519 updated strings (RED indicates old description, GREEN indicates new description):

ID: 23^20
Mayong IV - A New Hope
Empires of Kunark

ID: 41^17
SKU24 Errand Currency
Sathir Trade Gem

ID: 41^18
SKU24 Raid Currency
Sathir Trade Gems

ID: 42^17
SKU24 Errand Currency
Ancient Sebilisian Coin

ID: 42^18
SKU24 Raid Currency
Ancient Sebilisian Coins

ID: 190^4
This passive ability grants your critical melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.25% chance to deal 680% damage against undead and vampiric targets.

ID: 191^4
This passive ability grants your critical melee hits a 2.35% chance to deal 1190% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.35% chance to deal 1190% damage against undead and vampiric targets.

ID: 192^4
This passive ability grants your critical melee hits a 2.4% chance to deal 1700% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.4% chance to deal 1700% damage against undead and vampiric targets.

ID: 800^4
This passive ability increases your summoned pet's ability to avoid melee damage by 2, 5, and 10%.
Ranks 4-6 increase its avoidance by an additional 5, 2 and 3%.
Ranks 7-24 by an additional 2% per rank.

This passive ability increases your summoned pet's ability to avoid melee damage by 2, 5, and 10%.
Ranks 4-6 increase its avoidance by an additional 5, 2 and 3%.
Ranks 7-26 by an additional 2% per rank.


ID: 803^4
This passive ability increases the base health of your summoned pets by 2, 5, and 10%.
Rank 4 by an additional 1%.
Ranks 5-27 by an additional 2% per rank.

This passive ability increases the base health of your summoned pets by 2, 5, and 10%.
Ranks 4 and 34 by an additional 1%.
Ranks 5-33 by an additional 2% per rank.


ID: 1051^4
This passive ability increases the base damage of your critical melee attacks by 30%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 31%.
This bonus applies to the 7 standard weapon skills.


ID: 1052^4
This passive ability increases the base damage of your critical melee attacks by 50%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 52%.
This bonus applies to the 7 standard weapon skills.


ID: 1313^4
This passive ability grants you a chance to trigger a lifetap on your opponent each time you perform a melee attack round. Additional ranks increase the base damage of this lifetap.
This passive ability grants your melee attack rounds a chance to trigger a 50 point lifetap on your opponent.

ID: 1348^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 1 minute. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 40% for 1 minute. This rage takes a toll on your body and will deal 1000 damage to you when the effect wears off.

ID: 1349^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 1 minute. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 75% for 1 minute. This rage takes a toll on your body and will deal 2000 damage to you when the effect wears off.

ID: 1350^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 1 minute. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 115% for 1 minute. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 1524^4
This passive ability grants your critical melee hits a 2.6% chance to deal 1800% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.6% chance to deal 1800% damage against undead and vampiric targets.

ID: 1525^4
This passive ability grants your critical melee hits a 3% chance to deal 2000% damage against undead and vampiric targets.
This passive ability grants your melee hits a 2.8% chance to deal 1900% damage against undead and vampiric targets.

ID: 1526^4
This passive ability grants your critical melee hits a 2.8% chance to deal 1900% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3% chance to deal 2000% damage against undead and vampiric targets.

ID: 1803^4
This passive ability increases the damage you deal with all forms of melee combat by 90%.
This passive ability increases the damage you deal with all forms of melee combat by 120%.

ID: 2740^6
Heals you for #1 per tick for up to %z.
Heals #13 points of health every 6 seconds for %z.

ID: 2758^6
Increases your resistances to detrimental spells by #2, spell critical damage by #5, mana regeneration by #12 points, and your maximum mana by #11 for up to %z.
Increases your spell resistances by #2 points, the damage dealt by your critical direct-damage spells by #5%, your mana regeneration by #12 points, and your maximum mana by #11 points for %z.

ID: 4716^4
This passive ability increases the base damage of your critical melee attacks by 60%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 62%.
This bonus applies to the 7 standard weapon skills.


ID: 4717^4
This passive ability increases the base damage of your critical melee attacks by 70%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 72%.
This bonus applies to the 7 standard weapon skills.


ID: 4718^4
This passive ability increases the base damage of your critical melee attacks by 80%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 82%.
This bonus applies to the 7 standard weapon skills.


ID: 4860^4
This ability, when activated, enables you to spring forward into combat toward your target. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.


ID: 5038^4
This passive ability grants your critical melee hits a 3.3% chance to deal 2100% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.3% chance to deal 2100% damage against undead and vampiric targets.

ID: 5039^4
This passive ability grants your critical melee hits a 3.6% chance to deal 2200% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.6% chance to deal 2200% damage against undead and vampiric targets.

ID: 5040^4
This passive ability grants your critical melee hits a 3.9% chance to deal 2300% damage against undead and vampiric targets.
This passive ability grants your melee hits a 3.9% chance to deal 2300% damage against undead and vampiric targets.

ID: 5245^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.
Increases the mana cost of %L direct damage spells that cost at least #6 mana and deal at least #4 damage by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 5551^4
This passive ability increases the base damage of your critical melee attacks by 85%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 87%.
This bonus applies to the 7 standard weapon skills.


ID: 5552^4
This passive ability increases the base damage of your critical melee attacks by 90%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 93%.
This bonus applies to the 7 standard weapon skills.


ID: 5553^4
This passive ability increases the base damage of your critical melee attacks by 95%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 100%.
This bonus applies to the 7 standard weapon skills.


ID: 5606^4
This ability, when activated, enables you to spring forward into combat toward your target. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.


ID: 5770^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 300% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 150% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 5771^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 375% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 190% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 5772^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 450% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 225% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.


ID: 5950^6

Increases the damage of your level #7 and lower single target fire-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your fire resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 5951^6

Increases the damage of your level #7 and lower single target cold-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your cold resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 5952^6

Increases the damage of your level #7 and lower single target magic-based direct-damage spells by #1 to $1%, allows you to see invisibility, increases your magic resistance by #9 points, increases your mana regeneration by #12 points, and increases your maximum mana by #11 points for %z.

ID: 6119^4
Each rank of this ability increases your maximum hit points by 100 up to rank 20, and 200 hit points from rank 21 and higher.
This passive ability increases your maximum hit points.
Ranks 1-20 by 100 points per rank.
Ranks 21-50 by 200 points per rank.


ID: 6385^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 6401^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 6499^4
Furious Leap, when activated, allows you to leap forward a short distance.
This ability, when activated, allows you to leap forward a short distance.
Ranks 2-5 reduce the reuse time of this ability by 10 seconds per rank.


ID: 6930^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds. The stun component of this attack can hit targets up to level 85.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 85 or lower creature.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
Ranks 4-7 reduce the reuse time of this ability by 10 seconds per rank.


ID: 7127^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 90.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 90 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 7184^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 495% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 250% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7185^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 505% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 255% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7186^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 515% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 260% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 7656^4
This passive ability increases the base damage of your critical melee attacks by 100%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.


ID: 7657^4
This passive ability increases the base damage of your critical melee attacks by 105%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 111%.
This bonus applies to the 7 standard weapon skills.


ID: 7658^4
This passive ability increases the base damage of your critical melee attacks by 110%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 117%.
This bonus applies to the 7 standard weapon skills.


ID: 7900^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.

ID: 9369^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 6 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9370^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 9 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 14 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9371^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 12 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 19 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 9503^4
This passive ability increases the base armor class of your summoned pets.
Ranks 1-15 increase your pet's AC by 100 points per rank.
Ranks 16-21 by 50 points per rank.

This passive ability increases the base armor class of your summoned pets.
Ranks 1-15 increase your pet's AC by 100 points per rank.
Ranks 16-25 by 50 points per rank.


ID: 9636^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 9652^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 10218^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10219^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10220^6

Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%.

ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.

ID: 10318^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10319^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10320^6

Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 10486^6

Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 10569^6

Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 10753^4
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.

ID: 10815^4
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.

This passive ability increases the damage you deal with 1-handed and 2-handed slashing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.


ID: 10818^4
This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-18 by an additional 1% per rank.

This passive ability increases the damage you deal with 1-handed and 2-handed piercing weapons.
Ranks 1-15 increase your damage by 2% per rank.
Ranks 16-20 by an additional 1% per rank.


ID: 11502^6
Summons a Sporali advisor, granting @2 regeneration, @3 disease resist, and @4 poison resist.
Summons a Sporali advisor.

ID: 11508^6
Summons a Goblin dedicant, granting @3 fire resist, and a @4 point damage shield.
Summons a Goblin dedicant.

ID: 11517^6
Summons a stoic wolf pet, increasing Double Attack, and regeneration.
Summons a stoic wolf pet.

ID: 11518^6
Summons an arcane wolf pet, increasing Dodge, and mana regeneration.
Summons an arcane wolf pet.

ID: 11582^6
Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level #2.
Increases the potency of %L level #2 and lower healing spells that restore at least #3 health by #1 to $1%. This bonus will decay by $2% per level for spells over level #2.

ID: 12340^6
Summons a tumbleweed to follow you. The movements of the tumbleweed inspire you and grant you a #2 to @2 dodge increase, depending on your level.
Summons a tumbleweed to follow you.

ID: 12342^6
Summons a steamwork flyer to follow you. It will help you fall very slowly, and even leave you floating just above the ground. Its constant movement is minimally distracting, and will protect you from a miniscule amount of damage.
Summons a steamwork flyer to follow you.

ID: 12881^6
Summons a bitter Brownie familiar. Increases the owner's agility by up to 30.
Summons a bitter Brownie familiar.

ID: 12885^6
Summons a hooded Scrykin familiar. Grants a 5% chance to reflect some detrimental spells back at the caster.
Summons a hooded Scrykin familiar.

ID: 12886^6
Summons a gorged evil eye familiar. Lowers metabolism, decreasing food consumption by 5%.
Summons a gorged evil eye familiar.

ID: 12891^6
Summons a small azure Dragon familiar. Increases the owner's maximum endurance.
Summons a small azure Dragon familiar.

ID: 12935^6
Summons a small Dragon familiar that increases hit points, and grants the ability to see invisible creatures.
Summons a small Dragon familiar.

ID: 12936^6
Summons a small Bazu familiar that increases hit point regeneration.
Summons a small Bazu familiar.

ID: 12937^6
Summons a small Girplan familiar that increases resistance to poison and disease spells, and grants the ability to breath under water.
Summons a small Girplan familiar.

ID: 12939^6
Summons a small Bixie familiar that increases hit point regeneration, poison resistance, and grants levitation.
Summons a small Bixie familiar.

ID: 13023^4
This passive ability increases the base damage of your critical melee attacks by 115%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 123%.
This bonus applies to the 7 standard weapon skills.


ID: 13024^4
This passive ability increases the base damage of your critical melee attacks by 120%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 132%.
This bonus applies to the 7 standard weapon skills.


ID: 13025^4
This passive ability increases the base damage of your critical melee attacks by 125%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 148%.
This bonus applies to the 7 standard weapon skills.


ID: 13096^4
This passive ability extends the duration of your damage over time spells that have a minimum duration of 18 seconds by 6 seconds per rank.
This passive ability improves your damage over time spells that have a minimum duration of 18 seconds.
Ranks 1-3 extend the duration of these spells by 6 seconds per rank.
Ranks 4-6 increase the base damage of these spells by 6 seconds worth of damage per rank.


ID: 13335^4
This passive ability increases the base damage of your critical melee attacks by 155%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.


ID: 13336^4
This passive ability increases the base damage of your critical melee attacks by 160%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 188%.
This bonus applies to the 7 standard weapon skills.


ID: 13337^4
This passive ability increases the base damage of your critical melee attacks by 165%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 194%.
This bonus applies to the 7 standard weapon skills.


ID: 13380^6
Summons a zombie hostess. Grants infravision and the ability to not breathe.
Summons a zombie hostess.

ID: 13381^6
Summons a dragon seer. Increases the owner's intelligence and wisdom by up to 50.
Summons a dragon seer.

ID: 13382^6
Summons a battle ready minotaur. Increases the owner's attack rating by up to 50.
Summons a battle ready minotaur.

ID: 13383^6
Summons an icy gelidran. Increases the owner's mana pool by up to 400 and mana regeneration by up to 5.
Summons an icy gelidran.

ID: 13384^6
Summons a fiery pyrilen. Increases the owner's maximum hit points by up to 400 and regeneration by up to 5.
Summons a fiery pyrilen.

ID: 13392^6
Summons an emerald sokokar. Increases the owner's maximum hit points and mana by up to 350.
Summons an emerald sokokar.

ID: 13785^6
Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.
Allows you to place your level @3 or lower target in a state of walking sleep, leaving them confused and unable to fight.

ID: 14234^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14235^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14236^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14337^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14338^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14339^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14359^4
This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.

This ability, when activated, causes any level 91 or higher direct-damage spell to trigger 'Deathly Resolve' which will cause your next 2 level 91 or higher damage-over-time spells with a duration of at least 18 seconds to be twincast. This ability lasts for 1 minute.
Rank 2 extends the duration of this ability by 6 seconds.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.


ID: 14489^6
Channels the power of the dawn to strike your target for @1 damage. While channeling this power you will sometimes gain the blessing of the dawn, which will greatly increase your next direct damage spell. However, there is also a small chance that the e
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 14629^4
This passive ability increases the base damage of your critical melee attacks by 170%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 199%.
This bonus applies to the 7 standard weapon skills.


ID: 14630^4
This passive ability increases the base damage of your critical melee attacks by 175%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 205%.
This bonus applies to the 7 standard weapon skills.


ID: 14631^4
This passive ability increases the base damage of your critical melee attacks by 180%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.


ID: 14772^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14773^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14774^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14840^6

Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 14933^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 14934^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 14935^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 14950^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 525% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 265% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 14951^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 535% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 270% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 14952^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 545% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 275% for 1 minute and 6 seconds. This rage takes a toll on your body and will deal 3000 damage to you when the effect wears off.

ID: 15126^4
This passive ability improves your Shield Topple combat ability.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.

This passive ability improves your Shield Topple and Shield Break combat abilities.
Ranks 1-3 reduce the reuse time by 1 second per rank.
Ranks 4-6 increase the base damage of the attack by 10, 30, and 50%.


ID: 15141^4
This passive ability grants your critical melee hits a 4.2% chance to deal 2400% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.2% chance to deal 2400% damage against undead and vampiric targets.

ID: 15142^4
This passive ability grants your critical melee hits a 4.5% chance to deal 2500% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.5% chance to deal 2500% damage against undead and vampiric targets.

ID: 15220^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15221^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15222^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15481^6

Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1%.

ID: 16127^4
This passive ability grants your critical melee hits a 4.8% chance to deal 2800% damage against undead and vampiric targets.
This passive ability grants your melee hits a 4.8% chance to deal 2800% damage against undead and vampiric targets.

ID: 16189^6
Increases your elemental pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.
Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.

ID: 16195^4
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.
This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65% of their normal hatred during this period.

ID: 16200^6
Heals you for #1 every 6 seconds for %z.
Heals #13 points of health every 6 seconds for %z.

ID: 16296^4
This ability, when activated, directs a dissonant chord at your enemy, drawing their attention towards you for a short time.
This ability, when activated, directs a dissonant chord at your enemy, causing a level 110 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 90% of their normal hatred during this period.

ID: 16330^4
This passive ability increases the damage you deal with critical Frenzy attacks by 105%.
This passive ability increases the damage you deal with critical Frenzy attacks by 370%.

ID: 16331^4
This passive ability increases the damage you deal with critical Frenzy attacks by 110%.
This passive ability increases the damage you deal with critical Frenzy attacks by 380%.

ID: 16332^4
This passive ability increases the damage you deal with critical Frenzy attacks by 115%.
This passive ability increases the damage you deal with critical Frenzy attacks by 390%.

ID: 16618^4
This passive ability grants your critical melee hits a 5.1% chance to deal 3100% damage against undead and vampiric targets.
This passive ability grants your melee hits a 5.1% chance to deal 3100% damage against undead and vampiric targets.

ID: 17068^4
This passive ability increases the damage you deal with critical Frenzy attacks by 118%.
This passive ability increases the damage you deal with critical Frenzy attacks by 398%.

ID: 17069^4
This passive ability increases the damage you deal with critical Frenzy attacks by 121%.
This passive ability increases the damage you deal with critical Frenzy attacks by 401%.

ID: 17070^4
This passive ability increases the damage you deal with critical Frenzy attacks by 124%.
This passive ability increases the damage you deal with critical Frenzy attacks by 404%.

ID: 17080^4
This passive ability increases the base damage of your critical melee attacks by 182%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 212%.
This bonus applies to the 7 standard weapon skills.


ID: 17081^4
This passive ability increases the base damage of your critical melee attacks by 184%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 214%.
This bonus applies to the 7 standard weapon skills.


ID: 17082^4
This passive ability increases the base damage of your critical melee attacks by 186%.
This bonus applies to the 7 standard weapon skills.

This passive ability increases the base damage of your critical melee attacks by 217%.
This bonus applies to the 7 standard weapon skills.


ID: 17661^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 93.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 93 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 17662^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 98.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 98 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 17663^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 103.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 103 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 40%.


ID: 17664^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 108.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 108 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 45%.


ID: 17718^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.

ID: 17846^6
Summons a drake of pure nature that offers some protection against corruption.
Summons a drake of pure nature.

ID: 17896^4
This ability, when activated, increases the amount of damage your group deals with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.

This ability, when activated, increases the amount of damage your group deals with every melee attack by 75 points for 1.5 minutes.
This ability passively grants you 30 endurance and increases your Strength cap by 3 points.


ID: 18084^4
This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 550% for 1 minute and 6 seconds. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.
This ability functions as a discipline.

This ability, when activated, fuels your rage which increases the damage you deal with critical Frenzy and 2-Handed weapon attacks by 280% for 1 minute and 6 seconds. This rage takes a toll on your body and will consume 5% of your health when the effect wears off.

ID: 18087^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.
Ranks 15-16 reduce the reuse time of this ability by 1 minute per rank.


ID: 18255^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18256^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18257^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18358^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18359^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18360^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18529^6
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 18842^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 18843^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 18844^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 18945^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 19038^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19039^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19040^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19373^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19374^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19375^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19388^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19389^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19390^6
Increases the damage of your next lifetap spell by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower lifetap spells by #1 to $1%.

ID: 19669^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 19774^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19775^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19776^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19777^6
A spell that gives a chance to twincast a heal while doing direct damage to the target
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 19778^6
A spell that gives a chance to twincast a heal while doing direct damage to the target.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 19779^6
A spell that gives a chance to twincast a heal while doing direct damage to the target.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 19998^6
Summons a decay sprite that offers a slight resistance to disease.
Summons a decay sprite.

ID: 20152^6
Summons a runebound goblin. Increases the owner's magic resist and intelligence by up to 50.
Summons a runebound goblin.

ID: 20153^6
Summons an emerald dragon. Increases the owner's poison resist and wisdom by up to 50.
Summons an emerald dragon.

ID: 20155^6
Summons a spiked worg. Increases the owner's attack by up to 50, and grants a damage shield.
Summons a spiked worg.

ID: 20168^6
Summons a lesser air elemental to your side, granting ultravision and increased magic resistance.
Summons a lesser air elemental to your side.

ID: 20169^6
Summons a lesser earth elemental to your side, increasing your maximum hit points and your hit point regeneration rate.
Summons a lesser earth elemental to your side.

ID: 20526^6
Vengeful spirits protect you, harming any creatures that strike you for up to %z.
Vengeful spirits protect you, harming any creatures that strike you.

ID: 21931^6
Constructs a beetle to follow you. Additionally you are granted a small amount of extra endurance and mana.
Constructs a beetle to follow you.

ID: 21932^6
Constructs a gnomework miner to follow you. This gnomework offers a small amount of mana and endurance.
Constructs a gnomework miner to follow you.

ID: 21933^6
Constructs a spider to follow you. This spider grants you a small poison strike.
Constructs a spider to follow you.

ID: 21945^6
Summons a floating dagger that will help your magic and piercing damage.
Summons a floating dagger.

ID: 21946^6
Summons a floating sword that will help your fire and slashing damage.
Summons a floating sword.

ID: 21947^6
Summons a floating hammer that will help your cold and blunt damage
Summons a floating hammer.

ID: 21948^6
Summons a floating skull. Increases the owner's magic resist and intelligence by up to 50.
Summons a floating skull.

ID: 21977^6
Increases the damage of duration damage spells by #1 to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 22487^6
A frigid bolt.
Reduces resistance to fire spells by #4 points for %z.

ID: 22488^6
A frigid bolt.
Reduces resistance to cold spells by #4 points for %z.

ID: 22489^6
The chilling breeze of E'ci eases your mind, allowing you to cast your next spell more quickly.
Reduces resistance to poison spells by #4 points for %z.

ID: 22634^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 22635^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 22636^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 23021^6
Summons a mystical familiar that will grant a small amount of protection.
Summons a mystical familiar.

ID: 23300^6
Summons a fire sprite that offeres a small resistance to fire.
Summons a fire sprite.

ID: 24056^6
Summons a sporali to follow you and give minor help resisting disease.
Summons a sporali to follow you.

ID: 24057^6
Summons a being of fire that offers some fire protection.
Summons a being of fire.

ID: 24067^6
Summons a poison sprite that offers a slight resistance to poison.
Summons a poison sprite.

ID: 24190^6
Summons a lightning sprite that offers a slight resistance to magic.
Summons a lightning sprite.

ID: 25083^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25084^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25085^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25131^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25132^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25133^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25143^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25144^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25145^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25156^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25157^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25158^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25168^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25169^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25170^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25177^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25178^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25179^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25189^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25190^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25191^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25192^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25193^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25194^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25237^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25238^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25239^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25306^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25307^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25308^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25315^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25316^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25317^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25366^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25367^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25368^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25378^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25379^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25380^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25595^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 25596^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 25597^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 25790^6
Increases the damage of direct damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower direct-damage spells that deal at least #3 damage by #1 to $1%.

ID: 26121^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26122^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26123^6
Increases the damage of poison-based spells by up to $1%. This bonus will decay on spells over level #4.
Increases the damage of %L level #3 to #4 poison-based spells that cost at least #11 mana by #1 to $1%.

ID: 26384^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26385^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26386^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26484^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 26714^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 26755^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 26756^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 26757^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 27379^6
Jonathan Caraker's Buff (Copycat)
Summons a spirit of ice.

ID: 27443^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1%.

ID: 28091^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28092^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28093^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28109^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28110^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28111^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28157^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28158^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28159^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28169^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28170^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28171^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28182^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28183^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28184^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28200^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28201^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28202^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28218^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28219^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28220^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28236^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28237^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28238^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28239^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28240^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28241^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28284^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28285^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28286^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28356^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28357^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28358^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28365^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28366^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28367^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28437^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28438^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28439^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28449^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28450^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28451^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28678^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 28679^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 28680^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29502^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29503^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29504^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29611^6
Increases the damage of duration damage spells by up to $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 29837^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 29876^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 29877^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 29878^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 30175^4
This ability will further increase your base run speed. This modification does NOT stack with movement rate spell effects.
This passive ability further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.


ID: 30180^4
This passive ability decreases the time required between uses of Lyre Leap by 1 second per rank.
This passive ability reduces the reuse time of your Lyre Leap ability by 1 second.

ID: 30185^4
This passive ability decreases the time required between uses of Neshika's Blink by 1 second per rank.
This passive ability reduces the reuse time of your Neshika's Blink ability by 1 second.

ID: 30190^4
This passive ability decreases the time required between uses of Gladestrider's Leap by 1 second per rank.
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 1 second.

ID: 32398^6
Gives you a #1% chance to twincast your next level #3 or higher damage over time spell with a duration of at least 18 seconds and a mana cost of at least #5 for %z. This effect is consumed after focusing one spell.
Gives you a #1% chance to twincast your next %L level #3 or higher damage over time spells with a duration of at least 12 seconds and a mana cost of at least #5 for %z.

ID: 34085^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34086^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34087^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34103^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34104^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34105^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34148^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34149^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34150^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34163^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34164^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34165^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34169^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34170^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34171^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34187^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34188^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34189^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34205^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34206^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34207^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34217^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34218^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34219^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34220^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34221^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34222^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34253^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34254^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34255^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34335^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34336^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34337^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34359^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34360^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34361^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34368^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34369^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34370^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34443^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34444^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34445^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34455^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34456^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34457^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34705^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 34706^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 34707^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35212^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35213^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35214^6
Words can hurt. These words will do up to #1 damage to your target.
Words can hurt. These words will do up to #1 damage to your target and push them away slightly.

ID: 35547^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35548^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35549^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35656^6
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 35870^6
Increases the damage of spells by up to $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 35935^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 35936^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 35937^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 36081^6
Increases the damage of spells by between #1 and $1%.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 37031^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 37850^6
Calls forth a halfling puppet. Increases the owner's maximum hitpoints and mana by up to 350.
Calls forth a halfling puppet.

ID: 38136^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% while protecting you from up to $8 incoming spell and melee damage.
Increases the mana cost of %L direct-damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% while protecting you from up to $8 incoming spell and melee damage.

ID: 38332^6
Increases the damage of your next spell by between #1 and $1%.
Increases the damage of %L level #2 or lower direct-damage spells that cost at lesat #11 mana by #1 to $1%.

ID: 38418^6
A haze of chromatic power surrounds you allowing your next direct damage spell with a mana cost of at least #4 to land critically with a #1% increase in base damage.
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increase the chance that these spells will land critically by #10%.

ID: 39540^6
Summons a pair of animated fireworks that grant you the ability to see invisible creatures and ultravision.
Summons a pair of animated fireworks.

ID: 39541^6
Summons Jimothy Junior who's body can serve a snack, increasing the time between meals by an additional #2%.
Summons Jimothy Junior.

ID: 40039^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 40040^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 40041^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 41763^6
Increases the mana cost of direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.
Increases the mana cost of %L direct damage spells that cost at least #6 by $1% while increasing the chance these spells will deal critical damage by #1% and the damage dealt by critical spells by #8%.

ID: 42520^6
Increases the damage done by Demolishing Axe Throw by #1.
Increases the damage done by Demolishing Axe Throw by #1%.

ID: 43075^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43076^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43077^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43094^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43095^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43096^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43139^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43140^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43141^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43157^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43158^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43159^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43163^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43164^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43165^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43181^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43182^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43183^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43202^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43203^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43204^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43214^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43215^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43216^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43229^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43230^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43231^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43253^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43254^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43255^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43307^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43308^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43309^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43331^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43332^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43333^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43340^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43341^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43342^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43403^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43404^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43405^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43409^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43410^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43411^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43415^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43416^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43417^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43628^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 43629^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 43630^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44388^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44389^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44390^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44485^6
Increases the damage of duration damage spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the base damage of %L level #2 and lower damage-over-time spells with a duration of at least 24 seconds that deal at least #3 damage every 6 seconds by #1 to $1% for %z.

ID: 44687^6
Increases the damage of spells by between #1 and $1%. This bonus will decay on spells over level #2.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage by #1 to $1%.

ID: 44727^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 44728^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 44729^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 44802^6
Increases the damage of spells by between #1 and $1%.
Increases the damage of %L level #2 and lower spells that deal at least #3 damage and cost at least #12 mana by #1 to $1% for %z.

ID: 47047^6
A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least #4 to land critically with a #1% increase in base damage.
Increases the base damage of %L level #5 and lower direct-damage spells that cost at least #4 mana and deal at least #6 damage by #1 to $1% and increase the chance that these spells will land critically by #10%.

ID: 47970^6
Collects a water sample and duplicates itself, allowing unlimited collecting of samples.
Summons a raptor swarm pet to gnaw on your enemy.

ID: 49032^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 49033^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 49034^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 50000^6
Open the Book of Bad Poetry, prompting it to read you several passages.
Trigger-casts Harmonious Expanse Effect on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50001^6
Grants the title " the Relaxed"
Trigger-casts Harmonious Expanse Effect II on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50002^6
Hugging the pillow will cause it to duplicate, producing a Throwing Pillow.
Trigger-casts Harmonious Expanse Effect III on you, which will cause you to generate hatred in all enemies around you when single-target healing spells land upon you.

ID: 50003^6
Using this token will reset all spent AA points, allowing you to spend the points again. You cannot earn additional AA points until you have less than 30 unspent points.
Causes you to cast the spell Expansive Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50004^6
Open the bag and collect the money inside.
Causes you to cast the spell Expansive Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50005^6
Open the bag and collect the currency inside.
Causes you to cast the spell Expansive Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50006^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Wolves of the North. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50007^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Indigo Brotherhood. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50008^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Storm Guard. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.

ID: 50009^6
Drinking this potion will wipe the memory of any misdeeds you committed against the High Guard of Erudin. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50010^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Heretics. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect II on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50011^6
Drinking this potion will wipe the memory of any misdeeds you committed against the King AkAnon. They will treat you as though you are meeting for the first time.
Trigger-casts Harmonious Precision Effect III on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.

ID: 50012^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Guards of Qeynos. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50013^6
Drinking this potion will wipe the memory of any misdeeds you committed against The Freeport Militia. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50014^6
Drinking this potion will wipe the memory of any misdeeds you committed against Faydarks Champions. They will treat you as though you are meeting for the first time.
Causes you to cast the spell Precise Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.

ID: 50015^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Guardians of the Vale. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor on you for additional healing.

ID: 50016^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Emerald Warriors. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.

ID: 50017^6
Drinking this potion will wipe the memory of any misdeeds you committed against the Oggok Guards. They will treat you as though you are meeting for the first time.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.

ID: 50018^6
Drinking this potion will wipe the memory of any misdeeds you committed against DaBashers. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50019^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Thurgadin. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50020^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Kael Drakkel. They will treat you as though you are meeting for the first time.
Heals you for up to @1 hit points every six seconds for up to %z.

ID: 50021^6
Drinking this potion will wipe the memory of any misdeeds you committed against the residents of Skyshrine. They will treat you as though you are meeting for the first time.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50022^6
Summons some "sheep" to help you count your way to sleep.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50023^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Slams a shield into an opponent, inflicting damage and knocking them off-balance. You will be protected from the next two incoming attacks.

ID: 50024^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Absorbs #1% of incoming melee damage up to a maximum of @1, or %L attacks.

ID: 50025^6
Greatly damages blue avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light, which will heal your group.

ID: 50026^6
Greatly damages green avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light II, which will heal your group.

ID: 50027^6
Greatly damages red avengers.
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Light III, which will heal your group.

ID: 50028^6
Greatly damages white avengers.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50029^6
Confers upon you the hatred of your target.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50030^6
Renders your target vulnerable to poison.
Mends the wounds of everyone in your group, healing up to @2 hit points.

ID: 50031^6
Renders your target vulnerable to corruption.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50032^6
Renders your target vulnerable to cold.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50033^6
Renders your target vulnerable to fire.
Cleanses the souls of the members of your group, removing curses in two waves of #1 and #2.

ID: 50034^6
You're not sure what might happen.
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50035^6
Grants the title " the Grimp"
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50036^6
Grants the title " of the Frost"
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50037^6
Grants the title " the Reveler"
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50038^6
Let the rabbit out of it's cage so it can predict when winter will end.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50039^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50040^6
Activates your contract with the special mercenary. Hadya Ware in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50041^6
Open the box and grab a treat from inside.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50042^6
Gives your target some chocolate. Strangely this does not seem to diminish your own bar of chocolate.
Heals everyone in a medium radius around your target for up to @1 points.

ID: 50043^6
Open the package and retrieve the items inside.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50044^6
Consuming this glyph will grant you the associated AA ability, if you do not already have it.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50045^6
Reach into the picnic basket for some food or drink.
Adds a chance for your target to be healed when striking enemies, and places a mark on your target's target that will deal damage to it when it strikes another creature and heal your allies when they strike it.

ID: 50046^6
Look into the Kaleidoscope to see colorful designs.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50047^6
Unleashes a swarm of ants on the targeted adventurer.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50048^6
Drop a ground popper firework, which will explode after several seconds.
Places a mark of the Vicarum on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.

ID: 50049^6
Plays a fanfare audible to anyone nearby.
Heals yourself for up to @1 hit points.

ID: 50050^6
Summons an aviak who will lay 6 eggs.
Heals yourself for up to @1 hit points.

ID: 50051^6
Right-click to preview the contents of this package. Once previewed, you may right-click again to claim the contents.
Heals yourself for up to @1 hit points.

ID: 50055^6
Use the invocation inscribed on the amulet to nullify Xmiticzin's shield.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50056^6
Gives a heart of Innoruuk to your target.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50057^6
Gives a heart of Erollisi Marr to your target.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50058^6
Activates your contract with the special mercenary. Iauld Atiqa in Plane of Knowledge will allow you to finish up the paperwork and hire the mercenary.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.

ID: 50059^6
You have reached a new level of understanding in combat, granting you increased attack speed.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.

ID: 50060^6
Years of killing have honed your ability to wield weapons, granting you increased attack speed.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.







1399 new strings found:

ID: 71^40
Familiar Stat A

ID: 72^40
Familiar Stat B

ID: 73^40
Familiar Stat C

ID: 74^40
Familiar Stat F

ID: 75^40
Familiar Summon A

ID: 76^40
Familiar Summon B

ID: 77^40
Familiar Summon C

ID: 78^40
Familiar Summon F

ID: 79^40
Healing Alliance Spells

ID: 260^39
This spell will only affect creatures that are being attacked by between 1 and 2 pets.

ID: 261^39
This spell will only affect creatures that are being attacked by between 3 and 5 pets.

ID: 262^39
This spell will only affect creatures that are being attacked by between 6 and 9 pets.

ID: 263^39
This spell will only affect creatures that are being attacked by between 10 and 14 pets.

ID: 264^39
This spell will only affect creatures that are being attacked by 15 or more pets.

ID: 350^39
Your target's HP must be between 5% and 9% of its maximum.

ID: 351^39
Your target's HP must be between 10% and 14% of its maximum.

ID: 352^39
Your target's HP must be between 15% and 19% of its maximum.

ID: 353^39
Your target's HP must be between 20% and 24% of its maximum.

ID: 354^39
Your target's HP must be between 25% and 29% of its maximum.

ID: 355^39
Your target's HP must be between 30% and 34% of its maximum.

ID: 356^39
Your target's HP must be between 35% and 39% of its maximum.

ID: 357^39
Your target's HP must be between 40% and 44% of its maximum.

ID: 358^39
Your target's HP must be between 45% and 49% of its maximum.

ID: 359^39
Your target's HP must be between 50% and 54% of its maximum.

ID: 360^39
Your target's HP must be between 55% and 59% of its maximum.

ID: 398^39
Your target's HP must be between 5% and 15% of its maximum.

ID: 399^39
Your target's HP must be between 15% and 25% of its maximum.

ID: 400^39
Your target's HP must be at 25% of its maximum or below.

ID: 401^39
Your target's HP must be between 25% and 35% of its maximum.

ID: 402^39
Your target's HP must be between 35% and 45% of its maximum.

ID: 403^39
Your target's HP must be between 45% and 55% of its maximum.

ID: 404^39
Your target's HP must be between 55% and 65% of its maximum.

ID: 405^39
Your target's HP must be between 65% and 75% of its maximum.

ID: 406^39
Your target's HP must be between 75% and 85% of its maximum.

ID: 407^39
Your target's HP must be between 85% and 95% of its maximum.

ID: 408^39
Your target's HP must be at least 45% of its maximum.

ID: 409^39
Your target's HP must be at least 55% of its maximum.

ID: 504^39
Your target's HP must be at 20% of its maximum or below.

ID: 518^39
This ability requires you to be at or below 90% of your maximum HP.

ID: 524^39
Your target's HP must be at least 21% of its maximum.

ID: 636^39
This spell will not affect plants.

ID: 1314^4
This passive ability grants your melee attack rounds a chance to trigger a 75 point lifetap on your opponent.

ID: 1315^4
This passive ability grants your melee attack rounds a chance to trigger a 100 point lifetap on your opponent.

ID: 1433^1
Essence of the Dragon

ID: 1433^4
The essence of the Kar`Zok is within you but still feels foreign.
This passive ability grants you immunity to Gust of Atrebe and Aura of the Kar`Zok.

ID: 1434^4
The essence of the Kar`Zok is in your blood.
This passive ability grants you immunity to Gust of Atrebe, Aura of the Kar`Zok, and Aura of Kor-Sha.

ID: 4833^6
Increases the damage of your level #7 and lower single target fire-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 4834^6
Increases the damage of your level #7 and lower single target cold-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 4835^6
Increases the damage of your level #7 and lower single target magic-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.

ID: 5029^4
This passive ability grants your melee attack rounds a chance to trigger a 125 point lifetap on your opponent.

ID: 5030^4
This passive ability grants your melee attack rounds a chance to trigger a 150 point lifetap on your opponent.

ID: 5031^4
This passive ability grants your melee attack rounds a chance to trigger a 175 point lifetap on your opponent.

ID: 6066^4
This passive ability grants your melee attack rounds a chance to trigger a 210 point lifetap on your opponent.

ID: 6067^4
This passive ability grants your melee attack rounds a chance to trigger a 245 point lifetap on your opponent.

ID: 6068^4
This passive ability grants your melee attack rounds a chance to trigger a 280 point lifetap on your opponent.

ID: 6069^4
This passive ability grants your melee attack rounds a chance to trigger a 315 point lifetap on your opponent.

ID: 6070^4
This passive ability grants your melee attack rounds a chance to trigger a 350 point lifetap on your opponent.

ID: 6071^4
This passive ability grants your melee attack rounds a chance to trigger a 385 point lifetap on your opponent.

ID: 7393^4
This passive ability grants your melee attack rounds a chance to trigger a 420 point lifetap on your opponent.

ID: 7394^4
This passive ability grants your melee attack rounds a chance to trigger a 455 point lifetap on your opponent.

ID: 7395^4
This passive ability grants your melee attack rounds a chance to trigger a 490 point lifetap on your opponent.

ID: 7396^4
This passive ability grants your melee attack rounds a chance to trigger a 525 point lifetap on your opponent.

ID: 7397^4
This passive ability grants your melee attack rounds a chance to trigger a 560 point lifetap on your opponent.

ID: 7398^4
This passive ability grants your melee attack rounds a chance to trigger a 595 point lifetap on your opponent.

ID: 10081^4
This passive ability grants your melee attack rounds a chance to trigger a 630 point lifetap on your opponent.

ID: 10082^4
This passive ability grants your melee attack rounds a chance to trigger a 675 point lifetap on your opponent.

ID: 10083^4
This passive ability grants your melee attack rounds a chance to trigger a 710 point lifetap on your opponent.

ID: 10593^4
This passive ability increases the damage you deal with critical Frenzy attacks by 40%.

ID: 10594^4
This passive ability increases the damage you deal with critical Frenzy attacks by 115%.

ID: 10595^4
This passive ability increases the damage you deal with critical Frenzy attacks by 150%.

ID: 10596^4
This passive ability increases the damage you deal with critical Frenzy attacks by 190%.

ID: 10597^4
This passive ability increases the damage you deal with critical Frenzy attacks by 225%.

ID: 10598^4
This passive ability increases the damage you deal with critical Frenzy attacks by 250%.

ID: 10599^4
This passive ability increases the damage you deal with critical Frenzy attacks by 260%.

ID: 11785^28
Teleport to Frontier Mountains

ID: 12579^4
This passive ability grants your melee attack rounds a chance to trigger a 750 point lifetap on your opponent.

ID: 12580^4
This passive ability grants your melee attack rounds a chance to trigger a 800 point lifetap on your opponent.

ID: 12581^4
This passive ability grants your melee attack rounds a chance to trigger a 850 point lifetap on your opponent.

ID: 14043^4
This passive ability grants your melee attack rounds a chance to trigger a 900 point lifetap on your opponent.

ID: 14044^4
This passive ability grants your melee attack rounds a chance to trigger a 950 point lifetap on your opponent.

ID: 14045^4
This passive ability grants your melee attack rounds a chance to trigger a 1000 point lifetap on your opponent.

ID: 18687^1
Hastened Decay

ID: 18687^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 1 second per rank.

ID: 18916^1
Hastened Decay

ID: 18916^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 12 seconds by 1 second per rank.

ID: 19003^4
This passive ability increases the armor class 'soft cap' of your class by 86%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19004^4
This passive ability increases the armor class 'soft cap' of your class by 87%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19005^4
This passive ability increases the armor class 'soft cap' of your class by 88%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19006^4
This passive ability increases the armor class 'soft cap' of your class by 89%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19007^4
This passive ability increases the armor class 'soft cap' of your class by 90%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19008^4
This passive ability increases the armor class 'soft cap' of your class by 91%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19009^4
This passive ability increases the armor class 'soft cap' of your class by 92%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19010^4
This passive ability increases the armor class 'soft cap' of your class by 93%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19011^4
This passive ability increases your melee avoidance by 76%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19012^4
This passive ability increases your melee avoidance by 77%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19013^4
This passive ability increases your melee avoidance by 78%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19014^4
This passive ability increases your melee avoidance by 79%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19015^4
This passive ability increases your melee avoidance by 80%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19103^4
This passive ability increases your avoidance by 6% and your armor class soft cap by 7%.

ID: 19104^4
This passive ability increases your avoidance by 7% and your armor class soft cap by 9%.

ID: 19105^4
This passive ability increases your avoidance by 8% and your armor class soft cap by 11%.

ID: 19106^4
This passive ability increases your avoidance by 9% and your armor class soft cap by 13%.

ID: 19107^4
This passive ability increases your avoidance by 10% and your armor class soft cap by 15%.

ID: 19108^4
This passive ability increases your avoidance by 10% and your armor class soft cap by 10%.

ID: 19109^4
This passive ability increases your avoidance by 11% and your armor class soft cap by 11%.

ID: 19110^4
This passive ability increases your avoidance by 12% and your armor class soft cap by 12%.

ID: 19111^4
This passive ability increases your avoidance by 13% and your armor class soft cap by 13%.

ID: 19112^4
This passive ability increases your avoidance by 14% and your armor class soft cap by 14%.

ID: 19113^4
This passive ability increases your avoidance by 15% and your armor class soft cap by 15%.

ID: 19117^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 39%.

ID: 19118^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 41%.

ID: 19119^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 43%.

ID: 19120^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 45%.

ID: 19137^4
This passive ability increases the duration of beneficial spells that you cast by 90%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19138^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19152^4
This passive ability increases the base damage of your critical melee attacks by 224%.
This bonus applies to the 7 standard weapon skills.

ID: 19153^4
This passive ability increases the base damage of your critical melee attacks by 231%.
This bonus applies to the 7 standard weapon skills.

ID: 19154^4
This passive ability increases the base damage of your critical melee attacks by 241%.
This bonus applies to the 7 standard weapon skills.

ID: 19164^4
This passive ability increases the duration of beneficial spells and skills that you cast by 85%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

ID: 19165^4
This passive ability increases the duration of beneficial spells and skills that you cast by 100%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

ID: 19166^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 310% more damage.

ID: 19167^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 320% more damage.

ID: 19168^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 330% more damage.

ID: 19172^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 40%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19173^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 41%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19174^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 42%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19181^4
This passive ability increases the base damage of your critical melee attacks by 193%.
This bonus applies to the 7 standard weapon skills.

ID: 19182^4
This passive ability increases the base damage of your critical melee attacks by 200%.
This bonus applies to the 7 standard weapon skills.

ID: 19183^4
This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.

ID: 19184^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 243% more damage.

ID: 19185^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 250% more damage.

ID: 19186^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 260% more damage.

ID: 19189^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 56%.

ID: 19190^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 58%.

ID: 19191^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 60%.

ID: 19195^4
This passive ability increases the minimum damage of your bash attacks by 1000 points.

ID: 19196^4
This passive ability increases the minimum damage of your bash attacks by 1200 points.

ID: 19197^4
This passive ability increases the minimum damage of your bash attacks by 1500 points.

ID: 19206^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 195%.

ID: 19207^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 200%.

ID: 19208^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 210%.

ID: 19209^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 220%.

ID: 19225^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 356%.

ID: 19226^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 360%.

ID: 19227^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 365%.

ID: 19228^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 370%.

ID: 19229^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 375%.

ID: 19259^4
This passive ability increases the duration of beneficial spells that you cast by 85%.
Spells that grant invulnerability are exempt from this extension.

ID: 19260^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability are exempt from this extension.

ID: 19263^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.

ID: 19264^1
Persistent Illusions

ID: 19264^4
This passive ability allows your beneficial illusion spells to persist when zoning.

ID: 19265^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 300 endurance and increases your base melee damage by 40% as well as your endurance regeneration by 100 points every 6 seconds for 30 seconds.

ID: 19266^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 30 seconds.

ID: 19267^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 108 for 1.0 seconds.

ID: 19269^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

ID: 19270^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

ID: 19271^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 12%.

ID: 19272^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 15%.

ID: 19273^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 18%.

ID: 19274^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 20%.

ID: 19276^4
This passive ability reduces the reuse time of your Furious Discipline by 14 minutes.

ID: 19277^4
This passive ability reduces the reuse time of your Furious Discipline by 15 minutes.

ID: 19278^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% as well as the minimum damage you deal per hit with these weapons by 300.

ID: 19279^4
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 25%.

ID: 19283^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 2 minutes 30 seconds.

ID: 19284^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 20 seconds.

ID: 19296^4
This passive ability extends the duration of your Commanding Voice combat ability by 30 seconds.

ID: 19297^4
This passive ability extends the duration of your Commanding Voice combat ability by 1 minute.

ID: 19298^4
This passive ability extends the duration of your Commanding Voice combat ability by 2 minutes.

ID: 19299^4
This passive ability extends the duration of your Commanding Voice combat ability by 3 minutes.

ID: 19300^4
This passive ability extends the duration of your Commanding Voice combat ability by 4 minutes.

ID: 19301^4
This passive ability extends the duration of your Commanding Voice combat ability by 5 minutes.

ID: 19302^4
This passive ability extends the duration of your Commanding Voice combat ability by 6 minutes.

ID: 19303^4
This passive ability extends the duration of your Commanding Voice combat ability by 7 minutes.

ID: 19304^4
This passive ability extends the duration of your Commanding Voice combat ability by 8 minutes.

ID: 19305^4
This passive ability extends the duration of your Commanding Voice combat ability by 9 minutes.

ID: 19306^1
Extended Field Armorer

ID: 19306^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 12 seconds.

ID: 19307^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 24 seconds.

ID: 19308^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 1 minute 24 seconds.

ID: 19309^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 2 minutes 24 seconds.

ID: 19310^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 3 minutes 24 seconds.

ID: 19311^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 4 minutes 24 seconds.

ID: 19312^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 5 minutes 24 seconds.

ID: 19313^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 6 minutes 24 seconds.

ID: 19314^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 7 minutes 24 seconds.

ID: 19315^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 8 minutes 24 seconds.

ID: 19316^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 9 minutes 24 seconds.

ID: 19317^1
Extended Bracing Defense

ID: 19317^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 24 seconds.

ID: 19318^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 48 seconds.

ID: 19319^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 1 minute 48 seconds.

ID: 19320^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 2 minutes 48 seconds.

ID: 19321^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 3 minutes 48 seconds.

ID: 19322^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 4 minutes 48 seconds.

ID: 19323^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 5 minutes 48 seconds.

ID: 19324^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 6 minutes 48 seconds.

ID: 19325^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 7 minutes 48 seconds.

ID: 19326^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 8 minutes 48 seconds.

ID: 19327^1
Hastened Offensive Disciplines

ID: 19327^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute per rank.

ID: 19335^1
Focus: Whirlwind Blade

ID: 19335^4
This passive ability increases the base damage of your Whirlwind Blade combat abilities (Whirlwind, Cyclone, Vortex, Whorl, Maelstrom, Wheeling, Cyclonic, Stormwheel, and Stormstrike Blades) by 5% per rank.

ID: 19341^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.

ID: 19342^1
Extended Roots

ID: 19342^4
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana and last at least 1 minute by 6 seconds per rank.

ID: 19344^1
Focus: Eradicate the Undead

ID: 19344^4
This passive ability increases the base damage of your Eradicate the Undead spells by 2% per rank.

ID: 19348^1
Focus: Spiritual Remedy

ID: 19348^4
This passive ability increases the base healing of your Spiritual Remedy spells by 2% per rank.

ID: 19352^1
Focus: Word of Convalescence

ID: 19352^4
This passive ability increases the base healing of your Word of Convalescence spells by 2% per rank.

ID: 19356^1
Focus: Ardent Elixir

ID: 19356^4
This passive ability increases the base healing of your Ardent Elixir spells by 2% per rank.

ID: 19360^1
Focus: Justice

ID: 19360^4
This passive ability increases the base damage of your Justice spells by 2% per rank.

ID: 19364^1
Focus: Ardent Light

ID: 19364^4
This passive ability increases the base healing of your Ardent Light spells by 2% per rank.

ID: 19372^1
Focus: Chromabash

ID: 19372^4
This passive ability increases the base damage of your Chromabash spells by 2% per rank.

ID: 19376^1
Focus: Glorious Judgment

ID: 19376^4
This passive ability increases the base damage of your Glorious Judgment spells by 2% per rank.

ID: 19384^1
Focus: Elixir of the Seas

ID: 19384^4
This passive ability increases the base healing of your Elixir of the Seas spells by 2% per rank.

ID: 19388^1
Focus: Tectonic Destruction

ID: 19388^4
This passive ability increases the base damage of your Tectonic Destruction spells by 2% per rank.

ID: 19392^1
Focus: Fifteenth Emblem

ID: 19392^4
This passive ability increases the base healing of your Fifteenth Emblem spells by 2% per rank.

ID: 19396^1
Focus: Syllable of Convalescence

ID: 19396^4
This passive ability increases the base healing of your Syllable of Convalescence spells by 2% per rank.

ID: 19400^4
This passive ability grants your melee hits a 5.2% chance to deal 3150% damage against undead and vampiric targets.

ID: 19401^4
This passive ability increases the healing power of your spells that heal your target's target by 8-10%.

ID: 19409^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1300 points.

ID: 19410^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points.

ID: 19411^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3000 health.

ID: 19412^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3500 health.

ID: 19417^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 660 to 700%.

ID: 19419^1
Extended Steely Stance

ID: 19419^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, and Staunch Stance) by 30 seconds per rank.

ID: 19424^1
Focus: Doctrine of Rescission

ID: 19424^4
This passive ability increases the base damage of your Doctrine of Rescission spells by 2% per rank.

ID: 19428^1
Focus: Ardent Touch

ID: 19428^4
This passive ability increases the base healing of your Ardent Touch spells by 2% per rank.

ID: 19432^1
Focus: Consecration

ID: 19432^4
This passive ability increases the base damage of your Consecration spells by 2% per rank.

ID: 19436^1
Focus: Admonish

ID: 19436^4
This passive ability increases the base damage and healing of your Admonish spells by 2% per rank.

ID: 19440^1
Focus: Burst of Dayspring

ID: 19440^4
This passive ability increases the base healing of your Burst of Dayspring spells by 2% per rank.

ID: 19444^1
Focus: Grief

ID: 19444^4
This passive ability increases the base healing of your Grief spells by 2% per rank.

ID: 19448^1
Focus: Wave of Grief

ID: 19448^4
This passive ability increases the base healing of your Wave of Grief spells by 2% per rank.

ID: 19452^1
Focus: Ardent Cleansing

ID: 19452^4
This passive ability increases the base healing of your Ardent Cleansing spells by 2% per rank.

ID: 19456^1
Focus: Crush of the Darkened Sea

ID: 19456^4
This passive ability increases the base damage of your Crush of the Darkened Sea spells by 2% per rank.

ID: 19460^1
Focus: Crush of Povar

ID: 19460^4
This passive ability increases the base damage of your Crush of Povar spells by 2% per rank.

ID: 19464^1
Focus: Brilliant Vindication

ID: 19464^4
This passive ability increases the base damage of your Brilliant Vindication spells by 2% per rank.

ID: 19468^1
Focus: Blessed Light

ID: 19468^4
This passive ability increases the base healing of your Blessed Light spells by 2% per rank.

ID: 19472^1
Improved Blunted Blade Strike

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade Discipline by 10% per rank.

ID: 19479^4
This passive ability increases the accuracy of your melee attacks by 135 points.

ID: 19480^4
This passive ability increases the accuracy of your melee attacks by 145 points.

ID: 19481^4
This passive ability increases the accuracy of your melee attacks by 155 points.

ID: 19482^4
This passive ability increases the accuracy of your melee attacks by 165 points.

ID: 19483^4
This passive ability increases the accuracy of your melee attacks by 175 points.

ID: 19484^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 275 points.

ID: 19485^4
This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.

ID: 19486^4
This passive ability increases the base damage of your critical melee attacks by 225%.
This bonus applies to the 7 standard weapon skills.

ID: 19487^4
This passive ability increases the base damage of your critical melee attacks by 235%.
This bonus applies to the 7 standard weapon skills.

ID: 19488^4
This passive ability imbues your archery attacks with a 1% chance to strike your enemy with a 1200 point base damage Archery skill attack.

ID: 19489^4
This passive ability imbues your archery attacks with a 1.2% chance to strike your enemy with a 1250 point base damage Archery skill attack.

ID: 19490^4
This passive ability imbues your archery attacks with a 1.4% chance to strike your enemy with a 1300 point base damage Archery skill attack.

ID: 19491^4
This passive ability grants you a 37% chance to perform a double archery attack.

ID: 19492^4
This passive ability grants you a 41% chance to perform a double archery attack.

ID: 19493^4
This passive ability grants you a 45% chance to perform a double archery attack.

ID: 19494^4
This passive ability grants you a 50% chance to perform a double archery attack.

ID: 19495^4
This passive ability increases the base damage of your critical archery attacks by 112%.

ID: 19496^4
This passive ability increases the base damage of your critical archery attacks by 120%.

ID: 19497^4
This passive ability increases the base damage of your critical archery attacks by 130%.

ID: 19509^1
Resounding Blades

ID: 19509^4
This passive ability increases the base damage dealt by the procs triggered from your Thundering and Devastating Blades lines of spells by 20% per rank.

ID: 19512^1
Improved Called Shots

ID: 19512^4
This passive ability improves your Called Shots line of spells (Called, Announced, Forecasted, and Anticipated Shots.)
Ranks 1-4 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 5-6 extend the duration of Called Shots Effect by 6 seconds per rank.

ID: 19518^1
Focus: Cloudfont

ID: 19518^4
This passive ability increases the base healing of your Brilliant Cloudfont spells by 2% per rank.

ID: 19522^1
Focus: Blisterbeetle Swarm

ID: 19522^4
This passive ability increases the base damage of your Blisterbeetle Swarm spells by 2% per rank.

ID: 19526^1
Focus: Summer's Cyclone

ID: 19526^4
This passive ability increases the base damage of the Burn and Splash components of your Summer's Cyclone spells by 2% per rank.

ID: 19530^1
Focus: Wildfire Ash

ID: 19530^4
This passive ability increases the base damage of your Wildfire Ash spells by 2% per rank.

ID: 19534^1
Focus: Frozen Wind

ID: 19534^4
This passive ability increases the base damage of your Frozen Wind spells by 2% per rank.

ID: 19538^1
Focus: Desperate Dousing

ID: 19538^4
This passive ability increases the base healing of your Desperate Dousing spells by 2% per rank.

ID: 19542^1
Focus: Windgale Boon

ID: 19542^4
This passive ability increases the base damage of your Windgale Boon spells by 2% per rank.

ID: 19546^1
Focus: Wildfire Boon

ID: 19546^4
This passive ability increases the base damage of your Wildfire Boon spells by 2% per rank.

ID: 19550^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 480%.

ID: 19551^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 210 points.

ID: 19552^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 230 points.

ID: 19553^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 250 points.

ID: 19554^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1300.

ID: 19555^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1500.

ID: 19565^1
Hastened Lifetaps

ID: 19565^4
This passive ability reduces the recast time of most of your single target instant-duration lifetap spells by 1 second per rank.

ID: 19567^1
Focus: Bond of Bonemaw

ID: 19567^4
This passive ability increases the base damage of your Bond of Bonemaw spells by 2% per rank.

ID: 19571^1
Focus: Blood of Bonemaw

ID: 19571^4
This passive ability increases the base damage of your Blood of Bonemaw spells by 2% per rank.

ID: 19575^1
Focus: Spreading Darkness

ID: 19575^4
This passive ability increases the base damage of your Spreading Darkness spells by 2% per rank.

ID: 19579^1
Focus: Plague of Holmein

ID: 19579^4
This passive ability increases the base damage of your Plague of Holmein spells by 2% per rank.

ID: 19583^1
Focus: Dire Strangulation

ID: 19583^4
This passive ability increases the base damage of your Dire Strangulation spells by 2% per rank.

ID: 19587^1
Focus: Touch of Lutzen

ID: 19587^4
This passive ability increases the base damage of your Touch of Lutzen spells by 2% per rank.

ID: 19591^1
Focus: Touch of Holmein

ID: 19591^4
This passive ability increases the base damage of your Touch of Holmein spells and the benefits of Gift of Holmein by 2% per rank.

ID: 19595^1
Focus: Bonemaw's Bite

ID: 19595^4
This passive ability increases the base damage of your Bonemaw's Bite spells and the benefits of Bonemaw's Bite's Recourse by 2% per rank.

ID: 19599^1
Focus: Spear of Vizat

ID: 19599^4
This passive ability increases the base damage of your Spear of Vizat spells by 10% per rank.

ID: 19603^1
Focus: Dire Declaration

ID: 19603^4
This passive ability increases the base damage of your Dire Declaration spells by 2% per rank.

ID: 19607^1
Focus: Deceitful Blight

ID: 19607^4
This passive ability increases the base damage of your Deceitful Blight spells by 2% per rank.

ID: 19611^1
Focus: Deceitful Deflection

ID: 19611^4
This passive ability increases the base damage of your Deceitful Deflection spells by 2% per rank.

ID: 19615^1
Improved Spite of Ronak

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak Discipline by 10% per rank.

ID: 19618^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1600 points.

ID: 19619^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 2000 points.

ID: 19628^1
Focus: Heliacal Pyre

ID: 19628^4
This passive ability increases the base damage of your Heliacal Pyre spells by 2% per rank.

ID: 19632^1
Focus: Panavida

ID: 19632^4
This passive ability increases the base healing of your Panavida spells by 2% per rank.

ID: 19636^1
Focus: Windborne Chill

ID: 19636^4
This passive ability increases the base damage of your Windborne Chill spells by 2% per rank.

ID: 19640^1
Focus: Eradicate the Unnatural

ID: 19640^4
This passive ability increases the base damage of your Eradicate the Unnatural spells by 2% per rank.

ID: 19644^1
Focus: Anabatic Roar

ID: 19644^4
This passive ability increases the base damage of your Anabatic Roar spells by 2% per rank.

ID: 19648^1
Focus: Winter's Wildflame

ID: 19648^4
This passive ability increases the base damage of the Frostbite and Burn components of your Winter's Wildflame spells by 2% per rank.

ID: 19652^1
Focus: Summer Sunfire

ID: 19652^4
This passive ability increases the base damage of your Summer Sunfire spells by 2% per rank.

ID: 19656^1
Focus: Frostweave Crystals

ID: 19656^4
This passive ability increases the base damage of your Frostweave Crystals spells by 2% per rank.

ID: 19660^1
Focus: Chill of the Copsetender

ID: 19660^4
This passive ability increases the base damage of your Chill (and Frost) of the Copsetender spells by 2% per rank.

ID: 19664^1
Focus: Adrenaline Torrent

ID: 19664^4
This passive ability increases the base healing of your Adrenaline Torrent spells by 2% per rank.

ID: 19668^1
Focus: Tectonic Destruction

ID: 19668^4
This passive ability increases the base damage of your Tectonic Destruction spells by 2% per rank.

ID: 19672^1
Focus: Typhoon of the Stormborn

ID: 19672^4
This passive ability increases the base damage of your Typhoon of the Stormborn spells by 2% per rank.

ID: 19676^1
Focus: Sunflash

ID: 19676^4
This passive ability increases the base damage of your Sunflash spells by 2% per rank.

ID: 19680^1
Focus: Plummeting Hail

ID: 19680^4
This passive ability increases the base damage of your Plummeting Hail spells by 2% per rank.

ID: 19684^1
Focus: Nature's Fiery Wrath

ID: 19684^4
This passive ability increases the base damage of your Nature's Fiery Wrath spells by 2% per rank.

ID: 19688^1
Focus: Horde of Aculeids

ID: 19688^4
This passive ability increases the base damage of your Horde of Aculeids spells by 2% per rank.

ID: 19692^1
Focus: Consuming Sunray

ID: 19692^4
This passive ability increases the base damage of your Consuming Sunray spells by 2% per rank.

ID: 19696^1
Focus: Argent Moonbeam

ID: 19696^4
This passive ability increases the base damage of your Argent Moonbeam spells by 2% per rank.

ID: 19700^1
Focus: Resurgence

ID: 19700^4
This passive ability increases the base healing of your Resurgence spells by 2% per rank.

ID: 19720^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1935 points.

ID: 19721^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1985 points.

ID: 19722^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2035 points.

ID: 19723^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2100 points.

ID: 19730^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 175 endurance as well as 175 endurance every 6 seconds for 12 seconds.

ID: 19731^4
This passive ability grants your flying kick attacks a 15% chance to unleash an additional flying kick attack with a base damage of 3200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19736^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1935 points.

ID: 19737^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1985 points.

ID: 19738^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2035 points.

ID: 19739^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2100 points.

ID: 19741^1
Focus: Technique of the Crimson Fist

ID: 19741^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson combat ability by 10% per rank.

ID: 19744^1
Focus: Eight Breaths

ID: 19744^4
This passive ability increases the base restoration of your Eight Breaths combat ability by 5% per rank.

ID: 19757^1
Focus: Torrent of Fists

ID: 19757^4
This passive ability increases the base damage of your Torrent of Fists combat ability by 25% per rank.

ID: 19760^1
Focus: Crane Stance

ID: 19760^4
This passive ability increases the base damage of your Crane Stance combat abilities by 2% per rank.

ID: 19764^1
Focus: Dragon's Balance

ID: 19764^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance combat ability by 10% per rank.

ID: 19779^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 10 increases the range of these songs by 90%.

ID: 19784^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 220%.

ID: 19785^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 240%.

ID: 19786^4
This passive ability increases the duration of beneficial spells that you cast by 90%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19787^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19796^1
Metronome

ID: 19796^4
This passive ability reduces the casting time of your songs by 5%.

ID: 19797^1
Extended Chains

ID: 19797^4
This passive ability extends the duration of your snare songs by 6 seconds per rank.

ID: 19798^1
Focus: Denon's Dirge of Disruption

ID: 19798^4
This passive ability increases the base damage of your Denon's Dirge of Disruption songs by 10% per rank.

ID: 19801^1
Focus: Brusco's Burning Call

ID: 19801^4
This passive ability increases the base damage of your Brusco's Burning Call songs by 10% per rank.

ID: 19804^1
Improved Chants

ID: 19804^4
This passive ability increases the base damage of your Chant damage-over-time songs by 10% per rank.

ID: 19816^1
Focus: Fjilnauk's Insult

ID: 19816^4
This passive ability increases the base damage of your Fjilnauk's Insult songs by 10% per rank.

ID: 19819^1
Focus: Kaficus' Insult

ID: 19819^4
This passive ability increases the base damage of your Kaficus' Insult songs by 10% per rank.

ID: 19823^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 65%.

ID: 19824^4
This passive ability increases the base damage of your critical melee attacks by 195%.
This bonus applies to the 7 standard weapon skills.

ID: 19825^4
This passive ability increases the base damage of your critical melee attacks by 205%.
This bonus applies to the 7 standard weapon skills.

ID: 19826^4
This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.

ID: 19827^4
This passive ability increases the minimum damage of your backstab attacks by 1100 points.

ID: 19828^4
This passive ability increases the minimum damage of your backstab attacks by 1240 points.

ID: 19829^4
This passive ability increases the minimum damage of your backstab attacks by 1380 points.

ID: 19830^4
This passive ability increases the minimum damage of your backstab attacks by 1520 points.

ID: 19831^4
This passive ability increases the minimum damage of your backstab attacks by 1660 points.

ID: 19832^4
This passive ability increases the minimum damage of your backstab attacks by 1800 points.

ID: 19833^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 620 points.

ID: 19834^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 655 points.

ID: 19835^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 700 points.

ID: 19861^4
This passive ability increases the accuracy of your throwing attacks by 50 points.

ID: 19862^4
This passive ability increases the accuracy of your throwing attacks by 75 points.

ID: 19863^4
This passive ability increases the accuracy of your throwing attacks by 100 points.

ID: 19864^4
This passive ability increases the accuracy of your throwing attacks by 125 points.

ID: 19865^4
This passive ability increases the accuracy of your throwing attacks by 150 points.

ID: 19866^4
This passive ability increases the accuracy of your throwing attacks by 200 points.

ID: 19867^4
This passive ability increases the accuracy of your throwing attacks by 250 points.

ID: 19868^4
This passive ability increases the accuracy of your throwing attacks by 300 points.

ID: 19869^4
This passive ability increases the accuracy of your throwing attacks by 350 points.

ID: 19870^4
This passive ability increases the accuracy of your throwing attacks by 400 points.

ID: 19871^4
This passive ability increases the accuracy of your throwing attacks by 450 points.

ID: 19872^4
This passive ability increases the accuracy of your throwing attacks by 500 points.

ID: 19873^4
This passive ability increases the base damage of your throwing attacks by 25%.

ID: 19874^4
This passive ability increases the base damage of your throwing attacks by 50%.

ID: 19875^4
This passive ability increases the base damage of your throwing attacks by 75%.

ID: 19876^4
This passive ability increases the base damage of your throwing attacks by 100%.

ID: 19877^4
This passive ability increases the base damage of your throwing attacks by 125%.

ID: 19878^4
This passive ability increases the base damage of your throwing attacks by 150%.

ID: 19879^4
This passive ability increases the base damage of your throwing attacks by 175%.

ID: 19880^4
This passive ability increases the base damage of your throwing attacks by 200%.

ID: 19881^4
This passive ability increases the base damage of your throwing attacks by 225%.

ID: 19882^4
This passive ability increases the base damage of your throwing attacks by 250%.

ID: 19883^4
This passive ability increases the base damage of your throwing attacks by 275%.

ID: 19884^4
This passive ability increases the base damage of your throwing attacks by 300%.

ID: 19885^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 53%.

ID: 19886^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 56%.

ID: 19887^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 60%.

ID: 19888^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 65%.

ID: 19889^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 70%.

ID: 19894^1
Hastened Nimble Discipline

ID: 19894^4
This passive ability reduces the reuse time of your Nimble Discipline by 3 minutes per rank.

ID: 19896^1
Extended Aspbleeder Discipline

ID: 19896^4
This passive ability extends the duration of your Aspbleeder line of disciplines (Aspbleeder and Arcwork Discipline) by 6 seconds per rank.

ID: 19901^1
Extended Easy Mark

ID: 19901^4
This passive ability extends the duration of your Easy Mark line of combat abilities (Easy, Simple, Gullible, and Wide-Eyed Mark) by 6 seconds per rank.

ID: 19902^1
Improved Fatal Aim Discipline

ID: 19902^4
This passive ability improves your Fatal Aim Discipline.
Ranks 1-2 reduce the reuse time of this discipline by 7 minutes per rank.
Ranks 3-4 extend the duration of this discipline by 30 seconds per rank.
Ranks 6-8 increase the base damage of Fatal Aim Effect by 10% per rank.

ID: 19913^1
Focus: Hack

ID: 19913^4
This passive ability increases the base damage of your Hack combat abilities by 10% per rank.

ID: 19916^1
Focus: Reefcrawler Blade

ID: 19916^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade combat ability by 5% per rank.

ID: 19919^1
Focus: Exuberant Dagger-Throw

ID: 19919^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat abilities by 20% per rank.

ID: 19922^1
Focus: Jugular Hack

ID: 19922^4
This passive ability increases the base damage of your Jugular Hack combat abilities by 10% per rank.

ID: 19935^1
Improved Pure Spirit

ID: 19935^4
This passive ability improves your Pure Spirit spell.
Ranks 1-3 reduce the casting time by 10, 25, and 50%.
Ranks 4-5 reduce the reuse time of this spell by 3 seconds per rank.
Ranks 6-10 increase your chance to twincast this spell by 10% per rank.

ID: 19949^1
Myrmidon's Synergy

ID: 19949^4
This passive ability allows your Shield Topple and Shield Break combat abilities to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19950^1
Templar's Synergy

ID: 19950^4
This passive ability allows your Syllable of Convalescence spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 5400 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19951^1
Knight's Synergy

ID: 19951^4
This passive ability allows your Repel combat ability to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19952^1
Outrider's Synergy

ID: 19952^4
This passive ability allows your Enraging and Jolting Cut Kicks combat abilities to trigger a blessing on your party which lasts 12 seconds that allows their next 3 skill attacks to strike their target for 12000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19953^1
Knight's Synergy

ID: 19953^4
This passive ability allows your Repel combat ability to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19954^1
Preserver's Synergy

ID: 19954^4
This passive ability allows your Lunasoothe spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 4000 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19955^1
Master's Synergy

ID: 19955^4
This passive ability allows your Torrent of Fists combat ability to trigger a blessing on your party which lasts 18 seconds that increases the base damage of their weapons by 25% for up to 50 melee hits.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19956^1
Troubadour's Synergy

ID: 19956^4
This passive ability allows your Fjilnauk's Insult and Tsaph's Insult songs to trigger a blessing on your party which lasts 6 seconds that increases the damage of their next direct-damage spell or melee attack by 9500 points.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19957^1
Blackguard's Synergy

ID: 19957^4
This passive ability allows your Barrage combat ability to trigger a blessing on your party which lasts 18 seconds that allows their next 3 skill attacks to strike their target for 16000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19958^1
Luminary's Synergy

ID: 19958^4
This passive ability allows your Shear of Renewal spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 9000 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19959^1
Defiler's Synergy

ID: 19959^4
This passive ability allows your Impose for Blood spell to trigger a blessing on your party which increases the critical damage multiplier of their damage-over-time and direct-damage spells by 15% for 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19960^1
Evoker's Synergy

ID: 19960^4
This passive ability allows your Hoarfrost Vortex and Shocking Vortex spells to trigger a blessing on your party which lasts 12 seconds that will cause their next non-fire based direct-damage or damage-over-time spell, ability, or effect to strike their target for 25000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19961^1
Conjurer's Synergy

ID: 19961^4
This passive ability allows your Remorseless Servant and Remote Remorseless Servant spells to trigger a blessing on your party which lasts 12 seconds that increases the base damage of their next fire or chromatic based direct-damage spell by 50%.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19962^1
Beguiler's Synergy

ID: 19962^4
This passive ability allows your Mindsunder spell to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next fire, ice, or magic based direct-damage or damage-over-time spell by 40% of the base value.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19963^1
Primalist's Synergy

ID: 19963^4
This passive ability allows your Maul combat ability to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next 20 melee attacks by 6000 points.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19964^1
Fury's Synergy

ID: 19964^4
This passive ability allows your Demolishing Frenzy combat ability to trigger a blessing on your party which lasts 18 seconds that increases the their chance of landing a crippling blow by 20%.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19965^1
Uncontained Frenzy

ID: 19965^4
This passive ability grants your frenzy attacks a 8% chance to unleash an additional frenzy attack with a base damage of 500.

ID: 19966^4
This passive ability grants your frenzy attacks a 9% chance to unleash an additional frenzy attack with a base damage of 750.

ID: 19967^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1000.

ID: 19968^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19970^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19971^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19972^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19973^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

ID: 19974^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

ID: 19975^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19976^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19977^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19978^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19979^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19980^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19981^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

ID: 19982^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

ID: 19983^4
This passive ability grants your melee attack rounds a chance to trigger a 4000 point direct damage-spell on your opponent.
This direct-damage spell heals you for 75% of the damage done up to 53360 points.

ID: 19984^1
Focus: Garath's Insult

ID: 19984^4
This passive ability increases the base damage of your Garath's Insult songs by 10% per rank.

ID: 19987^1
Focus: Tsaph's Insult

ID: 19987^4
This passive ability increases the base damage of your Tsaph's Insult songs by 10% per rank.

ID: 21401^1
Focus: Flock's Breath

ID: 21401^4
This passive ability increases the base damage of your Flock's Breath spells by 2% per rank.

ID: 21405^1
Focus: Breath of Hemocoraxius

ID: 21405^4
This passive ability increases the base damage of your Breath of Hemocoraxius spells by 2% per rank.

ID: 21409^1
Focus: Serisaria's Spear of Venom

ID: 21409^4
This passive ability increases the base damage of your Serisaria's Spear of Venom spells by 2% per rank.

ID: 21413^1
Focus: Regenerating Counterbias

ID: 21413^4
This passive ability increases the base healing of your Regenerating Counterbias spells by 2% per rank.

ID: 21417^1
Focus: Halcyon Bluster

ID: 21417^4
This passive ability increases the base healing of your Halcyon Bluster spells by 2% per rank.

ID: 21421^1
Focus: Spirespine's Pandemic

ID: 21421^4
This passive ability increases the base damage of your Spirespine's Pandemic spells by 2% per rank.

ID: 21425^1
Focus: Krasir's Mending

ID: 21425^4
This passive ability increases the base healing of your Krasir's Mending spells by 2% per rank.

ID: 21429^1
Focus: Garugaru

ID: 21429^4
This passive ability increases the base damage of your Garugaru spells by 2% per rank.

ID: 21433^1
Focus: Ice Squall

ID: 21433^4
This passive ability increases the base damage of your Ice Squall spells by 2% per rank.

ID: 21437^1
Focus: Glacial Gift

ID: 21437^4
This passive ability increases the base damage of your Glacial Gift spells by 2% per rank.

ID: 21441^1
Improved Reckless Regeneration

ID: 21441^4
This passive ability improves your Reckless Regeneration spell.
Ranks 1-10 reduce the reuse time of this spell by 0.5 seconds per rank.
Ranks 11-14 improve the base healing of this spell by 2% per rank.

ID: 21445^1
Focus: Reef Crawler Blood

ID: 21445^4
This passive ability increases the base damage of your Reef Crawler Blood spells by 2% per rank.

ID: 21449^1
Focus: Sephry's Malady

ID: 21449^4
This passive ability increases the base damage of your Sephry's Malady spells by 2% per rank.

ID: 21453^1
Focus: Falhotep's Rain of Venom

ID: 21453^4
This passive ability increases the base damage of your Falhotep's Rain of Venom spells by 2% per rank.

ID: 21457^1
Focus: Reefmaw's Bite

ID: 21457^4
This passive ability increases the base damage of your Reefmaw's Bite spells by 2% per rank.

ID: 21461^1
Focus: Krasir's Recourse

ID: 21461^4
This passive ability increases the base healing of your Krasir's Recourse spells by 2% per rank.

ID: 21465^1
Focus: Serpentil's Venom

ID: 21465^4
This passive ability increases the base damage of your Serpentil's Venom spells by 2% per rank.

ID: 21469^1
Focus: Livio's Affliction

ID: 21469^4
This passive ability increases the base damage of your Livio's Affliction spells by 2% per rank.

ID: 21473^1
Focus: Nectar of Woe

ID: 21473^4
This passive ability increases the base damage of your Nectar of Woe spells by 2% per rank.

ID: 21477^1
Focus: Sraskus' Curse

ID: 21477^4
This passive ability increases the base damage of your Sraskus' Curse spells by 2% per rank.

ID: 21481^1
Focus: Spiritual Swell

ID: 21481^4
This passive ability increases the base healing of your Spiritual Swell spells by 2% per rank.

ID: 21526^1
Focus: Liquefying Venin

ID: 21526^4
This passive ability increases the base damage of your Liquefying Venin spells by 2% per rank.

ID: 21534^1
Focus: Grip of Jabaum

ID: 21534^4
This passive ability increases the base damage of your Grip of Jabaum spells by 2% per rank.

ID: 21542^1
Focus: Plexipharia's Grasp

ID: 21542^4
This passive ability increases the base damage of your Plexipharia's Grasp spells by 2% per rank.

ID: 21550^1
Focus: Liquefaction

ID: 21550^4
This passive ability increases the base damage of your Liquefaction spells by 2% per rank.

ID: 21558^1
Focus: Plexipharia's Pallid Haze

ID: 21558^4
This passive ability increases the base damage of your Plexipharia's Pallid Haze spells by 2% per rank.

ID: 21566^1
Focus: Pyre of Jorobb

ID: 21566^4
This passive ability increases the base damage of your Pyre of Jorobb spells by 2% per rank.

ID: 21574^1
Focus: Ignite Synapses

ID: 21574^4
This passive ability increases the base damage of your Ignite Synapses spells by 2% per rank.

ID: 21582^1
Focus: Glistenwing Venom

ID: 21582^4
This passive ability increases the base damage of your Glistenwing Venom spells by 2% per rank.

ID: 21590^1
Focus: Smouldering Shadow

ID: 21590^4
This passive ability increases the base damage of your Smouldering Shadow spells by 2% per rank.

ID: 21598^1
Focus: Serisaria's Swift Venom

ID: 21598^4
This passive ability increases the base damage of your Serisaria's Swift Venom spells by 2% per rank.

ID: 21606^1
Focus: Mazub's Flashblaze

ID: 21606^4
This passive ability increases the base damage of your Mazub's Flashblaze spells by 2% per rank.

ID: 21614^1
Focus: Marmat's Swift Deconstruction

ID: 21614^4
This passive ability increases the base damage of your Marmat's Swift Deconstruction spells by 2% per rank.

ID: 21622^1
Focus: Ilsaria's Swift Sickness

ID: 21622^4
This passive ability increases the base damage of your Ilsaria's Swift Sickness spells by 2% per rank.

ID: 21630^1
Focus: Vollmondnacht Orb

ID: 21630^4
This passive ability increases the base damage of your Vollmondnacht Orb spells by 2% per rank.

ID: 21638^1
Focus: Marmat's Swift Lifedraw

ID: 21638^4
This passive ability increases the base damage of your Marmat's Swift Lifedraw spells by 2% per rank.

ID: 21646^1
Focus: Soulrend

ID: 21646^4
This passive ability increases the base damage of your Soulrend spells by 2% per rank.

ID: 21654^1
Focus: Scourge of Fates

ID: 21654^4
This passive ability increases the base damage of your Scourge of Fates spells by 2% per rank.

ID: 21662^1
Improved Combust Bones

ID: 21662^4
This passive ability improves your Combust Bones spell.
Rank 1 extends the duration of Smoldering Bones by 6 seconds.
Ranks 2-9 increase the base damage of this spell by 2% per rank.

ID: 21671^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 41%.

ID: 21672^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 43%.

ID: 21673^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 45%.

ID: 21674^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 290% more damage.

ID: 21675^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 300% more damage.

ID: 21676^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 310% more damage.

ID: 21683^4
This passive ability will sometimes allow your level 95 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 to create an unplanned burst of arcane energy striking your target for incredible damage.

ID: 21719^1
Focus: Permeating Magic

ID: 21719^4
This passive ability increases the base damage of your Permeating Blaze, Permeating Ice, and Permeating Ether spells by 2% per rank.

ID: 21727^1
Focus: Lure of the Depths

ID: 21727^4
This passive ability increases the base damage of your Lure of the Depths spells by 2% per rank.

ID: 21735^1
Focus: Synapsefreeze

ID: 21735^4
This passive ability increases the base damage of your Synapsefreeze spells by 2% per rank.

ID: 21743^1
Focus: Leap of Stormbolts

ID: 21743^4
This passive ability increases the base damage of your Leap of Stormbolts spells by 2% per rank.

ID: 21751^1
Focus: Plasmalure

ID: 21751^4
This passive ability increases the base damage of your Plasmalure spells by 2% per rank.

ID: 21759^1
Focus: Lightning Storm

ID: 21759^4
This passive ability increases the base damage of your Lightning Storm spells by 2% per rank.

ID: 21767^1
Focus: Forked Lightning

ID: 21767^4
This passive ability increases the base damage of your Forked Lightning spells by 2% per rank.

ID: 21775^1
Focus: Chaos Scintillation

ID: 21775^4
This passive ability increases the base damage of your Chaos Scintillation spells by 2% per rank.

ID: 21783^1
Focus: Ethereal Rimeblast

ID: 21783^4
This passive ability increases the base damage of your Ethereal Rimeblast spells by 2% per rank.

ID: 21791^1
Focus: Ethereal Skyblaze

ID: 21791^4
This passive ability increases the base damage of your Ethereal Skyblaze spells by 2% per rank.

ID: 21799^1
Focus: Thricewoven Stormstrike

ID: 21799^4
This passive ability increases the base damage of your Thricewoven Stormstrike spells by 2% per rank.

ID: 21807^1
Focus: Vortexes

ID: 21807^4
This passive ability increases the base damage of your Hoarfrost Vortex and Shocking Vortex spells by 2% per rank.

ID: 21815^1
Focus: Flashchar

ID: 21815^4
This passive ability increases the base damage of your Flashchar spells by 2% per rank.

ID: 21823^1
Focus: Corona of Flame

ID: 21823^4
This passive ability increases the base damage of your Corona of Flame spells by 2% per rank.

ID: 21831^1
Focus: Rains

ID: 21831^4
This passive ability increases the base damage of your Tears of Narendi, Magmatic Burst, and Darkwater Torrent spells by 2% per rank.

ID: 21839^1
Focus: Pillars

ID: 21839^4
This passive ability increases the base damage of your Silverstorm Pillar and Skyblaze Pillar spells by 2% per rank.

ID: 21847^1
Focus: Telanara

ID: 21847^4
This passive ability increases the base damage of your Telanara spells by 2% per rank.

ID: 21855^1
Focus: Self-Combustion

ID: 21855^4
This passive ability increases the base damage of your Self-Combustion spells by 2% per rank.

ID: 21863^1
Focus: Pure Wildflash

ID: 21863^4
This passive ability increases the base damage of the Pure Wildflash effect that is triggered from your Wildflash Barrage spells by 2% per rank.

ID: 21871^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21872^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 21873^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.

ID: 21874^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 35% (from 75% to 110%.)

ID: 21875^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 50% (from 75% to 125%.)

ID: 21876^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 75% (from 75% to 150%.)

ID: 21877^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 100% (from 75% to 175%.)

ID: 21878^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 125% (from 75% to 200%.)

ID: 21879^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 150% (from 75% to 225%.)

ID: 21880^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 175% (from 75% to 250%.)

ID: 21881^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 200% (from 75% to 275%.)

ID: 21882^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 225% (from 75% to 300%.)

ID: 21883^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21884^4
This passive ability grants your instant-healing spells a 38% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21885^4
This passive ability grants your instant-healing spells a 40% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21886^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 6000 points, and attack rating by 300 (1800 for swarm pets) points for 4 minutes.

ID: 21887^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 8000 points, and attack rating by 500 (2250 for swarm pets) points for 4 minutes.

ID: 21888^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 10000 points, and attack rating by 750 (2750 for swarm pets) points for 4 minutes.

ID: 21889^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 25% chance to trigger Steel Vengeance X, which strikes your target for 40000 damage.

ID: 21925^1
Focus: Blast of Sand

ID: 21925^4
This passive ability increases the base damage of your Blast of Sand spells by 2% per rank.

ID: 21933^1
Focus: Beam of Scythes

ID: 21933^4
This passive ability increases the base damage of your Beam of Scythes spells by 2% per rank.

ID: 21941^1
Focus: Beam of Molten Shieldstone

ID: 21941^4
This passive ability increases the base damage of your Beam of Molten Shieldstone spells by 2% per rank.

ID: 21949^1
Focus: Eradicate the Unnatural

ID: 21949^4
This passive ability increases the base damage of your Eradicate the Unnatural spells by 2% per rank.

ID: 21957^1
Focus: Meteoric Bolt

ID: 21957^4
This passive ability increases the base damage of your Meteoric Bolt spells by 2% per rank.

ID: 21965^1
Focus: Coronal Rain

ID: 21965^4
This passive ability increases the base damage of your Coronal Rain spells by 2% per rank.

ID: 21973^1
Focus: Storm of Many

ID: 21973^4
This passive ability increases the base damage of your Storm of Many spells by 5% per rank.

ID: 21981^1
Focus: Rain of Cutlasses

ID: 21981^4
This passive ability increases the base damage of your Rain of Cutlasses spells by 2% per rank.

ID: 22005^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
Rank 4 improves your Flames of Power effect allowing it to increase the damage of 2 spells.

ID: 22017^1
Hastened Night's Endless Terror

ID: 22017^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds per rank.

ID: 22050^1
Focus: Drown

ID: 22050^4
This passive ability increases the base damage of your Drown spells by 2% per rank.

ID: 22058^1
Focus: Gravity Twist

ID: 22058^4
This passive ability increases the base damage of your Gravity Twist spells by 2% per rank.

ID: 22066^1
Focus: Mind Storm

ID: 22066^4
This passive ability increases the base damage of your Mind Storm spells by 2% per rank.

ID: 22075^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 600 damage and decreasing their attack power by 100 points for 1 minute.

ID: 22076^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 900 damage and decreasing their attack power by 150 points for 1 minute.

ID: 22077^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 1200 damage and decreasing their attack power by 200 points for 1 minute.

ID: 22078^4
This passive ability increases the damage dealt by your cold based spells by 800 points and improves their resistance check by 65 points.

ID: 22079^4
This passive ability increases the damage dealt by your cold based spells by 1000 points and improves their resistance check by 70 points.

ID: 22080^4
This passive ability increases the damage dealt by your cold based spells by 1200 points and improves their resistance check by 75 points.

ID: 22081^4
This passive ability increases the damage dealt by your poison and disease based spells by 800 points and improves their resistance check by 75 points.

ID: 22082^4
This passive ability increases the damage dealt by your poison and disease based spells by 1000 points and improves their resistance check by 75 points.

ID: 22083^4
This passive ability increases the damage dealt by your poison and disease based spells by 1200 points and improves their resistance check by 75 points.

ID: 22084^1
Hastened Ferocity

ID: 22084^4
This passive ability reduces the reuse time of your Ferocity spells (Ruthless, Vicious, Savage, Callous, Brutal, Shared Brutal, Merciless, and Shared Merciless Ferocity) by 6 seconds per rank.

ID: 22088^1
Focus: Salve of Clorith

ID: 22088^4
This passive ability increases the base healing of your Salve of Clorith spells by 2% per rank.

ID: 22092^1
Focus: Glistenwing Blood

ID: 22092^4
This passive ability increases the base damage of your Glistenwing Blood spells by 2% per rank.

ID: 22096^1
Focus: Sabhattin's Mending

ID: 22096^4
This passive ability increases the base healing of your Sabhattin's Mending spells by 2% per rank.

ID: 22100^1
Focus: Tirik's Melioration

ID: 22100^4
This passive ability increases the base healing of your Tirik's Melioration spells by 2% per rank.

ID: 22104^1
Focus: Kirchen's Chill

ID: 22104^4
This passive ability increases the base damage of your Kirchen's Chill spells by 2% per rank.

ID: 22108^1
Focus: Hemocoraxius' Endemic

ID: 22108^4
This passive ability increases the base damage of your Hemocoraxius' Endemic spells by 2% per rank.

ID: 22112^1
Focus: Kreig's Bite

ID: 22112^4
This passive ability increases the base damage of your Kreig's Bite spells by 2% per rank.

ID: 22116^1
Focus: Kromrif Lance

ID: 22116^4
This passive ability increases the base damage of your Kromrif Lance spells by 2% per rank.

ID: 22120^1
Focus: Kromtus Lance

ID: 22120^4
This passive ability increases the base damage of your Kromtus Lance spells by 2% per rank.

ID: 22124^1
Focus: Kromtus Roar

ID: 22124^4
This passive ability increases the base damage of your Kromtus Roar spells by 2% per rank.

ID: 22128^1
Focus: Frozen Miasma

ID: 22128^4
This passive ability increases the base damage of your Frozen Miasma spells by 2% per rank.

ID: 22132^1
Focus: Visoracius' Maelstrom

ID: 22132^4
This passive ability increases the base damage of your Visoracius' Maelstrom spells by 2% per rank.

ID: 22141^1
Pet Discipline

ID: 22141^4
This passive ability allows you to give your temporary pet commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

ID: 22142^1
Focus: Maul

ID: 22142^4
This passive ability increases the base damage of your Maul combat abilities by 5% per rank.

ID: 22146^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 200%.

ID: 22147^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 225%.

ID: 22148^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 250%.

ID: 22149^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 275%.

ID: 22150^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 300%.

ID: 22151^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 325%.

ID: 22152^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 350%.

ID: 22153^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 2500 points.

ID: 22154^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 2750 points.

ID: 22155^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3000 points.

ID: 22156^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3250 points.

ID: 22157^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3500 points.

ID: 22160^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 50 points.

ID: 22161^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 75 points.

ID: 22162^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 100 points.

ID: 22163^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 125 points.

ID: 22164^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 150 points.

ID: 22165^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 200 points.

ID: 22166^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 250 points.

ID: 22167^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 300 points.

ID: 22168^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 350 points.

ID: 22169^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 400 points.

ID: 22170^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 450 points.

ID: 22171^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 500 points.

ID: 22172^4
This passive ability increases the damage you deal with critical Frenzy attacks by 410%.

ID: 22173^4
This passive ability increases the damage you deal with critical Frenzy attacks by 430%.

ID: 22174^4
This passive ability increases the damage you deal with critical Frenzy attacks by 455%.

ID: 22175^4
This passive ability increases the damage you deal with critical Frenzy attacks by 480%.

ID: 22176^4
This passive ability increases the damage you deal with critical Frenzy attacks by 505%.

ID: 22177^4
This passive ability increases the damage you deal with critical Frenzy attacks by 530%.

ID: 22178^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

ID: 22181^4
This passive ability gives you a 25% chance to perform an additional attack when using Axe of Rallos, Axe of Graster, Axe of Illdaera, Axe of Zurel, or Axe of Numicia.

ID: 22182^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Axe of Graster, Axe of Illdaera, Axe of Zurel, or Axe of Numicia.

ID: 22183^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 27%.

ID: 22184^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 31%.

ID: 22185^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 35%.

ID: 22186^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.

ID: 22189^4
This passive ability increases your accuracy with frenzy attacks by 650 points.

ID: 22190^4
This passive ability increases your accuracy with frenzy attacks by 675 points.

ID: 22191^4
This passive ability increases your accuracy with frenzy attacks by 700 points.

ID: 22194^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 30 seconds.

ID: 22195^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 1 minute.

ID: 22196^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 2 minutes.

ID: 22197^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 3 minutes.

ID: 22198^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 4 minutes.

ID: 22199^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 5 minutes.

ID: 22200^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 6 minutes.

ID: 22201^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 7 minutes.

ID: 22202^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 8 minutes.

ID: 22203^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 9 minutes.

ID: 22204^1
Hastened Battle Focus Discipline

ID: 22204^4
This passive ability reduces the reuse time of your Battle Focus Discipline by 2.5 minutes per rank.

ID: 22218^1
Focus: Demolishing Volley

ID: 22218^4
This passive ability increases the base damage of your Demolishing Volley combat abilities by 2% per rank.

ID: 22222^1
Focus: Jarring Smite

ID: 22222^4
This passive ability increases the effective hate reduction of your Jarring Smite combat abilities by 25% per rank.

ID: 22226^1
Focus: Kick in the Shins

ID: 22226^4
This passive ability increases the base damage of your Kick in the Shins combat abilities by 2% per rank.

ID: 22233^1
Focus: Demolishing Axe Throw

ID: 22233^4
This passive ability increases the base damage of your Demolishing Axe Throw combat abilities by 2% per rank.

ID: 22237^1
Focus: Demolishing Frenzy

ID: 22237^4
This passive ability increases the base damage of your Demolishing Frenzy combat abilities by 2% per rank.

ID: 22245^1
Focus: Vicious Cyclone

ID: 22245^4
This passive ability increases the base damage of your Vicious Cyclone combat abilities by 10% per rank.

ID: 22248^1
Focus: Arcslice

ID: 22248^4
This passive ability increases the base damage of your Arcslice combat abilities by 2% per rank.

ID: 22252^1
Focus: Axe of Numicia

ID: 22252^4
This passive ability increases the base damage of your Axe of Numicia combat abilities by 2% and the effective hate reduction of their jolt effects by 250% per rank.

ID: 22256^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 7 allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.

ID: 22257^1
Stoicism

ID: 22257^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22262^1
Stoicism

ID: 22262^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22267^1
Stoicism

ID: 22267^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22272^1
Stoicism

ID: 22272^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22275^1
Stoicism

ID: 22275^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22278^1
Enhanced Reformation

ID: 22278^4
This passive ability raises the maximum that your endurance regeneration can be increased with items by 1 point per rank.

ID: 22322^1
Twinstrike

ID: 22322^4
This passive ability grants a 1% chance per rank to perform a twincast each time you activate a skill attack combat ability.

ID: 22490^6
Reduces resistance to disease spells by #4 points for %z.

ID: 23129^1
Combatant's Research

ID: 23129^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

ID: 23172^1
Fishing Mastery

ID: 23172^4
This passive ability improves your Fishing skill.
Ranks 1-3 reduce the chance of failing Fishing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

ID: 23198^1
Companion's Aggression

ID: 23198^4
This passive ability increases your summoned pet's base attack by 50 points per rank.

ID: 30176^4
This passive ability further increases your base run speed by 2%.
This modification does not stack with movement rate spell effects.

ID: 30177^4
This passive ability further increases your base run speed by 4%.
This modification does not stack with movement rate spell effects.

ID: 30178^4
This passive ability further increases your base run speed by 6%.
This modification does not stack with movement rate spell effects.

ID: 30179^4
This passive ability further increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

ID: 30181^4
This passive ability reduces the reuse time of your Lyre Leap ability by 2 seconds.

ID: 30182^4
This passive ability reduces the reuse time of your Lyre Leap ability by 3 seconds.

ID: 30183^4
This passive ability reduces the reuse time of your Lyre Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30184^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 30186^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 2 seconds.

ID: 30187^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 3 seconds.

ID: 30188^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30189^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 30191^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 2 seconds.

ID: 30192^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 3 seconds.

ID: 30193^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

ID: 30194^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

ID: 30210^4
This passive ability further increases your base run speed by 10%.
This modification does not stack with movement rate spell effects.

ID: 30211^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 30212^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 30213^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 32400^6
Component of Funeral Pyre:
Triggers Inner Fire and reduces the duration of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 32404^6
Component of Funeral Pyre:
Triggers Soul Fire and increases the base damage of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 32405^6
Component of Funeral Pyre:
Increases the mana cost of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.

ID: 42799^6
Cloaks you in a shimmering illusion that makes you appear to be an Iksar skeleton.

ID: 42996^6
Cloaks you in a shimmering illusion that makes you appear to be an Iksar skeleton.

ID: 42997^6
Protects you from up to %12 damage for %L hit.

ID: 47417^6
Fire Lance

ID: 47419^6
Inflicts #1 damage.

ID: 47513^6
Instant

ID: 47514^6
Instant

ID: 47515^6
Causes hit point damage, melee and movement slow to the target.

ID: 47516^6
Instant

ID: 47517^6
Instant

ID: 47518^6
Instant

ID: 47519^6
Instant

ID: 47520^6
Instant

ID: 47521^6
Instant

ID: 47522^6
Increases damage done by Gorenaire's breath, along with causing hit point damage over time.

ID: 47523^6
Causes blindness, hit point and mana damage over time, as well as reducing targets ability to block and dodge.

ID: 47524^6
Instant

ID: 47525^6
Instant

ID: 47526^6
Instant

ID: 47527^6
Instant

ID: 47528^6
Causes hit point damage and stun. Also knocks the target back.

ID: 47529^6
Instant

ID: 47530^6
Instant

ID: 47531^6
Causes hit point and mana damage as well as reducing melee and movement speed.

ID: 47532^6
Roots, silences and causes amnesia on the target. Also causes hit point damage and dooms the spell Frozen Pulse.

ID: 47533^6
Roots, silences and causes amnesia on the target. Also causes hit point damage.

ID: 47534^6
Instant

ID: 47535^6
Instant

ID: 47536^6
Instant

ID: 47537^6
Causes hit point and mana damage.

ID: 47538^6
Instant

ID: 47539^6
Absorbs melee impacts.

ID: 47540^6
Instant

ID: 47541^6
Instant

ID: 47542^6
Instant

ID: 47543^6
Causes hit point damage and slows movement.

ID: 47544^6
Causes mana and hit point damage as well as movement slow.

ID: 47545^6
Instant

ID: 47546^6
Reduces incoming healing, hit point, mana, and endurance damage.

ID: 47547^6
Instant

ID: 47548^6
Causes silence and amnesia.

ID: 47549^6
Instant

ID: 47550^6
Instant

ID: 47551^6
Instant

ID: 47552^6
Instant

ID: 47553^6
Instant

ID: 47554^6
Causes hit point damage and movement slow.

ID: 47555^6
Causes hit point damage and movement slow.

ID: 47556^6
Causes hit point damage and movement slow.

ID: 47557^6
Causes hit point damage and movement slow.

ID: 47558^6
Causes hit point damage and movement slow.

ID: 47559^6
Instant

ID: 47560^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47561^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47562^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47563^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47564^6
Causes hit point damage over time. Slows spell casting and melee speed, limits hit point and mana maximum.

ID: 47565^6
Instant

ID: 47566^6
Instant

ID: 47567^6
Causes hit point damage over time.

ID: 47568^6
Instant

ID: 47569^6
Instant

ID: 47570^6
Instant

ID: 47571^6
Instant

ID: 47576^6
Instant

ID: 47579^6
Instant

ID: 47580^6
Instant

ID: 47581^6
Instant

ID: 47599^6
Increases the amount of damage received from Bonk!

ID: 47702^6
Strikes your target for up to #1 damage and returns up to @2.

ID: 47753^6
Strikes your target with magical arrows doing damage modified by your skills.

ID: 47959^6
Summon a ravaging raptor to consume your foe.

ID: 47960^6
Transports you to Frontier Mountains.

ID: 47961^6
Summon a Drogan Goblin to follow you.

ID: 47962^6
Your Drogan Goblin familiar inspires you and your spells that consume mana will do #1%to $1 percent extra damage. Aditionally it will reduce the damage that you take from damage shields by #4 .

ID: 47963^6
Summon a succulant to follow you.

ID: 47964^6
Spines from your succulent familiar sprout on your skin. NPC's that hit you will take #13 damage.

ID: 47965^6
You are inspired by the vitality of your mount, which increases your total health by #11 .

ID: 47966^6
You are inspired by the vitality of your mount, which increases your mana regeneration by #1, total mana by #10, total endurance by #9, and armor class by #12. This spell triggers Mount Blessing Sana Fortitude which will increase your total health by 1850.

ID: 47967^6
You summon a clone of Queen Velazul's Sokokar.

ID: 47968^6
You summon an armored Frontier Mountains rhinocerous.

ID: 47969^6
Wielding the Wurmslayer protects you against #14% of incoming melee damage up to $14 points of damage per hit.

ID: 47971^6
Imbues your level #4 and higher direct-damage and damage-over-time spells with a chance to strike your opponent with Obulous strike, which deals 4000 damage and reduces its hatred for you by 16000 points. This strike will also restore 4000 hit points and 400 mana when it fires.

ID: 47972^6
Strikes your opponent for #1 damage and reduces their hate by #2.

ID: 47973^6
Heals you for #1 damage and #2 mana.

ID: 47974^6
Gather the umbra around you and your nearby companions. It will also protect you from #2 damage if something detects you and strikes.

ID: 47975^6
Binds your wounds with a Manisi leaf which heals #1 damage every 6 seconds for %z.

ID: 47976^6
Splash balm on another to heal them for #1 health.

ID: 47977^6
Wrap thorns around a group of your enemies to impede them, reducing their movement rate by #1%, attack speed by 15%, and deals #3 damage every 6 seconds for %Z.

ID: 47982^6
Instant

ID: 49660^6
Instantly restores #2 endurance, increases your base melee-damage by #9%, and increases your endurance regeneration by #13 points every 6 seconds for %z.

ID: 49665^6
Increases your chance to block incoming attacks by #3%, reduces incoming melee damage by #10%, reduces the damage of incoming melee hits by #13% up to $13 points of damage per hit, and increases the chance your weapon's magical effects will trigger by #5%.
The damage reduction portion of this ability does not stack with other defensive abilities.

ID: 49710^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49711^6
Increases the next %L incoming level #1 and higher instant-duration heals by #1 points for %z.

ID: 49712^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49713^6
Allows your melee attacks to trigger a 12000 direct-damage spell up to %L times.

ID: 49714^6
Deals #1 damage.

ID: 49715^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49716^6
Increases the next %L incoming level #2 and higher instant-duration heals by #1 points for %z.

ID: 49717^6
Increases the base weapon damage of %L melee attacks by #1% for %z.

ID: 49718^6
Allows your next melee attack or direct-damage spell to deal #1 extra damage.

ID: 49719^6
Allows your melee attacks to trigger a 16000 direct-damage spell up to %L times.

ID: 49720^6
Deals #1 damage.

ID: 49721^6
Increases the next %L incoming level #1 and higher instant-duration heals by #1 points for %z.

ID: 49722^6
Increases the damage of your critical direct-damage and damage-over-time spells by #1% for %z.

ID: 49723^6
Allows %L non-fire based direct-damage or damage-over-time spell to trigger a 25000 point direct damage spell for %z.

ID: 49724^6
Deals #1 damage.

ID: 49725^6
Increases the base damage of %L level #4 or lower fire or chromatic-based spells that deal at least #5 damage by #1% for %z.

ID: 49726^6
Increases the damage of %L level #5 or lower fire, ice, or magic-based spells that deal at least #6 damage by #1% of the spell's base damage for %z.

ID: 49727^6
Increases the damage of %L melee hits by #18 points for %z.

ID: 49728^6
Increases your chance to land a crippling blow by #3% for %z.

ID: 49729^6
Removes Troubadour's Synergy after focusing a direct damage spell.

ID: 49731^6
Strikes your target with a #1 base damage frenzy attack.

ID: 49735^6
Deals #1 damage and heals you for 75% of that damage up to @2 points.

ID: 49900^6
Blinds and hinders movement.

ID: 49903^6
Damages over time.

ID: 49907^6
Is protected by exploding shards.

ID: 49910^6
You world spins, mana drains, and brains leak.

ID: 49911^6
You are tangled by stabbing vines.

ID: 49912^6
This stony skin is sharp!

ID: 49913^6
The inching hair impairs your attack.

ID: 49915^6
Mesmerization

ID: 49916^6
Snares you and sucks down your life.

ID: 49921^6
A hug that pulls you in and crushes you.

ID: 49924^6
Your resistances are lowered and you melee slowed.

ID: 49926^6
Crushes for a stun and continuing damage.

ID: 49927^6
Long term snare.

ID: 49929^6
Long term, difficult to cure disease.

ID: 49930^6
Tires your arms.

ID: 49934^6
Silences you!

ID: 49938^6
Burning oil scorches you.

ID: 49939^6
Guards from all damage.

ID: 49940^6
Blindness impairs your accuracy and casting.

ID: 49941^6
The entangling whip slows your attacks and impairs your casting.

ID: 49942^6
Charm

ID: 49943^6
The mud crushes you and impairs your movement.

ID: 49951^6
Your decaying life feeds your enemy.

ID: 49957^6
Drains your brain of useful content.

ID: 49958^6
Suppresses the ability to levitate.

ID: 49960^6
Drains you of %1 mana for %Z.

ID: 49961^6
Deals %1 poison damage for %Z.

ID: 49962^6
Reduces healing received by %1%.

ID: 49968^6
You are ensnared in a life draining web.

ID: 49969^6
Reduces your damage by up to %6% for %Z.

ID: 49970^6
Burns those that strike for %1.

ID: 49971^6
Rots you for %1 damage and may bloom into another round of spores if not cured.

ID: 49980^6
Turns healing into more harm for %Z.

ID: 49982^6
Rabies will deal %1 damage until cured.

ID: 49984^6
Ripost's incoming hits

ID: 49985^6
Reflects %1% of spells cast.

ID: 49988^6
You are entangled by webs.

ID: 49989^6
Burning venom that does %1 damage and %2 endurance drain.

ID: 49991^6
Protects with cold so powerful it hurts, thoguh it looks like you could melt it.

ID: 50003^39
This spell will not work if you have the Harmonious Precision line active.

ID: 50009^39
This spell will not work if you have the Harmonious Expanse line active.

ID: 50061^6
Heals your group for up to @1 hit points.

ID: 50062^6
Heals your group for up to @1 hit points.

ID: 50063^6
Heals your group for up to @1 hit points.

ID: 50064^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50065^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50066^6
Forms a holy alliance over your target, adding #1 damage to other Paladin spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a holy fulmination, dealing much more damage and stunning the target!

ID: 50067^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50068^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50069^6
Stuns a target up to level @1 for up to 4 seconds, and deals #2 damage to them.

ID: 50070^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50071^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50072^6
You shout valiantly at your target, gaining their attention and healing their current target.

ID: 50073^6
Heals your target's target for up to @1 hit points.

ID: 50074^6
Heals your target's target for up to @1 hit points.

ID: 50075^6
Heals your target's target for up to @1 hit points.

ID: 50076^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50077^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50078^6
Your heightened reflexes allow you to strike your target with three slashing attacks while reflecting a large heal on your group.

ID: 50079^6
Heals you for up to @1 hit points.

ID: 50080^6
Heals you for up to @1 hit points.

ID: 50081^6
Heals you for up to @1 hit points.

ID: 50082^6
Fills your target with the spirit of the eagle, allowing them increased movement, levitation, and superior vision for %z.

ID: 50083^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50084^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50085^6
A narrower torrent of arrows aimed at a single target rather than a group.

ID: 50086^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50087^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50088^6
Forms a bosquestalker's alliance over your target, adding #1 damage to other Ranger spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50089^6
Deals #1 damage to your target.

ID: 50090^6
Deals #1 damage to your target.

ID: 50091^6
Deals #1 damage to your target.

ID: 50092^6
Deals #1 damage to your target.

ID: 50093^6
Deals #1 damage to your target.

ID: 50094^6
Deals #1 damage to your target.

ID: 50095^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50096^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50097^6
Looses a silent arrow that finds weak points in its target, dealing #1 damage with a very high chance for a critical hit. This arrow can only be used when you are out of combat. Consumes a 50 range CLASS 3 Wood Silver Tip Arrow when cast. This shot will gain damage the farther away you are from your target.

ID: 50098^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50099^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50100^6
Your heightened reflexes allow you to strike your target with four slashing attacks while reflecting a heal over time spell on your group.

ID: 50101^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50102^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50103^6
Heals your group for up to @11 hit points every six seconds for %z.

ID: 50107^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50108^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50109^6
Places a disruptive mantle on yourself which will cause you to automatically attempt to lifetap your target and incite aggression in all enemies around you whenever another caster's heals (between levels #5 and #6) land on you. This mantle will fade after %z or after you have attempted %L lifetaps.

ID: 50110^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50111^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50112^6
This spell pierces your target, dealing #1 damage and reflecting a healing recourse. It will also trigger a wave of hatred, inciting anger in all enemies around you.

ID: 50113^6
Heals you for up to @1 points of damage.

ID: 50114^6
Heals you for up to @1 points of damage.

ID: 50115^6
Heals you for up to @1 points of damage.

ID: 50116^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50117^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50118^6
Forms a bloodletter's alliance over your target, adding #1 damage to other Shadowknight spells (between levels #5 and #6, with a minimum damage dealt of #9) land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50119^6
Deals #1 damage to your target.

ID: 50120^6
Deals #1 damage to your target.

ID: 50121^6
Deals #1 damage to your target.

ID: 50122^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50123^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50124^6
Your heightened reflexes allow you to strike your target with three slashing attacks, stealing their essence to heal your group.

ID: 50125^6
Heals you for up to @1 hit points.

ID: 50126^6
Heals you for up to @1 hit points.

ID: 50127^6
Heals you for up to @1 hit points.

ID: 50128^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50129^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50130^6
Increases the amount of hatred enemies have for you by #1%.

ID: 50131^6
Fills your group with the spirit of the eagle for %z, allowing them increased movement, levitation and superior vision.

ID: 50132^6
A mystical ring transports you to Lceanium.

ID: 50133^6
A mystical circle transports your group to Lceanium.

ID: 50134^6
A mystical zephyr transports your target to Lceanium.

ID: 50135^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50136^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50137^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Responsive Regeneration, which will heal your group.

ID: 50138^6
Heals you for #2 points of damage.

ID: 50139^6
Heals you for #2 points of damage.

ID: 50140^6
Heals you for #2 points of damage.

ID: 50141^6
Removes #1 and #2 poison counters from you.

ID: 50142^6
Removes #1 and #2 poison counters from you.

ID: 50143^6
Removes #1 and #2 poison counters from you.

ID: 50144^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50145^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50146^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50147^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50148^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50149^6
Heals everyone in a small radius around your target for up to @1 points.

ID: 50150^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50151^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50152^6
Heals everyone in a medium radius around your target for up to @1 points and applies a large damage shield.

ID: 50153^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50154^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50155^6
Deals #1 damage to any attacker who hits you. Fades after %z or after you have been hit %L times.

ID: 50156^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50157^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50158^6
Adds #1 damage to your direct damage spells between levels #5 and #6 that cost more than #8 mana and deal more than #9 damage, or #11 points to your healing spells between levels #15 and #16 that heal for more than #19 hit points. Drains #20 mana from you every 6 seconds while it is active. Will recast itself if you focus more than %L spells within %z.

ID: 50159^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50160^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50161^6
This effect allows Monks to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50162^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50163^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50164^6
Forms a doomwalker's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Monks. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50165^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50166^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50167^6
Adds between #1 and $1% damage to incoming Doomwalker's Soulstrikes from monks that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50168^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50169^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50170^6
Allows your melee strikes to trigger a Doomwalker's Soulstrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a doomwalker's alliance.

ID: 50171^6
Deals #1 damage to your target.

ID: 50172^6
Deals #1 damage to your target.

ID: 50173^6
Deals #1 damage to your target.

ID: 50174^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50175^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50176^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50177^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50178^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50179^6
Strikes your target with throwing attacks of base damage #1 and #2, and enhances all additional throwing attacks for a short time.

ID: 50180^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50181^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50182^6
Enhances your throwing attacks by #3% for up to %z or until you have made %L successful melee attacks.

ID: 50183^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50184^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50185^6
Your hands blur and merge with other threads of reality, pummeling your opponent multiple times.

ID: 50189^6
This quiet psalm helps ease your group's drunkenness, gradually removing alcoholic effects from your bodies.

ID: 50190^6
The quick pace of this song fills your feet with speed, increasing the movement rate of your group.

ID: 50191^6
The rapid pace of this song fills your feet with speed, increasing the movement rate of your group for %z.

ID: 50192^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50193^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50194^6
A bewitching melody that charms the target, allowing you to command it. Affects creatures up to level @1. There is a $1 percent chance that this creature will not be angry at you when the charm wears off.

ID: 50195^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50196^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50197^6
Forms an alliance of song over your target, causing other Bards' insults to deal between #1 and $1% more damage for %z. If %L or more insults are focused in this time, they will fulminate in broken bones, dealing much more damage!

ID: 50198^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50199^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50200^6
Your sticks and stones fulminate in broken bones, dealing #1 damage.

ID: 50201^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50202^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50203^6
You steel your reflexes, delivering four slashing attacks to your target and restoring a large amount of mana to your group.

ID: 50204^6
Restores up to @2 mana to your group.

ID: 50205^6
Restores up to @2 mana to your group.

ID: 50206^6
Restores up to @2 mana to your group.

ID: 50207^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50208^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50209^6
Words can hurt. These words will do up to #1 damage to your target, but will not cause it to move.

ID: 50210^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50211^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50212^6
Throws three daggers at your target, dealing #1, #2, and #3 base damage.

ID: 50213^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50214^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50215^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues. If enough poisons are enhanced in this way, the alliance will fulminate in a large amount of damage!

ID: 50216^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50217^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50218^6
Creates a poisonous alliance over your target, increasing incoming poison damage from other rogues by #1 to $1%. If %L or more poisons are enhanced in this way before %z, the alliance will fulminate in a large amount of damage!

ID: 50219^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50220^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50221^6
The poisonous alliance fulminates in #1 points of damage.

ID: 50222^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50223^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50224^6
A sly attack that backstabs your foe for #1 damage, lowers their hatred for you by #2%, and has a #3% chance to lower your position on their rampage list.

ID: 50228^6
Fills your group with the spirit of Tala`Tak, increasing their run speed and attack rating.

ID: 50229^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50230^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50231^6
Places a mantle of watchfulness on your shoulders, which will respond to area affect spells that deal more than %11 damage with Spiritual Restitution, which will heal your group, and Spiritual Cleansing, which will cure your group of minor diseases.

ID: 50232^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50233^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50234^6
Heals you for #2 points of damage and triggers Spiritual Cleansing, which cures minor diseases.

ID: 50235^6
Removes #1 and #2 disease counters from you.

ID: 50236^6
Removes #1 and #2 disease counters from you.

ID: 50237^6
Removes #1 and #2 disease counters from you.

ID: 50238^6
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50239^6
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50240^6
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50241^6
Casts the best rank you know of Reefmaw's Bite on your target.

ID: 50242^6
Casts the best rank you know of Serisaria's Spear of Venom on your target.

ID: 50247^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50248^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50249^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50250^6
A healing rain coats you, healing up to @1 hit points.

ID: 50251^6
A healing rain coats you, healing up to @1 hit points.

ID: 50252^6
A healing rain coats you, healing up to @1 hit points.

ID: 50253^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50254^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50255^6
A healing rain drenches you, healing everyone in the area for up to @1 hit points.

ID: 50256^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50257^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50258^6
Drains your own health in order to heal your target at a rate of #4 hit points every six seconds for %z. You may not cast this spell again until its effects wear off of you.

ID: 50259^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50260^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50261^6
Drains #4 hit points every six seconds for %z in order to transfer them to another. This drain must be endured to its duration before you can cast it again.

ID: 50262^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50263^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50264^6
Forms a malevolent alliance over your target, adding #1 damage to other Necromancer Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50265^6
A malevolent fulmination deals #1 damage to you.

ID: 50266^6
A malevolent fulmination deals #1 damage to you.

ID: 50267^6
A malevolent fulmination deals #1 damage to you.

ID: 50268^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50269^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50270^6
Places an aura at a spot of your choosing that will deal damage to all enemies within it.

ID: 50271^6
Deals #1 damage to your target.

ID: 50272^6
Deals #1 damage to your target.

ID: 50273^6
Deals #1 damage to your target.

ID: 50277^6
Opens a gate that transports you to Lceanium.

ID: 50278^6
Opens a portal that transports your group to Lceanium.

ID: 50279^6
Translocates your target to Lceanium.

ID: 50280^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50281^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50282^6
Forms a frostbound alliance over your target, adding #1 damage to other Wizard damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50283^6
A frostbound fulmination deals #1 damage to you.

ID: 50284^6
A frostbound fulmination deals #1 damage to you.

ID: 50285^6
A frostbound fulmination deals #1 damage to you.

ID: 50286^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50287^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50288^6
Adds #1 damage to quick casting spells. If all 4 charges are used before %z passes, a large amount of mana will be returned to you. If this spell wears off naturally, you will be damaged and receive a smaller amount of mana.

ID: 50289^6
Grants you #1 mana.

ID: 50290^6
Grants you #1 mana.

ID: 50291^6
Grants you #1 mana.

ID: 50292^6
Grants you #1 mana and damages you for #2.

ID: 50293^6
Grants you #1 mana and damages you for #2.

ID: 50294^6
Grants you #1 mana and damages you for #2.

ID: 50295^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50296^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50297^6
Encases your target's feet in solid ice, dealing #1 damage and preventing them from moving for up to %z.

ID: 50301^6
Conjures a weak pet in the form of a local monster.

ID: 50302^6
Conjures a weak pet in the form of a local monster.

ID: 50303^6
Conjures a weak pet in the form of a local monster.

ID: 50304^6
Conjures a weak pet in the form of a local monster.

ID: 50305^6
Conjures a weak pet in the form of a local monster.

ID: 50306^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50307^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50308^6
Forms a firebound alliance over your target, adding #1 damage to other Magician damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50309^6
A firebound fulmination deals #1 damage to you.

ID: 50310^6
A firebound fulmination deals #1 damage to you.

ID: 50311^6
A firebound fulmination deals #1 damage to you.

ID: 50312^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50313^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50314^6
Summons an orb of blazing energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.

ID: 50315^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50316^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50317^6
Fires a jet of magma at your target, doing #1 damage.

ID: 50318^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50319^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50320^6
Strikes your target with chaotic elemental fire, causing @1 damage. Additional chaotic effects can result from this spell, including a twincast effect, a bonus or penalty to your next damaging spell, a jolt effect on your target, mana return, or even a refresh of all of your spell delay timers.

ID: 50321^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50322^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50323^6
Has a #1% chance to enhance your next damage spell, a #2% chance to return mana, a #3% chance to Twincast, a #4% chance to jolt your target, a #5% chance to refresh all your spell timers, and a #6% chance to make your damage spells weaker for a short time.

ID: 50324^6
Restores #1 mana to you.

ID: 50325^6
Reduces your target's hatred for you by #1, and by an additional #2%.

ID: 50328^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50329^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50330^6
Forms a chromatic alliance over your target, adding #1 damage to other Enchanter damage spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50331^6
A chromatic fulmination deals #1 damage to you.

ID: 50332^6
A chromatic fulmination deals #1 damage to you.

ID: 50333^6
A chromatic fulmination deals #1 damage to you.

ID: 50334^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50335^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50336^6
Places a protective aegis on your group. The aegis reduces the damage the bearer takes from damage shields by #1 per strike and absorbs #2% of incoming DoT damage up to a total of @2 points before dissipating. Consumes two peridots when cast.

ID: 50337^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50338^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50339^6
Subtly infests your target's mind with thoughts you choose, allowing you to control them for a short time and increasing their attack speed while you do. This spell works on creatures up to level @1. There is a $1% chance that your creature will not be angry with you when this spell wears off.

ID: 50340^6
Cloaks you in a shimmering illusion that makes you appear to be a goblin shaman.

ID: 50344^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50345^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50346^6
Forms a venomous alliance over your target, adding #1 damage to other Beastlord Damage over Time spells (between levels #5 and #6, with a minimum damage dealt of #9) that land on that target for up to %z. If %L spells land in that time, it will trigger a fulmination, dealing much more damage to the target!

ID: 50347^6
A venomous fulmination deals #1 damage to you.

ID: 50348^6
A venomous fulmination deals #1 damage to you.

ID: 50349^6
A venomous fulmination deals #1 damage to you.

ID: 50353^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50354^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50355^6
This discipline will trigger damaging spells each time you cast Damage over Time spells, and adds a chance for your melee attacks to trigger additional melee attacks.

ID: 50356^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50357^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50358^6
Triggers additional damage spells each time you cast Damage over Time spells between levels #5 and #6, with a minimum damage dealt of #9. Additionally adds a #10% chance for your melee attacks to trigger an additional melee round, with a $10% damage bonus. This effect will last for %z or until %L spells have been enhanced.

ID: 50359^6
Deals #1 damage to your target.

ID: 50360^6
Deals #1 damage to your target.

ID: 50361^6
Deals #1 damage to your target.

ID: 50362^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50363^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50364^6
You steel your reflexes, delivering four hand-to-hand attacks to your target and restoring a large amount of endurance to your group.

ID: 50365^6
Restores up to @2 endurance to your group.

ID: 50366^6
Restores up to @2 endurance to your group.

ID: 50367^6
Restores up to @2 endurance to your group.

ID: 50368^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50369^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50370^6
This effect allows Berserkers to form an alliance that will enhance their attacks against a specific target. It will wear off of other classes with no effect.

ID: 50371^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50372^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50373^6
Strikes your opponent with three axe swings, dealing base damage of #1, #2, and #3. Requires, but does not consume, an Axe of the Demolisher.

ID: 50374^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50375^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50376^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50377^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50378^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50379^6
Allows your melee attacks to do additional harm in the form of a sapping strike, which will return a portion of the damage done as Endurance.

ID: 50380^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50381^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50382^6
Deals #1 damage to your target and returns 45% of that as endurance, up to a maximum of @2 endurance per hit.

ID: 50383^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50384^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50385^6
Increases your chance to critically hit with two-handed melee skills and frenzy by #1%, and adds a #5% damage bonus to all of your melee attacks for %z.

ID: 50386^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50387^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50388^6
Forms a demolisher's alliance over your target, granting you and your group damaging spells on your melee attacks and weakening your foe's defenses against those spells from other Berserkers. If enough of these spells strike your foe in time, the alliance will be fulminated, resulting in a large amount of damage.

ID: 50389^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50390^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50391^6
Adds between #1 and $1% damage to incoming Demolisher's Bladestrikes from berserkers that were not the initial creator of the alliance. If %L or more strikes land in %z, this effect will trigger a fulminating effect that deals quite a lot of damage to the bearer.

ID: 50392^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50393^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50394^6
Allows your melee strikes to trigger a Demolisher's Bladestrike, which will deal additional damage to your target. This damage is greatly enhanced for the target of a demolisher's alliance.

ID: 50395^6
Deals #1 damage to your target.

ID: 50396^6
Deals #1 damage to your target.

ID: 50397^6
Deals #1 damage to your target.

ID: 50398^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50399^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50400^6
The fulmination of the alliance deals #1 damage to its subject.

ID: 50601^6
Summons an imp familiar.

ID: 50602^6
Summons an imp familiar.

ID: 50603^6
Summons a drake familiar.

ID: 50604^6
Summons a drake familiar.

ID: 50605^6
Summons an improved familiar.

ID: 50607^6
Summons Ro's Flaming Familiar.

ID: 50608^6
Summons E'ci's Icy Familiar.

ID: 50609^6
Summons Druzzil's Mystical Familiar.

ID: 50614^6
The Sporali advisor, grants @2 regeneration, @3 disease resist, and @4 poison resist.

ID: 50615^6
The Goblin dedicant, grant3 @3 fire resist, and a @4 point damage shield.

ID: 50616^6
The stoic wolf pet, increases Double Attack, and regeneration.

ID: 50617^6
The arcane wolf pet, increases Dodge, and mana regeneration.

ID: 50618^6
Summons a Lunar Fungus, removing the need to breathe.

ID: 50623^6
The movements of the tumbleweed inspire you and grant you a #2 to @2 dodge increase, depending on your level.

ID: 50624^6
The steamwork flyer will help you fall very slowly, and even leave you floating just above the ground. Its constant movement is minimally distracting, and will protect you from a miniscule amount of damage.

ID: 50628^6
The Brownie familiar increases the owner's agility by up to @3.

ID: 50629^6
The Dragon familiar increases the owner's basic resists by up to @2 each.

ID: 50630^6
The Kobold King increases the owner's mana pool.

ID: 50631^6
The Scrykin familiar grants a #2% chance to reflect some detrimental spells back at the caster.

ID: 50632^6
The gorged evil eye familiar lowers metabolism, decreasing food consumption by #2%.

ID: 50633^6
This small azure Dragon familiar increases the owner's maximum endurance.

ID: 50634^6
This small Dragon familiar increases hit points, and grants the ability to see invisible creatures.

ID: 50635^6
This small Bazu familiar increases hit point regeneration.

ID: 50636^6
This small Girplan familiar increases resistance to poison and disease spells, and grants the ability to breath under water.

ID: 50637^6
The familiar increases magical resistance and grants ultravision.

ID: 50638^6
This small Bixie familiar increases hit point regeneration, poison resistance, and grants levitation.

ID: 50640^6
Summons a zombie hostess. Grants infravision and the ability to not breathe.

ID: 50641^6
The dragon seer increases the owner's intelligence and wisdom by up to @2.

ID: 50642^6
The battle ready minotaur increases the owner's attack rating by up to @2.

ID: 50643^6
The icy gelidran increases the owner's mana pool by up to @8 and mana regeneration by up to @9.

ID: 50644^6
This fiery pyrilen increases the owner's maximum hit points by up to @8 and regeneration by up to @9.

ID: 50645^6
The emerald sokokar increases the owner's maximum hit points and mana by up to @8.

ID: 50646^6
The small battle ready Ogre familiar increases your maximum mana and hit points by up to @8.

ID: 50651^6
The drake of pure nature that offers #5 points of protection against corruption.

ID: 50652^6
The familiar offers #5 points of resistance to disease.

ID: 50653^6
The familiar increases the owner's magic resist and intelligence by up to @2.

ID: 50654^6
The emerald dragon increases the owner's poison resist and wisdom by up to @2.

ID: 50655^6
The crimson spiroc grants levitation and increased movement speed.

ID: 50656^6
The spiked worg increases the owner's attack by up to @3, and grants a damage shield of #2.

ID: 50657^6
The lesser earth elemental increases your maximum hit points by up to @8 and your hit point regeneration rate by up to @9.

ID: 50658^6
The beetle grants #3 extra endurance and #11 additional mana.

ID: 50659^6
The gnomework miner offers a #12 mana and #10 endurance.

ID: 50660^6
The spider grants you a small poison strike.

ID: 50661^6
The floating dagger helps your magic and piercing damage.

ID: 50662^6
The floating sword helps your fire and slashing damage.

ID: 50663^6
The floating hammer helps your cold and blunt damage

ID: 50664^6
The mystical familiar grants a small amount of protection.

ID: 50665^6
The familiar offers #5 resistance to fire.

ID: 50666^6
The being of fire offers #5 resistance to fire.

ID: 50667^6
The poison sprite offers #5 resistance to poison.

ID: 50668^6
The lightning sprite offers #5 resistance to magic.

ID: 50669^6
The spirit of ice increasing cold damage slightly.

ID: 50670^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50671^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50673^6
Summons Kerafyrm's Prismatic Familiar.

ID: 50674^6
The halfling puppet increases the owner's maximum hitpoints and mana by up to @8.

ID: 50676^6
The pair of animated fireworks grant you ultravision and the ability to see invisible creatures and ultravision.

ID: 50677^6
Jimothy Junior's body can serve a snack and increases the time between meals by an additional #2%.

ID: 50679^6
Summons Kerafyrm's Prismatic Familiar.

ID: 69259^43
Lights a Brazier.

ID: 70377^43
Unlocks the Circle of Submission in Atrebe's Vault.

ID: 70378^43
Unlocks the Circle of Reverence in Atrebe's Vault.

ID: 70379^43
Unlocks the Circle of Meekness in Atrebe's Vault.

ID: 104380^43
Pour this poisonous liquid into Chardok's water supply.

ID: 104382^43
Release virulent fungal spores that will corrupt and deteriorate anything or anyone they land on.

ID: 104385^43
Pour into barrels of pure water to poison them.

ID: 148801^43
You study the writ, hoping to learn a new ability.

ID: 148806^43
You trace the rune's patterns, hoping to infuse your mind with a new ability.

ID: 148823^43
Consuming this item will grant you an additional 5 Familiar Key Ring Slots.

ID: 148825^7
Honed Wurmslayer

ID: 148826^7
Spiked Scale Whip

ID: 148827^7
Tome of Obulous

ID: 148828^7
Circlet of Umbra

ID: 148829^7
Small Manisi Branch

ID: 148831^7
Necklace of Woven Bark

ID: 150543^43
Attempt to decipher the code used in the book and read a few pages.

ID: 150545^43
Activate the Repellinator, which emits a horrible sound that only Sokokar can hear to drive them away.

ID: 150546^43
Teleport to Ralla Merow`shu in the Night Garden of Chardok.