788 updated strings (RED indicates old description, GREEN indicates new description):

ID: 15^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 16^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 37^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 2 points.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by #1 points.^0

ID: 107^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 122^4
This passive ability increases the armor class 'soft cap' of your class by 2%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0

This passive ability increases the armor class soft cap of your class by #1%.
The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.^0


ID: 125^4
This passive ability increases your melee avoidance by 2%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0

This passive ability increases your melee avoidance by #1%.
Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.^0


ID: 132^1
Bestow Divine Aura Azia^0
Divine Aura^0

ID: 132^2
Bestow^0
Divine^0

ID: 132^3
DA (A)^0
Aura^0

ID: 132^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 168^1
Elemental Form: Fire^0
Elemental Form^0

ID: 168^2
E Form^0
Elemental^0

ID: 168^3
Fire^0
Form^0

ID: 168^4
This ability, when activated, transforms you into a fire elemental, grants a 10 point damage shield, increases your intelligence by 10 points, and your spell casting level by 1 for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.^0


ID: 171^4
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 1 point for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.^0


ID: 174^4
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 10 points and your maximum health by 50 points for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 177^4
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 10 points for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 188^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.^0
*@%N, when activated, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 196^1
Two-Handed Bash^0
Improved Bash^0

ID: 198^4
This passive ability increases your chance to successfully dual wield by 9%.^0
This passive ability increases your chance to successfully dual wield by #1%.^0

ID: 199^1
Archery Mastery^0
Weapon Mastery of the Scout^0

ID: 199^4
This passive ability increases the base damage of your archery attacks by 30%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your archery attacks by #1%.^0


ID: 210^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 50%.^0
This passive ability increases the base damage of the lifetaps triggered by your Shroud and Horror spell lines and your Touch of the Cursed ability by #1%.^0

ID: 233^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 290^4
This ability, when activated, increases your attack speed by 100% and attack power by 250 points for 48 seconds.^0
*@%N, when activated, increases your melee speed by *@#7% and attack power by *@#16 points for *@%Z.^0

ID: 328^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 334^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 337^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 30% more damage.^0
This passive ability increases the damage dealt by your critical direct damage spells by #1%.^0

ID: 462^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 495^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.^0


ID: 510^4
This ability, when activated, grants your target a 350 point damage shield that lasts for 36 minutes or 5 hits.^0
*@%N, when activated, increases your target's damage shield by *@#7 points for *@%L hits or up to *@%Z.^0

ID: 545^4
This ability, when activated, increases your overhaste by 5%, attack power by 100 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0
*@%N, when activated, triggers *@*$1%N, transforming you into a bloodthirsty wolf and increases your base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.^0

ID: 548^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 100 points, provides a 25 point damage shield, and heals 200 health every 6 seconds for 30 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 583^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.^0

*@%N, when activated, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.
Reduces the reuse time of this ability by 7 seconds.^0


ID: 661^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 662^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 723^4
This passive ability allows your Round Kick attacks to trigger an additional Round Kick skill attack with a base damage of 17.^0
This passive ability causes your Round Kick skill to trigger *@%N, an additional Round Kick skill attack with a base damage of *@#1.^0

ID: 806^4
This passive ability increases your chance to successfully dual wield by 9% and allows your offhand weapon to utilize 20% of its minimum damage bonus.^0
This passive ability increases your chance to successfully dual wield by #1% and allows your offhand weapon to utilize #2% of its minimum damage bonus.^0

ID: 820^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 10 points.^0
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by #1 points.^0

ID: 852^4
This passive ability increases the chance your bash attacks will stun your target by 1%.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon and increases the chance your bash attacks will stun your target by #2%.^0

ID: 855^4
This passive ability increases the minimum damage of your bash attacks by 5 points.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon, increases the chance your bash attacks will stun your target by #2%, and increases the minimum damage of your bash attacks by #3 points.^0

ID: 863^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 872^4
This ability, when activated, imbues your arrows with the chance to trigger burning flames as long as you have at least 10% mana.
Flames of Kesh`yk I consumes 50 mana to deal 125 damage initially and 75 damage every 6 seconds for 18 seconds.^0

*@%N, when activated, grants your arrows a chance to trigger *@*#2%N as long as you have at least 10% mana, which consumes *@*#2*%R#1 mana to deal *@*#2#1 damage and stun level a *@*#2@2 or lower target for *@*#2#2 second.^0

ID: 907^4
This passive ability increases your maximum health by 100 points.^0
This passive ability increases your maximum health by #1 points.^0

ID: 915^4
This passive ability increases the minimum damage of your kick and bash (or slam) attacks by 5 points.^0
This passive ability increases the minimum damage of your Kick and Bash (or Slam) attacks by #1 points.^0

ID: 960^4
This ability, when activated, allows you to permanently charm a level 46 or lower animal.^0
*@%N, when activated, allows you to permanently charm a level *@1 or lower animal.^0

ID: 961^4
This ability, when activated, allows you to permanently charm a level 46 or lower undead creature.^0
*@%N, when activated, allows you to permanently charm a level *@1 or lower undead creature.^0

ID: 977^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 1026^4
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by 50 points.^0
This passive ability increases the amount of damage you can take before dying after falling unconscious at 0 health by #1 points.^0

ID: 1093^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by 20%.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and reduces the chance your offhand attacks will be riposted by #3%.^0

ID: 1097^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and makes your offhand attacks immune to riposte.^0

ID: 1131^1
Throwing Mastery^0
Weapon Mastery of the Juggernaut^0

ID: 1131^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 10%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.^0


ID: 1134^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 32 points.^0
This passive ability increases the minimum damage of your Frenzy attacks by #1 points.^0

ID: 1149^4
This ability, when activated, increases your overhaste by 25% for 5 minutes.^0
*@%N, when activated, increases your overhaste by *@#1% for *@%Z.^0

ID: 1150^4
This ability, when activated, increases your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% but reduces your base armor class (prior to soft cap multipliers) by 500 points for 30 seconds.^0
*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, and attack power by *@#5 for *@%Z.^0

ID: 1181^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by 20%, and makes your offhand attacks immune to riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, reduces the potency of damage shields against your offhand attacks by #4%, and makes your offhand attacks immune to riposte.^0

ID: 1185^4
This passive ability increases your chance to successfully dual wield by 9%, allows your offhand weapon to utilize 20% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0
This passive ability increases your chance to successfully dual wield by #1%, allows your offhand weapon to utilize #2% of its minimum damage bonus, and makes your offhand attacks immune to damage shields and riposte.^0

ID: 1196^4
This passive ability increases the minimum damage you deal with archery attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 1209^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0
*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 1352^4
This passive ability allows your kick skill to reduce the movement speed of your target by 25% for 6 seconds.^0
This passive ability causes your Kick skill to trigger *@%N which reduces your target's movement speed by *@#7% for *@%Z.^0

ID: 1355^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 2.^0
This passive ability causes your Flying Kick, Round Kick, and Kick skills to trigger *@%N, an additional Flying Kick skill attack with a base damage of *@#1.^0

ID: 1358^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 1.^0
This passive ability causes your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger *@%N, an additional Tiger Claw skill attack with a base damage of *@#1.^0

ID: 1383^4
This ability, when activated, infuses your undead target with holy energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.^0

ID: 1426^4
This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage V (Beza) for 30 seconds.

Untamed Rage V (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, and attack power by *@#5.
Triggers *@*#3%N after fading.^0


ID: 1495^4
This ability, when activated, heals your target for 1000 health, increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 1543^4
This passive ability increases the minimum damage of your backstab attacks by 10 points.^0
This passive ability increases the minimum damage of your Backstab attacks by #1 points.^0

ID: 1662^4
This passive ability improves your cold, disease, fire, magic, and poison resistances by 30 points and your corruption resistance by 2 points.^0
This passive ability improves your cold, disease, fire, magic, and poison resistances by #1 points and your corruption resistance by #2 points.^0

ID: 1954^4
This ability, when activated, will cause all level 102 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.^0


ID: 1957^4
This ability, when activated, will cause all level 105 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 18 minutes.^0


ID: 1959^4
This ability, when activated, will cause all level 107 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 9 minutes.^0


ID: 1961^4
This ability, when activated, will cause all level 109 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 15 minutes.^0


ID: 2038^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 98 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level #7 to #8 direct damage spells that cost at least #3 mana a #1% chance to trigger additional effects.
Fire-based spells can trigger *$1%N.
Cold-based spells can trigger *$9%N.
Magic-based spells can trigger *$17%N.^0


ID: 2039^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 99 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.^0
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level #7 to #8 direct damage spells that cost at least #3 mana a #1% chance to trigger additional effects.
Fire-based spells can trigger *$1%N.
Cold-based spells can trigger *$9%N.
Magic-based spells can trigger *$17%N.^0


ID: 2118^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 2119^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 78 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.^0

ID: 2131^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 90 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 2142^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 101 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 fire damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 2147^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 106 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.^0

ID: 2159^4
This ability, when activated, gives your pet a 95% chance that all level 100 and lower NPCs will forget about it and will instantly call your pet to your side if it is out of combat.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 2170^4
This ability, when activated, gives you a 90% chance that all level 93 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
*@%N, when activated, consumes mana to deal *@#1 cold damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 2344^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your Taunt skill a chance (with a $1% bonus) to trigger *#1%N which increases your target's hatred for you by *#1%H points.^0


ID: 2403^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2411^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2419^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2427^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2435^4
This passive ability increases your maximum base health (derived from your stamina) by 2%.^0
This passive ability increases your maximum base health (derived from your stamina) by #1%.^0

ID: 2470^4
This passive ability allows your Tiger Claw skill to reduce your target's attack power by 30 points for 12 seconds.^0
This passive ability causes your Tiger Claw skill to trigger *@%N which reduces your target's attack power by *@#6 points for *@%Z.^0

ID: 2492^4
This passive ability allows your Round Kick skill to stun level 69 or lower targets for 1.5 seconds.^0
This passive ability causes your Round Kick skill to trigger *@%N which stuns a level *@@1 or lower target for *@#1 seconds.^0

ID: 2789^6
Grants levitation, the ability to see invisible creatures, and increases your basic resistances by #12.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.^0


ID: 2792^6
Increases your stamina by #3 and your maximum health by #5.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 3255^6
Deals #7 damage to a melee attacker.^0
Grants a #7 point damage shield for up to %L hits.^0

ID: 3271^6
Increases attack rating by #8 points, enhanced melee speed by #4%, and triggers *$2%n.^0
Triggers *$1%N, transforming you into a bloodthirsty wolf.
Increases base melee damage by #9%, attack power by #8 points, overhaste by #5%, and health regeneration by #7 points.^0


ID: 3277^6
Restores #4 health every 6 seconds, increases your damage shield by #8, and increases your armor class by #9 for %z.^0
Restores #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0

ID: 3289^6
Increases your melee speed by #7% and attack power by #8 points.^0
Increases your melee speed by #7% and attack power by #16 points.^0

ID: 4666^1
Knight's Weapon Mastery^0
Weapon Mastery of the Knight^0

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.^0


ID: 4699^4
This passive ability increases the number of available save slots in your bandolier window by 1.^0
This passive ability increases the number of save slots in your bandolier window by #1.^0

ID: 4739^4
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Killing Spree I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance and increases your base melee damage by *$1#14% for *$1%Z.^0

ID: 4742^4
This passive ability increases the effectiveness of incoming instant-duration healing spells by 2%.^0
This passive ability increases the effectiveness of incoming instant duration healing spells by #1%.^0

ID: 4802^6
Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage initially and *#2#2 damage every 6 seconds for *#2%z.^0

Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage and stun level a *#2@2 or lower level target for *#2#2 second.^0


ID: 4811^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.
This spell will not break root.^0

Consumes *%R#1 mana to deal #1 damage and stun a level @2 or lower target for #2 second.
This spell cannot be twincast.
This spell will not break root.^0


ID: 4844^1
Warlord's Weapon Mastery^0
Weapon Mastery of the Warlord^0

ID: 4844^4
This passive ability increases the base damage of weapons that you wield by 5%.^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.^0


ID: 4938^4
This ability, when activated, reduces your target's hatred for you by 10000 points then by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0
*@%N, when activated, reduces your target's hatred for you by *@%H points then by *@#1% of their total hatred for you.^0

ID: 4943^1
Dimensional Instability^0
Dimensional Shield^0

ID: 4943^2
Dimen.^0
Dimension^0

ID: 4943^3
Instab.^0
Shield^0

ID: 4943^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.^0

*@%N, when activated, blesses you with *@*$1%N and absorbs *@#9% of incoming melee damage up to *@@9 total damage for *@%Z.^0

ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0

*@%N, when activated, grants your pet a *@#1% chance to trigger *@*$1%N when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by *@*$1#1% and raises the minimum base damage of its melee hits to be *@*$1#2 for *@*$1%Z.
As a passive effect this ability grants you a #1% chance to imbue your pet with *$1%N when you land a killing blow.^0


ID: 5017^4
This ability, when activated, increases your current and maximum health by 1000 points but deals 50 damage every 6 seconds for 30 seconds.^0
*@%N, when activated, increases your current and maximum health by *@#5 and your armor class soft cap by *@#1% for *@%Z.^0

ID: 5021^4
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 100 damage every 6 seconds for 30 seconds.^0
*@%N, when activated, increases the damage your target takes from poison spells and abilities by *@#1 to *@$1%, reduces the effectiveness of incoming heals on your target by *@#4%, and deals *@#5 damage every 6 seconds for *@%Z.^0

ID: 5025^4
This ability, when activated, reduces your target's movement speed by 40% and their base armor class (prior to soft cap multipliers) by 10 points with a 32 point resist modifier for 1 minute.^0
*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.^0

ID: 5028^4
This ability, when activated, increases your avoidance by 50% and your movement speed by 100% but reduces your melee accuracy by 100 points for 18 seconds.^0
*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#5% of incoming melee damage up to *@@5 total points for *@%Z.^0

ID: 5034^31
You'll earn additional experience as the old year is ushered out and the New Year begins! In addition, members will enjoy a 40% Marketplace discount.^0
You'll earn additional experience as the old year is ushered out and the New Year begins! In addition, members will enjoy a 30% Marketplace discount.^0

ID: 5085^4
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which increases your base armor class (prior to soft cap multipliers) by 200 points and returns 40% of your melee damage as health for 1 minute 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which returns *$1#2% of your melee damage as health and increases your armor class by *$1#5 points for *$1%Z.^0

ID: 5095^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 15% and increases your base armor class (prior to soft cap multipliers) by 75 points for 36 seconds.^0
*@%N, when activated, increases the effectiveness of incoming instant duration healing spells by *@#3% and increases your armor class *@#7 points for *@%Z.^0

ID: 5098^4
This ability, when activated, increases your target's hatred for you by 1000 points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.^0

ID: 5105^1
Spirit of the White Wolf^0
Spirit of the Great Wolf^0

ID: 5105^2
White^0
Great^0

ID: 5105^4
This ability, when activated, reduces the mana cost of level 75 and lower beneficial spells by 3 to 15%, increases your cold resistance by 80 points, mana regeneration by 40 points, the chance your instant-duration healing spells will score an exceptional heal by 4%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.^0
*@%N, when activated, blesses you with *@*$3%N and empowers your spells for *@%Z.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by your critical direct damage spells by *@#9%.
Increases your mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 5118^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5248^4
This passive ability grants your killing blows against non-trivial enemies a 10% chance to trigger Hunter's Fury I which instantly restores 200 endurance and increases your base melee damage by 30% for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance and increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 5295^4
This passive ability grants a 10% chance when you score the killing strike on a non-trivial enemy to restore 500 mana.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#1 mana.^0

ID: 5347^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 260%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 5366^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by 75 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0


ID: 5631^4
This passive ability increases your health regeneration by 1 point.^0
This passive ability increases your health regeneration by #1 point.^0

ID: 5632^4
This passive ability increases your health regeneration by 2 points.^0
This passive ability increases your health regeneration by #1 points.^0

ID: 5717^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute.^0
*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.^0

ID: 5759^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Beza) for 30 seconds.

Untamed Rage IX (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Caza) for 30 seconds.

Untamed Rage IX (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage IX (Dena) for 30 seconds.

Untamed Rage IX (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Ena) for 30 seconds.

Untamed Rage IX (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 5% bonus) to refresh Untamed Rage IX (Ena) for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, attack power by *@#5, and accuracy by *@#7%.
Triggers *@*#3%N after fading.^0


ID: 5797^4
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 5848^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, and attack power by #6 points but reduces your armor class by #3.^0
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.^0

ID: 5853^6
Increases your attack speed by #1%.^0
Increases your overhaste by #1%.^0

ID: 5912^6
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 5913^6
Reduces the hatred caused by your level #2 and lower spells by #1% for %z.^0
Reduces the hatred generated by your level #2 and lower spells by #1%.^0

ID: 5915^6
Increases the damage of your level #2 and lower direct damage non-area of effect spells by #1 to $1% for %z.^0
Increases the damage of your level #4 and lower spells by #3 to $3%.
Reduces the hatred generated by your level #2 and lower spells by #1%.^0


ID: 5924^6
Stuns creatures up to level @1 for 2 seconds.^0
Stuns creatures up to level @1 for #1 seconds.^0

ID: 5984^4
This ability, when activated, increases your target's hatred for you by 2000 points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.^0

ID: 6020^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 10 points.^0
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by #1 points.^0

ID: 6067^6
Reduces movement speed by #7% for %z.^0
Reduces movement speed by #7%.^0

ID: 6070^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 6073^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 6082^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by 50 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your double attack skill cap by #1 points.^0


ID: 6119^4
This passive ability increases your maximum health by 100 points.^0
This passive ability increases your maximum health by #1 points.^0

ID: 6136^1
Rapid Defiance^0
Adamant Will^0

ID: 6136^4
This ability reduces the reuse time of Warlord's Tenacity.^0
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 6218^4
This ability, when activated, increases your maximum health and mana by 400 points, mana regeneration by 5 points, melee accuracy with all skills by 10%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.^0
*@%N, when activated, triggers *@*$1%N permanently transforming you into a white werewolf, increases your accuracy by *@#4%, movement speed by *@#8%, maximum mana by *@#3, maximum health by *@#5, and mana regeneration by #6 points.^0

ID: 6219^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon I increases your base melee damage by 55% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0

*@%N, when activated, consumes *@#1% of your maximum health initially and an additional *@#4% every 6 seconds to increase your base melee damage by *@#3% and accuracy by *@#2% for *@%Z.^0

ID: 6272^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 6278^1
Storm Strike^0
Nature's Bolt^0

ID: 6278^2
Storm^0
Nature's^0

ID: 6278^3
Strike^0
Bolt^0

ID: 6278^4
This ability, when activated, strikes your target with magic dealing 1550 damage if they are above 75% health or 850 damage otherwise.^0
*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.^0

ID: 6302^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0

*@%N, when activated, consumes *@#1% of your maximum health initially and an additional *@#4% every 6 seconds to increase your base melee damage by *@#3% and accuracy by *@#2% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 6334^1
Rake's Powerful Aim^0
Weapon Mastery of the Assassin^0

ID: 6334^4
This passive ability increases the base damage of your throwing attacks by 5%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.^0


ID: 6601^4
This passive ability grants your stun spells that cost at least 10 mana a 5% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your level #5 and higher direct damage or stun spells that cost at least #4 mana a #1% chance to bestow your group with *$1%N, healing allies within a *$1%J foot radius for *$1#1 and protecting them against *$1#4 damage for up to *$1%Z.^0

ID: 6635^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 6717^1
Disciple of the Tonfa^0
Weapon Mastery of the Katori^0

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability allows you to channel the teachings of Tenshin Katori to improve your melee combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #1 points (scaled to the delay of your weapon).^0


ID: 6755^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 5%, attack power by 128 points, base melee damage by 22%, health regeneration by 475, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.^0

ID: 6764^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and absorbs 5% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.^0
*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#9% of incoming melee damage up to *@$9 damage per hit for *@%Z.^0

ID: 6828^1
Gift of the Grave^0
Gift of the Grave: Enabled^0

ID: 6828^2
Gift^0
Disable^0

ID: 6828^3
Grave^0
Gift Grave^0

ID: 6828^4
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 3% of incoming direct spell damage up to 500 damage per hit and will fade after 36 minutes or after absorbing 2500 total damage.^0
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

*$1%N: Absorbs *$1#3% of incoming direct spell damage up to *$1$3 damage per hit.^0


ID: 6829^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 6876^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 107%.^0
This passive ability increases the damage dealt by your critical damage over time spells by #1%.^0

ID: 6908^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, attack power by *@#5, and accuracy by *@#7%.
Triggers *@*#3%N after fading.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6931^4
This ability, when activated, increases the damage of your melee hits by 30 points, the base damage of your critical melee attacks by 10%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.^0
*@%N, when activated, triggers *@*$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by *@#1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by *@#9% for *@%Z.^0

ID: 6984^4
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp I which reduces your target's hatred for you by 150 points and deals 600 damage every 6 seconds for 12 seconds.^0
This passive ability causes your Eagle Strike skill to trigger *@%N which reduces your target's hatred for you by *@%H points then deals *@#1 damage every 6 seconds for *@%Z.^0

ID: 6985^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw I which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability causes your Tiger Claw skill to trigger *@%N, an additional Tiger Claw skill attack with a base damage of *@#2, reduces your target's hatred for you by *@%H points, and reduces their attack power by*@#1 points for *@%Z.^0

ID: 6986^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash I which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and stuns level 85 or lower targets for 1 second.^0
This passive ability causes your Dragon Punch (or Tail Rake) skill to trigger *@%N, an additional Dragon Punch (or Tail Rake) skill attack with a base damage of *@#2, reduces your target's hatred for you by *@%H points, and stuns level *@@1 or lower targets for *@#1 second.^0

ID: 7010^4
This passive ability grants you an additional 1% chance to resist silence spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist silence spells.^0

ID: 7103^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7137^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 5 seconds.^0


ID: 7138^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, blinds your target, reduces their accuracy by *@#2 points, armor class by *@#8 points, and movement speed by *@#3% for *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7335^4
This ability, when activated, increases your target's hatred for you by 3000 points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.^0

ID: 7664^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases your target's damage shield by *@#7 points for *@%L hits or up to *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7698^4
This ability, when activated, grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points for 1 hour 12 minutes.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points for *@%Z.^0

ID: 7710^4
This ability, when activated, increases your target's hatred for you by 4000 points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.^0

ID: 7711^4
This ability, when activated, increases your target's hatred for you by 5000 points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.^0

ID: 7712^4
This ability, when activated, consumes 500 mana to deal 3100 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.^0
*@%N, when activated, consumes mana to deal *@#1 damage to your target, increase their hatred for you by *@%H points, and interrupts their spell casting.^0

ID: 7743^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0

*@%N, when activated, triggers *@*$1%N, transforming you into a bloodthirsty wolf and increases your base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7747^1
Volatile Arrow^0
Elemental Arrow^0

ID: 7747^2
Volatile^0
Elemental^0

ID: 7747^4
This ability, when activated, increases the damage your target takes from fire effects by 1 to 15% for 18 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.^0

ID: 7865^6
This ability allows you to enchant three bars of palladium with magical energy. Consumes three bars of palladium when cast.^0
Attracts the attention of up to %T opponents within a %J foot radius of your target, increasing their hatred for you by %H points.^0

ID: 7940^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 7980^4
This ability, when activated, allows you to permanently charm a level 46 or lower animal.
As a passive effect, this ability makes it 15% less likely that your charm spells will break early.^0

*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0


ID: 7989^4
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, blesses you with *@*$3%N and empowers your spells for *@%Z.
Reduces the reuse time of this ability by 15 seconds.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by your critical direct damage spells by *@#9%.
Increases your mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 8030^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 8048^6
Deals #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0
Deals #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly and critically deals *$2#1 damage.^0

ID: 8061^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, and attack power by #6 points but consumes #2 health every 6 seconds.
You have the potential to trigger *#3%n while attacking which will intensify these effects.^0

Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.
Triggers *#3%N after fading.^0


ID: 8160^6
Reduces your target's hatred for you by %H, reduces fire resistance by #6, and then deals #1 damage every 6 seconds for %z.^0
Deals #1 damage, reduces your target's hatred for you by %H points and then by #2% of their total hatred for you.^0

ID: 8190^6
Heals #1 health instantly then #4 health every 6 seconds, increases your damage shield by #8, and armor class by #9.^0
Instantly restores #1 then #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0

ID: 8198^4
This passive ability increases the damage dealt by your critical direct damage and damage-over-time spells by 10%.^0
This passive ability increases the damage dealt by your critical direct damage and damage over time spells by #1%.^0

ID: 8215^4
This passive ability increases your maximum endurance by 50 points.^0
This passive ability increases your maximum endurance by #1 points.^0

ID: 8228^1
Mental Fortitude^0
Adamant Will^0

ID: 8228^4
This passive ability grants you an additional 1% chance to resist charm spells.^0
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 8235^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 29 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8240^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 31 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8245^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 33 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8250^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 40 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8255^4
This passive ability increases your base armor class (prior to soft cap multipliers) by 50 points.^0
This passive ability increases your armor class by #1 points.^0

ID: 8300^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 3% for 1 minute.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z.^0

ID: 8314^4
This passive ability grants you an additional 1% chance to resist snare spells.^0
This passive ability grants you an additional #1% chance to resist charm, #2% chance to resist silence, #3% chance to resist mesmerization, and #4% chance to resist snare spells.^0

ID: 8322^4
This passive ability grants you an additional 1% chance to resist mesmerization spells.^0
This passive ability grants you an additional #1% chance to resist charm, #2% chance to resist silence, and #3% chance to resist mesmerization spells.^0

ID: 9300^1
Fundament: First Spire of Arcanum^0
Spire of Arcanum^0

ID: 9300^2
First^0
Spire^0

ID: 9300^3
Spire^0
Arcanum^0

ID: 9300^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9303^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% and the damage dealt by your critical direct damage spells by *@#3% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, the damage dealt by your critical direct damage spells by *@#3%, and reduces the mana cost of your level *@#5 to *@#6 detrimental spells by *@#1% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9309^1
Fundament: First Spire of the Sensei^0
Spire of the Sensei^0

ID: 9309^2
First^0
Spire^0

ID: 9309^3
Spire^0
Sensei^0

ID: 9309^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on yourself when struck in melee combat, which absorbs 5% of incoming melee damage up to 1000 damage per hit and will fade after 6 seconds or after absorbing 2000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.^0


ID: 9312^4
This ability, when activated, increases the damage of your melee hits by 18 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.^0


ID: 9315^4
This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Raises the minimum base damage of your melee hits to be *@#5.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee accuracy by *@#3%.
Increases your attack power by *@#9 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.
Increases your melee avoidance by *@#2%.^0


ID: 9318^1
Fundament: First Spire of the Elements^0
Spire of Elements^0

ID: 9318^2
First^0
Spire^0

ID: 9318^3
Spire^0
Elements^0

ID: 9318^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9321^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9324^4
This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9327^1
Fundament: First Spire of Enchantment^0
Spire of Enchantment^0

ID: 9327^2
First^0
Spire^0

ID: 9327^3
Spire^0
Enchantment^0

ID: 9327^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.^0


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times and blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.^0


ID: 9336^1
Fundament: First Spire of Necromancy^0
Spire of Necromancy^0

ID: 9336^2
First^0
Spire^0

ID: 9336^3
Spire^0
Necromancy^0

ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9339^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9342^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9345^1
Fundament: First Spire of the Warlord^0
Spire of the Warlord^0

ID: 9345^2
First^0
Spire^0

ID: 9345^3
Spire^0
Warlord^0

ID: 9345^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.^0


ID: 9348^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9351^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9354^1
Fundament: First Spire of the Rake^0
Spire of the Rake^0

ID: 9354^2
First^0
Spire^0

ID: 9354^3
Spire^0
Rake^0

ID: 9354^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.^0


ID: 9357^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9360^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the chance that your melee attacks will deal critical damage by *@#3% and the damage of your critical melee attacks by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9363^1
Fundament: First Spire of the Minstrels^0
Spire of the Minstrels^0

ID: 9363^2
First^0
Spire^0

ID: 9363^3
Spire^0
Minstrels^0

ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.^0


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).^0


ID: 9369^4
This ability, when activated, increases the damage of your group's melee hits by 9 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by *@#9 points.^0


ID: 9372^1
Fundament: First Spire of the Savage Lord^0
Spire of the Savage Lord^0

ID: 9372^2
First^0
Spire^0

ID: 9372^3
Spire^0
Savage Lord^0

ID: 9372^4
This ability, when activated, increases the damage of your melee hits by 21 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9375^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points and blesses your summoned companion with *@*$2%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the minimum base damage of their melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$2%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9381^1
Fundament: First Spire of Holiness^0
Spire of Chivalry^0

ID: 9381^2
First^0
Spire^0

ID: 9381^3
Spire^0
Chivalry^0

ID: 9381^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.^0


ID: 9384^4
This ability, when activated, increases the damage of your melee hits by 32 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9390^1
Fundament: First Spire of the Reavers^0
Spire of the Reavers^0

ID: 9390^2
First^0
Spire^0

ID: 9390^3
Spire^0
Reavers^0

ID: 9390^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.^0


ID: 9393^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9399^1
Fundament: First Spire of the Pathfinders^0
Spire of the Pathfinders^0

ID: 9399^2
First^0
Spire^0

ID: 9399^3
Spire^0
Pathfinders^0

ID: 9399^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the damage of these effects by 35 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.^0


ID: 9402^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9405^4
This ability, when activated, increases the damage of your group's critical melee attacks by 10%, the damage of their critical direct damage spells by 10%, reduces incoming melee damage by 1%, and absorbs 1% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9408^1
Fundament: First Spire of Divinity^0
Spire of the Vicar^0

ID: 9408^2
First^0
Spire^0

ID: 9408^3
Spire^0
Vicar^0

ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct damage spells by 2% and the damage of your direct damage spell critical hits by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9411^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9417^1
Fundament: First Spire of Nature^0
Spire of Nature^0

ID: 9417^2
First^0
Spire^0

ID: 9417^3
Spire^0
Nature^0

ID: 9417^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9420^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9423^4
This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9426^1
Fundament: First Spire of Ancestors^0
Spire of Ancestors^0

ID: 9426^2
First^0
Spire^0

ID: 9426^3
Spire^0
Ancestors^0

ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9429^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9432^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the minimum base damage of your melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9435^1
Fundament: First Spire of Savagery^0
Spire of the Juggernaut^0

ID: 9435^2
First^0
Spire^0

ID: 9435^3
Spire^0
Juggernaut^0

ID: 9435^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.^0


ID: 9438^4
This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and raises the minimum base damage of these hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.^0


ID: 9441^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.
Increases the minimum damage of your melee and throwing attacks by *@#10 points.^0


ID: 10336^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 96.^0
This passive ability causes your Kick skill to trigger *@%N, an additional Kick skill attack with a base damage of *@#1.^0

ID: 10339^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.^0
This passive ability extends the duration of your level #2 and lower songs by 6 seconds.^0

ID: 10355^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 50%.^0
This passive ability increases the base damage of the strikes triggered by your Divine Might spell lines by #1 to $1%.^0

ID: 10368^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 10369^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 3 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10386^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10397^1
Group Spirit of the Black Wolf^0
Group Spirit of the Great Wolf^0

ID: 10397^3
Black Wolf^0
Great Wolf^0

ID: 10397^4
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 85 and lower detrimental spells by 3 to 8%, increases fire resistance by 80 points, mana regeneration by 40 points, the chance their direct damage spells will land critically by 4%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$3%N and empowers their spells for *@%Z.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that their direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by their critical direct damage spells by *@#9%.
Increases their mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 10453^4
This passive ability improves the resist modifier of your stun spells by 1 point and increases the chance your bash attacks will stun your target by 1%.^0
This passive ability improves the resist modifier of your stun spells by #1 point and increases the chance your bash attacks will stun your target by #3%.^0

ID: 10463^4
This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.^0
*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.^0

ID: 10470^4
This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the base cast time of this ability by 10%.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage every 6 seconds for *@%Z and has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage.
Reduces the base cast time of this ability by #1%.^0


ID: 10482^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.
Increases the minimum damage you deal with 2-handed melee attacks by #2 points (scaled to the delay of your weapon).^0


ID: 10493^4
This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10494^1
Scout's Mastery of the Elements^0
Wrath of the Forest Stalker^0

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 points for 2 minutes^0
This passive ability increases the damage done by your fire, ice, and magic spells and abilities by #1 points.^0

ID: 10511^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10514^4
This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10527^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 10546^4
This ability, when activated, increases the amount of hate generated from your combat abilities and triggered spells by 25% for 2 minutes.^0
*@%N, when activated, blesses you with *@*%R%N and increases your target's hatred for you by *@%H points.^0

ID: 10626^4
This ability, when activated, increases your target's hatred for you by 7500 points and interrupts their spell casting with a 175 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, increases your target's hatred for you by *@%H points and interrupts their spell casting with a 175 point resist modifier and a 0.2 second cast time.^0

ID: 10650^4
This passive ability grants you an additional 1% chance to resist snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist snare spells.^0

ID: 10666^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10711^4
This ability, when activated, reduces your base weapon delay by 10%, grants a 45% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 900 points for 1 minute.^0
*@%N, when activated, increases your base melee damage by *@#3%, reduces your base weapon delay by *@#1%, and grants a *@#2% non-cumulative increase to the damage of your critical melee attacks for *@%Z.^0

ID: 10714^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 1 minute 30 seconds.^0

*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 10736^4
This ability, when activated, imbues your arrows with the chance to trigger a potent toxin as long as you have at least 10% mana.
Poison of Kesh`yk I consumes 1450 mana to deal 4410 damage initially and 2925 damage every 6 seconds for 18 seconds.^0

*@%N, when activated, grants your arrows a chance to trigger *@*#2%N as long as you have at least 10% mana, which consumes *@*#2*%R#1 mana to deal *@*#2#1 damage.^0

ID: 10752^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.^0
*@%N, when activated, renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 10753^4
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
*@%N, when activated, instantly cures your target of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 10959^1
Extended Pestilence^0
Enhanced Pestilence^0

ID: 10959^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 10961^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 10962^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 95 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #2 points (scaled to the delay of your weapon).
Increases the base damage of your throwing attacks by #1%.^0


ID: 10975^4
This passive ability increases the damage you deal with melee weapons by 2%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with melee weapons by #3%.
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 11023^6
Instantly restores #2 endurance and increases your base melee-damage by #9% for %z.^0
Instantly restores #2 endurance and increases your base melee-damage by #14%.^0

ID: 11092^6
Arcane Whisper reduces hate on a single target slightly over time.^0
Reduces your target's hatred for you by %H points then by #1% of their total hatred for you.^0

ID: 11107^6
Deals #7 damage, reduces cold resistance by #6 points, prevents the bearer from casting gate spells, and triggers *$1%N.^0
Deals #2 damage, prevents the bearer from casting gate spells, and reduces cold, fire, and magic resistance by #6 points.^0

ID: 11243^6
Restores and increases your maximum health by #1 but deals #7 damage every 6 seconds.^0
Increases your current and maximum health by #5 and your armor class soft cap by #1%.^0

ID: 11250^6
Causes blindness and reduces melee accuracy by #2 points.^0
Blinds the target, reduces accuracy by #2 points, armor class by #8 points, and movement speed by #3%.^0

ID: 11254^6
Increases your avoidance by #4%, movement speed by #8%, but reduces your accuracy by #3 points.^0
Increases your avoidance by #4%, movement speed by #8%, and absorbs #5% of incoming melee damage up to @5 total points.^0

ID: 11307^6
Increases healing ability by #3%, and AC by #7 for up to %z.^0
Increases the effectiveness of incoming instant duration healing spells by #3% and increases armor class by #7 points.^0

ID: 11310^6
Has a #1% chance to interrupt your target's casting and increases your target's hatred for you by %H.^0
Interrupts your target's casting and increases your target's hatred for you by %H points.^0

ID: 11317^6
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #13 and increases the chance that your heal spells with apply critically by #7%.^0
Blesses you with *$3%N and empowers your spells.
Reduces the mana cost of level #2 and lower spells by #1 to $1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by #7%.
Increases the damage dealt by your critical direct damage spells by #9%.
Increases your mana regeneration by #13 points.
Increases cold and fire resistance by #3 points.^0


ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the minimum base damage of your melee hits to be #2.^0
Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the minimum base damage of melee hits to be #2.^0

ID: 11341^6
Reduces incoming healing by #1% and deals #2 damage every 6 seconds for %z.^0
Increases incoming poison spell and ability damage by #1 to $1%, reduces incoming healing by #4%, and deals #5 damage every 6 seconds.^0

ID: 11676^4
This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 1 minute 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3% and reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.^0

ID: 11692^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 24 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11693^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 12 second extension).^0

ID: 11694^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 36 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with an 18 second extension).^0

ID: 11695^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 42 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 24 second extension).^0

ID: 11696^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 48 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 30 second extension).^0

ID: 11697^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 54 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 36 second extension).^0

ID: 11698^4
This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11699^4
This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 11701^1
Heart of Vapor^0
Heart of Skyfire^0

ID: 11701^2
Heart of^0
Heart^0

ID: 11701^3
Vapor^0
Skyfire^0

ID: 11701^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 1 minutes 30 seconds.^0
*@%N, when activated, reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.^0

ID: 11703^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3% and reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11710^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 3% for 2 minutes 12 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.^0

ID: 11713^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11719^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 24 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).^0

ID: 11720^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 12 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11721^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 36 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with an 18 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11722^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 42 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 24 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11723^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 48 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 30 second extension).
Reduces the reuse time of this ability by 10 seconds.^0


ID: 11724^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 54 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 36 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11728^1
Heart of Ice^0
Heart of Froststone^0

ID: 11728^2
Heart of ^0
Heart^0

ID: 11728^3
Ice^0
Froststone^0

ID: 11728^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 5000 total damage for 1 minutes 30 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.^0

ID: 11730^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11732^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 11741^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 24 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 6 second extension).^0

ID: 11742^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 30 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 12 second extension).^0

ID: 11743^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 36 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with an 18 second extension).^0

ID: 11744^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 42 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 24 second extension).^0

ID: 11745^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 48 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 30 second extension).^0

ID: 11746^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 54 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 36 second extension).^0

ID: 11818^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 18%, and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0


ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 11880^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 11890^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0


ID: 11894^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, your triple attack skill cap by 20 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 11911^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, your double attack skill cap by 25 points, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 39%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 12416^4
This passive ability grants a 3% chance to twincast your weapon's detrimental combat-activated spells.^0
This passive ability grants a #1% chance to twincast your weapon's detrimental combat-activated spells.^0

ID: 12519^6
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0
Increases your base melee damage by #5%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0

ID: 12645^4
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 12646^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 2300 health every 6 seconds for 36 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 12661^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 50% for 2 minutes.^0
*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.^0

ID: 12664^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.^0

*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 12721^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 12782^6
Triggers *$1%n, increases your accuracy by #4%, movement speed by #8%, maximum mana by #3, maximum health by #5, and mana regeneration by #6 points.^0
Triggers *$1%N, increases your accuracy by #4%, movement speed by #8%, maximum mana by #3, maximum health by #5, and mana regeneration by #6 points.^0

ID: 12783^6
Increases base melee damage by #1% and triggers *#2%n after fading.^0
Consumes #1% of your maximum health initially and an additional #4% every 6 seconds to increase your base melee damage by #3% and accuracy by #2%.^0

ID: 12795^6
Deals #1 damage to targets above 75% health or #2 damage otherwise.^0
Deals #1 damage.^0

ID: 12819^6
Increases the base damage done by the next %L level #3 to #2 spells that cost at least #4 mana by #1 points and triggers *$5.^0
Increases the damage done by your next %L level #4 to #5 direct damage spells that cost at least #2 mana by #1 points.^0

ID: 12885^1
Concussive Intuition^0
Concussion^0

ID: 12885^2
Concussive^0
Concussion^0

ID: 12885^4
This ability, when activated, instantly reduces your target's hatred for you by 7000 points and 1% of its total hatred for you and triggers Concussive Intuition Recourse I.
Concussive Intuition Recourse I has a 40% chance to bless you with Lesser Concussive Flame, a 40% chance to bless you with Lesser Concussive Magic, or a 20% chance to bless you with Lesser Concussive Chill.
These blessings reduce the amount of hatred generated by your next 3 spells of that element by 85% for 48 seconds.^0

*@%N, when activated, casts the highest rank of *@*$1+G that you have scribed.^0

ID: 12902^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times and blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 12988^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 24 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 13066^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.^0

*@%N, when activated, instantly consumes *@#2% of your maximum health to cure you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 13067^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, instantly consumes *@#2% of your maximum health to cure you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13096^1
Lingering Death^0
Enhanced Decay^0

ID: 13096^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 13097^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 13098^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 13101^4
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Blessing of the Faithful I which increases your base melee damage by 25% and base armor class (prior to soft cap multipliers) by 50 points for 36 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which increases your base melee damage by *$1#4% and armor class by *$1#12 points for *$1%Z.^0

ID: 13127^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 6 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 13128^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 12 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 30 seconds worth of damage.^0

ID: 13129^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 18 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 36 seconds worth of damage.^0

ID: 13169^4
This ability, when activated, consumes 20% of your endurance to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
This ability consumes 8% of your endurance to activate.^0


ID: 13173^4
This ability, when activated, increases your attack speed by 100%, attack power by 325 points, and reduces your base weapon delay delay by 22.5% for 48 seconds.^0
*@%N, when activated, increases your melee speed by *@#7%, attack power by *@#16 points, and reduces your base weapon delay by *@#11% for *@%Z.^0

ID: 13262^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13263^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13264^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 1 minute.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13289^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 13519^6
Instantly heals #1 health then protects against #5% of incoming melee damage up to @5 total damage or for %z.^0
Instantly heals #1 health then protects against #4 points of incoming damage.^0

ID: 13549^4
This ability, when activated, increases the damage your target takes from cold effects by 1 to 15% for 18 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13556^4
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 13565^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, attack power by #6 points, and your melee accuracy by #7% but consumes #2 health every 6 seconds.
You have the potential to trigger *#3%n while attacking which will intensify these effects.^0

Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, attack power by #5, and accuracy by #7%.
Triggers *#3%N after fading.^0


ID: 13568^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#9% of incoming melee damage up to *@$9 damage per hit for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13585^4
This ability, when activated, consumes 850 mana to deal 8500 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, consumes mana to deal *@#1 damage to your target, increase their hatred for you by *@%H points, and interrupts their spell casting.^0

ID: 13586^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 97 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 13592^4
This ability, when activated, increases your target's hatred for you by 8000 points and interrupts their spell casting with a 200 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 200 point resist modifier and a 0.2 second cast time.^0

ID: 13593^4
This ability, when activated, increases your target's hatred for you by 8500 points and interrupts their spell casting with a 250 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 250 point resist modifier and a 0.2 second cast time.^0

ID: 13594^4
This ability, when activated, increases your target's hatred for you by 9000 points and interrupts their spell casting with a 300 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 300 point resist modifier and a 0.2 second cast time.^0

ID: 13616^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 75 points (scaled to the delay of your weapon).^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.
Increases the minimum damage of your 2-handed weapon attacks by #2 points (scaled to the delay of your weapon).^0


ID: 13634^4
This passive ability grants a 70% chance when you score the killing strike on a non-trivial enemy to restore 1600 mana and will increase the damage done by your critical direct damage spells by 3% for 2 minutes.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#1 mana and increases the damage dealt by your critical direct damage spells by *$1#4% for *$1%Z.^0

ID: 13692^4
This ability, when activated, grants your target permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points.^0

ID: 13873^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, triggers *@*$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by *@#1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by *@#9% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 13964^4
This passive ability raises the maximum that your dexterity can be increased to with items and spells by 85 points as well as your base dexterity by 30 points.^0
*@%N, when activated, causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.^0

ID: 13966^4
This passive ability raises the maximum that your dexterity can be increased to with items and spells by 95 points as well as your base dexterity by 30 points.^0
*@%N, when activated, causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 14025^4
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 95 and lower detrimental spells by 7 to 13%, increases fire resistance by 100 points, mana regeneration by 50 points, the chance their direct damage spells will land critically by 7%, and the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.^0
*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$3%N and empowers their spells for *@%Z.
Reduces the reuse time of this ability by 30 seconds.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that their direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by their critical direct damage spells by *@#9%.
Increases their mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 14026^4
This passive ability increases the total damage you deal with 2-handed weapons by 3% and the minimum damage you deal per hit with these weapons by 30 points (scaled to the delay of your weapon).^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.
Increases the damage you deal with 2-handed melee weapons by #2%.
Increases the minimum damage of your 2-handed melee attacks by #5 points (scaled to the delay of your weapon).^0


ID: 14029^4
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, Restitution, Rebirth, and Remedy) by 5%.^0
This passive ability increases the base healing of all the spells in the *#2+G line by #1%.^0

ID: 14062^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, instantly renders you invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 14091^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases the effectiveness of incoming instant duration healing spells by *@#3% and increases your armor class *@#7 points for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 14100^4
This passive ability reduces the cast time of your stun spells by 50%.^0
This passive ability reduces the cast time of your stun spells by #3% and improves the resist modifier of these spells by #1 points.^0

ID: 14241^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 14262^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 14411^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 14417^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and your triple attack skill cap by #2 points.^0


ID: 14422^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, your triple attack skill cap by 25 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 14482^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 14483^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 14484^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 14610^4
This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.^0
*@%N, when activated, consumes mana to deal *@#1 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 14644^4
This ability, when activated, increases your target's hatred for you by 10000 points and interrupts their spell casting with a 350 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 350 point resist modifier and a 0.2 second cast time.^0

ID: 14645^4
This ability, when activated, increases your target's hatred for you by 11000 points and interrupts their spell casting with a 400 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 400 point resist modifier and a 0.2 second cast time.^0

ID: 14646^4
This ability, when activated, increases your target's hatred for you by 12000 points and interrupts their spell casting with a 450 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 450 point resist modifier and a 0.2 second cast time.^0

ID: 15096^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your taunt skill to trigger Sneering Grin I, which increases your target's hatred toward you by 7650 points.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your Taunt skill a chance (with a $1% bonus) to trigger *#1%N which increases your target's hatred for you by *#1%H points.^0


ID: 15113^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 18 seconds.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z (with an 18 second extension).^0

ID: 15114^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 36 seconds.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z (with a 36 second extension).^0

ID: 15115^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 54 seconds.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z (with a 54 second extension).^0

ID: 15129^4
This ability, when activated, increases your group's maximum health by 7630 and base armor class (prior to soft cap multipliers) by 315 points for 1 minute.^0
*@%N, when activated, commands all group members within a *@%J foot radius to fight harder.
Reduces the cast time of spells with a mana cost by *@#1%, this effect does not exceed the standard 50% cap on spell haste.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#7%.
Increases maximum health by *@#14 points.
Increases attack speed by *@#6%.
Increases armor class by *@#5 points.
Increases mana regeneration by *@#3 points.
Increases endurance regeneration by *@#15 points.^0


ID: 15136^4
This ability, when activated, causes you to leap toward your target.^0
*@%N, when activated, instantly causes you to leap approximately *@$1 feet in front of your target, attracting the attention of up to *@*$2%T opponents within a *@*$2%J foot radius of your target, increasing their hatred for you by *@*$2%H points.^0

ID: 15147^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 54% and increases their base armor class (prior to soft cap multipliers) by 1150 points for 2 minutes.^0
*@%N, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a *@%J foot radius by *@#3% and increases their armor class by *@#7 points for *@%Z.^0

ID: 15159^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 6 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #3% chance to trigger *$3%N which increases your base melee damage by *$3#4% and armor class by *$3#12 points for *$3%Z (with a 6 second extension).^0

ID: 15160^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 12 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #3% chance to trigger *$3%N which increases your base melee damage by *$3#4% and armor class by *$3#12 points for *$3%Z (with a 12 second extension).^0

ID: 15161^4
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Blessing of the Faithful VI which increases your base melee damage by 80% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 18 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #3% chance to trigger *$3%N which increases your base melee damage by *$3#4% and armor class by *$3#12 points for *$3%Z (with an 18 second extension).^0

ID: 15213^4
This ability, when activated, consumes 36000 health from your summoned companion to restore 12000 mana.^0
*@%N, when activated, consumes *@#1 health from your summoned companion to restore *@@2 mana.^0

ID: 15214^4
This ability, when activated, places your pet under the protection of Second Wind Ward I for 30 minutes.
Second Wind Ward I triggers Second Wind I if their health drops below 20% which instantly heals them for 8000 health, blocks up to 1000 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 3000 points and base armor class (prior to soft cap multipliers) by 200 points for 12 seconds.^0

*@%N, when activated, places a preemptive guard on your pet for *@%Z that will trigger *@*#1%N should your pet drop below 20% health, which instantly heals *@*#1#2 health then *@*#1#3 health every 6 seconds, increases armor class by *@*#1#7 points, and absorbs *@*#1#4 hits for up to *@*#1@4 damage per hit for up to *@*#1%Z.^0

ID: 15241^4
This ability, when activated, grants your level 85 and higher fire-based direct damage spells a 5% chance to trigger Elemental Flames I on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames I increases the damage of 1 direct damage spell that has a mana cost by 25 to 100% for 30 seconds.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15247^4
This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Earth I on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth I blocks up to 3000 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N and a #6% chance to trigger *$6%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15250^4
This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Air I on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air I stuns a level 100 or lower target for 1 second.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#1% chance to trigger *@*$1%N on your target, a *@#13% chance to trigger *@*$13%N, and a *@#6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5 points.^0


ID: 15288^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 40 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with melee weapons by #3%.
Increases the minimum damage you deal with 1-handed melee attacks by #9 points (scaled to the delay of your weapon).
Increases the minimum damage you deal with 2-handed melee attacks by #11 points (scaled to the delay of your weapon).
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 15386^4
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 30 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 12 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 15387^4
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 15388^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4750 health every 6 seconds for 42 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 12 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 15400^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them an 8500 point damage shield that lasts for 36 minutes or 5 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.^0

*@%N, when activated, increases your target's damage shield by *@#7 points and grants a chance (with a *@$5% bonus) to trigger *@*#5%N on attackers when struck in melee combat for *@%L hits or up to *@%Z.^0

ID: 15429^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).^0
This passive ability allows you to channel the teachings of Tenshin Katori to improve your melee combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #1 points (scaled to the delay of your weapon).
Increases the minimum damage of your 2-Hand Blunt attacks by #3 points (scaled to the delay of your weapon).^0


ID: 15444^4
This passive ability grants your flying kick attacks a 6% chance to unleash an additional flying kick attack with a base damage of 2500.^0
This passive ability grants your Flying Kick skill and Flying Kick skill attacks a #1% chance to trigger *$1%N, an additional Flying Kick skill attack with a base damage of *$1#1.^0

ID: 15450^4
This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 3 seconds.^0
This passive ability reduces the reuse time of your Synergy and Step Pattern combat abilities by #1 seconds.
This applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 15512^4
This passive ability grants your backstab attacks a 5% chance to trigger Lethality I which increases your melee damage with all skills by 8% for 12 seconds.^0
This passive ability grants your Backstab skill and Backstab skill attacks a #1% chance to trigger *$1%N which increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 15564^4
This passive ability increases the minimum damage you deal with throwing attacks by 65 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.
Increases the minimum damage you deal with throwing attacks by #5 points (scaled to the delay of your weapon).
Increases the minimum damage you deal with 2-handed melee attacks by #2 points (scaled to the delay of your weapon).^0


ID: 15798^4
This passive ability allows your kick attacks to trigger Ferocious Kick I which deals 3750 damage and has a 2% chance to trigger Fury of the Forest I which increases your base melee damage by 20% for 30 seconds.^0
This passive ability causes your Kick skill to trigger *@%N, which deals *@#1 damage and has a *@#2% to bless you with *@*$2%N which increases your base melee weapon skill damage by *@*$2#1% for *@*$2%Z.^0

ID: 16016^4
This ability, when activated, grants your target's group permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target's group permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points.^0

ID: 16043^6
Increases the chance your direct damage spells will land for critical damage by #1%, the chance for your damage over time spells to land critically by #5%, the chance for your heal spells to land critically by #3%, your melee accuracy by #2%, the chance for your melee attacks to land critically by #4% and your attack rating by #10 points.^0
Increases the chance your direct damage spells will land for critical damage by #1%, the chance for your damage over time spells to land critically by #5%, the chance for your heal spells to land critically by #3%, your melee accuracy by #2 points, the chance for your melee attacks to land critically by #4% and your attack rating by #10 points.^0

ID: 16074^6
Deals #7 damage to a melee attacker and has a chance to trigger *#8%n.^0
Grants a #7 point damage shield and a chance (with a $5% bonus) to trigger *#5%n on attackers when struck in melee combat for up to %L hits.^0

ID: 16130^6
Increases your accuracy with all melee skills by #2%, the likelihood that your melee attacks will deal critical damage by #3%, the damage you deal with every melee strike by #4 points and your attack rating by #12 points.^0
Increases your accuracy with all melee skills by #2%, the chance that your melee attacks will deal critical damage by #3%, the damage you deal with every melee strike by #4 points, and your attack rating by #12 points.^0

ID: 16131^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1980 points, and attempts to a stun level 105 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards, increases their hatred for you by *@%H points (with a #1% bonus), and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 16131^6
Increases attack rating by #8 points, melee damage by #9%, enhanced melee speed by #4%, heals #7 health every 6 seconds, and triggers *$12%n.^0
Triggers *$1%N, transforming you into a bloodthirsty wolf.
Increases base melee damage by #9%, attack power by #8 points, overhaste by #5%, and health regeneration by #7 points.^0


ID: 16135^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1800 points, and attempts to a stun level 105 or lower target for 2 seconds.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, instantly pushes your target backwards, increases their hatred for you by *@%H points, and attempts to a stun level *@@1 or lower target for *@#1 seconds.^0

ID: 16137^6
This activated ability provides you with a short term large boost to your defenses, while reducing your ability to hit your enemy slightly.^0
Increases your avoidance by #4%, movement speed by #8%, and absorbs #9% of incoming melee damage up to $9 damage per hit.^0

ID: 16155^6
Triggers *$1%n and absorbs #2% of incoming direct spell damage up to $2 damage per spell up to @2 total damage.^0
Absorbs #3% of incoming direct spell damage up to $3 damage per spell.^0

ID: 16157^6
Triggers *$6%n and increases the damage of your attacks by #4 points and the damage dealt by your critical melee attacks by #9%.^0
Triggers *$2%N, transforming you into a living golem, increases the minimum damage you deal with melee (and throwing) attacks by #1 points (scaled to the delay of your weapon), and the damage dealt by your critical melee attacks by #9%.^0

ID: 16160^4
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities but increases their mana cost by 50% for 12 seconds.^0
*@%N, when activated, allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells but increases the mana cost of these spells by *@#8% for *@%Z or 10 twinheals.^0

ID: 16162^4
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 94000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage, has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage, then triggers *@*$3%N which deals *@*$3#1 damage every 6 seconds for *@*$3%Z.^0

ID: 16172^6
Instantly reduces the target's hatred for the caster by %H then deals #1 damage every 6 seconds for %z.^0
Reduces the target's hatred for the caster by %H points then deals #1 damage every 6 seconds.^0

ID: 16173^6
Instantly reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Tiger Claw skill attack, and reduces attack power by #1 points for %z.^0
Reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Tiger Claw skill attack, and reduces attack power by #1 points.^0

ID: 16174^6
Reduces your target's hatred toward you by %H, stuns level @1 and lower targets for #1 second, and performs a #2 point base damage Dragon Punch (or Tail Rake) skill attack.^0
Reduces the target's hatred for the caster by %H, strikes the target with a #2 point base damage Dragon Punch (or Tail Rake) skill attack, and stuns level @1 and lower targets for #1 second.^0

ID: 16189^6
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.^0
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#6 points and heals *@1#8 health when this spell lands.^0

ID: 16197^4
This ability, when activated, increases the base damage of your damage-over-time spells by 20% but increases their mana cost by 50% for 1 minute.^0
*@%N, when activated, increases the base damage of your level *@#6 and lower damage over time spells by *@#1% while increasing the mana cost of the spell by *@#7%, increases the base damage of your level *@#16 and lower direct damage spells by *@#13%, and triggers *@*$17%N, transforming you into a spectre for *@%Z.^0

ID: 16200^2
Visage of^0
Visage^0

ID: 16200^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 12% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.^0

*@%N, when activated, increases the base damage of your level *@#4 and lower spells by *@#1% and triggers *$5%N, transforming you into a spectre for *@%Z.^0

ID: 16211^6
Casts the highest rank you know of *$1+G on all creatures within a %I foot radius.^0
Casts the highest rank you know of *$1+G on all creatures within a %J foot radius.^0

ID: 16212^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16215^4
This ability, when activated, increases the damage your target takes from cold and fire effects by 1 to 15% for 24 seconds.^0
*@%N, when activated, increases the damage your target takes from cold and fire spells and abilities by *@#1 to *@$1% for *@%Z.^0

ID: 16215^6
This ability, when activated, will increase the damage done by your critical spell strikes by #3%.^0
Increases the chance that your direct damage spells will land critically by #2% and the damage dealt by your critical direct damage spells by #3%.^0

ID: 16218^6
This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.^0
Increases the chance that your direct damage spells will land critically by #2%, the damage dealt by your critical direct damage spells by #3%, and reduces the mana cost of your level #5 to #6 detrimental spells by #1%.^0

ID: 16249^6
Grants you the ability to activate your weapons' magical effects #1% more often, perform critical strikes with damage spells by #4%, and the damage of critical spell strikes by #5%. Your focus also provides you with a chance for a small amount of protection from harm.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.^0


ID: 16252^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Increases the minimum damage of your melee attacks by #10 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.^0


ID: 16255^6
Grants you a chance to trigger *#1%N when struck in melee combat.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Raises the minimum base damage of your melee hits to be #5.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee accuracy by #3%.
Increases your attack power by #9 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.
Increases your melee avoidance by #2%.^0


ID: 16260^4
This passive ability grants your Eagle Strike skill attacks a 3% chance to trigger Divine Surge of Battle I which instantly restores 125 endurance as well as 125 endurance every 6 seconds for 12 seconds.^0
This passive ability grants your Eagle Strike skill a chance (with a $1% bonus) to trigger *#1%N which instantly restores *#1#2 endurance and increases endurance regeneration by *#1#1 points for *#1%Z.^0

ID: 16261^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16264^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Increases the chance that your direct damage spells will land critically by #2%.
Blesses your summoned companion with *$1%N.^0


ID: 16267^6
This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.^0
Increases the chance that your direct damage spells will land critically by #2%.
Blesses your summoned companion with *$1%N.
Blesses all group members within a *$3%J foot radius with *$3%N.^0


ID: 16270^6
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat. This blessing will fade after triggering %L times.^0

ID: 16273^6
This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.^0
Increases your maximum mana by #6 points and your mana regeneration by #8 points.^0

ID: 16284^6
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.^0
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 16287^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Grants your summoned companion's melee attacks a chance (with a $9% bonus) to trigger *#9%n which deals *#9#1 damage and returns *#9#2% of that damage as health.^0

ID: 16293^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds when you are struck by melee attacks for %z.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.^0

ID: 16296^6
Increases the damage you deal with all melee attacks by #10 points.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16299^6
This ability, when activated, increases your total avoidance by #2%, your chance to parry incoming attacks by #3% and your armor class by #11 points.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16300^4
This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases your current and maximum health by *@#5 and your armor class soft cap by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 16302^6
Reduces accuracy by #1%, strength by #2 points and attack rating by #3 points for %z.^0
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16305^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.^0

ID: 16308^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16310^4
This ability, when activated, reduces the damage you take from melee attacks by 10% but reduces your base melee damage by 20% for 1 minute.^0
*@%N, when activated, consumes 5% of your maximum endurance and reduces incoming damage by *@#1%, consuming *@$1% of that damage from your endurance rather than your health, for *@%Z.^0

ID: 16311^6
You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.
Increases the chance that your melee attacks will deal critical damage by #3% and the damage of your critical melee attacks by #1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16317^6
This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.^0
Reduces the damage you take from melee attacks by #8%.^0

ID: 16320^6
This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.^0
Reduces the damage you take from melee attacks by #8%.
Increases the damage done by spells and songs that cost at least #3 mana by #1 points (or by #5 points for songs without a mana cost).^0


ID: 16323^6
This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.^0
Reduces the damage you take from melee attacks by #8%.
Increases the damage done by spells and songs that cost at least #3 mana by #1 points (or by #5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by #9 points.^0


ID: 16326^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Increases the minimum damage of your melee attacks by #1 points.^0

ID: 16329^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Grants your summoned companion's melee attacks a chance (with a $9% bonus) to trigger *#9%n which deals *#9#1 damage.^0

ID: 16332^6
This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.^0
Raises the minimum base damage of your melee hits to be #9.
Increases your melee accuracy by #11%.
Increases your attack power by #14 points.^0


ID: 16335^6
This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.^0
Increases the effectiveness of incoming instant-duration healing spells by #4%.^0

ID: 16338^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Blesses all group members within a *$1%J foot radius with *$1%N.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16341^6
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.^0
Blesses all group members within a *$1%J foot radius with *$1%N.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16344^6
Increases your chance to perform critical hits with damaging spells by #2% and the damage those critical hits do by #5%.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.^0


ID: 16347^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16350^6
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16359^6
This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.^0
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.^0


ID: 16362^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16365^6
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7% or spell strikes by #9%.^0
Increases the damage dealt by critical direct damage spells by #2%.
Increases the damage of critical melee attacks by #3%.
Reduces the damage you take from melee attacks by #6%.
Absorbs #17% of incoming melee damage up to @17 total damage.^0


ID: 16368^6
Increases your personal survivability, increases your ability to activate spells on your weapons by #4%, increases the chance for you to deal critical spell damage by #12%, and increases the damage you deal with critical spells by #6%.^0
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16371^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16374^6
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.^0
Reduces incoming melee damage by #2%.
Absorbs #5% of incoming direct spell damage.
Absorbs #18% of incoming melee damage.
Increases armor class by #10 points.^0


ID: 16377^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16380^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #3 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your direct damage spells will land critically by #2%.^0


ID: 16383^6
This portion of the Third Spire of Nature increases your damage shield by #7 points.^0
Grants a #17 point damage shield.^0

ID: 16386^6
This portion of the Third Spire of Nature increases your hit points by #9 and your armor class by #8.^0
Triggers *$1%N, granting a *$1#17 point damage shield.
Increases current and maximum health by #9 points.
Increases armor class by #13 points.^0


ID: 16389^6
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.^0
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 16392^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #2 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your damage over time spells will deal critical damage by #3%.^0


ID: 16395^6
This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.^0
Increases the chance that your weapon's magical effects will trigger during melee combat by #6%.
Increases melee accuracy by #7 points.
Raises the minimum base damage of your melee hits to be #12.^0


ID: 16398^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.^0

ID: 16401^6
You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by #2%.
Raises the minimum base damage of your throwing hits to be #1.
Increases the minimum damage of your throwing attacks by #1 points.^0


ID: 16404^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by #2%.
Raises the minimum base damage of your throwing hits to be #1.
Increases the minimum damage of your throwing attacks by #1 points.
Increases the minimum damage of your melee and throwing attacks by #10 points.^0


ID: 16413^6
Deals #1 damage every 6 seconds for %z.^0
Deals #1 damage and returns #2% of that damage as health.^0

ID: 16416^6
Provides a 50% reduction in the hate that you generate for the duration of this effect.^0
Reduces the hatred generated by your spells by #1%.^0

ID: 16521^6
This ability, when active, will provide your group with a boost to their hitpoint pool and additionally provide them with a damage shield. Additional ranks improve the hitpoint gains and the damage shield component.^0
Blesses all group members within a *$4%J foot radius with *$4%N.
Increases the total healing of your level #3 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your direct damage spells will land critically by #2%.^0


ID: 16525^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and raises the minimum base damage of your melee hits to be #5.
Triggers *#4%N if you are struck in melee combat %L times or *#7%N after %z.^0

Grants your summoned companion's melee attacks a chance to trigger *#9%n which deals *#9#1 damage.^0

ID: 16528^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the minimum base damage of your melee hits to be #5 for %z.^0
Grants your melee attacks a chance to trigger *#10%N which deals *#10#1 damage, increases your damage shield by #11 points, and increases your fire reistance by #3 points.^0

ID: 16585^4
This ability, when activated, increases your target's hatred for you by 13000 points and interrupts their spell casting with a 500 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 500 point resist modifier and a 0.2 second cast time.^0

ID: 16586^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.2 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.2 second cast time.^0

ID: 16587^4
This ability, when activated, increases your target's hatred for you by 15000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 16644^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the base damage of your level *@#6 and lower damage over time spells by *@#1% while increasing the mana cost of the spell by *@#7%, increases the base damage of your level *@#16 and lower direct damage spells by *@#13%, and triggers *@*$17%N, transforming you into a spectre for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 16709^4
This passive ability grants your killing blows against non-trivial enemies an 82% chance to trigger Hunter's Fury IX which instantly restores 510 endurance, 950 mana, and increases your base melee damage by 50% for 48 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance, *$1#3 mana, and increases your base melee damage by *$1#1% for *$1%Z.^0

ID: 16745^4
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells but increases the mana cost of these spells by *@#8% for *@%Z or 10 twinheals.
Reduces the reuse time of this ability by 1 minute.^0


ID: 16791^6
Unleashes a #1 base damage %S skill attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 16844^6
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0
Cures up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 16864^6
Performs a %S skill attack with a base damage of #1.^0
Performs a #1 point base damage %S skill attack.^0

ID: 17215^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17235^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.17 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.17 second cast time.^0

ID: 17236^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.14 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.14 second cast time.^0

ID: 17237^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 550 point resist modifier and a 0.1 second cast time.^0

ID: 17238^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells with a mana cost by 10% and the chance that your damage spells will land critically by 10%.^0
*@%N, when activated, increases the base damage of your level *@#2 and lower spells by *@#1%, the chance that your direct damage spells will land critically by *@#3%, and the damage dealt by your critical direct damage spells by *@#4% for *@%Z.^0

ID: 17242^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17245^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17350^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 23500 point damage shield that lasts for 36 minutes or 7 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.
Reduces the reuse time of this ability by 10 seconds.^0

*@%N, when activated, increases your target's damage shield by *@#7 points and grants a chance (with a *@$5% bonus) to trigger *@*#5%N on attackers when struck in melee combat for *@%L hits or up to *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 17355^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, increases the base damage of your direct damage spells by *@#6% while increasing mana costs of these spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 17370^1
Extended Maladies^0
Enhanced Maladies^0

ID: 17370^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 17371^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 17372^4
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 13235 health.^0
*@%N, when activated, bathes all allies within a *@%J foot radius of your target in light, critically healing them for *@#1 health.^0

ID: 17414^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#5% of incoming melee damage up to *@@5 total points for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 17547^1
Lingering Torment^0
Enhanced Torment^0

ID: 17547^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 12 seconds by 6 seconds worth of damage.^0

ID: 17548^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 12 seconds by 12 seconds worth of damage.^0

ID: 17570^4
This passive ability increases the base damage of your Impose for Blood spells by 2%.^0
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 17576^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, and Claw of the Oceanlord spells by 2%.^0
This passive ability increases the base damage of your Claw and Permeating Magic spells by #1%.
This focus applies to the following spells:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G^0


ID: 17612^1
Focus: Fickle Conflagration^0
Focus: Capricious Fire^0

ID: 17612^4
This passive ability increases the base damage of your Fickle Conflagration spells by 2%.^0
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 17717^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects you from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 17718^4
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects them from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures your target of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects them from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 17859^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.^0
*@%N, when activated, instantly cures you of up to *@#1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *@*%R%N, which protects you from *@*%R%L detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for *@*%R%Z.^0

ID: 18082^4
This ability, when activated, increases your overhaste by 25% for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases your overhaste by *@#1% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18121^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 2 minutes.^0
*@%N, when activated, increases the effectiveness of incoming healing spells by *@#1 to *@$1% for *@%Z (with a 1 minute extension).^0

ID: 18139^4
This ability, when activated, instantly causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 18145^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 18158^4
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.
Reduces the base cast time of this ability by 50%.^0

*@%N, when activated, infuses your undead target with holy energy which deals *@#1 damage, has a *@#2% chance to trigger *@*$2%N which instantly and critically deals *@*$2#1 damage, then triggers *@*$3%N which deals *@*$3#1 damage every 6 seconds for *@*$3%Z.
Reduces the base cast time of this ability by #1%.^0


ID: 18173^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 18190^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 18195^4
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 192 points, base melee damage by 38%, health regeneration by 675, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 30 seconds.^0

*@%N, when activated, blesses all group members within a *@%J foot radius with *@*$1%N, transforming them into bloodthirsty wolves and increases their base melee damage by *@#9%, attack power by *@#8 points, overhaste by *@#5%, and health regeneration by *@#7 points for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18207^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 18233^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 18246^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Raises the minimum base damage of your melee hits to be *@#5.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee accuracy by *@#3%.
Increases your attack power by *@#9 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.
Increases your melee avoidance by *@#2%.^0


ID: 18263^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by *@#9 points.^0


ID: 18272^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the chance that your melee attacks will deal critical damage by *@#3% and the damage of your critical melee attacks by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 18294^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 18324^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18354^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.^0

*@%N, when activated, blesses you with *@*$1%N and absorbs *@#9% of incoming melee damage up to *@@9 total damage for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18360^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, reduces your target's hatred for you by *@%H points then by *@#1% of their total hatred for you.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18365^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, the damage dealt by your critical direct damage spells by *@#3%, and reduces the mana cost of your level *@#5 to *@#6 detrimental spells by *@#1% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18377^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18382^4
This ability, when activated, consumes 54000 health from your summoned companion to restore 18000 mana.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, consumes *@#1 health from your summoned companion to restore *@@2 mana.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 18383^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, places a preemptive guard on your pet for *@%Z that will trigger *@*#1%N should your pet drop below 20% health, which instantly heals *@*#1#2 health then *@*#1#3 health every 6 seconds, increases armor class by *@*#1#7 points, and absorbs *@*#1#4 hits for up to *@*#1@4 damage per hit for up to *@*#1%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18423^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$2%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18442^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.
Increases the minimum damage of your melee and throwing attacks by *@#10 points.^0


ID: 18454^1
Lingering Death^0
Enhanced Decay^0

ID: 18454^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 6 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds worth of damage.^0

ID: 18455^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 12 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 12 seconds worth of damage.^0

ID: 18456^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 18 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 18 seconds worth of damage.^0

ID: 18457^4
This passive ability extends the duration of your damage-over-time spells that have a mana cost and a base duration of at least 18 seconds by 24 seconds.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 24 seconds worth of damage.^0

ID: 18522^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 18523^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 18524^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 18610^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 40% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.^0

ID: 18611^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 45% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 18612^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 50% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 18613^4
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 55% for 30 seconds.^0
*@%N, when activated, reduces the amount of hate generated by your attacks and spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 19265^4
This passive ability grants your killing blows against non-trivial enemies a 90% chance to trigger Killing Spree II which instantly restores 300 endurance, increases your base melee damage by 40%, and your endurance regeneration by 100 points every 6 seconds for 30 seconds.^0
This passive ability grants your killing blows against non-trivial enemies a #1% chance to trigger *$1%N which instantly restores *$1#2 endurance, increases your base melee damage by *$1#14%, and your endurance regeneration by *$1#13 points for *$1%Z.^0

ID: 19407^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 1 second.^0
This passive ability reduces the cast time of your stun spells by #3%, their reuse time by #7 second, and improves the resist modifier of these spells by #1 points.^0

ID: 19408^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 2 seconds.^0
This passive ability reduces the cast time of your stun spells by #3%, their reuse time by #7 seconds, and improves the resist modifier of these spells by #1 points.^0

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 10%.^0
This passive ability increases the base damage of the strikes triggered by your Divine Might spell lines by #1 to $1% and of *#4+G by #3%.^0

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10%.^0
This passive ability increases the base damage of the lifetaps triggered by your Shroud and Horror spell lines and your Touch of the Cursed ability by #1% and of *#4+G and *#5+G by #3%.^0

ID: 19732^4
This passive ability grants your flying kick attacks an 18% chance to unleash an additional flying kick attack with a base damage of 3200 with a 5% chance to strike twice.^0
This passive ability grants your Flying Kick skill and Flying Kick skill attacks a #1% chance to trigger *$1%N, an additional Flying Kick skill attack with a base damage of *$1#1 with a #7% chance to trigger twice.^0

ID: 19753^4
This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 2%.^0
This passive ability increases the base damage of your Synergy combat abilities by #11%, your Step Pattern combat abilities by #18%, and reduces the reuse time of both lines by #1 seconds.
This applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 19801^4
This passive ability increases the base damage of your Brusco's Burning Call songs by 10%.^0
This passive ability increases the base damage of your *#2+G and *#3+G songs by #1%.^0

ID: 19919^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 20%.^0
This passive ability increases the base damage of your *#2+G combat ability by #1%.^0

ID: 19965^4
This passive ability grants your frenzy attacks an 8% chance to trigger an additional frenzy skill attack with a base damage of 500.^0
This passive ability grants your Frenzy skill and Frenzy skill attacks a #1% chance to trigger *$1%N, an additional Frenzy skill attack with a base damage of *$1#1.^0

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 5% chance for this strike to hit twice.^0
This passive ability grants your Frenzy skill and Frenzy skill attacks a #1% chance to trigger *$1%N, an additional Frenzy skill attack with a base damage of *$1#1 with a #7% chance to trigger twice.^0

ID: 20019^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20022^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3% and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2% and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20025^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20046^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 20103^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20106^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20109^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 8%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20125^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 28%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20178^4
This passive ability increases the damage you deal with 1-handed melee weapons by 2%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with 1-handed melee weapons by #5%.
Increases the minimum damage of your 1-handed melee attacks by #2 points (scaled to the delay of your weapon).
Increases the base damage of your throwing attacks by #1%.^0


ID: 20200^4
This passive ability increases your mana pool by 50 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your mana pool by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20231^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20234^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20246^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 29%, and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and your triple attack skill cap by #3 points.^0


ID: 20258^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 45 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 20300^4
This passive ability increases your armor class by 90 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your armor class by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20400^4
This passive ability increases your maximum hit points by 90 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your maximum hit points by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20507^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%.^0


ID: 20510^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1% and performing one additional hit with a 2-handed weapon when double attacking by #2%.^0


ID: 20513^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 9%, performing one additional hit with a 2-handed weapon when double attacking by 8%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 7%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20529^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing one additional hit with a 2-handed weapon when double attacking by 17%, your triple attack skill cap by 5 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 28%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 20600^4
This passive ability increases your hit-point regeneration by 4 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20700^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 10 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your resistance to magic, cold, fire, disease, and poison by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20701^4
This passive ability increases your resistance to magic, cold, fire, disease and poison by 10 points and your armor class by 75 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your resistance to magic, cold, fire, disease, and poison by #1 points and your armor class by #2 points.

Activate items with this effect to progress this ability.^0


ID: 20800^4
This passive ability increases your attack power by 25 points.

Activate items with this effect to progress this ability.^0

This passive ability increases your attack power by #1 points.

Activate items with this effect to progress this ability.^0


ID: 20900^4
This passive ability increases the chance of your dodge skill succeeding by 1%.

Activate items with this effect to progress this ability.^0

This passive ability increases the chance of your dodge skill succeeding by #1%.

Activate items with this effect to progress this ability.^0


ID: 21200^4
This passive ability increases your mana regeneration by 2.

Activate items with this effect to progress this ability.^0

This passive ability increases your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21202^4
This passive ability increases your hit-point regeneration by 5 and your mana regeneration by 8.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #2 points and your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21300^4
This passive ability increases your hit-point regeneration by 2 and your mana regeneration by 2.

Activate items with this effect to progress this ability.^0

This passive ability increases your health regeneration by #2 points and your mana regeneration by #1 points.

Activate items with this effect to progress this ability.^0


ID: 21682^6
Strikes your enemy for #1 and has a #2% chance of interrupting their spell casting.^0
Deals #1 damage and has a #2% chance of interrupting your target's spell casting.^0

ID: 21684^6
Grants you the illusion of the Black Wolf for %z.^0
Changes your appearance to that of the legendary great wolf.^0

ID: 21778^6
Increases effectiveness of incoming heal spells by #1 to $1% for %z.^0
Increases effectiveness of incoming heal spells by #1 to $1%.^0

ID: 22252^1
Focus: Axe of Numicia^0
Focus: Axe of the Aeons^0

ID: 22252^4
This passive ability increases the base damage of your Axe of Numicia combat abilities by 2% and the effective hate reduction of their jolt effects by 250%.^0
This passive ability increases the base damage of your *#2+G and *#3+G combat abilities by #1% and the effectiveness of *#5+G by #4%.^0

ID: 23528^6
Increases the amount of hate generated from your combat abilities and triggered spells by #1% for up to %z.^0
Increases the hatred you generate with all actions by #3% for %z and blesses you with *#1%N after this effect fades.^0

ID: 23548^6
Reduces your weapon's delay by #1%, reduces your armor class by #8 points, and grants a #2% non-cumulative increase to the damage of your critical melee attacks for %z.^0
Increases your base melee damage by #3%, reduces your base weapon delay by #1%, and grants a #2% non-cumulative increase to the damage of your critical melee attacks.^0

ID: 23592^6
Increases the base damage of your direct damage spells by #6%, while increasing mana costs by #1% for up to %z.^0
Increases the base damage of your direct damage spells by #6% while increasing mana costs of these spells by #1%.^0

ID: 23632^6
Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage initially and *#2#2 damage every 6 seconds for *#2%z.^0

Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage.^0


ID: 23635^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.
This spell will not break root.^0

Consumes *%R#1 mana to deal #1 damage.
This spell cannot be twincast.
This spell will not break root.^0


ID: 27435^6
Reduces your target's hatred toward you by #1 points and then by #2% of their total hatred for you. This spell also has a 40% chance to grant you either Lesser Concussive Flame, Lesser Concussive Magic or a 20% chance to grant you Lesser Concussive Chill which decreases the hatred generated by the next three spells of that type by 85%.^0
Casts the highest rank of *$1+G that you have scribed.^0

ID: 27516^6
Deals #1 damage every 6 seconds for %z. When the agony ends you will be blessed with purity that will remove up to 20 detrimental effects from your body.
If this agony if dispelled you will take 30000 points of damage.^0

Consumes #2% of your maximum health to cure you of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 27564^6
Increases your melee speed by #7%, attack power by #8 points, and reduces your weapon delay by #11%.^0
Increases your melee speed by #7%, attack power by #16 points, and reduces your base weapon delay by #11%.^0

ID: 30050^4
This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by 25 points.

Complete special achievements to progress this ability.^0

This passive ability increases your maximum health, mana, endurance, and the amount of damage you can take before dying after falling unconscious at 0 health by #1 points.

Complete special achievements to progress this ability.^0


ID: 30100^4
This passive ability increases your base armor class (prior to soft cap multipliers), attack power, and the maximum amount of attack you can gain from items by 10 points.

Complete special achievements to progress this ability.^0

This passive ability increases your armor class by #1 points, as well as your attack power and the maximum amount of attack power you can gain from items by #2 points.

Complete special achievements to progress this ability.^0


ID: 30150^4
This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 5 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased with items by 2 points.

Complete special achievements to progress this ability.^0

This passive ability increases your total and maximum strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by #1 points, your health, mana, endurance regeneration and the maximum that your health and mana regeneration can be increased with items by #3 points.

Complete special achievements to progress this ability.^0


ID: 30195^4
This passive ability grants you the ability to activate 1 additional trophy.

Complete special collection achievements to progress this ability.^0

This passive ability allows you to activate #1 additional trophy.

Complete special collection achievements to progress this ability.^0


ID: 30196^4
This passive ability grants you the ability to activate 2 additional trophies.

Complete special collection achievements to progress this ability.^0

This passive ability allows you to activate #1 additional trophies.

Complete special collection achievements to progress this ability.^0


ID: 30822^6
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4% for %z.^0
Restores #1 mana and increases the damage dealt by your critical direct damage spells by #4%.^0

ID: 31282^6
Increases the duration of the White Wolf and Black Wolf spell lines by #1 ticks.^0
Increases the duration of your Spirit of the Great Wolf ability by #1 ticks.^0

ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the minimum base damage of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.^0

*@%N, when activated, grants your pet a *@#1% chance to trigger *@*$1%N when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by *@*$1#1%, raises the minimum base damage of its melee hits to be *@*$1#2, and increases the minimum damage of each hit by *@*$1#3 points for *@*$1%Z.
As a passive effect this ability grants you a #1% chance to imbue your pet with *$1%N when you land a killing blow.^0


ID: 31654^4
This passive ability increases the base damage of your Brusco's Burning Call and Magmalisk's Burning Call songs by 30%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G songs by #1%.^0

ID: 31660^4
This passive ability increases the base damage of your Exuberant Dagger-Throw and Forceful Dagger-Throw combat abilities by 60%.^0
This passive ability increases the base damage of your *#2+G and *#3+G combat abilities by #1%.^0

ID: 31687^4
This passive ability increases the base damage of your Impose for Blood and Refute for Blood spells by 16%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G spells by #1%.^0

ID: 31704^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, Claw of the Oceanlord, Claw of Ellarr, Claw of Qunard, and Claw of Travenro spells by 16%.^0
This passive ability increases the base damage of your Claw and Permeating Magic spells by #1%.
This focus applies to the following spells:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 31768^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 8% and the effective hate reduction of their jolt effects by 1000%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G combat abilities by #1% and the effectiveness of *#6+G and *#7+G by #5%.^0

ID: 31878^4
This ability, when activated, instantly heals you for 15000 health and causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0

*@%N, when activated, instantly heals you for *@#2 health and causes you to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0


ID: 31879^4
This ability, when activated, instantly heals your target for 7500 health and causes them to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0

*@%N, when activated, instantly heals your target for *@#2 health and causes them to be the last target of any aggressor for *@%Z. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.^0


ID: 31897^4
This ability, when activated, increases your target's hatred for you by 15500 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 31898^4
This ability, when activated, increases your target's hatred for you by 16000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0
*@%N, when activated, blesses you with *@*%R%N for *@*%R%Z, increases your target's hatred for you by *@%H points, and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.^0

ID: 32030^4
This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 375 endurance per second for *@%Z.^0

ID: 32031^4
This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 375 endurance per second for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 32036^4
This ability, when activated, consumes 2400 endurance every 6 seconds and causes 14% of your primary slot melee rounds to hit your target with an additional melee round for 35% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 400 endurance per second for *@%Z.^0

ID: 32037^4
This ability, when activated, consumes 2550 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 30 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 425 endurance per second for *@%Z.^0

ID: 32038^4
This ability, when activated, consumes 2700 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 36 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 450 endurance per second for *@%Z.^0

ID: 32039^4
This ability, when activated, consumes 2850 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 42 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 475 endurance per second for *@%Z.^0

ID: 32040^4
This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 500 endurance per second for *@%Z.^0

ID: 32041^4
This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 500 endurance per second for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 32046^4
This ability, when activated, consumes 3150 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 48 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 525 endurance per second for *@%Z.^0

ID: 32047^4
This ability, when activated, consumes 3300 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 54 seconds.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 550 endurance per second for *@%Z.^0

ID: 32048^4
This ability, when activated, consumes 3450 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 1 minute.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 575 endurance per second for *@%Z.^0

ID: 32049^4
This ability, when activated, consumes 3600 endurance every 6 seconds and causes 20% of your primary slot melee rounds to hit your target with an additional melee round for 50% of your standard melee damage for 1 minute.^0
*@%N, when activated, allows *@#2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals *@$2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by *@#3% at the cost of 600 endurance per second for *@%Z.^0

ID: 32119^4
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 13%, critical melee damage by 13%, the chance that their weapon's magical effects will trigger during melee combat by 300%, the chance their damaging and healing spells and abilities spells will critical by 13%, and amplifies the damage and healing of their level 110 or lower spells and songs by 13% for 1 minute 6 seconds.^0
*@%N, when activated, inspires fierceness in all group members within a *@%J foot radius, increasing base melee damage by *@#5%, critical melee damage by *@#2% the chance to trigger your weapon's magical effects by *@#3%, the damage or healing of your level *@#13 or lower spells and songs by *@#12%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by *@#1% for *@%Z.^0

ID: 32139^4
This ability, when activated, focuses all group members within a 150 foot radius, which increases their base melee damage when attacking opponents from behind by 2% for 1 minute.^0
*@%N, when activated, increases the base melee damage of all group members within a *@%J foot radius when attacking opponents from behind by *@#1% for *@%Z.^0

ID: 32338^4
This ability, when activated, increases your overhaste by 25% and your chance to land a second additional hit with a 2-handed weapon by 1% for 5 minutes.^0
*@%N, when activated, increases your overhaste by *@#1% and your chance to land a second additional hit with a 2-handed weapon by *@#2% for *@%Z.^0

ID: 32372^6
Changes your appearance to that of a large golem.^0
Changes your appearance to that of a living golem.^0

ID: 33073^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 2%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #2%, performing one additional hit with a 2-handed weapon when double attacking by #3% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #1%.^0


ID: 33144^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 62% or with 1-handed weapons by 2%, your triple attack skill cap by 175 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 33220^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 38%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33334^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 215 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #4 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33375^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your double attack skill cap by 350 points, your triple attack skill cap by 515 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 62%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by #5%, your double attack skill cap by #4 points, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33399^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%, performing an additional hit with 1-handed weapons in your primary and secondary hands when double attacking by 3%, your triple attack skill cap by 205 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with 1-handed weapons when double attacking by #4%, your triple attack skill cap by #2 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #3%.^0


ID: 33476^4
This passive ability extends the duration of your damage-over-time spells (that have a minimum duration of 18 seconds) by 18 seconds and increases the base damage of these spells by 24 seconds worth of damage.^0
This passive ability increases the base damage of your damage over time spells that have a minimum duration of 18 seconds by 42 seconds worth of damage.^0

ID: 33614^4
This passive ability increases the base damage of your Fickle Conflagration spells by 18%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G spells by #1%.^0

ID: 33666^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 52% or with 1-handed weapons in your primary and secondary hand by 3%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by #1%, performing one additional hit with a 2-handed weapon when double attacking by #2% or with 1-handed weapons in your primary and secondary hand by #5%, your triple attack skill cap by #3 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by #4%.^0


ID: 33732^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 10% and the effective hate reduction of their jolt effects by 1000%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G combat abilities by #1% and the effectiveness of *#7+G and *#8+G by #6%.^0

ID: 36875^6
Restores #4 health every 6 seconds and increases your armor class by #9 for %z.^0
Increases your damage shield by #8 points.^0

ID: 36943^6
Reduces your attacker's hatred toward you by #1%.^0
Reduces your target's total hatred for you by #1% and triggers *%R%N.^0

ID: 37184^6
Increases your target's hatred toward you by 7650 points.^0
Increases your target's hatred for you by %H points.^0

ID: 37196^6
Increases your maximum health by #14 and armor class by #5.^0
Reduces the cast time of spells with a mana cost by #1%, this effect does not exceed the standard 50% cap on spell haste.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #7%.
Increases maximum health by #14 points.
Increases attack speed by #6%.
Increases armor class by #5 points.
Increases mana regeneration by #3 points.
Increases endurance regeneration by #15 points.^0


ID: 38080^6
Performs a %S skill attack with a base damage of #1.^0
Performs a #1 point base damage %S skill attack.^0

ID: 38086^6
Increases melee damage dealt with all skills by #1% for %z.^0
Increases base melee damage by #1%.^0

ID: 38312^6
Consumes #1 health from your summoned companion and triggers *%R%N.^0
Consumes #1 health from your summoned companion and returns #2% of the damage done as mana up to @2 points.^0

ID: 38316^6
Instantly heals #2 health and #3 health every 6 seconds, increases armor class by #7 points, and absorbs #1 hits for up to @1 damage per hit for %z.^0
Instantly heals #2 health then #3 health every 6 seconds, increases armor class by #7 points, and absorbs #4 hits for up to @4 damage per hit.^0

ID: 38329^6
Triggers *$6%n and grants a #1% chance that your level #4 and higher direct-damage fire spells that cost at least #5 mana will trigger *$1%n on your group.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 38333^6
Triggers *$1%n and increases mana regeneration by #12 points.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #1% chance to trigger *$1%N on your target, a #13% chance to trigger *$13%N, and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0


ID: 39579^6
Tampers with a target's life energy, lowering accuracy and spell critical chance/damage.^0
Reduces your opponent's melee accuracy by #1%.^0

ID: 39603^6
Greatly increases incoming healing and adds #2% to your chance to land critical spells.^0
Increases incoming healing by #1 points and increases the chance that your direct damage spells will land critically by #3%.^0

ID: 40800^6
Increases melee damage skills for up to %z.^0
Increases base melee weapon skill damage by #1%.^0

ID: 41089^6
Increases the hatred you generate with all actions by #1% for %z.^0
Blesses you with *%R%N and increases your target's hatred for you by %H points.^0

ID: 41097^6
Stuns creatures up to level @1 for 2 seconds and generates %H hate.^0
Blesses you with *%R%N, stuns creatures up to level @1 for #1 seconds, and generates %H hate.^0

ID: 41110^6
Allows you to twincast instant-duration healing spells and abilities that cost at least #3 mana while increasing the mana cost of these spells and abilities by #8% for %z.^0
Allows you to twincast healing spells and the healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells but increases the mana cost of these spells by #8%.^0

ID: 41112^6
Instantly deals #1 damage, triggers *$3%N which deals *$3#1 damage every 6 seconds for *$3%z, and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0
Instantly deals #1 damage, triggers *$3%N which deals *$3#1 damage every 6 seconds for *$3%z, and has a #2% chance to trigger *$2%n which instantly and critically deals *$2#1 damage.^0

ID: 41136^6
Increases the base damage of any damage over time spell with a minimum duration of 24 seconds and a mana cost of at least #5 by #1% while also increasing the mana cost of the spell by #7% for %z.^0
Increases the base damage of your level #6 and lower damage over time spells by #1% while increasing the mana cost of the spell by #7%.
Increases the base damage of your level #16 and lower direct damage spells by #13%.
Triggers *$17%N, transforming you into a spectre.^0


ID: 41150^6
Increases incoming cold and fire spell damage by #1 to $1%.^0
Increases incoming cold and fire spell and ability damage by #1 to $1%.^0

ID: 41160^6
Increases endurance by #1 for up to %z.^0
Instantly restores #2 endurance and increases endurance regeneration by #1 points.^0

ID: 41169^6
Reduces incoming melee damage by #1% while also reducing your own melee damage by #2%.^0
Reduces incoming damage by #1%, consuming $1% of that damage from your endurance rather than your health.^0

ID: 41808^6
Increases incoming healing by #1%, while increasing spell critical chance by #3 for %z.^0
Increases the base damage of your level #2 and lower spells by #1%.
Increases the chance that your direct damage spells will land critically by #3% and the damage dealt by your critical direct damage spells by #4%.^0


ID: 42790^6
Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spells Cascading Theft of Life, Healing Light, Recourse of Life, Soothing Feedback, and Tunare's Grace from healing you.^0

Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spell lines #4+G, #5+G, #6+G, and #7+G from healing you.^0


ID: 46161^6
Heals your target and everyone within 75 feet of your target for #1 health.^0
Critically heals your target and everyone within %J feet of your target for #1 health.^0

ID: 46591^6
Slow attack speed by *#2#2% and saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0
Slow attack speed by #2% and saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0

ID: 47054^6
Summons a doppleganger to distract your attackers.^0
Summons a level 105 illusion of yourself with hatred equal to your own to intercept your attacker for up to @1 seconds.
This doppelganger will attempt to distract its target with *36865%N.^0


ID: 47316^6
Decreases the reuse time of Impenetrable Discipline by 21%, Increases the duration of the White Wolf and Black Wolf spell lines by #3 ticks, or Increases the damage of Frozen Miasma by #6%.^0
Decreases the reuse time of Impenetrable Discipline by 21%, Increases the duration of Spirit of the Great Wolf by #3 ticks, or Increases the damage of Frozen Miasma by #6%.^0

ID: 48606^6
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) triggers *$2%N.^0
Cures up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) triggers *$2%N.^0

ID: 48632^6
Protects you from a single detrimental magic, fire, cold, poison, disease, or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.^0
Protects you from %L detrimental magic, fire, cold, poison, disease, or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.^0

ID: 49537^6
Reduces the amount of hate generated by your actions by #5% for %z.^0
Reduces the amount of hate generated by your attacks and spells by #5%.^0

ID: 49660^6
Instantly restores #2 endurance, increases your base melee-damage by #9%, and increases your endurance regeneration by #13 points every 6 seconds for %z.^0
Instantly restores #2 endurance, increases your base melee-damage by #14%, and increases your endurance regeneration by #13 points.^0

ID: 49700^6
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #9 points and heals #8 health when this spell lands.^0
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #6 points and heals #8 health when this spell lands.^0

ID: 49731^6
Performs a #1 base damage frenzy attack.^0
Performs a #1 point base damage %S skill attack.^0

ID: 49739^6
Lowers attack rating by #6 points for %z.^0
Reduces attack power by #6 points.^0

ID: 49767^6
Stuns targets up to level @1 for #1 seconds.^0
Stuns a level @1 or lower target for #1 seconds.^0

ID: 50670^6
Summons Kerafyrm's Prismatic Familiar.^0
Increases the minimum damage of your melee attacks by #1 points.
Blesses your summoned companion with *$2%N.^0


ID: 50673^6
Summons Kerafyrm's Prismatic Familiar.^0
Increases the minimum damage of your melee attacks by #1 points.
Blesses your summoned companion with *$2%N.
Blesses all group members within a *$3%J foot radius with *$3%N.^0


ID: 50977^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the minimum base damage of your melee hits to be #2.^0
Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, raises the minimum base damage of melee hits to be #2, and increases the minimum damage of each hit by #3 points.^0

ID: 51220^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 375 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 375 endurance per second for %z.^0

ID: 51221^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 400 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 400 endurance per second for %z.^0

ID: 51222^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 425 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 425 endurance per second for %z.^0

ID: 51223^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 450 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 450 endurance per second for %z.^0

ID: 51224^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 475 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 475 endurance per second for %z.^0

ID: 51225^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 500 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 500 endurance per second for %z.^0

ID: 51226^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 525 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 525 endurance per second for %z.^0

ID: 51227^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 550 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 550 endurance per second for %z.^0

ID: 51228^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 575 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 575 endurance per second for %z.^0

ID: 51229^6
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage at the cost of 600 endurance per second for %z.^0
Allows #2% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals $2% of your standard melee damage and increases your chance of performing a critical melee hit with all skills by #3% at the cost of 600 endurance per second for %z.^0

ID: 51342^6
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, the damage or healing of your level #15 or lower spells and songs by #14%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0
Increases your base melee damage by #5%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, the damage or healing of your level #13 or lower spells and songs by #12%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.^0

ID: 51705^6
Increases your attack speed by #1% and your chance to land a second additional hit with a 2-handed weapon by #2%.^0
Increases your overhaste by #1% and your chance to land a second additional hit with a 2-handed weapon by #2%.^0

ID: 56918^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56919^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56920^6
Imbues your pet with the promise of a *#1#1 point heal in %z.^0
Casts *#1%N on your pet after %z has elapsed, which will heal it for *#1#1.^0

ID: 56921^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 56922^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 56923^6
Heals you for #1 hit points.^0
Heals your pet for #1 hit points.^0

ID: 57453^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57454^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57455^6
Increases your warder's maximum hit points by *#2#7, increases its melee damage by *#2#1%, and heals it for *#2#6 hit points every six seconds for *#2%z. Reflects *#2*%R%N. Beckons to the denizens of the wild to attack your target for *#1*$2@1 seconds. There is a *#1#2% chance that *#1*$2#1 creatures will heed this call.^0
Blesses your warder with *$2%N and attacks your target with *$1%N.^0

ID: 57476^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57477^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57478^6
Surrounds your target in a wild maelstrom, dealing *$3@1 poison damage, *#$@1 disease damage, and *#$@1 ice damage. One of the three attacks will be repeated immediately.^0
Surrounds your target in a wild maelstrom, casting *$3%N for *$3@1 poison damage, *$4%N for *$4@1 disease damage, and *$5%N for *$5@1 ice damage. *$2%N will cause one of the three attacks to be repeated immediately.^0

ID: 57479^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0

ID: 57480^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0

ID: 57481^6
Has a #1% chance to deal *$1@1 poison damage, a #2% chance to deal *$2@1 disease damage, or a #3% chance to deal *$3@1 cold damage.^0
Has a #1% chance to cast *$1%N for *$1@1 poison damage, a #2% chance to cast *$2%N for *$2@1 disease damage, or a #3% chance to cast *$3%N for *$3@1 cold damage.^0

ID: 145305^43
Throw the bile. It may attract the undead like it does when all over you body.^0
Throw the bile. It may attract the undead like it does when all over your body.^0







117 new strings found:

ID: 1^44
magic^0

ID: 2^44
fire^0

ID: 3^44
cold^0

ID: 4^44
poison^0

ID: 5^44
disease^0

ID: 6^44
chromatic^0

ID: 7^44
prismatic^0

ID: 8^44
physical^0

ID: 9^44
corruption^0

ID: 380^1
Combat Fury^0

ID: 380^4
This passive ability increases your chance of performing a critical melee hit with all skills by #1%.^0

ID: 2009^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 2038^1
Trifurcating Magic (Disabled)^0

ID: 2038^2
Trifurcating^0

ID: 2038^3
Disabled^0

ID: 2039^1
Trifurcating Magic (Enabled)^0

ID: 2039^2
Disable^0

ID: 2039^3
Trifurcating^0

ID: 2119^1
Nature's Fire^0

ID: 2119^2
Nature's^0

ID: 2119^3
Fire^0

ID: 2147^1
Nature's Frost^0

ID: 2147^2
Nature's^0

ID: 2147^3
Frost^0

ID: 2759^6
Permanently charms a level @1 or lower undead creature.^0

ID: 2760^6
Permanently charms a level @1 or lower animal.^0

ID: 2790^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.^0

ID: 2791^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0

ID: 3556^6
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Blesses all group members within a *$7%J foot radius with *$7%N.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.
Increases the minimum damage of your melee attacks by #10 points.^0

ID: 3677^6
Blesses all group members within a *$8%J foot radius with *$8%N.
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5 points.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0

ID: 4044^6
Blesses all group members within a *$4%J foot radius with *$4%N.
Increases the total healing of your level #2 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 4182^6
Renders the bearer invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 4788^6
Performs a #1 point base damage %S skill attack.^0

ID: 4815^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 5005^30
Bonuses: Bonuses for Thanksgiving Holiday^0

ID: 5005^31
You'll earn additional experience and faction, and rare enemies will be more likely to appear during the Thanksgiving holiday. In addition, members will receive a 20% Marketplace discount.^0

ID: 5005^33
TG^0

ID: 5767^6
Renders you invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 5890^6
Deals #1 damage.^0

ID: 5962^6
Deals #1 damage.^0

ID: 6087^6
Increases attack power by #1 points, attack speed by #9%, mana regeneration by #3 points, and the chance that your weapon's magical effects will trigger during melee combat by #8%.
This spell cannot be cast while mounted and will fade if you sit.^0

ID: 6116^1
Adamant Will^0

ID: 6116^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 6146^1
Bestow Divine Aura^0

ID: 6146^2
Bestow^0

ID: 6146^3
DA^0

ID: 6146^4
*@%N, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.^0

ID: 6147^4
*@%N, when activated, instantly renders your target invulnerable to most attacks but also unable to attack and heals *@#2 health every 6 seconds for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0

ID: 6814^1
Gift of the Grave: Disabled^0

ID: 6814^2
Gift Grave^0

ID: 6814^3
Disabled^0

ID: 6814^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

*$1%N: Absorbs *$1#3% of incoming direct spell damage up to *$1$3 damage per hit.^0

ID: 8047^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 18 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8049^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 9 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8051^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 15 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8062^6
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.
Grants your melee attacks a chance (with a $3% bonus) to refresh *#3%N.^0

ID: 10376^6
Increases the worn mana regeneration cap by #2%.^0

ID: 10693^1
Improved Stuns^0

ID: 10693^4
This passive ability improves the resist modifier of your stun spells by #1 point.^0

ID: 10694^4
This passive ability improves the resist modifier of your stun spells by #1 points.^0

ID: 11045^1
Adamant Will^0

ID: 11045^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 11098^6
Blesses you with *$1%N and absorbs #9% of incoming melee damage up to @9 total damage.^0

ID: 11099^6
Triggers *#8%N on attackers when you are struck in melee combat up to %L times.
Reduces the amount of hate generated from your attacks and spells by #2%.^0

ID: 11102^6
Reduces your hatred with all opponents by %H points and teleports you up to 24 feet backwards.^0

ID: 11966^1
Adamant Will^0

ID: 11966^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 11969^1
Adamant Will^0

ID: 11969^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 13157^1
Yaulp^0

ID: 13157^2
Yaulp^0

ID: 13157^4
*@%N, when activated, casts the highest rank of *@*$1+G that you have scribed.^0

ID: 13566^6
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, attack power by #5, and accuracy by #7%.
Grants your melee attacks a chance (with a $3% bonus) to refresh *#3%N.^0

ID: 13832^6
Deals #1 damage.^0

ID: 13964^1
Heroic Leap^0

ID: 13964^2
Heroic^0

ID: 13964^3
Leap^0

ID: 16258^6
Absorbs #9% of incoming melee damage up to $9 points per hit up to a total of @9 damage.^0

ID: 16279^6
Summons a level 85 illusion of yourself with hatred equal to your own to intercept your attacker for up to @1 seconds.
This doppelganger will attempt to distract its target with *16282%N.^0

ID: 16282^6
Mesmerizes and wipes the memory of targets up to level @1 for %z.^0

ID: 16314^6
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16407^6
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16410^6
Deals #1 damage.^0

ID: 16456^6
Deals #1 damage.^0

ID: 16843^6
Renders the bearer invulnerable to most attacks but also unable to attack and heals #2 health every 6 seconds.^0

ID: 16858^6
Blesses you with *$3%N and empowers your spells.
Reduces the mana cost of level #2 and lower spells by #1 to $1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by #7%.
Increases the damage dealt by your critical direct damage spells by #9%.
Increases your mana regeneration by #13 points.
Increases cold and fire resistance by #3 points.^0

ID: 21782^6
Changes your appearance to that of the legendary great wolf.^0

ID: 21790^6
Increases incoming cold and fire spell and ability damage by #1 to $1%.^0

ID: 27610^6
Casts the highest rank of *$1+G that you have scribed.^0

ID: 30800^6
Blesses you with *%R%N, deals #1 damage, and has a #2% chance of interrupting your target's spell casting.^0

ID: 30801^6
Blesses you with *%R%N and stuns creatures up to level @1 for #1 seconds.^0

ID: 30803^6
Blesses you with *%R%N, interrupts your target's casting, and increases your target's hatred for you by %H points.^0

ID: 31580^6
Increases the damage of your level #4 and lower spells by #3 to $3%.
Reduces the hatred generated by your level #2 and lower spells by #1%.
Increases the damage dealt by critical direct damage spells by #5%.^0

ID: 32403^6
Causes you to leap toward your target, attracting the attention of up to *$2%T opponents within a *$2%J foot radius of your target, increasing their hatred for you by *$2%H points.^0

ID: 36874^6
Increases the base damage of your level #4 and lower spells by #1%.
Triggers *$5%N, transforming you into a spectre.^0

ID: 36909^6
Charms a level @1 or lower animal for %z.
Triggers *#2%n if the target is level 46 or lower.^0

ID: 36918^6
Charms a level @1 or lower undead creature for %z.
Triggers *#2%n if the target is level 46 or lower.^0

ID: 38007^6
Increases the effectiveness of incoming instant duration healing spells by #3% and increases armor class by #7 points.^0

ID: 38331^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5 points.^0

ID: 40619^6
Banishes the opponent.^0

ID: 40839^6
Increases the amount of hate generated from your combat abilities and triggered spells by #1%.^0

ID: 46605^6
Blesses all group members within a *$1%J foot radius with *$1%N.^0

ID: 46724^6
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat. This blessing will fade after triggering %L times.
Blesses all allies within a *$1%J foot radius with *$1%N.^0

ID: 47043^6
Increases the chance that your direct damage spells will land critically by #11%, your maximum mana by #6 points, and your mana regeneration by #8 points.^0

ID: 48930^6
Increases the chance that your damage over time spells will deal critical damage by #3%.
Blesses your summoned companion with *$2%N.^0

ID: 49523^6
Deals #1 damage to an undead target.^0

ID: 50649^6
Increases the chance that your damage over time spells will deal critical damage by #3% and the damage dealt by your critical damage over time spells by #1%.
Blesses your summoned companion with *$2%N.^0

ID: 145308^43
Throw the bile. It may attract the undead like it does when all over your body.^0

ID: 624091^6
Your melee attacks are slowed.^0

ID: 2012064^41
Torment of Velious Pre-order^0

ID: 2012065^41
Torment of Velious Pack-in (Collector's , Premium, or Family and Friends Edition)^0

ID: 2012066^41
Torment of Velious Pack-in (Premium Edition)^0

ID: 2012067^41
Torment of Velious Pack-in (Collector's Edition)^0

ID: 2012089^41
Torment of Velious Pack-in (Premium or Family and Friends Edition)^0

ID: 2012090^41
Torment of Velious Pack-in (Collector's or Premium Edition)^0

ID: 2012091^41
Torment of Velious Pack-in (Family and Friends Edition) Edition)^0

ID: 2012096^41
Torment of Velious Beta Item^0