292 updated strings (RED indicates old description, GREEN indicates new description):

ID: 4860^4
This ability, when activated, enables you to spring forward into combat toward your target. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.


ID: 5606^4
This ability, when activated, enables you to spring forward into combat toward your target. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.


ID: 6499^4
Furious Leap, when activated, allows you to leap forward a short distance.
This ability, when activated, allows you to leap forward a short distance.
Ranks 2-5 reduce the reuse time of this ability by 10 seconds per rank.


ID: 6930^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds. The stun component of this attack can hit targets up to level 85.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 85 or lower creature.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
Ranks 4-7 reduce the reuse time of this ability by 10 seconds per rank.


ID: 7127^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 90.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 90 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 14234^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14235^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14236^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 14337^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14338^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14339^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 14772^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14773^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14774^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 14933^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 14934^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 14935^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15220^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15221^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 15222^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 17661^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 93.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 93 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 17662^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 98.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 98 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.


ID: 17663^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 103.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 103 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 40%.


ID: 17664^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 108.
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 108 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 45%.


ID: 18087^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then increases your base melee damage by 68% for 12 seconds, then increases your base melee damage by 70% and accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.
Ranks 15-16 reduce the reuse time of this ability by 1 minute per rank.


ID: 18255^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18256^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18257^6
Calls upon the gods to reprove your target, causing #1 damage.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 18358^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18359^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18360^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 18842^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 18843^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 18844^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, and @7 damage for 10 or more pets.

ID: 19038^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19039^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19040^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19373^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19374^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19375^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 19774^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19775^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19776^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 19777^6
A spell that gives a chance to twincast a heal while doing direct damage to the target
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 19778^6
A spell that gives a chance to twincast a heal while doing direct damage to the target.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 19779^6
A spell that gives a chance to twincast a heal while doing direct damage to the target.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 22634^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 22635^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 22636^6

Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25083^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25084^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25085^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25131^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25132^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25133^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25143^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25144^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25145^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 25156^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25157^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25158^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25168^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25169^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25170^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 25177^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25178^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25179^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 25189^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25190^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25191^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 25192^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25193^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25194^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 25237^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25238^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25239^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 25306^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25307^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25308^6
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 25315^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25316^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25317^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 25366^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25367^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25368^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 25378^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25379^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25380^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 25595^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 25596^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 25597^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26384^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26385^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26386^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 26755^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 26756^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 26757^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one pet, @2 damage with two pets, @3 damage with three pets, @4 damage with four pets, @5 damage with five pets, @6 damage between 6 and 9 pets, @7 damage between 10 and 14 pets, @8 damage between 15 and 19 pets, and @9 damage with 20 or more pets active.

ID: 28091^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28092^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28093^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 28109^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28110^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28111^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 28157^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28158^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28159^6
Calls upon the gods to rebuke your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28169^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28170^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28171^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 28182^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28183^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28184^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28200^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28201^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28202^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 28218^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28219^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28220^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 28236^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28237^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28238^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 28239^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28240^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28241^6
Strikes nearby creatures with a silent mandate, inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 28284^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28285^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28286^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 28356^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28357^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28358^6
Reprimands your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 28365^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28366^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28367^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 28437^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28438^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28439^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 28449^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28450^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28451^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 28678^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 28679^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 28680^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29502^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29503^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29504^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 29876^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 29877^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 29878^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 34085^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34086^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34087^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 34103^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34104^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34105^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 34148^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34149^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34150^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34163^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34164^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34165^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 34169^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34170^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34171^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34187^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34188^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34189^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 34205^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34206^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34207^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 34217^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34218^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34219^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 34220^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34221^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34222^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 34253^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34254^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34255^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 34335^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34336^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34337^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 34359^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34360^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34361^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 34368^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34369^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34370^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 34443^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34444^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34445^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 34455^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34456^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34457^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 34705^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 34706^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 34707^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35547^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35548^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35549^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 35935^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 35936^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 35937^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 40039^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 40040^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 40041^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 43075^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43076^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43077^6
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do additional damage to undead or summoned creatures.
Causes the earth to shift around you, causing between #1 and @1 damage to all nearby enemies. This spell will do up to @2 damage to undead or @3 damage to summoned creatures.

ID: 43094^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43095^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43096^6
Mends severe wounds, healing between #1 and @1 hit points. Will heal targets below 20% health for an additional @2 hit points.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

ID: 43139^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43140^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43141^6
Calls upon the gods to castigate your target, causing #1 damage. This spell will do additional damage to undead or summoned creatures.
Calls upon the gods to reprove your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43157^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43158^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43159^6
Bathes your target in sacred light, healing up to @1 hit points. The light will heal targets below 20% health for an additional @2 hit points.
Bathes your target in sacred light, healing up to @1 hit points, or up to @2 hit points if they are at or below 20% health.

ID: 43163^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43164^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43165^6
Calls upon the gods to reprove your target, causing #1 damage.
Holy fire strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43181^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43182^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43183^6
Instant Duration.
Heals you for #1 hit points, or for #2 hit points if you are below 20% health.

ID: 43202^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43203^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43204^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The power attacks the weakest of your target's magical defenses, and is therefore harder to resist. This spell will deal additional damage to undead or summoned creatures.
Channels holy power into a cohesive, difficult-to-resist bolt of energy, causing @1 damage to most targets, @2 damage to undead targets, or @3 damage to summoned targets.

ID: 43214^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43215^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43216^6
This spell gives a chance to twincast a heal while doing direct damage to the target. This spell will deal additional damage to undead or summoned creatures.
A spell that gives a chance to twincast a heal while doing up to #1 damage to most targets. This spell deals #2 damage to undead targets or #3 damage to summoned targets.

ID: 43229^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43230^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43231^6
Strikes nearby creatures with a silent order inflicting @3 damage and stunning them. This spell will deal additional damage to undead or summoned creatures.
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them. This spell will deal @4 damage to undead creatures or @5 damage to summoned creatures.

ID: 43253^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43254^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43255^6
Damages your target for up to @1 hit points. This spell will deal additional damage to undead or summoned creatures.
Holy power strikes your target, causing #1 damage to most targets, #2 damage to undead targets, or #3 damage to summoned targets.

ID: 43307^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43308^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43309^6
Inflicts up to @1 damage. Undead creatures will be damaged for up to an additional @2 with a chance to lower their armor class and make them more vulnerable to melee attacks.
Inflicts up to @1 damage. Undead creatures will be damaged for up to @2 damage. This spell has a chance to lower your target's armor class and make them more vulnerable to melee attacks.

ID: 43331^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43332^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43333^6
Ostracizes your target, dealing #1 damage and healing your target's target. This spell will deal additional damage to undead or summoned creatures. This spell will generate less hatred than normal spells.
Denounces your target, dealing #1 damage and healing your target's target. This spell will deal #2 damage to undead or #3 damage to summoned creatures. This spell will generate less hatred than normal spells.

ID: 43340^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43341^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43342^6
Strikes home a lesson, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. This spell will deal additional damage to undead creatures.
Strikes home a lesson, stunning your enemy (up to level @1) and doing #2 damage. This spell will deal #3 damage to undead, vampire, or animated undead enemies.

ID: 43403^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43404^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43405^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. This spell will cause additional damage to undead or summoned creatures. Generates additional hate.
Channels holy power into a cohesive bolt of energy, generating a large amount of anger in addition to causing @1 damage. This spell will cause @2 damage to undead creatures or @3 damage to summoned creatures.

ID: 43409^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43410^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43411^6
Strikes your target with fury. This spell will cause additional damage to undead creatures.
Strikes your target with fury. This spell will deal @2 damage to undead creatures, @3 damage to summoned creatures, or @1 damage to everything else.

ID: 43415^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43416^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43417^6
A direct damage spell which reflects a healing twincast upon the caster. This spell will cause additional damage to undead or summoned creatures.
A direct damage spell which reflects a healing twincast upon the caster. This spell will deal @2 damage to undead targets, @3 damage to summoned targets, or @1 damage to anything else.

ID: 43628^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 43629^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 43630^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44388^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44389^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44390^6
Fills your target with corruption, causing #1 damage every six seconds for %z. This spell inflicts an additional #2 damage to plants.
Fills your target with corruption for %z, causing #2 damage every six seconds to plants or #1 damage to anything else.

ID: 44727^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 44728^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 44729^6
Burns your target with a bolt of prime elements. The bolt is magnified by nearby summoned creatures, causing damage dependent on how many pets are attacking your target.
Burns your target with an elemental bolt. The bolt is magnified by nearby summoned creatures, dealing @1 damage with one or two pets, @2 damage with three to five pets, @3 damage between 6 and 9 pets, @4 damage between 10 and 14 pets, and @5 damage with 15 or more pets active.

ID: 47969^6
Protects you from $14 melee damage.
Wielding the Wurmslayer protects you against #14% of incoming melee damage up to $14 points of damage per hit.

ID: 49032^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 49033^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 49034^6
Heals you for up to @1 hit points. Will heal for up to @2 additional hit points if you are below 20% health.
Heals you for up to @1 hit points, or up to @2 hit points if you are below 20% health.

ID: 50015^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor on you for additional healing.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor on you for additional healing.

ID: 50016^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.

ID: 50017^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.

ID: 50034^6
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination, a much larger healing rain!
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50035^6
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination II, a much larger healing rain!
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50036^6
Forms a divine alliance over your target, placing a healing rain over them when other Clerics' heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger Divine Fulmination II, a much larger healing rain!
Forms a divine alliance over your target, placing a healing rain over them when other Cleric, Druid, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a much larger healing rain.

ID: 50055^6
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50056^6
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50057^6
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal yourself whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.
Places a harmonious blessing on yourself which will cause you to automatically attempt to stun your target and heal your group whenever another caster's heals (between levels #5 and #6) land on you. This blessing will fade after %z or after you have attempted %L stuns.

ID: 50058^6
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.

ID: 50059^6
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.

ID: 50060^6
Stuns a target up to level @1 for up to 4 seconds, imparts an additional #2 hatred for you, and reflects a heal back on you.
Stuns a target up to level @1 for up to 3 seconds, imparts an additional #2 hatred for you, and reflects a heal back on your group.

ID: 50061^6
Heals yourself for up to @1 hit points.
Heals your group for up to @1 hit points.

ID: 50062^6
Heals yourself for up to @1 hit points.
Heals your group for up to @1 hit points.

ID: 50063^6
Heals yourself for up to @1 hit points.
Heals your group for up to @1 hit points.

ID: 50144^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50145^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50146^6
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.
Forms a natural alliance over your target, placing a localized healing rain over them when other Druid, Cleric, or Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of a larger healing rain and a very large damage shield.

ID: 50238^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50239^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50240^6
Casts the highest rank you know of Garugaru as well as either Reef Crawler Blood or Sraskus' Curse, or a #2% chance to cast all three.
Casts the highest rank you know of Reef Crawler Blood and Nectar of Woe on your target, with an additional #3% chance to cast the best rank you know of Reefmaw's Bite and a #4% chance to cast the best rank you know of Serisaria's Spear of Venom.

ID: 50241^6
Casts the best rank you know of Garugaru along with a #2% chance to cast Reef Crawler Blood or a #3% chance to cast Sraskus' Curse on your target.
Casts the best rank you know of Reefmaw's Bite on your target.

ID: 50242^6
Casts the best rank you know of Garugaru, Reef Crawler Blood, and Sraskus' Curse on your target.
Casts the best rank you know of Serisaria's Spear of Venom on your target.

ID: 50247^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50248^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.

ID: 50249^6
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.
Forms an ancient alliance over your target, placing a healing rain over them when other Shaman, Cleric, or Druid heals (between levels #5 and #6, with a minimum healing value of #9) land on that target for up to %z. If %L heals are received in that time, it will trigger a fulmination consisting of an even larger healing rain.







817 new strings found:

ID: 79^40
Healing Alliance Spells

ID: 260^39
This spell will only affect creatures that are being attacked by between 1 and 2 pets.

ID: 261^39
This spell will only affect creatures that are being attacked by between 3 and 5 pets.

ID: 262^39
This spell will only affect creatures that are being attacked by between 6 and 9 pets.

ID: 263^39
This spell will only affect creatures that are being attacked by between 10 and 14 pets.

ID: 264^39
This spell will only affect creatures that are being attacked by 15 or more pets.

ID: 350^39
Your target's HP must be between 5% and 9% of its maximum.

ID: 351^39
Your target's HP must be between 10% and 14% of its maximum.

ID: 352^39
Your target's HP must be between 15% and 19% of its maximum.

ID: 353^39
Your target's HP must be between 20% and 24% of its maximum.

ID: 354^39
Your target's HP must be between 25% and 29% of its maximum.

ID: 355^39
Your target's HP must be between 30% and 34% of its maximum.

ID: 356^39
Your target's HP must be between 35% and 39% of its maximum.

ID: 357^39
Your target's HP must be between 40% and 44% of its maximum.

ID: 358^39
Your target's HP must be between 45% and 49% of its maximum.

ID: 359^39
Your target's HP must be between 50% and 54% of its maximum.

ID: 360^39
Your target's HP must be between 55% and 59% of its maximum.

ID: 398^39
Your target's HP must be between 5% and 15% of its maximum.

ID: 399^39
Your target's HP must be between 15% and 25% of its maximum.

ID: 400^39
Your target's HP must be at 25% of its maximum or below.

ID: 401^39
Your target's HP must be between 25% and 35% of its maximum.

ID: 402^39
Your target's HP must be between 35% and 45% of its maximum.

ID: 403^39
Your target's HP must be between 45% and 55% of its maximum.

ID: 404^39
Your target's HP must be between 55% and 65% of its maximum.

ID: 405^39
Your target's HP must be between 65% and 75% of its maximum.

ID: 406^39
Your target's HP must be between 75% and 85% of its maximum.

ID: 407^39
Your target's HP must be between 85% and 95% of its maximum.

ID: 408^39
Your target's HP must be at least 45% of its maximum.

ID: 409^39
Your target's HP must be at least 55% of its maximum.

ID: 504^39
Your target's HP must be at 20% of its maximum or below.

ID: 518^39
This ability requires you to be at or below 90% of your maximum HP.

ID: 524^39
Your target's HP must be at least 21% of its maximum.

ID: 636^39
This spell will not affect plants.

ID: 1433^1
Essence of the Dragon

ID: 1433^4
The essence of the Kar`Zok is within you but still feels foreign.
This passive ability grants you immunity to Gust of Atrebe and Aura of the Kar`Zok.

ID: 1434^4
The essence of the Kar`Zok is in your blood.
This passive ability grants you immunity to Gust of Atrebe, Aura of the Kar`Zok, and Aura of Kor-Sha.

ID: 18687^1
Hastened Decay

ID: 18687^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 6 to 12 seconds by 1 second per rank.

ID: 18916^1
Hastened Decay

ID: 18916^4
This passive ability reduces the reuse time of your damage-over-time spells that have a duration of 12 seconds by 1 second per rank.

ID: 19003^4
This passive ability increases the armor class 'soft cap' of your class by 86%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19004^4
This passive ability increases the armor class 'soft cap' of your class by 87%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19005^4
This passive ability increases the armor class 'soft cap' of your class by 88%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19006^4
This passive ability increases the armor class 'soft cap' of your class by 89%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19007^4
This passive ability increases the armor class 'soft cap' of your class by 90%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19008^4
This passive ability increases the armor class 'soft cap' of your class by 91%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19009^4
This passive ability increases the armor class 'soft cap' of your class by 92%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19010^4
This passive ability increases the armor class 'soft cap' of your class by 93%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

ID: 19011^4
This passive ability increases your melee avoidance by 76%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19012^4
This passive ability increases your melee avoidance by 77%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19013^4
This passive ability increases your melee avoidance by 78%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19014^4
This passive ability increases your melee avoidance by 79%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19015^4
This passive ability increases your melee avoidance by 80%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance and your defense skill.

ID: 19103^4
This passive ability increases your avoidance by 6% and your armor class soft cap by 7%.

ID: 19104^4
This passive ability increases your avoidance by 7% and your armor class soft cap by 9%.

ID: 19105^4
This passive ability increases your avoidance by 8% and your armor class soft cap by 11%.

ID: 19106^4
This passive ability increases your avoidance by 9% and your armor class soft cap by 13%.

ID: 19107^4
This passive ability increases your avoidance by 10% and your armor class soft cap by 15%.

ID: 19108^4
This passive ability increases your avoidance by 10% and your armor class soft cap by 10%.

ID: 19109^4
This passive ability increases your avoidance by 11% and your armor class soft cap by 11%.

ID: 19110^4
This passive ability increases your avoidance by 12% and your armor class soft cap by 12%.

ID: 19111^4
This passive ability increases your avoidance by 13% and your armor class soft cap by 13%.

ID: 19112^4
This passive ability increases your avoidance by 14% and your armor class soft cap by 14%.

ID: 19113^4
This passive ability increases your avoidance by 15% and your armor class soft cap by 15%.

ID: 19117^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 39%.

ID: 19118^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 41%.

ID: 19119^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 43%.

ID: 19120^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 45%.

ID: 19137^4
This passive ability increases the duration of beneficial spells that you cast by 90%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19138^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19152^4
This passive ability increases the base damage of your critical melee attacks by 224%.
This bonus applies to the 7 standard weapon skills.

ID: 19153^4
This passive ability increases the base damage of your critical melee attacks by 231%.
This bonus applies to the 7 standard weapon skills.

ID: 19154^4
This passive ability increases the base damage of your critical melee attacks by 241%.
This bonus applies to the 7 standard weapon skills.

ID: 19164^4
This passive ability increases the duration of beneficial spells and skills that you cast by 85%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

ID: 19165^4
This passive ability increases the duration of beneficial spells and skills that you cast by 100%.
Spells that grant invulnerability as well as the skills 'Holy Guardian Discipline' and 'Unholy Guardian Discipline' are exempt from this extension.

ID: 19166^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 310% more damage.

ID: 19167^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 320% more damage.

ID: 19168^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 330% more damage.

ID: 19172^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 40%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19173^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 41%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19174^4
This passive ability increases the chance that your heal-over-time spells will exceptionally heal their target by 42%.
An exceptional heal doubles the healing value of the spell for that 6 second interval.

ID: 19181^4
This passive ability increases the base damage of your critical melee attacks by 193%.
This bonus applies to the 7 standard weapon skills.

ID: 19182^4
This passive ability increases the base damage of your critical melee attacks by 200%.
This bonus applies to the 7 standard weapon skills.

ID: 19183^4
This passive ability increases the base damage of your critical melee attacks by 210%.
This bonus applies to the 7 standard weapon skills.

ID: 19184^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 243% more damage.

ID: 19185^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 250% more damage.

ID: 19186^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 260% more damage.

ID: 19189^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 56%.

ID: 19190^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 58%.

ID: 19191^4
This passive ability increases your chance of scoring an additional hit with a 2-handed weapon when you successfully perform a double attack by 60%.

ID: 19195^4
This passive ability increases the minimum damage of your bash attacks by 1000 points.

ID: 19196^4
This passive ability increases the minimum damage of your bash attacks by 1200 points.

ID: 19197^4
This passive ability increases the minimum damage of your bash attacks by 1500 points.

ID: 19206^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 195%.

ID: 19207^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 200%.

ID: 19208^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 210%.

ID: 19209^4
This passive ability increases the base-damage critical hit multiplier for your summoned companion's critical melee attacks by 220%.

ID: 19225^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 356%.

ID: 19226^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 360%.

ID: 19227^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 365%.

ID: 19228^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 370%.

ID: 19229^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 375%.

ID: 19259^4
This passive ability increases the duration of beneficial spells that you cast by 85%.
Spells that grant invulnerability are exempt from this extension.

ID: 19260^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability are exempt from this extension.

ID: 19263^4
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Rank 2 allows these illusions to persist through death.

ID: 19264^1
Persistent Illusions

ID: 19264^4
This passive ability allows your beneficial illusion spells to persist when zoning.

ID: 19265^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 300 endurance and increases your base melee damage by 40% as well as your endurance regeneration by 100 points every 6 seconds for 30 seconds.

ID: 19266^4
This passive ability grants you a 90% chance when landing the killing blow on a non-trivial con enemy to enter a Killing Spree which instantly restores 400 endurance and increases your base melee damage by 45% as well as your endurance regeneration by 200 points every 6 seconds for 30 seconds.

ID: 19267^4
This passive ability grants your kick attacks a 10% chance to strike your enemy with a stunning blow. This effect can stun targets up to level 108 for 1.0 seconds.

ID: 19269^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

ID: 19270^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 30% of incoming melee damage (does not stack with other defensive abilities).

ID: 19271^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 12%.

ID: 19272^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 15%.

ID: 19273^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 18%.

ID: 19274^4
This passive ability increases the chance that your critical melee attacks will land as a crippling blow by 20%.

ID: 19276^4
This passive ability reduces the reuse time of your Furious Discipline by 14 minutes.

ID: 19277^4
This passive ability reduces the reuse time of your Furious Discipline by 15 minutes.

ID: 19278^4
This passive ability increases the total damage you deal with 2-handed weapons by 10% as well as the minimum damage you deal per hit with these weapons by 300.

ID: 19279^4
This passive ability increases the base healing of the Promised line of spells (Promised Renewal, Reformation, Recovery, Restoration, Recuperation, Reknit, Resurgence, Replenishment, Revitalization, Rehabilitation, Regeneration, and Restitution) by 25%.

ID: 19283^4
This passive ability reduces the reuse time of your Flash of Anger combat ability by 2 minutes 30 seconds.

ID: 19284^4
This passive ability reduces the reuse time of your Bazu Roar line of combat abilities (Bazu, Grendlaen, Krondal's, and Cyclone Roar) by 20 seconds.

ID: 19296^4
This passive ability extends the duration of your Commanding Voice combat ability by 30 seconds.

ID: 19297^4
This passive ability extends the duration of your Commanding Voice combat ability by 1 minute.

ID: 19298^4
This passive ability extends the duration of your Commanding Voice combat ability by 2 minutes.

ID: 19299^4
This passive ability extends the duration of your Commanding Voice combat ability by 3 minutes.

ID: 19300^4
This passive ability extends the duration of your Commanding Voice combat ability by 4 minutes.

ID: 19301^4
This passive ability extends the duration of your Commanding Voice combat ability by 5 minutes.

ID: 19302^4
This passive ability extends the duration of your Commanding Voice combat ability by 6 minutes.

ID: 19303^4
This passive ability extends the duration of your Commanding Voice combat ability by 7 minutes.

ID: 19304^4
This passive ability extends the duration of your Commanding Voice combat ability by 8 minutes.

ID: 19305^4
This passive ability extends the duration of your Commanding Voice combat ability by 9 minutes.

ID: 19306^1
Extended Field Armorer

ID: 19306^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 12 seconds.

ID: 19307^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 24 seconds.

ID: 19308^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 1 minute 24 seconds.

ID: 19309^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 2 minutes 24 seconds.

ID: 19310^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 3 minutes 24 seconds.

ID: 19311^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 4 minutes 24 seconds.

ID: 19312^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 5 minutes 24 seconds.

ID: 19313^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 6 minutes 24 seconds.

ID: 19314^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 7 minutes 24 seconds.

ID: 19315^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 8 minutes 24 seconds.

ID: 19316^4
This passive ability extends the duration of your Field Armorer combat abilities (Field Armorer, Outfitter, Defender, Guardian, and Protector) by 9 minutes 24 seconds.

ID: 19317^1
Extended Bracing Defense

ID: 19317^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 24 seconds.

ID: 19318^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 48 seconds.

ID: 19319^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 1 minute 48 seconds.

ID: 19320^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 2 minutes 48 seconds.

ID: 19321^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 3 minutes 48 seconds.

ID: 19322^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 4 minutes 48 seconds.

ID: 19323^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 5 minutes 48 seconds.

ID: 19324^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 6 minutes 48 seconds.

ID: 19325^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 7 minutes 48 seconds.

ID: 19326^4
This passive ability extends the duration of your Bracing Defense combat abilities (Bracing, Staunch, Stalwart, Steadfast, and Stout Defense) by 8 minutes 48 seconds.

ID: 19327^1
Hastened Offensive Disciplines

ID: 19327^4
This passive ability reduces the reuse time of your Charge, Mighty Strike, Precision, Fellstrike, and Aggressive Disciplines by 1 minute per rank.

ID: 19335^1
Focus: Whirlwind Blade

ID: 19335^4
This passive ability increases the base damage of your Whirlwind Blade combat abilities (Whirlwind, Cyclone, Vortex, Whorl, Maelstrom, Wheeling, Cyclonic, Stormwheel, and Stormstrike Blades) by 5% per rank.

ID: 19341^4
This passive ability gives your stun spells that cost at least 10 mana a 25% chance to bestow your group with the Recourse of Life, which instantly heals them for 5000 and protects them against 10% of incoming melee damage up to 10000 total damage for 1 minute.

ID: 19342^1
Extended Roots

ID: 19342^4
This passive ability extends the duration of your root spells and abilities that cost at least 10 mana and last at least 1 minute by 6 seconds per rank.

ID: 19344^1
Focus: Eradicate the Undead

ID: 19344^4
This passive ability increases the base damage of your Eradicate the Undead spells by 2% per rank.

ID: 19348^1
Focus: Spiritual Remedy

ID: 19348^4
This passive ability increases the base healing of your Spiritual Remedy spells by 2% per rank.

ID: 19352^1
Focus: Word of Convalescence

ID: 19352^4
This passive ability increases the base healing of your Word of Convalescence spells by 2% per rank.

ID: 19356^1
Focus: Ardent Elixir

ID: 19356^4
This passive ability increases the base healing of your Ardent Elixir spells by 2% per rank.

ID: 19360^1
Focus: Justice

ID: 19360^4
This passive ability increases the base damage of your Justice spells by 2% per rank.

ID: 19364^1
Focus: Ardent Light

ID: 19364^4
This passive ability increases the base healing of your Ardent Light spells by 2% per rank.

ID: 19372^1
Focus: Chromabash

ID: 19372^4
This passive ability increases the base damage of your Chromabash spells by 2% per rank.

ID: 19376^1
Focus: Glorious Judgment

ID: 19376^4
This passive ability increases the base damage of your Glorious Judgment spells by 2% per rank.

ID: 19384^1
Focus: Elixir of the Seas

ID: 19384^4
This passive ability increases the base healing of your Elixir of the Seas spells by 2% per rank.

ID: 19388^1
Focus: Tectonic Destruction

ID: 19388^4
This passive ability increases the base damage of your Tectonic Destruction spells by 2% per rank.

ID: 19392^1
Focus: Fifteenth Emblem

ID: 19392^4
This passive ability increases the base healing of your Fifteenth Emblem spells by 2% per rank.

ID: 19396^1
Focus: Syllable of Convalescence

ID: 19396^4
This passive ability increases the base healing of your Syllable of Convalescence spells by 2% per rank.

ID: 19400^4
This passive ability grants your melee hits a 5.2% chance to deal 3150% damage against undead and vampiric targets.

ID: 19401^4
This passive ability increases the healing power of your spells that heal your target's target by 8-10%.

ID: 19409^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1300 points.

ID: 19410^4
This passive ability increases the minimum damage of your 2-handed weapon attacks by 1500 points.

ID: 19411^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3000 health.

ID: 19412^4
This passive ability gives your stun spells and abilities a 20% chance to bestow your group with Healing Light, which heals them for 3500 health.

ID: 19417^4
This passive increases the damage inflicted by your Divine Might line of buffs (Divine and Pious Might, Holy Order, Silvered, Pious, Righteous, Devout, Earnest, Zealous, Reverent, and Ardent Fury) by 660 to 700%.

ID: 19419^1
Extended Steely Stance

ID: 19419^4
This passive ability extends the duration of your Steely Stance line of spells (Steely, Stubborn, Stoic, Steadfast, and Staunch Stance) by 30 seconds per rank.

ID: 19424^1
Focus: Doctrine of Rescission

ID: 19424^4
This passive ability increases the base damage of your Doctrine of Rescission spells by 2% per rank.

ID: 19428^1
Focus: Ardent Touch

ID: 19428^4
This passive ability increases the base healing of your Ardent Touch spells by 2% per rank.

ID: 19432^1
Focus: Consecration

ID: 19432^4
This passive ability increases the base damage of your Consecration spells by 2% per rank.

ID: 19436^1
Focus: Admonish

ID: 19436^4
This passive ability increases the base damage and healing of your Admonish spells by 2% per rank.

ID: 19440^1
Focus: Burst of Dayspring

ID: 19440^4
This passive ability increases the base healing of your Burst of Dayspring spells by 2% per rank.

ID: 19444^1
Focus: Grief

ID: 19444^4
This passive ability increases the base healing of your Grief spells by 2% per rank.

ID: 19448^1
Focus: Wave of Grief

ID: 19448^4
This passive ability increases the base healing of your Wave of Grief spells by 2% per rank.

ID: 19452^1
Focus: Ardent Cleansing

ID: 19452^4
This passive ability increases the base healing of your Ardent Cleansing spells by 2% per rank.

ID: 19456^1
Focus: Crush of the Darkened Sea

ID: 19456^4
This passive ability increases the base damage of your Crush of the Darkened Sea spells by 2% per rank.

ID: 19460^1
Focus: Crush of Povar

ID: 19460^4
This passive ability increases the base damage of your Crush of Povar spells by 2% per rank.

ID: 19464^1
Focus: Brilliant Vindication

ID: 19464^4
This passive ability increases the base damage of your Brilliant Vindication spells by 2% per rank.

ID: 19468^1
Focus: Blessed Light

ID: 19468^4
This passive ability increases the base healing of your Blessed Light spells by 2% per rank.

ID: 19472^1
Improved Blunted Blade Strike

ID: 19472^4
This passive ability increases the base damage of the strikes that occur from your Blunted Blade Discipline by 10% per rank.

ID: 19479^4
This passive ability increases the accuracy of your melee attacks by 135 points.

ID: 19480^4
This passive ability increases the accuracy of your melee attacks by 145 points.

ID: 19481^4
This passive ability increases the accuracy of your melee attacks by 155 points.

ID: 19482^4
This passive ability increases the accuracy of your melee attacks by 165 points.

ID: 19483^4
This passive ability increases the accuracy of your melee attacks by 175 points.

ID: 19484^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 275 points.

ID: 19485^4
This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.

ID: 19486^4
This passive ability increases the base damage of your critical melee attacks by 225%.
This bonus applies to the 7 standard weapon skills.

ID: 19487^4
This passive ability increases the base damage of your critical melee attacks by 235%.
This bonus applies to the 7 standard weapon skills.

ID: 19488^4
This passive ability imbues your archery attacks with a 1% chance to strike your enemy with a 1200 point base damage Archery skill attack.

ID: 19489^4
This passive ability imbues your archery attacks with a 1.2% chance to strike your enemy with a 1250 point base damage Archery skill attack.

ID: 19490^4
This passive ability imbues your archery attacks with a 1.4% chance to strike your enemy with a 1300 point base damage Archery skill attack.

ID: 19491^4
This passive ability grants you a 37% chance to perform a double archery attack.

ID: 19492^4
This passive ability grants you a 41% chance to perform a double archery attack.

ID: 19493^4
This passive ability grants you a 45% chance to perform a double archery attack.

ID: 19494^4
This passive ability grants you a 50% chance to perform a double archery attack.

ID: 19495^4
This passive ability increases the base damage of your critical archery attacks by 112%.

ID: 19496^4
This passive ability increases the base damage of your critical archery attacks by 120%.

ID: 19497^4
This passive ability increases the base damage of your critical archery attacks by 130%.

ID: 19509^1
Resounding Blades

ID: 19509^4
This passive ability increases the base damage dealt by the procs triggered from your Thundering and Devastating Blades lines of spells by 20% per rank.

ID: 19512^1
Improved Called Shots

ID: 19512^4
This passive ability improves your Called Shots line of spells (Called, Announced, Forecasted, and Anticipated Shots.)
Ranks 1-4 reduce the reuse time of these spells by 2 seconds per rank.
Ranks 5-6 extend the duration of Called Shots Effect by 6 seconds per rank.

ID: 19518^1
Focus: Cloudfont

ID: 19518^4
This passive ability increases the base healing of your Brilliant Cloudfont spells by 2% per rank.

ID: 19522^1
Focus: Blisterbeetle Swarm

ID: 19522^4
This passive ability increases the base damage of your Blisterbeetle Swarm spells by 2% per rank.

ID: 19526^1
Focus: Summer's Cyclone

ID: 19526^4
This passive ability increases the base damage of the Burn and Splash components of your Summer's Cyclone spells by 2% per rank.

ID: 19530^1
Focus: Wildfire Ash

ID: 19530^4
This passive ability increases the base damage of your Wildfire Ash spells by 2% per rank.

ID: 19534^1
Focus: Frozen Wind

ID: 19534^4
This passive ability increases the base damage of your Frozen Wind spells by 2% per rank.

ID: 19538^1
Focus: Desperate Dousing

ID: 19538^4
This passive ability increases the base healing of your Desperate Dousing spells by 2% per rank.

ID: 19542^1
Focus: Windgale Boon

ID: 19542^4
This passive ability increases the base damage of your Windgale Boon spells by 2% per rank.

ID: 19546^1
Focus: Wildfire Boon

ID: 19546^4
This passive ability increases the base damage of your Wildfire Boon spells by 2% per rank.

ID: 19550^4
This passive ability increases the base damage dealt by the lifetap procs triggered from your Shroud and Horror line of spells as well as your Touch of the Cursed ability by 480%.

ID: 19551^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 210 points.

ID: 19552^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 230 points.

ID: 19553^4
This passive ability intensifies the overall effect of damage shields that are cast on you by 250 points.

ID: 19554^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1300.

ID: 19555^4
This passive ability increases the minimum damage you deal per hit when wielding 2-handed weapons by 1500.

ID: 19565^1
Hastened Lifetaps

ID: 19565^4
This passive ability reduces the recast time of most of your single target instant-duration lifetap spells by 1 second per rank.

ID: 19567^1
Focus: Bond of Bonemaw

ID: 19567^4
This passive ability increases the base damage of your Bond of Bonemaw spells by 2% per rank.

ID: 19571^1
Focus: Blood of Bonemaw

ID: 19571^4
This passive ability increases the base damage of your Blood of Bonemaw spells by 2% per rank.

ID: 19575^1
Focus: Spreading Darkness

ID: 19575^4
This passive ability increases the base damage of your Spreading Darkness spells by 2% per rank.

ID: 19579^1
Focus: Plague of Holmein

ID: 19579^4
This passive ability increases the base damage of your Plague of Holmein spells by 2% per rank.

ID: 19583^1
Focus: Dire Strangulation

ID: 19583^4
This passive ability increases the base damage of your Dire Strangulation spells by 2% per rank.

ID: 19587^1
Focus: Touch of Lutzen

ID: 19587^4
This passive ability increases the base damage of your Touch of Lutzen spells by 2% per rank.

ID: 19591^1
Focus: Touch of Holmein

ID: 19591^4
This passive ability increases the base damage of your Touch of Holmein spells and the benefits of Gift of Holmein by 2% per rank.

ID: 19595^1
Focus: Bonemaw's Bite

ID: 19595^4
This passive ability increases the base damage of your Bonemaw's Bite spells and the benefits of Bonemaw's Bite's Recourse by 2% per rank.

ID: 19599^1
Focus: Spear of Vizat

ID: 19599^4
This passive ability increases the base damage of your Spear of Vizat spells by 10% per rank.

ID: 19603^1
Focus: Dire Declaration

ID: 19603^4
This passive ability increases the base damage of your Dire Declaration spells by 2% per rank.

ID: 19607^1
Focus: Deceitful Blight

ID: 19607^4
This passive ability increases the base damage of your Deceitful Blight spells by 2% per rank.

ID: 19611^1
Focus: Deceitful Deflection

ID: 19611^4
This passive ability increases the base damage of your Deceitful Deflection spells by 2% per rank.

ID: 19615^1
Improved Spite of Ronak

ID: 19615^4
This passive ability increases the base damage of the strikes that occur from your Spite of Ronak Discipline by 10% per rank.

ID: 19618^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 1600 points.

ID: 19619^4
This passive ability increases the damage done by your direct damage spells and abilities with a non-instant cast time that cost at least 1 mana by 2000 points.

ID: 19628^1
Focus: Heliacal Pyre

ID: 19628^4
This passive ability increases the base damage of your Heliacal Pyre spells by 2% per rank.

ID: 19632^1
Focus: Panavida

ID: 19632^4
This passive ability increases the base healing of your Panavida spells by 2% per rank.

ID: 19636^1
Focus: Windborne Chill

ID: 19636^4
This passive ability increases the base damage of your Windborne Chill spells by 2% per rank.

ID: 19640^1
Focus: Eradicate the Unnatural

ID: 19640^4
This passive ability increases the base damage of your Eradicate the Unnatural spells by 2% per rank.

ID: 19644^1
Focus: Anabatic Roar

ID: 19644^4
This passive ability increases the base damage of your Anabatic Roar spells by 2% per rank.

ID: 19648^1
Focus: Winter's Wildflame

ID: 19648^4
This passive ability increases the base damage of the Frostbite and Burn components of your Winter's Wildflame spells by 2% per rank.

ID: 19652^1
Focus: Summer Sunfire

ID: 19652^4
This passive ability increases the base damage of your Summer Sunfire spells by 2% per rank.

ID: 19656^1
Focus: Frostweave Crystals

ID: 19656^4
This passive ability increases the base damage of your Frostweave Crystals spells by 2% per rank.

ID: 19660^1
Focus: Chill of the Copsetender

ID: 19660^4
This passive ability increases the base damage of your Chill (and Frost) of the Copsetender spells by 2% per rank.

ID: 19664^1
Focus: Adrenaline Torrent

ID: 19664^4
This passive ability increases the base healing of your Adrenaline Torrent spells by 2% per rank.

ID: 19668^1
Focus: Tectonic Destruction

ID: 19668^4
This passive ability increases the base damage of your Tectonic Destruction spells by 2% per rank.

ID: 19672^1
Focus: Typhoon of the Stormborn

ID: 19672^4
This passive ability increases the base damage of your Typhoon of the Stormborn spells by 2% per rank.

ID: 19676^1
Focus: Sunflash

ID: 19676^4
This passive ability increases the base damage of your Sunflash spells by 2% per rank.

ID: 19680^1
Focus: Plummeting Hail

ID: 19680^4
This passive ability increases the base damage of your Plummeting Hail spells by 2% per rank.

ID: 19684^1
Focus: Nature's Fiery Wrath

ID: 19684^4
This passive ability increases the base damage of your Nature's Fiery Wrath spells by 2% per rank.

ID: 19688^1
Focus: Horde of Aculeids

ID: 19688^4
This passive ability increases the base damage of your Horde of Aculeids spells by 2% per rank.

ID: 19692^1
Focus: Consuming Sunray

ID: 19692^4
This passive ability increases the base damage of your Consuming Sunray spells by 2% per rank.

ID: 19696^1
Focus: Argent Moonbeam

ID: 19696^4
This passive ability increases the base damage of your Argent Moonbeam spells by 2% per rank.

ID: 19700^1
Focus: Resurgence

ID: 19700^4
This passive ability increases the base healing of your Resurgence spells by 2% per rank.

ID: 19720^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1935 points.

ID: 19721^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 1985 points.

ID: 19722^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2035 points.

ID: 19723^4
This passive ability increases the minimum damage of your Flying Kick, Round Kick and Kick attacks by 2100 points.

ID: 19730^4
This passive ability grants your Eagle Strike skill attacks a chance to trigger a Divine Surge of Battle, which instantly restores 175 endurance as well as 175 endurance every 6 seconds for 12 seconds.

ID: 19731^4
This passive ability grants your flying kick attacks a 15% chance to unleash an additional flying kick attack with a base damage of 3200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19736^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1935 points.

ID: 19737^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 1985 points.

ID: 19738^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2035 points.

ID: 19739^4
This passive ability increases the minimum damage of your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks by 2100 points.

ID: 19741^1
Focus: Technique of the Crimson Fist

ID: 19741^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson combat ability by 10% per rank.

ID: 19744^1
Focus: Eight Breaths

ID: 19744^4
This passive ability increases the base restoration of your Eight Breaths combat ability by 5% per rank.

ID: 19757^1
Focus: Torrent of Fists

ID: 19757^4
This passive ability increases the base damage of your Torrent of Fists combat ability by 25% per rank.

ID: 19760^1
Focus: Crane Stance

ID: 19760^4
This passive ability increases the base damage of your Crane Stance combat abilities by 2% per rank.

ID: 19764^1
Focus: Dragon's Balance

ID: 19764^4
This passive ability increases the base damage of the strikes that result from your Dragon's Balance combat ability by 10% per rank.

ID: 19779^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 10 increases the range of these songs by 90%.

ID: 19784^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 220%.

ID: 19785^4
This passive ability increases the damage dealt by your critical damage-over-time spells by 240%.

ID: 19786^4
This passive ability increases the duration of beneficial spells that you cast by 90%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19787^4
This passive ability increases the duration of beneficial spells that you cast by 100%.
Spells that grant invulnerability and combat abilities are exempt from this extension.

ID: 19796^1
Metronome

ID: 19796^4
This passive ability reduces the casting time of your songs by 5%.

ID: 19797^1
Extended Chains

ID: 19797^4
This passive ability extends the duration of your snare songs by 6 seconds per rank.

ID: 19798^1
Focus: Denon's Dirge of Disruption

ID: 19798^4
This passive ability increases the base damage of your Denon's Dirge of Disruption songs by 10% per rank.

ID: 19801^1
Focus: Brusco's Burning Call

ID: 19801^4
This passive ability increases the base damage of your Brusco's Burning Call songs by 10% per rank.

ID: 19804^1
Improved Chants

ID: 19804^4
This passive ability increases the base damage of your Chant damage-over-time songs by 10% per rank.

ID: 19816^1
Focus: Fjilnauk's Insult

ID: 19816^4
This passive ability increases the base damage of your Fjilnauk's Insult songs by 10% per rank.

ID: 19819^1
Focus: Kaficus' Insult

ID: 19819^4
This passive ability increases the base damage of your Kaficus' Insult songs by 10% per rank.

ID: 19823^4
This passive ability increases your chance to trigger spell effects from buffs, abilities, and skills during a melee round by 65%.

ID: 19824^4
This passive ability increases the base damage of your critical melee attacks by 195%.
This bonus applies to the 7 standard weapon skills.

ID: 19825^4
This passive ability increases the base damage of your critical melee attacks by 205%.
This bonus applies to the 7 standard weapon skills.

ID: 19826^4
This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills.

ID: 19827^4
This passive ability increases the minimum damage of your backstab attacks by 1100 points.

ID: 19828^4
This passive ability increases the minimum damage of your backstab attacks by 1240 points.

ID: 19829^4
This passive ability increases the minimum damage of your backstab attacks by 1380 points.

ID: 19830^4
This passive ability increases the minimum damage of your backstab attacks by 1520 points.

ID: 19831^4
This passive ability increases the minimum damage of your backstab attacks by 1660 points.

ID: 19832^4
This passive ability increases the minimum damage of your backstab attacks by 1800 points.

ID: 19833^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 620 points.

ID: 19834^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 655 points.

ID: 19835^4
This passive ability increases the minimum damage of your 1-handed melee attacks by 700 points.

ID: 19861^4
This passive ability increases the accuracy of your throwing attacks by 50 points.

ID: 19862^4
This passive ability increases the accuracy of your throwing attacks by 75 points.

ID: 19863^4
This passive ability increases the accuracy of your throwing attacks by 100 points.

ID: 19864^4
This passive ability increases the accuracy of your throwing attacks by 125 points.

ID: 19865^4
This passive ability increases the accuracy of your throwing attacks by 150 points.

ID: 19866^4
This passive ability increases the accuracy of your throwing attacks by 200 points.

ID: 19867^4
This passive ability increases the accuracy of your throwing attacks by 250 points.

ID: 19868^4
This passive ability increases the accuracy of your throwing attacks by 300 points.

ID: 19869^4
This passive ability increases the accuracy of your throwing attacks by 350 points.

ID: 19870^4
This passive ability increases the accuracy of your throwing attacks by 400 points.

ID: 19871^4
This passive ability increases the accuracy of your throwing attacks by 450 points.

ID: 19872^4
This passive ability increases the accuracy of your throwing attacks by 500 points.

ID: 19873^4
This passive ability increases the base damage of your throwing attacks by 25%.

ID: 19874^4
This passive ability increases the base damage of your throwing attacks by 50%.

ID: 19875^4
This passive ability increases the base damage of your throwing attacks by 75%.

ID: 19876^4
This passive ability increases the base damage of your throwing attacks by 100%.

ID: 19877^4
This passive ability increases the base damage of your throwing attacks by 125%.

ID: 19878^4
This passive ability increases the base damage of your throwing attacks by 150%.

ID: 19879^4
This passive ability increases the base damage of your throwing attacks by 175%.

ID: 19880^4
This passive ability increases the base damage of your throwing attacks by 200%.

ID: 19881^4
This passive ability increases the base damage of your throwing attacks by 225%.

ID: 19882^4
This passive ability increases the base damage of your throwing attacks by 250%.

ID: 19883^4
This passive ability increases the base damage of your throwing attacks by 275%.

ID: 19884^4
This passive ability increases the base damage of your throwing attacks by 300%.

ID: 19885^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 53%.

ID: 19886^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 56%.

ID: 19887^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 60%.

ID: 19888^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 65%.

ID: 19889^4
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte by 70%.

ID: 19894^1
Hastened Nimble Discipline

ID: 19894^4
This passive ability reduces the reuse time of your Nimble Discipline by 3 minutes per rank.

ID: 19896^1
Extended Aspbleeder Discipline

ID: 19896^4
This passive ability extends the duration of your Aspbleeder line of disciplines (Aspbleeder and Arcwork Discipline) by 6 seconds per rank.

ID: 19901^1
Extended Easy Mark

ID: 19901^4
This passive ability extends the duration of your Easy Mark line of combat abilities (Easy, Simple, Gullible, and Wide-Eyed Mark) by 6 seconds per rank.

ID: 19902^1
Improved Fatal Aim Discipline

ID: 19902^4
This passive ability improves your Fatal Aim Discipline.
Ranks 1-2 reduce the reuse time of this discipline by 7 minutes per rank.
Ranks 3-4 extend the duration of this discipline by 30 seconds per rank.
Ranks 6-8 increase the base damage of Fatal Aim Effect by 10% per rank.

ID: 19913^1
Focus: Hack

ID: 19913^4
This passive ability increases the base damage of your Hack combat abilities by 10% per rank.

ID: 19916^1
Focus: Reefcrawler Blade

ID: 19916^4
This passive ability increases the base damage of the strikes that result from your Reefcrawler Blade combat ability by 5% per rank.

ID: 19919^1
Focus: Exuberant Dagger-Throw

ID: 19919^4
This passive ability increases the base damage of your Exuberant Dagger-Throw combat abilities by 20% per rank.

ID: 19922^1
Focus: Jugular Hack

ID: 19922^4
This passive ability increases the base damage of your Jugular Hack combat abilities by 10% per rank.

ID: 19935^1
Improved Pure Spirit

ID: 19935^4
This passive ability improves your Pure Spirit spell.
Ranks 1-3 reduce the casting time by 10, 25, and 50%.
Ranks 4-5 reduce the reuse time of this spell by 3 seconds per rank.
Ranks 6-10 increase your chance to twincast this spell by 10% per rank.

ID: 19949^1
Myrmidon's Synergy

ID: 19949^4
This passive ability allows your Shield Topple and Shield Break combat abilities to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19950^1
Templar's Synergy

ID: 19950^4
This passive ability allows your Syllable of Convalescence spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 5400 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19951^1
Knight's Synergy

ID: 19951^4
This passive ability allows your Repel combat ability to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19952^1
Outrider's Synergy

ID: 19952^4
This passive ability allows your Enraging and Jolting Cut Kicks combat abilities to trigger a blessing on your party which lasts 12 seconds that allows their next 3 skill attacks to strike their target for 12000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19953^1
Knight's Synergy

ID: 19953^4
This passive ability allows your Repel combat ability to trigger a rune on your party that will absorb up to 5000 damage for up to 5 incoming hits for 6 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19954^1
Preserver's Synergy

ID: 19954^4
This passive ability allows your Lunasoothe spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 4000 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19955^1
Master's Synergy

ID: 19955^4
This passive ability allows your Torrent of Fists combat ability to trigger a blessing on your party which lasts 18 seconds that increases the base damage of their weapons by 25% for up to 50 melee hits.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19956^1
Troubadour's Synergy

ID: 19956^4
This passive ability allows your Fjilnauk's Insult and Tsaph's Insult songs to trigger a blessing on your party which lasts 6 seconds that increases the damage of their next direct-damage spell or melee attack by 9500 points.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19957^1
Blackguard's Synergy

ID: 19957^4
This passive ability allows your Barrage combat ability to trigger a blessing on your party which lasts 18 seconds that allows their next 3 skill attacks to strike their target for 16000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19958^1
Luminary's Synergy

ID: 19958^4
This passive ability allows your Shear of Renewal spell to trigger a blessing on your party that will increase the power of the next three healing spells that land on them by 9000 points for up to 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19959^1
Defiler's Synergy

ID: 19959^4
This passive ability allows your Impose for Blood spell to trigger a blessing on your party which increases the critical damage multiplier of their damage-over-time and direct-damage spells by 15% for 12 seconds.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19960^1
Evoker's Synergy

ID: 19960^4
This passive ability allows your Hoarfrost Vortex and Shocking Vortex spells to trigger a blessing on your party which lasts 12 seconds that will cause their next non-fire based direct-damage or damage-over-time spell, ability, or effect to strike their target for 25000 damage.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19961^1
Conjurer's Synergy

ID: 19961^4
This passive ability allows your Remorseless Servant and Remote Remorseless Servant spells to trigger a blessing on your party which lasts 12 seconds that increases the base damage of their next fire or chromatic based direct-damage spell by 50%.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19962^1
Beguiler's Synergy

ID: 19962^4
This passive ability allows your Mindsunder spell to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next fire, ice, or magic based direct-damage or damage-over-time spell by 40% of the base value.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19963^1
Primalist's Synergy

ID: 19963^4
This passive ability allows your Maul combat ability to trigger a blessing on your party which lasts 12 seconds that increases the damage of their next 20 melee attacks by 6000 points.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19964^1
Fury's Synergy

ID: 19964^4
This passive ability allows your Demolishing Frenzy combat ability to trigger a blessing on your party which lasts 18 seconds that increases the their chance of landing a crippling blow by 20%.
Ranks 1-10 increase the chance to trigger this blessing by 10% per rank.

ID: 19965^1
Uncontained Frenzy

ID: 19965^4
This passive ability grants your frenzy attacks a 8% chance to unleash an additional frenzy attack with a base damage of 500.

ID: 19966^4
This passive ability grants your frenzy attacks a 9% chance to unleash an additional frenzy attack with a base damage of 750.

ID: 19967^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1000.

ID: 19968^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19970^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19971^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19972^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.
Ranks 5-8 increase the chance for this strike to hit twice by 5% per rank.

ID: 19973^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

ID: 19974^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

ID: 19975^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19976^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19977^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19978^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19979^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

ID: 19980^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

ID: 19981^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

ID: 19982^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

ID: 19983^4
This passive ability grants your melee attack rounds a chance to trigger a 4000 point direct damage-spell on your opponent.
This direct-damage spell heals you for 75% of the damage done up to 53360 points.

ID: 19984^1
Focus: Garath's Insult

ID: 19984^4
This passive ability increases the base damage of your Garath's Insult songs by 10% per rank.

ID: 19987^1
Focus: Tsaph's Insult

ID: 19987^4
This passive ability increases the base damage of your Tsaph's Insult songs by 10% per rank.

ID: 21401^1
Focus: Flock's Breath

ID: 21401^4
This passive ability increases the base damage of your Flock's Breath spells by 2% per rank.

ID: 21405^1
Focus: Breath of Hemocoraxius

ID: 21405^4
This passive ability increases the base damage of your Breath of Hemocoraxius spells by 2% per rank.

ID: 21409^1
Focus: Serisaria's Spear of Venom

ID: 21409^4
This passive ability increases the base damage of your Serisaria's Spear of Venom spells by 2% per rank.

ID: 21413^1
Focus: Regenerating Counterbias

ID: 21413^4
This passive ability increases the base healing of your Regenerating Counterbias spells by 2% per rank.

ID: 21417^1
Focus: Halcyon Bluster

ID: 21417^4
This passive ability increases the base healing of your Halcyon Bluster spells by 2% per rank.

ID: 21421^1
Focus: Spirespine's Pandemic

ID: 21421^4
This passive ability increases the base damage of your Spirespine's Pandemic spells by 2% per rank.

ID: 21425^1
Focus: Krasir's Mending

ID: 21425^4
This passive ability increases the base healing of your Krasir's Mending spells by 2% per rank.

ID: 21429^1
Focus: Garugaru

ID: 21429^4
This passive ability increases the base damage of your Garugaru spells by 2% per rank.

ID: 21433^1
Focus: Ice Squall

ID: 21433^4
This passive ability increases the base damage of your Ice Squall spells by 2% per rank.

ID: 21437^1
Focus: Glacial Gift

ID: 21437^4
This passive ability increases the base damage of your Glacial Gift spells by 2% per rank.

ID: 21441^1
Improved Reckless Regeneration

ID: 21441^4
This passive ability improves your Reckless Regeneration spell.
Ranks 1-10 reduce the reuse time of this spell by 0.5 seconds per rank.
Ranks 11-14 improve the base healing of this spell by 2% per rank.

ID: 21445^1
Focus: Reef Crawler Blood

ID: 21445^4
This passive ability increases the base damage of your Reef Crawler Blood spells by 2% per rank.

ID: 21449^1
Focus: Sephry's Malady

ID: 21449^4
This passive ability increases the base damage of your Sephry's Malady spells by 2% per rank.

ID: 21453^1
Focus: Falhotep's Rain of Venom

ID: 21453^4
This passive ability increases the base damage of your Falhotep's Rain of Venom spells by 2% per rank.

ID: 21457^1
Focus: Reefmaw's Bite

ID: 21457^4
This passive ability increases the base damage of your Reefmaw's Bite spells by 2% per rank.

ID: 21461^1
Focus: Krasir's Recourse

ID: 21461^4
This passive ability increases the base healing of your Krasir's Recourse spells by 2% per rank.

ID: 21465^1
Focus: Serpentil's Venom

ID: 21465^4
This passive ability increases the base damage of your Serpentil's Venom spells by 2% per rank.

ID: 21469^1
Focus: Livio's Affliction

ID: 21469^4
This passive ability increases the base damage of your Livio's Affliction spells by 2% per rank.

ID: 21473^1
Focus: Nectar of Woe

ID: 21473^4
This passive ability increases the base damage of your Nectar of Woe spells by 2% per rank.

ID: 21477^1
Focus: Sraskus' Curse

ID: 21477^4
This passive ability increases the base damage of your Sraskus' Curse spells by 2% per rank.

ID: 21481^1
Focus: Spiritual Swell

ID: 21481^4
This passive ability increases the base healing of your Spiritual Swell spells by 2% per rank.

ID: 21526^1
Focus: Liquefying Venin

ID: 21526^4
This passive ability increases the base damage of your Liquefying Venin spells by 2% per rank.

ID: 21534^1
Focus: Grip of Jabaum

ID: 21534^4
This passive ability increases the base damage of your Grip of Jabaum spells by 2% per rank.

ID: 21542^1
Focus: Plexipharia's Grasp

ID: 21542^4
This passive ability increases the base damage of your Plexipharia's Grasp spells by 2% per rank.

ID: 21550^1
Focus: Liquefaction

ID: 21550^4
This passive ability increases the base damage of your Liquefaction spells by 2% per rank.

ID: 21558^1
Focus: Plexipharia's Pallid Haze

ID: 21558^4
This passive ability increases the base damage of your Plexipharia's Pallid Haze spells by 2% per rank.

ID: 21566^1
Focus: Pyre of Jorobb

ID: 21566^4
This passive ability increases the base damage of your Pyre of Jorobb spells by 2% per rank.

ID: 21574^1
Focus: Ignite Synapses

ID: 21574^4
This passive ability increases the base damage of your Ignite Synapses spells by 2% per rank.

ID: 21582^1
Focus: Glistenwing Venom

ID: 21582^4
This passive ability increases the base damage of your Glistenwing Venom spells by 2% per rank.

ID: 21590^1
Focus: Smouldering Shadow

ID: 21590^4
This passive ability increases the base damage of your Smouldering Shadow spells by 2% per rank.

ID: 21598^1
Focus: Serisaria's Swift Venom

ID: 21598^4
This passive ability increases the base damage of your Serisaria's Swift Venom spells by 2% per rank.

ID: 21606^1
Focus: Mazub's Flashblaze

ID: 21606^4
This passive ability increases the base damage of your Mazub's Flashblaze spells by 2% per rank.

ID: 21614^1
Focus: Marmat's Swift Deconstruction

ID: 21614^4
This passive ability increases the base damage of your Marmat's Swift Deconstruction spells by 2% per rank.

ID: 21622^1
Focus: Ilsaria's Swift Sickness

ID: 21622^4
This passive ability increases the base damage of your Ilsaria's Swift Sickness spells by 2% per rank.

ID: 21630^1
Focus: Vollmondnacht Orb

ID: 21630^4
This passive ability increases the base damage of your Vollmondnacht Orb spells by 2% per rank.

ID: 21638^1
Focus: Marmat's Swift Lifedraw

ID: 21638^4
This passive ability increases the base damage of your Marmat's Swift Lifedraw spells by 2% per rank.

ID: 21646^1
Focus: Soulrend

ID: 21646^4
This passive ability increases the base damage of your Soulrend spells by 2% per rank.

ID: 21654^1
Focus: Scourge of Fates

ID: 21654^4
This passive ability increases the base damage of your Scourge of Fates spells by 2% per rank.

ID: 21662^1
Improved Combust Bones

ID: 21662^4
This passive ability improves your Combust Bones spell.
Rank 1 extends the duration of Smoldering Bones by 6 seconds.
Ranks 2-9 increase the base damage of this spell by 2% per rank.

ID: 21671^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 41%.

ID: 21672^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 43%.

ID: 21673^4
This passive ability increases your chance to land a critical hit with your direct damage spells by 45%.

ID: 21674^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 290% more damage.

ID: 21675^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 300% more damage.

ID: 21676^4
This passive ability increases the strength of your critical direct damage spell hits, causing them to do 310% more damage.

ID: 21683^4
This passive ability will sometimes allow your level 95 or higher direct damage spells with a cast time of at least 3 seconds and a mana cost of at least 10 to create an unplanned burst of arcane energy striking your target for incredible damage.

ID: 21719^1
Focus: Permeating Magic

ID: 21719^4
This passive ability increases the base damage of your Permeating Blaze, Permeating Ice, and Permeating Ether spells by 2% per rank.

ID: 21727^1
Focus: Lure of the Depths

ID: 21727^4
This passive ability increases the base damage of your Lure of the Depths spells by 2% per rank.

ID: 21735^1
Focus: Synapsefreeze

ID: 21735^4
This passive ability increases the base damage of your Synapsefreeze spells by 2% per rank.

ID: 21743^1
Focus: Leap of Stormbolts

ID: 21743^4
This passive ability increases the base damage of your Leap of Stormbolts spells by 2% per rank.

ID: 21751^1
Focus: Plasmalure

ID: 21751^4
This passive ability increases the base damage of your Plasmalure spells by 2% per rank.

ID: 21759^1
Focus: Lightning Storm

ID: 21759^4
This passive ability increases the base damage of your Lightning Storm spells by 2% per rank.

ID: 21767^1
Focus: Forked Lightning

ID: 21767^4
This passive ability increases the base damage of your Forked Lightning spells by 2% per rank.

ID: 21775^1
Focus: Chaos Scintillation

ID: 21775^4
This passive ability increases the base damage of your Chaos Scintillation spells by 2% per rank.

ID: 21783^1
Focus: Ethereal Rimeblast

ID: 21783^4
This passive ability increases the base damage of your Ethereal Rimeblast spells by 2% per rank.

ID: 21791^1
Focus: Ethereal Skyblaze

ID: 21791^4
This passive ability increases the base damage of your Ethereal Skyblaze spells by 2% per rank.

ID: 21799^1
Focus: Thricewoven Stormstrike

ID: 21799^4
This passive ability increases the base damage of your Thricewoven Stormstrike spells by 2% per rank.

ID: 21807^1
Focus: Vortexes

ID: 21807^4
This passive ability increases the base damage of your Hoarfrost Vortex and Shocking Vortex spells by 2% per rank.

ID: 21815^1
Focus: Flashchar

ID: 21815^4
This passive ability increases the base damage of your Flashchar spells by 2% per rank.

ID: 21823^1
Focus: Corona of Flame

ID: 21823^4
This passive ability increases the base damage of your Corona of Flame spells by 2% per rank.

ID: 21831^1
Focus: Rains

ID: 21831^4
This passive ability increases the base damage of your Tears of Narendi, Magmatic Burst, and Darkwater Torrent spells by 2% per rank.

ID: 21839^1
Focus: Pillars

ID: 21839^4
This passive ability increases the base damage of your Silverstorm Pillar and Skyblaze Pillar spells by 2% per rank.

ID: 21847^1
Focus: Telanara

ID: 21847^4
This passive ability increases the base damage of your Telanara spells by 2% per rank.

ID: 21855^1
Focus: Self-Combustion

ID: 21855^4
This passive ability increases the base damage of your Self-Combustion spells by 2% per rank.

ID: 21863^1
Focus: Pure Wildflash

ID: 21863^4
This passive ability increases the base damage of the Pure Wildflash effect that is triggered from your Wildflash Barrage spells by 2% per rank.

ID: 21871^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.

ID: 21872^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.

ID: 21873^4
This passive ability reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.

ID: 21874^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 35% (from 75% to 110%.)

ID: 21875^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 50% (from 75% to 125%.)

ID: 21876^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 75% (from 75% to 150%.)

ID: 21877^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 100% (from 75% to 175%.)

ID: 21878^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 125% (from 75% to 200%.)

ID: 21879^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 150% (from 75% to 225%.)

ID: 21880^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 175% (from 75% to 250%.)

ID: 21881^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 200% (from 75% to 275%.)

ID: 21882^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 225% (from 75% to 300%.)

ID: 21883^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21884^4
This passive ability grants your instant-healing spells a 38% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21885^4
This passive ability grants your instant-healing spells a 40% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21886^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 6000 points, and attack rating by 300 (1800 for swarm pets) points for 4 minutes.

ID: 21887^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 8000 points, and attack rating by 500 (2250 for swarm pets) points for 4 minutes.

ID: 21888^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 10000 points, and attack rating by 750 (2750 for swarm pets) points for 4 minutes.

ID: 21889^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, and Darksteel) a 25% chance to trigger Steel Vengeance X, which strikes your target for 40000 damage.

ID: 21925^1
Focus: Blast of Sand

ID: 21925^4
This passive ability increases the base damage of your Blast of Sand spells by 2% per rank.

ID: 21933^1
Focus: Beam of Scythes

ID: 21933^4
This passive ability increases the base damage of your Beam of Scythes spells by 2% per rank.

ID: 21941^1
Focus: Beam of Molten Shieldstone

ID: 21941^4
This passive ability increases the base damage of your Beam of Molten Shieldstone spells by 2% per rank.

ID: 21949^1
Focus: Eradicate the Unnatural

ID: 21949^4
This passive ability increases the base damage of your Eradicate the Unnatural spells by 2% per rank.

ID: 21957^1
Focus: Meteoric Bolt

ID: 21957^4
This passive ability increases the base damage of your Meteoric Bolt spells by 2% per rank.

ID: 21965^1
Focus: Coronal Rain

ID: 21965^4
This passive ability increases the base damage of your Coronal Rain spells by 2% per rank.

ID: 21973^1
Focus: Storm of Many

ID: 21973^4
This passive ability increases the base damage of your Storm of Many spells by 5% per rank.

ID: 21981^1
Focus: Rain of Cutlasses

ID: 21981^4
This passive ability increases the base damage of your Rain of Cutlasses spells by 2% per rank.

ID: 22005^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
Rank 4 improves your Flames of Power effect allowing it to increase the damage of 2 spells.

ID: 22017^1
Hastened Night's Endless Terror

ID: 22017^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds per rank.

ID: 22050^1
Focus: Drown

ID: 22050^4
This passive ability increases the base damage of your Drown spells by 2% per rank.

ID: 22058^1
Focus: Gravity Twist

ID: 22058^4
This passive ability increases the base damage of your Gravity Twist spells by 2% per rank.

ID: 22066^1
Focus: Mind Storm

ID: 22066^4
This passive ability increases the base damage of your Mind Storm spells by 2% per rank.

ID: 22075^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 600 damage and decreasing their attack power by 100 points for 1 minute.

ID: 22076^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 900 damage and decreasing their attack power by 150 points for 1 minute.

ID: 22077^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 1200 damage and decreasing their attack power by 200 points for 1 minute.

ID: 22078^4
This passive ability increases the damage dealt by your cold based spells by 800 points and improves their resistance check by 65 points.

ID: 22079^4
This passive ability increases the damage dealt by your cold based spells by 1000 points and improves their resistance check by 70 points.

ID: 22080^4
This passive ability increases the damage dealt by your cold based spells by 1200 points and improves their resistance check by 75 points.

ID: 22081^4
This passive ability increases the damage dealt by your poison and disease based spells by 800 points and improves their resistance check by 75 points.

ID: 22082^4
This passive ability increases the damage dealt by your poison and disease based spells by 1000 points and improves their resistance check by 75 points.

ID: 22083^4
This passive ability increases the damage dealt by your poison and disease based spells by 1200 points and improves their resistance check by 75 points.

ID: 22084^1
Hastened Ferocity

ID: 22084^4
This passive ability reduces the reuse time of your Ferocity spells (Ruthless, Vicious, Savage, Callous, Brutal, Shared Brutal, Merciless, and Shared Merciless Ferocity) by 6 seconds per rank.

ID: 22088^1
Focus: Salve of Clorith

ID: 22088^4
This passive ability increases the base healing of your Salve of Clorith spells by 2% per rank.

ID: 22092^1
Focus: Glistenwing Blood

ID: 22092^4
This passive ability increases the base damage of your Glistenwing Blood spells by 2% per rank.

ID: 22096^1
Focus: Sabhattin's Mending

ID: 22096^4
This passive ability increases the base healing of your Sabhattin's Mending spells by 2% per rank.

ID: 22100^1
Focus: Tirik's Melioration

ID: 22100^4
This passive ability increases the base healing of your Tirik's Melioration spells by 2% per rank.

ID: 22104^1
Focus: Kirchen's Chill

ID: 22104^4
This passive ability increases the base damage of your Kirchen's Chill spells by 2% per rank.

ID: 22108^1
Focus: Hemocoraxius' Endemic

ID: 22108^4
This passive ability increases the base damage of your Hemocoraxius' Endemic spells by 2% per rank.

ID: 22112^1
Focus: Kreig's Bite

ID: 22112^4
This passive ability increases the base damage of your Kreig's Bite spells by 2% per rank.

ID: 22116^1
Focus: Kromrif Lance

ID: 22116^4
This passive ability increases the base damage of your Kromrif Lance spells by 2% per rank.

ID: 22120^1
Focus: Kromtus Lance

ID: 22120^4
This passive ability increases the base damage of your Kromtus Lance spells by 2% per rank.

ID: 22124^1
Focus: Kromtus Roar

ID: 22124^4
This passive ability increases the base damage of your Kromtus Roar spells by 2% per rank.

ID: 22128^1
Focus: Frozen Miasma

ID: 22128^4
This passive ability increases the base damage of your Frozen Miasma spells by 2% per rank.

ID: 22132^1
Focus: Visoracius' Maelstrom

ID: 22132^4
This passive ability increases the base damage of your Visoracius' Maelstrom spells by 2% per rank.

ID: 22141^1
Pet Discipline

ID: 22141^4
This passive ability allows you to give your temporary pet commands. Hotkeys for these commands can be created using the pet control window.
Rank 1 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack (or queue attacking) your current target.

ID: 22142^1
Focus: Maul

ID: 22142^4
This passive ability increases the base damage of your Maul combat abilities by 5% per rank.

ID: 22146^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 200%.

ID: 22147^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 225%.

ID: 22148^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 250%.

ID: 22149^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 275%.

ID: 22150^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 300%.

ID: 22151^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 325%.

ID: 22152^4
This passive ability increases the damage you deal with throwing weapons and throwing based skill attacks by 350%.

ID: 22153^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 2500 points.

ID: 22154^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 2750 points.

ID: 22155^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3000 points.

ID: 22156^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3250 points.

ID: 22157^4
This passive ability increases the minimum damage you deal with Frenzy and Frenzy based skill attacks by 3500 points.

ID: 22160^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 50 points.

ID: 22161^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 75 points.

ID: 22162^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 100 points.

ID: 22163^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 125 points.

ID: 22164^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 150 points.

ID: 22165^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 200 points.

ID: 22166^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 250 points.

ID: 22167^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 300 points.

ID: 22168^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 350 points.

ID: 22169^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 400 points.

ID: 22170^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 450 points.

ID: 22171^4
This passive ability increases your accuracy with throwing weapons and throwing based skill attacks by 500 points.

ID: 22172^4
This passive ability increases the damage you deal with critical Frenzy attacks by 410%.

ID: 22173^4
This passive ability increases the damage you deal with critical Frenzy attacks by 430%.

ID: 22174^4
This passive ability increases the damage you deal with critical Frenzy attacks by 455%.

ID: 22175^4
This passive ability increases the damage you deal with critical Frenzy attacks by 480%.

ID: 22176^4
This passive ability increases the damage you deal with critical Frenzy attacks by 505%.

ID: 22177^4
This passive ability increases the damage you deal with critical Frenzy attacks by 530%.

ID: 22178^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.

ID: 22181^4
This passive ability gives you a 25% chance to perform an additional attack when using Axe of Rallos, Axe of Graster, Axe of Illdaera, Axe of Zurel, or Axe of Numicia.

ID: 22182^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Axe of Graster, Axe of Illdaera, Axe of Zurel, or Axe of Numicia.

ID: 22183^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 27%.

ID: 22184^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 31%.

ID: 22185^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 35%.

ID: 22186^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.

ID: 22189^4
This passive ability increases your accuracy with frenzy attacks by 650 points.

ID: 22190^4
This passive ability increases your accuracy with frenzy attacks by 675 points.

ID: 22191^4
This passive ability increases your accuracy with frenzy attacks by 700 points.

ID: 22194^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 30 seconds.

ID: 22195^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 1 minute.

ID: 22196^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 2 minutes.

ID: 22197^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 3 minutes.

ID: 22198^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 4 minutes.

ID: 22199^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 5 minutes.

ID: 22200^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 6 minutes.

ID: 22201^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 7 minutes.

ID: 22202^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 8 minutes.

ID: 22203^4
This passive ability extends the duration of your Cry Havoc and Cry Carnage combat abilities by 9 minutes.

ID: 22204^1
Hastened Battle Focus Discipline

ID: 22204^4
This passive ability reduces the reuse time of your Battle Focus Discipline by 2.5 minutes per rank.

ID: 22218^1
Focus: Demolishing Volley

ID: 22218^4
This passive ability increases the base damage of your Demolishing Volley combat abilities by 2% per rank.

ID: 22222^1
Focus: Jarring Smite

ID: 22222^4
This passive ability increases the effective hate reduction of your Jarring Smite combat abilities by 25% per rank.

ID: 22226^1
Focus: Kick in the Shins

ID: 22226^4
This passive ability increases the base damage of your Kick in the Shins combat abilities by 2% per rank.

ID: 22233^1
Focus: Demolishing Axe Throw

ID: 22233^4
This passive ability increases the base damage of your Demolishing Axe Throw combat abilities by 2% per rank.

ID: 22237^1
Focus: Demolishing Frenzy

ID: 22237^4
This passive ability increases the base damage of your Demolishing Frenzy combat abilities by 2% per rank.

ID: 22245^1
Focus: Vicious Cyclone

ID: 22245^4
This passive ability increases the base damage of your Vicious Cyclone combat abilities by 10% per rank.

ID: 22248^1
Focus: Arcslice

ID: 22248^4
This passive ability increases the base damage of your Arcslice combat abilities by 2% per rank.

ID: 22252^1
Focus: Axe of Numicia

ID: 22252^4
This passive ability increases the base damage of your Axe of Numicia combat abilities by 2% and the effective hate reduction of their jolt effects by 250% per rank.

ID: 22256^4
This ability, when activated, allows you to suspend and recall your summoned pet at will. Rank 7 allows you to swap your current pet with your suspended pet.
You may summon a second pet while your first pet is suspended.

ID: 22257^1
Stoicism

ID: 22257^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22262^1
Stoicism

ID: 22262^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22267^1
Stoicism

ID: 22267^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22272^1
Stoicism

ID: 22272^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22275^1
Stoicism

ID: 22275^4
This passive ability reduces the force imparted by incoming melee attacks by 10% per rank.

ID: 22278^1
Enhanced Reformation

ID: 22278^4
This passive ability raises the maximum that your endurance regeneration can be increased with items by 1 point per rank.

ID: 22322^1
Twinstrike

ID: 22322^4
This passive ability grants a 1% chance per rank to perform a twincast each time you activate a skill attack combat ability.

ID: 23129^1
Combatant's Research

ID: 23129^4
This passive ability improves your Research skill.
Ranks 1-3 reduce the chance of failing Research combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

ID: 23172^1
Fishing Mastery

ID: 23172^4
This passive ability improves your Fishing skill.
Ranks 1-3 reduce the chance of failing Fishing combinations by 10, 25, and 50%.
Ranks 4-13 allow you to increase your skill past its Specialization level by 5 points per rank by learning more recipes.

ID: 23198^1
Companion's Aggression

ID: 23198^4
This passive ability increases your summoned pet's base attack by 50 points per rank.

ID: 30210^4
This passive ability further increases your base run speed by 10%.
This modification does not stack with movement rate spell effects.

ID: 30211^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 30212^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 30213^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

ID: 47599^6
Increases the amount of damage received from Bonk!

ID: 49660^6
Instantly restores #2 endurance, increases your base melee-damage by #9%, and increases your endurance regeneration by #13 points every 6 seconds for %z.

ID: 49665^6
Increases your chance to block incoming attacks by #3%, reduces incoming melee damage by #10%, reduces the damage of incoming melee hits by #13% up to $13 points of damage per hit, and increases the chance your weapon's magical effects will trigger by #5%.
The damage reduction portion of this ability does not stack with other defensive abilities.

ID: 49710^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49711^6
Increases the next %L incoming level #1 and higher instant-duration heals by #1 points for %z.

ID: 49712^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49713^6
Allows your melee attacks to trigger a 12000 direct-damage spell up to %L times.

ID: 49714^6
Deals #1 damage.

ID: 49715^6
Absorbs up to #9 damage from %L incoming hit attempts for %z.

ID: 49716^6
Increases the next %L incoming level #2 and higher instant-duration heals by #1 points for %z.

ID: 49717^6
Increases the base weapon damage of %L melee attacks by #1% for %z.

ID: 49718^6
Allows your next melee attack or direct-damage spell to deal #1 extra damage.

ID: 49719^6
Allows your melee attacks to trigger a 16000 direct-damage spell up to %L times.

ID: 49720^6
Deals #1 damage.

ID: 49721^6
Increases the next %L incoming level #1 and higher instant-duration heals by #1 points for %z.

ID: 49722^6
Increases the damage of your critical direct-damage and damage-over-time spells by #1% for %z.

ID: 49723^6
Allows %L non-fire based direct-damage or damage-over-time spell to trigger a 25000 point direct damage spell for %z.

ID: 49724^6
Deals #1 damage.

ID: 49725^6
Increases the base damage of %L level #4 or lower fire or chromatic-based spells that deal at least #5 damage by #1% for %z.

ID: 49726^6
Increases the damage of %L level #5 or lower fire, ice, or magic-based spells that deal at least #6 damage by #1% of the spell's base damage for %z.

ID: 49727^6
Increases the damage of %L melee hits by #18 points for %z.

ID: 49728^6
Increases your chance to land a crippling blow by #3% for %z.

ID: 49729^6
Removes Troubadour's Synergy after focusing a direct damage spell.

ID: 49731^6
Strikes your target with a #1 base damage frenzy attack.

ID: 49735^6
Deals #1 damage and heals you for 75% of that damage up to @2 points.

ID: 49991^6
Protects with cold so powerful it hurts, thoguh it looks like you could melt it.

ID: 50003^39
This spell will not work if you have the Harmonious Precision line active.

ID: 50009^39
This spell will not work if you have the Harmonious Expanse line active.

ID: 148823^43
Consuming this item will grant you an additional 5 Familiar Key Ring Slots.