99 updated strings (RED indicates old description, GREEN indicates new description):

ID: 27^20
Mayong Begins^0
Claws of Veeshan^0

ID: 77^4
This passive ability increases the effectiveness of your instant-duration healing spells by 2%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by #1%.^0

ID: 240^1
Return Kick^0
Battlefield Vengeance^0

ID: 240^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to unleash a flying kick when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to unleash a flying kick when performing a riposte.^0

ID: 683^4
This passive ability increases your endurance regeneration by 1 point.^0
This passive ability increases your endurance regeneration by #1 point.^0

ID: 684^4
This passive ability increases your endurance regeneration by 2 points.^0
This passive ability increases your endurance regeneration by #1 points.^0

ID: 864^4
This passive ability increases the accuracy of your melee attacks by 10 points.^0
This passive ability increases the accuracy of your melee attacks by #1 points.^0

ID: 1166^1
Frenzied Return Strike^0
Battlefield Vengeance^0

ID: 1166^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to frenzy when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to frenzy when performing a riposte.^0

ID: 1186^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 3%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.^0

This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by #1%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.^0


ID: 1304^4
This passive ability increases the accuracy of your backstab attacks by 50 points.^0
This passive ability increases the accuracy of your backstab attacks by #1 points.^0

ID: 1543^4
This passive ability increases the minimum damage of your Backstab attacks by #1 points.^0
This passive ability increases the minimum damage of your backstab attacks by #1 points.^0

ID: 5005^31
You'll earn additional experience and faction, and rare enemies will be more likely to appear during the Thanksgiving holiday. In addition, members will receive a 20% Marketplace discount.^0
You'll earn additional experience and faction, and rare enemies will be more likely to appear during the Thanksgiving holiday.^0

ID: 5034^31
You'll find that rare enemies are more likely to appear as the old year is ushered out and the New Year begins! In addition, members will enjoy a 30% Marketplace discount.^0
You'll find that rare enemies are more likely to appear as the old year is ushered out and the New Year begins! In addition, all players will enjoy a 20% Marketplace discount.^0

ID: 5366^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0

This passive ability increases your double attack skill cap by #1 points.^0

ID: 6082^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0

This passive ability increases your double attack skill cap by #1 points.^0

ID: 6266^1
Knight's Return Strike^0
Battlefield Vengeance^0

ID: 6266^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to bash when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to bash when performing a riposte.^0

ID: 6269^1
Hunter's Return Kick^0
Battlefield Vengeance^0

ID: 6269^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to kick when performing a riposte.^0

ID: 6275^1
Knave's Return Strike^0
Battlefield Vengeance^0

ID: 6275^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 25% chance to backstab when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to backstab when performing a riposte.^0

ID: 6287^1
Warlord's Return Kick^0
Battlefield Vengeance^0

ID: 6287^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to kick when performing a riposte.^0

ID: 7106^1
Beastlord's Feral Kick^0
Battlefield Vengeance^0

ID: 7106^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to kick when performing a riposte.^0

ID: 10627^1
Furious Refrain^0
Battlefield Vengeance^0

ID: 10627^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0
This passive ability increases your chance to riposte incoming attacks by #2% and grants a #1% chance to kick when performing a riposte.^0

ID: 10850^4
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1.^0
This passive ability grants your backstab skill and backstab skill attacks a #1% chance to trigger *$1%N, an additional backstab skill attack with a base damage of *$1#1.^0

ID: 11818^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0

This passive ability increases your double attack chance by #1% and gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons.^0

ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, and increases your triple attack skill cap by #3 points.^0

ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, increases your triple attack skill cap by #3 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #4%.^0

ID: 11880^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 11890^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0

This passive ability increases your double attack chance by #1% and your triple attack skill cap by #2 points.^0

ID: 11894^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, your triple attack skill cap by #2 points, and your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 11911^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 14411^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 14417^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0

This passive ability increases your double attack chance by #1% and your triple attack skill cap by #2 points.^0

ID: 14422^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, your triple attack skill cap by #2 points, and your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 15512^4
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N which increases your base melee damage by *$1#1% for *$1%Z.^0
This passive ability grants your backstab skill and backstab skill attacks a #1% chance to trigger *$1%N which increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 15625^4
This passive ability increases the damage of your critical Backstab attacks by #1%.^0
This passive ability increases the damage of your critical backstab attacks by #1%.^0

ID: 16117^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 2%.^0
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by #1%.^0

ID: 18570^4
This passive ability increases your chance to score an exceptional heal by 3%.
An exceptional heal doubles the healing value of the spell.^0

This passive ability increases your chance to score an exceptional heal by #1%.
An exceptional heal doubles the healing value of the spell.^0


ID: 18660^4
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.^0
This passive ability grants your backstab skill and backstab skill attacks a #1% chance to trigger *$1%N, an additional backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.^0

ID: 18664^4
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N, an additional Backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.
*$1%N has a #9% chance to bless you with *$9%N which increases the chance that your Backstabs attacks will deal full damage from any angle by *$9#1% and the chance that you will perform a triple Backstab by *$9#2% for *$9%Z.^0

This passive ability grants your backstab skill and backstab skill attacks a #1% chance to trigger *$1%N, an additional backstab skill attack with a base damage of *$1#1 with a #6% chance to trigger twice.
*$1%N has a #9% chance to bless you with *$9%N which increases the chance that your backstabs attacks will deal full damage from any angle by *$9#1% and the chance that you will perform a triple backstab by *$9#2% for *$9%Z.^0


ID: 20019^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0

This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #1%.^0

ID: 20022^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2% and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0

This passive ability increases your double attack chance by #2% and your flurry chance (up to two extra attacks after a primary slot triple attack) by #1%.^0

ID: 20025^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0

This passive ability increases your double attack chance by #2%, gives your double attacks a #3% chance to perform an extra attack with 2-handed weapons, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #1%.^0

ID: 20046^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0

This passive ability increases your double attack chance by #2%, gives your double attacks a #3% chance to perform an extra attack with 2-handed weapons, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #1%.^0

ID: 20103^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 20106^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0

This passive ability increases your double attack chance by #1% and gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons.^0

ID: 20109^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 20125^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 20231^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 20234^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0

This passive ability increases your double attack chance by #1% and gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons.^0

ID: 20246^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, and increases your triple attack skill cap by #3 points.^0

ID: 20258^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, increases your triple attack skill cap by #3 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #4%.^0

ID: 20507^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0

This passive ability increases your double attack chance by #1%.^0

ID: 20510^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0

This passive ability increases your double attack chance by #1% and gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons.^0

ID: 20513^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 20529^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 22278^4
This passive ability increases your endurance regeneration and the maximum that your endurance regeneration can be raised with items by 1 point.^0
This passive ability increases your endurance regeneration by $1 and the maximum that your endurance regeneration can be raised with items by #2.^0

ID: 32069^4
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from Backstab attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0
This passive ability causes successful uses of your intimidate skill to trigger *#1%N which increases the damage your target takes from backstab attacks by *#1#2% for *#1%Z and has the potential to seize targets that are *#1*$1@1 or fewer levels higher than you with fear, leaving them unable to react for *#1*$1#1 seconds.^0

ID: 33073^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0

This passive ability increases your double attack chance by #2%, gives your double attacks a #3% chance to perform an extra attack with 2-handed weapons or a #5% chance with 1-handed weapons in both hands, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #1%.^0

ID: 33144^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons or a #5% chance with 1-handed weapons, increases your triple attack skill cap by #3 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #4%.^0

ID: 33220^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons or a #5% chance with 1-handed weapons in both hands, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 33334^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons or a #5% chance with 1-handed weapons in both hands, increases your triple attack skill cap by #4 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 33375^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by #5%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #5% chance to perform an extra attack with 1-handed weapons in both hands, increases your double attack skill cap by #4 points, increases your triple attack skill cap by #2 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 33399^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with 1-handed weapons when double attacking by #4%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #4% chance to perform an extra attack with 1-handed weapons, increases your triple attack skill cap by #2 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #3%.^0

ID: 33666^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0

This passive ability increases your double attack chance by #1%, gives your double attacks a #2% chance to perform an extra attack with 2-handed weapons or a #5% chance with 1-handed weapons in both hands, increases your triple attack skill cap by #3 points, and increases your flurry chance (up to two extra attacks after a primary slot triple attack) by #4%.^0

ID: 49593^6
Increases the chance that your Backstabs attacks will deal full damage from any angle by #1% and the chance that you will perform a triple Backstab by #2%.^0
Increases the chance that your backstab attacks will deal full damage from any angle by #1% and the chance that you will perform a triple backstab by #2%.^0

ID: 50034^6
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearly allies.^0

Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies.^0


ID: 50035^6
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearly allies.^0

Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies.^0


ID: 50036^6
Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearly allies.^0

Forms a divine alliance over your target, placing a healing rain over them that heals *$1#1 hit points to all nearby allies when other Cleric, Druid, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies.^0


ID: 52458^6
Increases incoming damage from spell #22%N by $21%. Casts $23%N when #24%N lands on bearer.^0
Increases incoming damage from spell Energetic Explosion by $21%. Casts Burn Notice when Energetic Field lands on bearer.^0

ID: 52459^6
Increases incoming damage from spell #22%N by $21%. Casts $23%N when #24%N lands on bearer.^0
Increases incoming damage from spell Frost Explosion by $21%. Casts Burn Notice when Frost Explosion lands on bearer.^0

ID: 52460^6
Increases incoming damage from spell #22%N by $21%. Causes #23 mana and #24 hit point damage every tick.^0
Increases incoming damage from spell Golem Stonp by $21%. Causes #23 mana and #24 hit point damage every tick.^0

ID: 52542^6
Increases incoming damage from #22%N by $21%. Is dispelled by #24%N. Reduced block by #25.^0
Increases incoming damage from Immolating Breath by $21%. Reduced block by #25. Is dispelled by Immolating Breath or Gangrenous Breath.^0

ID: 52543^6
Increases incoming damage from #22%N by $21%. Melee attacks will cause bearer #25 damage.^0
Increases incoming damage from Gangrenous Breath by $21%. Melee attacks will cause bearer #25 damage. Is dispelled by Immolating Breath or Gangrenous Breath.^0

ID: 52656^6
Clicking this item will consume it. Upon consumption this item will bind a neighborhood to your guild. Only people in your guild will be able to own plots within this neighborhood. NOTE! The neighborhood belongs to the GUILD and not to the person that uses this item.^0
Makes target immune to Roar of Fire.^0

ID: 57813^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57814^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57815^6
Trigger-casts *$1*N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.^0

ID: 57825^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57826^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 57827^6
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell *$1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 58080^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58081^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58082^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58083^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58084^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58085^6
Increases the damage you deal via $1+S, $2+S, and $4+S attacks by #1 and $3+S attacks by #3. This value will decrease with faster weapons.^0
Increases the damage you deal via *$1%S, *$2%S, and *$4%S attacks by #1 and *$3%S attacks by #3. This value will decrease with faster weapons.^0

ID: 58179^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0

ID: 58180^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0

ID: 58181^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0

ID: 58182^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0

ID: 58183^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0

ID: 58184^6
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until %L procs have fired.^0
Increases damage from all melee skills by #1%, heals for up to @2 hit points every six seconds, increases all stats by #10, and adds the chance for melee strikes to trigger *#3%N for %z or until the bearer has made %L melee attacks.^0







405 new strings found:

ID: 51^17
Restless Mark^0

ID: 51^18
Restless Marks^0

ID: 51^47
Currency of the augmentation merchant Tanin Gleamstone in Western Wastes. Obtained from missions in Claws of Veeshan.^0

ID: 52^17
Warforged Emblem^0

ID: 52^18
Warforged Emblems^0

ID: 52^47
Currency of the raid equipment merchant Morton Stonebreaker in Western Wastes. Obtained from raids in Claws of Veeshan.^0

ID: 151^40
Conditioned Reflexes^0

ID: 152^40
Nature's Response^0

ID: 153^40
Divine Response^0

ID: 154^40
Responsive Spirit^0

ID: 155^40
Concordant Blessing^0

ID: 156^40
Harmonious Disruption^0

ID: 228^48
Temple Torchery^0

ID: 228^49
Your Trophy increases your heroic statistics, spell damage and heal amount.

Benefit -
65 Heroic Statistics, 125 Spell Damage and Heal Amount.^0

ID: 7782^1
Enchant Refined Restless Velium (x1)^0

ID: 7782^2
Enchant 1^0

ID: 7782^3
Ref Restl Vel^0

ID: 7782^4
This ability, when activated, consumes 725 mana to enchant 1 Refined Restless Velium.

Activate the corresponding tome to obtain this ability.^0

ID: 7783^1
Enchant Refined Restless Velium (x10)^0

ID: 7783^2
Enchant 10^0

ID: 7783^3
Ref Restl Vel^0

ID: 7783^4
This ability, when activated, consumes 5800 to enchant 10 Refined Restless Velium.

Activate the corresponding tome to obtain this ability.^0

ID: 9281^30
CoV: Raid Tier 1 Unlock^0

ID: 9281^31
Watcher Devin and Watcher Scots need assistance to investigate and stop the restless ice.^0

ID: 9281^33
RT1^0

ID: 9282^30
CoV: Raid Tier 2 Unlock^0

ID: 9282^31
Watcher Sprin and Sentry Ellison need assistance to investigate and stop the restless ice.^0

ID: 9282^33
RT2^0

ID: 9283^30
CoV: Raid Tier 3 Unlock^0

ID: 9283^31
Sentinel Paxin and Essedera need assistance to investigate and stop the restless ice.^0

ID: 9283^33
RT3^0

ID: 20365^1
Item: Form of Defense XXX^0

ID: 20731^1
Item: Prismatic Ward XXVII^0

ID: 20915^1
Item: Myrmidon's Skill XV^0

ID: 21231^1
Item: Knowledge of the Past XXVII^0

ID: 21330^1
Item: Soothing Breath XXIV^0

ID: 22510^1
Item: Expanding Mind XXIV^0

ID: 27968^28
Teleport to Cobalt Scar^0

ID: 35861^4
This passive ability increases the base damage of your *#2+G, *#3+G and *#4+G combat abilities by #1%.^0

ID: 35979^4
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 36041^4
This passive ability increases the base damage of your *#2+G, *#3+G and *#4+G spells by #1%.^0

ID: 36089^4
This passive ability increases the base damage of your *#2+G, *#3+G and *#4+G spells by #1%.^0

ID: 36093^4
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 36141^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G songs by #1%.^0

ID: 36149^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G spells by #1%.^0

ID: 36244^4
This passive ability reduces the reuse time of your *#3+G and *#4+G spells by #2 seconds.^0

ID: 36267^4
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G combat abilities by #6% and reduces the reuse time of these combat abilities by #1 seconds.^0

ID: 36284^4
This passive ability grants your *#2+G and *#3+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius for *$1%Z, which allows *$1%L non-fire direct damage or damage over time spell to trigger *$1*$1%N, which deals *$1*$1#1 damage.^0

ID: 36285^4
This passive ability grants your *#2+G and *#3+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#9 total damage from *$1%L direct damage spell or melee hits for *$1%Z.^0

ID: 36286^4
This passive ability grants your *#2+G, *#3+G, and *#4+G songs a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius for *$1%Z, which increases the damage of *$1%L melee attack or direct damage spell by *$1#1 points.^0

ID: 46878^6
Enchants $1 Refined Restless Velium.^0

ID: 46879^6
Enchants $1 Refined Restless Velium.^0

ID: 46945^6
Summons an ice empowerd ulthork to follow you around.^0

ID: 46946^6
Increases the power of your healing and damage spells by #1 to $1%, your maximum health, mana, and endurance by #15, provides a #13 point damage shield, and increases your mana and endurance regeneration by #12 points.^0

ID: 46947^6
You summon a winter jackalope.^0

ID: 50420^6
Transports you to Cobalt Scar.^0

ID: 50421^6
Summon a bulthar to follow you.^0

ID: 50423^6
You summon a restless ice wurm.^0

ID: 50424^6
Cloaks you in a shimmering illusion that makes you appear to be an othmir gentleman.^0

ID: 50425^6
Summon Lodizal to follow you.^0

ID: 50427^6
You summon a snow bunny.^0

ID: 50429^6
Summon a mimic to follow you.^0

ID: 50430^6
Burn for #1 damage and dispell up to four spells.^0

ID: 50431^6
Cure for #1 disease counters, #2 poison counters, and #3 curse counters.^0

ID: 50432^6
Slam for #1 damage.^0

ID: 50433^6
Slam for #1 damage.^0

ID: 50434^6
Slam for #1 damage.^0

ID: 50435^6
Burn for #1 instant damage and #2 continuing damage.^0

ID: 50436^6
Burn for #1 damage.^0

ID: 50437^6
Burn for #1 damage.^0

ID: 50438^6
Protect from *#2%N.^0

ID: 52554^6
Causes #21 damage in a cone to the front.^0

ID: 52555^6
Causes #21 mana damage in a cone to the front.^0

ID: 52556^6
Causes #21 damage in a cone to the front. Also slows melee speed by #22 and movement by #23.^0

ID: 52557^6
Causes #21 damage in a cone to the front. Lowers armor class by #22.^0

ID: 52558^6
Causes #21 mana damage in a cone to the front.^0

ID: 52559^6
Causes #21 endurance damage in a cone to the front.^0

ID: 52560^6
Gives a #21 percent chance to reflect incoming magic.^0

ID: 52561^6
Roots target.^0

ID: 52562^6
Makes target invulnerable and unable to cause harm.^0

ID: 52563^6
Silences target.^0

ID: 52564^6
Causes #21 damage and stuns for #22 seconds.^0

ID: 52565^6
Raises the dead.^0

ID: 52566^6
Causes fear.^0

ID: 52567^6
Causes #21 hit point and #22 mana damage. Reduces movement by #23.^0

ID: 52568^6
Causes #22 damage and stuns for #21 seconds. Knocks target back.^0

ID: 52569^6
Causes #21 damage and knocks target back.^0

ID: 52570^6
Causes #22 hit point and #23 mana damage. Also silences.^0

ID: 52571^6
Causes #22 hit point and #23 endurance damage. Causes amnesia.^0

ID: 52572^6
Causes #21 damage in a cone to the front.^0

ID: 52573^6
Causes #23 instant damage. Has a #22 percent chance to interupt spells. Lowers melee attack speed to 1%.^0

ID: 52574^6
Reduces melee speed to #21.^0

ID: 52575^6
Causes #21 hit point and #23 mana damage. Reduces melee speed to #22 in a cone to the front.^0

ID: 52576^6
Causes #21 hit point and #23 mana damage. Reduces melee speed to #22 in a %J radius around the caster.^0

ID: 52577^6
Causes #21 damage. Lowers attack by #22, armor class by #23, double attack by #24, and triple attack by #25 in a cone to the front.^0

ID: 52578^6
Causes #21 damage. Lowers attack by #22, armor class by #23, double attack by #24, and triple attack by #25 in a radius of %j around the caster.^0

ID: 52579^6
Causes #21 damage. Lowers movement by #22 percent. Has a #23 chance to interrupt spells. Affects a cone to the front.^0

ID: 52580^6
Causes #21 damage. Lowers movement by #22 percent. Has a #23 chance to interrupt spells. Affects a radius of %J around the caster.^0

ID: 52581^6
Causes #22 instant damage. Does #21 hit point and #23 endurance damage over time in a cone to the front.^0

ID: 52582^6
Causes #22 instant damage. Does #21 hit point and #23 endurance damage over time in a %J radius around the caster.^0

ID: 52583^6
Causes #21 hit point, #22 mana, and #23 endurance damage.^0

ID: 52584^6
Causes #21 damage in a radius of %J around the caster.^0

ID: 52585^6
Summons and elemental protector.^0

ID: 52586^6
Causes the elemental protector to engage in defense.^0

ID: 52587^6
Causes #21 hit point and #22 mana damage in a %J radius around the caster.^0

ID: 52588^6
Makes target immune to Roar of Earth and Interloper's Curse.^0

ID: 52589^6
Makes target immune to Roar of Earth and Interloper's Curse.^0

ID: 52590^6
Makes target immune to Roar of Earth and Interloper's Curse.^0

ID: 52591^6
Makes target immune to Roar of Earth and Interloper's Curse.^0

ID: 52592^6
Makes target immune to Roar of Earth and Interloper's Curse.^0

ID: 52593^6
Makes target immune to Roar of Flame.^0

ID: 52594^6
Makes target immune to Roar of Flame.^0

ID: 52595^6
Makes target immune to Roar of Flame.^0

ID: 52596^6
Makes target immune to Roar of Flame.^0

ID: 52597^6
Makes target immune to Roar of Flame.^0

ID: 52598^6
Makes target immune to Roar of Shadow.^0

ID: 52599^6
Makes target immune to Roar of Shadow.^0

ID: 52600^6
Makes target immune to Roar of Shadow.^0

ID: 52601^6
Makes target immune to Roar of Shadow.^0

ID: 52602^6
Makes target immune to Roar of Shadow.^0

ID: 52603^6
Makes target immune to Roar of Ice and Disempowering Breath.^0

ID: 52604^6
Makes target immune to Roar of Ice and Disempowering Breath.^0

ID: 52605^6
Makes target immune to Roar of Ice and Disempowering Breath.^0

ID: 52606^6
Makes target immune to Roar of Ice and Disempowering Breath.^0

ID: 52607^6
Makes target immune to Roar of Ice and Disempowering Breath.^0

ID: 52608^6
Causes #21 damage.^0

ID: 52609^6
Causes #21 damage.^0

ID: 52610^6
Causes #21 damage.^0

ID: 52611^6
Causes #21 damage.^0

ID: 52612^6
Causes #21 hit point and #22 mana damage.^0

ID: 52613^6
Causes #21 hit point and #22 mana damage. Drags the target to the ice pillar.^0

ID: 52614^6
Causes #21 hit point and #22 mana damage. Reduces attack power by #23.^0

ID: 52615^6
Causes #22 damage and stuns for #21 seconds in a cone to the rear.^0

ID: 52616^6
Causes #21 damage in a radius of %J around the root ball.^0

ID: 52617^6
Allows target to proc Expenditure of Fire.^0

ID: 52618^6
Causes #21 damage.^0

ID: 52619^6
Causes #21 hit point, #22 mana, and #23 endurance damage in a radius of %J around caster.^0

ID: 52620^6
Causes #21 mana damage. Slows attack speed by #23 percent and silences in a radius of %J around caster.^0

ID: 52621^6
Causes #21 damage and stuns for #22 seconds in a radius of %J around caster.^0

ID: 52622^6
Heals #21 mana and #22 endurance.^0

ID: 52623^6
Causes #21 mana and #22 endurance damage.^0

ID: 52624^6
Heals #21 damage.^0

ID: 52625^6
Causes #21 damage.^0

ID: 52637^6
Causes #21 damage in a cone to the front.^0

ID: 52638^6
Causes #21 damage in a cone to the front.^0

ID: 52639^6
Increases damage from Burning Breath by #21 percent. Reduces Block by #25. Is removed by Immolating Breath or Gangrenous Breath.^0

ID: 52640^6
Increases damage from Rotted Breath by #21 percent. Cause bearer #25 damage when they attack. Is removed by Immolating Breath or Gangrenous Breath.^0

ID: 52641^6
Causes #21 hit point and #22 mana damage. Slows melee speed by #23 percent.^0

ID: 52642^6
Causes #21 hit point and #22 mana damage. Slows melee speed by #23 percent.^0

ID: 52643^6
Causes #21 hit point and #22 mana damage. Slows melee speed by #23 percent.^0

ID: 52644^6
Causes #23 endurance damage. Lowers melee speed and roots target.^0

ID: 52645^6
Charms target.^0

ID: 52646^6
Causes #21 hit point and #22 mana damage.^0

ID: 52647^6
Makes target immune to Roar of Stone and Intruder's Curse.^0

ID: 52648^6
Makes target immune to Roar of Stone and Intruder's Curse.^0

ID: 52649^6
Makes target immune to Roar of Stone and Intruder's Curse.^0

ID: 52650^6
Makes target immune to Roar of Stone and Intruder's Curse.^0

ID: 52651^6
Makes target immune to Roar of Stone and Intruder's Curse.^0

ID: 52652^6
Makes target immune to Roar of Fire.^0

ID: 52653^6
Makes target immune to Roar of Fire.^0

ID: 52654^6
Makes target immune to Roar of Fire.^0

ID: 52655^6
Makes target immune to Roar of Fire.^0

ID: 52657^6
Makes target immune to Roar of Darkness.^0

ID: 52658^6
Makes target immune to Roar of Darkness.^0

ID: 52659^6
Makes target immune to Roar of Darkness.^0

ID: 52660^6
Makes target immune to Roar of Darkness.^0

ID: 52661^6
Makes target immune to Roar of Darkness.^0

ID: 52662^6
Makes target immune to Roar of Sleet and Revoking Breath.^0

ID: 52663^6
Makes target immune to Roar of Sleet and Revoking Breath.^0

ID: 52664^6
Makes target immune to Roar of Sleet and Revoking Breath.^0

ID: 52665^6
Makes target immune to Roar of Sleet and Revoking Breath.^0

ID: 52666^6
Makes target immune to Roar of Sleet and Revoking Breath.^0

ID: 52667^6
Causes #21 damage.^0

ID: 52669^6
Causes #21 damage.^0

ID: 52671^6
Causes #21 damage.^0

ID: 52672^6
Causes #21 damage.^0

ID: 52673^6
Causes #21 hit point and #22 mana damage.^0

ID: 52674^6
Causes #21 hit point and #22 mana damage. Drags the target to the ice pillar.^0

ID: 52675^6
Causes #21 hit point and #22 mana damage. Reduces attack power by #23.^0

ID: 52676^6
Causes #22 damage and stuns for #21 seconds in a cone to the rear.^0

ID: 52677^6
Causes #21 damage in a radius of %J around the root bundle.^0

ID: 52678^6
Allows target to proc Expenditure of Fire.^0

ID: 52679^6
Causes #21 damage.^0

ID: 52680^6
Causes #21 hit point, #22 mana, and #23 endurance damage in a radius of %J around caster.^0

ID: 52681^6
Causes #21 mana damage. Slows attack speed by #23 percent and silences in a radius of %J around caster.^0

ID: 52682^6
Causes #21 damage and stuns for #22 seconds in a radius of %J around caster.^0

ID: 52683^6
Heals #21 mana and #22 endurance.^0

ID: 52684^6
Causes #21 mana and #22 endurance damage.^0

ID: 52685^6
Heals #21 damage.^0

ID: 52686^6
Causes #21 damage.^0

ID: 52687^6
Causes #21 damage in a cone to the front.^0

ID: 52688^6
Causes #21 hit point and #23 mana damage. Reduces melee speed to #22 in a cone to the front.^0

ID: 52689^6
Causes #21 hit point and #23 mana damage. Reduces melee speed to #22 in a %J radius around the caster.^0

ID: 52690^6
Causes #21 damage. Lowers attack by #22, armor class by #23, double attack by #24, and triple attack by #25 in a cone to the front.^0

ID: 52691^6
Causes #21 damage. Lowers attack by #22, armor class by #23, double attack by #24, and triple attack by #25 in a radius of %j around the caster.^0

ID: 52692^6
Causes #21 damage. Lowers movement by #22 percent. Has a #23 chance to interrupt spells. Affects a cone to the front.^0

ID: 52693^6
Causes #21 damage. Lowers movement by #22 percent. Has a #23 chance to interrupt spells. Affects a radius of %J around the caster.^0

ID: 52694^6
Causes #22 instant damage. Does #21 hit point and #23 endurance damage over time in a cone to the front.^0

ID: 52695^6
Causes #22 instant damage. Does #21 hit point and #23 endurance damage over time in a %J radius around the caster.^0

ID: 52696^6
Causes #21 hit point, #22 mana, and #23 endurance damage.^0

ID: 52697^6
Causes #21 damage in a radius of %J around the caster.^0

ID: 52698^6
Summons and elemental protector.^0

ID: 52699^6
Causes the elemental protector to engage in defense.^0

ID: 52700^6
Causes #21 hit point, #22 mana, and #23 endurance damage.^0

ID: 52701^6
Causes #21 hit point and #22 mana damage in a %J radius around the caster.^0

ID: 52702^6
Causes #22 instant damage and #21 damage over time in a cone to the front.^0

ID: 52703^6
Causes #21 instant hit point damage and #22 mana damage over time in a cone to the front.^0

ID: 52704^6
Causes #21 instant hit point damage and reduces armor class by #22 in a cone to the front.^0

ID: 52705^6
Causes #21 mana damage and slows movement by #22 percent in a cone to the front.^0

ID: 52706^6
Causes #22 hit point and #21 mana damage. Causes amnesia in a cone to the front.^0

ID: 52707^6
Causes #21 damage in a %J radius around the caster.^0

ID: 52708^6
Roots and makes the target immune to harm.^0

ID: 52709^6
Causes #21 damage.^0

ID: 52710^6
Causes #21 hit point and #22 mana damage. Silences.^0

ID: 52711^6
Causes #21 damage in a cone to the front.^0

ID: 52712^6
Causes #21 damage in a cone to the front.^0

ID: 52713^6
Causes #21 damage in a cone to the front.^0

ID: 52714^6
Causes #21 damage in a cone to the front.^0

ID: 52715^6
Causes #21 damage in a cone to the front.^0

ID: 52716^6
Causes #21 damage in a cone to the front.^0

ID: 52717^6
Causes #21 damage in a cone to the front.^0

ID: 52718^6
Causes #21 damage in a cone to the front.^0

ID: 52719^6
Causes #22 damage and stuns for #21 seconds.^0

ID: 52720^6
Causes #21 damage and stuns for #22 seconds in a cone to the front.^0

ID: 61118^6
Your heightened reflexes allow you to strike your target with three %S attacks of base damage #1 while reflecting *$4%N on your group.^0

ID: 61137^6
Your heightened reflexes allow you to strike your target with four %S attacks of base damage #1 while reflecting *%R%N on your group.^0

ID: 61204^6
Your heightened reflexes allow you to strike your target with three %S attacks of base damage #1, stealing their essence to heal your group with *$4%N.^0

ID: 61210^6
A mystical ring transports you to Cobalt Scar.^0

ID: 61211^6
A mystical circle transports your group to Cobalt Scar.^0

ID: 61212^6
A mystical zephyr transports your target to Cobalt Scar. The caster and their target must be out of combat.^0

ID: 61250^6
Forms a natural alliance over your target, placing a localized healing rain over them that heals *$1#1 hit points to all nearby allies when other Druid, Cleric, or Shaman heals (levels #5 to #6 that heal at least #9 HP) land on that target once every $12 seconds.
If %L heals are received in that time, it will trigger *#13%N which heals *#13#1 hit points to all nearby allies and blesses them with *$1%N which grants a *$1#13 point damage shield for *$1%z.^0

ID: 61256^6
Applies *$2%N and heals allies in a medium radius around your target for up to @1 points every three seconds for a total of %i seconds.^0

ID: 61271^6
Your hands blur and merge with other threads of reality, creating #1 phantasmal attackers that strike with fists and *$1%N.^0

ID: 61274^6
Strikes your target with a %S attack of base damage #1.^0

ID: 61323^6
If any member of your group dies with this song active, they will provide *$1%N to the remainder of the group, absorbing incoming melee and magical damage.^0

ID: 61326^6
Reduces damage taken from direct damage and damage over time spells by #1%, up to a maximum of @1 damage. Reduces melee damage taken by #3%, up to a maximum of @3 damage.^0

ID: 61354^6
You steel your reflexes, delivering four %S attacks of base damage #1 base damage to your target and casting *%R%N, which restores *%R@2 mana to your group.^0

ID: 61394^6
Constructs a trap of poison spikes at a location of your choosing which will trigger *$1%N when enemies enter its range, dealing up to *$1@1 damage every six seconds and slowing their movement speed for *$1%z.^0

ID: 61395^6
Constructs a trap of poison spikes at a location of your choosing which will trigger *$1%N when enemies enter its range, dealing up to *$1@1 damage every six seconds and slowing their movement speed for *$1%z.^0

ID: 61396^6
Constructs a trap of poison spikes at a location of your choosing which will trigger *$1%N when enemies enter its range, dealing up to *$1@1 damage every six seconds and slowing their movement speed for *$1%z.^0

ID: 61397^6
Poison spikes inflict up to @1 damage every six seconds and slow movement speed for %z.^0

ID: 61398^6
Poison spikes inflict up to @1 damage every six seconds and slow movement speed for %z.^0

ID: 61399^6
Poison spikes inflict up to @1 damage every six seconds and slow movement speed for %z.^0

ID: 61400^6
Conjures an idol at a location of your choosing that will inflict *$1%N on nearby enemies, lowering their fire, magic, poison, and ice resistances.^0

ID: 61401^6
Conjures an idol at a location of your choosing that will inflict *$1%N on nearby enemies, lowering their fire, magic, poison, and ice resistances.^0

ID: 61402^6
Conjures an idol at a location of your choosing that will inflict *$1%N on nearby enemies, lowering their fire, magic, poison, and ice resistances.^0

ID: 61403^6
Lowers cold, magic, poison, and fire resistances by #2 for %z.^0

ID: 61404^6
Lowers cold, magic, poison, and fire resistances by #2 for %z.^0

ID: 61405^6
Lowers cold, magic, poison, and fire resistances by #2 for %z.^0

ID: 61453^6
Creates a well of souls at a location you choose, casting *$1%N on any enemies that enter its area of effect.^0

ID: 61454^6
Creates a well of souls at a location you choose, casting *$1%N on any enemies that enter its area of effect.^0

ID: 61455^6
Creates a well of souls at a location you choose, casting *$1%N on any enemies that enter its area of effect.^0

ID: 61478^6
Opens a gate that transports you to Cobalt Scar.^0

ID: 61479^6
Opens a portal that transports your group to Cobalt Scar.^0

ID: 61480^6
Translocates your target to Cobalt Scar. The caster and their target must be out of combat.^0

ID: 61488^6
An area-effect spell which causes up to #2 damage to enemies around you but scorches your own body with *%R%N in return. Some will find power in these flames.^0

ID: 61518^6
Activates your enchanted music box, which will play one of several songs.^0

ID: 61532^6
Gives your target $1 {44}#1, which casts *#2%N.^0

ID: 61533^6
Creates a {44}#1 with the following items in it:
$2 {44}#2
$3 {44}#3
$4 {44}#4
$5 {44}#5^0

ID: 61534^6
Grants your target $1 {44}#1, an item that increases a pet's attack speed and offensive abilities.^0

ID: 61535^6
Creates $1 {44}#1 which has $2 charges of *#2%N.^0

ID: 61536^6
Casts the highest rank of *$1+G you know on your target.^0

ID: 61565^6
Changes your form to appear like one of the Othmir of the Cobalt Scar.^0

ID: 61613^6
You steel your reflexes, delivering four %S attacks to your target and reflecting *$5%N, which restores up to *$5@2 endurance to your group.^0

ID: 61632^6
Focuses your melee strikes on your target's vitals, allowing you to trigger *#13%N, which will deal *#13#1 damage to your target and return *#13#2% of that damage as endurance. This focus will fade after %L strikes or %z.^0

ID: 61633^6
Focuses your melee strikes on your target's vitals, allowing you to trigger *#13%N, which will deal *#13#1 damage to your target and return *#13#2% of that damage as endurance. This focus will fade after %L strikes or %z.^0

ID: 61634^6
Focuses your melee strikes on your target's vitals, allowing you to trigger *#13%N, which will deal *#13#1 damage to your target and return *#13#2% of that damage as endurance. This focus will fade after %L strikes or %z.^0

ID: 61635^6
Deals #1 damage to your target and returns #2% of that as endurance, up to a maximum of @2 endurance per hit.^0

ID: 61636^6
Deals #1 damage to your target and returns #2% of that as endurance, up to a maximum of @2 endurance per hit.^0

ID: 61637^6
Deals #1 damage to your target and returns #2% of that as endurance, up to a maximum of @2 endurance per hit.^0

ID: 164943^43
Changes your pet to a bulthar if your pet is available. Otherwise, it summons a bulthar familiar.^0

ID: 164947^43
Changes your pet to Lodizal if your pet is available. Otherwise, it summons a Lodizal familiar.^0

ID: 164949^43
Changes your pet to a mimic if your pet is available. Otherwise, it summons a mimic familiar.^0

ID: 164951^43
Activate to claim the Claws of Veeshan Standard Edition.^0

ID: 165166^7
Lesser Restless Intellect or Might^0

ID: 165368^7
Greater Restless Intellect or Might^0

ID: 165570^7
Velium Threaded Intellect or Might^0

ID: 166038^43
This ability allows you to enchant Refined Restless Velium using some of your mana.^0

ID: 166039^43
This ability allows you to enchant 10 Refined Restless Velium using some of your mana.^0

ID: 2016765^41
Claws of Veeshan Pre-order^0

ID: 2016768^41
Claws of Veeshan Pack-in (Collector's Edition)^0

ID: 2016772^41
Claws of Veeshan Pack-in (Premium Edition)^0

ID: 2016773^41
Claws of Veeshan Pack-in (Family and Friends Edition)^0

ID: 2016781^41
Claws of Veeshan Pack-in (Collector's, Premium, or Family and Friends Edition)^0

ID: 2016785^41
Claws of Veeshan Pack-in (Collector's or Premium Edition)^0

ID: 2016790^41
Claws of Veeshan Pack-in (Premium or Family and Friends Edition)^0

ID: 2016793^41
Claws of Veeshan Beta Tester Reward^0

ID: 88000010^21
Apprentice Mercenaries (Othmir)^0

ID: 88000020^21
Journeyman Mercenaries (Othmir)^0

ID: 88000030^21
Master Mercenaries (Othmir)^0

ID: 88001011^22
Tier I^0

ID: 88001011^23
Race: Othmir
Type: Tank
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice tank of the first tier who exhibits a basic proficiency in the critical skills and abilities used in the^0

ID: 88001012^22
Tier II^0

ID: 88001012^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice tank of the second tier who exhibits a basic proficiency in the crucial skills and abilities used in^0

ID: 88001013^22
Tier III^0

ID: 88001013^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice tank of the third tier who exhibits a basic proficiency in the essential skills and abilities used ^0

ID: 88001014^22
Tier IV^0

ID: 88001014^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice tank of the fourth tier who exhibits a basic proficiency in the majority of the skills and abilities^0

ID: 88001015^22
Tier V^0

ID: 88001015^23
Race: Othmir
Type: Tank
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice tank of the fifth tier who exhibits a basic proficiency in the full array of the skills and abilities u^0

ID: 88001021^22
Tier I^0

ID: 88001021^23
Race: Othmir
Type: Tank
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman tank of the first tier who exhibits an intermediate proficiency in the critical skills and abilities used^0

ID: 88001022^22
Tier II^0

ID: 88001022^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman tank of the second tier who exhibits an intermediate proficiency in the crucial skills and abilities ^0

ID: 88001023^22
Tier III^0

ID: 88001023^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman tank of the third tier who exhibits an intermediate proficiency in the essential skills and abilitie^0

ID: 88001024^22
Tier IV^0

ID: 88001024^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman tank of the fourth tier who exhibits an intermediate proficiency in the majority of the skills and ab^0

ID: 88001025^22
Tier V^0

ID: 88001025^23
Race: Othmir
Type: Tank
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman tank of the fifth tier who exhibits an intermediate proficiency in the full array of the skills and abil^0

ID: 88001031^22
Tier I^0

ID: 88001031^23
Race: Othmir
Type: Tank
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master tank of the first tier who exhibits an advanced proficiency in the critical skills and abilities used in their pr^0

ID: 88001032^22
Tier II^0

ID: 88001032^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master tank of the second tier who exhibits an advanced proficiency in the crucial skills and abilities used in thei^0

ID: 88001033^22
Tier III^0

ID: 88001033^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master tank of the third tier who exhibits an advanced proficiency in the essential skills and abilities used in th^0

ID: 88001034^22
Tier IV^0

ID: 88001034^23
Race: Othmir
Type: Tank
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master tank of the fourth tier who exhibits an advanced proficiency in the majority of the skills and abilities used^0

ID: 88001035^22
Tier V^0

ID: 88001035^23
Race: Othmir
Type: Tank
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master tank of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abilities used i^0

ID: 88002011^22
Tier I^0

ID: 88002011^23
Race: Othmir
Type: Healer
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice healer of the first tier who exhibits a basic proficiency in the critical spells and skills used in th^0

ID: 88002012^22
Tier II^0

ID: 88002012^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice healer of the second tier who exhibits a basic proficiency in the crucial spells and skills used i^0

ID: 88002013^22
Tier III^0

ID: 88002013^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice healer of the third tier who exhibits a basic proficiency in the essential spells and skills used^0

ID: 88002014^22
Tier IV^0

ID: 88002014^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice healer of the fourth tier who exhibits a basic proficiency in the majority of the spells and skill^0

ID: 88002015^22
Tier V^0

ID: 88002015^23
Race: Othmir
Type: Healer
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice healer of the fifth tier who exhibits a basic proficiency in the full array of the spells and skills ^0

ID: 88002021^22
Tier I^0

ID: 88002021^23
Race: Othmir
Type: Healer
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman healer of the first tier who exhibits an intermediate proficiency in the critical spells and skills use^0

ID: 88002022^22
Tier II^0

ID: 88002022^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman healer of the second tier who exhibits an intermediate proficiency in the crucial spells and skills^0

ID: 88002023^22
Tier III^0

ID: 88002023^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman healer of the third tier who exhibits an intermediate proficiency in the essential spells and skil^0

ID: 88002024^22
Tier IV^0

ID: 88002024^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman healer of the fourth tier who exhibits an intermediate proficiency in the majority of the spells an^0

ID: 88002025^22
Tier V^0

ID: 88002025^23
Race: Othmir
Type: Healer
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman healer of the fifth tier who exhibits an intermediate proficiency in the full array of the spells and ^0

ID: 88002031^22
Tier I^0

ID: 88002031^23
Race: Othmir
Type: Healer
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master healer of the first tier who exhibits an advanced proficiency in the critical spells and skills used in their p^0

ID: 88002032^22
Tier II^0

ID: 88002032^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master healer of the second tier who exhibits an advanced proficiency in the crucial spells and skills used in the^0

ID: 88002033^22
Tier III^0

ID: 88002033^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master healer of the third tier who exhibits an advanced proficiency in the essential spells and skills used in t^0

ID: 88002034^22
Tier IV^0

ID: 88002034^23
Race: Othmir
Type: Healer
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master healer of the fourth tier who exhibits an advanced proficiency in the majority of the spells and skills use^0

ID: 88002035^22
Tier V^0

ID: 88002035^23
Race: Othmir
Type: Healer
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master healer of the fifth tier who exhibits an advanced proficiency in the full array of the spells and skills used ^0

ID: 88009011^22
Tier I^0

ID: 88009011^23
Race: Othmir
Type: Melee Damage
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice assassin of the first tier who exhibits a basic proficiency in the critical skills and abilities^0

ID: 88009012^22
Tier II^0

ID: 88009012^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice assassin of the second tier who exhibits a basic proficiency in the crucial skills and abili^0

ID: 88009013^22
Tier III^0

ID: 88009013^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice assassin of the third tier who exhibits a basic proficiency in the essential skills and abi^0

ID: 88009014^22
Tier IV^0

ID: 88009014^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice assassin of the fourth tier who exhibits a basic proficiency in the majority of the skills a^0

ID: 88009015^22
Tier V^0

ID: 88009015^23
Race: Othmir
Type: Melee Damage
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice assassin of the fifth tier who exhibits a basic proficiency in the full array of the skills and^0

ID: 88009021^22
Tier I^0

ID: 88009021^23
Race: Othmir
Type: Melee Damage
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman assassin of the first tier who exhibits an intermediate proficiency in the critical skills and ab^0

ID: 88009022^22
Tier II^0

ID: 88009022^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman assassin of the second tier who exhibits an intermediate proficiency in the crucial skills an^0

ID: 88009023^22
Tier III^0

ID: 88009023^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman assassin of the third tier who exhibits an intermediate proficiency in the essential skills ^0

ID: 88009024^22
Tier IV^0

ID: 88009024^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman assassin of the fourth tier who exhibits an intermediate proficiency in the majority of the s^0

ID: 88009025^22
Tier V^0

ID: 88009025^23
Race: Othmir
Type: Melee Damage
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman assassin of the fifth tier who exhibits an intermediate proficiency in the full array of the ski^0

ID: 88009031^22
Tier I^0

ID: 88009031^23
Race: Othmir
Type: Melee Damage
Confidence: Low
Proficiency: Master, Tier I

Description: The mercenary you will be assigned is a master assassin of the first tier who exhibits an advanced proficiency in the critical skills and abilities used^0

ID: 88009032^22
Tier II^0

ID: 88009032^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier II

Description: The mercenary you will be assigned is a master assassin of the second tier who exhibits an advanced proficiency in the crucial skills and abilities ^0

ID: 88009033^22
Tier III^0

ID: 88009033^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier III

Description: The mercenary you will be assigned is a master assassin of the third tier who exhibits an advanced proficiency in the essential skills and abilitie^0

ID: 88009034^22
Tier IV^0

ID: 88009034^23
Race: Othmir
Type: Melee Damage
Confidence: Medium
Proficiency: Master, Tier IV

Description: The mercenary you will be assigned is a master assassin of the fourth tier who exhibits an advanced proficiency in the majority of the skills and ab^0

ID: 88009035^22
Tier V^0

ID: 88009035^23
Race: Othmir
Type: Melee Damage
Confidence: High
Proficiency: Master, Tier V

Description: The mercenary you will be assigned is a master assassin of the fifth tier who exhibits an advanced proficiency in the full array of the skills and abil^0

ID: 88012011^22
Tier I^0

ID: 88012011^23
Race: Othmir
Type: Damage Caster
Confidence: Low
Proficiency: Apprentice, Tier I

Description: The mercenary you will be assigned is an apprentice caster of the first tier who exhibits a basic proficiency in the critical spells and skills use^0

ID: 88012012^22
Tier II^0

ID: 88012012^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier II

Description: The mercenary you will be assigned is an apprentice caster of the second tier who exhibits a basic proficiency in the crucial spells and skills^0

ID: 88012013^22
Tier III^0

ID: 88012013^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier III

Description: The mercenary you will be assigned is an apprentice caster of the third tier who exhibits a basic proficiency in the essential spells and skil^0

ID: 88012014^22
Tier IV^0

ID: 88012014^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Apprentice, Tier IV

Description: The mercenary you will be assigned is an apprentice caster of the fourth tier who exhibits a basic proficiency in the majority of the spells an^0

ID: 88012015^22
Tier V^0

ID: 88012015^23
Race: Othmir
Type: Damage Caster
Confidence: High
Proficiency: Apprentice, Tier V

Description: The mercenary you will be assigned is an apprentice caster of the fifth tier who exhibits a basic proficiency in the full array of the spells and ^0

ID: 88012021^22
Tier I^0

ID: 88012021^23
Race: Othmir
Type: Damage Caster
Confidence: Low
Proficiency: Journeyman, Tier I

Description: The mercenary you will be assigned is a journeyman caster of the first tier who exhibits an intermediate proficiency in the critical spells and ski^0

ID: 88012022^22
Tier II^0

ID: 88012022^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier II

Description: The mercenary you will be assigned is a journeyman caster of the second tier who exhibits an intermediate proficiency in the crucial spells and^0

ID: 88012023^22
Tier III^0

ID: 88012023^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier III

Description: The mercenary you will be assigned is a journeyman caster of the third tier who exhibits an intermediate proficiency in the essential spells a^0

ID: 88012024^22
Tier IV^0

ID: 88012024^23
Race: Othmir
Type: Damage Caster
Confidence: Medium
Proficiency: Journeyman, Tier IV

Description: The mercenary you will be assigned is a journeyman caster of the fourth tier who exhibits an intermediate proficiency in the majority of the sp^0

ID: 88012025^22
Tier V^0

ID: 88012025^23
Race: Othmir
Type: Damage Caster
Confidence: High
Proficiency: Journeyman, Tier V

Description: The mercenary you will be assigned is a journeyman caster of the fifth tier who exhibits an intermediate proficiency in the full array of the spel^0

ID: 88012031^22
Tier I^0

ID: 88012032^22
Tier II^0

ID: 88012033^22
Tier III^0

ID: 88012034^22
Tier IV^0

ID: 88012035^22
Tier V^0