1*#5@1 damage.^0

ID: 58014^6
Casts *$1%N on your target and *$2*#1%N on your group, granting your melee attacks the chance to trigger *$2*#1*#8%N and weakening your foe's defenses against those spells from other Monks. If your foe is struck by *$1%L of these spells, the covenant will be resolved, resulting in *$1*#5@1 damage.^0

ID: 58015^6
Adds between #1 and $1% damage to incoming *#2+G spells from Monks that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58016^6
Adds between #1 and $1% damage to incoming *#2+G spells from Monks that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58017^6
Adds between #1 and $1% damage to incoming *#2+G spells from Monks that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58018^6
This effect allows Monks to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58019^6
This effect allows Monks to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58020^6
This effect allows Monks to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58021^6
Allows your melee strikes to trigger *#8%N, which will deal *#8@1 additional damage to your target. This damage is greatly enhanced for the target of +G.^0

ID: 58022^6
Allows your melee strikes to trigger *#8%N, which will deal *#8@1 additional damage to your target. This damage is greatly enhanced for the target of +G.^0

ID: 58023^6
Allows your melee strikes to trigger *#8%N, which will deal *#8@1 additional damage to your target. This damage is greatly enhanced for the target of +G.^0

ID: 58024^6
Deals #1 damage to your target.^0

ID: 58025^6
Deals #1 damage to your target.^0

ID: 58026^6
Deals #1 damage to your target.^0

ID: 58027^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 58028^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 58029^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 58030^6
Places *$1%N on your target, causing them to take *$1#1 more damage from damage shields. If they are struck *$1%L times, they will take *$1*#2@1 points of damage from *$1*#2%N when the curse is fulfilled.^0

ID: 58031^6
Places *$1%N on your target, causing them to take *$1#1 more damage from damage shields. If they are struck *$1%L times, they will take *$1*#2@1 points of damage from *$1*#2%N when the curse is fulfilled.^0

ID: 58032^6
Places *$1%N on your target, causing them to take *$1#1 more damage from damage shields. If they are struck *$1%L times, they will take *$1*#2@1 points of damage from *$1*#2%N when the curse is fulfilled.^0

ID: 58033^6
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.^0

ID: 58034^6
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.^0

ID: 58035^6
Increases the damage you take from damage shields by #1.
If you take damage more than %L times while this effect is active, you will be struck by *#2%N which deals *#2#1 damage.^0

ID: 58036^6
The curse is fulfilled, dealing up to #1 damage to you.^0

ID: 58037^6
The curse is fulfilled, dealing up to #1 damage to you.^0

ID: 58038^6
The curse is fulfilled, dealing up to #1 damage to you.^0

ID: 58039^6
Strikes your target with throwing attacks of base damage #1 and #2 and applies *$3%N to yourself to enhance additional throwing attacks.^0

ID: 58040^6
Strikes your target with throwing attacks of base damage #1 and #2 and applies *$3%N to yourself to enhance additional throwing attacks.^0

ID: 58041^6
Strikes your target with throwing attacks of base damage #1 and #2 and applies *$3%N to yourself to enhance additional throwing attacks.^0

ID: 58042^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.^0

ID: 58043^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.^0

ID: 58044^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.^0

ID: 58045^6
Triggers the highest ranks you know of *$1+G and *$2+G to assist your group.^0

ID: 58046^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58047^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58048^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58049^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58050^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58051^6
Adds #1 damage to magic, fire, and cold damage spells between levels #3 and #4 that cost more than #9 mana to cast.^0

ID: 58052^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58053^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58054^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58055^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58056^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58057^6
Restores #1 hit points, #2 mana, and #3 endurance when first landing, and increases damage dealt by most melee skills by #10 hit points. This value is reduced by faster weapons.^0

ID: 58058^6
Covers your group in wisps of ether, absorbing #2% of incoming melee and spell damage and increasing all stats by up to @4. This effect will fade after absorbing @2 melee damage, @3 spell damage, or after %z has passed.^0

ID: 58059^6
Covers your group in wisps of ether, absorbing #2% of incoming melee and spell damage and increasing all stats by up to @4. This effect will fade after absorbing @2 melee damage, @3 spell damage, or after %z has passed.^0

ID: 58060^6
Covers your group in wisps of ether, absorbing #2% of incoming melee and spell damage and increasing all stats by up to @4. This effect will fade after absorbing @2 melee damage, @3 spell damage, or after %z has passed.^0

ID: 58061^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.^0

ID: 58062^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.^0

ID: 58063^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.^0

ID: 58064^6
Forms a covenant of song over your target, causing other Bards' insults up to level #12 to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 58065^6
Forms a covenant of song over your target, causing other Bards' insults up to level #12 to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 58066^6
Forms a covenant of song over your target, causing other Bards' insults up to level #12 to deal between #1 and $1% more damage for %z.
If %L or more insults are focused in this time, it will trigger *#14%N, dealing *#14#1 damage to the target!^0

ID: 58067^6
Your sticks and stones resolve in broken bones, dealing #1 damage.^0

ID: 58068^6
Your sticks and stones resolve in broken bones, dealing #1 damage.^0

ID: 58069^6
Your sticks and stones resolve in broken bones, dealing #1 damage.^0

ID: 58073^6
Enhances your weapons with the highest rank you know of *$1+G, increasing their damage.^0

ID: 58074^6
Trigger-casts the *$1%N buff on you.^0

ID: 58075^6
Trigger-casts the *$1%N buff on you.^0

ID: 58076^6
Trigger-casts the *$1%N buff on you.^0

ID: 58077^6
Trigger-casts the *$1%N buff on you.^0

ID: 58078^6
Trigger-casts the *$1%N buff on you.^0

ID: 58079^6
Trigger-casts the *$1%N buff on you.^0

ID: 58080^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58081^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58082^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58083^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58084^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58085^6
Increases the damage you deal via one-handed attacks and backstabs by #1, and with two-handed attacks by #3. This value will decrease with faster weapons.^0

ID: 58086^6
Inflicts *$1%N on your target, increasing incoming poison damage from other rogues. If *$1%L poisons are enhanced in this way, the covenant will resolve and deal *$1*#4#1 damage!^0

ID: 58087^6
Inflicts *$1%N on your target, increasing incoming poison damage from other rogues. If *$1%L poisons are enhanced in this way, the covenant will resolve and deal *$1*#4#1 damage!^0

ID: 58088^6
Inflicts *$1%N on your target, increasing incoming poison damage from other rogues. If *$1%L poisons are enhanced in this way, the covenant will resolve and deal *$1*#4#1 damage!^0

ID: 58089^6
Creates a poisonous covenant over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!^0

ID: 58090^6
Creates a poisonous covenant over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!^0

ID: 58091^6
Creates a poisonous covenant over your target, increasing incoming poison damage from other Rogues by #1 to $1% for up to %z.
If %L or more poisons are enhanced in this way, it will trigger *#4%N, dealing *#4#1 damage to the target!^0

ID: 58092^6
The poisonous covenant resolves in #1 points of damage.^0

ID: 58093^6
The poisonous covenant resolves in #1 points of damage.^0

ID: 58094^6
The poisonous covenant resolves in #1 points of damage.^0

ID: 58095^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.^0

ID: 58096^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.^0

ID: 58097^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.^0

ID: 58098^6
Fills your group with the highest rank you know of *$1+G, empowering their melee attacks and healing them every 6 seconds.^0

ID: 58099^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58100^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58101^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58102^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58103^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58104^6
You roar like a lion, healing up to #1 hit points every 6 seconds for %z and adding *#5%N to your weapon strikes.^0

ID: 58105^6
Deals #1 damage to your target.^0

ID: 58106^6
Deals #1 damage to your target.^0

ID: 58107^6
Deals #1 damage to your target.^0

ID: 58108^6
Deals #1 damage to your target.^0

ID: 58109^6
Deals #1 damage to your target.^0

ID: 58110^6
Deals #1 damage to your target.^0

ID: 58111^6
Triggers the highest ranks you know of *$1+G and *$2+G on your target.^0

ID: 58112^6
Casts the highest rank you know of *$1+G and *$2+G on your target, with an additional #3% chance to cast the best rank you know of *$3*$1+G and a #4% chance to cast the best rank you know of *$4*$1+G.^0

ID: 58113^6
Casts the highest rank you know of *$1+G and *$2+G on your target, with an additional #3% chance to cast the best rank you know of *$3*$1+G and a #4% chance to cast the best rank you know of *$4*$1+G.^0

ID: 58114^6
Casts the highest rank you know of *$1+G and *$2+G on your target, with an additional #3% chance to cast the best rank you know of *$3*$1+G and a #4% chance to cast the best rank you know of *$4*$1+G.^0

ID: 58115^6
Casts the best rank you know of *$1+G on your target.^0

ID: 58116^6
Casts the best rank you know of *$1+G on your target.^0

ID: 58117^6
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 58118^6
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 58119^6
Heals allies around your target for up to @1 hit points every three seconds for %i.^0

ID: 58123^6
Inflicts the highest rank you know of *$1+G on your target, causing great damage to them and restoring your own health.^0

ID: 58124^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58125^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58126^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58127^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58128^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58129^6
Drains the life from your target, doing @3 damage every six seconds for %z. #4% of the life-force taken is used to heal your wounds, up to a maximum of @4.^0

ID: 58130^6
Forms a malevolent covenant over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58131^6
Forms a malevolent covenant over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58132^6
Forms a malevolent covenant over your target, adding #1 damage to other Necromancer Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58133^6
A malevolent resolution deals #1 damage to you.^0

ID: 58134^6
A malevolent resolution deals #1 damage to you.^0

ID: 58135^6
A malevolent resolution deals #1 damage to you.^0

ID: 58136^6
Deals up to @2 damage every six seconds to non-undead targets or @3 damage every six seconds to undead targets for %z.^0

ID: 58137^6
Deals up to @2 damage every six seconds to non-undead targets or @3 damage every six seconds to undead targets for %z.^0

ID: 58138^6
Deals up to @2 damage every six seconds to non-undead targets or @3 damage every six seconds to undead targets for %z.^0

ID: 58139^6
Places an aura at a spot of your choosing that will periodically cast *$1%N on all enemies within it.^0

ID: 58140^6
Places an aura at a spot of your choosing that will periodically cast *$1%N on all enemies within it.^0

ID: 58141^6
Places an aura at a spot of your choosing that will periodically cast *$1%N on all enemies within it.^0

ID: 58142^6
Deals #1 damage to your target.^0

ID: 58143^6
Deals #1 damage to your target.^0

ID: 58144^6
Deals #1 damage to your target.^0

ID: 58145^6
Inflicts your target with the highest ranks of *$1+G and *$2+G that you know.^0

ID: 58146^6
Opens a gate that transports you to Esianti: Palace of the Winds.^0

ID: 58147^6
Opens a portal that transports your group to Esianti: Palace of the Winds. {39}%Q^0

ID: 58148^6
Translocates your target to Esianti: Palace of the Winds. {39}%Q^0

ID: 58149^6
Triggers the highest rank you know of *$1+G to burn your target, while simultaneously causing it to forget #2% of its hatred for you.^0

ID: 58150^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58151^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58152^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58153^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58154^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58155^6
Powerful fire burns your target for up to #1 damage. This spell inspires %M less hatred in your target than a spell of this damage normally would.^0

ID: 58156^6
Forms a covenant over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58157^6
Forms a covenant over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58158^6
Forms a covenant over your target, adding #1 damage to other Wizard damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58159^6
A frostbound resolution deals #1 damage to you.^0

ID: 58160^6
A frostbound resolution deals #1 damage to you.^0

ID: 58161^6
A frostbound resolution deals #1 damage to you.^0

ID: 58162^6
Surrounds your target in a magical vortex, dealing #1 damage and inflicting *$2%N, which makes them weaker to all direct damage spells for *$2%z.^0

ID: 58163^6
Surrounds your target in a magical vortex, dealing #1 damage and inflicting *$2%N, which makes them weaker to all direct damage spells for *$2%z.^0

ID: 58164^6
Surrounds your target in a magical vortex, dealing #1 damage and inflicting *$2%N, which makes them weaker to all direct damage spells for *$2%z.^0

ID: 58165^6
Direct damage spells which cost at least #7 mana and are no higher than level #2 will deal between #1% and $1% more damage to this target for %z or until %L spells have been increased.^0

ID: 58166^6
Adds #1 damage to direct damage spells between levels #8 and #3 that have a base casting time less than #9 seconds and cost more than #10 mana. If all %L charges are used before %z passes, *#2%N will restore a large amount of mana to you. If this spell wears off naturally, *#6%N will damage you and grant a smaller amount of mana.^0

ID: 58167^6
Adds #1 damage to direct damage spells between levels #8 and #3 that have a base casting time less than #9 seconds and cost more than #10 mana. If all %L charges are used before %z passes, *#2%N will restore a large amount of mana to you. If this spell wears off naturally, *#6%N will damage you and grant a smaller amount of mana.^0

ID: 58168^6
Adds #1 damage to direct damage spells between levels #8 and #3 that have a base casting time less than #9 seconds and cost more than #10 mana. If all %L charges are used before %z passes, *#2%N will restore a large amount of mana to you. If this spell wears off naturally, *#6%N will damage you and grant a smaller amount of mana.^0

ID: 58169^6
Grants you #1 mana.^0

ID: 58170^6
Grants you #1 mana.^0

ID: 58171^6
Grants you #1 mana.^0

ID: 58172^6
Grants you #1 mana and damages you for #2.^0

ID: 58173^6
Grants you #1 mana and damages you for #2.^0

ID: 58174^6
Grants you #1 mana and damages you for #2.^0

ID: 58178^6
Enhances your companion with the highest rank you know of *$1+G, healing it, increasing its stats, increasing the damage it does with all melee skills, and adding a powerful spell proc.^0

ID: 58179^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58180^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58181^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58182^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58183^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58184^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0

ID: 58185^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58186^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58187^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58188^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58189^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58190^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58191^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.^0

ID: 58192^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.^0

ID: 58193^6
Places a protective auspice on your pet, absorbing up to @2 damage from the next #2 melee or spell strikes that hit it.^0

ID: 58194^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.^0

ID: 58195^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.^0

ID: 58196^6
Conjures a bolt of iron and hurls it at your target, causing up to @1 damage.^0

ID: 58197^6
Summons {44}#1, which can be used to cast *@1%N upon your enemies.^0

ID: 58198^6
Summons {44}#1, which can be used to cast *@1%N upon your enemies.^0

ID: 58199^6
Summons {44}#1, which can be used to cast *@1%N upon your enemies.^0

ID: 58200^6
Defies the laws of elemental magic by calling down a frozen comet upon your target, dealing #1 damage to them.^0

ID: 58201^6
Defies the laws of elemental magic by calling down a frozen comet upon your target, dealing #1 damage to them.^0

ID: 58202^6
Defies the laws of elemental magic by calling down a frozen comet upon your target, dealing #1 damage to them.^0

ID: 58203^6
Forms a firebound covenant over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!^0

ID: 58204^6
Forms a firebound covenant over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!^0

ID: 58205^6
Forms a firebound covenant over your target, adding #1 damage to other Magician damage spells (levels #6 to #7 that deal at least #10 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#13%N, dealing *#13#1 damage to the target!^0

ID: 58206^6
A resolution burns you for #1 damage.^0

ID: 58207^6
A resolution burns you for #1 damage.^0

ID: 58208^6
A resolution burns you for #1 damage.^0

ID: 58209^6
Casts the highest rank you know of *$1+G on your group, restoring a small amount of mana, adding to the damage their spells do and adding an additional damaging spell to many damage spells they cast.^0

ID: 58210^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58211^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58212^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58213^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58214^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58215^6
Increases your mana by #7. Increases the damage of all detrimental damage spells by #8 and adds a chance for them to proc *$1%N. These effects will only affect spells up to level #2 that cost #12 mana or more. This effect will last for %z or until spells have been enhanced %L times.^0

ID: 58216^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58217^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58218^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58219^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58220^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58221^6
Deals up to #1 damage to your target and removes up to #2% of their hatred for you.^0

ID: 58222^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.^0

ID: 58223^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.^0

ID: 58224^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.^0

ID: 58225^6
Forms a chromatic covenant over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58226^6
Forms a chromatic covenant over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58227^6
Forms a chromatic covenant over your target, adding #1 damage to other Enchanter damage spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58228^6
A chromatic resolution deals #1 damage to you.^0

ID: 58229^6
A chromatic resolution deals #1 damage to you.^0

ID: 58230^6
A chromatic resolution deals #1 damage to you.^0

ID: 58231^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.^0

ID: 58232^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.^0

ID: 58233^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.^0

ID: 58234^6
Changes your form to that of one of the efreeti of Aalishai.^0

ID: 58238^6
Imbues your group with the highest rank you know of *$1+G, adding HP, Mana, and Endurance, increasing your damage mitigation and weapon speed, and increasing the chance for you and your pets to perform flurries of attacks.^0

ID: 58239^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58240^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58241^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58242^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58243^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58244^6
Increases the chance for your pet to flurry by #1%, lowers the amount of damage you take from damage shields by #2, increases the chance for you to flurry by #3%, adds a chance for your pet to rampage, and speeds up all melee attacks for %z. Increases HP by #9, mana by #8, and endurance by #5 upon landing.^0

ID: 58245^6
Forms a venomous covenant over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58246^6
Forms a venomous covenant over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58247^6
Forms a venomous covenant over your target, adding #1 damage to other Beastlord Damage-over-Time spells (levels #5 to #6 that deal at least #9 damage) that land on that target for up to %z.
If %L spells land in that time, it will trigger *#12%N, dealing *#12#1 damage to the target!^0

ID: 58248^6
A venomous resolution deals #1 damage to you.^0

ID: 58249^6
A venomous resolution deals #1 damage to you.^0

ID: 58250^6
A venomous resolution deals #1 damage to you.^0

ID: 58251^6
This discipline will trigger *$1*$1%N each time you cast Damage over Time spells and add a *$1#10% chance for your melee attacks to trigger additional melee attacks for *$1%z.^0

ID: 58252^6
This discipline will trigger *$1*$1%N each time you cast Damage over Time spells and add a *$1#10% chance for your melee attacks to trigger additional melee attacks for *$1%z.^0

ID: 58253^6
This discipline will trigger *$1*$1%N each time you cast Damage over Time spells and add a *$1#10% chance for your melee attacks to trigger additional melee attacks for *$1%z.^0

ID: 58254^6
Triggers *$1%N each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.^0

ID: 58255^6
Triggers *$1%N each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.^0

ID: 58256^6
Triggers *$1%N each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.^0

ID: 58257^6
Deals #1 damage to your target.^0

ID: 58258^6
Deals #1 damage to your target.^0

ID: 58259^6
Deals #1 damage to your target.^0

ID: 58260^6
Triggers the highest rank you know of *$1+G on your opponent, which launches massive axe attacks and splashes blood on your group which will further enhance your melee abilities. Consumes an Axe of the Mangler when activated. This initial attack lowers your opponent's hatred for you by %H.^0

ID: 58261^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58262^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58263^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58264^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58265^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58266^6
Deals three massive two-handed slashing attacks of #1 damage on your target and splashes *$4%N on your group to further enhance your melee abilities. This attack lowers your opponent's hatred for you by %H.^0

ID: 58267^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58268^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58269^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58270^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58271^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58272^6
Increases all of your stats by #8, lowers the amount of damage shield damage you take by up to #3 points, increases your chance for your attacks to become crippling blows by #1%, and makes you #2% more likely to resist fear effects. Absorbs #6% of incoming spell or melee damage. Lasts for %z, until $6 spell damage has been absorbed, until $7 melee damage has been absorbed, or until you have made %L melee attacks.^0

ID: 58273^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Mangler.^0

ID: 58274^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Mangler.^0

ID: 58275^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Mangler.^0

ID: 58276^6
Slashes up to %T targets in a cone in front of you with two axe cuts of #1 damage each.^0

ID: 58277^6
Slashes up to %T targets in a cone in front of you with two axe cuts of #1 damage each.^0

ID: 58278^6
Slashes up to %T targets in a cone in front of you with two axe cuts of #1 damage each.^0

ID: 58279^6
Applies *$2*#1%N to your group, granting you and other berserkers in your group the chance to proc *$2*#1*#8%N on your melee attacks. Applies *$1%N to your foe, weakening their defenses against those spells from other Berserkers. If *$1%L spells strike your foe in *$1%z, the covenant will be resolved, resulting in *$1*#5%N dealing a large amount of damage to your foe.^0

ID: 58280^6
Applies *$2*#1%N to your group, granting you and other berserkers in your group the chance to proc *$2*#1*#8%N on your melee attacks. Applies *$1%N to your foe, weakening their defenses against those spells from other Berserkers. If *$1%L spells strike your foe in *$1%z, the covenant will be resolved, resulting in *$1*#5%N dealing a large amount of damage to your foe.^0

ID: 58281^6
Applies *$2*#1%N to your group, granting you and other berserkers in your group the chance to proc *$2*#1*#8%N on your melee attacks. Applies *$1%N to your foe, weakening their defenses against those spells from other Berserkers. If *$1%L spells strike your foe in *$1%z, the covenant will be resolved, resulting in *$1*#5%N dealing a large amount of damage to your foe.^0

ID: 58282^6
Adds between #1 and $1% damage to incoming *#2+G spells from Berserkers that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58283^6
Adds between #1 and $1% damage to incoming *#2+G spells from Berserkers that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58284^6
Adds between #1 and $1% damage to incoming *#2+G spells from Berserkers that were not the initial creator of the covenant for up to %z.
If %L strikes land in that time, it will trigger *#5%N, dealing *#5#1 damage to the bearer.^0

ID: 58285^6
This effect allows Berserkers to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58286^6
This effect allows Berserkers to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58287^6
This effect allows Berserkers to form a covenant that will enhance their attacks against a specific target. It will wear off of other classes with no effect.^0

ID: 58288^6
Allows your melee strikes to trigger *#8%N, which will deal *#8#1 damage to your target. This damage is greatly enhanced for the target of a +G.^0

ID: 58289^6
Allows your melee strikes to trigger *#8%N, which will deal *#8#1 damage to your target. This damage is greatly enhanced for the target of a +G.^0

ID: 58290^6
Allows your melee strikes to trigger *#8%N, which will deal *#8#1 damage to your target. This damage is greatly enhanced for the target of a +G.^0

ID: 58291^6
Deals #1 damage to your target.^0

ID: 58292^6
Deals #1 damage to your target.^0

ID: 58293^6
Deals #1 damage to your target.^0

ID: 58294^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 58295^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 58296^6
The resolution of the covenant deals #1 damage to its subject.^0

ID: 76504^44
Summoned: Icebound Sliver^0

ID: 129937^7
Wishing Lamp^0

ID: 158301^43
Contact the entity bound to the lamp, seeking a reward in return for its release.^0

ID: 158306^43
Contact the entity bound to the ring, seeking a reward in return for its release.^0

ID: 158311^43
Gaze deeply into the smoke and learn the secrets held within.^0

ID: 160169^46
Lesser Burning Lands Brains or Brawn^0

ID: 160173^7
Mortal Corporeal Light Zephyr^0

ID: 160174^7
Mortal Corporeal Gusting Zephyr^0

ID: 160379^46
Greater Burning Lands Brains or Brawn^0

ID: 160383^7
Glowing Gem of Stone^0

ID: 160384^7
Curio of Ondine Force^0

ID: 160579^46
Secret Dawn Brains or Brawn^0

ID: 160747^43
This ability allows you to enchant a bar of platinum using some of your mana and a primordial dynastic radiance.^0

ID: 160748^43
This ability allows you to enchant 10 bars of platinum using some of your mana and 10 primordial dynastic radiance.^0

ID: 161250^43
Release the pent up energy^0

ID: 161501^7
Efreeti Boots^0

ID: 161527^7
Djarns Amethyst Ring^0

ID: 161556^7
White Satin Gloves^0

ID: 161582^7
Weighted Tabard^0

ID: 161619^7
Whispering Midnight Combatant^0

ID: 161621^7
Whispering Midnight Skill^0

ID: 161625^7
Whispering Midnight Defence^0

ID: 161627^7
Whispering Midnight Casting^0

ID: 161631^7
Whispering Midnight Warding^0

ID: 161635^7
Blazing Paradise Combatant^0

ID: 161637^7
Blazing Paradise Skill^0

ID: 161641^7
Blazing Paradise Defence^0

ID: 161643^7
Blazing Paradise Casting^0

ID: 161647^7
Blazing Paradise Warding^0

ID: 86000010^21
Apprentice Mercenaries (Jann)^0

ID: 86000020^21
Journeyman Mercenaries (Jann)^0

ID: 86000030^21
Master Mercenaries (Jann)^0

ID: 86001011^22
Tier I^0

ID: 86001011^23
Race: Jann
Type: Tank
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice tank of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001012^22
Tier II^0

ID: 86001012^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice tank of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001013^22
Tier III^0

ID: 86001013^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice tank of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001014^22
Tier IV^0

ID: 86001014^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice tank of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001015^22
Tier V^0

ID: 86001015^23
Race: Jann
Type: Tank
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice tank of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001021^22
Tier I^0

ID: 86001021^23
Race: Jann
Type: Tank
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman tank of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001022^22
Tier II^0

ID: 86001022^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman tank of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001023^22
Tier III^0

ID: 86001023^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman tank of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001024^22
Tier IV^0

ID: 86001024^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman tank of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001025^22
Tier V^0

ID: 86001025^23
Race: Jann
Type: Tank
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman tank of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001031^22
Tier I^0

ID: 86001031^23
Race: Jann
Type: Tank
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master tank of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001032^22
Tier II^0

ID: 86001032^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master tank of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001033^22
Tier III^0

ID: 86001033^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master tank of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001034^22
Tier IV^0

ID: 86001034^23
Race: Jann
Type: Tank
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master tank of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86001035^22
Tier V^0

ID: 86001035^23
Race: Jann
Type: Tank
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master tank of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002011^22
Tier I^0

ID: 86002011^23
Race: Jann
Type: Healer
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice healer of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002012^22
Tier II^0

ID: 86002012^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice healer of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002013^22
Tier III^0

ID: 86002013^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice healer of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002014^22
Tier IV^0

ID: 86002014^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice healer of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002015^22
Tier V^0

ID: 86002015^23
Race: Jann
Type: Healer
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice healer of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002021^22
Tier I^0

ID: 86002021^23
Race: Jann
Type: Healer
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman healer of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002022^22
Tier II^0

ID: 86002022^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman healer of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002023^22
Tier III^0

ID: 86002023^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman healer of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002024^22
Tier IV^0

ID: 86002024^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman healer of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002025^22
Tier V^0

ID: 86002025^23
Race: Jann
Type: Healer
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman healer of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002031^22
Tier I^0

ID: 86002031^23
Race: Jann
Type: Healer
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master healer of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002032^22
Tier II^0

ID: 86002032^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master healer of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002033^22
Tier III^0

ID: 86002033^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master healer of the third tier who exhibits an advanced proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002034^22
Tier IV^0

ID: 86002034^23
Race: Jann
Type: Healer
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master healer of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86002035^22
Tier V^0

ID: 86002035^23
Race: Jann
Type: Healer
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master healer of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009011^22
Tier I^0

ID: 86009011^23
Race: Jann
Type: Melee Damage
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice assassin of the first tier who exhibits a basic proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009012^22
Tier II^0

ID: 86009012^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice assassin of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009013^22
Tier III^0

ID: 86009013^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice assassin of the third tier who exhibits a basic proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009014^22
Tier IV^0

ID: 86009014^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice assassin of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009015^22
Tier V^0

ID: 86009015^23
Race: Jann
Type: Melee Damage
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice assassin of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009021^22
Tier I^0

ID: 86009021^23
Race: Jann
Type: Melee Damage
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman assassin of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009022^22
Tier II^0

ID: 86009022^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman assassin of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009023^22
Tier III^0

ID: 86009023^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman assassin of the third tier who exhibits an intermediate proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009024^22
Tier IV^0

ID: 86009024^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman assassin of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009025^22
Tier V^0

ID: 86009025^23
Race: Jann
Type: Melee Damage
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman assassin of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009031^22
Tier I^0

ID: 86009031^23
Race: Jann
Type: Melee Damage
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master assassin of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess no formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009032^22
Tier II^0

ID: 86009032^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master assassin of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess limited formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an extension of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009033^22
Tier III^0

ID: 86009033^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master assassin of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess basic formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009034^22
Tier IV^0

ID: 86009034^23
Race: Jann
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master assassin of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess intermediate formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86009035^22
Tier V^0

ID: 86009035^23
Race: Jann
Type: Melee Damage
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master assassin of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used in their profession. Typically, this classification consists of mercenaries that have advanced field experience and possess advanced formal master-level education, two factors that play a critical role in defining the mercenary's confidence level and occasional tendency to flee during extremely challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their mastership and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012011^22
Tier I^0

ID: 86012011^23
Race: Jann
Type: Damage Caster
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice caster of the first tier who exhibits a basic proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess no formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012012^22
Tier II^0

ID: 86012012^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice caster of the second tier who exhibits a basic proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess limited formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an extension of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012013^22
Tier III^0

ID: 86012013^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice caster of the third tier who exhibits a basic proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess basic formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012014^22
Tier IV^0

ID: 86012014^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice caster of the fourth tier who exhibits a basic proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess intermediate formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012015^22
Tier V^0

ID: 86012015^23
Race: Jann
Type: Damage Caster
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice caster of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have no field experience and possess advanced formal apprentice-level education, two factors that play a critical role in defining the mercenary's confidence level and frequent tendency to flee during moderately challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their apprenticeship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012021^22
Tier I^0

ID: 86012021^23
Race: Jann
Type: Damage Caster
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman caster of the first tier who exhibits an intermediate proficiency in the critical spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess no formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an official introduction to their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012022^22
Tier II^0

ID: 86012022^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman caster of the second tier who exhibits an intermediate proficiency in the crucial spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess limited formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an extension of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012023^22
Tier III^0

ID: 86012023^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman caster of the third tier who exhibits an intermediate proficiency in the essential spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess basic formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as a continuation of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012024^22
Tier IV^0

ID: 86012024^23
Race: Jann
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman caster of the fourth tier who exhibits an intermediate proficiency in the majority of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess intermediate formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as an advancement of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0

ID: 86012025^22
Tier V^0

ID: 86012025^23
Race: Jann
Type: Damage Caster
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman caster of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and skills used in their profession. Typically, this classification consists of mercenaries that have basic field experience and possess advanced formal journeyman-level education, two factors that play a critical role in defining the mercenary's confidence level and typical tendency to flee during very challenging encounters. .

The mercenary's appointment to you will serve as the finalization of their journeymanship and the contractual, monetary obligations associated with the mercenary's services are commensurate with their experience. ^0