390 updated strings (RED indicates old description, GREEN indicates new description):

ID: 168^1
Elemental Form: Fire^0
Elemental Form^0

ID: 168^2
E Form^0
Elemental^0

ID: 168^3
Fire^0
Form^0

ID: 168^4
This ability, when activated, transforms you into a fire elemental, grants a 10 point damage shield, increases your intelligence by 10 points, and your spell casting level by 1 for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.^0


ID: 171^4
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 1 point for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.^0


ID: 174^4
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 10 points and your maximum health by 50 points for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0


ID: 177^4
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 10 points for 36 minutes.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0


ID: 196^1
Two-Handed Bash^0
Improved Bash^0

ID: 199^1
Archery Mastery^0
Weapon Mastery of the Scout^0

ID: 199^4
This passive ability increases the base damage of your archery attacks by 30%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your archery attacks by #1%.^0


ID: 210^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 50%.^0
This passive ability increases the base damage of the lifetaps triggered by your Shroud and Horror spell lines and your Touch of the Cursed ability by #1%.^0

ID: 548^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 100 points, provides a 25 point damage shield, and heals 200 health every 6 seconds for 30 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 852^4
This passive ability increases the chance your bash attacks will stun your target by 1%.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon and increases the chance your bash attacks will stun your target by #2%.^0

ID: 855^4
This passive ability increases the minimum damage of your bash attacks by 5 points.^0
This passive ability allows you to use your bash skill while wielding a two-handed weapon, increases the chance your bash attacks will stun your target by #2%, and increases the minimum damage of your bash attacks by #3 points.^0

ID: 872^4
This ability, when activated, imbues your arrows with the chance to trigger burning flames as long as you have at least 10% mana.
Flames of Kesh`yk I consumes 50 mana to deal 125 damage initially and 75 damage every 6 seconds for 18 seconds.^0

*@%N, when activated, grants your arrows a chance to trigger *@*#2%N as long as you have at least 10% mana, which consumes *@*#2*%R#1 mana to deal *@*#2#1 damage and stun level a *@*#2@2 or lower target for *@*#2#2 second.^0

ID: 960^4
This ability, when activated, allows you to permanently charm a level 46 or lower animal.^0
*@%N, when activated, allows you to permanently charm a level *@1 or lower animal.^0

ID: 961^4
This ability, when activated, allows you to permanently charm a level 46 or lower undead creature.^0
*@%N, when activated, allows you to permanently charm a level *@1 or lower undead creature.^0

ID: 1131^1
Throwing Mastery^0
Weapon Mastery of the Juggernaut^0

ID: 1131^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 10%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.^0


ID: 1149^4
This ability, when activated, increases your overhaste by 25% for 5 minutes.^0
*@%N, when activated, increases your overhaste by *@#1% for *@%Z.^0

ID: 1150^4
This ability, when activated, increases your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% but reduces your base armor class (prior to soft cap multipliers) by 500 points for 30 seconds.^0
*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, and attack power by *@#5 for *@%Z.^0

ID: 1196^4
This passive ability increases the minimum damage you deal with archery attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 1426^4
This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage V (Beza) for 30 seconds.

Untamed Rage V (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, and attack power by *@#5.
Triggers *@*#3%N after fading.^0


ID: 1495^4
This ability, when activated, heals your target for 1000 health, increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 1954^4
This ability, when activated, will cause all level 102 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.^0


ID: 1957^4
This ability, when activated, will cause all level 105 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 18 minutes.^0


ID: 1959^4
This ability, when activated, will cause all level 107 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 9 minutes.^0


ID: 1961^4
This ability, when activated, will cause all level 109 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
*@%N, when activated, charms a level *@@1 or lower undead creature without the chance for them to break free for *@%Z.
If the creature is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 15 minutes.^0


ID: 2038^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 98 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level #7 to #8 direct damage spells that cost at least #3 mana a #1% chance to trigger additional effects.
Fire-based spells can trigger *$1%N.
Cold-based spells can trigger *$9%N.
Magic-based spells can trigger *$17%N.^0


ID: 2039^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 99 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.^0
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level #7 to #8 direct damage spells that cost at least #3 mana a #1% chance to trigger additional effects.
Fire-based spells can trigger *$1%N.
Cold-based spells can trigger *$9%N.
Magic-based spells can trigger *$17%N.^0


ID: 2118^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 2789^6
Grants levitation, the ability to see invisible creatures, and increases your basic resistances by #12.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.^0


ID: 2792^6
Increases your stamina by #3 and your maximum health by #5.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0


ID: 3277^6
Restores #4 health every 6 seconds, increases your damage shield by #8, and increases your armor class by #9 for %z.^0
Restores #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0

ID: 4666^1
Knight's Weapon Mastery^0
Weapon Mastery of the Knight^0

ID: 4666^4
This passive ability increases the base damage of weapons that you wield by 40%.^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.^0


ID: 4802^6
Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage initially and *#2#2 damage every 6 seconds for *#2%z.^0

Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage and stun level a *#2@2 or lower level target for *#2#2 second.^0


ID: 4811^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.
This spell will not break root.^0

Consumes *%R#1 mana to deal #1 damage and stun a level @2 or lower target for #2 second.
This spell cannot be twincast.
This spell will not break root.^0


ID: 4844^1
Warlord's Weapon Mastery^0
Weapon Mastery of the Warlord^0

ID: 4844^4
This passive ability increases the base damage of weapons that you wield by 5%.^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.^0


ID: 5017^4
This ability, when activated, increases your current and maximum health by 1000 points but deals 50 damage every 6 seconds for 30 seconds.^0
*@%N, when activated, increases your current and maximum health by *@#5 and your armor class soft cap by *@#1% for *@%Z.^0

ID: 5028^4
This ability, when activated, increases your avoidance by 50% and your movement speed by 100% but reduces your melee accuracy by 100 points for 18 seconds.^0
*@%N, when activated, increases your avoidance by *@#4% and movement speed by *@#8% for *@%Z.^0

ID: 5105^1
Spirit of the White Wolf^0
Spirit of the Great Wolf^0

ID: 5105^2
White^0
Great^0

ID: 5105^4
This ability, when activated, reduces the mana cost of level 75 and lower beneficial spells by 3 to 15%, increases your cold resistance by 80 points, mana regeneration by 40 points, the chance your instant-duration healing spells will score an exceptional heal by 4%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.^0
*@%N, when activated, blesses you with *@*$3%N and empowers your spells for *@%Z.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by your critical direct damage spells by *@#9%.
Increases your mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 5759^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Beza) for 30 seconds.

Untamed Rage IX (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Caza) for 30 seconds.

Untamed Rage IX (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage IX (Dena) for 30 seconds.

Untamed Rage IX (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Ena) for 30 seconds.

Untamed Rage IX (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 5% bonus) to refresh Untamed Rage IX (Ena) for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, attack power by *@#5, and accuracy by *@#7%.
Triggers *@*#3%N after fading.^0


ID: 5848^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, and attack power by #6 points but reduces your armor class by #3.^0
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.^0

ID: 5913^6
Reduces the hatred caused by your level #2 and lower spells by #1% for %z.^0
Reduces the hatred generated by your level #2 and lower spells by #1%.^0

ID: 5915^6
Increases the damage of your level #2 and lower direct damage non-area of effect spells by #1 to $1% for %z.^0
Increases the damage of your level #4 and lower spells by #3 to $3%.
Reduces the hatred generated by your level #2 and lower spells by #1%.^0


ID: 6041^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.^0
*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#5% of incoming melee damage up to *@@5 total points for *@%Z.^0

ID: 6136^1
Rapid Defiance^0
Adamant Will^0

ID: 6136^4
This ability reduces the reuse time of Warlord's Tenacity.^0
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 6334^1
Rake's Powerful Aim^0
Weapon Mastery of the Assassin^0

ID: 6334^4
This passive ability increases the base damage of your throwing attacks by 5%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.^0


ID: 6601^4
This passive ability grants your stun spells that cost at least 10 mana a 5% chance to bestow your group with Recourse of Life I, which instantly heals them for 220 and protects them against 10% of incoming melee damage up to 1000 total damage for 1 minute.^0
This passive ability grants your level #5 and higher direct damage or stun spells that cost at least #4 mana a #1% chance to bestow your group with *$1%N, healing allies within a *$1%J foot radius for *$1#1 and protecting them against *$1#4 damage for up to *$1%Z.^0

ID: 6717^1
Disciple of the Tonfa^0
Weapon Mastery of the Katori^0

ID: 6717^4
This passive ability increases the minimum damage of your Hand to Hand and 1-Hand Blunt attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability allows you to channel the teachings of Tenshin Katori to improve your melee combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #1 points (scaled to the delay of your weapon).^0


ID: 6828^1
Gift of the Grave^0
Gift of the Grave: Enabled^0

ID: 6828^2
Gift^0
Disable^0

ID: 6828^3
Grave^0
Gift Grave^0

ID: 6828^4
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 3% of incoming direct spell damage up to 500 damage per hit and will fade after 36 minutes or after absorbing 2500 total damage.^0
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

*$1%N: Absorbs *$1#3% of incoming direct spell damage up to *$1$3 damage per hit.^0


ID: 6908^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.^0

*@%N, when activated, consumes *@#2% of your maxium health every 6 seconds to increase your chance to double attack by *@#1%, overhaste by *@#4%, attack power by *@#5, and accuracy by *@#7%.
Triggers *@*#3%N after fading.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 7010^4
This passive ability grants you an additional 1% chance to resist silence spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist silence spells.^0

ID: 7698^4
This ability, when activated, grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points for 1 hour 12 minutes.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points for *@%Z.^0

ID: 7980^4
This ability, when activated, allows you to permanently charm a level 46 or lower animal.
As a passive effect, this ability makes it 15% less likely that your charm spells will break early.^0

*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0


ID: 7989^4
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, blesses you with *@*$3%N and empowers your spells for *@%Z.
Reduces the reuse time of this ability by 15 seconds.
Reduces the mana cost of level *@#2 and lower spells by *@#1 to *@$1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by *@#7%.
Increases the damage dealt by your critical direct damage spells by *@#9%.
Increases your mana regeneration by *@#13 points.
Increases cold and fire resistance by *@#3 points.^0


ID: 8030^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 8061^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, and attack power by #6 points but consumes #2 health every 6 seconds.
You have the potential to trigger *#3%n while attacking which will intensify these effects.^0

Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.
Triggers *#3%N after fading.^0


ID: 8160^6
Reduces your target's hatred for you by %H, reduces fire resistance by #6, and then deals #1 damage every 6 seconds for %z.^0
Deals #1 damage, reduces your target's hatred for you by %H points and then by #2% of their total hatred for you.^0

ID: 8190^6
Heals #1 health instantly then #4 health every 6 seconds, increases your damage shield by #8, and armor class by #9.^0
Instantly restores #1 then #4 health every 6 seconds, increases your armor class by #9, and triggers *$2%N.^0

ID: 8228^1
Mental Fortitude^0
Adamant Will^0

ID: 8228^4
This passive ability grants you an additional 1% chance to resist charm spells.^0
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 8314^4
This passive ability grants you an additional 1% chance to resist snare spells.^0
This passive ability grants you an additional #1% chance to resist charm, #2% chance to resist silence, #3% chance to resist mesmerization, and #4% chance to resist snare spells.^0

ID: 8322^4
This passive ability grants you an additional 1% chance to resist mesmerization spells.^0
This passive ability grants you an additional #1% chance to resist charm, #2% chance to resist silence, and #3% chance to resist mesmerization spells.^0

ID: 9300^1
Fundament: First Spire of Arcanum^0
Spire of Arcanum^0

ID: 9300^2
First^0
Spire^0

ID: 9300^3
Spire^0
Arcanum^0

ID: 9300^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9303^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% and the damage dealt by your critical direct damage spells by *@#3% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, the damage dealt by your critical direct damage spells by *@#3%, and reduces the mana cost of your level *@#5 to *@#6 detrimental spells by *@#1% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9309^1
Fundament: First Spire of the Sensei^0
Spire of the Sensei^0

ID: 9309^2
First^0
Spire^0

ID: 9309^3
Spire^0
Sensei^0

ID: 9309^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on yourself when struck in melee combat, which absorbs 5% of incoming melee damage up to 1000 damage per hit and will fade after 6 seconds or after absorbing 2000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.^0


ID: 9312^4
This ability, when activated, increases the damage of your melee hits by 18 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.^0


ID: 9315^4
This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Raises the minimum base damage of your melee hits to be *@#5.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee accuracy by *@#3%.
Increases your attack power by *@#9 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.
Increases your melee avoidance by *@#2%.^0


ID: 9318^1
Fundament: First Spire of the Elements^0
Spire of Elements^0

ID: 9318^2
First^0
Spire^0

ID: 9318^3
Spire^0
Elements^0

ID: 9318^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9321^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2% and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9324^4
This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.^0


ID: 9327^1
Fundament: First Spire of Enchantment^0
Spire of Enchantment^0

ID: 9327^2
First^0
Spire^0

ID: 9327^3
Spire^0
Enchantment^0

ID: 9327^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.^0


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times and blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.^0


ID: 9336^1
Fundament: First Spire of Necromancy^0
Spire of Necromancy^0

ID: 9336^2
First^0
Spire^0

ID: 9336^3
Spire^0
Necromancy^0

ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9339^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3% and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9342^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.^0


ID: 9345^1
Fundament: First Spire of the Warlord^0
Spire of the Warlord^0

ID: 9345^2
First^0
Spire^0

ID: 9345^3
Spire^0
Warlord^0

ID: 9345^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.^0


ID: 9348^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9351^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9354^1
Fundament: First Spire of the Rake^0
Spire of the Rake^0

ID: 9354^2
First^0
Spire^0

ID: 9354^3
Spire^0
Rake^0

ID: 9354^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.^0


ID: 9357^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9360^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the chance that your melee attacks will deal critical damage by *@#3% and the damage of your critical melee attacks by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9363^1
Fundament: First Spire of the Minstrels^0
Spire of the Minstrels^0

ID: 9363^2
First^0
Spire^0

ID: 9363^3
Spire^0
Minstrels^0

ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.^0


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).^0


ID: 9369^4
This ability, when activated, increases the damage of your group's melee hits by 9 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by *@#9 points.^0


ID: 9372^1
Fundament: First Spire of the Savage Lord^0
Spire of the Savage Lord^0

ID: 9372^2
First^0
Spire^0

ID: 9372^3
Spire^0
Savage Lord^0

ID: 9372^4
This ability, when activated, increases the damage of your melee hits by 21 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9375^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the minimum base damage of their melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.^0


ID: 9381^1
Fundament: First Spire of Holiness^0
Spire of Chivalry^0

ID: 9381^2
First^0
Spire^0

ID: 9381^3
Spire^0
Chivalry^0

ID: 9381^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.^0


ID: 9384^4
This ability, when activated, increases the damage of your melee hits by 32 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9390^1
Fundament: First Spire of the Reavers^0
Spire of the Reavers^0

ID: 9390^2
First^0
Spire^0

ID: 9390^3
Spire^0
Reavers^0

ID: 9390^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.^0


ID: 9393^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 9399^1
Fundament: First Spire of the Pathfinders^0
Spire of the Pathfinders^0

ID: 9399^2
First^0
Spire^0

ID: 9399^3
Spire^0
Pathfinders^0

ID: 9399^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the damage of these effects by 35 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.^0


ID: 9402^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 9405^4
This ability, when activated, increases the damage of your group's critical melee attacks by 10%, the damage of their critical direct damage spells by 10%, reduces incoming melee damage by 1%, and absorbs 1% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 9408^1
Fundament: First Spire of Divinity^0
Spire of the Vicar^0

ID: 9408^2
First^0
Spire^0

ID: 9408^3
Spire^0
Vicar^0

ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct damage spells by 2% and the damage of your direct damage spell critical hits by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9411^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 9417^1
Fundament: First Spire of Nature^0
Spire of Nature^0

ID: 9417^2
First^0
Spire^0

ID: 9417^3
Spire^0
Nature^0

ID: 9417^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9420^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9423^4
This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 9426^1
Fundament: First Spire of Ancestors^0
Spire of Ancestors^0

ID: 9426^2
First^0
Spire^0

ID: 9426^3
Spire^0
Ancestors^0

ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9429^4
This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9432^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the minimum base damage of your melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 9435^1
Fundament: First Spire of Savagery^0
Spire of the Juggernaut^0

ID: 9435^2
First^0
Spire^0

ID: 9435^3
Spire^0
Juggernaut^0

ID: 9435^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.^0


ID: 9438^4
This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and raises the minimum base damage of these hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.^0


ID: 9441^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.
Increases the minimum damage of your melee and throwing attacks by *@#10 points.^0


ID: 10355^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 50%.^0
This passive ability increases the base damage of the strikes triggered by your Divine Might spell lines by #1 to $1%.^0

ID: 10368^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 10369^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 3 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10386^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 10397^1
Group Spirit of the Black Wolf^0
Group Spirit of the Great Wolf^0

ID: 10397^3
Black Wolf^0
Great Wolf^0

ID: 10453^4
This passive ability improves the resist modifier of your stun spells by 1 point and increases the chance your bash attacks will stun your target by 1%.^0
This passive ability improves the resist modifier of your stun spells by #1 point and increases the chance your bash attacks will stun your target by #3%.^0

ID: 10482^4
This passive ability increases the minimum damage you deal with 2-handed melee attacks by 15 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.
Increases the minimum damage you deal with 2-handed melee attacks by #2 points (scaled to the delay of your weapon).^0


ID: 10511^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10514^4
This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 10527^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 10650^4
This passive ability grants you an additional 1% chance to resist snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist snare spells.^0

ID: 10711^4
This ability, when activated, reduces your base weapon delay by 10%, grants a 45% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 900 points for 1 minute.^0
*@%N, when activated, increases your base melee damage by *@#3%, reduces your base weapon delay by *@#1%, and grants a *@#2% non-cumulative increase to the damage of your critical melee attacks for *@%Z.^0

ID: 10736^4
This ability, when activated, imbues your arrows with the chance to trigger a potent toxin as long as you have at least 10% mana.
Poison of Kesh`yk I consumes 1450 mana to deal 4410 damage initially and 2925 damage every 6 seconds for 18 seconds.^0

*@%N, when activated, grants your arrows a chance to trigger *@*#2%N as long as you have at least 10% mana, which consumes *@*#2*%R#1 mana to deal *@*#2#1 damage.^0

ID: 10963^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 95 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #2 points (scaled to the delay of your weapon).
Increases the base damage of your throwing attacks by #1%.^0


ID: 10975^4
This passive ability increases the damage you deal with melee weapons by 2%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with melee weapons by #3%.
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 11107^6
Deals #7 damage, reduces cold resistance by #6 points, prevents the bearer from casting gate spells, and triggers *$1%N.^0
Deals #7 damage, prevents the bearer from casting gate spells, and reduces cold, fire, and magic resistance by #6 points.^0

ID: 11243^6
Restores and increases your maximum health by #1 but deals #7 damage every 6 seconds.^0
Increases your current and maximum health by #5 and your armor class soft cap by #1%.^0

ID: 11254^6
Increases your avoidance by #4%, movement speed by #8%, but reduces your accuracy by #3 points.^0
Increases your avoidance by #4% and movement speed by #8%.^0

ID: 11317^6
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #13 and increases the chance that your heal spells with apply critically by #7%.^0
Blesses you with *$3%N and empowers your spells.
Reduces the mana cost of level #2 and lower spells by #1 to $1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by #7%.
Increases the damage dealt by your critical direct damage spells by #9%.
Increases your mana regeneration by #13 points.
Increases cold and fire resistance by #3 points.^0


ID: 11676^4
This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 1 minute 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3% and reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.^0

ID: 11692^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 24 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11693^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 12 second extension).^0

ID: 11694^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 36 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with an 18 second extension).^0

ID: 11695^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 42 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 24 second extension).^0

ID: 11696^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 48 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 30 second extension).^0

ID: 11697^4
This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 54 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 36 second extension).^0

ID: 11698^4
This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11699^4
This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 11701^1
Heart of Vapor^0
Heart of Skyfire^0

ID: 11701^2
Heart of^0
Heart^0

ID: 11701^3
Vapor^0
Skyfire^0

ID: 11701^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 1 minutes 30 seconds.^0
*@%N, when activated, reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.^0

ID: 11703^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3% and reduces the hatred generated by your level *@#2 and lower spells by *@#1% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11710^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 3% for 2 minutes 12 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.^0

ID: 11713^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11719^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 24 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 6 second extension).^0

ID: 11720^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 30 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 12 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11721^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 36 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with an 18 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11722^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 42 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 24 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11723^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 48 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 30 second extension).
Reduces the reuse time of this ability by 10 seconds.^0


ID: 11724^4
This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 54 seconds.^0
*@%N, when activated, increases the damage of your level *@#4 and lower spells by *@#3 to *@$3%, reduces the hatred generated by your level *@#2 and lower spells by *@#1%, and increases the damage dealt by critical direct damage spells by *@#5% for *@%Z (with a 36 second extension).
Reduces the reuse time of this ability by 5 seconds.^0


ID: 11728^1
Heart of Ice^0
Heart of Froststone^0

ID: 11728^2
Heart of ^0
Heart^0

ID: 11728^3
Ice^0
Froststone^0

ID: 11728^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 5000 total damage for 1 minutes 30 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.^0

ID: 11730^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 11732^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 11741^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 24 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 6 second extension).^0

ID: 11742^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 30 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 12 second extension).^0

ID: 11743^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 36 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with an 18 second extension).^0

ID: 11744^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 42 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 24 second extension).^0

ID: 11745^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 48 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 30 second extension).^0

ID: 11746^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 54 seconds.^0
*@%N, when activated, absorbs *@#3% of incoming spell and melee damage up to *@@3 total spell or melee damge for *@%Z (with a 36 second extension).^0

ID: 12621^6
Increases your avoidance by #4%, movement speed by #8%, absorbs #5% of incoming melee damage up to @5 total points, but reduces your accuracy by #3 points.^0
Increases your avoidance by #4%, movement speed by #8%, and absorbs #5% of incoming melee damage up to @5 total points.^0

ID: 12645^4
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 12646^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 2300 health every 6 seconds for 36 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 12819^6
Increases the base damage done by the next %L level #3 to #2 spells that cost at least #4 mana by #1 points and triggers *$5.^0
Increases the damage done by your next %L level #4 to #5 direct damage spells that cost at least #2 mana by #1 points.^0

ID: 12902^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat up to *@%L times and blesses all group members within a *@*$1%J foot radius with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 13169^4
This ability, when activated, consumes 20% of your endurance to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
This ability consumes 8% of your endurance to activate.^0


ID: 13262^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13263^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 13264^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 1 minute.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 1 minute.^0


ID: 13289^4
This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
This ability consumes 2% of your endurance to activate.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 13519^6
Instantly heals #1 health then protects against #5% of incoming melee damage up to @5 total damage or for %z.^0
Instantly heals #1 health then protects against #4 points of incoming damage.^0

ID: 13556^4
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z, and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 13565^6
Improves your chance to double attack by #1%, your melee attack speed by #4%, attack power by #6 points, and your melee accuracy by #7% but consumes #2 health every 6 seconds.
You have the potential to trigger *#3%n while attacking which will intensify these effects.^0

Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, attack power by #5, and accuracy by #7%.
Triggers *#3%N after fading.^0


ID: 13616^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 75 points (scaled to the delay of your weapon).^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.
Increases the minimum damage of your 2-handed weapon attacks by #2 points (scaled to the delay of your weapon).^0


ID: 13692^4
This ability, when activated, grants your target permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points.^0

ID: 14026^4
This passive ability increases the total damage you deal with 2-handed weapons by 3% and the minimum damage you deal per hit with these weapons by 30 points (scaled to the delay of your weapon).^0
This passive ability improves your melee combat effectiveness.
Increases the base damage of weapons that you wield by #1%.
Increases the damage you deal with 2-handed melee weapons by #2%.
Increases the minimum damage of your 2-handed melee attacks by #5 points (scaled to the delay of your weapon).^0


ID: 14100^4
This passive ability reduces the cast time of your stun spells by 50%.^0
This passive ability reduces the cast time of your stun spells by #3% and improves the resist modifier of these spells by #1 points.^0

ID: 14262^4
This ability, when activated, consumes 20% of your mana to cause NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0

This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility, which grants permanent standard invisibility.
This ability consumes 8% of your mana to activate.^0


ID: 14482^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 14483^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 14484^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 15213^4
This ability, when activated, consumes 36000 health from your summoned companion to restore 12000 mana.^0
*@%N, when activated, consumes *@#1 health from your summoned companion to restore *@@2 mana.^0

ID: 15241^4
This ability, when activated, grants your level 85 and higher fire-based direct damage spells a 5% chance to trigger Elemental Flames I on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames I increases the damage of 1 direct damage spell that has a mana cost by 25 to 100% for 30 seconds.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0


ID: 15247^4
This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Earth I on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth I blocks up to 3000 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#13% chance to trigger *@*$13%N and a #6% chance to trigger *$6%N on all group members within a *@*$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0


ID: 15250^4
This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Air I on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air I stuns a level 100 or lower target for 1 second.
Only one Elemental Form can be active at once.^0

*@%N, when activated, transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level *@#15 and higher detrimental spells that cost at least *@#16 mana a *@#1% chance to trigger *@*$1%N on your target, a *@#13% chance to trigger *@*$13%N, and a *@#6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by *@#10 points.
Improves your cold, disease, fire, magic, and poison resistances by *@#17 points.
Increases the casting level of your spells by *@#11.
Grants a *@#18 point damage shield.
Increases mana regeneration by *@#12 points.
Increases your maximum health by *@#5.^0


ID: 15288^4
This passive ability increases the minimum damage you deal with 1-handed melee attacks by 40 points (scaled to the delay of your weapon) and with 2-handed melee attacks by 60 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with melee weapons by #3%.
Increases the minimum damage you deal with 1-handed melee attacks by #9 points (scaled to the delay of your weapon).
Increases the minimum damage you deal with 2-handed melee attacks by #11 points (scaled to the delay of your weapon).
Increases the base damage of your archery attacks by #1%.
Increases the minimum damage you deal with archery attacks by #2 points (scaled to the delay of your weapon).^0


ID: 15386^4
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 30 seconds.^0
*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 12 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 15387^4
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, heals your target for *@#1 health then *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 6 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 15388^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4750 health every 6 seconds for 42 seconds.^0
*@%N, when activated, imbues all group members within a *@%J foot radius with the spirit of the forest, which heals *@#4 health every 6 seconds, increases their armor class by *@#9 points for *@%Z (with a 12 second extension), and triggers *@*$2%N which provides a *@*$2#8 point damage shield for *@*$2%Z.^0

ID: 15429^4
This passive ability allows you to channel the teachings of Tenshin Katori which increases the minimum damage of your 2-Hand Blunt attacks by 110 points (scaled to the delay of your weapon).^0
This passive ability allows you to channel the teachings of Tenshin Katori to improve your melee combat effectiveness.
Increases the minimum damage of your 1-handed melee attacks by #1 points (scaled to the delay of your weapon).
Increases the minimum damage of your 2-Hand Blunt attacks by #3 points (scaled to the delay of your weapon).^0


ID: 15450^4
This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 3 seconds.^0
This passive ability reduces the reuse time of your Synergy and Step Pattern combat abilities by #1 seconds.
This applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 15564^4
This passive ability increases the minimum damage you deal with throwing attacks by 65 points (scaled to the delay of your weapon).^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the base damage of your throwing attacks by #1%.
Increases the minimum damage you deal with throwing attacks by #5 points (scaled to the delay of your weapon).
Increases the minimum damage you deal with 2-handed melee attacks by #2 points (scaled to the delay of your weapon).^0


ID: 16016^4
This ability, when activated, grants your target's group permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.^0
*@%N, when activated, blesses you with *@*%R%N and grants your target's group permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by *@#7 points.^0

ID: 16043^6
Increases the chance your direct damage spells will land for critical damage by #1%, the chance for your damage over time spells to land critically by #5%, the chance for your heal spells to land critically by #3%, your melee accuracy by #2%, the chance for your melee attacks to land critically by #4% and your attack rating by #10 points.^0
Increases the chance your direct damage spells will land for critical damage by #1%, the chance for your damage over time spells to land critically by #5%, the chance for your heal spells to land critically by #3%, your melee accuracy by #2 points, the chance for your melee attacks to land critically by #4% and your attack rating by #10 points.^0

ID: 16130^6
Increases your accuracy with all melee skills by #2%, the likelihood that your melee attacks will deal critical damage by #3%, the damage you deal with every melee strike by #4 points and your attack rating by #12 points.^0
Increases your accuracy with all melee skills by #2%, the chance that your melee attacks will deal critical damage by #3%, the damage you deal with every melee strike by #4 points, and your attack rating by #12 points.^0

ID: 16155^6
Triggers *$1%n and absorbs #2% of incoming direct spell damage up to $2 damage per spell up to @2 total damage.^0
Absorbs #3% of incoming direct spell damage up to $3 damage per spell.^0

ID: 16189^6
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.^0
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#6 points and heals *@1#8 health when this spell lands.^0

ID: 16197^4
This ability, when activated, increases the base damage of your damage-over-time spells by 20% but increases their mana cost by 50% for 1 minute.^0
*@%N, when activated, increases the base damage of your level *@#6 and lower damage over time spells by *@#1% while increasing the mana cost of the spell by *@#7%, increases the base damage of your level *@#16 and lower direct damage spells by *@#13%, and triggers *@*$17%N, transforming you into a spectre for *@%Z.^0

ID: 16200^2
Visage of^0
Visage^0

ID: 16200^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 12% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.^0

*@%N, when activated, increases the base damage of your level *@#4 and lower spells by *@#1% and triggers *$5%N, transforming you into a spectre for *@%Z.^0

ID: 16211^6
Casts the highest rank you know of *$1+G on all creatures within a %I foot radius.^0
Casts the highest rank you know of *$1+G on all creatures within a %J foot radius.^0

ID: 16212^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16215^6
This ability, when activated, will increase the damage done by your critical spell strikes by #3%.^0
Increases the chance that your direct damage spells will land critically by #2% and the damage dealt by your critical direct damage spells by #3%.^0

ID: 16218^6
This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.^0
Increases the chance that your direct damage spells will land critically by #2%, the damage dealt by your critical direct damage spells by #3%, and reduces the mana cost of your level #5 to #6 detrimental spells by #1%.^0

ID: 16249^6
Grants you the ability to activate your weapons' magical effects #1% more often, perform critical strikes with damage spells by #4%, and the damage of critical spell strikes by #5%. Your focus also provides you with a chance for a small amount of protection from harm.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.^0


ID: 16252^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Increases the minimum damage of your melee attacks by #10 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.^0


ID: 16255^6
Grants you a chance to trigger *#1%N when struck in melee combat.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Raises the minimum base damage of your melee hits to be #5.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee accuracy by #3%.
Increases your attack power by #9 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.
Increases your melee avoidance by #2%.^0


ID: 16261^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16264^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Increases the chance that your direct damage spells will land critically by #2%.
Blesses your summoned companion with *$1%N.^0


ID: 16267^6
This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.^0
Increases the chance that your direct damage spells will land critically by #2%.
Blesses your summoned companion with *$1%N.
Blesses all group members within a *$3%J foot radius with *$3%N.^0


ID: 16270^6
This ability, when activated, will give you a defensive proc that will call your Doppelganger into existence. For a short time your Doppelganger will attempt to protect you from your attacker. The effect will fade after 24 Doppelgangers have been activated.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat. This blessing will fade after triggering %L times.^0

ID: 16273^6
This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.^0
Increases your maximum mana by #6 points and your mana regeneration by #8 points.^0

ID: 16284^6
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.^0
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 16287^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Grants your summoned companion's melee attacks a chance (with a $9% bonus) to trigger *#9%n which deals *#9#1 damage and returns *#9#2% of that damage as health.^0

ID: 16293^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect I' which reduces their accuracy by 10%, strength by 25 points and attack rating by 10 points for 18 seconds when you are struck by melee attacks for %z.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.^0

ID: 16296^6
Increases the damage you deal with all melee attacks by #10 points.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16299^6
This ability, when activated, increases your total avoidance by #2%, your chance to parry incoming attacks by #3% and your armor class by #11 points.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16300^4
This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases your current and maximum health by *@#5 and your armor class soft cap by *@#1% for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 16302^6
Reduces accuracy by #1%, strength by #2 points and attack rating by #3 points for %z.^0
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16305^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.^0

ID: 16308^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16310^4
This ability, when activated, reduces the damage you take from melee attacks by 10% but reduces your base melee damage by 20% for 1 minute.^0
*@%N, when activated, consumes 5% of your maximum endurance and reduces incoming damage by *@#1%, consuming *@$1% of that damage from your endurance rather than your health, for *@%Z.^0

ID: 16311^6
You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.^0
Grants your melee attacks a chance (with a $9% bonus) to trigger *#9%N.
Increases the chance that your melee attacks will deal critical damage by #3% and the damage of your critical melee attacks by #1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16317^6
This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.^0
Reduces the damage you take from melee attacks by #8%.^0

ID: 16320^6
This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.^0
Reduces the damage you take from melee attacks by #8%.
Increases the damage done by spells and songs that cost at least #3 mana by #1 points (or by #5 points for songs without a mana cost).^0


ID: 16323^6
This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.^0
Reduces the damage you take from melee attacks by #8%.
Increases the damage done by spells and songs that cost at least #3 mana by #1 points (or by #5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by #9 points.^0


ID: 16326^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Increases the minimum damage of your melee attacks by #1 points.^0

ID: 16329^6
This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.^0
Grants your summoned companion's melee attacks a chance (with a $9% bonus) to trigger *#9%n which deals *#9#1 damage.^0

ID: 16332^6
This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.^0
Raises the minimum base damage of your melee hits to be #9.
Increases your melee accuracy by #11%.
Increases your attack power by #14 points.^0


ID: 16335^6
This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.^0
Increases the effectiveness of incoming instant-duration healing spells by #4%.^0

ID: 16338^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Blesses all group members within a *$1%J foot radius with *$1%N.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16341^6
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.^0
Blesses all group members within a *$1%J foot radius with *$1%N.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16344^6
Increases your chance to perform critical hits with damaging spells by #2% and the damage those critical hits do by #5%.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.^0


ID: 16347^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16350^6
You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.^0
Increases the chance that your damaging spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #5%.
Increases the damage dealt by your critical damage over time spells by #1%.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee avoidance by #2%.
Increases your chance to parry by #3%.
Increases your armor class by #11 points.^0


ID: 16359^6
This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.^0
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.^0


ID: 16362^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 16365^6
This ability, when active, will slightly increase your group's durability as well as increase the amount of damage done by any critical melee strikes by #7% or spell strikes by #9%.^0
Increases the damage dealt by critical direct damage spells by #2%.
Increases the damage of critical melee attacks by #3%.
Reduces the damage you take from melee attacks by #6%.
Absorbs #17% of incoming melee damage up to @17 total damage.^0


ID: 16368^6
Increases your personal survivability, increases your ability to activate spells on your weapons by #4%, increases the chance for you to deal critical spell damage by #12%, and increases the damage you deal with critical spells by #6%.^0
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16371^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0


ID: 16374^6
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.^0
Reduces incoming melee damage by #2%.
Absorbs #5% of incoming direct spell damage.
Absorbs #18% of incoming melee damage.
Increases armor class by #10.^0


ID: 16377^6
This ability, when activated, will increase the chance that you will perform a critical strike with your spells by #2%.^0
Increases the chance that your direct damage spells will land critically by #2%.^0

ID: 16380^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #3 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your direct damage spells will land critically by #2%.^0


ID: 16383^6
This portion of the Third Spire of Nature increases your damage shield by #7 points.^0
Grants a #17 point damage shield.^0

ID: 16386^6
This portion of the Third Spire of Nature increases your hit points by #9 and your armor class by #8.^0
Triggers *$1%N, granting a *$1#17 point damage shield.
Increases current and maximum health by #9 points.
Increases armor class by #13. ^0


ID: 16389^6
This ability, when active, will increase your chance to perform a critical strike with your damage over time spells. Additional ranks increase your chance.^0
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 16392^6
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0
Increases the total healing of your level #2 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your damage over time spells will deal critical damage by #3%.^0


ID: 16395^6
This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.^0
Increases the chance that your weapon's magical effects will trigger during melee combat by #6%.
Increases melee accuracy by #7 points.
Raises the minimum base damage of your melee hits to be #12.^0


ID: 16398^6
You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.^0

ID: 16401^6
You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by #2%.
Raises the minimum base damage of your throwing hits to be #1.
Increases the minimum damage of your throwing attacks by #1 points.^0


ID: 16404^6
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.^0
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by #2%.
Raises the minimum base damage of your throwing hits to be #1.
Increases the minimum damage of your throwing attacks by #1 points.
Increases the minimum damage of your melee and throwing attacks by #10 points.^0


ID: 16413^6
Deals #1 damage every 6 seconds for %z.^0
Deals #1 damage and returns #2% of that damage as health.^0

ID: 16416^6
Provides a 50% reduction in the hate that you generate for the duration of this effect.^0
Reduces the hatred generated by your spells by #1%.^0

ID: 16521^6
This ability, when active, will provide your group with a boost to their hitpoint pool and additionally provide them with a damage shield. Additional ranks improve the hitpoint gains and the damage shield component.^0
Blesses all group members within a *$4%J foot radius with *$4%N.
Increases the total healing of your level #3 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your direct damage spells will land critically by #2%.^0


ID: 16525^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and raises the minimum base damage of your melee hits to be #5.
Triggers *#4%N if you are struck in melee combat %L times or *#7%N after %z.^0

Grants your summoned companion's melee attacks a chance to trigger *#9%n which deals *#9#1 damage.^0

ID: 16528^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the minimum base damage of your melee hits to be #5 for %z.^0
Grants your melee attacks a chance to trigger *#10%N which deals *#10*#1 damage, increases your damage shield by #11 points, and increases your fire reistance by #3 points.^0

ID: 16644^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Reduces the reuse time of this ability by 1 minute.^0

*@%N, when activated, increases the base damage of your level *@#6 and lower damage over time spells by *@#1% while increasing the mana cost of the spell by *@#7%, increases the base damage of your level *@#16 and lower direct damage spells by *@#13%, and triggers *@*$17%N, transforming you into a spectre for *@%Z.
Reduces the reuse time of this ability by 1 minute.^0


ID: 17215^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17238^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells with a mana cost by 10% and the chance that your damage spells will land critically by 10%.^0
*@%N, when activated, increases the base damage of your level *@#2 and lower spells by *@#1%, the chance that your direct damage spells will land critically by *@#3%, and the damage dealt by your critical direct damage spells by *@#4% for *@%Z.^0

ID: 17242^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17245^4
This passive ability grants you an additional 1% chance to resist blind, charm, mesmerization, and snare spells.^0
This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells.^0

ID: 17414^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases your avoidance by *@#4%, movement speed by *@#8%, and absorbs *@#5% of incoming melee damage up to *@@5 total points for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 17570^4
This passive ability increases the base damage of your Impose for Blood spells by 2%.^0
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 17576^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, and Claw of the Oceanlord spells by 2%.^0
This passive ability increases the base damage of your Claw and Permeating Magic spells by #1%.
This focus applies to the following spells:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G^0


ID: 17612^1
Focus: Fickle Conflagration^0
Focus: Capricious Fire^0

ID: 17612^4
This passive ability increases the base damage of your Fickle Conflagration spells by 2%.^0
This passive ability increases the base damage of your *#2+G and *#3+G spells by #1%.^0

ID: 18082^4
This ability, when activated, increases your overhaste by 25% for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.^0

*@%N, when activated, increases your overhaste by *@#1% for *@%Z.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 18145^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.^0


ID: 18173^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$1%J foot radius with *@*$1%N.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 18190^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum dexterity by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$7%J foot radius with *@*$7%N.
Triggers *@*$6%N, reducing the hatred of your spells by *$6#1%.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#2%.
Increases the damage of non-melee item activated effects by *@#1 to *@$1%.
Increases the minimum damage of your melee attacks by #10 points.^0


ID: 18207^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Increases the chance that your damaging spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#5%.
Increases the damage dealt by your critical damage over time spells by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee avoidance by *@#2%.
Increases your chance to parry by *@#3%.
Increases your armor class by *@#11 points.^0


ID: 18233^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#3 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your direct damage spells will land critically by *@#2%.^0


ID: 18246^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by *@#1%.
Raises the minimum base damage of your melee hits to be *@#5.
Increases the minimum damage of your melee attacks by *@#10 points.
Increases your melee accuracy by *@#3%.
Increases your attack power by *@#9 points.
Increases the chance your direct damage spells will deal critical damage by *@#12%.
Increases the damage dealt by your critical direct damage spells by *@#4%.
Increases your melee avoidance by *@#2%.^0


ID: 18263^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, improves the combat prowess of all group members within a *@%J foot radius for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Reduces the damage you take from melee attacks by *@#8%.
Increases the damage done by spells and songs that cost at least *@#3 mana by *@#1 points (or by *@#5 points for songs without a mana cost).
Increases the minimum damage of your melee attacks by *@#9 points.^0


ID: 18272^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum endurance by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants your melee attacks a chance (with a *@$9% bonus) to trigger *@*#9%N.
Increases the chance that your melee attacks will deal critical damage by *@#3% and the damage of your critical melee attacks by *@#1%.
Increases the minimum damage of your melee attacks by *@#10 points.^0


ID: 18294^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$4%J foot radius with *@*$4%N.
Increases the total healing of your level *@#2 and higher instant-duration spells and abilities by *@#1 points.
Increases the chance that your damage over time spells will deal critical damage by *@#3%.^0


ID: 18324^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your damage over time spells will deal critical damage by *@#3%, the damage dealt by your critical damage over time spells by *@#1%, and blesses your summoned companion with *@*$1%N for *@%Z.
As a passive effect, this ability increases your maximum health by #1 points and your maximum stamina by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18365^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, the damage dealt by your critical direct damage spells by *@#3%, and reduces the mana cost of your level *@#5 to *@#6 detrimental spells by *@#1% for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18377^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the chance that your direct damage spells will land critically by *@#2%, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum Intelligence by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18382^4
This ability, when activated, consumes 54000 health from your summoned companion to restore 18000 mana.
Reduces the reuse time of this ability by 3 minutes.^0

*@%N, when activated, consumes *@#1 health from your summoned companion to restore *@@2 mana.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 18423^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases the minimum damage of your melee attacks by *@#1 points, blesses your summoned companion with *@*$1%N, and all group members within a *@*$3%J foot radius with *@*$3%N for *@%Z.
As a passive effect, this ability increases your maximum mana by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 18442^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum health by #1 points and your maximum strength by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a *@$6% bonus) to trigger *@*#6%N on attackers when struck in melee combat.
Increases your throwing accuracy by *@#2%.
Raises the minimum base damage of your throwing hits to be *@#1.
Increases the minimum damage of your throwing attacks by *@#1 points.
Increases the minimum damage of your melee and throwing attacks by *@#10 points.^0


ID: 18522^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 18523^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 18524^6
Increases spell critical chance by #2%. Increases spell critical damage by #3%.^0
Increases spell critical chance by #3%. Increases spell critical damage by #4%.^0

ID: 19407^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 1 second.^0
This passive ability reduces the cast time of your stun spells by #3%, their reuse time by #7 second, and improves the resist modifier of these spells by #1 points.^0

ID: 19408^4
This passive ability reduces the cast time of your stun spells by 50% and the reuse time of these spells by 2 seconds.^0
This passive ability reduces the cast time of your stun spells by #3%, their reuse time by #7 seconds, and improves the resist modifier of these spells by #1 points.^0

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade discipline by 10%.^0
This passive ability increases the base damage of the strikes triggered by your Divine Might spell lines by #1 to $1% and of *#4+G by #3%.^0

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak and Spite of Kra`Du Disciplines by 10%.^0
This passive ability increases the base damage of the lifetaps triggered by your Shroud and Horror spell lines and your Touch of the Cursed ability by #1% and of *#4+G and *#5+G by #3%.^0

ID: 19753^4
This passive ability reduces the reuse time of your Calanin's Synergy line of combat abilities by 15 seconds and increases the base damage of these abilities by 2%.^0
This passive ability increases the base damage of your Synergy combat abilities by #11%, your Step Pattern combat abilities by #18%, and reduces the reuse time of both lines by #1 seconds.
This applies to the following combat abilities:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 19801^4
This passive ability increases the base damage of your Brusco's Burning Call songs by 10%.^0
This passive ability increases the base damage of your *#2+G and *#3+G songs by #1%.^0

ID: 19919^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat ability by 20%.^0
This passive ability increases the base damage of your *#2+G combat ability by #1%.^0

ID: 20178^4
This passive ability increases the damage you deal with 1-handed melee weapons by 2%.^0
This passive ability improves your melee and ranged combat effectiveness.
Increases the damage you deal with 1-handed melee weapons by #5%.
Increases the minimum damage of your 1-handed melee attacks by #2 points (scaled to the delay of your weapon).
Increases the base damage of your throwing attacks by #1%.^0


ID: 21684^6
Grants you the illusion of the Black Wolf for %z.^0
Changes your appearance to that of the legendary great wolf.^0

ID: 22252^1
Focus: Axe of Numicia^0
Focus: Axe of the Aeons^0

ID: 22252^4
This passive ability increases the base damage of your Axe of Numicia combat abilities by 2% and the effective hate reduction of their jolt effects by 250%.^0
This passive ability increases the base damage of your *#2+G and *#3+G combat abilities by #1% and the effectiveness of *#5+G by #4%.^0

ID: 23548^6
Reduces your weapon's delay by #1%, reduces your armor class by #8 points, and grants a #2% non-cumulative increase to the damage of your critical melee attacks for %z.^0
Increases your base melee damage by #3%, reduces your base weapon delay by #1%, and grants a #2% non-cumulative increase to the damage of your critical melee attacks.^0

ID: 23632^6
Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage initially and *#2#2 damage every 6 seconds for *#2%z.^0

Imbues your arrows with with a chance to trigger *#2%n if you are above 10% mana.
*#2%n consumes *#2*%R#1 mana to deal *#2#1 damage.^0


ID: 23635^6
Consumes *%R#1 mana to deal #1 damage initially and #2 damage every 6 seconds for %z.
This spell cannot be twincast.
This spell will not break root.^0

Consumes *%R#1 mana to deal #1 damage.
This spell cannot be twincast.
This spell will not break root.^0


ID: 31282^6
Increases the duration of the White Wolf and Black Wolf spell lines by #1 ticks.^0
Increases the duration of your Spirit of the Great Wolf ability by #1 ticks.^0

ID: 31654^4
This passive ability increases the base damage of your Brusco's Burning Call and Magmalisk's Burning Call songs by 30%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G songs by #1%.^0

ID: 31660^4
This passive ability increases the base damage of your Exuberant Dagger-Throw and Forceful Dagger-Throw combat abilities by 60%.^0
This passive ability increases the base damage of your *#2+G and *#3+G combat abilities by #1%.^0

ID: 31687^4
This passive ability increases the base damage of your Impose for Blood and Refute for Blood spells by 16%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G spells by #1%.^0

ID: 31704^4
This passive ability increases the base damage of your Claw of the Indagatori, Claw of the Flameweaver, Claw of the Oceanlord, Claw of Ellarr, Claw of Qunard, and Claw of Travenro spells by 16%.^0
This passive ability increases the base damage of your Claw and Permeating Magic spells by #1%.
This focus applies to the following spells:
*#2+G
*#3+G
*#4+G
*#5+G
*#6+G
*#7+G
*#8+G
*#9+G
*#10+G^0


ID: 31768^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 8% and the effective hate reduction of their jolt effects by 1000%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G combat abilities by #1% and the effectiveness of *#6+G and *#7+G by #5%.^0

ID: 32139^4
This ability, when activated, focuses all group members within a 150 foot radius, which increases their base melee damage when attacking opponents from behind by 2% for 1 minute.^0
*@%N, when activated, increases the base melee damage of all group members within a *@%J foot radius when attacking opponents from behind by *@#1% for *@%Z.^0

ID: 32338^4
This ability, when activated, increases your overhaste by 25% and your chance to land a second additional hit with a 2-handed weapon by 1% for 5 minutes.^0
*@%N, when activated, increases your overhaste by *@#1% and your chance to land a second additional hit with a 2-handed weapon by *@#2% for *@%Z.^0

ID: 33614^4
This passive ability increases the base damage of your Fickle Conflagration spells by 18%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, and *#4+G spells by #1%.^0

ID: 33732^4
This passive ability increases the base damage of your Axe of Numicia and Axe of Rekatok combat abilities by 10% and the effective hate reduction of their jolt effects by 1000%.^0
This passive ability increases the base damage of your *#2+G, *#3+G, *#4+G, and *#5+G combat abilities by #1% and the effectiveness of *#7+G and *#8+G by #6%.^0

ID: 36875^6
Restores #4 health every 6 seconds and increases your armor class by #9 for %z.^0
Increases your damage shield by #8 points.^0

ID: 38312^6
Consumes #1 health from your summoned companion and triggers *%R%N.^0
Consumes #1 health from your summoned companion and returns #2% of the damage done as mana up to @2 points.^0

ID: 38329^6
Triggers *$6%n and grants a #1% chance that your level #4 and higher direct-damage fire spells that cost at least #5 mana will trigger *$1%n on your group.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0


ID: 38333^6
Triggers *$1%n and increases mana regeneration by #12 points.^0
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #1% chance to trigger *$1%N on your target, a #13% chance to trigger *$13%N, and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0


ID: 39579^6
Tampers with a target's life energy, lowering accuracy and spell critical chance/damage.^0
Reduces your opponent's melee accuracy by #1%.^0

ID: 39603^6
Greatly increases incoming healing and adds #2% to your chance to land critical spells.^0
Increases incoming healing by #1 points and increases the chance that your direct damage spells will land critically by #3%.^0

ID: 41136^6
Increases the base damage of any damage over time spell with a minimum duration of 24 seconds and a mana cost of at least #5 by #1% while also increasing the mana cost of the spell by #7% for %z.^0
Increases the base damage of your level #6 and lower damage over time spells by #1% while increasing the mana cost of the spell by #7%.
Increases the base damage of your level #16 and lower direct damage spells by #13%.
Triggers *$17%N, transforming you into a spectre.^0


ID: 41169^6
Reduces incoming melee damage by #1% while also reducing your own melee damage by #2%.^0
Reduces incoming damage by #1%, consuming $1% of that damage from your endurance rather than your health.^0

ID: 41808^6
Increases incoming healing by #1%, while increasing spell critical chance by #3 for %z.^0
Increases the base damage of your level #2 and lower spells by #1%.
Increases the chance that your direct damage spells will land critically by #3% and the damage dealt by your critical direct damage spells by #4%.^0


ID: 42790^6
Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spells Cascading Theft of Life, Healing Light, Recourse of Life, Soothing Feedback, and Tunare's Grace from healing you.^0

Deals #2 damage and will deal an additional 89000 damage to you and all targets around you if are healed to 100% health.
Additionally blocks the spell lines #4+G, #5+G, #6+G, and #7+G from healing you.^0


ID: 46591^6
Slow attack speed by *#2#2% and saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0
Slow attack speed by #2% and saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0

ID: 47054^6
Summons a doppleganger to distract your attackers.^0
Summons a level 105 illusion of yourself with hatred equal to your own to intercept your attacker for up to @1 seconds.
This doppelganger will attempt to distract its target with *36865%N.^0


ID: 47316^6
Decreases the reuse time of Impenetrable Discipline by 21%, Increases the duration of the White Wolf and Black Wolf spell lines by #3 ticks, or Increases the damage of Frozen Miasma by #6%.^0
Decreases the reuse time of Impenetrable Discipline by 21%, Increases the duration of Spirit of the Great Wolf by #3 ticks, or Increases the damage of Frozen Miasma by #6%.^0

ID: 49700^6
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #9 points and heals #8 health when this spell lands.^0
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #6 points and heals #8 health when this spell lands.^0

ID: 50670^6
Summons Kerafyrm's Prismatic Familiar.^0
Increases the minimum damage of your melee attacks by #1 points.
Blesses your summoned companion with *$2%N.^0


ID: 50673^6
Summons Kerafyrm's Prismatic Familiar.^0
Increases the minimum damage of your melee attacks by #1 points.
Blesses your summoned companion with *$2%N.
Blesses all group members within a *$3%J foot radius with *$3%N.^0


ID: 51056^6
Increases mana regeneration by #3, melee speed by #6%, the chance your melee attacks will trigger procs by #5%, casting speed on spells that cost at least #2 points of mana by #1%, and restores 20 endurance every second for %z.^0
Increases mana regeneration by #3, melee speed by #6%, your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #5%, casting speed on spells that cost at least #2 points of mana by #1%, and restores 20 endurance every second for %z.^0

ID: 145305^43
Throw the bile. It may attract the undead like it does when all over you body.^0
Throw the bile. It may attract the undead like it does when all over your body.^0







75 new strings found:

ID: 1^44
magic^0

ID: 2^44
fire^0

ID: 3^44
cold^0

ID: 4^44
poison^0

ID: 5^44
disease^0

ID: 6^44
chromatic^0

ID: 7^44
prismatic^0

ID: 8^44
physical^0

ID: 9^44
corruption^0

ID: 380^1
Combat Fury^0

ID: 380^4
This passive ability increases your chance of performing a critical melee hit with all skills by #1%.^0

ID: 2038^1
Trifurcating Magic (Disabled)^0

ID: 2038^2
Trifurcating^0

ID: 2038^3
Disabled^0

ID: 2039^1
Trifurcating Magic (Enabled)^0

ID: 2039^2
Disable^0

ID: 2039^3
Trifurcating^0

ID: 2759^6
Permanently charms a level @1 or lower undead creature.^0

ID: 2760^6
Permanently charms a level @1 or lower animal.^0

ID: 2790^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.^0

ID: 2791^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

ID: 3556^6
Triggers *$6%N, reducing the hatred of your spells by *$6#1%.
Blesses all group members within a *$7%J foot radius with *$7%N.
Increases the chance that your weapon's magical effects will trigger during melee combat by #2%.
Increases the damage of non-melee item activated effects by #1 to $1%.
Increases the minimum damage of your melee attacks by #10 points.^0

ID: 3677^6
Blesses all group members within a *$8%J foot radius with *$8%N.
Increases the total healing of your level #7 and higher instant-duration spells and abilities by #6 points.
Reduces incoming melee damage by #1%.
Increases armor class by #5.
Increases the chance that your direct damage spells will land critically by #2%.
Increases the damage dealt by your critical direct damage spells by #3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by #4%.^0

ID: 4044^6
Blesses all group members within a *$4%J foot radius with *$4%N.
Increases the total healing of your level #2 and higher instant-duration spells and abilities by #1 points.
Increases the chance that your damage over time spells will deal critical damage by #3%.^0

ID: 6116^1
Adamant Will^0

ID: 6116^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 6814^1
Gift of the Grave: Disabled^0

ID: 6814^2
Gift Grave^0

ID: 6814^3
Disabled^0

ID: 6814^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

*$1%N: Absorbs *$1#3% of incoming direct spell damage up to *$1$3 damage per hit.^0

ID: 8047^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 18 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8049^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 9 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8051^4
*@%N, when activated, charms a level *@@1 or lower animal without the chance for them to break free for *@%Z.
If the animal is level *@*#2@1 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 15 minutes.
As a passive effect, this ability makes it #1% less likely that your charm spells will break early.^0

ID: 8062^6
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, and attack power by #5.
Grants your melee attacks a chance (with a $3% bonus) to refresh *#3%N.^0

ID: 10693^1
Improved Stuns^0

ID: 10693^4
This passive ability improves the resist modifier of your stun spells by #1 point.^0

ID: 10694^4
This passive ability improves the resist modifier of your stun spells by #1 points.^0

ID: 11045^1
Adamant Will^0

ID: 11045^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 11966^1
Adamant Will^0

ID: 11966^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 11969^1
Adamant Will^0

ID: 11969^4
This passive ability grants you an additional #1% chance to resist charm spells.^0

ID: 13566^6
Consumes #2% of your maxium health every 6 seconds to increase your chance to double attack by #1%, overhaste by #4%, attack power by #5, and accuracy by #7%.
Grants your melee attacks a chance (with a $3% bonus) to refresh *#3%N.^0

ID: 13832^6
Deals #1 damage.^0

ID: 16258^6
Absorbs #9% of incoming melee damage up to $9 points per hit up to a total of @9 damage.^0

ID: 16279^6
Summons a level 85 illusion of yourself with hatred equal to your own to intercept your attacker for up to @1 seconds.
This doppelganger will attempt to distract its target with *16282%N.^0

ID: 16282^6
Mesmerizes and wipes the memory of targets up to level @1 for %z.^0

ID: 16314^6
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16407^6
Reduces melee accuracy by #1%, strength by #2 points, and attack power by #3 points.^0

ID: 16410^6
Deals #1 damage.^0

ID: 16456^6
Deals #1 damage.^0

ID: 16858^6
Blesses you with *$3%N and empowers your spells.
Reduces the mana cost of level #2 and lower spells by #1 to $1%.
Increases the chance that your direct damage and instant duration healing spells will land critically by #7%.
Increases the damage dealt by your critical direct damage spells by #9%.
Increases your mana regeneration by #13 points.
Increases cold and fire resistance by #3 points.^0

ID: 21782^6
Changes your appearance to that of the legendary great wolf.^0

ID: 31580^6
Increases the damage of your level #4 and lower spells by #3 to $3%.
Reduces the hatred generated by your level #2 and lower spells by #1%.
Increases the damage dealt by critical direct damage spells by #5%.^0

ID: 36874^6
Increases the base damage of your level #4 and lower spells by #1%.
Triggers *$5%N, transforming you into a spectre.^0

ID: 36909^6
Charms a level @1 or lower animal for %z.
Triggers *#2%n if the target is level 46 or lower.^0

ID: 36918^6
Charms a level @1 or lower undead creature for %z.
Triggers *#2%n if the target is level 46 or lower.^0

ID: 38331^6
Transforms you into either an Air, Earth, Fire, or Water Elemental.
Grants your level #15 and higher detrimental spells that cost at least #16 mana a #13% chance to trigger *$13%N and a #6% chance to trigger *$6%N on all group members within a *$13%J foot radius.
Increases the maximum that your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma can be raised to by #10 points.
Improves your cold, disease, fire, magic, and poison resistances by #17 points.
Increases the casting level of your spells by #11.
Grants a #18 point damage shield.
Increases mana regeneration by #12 points.
Increases your maximum health by #5.^0

ID: 40619^6
Banishes the opponent.^0

ID: 46605^6
Blesses all group members within a *$1%J foot radius with *$1%N.^0

ID: 46724^6
Grants you a chance (with a $6% bonus) to trigger *#6%N on attackers when struck in melee combat. This blessing will fade after triggering %L times.
Blesses all allies within a *$1%J foot radius with *$1%N.^0

ID: 47043^6
Increases the chance that your direct damage spells will land critically by #11%, your maximum mana by #6 points, and your mana regeneration by #8 points.^0

ID: 48930^6
Increases the chance that your damage over time spells will deal critical damage by #3%.
Blesses your summoned companion with *$1%N.^0

ID: 50649^6
Increases the chance that your damage over time spells will deal critical damage by #3% and the damage dealt by your critical damage over time spells by #1%.
Blesses your summoned companion with *$1%N.^0

ID: 145308^43
Throw the bile. It may attract the undead like it does when all over your body.^0

ID: 624091^6
Your melee attacks are slowed.^0

ID: 2012064^41
Torment of Velious Pre-order^0

ID: 2012065^41
Torment of Velious Pack-in (Collector's , Premium, or Family and Friends Edition)^0

ID: 2012066^41
Torment of Velious Pack-in (Premium Edition)^0

ID: 2012067^41
Torment of Velious Pack-in (Collector's Edition)^0

ID: 2012089^41
Torment of Velious Pack-in (Premium or Family and Friends Edition)^0

ID: 2012090^41
Torment of Velious Pack-in (Collector's or Premium Edition)^0

ID: 2012091^41
Torment of Velious Pack-in (Family and Friends Edition) Edition)^0

ID: 2012096^41
Torment of Velious Beta Item^0