0 updated strings (RED indicates old description, GREEN indicates new description):







50411 new strings found:

ID: 0^10
Strength is one factor in determining how much damage you do with weapons and special attacks. It directly affects the amount of weight you can carry before suffering penalties. It also increases your chance to gain Offense and Bash skill points.

Tradeskills: If your strength is higher than your intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing.^0

ID: 0^11
UNKNOWN RACE^0

ID: 0^12
UNKNOWN RACE^0

ID: 0^13
NOCLASSERS^0

ID: 0^20
EverQuest^0

ID: 0^27
^0

ID: 1^5
Aegolism^0

ID: 1^7
Oops^0

ID: 1^8
The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.^0

ID: 1^9
Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.

Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less resilient members of their group to remain safe from harm.

Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.^0

ID: 1^10
Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It increases your chances to gain points in most combat skills. It is also a factor in determining how much damage you do with throwing weapons and archery.

Bard Only: High dexterity decreases the chance you will miss a note while playing a song.

Tradeskills: If your dexterity is higher than your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison.^0

ID: 1^11
Human^0

ID: 1^12
Humans^0

ID: 1^13
Warriors^0

ID: 1^15
With the exception of a few seedy characters, Qeynos is a fairly safe place for Humans on the west coast of the continent of Antonica. While many Humans live in Qeynos, they can be seen wandering all over Norrath, particularly in the port city on the eastern coast, called Freeport.^0

ID: 1^16
1 (General: Single Stat)^0

ID: 1^19
Quest Only^0

ID: 1^20
Ruins of Kunark^0

ID: 1^24
Passive^0

ID: 1^25
This stance requests that your mercenary assume a passive role in the group by neither engaging the enemy nor coming to your aid in times of need.^0

ID: 1^26
This stance causes your mercenary to neither help you nor engage any enemies.^0

ID: 1^28
Test menu item^0

ID: 1^36
General^0

ID: 2^1
Innate Strength^0

ID: 2^4
This ability raises your base Strength by 2 points for each ability level.^0

ID: 2^5
Agility^0

ID: 2^7
Wayfarer's Emblem^0

ID: 2^8
The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.

As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians' mannerisms and features have a rugged quality.

The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir'Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians' sense of justice.^0

ID: 2^9
Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.

Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.

Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.

With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.^0

ID: 2^10
Agility is one factor in determining your avoidance--how often NPC's will miss when trying to hit you. It also increases your chances to gain points in some combat skills.^0

ID: 2^11
Barbarian^0

ID: 2^12
Barbarians^0

ID: 2^13
Clerics^0

ID: 2^15
With the exception of a few seedy characters, Qeynos is a fairly safe place for Humans on the west coast of the continent of Antonica. While many Humans live in Qeynos, they can be seen wandering all over Norrath, particularly in the port city on the eastern coast, called Freeport.^0

ID: 2^16
2 (General: Multiple Stat)^0

ID: 2^19
Progression^0

ID: 2^20
Scars of Velious^0

ID: 2^24
Balanced^0

ID: 2^25
This stance requests that your mercenary assume a very defensive role in the group by focusing their efforts primarly on actions designed for survival.^0

ID: 2^26
This stance causes your mercenary to focus primarily on protecting its allies.^0

ID: 2^36
Tank^0

ID: 3^5
Alliance^0

ID: 3^6
Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a jade inlaid coffin when cast.^0

ID: 3^7
Coldain Historical Seal^0

ID: 3^8
The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.

Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.

Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn't achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics of Paineel are not fond of Dark Elves, Ogres and Trolls.^0

ID: 3^9
Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.

Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.

Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.^0

ID: 3^10
Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina than others. Stamina also determines your maximum air supply when you are underwater or in an airless zone.^0

ID: 3^11
Erudite^0

ID: 3^12
Erudites^0

ID: 3^13
Paladins^0

ID: 3^15
Surefall Glade near Qeynos in western Antonica is home to the human and half-elf rangers, and the druids of Karana. Known as the Jaggedpine Tree Folk, these druids and rangers operate under their own rules and have a tendency to revere and respect nature.^0

ID: 3^16
3 (General: Spell Effect)^0

ID: 3^19
Shroud - Passive^0

ID: 3^20
Shadows of Luclin^0

ID: 3^24
Efficient^0

ID: 3^25
This stance requests that your mercenary assume a very efficient role in the group by focusing their efforts primarily on using the most efficient means possible.^0

ID: 3^26
This stance causes your mercenary to focus primarily on efficiency and preservation of resources.^0

ID: 3^36
Healer^0

ID: 4^5
Animal^0

ID: 4^6
Focuses mana into the form of a waterstone, allowing the user to breathe underwater for extended periods of time.^0

ID: 4^7
Vibrating Gauntlet and Hammer of Infuse^0

ID: 4^8
The Wood Elves, or Feir'Dal, are more accepting of others than their cousins, the High Elves. Like their Elven cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. Their skins are tinged an oaken color so that they blend with their natural surroundings in the forests.

Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir'Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will also tweak their pointed ears.

Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves--an aberration of their ancestors--as well as their allies.^0

ID: 4^9
Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.

Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes.

Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.

Rangers can hunt alone or in a group, though allies allow them to best use their abilities. A ranger's bow is a welcome addition to a group, adding a good deal of damage. The ranger is a great class for players who like to engage in melee battles between trips to explore the broad expanse of Norrath.^0

ID: 4^10
Intelligence affects your chances of gaining skill points in most skills, if it is higher than your wisdom.

Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards, Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. For all except bards, it also determines how often a spell will fail to cast correctly (fizzle).^0

ID: 4^11
Wood Elf^0

ID: 4^12
Wood Elves^0

ID: 4^13
Rangers^0

ID: 4^15
With the exception of a few seedy characters, Qeynos is a fairly safe place for Humans on the west coast of the continent of Antonica. While many Humans live in Qeynos, they can be seen wandering all over Norrath, particularly in the port city on the eastern coast, called Freeport.^0

ID: 4^16
4 (Weapon: General)^0

ID: 4^19
Shroud - Activated^0

ID: 4^20
Planes of Power^0

ID: 4^24
Reactive^0

ID: 4^25
This stance requests that your mercenary assume a very reactive role in the group by focusing their efforts on reacting to the situation immediately rather than efficiency.^0

ID: 4^26
This stance causes your mercenary to focus primarily on immediate action instead of efficiency.^0

ID: 4^36
Melee DPS^0

ID: 5^5
Antonica^0

ID: 5^7
Ring of Zek^0

ID: 5^8
The High Elves, also known as the Koada'Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the most sturdy of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade.

The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have an haughty pride about them. As a result, it is difficult to make friends with a High Elf.

The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.^0

ID: 5^9
Shadowknights are unholy warriors who use fear, pain and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal the strength and life from their victims, using this stolen power to strengthen themselves and their allies. When needed, shadowknights use their powerful harm touch ability to greatly damage their opponents.

Shadowknights can feign the appearance of death, fooling enemies into ignoring them. Combined with spells that degrade an enemy's ability to fight, a shadowknight becomes a fearsome foe.

Shadowknights can use their dark powers to adventure solo for a time. The shadowknight's lethal abilities are best used, however, with the support of a larger group. Players who like offensive melee fights but want a variety of ways to inflict harm on their opponents will enjoy playing a shadowknight.^0

ID: 5^10
Wisdom affects your chances of gaining skill points in most skills, if it is higher than your intelligence.

Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. If affects how much mana these classes have, which determines how many spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly (fizzle).^0

ID: 5^11
High Elf^0

ID: 5^12
High Elves^0

ID: 5^13
Shadowknights^0

ID: 5^16
5 (Weapon: Elem Damage)^0

ID: 5^19
Veteran Reward^0

ID: 5^20
Legacy of Ykesha^0

ID: 5^24
Aggressive^0

ID: 5^25
This stance requests that your mercenary assume a very aggressive role in the group by focusing their efforts primarily on attacking the enemy and only making defensive choices when absolutely necessary.^0

ID: 5^26
This stance causes your mercenary to focus primarily on engaging its allies enemies.^0

ID: 5^36
Caster DPS^0

ID: 6^5
Armor Class^0

ID: 6^6
Heats the blood of your target, causing between #1 and @1 damage every six seconds for %z.^0

ID: 6^7
Epic Weaponry^0

ID: 6^8
The Teir'Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves' skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about 5 feet tall.^0

ID: 6^9
Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.

Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana and health regenerative spells, and valuable enhancements that improve the health and armor of their group.

Offensively, druids are both powerful and versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, and devastating banishment spells focused upon unnaturally summoned creatures. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions.

Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options.^0

ID: 6^10
Charisma affects how much merchants will charge you for their wares. It also affects the chances for charm, memory blur, mesmerization, and divine intervention spell effects to work.

Bard only: High charisma decreases the chance you will miss a note while playing a song.^0

ID: 6^11
Dark Elf^0

ID: 6^12
Dark Elves^0

ID: 6^13
Druids^0

ID: 6^16
6 (Weapon: Base Damage)^0

ID: 6^19
Tradeskill^0

ID: 6^20
Lost Dungeons of Norrath^0

ID: 6^24
Assist^0

ID: 6^25
This stance requests that your mercenary primarily focus on doing directed damage. When not the main tank, the mercenary will assist the main assist. When main tank it will behave as in aggressive stance.^0

ID: 6^26
This stance causes your mercenary to focus primarily on damage, always assisting the main assist.^0

ID: 6^30
Erollisi Day!^0

ID: 6^31
February 5th, 2014 to February 19th, 2014

Erollisi Day is being celebrated across Norrath! Collect loving memorabilia in Halas or hateful items in Neriak - Foreign Quarter, or find some limited-time Hero's Forge ornaments as you adventure.

You might also wish to speak with the Emissary of Erollisi or Grimble Grumblemaker in the Plane of Knowledge for new quests.^0

ID: 6^32
Love^0

ID: 6^33
Love^0

ID: 7^1
Innate Stamina^0

ID: 7^4
This ability raises your base Stamina by 2 points for each ability level.^0

ID: 7^5
Attack^0

ID: 7^6
A gentle melody that encourages your group's wounds to heal faster.^0

ID: 7^7
Summoned: Elemental Shard^0

ID: 7^8
The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.^0

ID: 7^9
Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.

In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead -- this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.

Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures.^0

ID: 7^11
Half Elf^0

ID: 7^12
Half Elves^0

ID: 7^13
Monks^0

ID: 7^16
7 (General: Group)^0

ID: 7^19
Expendable^0

ID: 7^20
Gates of Discord^0

ID: 7^24
Burn^0

ID: 7^25
This stance requests that your mercenary primarly focus on doing directed damage. Aggro reduction abilities will be used while waiting for cool downs of other abilities.^0

ID: 7^26
This stance causes your mercenary to focus primarily on damage, always assisting the main assist.^0

ID: 7^30
New Explorer Achievements!^0

ID: 7^31
February 12th, 2014

Are you well-traveled? Check your Achievements window for the newly-unlocked Exploration achievements that track your visits to every zone in EverQuest. The more you explore, the better your reward!^0

ID: 7^32
Explore^0

ID: 7^33
Explore^0

ID: 8^5
Bane^0

ID: 8^6
Cleanses your body, removing minor toxins and diseases as well as healing minor wounds.^0

ID: 8^8
Though made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and moustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.^0

ID: 8^9
Bards are jack-of-all-trades adventurers who use music to create a wide variety of magical effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.

Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.

Bards have the unique ability to create multiple effects at once. By weaving different songs together, a bard can customize effects to any situation. This makes nimble fingers and quick thinking a must for those who want to play a bard.

Bards do well both alone and in groups. With the right combination of songs, they can adapt to many different challenges. The bard is a great class for players who enjoy a wide variety of play options but are quick to adapt to a changing situation.^0

ID: 8^11
Dwarf^0

ID: 8^12
Dwarves^0

ID: 8^13
Bards^0

ID: 8^16
8 (General: Raid)^0

ID: 8^19
Racial Innate^0

ID: 8^20
Omens of War^0

ID: 8^24
Efficient^0

ID: 8^25
This stance requests that your mercenary focus on doing slower damage while conserving mana. Mana regeneration abilities will be used in between damage spells.^0

ID: 8^26
This stance causes your mercenary to do slower damage and conserve mana.^0

ID: 9^5
Blind^0

ID: 9^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 9^8
Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Troll as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything.^0

ID: 9^9
Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing and some blunt weapons.

Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and pockets, and fall safely from great heights.

Rogues are known for their ability to sneak and hide. This allows them to move almost anywhere, exploring the dangers that lie ahead. Combined with rogue items that use illusions, rogues make excellent scouts.

Rogues are a specialist class that works best with a group of friends. Rogues can add greatly to the killing power of a group. The rogue is a good choice for players who like to do heavy damage while walking the dangerous edge of dungeon exploration.^0

ID: 9^11
Troll^0

ID: 9^12
Trolls^0

ID: 9^13
Rogues^0

ID: 9^16
9 (General: Dragons Points)^0

ID: 9^19
EverQuest^0

ID: 9^20
Dragons of Norrath^0

ID: 9^24
Burn AE^0

ID: 9^25
This stance requests that your mercenary primarly focus on doing damage with AE spells.^0

ID: 9^26
This stance causes your mercenary to focus primarily on damage with AE spells, always assisting the main assist.^0

ID: 10^5
Block^0

ID: 10^6
Fills your target with energy, increasing their attack speed, agility, and stamina regeneration.^0

ID: 10^8
With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.^0

ID: 10^9
Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses--enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans also are able to heal their allies and have excellent health regeneration spells.

The weakening and damaging spells in the shaman's arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster's attacks, hamper their resistance to spells, and lower their physical prowess.

Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class for players who enjoy working in groups.^0

ID: 10^11
Ogre^0

ID: 10^12
Ogres^0

ID: 10^13
Shamans^0

ID: 10^16
10 (Crafted: Common)^0

ID: 10^17
Doubloon^0

ID: 10^18
Doubloons^0

ID: 10^19
Anniversary Quest^0

ID: 10^20
Depths of Darkhollow^0

ID: 10^34
has earned the EverQuest achievement "Level 10" (Become a level 10 Adventurer.)^0

ID: 10^35
has earned the EverQuest achievement "Level 10" (Become a level 10 Adventurer.)^0

ID: 11^5
Calm^0

ID: 11^6
Covers your target in holy armor, increasing their armor class for %z.^0

ID: 11^8
Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.^0

ID: 11^9
Necromancers are servants of the dark gods, studying ancient and mysterious tomes to gain power over the world of the dead. Necromancers are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies the necromancer in her adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that savage their vitality over time.

Necromancers learn to control and mimic the dead, allowing them to escape harm, convert their health to mana, and bend the minds of the undead to serve their cause. The power of shadow also is within the domain of the necromancer, with spells that bind and choke their enemies in darkness, hide the necromancer in a cloak of invisibility, and teleport through the shadows to escape danger.

Necromancers are a very self-sufficient class and often choose to adventure alone, though they can provide great value to a group as well. The necromancer is an excellent choice for the independent player who enjoys a wide variety of abilities.^0

ID: 11^11
Halfling^0

ID: 11^12
Halflings^0

ID: 11^13
Necromancers^0

ID: 11^16
11 (Crafted: Group)^0

ID: 11^17
Orum^0

ID: 11^18
Orux^0

ID: 11^20
Prophecy of Ro^0

ID: 12^1
Innate Agility^0

ID: 12^4
This ability raises your base Agility by 2 points for each ability level.^0

ID: 12^5
Charisma^0

ID: 12^6
Mends moderate wounds, healing between #1 and @1 hit points.^0

ID: 12^8
While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.^0

ID: 12^9
Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation--allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up.^0

ID: 12^11
Gnome^0

ID: 12^12
Gnomes^0

ID: 12^13
Wizards^0

ID: 12^16
12 (Crafted: Raid)^0

ID: 12^17
Phosphene^0

ID: 12^18
Phosphenes^0

ID: 12^20
The Serpents Spine^0

ID: 13^1
Complete Heal^0

ID: 13^2
Complete^0

ID: 13^3
Heal^0

ID: 13^4
Heals even the most grevious wounds in your target.^0

ID: 13^5
Charm^0

ID: 13^6
Completely heals your target of all wounds up to 7500 hit points.^0

ID: 13^9
Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.^0

ID: 13^11
Aviak^0

ID: 13^12
Aviaks^0

ID: 13^13
Magicians^0

ID: 13^16
13 (Energeiac: Group)^0

ID: 13^17
Phosphite^0

ID: 13^18
Phosphites^0

ID: 13^20
The Buried Sea^0

ID: 14^5
Cold^0

ID: 14^6
Calls upon the power of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 14^9
Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.

In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding.

Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.^0

ID: 14^11
Werewolf^0

ID: 14^12
Werewolves^0

ID: 14^13
Enchanters^0

ID: 14^16
14 (Energeiac: Raid)^0

ID: 14^17
Faycetum^0

ID: 14^18
Faycitum^0

ID: 14^20
Secrets of Faydwer^0

ID: 15^5
Combat Abilities^0

ID: 15^6
Mends major wounds, healing between #1 and @1 hit points.^0

ID: 15^9
Beastlords are the masters of raw nature, who focus this energy into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack.

Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. Beastlords share every battle with their warders, fighting along side these fierce companions or falling back to heal and aid.

Beastlords also gain spells to slow or damage their opponents. Beastlords can heal and add to an ally's health and mana regeneration as well, making them a well-rounded ally in battle.

Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group.^0

ID: 15^11
Brownie^0

ID: 15^12
Brownies^0

ID: 15^13
Beastlords^0

ID: 15^16
15 (Emblem)^0

ID: 15^17
Chronobine^0

ID: 15^18
Chronobines^0

ID: 15^20
Seeds of Destruction^0

ID: 16^5
Combat Innates^0

ID: 16^6
Calls upon the power of the gods to smite your target, causing between #1 and @1 damage.^0

ID: 16^9
There are some in Norrath that are born with an innate rage that, if controlled, can become a powerful weapon. They are called berserkers. The berserker is a master of the two-handed axe and of throwing weapons. To keep their bodies light and swift, berserkers wear light chain armor.

Berserkers are fearsome fighters that possess inordinate amounts of strength and bravery. They lunge into battle swinging large two-handed axes or hurtling throwing weapons at their prey. They carry huge axes because of the damage they deal and for the fear the weapons instill in the enemy. As great as a berserker's skill with a two-handed axe is, his skill with throwing weapons cannot be overlooked. As he becomes more powerful, he can infuse his rage into various thrown weapons, causing dire effects when they strike a foe.

With the mastery of his innate rage, the berserker also gains the ability to become "berserk" - a deadly state which causes a great amount of damage as a berserker's blade swings with frenzy. As dangerous as berserkers are at these moments, they become more vulnerable to enemy attacks.

Berserkers do not fear death and they value speed and agility over personal defense. The berserker is at his best within a group of friends and adventurers that allow him to unleash his full anger on an enemy without interruption. When standing within arm's reach of his enemy, the berserker is one of the masters of offense, crippling and maiming with impressive speed and skill. And, in situations where an enemy must be fought at a distance, the berserker has the best throwing arm of any Norrathian.^0

ID: 16^11
Centaur^0

ID: 16^12
Centaurs^0

ID: 16^13
Berserkers^0

ID: 16^16
16 (Crafted: Group)^0

ID: 16^17
Silver Token^0

ID: 16^18
Silver Tokens^0

ID: 16^20
Underfoot^0

ID: 17^1
Innate Dexterity^0

ID: 17^4
This ability raises your base Dexterity by 2 points for each ability level.^0

ID: 17^5
Conversions^0

ID: 17^6
Mends light wounds, healing between #1 and @1 hit points.^0

ID: 17^11
Golem^0

ID: 17^12
Golems^0

ID: 17^16
17 (Crafted: Raid)^0

ID: 17^17
Gold Token^0

ID: 17^18
Gold Tokens^0

ID: 17^20
House of Thule^0

ID: 18^5
Create Item^0

ID: 18^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 18^11
Giant^0

ID: 18^12
Giants^0

ID: 18^16
18^0

ID: 18^17
McKenzie's Special Brew^0

ID: 18^18
McKenzie's Special Brew^0

ID: 18^20
Veil of Alaris^0

ID: 19^5
Cure^0

ID: 19^6
Covers your target in the armor of faith, increasing their armor class for %z.^0

ID: 19^11
Trakanon^0

ID: 19^12
Trakanons^0

ID: 19^15
The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk.^0

ID: 19^16
19^0

ID: 19^17
Bayle Mark^0

ID: 19^18
Bayle Marks^0

ID: 19^20
Rain of Fear^0

ID: 20^5
Damage Over Time^0

ID: 20^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 20^11
Venril Sathir^0

ID: 20^12
Venril Sathirs^0

ID: 20^16
20 (Ornamentation)^0

ID: 20^17
Token of Reclamation^0

ID: 20^18
Tokens of Reclamation^0

ID: 20^20
Call of the Forsaken^0

ID: 20^34
has earned the EverQuest achievement "Level 20" (Become a level 20 Adventurer.)^0

ID: 20^35
has earned the EverQuest achievement "Level 20" (Become a level 20 Adventurer.)^0

ID: 21^5
Damage Shield^0

ID: 21^6
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.^0

ID: 21^11
Evil Eye^0

ID: 21^12
Evil Eyes^0

ID: 21^16
21 (Special Ornamentation)^0

ID: 21^17
Brellium Token^0

ID: 21^18
Brellium Tokens^0

ID: 21^20
The Darkened Sea^0

ID: 21^71
Brellium Token^0

ID: 22^1
Innate Intelligence^0

ID: 22^4
This ability raises your base Intelligence by 2 points for each ability level.^0

ID: 22^5
Defensive^0

ID: 22^6
Strikes your target with a burst of intense force, causing between #1 and @1 damage.^0

ID: 22^11
Beetle^0

ID: 22^12
Beetles^0

ID: 22^16
22^0

ID: 22^17
Dream Mote^0

ID: 22^18
Dream Motes^0

ID: 22^20
Dial M for Mayong^0

ID: 23^5
Destroy^0

ID: 23^6
Strikes your target with a pure force, causing between #1 and @1 damage.^0

ID: 23^11
Kerran^0

ID: 23^12
Kerrans^0

ID: 23^15
The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin--an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious and shunned Erudite Heretics.^0

ID: 23^16
23^0

ID: 23^17
Rebellion Chit^0

ID: 23^18
Rebellion Chits^0

ID: 23^20
Mayong IV - A New Hope^0

ID: 24^5
Dexterity^0

ID: 24^6
Tears the magic from your target, causing their enchantments to fade.^0

ID: 24^11
Fish^0

ID: 24^12
Fishes^0

ID: 24^15
The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin--an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious and shunned Erudite Heretics.^0

ID: 24^16
24^0

ID: 24^17
Diamond Coin^0

ID: 24^18
Diamond Coins^0

ID: 24^20
Mayong V - The Teir'Dal Strike Back^0

ID: 25^5
Direct Damage^0

ID: 25^6
Tears the magic from your target, causing their enchantments to fade.^0

ID: 25^11
Fairy^0

ID: 25^12
Fairies^0

ID: 25^16
25^0

ID: 25^17
Bronze Fiat^0

ID: 25^18
Bronze Fiats^0

ID: 25^20
Mayong VI - The Return of the Vampire^0

ID: 26^5
Disarm Traps^0

ID: 26^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 26^11
Froglok^0

ID: 26^12
Frogloks^0

ID: 26^16
26^0

ID: 26^17
Expedient Delivery Voucher^0

ID: 26^18
Expedient Delivery Vouchers^0

ID: 26^20
Look Who's Mayong Now^0

ID: 27^1
Innate Wisdom^0

ID: 27^4
This ability raises your base Wisdom by 2 points for each ability level.^0

ID: 27^5
Disciplines^0

ID: 27^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 27^11
Froglok^0

ID: 27^12
Frogloks^0

ID: 27^16
27^0

ID: 27^17
Velium Shard^0

ID: 27^18
Velium Shards^0

ID: 27^20
Mayong Begins^0

ID: 28^5
Discord^0

ID: 28^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 28^11
Fungusman^0

ID: 28^12
Fungusmen^0

ID: 28^16
28^0

ID: 28^17
Crystallized Fear^0

ID: 28^18
Crystallized Fear^0

ID: 28^20
Mayong - Unplugged!^0

ID: 29^5
Disease^0

ID: 29^6
Covers your target in glistening ice, causing between #1 and @1 damage, and lowering their fire resistance.^0

ID: 29^11
Gargoyle^0

ID: 29^12
Gargoyles^0

ID: 29^15
Barbarians live in the frigid city of Halas, nestled amidst the icy peaks of Everfrost in Northern Antonica. The city is rather rudimentary, but serves the needs of the Barbarians who call it home.^0

ID: 29^16
29^0

ID: 29^17
Shadowstone^0

ID: 29^18
Shadowstones^0

ID: 29^20
Mayong X^0

ID: 30^5
Disempowering^0

ID: 30^6
Causes a shower of sparks and magical color to erupt around you.^0

ID: 30^11
Gasbag^0

ID: 30^12
Gasbags^0

ID: 30^16
30 (Epic 2.5)^0

ID: 30^17
Dreadstone^0

ID: 30^18
Dreadstones^0

ID: 30^20
It's a Mayong Mayong Mayong Mayong World^0

ID: 30^34
has earned the EverQuest achievement "Level 30" (Become a level 30 Adventurer.)^0

ID: 30^35
has earned the EverQuest achievement "Level 30" (Become a level 30 Adventurer.)^0

ID: 31^5
Dispel^0

ID: 31^6
Sickens your target with a fever, causing #3 damage initially and between #2 and @2 damage every six seconds for %z.^0

ID: 31^11
Gelatinous Cube^0

ID: 31^12
Gelatinous Cubes^0

ID: 31^16
31^0

ID: 31^17
Mark of Valor^0

ID: 31^18
Marks of Valor^0

ID: 31^20
Mecha-Mayong 2112^0

ID: 32^1
Innate Charisma^0

ID: 32^4
This ability raises your base Charisma by 2 points for each ability level.^0

ID: 32^5
Duration Heals^0

ID: 32^6
Sickens your target with a fever, causing #3 damage initially and between #2 and @2 damage every six seconds for %z.^0

ID: 32^11
Ghost^0

ID: 32^12
Ghosts^0

ID: 32^17
Medal of Heroism^0

ID: 32^18
Medals of Heroism^0

ID: 32^20
Mega-Mayong vs. Ultra-Gnome^0

ID: 33^5
Duration Tap^0

ID: 33^6
Expands your target's mind, increasing their intelligence and wisdom.^0

ID: 33^11
Ghoul^0

ID: 33^12
Ghouls^0

ID: 33^17
Commemorative Coin^0

ID: 33^18
Commemorative Coins^0

ID: 33^20
Where in the World is Mayong San Diego^0

ID: 34^5
Enchant Metal^0

ID: 34^6
Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings.^0

ID: 34^11
Bat^0

ID: 34^12
Bats^0

ID: 34^17
Fist of Bayle^0

ID: 34^18
Fists of Bayle^0

ID: 34^20
Mayong 4D^0

ID: 35^5
Enthrall^0

ID: 35^6
Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities.^0

ID: 35^11
Eel^0

ID: 35^12
Eels^0

ID: 35^17
Noble^0

ID: 35^18
Nobles^0

ID: 35^20
Mayong - UNDEAD (again)!^0

ID: 36^5
Faydwer^0

ID: 36^6
Opens a magical portal that returns you to your bind point.^0

ID: 36^11
Rat^0

ID: 36^12
Rats^0

ID: 36^17
Arx Energy Crystal^0

ID: 36^18
Arx Energy Crystals^0

ID: 36^20
It's a Good Day to Mayong!^0

ID: 37^1
Innate Fire Protection^0

ID: 37^4
This ability raises your base Save Vs Fire by 2 points for each ability level.^0

ID: 37^5
Fear^0

ID: 37^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 37^11
Snake^0

ID: 37^12
Snakes^0

ID: 37^17
Piece of Eight^0

ID: 37^18
Pieces of Eight^0

ID: 37^20
Mayong - Reloaded!^0

ID: 38^5
Fire^0

ID: 38^6
Hurls a bolt of lightning at your target, causing between #1 and @1 damage.^0

ID: 38^11
Spider^0

ID: 38^12
Spiders^0

ID: 38^20
Mayong Returns II - Mayong Harder!^0

ID: 39^5
Fizzle Rate^0

ID: 39^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 39^11
Gnoll^0

ID: 39^12
Gnolls^0

ID: 39^20
12 Angry Mayongs^0

ID: 40^5
Fumble^0

ID: 40^6
Increases your target's strength for %z.^0

ID: 40^11
Goblin^0

ID: 40^12
Goblins^0

ID: 40^15
There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.^0

ID: 40^20
Some Like it Mayong^0

ID: 40^34
has earned the EverQuest achievement "Level 40" (Become a level 40 Adventurer.)^0

ID: 40^35
has earned the EverQuest achievement "Level 40" (Become a level 40 Adventurer.)^0

ID: 41^5
Haste^0

ID: 41^6
Weakens your opponent, lowering their strength.^0

ID: 41^11
Gorilla^0

ID: 41^12
Gorillas^0

ID: 41^15
There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.^0

ID: 41^20
Desperately Seeking Mayong^0

ID: 42^1
Innate Cold Protection^0

ID: 42^4
This ability raises your base Save Vs Cold by 2 points for each ability level.^0

ID: 42^5
Heals^0

ID: 42^6
Cloaks your target in a mystic veil, making them invisible to many creatures.^0

ID: 42^11
Wolf^0

ID: 42^12
Wolves^0

ID: 42^15
There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.^0

ID: 42^20
Saving Private Mayong^0

ID: 43^5
Health^0

ID: 43^6
Focuses your spiritual energy into a great battle cry, increasing your strength and armor class for %z.^0

ID: 43^11
Bear^0

ID: 43^12
Bears^0

ID: 43^20
M*A*Y*O*N*G^0

ID: 44^5
Health/Mana^0

ID: 44^6
Focuses your spiritual energy into a great battle cry, increasing your strength and armor class for %z.^0

ID: 44^11
Guard^0

ID: 44^12
Guards^0

ID: 44^20
Dr. Jekyll and Mr. Smotts^0

ID: 44^21
Much Ado About Mayong^0

ID: 45^5
HP Buffs^0

ID: 45^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 45^11
Demi Lich^0

ID: 45^12
Demi Liches^0

ID: 45^15
With the exception of a few seedy characters, Qeynos is a fairly safe place for Humans on the west coast of the continent of Antonica. While many Humans live in Qeynos, they can be seen wandering all over Norrath, particularly in the port city on the eastern coast, called Freeport.^0

ID: 45^20
All Quiet on the Demi-Plane Front^0

ID: 45^22
All Quiet on the Demi-Plane Front^0

ID: 46^5
HP type one^0

ID: 46^6
Provides vastly improved night vision.^0

ID: 46^11
Imp^0

ID: 46^12
Imps^0

ID: 46^20
A Tale of Two Mayongs^0

ID: 46^23
Dr. Jekyll and Mr. Smotts^0

ID: 47^1
Innate Magic Protection^0

ID: 47^4
This ability raises your base Save Vs Magic by 2 points for each ability level.^0

ID: 47^5
HP type two^0

ID: 47^6
Calms the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 47^11
Griffin^0

ID: 47^12
Griffins^0

ID: 47^20
Mayong Lives!^0

ID: 48^5
Illusion: Other^0

ID: 48^6
Cancels magical enchantments affecting your target.^0

ID: 48^11
Kobold^0

ID: 48^12
Kobolds^0

ID: 48^20
Keeping Up With the Mayongs^0

ID: 49^5
Illusion: Player^0

ID: 49^6
Cancels magical enchantments affecting your target.^0

ID: 49^11
Dragon^0

ID: 49^12
Dragons^0

ID: 49^15
The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.^0

ID: 49^20
The Good, The Bad, and the Mayong^0

ID: 50^5
Imbue Gem^0

ID: 50^6
Focuses mana into an edible loaf of black bread.^0

ID: 50^11
Lion^0

ID: 50^12
Lions^0

ID: 50^15
The Frogloks have been forced out of their first home within the Innothule Swamp of Antonica by the Trolls and have found a new home, the Outpost of Gukta, in Rathe Mountains.^0

ID: 50^20
Mayong's List^0

ID: 50^34
has earned the EverQuest achievement "Level 50" (Become a level 50 Adventurer.)^0

ID: 50^35
has earned the EverQuest achievement "Level 50" (Become a level 50 Adventurer.)^0

ID: 51^5
Invisibility^0

ID: 51^6
Grants your eyes magical acuteness, allowing you to see clearly over long distances for %z.^0

ID: 51^11
Lizard Man^0

ID: 51^12
Lizard Men^0

ID: 52^1
Innate Poison Protection^0

ID: 52^4
This ability raises your base Save Vs Poison by 2 points for each ability level.^0

ID: 52^5
Invulnerability^0

ID: 52^6
Focuses mana into globes of pure drinking water.^0

ID: 52^11
Mimic^0

ID: 52^12
Mimics^0

ID: 52^15
Very recently, in a historic battle led by Warlord Ykesha, the Trolls triumphed and took back their city of Grobb from the Frogloks in the Innothule Swamp of Antonica.^0

ID: 53^5
Jolt^0

ID: 53^6
Focuses mana into edible loaves of black bread.^0

ID: 53^11
Minotaur^0

ID: 53^12
Minotaurs^0

ID: 54^5
Kunark^0

ID: 54^6
Creates a bolt of frost that freezes your target, causing between #1 and @1 damage.^0

ID: 54^11
Orc^0

ID: 54^12
Orcs^0

ID: 54^15
The Feir'Dal, known as Wood Elves, are at home in the trees in their intricate city of Kelethin which hangs high above the ground between the trunks and branches of the Greater Faydark on the continent of Faydwer. Comprised of platforms and suspension bridges, Kelethin is both well defended and beautiful.^0

ID: 55^5
Levitate^0

ID: 55^6
Focuses mana into the form of loaves of bread suitable for eating.^0

ID: 55^11
Beggar^0

ID: 55^12
Beggars^0

ID: 55^15
The clicking of gears and clacking of machinery fill the mechanized Gnome city of Ak`Anon that lies southeast of the Faydark, on the continent of Faydwer. Ak'Anon sprawls out under the Steamfont Mountains.^0

ID: 56^5
Life Flow^0

ID: 56^6
Focuses mana into the form of watery globes suitable for drinking.^0

ID: 56^11
Pixie^0

ID: 56^12
Pixies^0

ID: 57^1
Innate Disease Protection^0

ID: 57^4
This ability raises your base Save Vs Disease by 2 points for each ability level.^0

ID: 57^5
Luclin^0

ID: 57^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 57^11
Drachnid^0

ID: 57^12
Drachnids^0

ID: 58^5
Magic^0

ID: 58^6
Summons an earth elemental to aid you in battle.^0

ID: 58^11
Solusek Ro^0

ID: 58^12
Solusek Ros^0

ID: 59^5
Mana^0

ID: 59^6
Inspires fear in an undead opponent, causing them to flee.^0

ID: 59^11
Goblin^0

ID: 59^12
Goblins^0

ID: 60^5
Mana Drain^0

ID: 60^6
Surrounds your target with an aura of protection, warding away fire for %z.^0

ID: 60^11
Skeleton^0

ID: 60^12
Skeletons^0

ID: 60^15
Built within the Butcherblock Mountains and amidst a series of mines, the stronghold of Kaladim houses the Dwarven race and royalty.^0

ID: 60^34
has earned the EverQuest achievement "Level 60" (Become a level 60 Adventurer.)^0

ID: 60^35
has earned the EverQuest achievement "Level 60" (Become a level 60 Adventurer.)^0

ID: 61^5
Mana Flow^0

ID: 61^6
Surrounds your target with an aura of protection, warding away cold for %z.^0

ID: 61^11
Shark^0

ID: 61^12
Sharks^0

ID: 61^15
The home of the High Elves, or Koada'Dal, is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer.^0

ID: 62^1
Innate Run Speed^0

ID: 62^4
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.^0

ID: 62^5
Melee Guard^0

ID: 62^6
Surrounds your target with an aura of protection, warding away poison for %z.^0

ID: 62^11
Tunare^0

ID: 62^12
Tunares^0

ID: 62^15
The home of the High Elves, or Koada'Dal, is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer.^0

ID: 63^5
Memory Blur^0

ID: 63^6
Surrounds your target with an aura of protection, warding away disease for %z.^0

ID: 63^11
Tiger^0

ID: 63^12
Tigers^0

ID: 64^5
Misc^0

ID: 64^6
Surrounds your target with an aura of protection, warding away magic for %z.^0

ID: 64^11
Treant^0

ID: 64^12
Treants^0

ID: 65^1
Innate Regeneration^0

ID: 65^4
This ability raises your regeneration ability by 1 point per ability level up to rank 30. Ranks 31 to 35 add 5 points per level. Ranks 36 and higher add 10 per level.^0

ID: 65^5
Movement^0

ID: 65^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 65^11
Vampire^0

ID: 65^12
Vampires^0

ID: 66^5
Objects^0

ID: 66^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 66^11
Rallos Zek^0

ID: 66^12
Rallos Zeks^0

ID: 67^5
Odus^0

ID: 67^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 67^11
Human^0

ID: 67^12
Humans^0

ID: 67^15
Built within the Butcherblock Mountains and amidst a series of mines, the stronghold of Kaladim houses the Dwarven race and royalty.^0

ID: 68^1
Innate Metabolism^0

ID: 68^4
This ability decreases your food and drink consumption by 10, 25 and 50 percent.^0

ID: 68^5
Offensive^0

ID: 68^6
Burns your target's skin with a bolt of flame, causing between #1 and @1 damage.^0

ID: 68^11
Tentacle Terror^0

ID: 68^12
Tentacle Terrors^0

ID: 69^5
Pet^0

ID: 69^6
Burns your target's skin with a cinder bolt, causing between #1 and @1 damage.^0

ID: 69^11
Will-O-Wisp^0

ID: 69^12
Will-O-Wisps^0

ID: 70^5
Pet Haste^0

ID: 70^6
Burns your target's skin with a bolt of lava, causing between #1 and @1 damage.^0

ID: 70^11
Zombie^0

ID: 70^12
Zombies^0

ID: 70^34
has earned the EverQuest achievement "Level 70" (Become a level 70 Adventurer.)^0

ID: 70^35
has earned the EverQuest achievement "Level 70" (Become a level 70 Adventurer.)^0

ID: 71^1
Innate Lung Capacity^0

ID: 71^4
This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.^0

ID: 71^5
Pet Misc Buffs^0

ID: 71^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 71^11
Human^0

ID: 71^12
Humans^0

ID: 72^5
Physical^0

ID: 72^6
Covers your group in a protective shield, increasing their magic resistance.^0

ID: 72^11
Ship^0

ID: 72^12
Ships^0

ID: 73^5
Picklock^0

ID: 73^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage.^0

ID: 73^11
Launch^0

ID: 73^12
Launches^0

ID: 74^1
First Aid^0

ID: 74^4
This ability increases the maximum that you can bind wound by 10 percent for each ability level.^0

ID: 74^5
Plant^0

ID: 74^6
Tears at the mind of your opponent, draining their mana.^0

ID: 74^11
Piranha^0

ID: 74^12
Piranhas^0

ID: 75^5
Poison^0

ID: 75^6
Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z.^0

ID: 75^11
Elemental^0

ID: 75^12
Elementals^0

ID: 75^15
The Erudites have two homes -- Paineel and Erudin. Paineel is the home of the rebellious Erudite Heretics who chose to indulge in the darker magic arts. Once citizens of Erudin, the Heretics and were banished from their city to find a new home.^0

ID: 75^34
has earned the EverQuest achievement "Level 75" (Become a level 75 Adventurer.)^0

ID: 75^35
has earned the EverQuest achievement "Level 75" (Become a level 75 Adventurer.)^0

ID: 76^5
Power Tap^0

ID: 76^6
Commands roots to take hold of your target, doing between #1 and @1 damage, and preventing their movement for %z.^0

ID: 76^11
Puma^0

ID: 76^12
Pumas^0

ID: 77^1
Healing Adept^0

ID: 77^4
The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.^0

ID: 77^5
Quick Heal^0

ID: 77^6
Commands roots to take hold of your target, doing between #1 and @1 damage, and preventing their movement for %z.^0

ID: 77^11
Dark Elf^0

ID: 77^12
Dark Elves^0

ID: 78^5
Reflection^0

ID: 78^6
Inflicts burns on your target, causing between #2 and @2 damage every 6 seconds for %z. Requires a fire beetle eye to cast.^0

ID: 78^11
Erudite^0

ID: 78^12
Erudites^0

ID: 79^5
Regen^0

ID: 79^6
Allows your target to perceive the spirit realm, causing normally invisible creatures to become visible to their eyes.^0

ID: 79^11
Bixie^0

ID: 79^12
Bixies^0

ID: 80^1
Healing Gift^0

ID: 80^4
The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks up to rank 15 further increase the chance by 2 percent per rank. Rank 16+ increase this chance by 1 percent per rank. An exceptional heal doubles the healing value of the spell.^0

ID: 80^5
Resist Buff^0

ID: 80^6
Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for %z.^0

ID: 80^11
Reanimated Hand^0

ID: 80^12
Reanimated Hands^0

ID: 80^34
has earned the EverQuest achievement "Level 80" (Become a level 80 Adventurer.)^0

ID: 80^35
has earned the EverQuest achievement "Level 80" (Become a level 80 Adventurer.)^0

ID: 81^5
Resist Debuffs^0

ID: 81^6
Covers you in phantom chain armor, increasing your hit point regeneration and armor class. Consumes two cat's eye agates when cast.^0

ID: 81^11
Halfling^0

ID: 81^12
Halflings^0

ID: 82^5
Resurrection^0

ID: 82^6
Covers you in the protection of phantom plate armor, increasing your hit point regeneration and armor class. Consumes three cat's eye agates when cast.^0

ID: 82^11
Scarecrow^0

ID: 82^12
Scarecrows^0

ID: 82^15
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.^0

ID: 83^1
Spell Casting Mastery^0

ID: 83^4
This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent.^0

ID: 83^5
Root^0

ID: 83^6
Conjures a rain of fire that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 83^11
Skunk^0

ID: 83^12
Skunks^0

ID: 84^5
Rune^0

ID: 84^6
Shifts your vision to your target's eyes, increasing vision range, as well as vastly improving night vision.^0

ID: 84^11
Snake Elemental^0

ID: 84^12
Snake Elementals^0

ID: 85^5
Sense Trap^0

ID: 85^6
Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target.^0

ID: 85^11
Spectre^0

ID: 85^12
Spectres^0

ID: 85^34
has earned the EverQuest achievement "Level 85" (Become a level 85 Adventurer.)^0

ID: 85^35
has earned the EverQuest achievement "Level 85" (Become a level 85 Adventurer.)^0

ID: 86^1
Spell Casting Reinforcement^0

ID: 86^4
This ability increases the duration of beneficial spells that you cast. Ranks 1, 2, and 3 increase the duration by 5, 15, and 30 percent respectively. Each additional rank increases this duration by 20 percent.^0

ID: 86^5
Shadowstep^0

ID: 86^6
Magically fills your lungs with air, removing your need to breathe for %z. Consumes a handful of fish scales to cast.^0

ID: 86^11
Sphinx^0

ID: 86^12
Sphinxes^0

ID: 87^5
Shielding^0

ID: 87^6
Channels divine power through your hands, curing your target for between #1 and @1 damage, and then additional healing for up to %z.^0

ID: 87^11
Armadillo^0

ID: 87^12
Armadillos^0

ID: 88^5
Slow^0

ID: 88^6
Channels the power of corruption through your hands, causing between #1 and @1 damage.^0

ID: 88^11
Clockwork Gnome^0

ID: 88^12
Clockwork Gnomes^0

ID: 89^1
Mental Clarity^0

ID: 89^4
This ability increases your natural mana regeneration by 1 point per ability level.^0

ID: 89^5
Snare^0

ID: 89^6
Provides your target with a sense of daring, increasing their hit points and armor class for %z.^0

ID: 89^11
Drake^0

ID: 89^12
Drakes^0

ID: 90^5
Special^0

ID: 90^6
Allows your eyes the vision of shadows, providing night vision and the ability to see invisible creatures for %z.^0

ID: 90^11
Barbarian^0

ID: 90^12
Barbarians^0

ID: 90^34
has earned the EverQuest achievement "Level 90" (Become a level 90 Adventurer.)^0

ID: 90^35
has earned the EverQuest achievement "Level 90" (Become a level 90 Adventurer.)^0

ID: 91^5
Spell Focus^0

ID: 91^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 91^11
Alligator^0

ID: 91^12
Alligators^0

ID: 92^1
Spell Casting Fury^0

ID: 92^4
The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.^0

ID: 92^5
Spell Guard^0

ID: 92^6
Creates a ball of fire that burns your target, doing between #1 and @1 damage.^0

ID: 92^11
Troll^0

ID: 92^12
Trolls^0

ID: 93^5
Spellshield^0

ID: 93^6
Creates a ball of fire that burns your target, doing between #1 and @1 damage.^0

ID: 93^11
Ogre^0

ID: 93^12
Ogres^0

ID: 94^5
Stamina^0

ID: 94^6
Burns your target's skin with fire, causing between #1 and @1 damage.^0

ID: 94^11
Dwarf^0

ID: 94^12
Dwarves^0

ID: 95^1
Channeling Focus^0

ID: 95^4
This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.^0

ID: 95^5
Statistic Buffs^0

ID: 95^6
Removes toxin from your target's system, curing them of moderate poisons.^0

ID: 95^11
Cazic-Thule^0

ID: 95^12
Cazic-Thules^0

ID: 95^34
has earned the EverQuest achievement "Level 95" (Become a level 95 Adventurer.)^0

ID: 95^35
has earned the EverQuest achievement "Level 95" (Become a level 95 Adventurer.)^0

ID: 96^5
Strength^0

ID: 96^6
Cleanses your target's immune system, curing them of moderate diseases.^0

ID: 96^11
Cockatrice^0

ID: 96^12
Cockatrices^0

ID: 97^5
Stun^0

ID: 97^6
Removes toxin from your target's system, curing them of major poisons.^0

ID: 97^11
Daisy Man^0

ID: 97^12
Daisy Men^0

ID: 98^1
Spell Casting Subtlety^0

ID: 98^4
The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.^0

ID: 98^5
Sum: Air^0

ID: 98^6
Destroys infection in your target's system, potentially curing many diseases.^0

ID: 98^11
Vampire^0

ID: 98^12
Vampires^0

ID: 99^5
Sum: Animation^0

ID: 99^6
Covers your target in oozing filth, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 99^11
Amygdalan^0

ID: 99^12
Amygdalans^0

ID: 100^5
Sum: Earth^0

ID: 100^6
Focuses mana into the form of a bundle of throwing daggers.^0

ID: 100^11
Dervish^0

ID: 100^12
Dervishes^0

ID: 100^34
has earned the EverQuest achievement "Level 100" (Become a level 100 Adventurer.)^0

ID: 100^35
has earned the EverQuest achievement "Level 100" (Become a level 100 Adventurer.)^0

ID: 101^1
Spell Casting Expertise^0

ID: 101^4
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.^0

ID: 101^5
Sum: Familiar^0

ID: 101^6
Focuses mana into the form of a bundle of arrows.^0

ID: 101^11
Efreeti^0

ID: 101^12
Efreetis^0

ID: 101^37
Improved Health^0

ID: 101^38
This ability increases the maximum hit points for your mercenary. Each additional rank increases the amount of hit points granted by this ability.^0

ID: 102^5
Sum: Fire^0

ID: 102^6
Focuses mana into the form of a magical spear.^0

ID: 102^11
Tadpole^0

ID: 102^12
Tadpoles^0

ID: 103^5
Sum: Undead^0

ID: 103^6
Focuses mana into the form of a cold stone that provides greatly improved night vision to the wielder.^0

ID: 103^11
Kedge^0

ID: 103^12
Kedge^0

ID: 104^1
Spell Casting Deftness^0

ID: 104^4
This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent.^0

ID: 104^5
Sum: Warder^0

ID: 104^6
Focuses mana into the form of a dagger of symbols.^0

ID: 104^11
Leech^0

ID: 104^12
Leeches^0

ID: 105^5
Sum: Water^0

ID: 105^6
Focuses mana into the form of a ring of flight, providing the user with the benefits of levitation.^0

ID: 105^11
Swordfish^0

ID: 105^12
Swordfishes^0

ID: 106^5
Summon Armor^0

ID: 106^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 106^11
Guard^0

ID: 106^12
Guards^0

ID: 106^15
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.^0

ID: 107^1
Natural Durability^0

ID: 107^4
This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0

ID: 107^5
Summon Focus^0

ID: 107^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 107^11
Mammoth^0

ID: 107^12
Mammoths^0

ID: 108^5
Summon Food/Water^0

ID: 108^6
Covers your skin in an elemental shield, protecting you from fire and cold.^0

ID: 108^11
Eye^0

ID: 108^12
Eyes^0

ID: 109^5
Summon Utility^0

ID: 109^6
Covers your skin in elemental armor, protecting you from fire and cold.^0

ID: 109^11
Wasp^0

ID: 109^12
Wasps^0

ID: 110^1
Natural Healing^0

ID: 110^4
This ability raises your natural regeneration by one point per ability level.^0

ID: 110^5
Summon Weapon^0

ID: 110^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 110^11
Mermaid^0

ID: 110^12
Mermaids^0

ID: 111^5
Summoned^0

ID: 111^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 111^11
Harpy^0

ID: 111^12
Harpies^0

ID: 112^5
Symbol^0

ID: 112^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 112^11
Guard^0

ID: 112^12
Guards^0

ID: 113^1
Combat Fury^0

ID: 113^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.^0

ID: 113^5
Taelosia^0

ID: 113^6
Conjures a shock of spikes that assaults your target, causing between #1 and @1 damage.^0

ID: 113^11
Drixie^0

ID: 113^12
Drixies^0

ID: 114^5
Taps^0

ID: 114^6
Conjures a shock of swords that assaults your target, causing between #1 and @1 damage.^0

ID: 114^11
Ghost Ship^0

ID: 114^12
Ghost Ships^0

ID: 115^5
Techniques^0

ID: 115^6
A burst of holy power that inflicts between #1 and @1 damage to a summoned target.^0

ID: 115^11
Clam^0

ID: 115^12
Clams^0

ID: 116^1
Fear Resistance^0

ID: 116^4
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.^0

ID: 116^5
The Planes^0

ID: 116^6
A burst of holy power that inflicts between #1 and @1 damage to a summoned target.^0

ID: 116^11
Seahorse^0

ID: 116^12
Seahorses^0

ID: 117^5
Timer 1^0

ID: 117^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 117^11
Ghost^0

ID: 117^12
Ghosts^0

ID: 118^5
Timer 2^0

ID: 118^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 118^11
Ghost^0

ID: 118^12
Ghosts^0

ID: 119^1
Finishing Blow^0

ID: 119^4
This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. Rank 19: 82. Rank 20: 84. Rank 21: 86. Additional ranks increase this limit by 1 level per rank. (Non-Warriors must first train one level of Combat Fury to use this ability.)^0

ID: 119^5
Timer 3^0

ID: 119^6
Causes a shower of sparks and magical color to erupt around you.^0

ID: 119^11
Saber-toothed Cat^0

ID: 119^12
Saber-toothed Cats^0

ID: 120^5
Timer 4^0

ID: 120^6
Burns your target's skin with blazing flame, causing between #1 and @1 damage.^0

ID: 120^11
Wolf^0

ID: 120^12
Wolves^0

ID: 121^5
Timer 5^0

ID: 121^6
Conjures a rain of lava that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 121^11
Gorgon^0

ID: 121^12
Gorgons^0

ID: 122^1
Combat Stability^0

ID: 122^4
The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.^0

ID: 122^5
Timer 6^0

ID: 122^6
Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 122^11
Dragon^0

ID: 122^12
Dragons^0

ID: 123^5
Transport^0

ID: 123^6
Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1.^0

ID: 123^11
Innoruuk^0

ID: 123^12
Innoruuks^0

ID: 124^5
Undead^0

ID: 124^6
Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1.^0

ID: 124^11
Unicorn^0

ID: 124^12
Unicorns^0

ID: 125^1
Combat Agility^0

ID: 125^4
The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.^0

ID: 125^5
Utility Beneficial^0

ID: 125^6
Strikes an enemy with holy might, briefly stunning them and causing #2 hit points of damage. This spell works on creatures up to level @1.^0

ID: 125^11
Pegasus^0

ID: 125^12
Pegasi^0

ID: 126^5
Utility Detrimental^0

ID: 126^6
A booming voice fills your target's ears, causing them to flee in terror.^0

ID: 126^11
Djinn^0

ID: 126^12
Djinns^0

ID: 127^5
Velious^0

ID: 127^6
A booming voice fills your target's ears, causing them to flee in terror.^0

ID: 127^11
Invisible Man^0

ID: 127^12
Invisible Men^0

ID: 128^1
Mass Group Buff^0

ID: 128^2
Mass^0

ID: 128^3
Buff^0

ID: 128^4
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.^0

ID: 128^5
Visages^0

ID: 128^6
A booming voice fills the ears of nearby enemies, causing them to flee in terror.^0

ID: 128^8
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.^0

ID: 128^11
Iksar^0

ID: 128^12
Iksars^0

ID: 129^1
Divine Resurrection^0

ID: 129^2
Divine^0

ID: 129^3
Res^0

ID: 129^4
This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.^0

ID: 129^5
Vision^0

ID: 129^6
Surrounds your target in a shield of brambles that cause damage to anything that strikes them for %z.^0

ID: 129^11
Scorpion^0

ID: 129^12
Scorpions^0

ID: 130^1
Innate Invis to Undead^0

ID: 130^2
Inv Vs^0

ID: 130^3
Undead^0

ID: 130^4
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.^0

ID: 130^5
Wisdom/Intelligence^0

ID: 130^6
Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z and healing between #4 and @4 hit points.^0

ID: 130^8
The Vah Shir are a regal feline race that walk upright. They were once the ruling class of other similar cat-like races on Odus. Since being translocated onto an alien moon by a collision of Erudite magic, they learned to survive and became stronger. Vah Shir are as tall as Barbarians and display a variety of different markings on their fur, based on their lineage. In spite of their height, they are very agile and graceful. They are known for their integrity and the destructive feral power they bring down on their enemies.^0

ID: 130^11
Vah Shir^0

ID: 130^12
Vah Shir^0

ID: 131^1
Celestial Regeneration^0

ID: 131^2
Celest.^0

ID: 131^3
Regen.^0

ID: 131^4
When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.^0

ID: 131^5
Traps^0

ID: 131^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 131^11
Sarnak^0

ID: 131^12
Sarnaks^0

ID: 132^1
Bestow Divine Aura^0

ID: 132^2
Divine^0

ID: 132^3
Aura^0

ID: 132^4
This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.^0

ID: 132^5
Auras^0

ID: 132^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 132^11
Draglock^0

ID: 132^12
Draglocks^0

ID: 133^1
Turn Undead^0

ID: 133^2
Turn^0

ID: 133^3
Undead^0

ID: 133^4
This ability grants you an AE Fear DoT spell useful against undead. Each ability level amplifies the damage. This ability only works on creatures up to level 55.^0

ID: 133^5
Endurance^0

ID: 133^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 133^11
Drolvarg^0

ID: 133^12
Drolvargs^0

ID: 134^5
Serpent's Spine^0

ID: 134^6
Creates a bright flash of light, temporarily blinding your target.^0

ID: 134^11
Mosquito^0

ID: 134^12
Mosquitoes^0

ID: 135^5
Corruption^0

ID: 135^6
Mends the wounds of everyone in your group, healing between #1 and @1 hit points.^0

ID: 135^11
Rhinoceros^0

ID: 135^12
Rhinoceros^0

ID: 136^1
Purify Soul^0

ID: 136^2
Purify^0

ID: 136^4
This ability allows you to cast a spell that cures most ailments. Rank 2 doubles the range of the spell.^0

ID: 136^5
Learning^0

ID: 136^6
Mends the wounds of everyone in your group, healing between #1 and @1 hit points.^0

ID: 136^11
Xalgoz^0

ID: 136^12
Xalgozs^0

ID: 137^1
Quick Evacuation^0

ID: 137^4
This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.^0

ID: 137^5
Chromatic^0

ID: 137^6
Hastens your groups natural healing, allowing them to recover hit points faster.^0

ID: 137^11
Goblin^0

ID: 137^12
Goblins^0

ID: 138^5
Prismatic^0

ID: 138^6
Hastens your groups natural healing, allowing them to recover hit points faster.^0

ID: 138^11
Yeti^0

ID: 138^12
Yetis^0

ID: 139^5
Sum: Swarm^0

ID: 139^6
Fills your pet with a feral spirit, increasing their attack speed, strength, and armor class.^0

ID: 139^11
Iksar^0

ID: 139^12
Iksars^0

ID: 140^1
Exodus^0

ID: 140^2
Exodus^0

ID: 140^4
This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.^0

ID: 140^5
Delayed^0

ID: 140^6
Fills your pet with a savage spirit, increasing their attack speed, strength, and armor class.^0

ID: 140^11
Giant^0

ID: 140^12
Giants^0

ID: 141^1
Quick Damage^0

ID: 141^4
This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.^0

ID: 141^5
Temporary^0

ID: 141^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 141^11
Boat^0

ID: 141^12
Boats^0

ID: 142^5
Twincast^0

ID: 142^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 142^11
UNKNOWN RACE^0

ID: 142^12
^0

ID: 143^5
Sum: Bodyguard^0

ID: 143^6
Calls down an intense sunbeam that blinds any creature near your target. This spell can only be cast outdoors.^0

ID: 143^11
UNKNOWN RACE^0

ID: 143^12
^0

ID: 144^1
Enhanced Root^0

ID: 144^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.^0

ID: 144^5
Humanoid^0

ID: 144^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 144^11
Burynai^0

ID: 144^12
Burynais^0

ID: 145^1
Dire Charm^0

ID: 145^2
Dire^0

ID: 145^3
Charm^0

ID: 145^4
This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)^0

ID: 145^5
Haste/Spell Focus^0

ID: 145^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 145^11
Goo^0

ID: 145^12
Goos^0

ID: 146^1
Cannibalization^0

ID: 146^2
Canni^0

ID: 146^3
V^0

ID: 146^4
This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.^0

ID: 146^5
Timer 7^0

ID: 146^6
Fills your target with the spirit of the monkey, increasing their dexterity for %z.^0

ID: 146^11
Sarnak Spirit^0

ID: 146^12
Sarnak Spirits^0

ID: 147^1
Quick Buff^0

ID: 147^4
This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.^0

ID: 147^5
Timer 8^0

ID: 147^6
Fills your target's body with spiritual power, increasing their strength for %z.^0

ID: 147^11
Iksar Spirit^0

ID: 147^12
Iksar Spirits^0

ID: 148^5
Timer 9^0

ID: 148^6
Fills your target with the spirit of the cat, increasing their agility for %z.^0

ID: 148^11
Fish^0

ID: 148^12
Fishes^0

ID: 149^5
Timer 10^0

ID: 149^6
Fills your target with the sprit of the ox, increasing their stamina for %z.^0

ID: 149^11
Scorpion^0

ID: 149^12
Scorpions^0

ID: 150^1
Alchemy Mastery^0

ID: 150^4
This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.^0

ID: 150^5
Timer 11^0

ID: 150^6
Fills your target with an alluring aura, increasing their charisma for %z.^0

ID: 150^11
Erollisi^0

ID: 150^12
Erollisis^0

ID: 151^5
Timer 12^0

ID: 151^6
Fills your target's body with raging power, increasing their strength for %z.^0

ID: 151^11
Tribunal^0

ID: 151^12
Tribunals^0

ID: 152^5
Hatred^0

ID: 152^6
Fills your target with a sense of deftness, increasing their dexterity for %z.^0

ID: 152^11
Bertoxxulous^0

ID: 152^12
Bertoxxulouses^0

ID: 153^1
Rabid Bear^0

ID: 153^2
Rabid^0

ID: 153^3
Bear^0

ID: 153^4
This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect.^0

ID: 153^5
Fast^0

ID: 153^6
Fills your target's body with furious power, increases their strength for %z.^0

ID: 153^11
Bristlebane^0

ID: 153^12
Bristlebanes^0

ID: 154^1
Mana Burn^0

ID: 154^2
Mana^0

ID: 154^3
Burn^0

ID: 154^4
This ability allows you to do non-resistible damage in an amount based off of your current mana.^0

ID: 154^5
Illusion: Special^0

ID: 154^6
Fills your target with a sense of nimbleness, increasing their agility for %z.^0

ID: 154^11
Fay Drake^0

ID: 154^12
Fay Drakes^0

ID: 155^1
Improved Familiar^0

ID: 155^2
Impr.^0

ID: 155^3
Fam.^0

ID: 155^4
This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor.^0

ID: 155^5
Timer 13^0

ID: 155^6
Fills your target with glamour, increasing their charisma for %z.^0

ID: 155^11
Undead Sarnak^0

ID: 155^12
Undead Sarnaks^0

ID: 155^15
Shar Vahl is the majestic den of the Vah Shir. The city was built high above Norrath, on the moon known as Luclin. The city is located between the Hollowshade Moor and Shadeweaver's Thicket.^0

ID: 156^1
Nexus Gate^0

ID: 156^2
Nexus^0

ID: 156^3
Gate^0

ID: 156^4
This ability gives you an instant-cast self gate spell to the Nexus.^0

ID: 156^5
Timer 14^0

ID: 156^6
Fills your target with an alluring aura, increasing their charisma for %z.^0

ID: 156^11
Ratman^0

ID: 156^12
Ratmen^0

ID: 157^5
Timer 15^0

ID: 157^6
Fills your target with pure nimbleness, increasing their dexterity for %z.^0

ID: 157^11
Wyvern^0

ID: 157^12
Wyverns^0

ID: 158^1
Permanent Illusion^0

ID: 158^4
This ability allows you to zone without losing your current illusion.^0

ID: 158^5
Timer 16^0

ID: 158^6
Fills your target with pure endurance, increasing their stamina for %z.^0

ID: 158^11
Wurm^0

ID: 158^12
Wurms^0

ID: 159^1
Jewel Craft Mastery^0

ID: 159^4
This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.^0

ID: 159^5
Timer 17^0

ID: 159^6
Fills your target's body with pure power, increasing their strength for %z.^0

ID: 159^11
Devourer^0

ID: 159^12
Devourers^0

ID: 160^5
Timer 18^0

ID: 160^6
Fills your target with a sense of nimbleness, increasing their agility for %z.^0

ID: 160^11
Iksar Golem^0

ID: 160^12
Iksar Golems^0

ID: 161^5
Timer 19^0

ID: 161^6
Fills your target with superior health, increasing their stamina for %z.^0

ID: 161^11
Undead Iksar^0

ID: 161^12
Undead Iksars^0

ID: 162^1
Gather Mana^0

ID: 162^2
Gather^0

ID: 162^3
Mana^0

ID: 162^4
This ability allows you to recover up to 10,000 points of mana nearly instantly.^0

ID: 162^5
Timer 20^0

ID: 162^6
Saps your target's power, decreasing their agility, strength, and armor class for %z.^0

ID: 162^11
Man-Eating Plant^0

ID: 162^12
Man-Eating Plants^0

ID: 163^1
Mend Companion^0

ID: 163^2
Mend^0

ID: 163^3
Companion^0

ID: 163^4
This ability allows you to cast a quick healing spell on your pet.^0

ID: 163^5
Alaris^0

ID: 163^6
Saps your target's power, decreasing their agility, strength, and armor class for %z.^0

ID: 163^11
Raptor^0

ID: 163^12
Raptors^0

ID: 164^1
Quick Summoning^0

ID: 164^4
This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.^0

ID: 164^5
Combination^0

ID: 164^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 164^11
Sarnak Golem^0

ID: 164^12
Sarnak Golems^0

ID: 165^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 165^11
Dragon^0

ID: 165^12
Dragons^0

ID: 166^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 166^11
Animated Hand^0

ID: 166^12
Animated Hands^0

ID: 167^1
Frenzied Burnout^0

ID: 167^2
Frenzied^0

ID: 167^3
Burnout^0

ID: 167^4
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. Additional ranks improve your pet's ability to take and dispense damage.^0

ID: 167^6
Imbues your target with the talisman of Tnarg, providing increased hit points for %z.^0

ID: 167^11
Succulent^0

ID: 167^12
Succulents^0

ID: 168^1
Elemental Form: Fire^0

ID: 168^2
E Form^0

ID: 168^3
Fire^0

ID: 168^4
This ability will allow you to turn into a fire elemental, granting innate benefits of the form. Ranks 4 and above will give your fire spells a chance to proc a damage increasing buff on your group, each rank will increase the chance that the buff will proc.^0

ID: 168^6
Imbues your target with the talisman of Altuna, providing increased hit points for %z.^0

ID: 168^11
Holgresh^0

ID: 168^12
Holgresh^0

ID: 169^6
Imbues your group with the spirit of the wolf, increasing their movement speed for %z.^0

ID: 169^11
Brontotherium^0

ID: 169^12
Brontotheriums^0

ID: 170^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 170^11
Snow Dervish^0

ID: 170^12
Snow Dervishes^0

ID: 171^1
Elemental Form: Water^0

ID: 171^2
E Form^0

ID: 171^3
Water^0

ID: 171^4
This ability will allow you to turn into a water elemental, granting increased mana regeneration with each additional rank.^0

ID: 171^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 171^11
Dire Wolf^0

ID: 171^12
Dire Wolves^0

ID: 172^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 172^11
Manticore^0

ID: 172^12
Manticores^0

ID: 173^6
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.^0

ID: 173^11
Totem^0

ID: 173^12
Totems^0

ID: 174^1
Elemental Form: Earth^0

ID: 174^2
E Form^0

ID: 174^3
Earth^0

ID: 174^4
This ability will allow you to turn into an earth elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to proc an absorb damage buff on your group, each rank will increase the chance that the buff will proc.^0

ID: 174^6
Calms your target's thoughts, allowing them to regenerate mana more quickly.^0

ID: 174^11
Ice Spectre^0

ID: 174^12
Ice Spectres^0

ID: 175^6
Expands your target's mind, increasing their intelligence and wisdom.^0

ID: 175^11
Enchanted Armor^0

ID: 175^12
Enchanted Armor^0

ID: 176^6
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.^0

ID: 176^11
Snow Rabbit^0

ID: 176^12
Snow Rabbits^0

ID: 177^1
Elemental Form: Air^0

ID: 177^2
E Form^0

ID: 177^3
Air^0

ID: 177^4
This ability will allow you to turn into a air elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to stun their target, each rank increasing the chance the stun will proc. Starting with rank 7, the chance to proc is not increased, and only the level cap of affected enemies is raised.^0

ID: 177^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures.^0

ID: 177^11
Walrus^0

ID: 177^12
Walruses^0

ID: 178^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures.^0

ID: 178^11
Geonid^0

ID: 178^12
Geonids^0

ID: 179^6
Weakens your opponent, lowering their strength.^0

ID: 179^11
UNKNOWN RACE^0

ID: 179^12
^0

ID: 180^1
Improved Reclaim Energy^0

ID: 180^4
This ability will increase the amount of mana returned to you when reclaiming your pet.^0

ID: 180^6
Weakens your opponent, lowering their strength.^0

ID: 180^11
UNKNOWN RACE^0

ID: 180^12
^0

ID: 181^1
Turn Summoned^0

ID: 181^2
Turn^0

ID: 181^3
Summon^0

ID: 181^4
This ability grants you an AE Fear DoT spell useful against summoned creatures.^0

ID: 181^6
Weakens your opponent, lowering their strength.^0

ID: 181^11
Yakkar^0

ID: 181^12
Yakkars^0

ID: 182^1
Elemental Pact^0

ID: 182^4
This ability will prevent components used in the summoning of pets from being expended.^0

ID: 182^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 182^11
Faun^0

ID: 182^12
Fauns^0

ID: 183^1
Life Burn^0

ID: 183^2
Life^0

ID: 183^3
Burn^0

ID: 183^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.^0

ID: 183^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 183^11
Coldain^0

ID: 183^12
Coldains^0

ID: 184^1
Dead Mesmerization^0

ID: 184^2
Dead^0

ID: 184^3
Mez^0

ID: 184^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead.^0

ID: 184^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 184^11
Dragon^0

ID: 184^12
Dragons^0

ID: 185^1
Fear Storm^0

ID: 185^2
Fear^0

ID: 185^3
Storm^0

ID: 185^4
Allows you to cast an AE low resist fear spell.^0

ID: 185^6
Constricts your target's muscles, causing their attack speed to slow for %z.^0

ID: 185^11
Hag^0

ID: 185^12
Hags^0

ID: 186^1
Flesh to Bone^0

ID: 186^2
Flesh^0

ID: 186^3
to Bone^0

ID: 186^4
This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor.^0

ID: 186^6
Constricts your target's muscles, causing their attack speed to slow for %z.^0

ID: 186^11
Hippogriff^0

ID: 186^12
Hippogriffs^0

ID: 187^1
Call to Corpse^0

ID: 187^2
Call^0

ID: 187^3
Corpse^0

ID: 187^4
This ability allows you to cast a no component summon corpse spell.^0

ID: 187^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 187^11
Siren^0

ID: 187^12
Sirens^0

ID: 188^1
Divine Stun^0

ID: 188^2
Divine^0

ID: 188^3
Stun^0

ID: 188^4
Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 70 for rank 1, level 75 for rank 2, level 80 for rank 3, level 85 for rank 4, level 90 for rank 5, level 95 for rank 6, level 97 for rank 7, level 100 for rank 8, level 102 for rank 9, and level 105 for rank 10.^0

ID: 188^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 188^11
Giant^0

ID: 188^12
Giants^0

ID: 189^1
Improved Lay on Hands^0

ID: 189^4
This ability will turn your Lay of Hands into a complete heal.^0

ID: 189^6
Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 189^11
Giant^0

ID: 189^12
Giants^0

ID: 190^1
Slay Undead^0

ID: 190^4
This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur.^0

ID: 190^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 190^11
Othmir^0

ID: 190^12
Othmirs^0

ID: 191^6
Wraps your target in chaotic energy that damages anything that attacks them.^0

ID: 191^11
Ulthork^0

ID: 191^12
Ulthorks^0

ID: 192^6
Attacks your target's mind, providing a chance to forget those that have done them harm.^0

ID: 192^11
Dragon^0

ID: 192^12
Dragons^0

ID: 193^1
Act of Valor^0

ID: 193^2
Act of^0

ID: 193^3
Valor^0

ID: 193^4
This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.^0

ID: 193^6
Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm.^0

ID: 193^11
Abhorrent^0

ID: 193^12
Abhorrents^0

ID: 194^1
Holy Steed^0

ID: 194^2
Holy^0

ID: 194^3
Steed^0

ID: 194^4
This ability provides you with the power to call the ultimate holy steed to your side.^0

ID: 194^6
Attacks your target's mind, providing a chance to forget those that have done them harm.^0

ID: 194^11
Sea Turtle^0

ID: 194^12
Sea Turtles^0

ID: 195^1
Fearless^0

ID: 195^4
This ability will make you permanently immune to fear spells.^0

ID: 195^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z, as well as lowering their strength and agility.^0

ID: 195^11
Dragon^0

ID: 195^12
Dragons^0

ID: 196^1
2 Hand Bash^0

ID: 196^4
This ability will allow you to use your Bash skill while wielding any 2-handed weapon.^0

ID: 196^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 196^11
Dragon^0

ID: 196^12
Dragons^0

ID: 197^1
Innate Camouflage^0

ID: 197^2
Innate^0

ID: 197^3
Camo^0

ID: 197^4
This ability allows you to become invisible, nearly at will, without the need to memorize a spell.^0

ID: 197^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 197^11
Ronnie Test^0

ID: 197^12
Ronnie Tests^0

ID: 198^1
Ambidexterity^0

ID: 198^4
This ability increases your chance to use dual wield successfully.^0

ID: 198^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 198^11
Dragon^0

ID: 198^12
Dragons^0

ID: 199^1
Archery Mastery^0

ID: 199^4
This ability increases your archery damage 30, 60, 100, and 120 percent.^0

ID: 199^6
Completely removes your reaction to pain for %z, rendering you invulnerable to damage.^0

ID: 199^11
Shik'Nar^0

ID: 199^12
Shik'Nars^0

ID: 200^6
Mends minor wounds, healing between #1 and @1 hit points.^0

ID: 200^11
Rockhopper^0

ID: 200^12
Rockhoppers^0

ID: 201^6
Creates a bright flash of light, temporarily blinding your target.^0

ID: 201^11
Underbulk^0

ID: 201^12
Underbulks^0

ID: 201^14
BERTOXXULOUS - THE PLAGUEBRINGER

Followers of Bertoxxulous believe the only truth on Norrath is that everything dies. They view the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow/ green of an infested pustule, are but a few of the things that his followers relish. It is not surprising that many of his followers pursue the dark art of necromancy, for to them nothing is more desirable than to be surrounded by beings who, even in undeath, continue to rot and decay. Do not take this to mean that his followers are suicidal or seek a quick death. To the contrary, they wish to live long, painful lives, spreading their dark, diseased stain across all Norrath.^0

ID: 201^37
Improved Mana^0

ID: 201^38
This ability increases the maximum mana pool for your mercenary. Each additional rank increases the amount of total mana granted by the ability.^0

ID: 202^1
Fletching/Bowyer Mastery^0

ID: 202^4
This ability reduces your chance of failing on fletching combinations by 10, 25, and 50 percent.^0

ID: 202^6
Provides your target with a sense of courage, increasing their hit points and armor class for %z.^0

ID: 202^11
Grimling^0

ID: 202^12
Grimlings^0

ID: 202^14
BRELL SERILIS - THE DUKE OF BELOW

Followers of Brell Serilis believe that the surface world is a waste of space. They find true happiness in the caves, caverns, and tunnels that perforate the belly of Norrath. But this is one of the few points that all the followers of Brell Serilis can agree upon. There are many different factions who all worship Brell. The Runny Eye goblin clan claims that He is their father, much to the disgust of the dwarves of Kaladim, who know that the dwarves are the true children of Serilis. The vicious gnolls of Paw disagree entirely, for was it not Brell who sculpted them out of the sacred Clay of Cosgrove? Followers of Brell Serilis can be found, in one form or another, nearly anywhere you enter the Underfoot of Norrath.^0

ID: 203^6
Removes toxin from your target's system, curing them of minor poisons.^0

ID: 203^11
Worm^0

ID: 203^12
Worms^0

ID: 203^14
CAZIC-THULE - THE FACELESS

Followers of Cazic-Thule fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. They strive to beat down and suppress all hope. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, and living sacrifice are the tools of a Cazicite. Many lizardman tribes are devout followers, but his number of humanoid patrons grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a twisted nightmare of horror and pain.^0

ID: 204^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 204^11
Evan Test^0

ID: 204^12
Evan Tests^0

ID: 204^14
EROLLISI MARR - THE QUEEN OF LOVE

Followers of Erollisi Marr cling to the belief that love conquers all. It should be pointed out that while love is a generally peaceful concept, Erollisi's worshippers are not pacifists. They would like to live in a world where everyone loves everyone else and violence does not exist but they are not naive enough to think that Norrath is that world. They have passionate loves of people, places, and ideals, and are more than willing to fight and die to preserve those things. The dream of every follower of Erollisi is to die in selfless defense of someone or something they love. Many paladins hear the true calling of their hearts and follow Erollisi Marr.^0

ID: 205^1
Endless Quiver^0

ID: 205^4
This ability provides you a never-ending supply of arrows.^0

ID: 205^6
Provides a magical sense of direction, changing your heading to point directly North.^0

ID: 205^11
Shadel^0

ID: 205^12
Shadels^0

ID: 205^14
BRISTLEBANE - KING OF THIEVES

Followers of Bristlebane believe in having fun at the expense of nearly all else. Bards, rogues, jesters, gamblers, and gypsies are all typical followers. They are almost always very charming, clever, and witty: traits all his followers should strive to possess. Mischief in all its forms is encouraged. Practical jokes are performed as if they were the highest rituals. Very few of his followers are outright wicked in their desires, but it is best to keep at least one eye on your purse if they are about. And never let one deal you a hand of King's Court.^0

ID: 206^1
Unholy Steed^0

ID: 206^2
Unholy^0

ID: 206^3
Steed^0

ID: 206^4
This ability provides you with the power to call the ultimate unholy steed to your side.^0

ID: 206^6
Causes a shower of sparks and magical color to erupt around you.^0

ID: 206^11
Owlbear^0

ID: 206^12
Owlbears^0

ID: 206^14
INNORUUK - THE PRINCE OF HATE

Followers of Innoruuk include nearly the entire dark elven race, who regard Him as their 'Father'. They believe that Hate is a creative force, or rather 'THE' creative force in the universe. Creativity is born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain their ends. It is only through the total disdain of one's enemies that one can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest belief of his followers that if they were to hate strong enough, they could destroy all of Norrath.^0

ID: 207^1
Improved Harm Touch^0

ID: 207^2
Impr.^0

ID: 207^3
HT^0

ID: 207^4
This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.^0

ID: 207^6
Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z.^0

ID: 207^11
Rhino Beetle^0

ID: 207^12
Rhino Beetles^0

ID: 207^14
KARANA - THE RAINKEEPER

Followers of Karana believe in the absolute power of storms. They worship the life giving power of the rain and respect the destructive force of a sandstorm or hurricane. The followers of Karana are rural humanoids - farmers, ranchers, hunters, and the like. They will often offer shelter from the elements to strangers. Many Karana followers live a nomadic lifestyle, traveling where the winds take them. They are humble, generous people who value strength and honesty and brook no disrespect of Karana and his work for they know it is only through his wisdom and kindness that all of Norrath is not consumed in an eternal tempest.^0

ID: 208^1
Leech Touch^0

ID: 208^2
Leech^0

ID: 208^3
Touch^0

ID: 208^4
This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability.^0

ID: 208^6
Lulls the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 208^11
Vampire^0

ID: 208^12
Vampires^0

ID: 208^14
MITHANIEL MARR - THE LIGHTBEARER

Followers of Mithaniel Marr believe that valor is what separates civilized beings from beasts. His followers live by a strict moral code that prizes truth, honor, and charity. They are champions of the downtrodden and the most noble of warriors. His followers strive to rid Norrath of all things dark and evil, often sacrificing themselves in this never ending quest. They will not rest until the day when all of Norrath is cleansed in Mithaniel's light. They take themselves and their duty very seriously, and have little patience for mischief or mayhem. Many paladins are devout servants of Mithaniel Marr.^0

ID: 209^1
Death Peace^0

ID: 209^2
Death^0

ID: 209^3
Peace^0

ID: 209^4
This ability moves the spell Death Peace to a hotkey freeing a spell slot.^0

ID: 209^6
Inspires fear in an undead opponent, causing them to flee.^0

ID: 209^11
Earth Elemental^0

ID: 209^12
Earth Elementals^0

ID: 209^14
PREXUS - THE OCEANLORD

Followers of the Oceanlord believe true power lies in the vast depths of Norrath's oceans. They believe that eons ago, life first formed in the murky depths and that one day, the oceans shall rise again to embrace the faithful and consume those who are unworthy. The Oceanlord's servants tend to live and work near, on, or beneath large bodies of water. They seek to spread the word of Prexus to all who will hear and defend the oceans and seas of Norrath against any who would cause them harm. Many sailors and fisherman are followers of Prexus.^0

ID: 210^1
Soul Abrasion^0

ID: 210^4
Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.^0

ID: 210^6
Focuses your spiritual energy into a great battle cry, increasing your strength and armor class for %z.^0

ID: 210^11
Air Elemental^0

ID: 210^12
Air Elementals^0

ID: 210^14
QUELLIOUS - THE TRANQUIL

Followers of the Tranquil seek peace. They are not strict pacifists, however, and will fight to defend themselves and those they care about. The peace they seek is an inner one. They wish to know all there is to know about themselves and the world around them. They thirst for the knowledge of their true selves and strive to help others attain enlightenment. It is through the sharing of this knowledge that they believe universal peace can be obtained. If every creature fully understood itself and its neighbors, there would be no need for conflict or war. Followers of Quellious typically follow a nomadic lifestyle, constantly questing for knowledge and hoping to find themselves along the way.^0

ID: 211^6
Focuses mana into a globe of pure drinking water.^0

ID: 211^11
Water Elemental^0

ID: 211^12
Water Elementals^0

ID: 211^14
RALLOS ZEK - THE WARLORD

Followers of Rallos Zek believe in the survival of the strong and extinction of the weak. The heat of battle is the only place enlightenment can be gained. The universe was formed by conflict and in conflict it will end. The victors will feast upon the remains of the fallen. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of Norrath. Followers of Rallos Zek are almost exclusively warriors.^0

ID: 212^6
Cleanses the eyes of your target, removing some blindness effects.^0

ID: 212^11
Fire Elemental^0

ID: 212^12
Fire Elementals^0

ID: 212^14
RODCET NIFE - THE PRIME HEALER

Followers of Rodcet Nife take an oath to fight disease and death until one or the other finally claims them. They are very generous and humble, asking little more from their beneficiaries than that they pass on the kindness to others. They are not content to deal with the effects of disease and death after they occur and vigorously seek to destroy the sources of these evils. Healers and mystics are typical followers, but many noble rangers and paladins also have taken the Nife Oath. They believe that through faith in the Prime Healer, the wounded heart of the universe shall one day be mended, and death's dark shadow will never be seen again.^0

ID: 213^1
Instrument Mastery^0

ID: 213^4
This ability allows for improved use of all instrument types.^0

ID: 213^6
Cleanses your target's immune system, curing minor diseases.^0

ID: 213^11
Wetfang Minnow^0

ID: 213^12
Wetfang Minnows^0

ID: 213^14
SOLUSEK RO - THE BURNING PRINCE

Followers of Solusek Ro believe in the raw and unbridled power of fire. Fire birthed the world and in fire shall it be consumed. True aggressive action is the only way for one to obtain what is desired. Power is gained by superior force. Followers of Ro have little fear. They are bold and brash and say what they mean and do what they say. Social graces are something they neither possess nor desire. They demand the respect of their peers and more often than not, earn it as well. Those who seek true elemental power follow Solusek Ro, and thus many wizards turn to his burning embrace.^0

ID: 214^6
Causes a shower of sparks and magical color to erupt around you.^0

ID: 214^11
Thought Horror^0

ID: 214^12
Thought Horrors^0

ID: 214^14
THE TRIBUNAL - THE SIX HAMMERS

Followers of The Tribunal seek one thing above all else: justice. While some claim to express this desire by pursuing careers as guards or magistrates, true believers in the Tribunal do not recognize the rights of any court on Norrath and enforce the Tribunal's sense of ultimate justice on the rest of the population. Retribution, vengeance, and punishment are sacred duties. Followers of the Tribunal are methodical, patient and just. They must be so, for it is their belief that if they punish an innocent, the Tribunal will pass judgment against them, and doom them to an eternity of endless torment.^0

ID: 215^6
Focuses your target's strength into an intense burst, increasing it for a short time, but then gradually decaying over the next %z.^0

ID: 215^11
Tegi^0

ID: 215^12
Tegis^0

ID: 215^14
TUNARE - THE MOTHER OF ALL

Followers of Tunare believe that we are all Tunare's children. The children of Tunare seek to help Norrath, which they believe to be a living and breathing being, to blossom and grow. Followers believe that the world of Norrath gave birth to Tunare and from her all life has sprung forth. Thus, by worshipping and protecting the land, followers are paying homage and respect to the Mother of their Mother, who in turn protects and provides for them. Followers of Tunare will fight to the death to protect nature in all its forms. Many druids, rangers, and a great many elves follow the ways of Tunare.^0

ID: 216^1
NOT USED^0

ID: 216^4
This ability allows for specialization and improved use of the specific instrument type.^0

ID: 216^6
Strikes an enemy with holy power, briefly stunning them. This spell works on creatures up to level @1.^0

ID: 216^11
Horse^0

ID: 216^12
Horses^0

ID: 216^14
VEESHAN - THE WURMQUEEN

Non-dragon followers of Veeshan believe that dragonkind is superior to all other forms of life. They swear allegiance to the Mother of Dragons and often sacrifice themselves or their loved ones to one of her children. In return for this undying devotion, Veeshan is very protective and generous to her loyal followers. Many humanoids have gained great riches and ancient knowledge through servitude to the wurms, but these gifts came with a high price...knowing that one is less than cattle to the dragons, and that they can take your messy life whenever it suits them. To most followers of Veeshan, however, serving a deity is its own reward.^0

ID: 217^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 217^11
Shissar^0

ID: 217^12
Shissars^0

ID: 218^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 218^11
Fungal Fiend^0

ID: 218^12
Fungal Fiends^0

ID: 219^1
NOT USED^0

ID: 219^4
This ability allows for specialization and improved use of the specific instrument type.^0

ID: 219^6
Provides your target with a focused sense of self, increasing their hit points and armor class for %z.^0

ID: 219^11
Vampire^0

ID: 219^12
Vampires^0

ID: 220^6
Imbues you with the spirit of the cheetah, greatly increasing your movement speed for %z.^0

ID: 220^11
Stonegrabber^0

ID: 220^12
Stonegrabbers^0

ID: 221^6
Provides you with a mystical undead awareness, pointing you towards the nearest undead creature.^0

ID: 221^11
Scarlet Cheetah^0

ID: 221^12
Scarlet Cheetahs^0

ID: 222^1
NOT USED^0

ID: 222^4
This ability allows for specialization and improved use of the specific instrument type.^0

ID: 222^6
This spell is ineffective and can no longer function.^0

ID: 222^11
Zelniak^0

ID: 222^12
Zelniaks^0

ID: 223^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 223^11
Lightcrawler^0

ID: 223^12
Lightcrawlers^0

ID: 224^6
Surrounds your target with an aura of protection, warding away fire for %z.^0

ID: 224^11
Shade^0

ID: 224^12
Shades^0

ID: 225^1
Jam Fest^0

ID: 225^4
This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level.^0

ID: 225^6
Surrounds your target with an aura of protection, warding away cold for %z.^0

ID: 225^11
Sunflower^0

ID: 225^12
Sunflowers^0

ID: 226^6
Surrounds your target with an aura of protection, warding away disease for %z.^0

ID: 226^11
Sun Revenant^0

ID: 226^12
Sun Revenants^0

ID: 227^6
Surrounds your target with an aura of protection, warding away poison for %z.^0

ID: 227^11
Shrieker^0

ID: 227^12
Shriekers^0

ID: 228^6
Surrounds your target with an aura of protection, warding away magic for %z.^0

ID: 228^11
Galorian^0

ID: 228^12
Galorians^0

ID: 229^1
Sonic Call^0

ID: 229^4
This gives your song the ability to do direct damage with a stun component.^0

ID: 229^6
A booming voice fills your target's ears, causing them to flee in terror.^0

ID: 229^11
Netherbian^0

ID: 229^12
Netherbians^0

ID: 230^1
Critical Mend^0

ID: 230^4
Each rank of this ability increases the chance to perform a superior mend.^0

ID: 230^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 230^11
Akheva^0

ID: 230^12
Akhevans^0

ID: 231^6
A forbidden word that causes between #1 and @1 damage to all nearby enemies.^0

ID: 231^11
Grieg Veneficus^0

ID: 231^12
Grieg Veneficuses^0

ID: 232^6
Provides you with a mystical awareness, pointing you towards the nearest summoned creature.^0

ID: 232^11
Sonic Wolf^0

ID: 232^12
Sonic Wolves^0

ID: 233^1
Purify Body^0

ID: 233^2
Purify^0

ID: 233^3
Body^0

ID: 233^4
This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced.^0

ID: 233^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 233^11
Ground Shaker^0

ID: 233^12
Ground Shakers^0

ID: 234^1
Chain Combo^0

ID: 234^4
This ability gives you a chance to string a number of special attacks together.^0

ID: 234^6
Focuses magical energy into a halo that provides an aura of light when worn.^0

ID: 234^11
Vah Shir Skeleton^0

ID: 234^12
Vah Shir Skeletons^0

ID: 235^6
Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to %z.^0

ID: 235^11
Wretch^0

ID: 235^12
Wretches^0

ID: 236^6
Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a cat's eye agate when cast.^0

ID: 236^11
Seru^0

ID: 236^12
Serus^0

ID: 237^1
Rapid Feign^0

ID: 237^4
This ability reduces your reuse time on feign death by 10, 25, and 50 percent.^0

ID: 237^6
Summons a swarm of mystic fireflies to your hands, providing light in dark areas.^0

ID: 237^11
Recuso^0

ID: 237^12
Recusos^0

ID: 238^6
Provides you with a mystical sense, pointing you towards the nearest animal.^0

ID: 238^11
Vah Shir^0

ID: 238^12
Vah Shirs^0

ID: 239^6
Surrounds your target in flickering flames, lowering their armor class, and doing between #2 and @2 damage every 6 seconds for %z. Requires, but does not consume, a fire beetle eye when cast.^0

ID: 239^11
Guard^0

ID: 239^12
Guards^0

ID: 240^1
Return Kick^0

ID: 240^4
This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.^0

ID: 240^6
Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1.^0

ID: 240^11
Teleport Man^0

ID: 240^12
Teleport Men^0

ID: 241^6
Incites fear in most animals, causing them to flee.^0

ID: 241^11
Werewolf^0

ID: 241^12
Werewolves^0

ID: 242^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z.^0

ID: 242^11
Nymph^0

ID: 242^12
Nymphs^0

ID: 243^1
Escape^0

ID: 243^2
Escape^0

ID: 243^4
This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.^0

ID: 243^6
Cloaks you in a shimmering illusion that makes you appear to be an Iksar.^0

ID: 243^11
Dryad^0

ID: 243^12
Dryads^0

ID: 244^1
Poison Mastery^0

ID: 244^4
This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.^0

ID: 244^6
Provides your target with a sense of bravery, increasing their hit points and armor class for %z.^0

ID: 244^11
Treant^0

ID: 244^12
Treants^0

ID: 245^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 245^11
Fly^0

ID: 245^12
Flies^0

ID: 246^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 246^11
Tarew Marr^0

ID: 246^12
Tarew Marrs^0

ID: 247^1
Double Riposte^0

ID: 247^4
The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect.^0

ID: 247^6
Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings.^0

ID: 247^11
Solusek Ro^0

ID: 247^12
Solusek Ros^0

ID: 248^6
A burst of holy power that inflicts between #1 and @1 damage to a summoned target.^0

ID: 248^11
Clockwork Golem^0

ID: 248^12
Clockwork Golems^0

ID: 249^6
Commands roots to take hold of your target, doing #1 damage and preventing their movement for %z.^0

ID: 249^11
Clockwork Brain^0

ID: 249^12
Clockwork Brains^0

ID: 250^1
Quick Hide^0

ID: 250^4
This ability reduces your reuse time on hide by 10, 25, and 50 percent.^0

ID: 250^6
Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level @1, and only works outdoors.^0

ID: 250^11
Banshee^0

ID: 250^12
Banshees^0

ID: 251^6
Causes your target to increase in size and appear more imposing.^0

ID: 251^11
Guard of Justice^0

ID: 251^12
Guards of Justice^0

ID: 252^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. This spell can only be cast outdoors.^0

ID: 252^11
Mini POM^0

ID: 252^12
Mini POMs^0

ID: 253^1
Quick Throw^0

ID: 253^4
This ability will allow you to perform additional throwing attacks on a single throw.^0

ID: 253^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage. This spell can only be cast outdoors.^0

ID: 253^11
Diseased Fiend^0

ID: 253^12
Diseased Fiends^0

ID: 254^1
Purge Poison^0

ID: 254^2
Purge^0

ID: 254^3
Poison^0

ID: 254^4
This ability will remove all poisons from your body.^0

ID: 254^6
Fills your hands with the force of flame, increasing your attack rating for %z.^0

ID: 254^11
Solusek Ro Guard^0

ID: 254^12
Solusek Ro Guards^0

ID: 255^1
Flurry^0

ID: 255^4
This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry.^0

ID: 255^6
Covers your skin in a light veil that renders you invisible to most animals.^0

ID: 255^11
Bertoxxulous^0

ID: 255^12
Bertoxxulouses^0

ID: 256^6
Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to %z.^0

ID: 256^11
The Tribunal^0

ID: 256^12
The Tribunals^0

ID: 257^6
Creates a stone that glows with the light of the heavens. This spell can only be cast outdoors.^0

ID: 257^11
Terris-Thule^0

ID: 257^12
Terris-Thules^0

ID: 258^1
Rampage^0

ID: 258^2
Rampage^0

ID: 258^4
This ability will allow you to strike everything in a small radius. Each rank increases the number of strikes upon your enemies.^0

ID: 258^6
Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors.^0

ID: 258^11
Vegerog^0

ID: 258^12
Vegerogs^0

ID: 259^1
Area Taunt^0

ID: 259^2
Area^0

ID: 259^3
Taunt^0

ID: 259^4
This ability will allow you to taunt everything in a small radius.^0

ID: 259^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z.^0

ID: 259^11
Crocodile^0

ID: 259^12
Crocodiles^0

ID: 260^1
War Cry^0

ID: 260^2
War Cry^0

ID: 260^4
This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.^0

ID: 260^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 260^11
Bat^0

ID: 260^12
Bats^0

ID: 261^6
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to %z. Consumes a bat wing when cast.^0

ID: 261^11
Hraquis^0

ID: 261^12
Hraquis^0

ID: 262^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 262^11
Tranquilion^0

ID: 262^12
Tranquilions^0

ID: 263^1
Bandage Wound^0

ID: 263^4
This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.^0

ID: 263^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 263^11
Tin Soldier^0

ID: 263^12
Tin Soldiers^0

ID: 264^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z.^0

ID: 264^11
Nightmare Wraith^0

ID: 264^12
Nightmare Wraiths^0

ID: 265^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 265^11
Malarian^0

ID: 265^12
Malarians^0

ID: 266^1
Spell Casting Reinforcement Mastery^0

ID: 266^4
Each rank of this ability increases the duration of beneficial buffs that you cast by an additional 20 percent.^0

ID: 266^6
Increases your target's dexterity for %z.^0

ID: 266^11
Knight of Pestilence^0

ID: 266^12
Knights of Pestilence^0

ID: 267^1
Spell Casting Fury Mastery^0

ID: 267^4
Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. Starting with rank 15, you will receive an increase in critical damage as well.^0

ID: 267^6
Increases your target's inner strength, providing increased hit points and armor class for %z.^0

ID: 267^11
Lepertoloth^0

ID: 267^12
Lepertoloths^0

ID: 268^6
Fills your target with the power of the earth, increasing their strength for %z.^0

ID: 268^11
Bubonian^0

ID: 268^12
Bubonians^0

ID: 269^6
Infuses your target with a feline spirit, increasing their agility for %z.^0

ID: 269^11
Bubonian Underling^0

ID: 269^12
Bubonian Underling^0

ID: 270^1
Extended Notes^0

ID: 270^4
This ability will increased your song ranges by 10, 15, and 25 percent.^0

ID: 270^6
Inflicts your target with a drowsy fever, slowing their attack rate for %z.^0

ID: 270^11
Pusling^0

ID: 270^12
Puslings^0

ID: 271^6
Fills your target with a fleeting fury, increasing their strength, dexterity, and armor class for %z.^0

ID: 271^11
Water Mephit^0

ID: 271^12
Water Mephits^0

ID: 272^6
Conjures a spirit pouch that allows you to carry heavy loads unhindered. The pouch and all of its contents will be lost if you leave the world of Norrath for a significant period of time.^0

ID: 272^11
Stormrider^0

ID: 272^12
Stormriders^0

ID: 273^1
Dragon Punch^0

ID: 273^2
Dragon^0

ID: 273^3
Punch^0

ID: 273^4
This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback.^0

ID: 273^6
Surrounds your target in a shield of barbs that causes damage to anything that strikes them for %z.^0

ID: 273^11
Junk Beast^0

ID: 273^12
Junk Beasts^0

ID: 274^1
Strong Root^0

ID: 274^2
Strong^0

ID: 274^3
Root^0

ID: 274^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell.^0

ID: 274^6
Causes your target to grow hard scales around their body, increasing their armor class for %z. Consumes snake scales when cast.^0

ID: 274^11
Broken Clockwork^0

ID: 274^12
Broken Clockworks^0

ID: 275^1
Singing Mastery^0

ID: 275^4
This ability allows for specialization and improved use of your voice.^0

ID: 275^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 275^11
Giant Clockwork^0

ID: 275^12
Giant Clockworks^0

ID: 276^6
Fills your target's eyes with the sight of the serpent, granting them improved night vision.^0

ID: 276^11
Clockwork Beetle^0

ID: 276^12
Clockwork Beetles^0

ID: 277^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 277^11
Nightmare Goblin^0

ID: 277^12
Nightmare Goblins^0

ID: 278^1
Body and Mind Rejuvenation^0

ID: 278^4
This ability will give you one additional point of mana and hit point regeneration.^0

ID: 278^6
Infuses your target with the spirit of the wolf, increasing their movement speed for %z.^0

ID: 278^11
Karana^0

ID: 278^12
Karanas^0

ID: 279^1
Physical Enhancement^0

ID: 279^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.^0

ID: 279^6
Fills your target with the spirit of the bear, increasing their stamina for %z.^0

ID: 279^11
Blood Raven^0

ID: 279^12
Blood Ravens^0

ID: 280^1
Adv. Trap Negotiation^0

ID: 280^4
This ability will reduce the reuse time on your sense and disarm trap skills.^0

ID: 280^6
Fills your target with a burst of power, increasing their strength, dexterity, and armor class for %z.^0

ID: 280^11
Nightmare Gargoyle^0

ID: 280^12
Nightmare Gargoyles^0

ID: 281^6
Strips the willpower from your target, decreasing their strength, stamina, and armor class for %z.^0

ID: 281^11
Mouth of Insanity^0

ID: 281^12
Mouths of Insanity^0

ID: 282^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 282^11
Skeletal Horse^0

ID: 282^12
Skeletal Horses^0

ID: 283^1
Acrobatics^0

ID: 283^4
This ability will reduce the damage that you take from falling.^0

ID: 283^6
Causes your target's skin to grow as hard as a turtle's shell, increasing their armor class for %z.^0

ID: 283^11
Saryrn^0

ID: 283^12
Saryrns^0

ID: 284^6
Fills your target with the spirit of the snake, increasing their charisma for %z.^0

ID: 284^11
Fennin Ro^0

ID: 284^12
Fennin Ros^0

ID: 285^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 285^11
Tormentor^0

ID: 285^12
Tormentors^0

ID: 286^1
Scribble Notes^0

ID: 286^4
This ability will reduce the amount of time that it takes you to memorize a song.^0

ID: 286^6
Constricts your target's throat, causing between #1 and @1 damage, as well as lowering their strength and agility for %z.^0

ID: 286^11
Soul Devourer^0

ID: 286^12
Soul Devourers^0

ID: 287^1
Chaotic Stab^0

ID: 287^4
This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.^0

ID: 287^6
Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object.^0

ID: 287^11
Nightmare^0

ID: 287^12
Nightmares^0

ID: 288^1
Pet Discipline^0

ID: 288^4
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.^0

ID: 288^6
Surrounds your body in a magical shield, increasing your hit points and armor class.^0

ID: 288^11
Rallos Zek^0

ID: 288^12
Rallos Zeks^0

ID: 289^1
Hobble of Spirits^0

ID: 289^2
Hobble^0

ID: 289^3
of Spirits^0

ID: 289^4
Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.^0

ID: 289^6
Tears the magic from your target, causing their enchantments to fade.^0

ID: 289^11
Vallon Zek^0

ID: 289^12
Vallon Zeks^0

ID: 290^1
Frenzy of Spirit^0

ID: 290^2
Spirit^0

ID: 290^3
Frenzy^0

ID: 290^4
This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. Additional ranks increase the power of the frenzied state.^0

ID: 290^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures.^0

ID: 290^11
Tallon Zek^0

ID: 290^12
Tallon Zeks^0

ID: 291^1
Paragon of Spirit^0

ID: 291^2
Paragon^0

ID: 291^3
of Spirit^0

ID: 291^4
This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party.^0

ID: 291^6
Weakens your opponent, lowering their strength and armor class.^0

ID: 291^11
Air Mephit^0

ID: 291^12
Air Mephits^0

ID: 292^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 292^11
Earth Mephit^0

ID: 292^12
Earth Mephits^0

ID: 293^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 293^11
Fire Mephit^0

ID: 293^12
Fire Mephits^0

ID: 294^6
Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility.^0

ID: 294^11
Nightmare Mephit^0

ID: 294^12
Nightmare Mephits^0

ID: 295^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 295^11
Zebuxoruk^0

ID: 295^12
Zebuxoruks^0

ID: 296^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage .^0

ID: 296^11
Mithaniel Marr^0

ID: 296^12
Mithaniel Marrs^0

ID: 297^6
Darkens your target's sight, often causing them to run about blindly.^0

ID: 297^11
Undead Knight^0

ID: 297^12
Undead Knights^0

ID: 298^6
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.^0

ID: 298^11
The Rathe^0

ID: 298^12
The Rathes^0

ID: 299^6
Creates a watchful aura that will alert you when penetrated.^0

ID: 299^11
Xegony^0

ID: 299^12
Xegonys^0

ID: 300^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 300^11
Fiend^0

ID: 300^12
Fiends^0

ID: 301^6
Attacks your target's mind, providing a chance to forget those that have done them harm.^0

ID: 301^11
Test Object^0

ID: 301^12
Test Objects^0

ID: 301^37
Improved Melee Defense^0

ID: 301^38
This passive ability increases the armor class of your mercenary slightly. Each rank increases the amount of armor granted.^0

ID: 302^6
Constricts your target's muscles, causing their attack speed to slow for %z.^0

ID: 302^11
Crab^0

ID: 302^12
Crabs^0

ID: 303^6
Spins your target in a circle, preventing them from taking any action for a short time.^0

ID: 303^11
Phoenix^0

ID: 303^12
Phoenix^0

ID: 304^6
Fills your enemies' mind with confusion, causing them to flee.^0

ID: 304^11
Dragon^0

ID: 304^12
Dragons^0

ID: 305^6
Provides magical information about the item that your target is holding.^0

ID: 305^11
Bear^0

ID: 305^12
Bears^0

ID: 306^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 306^11
Giant^0

ID: 306^12
Giants^0

ID: 307^6
Cause enemies in a small area around your target to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 307^11
Giant^0

ID: 307^12
Giants^0

ID: 308^6
Sends you into a frenzy, increasing your strength, dexterity, and armor class for up to %z.^0

ID: 308^11
Giant^0

ID: 308^12
Giants^0

ID: 309^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 309^11
Giant^0

ID: 309^12
Giants^0

ID: 310^6
Conjures a bolt of light that illuminates the surrounding area briefly.^0

ID: 310^11
Giant^0

ID: 310^12
Giants^0

ID: 311^6
Focuses mana into the form of a magical dagger.^0

ID: 311^11
Giant^0

ID: 311^12
Giants^0

ID: 312^6
Provides your target with a sense of valor, increasing their hit points and armor class for %z.^0

ID: 312^11
Giant^0

ID: 312^12
Giants^0

ID: 313^6
Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 313^11
War Wraith^0

ID: 313^12
War Wraiths^0

ID: 314^6
Provides your target with a sense of resolution, increasing their hit points and armor class for %z.^0

ID: 314^11
Wrulon^0

ID: 314^12
Wrulons^0

ID: 315^6
Summons a water elemental to aid you in battle.^0

ID: 315^11
Kraken^0

ID: 315^12
Krakens^0

ID: 316^6
Summons a fire elemental to aid you in battle.^0

ID: 316^11
Poison Frog^0

ID: 316^12
Poison Frogs^0

ID: 317^6
Summons an air elemental to aid you in battle.^0

ID: 317^11
Nilborien^0

ID: 317^12
Nilborien^0

ID: 318^6
Focuses mana into the form of a several bandages.^0

ID: 318^11
Valorian^0

ID: 318^12
Valorians^0

ID: 319^6
Focuses mana into the form of snake fang.^0

ID: 319^11
War Boar^0

ID: 319^12
War Boars^0

ID: 320^6
Focuses mana into the form of heatstone that provides improved night vision.^0

ID: 320^11
Efreeti^0

ID: 320^12
Efreetis^0

ID: 321^6
Focuses mana into the form of a wisp stone.^0

ID: 321^11
War Boar^0

ID: 321^12
War Boars^0

ID: 322^6
Burns your target's skin with a bolt of fire, causing between #1 and @1 damage.^0

ID: 322^11
Valorian^0

ID: 322^12
Valorians^0

ID: 323^6
Conjures a magical eye that allows you to scout dangerous areas.^0

ID: 323^11
Animated Armor^0

ID: 323^12
Animated Armors^0

ID: 324^6
Conjures a shock of blades that assaults your target, causing between #1 and @1 damage.^0

ID: 324^11
Undead Footman^0

ID: 324^12
Undead Footmen^0

ID: 325^6
Conjures a dimensional pocket that allows you to carry heavy loads unhindered. The pouch, and all of its contents, will be lost if you leave the world of Norrath for a significant period of time.^0

ID: 325^11
Rallos Zek Minion^0

ID: 325^12
Rallos Zek Minions^0

ID: 326^6
Fills you with a burning fury, increasing your strength, dexterity, agility, and armor class for %z.^0

ID: 326^11
Arachnid^0

ID: 326^12
Arachnids^0

ID: 327^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 327^11
Crystal Spider^0

ID: 327^12
Crystal Spiders^0

ID: 328^6
Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage.^0

ID: 328^11
Zebuxoruk's Cage^0

ID: 328^12
Zebuxoruk's Cages^0

ID: 329^6
Calls upon the wrath of the gods to strike your target, inflicting between #1 and @1 damage.^0

ID: 329^11
BoT Portal^0

ID: 329^12
BoT Portals^0

ID: 330^6
Conjures a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 330^8
The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.^0

ID: 330^11
Froglok^0

ID: 330^12
Frogloks^0

ID: 331^6
Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore some of your mana.^0

ID: 331^11
Troll^0

ID: 331^12
Trolls^0

ID: 332^6
Surrounds your target in a shield of fire, damaging any creature that attacks them.^0

ID: 332^11
Troll^0

ID: 332^12
Trolls^0

ID: 333^6
Covers you in phantom leather armor, increasing your hit point regeneration and armor class. Consumes a cat's eye agate when cast.^0

ID: 333^11
Troll^0

ID: 333^12
Trolls^0

ID: 334^6
Burns your target's skin with flames, causing between #1 and @1 damage.^0

ID: 334^11
Ghost^0

ID: 334^12
Ghost^0

ID: 335^6
Summons an earth elemental to aid you in battle.^0

ID: 335^11
Pirate^0

ID: 335^12
Pirates^0

ID: 336^6
Summons a water elemental to aid you in battle.^0

ID: 336^11
Pirate^0

ID: 336^12
Pirates^0

ID: 337^6
Fills your body with rage, increasing your strength, dexterity, and armor class for %z.^0

ID: 337^11
Pirate^0

ID: 337^12
Pirates^0

ID: 338^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 338^11
Pirate^0

ID: 338^12
Pirates^0

ID: 339^6
Conjures a magical coldstone that provides light in the immediate area.^0

ID: 339^11
Pirate^0

ID: 339^12
Pirates^0

ID: 340^6
Conjures a cloud of disease, causing #2 damage initially and #3 damage every 6 seconds for %z.^0

ID: 340^11
Pirate^0

ID: 340^12
Pirates^0

ID: 341^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 341^11
Pirate^0

ID: 341^12
Pirates^0

ID: 342^6
Senses the recently deceased, pointing you in the direction of your target's nearest corpse. If no target is selected it will point you in the direction of the nearest corpse.^0

ID: 342^11
Pirate^0

ID: 342^12
Pirates^0

ID: 343^6
Tears strength from your target and infuses your muscles for %z.^0

ID: 343^11
Frog^0

ID: 343^12
Frogs^0

ID: 344^6
Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does #1 damage every 6 seconds for %z.^0

ID: 344^11
Troll Zombie^0

ID: 344^12
Troll Zombies^0

ID: 345^6
Shrinks your target, allowing them greater mobility in tight quarters.^0

ID: 345^11
Luggald^0

ID: 345^12
Luggalds^0

ID: 346^6
Surrounds you in a dark aura, increasing your attack rating for %z.^0

ID: 346^11
Luggald^0

ID: 346^12
Luggalds^0

ID: 347^6
Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level @1.^0

ID: 347^11
Luggalds^0

ID: 347^12
Luggalds^0

ID: 348^6
Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z.^0

ID: 348^11
Drogmor^0

ID: 348^12
Drogmors^0

ID: 349^6
Increases your target's dexterity for %z.^0

ID: 349^11
Froglok Skeleton^0

ID: 349^12
Froglok Skeletons^0

ID: 350^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 350^11
Undead Froglok^0

ID: 350^12
Undead Frogloks^0

ID: 351^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 351^11
Knight of Hate^0

ID: 351^12
Knights of Hate^0

ID: 352^6
Allows your eyes the vision of the dead, providing night vision and the ability to see invisible creatures for %z.^0

ID: 352^11
Arcanist of Hate^0

ID: 352^12
Arcanists of Hate^0

ID: 353^6
Restores an undead servant, healing between #1 and @1 hit points and curing them of diseases, poisons, and curses.^0

ID: 353^11
Veksar^0

ID: 353^12
Veksars^0

ID: 354^6
Causes you to momentarily step into the realm of shadow, reentering reality a short distance away.^0

ID: 354^11
Veksar^0

ID: 354^12
Veksars^0

ID: 355^6
Summons an engulfing darkness that binds your target's feet decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0

ID: 355^11
Veksar^0

ID: 355^12
Veksars^0

ID: 356^6
Surrounds your target in a shield of thorns that cause damage to anything that strikes them for %z.^0

ID: 356^11
Chokidai^0

ID: 356^12
Chokidais^0

ID: 357^6
Creates a dark pact that transfers #1 of your hit points to your target.^0

ID: 357^11
Undead Chokidai^0

ID: 357^12
Undead Chokidais^0

ID: 358^6
Imparts your target with a portion of your strength for %z.^0

ID: 358^11
Undead Veksar^0

ID: 358^12
Undead Veksars^0

ID: 359^6
Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target.^0

ID: 359^11
Vampire^0

ID: 359^12
Vampires^0

ID: 360^6
Heats the blood of your target, causing between #1 and @1 damage every six seconds for %z.^0

ID: 360^11
Vampire^0

ID: 360^12
Vampires^0

ID: 361^6
Allows you to see through your undead servant.^0

ID: 361^11
Rujarkian Orc^0

ID: 361^12
Rujarkian Orcs^0

ID: 362^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 362^11
Bone Golem^0

ID: 362^12
Bone Golems^0

ID: 363^6
Creates an unholy aura that drains strength from those nearby.^0

ID: 363^11
Synarcana^0

ID: 363^12
Synarcanas^0

ID: 364^6
Surrounds your body with an aura of vengeful spirits, causing damage to anyone who strikes you for %z. Requires, but does not consume, a pearl when cast.^0

ID: 364^11
Sand Elf^0

ID: 364^12
Sand Elves^0

ID: 365^6
Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to all beings in a small area around your target.^0

ID: 365^11
Vampire^0

ID: 365^12
Vampires^0

ID: 366^6
Causes you to stop breathing and appear dead to most creatures.^0

ID: 366^11
Rujarkian Orc^0

ID: 366^12
Rujarkian Orcs^0

ID: 367^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing between #4 and @4 damage every 6 seconds for %z.^0

ID: 367^11
Skeleton^0

ID: 367^12
Skeletons^0

ID: 368^6
Covers your target in spiritual armor, increasing their armor class for %z.^0

ID: 368^11
Mummy^0

ID: 368^12
Mummies^0

ID: 369^6
Roots an undead creature to the ground, preventing them from moving.^0

ID: 369^11
Goblin^0

ID: 369^12
Goblins^0

ID: 370^6
Covers your target in a mass of darkness that steals their armor class and gives it to you for %z.^0

ID: 370^11
Insect^0

ID: 370^12
Insects^0

ID: 371^6
Allows you to speak through your undead servant.^0

ID: 371^11
Froglok Ghost^0

ID: 371^12
Froglok Ghosts^0

ID: 372^6
Covers your target in a thin layer of frost, causing between #1 and @1 damage.^0

ID: 372^11
Dervish^0

ID: 372^12
Dervishes^0

ID: 373^6
Conjures a sphere of energy that provides light in dark areas.^0

ID: 373^11
Shade^0

ID: 373^12
Shades^0

ID: 374^6
Covers nearby creatures in a numbing cold, causing between #1 and @1 damage.^0

ID: 374^11
Golem^0

ID: 374^12
Golems^0

ID: 375^6
Teleports you a short distance away in a random direction.^0

ID: 375^11
Evil Eye^0

ID: 375^12
Evil Eyes^0

ID: 376^6
Surrounds your target in fire, causing between #1 and @1 damage.^0

ID: 376^11
Box^0

ID: 376^12
Boxes^0

ID: 377^6
Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target.^0

ID: 377^11
Barrel^0

ID: 377^12
Barrels^0

ID: 378^6
Surrounds your target in radiating flame that damages any creature that strikes them.^0

ID: 378^11
Chest^0

ID: 378^12
Chests^0

ID: 379^6
Evokes a number of thin flames to rise around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 379^11
Vase^0

ID: 379^12
Vases^0

ID: 380^6
Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 380^11
Table^0

ID: 380^12
Tables^0

ID: 381^6
Covers you in resistant skin that protects you from poison and disease.^0

ID: 381^11
Weapon Rack^0

ID: 381^12
Weapon Racks^0

ID: 382^6
Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target.^0

ID: 382^11
Coffin^0

ID: 382^12
Coffins^0

ID: 382^15
Freeport is a port city on the west of Antonica and is primarily home to Humans and Half Elves. The city is politically divided between the two powers vying for control over the city -- the Freeport Militia and the clerics and paladins of the Temple of Marr. As long as you watch your back, Freeport is a bustling city with many activities to choose from.^0

ID: 383^6
Strikes your target with a bolt of lightning, causing between #1 and @1 damage.^0

ID: 383^11
Bones^0

ID: 383^12
Bones^0

ID: 383^15
Freeport is a port city on the west of Antonica and is primarily home to Humans and Half Elves. The city is politically divided between the two powers vying for control over the city -- the Freeport Militia and the clerics and paladins of the Temple of Marr. As long as you watch your back, Freeport is a bustling city with many activities to choose from.^0

ID: 384^6
Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision.^0

ID: 384^11
Jokester^0

ID: 384^12
Jokesters^0

ID: 385^6
Creates a circle of lightning around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 385^11
Nihil^0

ID: 385^12
Nihil^0

ID: 386^6
Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 386^11
Trusik^0

ID: 386^12
Trusik^0

ID: 387^6
Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a bloodstone when cast.^0

ID: 387^11
Stone Worker^0

ID: 387^12
Stone Workers^0

ID: 388^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 388^11
Hynid^0

ID: 388^12
Hynids^0

ID: 389^6
Places a spiritual guardian on your target, increasing their armor class for %z.^0

ID: 389^11
Turepta^0

ID: 389^12
Tureptas^0

ID: 390^6
Thickens mana into a physical form. Consumes a poison vial and a pearl when cast.^0

ID: 390^11
Cragbeast^0

ID: 390^12
Cragbeasts^0

ID: 391^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 391^11
Stonemite^0

ID: 391^12
Stonemites^0

ID: 392^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 392^11
Ukun^0

ID: 392^12
Ukuns^0

ID: 393^6
Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a jasper when cast.^0

ID: 393^11
Ixt^0

ID: 393^12
Ixts^0

ID: 394^6
Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a peridot when cast.^0

ID: 394^11
Ikaav^0

ID: 394^12
Ikaavs^0

ID: 394^15
The Drakkin have made a home out of an old abandoned Ogre city in the Serpent Spine Mountains that they call Crescent Reach. Expertly carved into a stone cliff, the city is well-protected and the six dragons of the city are free to come and go from perches in their grove.^0

ID: 395^6
Summons a fire elemental to aid you in battle.^0

ID: 395^11
Aneuk^0

ID: 395^12
Aneuks^0

ID: 396^6
Summons an air elemental to aid you in battle.^0

ID: 396^11
Kyv^0

ID: 396^12
Kyvs^0

ID: 396^14
AGNOSTIC

Agnostics will not commit to a belief in the existence or non-existence of any deity.^0

ID: 397^6
Summons an earth elemental to aid you in battle.^0

ID: 397^11
Noc^0

ID: 397^12
Nocs^0

ID: 398^6
Summons a water elemental to aid you in battle.^0

ID: 398^11
Ra`tuk^0

ID: 398^12
Ra`tuks^0

ID: 399^6
Summons a fire elemental to aid you in battle.^0

ID: 399^11
Taneth^0

ID: 399^12
Taneths^0

ID: 400^6
Summons an air elemental to aid you in battle.^0

ID: 400^11
Huvul^0

ID: 400^12
Huvuls^0

ID: 401^6
Summons an earth elemental to aid you in battle.^0

ID: 401^11
Mutna^0

ID: 401^12
Mutnas^0

ID: 401^37
Improved Spell Resistance^0

ID: 401^38
This ability improves the chance your mercenary will resist incoming spells by a small amount. Each additional rank increases the resistance to spells slightly.^0

ID: 402^6
Summons a water elemental to aid you in battle.^0

ID: 402^11
Mastruq^0

ID: 402^12
Mastruqs^0

ID: 403^6
Summons a fire elemental to aid you in battle.^0

ID: 403^11
Taelosian^0

ID: 403^12
Taelosians^0

ID: 404^6
Summons an air elemental to aid you in battle.^0

ID: 404^11
Discord Ship^0

ID: 404^12
Discord Ships^0

ID: 405^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 405^11
Stone Worker^0

ID: 405^12
Stone Workers^0

ID: 406^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 406^11
Mata Muram^0

ID: 406^12
Mata Murams^0

ID: 407^6
Allows you to see through your target's eyes with greatly increased night vision.^0

ID: 407^11
Lightning Warrior^0

ID: 407^12
Lightning Warriors^0

ID: 408^6
Weakens your opponents mind, lowering their intelligence and wisdom.^0

ID: 408^11
Succubus^0

ID: 408^12
Succubi^0

ID: 409^6
Conjures a rain of spikes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 409^11
Bazu^0

ID: 409^12
Bazus^0

ID: 410^6
Conjures a rain of swords that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 410^11
Feran^0

ID: 410^12
Ferans^0

ID: 411^6
Surrounds your target in a shield of flame, damaging any creature that attacks them.^0

ID: 411^11
Pyrilen^0

ID: 411^12
Pyrilens^0

ID: 412^1
New Tanaan Crafting Mastery^0

ID: 412^4
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)^0

ID: 412^6
Surrounds your target in a shield of lava, damaging any creature that attacks them.^0

ID: 412^11
Chimera^0

ID: 412^12
Chimeras^0

ID: 413^6
A forbidden word that causes between #1 and @1 damage to all nearby enemies.^0

ID: 413^11
Dragorn^0

ID: 413^12
Dragorns^0

ID: 414^6
A forbidden word that causes between #1 and @1 damage to all nearby enemies.^0

ID: 414^11
Murkglider^0

ID: 414^12
Murkgliders^0

ID: 415^6
A forbidden word that causes between #1 and @1 damage to all nearby enemies.^0

ID: 415^11
Rat^0

ID: 415^12
Rats^0

ID: 416^6
A forbidden word that causes between #1 and @1 damage to all nearby enemies.^0

ID: 416^11
Bat^0

ID: 416^12
Bats^0

ID: 417^6
This spell is ineffective and can no longer function.^0

ID: 417^11
Gelidran^0

ID: 417^12
Gelidrans^0

ID: 418^1
Planar Power^0

ID: 418^4
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.^0

ID: 418^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0

ID: 418^11
Discordling^0

ID: 418^12
Discordlings^0

ID: 419^6
Calls down lightning from the sky, causing between #1 and @1 damage to your target.^0

ID: 419^11
Girplan^0

ID: 419^12
Girplans^0

ID: 420^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0

ID: 420^11
Minotaur^0

ID: 420^12
Minotaurs^0

ID: 421^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 421^11
Dragorn Box^0

ID: 421^12
Dragorn Boxes^0

ID: 422^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 422^11
Runed Orb^0

ID: 422^12
Runed Orbs^0

ID: 423^1
Planar Durability^0

ID: 423^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 423^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 423^11
Dragon Bones^0

ID: 423^12
Dragon Bones^0

ID: 424^6
Imbues your target with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast by your target will break the enchantment.^0

ID: 424^11
Muramite Armor Pile^0

ID: 424^12
Muramite Armor Piles^0

ID: 425^6
Fills you with the spirit of the wild, allowing you to take the form of a wolf for %z, increasing your movement speed, and attack rating.^0

ID: 425^11
Crystal Shard^0

ID: 425^12
Crystal Shards^0

ID: 426^1
Innate Enlightenment^0

ID: 426^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.^0

ID: 426^6
Fills you with the spirit of the wild, allowing you to take the form a wolf for %z, increasing your movement rate, and attack rating.^0

ID: 426^11
Portal^0

ID: 426^12
Portals^0

ID: 427^6
Fills you with the spirit of the wild, allowing you to take the form a wolf for %z.^0

ID: 427^11
Coin Purse^0

ID: 427^12
Coin Purses^0

ID: 428^6
Fills your group with the spirit of the wild, allowing them to take the form of a wolf for %z.^0

ID: 428^11
Rock Pile^0

ID: 428^12
Rock Piles^0

ID: 429^6
Fills your target with the power of the stone, increasing their strength for %z.^0

ID: 429^11
Murkglider Egg Sac^0

ID: 429^12
Murkglider Egg Sacs^0

ID: 430^6
Fills your target with the power of the storm, increasing their strength for %z.^0

ID: 430^11
Drake^0

ID: 430^12
Drakes^0

ID: 431^1
Advanced Spell Casting Mastery^0

ID: 431^4
This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64.^0

ID: 431^6
Places a shifting shield on your target, increasing their armor class for %z.^0

ID: 431^11
Dervish^0

ID: 431^12
Dervishes^0

ID: 432^6
Surrounds your target in a shield of spikes that cause damage to anything that strikes them for %z.^0

ID: 432^11
Drake^0

ID: 432^12
Drakes^0

ID: 433^6
Ignites your target's skin, doing #1 damage, and lowering their ice resistance for %z.^0

ID: 433^11
Goblin^0

ID: 433^12
Goblins^0

ID: 434^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 434^11
Kirin^0

ID: 434^12
Kirins^0

ID: 435^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 435^11
Dragon^0

ID: 435^12
Dragons^0

ID: 436^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 436^11
Basilisk^0

ID: 436^12
Basilisks^0

ID: 437^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0

ID: 437^11
Dragon^0

ID: 437^12
Dragons^0

ID: 438^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0

ID: 438^11
Dragon^0

ID: 438^12
Dragons^0

ID: 439^6
Crystallizes mana into a physical form. Consumes a poison vial and a peridot when cast.^0

ID: 439^11
Puma^0

ID: 439^12
Pumas^0

ID: 440^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 440^11
Spider^0

ID: 440^12
Spiders^0

ID: 441^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 441^11
Spider Queen^0

ID: 441^12
Spider Queens^0

ID: 442^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 442^11
Animated Statue^0

ID: 442^12
Animated Statues^0

ID: 443^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 443^11
UNKNOWN RACE^0

ID: 443^12
^0

ID: 444^6
Restores an undead servant, healing between #1 and @1 hit points and curing them of diseases, poisons, and curses.^0

ID: 444^11
UNKNOWN RACE^0

ID: 444^12
^0

ID: 445^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 445^11
Dragon Egg^0

ID: 445^12
Dragon Eggs^0

ID: 446^1
Mastery of the Past^0

ID: 446^4
This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96.^0

ID: 446^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 446^11
Dragon Statue^0

ID: 446^12
Dragon Statues^0

ID: 447^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 447^11
Lava Rock^0

ID: 447^12
Lava Rocks^0

ID: 448^6
Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level @1.^0

ID: 448^11
Animated Statue^0

ID: 448^12
Animated Statues^0

ID: 449^6
Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed.^0

ID: 449^11
Spider Egg Sack^0

ID: 449^12
Spider Egg Sacks^0

ID: 450^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z, as well as lowering their strength and agility.^0

ID: 450^11
Lava Spider^0

ID: 450^12
Lava Spiders^0

ID: 451^6
Heats the blood of your target, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 451^11
Lava Spider Queen^0

ID: 451^12
Lava Spider Queens^0

ID: 452^6
Summons a dooming darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0

ID: 452^11
Dragon^0

ID: 452^12
Dragons^0

ID: 453^6
Summons a cascading darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0

ID: 453^11
Giant^0

ID: 453^12
Giants^0

ID: 454^6
Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z.^0

ID: 454^11
Werewolf^0

ID: 454^12
Werewolves^0

ID: 455^6
Drains the strength of all nearby creatures for %z.^0

ID: 455^11
Kobold^0

ID: 455^12
Kobolds^0

ID: 456^6
Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z.^0

ID: 456^11
Sporali^0

ID: 456^12
Sporalis^0

ID: 457^6
Grants your target the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures.^0

ID: 457^11
Gnomework^0

ID: 457^12
Gnomeworks^0

ID: 458^6
Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 458^11
Orc^0

ID: 458^12
Orcs^0

ID: 459^0
Time has no meaning here.^0

ID: 459^1
Radiant Cure^0

ID: 459^2
Radiant^0

ID: 459^3
Cure^0

ID: 459^4
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.^0

ID: 459^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 459^11
Corathus^0

ID: 459^12
Corathus^0

ID: 460^6
Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 460^11
Coral^0

ID: 460^12
Corals^0

ID: 461^6
Creates an aura of force around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 461^11
Drachnid^0

ID: 461^12
Drachnids^0

ID: 462^1
Hastened Divinity^0

ID: 462^4
This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 462^6
Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 462^11
Drachnid Cocoon^0

ID: 462^12
Drachnid Cocoons^0

ID: 463^6
Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 463^11
Fungus Patch^0

ID: 463^12
Fungus Patches^0

ID: 464^6
Surrounds your target in frost, causing between #1 and @1 damage.^0

ID: 464^11
Gargoyle^0

ID: 464^12
Gargoyles^0

ID: 465^1
Hastened Turning^0

ID: 465^4
This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 465^6
Surrounds your target in an inferno, causing between #1 and @1 damage.^0

ID: 465^11
Witheran^0

ID: 465^12
Witherans^0

ID: 466^6
Strikes your target with an arch of lightning, causing between #1 and @1 damage.^0

ID: 466^11
Dark Lord^0

ID: 466^12
Dark Lords^0

ID: 467^6
Calls down a lightning storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 467^11
Shiliskin^0

ID: 467^12
Shiliskins^0

ID: 468^1
Hastened Purification of the Soul^0

ID: 468^4
This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank.^0

ID: 468^6
Calls down an energy storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 468^11
Snake^0

ID: 468^12
Snakes^0

ID: 469^6
Calls down a storm of lava that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 469^11
Evil Eye^0

ID: 469^12
Evil Eyes^0

ID: 470^6
Strikes your target with a thunderbolt, causing between #1 and @1 damage.^0

ID: 470^11
Minotaur^0

ID: 470^12
Minotaurs^0

ID: 471^1
Hastened Gathering^0

ID: 471^4
This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 471^6
Strikes your target with energy, stunning them briefly and causing between #1 and @1 damage.^0

ID: 471^11
Zombie^0

ID: 471^12
Zombies^0

ID: 472^11
Clockwork Boar^0

ID: 472^12
Clockwork Boars^0

ID: 473^11
Fairy^0

ID: 473^12
Fairies^0

ID: 474^1
Hastened Rabidity^0

ID: 474^4
This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 474^11
Witheran^0

ID: 474^12
Witherans^0

ID: 475^11
Air Elemental^0

ID: 475^12
Air Elementals^0

ID: 476^6
Drains your target of life energy, siphoning between #1 and @1 damage.^0

ID: 476^11
Earth Elemental^0

ID: 476^12
Earth Elementals^0

ID: 477^1
Hastened Exodus^0

ID: 477^4
This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 477^6
Creates a bolt of fire that burns your target, causing between #1 and @1 damage.^0

ID: 477^11
Fire Elemental^0

ID: 477^12
Fire Elementals^0

ID: 478^6
Allows your metabolism to function without oxygen, allowing you to survive without air for %z. Consumes a handful of fish scales to cast.^0

ID: 478^11
Water Elemental^0

ID: 478^12
Water Elementals^0

ID: 479^6
Surrounds your target in an inferno shield, damaging any creature that attacks them.^0

ID: 479^11
Alligator^0

ID: 479^12
Alligators^0

ID: 480^1
Hastened Root^0

ID: 480^4
The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat.^0

ID: 480^6
Calls upon the judgment of the gods, allowing a chance for the target to forget those that have harmed them.^0

ID: 480^11
Bear^0

ID: 480^12
Bears^0

ID: 481^6
Covers your target in a shimmer of runes that absorb damage. Consumes a cat's eye agate when cast.^0

ID: 481^11
Scaled Wolf^0

ID: 481^12
Scaled Wolves^0

ID: 482^6
Covers your target in a shimmer of runes that absorb damage. Consumes a bloodstone when cast.^0

ID: 482^11
Wolf^0

ID: 482^12
Wolves^0

ID: 483^1
Hastened Mending^0

ID: 483^4
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 483^6
Covers your target in a shimmer of runes that absorb damage. Consumes a jasper when cast.^0

ID: 483^11
Spirit Wolf^0

ID: 483^12
Spirit Wolves^0

ID: 484^6
Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast.^0

ID: 484^11
Skeleton^0

ID: 484^12
Skeletons^0

ID: 485^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 485^11
Spectre^0

ID: 485^12
Spectres^0

ID: 486^1
Hastened Banishment^0

ID: 486^4
This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 486^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 486^11
Bolvirk^0

ID: 486^12
Bolvirks^0

ID: 487^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 487^11
Banshee^0

ID: 487^12
Banshee^0

ID: 488^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 488^11
Banshee^0

ID: 488^12
Banshee^0

ID: 489^1
Hastened Instigation^0

ID: 489^4
This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68.^0

ID: 489^6
Cloaks your target in a sympathetic aura, increasing their charisma.^0

ID: 489^11
Elddar^0

ID: 489^12
Elddar^0

ID: 490^6
Commands roots to take hold of your target, doing @1 damage and preventing their movement for %z.^0

ID: 490^11
Forest Giant^0

ID: 490^12
Forest Giants^0

ID: 491^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 491^11
Bone Golem^0

ID: 491^12
Bone Golems^0

ID: 492^1
Hastened Rampage^0

ID: 492^4
This ability decreases the amount of time required between uses of Rampage by ten percent per rank.^0

ID: 492^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 492^11
Horse^0

ID: 492^12
Horses^0

ID: 493^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 493^11
Pegasus^0

ID: 493^12
Pegasi^0

ID: 494^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 494^11
Shambling Mound^0

ID: 494^12
Shambling Mounds^0

ID: 495^1
Hastened Purification of the Body^0

ID: 495^4
Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank.^0

ID: 495^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 495^11
Scrykin^0

ID: 495^12
Scrykin^0

ID: 496^6
Summons an earth elemental to aid you in battle.^0

ID: 496^11
Treant^0

ID: 496^12
Treants^0

ID: 497^6
Summons a water elemental to aid you in battle.^0

ID: 497^11
Vampire^0

ID: 497^12
Vampires^0

ID: 498^1
Hasty Exit^0

ID: 498^4
This ability decreases the amount of time required between uses of Escape by ten percent per rank.^0

ID: 498^6
Summons a fire elemental to aid you in battle.^0

ID: 498^11
Ayonae Ro^0

ID: 498^12
Ayonae Ro^0

ID: 499^6
Summons an air elemental to aid you in battle.^0

ID: 499^11
Sullon Zek^0

ID: 499^12
Sullon Zek^0

ID: 500^6
Covers your face in magical strands, allowing you to see through your target's eyes.^0

ID: 500^11
Banner^0

ID: 500^12
Banners^0

ID: 501^1
Hastened Purification^0

ID: 501^4
This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 501^6
Soothes the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 501^11
Flag^0

ID: 501^12
Flags^0

ID: 502^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 502^11
Rowboat^0

ID: 502^12
Rowboats^0

ID: 503^6
Strikes your target with energy, stunning them briefly and causing between #2 and @2 damage.^0

ID: 503^11
Bear Trap^0

ID: 503^12
Bear Traps^0

ID: 504^6
Focuses your target's strength into an intense burst, increasing it for a short time, but then gradually decaying over the next %z.^0

ID: 504^11
Clockwork Bomb^0

ID: 504^12
Clockwork Bombs^0

ID: 505^6
Inflicts your target with a listless fever, slowing their attack rate for %z.^0

ID: 505^11
Dynamite Keg^0

ID: 505^12
Dynamite Kegs^0

ID: 506^6
Engulfs your target in a swarm of insects, slowing their attack rate for %z.^0

ID: 506^11
Pressure Plate^0

ID: 506^12
Pressure Plates^0

ID: 507^1
Divine Arbitration^0

ID: 507^2
Divine^0

ID: 507^3
Arb.^0

ID: 507^4
Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.^0

ID: 507^6
Engulfs your target in a swarm of insects, slowing their attack rate for %z.^0

ID: 507^11
Puffer Spore^0

ID: 507^12
Puffer Spores^0

ID: 508^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 508^11
Stone Ring^0

ID: 508^12
Stone Rings^0

ID: 509^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 509^11
Root Tentacle^0

ID: 509^12
Root Tentacles^0

ID: 510^1
Wrath of the Wild^0

ID: 510^2
Wrath^0

ID: 510^3
of Wild^0

ID: 510^4
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted.^0

ID: 510^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 510^11
Runic Symbol^0

ID: 510^12
Runic Symbols^0

ID: 511^6
Sickens your target with a fever, causing #3 damage initially and between #2 and @2 damage every six seconds for %z.^0

ID: 511^11
Saltpetter Bomb^0

ID: 511^12
Saltpetter Bombs^0

ID: 512^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z.^0

ID: 512^11
Floating Skull^0

ID: 512^12
Floating Skulls^0

ID: 513^1
Virulent Paralysis^0

ID: 513^2
Viru.^0

ID: 513^3
Para.^0

ID: 513^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85.^0

ID: 513^6
Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1.^0

ID: 513^11
Spike Trap^0

ID: 513^12
Spike Traps^0

ID: 514^6
Incites fear in an animal target, causing them to flee.^0

ID: 514^11
Totem^0

ID: 514^12
Totems^0

ID: 515^6
Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you for %z.^0

ID: 515^11
Web^0

ID: 515^12
Webs^0

ID: 516^1
Harvest of Druzzil^0

ID: 516^2
Druzzil^0

ID: 516^3
Harvest^0

ID: 516^4
This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. Each rank increases the amount of mana gained.^0

ID: 516^6
Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you for %z.^0

ID: 516^11
Wicker Basket^0

ID: 516^12
Wicker Baskets^0

ID: 517^1
Eldritch Rune^0

ID: 517^2
Eldritch^0

ID: 517^3
Rune^0

ID: 517^4
This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous.^0

ID: 517^6
Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you for %z.^0

ID: 517^11
Nightmare/Unicorn^0

ID: 517^12
Nightmare/Unicorn^0

ID: 518^6
Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you for %z.^0

ID: 518^11
Horse^0

ID: 518^12
Horses^0

ID: 519^6
Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you for %z.^0

ID: 519^11
Nightmare/Unicorn^0

ID: 519^12
Nightmare/Unicorn^0

ID: 520^1
Servant of Ro^0

ID: 520^2
Servant^0

ID: 520^3
of Ro^0

ID: 520^4
This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant.^0

ID: 520^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage. This spell can only be cast outdoors.^0

ID: 520^11
Bixie^0

ID: 520^12
Bixies^0

ID: 521^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z, as well as lowering their strength and agility.^0

ID: 521^11
Centaur^0

ID: 521^12
Centaurs^0

ID: 522^6
Calls shadows to conceal your body, allowing you to move undetected by many creatures for up to %z.^0

ID: 522^8
The proud and majestic Drakkins are humans touched by dragon's blood. They were created by six dragons of the Nest to protect Veeshan's bloodline on Norrath.^0

ID: 522^11
Drakkin^0

ID: 522^12
Drakkin^0

ID: 523^1
Wake the Dead^0

ID: 523^2
Wake^0

ID: 523^3
Dead^0

ID: 523^4
This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.^0

ID: 523^11
Giant^0

ID: 523^12
Giants^0

ID: 524^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 524^11
Gnoll^0

ID: 524^12
Gnolls^0

ID: 525^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 525^11
Griffin^0

ID: 525^12
Griffin^0

ID: 526^1
Suspended Minion^0

ID: 526^2
Suspend^0

ID: 526^3
Minion^0

ID: 526^4
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.^0

ID: 526^6
Infects your target with a fever, causing them to become more susceptible to other diseases.^0

ID: 526^11
Giant Shade^0

ID: 526^12
Giant Shades^0

ID: 527^6
Infects your target with a fever, causing them to become more susceptible to other diseases.^0

ID: 527^11
Harpy^0

ID: 527^12
Harpies^0

ID: 528^1
Spirit Call^0

ID: 528^2
Spirit^0

ID: 528^3
Call^0

ID: 528^4
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions.^0

ID: 528^6
Teleports you a large distance away in a random direction.^0

ID: 528^11
Mammoth^0

ID: 528^12
Mammoths^0

ID: 529^6
Strengthens your vision, allowing you to see much farther.^0

ID: 529^11
Satyr^0

ID: 529^12
Satyr^0

ID: 530^6
Opens a mystical portal that transports you to the Northern Plains of Karana.^0

ID: 530^11
Dragon^0

ID: 530^12
Dragon^0

ID: 531^6
Opens a mystical portal that transports you to the Western Commonlands.^0

ID: 531^11
Dragon^0

ID: 531^12
Dragon^0

ID: 532^6
Opens a mystical portal that transports you to the Butcherblock Mountains.^0

ID: 532^11
Dyn'Leth^0

ID: 532^12
Dyn'Leth^0

ID: 533^6
Opens a mystical portal that transports you to the Toxxulia Forest.^0

ID: 533^11
Boat^0

ID: 533^12
Boats^0

ID: 534^1
Hand of Piety^0

ID: 534^2
Hand of^0

ID: 534^3
Piety^0

ID: 534^4
This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time.^0

ID: 534^6
Opens a mystical portal that transports you to the Lavastorm Mountains.^0

ID: 534^11
Weapon Rack^0

ID: 534^12
Weapon Racks^0

ID: 535^6
Opens a mystical portal that transports you to the Southern Desert of Ro.^0

ID: 535^11
Armor Rack^0

ID: 535^12
Armor Racks^0

ID: 536^6
Opens a mystical portal that transports you to the Feerrott Jungle.^0

ID: 536^11
Honey Pot^0

ID: 536^12
Honey Pots^0

ID: 537^1
Mithaniel's Binding^0

ID: 537^4
This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64.^0

ID: 537^6
Opens a mystical portal that transports you to the Steamfont Mountains.^0

ID: 537^11
Jum Jum Bucket^0

ID: 537^12
Jum Jum Buckets^0

ID: 538^6
Opens a mystical portal that transports you to the Misty Thicket.^0

ID: 538^11
Toolbox^0

ID: 538^12
Toolboxes^0

ID: 539^6
Infuses your eyes with magical vision, allowing you to see clearly in the dark for %z.^0

ID: 539^11
Stone Jug^0

ID: 539^12
Stone Jugs^0

ID: 540^6
Crystallizes mana into a physical form. Consumes a poison vial and an emerald when cast.^0

ID: 540^11
Small Plant^0

ID: 540^12
Small Plants^0

ID: 541^6
Opens an arcane portal that teleports you to Toxxulia forest.^0

ID: 541^11
Medium Plant^0

ID: 541^12
Medium Plants^0

ID: 542^1
Raging Flurry^0

ID: 542^4
This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above.^0

ID: 542^6
Opens an arcane portal that teleports you to the Northern Plains of Karana.^0

ID: 542^11
Tall Plant^0

ID: 542^12
Tall Plants^0

ID: 543^6
Opens an arcane portal that teleports you to the Greater Faydark.^0

ID: 543^11
Wine Cask^0

ID: 543^12
Wine Casks^0

ID: 544^6
Opens an arcane portal that teleports you to the Western Commonlands.^0

ID: 544^11
Elven Boat^0

ID: 544^12
Elven Boats^0

ID: 545^1
Guardian of the Forest^0

ID: 545^2
Guardian^0

ID: 545^3
of the Forest^0

ID: 545^4
This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds.^0

ID: 545^6
Opens an arcane portal that teleports you to Nektulos Forest.^0

ID: 545^11
Gnomish Boat^0

ID: 545^12
Gnomish Boats^0

ID: 546^6
Opens an arcane portal that teleports you to the Temple of Cazic-Thule.^0

ID: 546^11
Barrel Barge Ship^0

ID: 546^12
Barrel Barge Ships^0

ID: 547^6
Opens an arcane portal that teleports you to the Northern Desert of Ro.^0

ID: 547^11
Goo^0

ID: 547^12
Goos^0

ID: 548^1
Spirit of the Wood^0

ID: 548^2
Spirit of^0

ID: 548^3
Wood^0

ID: 548^4
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect^0

ID: 548^6
Opens an arcane portal that teleports you to the Western Plains of Karana.^0

ID: 548^11
Goo^0

ID: 548^12
Goos^0

ID: 549^6
Fills your target with unholy terror, preventing them from moving, and possibly causing them to forget about their enemies. This spell works on opponents up to level @1.^0

ID: 549^11
Goo^0

ID: 549^12
Goos^0

ID: 550^6
Opens a mystical portal that transports your group to the Northern Plains of Karana.^0

ID: 550^11
Merchant Ship^0

ID: 550^12
Merchant Ships^0

ID: 551^1
Bestial Frenzy^0

ID: 551^4
Each rank in this ability improves your chance of performing a double attack in any given combat round.^0

ID: 551^6
Opens a mystical portal that transports your group to the Western Commonlands.^0

ID: 551^11
Pirate Ship^0

ID: 551^12
Pirate Ships^0

ID: 551^15
The Frogloks have been forced out of their first home within the Innothule Swamp of Antonica by the Trolls and have found a new home, the Outpost of Gukta, in Rathe Mountains.^0

ID: 552^6
Opens a mystical portal that transports your group to the Toxxulia Forest.^0

ID: 552^11
Ghost Ship^0

ID: 552^12
Ghost Ships^0

ID: 553^6
Opens a mystical portal that transports your group to the Butcherblock Mountains.^0

ID: 553^11
Banner^0

ID: 553^12
Banners^0

ID: 554^6
Opens a mystical portal that transports your group to the Lavastorm Mountains.^0

ID: 554^11
Banner^0

ID: 554^12
Banners^0

ID: 555^6
Opens a mystical portal that transports your group to the Southern Desert of Ro.^0

ID: 555^11
Banner^0

ID: 555^12
Banners^0

ID: 556^1
Harmonious Attack^0

ID: 556^4
This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack.^0

ID: 556^6
Opens a mystical portal that transports your group to the Feerrott Jungle.^0

ID: 556^11
Banner^0

ID: 556^12
Banners^0

ID: 557^6
Opens a mystical portal that transports your group to the Steamfont Mountains.^0

ID: 557^11
Banner^0

ID: 557^12
Banners^0

ID: 558^6
Opens a mystical portal that transports your group to the Misty Thicket.^0

ID: 558^11
Aviak^0

ID: 558^12
Aviak^0

ID: 559^6
Burns the flesh from your target's bones, causing between #1 and @1 damage, and temporarily turning them into a skeleton.^0

ID: 559^11
Beetle^0

ID: 559^12
Beetles^0

ID: 560^6
Calls upon the furor of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 560^11
Gorilla^0

ID: 560^12
Gorillas^0

ID: 561^1
Knight's Advantage^0

ID: 561^4
This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.^0

ID: 561^6
Opens an arcane portal that teleports your entire group to Toxxulia Forest.^0

ID: 561^11
Kedge^0

ID: 561^12
Kedge^0

ID: 562^6
Opens an arcane portal that teleports your entire group to the Northern Plains of Karana.^0

ID: 562^11
Kerran^0

ID: 562^12
Kerran^0

ID: 563^6
Opens an arcane portal that teleports your entire group to the Greater Faydark.^0

ID: 563^11
Shissar^0

ID: 563^12
Shissars^0

ID: 564^1
Ferocity^0

ID: 564^4
Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.^0

ID: 564^6
Opens an arcane portal that teleports your entire group to Nektulos Forest.^0

ID: 564^11
Siren^0

ID: 564^12
Siren^0

ID: 565^6
Opens an arcane portal that teleports your entire group to the Temple of Cazic-Thule.^0

ID: 565^11
Sphinx^0

ID: 565^12
Sphinx^0

ID: 566^6
Opens an arcane portal that teleports your entire group to the Western Commonlands.^0

ID: 566^11
Human^0

ID: 566^12
Humans^0

ID: 567^1
Viscid Roots^0

ID: 567^4
Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%.^0

ID: 567^6
Opens an arcane portal that teleports your entire group to the Northern Desert of Ro.^0

ID: 567^11
Campfire^0

ID: 567^12
Campfires^0

ID: 568^1
Sionachie's Crescendo^0

ID: 568^4
This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above.^0

ID: 568^6
Opens an arcane portal that teleports your entire group to the Western Plains of Karana.^0

ID: 568^11
Brownie^0

ID: 568^12
Brownies^0

ID: 569^6
Summons an earth elemental to aid you in battle.^0

ID: 569^11
Dragon^0

ID: 569^12
Dragons^0

ID: 570^6
Summons a water elemental to aid you in battle.^0

ID: 570^11
Exoskeleton^0

ID: 570^12
Exoskeletons^0

ID: 571^1
Ayonae's Tutelage^0

ID: 571^4
Each rank of this ability allows for further improvements in the use of all instrument and singing types.^0

ID: 571^6
Summons a fire elemental to aid you in battle.^0

ID: 571^11
Ghoul^0

ID: 571^12
Ghouls^0

ID: 572^6
Summons an air elemental to aid you in battle.^0

ID: 572^11
Clockwork Guardian^0

ID: 572^12
Clockwork Guardians^0

ID: 573^6
Summons an earth elemental to aid you in battle.^0

ID: 573^11
Mantrap^0

ID: 573^12
Mantraps^0

ID: 574^1
Feigned Minion^0

ID: 574^4
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 574^6
Summons a water elemental to aid you in battle.^0

ID: 574^11
Minotaur^0

ID: 574^12
Minotaurs^0

ID: 575^6
Summons a fire elemental to aid you in battle.^0

ID: 575^11
Scarecrow^0

ID: 575^12
Scarecrows^0

ID: 576^6
Summons an air elemental to aid you in battle.^0

ID: 576^11
Shade^0

ID: 576^12
Shades^0

ID: 577^1
Unfailing Divinity^0

ID: 577^4
The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 577^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 577^11
Rotocopter^0

ID: 577^12
Rotocopters^0

ID: 578^6
Strengthens your vision, allowing you to see much farther.^0

ID: 578^11
Tentacle Terror^0

ID: 578^12
Tentacle Terrors^0

ID: 579^6
Strengthens your vision, allowing you to see much farther.^0

ID: 579^11
Wereorc^0

ID: 579^12
Wereorcs^0

ID: 580^1
Animation Empathy^0

ID: 580^4
Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Queue Attack" commands. At the final rank, "Report Health", "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 580^6
Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision.^0

ID: 580^11
Worg^0

ID: 580^12
Worgs^0

ID: 581^6
Cloaks you in a shimmering illusion that makes you appear to be a Skeleton.^0

ID: 581^11
Wyvern^0

ID: 581^12
Wyvern^0

ID: 582^6
Cloaks you in a shimmering illusion that makes you appear to be a Human.^0

ID: 582^11
Chimera^0

ID: 582^12
Chimera^0

ID: 583^1
Rush to Judgment^0

ID: 583^4
Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.^0

ID: 583^6
Cloaks you in a shimmering illusion that makes you appear to be a Half-Elf.^0

ID: 583^11
Kirin^0

ID: 583^12
Kirin^0

ID: 584^6
Cloaks you in a shimmering illusion that makes you appear to be an Earth Elemental. This spell also grants you increased strength.^0

ID: 584^11
Puma^0

ID: 584^12
Pumas^0

ID: 585^6
Cloaks you in a shimmering illusion that makes you appear to be a Werewolf.^0

ID: 585^11
Boulder^0

ID: 585^12
Boulders^0

ID: 586^1
Living Shield^0

ID: 586^4
This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65.^0

ID: 586^6
Cloaks you in a shimmering illusion that makes you appear to be a Barbarian.^0

ID: 586^11
Banner^0

ID: 586^12
Banners^0

ID: 587^6
Cloaks you in a shimmering illusion that makes you appear to be an Erudite.^0

ID: 587^11
Elven Ghost^0

ID: 587^12
Elven Ghosts^0

ID: 588^6
Cloaks you in a shimmering illusion that makes you appear to be a Wood Elf.^0

ID: 588^11
Human Ghost^0

ID: 588^12
Human Ghosts^0

ID: 589^1
Consumption of the Soul^0

ID: 589^4
The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch.^0

ID: 589^6
Cloaks you in a shimmering illusion that makes you appear to be a High Elf.^0

ID: 589^11
Chest^0

ID: 589^12
Chests^0

ID: 590^6
Cloaks you in a shimmering illusion that makes you appear to be a Dark Elf. This spell also grants you greatly improved night vision.^0

ID: 590^11
Chest^0

ID: 590^12
Chests^0

ID: 591^6
Cloaks you in a shimmering illusion that makes you appear to be a Dwarf.^0

ID: 591^11
Crystal^0

ID: 591^12
Crystals^0

ID: 592^1
Boastful Bellow^0

ID: 592^2
Boastful^0

ID: 592^3
Bellow^0

ID: 592^4
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. Beginning with rank 33, each rank will increase the spell resistances applied.^0

ID: 592^6
Cloaks you in a shimmering illusion that makes you appear to be a Troll. This spell also increases your regeneration rate slightly.^0

ID: 592^11
Coffin^0

ID: 592^12
Coffins^0

ID: 593^1
Fervent Blessing^0

ID: 593^4
This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.^0

ID: 593^6
Cloaks you in a shimmering illusion that makes you appear to be an Ogre. This spell also grants you greatly improved night vision.^0

ID: 593^11
Guardian CPU^0

ID: 593^12
Guardian CPUs^0

ID: 594^6
Cloaks you in a shimmering illusion that makes you appear to be a Halfling.^0

ID: 594^11
Worg^0

ID: 594^12
Worgs^0

ID: 595^6
Cloaks you in a shimmering illusion that makes you appear to be a Gnome.^0

ID: 595^11
Mansion^0

ID: 595^12
Mansions^0

ID: 596^1
Touch of the Wicked^0

ID: 596^4
This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76.^0

ID: 596^6
Cloaks you in a shimmering illusion that makes you appear to be a Drybone Skeleton. This spell also grants increased fire resistance.^0

ID: 596^11
Floating Island^0

ID: 596^12
Floating Islands^0

ID: 597^6
Cloaks you in a shimmering illusion that makes you appear to be an Air Elemental. This spell also grants you levitation.^0

ID: 597^11
Cragslither^0

ID: 597^12
Cragslithers^0

ID: 598^6
Cloaks you in a shimmering illusion that makes you appear to be a Fire Elemental. This spell also provides you with a shield of flame that harms those who attack you.^0

ID: 598^11
Wrulon^0

ID: 598^12
Wrulons^0

ID: 599^1
Punishing Blade^0

ID: 599^4
This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.^0

ID: 599^6
Cloaks you in a shimmering illusion that makes you appear to be a Water Elemental, This spell also grants you magical breathing.^0

ID: 599^11
Spell Particle 1^0

ID: 599^12
Spell Particles 1^0

ID: 600^6
Cloaks you in a shimmering illusion that makes you appear to be a Spirit Wolf. This spell can only be cast outdoors.^0

ID: 600^11
Invisible Man of Zomm^0

ID: 600^12
Invisible Men of Zomm^0

ID: 601^6
Cloaks you in a shimmering illusion that makes you appear to be a tree. This spell can only be cast outdoors.^0

ID: 601^11
Robocopter of Zomm^0

ID: 601^12
Robocopters of Zomm^0

ID: 602^1
Speed of the Knight^0

ID: 602^4
Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.^0

ID: 602^6
Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.^0

ID: 602^11
Burynai^0

ID: 602^12
Burynai^0

ID: 603^6
Evacuates your group to the Greater Faydark. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.^0

ID: 603^11
Frog^0

ID: 603^12
Frogs^0

ID: 604^6
Evacuates your group to the Southern Desert of Ro. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.^0

ID: 604^11
Dracolich^0

ID: 604^12
Dracoliches^0

ID: 605^1
Shroud of Stealth^0

ID: 605^4
This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.^0

ID: 605^6
Evacuates your group to the Nektulos Forest. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.^0

ID: 605^11
Iksar Ghost^0

ID: 605^12
Iksar Ghosts^0

ID: 606^1
Nimble Evasion^0

ID: 606^4
This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.^0

ID: 606^6
Evacuates your group to the Western Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.^0

ID: 606^11
Iksar Skeleton^0

ID: 606^12
Iksar Skeletons^0

ID: 607^6
Opens a mystical portal that transports your group to the Eastern Plains of Karana.^0

ID: 607^11
Mephit^0

ID: 607^12
Mephits^0

ID: 608^6
Opens a mystical portal that transports your group to the Butcherblock Mountains.^0

ID: 608^11
Muddite^0

ID: 608^12
Muddites^0

ID: 609^6
Opens a mystical portal that transports your group to the Southern Desert of Ro.^0

ID: 609^11
Raptor^0

ID: 609^12
Raptors^0

ID: 610^6
Opens a mystical portal that transports your group to the Lavastorm Mountains.^0

ID: 610^11
Sarnak^0

ID: 610^12
Sarnaks^0

ID: 611^1
Technique of Master Wu^0

ID: 611^4
Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.^0

ID: 611^6
Opens a mystical portal that transports your group to the Northern Plains of Karana.^0

ID: 611^11
Scorpion^0

ID: 611^12
Scorpions^0

ID: 612^6
Strikes your target with energy, stunning them briefly and causing #2 damage.^0

ID: 612^11
Tsetsian^0

ID: 612^12
Tsetsians^0

ID: 613^6
Focuses mana into the form of a magical staff.^0

ID: 613^11
Wurm^0

ID: 613^12
Wurms^0

ID: 614^6
Focuses mana into the form of a magical staff.^0

ID: 614^11
Nekhon^0

ID: 614^12
Nekhons^0

ID: 615^6
Focuses mana into the form of a runed staff.^0

ID: 615^11
Hydra Crystal^0

ID: 615^12
Hydra Crystals^0

ID: 616^1
Host of the Elements^0

ID: 616^2
Host of^0

ID: 616^3
Elem.^0

ID: 616^4
This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm. Ranks 16 through 18 increase both duration and damage.^0

ID: 616^6
Focuses mana into the form of a staff of symbols.^0

ID: 616^11
Crystal Sphere^0

ID: 616^12
Crystal Spheres^0

ID: 617^6
Focuses mana into the form of a runed sword.^0

ID: 617^11
Gnoll^0

ID: 617^12
Gnolls^0

ID: 618^6
Conjures a dimensional pocket that allows you to carry heavy loads unhindered. The pouch, and all of its contents, will be lost if you leave the world of Norrath for a significant period of time.^0

ID: 618^11
Sokokar^0

ID: 618^12
Sokokar^0

ID: 619^1
Call of Xuzl^0

ID: 619^2
Call of^0

ID: 619^3
Xuzl^0

ID: 619^4
This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability.^0

ID: 619^6
Spins your target in a circle, preventing them from taking any action for a short time.^0

ID: 619^11
Stone Pylon^0

ID: 619^12
Stone Pylons^0

ID: 620^6
Summons an earth elemental to aid you in battle.^0

ID: 620^11
Demon Vulture^0

ID: 620^12
Demon Vultures^0

ID: 621^6
Summons a water elemental to aid you in battle.^0

ID: 621^11
Wagon^0

ID: 621^12
Wagons^0

ID: 622^1
Hastened Stealth^0

ID: 622^4
This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.^0

ID: 622^6
Summons a fire elemental to aid you in battle.^0

ID: 622^11
God of Discord^0

ID: 622^12
Gods of Discord^0

ID: 623^6
Summons an air elemental to aid you in battle.^0

ID: 623^11
Feran Mount^0

ID: 623^12
Feran Mounts^0

ID: 624^6
Summons an earth elemental to aid you in battle.^0

ID: 624^11
Ogre NPC - Male^0

ID: 624^12
Ogres^0

ID: 625^1
Ingenuity^0

ID: 625^4
Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.^0

ID: 625^6
Summons a water elemental to aid you in battle.^0

ID: 625^11
Sokokar Mount^0

ID: 625^12
Sokokar Mounts^0

ID: 626^6
Summons a fire elemental to aid you in battle.^0

ID: 626^11
Giant (Rallosian mats)^0

ID: 626^12
Giants^0

ID: 627^6
Summons an air elemental to aid you in battle.^0

ID: 627^11
Sokokar (w saddle)^0

ID: 627^12
Sokokars^0

ID: 628^1
Fleet of Foot^0

ID: 628^4
This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64.^0

ID: 628^6
Summons an earth elemental to aid you in battle.^0

ID: 628^11
10th Anniversary Banner^0

ID: 628^12
10th Anniversary Banners^0

ID: 629^6
Summons a water elemental to aid you in battle.^0

ID: 629^11
10th Anniversary Cake^0

ID: 629^12
10th Anniversary Cakes^0

ID: 630^1
Fading Memories^0

ID: 630^2
Fading^0

ID: 630^3
Memories^0

ID: 630^4
This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana.^0

ID: 630^6
Summons a fire elemental to aid you in battle.^0

ID: 630^11
Wine Cask^0

ID: 630^12
Wine Casks^0

ID: 631^1
Tactical Mastery^0

ID: 631^4
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65.^0

ID: 631^6
Summons an air elemental to aid you in battle.^0

ID: 631^11
Hydra Mount^0

ID: 631^12
Hydra Mounts^0

ID: 632^6
Summons an earth elemental to aid you in battle.^0

ID: 632^11
Hydra NPC^0

ID: 632^12
Hydra NPCs^0

ID: 633^6
Summons a water elemental to aid you in battle.^0

ID: 633^11
Wedding Flowers^0

ID: 633^12
Wedding Flowers^0

ID: 634^1
Theft of Life^0

ID: 634^4
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect.^0

ID: 634^6
Summons a fire elemental to aid you in battle.^0

ID: 634^11
Wedding Arbor^0

ID: 634^12
Wedding Arbors^0

ID: 635^6
Summons an air elemental to aid you in battle.^0

ID: 635^11
Wedding Altar^0

ID: 635^12
Wedding Altars^0

ID: 636^6
Surrounds your target's feet in arcane shackles, slowing their movement speed.^0

ID: 636^11
Powder Keg^0

ID: 636^12
Powder Kegs^0

ID: 637^1
Fury of Magic^0

ID: 637^4
Each rank in this ability increases your chance to score a critical hit with your direct damage spells.^0

ID: 637^11
Apexus^0

ID: 637^12
Apexus^0

ID: 638^11
Bellikos^0

ID: 638^12
Bellikos^0

ID: 639^11
Brell's First Creation^0

ID: 639^12
Brell's First Creation^0

ID: 640^6
Improves your visual range, allowing you to see farther for %z.^0

ID: 640^11
Brell^0

ID: 640^12
Brell^0

ID: 641^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 641^11
Crystalskin Ambuloid^0

ID: 641^12
Crystalskin Ambuloids^0

ID: 642^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 642^11
Cliknar Queen^0

ID: 642^12
Cliknar Queens^0

ID: 643^1
Project Illusion^0

ID: 643^2
Project^0

ID: 643^3
Illusion^0

ID: 643^4
This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)^0

ID: 643^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 643^11
Cliknar Soldier^0

ID: 643^12
Cliknar Soldiers^0

ID: 644^1
Headshot^0

ID: 644^4
This ability allows you to strike an enemy on the head inflicting massive damage when using a bow. Each rank allows the ability to trigger on enemies 1 level below the required level for the ability.^0

ID: 644^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 644^11
Cliknar Worker^0

ID: 644^12
Cliknar Workers^0

ID: 645^1
Entrap^0

ID: 645^2
Entrap^0

ID: 645^4
This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. Additional ranks reduce the ability of your enemy to resist the effects.^0

ID: 645^6
Weakens your opponent, lowering their strength.^0

ID: 645^11
Coldain^0

ID: 645^12
Coldain^0

ID: 646^1
Unholy Touch^0

ID: 646^4
Each rank of this ability grants a considerable bonus to the amount of damage done by your Improved Harm Touch ability.^0

ID: 646^6
Cloaks you in a radiant visage, increasing your charisma.^0

ID: 646^11
Coldain^0

ID: 646^12
Coldain^0

ID: 647^6
Cloaks you in adorning grace, increasing your charisma.^0

ID: 647^11
Crystalskin Sessiloid^0

ID: 647^12
Crystalskin Sessiloids^0

ID: 648^6
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.^0

ID: 648^11
Genari^0

ID: 648^12
Genari^0

ID: 649^1
Total Domination^0

ID: 649^4
This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early.^0

ID: 649^6
Places a spiritual protection on your target, increasing their armor class for %z.^0

ID: 649^11
Gigyn^0

ID: 649^12
Gigyns^0

ID: 650^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 650^11
Greken - Young Adult^0

ID: 650^12
Grekens - Young Adult^0

ID: 651^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 651^11
Greken - Young^0

ID: 651^12
Grekens - Young^0

ID: 652^1
Stalwart Endurance^0

ID: 652^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65.^0

ID: 652^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 652^11
Cliknar Mount^0

ID: 652^12
Cliknar Mounts^0

ID: 653^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 653^11
Telmira^0

ID: 653^12
Telmiras^0

ID: 654^6
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 654^11
Spider Mount^0

ID: 654^12
Spider Mounts^0

ID: 655^1
Quick Summoning^0

ID: 655^4
This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.^0

ID: 655^6
Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark for %z.^0

ID: 655^11
Bear Mount^0

ID: 655^12
Bear Mounts^0

ID: 656^6
Covers your target in a thin layer of ice, causing between #1 and @1 damage.^0

ID: 656^11
Rat Mount^0

ID: 656^12
Rat Mounts^0

ID: 657^6
Surrounds your target in flames, causing between #1 and @1 damage.^0

ID: 657^11
Sessiloid Mount^0

ID: 657^12
Sessiloid Mounts^0

ID: 658^1
Mental Clarity^0

ID: 658^4
This ability increases your natural mana regeneration by 1 point per ability level.^0

ID: 658^6
Covers your target in a thick layer of ice, causing between #1 and @1 damage.^0

ID: 658^11
Morell-Thule^0

ID: 658^12
Morell-Thule^0

ID: 659^6
Consumes your target in flames, causing between #1 and @1 damage.^0

ID: 659^11
Marionette^0

ID: 659^12
Marionettes^0

ID: 660^6
Calls down a frost storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target.^0

ID: 660^11
Book Dervish^0

ID: 660^12
Book Dervishes^0

ID: 661^1
Innate Regeneration^0

ID: 661^4
This ability raises your regeneration ability by 1 point per ability level up to rank 30. Ranks 31 to 35 add 5 points per level. Ranks 36 and higher add 10 per level.^0

ID: 661^6
Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z.^0

ID: 661^11
Topiary Lion^0

ID: 661^12
Topiary Lions^0

ID: 662^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 662^11
Rotdog^0

ID: 662^12
Rotdogs^0

ID: 663^6
A burst of holy light that inflicts between #1 and @1 damage to a summoned target.^0

ID: 663^11
Amygdalan^0

ID: 663^12
Amygdalans^0

ID: 664^1
Mana Burn^0

ID: 664^2
Mana^0

ID: 664^3
Burn^0

ID: 664^4
This ability allows you to do non-resistable damage in an amount based off of your current mana.^0

ID: 664^6
A burst of holy power that inflicts between #1 and @1 damage to a summoned target.^0

ID: 664^11
Sandman^0

ID: 664^12
Sandmen^0

ID: 665^1
Extended Notes^0

ID: 665^4
Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%.^0

ID: 665^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 665^11
Grandfather Clock^0

ID: 665^12
Grandfather Clocks^0

ID: 666^6
Opens an arcane portal that teleports your entire group to the Plane of Hate. Consumes a Fuligan Soulstone of Innoruuk when cast.^0

ID: 666^11
Gingerbread Man^0

ID: 666^12
Gingerbread Men^0

ID: 667^6
Enchants a bar of silver with magical energy. Consumes a bar of silver when cast.^0

ID: 667^11
Royal Guard^0

ID: 667^12
Royal Guards^0

ID: 668^6
Enchants a bar of electrum with magical energy. Consumes a bar of electrum when cast.^0

ID: 668^11
Rabbit^0

ID: 668^12
Rabbits^0

ID: 669^6
Enchants a bar of gold with magical energy. Consumes a bar of gold when cast.^0

ID: 669^11
Blind Dreamer^0

ID: 669^12
Blind Dreamers^0

ID: 670^6
Enchants a bar of platinum with magical energy. Consumes a bar of platinum when cast.^0

ID: 670^11
Cazic-Thule^0

ID: 670^12
Cazic-Thule^0

ID: 671^1
Improved Reclaim Energy^0

ID: 671^4
This ability will increase the amount of mana returned to you when reclaiming your pet.^0

ID: 671^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 671^11
Topiary Lion Mount^0

ID: 671^12
Topiary Lion Mounts^0

ID: 672^6
Calls upon the retribution of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 672^11
Rot Dog Mount^0

ID: 672^12
Rot Dog Mounts^0

ID: 673^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 673^11
Goral Mount^0

ID: 673^12
Goral Mounts^0

ID: 674^6
Opens an arcane portal that teleports your entire group to the Plane of Sky. Consumes a Cloudy Stone of Veeshan when cast.^0

ID: 674^11
Selyrah Mount^0

ID: 674^12
Selyrah Mounts^0

ID: 675^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 675^11
Sclera Mount^0

ID: 675^12
Sclera Mounts^0

ID: 676^6
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 676^11
Braxi Mount^0

ID: 676^12
Braxi Mounts^0

ID: 677^6
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 677^11
Kangon Mount^0

ID: 677^12
Kangon Mounts^0

ID: 678^1
Packrat^0

ID: 678^4
Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.^0

ID: 678^6
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 678^11
Erudite^0

ID: 678^12
Erudites^0

ID: 679^6
Imbues your eyes with infravision, allowing greatly improved sight in dark areas.^0

ID: 679^11
Wurm Mount^0

ID: 679^12
Wurm Mounts^0

ID: 680^6
Surrounds your target in a barrier of combustion, damaging any creature that attacks them.^0

ID: 680^11
Raptor Mount^0

ID: 680^12
Raptor Mounts^0

ID: 681^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 681^11
Invisible Man^0

ID: 681^12
Invisible Men^0

ID: 682^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 682^11
Whirligig^0

ID: 682^12
Whirligigs^0

ID: 683^1
Heightened Endurance^0

ID: 683^4
This ability raises your natural endurance regeneration by 1 point per ability level. Beginning with rank 26, this gives 2 points per level.^0

ID: 683^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 683^11
Gnomish Balloon^0

ID: 683^12
Gnomish Balloons^0

ID: 684^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 684^11
Gnomish Rocket Pack^0

ID: 684^12
Gnomish Rocket Packs^0

ID: 685^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 685^11
Gnomish Hovering Transport^0

ID: 685^12
Gnomish Hovering Transports^0

ID: 686^1
Weapon Affinity^0

ID: 686^4
Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.^0

ID: 686^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 686^11
Selyrah^0

ID: 686^12
Selyrah^0

ID: 687^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 687^11
Goral^0

ID: 687^12
Gorals^0

ID: 688^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 688^11
Braxi^0

ID: 688^12
Braxi^0

ID: 689^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 689^11
Kangon^0

ID: 689^12
Kangons^0

ID: 690^6
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 690^11
Invisible Man^0

ID: 690^12
Invisible Men^0

ID: 691^1
Secondary Forte^0

ID: 691^4
This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.^0

ID: 691^6
Hurls a magically burning arrow at your target, causing #1 damage.^0

ID: 691^11
Floating Tower^0

ID: 691^12
Floating Towers^0

ID: 692^1
Persistent Casting^0

ID: 692^4
Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.^0

ID: 692^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 692^11
Explosive Cart^0

ID: 692^12
Explosive Carts^0

ID: 693^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking.^0

ID: 693^11
Blimp Ship^0

ID: 693^12
Blimp Ships^0

ID: 694^6
Transfers your own health to your target at a rate of #4 hit points every six seconds for %z.^0

ID: 694^11
Tumbleweed^0

ID: 694^12
Tumbleweeds^0

ID: 695^1
Tune of Pursuance^0

ID: 695^4
Each rank in this ability increases your tracking skill maximum by 10.^0

ID: 695^6
Distills mana into a physical form. Consumes a poison vial and two sapphires when cast.^0

ID: 695^11
Alaran^0

ID: 695^12
Alarans^0

ID: 696^6
Distills mana into a physical form. Consumes a poison vial and four rubies when cast.^0

ID: 696^11
Swinetor^0

ID: 696^12
Swinetors^0

ID: 697^6
Calms your target's thoughts, allowing them to regenerate mana more quickly.^0

ID: 697^11
Triumvirate^0

ID: 697^12
Triumvirates^0

ID: 698^6
Provides a mystical sense that points you towards your target's nearest corpse. If no target is chosen the spell points you toward the nearest non-specific corpse.^0

ID: 698^11
Hadal^0

ID: 698^12
Hadal^0

ID: 699^6
Inflicts severe damage upon a targeted plant, causing between #1 and @1 damage.^0

ID: 699^11
Hovering Platform^0

ID: 699^12
Hovering Platforms^0

ID: 700^6
A simple tune that increases the strength, dexterity, and armor class of group members.^0

ID: 700^11
Parasitic Scavenger^0

ID: 700^12
Parasitic Scavengers^0

ID: 701^6
An ancient anthem that increases the strength and attack rate of your group.^0

ID: 701^11
Grendlaen^0

ID: 701^12
Grendlaens^0

ID: 702^6
A crescendo that increases your group's attack speed, as well as increasing their strength and armor class.^0

ID: 702^11
Ship in a Bottle^0

ID: 702^12
Ships in a Bottle^0

ID: 703^6
Clashing notes that cause between #1 and @1 damage and lower the armor class of any nearby creature.^0

ID: 703^11
Alaran Sentry Stone^0

ID: 703^12
Alaran Sentry Stones^0

ID: 704^6
A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting.^0

ID: 704^11
Dervish^0

ID: 704^12
Dervishes^0

ID: 705^6
This melody encompasses all nearby creatures in magical bonds, slowing their attack speed.^0

ID: 705^11
Regeneration Pool^0

ID: 705^12
Regeneration Pools^0

ID: 706^6
A terrifying screech that causes nearby enemies to run in terror.^0

ID: 706^11
Teleportation Stand^0

ID: 706^12
Teleportation Stands^0

ID: 707^6
A magical chant that causes damage to an enemy and makes them more vulnerable to magic.^0

ID: 707^11
Relic Case^0

ID: 707^12
Relic Cases^0

ID: 708^6
A quiet tune that improves your faction standing with all creatures associated with your target.^0

ID: 708^11
Alaran Ghost^0

ID: 708^12
Alaran Ghosts^0

ID: 709^6
A mystic tune that offers your group protection from magic and increases their armor class.^0

ID: 709^11
Skystrider^0

ID: 709^12
Skystriders^0

ID: 710^1
Internal Metronome^0

ID: 710^4
Some bards possess a sense that allows them to sustain a rhythm with mechanical precision. Higher ranks in this ability decrease the chance to miss a note.^0

ID: 710^6
A mystic tune that offers your group protection from fire, ice, and magic.^0

ID: 710^11
Water Spout^0

ID: 710^12
Water Spouts^0

ID: 711^6
A mystic tune that offers your group protection from poison, disease, and magic.^0

ID: 711^11
Aviak Pull Along^0

ID: 711^12
Aviak Pull Alongs^0

ID: 712^6
This psalm surrounds your group in an aura of fire, granting them protection from cold, as well as harming anything that attacks them.^0

ID: 712^11
Gelatinous Cube^0

ID: 712^12
Gelatinous Cubes^0

ID: 713^6
This psalm surrounds your group in an aura of cold, affording them protection from fire, as well as harming anything that attacks them.^0

ID: 713^11
Cat^0

ID: 713^12
Cats^0

ID: 714^6
A mystic psalm enfolds your group, protecting them from magic as well as regenerating their health.^0

ID: 714^11
Elk Head^0

ID: 714^12
Elk Heads^0

ID: 715^6
This psalm surrounds your group in an aura of vitality, affording them protection from disease, as well as harming anything that attacks them.^0

ID: 715^11
Holgresh^0

ID: 715^12
Holgresh^0

ID: 716^6
This psalm surrounds your group in an aura of purity, affording them protection from poison, as well as harming anything that attacks them.^0

ID: 716^11
Beetle^0

ID: 716^12
Beetles^0

ID: 717^6
The quick pace of this song fills your feet with speed, increasing the movement rate of your group.^0

ID: 717^11
Vine Maw^0

ID: 717^12
Vine Maws^0

ID: 718^1
Bestial Alignment^0

ID: 718^2
Bestial^0

ID: 718^3
Align.^0

ID: 718^4
Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. Each additional rank increases your destructive power.^0

ID: 718^6
An aria that allows your group to levitate for a short time.^0

ID: 718^11
Ratman^0

ID: 718^12
Ratmen^0

ID: 719^6
This sonnet surrounds your body with a light fog, allowing you to slip by many creatures undetected. This song also allows you to see invisible creatures.^0

ID: 719^11
Fallen Knight^0

ID: 719^12
Fallen Knights^0

ID: 720^6
A clairvoyant chorus which points you towards your target's nearest corpse. If nothing is targeted then it will point you to the closest corpse of any kind.^0

ID: 720^11
Flying Carpet^0

ID: 720^12
Flying Carpets^0

ID: 721^6
This song weaves a magical mesh around your eyes, allowing you to see what your target sees.^0

ID: 721^11
Carrier Hand^0

ID: 721^12
Carrier Hands^0

ID: 722^6
This song is ineffective and can no longer function.^0

ID: 722^11
Akheva^0

ID: 722^12
Akhevans^0

ID: 723^1
Feral Swipe^0

ID: 723^2
Feral^0

ID: 723^3
Swipe^0

ID: 723^4
This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.^0

ID: 723^6
A quiet chorus that clears the minds of your group, allowing them to regenerate their mana faster.^0

ID: 723^11
Servant of Shadow^0

ID: 723^12
Servants of Shadow^0

ID: 724^1
Warder's Fury^0

ID: 724^4
Each rank of this ability increases the critical hit chance of your pet's melee attacks.^0

ID: 724^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 724^11
Luclin^0

ID: 724^12
Luclins^0

ID: 725^6
An enticing melody that charms the target, allowing you to command it.^0

ID: 725^11
Xaric the Unspoken^0

ID: 725^12
Xaric the Unspoken^0

ID: 726^6
An aria that can strip away magical effects from your target.^0

ID: 726^11
Dervish^0

ID: 726^12
Dervishes^0

ID: 727^6
A melody that strips the magical effects from everyone in your group.^0

ID: 727^11
Dervish^0

ID: 727^12
Dervishes^0

ID: 728^6
A sad song that calms the aggressive nature of many creatures. Affects creatures up to level @1.^0

ID: 728^11
Luclin^0

ID: 728^12
Luclins^0

ID: 729^1
Warder's Alacrity^0

ID: 729^4
Each rank in this ability increases your warder's chance to flurry attacks.^0

ID: 729^6
A song that surrounds your head with a cloud of air bubbles, allowing you to breathe underwater indefinitely.^0

ID: 729^11
Luclin^0

ID: 729^12
Luclins^0

ID: 730^6
A screeching dissonance that causes between #1 and @1 damage to all nearby creatures and lowers their armor class.^0

ID: 730^11
Orb^0

ID: 730^12
Orbs^0

ID: 731^6
Creates a freezing ice storm that causes #1 damage to several creatures in the vicinity of your target.^0

ID: 731^11
Luclin^0

ID: 731^12
Luclins^0

ID: 732^6
Summons a giant comet of ice from the sky, causing between #1 and @1 damage to your target.^0

ID: 732^11
Pegasus^0

ID: 732^12
Pegasi^0

ID: 733^6
Creates a ring of chaotic flames, causing #1 damage to all nearby creatures.^0

ID: 733^11
Gehein^0

ID: 733^12
Geheins^0

ID: 734^1
Pet Affinity^0

ID: 734^4
This ability makes your summoned pets a valid target for beneficial group spells.^0

ID: 734^6
An ancient war song that speeds your attacks and raises your armor class and strength.^0

ID: 734^11
Tirun^0

ID: 734^12
Tiruns^0

ID: 735^1
Mastery of the Past^0

ID: 735^4
This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. Rank 31 - 97. Rank 32 - 98. Rank 33 - 99. Rank 34 - 100. Rank 35 - 101.^0

ID: 735^6
This song grants your group the ability to see invisible beings, as well as greatly enhancing night vision.^0

ID: 735^11
Orafik^0

ID: 735^12
Orafiks^0

ID: 736^6
A harsh dissonance that assails the minds of all nearby creatures, draining their mana.^0

ID: 736^11
Skirth^0

ID: 736^12
Skirths^0

ID: 737^6
An ancient tune that provides arcane information about the item that your target is holding.^0

ID: 737^11
Xulous^0

ID: 737^12
Xulous^0

ID: 738^1
Spell Casting Subtlety^0

ID: 738^4
The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.^0

ID: 738^6
This song engulfs your target in magical bonds, slowing their movement and attack speed.^0

ID: 738^11
Fear Crystal^0

ID: 738^12
Fear Crystals^0

ID: 739^6
A chaotic chorus that causes your group to randomly teleport short distances.^0

ID: 739^11
Fear Embryo^0

ID: 739^12
Fear Embryos^0

ID: 740^6
An energetic verse which hastens the attack speed of your group.^0

ID: 740^11
Golem^0

ID: 740^12
Golems^0

ID: 741^1
Touch of the Divine^0

ID: 741^2
Touch of^0

ID: 741^3
the Divine^0

ID: 741^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death.^0

ID: 741^6
A quiet lullaby that causes your target to fall into a magical sleep. Affects creatures up to level @1.^0

ID: 741^11
Bixie^0

ID: 741^12
Bixies^0

ID: 742^6
A dark dirge that causes between #1 and @1 damage to all enemies in an area around your target.^0

ID: 742^11
Butterfly^0

ID: 742^12
Butterflies^0

ID: 743^6
A fiery chant that causes between #1 and @1 damage to your target every 6 seconds and makes them more vulnerable to fire.^0

ID: 743^11
Ursarachnid^0

ID: 743^12
Ursarachnids^0

ID: 744^6
A frozen chant that causes between #1 and @1 damage to an enemy and makes them more vulnerable to cold.^0

ID: 744^11
Gargoyle^0

ID: 744^12
Gargoyles^0

ID: 745^6
A quiet elegy that bolsters the intelligence and wisdom of your group.^0

ID: 745^11
Molerat^0

ID: 745^12
Molerats^0

ID: 746^1
Divine Avatar^0

ID: 746^2
Divine^0

ID: 746^3
Avatar^0

ID: 746^4
This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect.^0

ID: 746^6
A collection of chords that binds nearby enemies in magical cords, slowing their attacks and causing them damage.^0

ID: 746^11
Bone Golem^0

ID: 746^12
Bone Golems^0

ID: 747^6
A victorious verse that fills the arms of your group with energy, increasing their attack rate, strength, and agility.^0

ID: 747^11
Palisade^0

ID: 747^12
Palisades^0

ID: 748^6
A melody that offers your group protection from spell damage as well as increasing their strength and health regeneration.^0

ID: 748^11
Honey Pot^0

ID: 748^12
Honey Pots^0

ID: 749^1
Exquisite Benediction^0

ID: 749^2
Exquisite^0

ID: 749^3
Benediction^0

ID: 749^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0

ID: 749^6
An ancient war song that increases your attack speed, strength, and attack rating.^0

ID: 749^11
Plant Part^0

ID: 749^12
Plant Parts^0

ID: 750^6
A bewitching melody that charms the target, allowing you to command it.^0

ID: 750^11
Lendiniara^0

ID: 750^12
Lendiniaras^0

ID: 751^6
Attempt to cure a zombie of its plight using the canister's spray. A warning states 'Not for personal consumption.'^0

ID: 751^11
Dragonfly Mount^0

ID: 751^12
Dragonfly Mounts^0

ID: 752^6
Attacks the mind of your target, causing them to forget some of the damage you have done to them.^0

ID: 752^11
Ruishi Mount^0

ID: 752^12
Ruishi Mounts^0

ID: 753^6
Beckons to the plants of the wild, allowing you to control them.^0

ID: 753^11
Komodo Dragon Mount^0

ID: 753^12
Komodo Dragon Mounts^0

ID: 754^1
Hastened Curing^0

ID: 754^2
Hastened^0

ID: 754^4
This ability decreases the reuse time of Radiant Cure by 10 percent per rank.^0

ID: 754^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 754^11
Raptor Mount^0

ID: 754^12
Raptor Mount2^0

ID: 755^6
Tears the flesh from your target, causing between #1 and @1 damage.^0

ID: 755^11
Clockwork Protector^0

ID: 755^12
Clockwork Protectors^0

ID: 756^6
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12 percent.^0

ID: 756^11
Clockwork Soldier^0

ID: 756^12
Clockwork Soldiers^0

ID: 757^1
Nature's Boon^0

ID: 757^2
Nature's Boon^0

ID: 757^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0

ID: 757^6
Decreases strength, wisdom, and intelligence. Decreases attack speed to #12 percent.^0

ID: 757^11
Reindeer Mount^0

ID: 757^12
Reindeer Mounts^0

ID: 758^6
Drains your target of life energy, siphoning between #1 and @1 damage.^0

ID: 758^11
Clockwork Spider^0

ID: 758^12
Clockwork Spiders^0

ID: 759^6
Summons a mistwalker to your side to momentarily aid you in battle.^0

ID: 759^11
Clockwork Copter^0

ID: 759^12
Clockwork Copters^0

ID: 760^6
Fills your target with poison, lowering their strength for up to %z.^0

ID: 760^11
Book Minion^0

ID: 760^12
Book Minions^0

ID: 761^6
Fills your target with deadly poison, causing between #1 and @1 damage.^0

ID: 761^11
Broom Minion^0

ID: 761^12
Broom Minions^0

ID: 762^1
Advanced Tracking^0

ID: 762^4
Each rank in this ability increases your tracking skill cap by 10.^0

ID: 762^6
Fills your target's muscle with a toxin that lowers movement rate for up to %z.^0

ID: 762^11
Clockwork Worker^0

ID: 762^12
Clockwork Workers^0

ID: 763^6
Briefly stuns and injects a deadly poison into your target's system causing between #1 and @1 damage.^0

ID: 763^11
Clockwork Gnome^0

ID: 763^12
Clockwork Gnomes^0

ID: 764^6
Causes poison to race through your target's nervous system toward the brain, draining between #1 and @1 mana.^0

ID: 764^11
Clockwork Menace^0

ID: 764^12
Clockwork Menaces^0

ID: 765^6
Injects deadly poison into your target, causing between #2 and @2 damage initially, then #3 and @3 damage every 6 seconds for up to %z.^0

ID: 765^11
Clockwork Bomb^0

ID: 765^12
Clockwork Bombs^0

ID: 766^6
Causes your target to suffer from vertigo, lower their agility and armor class for up to %z.^0

ID: 766^11
Stone Worker^0

ID: 766^12
Stone Workers^0

ID: 767^1
Critical Affliction^0

ID: 767^4
This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance.^0

ID: 767^6
Invokes severe pain to the undead, causing between #2 and @2 damage.^0

ID: 767^11
Imp^0

ID: 767^12
Imps^0

ID: 768^6
Strips your target of mystical defenses, lowering fire, cold, magic, and disease resistances.^0

ID: 768^11
Skeleton^0

ID: 768^12
Skeletons^0

ID: 769^6
Gather a sample of the river water.^0

ID: 769^11
Siren^0

ID: 769^12
Sirens^0

ID: 770^6
The vessel can be tipped to pour out the water and try to gather a fresh sample.^0

ID: 770^11
Shissar^0

ID: 770^12
Shissars^0

ID: 771^6
Surrounds you in a swirling maelstrom of color, increasing your regeneration and attack rating while also causing damage to any creature that attacks you.^0

ID: 771^11
Tyrannosaur^0

ID: 771^12
Tyrannosauruses^0

ID: 772^6
Surrounds you in a soothing aura of color, increasing your health and mana regeneration.^0

ID: 772^11
Book Minion^0

ID: 772^12
Book Minions^0

ID: 773^1
Doppelganger^0

ID: 773^2
Doppelganger^0

ID: 773^4
Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. Each rank slightly increases the power of the summoned minion.^0

ID: 773^11
Broom Minion^0

ID: 773^12
Broom Minions^0

ID: 774^6
Surrounds you in spiritual energy, increasing your mystical resistances.^0

ID: 774^11
Ankylosaurus^0

ID: 774^12
Ankylosauruses^0

ID: 775^11
Fire Elf^0

ID: 775^12
Fire Elves^0

ID: 776^1
Enhanced Forgetfulness^0

ID: 776^4
This ability increases the chance that you'll be successful with blurring the memories of your enemies.^0

ID: 776^11
Fire Elf Royal^0

ID: 776^12
Fire Elf Royals^0

ID: 777^11
Triceratops^0

ID: 777^12
Triceratopses^0

ID: 778^11
Angler Serpent^0

ID: 778^12
Angler Serpents^0

ID: 779^11
Skeleton^0

ID: 779^12
Skeletons^0

ID: 780^11
Wolf^0

ID: 780^12
Wolves^0

ID: 781^1
Mesmerization Mastery^0

ID: 781^4
This ability increases the duration of all of your single-target mesmerization spells. Area of Effect spells will not be extended.^0

ID: 781^11
Worg^0

ID: 781^12
Worgs^0

ID: 782^1
Quick Mass Group Buff^0

ID: 782^4
This ability decreases the reuse time on Mass Group Buff by 10 percent per rank.^0

ID: 782^11
Skeleton^0

ID: 782^12
Skeletons^0

ID: 783^11
Treant^0

ID: 783^12
Treants^0

ID: 784^11
Naga^0

ID: 784^12
Nagas^0

ID: 785^1
Shared Health^0

ID: 785^2
Shared^0

ID: 785^3
Health^0

ID: 785^4
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase how long your pet will shield you from damage. Ranks 6 and beyond have a heal component.^0

ID: 785^11
Lizardman^0

ID: 785^12
Lizardmen^0

ID: 786^11
Cultist^0

ID: 786^12
Cultists^0

ID: 787^11
Clockwork Boss^0

ID: 787^12
Clockwork Bosses^0

ID: 788^11
Crab^0

ID: 788^12
Crabs^0

ID: 789^11
Octopus^0

ID: 789^12
Octopuses^0

ID: 790^1
Elemental Fury^0

ID: 790^4
Each rank of this ability increases the critical hit chance of your pet's melee attacks.^0

ID: 790^11
Elemental^0

ID: 790^12
Elementals^0

ID: 791^11
Avian^0

ID: 791^12
Avians^0

ID: 792^11
Parrot^0

ID: 792^12
Parrots^0

ID: 793^11
Chest^0

ID: 793^12
Chests^0

ID: 795^1
Elemental Alacrity^0

ID: 795^4
This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry.^0

ID: 797^6
Instantly returns you to your bind point.^0

ID: 800^1
Elemental Agility^0

ID: 800^4
This ability increases your elemental's ability to avoid melee damage.^0

ID: 803^1
Elemental Durability^0

ID: 803^4
This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.^0

ID: 806^1
Sinister Strikes^0

ID: 806^4
This ability increases the damage you cause when attacking with a weapon in your secondary hand.^0

ID: 807^1
Strikethrough^0

ID: 807^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.^0

ID: 810^1
Stonewall^0

ID: 810^4
Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them.^0

ID: 815^1
Rapid Strikes^0

ID: 815^4
Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand.^0

ID: 820^1
Kick Mastery^0

ID: 820^4
Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.^0

ID: 823^1
Heightened Awareness^0

ID: 823^4
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.^0

ID: 824^6
Reduces the mystical fire and cold resistances of your target.^0

ID: 826^6
A whirlwind traps your target in the air, causing a great spin as well as #3 damage.^0

ID: 828^1
Destructive Force^0

ID: 828^2
Destructive^0

ID: 828^3
Force^0

ID: 828^4
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.^0

ID: 831^1
Swarm of Decay^0

ID: 831^2
Swarm^0

ID: 831^3
of Decay^0

ID: 831^4
This ability summons a swarm of skeletal archers to harry your foes.^0

ID: 834^1
Death's Fury^0

ID: 834^4
This ability imbues your pet with the ability to land critical hits.^0

ID: 839^1
Quickening of Death^0

ID: 839^4
This ability imbues your pet with the ability to flurry attacks.^0

ID: 844^1
Advanced Theft of Life^0

ID: 844^4
This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0

ID: 846^1
Triple Backstab^0

ID: 846^4
Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.^0

ID: 849^1
Hastened Piety^0

ID: 849^4
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.^0

ID: 851^6
Hurls great ice shards at your target, causing between #1 and @1 damage.^0

ID: 852^1
Immobilizing Bash^0

ID: 852^4
This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy.^0

ID: 855^1
Vicious Smash^0

ID: 855^4
This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted.^0

ID: 858^6
Summons the spirit of Golin to your side.^0

ID: 860^1
Radiant Cure^0

ID: 860^2
Radiant^0

ID: 860^3
Cure^0

ID: 860^4
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability.^0

ID: 863^1
Purification^0

ID: 863^2
Purification^0

ID: 863^4
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.^0

ID: 864^1
Precision of the Pathfinder^0

ID: 864^4
Ranks in this ability increase the accuracy of your melee attacks.^0

ID: 864^6
Summons a mechanical merchant to your side.^0

ID: 865^6
Summons a mechanical banker to your side.^0

ID: 867^1
Coat of Thistles^0

ID: 867^4
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.^0

ID: 868^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 870^6
Sends a strange refreshing poison through your system, healing you for #2 damage while stunning you for long period of time.^0

ID: 871^6
Fills you with a rush of energy, healing initially for #2 damage, but causing #3 damage every 6 seconds for up to %z.^0

ID: 872^1
Flaming Arrows^0

ID: 872^2
Flaming^0

ID: 872^3
Arrows^0

ID: 872^4
While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.^0

ID: 872^6
Teleports you a short distance from your current location.^0

ID: 873^6
Causes your body to fervidly heal itself, increasing your regeneration, but rendering you unable to move your feet.^0

ID: 874^6
Imbues your feet with speed, increasing your movement rate for up to %z.^0

ID: 875^1
Frost Arrows^0

ID: 875^2
Frost^0

ID: 875^3
Arrows^0

ID: 875^4
While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period. Additional ranks increase the damage inflicted with each attack.^0

ID: 876^6
Slows the movement of your major muscles, causing you to attack slower while increasing your regeneration for up to %z.^0

ID: 877^6
Converts the power of your body into mental energy.^0

ID: 878^1
Seized Opportunity^0

ID: 878^2
Seized^0

ID: 878^3
Opportunity^0

ID: 878^4
Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front.^0

ID: 878^6
Converts the power of your mind into physical health.^0

ID: 879^6
Fills you with the essence of a troll, increase your strength and regeneration rate for up to %z.^0

ID: 880^6
Fills your body with pulsing energy, increasing your strength and regeneration rate for up to %z.^0

ID: 881^1
Trap Circumvention^0

ID: 881^2
Trap^0

ID: 881^3
Circumvention^0

ID: 881^4
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.^0

ID: 881^6
Fills your body with the aura of Marr, healing between #3 and @3 damage while slowing your attack rate for up to %z.^0

ID: 882^6
Causes your body to fall into an undead state, increasing your total health and strength initially, but slowing draining @1 health every 6 seconds for up to %z.^0

ID: 883^6
Fills your body with a surge of adrenaline, increasing your strength, agility, and attack speed for up to %z.^0

ID: 884^6
Causes your body to fall into an undead state, increasing your total health and strength initially, but slowly draining @1 health every 6 seconds for up to %z.^0

ID: 885^6
Fills your body with a surge of adrenaline, increasing your strength, agility, and attack speed for up to %z.^0

ID: 888^1
Virulent Venom^0

ID: 888^2
Virulent^0

ID: 888^3
Venom^0

ID: 888^4
Each rank in this ability increases the chance that your weapon poisons will activate.^0

ID: 894^6
Covers your skin in a light veil that renders you invisible to most animals.^0

ID: 895^1
Intense Hatred^0

ID: 895^4
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.^0

ID: 898^6
Constricts your target's throat, causing #1 damage every 6 seconds for %z, as well as lowering strength and agility.^0

ID: 902^1
Call of the Ancients^0

ID: 902^2
Call of^0

ID: 902^3
the Ancients^0

ID: 902^4
Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.^0

ID: 904^6
Hurls your target back through the air.^0

ID: 905^6
Hurls your target back through the air.^0

ID: 907^1
Sturdiness^0

ID: 907^4
Each rank of this ability increases your maximum hit points by 100.^0

ID: 911^6
Fills your body with fierce energy, increasing your strength and attack speed.^0

ID: 912^1
Warlord's Tenacity^0

ID: 912^2
Warlord^0

ID: 912^3
Tenacity^0

ID: 912^4
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily.^0

ID: 913^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 915^1
Strengthened Strike^0

ID: 915^4
Each rank in this ability increases the damage you do when you kick or slam.^0

ID: 916^6
Covers your target's skin in a thin layer of stone, causing #2 damage and preventing movement for a short time.^0

ID: 917^6
Engulfs your target in fire, causing between #1 and @1 damage.^0

ID: 918^1
Extended Shielding^0

ID: 918^4
Each rank in this ability increases the range of your shielding ability.^0

ID: 918^6
Tears the life from your target, siphoning between #1 and @1 damage.^0

ID: 921^1
Ro's Flaming Familiar^0

ID: 921^2
Ro's Flaming^0

ID: 921^3
Familiar^0

ID: 921^4
This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0

ID: 922^1
E'ci's Icy Familiar^0

ID: 922^2
E'ci's Icy^0

ID: 922^3
Familiar^0

ID: 922^4
This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0

ID: 922^6
Invokes a deafening shriek that will cause between #1 and @1 damage to your target.^0

ID: 923^1
Druzzil's Mystical Familiar^0

ID: 923^2
Druzzil's Mystical^0

ID: 923^3
Familiar^0

ID: 923^4
This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells.^0

ID: 926^1
Ward of Destruction^0

ID: 926^2
Ward of^0

ID: 926^3
Destruction^0

ID: 926^4
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.^0

ID: 931^1
Frenzied Devastation^0

ID: 931^2
Frenzied^0

ID: 931^3
Devastation^0

ID: 931^4
When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.^0

ID: 934^1
Combat Fury^0

ID: 934^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.^0

ID: 934^6
Channels your spiritual energy into a powerful scream, increasing your strength and armor class for up to %z.^0

ID: 936^1
Aura of Ferocity^0

ID: 936^2
Aura of^0

ID: 936^3
Ferocity^0

ID: 936^4
Increases your target's chance to land a critical strike in melee combat.^0

ID: 936^6
Poisons your target's blood, causing #2 initial damage and #3 damage every 6 seconds for up to %z.^0

ID: 937^1
Combat Fury^0

ID: 937^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.^0

ID: 937^6
Fills your body with energy, increasing strength and stamina for up to %z.^0

ID: 940^1
Combat Fury^0

ID: 940^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.^0

ID: 940^6
Converts the power of your body into mental energy.^0

ID: 941^6
Provides protection from the gods, healing you for #2 damage and protecting you from an additional #1 damage.^0

ID: 944^6
Steals strength from your target and gives it to you for up to %z.^0

ID: 945^6
The power of Ykesha is channeled through your weapon, briefly stunning your opponent and causing #1 damage.^0

ID: 948^6
Removes minor toxins and disease from your body.^0

ID: 949^6
Surrounds your body in a rubicite aura, increasing your regeneration rate.^0

ID: 950^6
Cleanses the eyes of your target, removing blindness.^0

ID: 952^1
Planar Durability^0

ID: 952^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 955^1
Innate Enlightenment^0

ID: 955^4
Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.^0

ID: 959^6
Strengthens your vision, allowing you to see much farther.^0

ID: 960^1
Dire Charm^0

ID: 960^2
Dire^0

ID: 960^3
Charm^0

ID: 960^4
This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)^0

ID: 960^6
Winds up a clockwork probe to explore dangerous areas for you.^0

ID: 961^1
Dire Charm^0

ID: 961^2
Dire^0

ID: 961^3
Charm^0

ID: 961^4
This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)^0

ID: 962^1
Touch of the Divine^0

ID: 962^2
Touch of^0

ID: 962^3
the Divine^0

ID: 962^4
Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. Each rank further improves the chance to return to life.^0

ID: 963^6
Fills your body with energy, increasing your regeneration rate.^0

ID: 964^6
Protects you with magical energy, increasing your magic resistance for up to %z.^0

ID: 965^6
Covers your target in flickering flames, causing #2 damage and lowering armor class for up to %z.^0

ID: 966^6
Engulfs your target in fire, causing between #1 and @1 damage.^0

ID: 967^1
Swarm of Decay^0

ID: 967^2
Swarm of^0

ID: 967^3
Decay^0

ID: 967^4
This ability summons a swarm of skeletal archers to harry your foes.^0

ID: 968^6
Slashes your target with shards of ice, causing between #1 and @1 damage.^0

ID: 970^1
Call of the Ancients^0

ID: 970^2
Call of^0

ID: 970^3
the Ancients^0

ID: 970^4
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.^0

ID: 970^6
Lifts your body on a cushion of air, allowing you to levitate a short distance off the ground.^0

ID: 971^6
Boils the blood of your target, causing #1 damage every 6 seconds for %z.^0

ID: 972^6
Summons a spirit of azure flame to aid you in battle.^0

ID: 973^6
Summons a spirit of cobalt flame to aid you in battle.^0

ID: 974^6
Summons a spirit of turquoise flame to aid you in battle.^0

ID: 975^6
Summons a spirit of sapphire flame to aid you in battle.^0

ID: 976^1
Deathly Pact^0

ID: 976^4
This ability will prevent components used in the summoning of pets from being expended.^0

ID: 977^1
Divine Aura^0

ID: 977^2
Divine^0

ID: 977^3
Aura^0

ID: 977^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.^0

ID: 979^1
Blacksmithing Mastery^0

ID: 979^4
This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.^0

ID: 980^6
Drains the mental energy of your target, tearing mana from the mind.^0

ID: 982^1
Baking Mastery^0

ID: 982^4
This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.^0

ID: 983^6
Causes minor vertigo in your target, slightly lowering attack speed.^0

ID: 985^1
Brewing Mastery^0

ID: 985^4
This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.^0

ID: 988^1
Fletching Mastery^0

ID: 988^4
This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.^0

ID: 991^1
Pottery Mastery^0

ID: 991^4
This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.^0

ID: 993^6
Damages your target.^0

ID: 994^1
Tailoring Mastery^0

ID: 994^4
This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.^0

ID: 994^6
Completely restores the targeted corpse to life with recovery of all their lost experience.^0

ID: 995^6
Consumes your target's soul in darkness, causing #1 damage.^0

ID: 997^1
Salvage^0

ID: 997^4
This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.^0

ID: 997^6
Restores your body and mind, healing you for #1 health and mana.^0

ID: 998^6
Grants speed to your arms, increasing your rate of attack.^0

ID: 999^6
Clears your target's mind, restoring mana.^0

ID: 1000^1
Origin^0

ID: 1000^2
Origin^0

ID: 1000^4
Upon using this ability, you will be transported back to your starting city. This ability is usable every 18 minutes.^0

ID: 1000^6
Instant Duration.^0

ID: 1000^30
Become a member.^0

ID: 1000^31
There are many benefits to becoming a member. You can gain more loyalty points, use stronger mercenaries, and create a guild. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1000^32
Upgrade^0

ID: 1000^33
Join^0

ID: 1000^37
Furious Wrath^0

ID: 1000^38
This passive ability increases the amount of hate generated by your tank mercenary. Each rank increases the amount of hate generated slightly.^0

ID: 1001^6
Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1001^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the War Epic 1.0: Blades of Strategy and Tactics)^0

ID: 1001^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Warrior Epic 1.0 - Blades of Strategy and Tactics)^0

ID: 1001^37
Steadfast Resolve^0

ID: 1001^38
This passive ability increases your tank mercenary's ability to mitigate incoming damage slightly. Each rank increases the mitigation level of your tank.^0

ID: 1002^6
Causes poison damage over time.^0

ID: 1002^30
Become an All Access Member.^0

ID: 1002^31
Upgrade to All Access Membership. There are many benefits to becoming an All Access Member. You can create more characters, gain more loyalty points, use stronger mercenaries, and create a guild. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1002^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Clr Epic 1.0: Water Sprinkler of Nem Ankh)^0

ID: 1002^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Cleric Epic 1.0 - Water Sprinkler of Nem Ankh)^0

ID: 1003^6
Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1003^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Pal Epic 1.0: Fiery Defender)^0

ID: 1003^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Paladin Epic 1.0 - Fiery Defender)^0

ID: 1004^1
Quickened Encroaching Darkness^0

ID: 1004^4
Reduces the casting time of Encroaching Darkness. Rank 1 reduces the cast time by 10%. Rank 2 reduces the cast time by 25%. Rank 3 reduces the cast time by 50%.^0

ID: 1004^31
Become a member and create more characters. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1004^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Rng Epic 1.0: Earthcaller / Swiftwind)^0

ID: 1004^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Ranger Epic 1.0 - Earthcaller / Swiftwind)^0

ID: 1005^6
Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1005^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Shd Epic 1.0: Innoruuk's Curse)^0

ID: 1005^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Shadowknight Epic 1.0 - Innoruuk's Curse)^0

ID: 1006^1
Discordant Defiance^0

ID: 1006^4
This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.^0

ID: 1006^31
Become a member and gain more loyalty points. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1006^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Dru Epic 1.0: Nature Walkers Scimitar)^0

ID: 1006^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Druid Epic 1.0 - Nature Walkers Scimitar)^0

ID: 1007^1
Hastened Mass Group Buff^0

ID: 1007^4
This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.^0

ID: 1007^31
Become a member and use stronger mercenaries. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1007^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Mnk Epic 1.0: Celestial Fists)^0

ID: 1007^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Monk Epic 1.0 - Celestial Fists)^0

ID: 1008^6
Fills your target with disease, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1008^31
Become a member and create a guild. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1008^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Brd Epic 1.0: Singing Short Sword)^0

ID: 1008^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Bard Epic 1.0 - Singing Short Sword)^0

ID: 1009^6
Recite the incantation in the mists of the waterfall.^0

ID: 1009^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Rog Epic 1.0: Ragebringer)^0

ID: 1009^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Rogue Epic 1.0 - Ragebringer)^0

ID: 1010^6
Poisons your target and causes a dizzying spin.^0

ID: 1010^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Shm Epic 1.0: Spear of Fate)^0

ID: 1010^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Shaman Epic 1.0 - Spear of Fate)^0

ID: 1011^1
Trials of Mata Muram^0

ID: 1011^4
You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.^0

ID: 1011^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Nec Epic 1.0: Scythe of the Shadowed Soul)^0

ID: 1011^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Necromancer Epic 1.0 - Scythe of the Shadowed Soul)^0

ID: 1012^31
Upgrade from Free to All Access Membership and Alternate Abilities are only limited by what your class can earn. You can become an All Access member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1012^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Wiz Epic 1.0: Staff of the Four)^0

ID: 1012^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Wizard Epic 1.0 - Staff of the Four)^0

ID: 1013^31
Upgrade from Free to All Access Membership and use prestige items. You can become a All Access member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 1013^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Mag Epic 1.0: Orb of Mastery)^0

ID: 1013^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Magician Epic 1.0 - Orb of Mastery)^0

ID: 1014^6
Fills your target with disease, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1014^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Enc Epic 1.0: Staff of the Serpent)^0

ID: 1014^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Enchanter Epic 1.0 - Staff of the Serpent)^0

ID: 1015^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Bst Epic 1.0: Claws of the Savage Spirit)^0

ID: 1015^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Beastlord Epic 1.0 - Claws of the Savage Spirit)^0

ID: 1016^6
Tiny scarabs burrow into your target's skin, causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1016^34
has earned the EverQuest achievement "Epic 1.0" (Obtained the Ber Epic 1.0: Kerasian Axe of Ire)^0

ID: 1016^35
has earned the EverQuest achievement "Epic 1.0" (Obtained the Berserker Epic 1.0 - Kerasian Axe of Ire)^0

ID: 1017^1
Call of the Hero^0

ID: 1017^2
Call^0

ID: 1017^3
Hero^0

ID: 1017^4
This ability provides an alternate form of your Call of the Hero spell. Rank 2 removes the reagent needed, and reduces the base cast time of Call of the Hero by 2 seconds.^0

ID: 1018^1
Sionachie's Crescendo^0

ID: 1018^2
Sionachie^0

ID: 1018^3
Crescendo^0

ID: 1018^4
This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings.^0

ID: 1021^1
Mystical Attuning^0

ID: 1021^4
This ability increases the number of mystical effects that can affect you at once by 1 per rank.^0

ID: 1022^6
Sinks your target's feet into the ground, causing damage and preventing movement for up to %z.^0

ID: 1025^6
Creates a static storm, stripping away the magical enchantments of several creatures in a small area around your target.^0

ID: 1026^1
Delay Death^0

ID: 1026^4
This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank up to rank 30, and 100 hit points for ranks 31 and up. You will still fall unconscious when you reach zero hit points.^0

ID: 1030^6
Summons a raging sand storm that causes #1 damage to all creatures in a small area around your target.^0

ID: 1037^1
Armor of Experience^0

ID: 1037^2
Armor of^0

ID: 1037^3
Experience^0

ID: 1037^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.^0

ID: 1041^1
Veteran's Wrath^0

ID: 1041^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0

ID: 1044^1
Veteran's Wrath^0

ID: 1044^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0

ID: 1047^1
Veteran's Wrath^0

ID: 1047^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0

ID: 1047^6
Summons a great wave of water to strike down your target, causing #1 damage and a brief stun.^0

ID: 1050^1
Veteran's Wrath^0

ID: 1050^4
Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0

ID: 1056^1
Energetic Attunement^0

ID: 1056^4
Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.^0

ID: 1057^1
Mystical Shield^0

ID: 1057^4
This ability grants you a 5 percent chance to completely resist any spell.^0

ID: 1058^6
Imprisons a bolt of lightning for later use.^0

ID: 1059^6
Unleashes a bolt of lightning upon your target.^0

ID: 1060^6
Place the Sulfurous Iron Ore^0

ID: 1061^6
Start the Fire^0

ID: 1071^1
Mnemonic Retention^0

ID: 1071^4
This ability gives you an additional spell slot so you can memorize an additional spell.^0

ID: 1072^1
Expansive Mind^0

ID: 1072^4
This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.^0

ID: 1077^1
Sleight of Hand^0

ID: 1077^4
By using sleight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.^0

ID: 1080^1
Sleight of Hand^0

ID: 1080^4
By using sleight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often.^0

ID: 1089^1
Arcane Tongues^0

ID: 1089^4
This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.^0

ID: 1092^1
Master of Disguise^0

ID: 1092^4
This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.^0

ID: 1093^1
Slippery Attacks^0

ID: 1093^4
This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%.^0

ID: 1100^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 1100^37
Steadfast Resolve^0

ID: 1100^38
This passive ability increases your tank mercenary's ability to mitigate incoming damage slightly. Each rank increases the mitigation level of your tank.^0

ID: 1101^6
Spins a magic bottle.^0

ID: 1106^6
Inflicts minor burns on your target, causing #2 damage every 6 seconds for %z.^0

ID: 1107^1
Fury of Magic^0

ID: 1107^4
This ability further increases your chance to score a critical hit with your direct damage spells.^0

ID: 1110^1
Dance of Blades^0

ID: 1110^2
Dance of^0

ID: 1110^3
Blades^0

ID: 1110^4
When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion.^0

ID: 1116^1
Shield of Notes^0

ID: 1116^2
Shield of^0

ID: 1116^3
Notes^0

ID: 1116^4
When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails.^0

ID: 1119^1
Roar of Thunder^0

ID: 1119^2
Roar of ^0

ID: 1119^3
Thunder^0

ID: 1119^4
When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.^0

ID: 1122^1
Persistent Minion^0

ID: 1122^4
This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.^0

ID: 1126^1
Replenish Companion^0

ID: 1126^2
Replen.^0

ID: 1126^3
Compan.^0

ID: 1126^4
This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.^0

ID: 1129^1
Advanced Pet Discipline^0

ID: 1129^4
The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.^0

ID: 1131^1
Throwing Mastery^0

ID: 1131^4
Each rank of this ability increases the damage you do with throwing weapons.^0

ID: 1134^1
Blur of Axes^0

ID: 1134^4
Each rank of this ability increases the damage that is done by Frenzy.^0

ID: 1137^1
Hastened War Cry^0

ID: 1137^4
This ability reduces the timer on the various war cry disciplines by 3 minutes per rank.^0

ID: 1140^1
Dead Aim^0

ID: 1140^4
This ability increases the accuracy of your thrown weapons.^0

ID: 1142^6
Summons pain from your target's soul, causing @2 damage and draining some of their mana.^0

ID: 1143^1
Frenzied Defense^0

ID: 1143^4
This ability grants the chance to automatically make a single frenzied attack on a successful riposte.^0

ID: 1146^1
Tireless Sprint^0

ID: 1146^2
Tireless^0

ID: 1146^3
Sprint^0

ID: 1146^4
This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly.^0

ID: 1149^1
Desperation^0

ID: 1149^2
Desperation^0

ID: 1149^4
Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster.^0

ID: 1150^1
Untamed Rage^0

ID: 1150^2
Untamed^0

ID: 1150^3
Rage^0

ID: 1150^4
Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines.^0

ID: 1155^1
Echoing Cries^0

ID: 1155^4
This ability increases the duration of war cry effects by 25, 50, and 100 percent.^0

ID: 1163^1
Crazed Onslaught^0

ID: 1163^4
This ability increases the chance to make a flurry attack upon a successful triple attack.^0

ID: 1166^6
Fills you with draconic energy, imbuing your attacks with a dragon's rage.^0

ID: 1171^6
Summons a coffin bottle from the ethereal plane.^0

ID: 1172^1
Overwhelming Attack^0

ID: 1172^4
Through sheer might, you can batter through your opponent's defenses. This ability increases your chance to bypass your opponent's special defenses such as dodge, block, parry, and riposte.^0

ID: 1175^1
Furious Rage^0

ID: 1175^2
Furious^0

ID: 1175^3
Rage^0

ID: 1175^4
Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines.^0

ID: 1178^1
Blood Pact^0

ID: 1178^2
Blood^0

ID: 1178^3
Pact^0

ID: 1178^4
While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves. Each additional rank increases the damage inflicted upon your enemy.^0

ID: 1180^6
Invokes severe pain to the undead, causing between #1 and @1 damage.^0

ID: 1181^1
Shielding Resistance^0

ID: 1181^4
This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.^0

ID: 1182^6
Vexes your target with a magical itching, lowering their mystical protections.^0

ID: 1186^1
Healing Boon^0

ID: 1186^4
This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.^0

ID: 1188^6
Stings your opponent with bixie poison briefly stunning them and causing #1 damage.^0

ID: 1189^6
Burns your target's veins with poison, causing #1 damage and a brief stun.^0

ID: 1192^1
Celestial Hammer^0

ID: 1192^2
Celestial^0

ID: 1192^3
Hammer^0

ID: 1192^4
Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer.^0

ID: 1192^6
Poisons your target with a mind numbing poison, causing forgetfulness about some of the hatred felt for you.^0

ID: 1193^6
A numbing toxin causes your target to forget some of its hatred of you.^0

ID: 1194^6
Cloaks you in the shimmering illusion of a Feir'Dal, granting greatly improved night vision.^0

ID: 1195^1
Divine Retribution^0

ID: 1195^2
Divine^0

ID: 1195^3
Retribution^0

ID: 1195^4
While this ability is active, any creature attacking the cleric has a chance to be stunned in retribution. The nine ranks affect creatures up to level 70, 75, 83, 88, 88, 93, 99, 101, and 103, respectively. From rank 3, has a chance to bestow a Divine Blessing and Favor on the cleric when a Divine Retribution occurs. Higher ranks decrease the likelihood of the creature resisting the effect, increase hate reduced, and improve the healing and protective yield of the Divine Blessing and Favor.^0

ID: 1196^1
Bow Mastery^0

ID: 1196^4
This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per rank.^0

ID: 1196^6
A light chorus that regenerates the health, mana, and stamina of nearby allies.^0

ID: 1197^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 1198^6
Surrounds your target in an outline of cold flame, lowering armor class, fire resistance, and attack rating.^0

ID: 1199^6
Mystically transports you to the Overthere shipyard.^0

ID: 1200^37
Subtle Magic^0

ID: 1200^38
This passive ability reduces the amount of hate generated by your mercenary's spell casting. Each rank further reduces this amount slightly.^0

ID: 1209^1
Sanctuary^0

ID: 1209^2
Sanctuary^0

ID: 1209^4
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.^0

ID: 1210^1
Destructive Fury^0

ID: 1210^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells.^0

ID: 1210^6
Lifts your body on a cushion of air, allowing you to levitate a short distance off the ground.^0

ID: 1211^6
Strips the enchantments from your target.^0

ID: 1212^6
Fills your feet with speed, increasing your movement rate for up to %z.^0

ID: 1213^1
Destructive Fury^0

ID: 1213^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.^0

ID: 1214^6
Surrounds you in the protection of the gods, increasing your health, mana, and stamina regeneration as well as allowing magical breathing.^0

ID: 1215^6
Surrounds you in protective aura, rendering you temporarily invulnerable.^0

ID: 1216^6
Strikes your target with a mystic force, causing #1 damage.^0

ID: 1217^6
Attacks your target's mind, providing a chance to forget those that have done them harm.^0

ID: 1218^6
Mystically transports you to the Sunset home.^0

ID: 1219^6
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.^0

ID: 1220^6
Surrounds you in a magical aura, granting increased mana regeneration, greatly improved night vision, the ability to see invisible creatures, and magical breathing.^0

ID: 1221^6
Fills your target's mind with dark terror, inciting hatred.^0

ID: 1222^1
Boon of the Forest^0

ID: 1222^2
Boon of^0

ID: 1222^3
the Forest^0

ID: 1222^4
Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward.^0

ID: 1222^6
Fills your target's mind with shadowed terror, inciting hatred.^0

ID: 1223^6
Fills your target's mind with deadly terror, inciting increased hatred.^0

ID: 1224^6
Fills your target's mind with the terror of nightmares, inciting great hatred.^0

ID: 1225^6
Imbues your target's voice with the power of darkness, causing creatures to take more notice of their attacks for %z.^0

ID: 1226^6
Imbues your target's voice with the power of shadows, causing creatures to take more notice of their attacks for %z.^0

ID: 1227^6
Imbues your target's voice with the power of death, causing creatures to take more notice of their attacks for %z.^0

ID: 1228^1
Call of the Wild^0

ID: 1228^2
Call of^0

ID: 1228^3
the Wild^0

ID: 1228^4
This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.^0

ID: 1228^6
Imbues your target's voice with the power of nightmares, causing creatures to take more notice of their attacks for %z.^0

ID: 1229^1
Secondary Recall^0

ID: 1229^2
Second^0

ID: 1229^3
Recall^0

ID: 1229^4
Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.^0

ID: 1229^6
Empowers your arms with the power of vengeance, increasing your attack rating.^0

ID: 1230^1
Nature's Bounty^0

ID: 1230^4
This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.^0

ID: 1230^6
Empowers your arms with the power of vengeance, increasing your attack rating.^0

ID: 1233^1
Stasis^0

ID: 1233^2
Stasis^0

ID: 1233^4
Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank.^0

ID: 1239^1
Color Shock^0

ID: 1239^2
Color^0

ID: 1239^3
Shock^0

ID: 1239^4
While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below. Rank 3 will affect creatures level 88 and below. Rank 4 will affect up to level 93. Rank 5 affects enemies up to level 98. Rank 6 affects enemies up to level 103. Rank 7 affects enemies up to level 108.^0

ID: 1242^1
Mind Over Matter^0

ID: 1242^2
Mind Over^0

ID: 1242^3
Matter^0

ID: 1242^4
While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs.^0

ID: 1245^1
Soothing Words^0

ID: 1245^2
Soothing^0

ID: 1245^3
Words^0

ID: 1245^4
Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid.^0

ID: 1251^1
Heart of Flames^0

ID: 1251^2
Heart of^0

ID: 1251^3
Flames^0

ID: 1251^4
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells.^0

ID: 1251^6
Causes your skin to steam, forming a protective shield that will damage any creature that attacks you.^0

ID: 1252^1
Heart of Vapor^0

ID: 1252^2
Heart of^0

ID: 1252^3
Vapor^0

ID: 1252^4
This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast.^0

ID: 1252^6
Slows your attack speed and lowers your intelligence while increasing your regeneration rate.^0

ID: 1253^1
Heart of Ice^0

ID: 1253^2
Heart of ^0

ID: 1253^3
Ice^0

ID: 1253^4
This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells.^0

ID: 1253^6
Fills your body with energy, increasing your strength and agility for up to %z.^0

ID: 1254^1
Heart of Stone^0

ID: 1254^2
Heart of^0

ID: 1254^3
Stone^0

ID: 1254^4
This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks.^0

ID: 1254^6
Fills your body with energy, increasing your stamina and dexterity for up to %z.^0

ID: 1255^1
Imitate Death^0

ID: 1255^2
Imitate^0

ID: 1255^3
Death^0

ID: 1255^4
This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well.^0

ID: 1255^6
Fills your body with energy, increasing your stamina and strength for up to %z.^0

ID: 1256^1
Crippling Strike^0

ID: 1256^4
This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability increase the potency of the snare effect. This ability uses endurance when activated and can not be used at the same time as Stunning Kick or Eye Gouge.^0

ID: 1256^6
Fills your body with energy, increasing your agility and dexterity for up to %z.^0

ID: 1257^6
Fills your body with energy, increasing your agility and stamina for up to %z.^0

ID: 1258^6
Fills your body with energy, increasing your dexterity and strength for up to %z.^0

ID: 1259^1
Stunning Kick^0

ID: 1259^4
This ability grants you a Round Kick attack with a chance to stun the target. Ranks in this ability increase the duration of the stun. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge.^0

ID: 1259^6
Grants your body strengthened immunities, increasing disease resistance for up to %z.^0

ID: 1260^6
Covers your body in a protective aura that increases magic resistance and dexterity.^0

ID: 1261^6
Covers your body in a protective aura that increases fire resistance and agility.^0

ID: 1262^1
Eye Gouge^0

ID: 1262^4
This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick.^0

ID: 1262^6
Covers your body in a protective aura that increases cold resistance and stamina.^0

ID: 1263^6
Covers your body in a protective aura that increases poison resistance and strength.^0

ID: 1264^6
Mystically transports you to the Everfrost peaks.^0

ID: 1265^4
This ability creates a crystallized shard, converting your health into stored mana.^0

ID: 1265^6
Mystically transports you to the Innothule swamp.^0

ID: 1266^6
Fills your arms with speed, granting an increased attack rate for up to %z.^0

ID: 1267^6
Drains life energy from your target, siphoning #1 health.^0

ID: 1268^1
Style of the Mimic^0

ID: 1268^4
By mimicking the movements of your opponent, you are better able to anticipate and bypass his defenses.^0

ID: 1269^6
Envelops your target in a fog of poison, causing #1 damage.^0

ID: 1270^6
Summons magical candy.^0

ID: 1271^6
Fills your arms with strength, increasing your attack speed, armor class, and attack rating for up to %z.^0

ID: 1272^1
Death Peace^0

ID: 1272^2
Death^0

ID: 1272^3
Peace^0

ID: 1272^4
This ability gives you an additional way to feign death.^0

ID: 1272^6
Causes your image to blur, making it harder for your opponents to hit you as your armor class increases.^0

ID: 1273^6
Summons a stack of fishing grubs.^0

ID: 1274^1
Army of the Dead^0

ID: 1274^2
Army of^0

ID: 1274^3
the Dead^0

ID: 1274^4
This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades.^0

ID: 1274^6
Covers you in an aura of red petals, increasing your fire resistance.^0

ID: 1275^6
Covers you in an aura of blue petals, increasing your magic resistance.^0

ID: 1276^6
Covers you in an aura of white petals, increasing your cold resistance.^0

ID: 1277^6
Covers you in an aura of green petals, increasing your poison resistance.^0

ID: 1278^6
Covers you in an aura of black petals, increasing your disease resistance.^0

ID: 1279^6
Assaults your target with an intense blast of cold, causing #2 damage.^0

ID: 1281^6
Sears your target with flames, lowing fire resistance for %z.^0

ID: 1283^6
Fills your target's body with celestial cleansing light, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 1284^1
Steadfast Will^0

ID: 1284^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0

ID: 1284^6
Fills your elemental pet with mystical valor, rendering them immune to fear effects.^0

ID: 1285^6
Summons your pet to your current location.^0

ID: 1286^6
Fills your elemental pet with speed, increasing their movement rate.^0

ID: 1287^1
Shield Block^0

ID: 1287^4
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.^0

ID: 1287^6
A light melody that restores the mana of your group.^0

ID: 1288^6
Fills your target with a divine glory, increasing their hit points for %z.^0

ID: 1289^6
Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z.^0

ID: 1290^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 1291^6
Mends severe wounds, healing up to @1 damage.^0

ID: 1292^6
Completely restores the health of your target.^0

ID: 1296^1
Tracking Mastery^0

ID: 1296^4
Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.^0

ID: 1296^6
Strikes your target with jolting fire, sometimes causing partial memory loss.^0

ID: 1297^6
Covers your body in a shimmer of protective runes, absorbing a significant amount of damage. Consumes a pair of peridots when cast.^0

ID: 1298^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1299^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1300^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1300^37
Healing Acumen^0

ID: 1300^38
This passive ability increases the power of your mercenary's healing spells. Each rank increases this power slightly.^0

ID: 1301^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1302^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1303^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1304^1
Precision^0

ID: 1304^4
Each rank in this ability increases the chance of successfully landing a backstab.^0

ID: 1304^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1305^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1307^1
Nerves of Steel^0

ID: 1307^4
Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.^0

ID: 1307^6
Causes your thoughts to race faster, increasing your mana regeneration rate.^0

ID: 1308^6
Causes the legs of all those near your target to buckle, slowing their movement rate.^0

ID: 1310^6
Consumes your target in the fury of Porlos, causing #1 damage to certain types of dragons. Consumes a pair of peridots when cast.^0

ID: 1311^6
Consumes your target in the wrath of Hsagra, causing #1 damage to certain types of giants. Consumes a pair of peridots when cast.^0

ID: 1313^1
Touch of the Cursed^0

ID: 1313^4
This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.^0

ID: 1319^1
Soul Thief^0

ID: 1319^4
This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.^0

ID: 1320^6
Mystically transports you to the city of Thurgadin.^0

ID: 1321^6
Holds your target in a malevolent grasp of decay, causing #3 damage every 6 seconds for up to %z.^0

ID: 1322^6
Mystically transports you to the Field of Bone.^0

ID: 1323^1
Spiritual Channeling^0

ID: 1323^2
Spiritual^0

ID: 1323^3
Channeling^0

ID: 1323^4
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell.^0

ID: 1324^6
Covers your skin in a layer of Aloe, increasing your disease and poison resistances.^0

ID: 1325^6
Opens an arcane portal that teleports you to the Dreadlands.^0

ID: 1326^6
Opens a mystical portal that transports you to the Dreadlands.^0

ID: 1327^1
Ancestral Aid^0

ID: 1327^2
Ancestral^0

ID: 1327^3
Aid^0

ID: 1327^4
Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members.^0

ID: 1327^6
Invokes an aura of battle around you, increasing your regeneration and attack rating.^0

ID: 1328^6
An mystical aria that allows your group to levitate for a short time.^0

ID: 1329^6
A terrifying screech that causes nearby enemies to run in terror.^0

ID: 1330^6
This song allows freedom of movement, providing levitation, increased movement speed, the ability to see invisible creatures, and granting invisibility for your group.^0

ID: 1331^6
Causes your skin to steam, forming a protective shield that will damage any creature that attacks you.^0

ID: 1332^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 1333^1
Press the Attack^0

ID: 1333^2
Press the^0

ID: 1333^3
Attack^0

ID: 1333^4
This ability allows you to pressure your opponent, causing him to stumble away from you.^0

ID: 1333^6
Shatters the bones of your enemy, allowing you to make use of the resulting chips.^0

ID: 1334^1
Mind Crash^0

ID: 1334^2
Mind^0

ID: 1334^3
Crash^0

ID: 1334^4
When used, this ability will cause the targeted creature to become considerably less angry with you.^0

ID: 1334^6
Opens an arcane portal that teleports your entire group to their respective bind points.^0

ID: 1335^6
Strikes your target with the power of winter, causing #2 damage and briefly stunning them.^0

ID: 1336^6
Opens an arcane portal that teleports your target to the Greater Faydark.^0

ID: 1337^1
Prolonged Destruction^0

ID: 1337^2
Prolonged^0

ID: 1337^3
Destruction^0

ID: 1337^4
This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 6 seconds per rank. Beginning with rank 10, each rank increases the crit chance for damaging spells.^0

ID: 1337^6
Opens an arcane portal that teleports your target to Toxxulia Forest.^0

ID: 1338^6
Opens an arcane portal that teleports your target to the Northern Plains of Karana.^0

ID: 1339^6
Opens an arcane portal that teleports your target to the Dreadlands.^0

ID: 1340^6
Fills your feet with speed, increasing your movement rate for up to %z.^0

ID: 1342^6
Revives up to 8 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.^0

ID: 1343^1
Teleport Bind^0

ID: 1343^2
Teleport^0

ID: 1343^3
Bind^0

ID: 1343^4
When activated, this ability will teleport the wizard's entire group to the wizard's bind point.^0

ID: 1344^6
Revives up to 18 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.^0

ID: 1345^1
Auspice of the Hunter^0

ID: 1345^2
Auspice of^0

ID: 1345^3
the Hunter^0

ID: 1345^4
This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.^0

ID: 1345^6
Revives up to 35 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.^0

ID: 1346^6
Revives up to 70 slain allies surrounding you, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. You can only cast this spell while you are out of combat.^0

ID: 1347^6
Zek protects you from both physical and magical harm, but this protection will fade if you move too far from where it was applied. You will be unable to cast spells or use melee skills while under this effect, and your weapon will swing incredibly slowly, if at all.^0

ID: 1348^1
Savage Spirit^0

ID: 1348^2
Savage^0

ID: 1348^3
Spirit^0

ID: 1348^4
While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force. Each additional rank increases the amount of damage inflicted.^0

ID: 1348^6
This spell does NOTHING!^0

ID: 1349^6
Hugging this doll will increase your regeneration rate. Why? No idea.^0

ID: 1350^6
Blesses you with the power of the ancient coldain heroes, increasing your regeneration rate, attack rating, and causes damage to anyone who attacks you.^0

ID: 1351^1
Press the Attack^0

ID: 1351^2
Press the^0

ID: 1351^3
Attack^0

ID: 1351^4
This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank.^0

ID: 1352^1
Crippling Strike^0

ID: 1352^2
Crippling^0

ID: 1352^3
Strike^0

ID: 1352^4
This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability can not be used at the same time as Stunning Kick or Eye Gouge.^0

ID: 1354^6
Transports you to the Plane of Mischief.^0

ID: 1355^1
Stunning Kick^0

ID: 1355^2
Stunning^0

ID: 1355^3
Kick^0

ID: 1355^4
This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability cannot be used at the same time as Crippling Strike or Eye Gouge.^0

ID: 1355^6
Shrinks you, allowing greater mobility in tight quarters.^0

ID: 1357^6
Surrounds your body in discordant energy that will harm any creature that attacks you as well as increasing your health and mana regeneration and your attack rating.^0

ID: 1358^1
Eye Gouge^0

ID: 1358^2
Eye^0

ID: 1358^3
Gouge^0

ID: 1358^4
This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability cannot be used at the same time as Crippling Strike or Stunning Kick.^0

ID: 1358^6
Looks like it might be tasty^0

ID: 1359^6
Enchants a large block of clay with magical energy. Consumes a large block of clay when cast.^0

ID: 1360^6
Disrupts nearby teleportation enchantments.^0

ID: 1361^1
Gift of the Dark Reign^0

ID: 1361^4
Your devotion to Dark Reign grants you increased statistics.^0

ID: 1362^1
Tenacity of the Dark Reign^0

ID: 1362^4
Your devotion to Dark Reign grants you increased hit points, mana, and endurance.^0

ID: 1362^6
Fills your mind with a blinding flash of mana.^0

ID: 1363^1
Embrace of the Dark Reign^0

ID: 1363^4
Your devotion to Dark Reign increases the number of mystical effects that can affect you at once.^0

ID: 1363^6
Invokes the power of the greenmist, stealing strength, armor class, and health from your target.^0

ID: 1364^1
Power of the Dark Reign^0

ID: 1364^4
Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0

ID: 1364^6
Invokes the power of Garzicor's vengeful spirit, lowering the attack rating of your target, and causing #2 damage every 6 seconds for up to %z.^0

ID: 1365^1
Fervor of the Dark Reign^0

ID: 1365^4
Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells.^0

ID: 1366^1
Gift of the Keepers^0

ID: 1366^4
Your devotion to Norrath's Keepers grants you increased statistics.^0

ID: 1366^6
Summons down the rage of a stormy sky, causing between #1 and @1 damage to your target.^0

ID: 1367^1
Valor of the Keepers^0

ID: 1367^4
Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance.^0

ID: 1367^6
Envelops your body in an aura of blessed fire, increasing your regeneration rate, and causing harm to anyone who attacks you.^0

ID: 1368^1
Embrace of the Keepers^0

ID: 1368^4
Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once.^0

ID: 1368^6
Covers your body in a protective skin that will absorb some damage done to you.^0

ID: 1369^1
Power of the Keepers^0

ID: 1369^4
Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect.^0

ID: 1369^6
Injects your target with chilling poison causing #1 damage.^0

ID: 1370^1
Sanctity of the Keepers^0

ID: 1370^4
Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells.^0

ID: 1370^6
Causes your target to run away in fear.^0

ID: 1371^1
Lesson of the Devoted^0

ID: 1371^2
Lesson of^0

ID: 1371^3
the Devoted^0

ID: 1371^4
This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.^0

ID: 1371^6
Opens an arcane portal that teleports your target to Nektulos Forest.^0

ID: 1372^1
Infusion of the Faithful^0

ID: 1372^2
Infus. of^0

ID: 1372^3
Faithful^0

ID: 1372^4
This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.^0

ID: 1372^6
Opens an arcane portal that teleports your target to the Western Commonlands.^0

ID: 1373^1
Chaotic Jester^0

ID: 1373^2
Chaotic^0

ID: 1373^3
Jester^0

ID: 1373^4
This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.^0

ID: 1373^6
Opens an arcane portal that teleports your target to the Northern Desert of Ro.^0

ID: 1374^1
Expedient Recovery^0

ID: 1374^2
Exp.^0

ID: 1374^3
Recovery^0

ID: 1374^4
This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.^0

ID: 1374^6
Opens an arcane portal that teleports your target to the Western Plains of Karana.^0

ID: 1375^1
Steadfast Servant^0

ID: 1375^2
Stead.^0

ID: 1375^3
Servant^0

ID: 1375^4
This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.^0

ID: 1375^6
Opens an arcane portal that teleports your target to the Temple of Cazic-Thule.^0

ID: 1376^1
Staunch Recovery^0

ID: 1376^2
Staunch^0

ID: 1376^3
Recovery^0

ID: 1376^4
When used, this ability restores a large amount of health, mana, and endurance.^0

ID: 1376^6
Transforms you into a skeleton, imbuing your attacks with a chance to steal life energy from your target for %z.^0

ID: 1377^1
Intensity of the Resolute^0

ID: 1377^2
Intensity of^0

ID: 1377^3
the Resolute^0

ID: 1377^4
This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.^0

ID: 1377^6
Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z.^0

ID: 1378^1
Curse of Blood^0

ID: 1378^4
A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told.^0

ID: 1378^6
Magically binds your target, suppressing the ability to gate.^0

ID: 1379^1
Affliction of Blood^0

ID: 1379^4
The curse within your blood grows stronger. A sense of foreboding plays at the back of your mind.^0

ID: 1379^6
Magically binds your target, disrupting the ability to gate.^0

ID: 1380^1
Torment of Blood^0

ID: 1380^4
The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.^0

ID: 1381^1
Temptation of Blood^0

ID: 1381^4
The curse permeates your being but gone is the fear and foreboding, replaced by a craving and longing to bask in the darkness that surrounds you.^0

ID: 1382^1
Invitation of Blood^0

ID: 1382^4
You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.^0

ID: 1382^6
Focuses mana into the form of the holy ale of Brell. Consumes a summoned: globe of water when cast.^0

ID: 1383^1
Turn Undead^0

ID: 1383^2
Turn^0

ID: 1383^3
Undead^0

ID: 1383^4
This ability infuses an undead NPC with holy energy, causing it to continually take damage for up to 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.^0

ID: 1385^6
Increases your mana regeneration rate.^0

ID: 1386^6
Summons a swarm of locusts to attack your target doing #1 damage every 6 seconds and decreasing movement rate for up to %z.^0

ID: 1388^1
Innate See Invis^0

ID: 1388^4
This ability permanently enhances your vision allowing you to see the invisible.^0

ID: 1388^6
Strikes deep into your target, chipping off shards of bone.^0

ID: 1389^6
Surrounds your body in a holy aura, healing some of your wounds.^0

ID: 1390^6
Bestows the Prime Healer's blessing upon you, causing your wounds to heal much faster.^0

ID: 1391^6
Grants your group the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures.^0

ID: 1392^6
Calls down lightning from the sky, causing between #1 and @1 damage to your target.^0

ID: 1393^6
Touches your target with the hand of the plague, draining your target of life energy, siphoning between #1 and @1 damage.^0

ID: 1394^6
Conjures a maelstrom of electricity that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 1395^6
Harvests leaves that are useful for binding wounds.^0

ID: 1397^6
Blesses your target with the strength of nature, increasing their hit points and attack rating for %z.^0

ID: 1398^6
Opens a mystical portal that transports your group to the Wakening Lands.^0

ID: 1399^6
Opens an arcane portal that teleports your entire group to the Wakening Lands.^0

ID: 1400^6
Conjures a pet in the form of a local monster to aid you in battle.^0

ID: 1400^37
Subtle Strikes^0

ID: 1400^38
This passive ability reduces the amount of hate generated by your mercenary's melee attacks. Each rank further reduces this amount slightly.^0

ID: 1401^6
Focuses mana into the form of a shard of the core of Norrath.^0

ID: 1402^6
Conjures a pet in the form of a local monster to aid you in battle.^0

ID: 1403^6
Surrounds your target in an elemental maelstrom, causing #1 damage initially, and between #2 and @2 damage every six seconds for %z.^0

ID: 1404^1
Silent Casting^0

ID: 1404^2
Silent^0

ID: 1404^3
Casting^0

ID: 1404^4
While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.^0

ID: 1404^6
Conjures a pet in the form of a local monster to aid you in battle.^0

ID: 1405^6
Surrounds your target in an elemental maelstrom, causing #1 damage initially, and between #2 and @2 damage every 6 seconds for %z.^0

ID: 1406^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 1407^6
Draws the energy from your target's mind, draining their mana and giving it to you.^0

ID: 1408^6
Grants your target increased mental capacities, increasing their mana pool.^0

ID: 1409^1
Silent Casting^0

ID: 1409^2
Silent^0

ID: 1409^3
Casting^0

ID: 1409^4
While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.^0

ID: 1409^6
Grants your target increased mental capacities, increasing their mana pool and mana regeneration.^0

ID: 1410^6
Grants your target increased mental capacities, increasing their mana pool and mana regeneration.^0

ID: 1411^6
Cloaks your body in a light aura, rendering you invisible to most undead creatures for %z.^0

ID: 1412^6
Fills your target's blood with poison, causing between #2 and @2 damage every six seconds for %z.^0

ID: 1413^6
Restores your target's hit points at the expense of your own.^0

ID: 1414^1
Hastened Mind Crash^0

ID: 1414^4
This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.^0

ID: 1414^6
Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z.^0

ID: 1415^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 1416^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 1417^1
Field Dressing^0

ID: 1417^4
This ability further increases the amount of healing provided by a single bandage while binding wounds.^0

ID: 1417^6
Opens an arcane portal that teleports you to Iceclad Ocean.^0

ID: 1418^6
Opens an arcane portal that teleports your entire group to Iceclad Ocean.^0

ID: 1419^1
Teleport Bind^0

ID: 1419^2
Teleport^0

ID: 1419^3
Bind^0

ID: 1419^4
When activated, this ability will teleport the druid's entire group to the druid's bind point.^0

ID: 1419^6
Surrounds your target in flickering flames that damages any creatures that strikes them.^0

ID: 1420^1
Bandage Wounds^0

ID: 1420^4
Each rank in this ability increases the amount of healing provided by a single bandage.^0

ID: 1420^6
Cloaks your target in a light aura, rendering them invisible to most undead creatures.^0

ID: 1421^6
Covers your target in blistering flames, causing #1 damage. This damage is more difficult to resist than most spells.^0

ID: 1422^6
Opens an arcane portal that teleports your target to their bind point.^0

ID: 1423^6
Opens an arcane portal that teleports your entire group to the Great Divide.^0

ID: 1425^1
Cascading Rage^0

ID: 1425^2
Casc.^0

ID: 1425^3
Rage^0

ID: 1425^4
This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.^0

ID: 1425^6
Opens an arcane portal that teleports your entire group to the Cobalt Scar.^0

ID: 1426^6
Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage.^0

ID: 1427^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 1428^6
Fills your group with tumultuous power, increasing their strength for %z.^0

ID: 1429^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 1430^6
Quickens your spiritual companion, providing increased strength, armor class, and attack speed for %z.^0

ID: 1431^6
Transforms you into a bear, providing increased regeneration and wisdom.^0

ID: 1432^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 1433^6
Opens a mystical portal that transports you to the Iceclad Ocean.^0

ID: 1434^6
Opens a mystical portal that transports your group to the Iceclad Ocean.^0

ID: 1435^1
Gift of Mana^0

ID: 1435^4
Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.^0

ID: 1435^6
Covers your body in a mystic cloak, allowing you to blend in with your surroundings.^0

ID: 1436^6
Surrounds your target in dancing flames, lowering their attack and armor class.^0

ID: 1437^6
Surrounds your target in dancing flames, lowering their fire resistance and armor class.^0

ID: 1438^6
Opens a mystical portal that transports your group to the Great Divide.^0

ID: 1439^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage.^0

ID: 1440^6
Opens a mystical portal that transports your group to the Cobalt Scar.^0

ID: 1441^6
Fills your body with the power of the waves, removing your need to breath.^0

ID: 1442^6
Hardens the skin of your group, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 1443^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every 6 seconds for %z.^0

ID: 1444^1
Celestial Healing^0

ID: 1444^2
Celestial^0

ID: 1444^3
Healing^0

ID: 1444^4
Heals your target's wounds continually for a short time.^0

ID: 1444^6
Fills your target's body with celestial power, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 1445^1
Channeling Mastery^0

ID: 1445^4
Each rank of this ability further reduces the chance of your spell casts being interrupted.^0

ID: 1445^6
Places mystic armor of protection around you, increasing your hit points and armor class for %z.^0

ID: 1446^6
Strikes several creatures around your target with holy might, briefly stunning them.^0

ID: 1447^6
Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 1448^6
A light cantata that regenerates the health, mana, and stamina of your entire group.^0

ID: 1449^6
An archaic song that increases the attack speed of your group. This increase is cumulative with most other effects that increase attack speed.^0

ID: 1450^6
This song wraps an aura of protection around your group that absorbs damage .^0

ID: 1451^6
An aura of silence envelops your enemy, causing them to become more susceptible to fire, ice, and magic.^0

ID: 1452^6
An ancient song that increases the attack speed of your group. This increase is cumulative with most other effects that increase attack speed.^0

ID: 1453^1
Conservation^0

ID: 1453^4
Each rank of this ability grants you an increasing chance to not use a component when summoning axes.^0

ID: 1453^6
Surrounds you with divine purpose, regenerating your hit points while slowly draining your mana for %z.^0

ID: 1454^6
Strikes your target with a burning flame of light, causing #1 damage.^0

ID: 1455^6
Emanates a wave of healing from the caster, healing @1 hit points for everyone in your group.^0

ID: 1456^6
Fills your target with a divine strength, increasing their hit points for %z.^0

ID: 1457^6
Consumes your target in a wave of hatred, lowering their attack rating and increasing yours.^0

ID: 1458^1
Cry of Battle^0

ID: 1458^2
Cry of^0

ID: 1458^3
Battle^0

ID: 1458^4
This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.^0

ID: 1458^6
Covers your target in a mass of darkness that steals their armor class and gives it to you for %z.^0

ID: 1459^1
Ward of Purity^0

ID: 1459^2
Ward of^0

ID: 1459^3
Purity^0

ID: 1459^4
Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward.^0

ID: 1459^6
Imbues your attacks with a chance to steal life energy from your target for %z.^0

ID: 1460^6
Causes you to stop breathing and appear dead to most creatures.^0

ID: 1461^6
Imparts your weapons with the power of sky for %z, allowing them a chance to strike with the fury of the storm.^0

ID: 1462^1
Turn Summoned^0

ID: 1462^2
Turn^0

ID: 1462^3
Summon^0

ID: 1462^4
This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.^0

ID: 1462^6
Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for %z.^0

ID: 1463^6
Imparts your weapons with the power of fire for %z, allowing them a chance to strike with the fury of the flame.^0

ID: 1464^6
Summons the spirit of the predator to impart your group with an increased attack rating for %z.^0

ID: 1468^6
Summons a swarm of insects to attack your target, causing #4 damage every 6 seconds for up to %z.^0

ID: 1471^1
Hastened Thunder^0

ID: 1471^4
This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.^0

ID: 1472^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 1474^1
Translocational Anchor^0

ID: 1474^2
Translocational^0

ID: 1474^3
Anchor^0

ID: 1474^4
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.^0

ID: 1474^6
Transforms your target into a feral werewolf, increasing their attack rating, dexterity, and allowing a chance to perform a life draining attack.^0

ID: 1475^6
Summons the spirit of a wild bear to obey your commands.^0

ID: 1477^1
Stealthy Getaway^0

ID: 1477^2
Stealthy^0

ID: 1477^3
Getaway^0

ID: 1477^4
This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability.^0

ID: 1478^1
Pyromancy^0

ID: 1478^2
Pyro.^0

ID: 1478^4
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between 86 and level 90. Ranks 16, 17, and 18 work on spells from level 91, 93 and 95. Ranks 18, 19, 20 to 21, work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 will trigger on spells up to level 101, 103, and 105 respectively, while increasing the proc damage inflicted.^0

ID: 1486^1
Abundant Healing^0

ID: 1486^4
Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.^0

ID: 1489^6
Freezes your target's skin, causing #1 damage.^0

ID: 1494^1
Shared Camouflage^0

ID: 1494^2
Shared^0

ID: 1494^3
Camo^0

ID: 1494^4
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.^0

ID: 1495^1
Convergence of Spirits^0

ID: 1495^2
Conv of^0

ID: 1495^3
Spirits^0

ID: 1495^4
This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. Additional ranks increase the damage reflected, as well as the level of healing granted.^0

ID: 1495^6
The gift of the traitorous Rodrick Tardok.^0

ID: 1497^6
Poisons your target with deadly velium poison, causing #1 damage every 6 seconds for up to %z.^0

ID: 1498^1
Nature's Guardian^0

ID: 1498^2
Nature's^0

ID: 1498^3
Guardian^0

ID: 1498^4
Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit.^0

ID: 1498^6
Consumes your target in icy rage, causing #1 damage.^0

ID: 1499^6
Fills your body with an aura of battle, increasing attack and hit-point regeneration.^0

ID: 1500^37
Rising Fury^0

ID: 1500^38
This passive ability increases the damage inflicted by your mercenary's attacks. Each rank slightly increases the damage bonus.^0

ID: 1501^1
Edict of Command^0

ID: 1501^2
Edict of^0

ID: 1501^3
Comm.^0

ID: 1501^4
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.^0

ID: 1501^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the War Epic 1.5: Champion's Sword of Eternal Power)^0

ID: 1501^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Warrior Epic 1.5 - Champion's Sword of Eternal Power)^0

ID: 1502^6
Consumes your physical energy and transforms it into magical power.^0

ID: 1502^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Clr Epic 1.5: Harmony of the Soul)^0

ID: 1502^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Cleric Epic 1.5 - Harmony of the Soul)^0

ID: 1503^6
Focuses mana into the form of a modulating rod, allowing the user to trade physical health for mental energy.^0

ID: 1503^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Pal Epic 1.5: Redemption)^0

ID: 1503^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Paladin Epic 1.5 - Redemption)^0

ID: 1504^1
Extended Burnout^0

ID: 1504^4
This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.^0

ID: 1504^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 1504^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Rng Epic 1.5: Heartwood Blade)^0

ID: 1504^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Ranger Epic 1.5 - Heartwood Blade)^0

ID: 1505^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 1505^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Shd Epic 1.5: Innoruuk's Voice)^0

ID: 1505^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Shadowknight Epic 1.5 - Innoruuk's Voice)^0

ID: 1506^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Dru Epic 1.5: Staff of Living Brambles)^0

ID: 1506^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Druid Epic 1.5 - Staff of Living Brambles)^0

ID: 1507^6
Fills your mind with the power of the pantheon.^0

ID: 1507^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Mnk Epic 1.5: Fistwraps of Celestial Discipline)^0

ID: 1507^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Monk Epic 1.5 - Fistwraps of Celestial Discipline)^0

ID: 1508^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing between #4 and @4 damage every 6 seconds for %z.^0

ID: 1508^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Brd Epic 1.5: Prismatic Dragon Blade)^0

ID: 1508^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Bard Epic 1.5 - Prismatic Dragon Blade)^0

ID: 1509^6
Drains the life from your target, healing you for #3 hit points every 6 seconds for %z.^0

ID: 1509^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Rog Epic 1.5: Fatestealer)^0

ID: 1509^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Rogue Epic 1.5 - Fatestealer)^0

ID: 1510^1
Blood Magic^0

ID: 1510^2
Blood Magic^0

ID: 1510^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.^0

ID: 1510^6
Transfers your own health to your target at a rate of #4 hit points every six seconds for %z.^0

ID: 1510^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Shm Epic 1.5: Crafted Talisman of Fates)^0

ID: 1510^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Shaman Epic 1.5 - Crafted Talisman of Fates)^0

ID: 1511^1
Graverobbing^0

ID: 1511^4
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.^0

ID: 1511^6
Surrounds your target in the scent of dusk, causing them to be more susceptible to fire, poison, and disease.^0

ID: 1511^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Nec Epic 1.5: Soulwhisper)^0

ID: 1511^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Necromancer Epic 1.5 - Soulwhisper)^0

ID: 1512^6
Surrounds your target in the scent of shadow, causing them to be more susceptible to fire, poison, and disease.^0

ID: 1512^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Wiz Epic 1.5: Staff of Prismatic Power)^0

ID: 1512^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Wizard Epic 1.5 - Staff of Prismatic Power)^0

ID: 1513^6
Surrounds your target in the scent of darkness, causing them to be more susceptible to fire, poison, and disease.^0

ID: 1513^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Mag Epic 1.5: Staff of Elemental Essence)^0

ID: 1513^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Magician Epic 1.5 - Staff of Elemental Essence)^0

ID: 1514^1
Affliction Mastery^0

ID: 1514^4
This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. Additional ranks increase the chance that your damage over time spells will land for critical effect.^0

ID: 1514^6
Restores your target's mana at the expense of your own.^0

ID: 1514^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Enc Epic 1.5: Oculus of Persuasion)^0

ID: 1514^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Enchanter Epic 1.5 - Oculus of Persuasion)^0

ID: 1515^6
Restores your target's mana at the expense of your own.^0

ID: 1515^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Bst Epic 1.5: Savage Lord's Totem)^0

ID: 1515^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Beastlord Epic 1.5 - Savage Lord's Totem)^0

ID: 1516^6
Opens an arcane portal that teleports your entire group to the Dreadlands.^0

ID: 1516^34
has earned the EverQuest achievement "Epic 1.5" (Obtained the Ber Epic 1.5: Raging Taelosian Alloy Axe)^0

ID: 1516^35
has earned the EverQuest achievement "Epic 1.5" (Obtained the Berserker Epic 1.5 - Raging Taelosian Alloy Axe)^0

ID: 1517^6
Opens a mystical portal that transports your group to the Dreadlands.^0

ID: 1518^6
Mends major wounds, healing between #1 and @1 hit points.^0

ID: 1519^6
Bathes your target in divine light, healing between #1 and @1 hit points.^0

ID: 1520^1
Ancestral Guard^0

ID: 1520^2
Ancestral^0

ID: 1520^3
Guard^0

ID: 1520^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.^0

ID: 1520^6
Mends the major wounds of everyone in your group, healing between #1 and @1 hit points.^0

ID: 1521^6
Mends the wounds of everyone in your group, healing between #1 and @1 hit points as well as curing minor diseases and poisons.^0

ID: 1522^6
Fills your target's body with celestial elixir, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 1523^1
Cloak of Light^0

ID: 1523^2
Cloak of^0

ID: 1523^3
Light^0

ID: 1523^4
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.^0

ID: 1523^6
Mends the wounds of everyone in your group, healing between #1 and @1 hit points.^0

ID: 1524^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 1525^6
Removes toxin from your target's system, curing them of severe poisons.^0

ID: 1526^6
Cancels magical enchantments affecting your target.^0

ID: 1527^1
Cloak of Shadows^0

ID: 1527^2
Cloak of^0

ID: 1527^3
Shadows^0

ID: 1527^4
This ability allows you to become invisible nearly at will, without the need to memorize a spell.^0

ID: 1527^6
A booming voice fills your target's ears, causing them to flee in terror.^0

ID: 1528^1
Willful Death^0

ID: 1528^4
Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.^0

ID: 1528^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 1529^6
A burst of holy light that causes between #1 and @1 damage to a summoned target.^0

ID: 1530^6
Banishes an undead creature to the shadow realm. Consumes a star ruby to cast. Works on creatures up to level 51.^0

ID: 1531^6
Banishes your target to the nether realm, completely removing them from this plane of existence. Consumes a star ruby when cast.^0

ID: 1532^6
Inspires fear in an undead opponent, causing them to flee.^0

ID: 1533^6
Provides your target with heroic valor, increasing their hit points and armor class for %z.^0

ID: 1534^6
Focuses your spiritual energy into a great battle cry, increasing your strength, armor class, and attack rating for %z.^0

ID: 1535^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 1536^6
Provides your group with heroic valor, increasing their hit points and armor class for %z.^0

ID: 1537^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 1538^6
Provides your group with heroic valor, increasing their hit points and armor class for %z.^0

ID: 1539^6
Provides your target with mystic fortitude, increasing their hit points and armor class for %z.^0

ID: 1540^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 1541^6
Covers all creatures near your target in tranquility, lowering their aggressiveness for %z. Affects creatures up to level @1.^0

ID: 1542^1
Appraisal^0

ID: 1542^2
Appraisal^0

ID: 1542^4
This ability allows you to estimate the selling price of an item you are holding on your cursor.^0

ID: 1542^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 1543^1
Precise Strikes^0

ID: 1543^4
Each rank in this ability increases the minimum damage you will do on any backstab.^0

ID: 1543^6
Calls upon the reckoning of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 1544^6
Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1.^0

ID: 1545^6
A forbidden word that causes between #3 and @3 damage to all nearby enemies.^0

ID: 1546^1
Hastened Death^0

ID: 1546^4
This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank.^0

ID: 1546^6
Bestows the favor of the gods upon your target, granting them a second chance at life should they fall in battle. Consumes a pair of emeralds when cast.^0

ID: 1547^6
Bestows the favor of the gods upon your target, granting them a second chance at life should they fall in battle. Consumes a pearl when cast.^0

ID: 1548^6
Covers your target in a glowing aura that heals anyone who strikes them.^0

ID: 1549^1
Unflinching Resolve^0

ID: 1549^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0

ID: 1550^6
Incites fear in an animal target, causing them to flee.^0

ID: 1551^6
Calls upon the spirit of winter to protect your group from fire for %z.^0

ID: 1552^1
Weightless Steps^0

ID: 1552^4
Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.^0

ID: 1552^6
Calls upon the spirit of summer to protect your group from cold for %z.^0

ID: 1553^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 1554^6
Imbues your group with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast will break the enchantment.^0

ID: 1555^1
Hastened Blades^0

ID: 1555^4
This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.^0

ID: 1555^6
Dazzles your targeted animal with the glamour of Tunare, making them more vulnerable to magic.^0

ID: 1556^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 1557^6
Fills your target with the power of the stone, increasing their strength for %z.^0

ID: 1558^6
Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z.^0

ID: 1559^6
Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for %z.^0

ID: 1560^6
Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 1561^6
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 1562^6
Fills you with the spirit of the wild, allowing you to take the form a wolf for %z.^0

ID: 1563^6
Fills you with the spirit of the wild, allowing you to take the form a wolf for %z.^0

ID: 1564^6
Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors.^0

ID: 1565^6
Covers your face in the mask of the hunter for %z, allowing you improved vision, increased mana regeneration, and the ability to see invisible creatures. This spell can only be cast outdoors.^0

ID: 1566^6
Opens a mystical portal that transports you to a relatively safe location in the current zone.^0

ID: 1567^6
Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it.^0

ID: 1568^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 1569^1
Song of Stone^0

ID: 1569^2
Song of^0

ID: 1569^3
Stone^0

ID: 1569^4
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Ranks 6 through 12 increase the duration that your pets last will extend by 5 seconds per rank. Ranks 13 through 15 increase the power of the pets, but not their duration.^0

ID: 1569^6
Hastens your groups natural healing, allowing them to recover hit points faster.^0

ID: 1570^6
Protects your group with the talisman of Jasinth, shielding them from disease for %z.^0

ID: 1571^6
Protects your group with the talisman of Shadoo, shielding them from poison for %z.^0

ID: 1572^1
Deep Sleep^0

ID: 1572^4
This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur.^0

ID: 1572^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 1573^6
Infects your target with a fever, causing them to become more susceptible to other diseases.^0

ID: 1574^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 1575^6
Grants your target a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration.^0

ID: 1576^6
Places your target into a state of torpor, healing #1 hit points every six seconds for %z, but vastly decreasing their movement speed and attack rate.^0

ID: 1577^1
Companion's Gift^0

ID: 1577^4
This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal.^0

ID: 1577^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 1578^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 1579^6
Fills your group with the spirit of the cat, increasing their agility for %z.^0

ID: 1580^6
Fills your group with the spirit of the brute, increasing their stamina for %z.^0

ID: 1581^6
Fills your group with power of the rhino, increasing their strength for %z.^0

ID: 1582^6
Fills your group with the spirit of the serpent, increasing their charisma for %z.^0

ID: 1583^1
Hastened Defiance^0

ID: 1583^4
This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.^0

ID: 1583^6
Fills your group with the spirit of the raptor, increasing their dexterity for %z.^0

ID: 1584^6
Places a shroud of spirits on your target, increasing their armor class for %z.^0

ID: 1585^6
Imbues your target with the talisman of Kragg, providing increased hit points for %z.^0

ID: 1586^1
Dauntless Perseverance^0

ID: 1586^4
This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0

ID: 1586^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 1587^1
Concentration^0

ID: 1587^4
Each rank in this ability increases your chance to not have item effects interrupted when you take damage.^0

ID: 1587^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0

ID: 1588^6
Engulfs your target in a swarm of insects, slowing their attack rate for %z.^0

ID: 1589^6
Engulfs creatures near your target in a cloud of insects, slowing their attack rates for %z.^0

ID: 1590^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 1591^6
Sickens your target with a fever, causing #3 damage initially and between #2 and @2 damage every six seconds for %z.^0

ID: 1592^1
Enhanced Aggression^0

ID: 1592^4
Each rank of this ability increases the maximum amount of attack you can gain from items.^0

ID: 1592^6
Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0

ID: 1593^6
Fills your target's body with maniacal power, increasing their strength for %z.^0

ID: 1594^6
Fills your target with a delirious nimbleness, increasing their agility for %z.^0

ID: 1595^6
Fills your target with riotous health, increasing their stamina for %z.^0

ID: 1596^6
Fills your target with a sense of mortal deftness, increasing their dexterity for %z.^0

ID: 1597^1
Call of Challenge^0

ID: 1597^2
Call of^0

ID: 1597^3
Challenge^0

ID: 1597^4
This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. Rank 3 additionally snares your enemy reducing their movements.^0

ID: 1597^6
Fills your target with an unfailing reverence, increasing their charisma for %z.^0

ID: 1598^1
Cacophony^0

ID: 1598^2
Cacoph.^0

ID: 1598^4
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted.^0

ID: 1598^6
Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z. Consumes an emerald when cast.^0

ID: 1599^6
Fills your target with a berserk fury, increasing their strength, dexterity, and armor class for %z.^0

ID: 1600^6
Surrounds your target in dancing flames for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance and armor class.^0

ID: 1600^37
Silent Arcanum^0

ID: 1600^38
This passive ability reduces the amount of hate generated by your mercenary's spell casting. Each rank further reduces this amount slightly.^0

ID: 1601^1
Improved Headshot^0

ID: 1601^4
This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.^0

ID: 1601^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z.^0

ID: 1602^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 1603^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 1604^1
Anatomy^0

ID: 1604^4
This ability increases the maximum level of humanoid that can be affected by your assassination ability. The maximum affected level is 1 level below the required level to purchase the ability.^0

ID: 1604^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage. This spell can only be cast outdoors.^0

ID: 1605^6
Covers your target in glistening ice, causing #1 damage, and lowering their fire resistance.^0

ID: 1606^6
Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0

ID: 1607^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 1608^1
Trick Shot^0

ID: 1608^4
Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available.^0

ID: 1608^6
Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z.^0

ID: 1609^6
Covers you in a magical skin that absorbs some damage before dissipating. This spell also increases your mana regeneration rate. Consumes a peridot when cast.^0

ID: 1610^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 1611^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 1612^6
Surrounds your body in the veil of Xarn, rendering you invulnerable for %z as well as healing you for #3.^0

ID: 1613^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 1614^6
Freezes the flesh from your target's body, causing between #2 and @2 damage and temporarily transforming them into a skeleton.^0

ID: 1615^6
Causes your target's heartbeat to become irregular, lowering their strength and armor class, and doing between #4 and @4 damage every 6 seconds for %z.^0

ID: 1616^1
Lightning Strikes^0

ID: 1616^4
This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks.^0

ID: 1616^6
Drains the life from your target, healing you for #3 hit points every six seconds for %z.^0

ID: 1617^6
Burns the blood of your target, causing between #1 and @1 every six seconds for %z.^0

ID: 1618^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 1619^6
Summons a devouring darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z.^0

ID: 1620^6
Causes your target's body to splurt, doing progressively more damage the longer it lasts.^0

ID: 1621^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 1622^6
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.^0

ID: 1623^6
Summons forth a servant of fear to do your bidding. Consumes bone chips when cast.^0

ID: 1624^1
Knight's Expertise^0

ID: 1624^4
Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.^0

ID: 1624^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 1625^6
Covers your body in the skin of the shadow, granting invisibility and improved night vision.^0

ID: 1626^6
Teleports you through the shadow realm temporarily, reappearing in reality at the safe point of the zone.^0

ID: 1627^1
Selo's Enduring Cadence^0

ID: 1627^4
Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.^0

ID: 1627^6
Teleports you to a relatively safe location in the current zone.^0

ID: 1628^6
Opens an arcane portal that teleports your entire group to a relatively safe location in the current zone.^0

ID: 1629^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 1630^6
Inflicts severe damage upon a targeted plant, causing between #1 and @1 damage.^0

ID: 1631^6
Surrounds your target's feet in arcane shackles, slowing their movement speed.^0

ID: 1632^6
Focuses your vision, allowing you to see otherwise invisible creatures, and allowing greatly improved night vision.^0

ID: 1633^6
Causes the earth to adhere to your target's body, preventing them from moving for up to %z.^0

ID: 1634^6
Strikes your target with energy, stunning them briefly and causing #2 damage.^0

ID: 1635^6
Strikes your target with energy, stunning them briefly and causing #2 damage.^0

ID: 1636^6
Causes a sudden reversal in the gravity around your target, doing between #1 and @1 initial damage and causing them to fly high into the air.^0

ID: 1637^6
Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage.^0

ID: 1638^1
Mana Burn^0

ID: 1638^2
Mana^0

ID: 1638^3
Burn^0

ID: 1638^4
This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target.^0

ID: 1638^6
Searing flames consume your target, causing between #1 and @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 1639^1
Mana Blast^0

ID: 1639^2
Mana^0

ID: 1639^3
Blast^0

ID: 1639^4
This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target.^0

ID: 1639^6
Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage.^0

ID: 1640^1
Mana Blaze^0

ID: 1640^2
Mana^0

ID: 1640^3
Blaze^0

ID: 1640^4
This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target.^0

ID: 1640^6
Bolts of lightning consume your target, causing @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 1641^1
Thief's Intuition^0

ID: 1641^4
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.^0

ID: 1641^6
Consumes your target in a sudden torrent of ice, causing between #1 and @1 damage.^0

ID: 1642^1
Thief's Intuition^0

ID: 1642^4
This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it.^0

ID: 1642^6
Shards of piercing ice consume your target, causing @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 1643^1
Holy Warhorse^0

ID: 1643^2
Holy^0

ID: 1643^3
Warhorse^0

ID: 1643^4
This ability provides you with the power to call the ultimate holy steed to your side.^0

ID: 1643^6
Consumes your target in a sudden torrent of magic, causing between #1 and @1 damage.^0

ID: 1644^1
Unholy Warhorse^0

ID: 1644^2
Unholy^0

ID: 1644^3
Warhorse^0

ID: 1644^4
This ability provides you with the power to call the ultimate unholy steed to your side.^0

ID: 1644^6
Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 1645^1
Valiant Steed^0

ID: 1645^2
Valiant^0

ID: 1645^3
Steed^0

ID: 1645^4
This ability provides you with the power to call a valiant unicorn to your side.^0

ID: 1645^6
Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 1646^1
Abyssal Steed^0

ID: 1646^2
Abyssal^0

ID: 1646^3
Steed^0

ID: 1646^4
This ability provides you with the power to call a savage nightmare to your side.^0

ID: 1646^6
Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 1647^1
Harmonic Dissonance^0

ID: 1647^2
Harmonic^0

ID: 1647^3
Dissonance^0

ID: 1647^4
Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.^0

ID: 1647^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 1648^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 1649^6
Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target.^0

ID: 1650^6
Creates an inferno that causes #1 damage to all creatures in the vicinity of your target.^0

ID: 1651^6
Creates a freezing wind that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 1652^6
Creates a maelstrom of energy that causes between #1 and @1 damage to several creatures in the vicinity of your target.^0

ID: 1653^6
Creates a circle of static energy around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 1654^6
Creates a circle of ice shards around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 1655^6
Creates a circle of intense heat around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 1656^6
Calls down a bolt of thunderous energy, causing #2 damage, and briefly stunning several creatures in the vicinity of your target.^0

ID: 1657^6
Creates a wind of ice around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 1658^6
Consumes your target in the burning flames of the sun, causing #1 damage.^0

ID: 1659^6
Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 1660^6
Burns your target's skin with a charring flame, causing between #1 and @1 damage.^0

ID: 1661^6
Burns your target's skin with the scars of Sigil, causing between #1 and @1 damage.^0

ID: 1662^1
Innate Corruption Protection^0

ID: 1662^4
This ability raises your base resistance to corruption-based spells by 2 point per rank. You may train in this ability twice each level, beginning at level 65.^0

ID: 1662^6
Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 1663^6
Conjures a shock of steel that assaults your target, causing between #1 and @1 damage.^0

ID: 1664^6
Burns your target's skin with the seeking flame of Seukor, causing between #1 and @1 damage.^0

ID: 1665^6
Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana.^0

ID: 1666^6
Covers you in phantom armor, increasing your hit point regeneration and armor class. Consumes four cat's eye agates when cast.^0

ID: 1667^1
Divine Steed^0

ID: 1667^2
Divine^0

ID: 1667^3
Steed^0

ID: 1667^4
This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed.^0

ID: 1667^6
Surrounds your target in a cadeau of flame, damaging any creature that attacks them.^0

ID: 1668^6
Surrounds your group in a shield of immolation, damaging any creature that attacks them.^0

ID: 1669^6
Surrounds your group in the aegis of Ro, damaging any creature that attacks them.^0

ID: 1670^6
Fills your elemental pet with speed, increasing their movement rate.^0

ID: 1671^6
Summons an earth elemental to aid you in battle.^0

ID: 1672^6
Summons a water elemental to aid you in battle.^0

ID: 1673^6
Summons a fire elemental to aid you in battle.^0

ID: 1674^6
Summons an air elemental to aid you in battle.^0

ID: 1675^6
Summons an earth elemental to aid you in battle.^0

ID: 1676^6
Summons a water elemental to aid you in battle.^0

ID: 1677^6
Summons a fire elemental to aid you in battle.^0

ID: 1678^6
Summons an air elemental to aid you in battle.^0

ID: 1679^6
Summons the deafening decoy of Dyzil to aid you in battle.^0

ID: 1680^6
Focuses mana into the form of a meal pack filled with food and drink.^0

ID: 1681^6
Focuses mana into the form of a bundle of party favors.^0

ID: 1682^6
Focuses mana into the form of the quiver of Marr filled with magical arrows.^0

ID: 1683^6
Focuses mana into the form of a bandoleer of daggers.^0

ID: 1684^6
Focuses mana into the form of a pouch of Quellious, filled with magical shurikens.^0

ID: 1685^6
Focuses mana into the form of the muzzle of Mardu, an item that increases your pet's attack speed.^0

ID: 1686^6
Tears the energy from your target's mind, draining their mana and adding it to yours.^0

ID: 1687^6
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.^0

ID: 1688^6
Expands your target's mind, increasing their intelligence and wisdom.^0

ID: 1689^6
Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast.^0

ID: 1690^6
Causes enemies in the vicinity of your target to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 1691^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 1692^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. This spell is irresistible.^0

ID: 1693^6
Calms your target's thoughts, allowing them to regenerate mana more quickly.^0

ID: 1694^6
Calms your group's thoughts, allowing them to regenerate mana more quickly.^0

ID: 1695^6
Calms your group's thoughts, allowing them to regenerate mana more quickly.^0

ID: 1696^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures, as well as draining their mana.^0

ID: 1697^6
Tears the magic from your target, causing their enchantments to fade.^0

ID: 1698^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 1699^6
Causes your enemies' ears to echo with the barking of Tashan, lowering the magic resistance of all creatures in the vicinity of your target.^0

ID: 1700^6
Consumes your target in mental torment, causing #4 damage every six seconds for %z. This spell also lowers their intelligence and wisdom, and drains their mana.^0

ID: 1700^37
Mystic Destruction^0

ID: 1700^38
This passive ability increases the damage inflicted by your mercenary's offensive spells. Each rank increases the damage slightly.^0

ID: 1701^6
Cloaks you in a radiant visage, increasing your charisma.^0

ID: 1702^6
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 1703^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z, as well as lowering their strength and agility.^0

ID: 1704^6
Causes the ears of all creatures in a small radius around your target to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 1705^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 1706^6
Charms your target.^0

ID: 1707^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1 . This spell is also irresistible and lasts a specific period of time.^0

ID: 1708^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 1709^6
Grants your target quickened movement, increasing their attack speed for %z.^0

ID: 1710^6
Fills your target with energy, increasing their attack speed, dexterity, and attack rating.^0

ID: 1711^6
Causes your image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 1712^6
Constricts your target's muscles, causing their attack speed to slow for %z.^0

ID: 1713^6
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.^0

ID: 1714^6
Attacks your target's mind, providing a chance to forget those that have done them harm.^0

ID: 1715^6
Strikes your target's mind, stunning them briefly and draining their mana.^0

ID: 1716^6
Surrounds your target in the scent of Terris, causing them to be more susceptible to fire, poison, and disease.^0

ID: 1717^6
Transfers your own health to your target at a rate of #4 hit points every six seconds for %z.^0

ID: 1718^6
Restores your target's mana at the expense of your own.^0

ID: 1719^6
Commands roots to take hold of your target, doing @1 damage, and preventing their movement for %z.^0

ID: 1720^6
Conjures a magical eye that allows you to scout dangerous areas.^0

ID: 1721^6
Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.^0

ID: 1722^6
Conjures a flaming sword that attacks your target until either it, or the target, is dead.^0

ID: 1723^6
Animates a pair of swords to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 1724^6
Completely destroys your target, leaving nothing behind. This spell works on creatures up to level 52. Consumes an opal when cast.^0

ID: 1725^6
Channels the will of the Rainkeeper to change the weather in the current zone. Consumes an opal when cast.^0

ID: 1726^6
Cloaks your group in a light aura, rendering them invisible to most undead creatures for up to %z.^0

ID: 1727^6
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 1728^6
Covers your skin in a shimmering shield of mana that absorbs some spell damage. Consumes a jasper when cast.^0

ID: 1729^6
Fills your target with energy, increasing their attack speed, agility, and stamina regeneration.^0

ID: 1730^6
Changes your appearance to that of a member of the opposite gender.^0

ID: 1733^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. Consumes an essence emerald when cast.^0

ID: 1734^6
Fuels your mind with energy taken from an essence emerald. Consumes an essence emerald when cast.^0

ID: 1735^6
Drains your target of life energy, siphoning between #1 and @1 hit points. Consumes an essence emerald when cast.^0

ID: 1736^6
Opens a mystical portal that transports your group to the Skyfire Mountains.^0

ID: 1737^6
Opens a mystical portal that transports your group to the Emerald Jungle.^0

ID: 1738^6
Opens an arcane portal that teleports your entire group to the Skyfire Mountains.^0

ID: 1739^6
Opens an arcane portal that teleports your entire group to the Emerald Jungle.^0

ID: 1740^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 1741^6
Strikes your target's head, sometimes causing partial memory loss.^0

ID: 1742^6
Causes your body to become like the dead, providing increased poison resistance, enduring breath, and levitation for %z.^0

ID: 1743^6
Guards your target with a divine favor, absorbing some damage.^0

ID: 1744^6
Gathers ambient mana from your surroundings, replenishing your mana pool.^0

ID: 1747^6
A powerful bellow that stuns your enemy and causes #2 damage.^0

ID: 1748^6
Envenomed notes attack your target's system, causing damage and slowing their attack rate for %z.^0

ID: 1749^6
A single perfect note that surrounds your group with an aura of invulnerability.^0

ID: 1750^6
This song allows greatly increased freedom of movement. It provides levitation, increased movement speed, the ability to see invisible creatures, and invisibility for your group.^0

ID: 1751^6
A binding melody that surrounds your target in magical bonds, slowing their movement and attack speed, as well as lowering their agility.^0

ID: 1752^6
A marching tune that surrounds your group with an aura of protection that absorbs some damage, as well as increasing armor class and agility.^0

ID: 1753^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 1754^6
The sounds of the dawn confuse your enemy and make them more likely to attack a different target.^0

ID: 1755^6
An odd tune that strips mystic enchantments from your target and causes them to teleport to their home point .^0

ID: 1756^6
The dark sounds of the night cause your enemies to rapidly flee in terror.^0

ID: 1757^6
A energetic verse that heightens the attack speed of your group.^0

ID: 1758^6
A compelling song that surrounds all nearby creatures in magical bonds, slowing their attack speed and movement rate.^0

ID: 1759^6
A light cantata that regenerates the health, mana, and stamina of your group.^0

ID: 1760^6
This song gives your group a heightened awareness, increasing their attack speed, strength, and surrounding them in an aura that causes damage to anything that strikes them.^0

ID: 1761^6
This song attacks the mind of your opponent, lowering their intelligence and wisdom, as well as draining some of their mana.^0

ID: 1762^6
An ancient war song that increases your attack speed, strength, and attack rating.^0

ID: 1763^6
Surrounds your group in a protective aura, granting them increased armor class.^0

ID: 1764^6
A screeching dissonance that causes pain to all nearby creatures and makes them more susceptible to magic.^0

ID: 1765^6
Increases the charisma rating of your entire group.^0

ID: 1766^6
You find it very hard to concentrate when wielding this weapon.^0

ID: 1767^6
Ensnares all those near your target in a tangle of dark vines that decreases their movement rate.^0

ID: 1768^6
Consumes a willing target's soul and binds it within an essence emerald. Players killed in this manner cannot be resurrected. Consumes an emerald when cast.^0

ID: 1769^6
Shards of piercing ice consume your target, causing @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 1770^6
Summons an elemental that attacks your target relentlessly until either your target or the elemental dies.^0

ID: 1771^6
Conjures a mystical portal that summons one of your allies to your side. The target must be in your group to be summoned. Consumes a pearl when cast.^0

ID: 1772^6
Strips magical protection from your target, lowering their magic, fire, cold and poison resistances.^0

ID: 1773^6
Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a tiny jade inlaid coffin when cast.^0

ID: 1774^6
Covers your group in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 1775^6
Removes magical effects from you.^0

ID: 1776^6
Infuses your target with the spirit of the wolf, increasing their movement speed for %z.^0

ID: 1777^6
^0

ID: 1778^6
^0

ID: 1779^6
^0

ID: 1780^6
^0

ID: 1781^6
^0

ID: 1782^6
^0

ID: 1783^6
Tears the life from your target, siphoning #1 health.^0

ID: 1784^6
Strikes your target with velium shards, causing @1 damage.^0

ID: 1785^6
Consumes your target in a song of flame, causing #1 damage.^0

ID: 1786^6
Enflames your target's wounds, causing #2 damage initially, and #3 damage every 6 seconds for up to %z.^0

ID: 1787^6
Draws a mug of potent brew from the keg.^0

ID: 1788^6
Fills your eyes with magical energy, granting greatly enhanced night vision and the ability to see otherwise invisible creatures.^0

ID: 1790^6
Draws the blood from your target, siphoning #5 health.^0

ID: 1791^6
Draws the life energy from your target, siphoning #1 health.^0

ID: 1792^6
Removes magical effects from your target.^0

ID: 1793^6
Consumes your target in ice, causing #2 damage and a brief stun. The stun works on creatures up to level 55.^0

ID: 1794^6
Tears your target's skin with razor-sharp shards.^0

ID: 1795^6
Surrounds your body with the shield of winter, increase your cold resistance and causing damage to anyone who attacks you.^0

ID: 1797^6
Enchants a bar of velium with magical energy. Consumes a bar of velium when cast.^0

ID: 1798^6
Focuses the power of Rodcet Nife into an opal. Consumes an opal when cast.^0

ID: 1799^6
Focuses the power of Quellious into a topaz. Consumes a topaz when cast.^0

ID: 1800^6
Focuses the power of Karana into a plains pebble. Consumes a plains pebble when cast.^0

ID: 1801^6
Injects your target with froglok poison, causing #2 damage initially, and #3 damage every 6 seconds for up to %z.^0

ID: 1802^6
Engulfs your target in a maelstrom, causing between #1 and @1 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55.^0

ID: 1803^6
Engulfs your target in a piercing howl, causing #2 damage and a brief stun. The stun works on creatures up to level 55.^0

ID: 1804^6
Rends your weapon in twain, Heart and Soul.^0

ID: 1805^6
A symphonic harmony drifts across your target's body, causing forgetfulness about some of your aggressions.^0

ID: 1806^6
Increases your hit-point regeneration rate while lowering movement rate.^0

ID: 1807^6
Strikes your target with a stunning blow, causing between #2 and @2 damage.^0

ID: 1808^6
Befuddles your target with a soothing melody, causing them to fall unconscious and suffer from amnesia.^0

ID: 1809^6
Pummels your target with a hundred blows, causing #2 damage and a brief stun. The stun works on creatures up to level 55.^0

ID: 1810^6
Summons a happy halfling to protect you.^0

ID: 1811^6
Creates a bond between your soul and that of your target, siphoning progressively more health the longer the bond goes on.^0

ID: 1812^6
Grips your target in the wrath of nature, causing @1 damage every 6 seconds for up to %z.^0

ID: 1813^6
Causes your target to fall into an entranced sleep.^0

ID: 1814^6
Infects your target with a Sebilite pox, causing #3 damage initially and progressively more damage every 6 seconds for up to %z.^0

ID: 1815^6
Burns your target with the flames of Ro, causing #2 damage.^0

ID: 1816^6
Creates a bond between your soul and that of your target, siphoning progressively more health the longer the bond goes on.^0

ID: 1817^6
Confuses your target's mind with alluring whispers, allowing you brief control. This spell works on creatures up to level 49.^0

ID: 1818^6
Summons a lava diamond through a primal portal. Lava diamonds have the ability to surround the wielder in an aura of fire that will harm anyone who attacks them.^0

ID: 1819^6
Strengthens your target's essence, increasing their strength, agility, stamina, and dexterity for %z.^0

ID: 1820^6
Strikes your target with the power of divine wrath. Causing #2 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55.^0

ID: 1821^6
Strikes your target with a bolt of lightning, causing #1 damage.^0

ID: 1822^6
Confuses your target with persuading words, allowing you to briefly control them. This spell works on creatures up to level 35.^0

ID: 1823^6
Transforms the item into a new form.^0

ID: 1824^6
Transforms the item into a new form.^0

ID: 1825^6
Fills your body with life, healing between #1 and @1 damage.^0

ID: 1826^6
Teleports you to the Lesser Faydark.^0

ID: 1827^6
Strikes your target with frozen shards, causing #1 damage.^0

ID: 1828^6
Strikes your target with burning acid, causing @2 damage initially and @1 every 6 seconds for up to %z.^0

ID: 1829^6
Fills your body with the strength of the Kunzar, increasing your strength for up to %z.^0

ID: 1830^6
Consumes the energy of your body to fuel your mind.^0

ID: 1831^6
Shrinks your target, allowing them greater mobility in tight quarters.^0

ID: 1832^6
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z.^0

ID: 1833^6
Paralyzes your target's muscles, slowing movement rate and attack speed.^0

ID: 1834^6
A potent venom specifically adapted to harm animals. Causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1835^6
A potent venom specifically adapted to harm summoned creatures. Causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1836^6
A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z.^0

ID: 1837^6
Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1838^6
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z.^0

ID: 1839^6
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z.^0

ID: 1840^6
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z.^0

ID: 1841^6
Paralyzes your target's muscles, slowing movement rate and attack speed.^0

ID: 1842^6
Paralyzes your target's muscles, slowing movement rate and attack speed.^0

ID: 1843^6
A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1844^6
A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1845^6
A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1846^6
A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1847^6
Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1848^6
Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z.^0

ID: 1849^6
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z.^0

ID: 1850^6
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z.^0

ID: 1851^6
Catalyses atrophy in your target's muscles, lowering strength.^0

ID: 1852^6
Catalyses atrophy in your target's muscles, lowering strength.^0

ID: 1853^6
Shocks your target's body, causing between #1 and @1 damage.^0

ID: 1854^6
Shocks your target's body, causing between #1 and @1 damage.^0

ID: 1855^6
Shocks your target's body, causing between #1 and @1 damage.^0

ID: 1856^6
Paralyzes your target's muscles, slowing movement rate.^0

ID: 1857^6
Paralyzes your target's muscles, slowing movement rate.^0

ID: 1858^6
A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z.^0

ID: 1859^6
A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z.^0

ID: 1860^6
A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun.^0

ID: 1861^6
A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun.^0

ID: 1862^6
A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun.^0

ID: 1863^6
Venom that strikes at your target's mind, draining mental energy.^0

ID: 1864^6
Venom that strikes at your target's mind, draining mental energy.^0

ID: 1865^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 1866^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 1867^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 1868^6
Hinders your target's sense of balance, causing the loss of agility and armor class.^0

ID: 1869^6
Hinders your target's sense of balance, causing the loss of agility and armor class.^0

ID: 1870^6
Liquidized silver that inflicts severe pain in undead creatures, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 1871^6
Liquidized silver that inflicts severe pain in undead creatures, causing between #2 and @2 damage.^0

ID: 1872^6
Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z.^0

ID: 1873^6
Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z.^0

ID: 1874^6
Shrinks your target, allowing them greater mobility in tight quarters.^0

ID: 1875^6
Paralyzes your target's muscles, slowing movement rate.^0

ID: 1876^6
Venom that strikes at your target's mind, draining mental energy.^0

ID: 1877^6
Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z.^0

ID: 1878^6
Catalyses atrophy in your target's muscles, lowering strength.^0

ID: 1879^6
A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z.^0

ID: 1880^6
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z.^0

ID: 1881^6
A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun.^0

ID: 1882^6
Hinders your target's sense of balance, causing the loss of agility and armor class.^0

ID: 1883^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 1884^6
Focuses the power of The Tribunal into a piece of Ivory. Consumes an ivory when cast.^0

ID: 1885^6
Focuses the power of Cazic-Thule into amber. Consumes an amber when cast.^0

ID: 1886^6
Focuses the power of Innoruuk into a sapphire. Consumes a sapphire when cast.^0

ID: 1887^6
Focuses the power of Brell Serilis into a ruby. Consumes a ruby when cast.^0

ID: 1888^6
Focuses the power of Tunare into an emerald. Consumes an emerald when cast.^0

ID: 1889^6
Enchants a large brick of Mithril with magical energy. Consumes a large brick of Mithril when cast.^0

ID: 1890^6
Enchants a large brick of Adamantite with magical energy. Consumes a large brick of Adamantite when cast.^0

ID: 1891^6
Focuses the power of Rallos Zek into a piece of jade. Consumes a jade when cast.^0

ID: 1892^6
Enchants a large brick of Steel with magical energy. Consumes a large brick of high quality ore when cast.^0

ID: 1893^6
Enchants a large brick of Brellium with magical energy. Consumes a large brick of Brellium when cast.^0

ID: 1894^6
Focuses the power of Prexus into a black pearl. Consumes a black pearl when cast.^0

ID: 1895^6
Focuses the power of Mithaniel Marr into a diamond. Consumes a diamond when cast.^0

ID: 1896^6
Focuses the power of Erollisi Marr into a star rose quartz. Consumes a star rose quartz when cast.^0

ID: 1897^6
Focuses the power of Bertoxxulous into a black sapphire. Consumes a black sapphire when cast.^0

ID: 1898^6
Focuses the power of Bristlebane into a peridot. Consumes a peridot when cast.^0

ID: 1899^6
Focuses the power of Solusek Ro into a fire opal. Consumes a fire opal when cast.^0

ID: 1900^6
When casting fire-based damage spells on your enemies, you have a chance to inflict up to 2250 additional fire damage.^0

ID: 1901^6
When casting fire-based damage spells on your enemies, you have a chance to inflict up to 2625 additional fire damage.^0

ID: 1902^6
When casting fire-based damage spells on your enemies, you have a chance to inflict up to 3000 additional fire damage.^0

ID: 1903^6
When casting cold-based damage spells on your enemies, you have a chance to inflict up to 2250 additional ice damage.^0

ID: 1904^6
When casting cold-based damage spells on your enemies, you have a chance to inflict up to 2625 additional ice damage.^0

ID: 1905^6
When casting cold-based damage spells on your enemies, you have a chance to inflict up to 3000 additional ice damage.^0

ID: 1906^6
When casting magic-based damage spells on your enemies, you have a chance to inflict up to 2250 additional magic damage.^0

ID: 1907^6
When casting magic-based damage spells on your enemies, you have a chance to inflict up to 2625 additional magic damage.^0

ID: 1908^6
When casting magic-based damage spells on your enemies, you have a chance to inflict up to 3000 additional magic damage.^0

ID: 1909^6
When casting poison-based damage spells on your enemies, you have a chance to inflict up to 2250 additional poison damage.^0

ID: 1910^6
When casting poison-based damage spells on your enemies, you have a chance to inflict up to 2625 additional poison damage.^0

ID: 1911^6
When casting poison-based damage spell on your enemiess, you have a chance to inflict up to 3000 additional poison damage.^0

ID: 1912^6
When casting disease-based damage spells on your enemies, you have a chance to inflict up to 2250 additional disease damage.^0

ID: 1913^6
When casting disease-based damage spells on your enemies, you have a chance to inflict up to 2625 additional disease damage.^0

ID: 1914^6
When casting disease-based damage spells on your enemies, you have a chance to inflict up to 3000 additional disease damage.^0

ID: 1915^6
When casting any damage spells on your enemies, you have a chance to inflict up to 1500 additional magic damage.^0

ID: 1916^6
When casting any damage spells on your enemies, you have a chance to inflict up to 1875 additional magic damage.^0

ID: 1917^6
When casting any damage spells on your enemies, you have a chance to inflict up to 2250 additional magic damage.^0

ID: 1918^6
When casting chromatic-based damage spells on your enemies, you have a chance to inflict up to 2250 additional magic damage.^0

ID: 1919^6
When casting chromatic-based damage spells on your enemies, you have a chance to inflict up to 2625 additional magic damage.^0

ID: 1920^6
When casting chromatic-based damage spells on your enemies, you have a chance to inflict up to 3000 additional magic damage.^0

ID: 1921^6
Increases your movement speed.^0

ID: 1925^6
Speeds your muscles with magical quickness, increasing your attack rate for up to %z.^0

ID: 1926^6
Grips your target in the wrath of nature, causing @1 damage every 6 seconds for up to %z.^0

ID: 1927^6
Consumes your mind and body in a seething fury, increasing your attack rate, armor class, and attack rating.^0

ID: 1928^6
Surrounds your target in gripping earth, slowing attack rate and causing #3 damage every 6 seconds for up to %z.^0

ID: 1929^6
Fills your body with a spirit of swiftness, increasing your attack speed and attack rating.^0

ID: 1930^6
Tears at your target's soul, causing #3 damage every 6 seconds for up to %z.^0

ID: 1931^6
Raises a barrier of force around your body that increases your mana regeneration and absorbs some damage before dissipating.^0

ID: 1932^6
Consumes your target in the curse of the spirits, causing progressively more damage the longer the spell holds.^0

ID: 1933^6
Strikes your target with the rage of Rallos Zek, causing #1 damage and severe anger in your target.^0

ID: 1934^6
Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity, armor class, and attack rating for up to %z.^0

ID: 1935^6
Strikes your target with the rage of Vallon Zek, causing #1 damage and severe anger in your target.^0

ID: 1936^6
Forms the primal elements into a powerful servant.^0

ID: 1937^6
Fills your party with the dance of the blade, increasing their attack speed, strength, and attack rating for up to %z.^0

ID: 1938^6
Consumes your target in shadows, slowing movement rate and causing between #1 and @1 damage every 6 seconds for up to %z.^0

ID: 1939^6
Fills your target with the power of the Shissar, increasing attack speed, agility, stamina, and armor class for up to %z.^0

ID: 1940^6
Fills your body with celestial power, increasing your attack, attack speed, and armor class for up to %z.^0

ID: 1944^6
Focuses mana into the form of an orb of elemental mastery.^0

ID: 1945^6
Freezes your target with ice, lowering armor class and causing between #1 and @1 damage.^0

ID: 1946^6
Fills your target's body with the aura of nature, covering it in a glowing aura that heals anyone who strikes it.^0

ID: 1947^6
Freezes your target with a blast of ice, causing #1 damage and lowering armor class.^0

ID: 1952^6
Strikes your target with the power of thunder, causing #2 damage every 6 seconds for up to %z.^0

ID: 1954^6
Consumes your target's soul, causing #1 damage.^0

ID: 1957^6
Strikes your target with holy energy, causing #2 damage and briefly stunning them. This effect works on creatures up to level 55.^0

ID: 1960^6
Drains your target's energy, lowering attack speed for up to %z.^0

ID: 1961^6
Your target transforms into a skeleton after its flesh and marrow melts, causing #1 damage.^0

ID: 1963^6
Infuses you with power, damaging any creature that attacks you.^0

ID: 1964^6
Grants you a blessing of nature, increasing your attack speed and armor class for up to %z.^0

ID: 1968^6
Stuns your target, causing #2 damage.^0

ID: 1969^6
Engulfs your target in flame, causing #2 damage.^0

ID: 1970^6
Stuns nearby targets, causing #3 damage.^0

ID: 1971^6
Strikes your target with stones, causing #2 damage and briefly stunning them.^0

ID: 1972^6
Crushes your target with a wave of water, causing #1 damage every 6 seconds and lowering attack speed for up to %z.^0

ID: 1973^6
The fury of the sea invigorates you, increasing your armor class, strength, agility, and attack speed.^0

ID: 1974^6
Fills your target's blood with poison, causing #1 damage initially and #2 damage every 6 seconds for up to %z.^0

ID: 1975^6
Causes thorns to grow from your body, damaging any creature that attacks you.^0

ID: 1976^6
Grants your group a blessing, increasing hit points by #1.^0

ID: 1977^6
Causes holy light to wash over your target, causing #1 damage to undead creatures every 6 seconds for up to %z.^0

ID: 1978^6
Chokes your target with mist, lowering attack speed and causing #4 damage every 6 seconds for up to %z.^0

ID: 1979^6
Vines of kelp entwine about your target, decreasing movement for up to %z.^0

ID: 1980^6
Causes a fellspine to dig into your target's flesh, decreasing their hit points by #3 and lowering hate for up to %z.^0

ID: 1981^6
Focuses mana into a throwing hammer.^0

ID: 1983^6
Silently unsheathes a magical dagger formed from pure mana.^0

ID: 1984^6
You open the red box and pull out a Wily Warlock doll.^0

ID: 1985^6
You open the blue box and pull out a Sly Summoner doll.^0

ID: 1986^6
You open the green box and pull out a Maleficent Necromancer doll.^0

ID: 1987^6
You open the black box and pull out a Twisted Druid doll.^0

ID: 1988^6
You open the purple box and pull out a Mischievous Dazzler doll.^0

ID: 1989^6
You open the white box and pull out a Crazy Cleric doll.^0

ID: 1990^6
You open the silver box and pull out a Shamanistic Shenanigan doll.^0

ID: 1993^6
You open the gray box and pull out a Mad Monkey doll.^0

ID: 1998^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for up to %z.^0

ID: 1999^6
Causes the cogs in your armor to spin faster and faster, increasing your attack speed for up to %z.^0

ID: 2000^6
Causes steam to build pressure in your armor, increasing your strength by #4 for %z.^0

ID: 2000^30
Become an All Access Member.^0

ID: 2000^31
Upgrade to All Access Membership. There are many benefits to becoming an All Access Member. You can use stronger mercenaries, use prestige items, and Alternate Abilities are only limited by what your class can earn. You can become a member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 2000^33
All Access^0

ID: 2001^6
Causes your goggles to emit a powerful light, allowing you to see otherwise invisible creatures for up to %z.^0

ID: 2001^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the War Epic 2.0: Kreljnok's Sword of Eternal Power)^0

ID: 2001^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Warrior Epic 2.0 - Kreljnok's Sword of Eternal Power)^0

ID: 2002^6
Injects hot grease into your armor, granting increased movement for up to %z.^0

ID: 2002^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Clr Epic 2.0: Aegis of Superior Divinity)^0

ID: 2002^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Cleric Epic 2.0 - Aegis of Superior Divinity)^0

ID: 2003^6
Focuses mana into a nimbleness that seeps into your armor, granting increased dexterity for up to %z.^0

ID: 2003^31
Upgrade to All Access Membership and Alternate Abilities are only limited by what your class can earn. You can become an All Access Member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 2003^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Pal Epic 2.0: Nightbane, Sword of the Valiant)^0

ID: 2003^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Paladin Epic 2.0 - Nightbane, Sword of the Valiant)^0

ID: 2004^6
Focuses mana into a wrench.^0

ID: 2004^31
Upgrade to All Access Membership and use prestige items. You can become an All Access member through the marketplace. Type /marketplace in your chat window, click on the SC button on your screen, or the upgrade button on this window.^0

ID: 2004^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Rng Epic 2.0: Aurora, the Heartwood Blade)^0

ID: 2004^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Ranger Epic 2.0 - Aurora, the Heartwood Blade)^0

ID: 2005^6
Causes your target to feel the wrath of nature, stunning and lowering hit points by #2 every 6 seconds for up to %z.^0

ID: 2005^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Shd Epic 2.0: Innoruuk's Dark Blessing)^0

ID: 2005^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Shadowknight Epic 2.0 - Innoruuk's Dark Blessing)^0

ID: 2006^6
Stirkes your target with a static pulse, causing @2 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55.^0

ID: 2006^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Dru Epic 2.0: Staff of Everliving Brambles)^0

ID: 2006^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Druid Epic 2.0 - Staff of Everliving Brambles)^0

ID: 2007^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Mnk Epic 2.0 Transcended Fistwraps of Immortality)^0

ID: 2007^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Monk Epic 2.0 - Transcended Fistwraps of Immortality)^0

ID: 2008^6
Covers you with regenerating fungal spores, increasing your rate of healing and movement speed for up to %z.^0

ID: 2008^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Brd Epic 2.0: Blade of Vesagran)^0

ID: 2008^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Bard Epic 2.0 - Blade of Vesagran)^0

ID: 2009^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Rog Epic 2.0: Nightshade, Blade of Entropy)^0

ID: 2009^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Rogue Epic 2.0 - Nightshade, Blade of Entropy)^0

ID: 2010^6
Calms your thoughts, allowing you to regenerate mana more quickly.^0

ID: 2010^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Shm Epic 2.0: Blessed Spiritstaff of the Heyokah)^0

ID: 2010^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Shaman Epic 2.0 - Blessed Spiritstaff of the Heyokah)^0

ID: 2011^6
Drains your target's life causing #1 damage.^0

ID: 2011^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Nec Epic 2.0: Deathwhisper)^0

ID: 2011^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Necromancer Epic 2.0 - Deathwhisper)^0

ID: 2012^6
Drains your target's mana by #1.^0

ID: 2012^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Wiz Epic 2.0: Staff of Phenomenal Power)^0

ID: 2012^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Wizard Epic 2.0 - Staff of Phenomenal Power)^0

ID: 2013^6
Poisons your target, decreasing hit points by #1 every 6 seconds and movement for up to %z.^0

ID: 2013^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Mag Epic 2.0: Focus of Primal Elements)^0

ID: 2013^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Magician Epic 2.0 - Focus of Primal Elements)^0

ID: 2014^6
Burns the flesh from your target's bones, causing between #1 and @1 damage.^0

ID: 2014^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Enc Epic 2.0: Staff of Eternal Eloquence)^0

ID: 2014^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Enchanter Epic 2.0 - Staff of Eternal Eloquence)^0

ID: 2015^6
Freezes the flesh from your target's body, causing between #2 and @2 damage.^0

ID: 2015^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Bst Epic 2.0: Spiritcaller Totem of the Feral)^0

ID: 2015^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Beastlord Epic 2.0 - Spiritcaller Totem of the Feral)^0

ID: 2016^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 2016^34
has earned the EverQuest achievement "Epic 2.0" (Obtained the Ber Epic 2.0: Vengeful Taelosian Blood Axe)^0

ID: 2016^35
has earned the EverQuest achievement "Epic 2.0" (Obtained the Berserker Epic 2.0 - Vengeful Taelosian Blood Axe)^0

ID: 2017^6
Fills your target with the power of the storm, increasing strength for up to %z.^0

ID: 2018^6
Grants you the protection of the Di'Zok, damaging any creature that attacks you.^0

ID: 2019^6
Strikes your target with a thunderbolt, causing between #1 and @1 damage.^0

ID: 2020^6
Opens a mystical portal that transports your group to Surefall Glade.^0

ID: 2021^6
Opens a mystical portal that transports you to Surefall Glade.^0

ID: 2022^6
Opens an arcane portal that teleports your target to Iceclad Ocean.^0

ID: 2023^6
Opens an arcane portal that teleports your target to the Great Divide.^0

ID: 2024^6
Opens an arcane portal that teleports your target to the Wakening Lands.^0

ID: 2025^6
Opens an arcane portal that teleports your target to the Cobalt Scar.^0

ID: 2026^6
Opens an arcane portal that teleports you to the Great Divide.^0

ID: 2027^6
Opens an arcane portal that teleports you to the Wakening Lands.^0

ID: 2028^6
Opens an arcane portal that teleports you to the Cobalt Scar.^0

ID: 2029^6
Opens a mystical portal that transports you to the Great Divide.^0

ID: 2030^6
Opens a mystical portal that transports you to the Wakening Lands.^0

ID: 2031^6
Opens a mystical portal that transports you to the Cobalt Scar.^0

ID: 2032^6
Protects you by granting increased hit points, armor class, and resists.^0

ID: 2033^6
Opens an arcane portal that teleports you to the Temple of Droga.^0

ID: 2035^6
Causes stinging tentacles to slice and sting your target for #1 damage.^0

ID: 2037^6
Causes you to shrink, allowing greater mobility in tight quarters.^0

ID: 2039^6
Cloaks you in a mystic veil, making you invisible to many creatures for up to %z.^0

ID: 2041^6
Surrounds your target with an aura of protection, warding away disease for up to %z.^0

ID: 2043^6
Assaults your target with sickly fluids, causing between #1 and @1 damage.^0

ID: 2044^6
Teleports you to the Mines of Nurga.^0

ID: 2050^6
A soothing melody of nature caresses your group granting increased armor class, strength, agility, and attack speed.^0

ID: 2065^6
Infuses you with the power of the Vah Shir, granting you increased offense and attack speed for up to %z.^0

ID: 2066^6
Grants you the protection of the Vah Shirt, giving increased armor class, magic resistance, and increasing maximum hit points for up to %z.^0

ID: 2067^6
Bestows you with the divine blessing of the Vah Shir, granting you increased attack speed and damaging any creature that attacks you for up to %z.^0

ID: 2068^6
Blasts your target with frost, causing between #1 and @1 damage.^0

ID: 2070^6
Burns your target's skin with fire, causing between #1 and @1 damage.^0

ID: 2071^6
Grants you added protection, increasing armor class and maximum hit points for up to %z.^0

ID: 2072^6
Focuses your spirit, granting you increased magic resistance, maximum hit points, ultravision, and see invisible for up to %z.^0

ID: 2077^6
Focuses mana into a peridot.^0

ID: 2078^6
Focuses mana into Shissar fangs.^0

ID: 2097^6
Strikes your target with fear, causing a stun for up to %z.^0

ID: 2109^6
Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 2110^6
Hardens the skin of your target, increasing their hit points and armor class for %z.^0

ID: 2111^6
Creates a ball of fire that burns your target, doing between #1 and @1 damage.^0

ID: 2112^6
Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z.^0

ID: 2113^6
Fills your target's blood with poison, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 2114^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 2115^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 2116^6
Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage.^0

ID: 2117^6
Attacks the mind of your target, causing them to forget some of the damage you have done to them.^0

ID: 2118^6
Burns your target's skin with the shock of the sun, causing between #1 and @1 damage.^0

ID: 2119^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 2120^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. This spell is irresistible.^0

ID: 2121^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 2122^6
Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 2125^6
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 2126^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 2139^6
Allows your metabolism to function without oxygen, allowing you to survive without air for %z.^0

ID: 2158^6
Infuses your target with an insatiable desire for carnage, increasing attack, agility, strength, and dexterity for up to %z.^0

ID: 2168^6
Revives a slain ally. It takes some time for the recently revived to fully recover.^0

ID: 2169^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 2170^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 2171^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 2172^6
Revives a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover.^0

ID: 2173^6
Strikes your opponent with divine power, causing #1 damage.^0

ID: 2174^6
Summons a Grandmaster's satchel, which renders any item placed inside weightless.^0

ID: 2175^6
Fills your target's body with celestial health, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 2176^6
Envelops your target in an aura of spiritual light, increasing their mana and hit point regeneration.^0

ID: 2177^6
Envelops your target in an aura of spiritual light, increasing their mana and hit point regeneration.^0

ID: 2178^6
Fills your target with spiritual brawn, increasing their hit points and attack rating for %z.^0

ID: 2179^6
Blesses your target with a healing touch, healing up to @1 damage.^0

ID: 2180^6
Fills your group with ethereal power, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 2181^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 2182^6
Bathes your target in ethereal light, healing between #1 and @1 hit points.^0

ID: 2183^6
Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it.^0

ID: 2184^6
Teleports your group to a relatively safe place in the current zone, but also drains significant mana from everyone in the group.^0

ID: 2187^6
Focuses mana into a celestial rift.^0

ID: 2188^6
Hardens the skin of your target, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 2191^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2192^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2193^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2194^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2195^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2196^6
Empowers your arms with the power of vengeance, increasing attack rating.^0

ID: 2197^6
Surrounds you with a mystical shroud of icicles damaging any creature that attacks you.^0

ID: 2198^6
Focuses mana into black bread.^0

ID: 2199^6
Focuses mana into a globe of water.^0

ID: 2200^6
Grants you the brilliance of Ro, decrease the chance that you will fizzle a spell for up to %z.^0

ID: 2202^6
Surrounds you with a shield of energy which will absorb up to @1 spell damage before dissapating.^0

ID: 2203^6
Shrinks your group, allowing them greater mobility in tight quarters.^0

ID: 2213^6
Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a black ceremonial coffin when cast.^0

ID: 2214^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 2215^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 2216^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 2217^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2218^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2219^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2220^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2221^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2222^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2223^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2224^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2225^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2226^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2227^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2228^6
Reduces the mana cost of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2229^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2230^6
Focuses mana into the form of a brass choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level 12.^0

ID: 2231^6
Focuses mana into the form of a silver choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level twenty-four.^0

ID: 2232^6
Focuses mana into the form of a gold choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level sixty.^0

ID: 2233^6
Focuses mana into the form of a linen mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixteen.^0

ID: 2234^6
Focuses mana into the form of a leather mantle that allows many of your beneficial spells to last a longer period of time.^0

ID: 2235^6
Focuses mana into the form of a silken mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixty.^0

ID: 2236^6
Focuses mana into the form of a jade bracelet that increases the damage of many spells. This item works on spells up to level thirty-four.^0

ID: 2237^6
Focuses mana into the form of an opal bracelet that increases the damage of many spells. This item works on spells up to level 52.^0

ID: 2238^6
Focuses mana into the form of a ruby bracelet that increases the damage of many spells. This item works on spells up to level sixty.^0

ID: 2239^6
Focuses mana into the form of a tiny ring that allows you to cast many spells faster. This item works on spells up to level twenty-four.^0

ID: 2240^6
Focuses mana into the form of a twisted ring allows you to cast many spells faster. This item works on spells up to level fifty.^0

ID: 2241^6
Focuses mana into the form of a studded ring that allows you to cast many spells faster. This item works on spells up to level sixty.^0

ID: 2242^6
Focuses mana into the form of a tarnished bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level twenty-four.^0

ID: 2243^6
Focuses mana into the form of a shiny bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level fifty.^0

ID: 2244^6
Focuses mana into the form of a brilliant bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level sixty.^0

ID: 2247^6
Blesses you with the aura of Vah Kerrath, granting you increased mana, hit points, attack, ultravision, and damaging any creature that attacks you for up to %z.^0

ID: 2248^6
Grants your target a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration.^0

ID: 2250^6
Ignites your target's clothing on fire, causing @1 damage.^0

ID: 2250^11
Interactive Object^0

ID: 2250^12
Interactive Objects^0

ID: 2251^6
Encases your target in freezing water, causing #1 damage.^0

ID: 2265^6
Causes you to spin in circles for up to %z.^0

ID: 2277^6
You bake a pie.^0

ID: 2278^6
Causes you to simmer with fury, granting increased strength, armor class, dexterity, and lowering stamina loss for up to %z.^0

ID: 2293^6
Teleports you to Qeynos Catacombs.^0

ID: 2294^6
Teleports you to North Kaladim.^0

ID: 2295^6
Teleports you to Rivervale.^0

ID: 2296^6
Teleports you to Paineel.^0

ID: 2297^6
Teleports you to East Freeport.^0

ID: 2298^6
Teleports you to Neriak - Third Gate.^0

ID: 2299^6
Teleports you to South Qeynos.^0

ID: 2300^6
Teleports you to West Freeport.^0

ID: 2301^6
Teleports you to Erudin.^0

ID: 2302^6
Teleports you to North Qeynos.^0

ID: 2303^6
Teleports you to Ak'Anon.^0

ID: 2304^6
Teleports you to Northern Felwithe.^0

ID: 2305^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2306^6
Surrounds you with healing winds, increasing your attack and hit points by #2 every 6 seconds for up to %z.^0

ID: 2311^6
Reduces your target's hate toward you for up to %z.^0

ID: 2312^6
Drains the life from your target, healing you for #3 hit points every six seconds for %z.^0

ID: 2313^6
Shrouds you in cold darkness, increasing your maximum hit points and resistance to cold and magic for up to %z.^0

ID: 2316^6
Envelops you in the fury of the tempest, causing any creatures that attack you to take damage for up to %z.^0

ID: 2317^6
The healing rain of Karana washes over you, increasing your hit points by #1 every 6 seconds and increasing your damage absorption by #2 for up to %z.^0

ID: 2319^6
Fires a weather rocket into the sky, causing it to stop raining.^0

ID: 2320^6
Launches a colorful firework into the sky.^0

ID: 2322^6
Opens to make a collapsible mixing bowl.^0

ID: 2323^6
Opens to make a collapsible tackle box.^0

ID: 2324^6
Opens to make a collapsible spit.^0

ID: 2325^6
Opens to make a collapsible sewing kit.^0

ID: 2326^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, attack speed, and mana regeneration for %z. The effects of this spell will fade if you sit down.^0

ID: 2328^6
Increases the hatred generated by spells by up to $1 percent.^0

ID: 2330^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2331^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2332^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2333^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2334^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2335^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2336^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2337^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2338^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2339^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2340^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2341^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2342^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2343^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2344^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2345^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2346^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2347^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2348^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2349^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2350^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2351^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2352^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2353^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2354^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2355^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2356^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2357^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2358^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2359^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2360^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2361^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2362^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2363^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2364^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2365^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2366^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2367^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2368^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2369^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2370^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2371^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 2372^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2373^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2374^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 2395^6
Poisons your blade with the Sting of the Shissar, causing your target to take damage if struck.^0

ID: 2396^6
Poisons your blade with the Bite of the Shissar, causing your target to take damage if struck.^0

ID: 2397^6
Poisons your blade with Mental Burn, causing your target to lose mana if struck.^0

ID: 2398^6
Poisons your blade with Mental Implosion, causing your target to lose mana if struck.^0

ID: 2399^6
Poisons your blade with Withering Flesh, which burns your target's flesh and causes damage if struck.^0

ID: 2400^1
Hastened Celestial Regeneration^0

ID: 2400^4
This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10 percent per rank. Note: This will not affect Focused Celestial Regeneration.^0

ID: 2400^6
Poisons your blade with Wasted Flesh, which burns your target's flesh and causes damage if struck.^0

ID: 2401^6
Poisons your blade with Minor Irritation, which burns your target's flesh and causes damage if struck.^0

ID: 2402^6
Poisons your blade with Oozing Irritation, which burns your target's flesh and causes damage if struck.^0

ID: 2403^6
Poisons your blade with Zombie Bane, causing your target to take damage if struck.^0

ID: 2404^6
Poisons your blade with Mayong's Bane, causing your target to take damage if struck.^0

ID: 2405^6
Poisons your blade with Itching Madness, causing your target's magical resistances to weaken if struck.^0

ID: 2406^6
Poisons your blade with Scratching Madness, causing your target's magical resistances to weaken if struck.^0

ID: 2407^6
Poisons your blade with Spine Bruiser, causing your target's movement speed to decrease if struck.^0

ID: 2408^6
Poisons your blade with Spine Rend, causing your target's movement speed to decrease if struck.^0

ID: 2409^6
Poisons your blade with Anger of Incapacitation, lowering hate toward you and decreasing their dexterity if struck.^0

ID: 2410^6
Poisons your blade with Rage of Incapacitation, lowering hate toward you and decreasing their dexterity if struck.^0

ID: 2411^6
Poisons your blade with Bixie sting, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 2412^6
Poisons your blade with Scoriae Bite, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 2413^6
Poisons your blade with Crushed Vein, lowering your target's hate toward you and decreasing their strength if struck.^0

ID: 2414^6
Poisons your blade with Mangled Tendon, lowering your target's hate toward you and decreasing their strength if struck.^0

ID: 2415^6
Poisons your blade with Confusing Whisper, lowering your target's hate toward you if struck.^0

ID: 2416^6
Poisons your blade with Dreams of Drusella, lowering your target's hate toward you if struck.^0

ID: 2417^6
Opens a mystical portal that transports you to the Grimling Forest.^0

ID: 2418^6
Opens an arcane portal that teleports you to the Grimling forest.^0

ID: 2419^6
Opens a mystical portal that transports your group to the Grimling Forest.^0

ID: 2420^6
Opens an arcane portal that teleports your entire group to the Grimling Forest.^0

ID: 2421^6
Opens an arcane portal that teleports your target to the Grimling Forest.^0

ID: 2422^6
Opens a mystical portal that transports you to the Twilight Sea.^0

ID: 2423^6
Opens an arcane portal that teleports you to the Twilight Sea.^0

ID: 2424^6
Opens a mystical portal that transports your group to the Twilight.^0

ID: 2425^6
Opens an arcane portal that teleports your entire group to the Twilight Sea.^0

ID: 2426^6
Opens an arcane portal that teleports your target to the Twilight Sea.^0

ID: 2427^6
Opens a mystical portal that transports you to the Dawnshroud Peaks.^0

ID: 2428^6
Opens an arcane portal that teleports you to the Dawnshroud Peaks.^0

ID: 2429^6
Opens a mystical portal that transports your group to the Dawnshroud Peaks.^0

ID: 2430^6
Opens an arcane portal that teleports your entire group to the Dawnshroud Peaks.^0

ID: 2431^6
Opens an arcane portal that teleports your target to the Dawnshroud Peaks.^0

ID: 2432^6
Opens a mystical portal that transports your group to the Nexus.^0

ID: 2433^6
Opens a mystical portal that transports you to the Nexus.^0

ID: 2434^6
Infuses your target with the power of an avatar, increasing strength, dexterity, agility, and attack rating for %z.^0

ID: 2435^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.^0

ID: 2455^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2456^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2457^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2458^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2459^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2460^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2461^6
Allows you to perform a special bash attack that will inspire intense hatred in most creatures.^0

ID: 2462^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 2491^6
Ensnares your target, slowing movement rate.^0

ID: 2492^6
Ensnares your target, slowing movement rate.^0

ID: 2493^6
Ensnares your target, slowing movement rate.^0

ID: 2494^6
Stuns your target for a brief time.^0

ID: 2495^6
Stuns your target for a brief time.^0

ID: 2496^6
Stuns your target for a brief time.^0

ID: 2497^6
Damages your target for 20 hit points.^0

ID: 2498^6
Damages your target for 35 hit points.^0

ID: 2499^6
Damages your target for 50 hit points.^0

ID: 2500^6
Damages your target for 65 hit points.^0

ID: 2501^6
Creates a watchful aura that alerts you when penetrated.^0

ID: 2501^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the War Epic 2.5: Kreljnok's Shard of the Ancients)^0

ID: 2501^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Warrior Epic 2.5 - Kreljnok's Shard of the Ancients)^0

ID: 2502^6
Fills your target's body with celestial light, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 2502^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Clr Epic 2.5: Divinity Shard of the Ancients)^0

ID: 2502^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Cleric Epic 2.5 - Divinity Shard of the Ancients)^0

ID: 2503^6
Bathes your target with holy light, causing between #1 and @1 damage to undead every 6 seconds for %z.^0

ID: 2503^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Pal Epic 2.5: Nightbane Shard of the Ancients)^0

ID: 2503^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Paladin Epic 2.5 - Nightbane Shard of the Ancients)^0

ID: 2504^6
A forbidden word that causes between #2 and @2 damage to all nearby enemies.^0

ID: 2504^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Rng Epic 2.5: Aurora Shard of the Ancients)^0

ID: 2504^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Ranger Epic 2.5 - Aurora Shard of the Ancients)^0

ID: 2505^6
Places mystic armor of protection around you, increasing your hit points and armor class for %z.^0

ID: 2505^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Shd Epic 2.5: Innoruuk's Shard of the Ancients)^0

ID: 2505^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Shadowknight Epic 2.5 - Innoruuk's Shard of the Ancients)^0

ID: 2506^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every 6 seconds for %z.^0

ID: 2506^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Dru Epic 2.5: Brambles Shard of the Ancients)^0

ID: 2506^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Druid Epic 2.5 - Brambles Shard of the Ancients)^0

ID: 2507^6
Places the mark of retribution on your target, dealing damage each time the target strikes another creature.^0

ID: 2507^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Mnk Epic 2.5: Transcended Shard of the Ancients)^0

ID: 2507^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Monk Epic 2.5 - Transcended Shard of the Ancients)^0

ID: 2508^6
Calls upon the judgment of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 2508^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Brd Epic 2.5: Vesagran Shard of the Ancients)^0

ID: 2508^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Bard Epic 2.5 - Vesagran Shard of the Ancients)^0

ID: 2509^6
Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 2509^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Rog Epic 2.5: Nightshade Shard of the Ancients)^0

ID: 2509^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Rogue Epic 2.5 - Nightshade Shard of the Ancients)^0

ID: 2510^6
Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 2510^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Shm Epic 2.5: Heyokah Shard of the Ancients)^0

ID: 2510^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Shaman Epic 2.5 - Heyokah Shard of the Ancients)^0

ID: 2511^6
Hardens the skin of your group, increasing their hit points and armor class for %z.^0

ID: 2511^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Nec Epic 2.5: Deathwhisper Shard of the Ancients)^0

ID: 2511^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Necromancer Epic 2.5 - Deathwhisper Shard of the Ancients)^0

ID: 2512^6
Hardens the skin of your group, increasing their hit points and armor class for %z.^0

ID: 2512^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Wiz Epic 2.5: Power Shard of the Ancients)^0

ID: 2512^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Wizard Epic 2.5 - Power Shard of the Ancients)^0

ID: 2513^6
Hardens the skin of your group, increasing their hit points and armor class for %z.^0

ID: 2513^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Mag Epic 2.5: Primal Shard of the Ancients)^0

ID: 2513^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Magician Epic 2.5 - Primal Shard of the Ancients)^0

ID: 2514^6
Hardens the skin of your group, increasing their hit points and armor class for %z.^0

ID: 2514^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Enc Epic 2.5: Eternal Shard of the Ancients)^0

ID: 2514^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Enchanter Epic 2.5 - Eternal Shard of the Ancients)^0

ID: 2515^6
Hardens the skin of your group, increasing their hit points and armor class for %z.^0

ID: 2515^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Bst Epic 2.5: Spiritcaller Shard of the Ancients)^0

ID: 2515^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Beastlord Epic 2.5 - Spiritcaller Shard of the Ancients)^0

ID: 2516^6
Surrounds your group in a veil of foliage, causing them to become invisible to most creatures.^0

ID: 2516^34
has earned the EverQuest achievement "Epic 2.5" (Obtained the Ber Epic 2.5: Vengeful Shard of the Ancients)^0

ID: 2516^35
has earned the EverQuest achievement "Epic 2.5" (Obtained the Berserker Epic 2.5 - Vengeful Shard of the Ancients)^0

ID: 2517^6
Fills your target with the spirit of the eagle, allowing them increased movement, levitation, and superior vision for %z.^0

ID: 2518^6
Surrounds your target in dancing flames for %z, causing #3 damage initially as well as lowering their fire resistance and armor class.^0

ID: 2519^6
Surrounds your group in a circle of seasons, increasing their fire and cold resistance for %z.^0

ID: 2520^6
Rapidly regenerates your target's wounds, healing #2 damage every six seconds for %z.^0

ID: 2521^6
Fills your group with the strength of the beast, increasing their strength for %z.^0

ID: 2522^6
Increases the size of your target, causing them to appear more imposing.^0

ID: 2523^6
Transforms you into a bear, providing increased regeneration and wisdom.^0

ID: 2524^6
Fills your group with the spirit of Bih`Li, increasing their run speed and attack rating.^0

ID: 2525^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 2526^6
Radiates a disinfecting aura around your target, curing them of poison and disease.^0

ID: 2527^6
Surrounds your target with a plague of insects, slowing their attack rate for %z.^0

ID: 2528^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 2529^6
Protects your group with the talisman of Epuration, shielding them from poison and disease for %z.^0

ID: 2530^6
Focuses your group's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 2531^6
Focuses mana into the form of an elemental defender.^0

ID: 2532^6
Focuses mana into the form of a pack of phantom leather armor.^0

ID: 2533^6
Focuses mana into the form of a pack of phantom chain mail.^0

ID: 2534^6
Focuses mana into the form of a pack of phantom plate armor.^0

ID: 2535^6
Focuses mana into the form of an elemental blanket.^0

ID: 2536^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 2537^6
Covers you in a veil of elements, rendering you invisible to many creatures for %z.^0

ID: 2538^6
Places a rod of mystical transvergence in the hands of all nearby allies.^0

ID: 2539^6
Covers you in phantasmal protection, increasing your hit point regeneration, mana regeneration and armor class.^0

ID: 2540^6
Conjures a shock of fiery blades that assaults your target, causing between #1 and @1 damage.^0

ID: 2541^6
Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed.^0

ID: 2542^6
Surrounds an undead target in a shackle of bone, slowing their attack speed.^0

ID: 2543^6
Places an undead target in the torment of eternity, causing #1 damage every six seconds for %z.^0

ID: 2544^6
Surrounds an undead target in a shackle of spirits, slowing their attack speed.^0

ID: 2545^6
Pelts your target's body with spores, causing #1 damage and decreasing their movement rate, strength, and attack rating for %z.^0

ID: 2546^6
Steals your target's strength and stamina in order to increase your own for %z.^0

ID: 2547^6
Assaults your target with living shadow, draining their armor class while increasing your group's for %z.^0

ID: 2548^6
Steals the attack strength of your opponent and transfers a portion of it to your group for %z.^0

ID: 2549^6
Drains the power from your target's mind and uses it to restore the mental energy of your group.^0

ID: 2550^6
Drains the life from your target, healing your group for #5 hit points every six seconds for %z.^0

ID: 2551^6
Surrounds your target in flaming embers that damages any creature that strikes them.^0

ID: 2552^6
Strikes your target with pure energy, causing between #1 and @1 damage.^0

ID: 2553^6
Summons an imp familiar that grants you increased resistances, as well as reducing fizzle rates.^0

ID: 2554^6
Surrounds your target's feet in thick ice, causing between #1 and @1 damage, and preventing them from moving.^0

ID: 2555^6
Summons an imp familiar that grants you increased resistances, the ability to see invisible creatures, as well as a reduced fizzle rate.^0

ID: 2556^6
This spell no longer functions. It is safe to remove it from your spellbook.^0

ID: 2557^6
Summons a drake familiar that grants you increased resistances, as well as increasing mana regeneration, mana pool, and reducing fizzle rate.^0

ID: 2558^6
Opens an arcane portal that teleports your target to a relatively safe location in the current zone.^0

ID: 2559^6
Covers your target's skin in a shimmering shield of mana that absorbs some spell damage. Consumes a peridot when cast.^0

ID: 2560^6
Summons a drake familiar that grants you increased resistances and the ability to perceive normally invisible creatures. This spell will also increase mana regeneration, mana pool, and reduce fizzle rates.^0

ID: 2561^6
Focuses your target's mental faculties, reducing their fizzle rate.^0

ID: 2562^6
Focuses your target's mental faculties, reducing their fizzle rate.^0

ID: 2563^6
Cloaks your target in a haunting visage, drawing more attention to any action they take.^0

ID: 2564^6
Cloaks your target in a calming visage, diverting attention from any action they take.^0

ID: 2565^6
Cloaks you in a shimmering illusion that makes you appear to be an Imp. This spell also grants you levitation.^0

ID: 2566^6
Cloaks your target in the image of an imp, allowing them levitation, increased fire resistance, and a chance to perform an enraging attack.^0

ID: 2567^6
Cloaks you in a calming visage, diverting attention from any action you take.^0

ID: 2568^6
Cloaks your target in a haunting visage, drawing more attention to any action they take.^0

ID: 2569^6
Cloaks your target in a calming visage, diverting attention from any action they take.^0

ID: 2570^6
Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 2571^6
Steals hope from your target, decreasing their attack rating for %z.^0

ID: 2572^6
Consumes your target in a wave of hatred, lowering their attack rating and increasing yours.^0

ID: 2573^6
Covers your target in a mass of darkness that steals their armor class and gives it to you for %z.^0

ID: 2574^6
Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target.^0

ID: 2575^6
Tears strength from your target and infuses your muscles for %z.^0

ID: 2576^6
Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponents mind, absorbing their mental energy into your mana pool.^0

ID: 2577^6
Consumes your target in a wave of hatred, lowering their attack rating and increasing the attack rating of your group for %z.^0

ID: 2578^6
Covers your target in a mass of darkness that steals their armor class and gives it to your group for %z.^0

ID: 2579^6
Covers your target in a torrent of fatigue for %z, draining their strength, stamina, and endurance and giving it to your group for %z.^0

ID: 2580^6
Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you.^0

ID: 2581^6
Invokes the will of the gods, stunning your opponent. This spell works on creatures up to level @1.^0

ID: 2582^6
Invokes the will of the gods, briefly stunning your opponent. This spell works on creatures up to level @1.^0

ID: 2583^6
Imbues your weapon with the power of Rodcet Nife, granting it a chance to cause great pain to undead creatures.^0

ID: 2584^6
Fills your target with divine vigor, increasing their hit points for %z.^0

ID: 2585^6
Fills your muscles with the valor of Marr, increasing your attack speed for %z.^0

ID: 2586^6
Summons the booming thunder of Karana, causing severe trauma to your target's mind and draining #3 mana.^0

ID: 2587^6
Invokes the quiet power of Quellious, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1.^0

ID: 2588^6
Surrounds you with the breath of the All Mother, regenerating your hit points while slowly draining your mana for %z.^0

ID: 2589^6
Emanates a wave of healing water from the caster, healing @1 hit points for everyone in your group.^0

ID: 2590^6
Surrounds your group with the barrier of the Underfoot, increasing their hit points for %z.^0

ID: 2591^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z.^0

ID: 2592^6
Focuses your vision, considerably improving your aim with a bow for %z.^0

ID: 2593^6
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z.^0

ID: 2594^6
Focuses your attacks with the precision of nature, increasing your attack rating for %z.^0

ID: 2595^6
Focuses your target with the force of nature, increasing their attack rating, and causing damage to anything that strikes them for %z.^0

ID: 2596^6
Focuses your vision, considerably improving your aim with a bow for %z.^0

ID: 2597^6
Imparts your weapons with jolting power, allowing them a chance to strike your target's head, sometimes causing partial memory loss.^0

ID: 2598^6
Places the mark of the predator upon your group, increasing their attack rating for %z.^0

ID: 2599^6
Focuses your vision, considerably improving your aim with a bow for %z.^0

ID: 2600^6
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z.^0

ID: 2601^6
A simple tune that adds a magical quality to your group's weapons, allowing them to harm creatures that would otherwise be invulnerable.^0

ID: 2602^6
An energetic song that fills your group with energy, eliminating their need for food and water.^0

ID: 2603^6
Focuses the power of your voice, causing all songs that use the singing skill to increase in power.^0

ID: 2604^6
Katta's song increases the dexterity of your group, and gives your group members a chance to lower the dexterity of their opponent.^0

ID: 2605^6
The rapid pace of this song fills your feet with speed, increasing the movement rate of your group for %z.^0

ID: 2606^6
A powerful battle cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed.^0

ID: 2607^6
A mystic tune that offers protection from fire, ice and magic to all nearby allies.^0

ID: 2608^6
A mystic tune that offers protection from poison, disease, and magic to all nearby allies.^0

ID: 2609^6
A light chorus that regenerates the health, mana, and stamina of nearby allies.^0

ID: 2610^6
A powerful war cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed.^0

ID: 2611^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2612^6
Summons a feral warder to aid you in battle.^0

ID: 2613^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2614^6
Summons a feral warder to aid you in battle.^0

ID: 2615^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2616^6
Summons a feral warder to aid you in battle.^0

ID: 2617^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2618^6
Summons a feral warder to aid you in battle.^0

ID: 2619^6
Fills your warder with the quickening of Yekan, increasing their attack speed, strength, armor class, and attack rating.^0

ID: 2620^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2621^6
Summons a feral warder to aid you in battle.^0

ID: 2622^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2623^6
Summons a feral warder to aid you in battle.^0

ID: 2624^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 2625^6
Fills your warder with the alacrity of Omakin, increasing their attack speed, strength, armor class, and attack rating.^0

ID: 2626^6
Summons a feral warder to aid you in battle.^0

ID: 2627^6
Summons a feral warder to aid you in battle.^0

ID: 2628^6
Fills your warder with the ferocity of Sha, increasing their attack speed, strength, armor class, and attack rating.^0

ID: 2629^6
Envelops your target in an aura of spiritual purity, increasing their mana and hit point regeneration.^0

ID: 2630^6
Fills your target with spiritual strength, increasing their hit points and attack rating for %z.^0

ID: 2631^6
Summons a feral warder to aid you in battle.^0

ID: 2632^6
Summons a bestial warder to your aid.^0

ID: 2633^6
Summons a feral warder to aid you in battle.^0

ID: 2634^6
Causes your target to fall into a lethargic state, slowing their attack speed for %z.^0

ID: 2635^6
Fills your warder with the spirit of lightning, increasing their dexterity, as well as providing them a chance to perform a lighting attack.^0

ID: 2636^6
Fills your warder with the spirit of the blizzard, increasing their dexterity, as well as providing them a chance to perform a cold attack.^0

ID: 2637^6
Fills your warder with the spirit of inferno, increasing their dexterity, as well as providing them a chance to perform a fire attack.^0

ID: 2638^6
Fills your warder with the spirit of the scorpion, increasing their dexterity, as well as providing them a chance to perform a poison attack.^0

ID: 2639^6
Fills your warder with the spirit of vermin, increasing their dexterity, as well as providing them a chance to perform a disease attack.^0

ID: 2640^6
Fills your warder with the spirit of the wind, increasing their dexterity, as well as providing them a chance to perform a stunning wind attack.^0

ID: 2641^6
Fills your warder with the spirit of the storm, increasing their dexterity, as well as providing them a chance to perform a stunning storm attack.^0

ID: 2642^6
Causes the spirits to rage within your target, causing #2 damage.^0

ID: 2643^6
Covers you with regenerating fungal spores, healing you for #1.^0

ID: 2644^6
Covers you with regenerating fungal spores, increasing your mana by #1.^0

ID: 2646^6
Causes your target to break out in a fever from disease, taking #3 damage, then #2 damage every 6 seconds for up to %z.^0

ID: 2647^6
Causes your target to break out in a fever from disease, taking #3 damage, then #2 damage every 6 seconds for up to %z.^0

ID: 2648^6
Decreases your target's mana by #1 to @1.^0

ID: 2649^6
Entwines your target in roots, causing #1 damage and holding them in place for up to %z.^0

ID: 2650^6
Ignites your target's skin, causing between #1 and @1 damage.^0

ID: 2651^6
Strikes your target with a sudden force, causing between #2 and @2 damage and a stun for 6 seconds.^0

ID: 2652^6
Strikes your target with a sudden force, causing between #2 and @2 damage and a stun for 6 seconds.^0

ID: 2653^6
Strikes your target with a sudden force, stunning your target for 4 seconds.^0

ID: 2654^6
Ignites your target's skin, causing between #1 and @1 damage.^0

ID: 2655^6
Slices your target's leg, lowering hate toward you and decreasing movement for up to %z.^0

ID: 2656^6
Strikes your target with wrath, causing between #1 and @1 damage.^0

ID: 2657^6
Fills your target with terror, causing #1 damage and a brief stun.^0

ID: 2658^6
Strikes your target with lightning, causing #1 damage.^0

ID: 2659^6
Increases your hit points by #1 every 6 seconds, as well as increasing your armor class and attack for up to %z,^0

ID: 2660^6
Causes your target's blood to boil, doing between #1 and @1 damage every 6 seconds for up to %z.^0

ID: 2662^6
Strikes your target with lightning, causing between #1 and @1 damage.^0

ID: 2663^6
Strikes your opponent's mental defenses, stunning them and causing between #2 and @2 damage.^0

ID: 2664^6
Slams your target with frost, doing between #1 and @1 damage.^0

ID: 2665^6
Slams your target with spirits of winter, doing #1 damage.^0

ID: 2667^6
Drains your target's life, doing between #1 and @1 damage.^0

ID: 2668^6
Burns the skin away from your target's body, causing #1 damage and briefly stunning them.^0

ID: 2669^6
Slams your target with frost, doing between #1 and @1 damage.^0

ID: 2670^6
Causes your target to take between #1 and @1 damage.^0

ID: 2671^6
Chokes your target with spores, causing between #2 and @2 damage every 6 seconds for up to %z.^0

ID: 2672^6
Engulfs your target in flames, lowering fire resistance by #2 to @2 for up to %z.^0

ID: 2673^6
Envelops your target in united flames, increasing fire resist and causing any creature that attacks them to take damage for up to %z.^0

ID: 2674^6
Increases your target's hatred.^0

ID: 2675^6
Increases your target's hatred.^0

ID: 2676^6
Increases your targets hatred toward you.^0

ID: 2677^6
Steals the strength of your target, lowering their attack rating and raising yours for up to %z.^0

ID: 2678^6
Corrodes your target's skin, causing #1 damage.^0

ID: 2679^6
Wracks your target with the vengeance of Sha, lowering disease resistance, attack speed, and hit points by #4 every 6 seconds for up to %z.^0

ID: 2683^6
Damages your target with ice for 20 hit points.^0

ID: 2684^6
Damages your target with ice for 35 hit points.^0

ID: 2686^6
Increases your natural regeneration rate, causing your wounds to heal faster.^0

ID: 2687^6
Increases your natural regeneration rate, causing your wounds to heal faster.^0

ID: 2688^6
Increases your natural regeneration rate, causing your wounds to heal faster.^0

ID: 2698^6
Gives mana and endurance to everyone around you.^0

ID: 2701^6
Covers your target with mites, causing #2 damage, lowering disease resistance and decreasing hit points by #3 every 6 seconds for up to %z.^0

ID: 2702^6
Attacks your target with streams of choking sand, causing #2 damage, lowering agility, dexterity, and decreasing hit points by #3 every 6 seconds for up to %z.^0

ID: 2703^6
Causes your target to go berserk, increasing strength and damage absorption for up to %z, but lowering dexterity.^0

ID: 2704^6
Entangles your target in a barbed fishing net, lowering movement rate and increasing hit points by #1 every 6 seconds for up to %z.^0

ID: 2712^6
Damages your target with ice for 50 hit points.^0

ID: 2713^6
Damages your target with ice for 65 hit points.^0

ID: 2714^6
Increases the strength of the user.^0

ID: 2716^6
Causes you to experience a mystical transvergance, decreasing your hit points by #1 and raising your mana by #2.^0

ID: 2719^6
Increases your target's strength, lowers stamina loss, and raises attack speed for up to %z.^0

ID: 2734^6
Teleports you to the Nexus.^0

ID: 2735^6
Cleanses you of disease and poison.^0

ID: 2737^6
Surrounds you with the Guard of Taelosia, increasing your attack speed and hit point regeneration.^0

ID: 2739^6
Cloaks your body in a light aura, rendering you invisible to most undead creatures.^0

ID: 2740^6
Heals you for #1 per tick for up to %z.^0

ID: 2743^6
Increases your mana regeneration.^0

ID: 2757^6
Imparts an intense desire to flee in all creatures in a small area around your target.^0

ID: 2758^6
Increases your resistances to detrimental spells, spell critical damage, and your maximum mana for up to %z.^0

ID: 2762^6
Pelts your target with spores, causing #1 damage.^0

ID: 2764^6
Summons your target's corpse to you. This spell works on characters up to level #1.^0

ID: 2771^6
Teleports you to a relatively safe location in the current zone.^0

ID: 2773^6
Surrounds you with an aura of echoes, increasing your damage shield.^0

ID: 2781^0
It is the deep dark of the night. You can't see enough stars to estimate the time.^0

ID: 2785^6
Renders you immune to the effects of Owlbear Screech.^0

ID: 2802^6
Assaults your target with a flurry of pebbles, causing #1 damage.^0

ID: 2803^6
Slams your target's legs with a large rock, causing #1 damage and decreasing movement for up to %z.^0

ID: 2818^6
Surrounds your target in a blanket of fog, causing blindness for up to %z.^0

ID: 2826^6
Cloaks you in a shimmering illusion that makes you appear to be a Vah Shir.^0

ID: 2843^6
Causes your target to regenerate, lowering fire resistance, but raising strength, stamina, and increasing hit points by #1 every 6 seconds for up to %z.^0

ID: 2847^6
Drains your target's mana by #1.^0

ID: 2848^6
Causes you to enter a meditative trance, increasing your mana regeneration by #7 every 6 seconds for up to %z.^0

ID: 2849^6
Causes you to enter a meditative trance, increasing your mana regeneration by #7 every 6 seconds for up to %z.^0

ID: 2850^6
Allows you to focus your thoughts and reduce any fizzles for up to %z.^0

ID: 2851^6
Improves your aim, allowing you to become more skillful at archery for up to %z.^0

ID: 2852^6
Expands your target's mind, granting them an increased mana pool for up to %z.^0

ID: 2853^6
Expands your target's mind, granting them an increased mana pool for up to %z.^0

ID: 2854^6
Makes your target grow and appear more imposing.^0

ID: 2855^6
Causes you to become more resistant, increasing all resists for up to %z.^0

ID: 2862^6
Summons a horse mount.^0

ID: 2863^6
Summons a horse mount.^0

ID: 2864^6
Summons a horse mount.^0

ID: 2865^6
Summons a horse mount.^0

ID: 2866^6
Summons a horse mount.^0

ID: 2867^6
Summons a horse mount.^0

ID: 2868^6
Summons a horse mount.^0

ID: 2869^6
Summons a horse mount.^0

ID: 2870^6
Summons a horse mount.^0

ID: 2871^6
Summons a horse mount.^0

ID: 2872^6
Summons a horse mount.^0

ID: 2873^6
Summons a horse mount.^0

ID: 2877^6
Calls down the cold flame of the moon, causing @1 damage to your target.^0

ID: 2878^6
Strikes your target with a burning claw, causing #1 damage.^0

ID: 2879^6
Covers you in phantasmal armor, increasing your hit point regeneration and armor class. Consumes a pearl when cast.^0

ID: 2880^6
Cleanses your target's soul, removing major curses.^0

ID: 2881^6
Fills your lungs with magical breath, removing your necessity for air for %z.^0

ID: 2882^6
This spell no longer functions. It is safe to remove it from your spellbook.^0

ID: 2883^6
Assaults your target's body with arcing bolts of electrical energy, causing #1 damage.^0

ID: 2884^6
Consumes your target in a blast of intense heat, causing #1 damage.^0

ID: 2885^6
Incinerates the blood of your target, causing @1 damage every 6 seconds for %z.^0

ID: 2886^6
Grants your group a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration.^0

ID: 2887^6
Covers your face in the mask of the stalker for %z, giving you improved vision, increased mana regeneration, and the ability to see invisible creatures.^0

ID: 2888^6
Fills your warder with the spirit of flame, increasing their dexterity, as well as providing them a chance to perform a stunning flame attack.^0

ID: 2890^6
Fills your warder with the spirit of snow, increasing their dexterity, as well as providing them a chance to perform a stunning cold attack.^0

ID: 2892^6
Causes your body to succumb to the temptation of death, slowly draining your life and restoring your mana.^0

ID: 2893^6
Covers your group in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 2894^6
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for %z.^0

ID: 2895^6
Fills your group with energy, increasing their attack speed, agility, armor class, and stamina regeneration.^0

ID: 2896^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 2907^6
Eats away at your target's soul, decreasing mana every 6 seconds and cursing the target.^0

ID: 2916^6
Summons a horse mount.^0

ID: 2917^6
Summons a horse mount.^0

ID: 2918^6
Summons a horse mount.^0

ID: 2919^6
Summons a horse mount.^0

ID: 2920^6
Summons a horse mount.^0

ID: 2921^6
Summons a horse mount.^0

ID: 2922^6
Summons a horse mount.^0

ID: 2923^6
Summons a horse mount.^0

ID: 2927^0
You cannot tell what time it is.^0

ID: 2929^6
Summons a unusual looking hat.^0

ID: 2930^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 2931^6
The power of truth teleports your party into an area inside Sanctus Seru.^0

ID: 2936^6
A once forgotten song that tears at the mind of your target, draining their mana.^0

ID: 2938^6
Your voice resonates powerfully, increasing your singing skill by a small amount.^0

ID: 2939^6
Your voice harmonizes deep within you, increasing your singing skill by a small amount.^0

ID: 2940^6
Attacks your target's mind, providing a chance to forget those that have done harm.^0

ID: 2941^6
Consumes your target in a spirit of savagery, increasing their resistances, attack rating, and stamina. Consumes a peridot when cast.^0

ID: 2942^6
Causes your target to fall into a lethargic state, slowing their attack speed for %z.^0

ID: 2943^6
Opens an arcane portal that teleports your target to the Nexus.^0

ID: 2944^6
Opens an arcane portal that teleports your entire group to the Nexus.^0

ID: 2945^6
Opens an arcane portal that teleports you to the Nexus.^0

ID: 2946^6
Cleanses your target's soul, removing minor curses.^0

ID: 2963^6
Fills your group with a primal essence, increasing strength, agility, stamina, and dexterity for %z.^0

ID: 2965^6
Imparts desperation to your weapons, allowing them a chance to cause partial memory loss.^0

ID: 2966^6
Surrounds you with an invigorating power, increasing charisma, stamina, and hit points for %z.^0

ID: 2968^6
Imparts your weapons with a stinging power, allowing them a chance to cause partial memory loss.^0

ID: 2969^6
Covers your target in a mass of darkness that steals their armor class and gives it to you for %z.^0

ID: 2970^6
Your mind expands, increasing your mana pool by #4 for %z.^0

ID: 2971^6
You experience a marvelous vision, giving you #1 stamina and increasing your attack speed to #3 percent for %z.^0

ID: 2972^6
Attacks your target with a serpent's bite, decreasing hit points by #1.^0

ID: 2973^6
Attacks your target with an ember strike, decreasing hit points by #1.^0

ID: 2974^6
Surrounds you with a shimmering shield of magical auras, increasing your resists, mana regeneration, and damage absorption for %z.^0

ID: 2975^6
Surrounds you with an enlightening barrier, increasing your resists and damage absorption for %z. Consumes a cat's eye agate when cast.^0

ID: 2976^6
A smoldering bulwark engulfs you, increasing your fire resistance by #2 and damage shield by #1 for %z.^0

ID: 2977^6
You feel a boon of recovery, increasing your mana regeneration, hit-point regeneration, and damage absorption for %z.^0

ID: 2978^6
Your focus is heightened, increasing your mana regeneration by #8 for %z.^0

ID: 2979^6
The flesh of your opponent rends, allowing a chunk of it to be collected.^0

ID: 2980^6
You hear a celestial whisper, increasing your mana regeneration by #8 for %z.^0

ID: 2982^6
You feel a little tipsy as ale is created for you.^0

ID: 2983^0
The year is 497 After Greenmist.^0

ID: 2984^0
The year is 2921 in the Age of Turmoil.^0

ID: 2984^6
Lotus spines strike your target and cause #2 damage.^0

ID: 2985^0
The year is 2922 in the Age of Turmoil.^0

ID: 2986^0
The year is 3032 in the Age of Turmoil.^0

ID: 2986^6
You feel blessed by the Shissar, increasing your hit-point regeneration by #1 for %z.^0

ID: 2987^6
You are enveloped in an aura of scale, increasing your fire resist by #2 for %z.^0

ID: 2989^6
Your enemy is struck down by a needlite fever, decreasing hit points by #2 for %z.^0

ID: 2992^6
Rends your target's body with deathly fire, dealing between #1 and @1 damage.^0

ID: 2995^6
Spores dig deep into your target, decreasing hit points by #1.^0

ID: 2996^6
Tears the flesh of the target, decreasing its hit points by #1.^0

ID: 2997^6
Flays the flesh of the target, decreasing hit points by #1.^0

ID: 2998^6
Savagely rips the flesh of the target, decreasing hit points by #1.^0

ID: 2999^6
Slices the flesh of the target, decreasing hit points by #2.^0

ID: 3000^1
Innate Run Speed^0

ID: 3000^4
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.^0

ID: 3000^30
You must be an Avatar!^0

ID: 3000^31
This is the Avatar Window. Fear its power!^0

ID: 3004^6
Strikes your target with a fist of flame, causing #1 damage and briefly stunning them.^0

ID: 3005^1
Mystical Attuning^0

ID: 3005^4
This ability increases the number of mystical effects that can affect you at once by 1 per rank.^0

ID: 3010^1
Innate Regeneration^0

ID: 3010^4
This ability raises your regeneration ability by 1 point per ability level.^0

ID: 3020^1
Natural Durability^0

ID: 3020^4
This ability increases your maximum hitpoints by 2 percent per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)^0

ID: 3025^1
Combat Stability^0

ID: 3025^4
This ability increases melee damage mitigation by 2 percent per rank.^0

ID: 3030^1
Combat Agility^0

ID: 3030^4
This ability increases your melee damage avoidance by 2 percent per rank.^0

ID: 3030^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 3031^6
Covers you in the Xegony's phantasmal guard, increasing your hit point regeneration, mana regeneration, and armor class.^0

ID: 3032^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 3034^6
Animates a set of weapons to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 3035^1
Combat Fury^0

ID: 3035^4
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.^0

ID: 3035^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 3036^6
A wrath of ice engulfs your target, decreasing hit points by #1.^0

ID: 3037^6
A wrath of fire engulfs your target, decreasing hit points by #1.^0

ID: 3038^6
A wrath of wind engulfs your target, decreasing hit points by #1.^0

ID: 3039^6
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z.^0

ID: 3040^1
Innate Fire Protection^0

ID: 3040^4
This ability raises your base Save Vs Fire by 2 points for each ability level.^0

ID: 3040^6
Focuses mana into the form of the belt of Magi`Kot, an item that increases your pet's hit points, strength, stamina, dexterity, and agility.^0

ID: 3041^6
Focuses mana into the form of the blade of Walnan, a useful weapon for summoned creatures.^0

ID: 3042^6
Focuses mana into the form of the fist of Ixiblat, a useful weapon for summoned creatures.^0

ID: 3043^6
Focuses mana into the form of the blade of the Kedge, a useful weapon for summoned creatures.^0

ID: 3044^6
Focuses mana into the form of the girdle of Magi`Kot, an item that increases your pet's hit points, strength, stamina, dexterity, and agility.^0

ID: 3045^6
Focuses mana into the form of a talisman of return that allows you to teleport to the Plane of Knowledge.^0

ID: 3046^6
A clockwork portal appears in front of you, teleporting you to a location in Plane of Knowledge. Consumes a quintessence of knowledge when cast.^0

ID: 3047^6
Covers your group in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 3050^1
Innate Cold Protection^0

ID: 3050^4
This ability raises your base Save Vs Cold by 2 points for each ability level.^0

ID: 3060^1
Innate Magic Protection^0

ID: 3060^4
This ability raises your base Save Vs Magic by 2 points for each ability level.^0

ID: 3062^6
It's fishin' time as you create a fishing pole even Brell would be proud of.^0

ID: 3063^6
Cloaks you in a shimmering illusion that makes you appear to be a Froglok.^0

ID: 3066^6
A slow rhythm that lowers the attack speed of an opponent for %z.^0

ID: 3067^6
Clockwork gears whir and stir as a toolbox unfolds.^0

ID: 3068^6
Clockwork gears whir and stir as a jewel bag unfolds.^0

ID: 3070^1
Innate Poison Protection^0

ID: 3070^4
This ability raises your base Save Vs Poison by 2 points for each ability level.^0

ID: 3080^1
Innate Disease Protection^0

ID: 3080^4
This ability raises your base Save Vs Disease by 2 points for each ability level.^0

ID: 3080^6
Reduces the mana cost of Condemnation by up to $1 percent.^0

ID: 3081^1
Physical Enhancement^0

ID: 3081^4
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.^0

ID: 3081^6
Reduces the mana cost of Summer's Flame by up to $1 percent.^0

ID: 3082^6
Reduces the mana cost of Spear of Torment by up to $1 percent.^0

ID: 3083^6
Reduces the mana cost of Neurotoxin by up to $1 percent.^0

ID: 3084^6
Reduces the mana cost of Strike of Solusek by up to $1 percent.^0

ID: 3085^6
Reduces the mana cost of Sun Vortex by up to $1 percent.^0

ID: 3086^6
Reduces the mana cost of Insanity by up to $1 percent.^0

ID: 3091^1
Double Riposte^0

ID: 3091^4
This ability will give you a 10 percent chance to execute a double riposte per rank.^0

ID: 3096^1
Enraging Bellow^0

ID: 3096^2
Enraging^0

ID: 3096^3
Bellow^0

ID: 3096^4
Causes all enemies in a small radius to become enraged at you.^0

ID: 3100^6
Curses your target with the mark of retaliation. Causing #1 damage to them each time they strike another creature.^0

ID: 3101^1
Enduring Voice^0

ID: 3101^4
This ability decreases the amount of time required between uses of Enraging Bellow by 10 percent per rank. You may train in this ability once each level, upon reaching level 63.^0

ID: 3101^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3102^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3103^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3104^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3105^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3106^1
Raging Flurry^0

ID: 3106^4
This ability will allow you to perform up to 2 additional attacks from your primary hand.^0

ID: 3106^6
Increases the duration of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3107^6
Imparts your weapons with the power of fire for %z, allowing them a chance to strike with the fury of the flame.^0

ID: 3108^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3109^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3110^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3111^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3112^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3113^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3114^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3116^1
Living Shield^0

ID: 3116^2
Living^0

ID: 3116^3
Shield^0

ID: 3116^4
This extends the your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /SHIELD. You may train the ranks of this ability at or after levels 61, 63, and 65.^0

ID: 3116^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3117^6
Reduces the mana cost of long term beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3118^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3119^1
Extended Shielding^0

ID: 3119^4
Each rank in this ability increases the range of your shielding ability.^0

ID: 3119^6
Reduces the mana cost of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3120^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3121^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3122^1
Tactical Mastery^0

ID: 3122^4
Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.^0

ID: 3122^6
Reduces the mana cost of self-only long term beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3123^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3124^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3125^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3127^6
Reduces the cast time of direct damage spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3128^1
Stalwart Endurance^0

ID: 3128^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.^0

ID: 3128^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3131^1
Heightened Endurance^0

ID: 3131^4
This ability raises your natural endurance regeneration by 1 point per ability level.^0

ID: 3134^6
A shimmering portal envelops you, teleporting you to a location in Plane of Knowledge.^0

ID: 3135^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 3136^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 3141^1
Warlord's Tenacity^0

ID: 3141^2
Warlord's^0

ID: 3141^3
Tenacity^0

ID: 3141^4
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started.^0

ID: 3151^1
Feral Wrath^0

ID: 3151^4
This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.^0

ID: 3156^1
Slippery Attacks^0

ID: 3156^4
This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte you by 20%.^0

ID: 3161^1
Innate Strength^0

ID: 3161^4
This ability raises your base Strength by 2 points for each ability level.^0

ID: 3171^1
Innate Dexterity^0

ID: 3171^4
This ability raises your base Dexterity by 2 points for each ability level.^0

ID: 3171^6
Increases the stamina of the user.^0

ID: 3178^6
Fills your group with energy, increasing their attack speed, strength, dexterity, and attack rating.^0

ID: 3180^6
Opens an arcane portal that teleports your entire group to the Plane of Knowledge.^0

ID: 3181^1
Innate Stamina^0

ID: 3181^4
This ability raises your base Stamina by 2 points for each ability level.^0

ID: 3181^6
Opens an arcane portal that teleports your target to the Plane of Knowledge.^0

ID: 3182^6
Opens a mystical portal that transports you to New Tanaan, in the Plane of Knowledge.^0

ID: 3183^6
Opens an arcane portal that teleports you to the Plane of Knowledge.^0

ID: 3184^6
Opens a mystical portal that transports your group to New Tanaan in the Plane of Knowledge.^0

ID: 3185^6
Fills your group with the spirit of the eagle for %z, allowing them increased movement, levitation and superior vision.^0

ID: 3186^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, attack speed, and mana regeneration for %z. The effects of this spell will fade if you sit down.^0

ID: 3187^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every 6 seconds for %z.^0

ID: 3188^6
Focuses mana into the form of a rod of mystical transvergance, allowing the user to trade physical health for mental energy.^0

ID: 3189^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 3190^6
Focuses the curative properties of the Prime Healer, cleansing the body of harmful curses, toxins, and diseases.^0

ID: 3191^1
Innate Agility^0

ID: 3191^4
This ability raises your base Agility by 2 points for each ability level.^0

ID: 3191^6
Channels ambient energy into a blast of magic, causing between #1 and @1 damage to your target.^0

ID: 3192^6
Commands roots to take hold of your target, preventing their movement for %z.^0

ID: 3194^6
Causes the earth to adhere to your target's body, preventing them from moving for up to %z.^0

ID: 3195^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 3196^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 3197^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 3198^6
Surrounds your target in the flame shield of Ro, damaging any creature that attacks them.^0

ID: 3199^6
Covers you in a shimmer of runes that absorb damage.^0

ID: 3200^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 3201^1
Innate Wisdom^0

ID: 3201^4
This ability raises your base Wisdom by 2 points for each ability level.^0

ID: 3201^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3202^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3203^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3204^6
Reduces the mana cost of damaging spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3205^6
Focuses mana into the form of a platinum choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level sixty-five.^0

ID: 3206^6
Focuses mana into the form of a runed mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixty-five.^0

ID: 3207^6
Focuses mana into the form of a sapphire bracelet that increases the damage of many spells. This item works on spells up to level sixty-five.^0

ID: 3208^6
Focuses mana into the form of a spiked ring that allows you to cast many spells faster. This item works on spells up to level sixty-five.^0

ID: 3209^6
Focuses mana into the form of a glowing bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level sixty-five.^0

ID: 3210^6
Focuses mana into the form of a bag of jewelry that grants a number of spell enhancements to the wearer.^0

ID: 3211^1
Innate Intelligence^0

ID: 3211^4
This ability raises your base Intelligence by 2 points for each ability level.^0

ID: 3221^1
Innate Charisma^0

ID: 3221^4
This ability raises your base Charisma by 2 points for each ability level.^0

ID: 3227^6
Imbues your attacks with a chance to steal life energy from your target for %z.^0

ID: 3229^6
Strikes your target's mind, causing them to forget some of the harm you have done to them.^0

ID: 3231^1
Fire^0

ID: 3231^2
Fire^0

ID: 3231^4
Launches a ball of fire at your target.^0

ID: 3232^6
Blesses your target with a healing touch, healing up to @1 damage.^0

ID: 3233^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.^0

ID: 3234^6
Hardens the skin of your target, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 3235^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 3237^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.^0

ID: 3238^6
A burst of holy light that causes between #1 and @1 damage to a summoned target.^0

ID: 3239^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 3240^6
Fills your target with energy, increasing their attack speed, agility, dexterity, and attack rating.^0

ID: 3241^6
Transforms your target into a scarecrow, increasing their attack rating, dexterity, and granting a chance to perform a life draining effect.^0

ID: 3242^6
Covers your group in a protective shield, increasing their magic resistance.^0

ID: 3243^6
Opens an arcane portal that teleports all nearby allies to their bind point.^0

ID: 3244^6
Opens an arcane portal that transports your target to a relatively safe location in the current zone.^0

ID: 3245^1
Frost^0

ID: 3245^2
Frost^0

ID: 3245^4
Summons a bolt of frost to strike your target.^0

ID: 3245^6
Channels the forces of ancient valor, stunning your target briefly. This spell works on creatures up to level @1.^0

ID: 3246^6
Causes the earth of Tunare to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 3247^6
Places a mystic aura of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 3258^6
Absorbs up to #3 damage before fading, or up to %z.^0

ID: 3259^1
Thunder^0

ID: 3259^2
Thunder^0

ID: 3259^4
Commands a lightning bolt to strike your target.^0

ID: 3261^6
Instantly heals your group for #1, and the every tick for #2 for up to %z.^0

ID: 3273^1
Heal Wounds^0

ID: 3273^2
Heal^0

ID: 3273^3
Wounds^0

ID: 3273^4
Heals your target's wounds^0

ID: 3281^6
No text set.^0

ID: 3282^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 3287^1
Mental Clarity^0

ID: 3287^4
This ability increases your natural mana regeneration by 1 point per ability level.^0

ID: 3289^6
Increases your melee speed and attack power for up to %z.^0

ID: 3295^6
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 3296^6
Provides your target with heroic valor, increasing their hit points and armor class for %z.^0

ID: 3297^1
Improved Magic Damage^0

ID: 3297^4
This ability increases the damage done by your magic based damage spells.^0

ID: 3300^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 3301^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate.^0

ID: 3302^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 3303^6
Fills your target's blood with poison, causing between #2 and @2 damage every six seconds for %z.^0

ID: 3304^6
Reanimates an ancient warrior to do your bidding. Consumes bone chips when cast.^0

ID: 3305^6
Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed.^0

ID: 3306^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.^0

ID: 3307^1
Improved Fire Damage^0

ID: 3307^4
This ability increases the damage done by your fire based damage spells.^0

ID: 3308^6
Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to @1.^0

ID: 3309^6
Summons an embracing darkness that binds your target's feet, decreasing their movement rate, and doing between #1 and @1 damage every six seconds for %z.^0

ID: 3310^6
Infuses a corpse with a spirit of torment that will do your bidding. Consumes bone chips when cast.^0

ID: 3311^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 3312^6
Restores an undead servant, healing between #1 and @1 hit points and curing them of diseases, poisons, and curses.^0

ID: 3314^6
Inspires a spirit of pestilence to inhabit a corpse to do your bidding. Consumes bone chips when cast.^0

ID: 3315^6
Sickens your target with a dark plague, causing between #2 and @2 damage every six seconds for %z.^0

ID: 3316^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 3317^1
Improved Cold Damage^0

ID: 3317^4
This ability increases the damage done by your cold based damage spells.^0

ID: 3317^6
Summons the ward of Xegony to aid you in battle.^0

ID: 3318^6
Burns your target's skin with the firebolt of Tallon, causing between #1 and @1 damage.^0

ID: 3319^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 3320^6
Summons a servant of Marr to aid you in battle.^0

ID: 3321^6
Conjures a shock of black steel that assaults your target, causing between #1 and @1 damage.^0

ID: 3322^6
Summons a child of Ro to aid you in battle.^0

ID: 3323^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 3324^6
Summons the Rathe's son to aid you in battle.^0

ID: 3325^6
Burns your target's skin with a vortex of the sun, causing between #1 and @1 damage.^0

ID: 3326^6
Covers you in resistant armor that protects you from poison and disease.^0

ID: 3327^1
Improved Poison Damage^0

ID: 3327^4
This ability increases the damage done by your Poison based damage spells.^0

ID: 3327^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 3328^6
Bolts of thunder consume your target, causing @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 3329^6
Covers your skin in an elemental barrier, protecting you from fire and cold.^0

ID: 3330^6
Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage.^0

ID: 3331^6
Searing flames consume your target, causing between #1 and @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 3332^6
Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 3333^6
Strikes your target with energy, stunning them briefly, and causing #2 damage.^0

ID: 3334^6
Consumes your target in a sudden torrent of thunder, causing between #1 and @1 damage.^0

ID: 3335^6
Assaults your target's body with arcing bolts of thunderous energy, causing #1 damage.^0

ID: 3336^6
Consumes your target in a sudden torrent of frost, causing between #1 and @1 damage.^0

ID: 3337^1
Improved Disease Damage^0

ID: 3337^4
This ability increases the damage done by your Disease based damage spells.^0

ID: 3337^6
Increases the damage of cold-based direct damage spells by up to $1 percent. This bonus will only apply to level #4 spells.^0

ID: 3339^6
Consumes your target in the inferno of Solusek Ro, causing #1 damage.^0

ID: 3341^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 3342^6
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.^0

ID: 3343^6
Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast.^0

ID: 3344^6
Imbues a diamond with the power of nightmares. Consumes a raw diamond and nightmare mephit blood when cast.^0

ID: 3345^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z.^0

ID: 3346^6
Imbues a diamond with the power of the storm. Consumes a raw diamond and storm rider blood when cast.^0

ID: 3347^1
Improved Healing^0

ID: 3347^4
This ability increases the hit points restored by your healing spells.^0

ID: 3347^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 3348^6
Consumes your target in mental torment, causing #4 damage every six seconds for %z. This spell also lowers their intelligence and wisdom, and drains their mana.^0

ID: 3349^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 3350^6
Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 3351^6
Fills your arms with energy and hardens your skin, absorbing damage.^0

ID: 3352^6
Focuses the power of earth into a diamond. Consumes a raw diamond and earth mephit blood when cast.^0

ID: 3353^6
Focuses the power of air into a diamond. Consumes a raw diamond and air mephit blood when cast.^0

ID: 3354^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 3355^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 3356^6
Focuses the power of fire into a diamond. Consumes a raw diamond and fire mephit blood when cast.^0

ID: 3357^1
Spell Haste^0

ID: 3357^4
Lowers the cast time of your spells with a cast time greater then 3 seconds.^0

ID: 3357^6
Focuses the power of water into a diamond. Consumes a raw diamond and water mephit blood when cast.^0

ID: 3358^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 3359^6
Causes all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 3360^6
Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 3361^6
A calming song that calms the aggressive nature of many monsters.^0

ID: 3362^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2 percent.^0

ID: 3363^6
A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.^0

ID: 3364^6
The voice of the mistress of magic can strip away magical effects from your target.^0

ID: 3365^1
Mana Preservation^0

ID: 3365^4
Lowers the mana consumed when casting spells.^0

ID: 3365^6
A melody that summons a horde of ethereal halflings to attack your opponent, causing them damage and slowing their attack speed.^0

ID: 3366^6
A great scream of torment that does between #1 and @1 damage to your opponent and potentially interrupts casting.^0

ID: 3367^6
A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.^0

ID: 3368^6
Calls the crystalline scales of Veeshan around your group, granting them protection from all types of magic. Any creature that strikes these scales is damaged.^0

ID: 3369^6
A quiet lullaby that causes your target to fall into an enchanted sleep.^0

ID: 3370^6
An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.^0

ID: 3371^6
A bewitching melody that charms the target, allowing you to command it.^0

ID: 3372^6
Calls forth the wind of Marr to regenerate the health and mana of nearby allies.^0

ID: 3373^6
An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.^0

ID: 3374^6
The song of the warlord fills your group's arms with strength, granting them increased attack speed, strength, attack rating. It also adds an aura that damages opponents that strike them.^0

ID: 3375^6
A perfect harmony envelops your enemy, causing them to become more susceptible to fire, ice, and magic.^0

ID: 3376^1
Attack Speed^0

ID: 3376^4
Increases your attack speed.^0

ID: 3376^6
A quiet lullaby that causes your target to fall into an enchanted sleep.^0

ID: 3377^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 3378^6
Fills your target with a sense of nimbleness, increasing their agility for %z.^0

ID: 3379^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 3380^6
Surrounds your target with a foul cloud of plague, slowing their attack rate for %z.^0

ID: 3381^6
Places an ancestral guard on your target, increasing their armor class for %z.^0

ID: 3382^6
Fills your target with the endurance of the boar, increasing their stamina for %z.^0

ID: 3383^6
Fills your group with the spirit of the Wrulan, increasing their agility for %z.^0

ID: 3384^1
Spell Casting Reinforcement^0

ID: 3384^4
This ability increases the duration of beneficial spells that you cast.^0

ID: 3384^6
Protects your group with the talisman of the Tribunal, shielding them from poison and disease for %z.^0

ID: 3385^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0

ID: 3386^6
Infects your target with a fever, causing them to become more susceptible to other diseases.^0

ID: 3387^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 3388^6
Fills your target's body with the strength of the Diaku, increasing their strength and dexterity for %z.^0

ID: 3389^1
Channeling Focus^0

ID: 3389^4
This ability reduces the chance of your spell casts being interrupted.^0

ID: 3389^6
Fills your group with the endurance of the boar, increasing their stamina for %z.^0

ID: 3390^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 3391^6
Grants your group quickened movement, increasing their attack speed for %z.^0

ID: 3392^1
Spell Casting Subtlety^0

ID: 3392^4
After training in this ability, NPCs will notice your magical activities less.^0

ID: 3392^6
Fills your group with the strength of the Diaku, increasing their strength and dexterity for %z.^0

ID: 3393^6
Shrinks your group, allowing them greater mobility in tight quarters.^0

ID: 3394^6
Sickens your target with a fever, causing between #2 and @2 damage every six seconds for %z.^0

ID: 3395^6
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 3396^6
Fills your target's blood with poison, causing between #2 and @2 damage every six seconds for %z.^0

ID: 3397^1
Spell Casting Fury^0

ID: 3397^4
This ability gives you a chance to land critical hits with your direct damage spells.^0

ID: 3397^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 3398^6
Places your target into a state of quiescence, healing #1 hit points every six seconds for %z.^0

ID: 3399^6
Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z.^0

ID: 3400^6
Summons a festering darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0

ID: 3401^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 3402^1
Smoke Bomb^0

ID: 3402^2
Smoke Bomb^0

ID: 3402^4
Throws a smoke bomb at your feet. Possibly causing your enemies to lose track of you and rendering you invisible for a short time. Higher ranks make it more likely for your enemies to lose track of you.^0

ID: 3403^6
Invokes severe pain from your target, causing #7 damage, and uses that energy to greatly increase your armor class for a short time.^0

ID: 3405^6
Fills your target's mind with pure terror, inciting severe hatred.^0

ID: 3406^6
Covers your target with invading darkness for %z, stealing their resistances and giving them to your party.^0

ID: 3408^6
Conjures a mystic maw that tears at your enemy, causing #7 damage, and using that energy to heal the bodies and minds of your group.^0

ID: 3410^6
Imbues your target's voice with the power of pure terror, causing creatures to take more notice of their attacks for %z.^0

ID: 3411^6
Invokes severe hatred from your target, causing #7 damage and using that energy to greatly increase your attack rating for a short time.^0

ID: 3412^1
Pain Tolerance^0

ID: 3412^2
Pain^0

ID: 3412^3
Toler.^0

ID: 3412^4
Causes you to take less damage from melee attacks for a short time, but also lowers the amount of damage you do with melee attacks.^0

ID: 3413^1
Hamstring^0

ID: 3413^2
Ham^0

ID: 3413^3
string^0

ID: 3413^4
Strikes your target's hamstring, slowing their movement rate for a short time.^0

ID: 3413^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 3415^1
Lesion^0

ID: 3415^2
Lesion^0

ID: 3415^4
Strikes a deep wound in your opponent, causing them to bleed for a short time.^0

ID: 3415^6
Imparts your weapons with the power of nature for %z, allowing them a chance to strike summoned creatures for greater damage.^0

ID: 3417^6
Summons the spirit of the predator to impart your group with an increased attack rating for %z.^0

ID: 3418^6
Calls forth a frozen wind to encase your target in ice, doing @1 damage.^0

ID: 3419^6
Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for %z.^0

ID: 3420^6
Imparts your weapons with the power of the storm for %z, allowing them a chance to strike with the fury of thunder.^0

ID: 3422^6
Imbues your weapon with the power of Rodcet Nife, granting it a chance to cause incredible pain to undead creatures.^0

ID: 3424^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking.^0

ID: 3426^1
Feral Rage^0

ID: 3426^2
Feral^0

ID: 3426^3
Rage^0

ID: 3426^4
Fills you with bloodlust, increasing your stats, your regeneration, and your attack speed. The duration of this effect is random, but is more likely to last a longer duration as long as you are in combat.^0

ID: 3426^6
Invokes the quiet power of Quellious, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1.^0

ID: 3427^6
Emanates a wave of Marr's blessing from the caster, healing @1 hit points for everyone in your group.^0

ID: 3428^6
A burst of holy light that causes between #1 and @1 damage to an undead target.^0

ID: 3429^1
Frost of the Ancients^0

ID: 3429^2
Frost of^0

ID: 3429^3
Ancients^0

ID: 3429^4
Wraps your target in terrible spirits of ice, freezing their skin. Causing cold damage for 60 seconds.^0

ID: 3429^6
Channels the power of Rodcet Nife, healing your target for between #1 and @1 hit points.^0

ID: 3430^6
Bathes your target in the light of life, healing #1 hit points.^0

ID: 3431^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 3432^6
Surrounds your group with the shield of the Underfoot, increasing their hit points for %z.^0

ID: 3433^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 3434^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage.^0

ID: 3435^6
Surrounds your target in dancing flames for %z, lowering their attack value, as well as their fire resistance, and armor class.^0

ID: 3436^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 3437^6
Surrounds your target in dancing flames for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance, and armor class.^0

ID: 3438^6
Calls down lightning from the sky, causing @1 damage to all those in the vicinity of your target. This spell can only be cast outdoors.^0

ID: 3439^1
Cure Poison^0

ID: 3439^2
Cure^0

ID: 3439^3
Poison^0

ID: 3439^4
Remove minor poisons from your target's body.^0

ID: 3439^6
Fills your target with the power of the stone, increasing their strength for %z.^0

ID: 3440^6
Surrounds your target in dancing flames for %z, lowering their attack value and armor class.^0

ID: 3441^6
Hastens your groups natural healing, allowing them to recover hit points faster.^0

ID: 3442^6
Covers your target in a layer of glistening ice, lowering their cold resistance and armor class.^0

ID: 3443^1
Cure Disease^0

ID: 3443^2
Cure^0

ID: 3443^3
Disease^0

ID: 3443^4
Cures your target of minor diseases.^0

ID: 3443^6
Mends severe wounds, healing up to @1 damage.^0

ID: 3444^6
Surrounds your group in a protection of seasons, increasing their fire and cold resistance for %z.^0

ID: 3445^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 3446^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z.^0

ID: 3447^1
Remove Curse^0

ID: 3447^2
Remove^0

ID: 3447^3
Curse^0

ID: 3447^4
Dispells your target of minor curses.^0

ID: 3447^6
Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z.^0

ID: 3448^6
Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 3449^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 3450^6
Surrounds your body in a coat of bracken that increases your armor class, as well as harming those that strike you for %z.^0

ID: 3451^1
Play Dead^0

ID: 3451^2
Play^0

ID: 3451^3
Dead^0

ID: 3451^4
Causes you to fall to the ground and appear dead to most observers.^0

ID: 3451^6
Hardens the skin of your group, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 3452^6
Summons the raging blizzard of winter, causing @1 damage to your target.^0

ID: 3453^6
Covers your face in the mask of the forest for %z, allowing you improved vision, increased mana regeneration, and the ability to see invisible creatures.^0

ID: 3454^6
Focuses your target's spiritual energy, granting increased stamina, strength, and dexterity for %z.^0

ID: 3455^1
Gore^0

ID: 3455^2
Gore^0

ID: 3455^4
A powerful gore attack with your horns, stunning your target briefly and causing heavy damage.^0

ID: 3455^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 3456^6
Fills your group with spiritual brawn, increasing their hit points and attack rating for %z.^0

ID: 3457^6
Summons a feral warder to aid you in battle.^0

ID: 3458^6
Fills your warder with the celerity of Arag, increasing their attack speed, strength, armor class, and attack rating.^0

ID: 3459^6
Fills your warder with the spirit of Rellic, increasing their dexterity, as well as providing them a chance to perform a stunning frost attack.^0

ID: 3460^6
Envelops your target in an aura of spiritual dominion, increasing their mana and hit point regeneration.^0

ID: 3461^1
War Bellow^0

ID: 3461^2
War^0

ID: 3461^3
Bellow^0

ID: 3461^4
A feral bellow that rattles your opponents and inspires your group mates. Your opponents attack speed will be slowed and your group's attack rating will be increased.^0

ID: 3461^6
Summons a feral warder to aid you in battle.^0

ID: 3462^1
Improved War Bellow^0

ID: 3462^4
Decreases the reuse timer for the War Bellow ability.^0

ID: 3462^6
Causes your target to fall into a lethargic state, slowing their attack speed for %z.^0

ID: 3463^6
Consumes your target in a spirit of savagery, increasing their resistances, attack rating, and stamina.^0

ID: 3464^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them.^0

ID: 3465^1
Supernal Remedy^0

ID: 3465^2
Supernal^0

ID: 3465^3
Remedy^0

ID: 3465^4
Mends your targets wounds.^0

ID: 3465^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 3466^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 3467^1
Levitation^0

ID: 3467^2
Levitation^0

ID: 3467^4
Allows your target to float above the ground and avoid falling damage.^0

ID: 3467^6
Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 3468^1
Sleep^0

ID: 3468^2
Sleep^0

ID: 3468^4
Causes your target to fall asleep for a short time.^0

ID: 3468^6
A burst of holy power that inflicts between #1 and @1 damage to an undead target.^0

ID: 3469^6
Covers your target in a glowing aura that heals anyone who strikes them.^0

ID: 3470^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 3471^6
Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points as well as curing moderate diseases and poisons.^0

ID: 3472^6
Bestows your target with a divine blessing, allowing them to cast spells faster for %z. This blessing works on spells up to level #2.^0

ID: 3473^1
Invisibility^0

ID: 3473^2
Invisibility^0

ID: 3473^4
Cloaks your target in an shroud of invisibility. The second rank of this ability is a fixed duration invisibility.^0

ID: 3473^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 3474^1
Lethargy^0

ID: 3474^2
Lethargy^0

ID: 3474^4
Places your target in a state of lethargy, slowing their attack rate for 18 seconds.^0

ID: 3474^6
Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 3475^6
Fills your target's body with supernal elixir, healing #1 hit points every 6 seconds for %z.^0

ID: 3476^6
Calls upon the condemnation of the gods to strike your target, causing between #1 and @1 damage.^0

ID: 3477^6
Places the mark of the righteous on your target, dealing damage each time the target strikes another creature.^0

ID: 3478^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 3479^1
Plane Shift: Ethereal^0

ID: 3479^2
PS:^0

ID: 3479^3
Ethereal^0

ID: 3479^4
Shifts your body completely into the ethereal plane, causing you to become immune to almost all physical attacks.^0

ID: 3479^6
Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 3480^1
Plane Shift: Material^0

ID: 3480^2
PS:^0

ID: 3480^3
Material^0

ID: 3480^4
Shifts your body completely into the material plane, causing you to become impervious to nearly all magical attacks.^0

ID: 3480^6
Bathes your target in supernal light, healing between #1 and @1 hit points.^0

ID: 3481^1
Plane Shift: Blink^0

ID: 3481^2
PS:^0

ID: 3481^3
Blink^0

ID: 3481^4
Causes your body to shift rapidly between the ethereal and the material plane. Any attack made against you during this effect has high chance to miss as it must strike you while you are in the correct plane.^0

ID: 3481^6
Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1.^0

ID: 3482^1
Flight^0

ID: 3482^2
Flight^0

ID: 3482^4
Allows you to float above the ground and avoid falling damage.^0

ID: 3482^6
Strikes an enemy with holy might, briefly stunning them. This spell works on creatures up to level @1.^0

ID: 3483^1
Improved Plane Shift^0

ID: 3483^4
Decreases the reuse timer for your Plane Shift abilities.^0

ID: 3483^6
Freezes an elemental in stasis, preventing them from taking any action for %z.^0

ID: 3484^6
Dominates the will of an elemental, allowing you to control them for a short time.^0

ID: 3485^6
Fills your target's body with supernal cleansing light, healing #1 hit points every six seconds for %z.^0

ID: 3486^6
Surrounds your group in the maelstrom of Ro, damaging any creature that attacks them.^0

ID: 3487^6
Blesses your group with the strength of Tunare, increasing their hit points and attack rating for %z.^0

ID: 3488^1
Swarm of Pain^0

ID: 3488^2
Swarm^0

ID: 3488^3
of Pain^0

ID: 3488^4
Summons a swarm of stinging insects to assault your target for 30 seconds.^0

ID: 3488^6
Transforms you into a skeleton, slowly draining your life and restoring your mana for up to %z.^0

ID: 3489^6
Fills your target's veins with burning hatred, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 3490^6
Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you.^0

ID: 3491^6
Hurls a spear of decay at your target, doing #1 damage.^0

ID: 3492^6
Fills your target's veins with deadly scorpion venom, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 3493^6
Strikes your target with a frost spear, causing between #1 and @1 damage.^0

ID: 3494^6
Drink it if you dare.^0

ID: 3498^1
Fungal Malady^0

ID: 3498^2
Fungal^0

ID: 3498^3
Malady^0

ID: 3498^4
Afflicts your target with a dark fungal malady that will cause progressively more damage the longer it effects the target.^0

ID: 3501^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3502^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3503^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3504^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3505^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3506^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3507^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3508^1
Ward of the Bear^0

ID: 3508^2
W. of the^0

ID: 3508^3
the Bear^0

ID: 3508^4
Places the ward of the bear upon your group, increasing their maximum hit points for 15 minutes.^0

ID: 3508^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3509^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3510^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3511^1
Ward of the Wolf^0

ID: 3511^2
W. of the^0

ID: 3511^3
the Wolf^0

ID: 3511^4
Places the ward of the wolf upon you group, increasing their run speed for 15 minutes.^0

ID: 3511^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3512^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3513^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3514^1
Ward of the Tiger^0

ID: 3514^2
W. of the^0

ID: 3514^3
the Tiger^0

ID: 3514^4
Places the ward of the tiger upon your group, increasing their stats for 15 minutes.^0

ID: 3514^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3515^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3516^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3517^1
Ward of the Crocodile^0

ID: 3517^2
W. of the^0

ID: 3517^3
the Croc.^0

ID: 3517^4
Places the ward of the crocodile upon your group, increasing their regeneration rate for 15 minutes.^0

ID: 3517^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3518^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3519^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3520^1
Ward of the Scaled Wolf^0

ID: 3520^2
Ward of^0

ID: 3520^3
the S.Wolf^0

ID: 3520^4
Places the ward of the scaled wolf upon your group, increasing their attack power and run speed for one hour.^0

ID: 3520^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3521^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3522^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3523^1
Ward of the Raptor^0

ID: 3523^2
W. of the^0

ID: 3523^3
the Raptor^0

ID: 3523^4
Places the ward of the raptor upon your group, increasing their attack rate for 15 minutes.^0

ID: 3523^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3524^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3525^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3526^1
Ward of the Garou^0

ID: 3526^2
W. of the^0

ID: 3526^3
Garou^0

ID: 3526^4
Fills your group with the spirit of the garou, increasing their attack speed and attack power for 15 minutes.^0

ID: 3526^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3527^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3528^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3529^1
Earth Bind^0

ID: 3529^2
Earth^0

ID: 3529^3
Bind^0

ID: 3529^4
Causes the earth to rise up and shackle your target to the ground.^0

ID: 3529^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3530^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3531^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3532^1
Fire Skin^0

ID: 3532^2
Fire^0

ID: 3532^3
Skin^0

ID: 3532^4
Cloaks your target in an aura of fire that will cause damage to any creature that attacks them.^0

ID: 3532^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3533^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3534^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3535^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3536^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3537^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3538^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3539^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3540^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3541^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3542^1
Healing Adept^0

ID: 3542^4
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.^0

ID: 3542^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3543^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3544^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3545^1
Healing Gift^0

ID: 3545^4
This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.^0

ID: 3545^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3546^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3547^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3548^1
Maul^0

ID: 3548^2
Maul^0

ID: 3548^4
Mauls your target with savage fury, causing moderate damage.^0

ID: 3548^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3549^6
Reduces the hate generated by tashan spells by up to #1 percent. This bonus will decay on spells over level #2.^0

ID: 3550^6
Reduces the hate generated by tashan spells by up to #1 percent. This bonus will decay on spells over level #2.^0

ID: 3551^6
You feel a surge of courage from within, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3552^6
You feel a surge of daring from within, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3553^6
You feel a surge of bravery from within, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3554^6
You feel a surge of valor from within, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3555^6
Fills your body with an aura of resolution, increasing your regeneration rate and your attack rating.^0

ID: 3560^6
Hurls a spear of pain at your target, doing #1 damage.^0

ID: 3561^6
Hurls a spear of disease at your target, doing #1 damage.^0

ID: 3562^1
Mana Bolt^0

ID: 3562^2
Mana^0

ID: 3562^3
Bolt^0

ID: 3562^4
Strikes your target with a glowing orb of energy.^0

ID: 3562^6
Hurls a spear of plague at your target, doing #1 damage.^0

ID: 3563^6
Increases the dexterity of the user.^0

ID: 3564^6
Hurls a magically burning arrow at your target, causing #1 damage.^0

ID: 3565^6
Hurls a magically burning arrow at your target, causing #1 damage.^0

ID: 3566^6
A poisoned chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.^0

ID: 3567^6
A diseased chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.^0

ID: 3568^6
Strikes your target with an ice spear, causing between #1 and @1 damage.^0

ID: 3569^6
Strikes your target with a frost shard, causing between #1 and @1 damage.^0

ID: 3570^6
Strikes your target with an ice shard, causing between #1 and @1 damage.^0

ID: 3571^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 3572^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 3573^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 3574^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 3575^6
Bestows your target with a divine blessing, allowing them to cast spells faster for %z. This blessing works on spells up to level #2.^0

ID: 3576^1
Gate^0

ID: 3576^2
Gate^0

ID: 3576^4
Teleports you back to where your soul is bound.^0

ID: 3576^6
Bestows your target with a divine blessing, allowing them to cast spells faster for %z. This blessing works on spells up to level #2.^0

ID: 3577^1
Spirit Sending^0

ID: 3577^2
Spirit^0

ID: 3577^3
Sending^0

ID: 3577^4
Returns you to the spirit shroud master that transformed you.^0

ID: 3577^6
Emanates a wave of life from the caster, healing @1 hit points for everyone in your group.^0

ID: 3578^1
Armor Cleave^0

ID: 3578^2
Armor^0

ID: 3578^3
Cleave^0

ID: 3578^4
Exposes weaknesses in your opponents defenses, lowering their armor class for a short time.^0

ID: 3578^6
Surrounds your group with the aegis of the Underfoot, increasing their hit points for %z.^0

ID: 3579^6
Fills your group with the spirit of the wild, allowing them to take the form a wolf for %z.^0

ID: 3580^6
Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors.^0

ID: 3581^6
Surrounds you in a cloud of searing steam that damages anything that strikes you, as well as allowing you the benefits of levitation.^0

ID: 3582^6
Covers your skin in an elemental cloak, protecting you from fire and cold.^0

ID: 3583^6
Shrinks your pet, allowing it better mobility in tight quarters.^0

ID: 3584^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 3585^6
Cause all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 3586^6
Cloaks you in a shimmering illusion that makes you appear to be a Scaled Wolf.^0

ID: 3587^6
Summons a planar force that partially stops your target with a brief stun and decreases hit points by #1.^0

ID: 3588^1
Feral Roar^0

ID: 3588^2
Feral^0

ID: 3588^3
Roar^0

ID: 3588^4
An angry bellow that will cause great anger in your target, provoking them to attack you.^0

ID: 3588^6
The power of the planes is conjured to stun the target.^0

ID: 3589^6
An ethereal force is beckoned that partially stuns and decreases the target's hit points by #1.^0

ID: 3590^6
An ethereal force stuns the target.^0

ID: 3591^6
Imbues a diamond with the power of disease; it consumes a raw diamond and a bubonian blood when cast.^0

ID: 3592^6
Focuses the essence of Valor into a raw diamond. Consumes a diamond and Blood of Valor when cast.^0

ID: 3593^6
Imbues a diamond with the power of war. Consumes a raw diamond and a war wraith blood when cast.^0

ID: 3594^6
Imbues a diamond with the power of torment. Consumes a raw diamond and tormentor blood when cast.^0

ID: 3595^1
Boon of Vitality^0

ID: 3595^2
Boon of^0

ID: 3595^3
Vitality^0

ID: 3595^4
Grants your target the boon of vitality, increasing their maximum hit points.^0

ID: 3595^6
Imbues a diamond with the power of justice. Consumes a raw diamond and an alkaline etched stone when cast.^0

ID: 3599^6
Increases the agility of the user.^0

ID: 3600^6
Increases the intelligence of the user.^0

ID: 3601^6
Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level @1, and only works outdoors.^0

ID: 3602^6
Your target is struck by the wrath of the tempest, decreasing hit points by #1.^0

ID: 3603^6
Arachnae venom flows through your target, decreasing movement between #2 and @2 for %z.^0

ID: 3604^6
Clockwork gears whir and stir as a gauze appears to remedy your wounds.^0

ID: 3605^1
Gift of Speed^0

ID: 3605^2
Gift of^0

ID: 3605^3
Speed^0

ID: 3605^4
Increases your target's attack speed for a short time.^0

ID: 3606^6
Heals your party with the light of Marr.^0

ID: 3607^6
A wave of health flows through you, increasing your hit points by #1.^0

ID: 3608^6
Your body is surrounded by a stinging aura, increasing your damage shield by #4.^0

ID: 3609^6
Your body is surrounded by a tormenting aura, increasing your damage shield by #4.^0

ID: 3610^6
Clockwork gears whir and stir as a fletching kit unfolds.^0

ID: 3611^6
Clockwork gears whir and stir as a mortar and pestle unfolds.^0

ID: 3612^6
A small prayer sends you to a location inside Shar Vahl.^0

ID: 3614^6
Movement rate changed by @2 for up to %z.^0

ID: 3615^1
Malaise^0

ID: 3615^2
Malaise^0

ID: 3615^4
Tears away your target's mystical defenses, making them more suspetible to fire, cold, poison, and magical attacks.^0

ID: 3615^6
A small ethereal passage appears, sending you to a location in Twilight Sea.^0

ID: 3616^6
Increases the wisdom of the user.^0

ID: 3617^6
Shadows drift across you, allowing your weapon to damage your enemies by #1 hit points.^0

ID: 3620^1
Stun^0

ID: 3620^2
Stun^0

ID: 3620^4
Stuns your target briefly, as well as causing minor damage.^0

ID: 3620^6
Shadows burst under your skin, increasing your mana regeneration by #2, hit-point regeneration by #3, and gives you ultravision for %z.^0

ID: 3621^6
A sharp claw of frost tears into the target, decreasing hit points by #1 and attack by #3 for %z.^0

ID: 3622^6
A dark siphon engulfs the target, decreasing hit points by #1.^0

ID: 3623^6
A burning barb strikes the target, decreasing hit points by #1.^0

ID: 3624^6
Causes you to inflict an angry blow on your target, increasing aggression toward you and decreasing the target's hit points by #2.^0

ID: 3625^1
Divine Aura^0

ID: 3625^2
Divine^0

ID: 3625^3
Aura^0

ID: 3625^4
Cloaks your body in divine protection, granting you invulnerability for a short time.^0

ID: 3625^6
An assassin's blood courses through your target, decreasing hit points, dexterity, and aggression toward you for %z.^0

ID: 3626^1
Gaze of the Beholder^0

ID: 3626^2
Beholder^0

ID: 3626^3
Gaze^0

ID: 3626^4
Charms your target allowing you to control their actions for a short time.^0

ID: 3626^6
Causes tendrils of fire to engulf your target, decreasing hit points by #1.^0

ID: 3627^6
An eternal aura glows within you, increasing your hit-point regeneration and mana regeneration by #8 for %z.^0

ID: 3628^6
A symphony of battle surges through your party, increasing attack speed, strength, and attack for %z.^0

ID: 3629^6
A dark shimmer surrounds you, increasing your damage absorption between #1 and @1.^0

ID: 3630^6
Causes the target to experiences a time lapse, decreasing hit points by #1.^0

ID: 3631^6
Wraps your body in an eternal ward, increasing your resistances and your armor class for %z.^0

ID: 3632^6
The power of timespin makes your heart race, improving your offense and attack rating.^0

ID: 3633^6
You cry forth a call of the mistwalker, summoning an aide to your side.^0

ID: 3634^6
You cry forth a call of death, summoning an aide to your side.^0

ID: 3635^6
You cry forth a call of faith, summoning an aide to your side.^0

ID: 3636^6
You cry forth a call of battle, summoning an aide to your side.^0

ID: 3637^6
You cry forth a call of the beast, summoning an aide to your side.^0

ID: 3638^6
You cry forth a call to Wu, summoning an aide to your side.^0

ID: 3639^6
You cry forth a call to Rizlona, summoning an aide to your side.^0

ID: 3640^1
Pure Water^0

ID: 3640^2
Pure^0

ID: 3640^3
Water^0

ID: 3640^4
Cleanses your target with healing water, potentially removing many poisons, disease, curses, and other detrimental spells.^0

ID: 3640^6
You cry forth a call of the assassin, summoning an aide to your side.^0

ID: 3641^6
You summon forth shurikens of eternity to throw at your victims.^0

ID: 3644^1
Gale Force^0

ID: 3644^2
Gale^0

ID: 3644^3
Force^0

ID: 3644^4
Summons a gust of air around you to stun your enemies.^0

ID: 3645^1
Fungal Regrowth^0

ID: 3645^2
Fungal^0

ID: 3645^3
Regrowth^0

ID: 3645^4
Covers your group in regenerative spores that will heal their wounds for a short time.^0

ID: 3645^6
The target feels the sting of Ayonae, decreasing hit points by #1.^0

ID: 3646^6
The target feels the bite of Bertoxxulous, decreasing its hit points by #1.^0

ID: 3647^6
Let's start a celebration and light up some fireworks!^0

ID: 3648^6
Causes the target to stagger as it is hit by a time snap that decreases hit points by #1 and partially stunning it.^0

ID: 3649^6
Summons a minion of power to your side, attacking your target briefly.^0

ID: 3650^1
Creeping Plague^0

ID: 3650^2
Creeping^0

ID: 3650^3
Plague^0

ID: 3650^4
Covers your skin in a creeping plague that will often infect those that attack you and slow their attack rate.^0

ID: 3651^1
Stunning Blow^0

ID: 3651^2
Stunning^0

ID: 3651^3
Blow^0

ID: 3651^4
Slams your target with concussive force, stunning them and causing minor damage.^0

ID: 3651^6
Calls forth the wind of Marr to regenerate the health, mana, and stamina of your group.^0

ID: 3652^6
Reduces the mana cost of Condemnation by up to $1 percent.^0

ID: 3653^6
Reduces the mana cost of Summer's Flame by up to $1 percent.^0

ID: 3654^6
Reduces the mana cost of Spear of Torment by up to $1 percent.^0

ID: 3655^6
Reduces the mana cost of Neurotoxin by up to $1 percent.^0

ID: 3656^1
Dark Gift^0

ID: 3656^2
Dark^0

ID: 3656^3
Gift^0

ID: 3656^4
Consumes your undead form in a cursed darkness that will steal from your body, but feed your mind.^0

ID: 3656^6
Reduces the mana cost of Strike of Solusek by up to $1 percent.^0

ID: 3657^6
Reduces the mana cost of Sun Vortex by up to $1 percent.^0

ID: 3658^6
Reduces the mana cost of Insanity by up to $1 percent.^0

ID: 3659^6
Causes a wave of refreshment, increasing your hit-point regeneration by #2 for %z.^0

ID: 3660^6
The spirit of the deep fills you, giving you the ability to see the invisible, breathe under water, and view the world with ultravision for %z.^0

ID: 3661^6
The venom of a scoriae is summoned forth in a vial, enabling you to apply the poison to your blades.^0

ID: 3663^1
Dark Siphon^0

ID: 3663^2
Dark^0

ID: 3663^3
Siphon^0

ID: 3663^4
Steals life energy from your target to heal your wounds.^0

ID: 3670^1
Stone Skin^0

ID: 3670^2
Stone^0

ID: 3670^3
Skin^0

ID: 3670^4
Thickens your stone skin, allowing you to absorb some incoming damage.^0

ID: 3676^1
Tranquil Blessings^0

ID: 3676^2
Tranq^0

ID: 3676^3
Bless^0

ID: 3676^4
This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. May only be used while fast regeneration is active.^0

ID: 3677^1
Dragon Fear^0

ID: 3677^2
Dragon Fear^0

ID: 3677^4
You unleash a mighty roar which will cause many of your enemies to flee in terror.^0

ID: 3678^1
Lava Breath^0

ID: 3678^2
Lava Breath^0

ID: 3678^4
Causes you to spew forth a gout of lava, dealing fire damage to all targets in front of you.^0

ID: 3679^1
Healing Force^0

ID: 3679^2
Healing Force^0

ID: 3679^4
Focuses your power into divine energy which will heal your target's wounds.^0

ID: 3680^1
Protection of the Ring of Scale^0

ID: 3680^4
Members of the Ring of Scale are protected by the divine right of the Council. Their watchful blessing gives you strength.^0

ID: 3681^1
Blessing of Fennin Ro^0

ID: 3681^4
The Tyrant of Fire has blessed you with divine strength. His voice is the light in a world of darkness. His will is your command.^0

ID: 3681^6
A long forgotten aria that cleanses the target's body of harmful curses.^0

ID: 3682^1
Forgotten Prayers^0

ID: 3682^4
The voices of the Ring and the Tyrant are now silent. The rich warmth of life that the divine voices once infused your life with are cold and forgotten. You seek audience with a new deity, a greater froce to exact your revenge through!^0

ID: 3682^6
A long forgotten aria that cleanses the target's body of poison and disease.^0

ID: 3683^1
Dragon Focus^0

ID: 3683^4
Your draconic heritage has imparted you with an improved channeling skill.^0

ID: 3683^6
Fills your target's body with ethereal cleansing light, healing between #1 and @1 hit points every 6 seconds for %z.^0

ID: 3684^6
Bathes your target in the light of life, healing #1 hit points.^0

ID: 3685^6
Causes you to stop breathing and appear dead to most creatures.^0

ID: 3686^6
Fills your target's veins with pain, causing @1 damage every 6 seconds for %z.^0

ID: 3687^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 every 6 seconds for %z.^0

ID: 3688^6
Calls forth a frozen wind to encase your target in ice, doing @1 damage.^0

ID: 3689^6
Infects your target with a deadly plague of malaria, causing between #2 and @2 damage every six seconds for %z.^0

ID: 3690^6
Creates a magical bond between you and your warder, boosting your hit points, as well as increasing your warder's attack speed, armor class, strength, and attack rating for %z.^0

ID: 3692^6
Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 3693^6
Cleanses the body of your target, curing severe diseases and poisons.^0

ID: 3694^6
Places your target into a stoic state, healing #1 hit points every 6 seconds for %z, but vastly decreasing their movement speed and attack rate.^0

ID: 3695^6
Covers your target in a thin layer of frozen water, lowering their armor class and cold resistance for up to %z.^0

ID: 3696^6
Fills your target's eyes with the spirit of the deep, granting them water breathing, greatly improved night vision, and the ability to see otherwise invisible creatures.^0

ID: 3697^6
Draws the energy from your target's mind, draining their mana and giving it to you.^0

ID: 3699^6
Renews the health of your elemental pet, healing between #1 and @1 damage every 6 seconds for %z.^0

ID: 3700^6
Creates a magical bond with your elemental companion, increasing your hit points, armor class, and magic resistance, while also increasing your pet's attack speed, armor class and strength.^0

ID: 3702^6
Drains the life from your target, healing you for #5 hit points every six seconds for %z.^0

ID: 3706^6
Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage.^0

ID: 3710^6
Causes your eyes to gleam with miraculous visions, increasing your attack speed for %z.^0

ID: 3712^6
Causes your thoughts to expand as you experience Maelin's meditations, increasing your mana pool by #4 for %z.^0

ID: 3713^6
Causes your thoughts to expand as you experience Maelin's methodical mind, increasing your mana regeneration by #8 and hit-point regeneration by #10 for %z.^0

ID: 3714^6
You are engulfed in a primal guard, increasing your attack speed by #1 percent and hit-point regeneration by #4 for %z.^0

ID: 3716^6
John Troy's Buff^0

ID: 3717^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3718^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3719^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3720^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3721^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3722^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3723^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3724^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3725^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3726^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3727^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3728^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3729^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3730^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3731^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3732^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3733^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3734^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3735^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3736^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3737^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3738^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3739^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3740^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3781^6
Increases the charisma of the user.^0

ID: 3782^6
A portal flashes in front of you, teleporting you to a location in Shadeweaver's Thicket.^0

ID: 3787^6
Clockwork gears whir and stir as a medicine bag appears.^0

ID: 3788^6
Clockwork gears whir and stir as a reinforced medicine bag appears.^0

ID: 3789^6
You chant a prayer, creating a portal that leads you to a location in Nektulos Forest.^0

ID: 3790^6
You chant a prayer, creating a portal that leads you to a location in the Rathe Mountains.^0

ID: 3792^6
Opens a mystical portal that transports your group to the Stonebrunt Mountains.^0

ID: 3793^6
Opens an arcane portal that teleports your entire group to the Stonebrunt Mountains.^0

ID: 3794^6
Opens a mystical portal that transports you to the Stonebrunt Mountains.^0

ID: 3795^6
Opens an arcane portal that teleports you to the Stonebrunt Mountains.^0

ID: 3796^6
Your target's mind is tapped, decreasing mana by #1.^0

ID: 3797^6
Fills your body with angry energy, increasing your strength and agility for %z.^0

ID: 3798^6
Causes your body to feel light, increasing your stamina by #3 and dexterity by #7 for %z.^0

ID: 3800^6
Causes your target to be pained by acrimony, decreasing hit points and mana by #2 for %z.^0

ID: 3801^6
A noxious cloud envelops your target, decreasing hit points by #2 for %z.^0

ID: 3803^6
Causes the target's mind to brim with annoyance, decreasing hit points by #2 and increasing aggression.^0

ID: 3804^6
The target's muscles thin, decreasing dexterity and strength by #1 for %z.^0

ID: 3805^6
Causes a surge of power to careen through your mind, increasing mana by #1 for %z.^0

ID: 3807^6
Allows you to utter a trickster's calling, summoning an aide to your side.^0

ID: 3809^6
Allows you to reclaim energy from your surroundings, increasing your hit-point regeneration.^0

ID: 3811^6
Focuses your target's vision, allowing them to see otherwise invisible creatures, as well as allowing improved night vision.^0

ID: 3812^6
Prompts a prayer to Rallos Zek, creating a portal that leads you to a location in the Feerrott.^0

ID: 3813^6
Summons a drogmor mount.^0

ID: 3814^6
Summons a drogmor mount.^0

ID: 3815^6
Summons a drogmor mount.^0

ID: 3816^6
Summons a drogmor mount.^0

ID: 3817^6
Summons a drogmor mount.^0

ID: 3818^6
Summons a drogmor mount.^0

ID: 3819^6
Summons a drogmor mount.^0

ID: 3820^6
Summons a drogmor mount.^0

ID: 3821^6
Summons a drogmor mount.^0

ID: 3822^6
Summons a drogmor mount.^0

ID: 3823^6
Summons a drogmor mount.^0

ID: 3824^6
Summons a drogmor mount.^0

ID: 3825^6
Summons a drogmor mount.^0

ID: 3826^6
Summons a drogmor mount.^0

ID: 3827^6
Summons a drogmor mount.^0

ID: 3828^6
Summons a drogmor mount.^0

ID: 3829^6
Summons a drogmor mount.^0

ID: 3830^6
Summons a drogmor mount.^0

ID: 3831^6
Summons a drogmor mount.^0

ID: 3832^6
Summons a drogmor mount.^0

ID: 3833^6
Opens an arcane portal that teleports your target to the Stonebrunt Mountains.^0

ID: 3834^6
Conjures healing water from the ground, healing @1 damage to your target.^0

ID: 3835^6
Causes the target to experience an anemone feedback, decreasing moderate damage.^0

ID: 3836^6
Causes a nematocyst poison to flow through the target, causing moderate damage.^0

ID: 3837^6
Causes a paralyzing neurotoxin to still the target, decreasing attack speed by #1.^0

ID: 3842^6
Channels the blood of Nadox to cure your group of poison and disease.^0

ID: 3843^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3844^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3845^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3846^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 3849^6
Opens an arcane portal that teleports your entire group to the Plane of Hate. Consumes a Fuligan Soulstone of Innoruuk when cast.^0

ID: 3854^6
Provides a protective barrier for your body, increasing all of your resists by #3 for %z.^0

ID: 3855^6
Makes the skin turn as hard as stone, increasing your armor class for up to %z.^0

ID: 3856^6
Forces a new endurance through the body, increasing your hit points by #5 for %z.^0

ID: 3857^6
Makes the body rejuvenate, increasing your hit-point regeneration by #12 for %z.^0

ID: 3861^6
Imbues your weapons with the power of pestilence, providing a chance for your weapons to strike with the power of disease.^0

ID: 3864^6
Imparts your weapons with an ethereal aura for %z, allowing them a chance to strike with the fury of soul claw.^0

ID: 3867^6
You are enveloped in a spiritual fury, increasing your mana regeneration by #2 and attack by #3.^0

ID: 3868^6
You are enveloped in a corporeal fury, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3869^6
Allows you to cry an ancient call, summoning an aide to your side.^0

ID: 3870^6
Summons the power of the tempest to your side in the form of an air elemental that will briefly attack your target.^0

ID: 3871^6
Vengeful spirits protect you, harming any creatures that strikes you for up to %z.^0

ID: 3872^6
Savage spirits guard you, increasing your attack by #5 for %z.^0

ID: 3873^6
Time distorts all around you, increasing your attack speed as well as your attack by #2.^0

ID: 3874^6
Your mind fills with serenity, increasing your mana regeneration by #1 and hit-point regeneration by #2.^0

ID: 3875^6
A blessing of twilight fills you, increasing your mana from #1 to @1.^0

ID: 3876^6
Strikes your opponent with shards of ice, causing @1 points of damage.^0

ID: 3877^6
Haunting nightmares fill your target, decreasing hit points by #1 and armor class by #9 for %z.^0

ID: 3878^6
Your target is rent from time shifts, briefly stunning them and doing #1 damage.^0

ID: 3879^6
Grants an aura of the defender to surround you, increasing your attack by #3 and damage shield by #4.^0

ID: 3880^6
Allows an aura of the berserker to surround you, increasing your hit-point regeneration by #2 and attack by #3.^0

ID: 3881^6
Strikes your target with a hand of retribution, decreasing their hit points between #1 and @1 and healing your group in return.^0

ID: 3883^6
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.^0

ID: 3884^6
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.^0

ID: 3885^6
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.^0

ID: 3886^6
Fills your arms with speed, increasing your chance of performing a double attack.^0

ID: 3887^6
Fills your arms with speed, increasing your chance of performing a double attack.^0

ID: 3888^6
Fills your arms with speed, increasing your chance of performing a double attack.^0

ID: 3889^6
Increases your dodge rating by #1.^0

ID: 3890^6
Increases your dodge rating by #1.^0

ID: 3891^6
Increases your dodge rating by #1.^0

ID: 3892^6
Increases your parry and block rating by #1.^0

ID: 3893^6
Increases your parry and block rating by #1.^0

ID: 3894^6
Increases your parry and block rating by #1.^0

ID: 3895^6
Brings out the hidden speed in your arms, increasing your melee attack speed.^0

ID: 3896^6
Focuses your hand-eye coordination, increasing your ranged attack accuracy.^0

ID: 3897^6
Focuses your hand-eye coordination, increasing your ranged attack accuracy.^0

ID: 3898^6
Focuses your hand-eye coordination, increasing your ranged attack accuracy.^0

ID: 3899^6
You gain a sense of composure, increasing your mana regeneration by #1 and hit-point regeneration by #1.^0

ID: 3905^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 3920^6
The rage of Garudon consumes your target, increasing aggression toward you.^0

ID: 3921^6
A shimmering portal envelops you, teleporting you to a safe location in the zone.^0

ID: 3922^6
Your body moves with an echo of anger, increasing your opponent's aggression toward you.^0

ID: 3923^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 3928^6
Fills your opponent's veins with venom, causing between @3 and #3 damage every six seconds for up to %z.^0

ID: 3950^6
Increases the ability of the user to resist fire.^0

ID: 3974^6
Your feet leave the ground, allowing you to levitate for %z.^0

ID: 3975^6
Channels the forces of ancient valor, stunning your target briefly. This spell works on creatures up to level @1.^0

ID: 3976^6
Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage.^0

ID: 3979^6
Increases the ability of the user to resist ice.^0

ID: 3981^6
Crystallizes mana into a physical form, creating five vials of clear mana. Consumes five poison vials and five emeralds when cast.^0

ID: 3982^6
Crystallizes mana into a physical form, creating five vials of crystallized mana. Consumes five poison vials and five peridots when cast.^0

ID: 3983^6
Distills mana into a physical form, creating five vials of distilled mana. Consumes five poison vials and ten sapphires when cast.^0

ID: 3984^6
Enchants five large bricks of Adamantite with magical energy. Consumes five large bricks of Adamantite when cast.^0

ID: 3985^6
Enchants five large bricks of Brellium with magical energy. Consumes five large bricks of Brellium when cast.^0

ID: 3986^6
Enchants five large blocks of clay with magical energy. Consumes five large blocks of clay when cast.^0

ID: 3987^6
Enchants five bars of electrum with magical energy. Consumes five bars of electrum when cast.^0

ID: 3988^6
Enchants five bars of gold with magical energy. Consumes five bars of gold when cast.^0

ID: 3989^6
Enchants five large bricks of Mithril with magical energy. Consumes five large bricks of Mithril when cast.^0

ID: 3990^6
Enchants five bars of platinum with magical energy. Consumes five bars of platinum when cast.^0

ID: 3991^6
Enchants five bars of silver with magical energy. Consumes five bars of silver when cast.^0

ID: 3992^6
Enchants five large bricks of Steel with magical energy. Consumes five large bricks of high quality ore when cast.^0

ID: 3993^6
Enchants five bars of velium with magical energy. Consumes five bars of velium when cast.^0

ID: 3994^6
Focuses the power of Cazic-Thule into five pieces of amber. Consumes five ambers when cast.^0

ID: 3995^6
Focuses the power of Prexus into five black pearls. Consumes five black pearls when cast.^0

ID: 3996^6
Focuses the power of Bertoxxulous into five black sapphires. Consumes five black sapphires when cast.^0

ID: 3997^6
Focuses the power of Mithaniel Marr into five diamonds. Consumes five diamonds when cast.^0

ID: 3998^6
Focuses the power of Tunare into five emeralds. Consumes five emeralds when cast.^0

ID: 3999^6
Focuses the power of Solusek Ro into five fire opals. Consumes five fire opals when cast.^0

ID: 4000^1
Obscuring Sporecloud^0

ID: 4000^2
Obscuring^0

ID: 4000^3
Sporecloud^0

ID: 4000^4
Cloaks your body in a cloud of shimmering spores that makes you effectively invisible.^0

ID: 4000^6
Focuses the power of The Tribunal into five pieces of ivory. Consumes five ivories when cast.^0

ID: 4000^30
EQN: Landmark Founders^0

ID: 4000^31
This item is free, however you need to own the Settler Founder's Pack or above to receive it.^0

ID: 4000^32
Buy^0

ID: 4000^33
EQN: Landmark Founders^0

ID: 4001^1
Root of Weakness^0

ID: 4001^2
Root of^0

ID: 4001^3
Weakness^0

ID: 4001^4
Entangles the target in roots and lowers its defense.^0

ID: 4001^6
Focuses the power of Rallos Zek into five pieces of jade. Consumes five jade when cast.^0

ID: 4001^31
This item is free, however you need to own the Explorer Founder's Pack or above to receive it.^0

ID: 4002^1
Rage of the Root^0

ID: 4002^2
Rage of^0

ID: 4002^3
the Root^0

ID: 4002^4
Improves the attack speed with sporali rage.^0

ID: 4002^6
Focuses the power of Rodcet Nife into five opals. Consumes five opals when cast.^0

ID: 4002^31
This item is free, however you need to own the Trailblazer Founder's Pack to receive it.^0

ID: 4003^1
Fungal Refreshment^0

ID: 4003^2
Fungal^0

ID: 4003^3
Refreshment^0

ID: 4003^4
Heals your target's wounds.^0

ID: 4003^6
Focuses the power of Bristlebane into five peridots. Consumes five peridots when cast.^0

ID: 4004^1
Spore Snooze^0

ID: 4004^2
Spore^0

ID: 4004^3
Snooze^0

ID: 4004^4
Allows you to put an enemy to sleep for a brief period.^0

ID: 4004^6
Focuses the power of Karana into five plains pebbles. Consumes five plains pebbles when cast.^0

ID: 4005^1
Fungal Sheen^0

ID: 4005^2
Fungal^0

ID: 4005^3
Sheen^0

ID: 4005^4
Allows your allies to be hit by less damage.^0

ID: 4005^6
Focuses the power of Erollisi Marr into five pieces of star rose quartz. Consumes five star rose quartz when cast.^0

ID: 4006^1
Rain of the Spore^0

ID: 4006^2
Rain of^0

ID: 4006^3
the Spore^0

ID: 4006^4
Damages surrounding enemies with raining spores.^0

ID: 4006^6
Focuses the power of Brell Serilis into five rubies. Consumes five rubies when cast.^0

ID: 4007^1
Spore Shout^0

ID: 4007^2
Spore^0

ID: 4007^3
Shout^0

ID: 4007^4
A deep bellow that damages your enemy.^0

ID: 4007^6
Focuses the power of Innoruuk into five sapphires. Consumes five sapphires when cast.^0

ID: 4008^1
Diseased Spore^0

ID: 4008^2
Diseased^0

ID: 4008^3
Spore^0

ID: 4008^4
A diseased spore that damages the enemy over time.^0

ID: 4008^6
Focuses the power of Quellious into five topaz. Consumes five topaz when cast.^0

ID: 4009^6
Distills mana into a physical form, creating five vials of distilled mana. Consumes five poison vials and twenty rubies when cast.^0

ID: 4010^6
Thickens mana into a physical form. Consumes five poison vials and five pearls when cast.^0

ID: 4011^1
Blind Fury^0

ID: 4011^2
Blind^0

ID: 4011^3
Fury^0

ID: 4011^4
Increases your ability to fight for a brief period.^0

ID: 4011^6
Places your pet into a stance that prevents movement, but bestows a damage shield, a mana shield that will protect it from harm, and allows the pet to regenerate mana more quickly. This enhancement will only work on fire-based pets summoned between levels 52 and 73.^0

ID: 4012^6
Cloaks you in a shimmering illusion that makes you appear to be a Gnoll.^0

ID: 4014^1
Smash^0

ID: 4014^2
Smash^0

ID: 4014^4
Stuns your enemy.^0

ID: 4016^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4017^1
Blood Rage^0

ID: 4017^2
Blood^0

ID: 4017^3
Rage^0

ID: 4017^4
Hastens your attacks by 5 percent per rank.^0

ID: 4017^6
Cloaks you in a shimmering illusion that makes you appear to be a Guktan Froglok.^0

ID: 4018^6
Cloaks you in a shimmering illusion that makes you appear to be a Basilisk.^0

ID: 4019^6
Cloaks you in a shimmering illusion that makes you appear to be a Bear.^0

ID: 4020^1
Dark Bellow^0

ID: 4020^2
Dark^0

ID: 4020^3
Bellow^0

ID: 4020^4
Hinders your enemies ability to fight you for a short time.^0

ID: 4020^6
Cloaks you in a shimmering illusion that makes you appear to be a Earth Elemental.^0

ID: 4021^6
Cloaks you in a shimmering illusion that makes you appear to be a Fairy.^0

ID: 4022^6
Cloaks you in a shimmering illusion that makes you appear to be a Goblin.^0

ID: 4023^1
Wave of Fire^0

ID: 4023^2
Wave of^0

ID: 4023^3
Fire^0

ID: 4023^4
Burns your target with a wave of fire.^0

ID: 4023^6
Cloaks you in a shimmering illusion that makes you appear to be an Imp.^0

ID: 4024^1
Tide of Sloth^0

ID: 4024^2
Tide of^0

ID: 4024^3
Sloth^0

ID: 4024^4
Slows your enemy's attacks by 10 percent for rank 1, 15% for rank 2, and 20% for rank 3.^0

ID: 4024^6
Cloaks you in a shimmering illusion that makes you appear to be a Kobold.^0

ID: 4025^6
Cloaks you in a shimmering illusion that makes you appear to be a Skeleton.^0

ID: 4027^1
Fiery Surge^0

ID: 4027^2
Fiery^0

ID: 4027^3
Surge^0

ID: 4027^4
Singes your target with fire.^0

ID: 4027^6
Focuses mana into the form of a wooden bracelet that increases the damage of many affliction spells. This item works on spells up to level twenty.^0

ID: 4028^6
Focuses mana into the form of a stone bracelet that increases the damage of many affliction spells. This item works on spells up to level forty four.^0

ID: 4029^6
Focuses mana into the form of an iron bracelet that increases the damage of many affliction spells. This item works on spells up to level sixty.^0

ID: 4030^1
Grim Submission^0

ID: 4030^2
Grim^0

ID: 4030^3
Subm.^0

ID: 4030^4
Lulls your target into submission.^0

ID: 4030^6
Focuses mana into the form of an steel bracelet that increases the damage of many affliction spells. This item works on spells up to level sixty five.^0

ID: 4033^1
Soothing Remedy^0

ID: 4033^2
Soothing^0

ID: 4033^3
Remedy^0

ID: 4033^4
Heals your target over time.^0

ID: 4034^1
Orcish Regeneration^0

ID: 4034^2
Orcish^0

ID: 4034^3
Regen.^0

ID: 4034^4
Allows an ally to regenerate health.^0

ID: 4037^1
Weak Knees^0

ID: 4037^2
Weak^0

ID: 4037^3
Knees^0

ID: 4037^4
Slows your target's movement rate and damages health.^0

ID: 4038^1
Shadow Creep^0

ID: 4038^2
Shadow^0

ID: 4038^3
Creep^0

ID: 4038^4
This ability provides a previously unheard of level of stealth.^0

ID: 4039^1
Complete Refreshment^0

ID: 4039^2
Complete^0

ID: 4039^3
Refresh.^0

ID: 4039^4
Completely heals your target.^0

ID: 4040^1
Hand of Darkness^0

ID: 4040^2
Hand of^0

ID: 4040^3
Darkness^0

ID: 4040^4
Increases the hit points and armor class of your group.^0

ID: 4041^1
Shadowmend^0

ID: 4041^2
Shadowmend^0

ID: 4041^4
Heals your ally.^0

ID: 4042^1
Soulmend^0

ID: 4042^2
Soulmend^0

ID: 4042^4
Resurrects your target.^0

ID: 4043^1
Arachnae Scream^0

ID: 4043^2
Arachnae^0

ID: 4043^3
Scream^0

ID: 4043^4
Stuns your target.^0

ID: 4044^1
Voice of Vule^0

ID: 4044^2
Voice of^0

ID: 4044^3
Vule^0

ID: 4044^4
Expands the minds of your party, increasing mana and mana regeneration.^0

ID: 4045^1
Speed of the Spider^0

ID: 4045^2
Speed of^0

ID: 4045^3
the Spider^0

ID: 4045^4
Increases the agility, dexterity, and offense of the party.^0

ID: 4046^1
Skinwalker's Mindreave^0

ID: 4046^2
Skinwalk.^0

ID: 4046^3
Mindreave^0

ID: 4046^4
Enthralls your target and surrounding enemies for a short period.^0

ID: 4047^1
Dire Musings^0

ID: 4047^2
Dire ^0

ID: 4047^3
Musings^0

ID: 4047^4
Slows the attack rate of your target.^0

ID: 4048^1
Thoughtraze^0

ID: 4048^2
Thoughtraze^0

ID: 4048^4
Damages your target by stealing its thoughts.^0

ID: 4049^1
Dark Messenger^0

ID: 4049^2
Dark^0

ID: 4049^3
Mess.^0

ID: 4049^4
Summons a skeleton pet.^0

ID: 4049^6
Surrounds your group in an aura of protection, warding away fire for %z.^0

ID: 4050^1
Bite of the Night^0

ID: 4050^2
Bite of^0

ID: 4050^3
the Night^0

ID: 4050^4
A vicious poisonous bite that damages your target over time.^0

ID: 4050^6
Surrounds your group in an aura of protection, warding away cold for %z.^0

ID: 4051^1
Chanted Doom^0

ID: 4051^2
Chanted^0

ID: 4051^3
Doom^0

ID: 4051^4
A dark chant that damages the target and slows their movement.^0

ID: 4051^6
Surrounds your group in an aura of protection, warding away poison for %z.^0

ID: 4052^1
Vile Spirit^0

ID: 4052^2
Vile^0

ID: 4052^3
Spirit^0

ID: 4052^4
Allows you to draw life your target with a vile spirit, damaging it.^0

ID: 4052^6
Surrounds your group in an aura of protection, warding away disease for %z.^0

ID: 4053^1
Spiteful Hex^0

ID: 4053^2
Spiteful^0

ID: 4053^3
Hex^0

ID: 4053^4
Curses your target and drains hit points from it.^0

ID: 4053^6
Cloaks your group in an aura of temperance, granting them increased hit points and armor class for %z.^0

ID: 4054^1
Eboncall^0

ID: 4054^2
Eboncall^0

ID: 4054^4
A call from the shadows damages the enemy.^0

ID: 4054^6
Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for %z. This spell also functions indoors.^0

ID: 4055^1
Stormreaver^0

ID: 4055^2
Stormreaver^0

ID: 4055^4
A shower of hail and thunder rend your target and those surrounding it.^0

ID: 4055^6
Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for %z. This spell also functions indoors.^0

ID: 4056^1
Ethereal Carapace^0

ID: 4056^2
Ethereal^0

ID: 4056^3
Carapace^0

ID: 4056^4
A hardened skin that shields you from physical damage.^0

ID: 4056^6
Cleanses your target's soul, removing minor curses.^0

ID: 4057^1
Master's Shadow^0

ID: 4057^2
Master's^0

ID: 4057^3
Shadow^0

ID: 4057^4
Guards your target against magical attacks.^0

ID: 4057^6
Cleanses your target's soul, removing lesser curses.^0

ID: 4058^1
Ice Spray^0

ID: 4058^2
Ice^0

ID: 4058^3
Spray^0

ID: 4058^4
Freezes your target with a spray of ice.^0

ID: 4058^6
Fills your group with the spirit of the wild, allowing them to take on the form of a feral beast. This spell also functions indoors.^0

ID: 4059^1
Needling Annoyance^0

ID: 4059^2
Needl.^0

ID: 4059^3
Annoy.^0

ID: 4059^4
Causes the enemies around you to become more angry with you.^0

ID: 4059^6
Imparts your weapons with ice magic for %z, allowing them a chance to strike with the fury of winter.^0

ID: 4060^1
Venomous Roar^0

ID: 4060^2
Venom.^0

ID: 4060^3
Roar^0

ID: 4060^4
Damages your enemy with a venomous roar and increases their anger toward you.^0

ID: 4061^1
Weakening Roots^0

ID: 4061^2
Weakening^0

ID: 4061^3
Roots^0

ID: 4061^4
Roots your enemy and lowers its defenses.^0

ID: 4062^1
Root Rage^0

ID: 4062^2
Root^0

ID: 4062^3
Rage^0

ID: 4062^4
Increases your attack speed.^0

ID: 4062^6
Grips your body in an unholy darkness, slowly draining your health while increasing your attack rating.^0

ID: 4063^1
Fungal Rejuvenation^0

ID: 4063^2
Fungal^0

ID: 4063^3
Rejuv.^0

ID: 4063^4
Heals your target's wounds.^0

ID: 4063^6
Grips your body in an unholy darkness, slowly draining your health while increasing your attack rating.^0

ID: 4064^1
Sleeping Spore^0

ID: 4064^2
Sleeping^0

ID: 4064^3
Spore^0

ID: 4064^4
Puts your enemy to sleep.^0

ID: 4064^6
Cloaks your target in an aura of austerity, granting them increased hit points and armor class for %z.^0

ID: 4065^1
Fungal Coat^0

ID: 4065^2
Fungal^0

ID: 4065^3
Coat^0

ID: 4065^4
Lessens the amount of damage you take.^0

ID: 4065^6
Cloaks your group in an aura of austerity, granting them increased hit points and armor class for %z.^0

ID: 4066^1
Spore Shower^0

ID: 4066^2
Spore^0

ID: 4066^3
Shower^0

ID: 4066^4
Sends a shower of spores over the enemies near you.^0

ID: 4066^6
Summons a cosmic ice meteor from the heavens, causing between #1 and @1 damage to your target.^0

ID: 4067^1
Spore Yaulp^0

ID: 4067^2
Spore^0

ID: 4067^3
Yaulp^0

ID: 4067^4
A loud cry that will damage your enemy.^0

ID: 4067^6
Places the ward of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a jasper when cast.^0

ID: 4068^1
Diseased Sporeling^0

ID: 4068^2
Diseased^0

ID: 4068^3
Sporeling^0

ID: 4068^4
Launches a diseased spore at your enemy that damages it over time.^0

ID: 4068^6
Places the guard of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4069^1
Fairy Freeze^0

ID: 4069^2
Fairy^0

ID: 4069^3
Freeze^0

ID: 4069^4
Stuns the enemy.^0

ID: 4069^6
Places the protection of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4070^1
Fairy Fire^0

ID: 4070^2
Fairy^0

ID: 4070^3
Fire^0

ID: 4070^4
Slowly burns the target.^0

ID: 4070^6
Envelops you in a magical ward, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4071^1
Faith of the Fay^0

ID: 4071^2
Faith of^0

ID: 4071^3
the Fay^0

ID: 4071^4
Heals your target's wounds.^0

ID: 4071^6
Envelops you in a magical ward, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4072^1
Fairy Dust^0

ID: 4072^2
Fairy^0

ID: 4072^3
Dust^0

ID: 4072^4
Increases the enemy's hate toward you.^0

ID: 4072^6
Cloaks you in a shimmering illusion, allowing you to take on the appearance of your target. Consumes a peridot when cast.^0

ID: 4073^1
Fairy's Embrace^0

ID: 4073^2
Fairy's^0

ID: 4073^3
Embrace^0

ID: 4073^4
Heals you and your party members.^0

ID: 4073^6
Places the Ward of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a bloodstone when cast.^0

ID: 4074^1
Fairy Fright^0

ID: 4074^2
Fairy^0

ID: 4074^3
Fright^0

ID: 4074^4
Strikes fear into your enemy.^0

ID: 4074^6
Places the Guard of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a jasper when cast.^0

ID: 4075^1
Last Stand^0

ID: 4075^2
Last^0

ID: 4075^3
Stand^0

ID: 4075^4
Conjures a maelstrom of psychic energy around you that will damage your opponents.^0

ID: 4075^6
Places the Protection of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4076^1
Lava Breath^0

ID: 4076^2
Lava^0

ID: 4076^3
Breath^0

ID: 4076^4
A fiery breath encases your enemies in a raging inferno.^0

ID: 4076^6
Places the Bulwark of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 4077^1
Dragon Roar^0

ID: 4077^2
Dragon^0

ID: 4077^3
Roar^0

ID: 4077^4
Bellows a chilling roar, causing nearby enemies to flee.^0

ID: 4077^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. This spell is unresistable.^0

ID: 4078^1
Elixir of Recovery^0

ID: 4078^2
Elixir of^0

ID: 4078^3
Recovery^0

ID: 4078^4
Heals your target over time.^0

ID: 4078^6
Creates an circle of burning sand around you, causing @1 damage to all nearby creatures.^0

ID: 4079^1
Rage of Ultrok^0

ID: 4079^2
Rage of^0

ID: 4079^3
Ultrok^0

ID: 4079^4
Calls the frenzied spirits of the wurines.^0

ID: 4079^6
Places the Ward of Calliav on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 4080^1
Spirit Claws^0

ID: 4080^2
Spirit^0

ID: 4080^3
Claws^0

ID: 4080^4
Causes the enemies attacks to be slowed.^0

ID: 4080^6
Places the Guard of Calliav on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 4081^1
Sacrificial Melioration^0

ID: 4081^2
Sacrific.^0

ID: 4081^3
Meliorat.^0

ID: 4081^4
Allows a werewolf to convert hit points to mana.^0

ID: 4081^6
Places the Protection of Calliav on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 4082^1
Contagion of Fate^0

ID: 4082^2
Contag.^0

ID: 4082^3
of Fate^0

ID: 4082^4
Poisons the enemy with a powerful contagion.^0

ID: 4082^6
Focuses mana into an orb of exploration which provides greatly improved night vision and the ability to see normally invisible creatures.^0

ID: 4083^1
Desolation of the Werewolf^0

ID: 4083^2
Des. of the^0

ID: 4083^3
Werewolf^0

ID: 4083^4
Surrounds your enemies in a fiery ring.^0

ID: 4083^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11.^0

ID: 4084^1
Great Wuria's Rejuvenation^0

ID: 4084^2
G. Wuria's^0

ID: 4084^3
Rejuven.^0

ID: 4084^4
Brings the healing power of the Great Wuria spirit to the target.^0

ID: 4084^6
Increases the damage of your companions' direct damage spells by up to $1 percent. This bonus will decay on spells over level #11.^0

ID: 4085^1
Bellow of Hate^0

ID: 4085^2
Bellow^0

ID: 4085^3
of Hate^0

ID: 4085^4
Bellows taunts at your opponent, focusing their anger on you.^0

ID: 4085^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11.^0

ID: 4086^1
Stunning Roar^0

ID: 4086^2
Stunning^0

ID: 4086^3
Roar^0

ID: 4086^4
Causes all nearby enemies to focus on you.^0

ID: 4086^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11.^0

ID: 4087^1
Coral Skin^0

ID: 4087^2
Coral^0

ID: 4087^3
Skin^0

ID: 4087^4
Protects your target in a sheen of coral which will absorb some damage before fading.^0

ID: 4087^6
Increases the damage of your companions' duration damage spells by up to $1 percent. This bonus will decay on spells over level #11. Increases your companions' attack speed by #2 percent.^0

ID: 4088^1
Gasping Embrace^0

ID: 4088^2
Gasping^0

ID: 4088^3
Embrace^0

ID: 4088^4
Strangles your target^0

ID: 4088^6
Places the Ward of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.^0

ID: 4089^1
Entrance^0

ID: 4089^2
Entrance^0

ID: 4089^4
Causes your target to fall asleep^0

ID: 4089^6
Places the Guard of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.^0

ID: 4090^1
Clarity^0

ID: 4090^2
Clarity^0

ID: 4090^4
Increases your target's mana regen^0

ID: 4090^6
Places the Protection of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.^0

ID: 4091^1
Gift of Temperance^0

ID: 4091^2
Gift of^0

ID: 4091^3
Temp.^0

ID: 4091^4
Increase's your target's hit points^0

ID: 4091^6
Places the Bulwark of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.^0

ID: 4092^1
Superior Healing^0

ID: 4092^2
Superior^0

ID: 4092^3
Healing^0

ID: 4092^4
Heals your target's wounds^0

ID: 4092^6
Inflicts an ancient curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4093^1
Celestial Remedy^0

ID: 4093^2
Celestial^0

ID: 4093^3
Remedy^0

ID: 4093^4
Heals your target wounds over a short time.^0

ID: 4093^6
Inflicts an ancient curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4094^1
Instill^0

ID: 4094^2
Instill^0

ID: 4094^4
Adheres your target's feet to the ground.^0

ID: 4094^6
Inflicts an ancient curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4095^1
Cannibalize^0

ID: 4095^2
Cannibalize^0

ID: 4095^4
Trades health for mana^0

ID: 4095^6
Inflicts an ancient curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4096^1
Swift Like the Wind^0

ID: 4096^2
Swift Like^0

ID: 4096^3
the Wind^0

ID: 4096^4
Increases your target's attack speed.^0

ID: 4096^6
Inflicts a dark curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4097^1
Blinding Dust^0

ID: 4097^2
Blinding^0

ID: 4097^3
Dust^0

ID: 4097^4
Throws dust in your target's eyes, causing them to miss more frequently for a short time.^0

ID: 4097^6
Inflicts a dark curse upon your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4098^1
Whirlwind^0

ID: 4098^2
Whirlwind^0

ID: 4098^4
Strikes your target so fast that they will spin in the air momentarily stunned.^0

ID: 4098^6
Inflicts a dark curse upon your target, causing between #2 and @2 damage every 6 seconds for %z.^0

ID: 4099^1
Bellow^0

ID: 4099^2
Bellow^0

ID: 4099^4
Distracts the target so it focuses on you.^0

ID: 4099^6
Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster.^0

ID: 4100^1
Evasive Discipline^0

ID: 4100^2
Evasive^0

ID: 4100^3
Discipline^0

ID: 4100^4
You assume an evasive fighting style.^0

ID: 4100^6
Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster.^0

ID: 4101^1
Power Slam^0

ID: 4101^2
Power^0

ID: 4101^3
Slam^0

ID: 4101^4
You are able to stun the enemy.^0

ID: 4101^6
Disrupts the dark energy of the undead, causing between #1 and @1 damage.^0

ID: 4102^1
Cover^0

ID: 4102^2
Cover^0

ID: 4102^4
Enables you to guard your companions.^0

ID: 4102^6
Disrupts the dark energy of the undead, causing between #1 and @1 damage.^0

ID: 4103^1
Crippling Strike^0

ID: 4103^2
Crippling^0

ID: 4103^3
Strike^0

ID: 4103^4
Enables you to slow your enemy for a short period.^0

ID: 4103^6
Disrupts the dark energy of the undead, causing between #1 and @1 damage.^0

ID: 4104^1
Corporeal Empathy^0

ID: 4104^2
Corporeal^0

ID: 4104^3
Empathy^0

ID: 4104^4
Heals your target's wounds.^0

ID: 4104^6
Inflicts the vengeance of the wild on your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4105^1
Ignite Blood^0

ID: 4105^2
Ignite^0

ID: 4105^3
Blood^0

ID: 4105^4
Burns your target's blood.^0

ID: 4105^6
Inflicts the vengeance of the wild on your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4106^1
Invoke Fear^0

ID: 4106^2
Invoke^0

ID: 4106^3
Fear^0

ID: 4106^4
Causes the target to be feared.^0

ID: 4106^6
Inflicts the vengeance of the wild on your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 4107^1
Splurt^0

ID: 4107^2
Splurt^0

ID: 4107^4
Causes more damage to the target over time.^0

ID: 4107^6
Fills you with the spirit of the wild, allowing you to take on the form of a feral beast. This spell also functions indoors.^0

ID: 4108^1
Drain Soul^0

ID: 4108^2
Drain^0

ID: 4108^3
Soul^0

ID: 4108^4
Drains the life force of your target^0

ID: 4108^6
Bestows your group with a divine blessing, allowing them to cast spells faster for %z. This blessing effects spells up to level 65.^0

ID: 4109^1
Invoke Death^0

ID: 4109^2
Invoke^0

ID: 4109^3
Death^0

ID: 4109^4
Summons a skeleton pet to serve you.^0

ID: 4109^6
Cloaks your target in an aura of austerity, granting them increased hit points and armor class for %z.^0

ID: 4110^1
Provoke^0

ID: 4110^2
Provoke^0

ID: 4110^4
Causes your enemy to become enraged at you.^0

ID: 4110^6
Strikes your target with burning sand, causing @1 damage.^0

ID: 4111^1
Wrath^0

ID: 4111^2
Wrath^0

ID: 4111^4
Strikes your enemy with holy thunder.^0

ID: 4111^6
Summons a swarm of insects with burning mandibles, causing @1 damage every six seconds for %z.^0

ID: 4112^1
Holy Might^0

ID: 4112^2
Holy^0

ID: 4112^3
Might^0

ID: 4112^4
Stuns your target with holy might.^0

ID: 4112^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.^0

ID: 4113^1
Stonestance^0

ID: 4113^2
Stonestance^0

ID: 4113^4
Your body becomes one with the earth, granting you greatly increased damage mitigation.^0

ID: 4113^6
An ethereal fist strikes the target, decreasing hit points between #1 and @1.^0

ID: 4114^1
Whirlwind^0

ID: 4114^2
Whirlwind^0

ID: 4114^4
You become a raging whirlwind of destruction, riposteing all incoming frontal melee attacks.^0

ID: 4115^1
Lich^0

ID: 4115^2
Lich^0

ID: 4115^4
Exchanges health for mana.^0

ID: 4116^1
Augment Death^0

ID: 4116^2
Augment^0

ID: 4116^3
Death^0

ID: 4116^4
Provides increased fighting power for your pet.^0

ID: 4117^1
Superior Healing^0

ID: 4117^2
Superior^0

ID: 4117^3
Healing^0

ID: 4117^4
Heals your target's wounds.^0

ID: 4118^1
Turgur's Insects^0

ID: 4118^2
Turgur's^0

ID: 4118^3
Insects^0

ID: 4118^4
Slows the target.^0

ID: 4119^1
Spirit of the Puma^0

ID: 4119^2
Spirit of^0

ID: 4119^3
the Puma^0

ID: 4119^4
Improves the offense of your group.^0

ID: 4120^1
Phantom Call^0

ID: 4120^2
Phantom^0

ID: 4120^3
Call^0

ID: 4120^4
Causes your target to hear strange noises and become distracted, making them much less likely to notice enemies.^0

ID: 4121^1
Healing Will^0

ID: 4121^2
Healing^0

ID: 4121^3
Will^0

ID: 4121^4
Focuses your will into healing energy.^0

ID: 4122^1
Nimble^0

ID: 4122^2
Nimble^0

ID: 4122^4
Allows you to dodge every frontal melee attack for 12 seconds.^0

ID: 4123^1
Twisted Chance^0

ID: 4123^2
Twisted^0

ID: 4123^3
Chance^0

ID: 4123^4
Every melee attack you make for 30 seconds has a greatly increased chance to crit and can not miss.^0

ID: 4124^1
Imperceptible^0

ID: 4124^2
Imperceptible^0

ID: 4124^4
Adds a chance for your attacks to befuddle your opponent, causing them to lose track of you.^0

ID: 4125^1
Assassin's Feint^0

ID: 4125^2
Assassin's^0

ID: 4125^3
Feint^0

ID: 4125^4
Strikes your opponent to disorent them. They will be unable to act for 12 seconds.^0

ID: 4130^1
Spirit Quickening^0

ID: 4130^2
Spirit^0

ID: 4130^3
Quickening^0

ID: 4130^4
Bolsters your spirit companion.^0

ID: 4131^1
Frenzied Spirit^0

ID: 4131^2
Frenzied^0

ID: 4131^3
Spirit^0

ID: 4131^4
Summons a spirit to your side.^0

ID: 4132^1
Envenomed Bolt^0

ID: 4132^2
Envenomed^0

ID: 4132^3
Bolt^0

ID: 4132^4
Strikes your target with a bolt of poison that does damage over time.^0

ID: 4133^1
Infusion of Spirit^0

ID: 4133^2
Infusion^0

ID: 4133^3
of Spirit^0

ID: 4133^4
Improves the strength, dexterity, and stamina of your target.^0

ID: 4134^1
Malosi^0

ID: 4134^2
Malosi^0

ID: 4134^4
Decreases your target's resistance.^0

ID: 4135^1
Dazzle^0

ID: 4135^2
Dazzle^0

ID: 4135^4
Mesmerizes your target.^0

ID: 4136^1
Gasping Embrace^0

ID: 4136^2
Gasping^0

ID: 4136^3
Embrace^0

ID: 4136^4
Reduces the strength and agility of your target and hit points over time.^0

ID: 4137^1
Group Resist Magic^0

ID: 4137^2
Group Res.^0

ID: 4137^3
Magic^0

ID: 4137^4
Increases your group's resistance to magic effects.^0

ID: 4138^1
Theft of Thought^0

ID: 4138^2
Theft of^0

ID: 4138^3
Thought^0

ID: 4138^4
Drains the mana of the target and gives it to you.^0

ID: 4139^1
Swift Like the Wind^0

ID: 4139^2
Swift Like^0

ID: 4139^3
the Wind^0

ID: 4139^4
Improves the attack speed of your target.^0

ID: 4140^1
Boon of the Clear Mind^0

ID: 4140^2
Bond of the^0

ID: 4140^3
Clear Mind^0

ID: 4140^4
Increases the mana regeneration of your group.^0

ID: 4141^1
Blanket of Forgetfulness^0

ID: 4141^2
Blanket of^0

ID: 4141^3
Forgetfulness^0

ID: 4141^4
Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm.^0

ID: 4142^1
Shadow^0

ID: 4142^2
Shadow^0

ID: 4142^4
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.^0

ID: 4150^1
Healing^0

ID: 4150^2
Healing^0

ID: 4150^4
Heals your target's wounds^0

ID: 4151^1
Skin like Steel^0

ID: 4151^2
Skin Like^0

ID: 4151^3
Steel^0

ID: 4151^4
Grants your target increased hit points and armor class^0

ID: 4152^1
Immolate^0

ID: 4152^2
Immolate^0

ID: 4152^4
Iniflicts burns on your target, causing them to burn for a short time.^0

ID: 4153^1
Ensnaring Roots^0

ID: 4153^2
Ensnaring^0

ID: 4153^3
Roots^0

ID: 4153^4
Traps your target's feet in roots, preventing them from moving and causing minor damage.^0

ID: 4154^1
Cancel Magic^0

ID: 4154^2
Cancel^0

ID: 4154^3
Magic^0

ID: 4154^4
Strips magical effects from your target.^0

ID: 4155^1
Careless Lightning^0

ID: 4155^2
Careless^0

ID: 4155^3
Lightning^0

ID: 4155^4
Strikes your target with a lightning bolt.^0

ID: 4156^1
Snare^0

ID: 4156^2
Snare^0

ID: 4156^4
Grips your target's feet in clinging vines, slowing their movement rate.^0

ID: 4157^1
Stinging Swarm^0

ID: 4157^2
Stinging^0

ID: 4157^3
Swarm^0

ID: 4157^4
Summons a swarm of insects to attack your target.^0

ID: 4158^1
Shield of Thistles^0

ID: 4158^2
Shield of^0

ID: 4158^3
Thistles^0

ID: 4158^4
Covers your target's skin in sharp thorns, causing damage to any creature that attacks them.^0

ID: 4159^1
Ignite^0

ID: 4159^2
Ignite^0

ID: 4159^4
Ignites your target's skin, causing moderate damage.^0

ID: 4160^1
Firefist^0

ID: 4160^2
Firefist^0

ID: 4160^4
Fills your hands with the power of fire, increasing your attack rating.^0

ID: 4161^1
Throw Stone^0

ID: 4161^2
Throw^0

ID: 4161^3
Stone^0

ID: 4161^4
Hurls a rock at your target.^0

ID: 4162^1
Focused Will^0

ID: 4162^2
Focused^0

ID: 4162^3
Will^0

ID: 4162^4
Focuses your will into healing energy.^0

ID: 4163^1
Greater Healing^0

ID: 4163^2
Greater^0

ID: 4163^3
Healing^0

ID: 4163^4
Heals your target's wounds.^0

ID: 4164^1
Malaisement^0

ID: 4164^2
Malaisement^0

ID: 4164^4
Decreases your target's resistance to cold, fire, magic, and poison.^0

ID: 4165^1
Tagar's Insects^0

ID: 4165^2
Tagar's^0

ID: 4165^3
Insects^0

ID: 4165^4
Engulfs your target in a swarm of insects, slowing their attack rate.^0

ID: 4166^1
Envenomed Breath^0

ID: 4166^2
Envenomed^0

ID: 4166^3
Breath^0

ID: 4166^4
Fills your target's blood with poison.^0

ID: 4167^1
Minor Conjuration Earth^0

ID: 4167^2
MC:^0

ID: 4167^3
Earth^0

ID: 4167^4
Summons an earth elemental to aid you in battle.^0

ID: 4168^1
Minor Conjuration Water^0

ID: 4168^2
MC:^0

ID: 4168^3
Water^0

ID: 4168^4
Summons a water elemental to aid you in battle.^0

ID: 4169^1
Cinder Bolt^0

ID: 4169^2
Cinder^0

ID: 4169^3
Bolt^0

ID: 4169^4
Burns your target's skin with a cinder bolt.^0

ID: 4170^1
Refresh Summoning^0

ID: 4170^2
Refresh^0

ID: 4170^3
Summoning^0

ID: 4170^4
Heals your elemental minion.^0

ID: 4171^1
Rain of Lava^0

ID: 4171^2
Rain of^0

ID: 4171^3
Lava^0

ID: 4171^4
Conjures a rain of lava that assaults all creatures in the vicinity of your target.^0

ID: 4172^1
Nullify Magic^0

ID: 4172^2
Nullify^0

ID: 4172^3
Magic^0

ID: 4172^4
Cancels magical enchantments affecting your target.^0

ID: 4173^1
Bramblecoat^0

ID: 4173^2
Bramblecoat^0

ID: 4173^4
Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you.^0

ID: 4174^1
Spirit of Wolf^0

ID: 4174^2
Spirit^0

ID: 4174^3
of Wolf^0

ID: 4174^4
Infuses your target with the spirit of the wolf, increasing their movement speed.^0

ID: 4175^1
Flaming Arrow^0

ID: 4175^2
Flaming^0

ID: 4175^3
Arrow^0

ID: 4175^4
Fires a flaming arrow at your current target.^0

ID: 4176^1
Regeneration^0

ID: 4176^2
Regen.^0

ID: 4176^4
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 4177^1
Drones of Doom^0

ID: 4177^2
Drones^0

ID: 4177^3
of Doom^0

ID: 4177^4
Commands a swarm of insects to attack your target relentlessly.^0

ID: 4178^1
Lightning Strike^0

ID: 4178^2
Lightning^0

ID: 4178^3
Strike^0

ID: 4178^4
Calls down lightning from the sky, causing damage to all those in the vicinity of your target.^0

ID: 4179^1
Mind Race^0

ID: 4179^2
Mind^0

ID: 4179^3
Race^0

ID: 4179^4
This spell will increase the mana regeneration of the target.^0

ID: 4180^1
Perfect Heal^0

ID: 4180^2
Perfect^0

ID: 4180^3
Heal^0

ID: 4180^4
Completely and perfectly heals an ally.^0

ID: 4181^1
Necrotic Cry^0

ID: 4181^2
Necrotic^0

ID: 4181^3
Cry^0

ID: 4181^4
Damages all the enemies around you and increases thier hate toward you.^0

ID: 4182^1
Darkstrike^0

ID: 4182^2
Dark^0

ID: 4182^3
Strike^0

ID: 4182^4
Strikes your enemies for high damage with blinding speed.^0

ID: 4183^1
Spinebreak^0

ID: 4183^2
Spinebreak^0

ID: 4183^4
Stuns your enemy as your snap its spine.^0

ID: 4184^1
Recovery^0

ID: 4184^2
Recovery^0

ID: 4184^4
Completely heals your ally.^0

ID: 4185^1
Blood Elixir^0

ID: 4185^2
Blood^0

ID: 4185^3
Elixir^0

ID: 4185^4
Heals your ally over time.^0

ID: 4186^1
Seductive Charm^0

ID: 4186^2
Seduct.^0

ID: 4186^3
Charm^0

ID: 4186^4
Charms your enemy.^0

ID: 4186^6
Covers your opponent in crumbling earth, causing @1 damage and briefly stunning them. This effect works on creatures up to level 55.^0

ID: 4187^1
Fangs of Night^0

ID: 4187^2
Fangs of^0

ID: 4187^3
Night^0

ID: 4187^4
Damages your enemy over time.^0

ID: 4188^1
Torn Spirit^0

ID: 4188^2
Torn^0

ID: 4188^3
Spirit^0

ID: 4188^4
A very harmful spell that taps the life of your enemy.^0

ID: 4189^1
Hateful Hex^0

ID: 4189^2
Hateful^0

ID: 4189^3
Hex^0

ID: 4189^4
A direct damage spell that tears the life from your foe.^0

ID: 4190^1
Feign Death^0

ID: 4190^2
Feign^0

ID: 4190^3
Death^0

ID: 4190^4
Allows you to fool your enemy into believing you are dead.^0

ID: 4191^1
Throw Stone^0

ID: 4191^2
Throw^0

ID: 4191^3
Stone^0

ID: 4191^4
Throw a stone at your enemy to attract attention.^0

ID: 4191^6
Causes the vengeance of Nortlav to envelop you, increasing your attack between #1 and @1 for %z.^0

ID: 4192^1
Dire Ice Spray^0

ID: 4192^2
Dire Ice^0

ID: 4192^3
Spray^0

ID: 4192^4
Devastates your enemy with a deadly spray of ice.^0

ID: 4193^1
Arcane Raze^0

ID: 4193^2
Arcane^0

ID: 4193^3
Raze^0

ID: 4193^4
A magic area-of-effect that rends enemies around the caster.^0

ID: 4194^1
Lava Bolt^0

ID: 4194^2
Lava^0

ID: 4194^3
Bolt^0

ID: 4194^4
A fire spell that devastates your enemy.^0

ID: 4195^1
Burnout III^0

ID: 4195^2
Burnout^0

ID: 4195^3
III^0

ID: 4195^4
A spell that improves the offense of your pet.^0

ID: 4196^1
Shield of Lava^0

ID: 4196^2
Shield^0

ID: 4196^3
of Lava^0

ID: 4196^4
Adds a shield of lava to your target that will burn those who touch it.^0

ID: 4196^6
Increases the ability of the user to resist magic.^0

ID: 4197^1
Greater Conjuration of Earth^0

ID: 4197^2
Gr. Conj.^0

ID: 4197^3
Earth^0

ID: 4197^4
Summons an earth elemental to fight alongside a magician.^0

ID: 4198^1
Stoicism^0

ID: 4198^2
Stoicism^0

ID: 4198^4
Heals your target over time, but reduces movement speed and attack rate.^0

ID: 4198^6
A strong force of stone strikes your target, causing #2 damage and briefly stunning them.^0

ID: 4199^1
Fascination^0

ID: 4199^2
Fascination^0

ID: 4199^4
Enthralls all creatures in a small radius around your target.^0

ID: 4200^1
Eternal Thought^0

ID: 4200^2
Eternal^0

ID: 4200^3
Thought^0

ID: 4200^4
Speeds your thoughts to an incredible rate, vastly increasing your mana regeneration rate.^0

ID: 4200^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4201^1
Pure Thought^0

ID: 4201^2
Pure^0

ID: 4201^3
Thought^0

ID: 4201^4
Clears your target's thoughts, increasing their mana regeneration rate.^0

ID: 4201^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4202^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4203^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4204^6
Increases the damage of long term poison-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4205^6
Increases the damage of long term fire-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4206^6
Increases the damage of long term disease-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4207^6
Increases the damage of long term magic-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4208^6
Increases the potency of targeted healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4209^6
Increases the potency of group healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4210^6
A magical chant that causes damage to an enemy and makes them more vulnerable to magic.^0

ID: 4211^1
Bindings of Terror^0

ID: 4211^2
Bindings^0

ID: 4211^3
of Terr.^0

ID: 4211^4
Ensnares your target and surrounding enemies in ethereal bindings.^0

ID: 4211^6
Forces the target to giggle uncontrollably, decreasing hit points by #2.^0

ID: 4212^1
Mindshine^0

ID: 4212^2
Mindshine^0

ID: 4212^4
Improves the target group's intelligence, wisdom, maximum mana and mana regeneration.^0

ID: 4212^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4213^1
Reaper's Stance^0

ID: 4213^2
Reaper's^0

ID: 4213^3
Stance^0

ID: 4213^4
Improves your armor class and reflects damage when hit.^0

ID: 4213^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4214^1
Caustic Comet^0

ID: 4214^2
Caustic^0

ID: 4214^3
Comet^0

ID: 4214^4
Rends your target with a burning comet.^0

ID: 4214^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4215^1
Ice Comet^0

ID: 4215^2
Ice^0

ID: 4215^3
Comet^0

ID: 4215^4
Strikes your target with a deadly ice comet.^0

ID: 4215^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4216^1
Rend^0

ID: 4216^2
Rend^0

ID: 4216^4
Strikes your target with a bolt of destructive energy.^0

ID: 4216^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4217^1
Draught of Fire^0

ID: 4217^2
Draught^0

ID: 4217^3
of Fire^0

ID: 4217^4
Burns your target with a draught of fire.^0

ID: 4217^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4218^1
Siphon Life^0

ID: 4218^2
Siphon^0

ID: 4218^3
Life^0

ID: 4218^4
Tears the lifeforce from your target causing damage and healing you for the amount of damage inflicted.^0

ID: 4218^6
Hastens your natural healing, allowing you to recover hit points faster.^0

ID: 4219^1
Harmshield^0

ID: 4219^2
Harmshield^0

ID: 4219^4
Cloaks your body in an impenetrable barrier of dark energy for a short time.^0

ID: 4219^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4220^1
Shroud of Pain^0

ID: 4220^2
Shroud^0

ID: 4220^3
of Pain^0

ID: 4220^4
Steals your target's defensive aura, lowering their armor class and increasing your own.^0

ID: 4220^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4221^1
Abduction of Stength^0

ID: 4221^2
Abduc.^0

ID: 4221^3
of Str.^0

ID: 4221^4
Steals strength from your target to increase your own.^0

ID: 4221^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4222^1
Mental Corruption^0

ID: 4222^2
Mental^0

ID: 4222^3
Corruption^0

ID: 4222^4
Covers your hands in a nimbus of dark energy that will sometimes steal life energy from your target in melee combat to restore your mana.^0

ID: 4222^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4223^1
Ultravision^0

ID: 4223^2
Ultravision^0

ID: 4223^4
Grants your target ultravision, allowing them better vision in dark areas.^0

ID: 4223^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4224^1
Wildspeed^0

ID: 4224^2
Wild^0

ID: 4224^3
speed^0

ID: 4224^4
Grants your target the speed of the wild, increasing their movement rate.^0

ID: 4224^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4225^1
Spiritfury^0

ID: 4225^2
Spiritf.^0

ID: 4225^4
Calls the fury of the spirits and creates a damage shield around the caster.^0

ID: 4225^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4226^1
Draygun's Chant^0

ID: 4226^2
Draygun's^0

ID: 4226^3
Chant^0

ID: 4226^4
Stuns your target.^0

ID: 4226^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4227^1
Illsalin's Protection^0

ID: 4227^2
Illsalin's^0

ID: 4227^3
Protect.^0

ID: 4227^4
Increases the hit points and armor class of your target.^0

ID: 4227^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4228^1
Soul Reprisal^0

ID: 4228^2
Soul^0

ID: 4228^3
Repris^0

ID: 4228^4
Heals your ally.^0

ID: 4228^6
Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z.^0

ID: 4229^1
Deepspite^0

ID: 4229^2
Deepspite^0

ID: 4229^4
Strikes your target with a magical attack.^0

ID: 4229^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4230^1
Shiliskin Vigor^0

ID: 4230^2
Shilis.^0

ID: 4230^3
Vigor^0

ID: 4230^4
Increases the agility, dexterity, and offense of the party.^0

ID: 4230^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4231^1
Draygun's Psyche^0

ID: 4231^2
Draygun's-^0

ID: 4231^3
Psyche^0

ID: 4231^4
Expands the minds of your party, increasing mana and mana regeneration.^0

ID: 4231^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4232^1
Darkflame^0

ID: 4232^2
Dark^0

ID: 4232^3
Flame^0

ID: 4232^4
Launches a ball of fire at your target.^0

ID: 4232^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4233^1
Lightfade^0

ID: 4233^2
Lightfade^0

ID: 4233^4
Commands a lightning bolt to strike all targets that surround you.^0

ID: 4233^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4234^1
Enraged Shout^0

ID: 4234^2
Enraged^0

ID: 4234^3
Shout^0

ID: 4234^4
Taunts all of the enemies around you.^0

ID: 4234^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4235^1
Spore Sting^0

ID: 4235^2
Spore^0

ID: 4235^3
Sting^0

ID: 4235^4
A diseased spore that damages the enemy over time.^0

ID: 4235^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4236^1
Darting Spores^0

ID: 4236^2
Darting^0

ID: 4236^3
Spores^0

ID: 4236^4
Flying spores that damage your enemy.^0

ID: 4236^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4237^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4238^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4239^6
Allows your group to breathe underwater for up to %z.^0

ID: 4240^6
Cloaks you in an aura of concealment, allowing you to be invisible to most creatures for up to %z.^0

ID: 4241^6
Forms a cloud of dense air around the feet of your group, allowing them to float slightly off the ground for up to %z.^0

ID: 4242^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4243^6
Allows you to run faster for up to %z.^0

ID: 4244^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4245^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4246^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4247^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4248^6
A potent brew that has been known to improve running speed. Assuming you're still able to run in a straight line after drinking one.^0

ID: 4249^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4250^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4251^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 4252^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4253^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4254^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4255^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4256^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4257^6
Attempts to sense the presence of a trap on the targeted object.^0

ID: 4258^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4259^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4260^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4261^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4262^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4263^6
Attempts to sense the presence of a cursed trap on the targeted object.^0

ID: 4264^6
Attempts to disarm a trap on the targeted object. Consumes a lesser scrying stone when cast.^0

ID: 4265^6
Attempts to disarm a trap on the targeted object. Consumes a scrying stone when cast.^0

ID: 4266^6
Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast.^0

ID: 4267^6
Attempts to disarm a trap on the targeted object. Consumes a lesser scrying stone when cast.^0

ID: 4268^6
Attempts to disarm a trap on the targeted object. Consumes a scrying stone when cast.^0

ID: 4269^6
Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast.^0

ID: 4270^6
Attempts to disarm a cursed trap on the targeted object. Consumes a lesser scrying stone when cast.^0

ID: 4271^6
Attempts to disarm a cursed trap on the targeted object. Consumes a scrying stone when cast.^0

ID: 4272^6
Attempts to disarm a cursed trap on the targeted object. Consumes a greater scrying stone when cast.^0

ID: 4273^6
Attempts to disarm a cursed trap on the targeted object. Consumes a lesser scrying stone when cast.^0

ID: 4274^6
Attempts to disarm a cursed trap on the targeted object. Consumes a scrying stone when cast.^0

ID: 4275^6
Attempts to disarm a cursed trap on the targeted object. Consumes a greater scrying stone when cast.^0

ID: 4276^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4277^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4278^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4279^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4280^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4281^6
Attempts to destroy any lock present on the targeted object.^0

ID: 4282^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4283^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4284^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4285^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4286^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4287^6
Attempts to destroy any cursed lock present on the targeted object.^0

ID: 4289^6
Surrounds you in a shield of icicles, causing damage to anything that strikes you for up to %z.^0

ID: 4290^6
Strikes your target with an unseen force, causing #1 damage.^0

ID: 4291^6
Eases your mind with thoughts of tranquility, granting you an increased mana pool, mana gain by #2 every 6 seconds, and raising your intelligence and wisdom for up to %z.^0

ID: 4292^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 4293^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 4294^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 4295^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4296^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4297^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4298^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4299^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4300^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4301^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4302^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4303^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4304^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4305^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4306^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4307^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4308^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4309^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4310^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4311^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4312^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4313^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4314^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4315^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4316^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4317^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4318^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4319^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4320^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4321^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4322^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4323^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4324^6
Reduces the cast time of long term detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4325^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4326^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4327^6
Reduces the mana cost of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4328^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2..^0

ID: 4329^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2..^0

ID: 4330^6
Increases the damage of long term detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4331^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4332^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4333^6
Reduces the cast time of summon undead spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4334^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4335^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4336^6
Reduces the mana cost of summon undead spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4347^6
Increases the ability of the user to resist poison.^0

ID: 4348^6
Speeds up your body and allows you to attack faster for 18 seconds.^0

ID: 4350^6
Focuses mana into the form of a Hunter's Dirk. Consumes a purified crystal when cast.^0

ID: 4351^6
Focuses mana into the form of a Hunter's Barbs. Consumes a purified crystal when cast.^0

ID: 4356^6
Strikes your opponent with the force of Ykesha, causing #1 damage.^0

ID: 4357^6
Strikes your target with the force of Ykesha, stunning and doing #1 damage.^0

ID: 4358^6
Strikes your target with the force of Ykesha, stunning and doing #1 damage.^0

ID: 4359^6
Strikes your target with the force of Ykesha, stunning and doing #1 damage.^0

ID: 4360^6
Strikes your target with Rujarkian poison, causing #1 damage.^0

ID: 4361^6
Strikes your target with Rujarkian poison, causing #1 damage.^0

ID: 4362^6
Strikes your target with Rujarkian poison, causing #1 damage.^0

ID: 4363^6
Strikes your target with Rujarkian poison, causing #1 damage.^0

ID: 4364^6
Strikes your target with Rujarkian poison, causing #1 damage.^0

ID: 4365^6
Engulfs your weapon with flame causing #1 damage to your target.^0

ID: 4366^6
Engulfs your weapon with flame causing #1 damage to your target.^0

ID: 4367^6
Engulfs your weapon with flame causing #1 damage to your target.^0

ID: 4368^6
Engulfs your weapon with flame causing #1 damage to your target.^0

ID: 4369^6
Engulfs your weapon with flame causing #1 damage to your target.^0

ID: 4370^6
Drains your target of life energy, siphoning #1 hit points.^0

ID: 4371^6
Causes #1 damage to your target.^0

ID: 4372^6
Causes #1 damage to your target.^0

ID: 4373^6
Causes #1 damage to your target.^0

ID: 4374^6
Causes #1 damage to your target.^0

ID: 4375^6
Covers your target with frost, causing #1 damage.^0

ID: 4376^6
Covers your target with frost, causing #1 damage.^0

ID: 4377^6
Covers your target with frost, causing #1 damage.^0

ID: 4378^6
Strikes your opponent with shards of ice, causing #1 points of damage.^0

ID: 4379^6
Covers your target with frost, causing #1 damage.^0

ID: 4380^6
Provides a chance for an offensive spell to be reflected back on your attacker.^0

ID: 4382^6
Provides a chance for an offensive spell to be reflected back on your attacker.^0

ID: 4384^6
Surrounds your body in a protective aura, absorbing a portion of incoming melee damage.^0

ID: 4385^6
Surrounds your body in a protective aura, absorbing a portion of incoming melee damage.^0

ID: 4386^6
Surrounds your body in a protective aura, absorbing a portion of incoming melee damage.^0

ID: 4387^6
Surrounds your body in a protective aura, absorbing a portion of incoming melee damage.^0

ID: 4388^6
Surrounds your body in a protective aura, absorbing a portion of incoming spell damage.^0

ID: 4389^6
Surrounds your body in a protective aura, absorbing a portion of incoming spell damage.^0

ID: 4390^6
Surrounds your body in a protective aura, absorbing a portion of incoming spell damage.^0

ID: 4391^6
Surrounds your body in a protective aura, absorbing a portion of incoming spell damage.^0

ID: 4392^6
Causes your target to become angry, increasing hate toward you.^0

ID: 4393^6
Causes your target to become angry, increasing hate toward you.^0

ID: 4394^6
Causes your target to become angry, increasing hate toward you.^0

ID: 4395^6
The quick pace of this song fills your feet with speed, increasing the movement rate of your group. This song also functions indoors.^0

ID: 4396^6
Increases the power of certain summoned air minions.^0

ID: 4397^6
Increases the power of certain summoned fire minions.^0

ID: 4398^6
Increases the power of certain summoned water minions.^0

ID: 4399^6
Increases the power of certain summoned earth minions.^0

ID: 4400^6
Increases the power of certain summoned air minions.^0

ID: 4401^6
Increases the power of certain summoned fire minions.^0

ID: 4402^6
Increases the power of certain summoned water minions.^0

ID: 4403^6
Increases the power of certain summoned earth minions.^0

ID: 4404^6
Increases the power of some undead minions.^0

ID: 4405^6
Increases the power of certain summoned and animated servants.^0

ID: 4406^6
Increases the power of some summoned pets.^0

ID: 4407^6
Increases the power of certain summoned and animated servants.^0

ID: 4408^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. This spell works on creatures up to level @1.^0

ID: 4409^6
Increases the power of certain summoned and animated servants.^0

ID: 4410^6
Increases the power of certain summoned and animated servants.^0

ID: 4418^6
Cloaks you in the illusion of a frost bone skeleton.^0

ID: 4419^6
Expands your mind, granting you an expanded mana pool.^0

ID: 4420^6
Expands your mind, granting you an expanded mana pool.^0

ID: 4421^6
Expands your mind, granting you an expanded mana pool.^0

ID: 4422^6
Expands your mind, granting you an expanded mana pool.^0

ID: 4423^6
Expands your mind, granting you an expanded mana pool.^0

ID: 4424^6
Increases your hit points by #10 and your mana by #8 every 6 seconds for up to %z.^0

ID: 4460^6
Summons a pet to torment your target for a short time.^0

ID: 4461^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4462^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4475^6
Fills your soul with fury, increasing your mana and attack rating.^0

ID: 4497^6
Small shards of rock pelt your target, doing up to #1 damage.^0

ID: 4498^6
Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage.^0

ID: 4499^6
Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output.^0

ID: 4500^6
Bathes your weapon in a holy light, providing a chance to do severe damage to undead targets.^0

ID: 4501^6
Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks.^0

ID: 4502^6
Focuses your combat reflexes, allowing you to avoid melee attacks.^0

ID: 4503^6
Places you in an evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate.^0

ID: 4504^6
Heals you for #1 percent of the damage done by your melee attacks while increasing your accuracy. Fades after %z or after you withstand 350 hits.^0

ID: 4505^6
Focuses your vision on your opponent, vastly increasing your hit rate.^0

ID: 4506^6
Increases the accuracy and damage of archery attacks.^0

ID: 4507^6
Focuses your rage into your hands, allowing you to perform an especially powerful dragon punch.^0

ID: 4508^6
Focuses energy into your hands, allowing you to perform an especially powerful eagle strike.^0

ID: 4509^6
Heightens your combat instincts, allowing you to riposte every attack.^0

ID: 4510^6
Joins your body with the strength of the earth, causing you to take greatly decreased melee damage.^0

ID: 4511^6
Focuses energy into your feet, allowing you to perform an especially powerful flying kick.^0

ID: 4512^6
Fills your body with energy, causing your attacks to do greatly improved damage.^0

ID: 4513^6
Increases your hands speed, allowing you an increased attack rate and damage.^0

ID: 4514^6
Fills your arms with rage, causing every attack to land as a critical hit.^0

ID: 4515^6
Increases your combat reflexes, allowing you to avoid most attacks.^0

ID: 4516^6
Increases your combat reflexes, allowing you to avoid most attacks and allowing you to dual wield every round.^0

ID: 4517^6
Increases your combat sense, allowing you to dual wield and double attack every round.^0

ID: 4518^6
Surrounds your body in an aura of sanctification, turning aside most detrimental spells.^0

ID: 4519^6
Focuses your combat reflexes, allowing you to parry most melee attacks.^0

ID: 4520^6
Increases the damage of your lifetap spells by $1 percent.^0

ID: 4521^6
Transforms you into a feral beast increasing your skill damage slightly for up to %z.^0

ID: 4544^6
Marks you as having been saved by divine power.^0

ID: 4549^6
Increases your melee speed, skill damage, proc chance, and heals you slightly for up to %z. Higher ranks also increase spell crit chance.^0

ID: 4560^1
Cyclone Blade^0

ID: 4560^2
Cyclone^0

ID: 4560^3
Blade^0

ID: 4560^4
Executes a cyclone attack, doing minor damage to all nearby targets. Enemies find this attack especially infuriating.^0

ID: 4561^1
Bazu Bellow^0

ID: 4561^2
Bazu^0

ID: 4561^3
Bellow^0

ID: 4561^4
Incites intense hatred in your target by bellowing a great cry.^0

ID: 4562^1
Mighty Strike^0

ID: 4562^2
Mighty^0

ID: 4562^3
Strike^0

ID: 4562^4
Fills your arms with rage, causing every attack to land as a critical hit.^0

ID: 4563^1
Savage Onslaught^0

ID: 4563^2
Savage^0

ID: 4563^3
Onslaught^0

ID: 4563^4
Increases your chance to score a critical hit, increase critical hit damage, and provides a chance to cause crippling blows for a short time.^0

ID: 4564^1
Star Strike^0

ID: 4564^2
Star^0

ID: 4564^3
Strike^0

ID: 4564^4
Strikes your target with solar energy, causing heavy damage.^0

ID: 4565^1
Rain Elemental^0

ID: 4565^2
Rain^0

ID: 4565^3
Elemental^0

ID: 4565^4
Summons a Rain Elemental to do your bidding.^0

ID: 4566^1
Renewal of Jerikor^0

ID: 4566^2
Renewal^0

ID: 4566^3
of Jerikor^0

ID: 4566^4
Renews the health of your elemental pet and curing their diseases, poisons, and curses.^0

ID: 4567^1
Pyrilen Skin^0

ID: 4567^2
Pyrilen^0

ID: 4567^3
Skin^0

ID: 4567^4
Surrounds your target in a magical shield that causes damage to anything that strikes them for a short time. After several strikes the effect will fade.^0

ID: 4568^1
Reproach^0

ID: 4568^2
Reproach^0

ID: 4568^4
Strikes your target with holy wrath.^0

ID: 4569^1
Pious Light^0

ID: 4569^2
Pious^0

ID: 4569^3
Light^0

ID: 4569^4
Bathes your target in pious light healing their wounds..^0

ID: 4570^1
Mark of the Blameless^0

ID: 4570^2
M. of the^0

ID: 4570^3
Blameless^0

ID: 4570^4
Places the mark of the blameless on your target, dealing damage each time the target strikes another creature.^0

ID: 4571^1
Conviction^0

ID: 4571^2
Conviction^0

ID: 4571^4
Cloaks your target in an aura of protection, granting them increased hit points and armor class.^0

ID: 4572^1
Pious Elixir^0

ID: 4572^2
Pious^0

ID: 4572^3
Elixir^0

ID: 4572^4
Fills your target's body with pious elixir, healing their wounds every 6 seconds for a short time.^0

ID: 4573^1
True Name^0

ID: 4573^2
True^0

ID: 4573^3
Name^0

ID: 4573^4
Dominates your target's mind, allowing you to control them for a short time.^0

ID: 4574^1
Desolate Deeds^0

ID: 4574^2
Desolate^0

ID: 4574^3
Deeds^0

ID: 4574^4
Constricts your target's muscles, causing their attack speed to slow for a short time.^0

ID: 4575^1
Euphoria^0

ID: 4575^2
Euphoria^0

ID: 4575^4
Causes your opponent to fall into an enchanted sleep for a short time.^0

ID: 4576^1
Clairvoyance^0

ID: 4576^2
Clairvoyance^0

ID: 4576^4
Calms your target's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 4577^1
Psychosis^0

ID: 4577^2
Psychosis^0

ID: 4577^4
Strikes your target with a chaotic burst of mental energy.^0

ID: 4578^1
Speed of Salik^0

ID: 4578^2
Speed^0

ID: 4578^3
of Salik^0

ID: 4578^4
Fills your target with energy, increasing their attack speed, agility, dexterity, and attack rating.^0

ID: 4579^1
Circle of Dreams^0

ID: 4579^2
Circle of^0

ID: 4579^3
Dreams^0

ID: 4579^4
Causes all nearby creatures to fall into an enchanted sleep for a short time.^0

ID: 4580^1
Stun^0

ID: 4580^2
Stun^0

ID: 4580^4
Briefly stuns your target^0

ID: 4581^1
Healing Light^0

ID: 4581^2
Healing^0

ID: 4581^3
Light^0

ID: 4581^4
Heals your target's wounds.^0

ID: 4582^1
Celestial Health^0

ID: 4582^2
Celestial^0

ID: 4582^3
Health^0

ID: 4582^4
Continually heals your target's wounds for a short time.^0

ID: 4583^1
Valor^0

ID: 4583^2
Valor^0

ID: 4583^4
Increases your target's hit points and armor class.^0

ID: 4584^1
Togor's Insects^0

ID: 4584^2
Togor's^0

ID: 4584^3
Insects^0

ID: 4584^4
Slows your target's attack speed for a short time.^0

ID: 4585^1
Venom of the Snake^0

ID: 4585^2
Venom of^0

ID: 4585^3
the Snake^0

ID: 4585^4
Fills your target's vein's with venom, causing damage for a short time.^0

ID: 4585^6
Focuses your will, increasing your resistances for a short time.^0

ID: 4586^1
Spirit Salve^0

ID: 4586^2
Spirit^0

ID: 4586^3
Salve^0

ID: 4586^4
Heals your target's wounds.^0

ID: 4586^6
Causes your voice to become perfectly melodious, increase the power of your songs.^0

ID: 4587^1
Talisman of Tnarg^0

ID: 4587^2
Talisman^0

ID: 4587^3
of Tnarg^0

ID: 4587^4
Places a protective ward on your target, increasing their maximum hit points.^0

ID: 4587^6
Strengthens your resolve, rendering you immune to fear.^0

ID: 4588^1
Lightning Shock^0

ID: 4588^2
Lightning^0

ID: 4588^3
Shock^0

ID: 4588^4
Strikes your target with a bolt of lightning.^0

ID: 4589^1
Ice Shock^0

ID: 4589^2
Ice^0

ID: 4589^3
Shock^0

ID: 4589^4
Freezes your target's skin.^0

ID: 4589^6
Incarnates a slain ally, restoring #1 percent of their lost experience. It takes some time for the recently revived to fully recover. This spell can only be used out of combat.^0

ID: 4590^1
Lava Storm^0

ID: 4590^2
Lava^0

ID: 4590^3
Storm^0

ID: 4590^4
Rains down lava on all enemies in the vicinity if your target.^0

ID: 4590^6
Increases your combat reflexes, allowing you to block most attacks with your shield.^0

ID: 4591^1
Fear^0

ID: 4591^2
Fear^0

ID: 4591^4
Fills your target with fear causing them to flee.^0

ID: 4592^1
Bone Walk^0

ID: 4592^2
Bone^0

ID: 4592^3
Walk^0

ID: 4592^4
Summons a skeletal ally.^0

ID: 4593^1
Lifespike^0

ID: 4593^2
Life^0

ID: 4593^3
spike^0

ID: 4593^4
Steals a portion of your target's life energy to heal your wounds.^0

ID: 4594^1
Root^0

ID: 4594^2
Root^0

ID: 4594^4
Adheres your target's feet to the ground.^0

ID: 4595^1
Smite^0

ID: 4595^2
Smite^0

ID: 4595^4
Strikes your target with dark energy.^0

ID: 4596^1
Daring^0

ID: 4596^2
Daring^0

ID: 4596^4
Increases your target's hit points and armor class.^0

ID: 4597^1
Ghoul Terror^0

ID: 4597^2
Ghoul^0

ID: 4597^3
Terror^0

ID: 4597^4
Causes your target to flee in terror at the site of your abhorant visage.^0

ID: 4598^1
Fire Shield^0

ID: 4598^2
Fire^0

ID: 4598^3
Shield^0

ID: 4598^4
Cloaks your target in a sheen of fire which will cause damage to any creatures that attacks them.^0

ID: 4599^1
Bolt of Flame^0

ID: 4599^2
Bolt of^0

ID: 4599^3
Flame^0

ID: 4599^4
Hurls a conjured bolt of flame at your target.^0

ID: 4600^1
Rain of Fire^0

ID: 4600^2
Rain^0

ID: 4600^3
of Fire^0

ID: 4600^4
Causes a rain of fire to strike all enemies in the vacinity of your target.^0

ID: 4601^1
Shadow Elemental^0

ID: 4601^2
Shadow^0

ID: 4601^3
Elemental^0

ID: 4601^4
Summons a creature of shadow to aid you.^0

ID: 4602^1
Affliction^0

ID: 4602^2
Affliction^0

ID: 4602^4
Infects your target with the putrid disease that infects your undead form.^0

ID: 4603^1
Walking Sleep^0

ID: 4603^2
Walking^0

ID: 4603^3
Sleep^0

ID: 4603^4
Lowers your target's attack speed for a short time.^0

ID: 4604^1
Healing^0

ID: 4604^2
Healing^0

ID: 4604^4
Channels dark energy to mend the wounds of your decripid allies.^0

ID: 4605^1
Disempower^0

ID: 4605^2
Disempower^0

ID: 4605^4
Siphons the will to live from your target, lowering their strength, stamina and armor class for a short time.^0

ID: 4606^1
Dragon Fear^0

ID: 4606^2
Dragon^0

ID: 4606^3
Fear^0

ID: 4606^4
You bellow forth a terrible roar, causing all nearby enemies to flee in panic.^0

ID: 4606^6
Strikes your target in a vital area, causing increased anger.^0

ID: 4607^1
Trakanon's Touch^0

ID: 4607^2
Trakanon^0

ID: 4607^3
Touch^0

ID: 4607^4
Channels dark energy into your target, instantly killing most creatures.^0

ID: 4608^1
Poison Breath^0

ID: 4608^2
Poison^0

ID: 4608^3
Breath^0

ID: 4608^4
Spews poisonous gas at all nearby enemies.^0

ID: 4608^6
Bellows profanity at your opponent, causing them to become very angry with you.^0

ID: 4609^1
Freezing Breath^0

ID: 4609^2
Freezing^0

ID: 4609^3
Breath^0

ID: 4609^4
Chills all nearby enemies with clinging frost causing moderate damage and slowing their attack rate for a short time.^0

ID: 4610^1
Immolating Breath^0

ID: 4610^2
Immolating^0

ID: 4610^3
Breath^0

ID: 4610^4
Consumes all nearby enemies in flames.^0

ID: 4611^1
Ceticious Cloud^0

ID: 4611^2
Ceticious^0

ID: 4611^3
Cloud^0

ID: 4611^4
Causes nearby enemies to choke on noxious poison.^0

ID: 4612^1
Reanimate Corpse^0

ID: 4612^2
Reanimate^0

ID: 4612^3
Corpse^0

ID: 4612^4
Feeds a brain to a fallen zombie to return them to unlife.^0

ID: 4613^1
Sense Magic^0

ID: 4613^2
Sense^0

ID: 4613^3
Magic^0

ID: 4613^4
Locates any nearby strong sources of magical energy.^0

ID: 4614^1
Drain Spirit^0

ID: 4614^2
Drain^0

ID: 4614^3
Spirit^0

ID: 4614^4
Drains your target's lifeforce to heal your own wounds.^0

ID: 4614^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 4615^1
Shifting Deeds^0

ID: 4615^2
Shifting^0

ID: 4615^3
Deeds^0

ID: 4615^4
Slows your target's attack rate.^0

ID: 4615^6
Corrupting power courses though your target, inflicting #1 damage every six seconds for %z.^0

ID: 4616^1
Invoke Fear^0

ID: 4616^2
Invoke^0

ID: 4616^3
Fear^0

ID: 4616^4
Fills your target with fear, causing them to flee in a panic.^0

ID: 4616^6
Corrupting power courses though your target, inflicting #1 damage every six seconds for %z.^0

ID: 4617^1
Blast of Poison^0

ID: 4617^2
Blast of^0

ID: 4617^3
Poison^0

ID: 4617^4
Covers your target in a blast of poison, causing them damage over a short time.^0

ID: 4617^6
Corrupting power courses though your target, inflicting #1 damage every six seconds for %z.^0

ID: 4618^1
Whistling Fists^0

ID: 4618^2
Whistling^0

ID: 4618^3
Fists^0

ID: 4618^4
Increases your group's chance to double attack for a short time.^0

ID: 4618^6
Corrupting power courses though your target, inflicting #1 damage every six seconds for %z.^0

ID: 4619^1
Aura of Speed^0

ID: 4619^2
Aura of^0

ID: 4619^3
Speed^0

ID: 4619^4
Increases your attack speed.^0

ID: 4619^6
Increases the duration of Deflection Discipline by 1 tick.^0

ID: 4620^1
Celestial Healing^0

ID: 4620^2
Celestial^0

ID: 4620^3
Healing^0

ID: 4620^4
Heals your target's wounds continually for a short time.^0

ID: 4620^6
Increases the duration of Deflection Discipline by 2 ticks.^0

ID: 4621^1
Complete Healing^0

ID: 4621^2
Complete^0

ID: 4621^3
Healing^0

ID: 4621^4
Heals even the most grevious wounds in your target.^0

ID: 4621^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4622^1
Breath of Life^0

ID: 4622^2
Breath^0

ID: 4622^3
of Life^0

ID: 4622^4
Heals your group's wounds over a short time.^0

ID: 4623^1
Scales of Stone^0

ID: 4623^2
Scales^0

ID: 4623^3
of Stone^0

ID: 4623^4
Places a protective shield around your target which will absorb incoming damage.^0

ID: 4623^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4624^1
Blood Claw^0

ID: 4624^2
Blood^0

ID: 4624^3
Claw^0

ID: 4624^4
Poisons your target's blood, causing continual damage for a short time.^0

ID: 4625^1
Veeshan's Will^0

ID: 4625^2
Veeshan's^0

ID: 4625^3
Will^0

ID: 4625^4
Channels the will of Veeshan against your target.^0

ID: 4625^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4626^1
Stunning Breath^0

ID: 4626^2
Stunning^0

ID: 4626^3
Breath^0

ID: 4626^4
Breaths stunning gas at your target and all nearby enemies.^0

ID: 4627^1
Storm Breath^0

ID: 4627^2
Storm^0

ID: 4627^3
Breath^0

ID: 4627^4
Breaths thunderous energy at all nearby enemies.^0

ID: 4627^6
You invoke the power of your diety, allowing you to unleash divine energy when striking your enemies. This energy will damage and possibly stun your target, and heal your target's target.^0

ID: 4628^1
Chill Wounds^0

ID: 4628^2
Chill^0

ID: 4628^3
Wounds^0

ID: 4628^4
Channels soothing frost to heal your target's wounds.^0

ID: 4629^1
Hsagra's Grasp^0

ID: 4629^2
Hsagra's^0

ID: 4629^3
Grasp^0

ID: 4629^4
Wraps your target and all nearby enemies in ethereal tentacles, causing continuous damage and slowing their movement.^0

ID: 4629^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.^0

ID: 4630^1
Wrath of Hsagra^0

ID: 4630^2
Wrath of^0

ID: 4630^3
Hsagra^0

ID: 4630^4
Consumes your target in burning energy.^0

ID: 4630^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.^0

ID: 4631^1
Breath of Silver^0

ID: 4631^2
Breath of^0

ID: 4631^3
Silver^0

ID: 4631^4
Breaths a cloud of arcane energy at all nearby enemies.^0

ID: 4631^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.^0

ID: 4632^1
Lava Breath^0

ID: 4632^2
Lava^0

ID: 4632^3
Breath^0

ID: 4632^4
Breaths burning lava at all nearby enemies.^0

ID: 4632^6
Increases the base damage done by Focused Tempest of Arrows by #1 percent.^0

ID: 4633^1
Driving Winds^0

ID: 4633^2
Driving^0

ID: 4633^3
Winds^0

ID: 4633^4
Traps all nearby enemies in a whirlwind.^0

ID: 4633^6
You harness the power of nature, allowing you to unleash lightning when striking your enemies with melee or ranged attacks.^0

ID: 4634^1
Putrefy Flesh^0

ID: 4634^2
Putrefy^0

ID: 4634^3
Flesh^0

ID: 4634^4
Spews a caustic acid at nearby enemies that will corrupt their flesh.^0

ID: 4635^1
Rotting Flesh^0

ID: 4635^2
Rotting^0

ID: 4635^3
Flesh^0

ID: 4635^4
Spews a cloud of caustic bile at all nearby enemies.^0

ID: 4635^6
You harness the power of nature, allowing you to unleash lightning when striking your enemies with melee or ranged attacks.^0

ID: 4636^1
Drowning Panic^0

ID: 4636^2
Drowning^0

ID: 4636^3
Panic^0

ID: 4636^4
Causes nearby enemies lungs to fill with water, slowing their attack rate and causing damage for a short time.^0

ID: 4637^1
Light of Recovery^0

ID: 4637^2
Light of^0

ID: 4637^3
Recovery^0

ID: 4637^4
Heals your target's wounds continually for a short time.^0

ID: 4637^6
You harness the power of nature, allowing you to unleash lightning when striking your enemies with melee or ranged attacks.^0

ID: 4638^1
Terror of Shadows^0

ID: 4638^2
Terror of^0

ID: 4638^3
Shadows^0

ID: 4638^4
Invokes intense hatred in your target.^0

ID: 4639^6
You harness the power of nature, allowing you to unleash lightning when striking your enemies with melee or ranged attacks.^0

ID: 4641^6
Decreases the reuse time of Assassin Discipline by 21 percent.^0

ID: 4642^6
Decreases the reuse time of Assassin Discipline by 28 percent.^0

ID: 4643^6
Causes your weapons to predict your attacks, increasing the damage on each of your backstabs and melee attacks. Additionally, your blade lashes out at your enemy, causing extra damage. Your weapons are able to remain in this state for 100 successful attacks.^0

ID: 4644^6
Causes your weapons to be able to predict your attacks, increasing the damage on each of your backstabs and melee attacks.^0

ID: 4645^6
Causes your weapons to predict your attacks, increasing the damage on each of your backstabs and melee attacks. Additionally, your blade lashes out at your enemy, causing extra damage. Your weapons are able to remain in this state for 100 successful attacks.^0

ID: 4646^1
Vampiric Curse^0

ID: 4646^2
Vampiric^0

ID: 4646^3
Curse^0

ID: 4646^4
A powerful curse that drains the life from your opponent.^0

ID: 4646^6
Causes your weapons to be able to predict your attacks, increasing the damage on each of your backstabs and melee attacks.^0

ID: 4647^6
Causes your weapons to predict your attacks, increasing the damage on each of your backstabs and melee attacks. Additionally, your blade lashes out at your enemy, causing extra damage. Your weapons are able to remain in this state for 100 successful attacks.^0

ID: 4648^6
Causes your weapons to be able to predict your attacks, increasing the damage on each of your backstabs and melee attacks.^0

ID: 4649^6
Causes your weapons to predict your attacks, increasing the damage on each of your backstabs and melee attacks. Additionally, your blade lashes out at your enemy, causing extra damage. Your weapons are able to remain in this state for 100 successful attacks.^0

ID: 4650^6
Causes your weapons to be able to predict your attacks, increasing the damage on each of your backstabs and melee attacks.^0

ID: 4651^6
You thirst for vitae, causing your melee attacks to frequently drain the life essence of your opponents.^0

ID: 4653^1
Ceticious Cloud^0

ID: 4653^2
Ceticious^0

ID: 4653^3
Cloud^0

ID: 4653^4
Causes your targets to choke on noxious poison.^0

ID: 4653^6
You thirst for vitae, causing your melee attacks to frequently drain the life essence of your opponents.^0

ID: 4655^6
You thirst for vitae, causing your melee attacks to frequently drain the life essence of your opponents.^0

ID: 4657^6
You thirst for vitae, causing your melee attacks to frequently drain the life essence of your opponents.^0

ID: 4659^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 4660^1
Cascading Darkness^0

ID: 4660^2
Cascading^0

ID: 4660^3
Darkness^0

ID: 4660^4
A powerful spell that drains your targets life over time while slowing their rate of movement.^0

ID: 4665^1
Throne of Heroes^0

ID: 4665^2
Throne of^0

ID: 4665^3
Heroes^0

ID: 4665^4
This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.^0

ID: 4670^6
Heightens your combat reflexes, increasing your chance of evading attacks.^0

ID: 4671^6
Calls a protective spirit to guard your body, greatly decreasing the damage you take.^0

ID: 4672^1
Tinkering Mastery^0

ID: 4672^4
Decreases failure chance of tinkering combines by 10, 25 and 50%^0

ID: 4672^6
Increases your chances to hit with any melee attack.^0

ID: 4673^6
Allows you to perfectly time your counter attacks, riposting every incoming blow.^0

ID: 4674^6
Allows you to perfectly time your counter attacks, riposting every incoming blow.^0

ID: 4675^1
Jewel Craft Mastery^0

ID: 4675^4
Decreases failure chance of jewel crafting combines by 10, 25 and 50%^0

ID: 4675^6
Increases the damage of melee attacks.^0

ID: 4676^6
Increases the damage of all of your melee attacks.^0

ID: 4677^6
Focuses energy into your arms, increasing your attack speed.^0

ID: 4678^6
Increases the damage of melee attacks.^0

ID: 4679^6
Heals everyone in your group by a small amount.^0

ID: 4680^6
Encases you in the runes of war, rendering you invulnerable to all attacks for %z as long as you remain still.^0

ID: 4681^6
Bellows profanity at your opponent, causing them to become very angry with you.^0

ID: 4682^6
Bellows profanity at your opponent, causing them to become very angry with you.^0

ID: 4683^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 4684^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 4685^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 4686^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 4687^6
Focuses the power of your will to heal your wounds.^0

ID: 4688^1
Combat Medic^0

ID: 4688^4
Increases the amount of healing provided by a single bandage.^0

ID: 4688^6
Places you in a defensive combat stance that causes you to take less damage, but slows your movement rate.^0

ID: 4689^6
Fills your body with a spirit of rage, causing your attacks to create increased anger in your opponents.^0

ID: 4690^6
Joins your body with the strength of the earth, causing you to take greatly decreased melee damage.^0

ID: 4691^6
Focuses energy into your arms, increasing your attack speed.^0

ID: 4692^6
Allows incredible freedom of flexibility, increasing your movement speed.^0

ID: 4693^6
Focuses your will into an ethereal shield, providing you a chance to avoid detrimental spells for short period.^0

ID: 4694^6
Greatly increases your chances of hitting your target.^0

ID: 4695^6
Causes you to fall into a battle trance, increasing your chance to hit, chance to critical, as well as your dual wield and double attack chances.^0

ID: 4696^6
Your weapon becomes an extension of your body, greatly increasing the rate at which it's combat effects will be triggered.^0

ID: 4697^6
Bellows profanity at your opponent, causing them to become very angry with you.^0

ID: 4698^1
Quick Draw^0

ID: 4698^4
Quick Draw expands the potion belt by one additional available item slot per rank.^0

ID: 4698^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 4699^1
Battle Ready^0

ID: 4699^4
Battle Ready expands the bandolier by one additional save slot per rank.^0

ID: 4702^1
Glyph of Dragon Scales^0

ID: 4702^2
Glyph of^0

ID: 4702^3
Dragon Scales^0

ID: 4702^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.^0

ID: 4704^1
Glyph of Arcane Secrets^0

ID: 4704^2
Glyph of^0

ID: 4704^3
Arcane Secrets^0

ID: 4704^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.^0

ID: 4704^6
Able to absorb the power of the blood beast.^0

ID: 4705^1
Glyph of Draconic Potential^0

ID: 4705^2
Glyph of ^0

ID: 4705^3
Draconic Potential^0

ID: 4705^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.^0

ID: 4706^1
Glyph of Destruction^0

ID: 4706^2
Glyph of ^0

ID: 4706^3
Destruct.^0

ID: 4706^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.^0

ID: 4721^6
Focuses the energy of your will to heal your wounds. Any aggressive action you take will break your concentration.^0

ID: 4725^6
Fills your body with the rage of Keras, increasing your attack speed, armor class, and attack rating.^0

ID: 4726^6
Burns your target with energy, causing @1 damage.^0

ID: 4739^1
Killing Spree^0

ID: 4739^4
After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.^0

ID: 4739^6
No text set.^0

ID: 4742^1
Hold the Line^0

ID: 4742^2
Hold^0

ID: 4742^3
the Line^0

ID: 4742^4
Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.^0

ID: 4747^6
Increases the ability of the user to resist disease.^0

ID: 4761^1
Blood Tithe^0

ID: 4761^4
Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.^0

ID: 4767^1
Sleight of Hand^0

ID: 4767^4
After training in this ability, NPCs will notice your magical activities less. Each rank further enhances this effect.^0

ID: 4773^1
Gift of Radiant Mana^0

ID: 4773^4
Whenever you cast a spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast within a specific range to only cost a single point of mana. Each rank increases the minimum level range which may trigger this ability as well as the spell level affected. Rank 4 - level 75 and lower. Rank 5 - level 80 and lower. Rank 6 - 85 and lower. Rank 7 - level 90 and lower. Rank 8 - level 95 and lower. Rank 9 - level 100 and lower. Rank 10 - level 105 and lower.^0

ID: 4795^1
Savage Assault^0

ID: 4795^4
This ability increases the chance to make a flurry attack upon a successful triple attack.^0

ID: 4795^6
Heals you for #6 per tick for up to %z.^0

ID: 4798^1
Overbear^0

ID: 4798^4
This ability gives you a chance to bypass your opponents' special defenses such as dodge, block, parry, and riposte.^0

ID: 4801^1
Hastened Mend^0

ID: 4801^4
This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.^0

ID: 4809^1
Precision of Axes^0

ID: 4809^4
This ability refines your accuracy when you enter a Frenzy. Each additional rank increases your accuracy further.^0

ID: 4819^1
Death Mask^0

ID: 4819^4
Each rank in this ability increases the chance that your feigned deaths will not be revealed by spells that successfully land on you.^0

ID: 4836^1
Grappling Strike^0

ID: 4836^2
Grappling^0

ID: 4836^3
Strike^0

ID: 4836^4
This ability deals little damage but enables you to pull your enemies towards you in battle.^0

ID: 4838^6
Summons the flaming ward of Ro to attack your target.^0

ID: 4842^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 4843^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 4844^1
Shield Specialist^0

ID: 4844^4
As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.^0

ID: 4844^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 4845^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 4846^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 4849^1
Mark of the Mage Hunter^0

ID: 4849^2
Mark of the ^0

ID: 4849^3
Mage Hunter^0

ID: 4849^4
When activated, Mark of the Mage Hunter reduces the damage of incoming spells. Each additional rank increases both the amount of damage absorbed per spell, as well as the total amount of damage that may be absorbed before fading.^0

ID: 4850^1
Hamstring^0

ID: 4850^2
Ham^0

ID: 4850^3
string^0

ID: 4850^4
Hamstring is a crippling attack that slows your opponents' movement rate and reduces their ability to effectively use armor for a short period of time. Each additional rank in Hamstring increases the amount of armor class denied by the Hamstring attack.^0

ID: 4854^1
Uncanny Resilience^0

ID: 4854^2
Uncanny ^0

ID: 4854^3
Resilience^0

ID: 4854^4
Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration.^0

ID: 4854^6
Increases the duration of beneficial mana regeneration spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4855^6
Increases the duration of beneficial attack speed increasing spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4856^6
Increases the duration of beneficial maximum hit point increasing spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4857^1
Blinding Fury^0

ID: 4857^2
Blinding^0

ID: 4857^3
Fury^0

ID: 4857^4
Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks.^0

ID: 4857^6
Increases the duration of detrimental enthrall-type spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4858^6
Increases the duration of detrimental attack speed reduction spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4859^6
Increases the duration of detrimental spells which lower magic resistance by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4860^1
Battle Leap^0

ID: 4860^2
Battle^0

ID: 4860^3
Leap^0

ID: 4860^4
Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.^0

ID: 4860^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4861^1
Soul Seeker^0

ID: 4861^4
Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank.^0

ID: 4861^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 4862^6
Increases the damage of ice-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4863^6
Increases the damage of fire-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4864^6
Increases the damage of disease-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4865^6
Increases the damage of magic-based direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4866^6
Increases the damage of long term poison-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4867^6
Increases the damage of long term fire-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4868^6
Increases the damage of long term disease-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4869^6
Increases the damage of long term magic-based damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4870^6
Envelops your body in an aura of rage. Increasing your attack rating.^0

ID: 4871^6
The drums of the Mastruq fill your group's arms with energy, granting them increased attack speed, strength, and attack rating. It also adds an aura that damages opponents that strike them.^0

ID: 4872^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.^0

ID: 4873^6
Surrounds your group in a reflective aura that has a chance of reflecting spells cast against you back at the caster.^0

ID: 4874^6
Fills your target's vein with deadly turepta blood, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 4875^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 4876^6
Strikes your target with a rift of frost, causing #1 damage.^0

ID: 4877^6
Slows your target's attack speed for up to %z.^0

ID: 4878^6
Causes several creatures around your target to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1.^0

ID: 4879^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 4880^1
Holy Light^0

ID: 4880^2
Holy^0

ID: 4880^3
Light^0

ID: 4880^4
Bathes your target in holy light.^0

ID: 4880^6
Bathes your target in holy light, healing between #1 and @1 hit points.^0

ID: 4881^6
Calls upon the condemnation of the gods to strike your target causing between #1 and @1 damage.^0

ID: 4882^6
Fills your target's body with holy elixir, healing #1 hit points every 6 seconds for up to %z.^0

ID: 4883^6
Mends severe wounds, healing up to @1 damage.^0

ID: 4884^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 4885^6
Surrounds your target in dancing flames for %z. causing between #2 and @2 damage every six seconds as well as lowering their fire resistance and armor class.^0

ID: 4886^6
Siphons a portion of your pet's energy, dealing #1 damage and placing an aura of energy around you that causes your mana to regenerate faster.^0

ID: 4887^1
Surreality^0

ID: 4887^4
Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.^0

ID: 4887^6
Crushes your target's body under heavy rocks, causing #1 damage.^0

ID: 4888^6
Conjures a pet in the form of a local monster to aid you in battle.^0

ID: 4889^6
Drains the life from your target, healing your group for @5 hit points every six seconds for %z.^0

ID: 4890^1
Mana Draw^0

ID: 4890^2
Mana^0

ID: 4890^3
Draw^0

ID: 4890^4
Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation.^0

ID: 4890^6
Incinerates the blood of your target, causing @1 damage every 6 seconds for %z.^0

ID: 4891^6
Drains the life from your target, healing you for @3 hit points every 6 seconds for %z.^0

ID: 4893^6
Washes your group in a healing wave, healing @1 hit points for everyone in your group.^0

ID: 4894^1
Nightmare Stasis^0

ID: 4894^2
Night^0

ID: 4894^3
Stasis^0

ID: 4894^4
Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability will affect NPCs up to level 74. Maximum rank will affect targets up to your current level required to purchase the ability plus three.^0

ID: 4894^6
Bathes your target in the light of Order, healing #1 hit points.^0

ID: 4895^6
Bestows Holy energy upon you, providing a chance to channel the will of the gods through your weapons when attacking.^0

ID: 4896^6
Mends severe wounds, healing up to @1 damage.^0

ID: 4897^6
Ignites your target's skin, doing @1 damage.^0

ID: 4898^6
Imparts your weapons with sylvan energy, allowing them a chance to strike your target with sylvan energy.^0

ID: 4899^6
Bathes your target in the breath of trushar, healing #1 hit points every six seconds for up to %z.^0

ID: 4900^6
Slows your target's body causing to attack slower for %z.^0

ID: 4902^6
Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponent's mind, absorbing their mental energy.^0

ID: 4903^1
Fire Core^0

ID: 4903^2
Fire^0

ID: 4903^3
Core^0

ID: 4903^4
This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames. Each rank raises both the minimum and maximum damage bonus granted.^0

ID: 4903^6
Imbues your attacks with a chance to steal life energy from your target for %z.^0

ID: 4904^6
Hurls a spear of decay at your target, doing #1 damage.^0

ID: 4905^6
Consumes your target in a black ice, causing @1 damage.^0

ID: 4906^1
Vapor Core^0

ID: 4906^2
Vapor^0

ID: 4906^3
Core^0

ID: 4906^4
This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. Additional ranks decrease the amount of hate generated by your spells. Ranks above 6 also increase crit damage.^0

ID: 4906^6
Consumes your target in an inferno of white flame, causing #1 damage.^0

ID: 4907^6
Strikes your target with energy, stunning them briefly and causing #2 damage.^0

ID: 4909^1
Ice Core^0

ID: 4909^2
Ice^0

ID: 4909^3
Core^0

ID: 4909^4
This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells. Additional ranks increase the maximum amount of damage that can be absorbed before the effect fades.^0

ID: 4912^1
Stone Core^0

ID: 4912^2
Stone^0

ID: 4912^3
Core^0

ID: 4912^4
This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks. Additional ranks increase the amount of damage you can take before the effect fades.^0

ID: 4914^6
Reduces the mana cost of Trushar's Frost by up to $1 percent.^0

ID: 4915^1
Volatile Mana Blaze^0

ID: 4915^2
Volatile ^0

ID: 4915^3
Mana Blaze^0

ID: 4915^4
This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze.^0

ID: 4915^6
Reduces the mana cost of level 65 magic-based direct damage spells by up to $1 percent.^0

ID: 4916^6
Reduces the mana cost of level #2 magic-based direct damage spells by up to $1 percent.^0

ID: 4917^6
Reduces the mana cost of level #2 direct damage spells by up to $1 percent.^0

ID: 4918^6
Reduces the mana cost of level #2 direct damage spells by up to $1 percent.^0

ID: 4919^6
Reduces the mana cost of level #2 fire-based duration damage spells by up to $1 percent.^0

ID: 4920^6
Reduces the mana cost of level #3 to #2 stun spells by up to $1 percent.^0

ID: 4921^6
Reduces the mana cost of level #2 fire-based direct damage spells by up to $1 percent.^0

ID: 4922^6
Reduces the mana cost of Daluda's Mending by up to $1 percent.^0

ID: 4923^6
Reduces the mana cost of Miasmic Spear by up to $1 percent.^0

ID: 4924^1
Greater Blood Tithe^0

ID: 4924^4
Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.^0

ID: 4924^6
Reduces the mana cost of Clear Fire and Ancient: Strike of Chaos by up to $1 percent.^0

ID: 4927^1
Gathering Dusk^0

ID: 4927^2
Gathering ^0

ID: 4927^3
Dusk^0

ID: 4927^4
This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect.^0

ID: 4928^6
Aims a blunt axe at your opponents legs, causing slower movement speed for a short time.^0

ID: 4929^6
Aims a bonesplicer at your opponents legs, causing slower movement speed for a short time.^0

ID: 4930^6
Aims a rage axe at your opponents legs, causing slower movement speed for a short time.^0

ID: 4931^1
Veil of Mindshadow^0

ID: 4931^2
Veil of^0

ID: 4931^3
Mind.^0

ID: 4931^4
Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.^0

ID: 4931^6
Aims a blunt axe at your opponents head, briefly stunning them.^0

ID: 4932^6
Aims a bonesplicer at your opponents head, briefly stunning them.^0

ID: 4933^6
Aims a rage axe at your opponents head, briefly stunning them.^0

ID: 4934^1
Sanguine Mind Crystal^0

ID: 4934^2
Sang.^0

ID: 4934^3
Crystal^0

ID: 4934^4
Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds.^0

ID: 4934^6
Throws a blunt axe wildly, briefly distracting your opponent.^0

ID: 4935^1
Azure Mind Crystal^0

ID: 4935^2
Azure^0

ID: 4935^3
Crystal^0

ID: 4935^4
Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.^0

ID: 4935^6
Aims a bonesplicer at your opponents vitals, causing them to bleed for a short time.^0

ID: 4936^6
Aims a rage axe at your opponents vitals, causing them to bleed for a short time.^0

ID: 4937^6
Forges a Corroded Axe.^0

ID: 4938^1
Arcane Whisper^0

ID: 4938^2
Arcane ^0

ID: 4938^3
Whisper^0

ID: 4938^4
Arcane Whisper reduces hate on a single target slightly over time. Additional ranks further reduce hate on your target.^0

ID: 4938^6
Forges a Blunt Axe.^0

ID: 4939^6
Forges a Steel Axe.^0

ID: 4940^6
Forges a Bearded Axe.^0

ID: 4941^6
Forges a Mithril Axe.^0

ID: 4942^6
Forges a Balanced War Axe.^0

ID: 4943^1
Dimensional Instability^0

ID: 4943^2
Dimen.^0

ID: 4943^3
Instab.^0

ID: 4943^4
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.^0

ID: 4943^6
Forges a Bonesplicer Axe.^0

ID: 4944^1
Cryomancy^0

ID: 4944^2
Cryo.^0

ID: 4944^4
While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.^0

ID: 4944^6
Forges a Fleshtear Axe.^0

ID: 4945^6
Forges a Cold Steel Cleaving Axe.^0

ID: 4946^6
Forges a Mithril Bloodaxe.^0

ID: 4947^6
Forges a Rage Axe.^0

ID: 4948^6
Forges a Bloodseeker's Axe.^0

ID: 4949^6
Forges a Battlerage Axe.^0

ID: 4950^6
Forges a Deathfury Axe.^0

ID: 4951^6
Balanced your natural energy, increasing your mana and hit point regeneration.^0

ID: 4952^6
Balanced your natural energy, increasing your mana and hit point regeneration.^0

ID: 4953^6
Balanced your natural energy, increasing your mana and hit point regeneration.^0

ID: 4954^6
Fills your body with soul fury, increasing your mana regeneration and attack rating.^0

ID: 4955^6
Fills your body with soul fury, increasing your mana regeneration and attack rating.^0

ID: 4956^6
Fills your body with soul fury, increasing your mana regeneration and attack rating.^0

ID: 4957^6
Wraps your weapons in the power of discord, providing them a chance to cause extra damage.^0

ID: 4958^6
Strikes your traget with the power of discord, causing @1 damage and briefly stunning your target. The stun portion of this effect works on creatures up to level 65.^0

ID: 4959^6
Strikes your traget with the power of discord, causing @1 damage and briefly stunning your target. The stun portion of this effect works on creatures up to level 65.^0

ID: 4960^6
Fills your arms with fury, increasing your throwing damage.^0

ID: 4961^6
Fills your arms with fury, increasing your throwing damage.^0

ID: 4962^6
Fills your arms with fury, increasing your throwing damage.^0

ID: 4963^6
Opens an arcane portal that teleports you to the broken shores of Natimbi.^0

ID: 4964^6
Opens an arcane portal that teleports your target to the broken shores of Natimbi.^0

ID: 4965^6
Opens an arcane portal that teleports your group to the broken shores of Natimbi.^0

ID: 4966^6
Opens a mystic portal that teleports your group to the broken shores of Natimbi.^0

ID: 4967^6
Opens a mystic portal that teleports you to the broken shores of Natimbi.^0

ID: 4971^6
A chant of chaos that causes @1 damage to your target every six seconds and lowers their protection against magical attacks.^0

ID: 4972^6
Strikes your target with chaotic ice, doing @1 damage.^0

ID: 4973^6
Commands the power of chaos to strike your target for @1 damage.^0

ID: 4974^6
Commands the frost of chaos to strike your target for @1 damage.^0

ID: 4975^6
Commands the madness of chaos to strike your target for @1 damage.^0

ID: 4976^6
Commands a vortex of chaos to strike your target for @1 damage.^0

ID: 4977^6
Strikes your target with the force of Chaos, briefly stunning them. This effect works on creatures up to level 64.^0

ID: 4978^6
Grips your body in an unholy chaos, slowly draining your hit points while regenerating your mana.^0

ID: 4979^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 4980^6
Burns your target with chaos, causing @1 damage.^0

ID: 4981^6
Consumes your target in the power of chaos causing #1 damage.^0

ID: 4982^6
Conjures a mystic maw that tears at your enemy, causing #7 damage and returns a portion of that damage to you as mana.^0

ID: 4986^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 4988^6
The Altar of the South.^0

ID: 4989^6
The Altar of the North.^0

ID: 4990^6
Return from the Altars.^0

ID: 5000^1
Survivalist^0

ID: 5000^4
Survivalist increases the odds of foraging 2 items on a successful forage attempt.^0

ID: 5001^1
Spirit Guardian^0

ID: 5001^2
Spirit^0

ID: 5001^3
Guardian^0

ID: 5001^4
This ability places a ward on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. This is a Guardian Spirit. Only 1 guardian spirit may be active on you at any time.^0

ID: 5002^1
Double Attack^0

ID: 5002^2
Double^0

ID: 5002^3
Attack^0

ID: 5002^4
This passive ability grants a small amount of double attack skill per rank.^0

ID: 5006^1
Summon Personal Tribute Master^0

ID: 5006^2
Summon^0

ID: 5006^3
Tribute^0

ID: 5006^4
Following adoption of the Norrathian Pantheon Allegiance Initiative, this ability summons a Personal Tribute Master to your side.^0

ID: 5007^1
Protection of the Spirit Wolf^0

ID: 5007^2
Protection^0

ID: 5007^3
of the Spirit Wolf^0

ID: 5007^4
When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.^0

ID: 5015^1
Taste of Blood^0

ID: 5015^2
Taste^0

ID: 5015^3
of Blood^0

ID: 5015^4
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.^0

ID: 5015^6
Incites intense hatred in your target by bellowing a great cry of chaos.^0

ID: 5016^6
Incites intense hatred in your target by bellowing a great cry of chaos.^0

ID: 5016^33
HH^0

ID: 5017^1
Hymn of the Last Stand^0

ID: 5017^2
Last^0

ID: 5017^3
Stand^0

ID: 5017^4
Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.^0

ID: 5017^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 5017^33
HH^0

ID: 5018^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 5018^33
HH^0

ID: 5019^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 5019^33
HH^0

ID: 5020^1
Bladed Song^0

ID: 5020^2
Bladed^0

ID: 5020^3
Song^0

ID: 5020^4
Bladed Song causes your opponent to take damage every time they attack.^0

ID: 5020^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 5020^33
DDD^0

ID: 5021^1
Twisted Shank^0

ID: 5021^2
Twisted ^0

ID: 5021^3
Shank^0

ID: 5021^4
This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off. Additional ranks increase the damage inflicted.^0

ID: 5022^1
Dirty Fighting^0

ID: 5022^2
Dirty ^0

ID: 5022^3
Fighting^0

ID: 5022^4
While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.^0

ID: 5022^33
SCS^0

ID: 5024^33
NotD^0

ID: 5025^1
Ligament Slice^0

ID: 5025^2
Ligament^0

ID: 5025^3
Slice^0

ID: 5025^4
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.^0

ID: 5025^33
RRR^0

ID: 5027^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5028^1
Tumble^0

ID: 5028^2
Tumble^0

ID: 5028^4
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.^0

ID: 5028^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5029^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5030^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5031^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5032^1
Siphon Soul^0

ID: 5032^4
This ability further increases the likelihood that your lifetaps will deliver critical heals.^0

ID: 5032^6
Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating.^0

ID: 5033^6
Your attacks become reckless, increasing the melee damage you are capable of.^0

ID: 5034^6
Your attacks become reckless, increasing the melee damage you are capable of.^0

ID: 5035^1
Unflinching Will^0

ID: 5035^4
This ability increases your ability to withstand a stunning blow from any angle.^0

ID: 5035^6
Fills you with a focused fury, increasing your melee accuracy dramatically.^0

ID: 5036^6
Fills you with a battle sense, greatly increasing your skill at evading attacks, but also lowers your chance to land attacks against your opponents.^0

ID: 5037^6
Consumes your mind in a cleaving rage, causing every attack you make to be a critical hit.^0

ID: 5038^6
Focuses your awareness of the situation around you to such an extent that it is impossible for melee attacks to strike you.^0

ID: 5039^6
Inspires you with a spirit of anger that makes it impossible for you to miss a melee attack.^0

ID: 5040^6
Fills you with a burning rage, causing you to riposte nearly all incoming attacks.^0

ID: 5041^6
Cause your body to be consumed by a blind rage, greatly increasing the damage potential of your attacks.^0

ID: 5042^6
Fills you mind with an indomitable will, making it impossible to stun you for a short time.^0

ID: 5043^6
Consumes your body with a cleaving anger that greatly increase your chances of landing a crippling blow.^0

ID: 5044^6
Allows you to focus your energy into a sudden burst of movement speed.^0

ID: 5061^1
Petrified Roots^0

ID: 5061^4
This ability reduces the chance that a rooted NPC will be freed by your damage spells by an additional 13 percent.^0

ID: 5061^6
Imbues your summoned minions with the power of darkness.^0

ID: 5062^6
Imbues your summoned minions with the power of darkness.^0

ID: 5064^6
Hastens your thought patterns, allowing you to cast many spells more quickly.^0

ID: 5065^6
Quickens your thought patterns, increasing your mana pool.^0

ID: 5066^6
Settles your thoughts into a calm pattern, increasing your hit point and mana regeneration rate.^0

ID: 5067^6
Causes your muscles to move much quicker, increasing your attack rate.^0

ID: 5079^6
Test Spell^0

ID: 5080^6
Test Spell^0

ID: 5081^6
Test Spell^0

ID: 5082^6
Test Spell^0

ID: 5083^1
Hastened Sanctuary^0

ID: 5083^4
Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary.^0

ID: 5083^6
Test Spell^0

ID: 5084^6
Test Spell^0

ID: 5085^1
Mortal Coil^0

ID: 5085^4
When the Shadow Knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the Shadow Knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested.^0

ID: 5085^6
Test Spell^0

ID: 5086^6
Test Spell^0

ID: 5087^6
Test Spell^0

ID: 5088^6
Test Spell^0

ID: 5089^6
Test Spell^0

ID: 5090^6
Test Spell^0

ID: 5091^6
Test Spell^0

ID: 5092^6
Test Spell^0

ID: 5093^6
Test Spell^0

ID: 5095^1
Armor of the Inquisitor^0

ID: 5095^2
Armor of^0

ID: 5095^3
the Inquis.^0

ID: 5095^4
Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.^0

ID: 5095^6
Conjures a sword that will attack your enemies until either it or your opponent is destroyed.^0

ID: 5096^6
Conjures a sword that will attack your enemies until either it or your opponent is destroyed.^0

ID: 5097^6
Causes your body to under go the recovery of Trushar, increasing your health at the cost of mana.^0

ID: 5098^1
Hand of Disruption^0

ID: 5098^2
Hand of^0

ID: 5098^3
Disruption^0

ID: 5098^4
Hand of Disruption has a chance to interrupt your target's spells as they are being cast.^0

ID: 5098^6
Surrounds your body in a shield of frost, causing damage to any creature that attacks you.^0

ID: 5099^6
Surrounds your body in a shield of frost, causing damage to any creature that attacks you.^0

ID: 5100^6
Surrounds your body in the aura of Taelosia, increasing your hit point and mana regeneration.^0

ID: 5101^6
Summons a dagger of fire.^0

ID: 5102^6
Summons a hammer of frost.^0

ID: 5103^6
Strikes your opponent with the power of flame, causing @1 damage.^0

ID: 5104^6
Strikes your opponent with the power of frost, causing @1 damage.^0

ID: 5105^1
Spirit of the White Wolf^0

ID: 5105^2
White^0

ID: 5105^3
Wolf^0

ID: 5105^4
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells.^0

ID: 5105^6
Surrounds your body in the protection of earth, guarding you from a portion of incoming spell damage, but consumes some of your mana and endurance while in effect.^0

ID: 5106^6
Summons a Tainted Axe of Hatred.^0

ID: 5107^6
Forges a Tainted Axe of Hatred.^0

ID: 5109^1
Pact of the Wolf^0

ID: 5109^2
Pact of^0

ID: 5109^3
the Wolf^0

ID: 5109^4
Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.^0

ID: 5127^1
Doppelganger's Beckon^0

ID: 5127^4
Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes.^0

ID: 5147^6
Causes harm to those that strike the user.^0

ID: 5150^1
Breath of Atathus^0

ID: 5150^2
Breath of^0

ID: 5150^3
Atathus^0

ID: 5150^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to fire.^0

ID: 5150^6
Increases your AC and maximum HP.^0

ID: 5165^1
Breath of Draton'ra^0

ID: 5165^2
Breath of^0

ID: 5165^3
Draton'ra^0

ID: 5165^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to disease.^0

ID: 5180^1
Breath of Osh'vir^0

ID: 5180^2
Breath of^0

ID: 5180^3
Osh'vir^0

ID: 5180^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to magic.^0

ID: 5195^1
Breath of Venesh^0

ID: 5195^2
Breath of^0

ID: 5195^3
Venesh^0

ID: 5195^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to poison.^0

ID: 5210^1
Breath of Mysaphar^0

ID: 5210^2
Breath of^0

ID: 5210^3
Mysaphar^0

ID: 5210^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to cold.^0

ID: 5220^6
Sends your target into a frenzy, increasing their strength, dexterity, and armor class for %z.^0

ID: 5221^6
The rage of Xyzith is channeled through your weapon, briefly stunning your opponent and causing #1 damage.^0

ID: 5222^6
Consumes your target in a dark spirit, causing @3 damage every six seconds for up to %z. This effect will also heal you for the same amount.^0

ID: 5225^1
Breath of Keikolin^0

ID: 5225^2
Breath of^0

ID: 5225^3
Keikolin^0

ID: 5225^4
Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and slightly reducing their resistance to all magic.^0

ID: 5225^6
Strikes your target with a thrown stone, causing #1 damage.^0

ID: 5248^1
Hunter's Fury^0

ID: 5248^4
When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs as well as the damage inflicted.^0

ID: 5249^6
Increases casting time by #1 percent. Decreases movement rate by #2 percent. Decreases attack speed to #12 percent.^0

ID: 5250^6
Provides your target with heroic valor, increasing their hit points and armor class for %z.^0

ID: 5251^1
Union of Spirits^0

ID: 5251^2
Union^0

ID: 5251^3
of Spirits^0

ID: 5251^4
This ability channels the energy of spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount.^0

ID: 5251^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 5252^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 5253^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 5254^6
Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1.^0

ID: 5255^6
Strikes your target with holy light, causing between #1 and @1 damage to undead every 6 seconds for %z.^0

ID: 5256^6
Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies.^0

ID: 5257^6
Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 5258^6
Bestows your target with a divine blessing, allowing them to cast spells faster for %z. This blessing works on spells up to level #2.^0

ID: 5259^6
Fills your target's body with pious elixir, healing #1 hit points every 6 seconds for %z.^0

ID: 5260^6
Calls upon the condemnation of the gods to strike your target, causing #1 damage.^0

ID: 5261^6
Places the Panoply of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.^0

ID: 5262^6
^0

ID: 5263^1
Shield Block^0

ID: 5263^4
This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.^0

ID: 5263^6
^0

ID: 5264^1
Death's Wrath^0

ID: 5264^4
Increases the critical hit chance of your pet's melee attacks by 1% per rank.^0

ID: 5264^6
Summons a magical hammer that is particularly adept at smiting undead.^0

ID: 5265^6
Bathes your target in pious light, healing between #1 and @1 hit points.^0

ID: 5266^6
Strikes an enemy with holy might, briefly stunning them. This spell works on creatures up to level @1.^0

ID: 5267^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 5268^6
A burst of holy power that inflicts #1 damage to an undead target.^0

ID: 5269^1
Summoner's Beckon^0

ID: 5269^4
This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells.^0

ID: 5269^6
Places the mark of the blameless on your target, dealing #2 damage each time the target strikes another creature and healing #1 hit points for your allies each time they strike the target.^0

ID: 5270^6
Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points as well as curing moderate diseases and poisons.^0

ID: 5271^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 5272^6
Bestows your group with a divine blessing, allowing them to cast spells faster for %z. This blessing affects spells up to level #2.^0

ID: 5273^6
Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, attack speed, and mana regeneration for %z. The effects of this spell will fade if you sit down.^0

ID: 5274^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 5275^6
Strikes nearby creatures with a silent decree, inflicting @3 damage and stunning them.^0

ID: 5276^1
Shifting Elements^0

ID: 5276^4
Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank.^0

ID: 5276^6
Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 5277^6
Covers your group in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 5278^6
Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z.^0

ID: 5279^6
Commands the power of chaos to strike your target for @1 damage.^0

ID: 5280^6
Provides your target with heroic valor, increasing their hit points and armor class for %z.^0

ID: 5281^6
Causes the earth to adhere to your target's feet, preventing them from moving for up to %z.^0

ID: 5282^6
Channels the power of Rodcet Nife, healing your target for between #1 and @1 hit points.^0

ID: 5283^6
Focuses the curative properties of the Prime Healer, cleansing the body of harmful curses, toxins, and diseases.^0

ID: 5284^6
Channels the forces of ancient valor, stunning your target briefly. This spell works on creatures up to level @1.^0

ID: 5285^6
Imbues your weapon with the power of Rodcet Nife, granting it a chance to cause incredible pain to undead creatures.^0

ID: 5286^6
A burst of holy light that causes between #1 and @1 damage to an undead target.^0

ID: 5287^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 5288^6
Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking.^0

ID: 5289^6
Bathes your target in the light of life, healing #1 hit points.^0

ID: 5290^6
Provides your group with heroic valor, increasing their hit points and armor class for %z.^0

ID: 5291^6
Places a mystic aura of protection around you, increasing your hit points, armor class, and mana regeneration for %z.^0

ID: 5292^6
Invokes the quiet power of Quellious, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1.^0

ID: 5293^6
Fills your target's body with pious cleansing light, healing #1 hit points every six seconds for %z.^0

ID: 5294^6
Covers your target in a holy guard, increasing their armor class for %z.^0

ID: 5295^1
Arcane Overkill^0

ID: 5295^4
Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. Ranks 16, 17, and 18 add a small increase to critical spell damage for 2 minutes. Ranks 19, 20, and 21 increase the chance to proc, mana returned, and damage inflicted. Ranks 22 through 24 increase the mana returned slightly. Ranks 25 through 27 increase the chance to proc.^0

ID: 5295^6
Covers your target in a shimmer of holy runes, increasing their hit points for %z.^0

ID: 5296^6
Emanates a wave of Marr's blessing from the caster, healing @1 hit points for everyone in your group.^0

ID: 5297^6
Surrounds your group with the shield of the Underfoot, increasing their hit points for %z.^0

ID: 5298^1
Funeral Dirge^0

ID: 5298^2
Funeral^0

ID: 5298^3
Dirge^0

ID: 5298^4
By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. As the song builds to a crescendo it causes massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect.^0

ID: 5298^6
Cloaks your target in an aura of austerity, granting them increased hit points and armor class for %z.^0

ID: 5299^6
Strikes your target with the force of Chaos, briefly stunning them. This effect works on creatures up to level @1.^0

ID: 5300^6
Cloaks you in a veil of nature, providing a chance for creatures attacking you to be less hateful towards you.^0

ID: 5301^6
A burst of holy light that causes between #1 and @1 damage to a summoned target.^0

ID: 5302^6
Surrounds your target in a shield of thorns that cause damage to anything that strikes them for %z.^0

ID: 5303^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 5304^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 5305^6
Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for %z.^0

ID: 5306^6
Blesses your target with the strength of the hunter, increasing their hit points and attack rating for %z.^0

ID: 5307^6
Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z.^0

ID: 5308^6
Commands roots to take hold of your target, preventing their movement for %z.^0

ID: 5309^6
Calls forth a frozen wind to encase your target in ice, doing @1 damage.^0

ID: 5310^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 5311^6
Imparts your weapons with the power of nature for %z, allowing them a chance to strike summoned creatures for greater damage.^0

ID: 5312^6
Summons the spirit of the predator to impart your group with an increased attack rating as well as increasing your chance to double attack for up to %z.^0

ID: 5313^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 5314^6
Cancels magical enchantments affecting your target.^0

ID: 5315^6
Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for %z.^0

ID: 5316^6
Cloaks your target in an aura of tranquility, making it much less likely for them to assist their friends in battle. This spell works on creatures up to level @1. This spell only works outdoors.^0

ID: 5317^6
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z.^0

ID: 5318^6
Imparts your weapons with the power of the storm for %z, allowing them a chance to strike with the fury of thunder.^0

ID: 5319^6
Calls the wind of the north to freeze your target, causing @1 damage.^0

ID: 5320^6
Heats the blood of your target, causing between #1 and @1 damage every six seconds for %z.^0

ID: 5321^6
Summons a festering darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z.^0

ID: 5322^6
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every six seconds for %z.^0

ID: 5323^6
Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z.^0

ID: 5324^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 5325^6
Conjures a mystic maw that tears at your enemy, causing #7 damage, and using that energy to heal the bodies and minds of your group.^0

ID: 5326^6
^0

ID: 5327^6
Imbues your attacks with a chance to steal life energy from your target for %z.^0

ID: 5328^6
Invokes severe pain from your target, causing #7 damage, and uses that energy to greatly increase your armor class for a period of time.^0

ID: 5329^6
Fills your target's mind with pure terror, inciting severe hatred.^0

ID: 5330^6
Fills your target's veins with burning hatred, causing between #1 and @1 damage every 6 seconds for %z.^0

ID: 5331^6
Animates an undead servant. Consumes bone chips when cast.^0

ID: 5332^6
Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z.^0

ID: 5333^6
Transforms you into a skeleton, slowly draining your life and restoring your mana for up to %z.^0

ID: 5334^6
Hurls a spear of decay at your target, doing #1 damage.^0

ID: 5335^6
Disrupts the dark energy of the undead, causing between #1 and @1 damage.^0

ID: 5336^6
Causes all nearby NPCs to develope an intense hatred for you.^0

ID: 5337^6
Invokes severe hatred from your target, causing #7 damage and using that energy to greatly increase your attack rating.^0

ID: 5338^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 5339^6
Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you.^0

ID: 5340^6
Conjures a mystic maw that tears at your enemy, causing #7 damage and using that energy to heal the bodies and minds of your group.^0

ID: 5341^6
Commands roots to take hold of your target, preventing their movement for %z.^0

ID: 5342^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 5343^6
Summons a whirling wind to stun your target, also doing between #1 and @1 damage.^0

ID: 5344^6
Surrounds your target in dancing flames for %z, lowering their attack value, as well as their fire resistance, and armor class.^0

ID: 5345^6
Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target.^0

ID: 5346^6
Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies.^0

ID: 5347^6
Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level @1. This spell only works outdoors.^0

ID: 5348^6
Surrounds your target in dancing flames for %z, causing between #2 and @2 damage every six seconds as well as lowering their fire resistance, and armor class.^0

ID: 5349^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z. The vines also protect the caster's group by absorbing 20 percent of incoming melee damage up to 1600. The thorns on the vines will damage attacking creatures.^0

ID: 5350^6
Fills your target with the power of the lion, increasing the damage they are capable of for %z.^0

ID: 5351^6
Surrounds your target in dancing flames, lowering their attack value and armor class for %z.^0

ID: 5352^6
Hardens the skin of your target, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 5353^6
Hastens your groups natural healing, allowing them to recover hit points faster.^0

ID: 5354^6
Covers your target in a layer of glistening ice, lowering their cold resistance and armor class.^0

ID: 5355^6
Mends severe wounds, healing between #1 and @1 damage.^0

ID: 5356^6
Covers you in a shield of oak, greatly reducing the damage you take from melee attacks for up to %z.^0

ID: 5357^6
Commands a swarm of insects to attack your target relentlessly, causing between #1 and @1 damage every six seconds for %z.^0

ID: 5358^6
Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 5359^6
Beckons to the animals of the wild, allowing you to control them.^0

ID: 5360^6
Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z.^0

ID: 5361^6
Ignites your target's skin, doing between #1 and @1 damage.^0

ID: 5362^6
Surrounds your body in a coat of bracken that increases your armor class, as well as harming those that strike you for %z.^0

ID: 5363^6
Inflicts the vengeance of the wild on your target, causing between #2 and @2 damage every six seconds for %z.^0

ID: 5364^6
A burst of holy light that causes between #1 and @1 damage to a summoned target.^0

ID: 5365^6
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z.^0

ID: 5366^6
Hardens the skin of your group, increasing their hit points, mana regeneration, and armor class for %z.^0

ID: 5367^6
Summons the raging blizzard of winter, causing @1 damage to your target.^0

ID: 5368^6
Covers your face in the mask of the forest for %z, allowing you improved vision, increased mana regeneration, and the ability to see invisible creatures.^0

ID: 5369^6
Commands the frost of chaos to strike your target for @1 damage.^0

ID: 5370^6
A calming song that calms the aggressive nature of many monsters.^0

ID: 5371^6
A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease.^0

ID: 5372^6
A great scream of torment that does between #1 and @1 damage to your opponent and potentially interrupts casting.^0

ID: 5373^6
A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1.^0

ID: 5374^6
Surrounds your group in a protective aura, granting them protection from melee and spell attacks.^0

ID: 5375^6
A melody that summons a horde of ethereal halflings to attack your opponent, causing them damage and slowing their attack speed.^0

ID: 5376^6
The song of the warlord fills your group's arms with strength, granting them increased attack speed, strength, attack rating. It also adds an aura that damages opponents that strike them.^0

ID: 5377^6
Calls forth the wind of Marr to regenerate the health and mana of your group.^0

ID: 5378^6
An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison.^0

ID: 5379^6
An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold.^0

ID: 5380^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.^0

ID: 5381^6
A slow rhythm that lowers the movement rate of an opponent for %z.^0

ID: 5382^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.^0

ID: 5383^6
A bewitching melody that charms the target, allowing you to command it.^0

ID: 5384^6
Calls forth the wind of Marr to regenerate the health and mana of nearby allies.^0

ID: 5385^6
A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire.^0

ID: 5386^6
^0

ID: 5387^6
A quiet lullaby that causes your target to fall into an enchanted sleep.^0

ID: 5388^6
Increases the damage of your companions' spells by up to $1 percent. This bonus will decay on spells over level #4. Increases your companions' attack speed by #2 percent.^0

ID: 5389^6
Summons a companion from the spirit world in the form of a great wolf.^0

ID: 5390^6
Fills your target with a sense of nimbleness, increasing their ability to avoid being hit for %z.^0

ID: 5391^6
Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage.^0

ID: 5392^6
Surrounds your target with a foul cloud of plague which will lower their resistance to disease and poison attacks.^0

ID: 5393^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 5394^6
Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0

ID: 5395^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.^0

ID: 5396^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 5397^6
Places an ancestral guard on your target, increasing their armor class for %z.^0

ID: 5398^6
Fills your target with the spirit of fortitude, increasing their stamina for %z.^0

ID: 5399^6
Fills your target with a sense of nimbleness, increasing their ability to avoid being hit for %z.^0

ID: 5400^6
Summons the power of your ancestors, slowing nearby opponents and absorbing a portion of melee damage done to you for a short time.^0

ID: 5401^6
Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target.^0

ID: 5402^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 5403^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 5404^6
Fills your target's body with strength, increasing their damage for %z.^0

ID: 5405^6
Fills your group with the spirit of fortitude, increasing their stamina for %z.^0

ID: 5406^6
Hastens your groups's natural healing, allowing them to recover hit points faster.^0

ID: 5407^6
^0

ID: 5408^6
Creates a rift of bitter cold, causing between #1 and @1 damage to your target.^0

ID: 5409^6
Grants your group heightened strength, increasing their damage for %z.^0

ID: 5410^6
Purifies your target's spirit, potentially removing some detrimental spells from them.^0

ID: 5411^6
Sickens your target with a fever, causing between #2 and @2 damage every six seconds for %z.^0

ID: 5412^6
Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z.^0

ID: 5413^6
^0

ID: 5414^6
Fills your target's blood with poison, causing #2 damage every six seconds for %z.^0

ID: 5415^6
Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z.^0

ID: 5416^6
Places your target into a state of serenity, healing #1 hit points every six seconds for %z.^0

ID: 5417^6
Infuses nearby allies with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z.^0

ID: 5418^6
Channels your body's energy to refresh your mind, trading hit points for mana.^0

ID: 5419^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 5420^6
Strikes your target with a jet of poison, causing between #1 and @1 damage.^0

ID: 5421^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 5422^6
^0

ID: 5423^6
Sickens your target with a dark plague, causing between #2 and @2 damage every six seconds for %z.^0

ID: 5424^6
Causes your target's heartbeat to become irregular, lowering their strength and armor class, and doing between #4 and @4 damage every 6 seconds for %z.^0

ID: 5425^6
Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed.^0

ID: 5426^6
Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds.^0

ID: 5427^6
Sickens your target, lowering their resistance to poison and disease for %z.^0

ID: 5428^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate.^0

ID: 5429^6
Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to @1.^0

ID: 5430^6
Summons an embracing darkness that binds your target's feet, decreasing their movement rate, and doing between #1 and @1 damage every six seconds for %z.^0

ID: 5431^6
Infuses a corpse with a spirit of torment that will do your bidding. Consumes bone chips when cast.^0

ID: 5432^6
Inflicts a dark curse upon your target, causing #2 damage every six seconds for %z.^0

ID: 5433^6
Fills your target's blood with poison, causing #2 damage every six seconds for %z.^0

ID: 5434^6
Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana.^0

ID: 5435^6
Restores an undead servant, healing between #1 and @1 hit points and curing them of diseases, poisons, and curses.^0

ID: 5436^6
Places the Bulwark of Calliav on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 5437^6
Fills your target's blood with fire, causing #1 damage every six seconds for %z.^0

ID: 5438^6
Inspires a spirit of pestilence to inhabit a corpse to do your bidding. Consumes bone chips when cast.^0

ID: 5439^6
Commands an undead creature to do your bidding, temporarily bending them to your will.^0

ID: 5440^6
A burst of holy power that inflicts #1 damage to an undead target.^0

ID: 5441^6
Inflicts a dark curse upon your target, causing #2 damage every six seconds for %z.^0

ID: 5442^6
Covers your target in crystals of ice, causing #1 damage. This damage is much more difficult to resist than most spells.^0

ID: 5443^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 5444^6
Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 5445^6
Bolts of thunder consume your target, causing #1 damage. This damage is much more difficult to resist than most spells.^0

ID: 5446^6
Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage.^0

ID: 5447^6
Searing flames consume your target, causing between #1 and @1 damage. This damage is much more difficult to resist than most spells.^0

ID: 5448^6
Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate.^0

ID: 5449^6
Consumes your target in a sudden torrent of thunder, causing between #1 and @1 damage and briefly stunning your target.^0

ID: 5450^6
Assaults your target's body with arcing bolts of thunderous energy, causing #1 damage.^0

ID: 5451^6
Creates a circle of lightning around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 5452^6
Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage.^0

ID: 5453^6
Envelops you in a magical ward, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 5454^6
A storm of meteors falls around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 5455^6
Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures.^0

ID: 5456^6
Strikes your target with energy, stunning them briefly, and causing #1 damage.^0

ID: 5457^6
Consumes your target in a sudden torrent of frost, causing #1 damage.^0

ID: 5458^6
Summons a cosmic ice meteor from the heavens, causing #1 damage to your target.^0

ID: 5459^6
Places the protection of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 5460^6
Conjures a frozen sword that attacks your target until either it, or the target, is dead.^0

ID: 5461^6
Tears of ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target.^0

ID: 5462^6
Consumes your target in the inferno of Solusek Ro, causing #1 damage.^0

ID: 5463^6
Consumes your target in the power of chaos causing #1 damage.^0

ID: 5464^6
Focuses mana into the form of a runed mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level 70.^0

ID: 5465^6
Focuses mana into the form of the Staff of the North Wind, a useful weapon for summoned creatures.^0

ID: 5466^6
Surrounds your target in a shield of flames, damaging any creature that attacks them.^0

ID: 5467^6
Focuses mana into the form of the Fireblade, a useful weapon for summoned creatures.^0

ID: 5468^6
Focuses mana into the form of a jeweled bracelet that increases the damage of many spells. This item works on spells up to level 70.^0

ID: 5469^6
Focuses mana into the form of a spiked ring that allows you to cast many spells faster. This item works on spells up to level 70.^0

ID: 5470^6
Focuses mana into the form of a glowing bauble that lowers the mana cost of detrimental spells when worn. This item works on spells up to level 70.^0

ID: 5471^6
Focuses mana into the form of an steel bracelet that increases the damage of long term detrimental spells. This item works on spells up to level 70.^0

ID: 5472^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 5473^6
Summons the ward of Xegony to aid you in battle.^0

ID: 5474^6
Burns your target's skin with the firebolt of Jerikor, causing between #1 and @1 damage.^0

ID: 5475^6
Focuses mana into the form of a platinum choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level 70.^0

ID: 5476^6
Covers you in a phantom shield, increasing your hit point regeneration, mana regeneration, and armor class.^0

ID: 5477^6
Focuses mana into the form of the Dagger of the Deep, a useful weapon for summoned creatures.^0

ID: 5478^6
Infuses your elemental companion with energy, increasing their attack speed, armor class, and damage.^0

ID: 5479^6
Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 5480^6
Summons a servant of Marr to aid you in battle.^0

ID: 5481^6
Strikes your target with burning sand, causing @1 damage.^0

ID: 5482^6
Focuses mana into the form of the Dagger of the Deep, a useful weapon for summoned creatures.^0

ID: 5483^6
Focuses mana into the form of a bag of jewelry that grants a number of spell enhancements to the wearer.^0

ID: 5484^6
Conjures a shock of black steel that assaults your target, causing between #1 and @1 damage.^0

ID: 5485^6
Summons a child of Ro to aid you in battle.^0

ID: 5486^6
Focuses mana into the form of a sphere of air, an item which can grant invisibilty to its user.^0

ID: 5487^6
^0

ID: 5488^6
Surrounds your group in radiating fire, damaging any creature that attacks them.^0

ID: 5489^6
Focuses mana into the form of a crystal belt, an item that increases your pet's hit points, strength, stamina, dexterity, and agility.^0

ID: 5490^6
A burst of holy light that causes between #1 and @1 damage to a summoned target.^0

ID: 5491^6
Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases, poisons, and curses.^0

ID: 5492^6
Surrounds your target in a magical shield that causes damage to anything that strikes them for a short time. After several strikes the effect will fade.^0

ID: 5493^6
Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage.^0

ID: 5494^6
Places the Bulwark of Calliav on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 5495^6
Summons the Rathe's son to aid you in battle.^0

ID: 5496^6
Burns your target's skin with a vortex of the sun, causing between #1 and @1 damage.^0

ID: 5497^6
Converts your pet's life into a shield around you that will increase your mana regen.^0

ID: 5498^6
Summons a bolt of solar energy to strike your target for @1 damage.^0

ID: 5499^6
Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z.^0

ID: 5500^6
Covers you in a shimmer of runes that absorb damage.^0

ID: 5501^6
^0

ID: 5502^6
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.^0

ID: 5503^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 5504^6
Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast.^0

ID: 5505^6
Animates a set of weapons to attack your enemies. Consumes a tiny dagger when cast.^0

ID: 5506^6
Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1.^0

ID: 5507^6
Fills your target with energy, increasing their attack speed, agility, dexterity, and attack rating.^0

ID: 5508^6
^0

ID: 5509^6
Constricts your target's throat, causing between #1 and @1 damage initially and between #4 and @4 damage every six seconds for %z.^0

ID: 5510^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 5511^6
Causes several creatures around your target to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1.^0

ID: 5512^6
^0

ID: 5513^6
Calms your target's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 5514^6
Fills your arms with energy and hardens your skin, absorbing damage.^0

ID: 5515^6
Places the Wall of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 5516^6
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. This spell works on creatures up to level @1.^0

ID: 5517^6
Places the circle of Alendar on your group, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.^0

ID: 5518^6
Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage.^0

ID: 5519^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1.^0

ID: 5520^6
Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 5521^6
Fills your group with energy, increasing their attack speed, agility, dexterity, attack rating, and chance to make critical hits.^0

ID: 5522^6
Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool.^0

ID: 5523^6
Commands the madness of chaos to strike your target for #1 damage.^0

ID: 5524^6
^0

ID: 5525^6
^0

ID: 5526^6
Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases, poisons, and curses.^0

ID: 5527^6
Fills your target's veins with deadly venom, causing #2 damage initially and between #3 and @3 damage every six seconds for %z.^0

ID: 5528^6
Mends severe wounds, healing between #1 and @1 hit points.^0

ID: 5529^6
Imbues your target with the focus of Alladnu, providing increased hit points for %z.^0

ID: 5530^6
Fills your group with spiritual brawn, increasing their hit points and attack rating for %z.^0

ID: 5531^6
Summons a feral warder to aid you in battle.^0

ID: 5532^6
^0

ID: 5533^6
Fills your warder with the celerity of Arag, increasing their attack speed, damage, armor class, and attack rating.^0

ID: 5534^6
Fills your warder with the spirit of Irionu increasing their dexterity, as well as providing them a chance to perform a stunning frost attack.^0

ID: 5535^6
Strikes your target with a frost spear, causing between #1 and @1 damage.^0

ID: 5536^6
Hastens your target's natural healing, regenerating #1 hit points every 6 seconds.^0

ID: 5537^6
Envelops your group in an aura of spiritual dominion, increasing their mana and hit point regeneration.^0

ID: 5538^6
Summons a feral warder to aid you in battle.^0

ID: 5539^6
Places a feral guard on your pet, absorbing up to @1 damage from the next #1 melee strikes or direct damage spells that hit it.^0

ID: 5540^6
Infects your target with a festering disease that causes between #2 and @2 damage every six seconds for %z.^0

ID: 5541^6
^0

ID: 5542^6
Consumes your target in a spirit of savagery, increasing their resistances, attack rating, and stamina.^0

ID: 5543^6
Strikes your target with savage ice, doing @1 damage.^0

ID: 5544^6
Stirkes your target with a static pulse, causing @2 damage and briefly stunning them. The stun portion of this effect works on creatures up to level @3.^0

ID: 5545^6
^0

ID: 5546^6
^0

ID: 5547^6
^0

ID: 5548^6
^0

ID: 5549^6
^0

ID: 5550^6
^0

ID: 5551^6
^0

ID: 5552^6
^0

ID: 5553^6
^0

ID: 5554^6
^0

ID: 5555^6
^0

ID: 5556^6
^0

ID: 5557^6
^0

ID: 5558^6
^0

ID: 5559^6
^0

ID: 5560^6
Fills you with a blistering rage, increasing your throwing damage for.^0

ID: 5561^6
Poisons your blade with Bitter Feedback, causing your target to take damage if struck.^0

ID: 5562^6
Poisons your blade with Bitter Feedback, causing your target to take damage if struck.^0

ID: 5563^6
Poisons your blade with Freezing Feedback, causing your target to take damage if struck.^0

ID: 5564^6
Poisons your blade with Freezing Feedback, causing your target to take damage if struck.^0

ID: 5565^6
Poisons your blade with Seeping Haze, lowering your target's hate toward you.^0

ID: 5566^6
Poisons your blade with Seeping Haze, lowering your target's hate toward you.^0

ID: 5567^6
Poisons your blade with Mind Shock, lowering your target's hate toward you.^0

ID: 5568^6
Poisons your blade with Mind Shock, lowering your target's hate toward you.^0

ID: 5569^6
Removes magical effects from your target.^0

ID: 5570^6
Removes magical effects from your target.^0

ID: 5571^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z.^0

ID: 5572^6
Entangles your target's feet with magical roots, slowing their movement speed for up to %z.^0

ID: 5573^6
Restores your target's hit points at the expense of your own.^0

ID: 5574^6
Cloaks you in a shimmering illusion that makes you appear to be a Goblin.^0

ID: 5575^6
Poisons your blade with Bloodpyre, causing your target to take damage if struck.^0

ID: 5576^6
Poisons your blade with Bloodpyre, causing your target to take damage if struck.^0

ID: 5577^6
Poisons your blade with Heart Blaze, causing your target to take damage if struck.^0

ID: 5578^6
Poisons your blade with Heart Blaze, causing your target to take damage if struck.^0

ID: 5579^6
Poisons your blade with Spinning Confusion, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 5580^6
Poisons your blade with Spinning Confusion, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 5581^6
Poisons your blade with Spinal Disorientation, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 5582^6
Poisons your blade with Spinal Disorientation, providing your weapons with a chance to briefly stun your opponent and cause minor damage.^0

ID: 5583^6
Poisons your blade with Mind Stir, causing your target to lose mana if struck.^0

ID: 5584^6
Poisons your blade with Mind Stir, causing your target to lose mana if struck.^0

ID: 5585^6
Poisons your blade with Mental Discord, causing your target to lose mana if struck.^0

ID: 5586^6
Poisons your blade with Mental Discord, causing your target to lose mana if struck.^0

ID: 5587^6
Poisons your blade with Vascular Inferno, which burns your target's flesh and causes damage.^0

ID: 5588^6
Poisons your blade with Vascular Inferno, which burns your target's flesh and causes damage.^0

ID: 5589^6
Poisons your blade with Systemic Destruction, which burns your target's flesh and causes damage.^0

ID: 5590^6
Poisons your blade with Systemic Destruction, which burns your target's flesh and causes damage.^0

ID: 5591^6
Poisons your blade with Heart Rot, which burns your target's flesh and causes damage.^0

ID: 5592^6
Poisons your blade with Heart Rot, which burns your target's flesh and causes damage.^0

ID: 5593^6
Poisons your blade with Flesh Rot, which burns your target's flesh and causes damage.^0

ID: 5594^6
Poisons your blade with Flesh Rot, which burns your target's flesh and causes damage.^0

ID: 5595^6
Forges a Throwing Knife. Consumes a sheet metal when cast.^0

ID: 5596^6
Shocks your target with an electrical charge.^0

ID: 5597^6
^0

ID: 5598^6
^0

ID: 5599^6
^0

ID: 5600^6
^0

ID: 5601^6
^0

ID: 5602^6
^0

ID: 5603^6
^0

ID: 5604^6
^0

ID: 5605^6
^0

ID: 5606^6
^0

ID: 5607^6
^0

ID: 5608^6
^0

ID: 5609^6
^0

ID: 5610^6
^0

ID: 5611^6
^0

ID: 5612^6
^0

ID: 5613^6
^0

ID: 5614^6
^0

ID: 5615^6
^0

ID: 5616^6
^0

ID: 5617^6
^0

ID: 5618^6
^0

ID: 5619^6
^0

ID: 5620^6
^0

ID: 5621^6
^0

ID: 5622^6
^0

ID: 5623^6
^0

ID: 5624^6
^0

ID: 5625^6
^0

ID: 5626^6
^0

ID: 5627^6
^0

ID: 5628^6
^0

ID: 5629^6
^0

ID: 5630^6
^0

ID: 5631^6
^0

ID: 5632^6
^0

ID: 5633^6
^0

ID: 5634^6
^0

ID: 5635^6
^0

ID: 5636^6
^0

ID: 5637^6
^0

ID: 5638^6
^0

ID: 5639^6
^0

ID: 5640^6
^0

ID: 5641^6
^0

ID: 5642^6
^0

ID: 5643^6
^0

ID: 5644^6
^0

ID: 5645^6
^0

ID: 5646^6
^0

ID: 5647^6
^0

ID: 5648^6
^0

ID: 5649^6
^0

ID: 5650^6
^0

ID: 5651^6
^0

ID: 5652^6
^0

ID: 5653^6
^0

ID: 5654^6
^0

ID: 5655^6
^0

ID: 5656^6
^0

ID: 5657^6
^0

ID: 5658^6
^0

ID: 5659^6
^0

ID: 5660^6
^0

ID: 5661^6
^0

ID: 5662^6
^0

ID: 5663^6
^0

ID: 5664^6
^0

ID: 5665^6
^0

ID: 5666^6
^0

ID: 5667^6
^0

ID: 5668^6
^0

ID: 5669^6
^0

ID: 5670^6
^0

ID: 5671^6
^0

ID: 5672^6
^0

ID: 5673^6
^0

ID: 5674^6
^0

ID: 5675^6
^0

ID: 5676^6
^0

ID: 5677^6
^0

ID: 5678^6
^0

ID: 5679^6
^0

ID: 5680^6
^0

ID: 5681^6
^0

ID: 5682^6
^0

ID: 5683^6
^0

ID: 5684^6
^0

ID: 5685^6
^0

ID: 5686^6
Uses loops to capture your target.^0

ID: 5687^6
^0

ID: 5688^6
^0

ID: 5689^6
^0

ID: 5690^6
^0

ID: 5691^6
^0

ID: 5692^6
^0

ID: 5693^6
^0

ID: 5694^6
^0

ID: 5695^6
^0

ID: 5696^6
^0

ID: 5697^6
^0

ID: 5698^6
^0

ID: 5699^6
^0

ID: 5700^6
^0

ID: 5701^6
^0

ID: 5702^6
^0

ID: 5703^6
^0

ID: 5704^6
^0

ID: 5705^6
^0

ID: 5706^6
^0

ID: 5707^6
^0

ID: 5708^6
^0

ID: 5709^6
^0

ID: 5710^6
^0

ID: 5711^6
^0

ID: 5712^6
^0

ID: 5713^6
^0

ID: 5714^6
^0

ID: 5715^6
^0

ID: 5716^6
^0

ID: 5717^1
Fierce Eye^0

ID: 5717^2
Fierce^0

ID: 5717^3
Eye^0

ID: 5717^4
When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.^0

ID: 5717^6
^0

ID: 5718^6
^0

ID: 5719^6
^0

ID: 5720^6
^0

ID: 5721^6
^0

ID: 5722^6
^0

ID: 5723^6
^0

ID: 5724^6
^0

ID: 5725^6
^0

ID: 5726^6
^0

ID: 5727^6
^0

ID: 5728^6
^0

ID: 5729^6
^0

ID: 5730^6
^0

ID: 5731^6
Opens a mystic portal that teleports your group to Barindu.^0

ID: 5732^6
Opens an arcane portal that teleports your group to Barindu.^0

ID: 5733^6
Opens a mystic portal that teleports you to Barindu.^0

ID: 5734^6
Opens an arcane portal that teleports you to Barindu.^0

ID: 5735^6
Opens an arcane portal that teleports your target to Barindu.^0

ID: 5736^6
^0

ID: 5737^6
^0

ID: 5738^6
^0

ID: 5739^6
^0

ID: 5740^6
^0

ID: 5741^6
^0

ID: 5742^6
^0

ID: 5743^6
^0

ID: 5744^6
^0

ID: 5745^6
^0

ID: 5746^6
^0

ID: 5747^6
^0

ID: 5748^6
^0

ID: 5749^6
^0

ID: 5750^6
^0

ID: 5751^6
^0

ID: 5752^6
^0

ID: 5753^6
^0

ID: 5754^6
^0

ID: 5755^6
^0

ID: 5756^6
^0

ID: 5757^6
^0

ID: 5758^6
^0

ID: 5759^6
^0

ID: 5760^6
^0

ID: 5761^6
^0

ID: 5762^6
^0

ID: 5763^6
^0

ID: 5770^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5771^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5772^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5773^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5774^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5775^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5776^1
Precise Blow^0

ID: 5776^4
Each rank increases your critical hit rates with melee attacks.^0

ID: 5776^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5777^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5778^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5779^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5780^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5781^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5782^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5783^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5784^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5785^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5786^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5787^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5788^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5789^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5790^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5791^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5792^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 5793^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5794^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5795^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5796^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 5797^6
^0

ID: 5798^6
Helps to cure poison on the user.^0

ID: 5799^6
Helps to cure disease on the user.^0

ID: 5800^6
^0

ID: 5801^6
^0

ID: 5802^6
^0

ID: 5803^6
^0

ID: 5804^6
^0

ID: 5805^6
^0

ID: 5806^6
^0

ID: 5807^6
^0

ID: 5808^6
^0

ID: 5809^6
^0

ID: 5810^6
^0

ID: 5811^6
^0

ID: 5812^6
^0

ID: 5813^6
^0

ID: 5814^6
^0

ID: 5815^6
^0

ID: 5816^6
^0

ID: 5817^6
^0

ID: 5818^6
^0

ID: 5819^6
^0

ID: 5820^6
^0

ID: 5821^6
^0

ID: 5822^6
^0

ID: 5823^6
^0

ID: 5824^6
^0

ID: 5825^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 5826^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 5827^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 5828^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 5829^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.^0

ID: 5830^6
^0

ID: 5831^6
^0

ID: 5832^6
^0

ID: 5833^1
Divine Companion Aura^0

ID: 5833^2
Divine^0

ID: 5833^3
Companion Aura^0

ID: 5833^4
The gods empower you to render your pet invulnerable for a short period of time.^0

ID: 5837^6
^0

ID: 5838^6
^0

ID: 5839^6
^0

ID: 5840^6
Increases the ability of the user to store mana.^0

ID: 5841^6
^0

ID: 5842^6
^0

ID: 5843^6
^0

ID: 5844^6
^0

ID: 5845^6
^0

ID: 5846^6
^0

ID: 5847^6
^0

ID: 5848^6
^0

ID: 5849^1
Beguiler's Banishment^0

ID: 5849^4
Has a chance to forcibly move all enemies around you away from you and cause them to forget that you exist.^0

ID: 5849^6
^0

ID: 5850^6
^0

ID: 5851^6
When thrown, it sticks to the target, slowing down its movement.^0

ID: 5852^6
When thrown, it explodes with a force that stuns its target.^0

ID: 5853^6
^0

ID: 5854^6
^0

ID: 5855^6
^0

ID: 5856^6
^0

ID: 5857^6
^0

ID: 5858^6
^0

ID: 5859^6
^0

ID: 5860^6
^0

ID: 5861^6
^0

ID: 5862^6
^0

ID: 5863^6
^0

ID: 5864^6
^0

ID: 5865^6
^0

ID: 5866^6
Periodically strikes at creatures that are attacking you. This effect will fade after 40 strikes.^0

ID: 5867^6
When thrown, it explodes and burns the target.^0

ID: 5868^6
When thrown, it explodes and freezes the target.^0

ID: 5869^6
^0

ID: 5870^6
^0

ID: 5871^6
^0

ID: 5872^6
^0

ID: 5873^6
^0

ID: 5874^6
^0

ID: 5875^6
^0

ID: 5876^6
^0

ID: 5877^6
^0

ID: 5878^6
^0

ID: 5879^6
^0

ID: 5880^6
^0

ID: 5881^6
^0

ID: 5882^6
^0

ID: 5883^6
^0

ID: 5887^6
^0

ID: 5888^6
^0

ID: 5889^6
^0

ID: 5900^6
^0

ID: 5901^6
^0

ID: 5902^6
^0

ID: 5903^6
While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below while rank 3 will affect creatures level 88 and below.^0

ID: 5904^6
When used, it explodes and shocks the target.^0

ID: 5905^6
When thrown, it explodes and poisons the target.^0

ID: 5906^6
^0

ID: 5907^6
^0

ID: 5908^6
^0

ID: 5909^6
^0

ID: 5910^6
^0

ID: 5911^6
^0

ID: 5912^6
Removes you from combat. Any aggressive action or healing of a party member breaks this effect.^0

ID: 5913^6
^0

ID: 5914^6
^0

ID: 5915^6
^0

ID: 5916^6
^0

ID: 5917^6
When thrown, it explodes and diseases the target.^0

ID: 5918^6
^0

ID: 5919^6
^0

ID: 5920^6
Causes the user to regenerate faster than normal.^0

ID: 5921^6
^0

ID: 5922^6
^0

ID: 5923^6
^0

ID: 5924^6
^0

ID: 5927^6
^0

ID: 5928^6
^0

ID: 5929^6
^0

ID: 5930^6
^0

ID: 5931^6
^0

ID: 5932^6
^0

ID: 5933^6
Raises the skill cap for 1-handed blunt, 2-handed blunt, and 2-handed slashing weapons. Raises agility, strength, and dexterity, and heals you for #9 per tick for up to %z.^0

ID: 5934^6
^0

ID: 5935^6
^0

ID: 5936^6
^0

ID: 5937^6
^0

ID: 5938^6
This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started.^0

ID: 5939^6
^0

ID: 5943^6
^0

ID: 5944^6
^0

ID: 5945^6
^0

ID: 5949^6
^0

ID: 5950^6
^0

ID: 5951^6
^0

ID: 5952^6
^0

ID: 5953^6
^0

ID: 5975^6
^0

ID: 5976^6
^0

ID: 5977^6
^0

ID: 5978^6
^0

ID: 5979^6
^0

ID: 5980^6
^0

ID: 5981^6
^0

ID: 5982^6
^0

ID: 5983^6
^0

ID: 5984^1
Force of Disruption^0

ID: 5984^2
Force of^0

ID: 5984^3
Disruption^0

ID: 5984^4
Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you. Additional ranks increase the amount of hate generated.^0

ID: 5984^6
^0

ID: 5985^6
^0

ID: 5986^6
^0

ID: 5987^6
^0

ID: 5988^6
^0

ID: 5989^6
^0

ID: 5990^6
^0

ID: 5991^6
^0

ID: 5992^6
^0

ID: 5993^6
^0

ID: 5994^6
^0

ID: 5995^6
^0

ID: 5996^6
^0

ID: 5997^6
^0

ID: 5998^6
^0

ID: 5999^6
^0

ID: 6000^6
^0

ID: 6001^6
^0

ID: 6002^6
^0

ID: 6003^6
^0

ID: 6004^6
^0

ID: 6005^6
^0

ID: 6006^6
^0

ID: 6007^6
^0

ID: 6008^6
^0

ID: 6009^6
^0

ID: 6010^6
^0

ID: 6011^6
^0

ID: 6012^6
^0

ID: 6013^6
^0

ID: 6014^6
^0

ID: 6015^6
^0

ID: 6016^6
^0

ID: 6017^6
^0

ID: 6018^6
^0

ID: 6019^6
^0

ID: 6020^1
Punch Mastery^0

ID: 6020^4
Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.^0

ID: 6020^6
^0

ID: 6021^6
Claws at your target, dealing #1 damage.^0

ID: 6022^6
^0

ID: 6023^1
Hastened Destructive Force^0

ID: 6023^4
This ability decreases the amount of time required between uses of Destructive Force by ten percent per rank. You may train in this ability once each level, upon reaching level 68.^0

ID: 6023^6
^0

ID: 6024^6
^0

ID: 6025^6
^0

ID: 6026^6
^0

ID: 6027^6
^0

ID: 6028^6
^0

ID: 6029^6
^0

ID: 6030^6
^0

ID: 6031^6
^0

ID: 6032^6
^0

ID: 6033^6
^0

ID: 6034^6
^0

ID: 6035^6
^0

ID: 6036^6
^0

ID: 6037^6
^0

ID: 6038^6
^0

ID: 6039^6
^0

ID: 6040^6
Increases your run speed for up to %z.^0

ID: 6041^6
^0

ID: 6042^6
^0

ID: 6043^6
^0

ID: 6044^6
^0

ID: 6045^6
^0

ID: 6046^6
^0

ID: 6047^6
^0

ID: 6048^6
^0

ID: 6049^6
^0

ID: 6050^6
^0

ID: 6051^1
Companion's Durability^0

ID: 6051^4
Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks. Each additional rank increases your pet's health by 2 percent.^0

ID: 6051^6
^0

ID: 6052^6
^0

ID: 6053^6
^0

ID: 6054^6
^0

ID: 6055^6
^0

ID: 6056^6
^0

ID: 6057^6
^0

ID: 6058^6
^0

ID: 6059^6
^0

ID: 6060^6
^0

ID: 6061^6
^0

ID: 6062^6
^0

ID: 6063^6
^0

ID: 6064^6
^0

ID: 6065^6
^0

ID: 6066^6
^0

ID: 6067^6
^0

ID: 6068^6
^0

ID: 6069^6
^0

ID: 6070^6
^0

ID: 6071^6
^0

ID: 6072^6
^0

ID: 6073^6
^0

ID: 6074^6
^0

ID: 6075^6
^0

ID: 6079^6
^0

ID: 6080^6
^0

ID: 6081^6
^0

ID: 6084^1
Righteous Zeal^0

ID: 6084^4
This passive ability grants you a small amount of double-attack skill. Rank 1 grants you 50 skill, with each additional rank adding 25 double-attack.^0

ID: 6088^1
Hastened Divine Retribution^0

ID: 6088^4
Each rank of this passive ability reduces the time required between uses of your Divine Retribution ability by 3 minutes.^0

ID: 6089^6
Imbues your summoned minions with the power of darkness.^0

ID: 6090^6
^0

ID: 6091^6
^0

ID: 6092^6
^0

ID: 6093^6
Commits your current location to memory so you can return to it with the use of the Secondary Recall ability.^0

ID: 6094^6
^0

ID: 6095^6
Causes blindness.^0

ID: 6096^6
Increases the mana cost of spells. Inflicts #3 damage every six seconds. Lowers intelligence and wisdom by #4.^0

ID: 6097^6
^0

ID: 6098^6
^0

ID: 6099^6
^0

ID: 6100^6
^0

ID: 6101^6
^0

ID: 6102^6
^0

ID: 6103^6
^0

ID: 6104^6
^0

ID: 6105^6
^0

ID: 6106^1
Sustained Destruction^0

ID: 6106^2
Sustained^0

ID: 6106^3
Destruction^0

ID: 6106^4
This ability grants you an alternate version of Prolonged Destruction that requires less mana, but at a reduced chance for critical damage.^0

ID: 6106^6
^0

ID: 6107^6
Cloaks you in a shimmering illusion that makes you appear to be a scarecrow.^0

ID: 6108^6
Strikes your opponent with a polychromatic blast causing #1 damage.^0

ID: 6109^6
^0

ID: 6110^6
^0

ID: 6111^6
^0

ID: 6112^1
Intrinsic Efficiency^0

ID: 6112^4
This passive ability gives you a chance to not consume a reagent when casting spells which require them. Each rank increases the chance to not consume a reagent.^0

ID: 6112^6
^0

ID: 6113^1
Powerful Elixirs^0

ID: 6113^4
This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 1 tick.^0

ID: 6113^6
^0

ID: 6114^6
^0

ID: 6115^6
^0

ID: 6116^6
^0

ID: 6117^6
^0

ID: 6118^6
^0

ID: 6119^1
General Sturdiness^0

ID: 6119^4
Each rank of this ability increases your maximum hit points by 100 up to rank 20, and 200 hit points from rank 21 and higher.^0

ID: 6119^6
^0

ID: 6120^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 6121^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 6122^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 6123^6
Cloaks you in a mystic veil, rendering you invisible to many creatures for %z.^0

ID: 6124^6
Cloaks you in a mystic veil, rendering you invisible to many undead creatures for %z.^0

ID: 6125^6
Cloaks you in a mystic veil, rendering you invisible to undead creatures for %z.^0

ID: 6126^6
Strikes your opponent with divine power, causing #1 damage.^0

ID: 6127^6
Cloaks your body in the fiery aura of the Pyrilen.^0

ID: 6128^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0

ID: 6128^6
Cloaks your body in the icy aura of the Gelidran.^0

ID: 6129^6
^0

ID: 6130^6
^0

ID: 6131^6
^0

ID: 6132^6
^0

ID: 6133^6
^0

ID: 6134^6
^0

ID: 6135^6
^0

ID: 6136^1
Rapid Defiance^0

ID: 6136^4
This ability reduces the reuse time of Warlord's Tenacity.^0

ID: 6140^6
Bathes your target in supernal light, healing between #1 and @1 hit points.^0

ID: 6141^6
Mends severe wounds, healing between #1 and @1 damage.^0

ID: 6142^6
Mends your target's wounds with a healing touch, restoring up to @1 damage.^0

ID: 6143^6
Drains your target of life energy, siphoning between #1 and @1 hit points.^0

ID: 6144^6
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1 . This spell is also unresistible and lasts a specific period of time.^0

ID: 6145^6
Surrounds your target in a magical shield that causes damage to anything that strikes them for a short time. After several strikes the effect will fade.^0

ID: 6146^6
Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage.^0

ID: 6147^6
^0

ID: 6152^6
^0

ID: 6153^6
^0

ID: 6154^6
^0

ID: 6156^6
^0

ID: 6157^6
^0

ID: 6158^6
^0

ID: 6159^6
^0

ID: 6160^6
^0

ID: 6161^6
^0

ID: 6162^6
^0

ID: 6163^6
^0

ID: 6164^6
^0

ID: 6165^6
^0

ID: 6166^6
^0

ID: 6167^6
^0

ID: 6168^6
^0

ID: 6169^6
Aims an axe of the destroyer at your opponent's legs, causing slower movement speed for a short time.^0

ID: 6170^6
Aims an axe of the destroyer at your opponent's head, briefly stunning them.^0

ID: 6171^6
Throws an axe of the destroyer wildly, briefly distracting your opponent.^0

ID: 6172^6
Forges several Axes of the Destroyer.^0

ID: 6173^6
Incites intense hatred in your target by bellowing a great cry.^0

ID: 6174^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage.^0

ID: 6175^6
Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1.^0

ID: 6176^6
Opens an arcane portal that teleports you to the walls of slaughter.^0

ID: 6177^6
Opens an arcane portal that teleports your target to the walls of slaughter.^0

ID: 6178^6
Opens an arcane portal that teleports your group to the walls of slaughter.^0

ID: 6179^6
Opens a mystic portal that teleports your group to the walls of slaughter.^0

ID: 6180^6
Opens a mystic portal that teleports you to the walls of slaughter.^0

ID: 6181^6
Opens an arcane portal that teleports you to the Bloodfields.^0

ID: 6182^6
Opens an arcane portal that teleports your target to the Bloodfields.^0

ID: 6183^6
Opens an arcane portal that teleports your group to the Bloodfields.^0

ID: 6184^6
Opens a mystic portal that teleports your group to the Bloodfields.^0

ID: 6185^2
Rise^0

ID: 6185^3
Bones^0

ID: 6185^4
This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.^0

ID: 6185^6
Opens a mystic portal that teleports you to the Bloodfields.^0

ID: 6186^6
^0

ID: 6187^6
^0

ID: 6188^6
^0

ID: 6189^6
^0

ID: 6190^6
Focuses your energy to attempt to stun your opponent any time you are attacked.^0

ID: 6191^6
Focuses your energy in an attempt to absorb an amount of damage any time you are attacked.^0

ID: 6192^6
Attacks your foe with a savage onslaught, causing all of your critical hits to become powerful crippling blows.^0

ID: 6193^6
Focuses your energy to make you immune to most spells and grant you a sudden burst of movement speed.^0

ID: 6194^6
Focuses your energy to substantially increase how often you can flying kick.^0

ID: 6195^6
Focuses your energy to attempt to slow your opponent's attacks any time you are attacked.^0

ID: 6196^6
Increases your throwing damage and imbues your throwing attacks with a poisonous effect.^0

ID: 6197^6
Focuses your energy to substantially increase how often you can backstab.^0

ID: 6198^6
Focuses your energy to imbue your attacks with a strike that causes your opponent to forget some of the damage you have done to them.^0

ID: 6199^6
Focuses energy into your arms, increasing your attack speed and your chance to make a maximum number of attacks each round.^0

ID: 6200^6
Focuses your energy to attempt to increase your damage any time you are attacked.^0

ID: 6201^6
Fills your mind with an unflinching will, allowing you to ignore the effects of several incoming detrimental spells.^0

ID: 6202^6
^0

ID: 6203^6
^0

ID: 6204^6
^0

ID: 6205^6
^0

ID: 6206^6
^0

ID: 6207^6
^0

ID: 6208^6
^0

ID: 6209^6
^0

ID: 6210^6
^0

ID: 6211^6
^0

ID: 6212^6
^0

ID: 6213^6
^0

ID: 6214^6
^0

ID: 6215^6
^0

ID: 6216^6
^0

ID: 6217^6
^0

ID: 6218^1
Pact of the Wurine^0

ID: 6218^2
Pact of ^0

ID: 6218^3
the Wurine^0

ID: 6218^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0

ID: 6218^6
^0

ID: 6219^6
^0

ID: 6220^6
^0

ID: 6221^6
^0

ID: 6222^6
^0

ID: 6223^6
^0

ID: 6224^6
^0

ID: 6225^6
^0

ID: 6226^6
^0

ID: 6227^6
^0

ID: 6228^6
^0

ID: 6229^6
^0

ID: 6230^6
^0

ID: 6231^6
^0

ID: 6232^1
Protection of Direwood^0

ID: 6232^2
Prot. Of^0

ID: 6232^3
Dire^0

ID: 6232^4
Provides an upgraded version of Direwood Guard to Druids.^0

ID: 6232^6
Places the protection of Krekk upon your group. Increasing your group's hit points and providing you with a chance to ignore the effects of detrimental spells.^0

ID: 6233^6
Balances the spirits of your group members, evening the wounds between your group, healing what wounds remain, and potentially removing the effects of harmful spells.^0

ID: 6234^6
Fills your body with the flames of redemption, increasing the amount heal spells are capable of landing on you and granting your weapon holy power to strike down your enemies.^0

ID: 6235^6
Fills you with the spirit of the hawk, greatly increasing your accuracy and chance to critical hit while meleeing.^0

ID: 6236^6
Empowers your group with the reaper's strike, increasing their accuracy and granting them the ability to siphon life with their melee attacks. Fades after 800 successful attacks.^0

ID: 6237^6
Diffuses your target's mystic protection, allowing direct damage spells to do more damage to them.^0

ID: 6238^6
Imbues your body with the grace of the order, providing a chance to make a stunning attack in melee, as well as increasing your maximum hitpoints.^0

ID: 6239^6
Invokes the song of the dragon kin, increasing your group's weapon accuracy and their chance to critical hit with damaging spells.^0

ID: 6240^6
Covers your blade with assassin's taint, which can potentially melt your target's armor and render them more susceptible to attack.^0

ID: 6241^6
Places the boon of the Fateseer on your group, healing them and increasing the damage of their melee critical hits.^0

ID: 6242^6
Summons a servant of blood that will steal the life of your enemies and grant it to your group.^0

ID: 6243^6
Places the guard of the sorcerer upon your group, decreasing the likelihood that their spells will be resisted.^0

ID: 6244^6
Infuses your pet with the power of the elements increasing their hit points, allowing them to strike with the power of fire, increasing the hit point and mana regeneration rate, and potentially stunning any creature that attacks them.^0

ID: 6245^6
Places the protection of the eye upon you, absorbing an amount of incoming damage and after that damage is absorbed triggering a spell that will cause confusion to nearby opponents.^0

ID: 6246^6
Fills your warder with the blessing of the savage wildcaller, increasing its hit points, double attack chance, evasion, and granting it the chance to land a damaging Savage Blessing Strike in melee.^0

ID: 6247^6
Fills your weapon with the power of fury, increasing your critical hit chance and your accuracy.^0

ID: 6248^6
Increases the amount of hate created by your attacks.^0

ID: 6249^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6250^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6251^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6252^6
Increases the damage of drain-type spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6253^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6254^6
Reduces the reuse timer of the Innerflame Discipline.^0

ID: 6255^6
^0

ID: 6256^6
Reduces the reuse timer of the Duelist Discipline.^0

ID: 6257^1
Enhanced Damage Shield^0

ID: 6257^4
This ability increases the duration of damage shields. Additional ranks increase the focus. Rank 1 works on spells up to level 75. Rank 2 works on spells up to level 80 and further increases the duration of the damage shields. Rank 3 works on spells up to level 80 and further increases the duration of the damage shields.^0

ID: 6257^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6258^6
Increases the chance of your duration damage spells causing critical damage.^0

ID: 6259^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6260^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6261^6
Causes creatures to be less hateful of any detrimental spell you cast.^0

ID: 6262^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6263^6
Reduces the reuse timer of the Blind Rage Discipline.^0

ID: 6264^6
Places the protection of Kreljnok upon your group. Increasing your group's hit points and providing you with a chance to ignore the effects of detrimental spells.^0

ID: 6265^6
Balances the spirits of your group members, evening the wounds between your group, healing what wounds remain, and potentially removing the effects of harmful spells.^0

ID: 6266^6
Fills your body with the flames of the valiant, increasing the amount heal spells are capable of landing on you and granting your weapon holy power to strike down your enemies.^0

ID: 6267^6
Fills you with the spirit of the Falcon, greatly increasing your accuracy and chance to critical hit while meleeing.^0

ID: 6268^6
Devours the lifeforce of your opponent, damaging them and granting you dark power to siphon the life of those they attack as well as increasing your accuracy. Fades after 800 successful attacks.^0

ID: 6269^6
Diffuses your target's mystic protection, allowing direct damage spells to do more damage to them.^0

ID: 6270^6
Imbues your body with the peace of the disciple, providing a chance to make a stunning attack in melee, as well as increasing your maximum hitpoints.^0

ID: 6271^6
Invokes the song of Vesagran, increasing your group's chance to critical hit with damage spells as well as their weapon accuracy.^0

ID: 6272^6
Covers your blade with deceiver's blight, which can potentially melt your target's armor and render them more susceptible to attack.^0

ID: 6273^6
Places the gift of the Ruchu on your group, healing them and increasing the damage of their critical hits.^0

ID: 6274^6
Summons a guardian of blood that will steal the life of your enemies and grant it to your group.^0

ID: 6275^6
Places the guard of the sorcerer upon your group, decreasing the likelihood that their spells will be resisted.^0

ID: 6276^6
Infuses your pet with the power of the elements increasing their hit points, allowing them to strike with the power of fire, increasing the hit point and mana regeneration rate, and potentially stunning any creature that attacks them.^0

ID: 6277^6
Places the aegis of abstraction upon you, absorbing an amount of incoming damage and after that damage is absorbed triggering a spell that will cause confusion to nearby opponents.^0

ID: 6278^6
Fills your warder with the might of the wild spirits, increasing their hit points, double attack rate, evasion rate, providing them with the power to make an envenomed strike, and potentially stunning any creature that attacks them.^0

ID: 6279^6
Fills your weapon with the power of fury, increasing your critical hit chance and your accuracy.^0

ID: 6280^6
Increases the amount of hate created by your attacks.^0

ID: 6281^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6282^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6283^6
Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6284^6
Increases the damage of drain-type spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6285^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6286^6
Reduces the reuse timer of the Innerflame Discipline.^0

ID: 6287^6
^0

ID: 6288^6
Reduces the reuse timer of the Duelist Discipline.^0

ID: 6289^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6290^1
Arcomancy^0

ID: 6290^2
Arcomancy ^0

ID: 6290^3
^0

ID: 6290^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. Ranks 13 through 15 work on spells between level 85 and 90. Ranks 16, 17, and 18 work on spells up to level 91, 93 and 95 respectively. Ranks 18, 19, and 20 to 21 work on levels 96, 98, and 100 respectively while increasing the proc chance as well as the damage inflicted. Ranks 22, 23, and 24 increase the maximum trigger levels to 101, 103, and 105 respectively while increasing the damage your enemy will take.^0

ID: 6290^6
Increases the chance of your duration damage spells causing critical damage.^0

ID: 6291^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6292^6
Causes creatures to be less hateful of any heal or damage spell that you cast.^0

ID: 6293^6
Causes creatures to be less hateful of any enthrall type spell you cast.^0

ID: 6294^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6295^6
Reduces the reuse timer of the Blind Rage Discipline.^0

ID: 6296^6
^0

ID: 6297^6
^0

ID: 6298^6
^0

ID: 6299^1
Blessing of Resurrection^0

ID: 6299^2
Blessing of ^0

ID: 6299^3
Resurrection^0

ID: 6299^4
Provides a version of Resurrection.^0

ID: 6299^6
Increases your accuracy and empowers your weapons with dark magic that returns #11 percent of the damage you do to others as health. Fades after 800 successful attacks.^0

ID: 6300^6
^0

ID: 6301^6
^0

ID: 6302^1
Hastened Reckless Abandon^0

ID: 6302^4
Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.^0

ID: 6302^6
Damages your opponents armor, increasing the amount of damage they take for %z seconds.^0

ID: 6303^6
^0

ID: 6304^1
Hastened Reckless Abandon^0

ID: 6304^4
Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.^0

ID: 6304^6
^0

ID: 6305^6
^0

ID: 6306^6
^0

ID: 6307^6
^0

ID: 6308^6
^0

ID: 6309^6
^0

ID: 6310^6
^0

ID: 6311^6
Increases your accuracy and empowers your weapons with dark magic that returns #11 percent of the damage you do to others as health. Fades after 800 successful attacks.^0

ID: 6312^6
^0

ID: 6313^6
^0

ID: 6314^6
^0

ID: 6315^6
^0

ID: 6316^6
^0

ID: 6317^6
^0

ID: 6318^6
^0

ID: 6319^6
^0

ID: 6320^6
^0

ID: 6321^6
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.^0

ID: 6322^1
Rake's Deadly Aim^0

ID: 6322^4
This ability increases the accuracy of your thrown weapons.^0

ID: 6322^6
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.^0

ID: 6323^6
Fills your arms with speed, increasing your chance of performing a double attack.^0

ID: 6324^6
Fills your arms with speed, increasing your chance of performing a double attack.^0

ID: 6325^1
Rogue's Fury^0

ID: 6325^2
Rogue's^0

ID: 6325^3
Fury^0

ID: 6325^4
When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.^0

ID: 6325^6
Focuses your hand-eye coordination, increasing your ranged attack accuracy.^0

ID: 6326^6
Focuses your hand-eye coordination, increasing your ranged attack accuracy.^0

ID: 6327^6
Increases your parry and block rating by #1.^0

ID: 6328^1
Envenomed Blades^0

ID: 6328^2
Envenomed^0

ID: 6328^3
Blades^0

ID: 6328^4
Imbues your blades with a powerful poison. Additional ranks increase the damage inflicted.^0

ID: 6328^6
Increases your parry and block rating by #1.^0

ID: 6329^6
Increases your parry and block rating by #1.^0

ID: 6330^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6331^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6332^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6333^1
Companion of Necessity^0

ID: 6333^2
Companion^0

ID: 6333^3
of Necessity^0

ID: 6333^4
Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies. Each rank up to rank 3 increases the power of the summoned pet, while rank 4 increases the duration the pet remains active.^0

ID: 6333^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6334^1
Rake's Powerful Aim^0

ID: 6334^4
This ability increases the damage of your thrown weapons.^0

ID: 6334^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6335^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6336^6
Causes the target to stagger as it is hit by a chaotic strike that decreases hit points by #1 and partially stunning it.^0

ID: 6337^1
Hastened Cacophony^0

ID: 6337^4
This ability decreases the reuse time of Cacophony by 1 minute per rank.^0

ID: 6337^6
Drains your opponent of life energy, siphoning between #1 and @1 hit points.^0

ID: 6338^6
Drains your opponent of life energy, siphoning between #1 and @1 hit points.^0

ID: 6339^6
Drains your opponent of life energy, siphoning between #1 and @1 hit points.^0

ID: 6340^1
Hastened Funeral Dirge^0

ID: 6340^4
This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.^0

ID: 6340^6
Drains your opponent of life energy, siphoning between #1 and @1 hit points.^0

ID: 6341^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6342^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6343^1
Master's Hastened Combination^0

ID: 6343^4
Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds.^0

ID: 6343^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6344^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6345^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6346^1
Hastened Silent Casting^0

ID: 6346^4
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.^0

ID: 6346^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6347^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6348^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6349^1
Hastened Silent Casting^0

ID: 6349^4
This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.^0

ID: 6349^6
Strikes your opponent with a freezing attack that causes between #1 and @1 hit points in damage.^0

ID: 6350^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6351^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6352^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6353^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6354^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6355^1
Hastened Trueshot^0

ID: 6355^4
Decreases the wait time before you can next use your Trueshot and Aimshot. Each rank reduces the reuse time for Trueshot and Aimshot by 6 minutes.^0

ID: 6355^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6356^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6357^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6358^6
Strikes your opponent with a fiery attack that causes between #1 and @1 hit points in damage.^0

ID: 6359^6
Makes the skin turn as hard as stone, increasing your armor class for %z.^0

ID: 6360^6
Makes the skin turn as hard as stone, increasing your armor class for %z.^0

ID: 6361^6
Provides a protective barrier for your body, increasing all of your resists by #3 for %z.^0

ID: 6362^1
Hastened Recklessness^0

ID: 6362^4
Reduces the reuse timer on your Reckless Discipline by 2 minutes per rank.^0

ID: 6362^6
Provides a protective barrier for your body, increasing all of your resists by #3 for %z.^0

ID: 6363^6
Forces a new endurance through the body, increasing your hit points by #5 for %z.^0

ID: 6364^6
Forces a new endurance through the body, increasing your hit points by #5 for %z.^0

ID: 6365^6
Makes the body rejuvenate, increasing your hit-point regeneration by #12 for %z.^0

ID: 6366^6
Makes the body rejuvenate, increasing your hit-point regeneration by #12 for %z.^0

ID: 6367^6
Causes your thoughts to expand as you experience chaotic enlightenment, increasing your mana regeneration by #8 and hit-point regeneration by #10 for %z.^0

ID: 6368^6
Surrounds you with a shimmering shield of magical auras, increasing your resists, mana regeneration, and damage absorption for %z.^0

ID: 6369^6
Causes your thoughts to expand as you experience Salik's meditations, increasing your mana pool by #4 for %z.^0

ID: 6370^1
Outrider's Accuracy^0

ID: 6370^2
Outrider's^0

ID: 6370^3
Accuracy^0

ID: 6370^4
When active this ability increases your accuracy and the power of your melee attacks. Each rank further increases the power and accuracy of your attacks.^0

ID: 6370^6
Savage spirits guard you, increasing your attack by #5 for %z.^0

ID: 6371^6
Wraps your body in an eternal ward, increasing your resistances and your armor class for %z.^0

ID: 6372^6
Wraps your body in an eternal ward, increasing your resistances and your armor class for %z.^0

ID: 6373^6
Vengeful spirits protect you, harming any creatures that strike you for up to %z.^0

ID: 6374^6
You are engulfed in a hidden power, increasing your attack speed by #1 and hit-point regeneration for %z.^0

ID: 6375^1
Destructive Cascade^0

ID: 6375^4
This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.^0

ID: 6375^6
You are engulfed in an ancient power, increasing your attack speed by #1 and hit-point regeneration for %z.^0

ID: 6376^6
Causes you to take less damage for %z.^0

ID: 6377^6
A pious shield surrounds your body, giving you a chance to be healed anytime you are attacked for the %z.^0

ID: 6378^6
Heals you for #1 percent of the damage done by your melee attacks. Fades after %z or after 180 successful attacks.^0

ID: 6379^1
Companion's Relocation^0

ID: 6379^2
Companion's^0

ID: 6379^3
Relocation^0

ID: 6379^4
This ability moves your companion forward in the direction you are facing.^0

ID: 6379^6
Cancels magical enchantments affecting your target.^0

ID: 6380^1
Focused Paragon of Spirits^0

ID: 6380^2
Focused^0

ID: 6380^3
Paragon^0

ID: 6380^4
This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. Each new rank increases the amount of health and mana bestowed upon your target.^0

ID: 6380^6
Weakens your opponent, causing them to take more damage for %z.^0

ID: 6381^6
Rage flows through your veins increasing the chance that your attacks will hit your target for the next %z.^0

ID: 6382^6
Infuses your pet with a wild spirit, increasing the damage it does and decreasing the damage it takes for %z.^0

ID: 6383^1
Companion's Agility^0

ID: 6383^4
The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.^0

ID: 6383^6
Heightens your reflexes, increasing your chance to double attack and making you immune to stuns for the next %z.^0

ID: 6384^6
Imbues your attack with a chance to strike your opponent with lightning for %z.^0

ID: 6385^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6386^1
Maestro's Concentration^0

ID: 6386^4
This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%.^0

ID: 6386^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6387^6
Reduces the resistance rate of most spells with a duration for %z. This effect works on spells up to level #2.^0

ID: 6388^6
Reduces the resistance rate of most spells with a duration for %z. This effect works on spells up to level #2.^0

ID: 6389^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6390^6
Increases the damage your duration damage spells will do for a short period of time.^0

ID: 6391^6
Infuses your pet with arcane power, increasing the damage it does and decreasing the damage it takes for %z.^0

ID: 6394^6
Heals you for #1 percent of the damage done by your melee attacks. Fades after %z or after 360 successful attacks.^0

ID: 6395^1
Blessing of Life^0

ID: 6395^4
Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.^0

ID: 6396^6
Weakens your target's defenses, causing them to take increased damage from melee attacks for %z.^0

ID: 6400^6
Imbues your attacks with a chance to strike your opponent with lightning for %z.^0

ID: 6401^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6402^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6403^6
Reduces the resistance rate of most spells with a duration for %z. This effect works on spells up to level #2.^0

ID: 6404^6
Reduces the resistance rate of most spells with a duration for %z. This effect works on spells up to level #2.^0

ID: 6405^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6406^6
Increases the damage your duration damage spells will do for a short period of time.^0

ID: 6407^6
Infuses your pet with arcane power, increasing the damage it does and decreasing the damage it takes for %z.^0

ID: 6408^6
^0

ID: 6409^6
^0

ID: 6410^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6411^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6412^6
Increases the damage of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6413^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6414^6
Increases the damage of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6415^6
Reduces the cast time of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6416^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6417^6
Reduces the cast time of long term beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6418^6
Reduces the cast time of summon creature spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6419^6
Reduces the mana cost of spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6420^6
Reduces the mana cost of duration damage spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6421^6
Reduces the mana cost of summon creature spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6422^1
Planar Durability^0

ID: 6422^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 6422^6
^0

ID: 6423^6
^0

ID: 6425^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6426^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6427^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6428^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6429^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6430^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6431^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6432^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6433^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6434^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6435^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6436^1
Holy Root^0

ID: 6436^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.^0

ID: 6436^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6437^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.^0

ID: 6437^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6438^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6439^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6440^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6441^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6442^1
Hastened Roar of Thunder^0

ID: 6442^4
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.^0

ID: 6442^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6443^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6444^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6445^1
Quickened Suspend Minion^0

ID: 6445^4
This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.^0

ID: 6445^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6446^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6447^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6448^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6449^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6450^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6451^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6452^1
Quickened Summon Axes^0

ID: 6452^4
This ability reduces the time between casts of your summon axe abilities by 1 second per rank.^0

ID: 6452^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6453^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6454^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6455^1
Call Hither^0

ID: 6455^2
Call^0

ID: 6455^3
Hither^0

ID: 6455^4
Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member.^0

ID: 6455^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6456^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6458^1
Fortified Survival^0

ID: 6458^4
This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.^0

ID: 6459^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6460^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6461^1
Fortified Intervention^0

ID: 6461^4
This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.^0

ID: 6461^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6462^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6463^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6464^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6465^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6466^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6467^1
Planar Durability^0

ID: 6467^4
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.^0

ID: 6467^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6468^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6469^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6470^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6471^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6472^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6473^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6474^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6475^6
Increases the range of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6476^6
Increases the range of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6477^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6478^1
Hastened Blessing of Resurrection^0

ID: 6478^4
Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second.^0

ID: 6478^6
Reduces the cast time of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6479^6
Reduces the mana cost of detrimental spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6480^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6481^1
Hastened Divine Resurrection^0

ID: 6481^4
Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent.^0

ID: 6481^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6482^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6483^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6484^1
Hastened Turn Undead^0

ID: 6484^4
Each rank of this passive ability reduces the time required between uses of Turn Undead by 15 seconds.^0

ID: 6484^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6485^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6486^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6487^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 6488^1
Flurry of Life^0

ID: 6488^2
Flurry^0

ID: 6488^3
of Life^0

ID: 6488^4
This ability increases the power of all healing abilities by 20 percent for up to sixty seconds. Each additional rank increases the healing bonus slightly.^0

ID: 6488^6
Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z.^0

ID: 6489^1
Hastened Holyforge^0

ID: 6489^4
Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 10 minutes.^0

ID: 6490^6
Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This bonus will decay on spells over level #2.^0

ID: 6491^6
Reduces the chance that spell reagents will be consumed by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6492^1
Inquisitor's Judgment^0

ID: 6492^2
Inquisitor's^0

ID: 6492^3
Judgment^0

ID: 6492^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgment.^0

ID: 6492^6
Reduces the mana cost of damaging spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6493^6
Reduces the cast time of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6494^6
Causes you to reflect certain spells back at the caster.^0

ID: 6499^1
Furious Leap^0

ID: 6499^2
Furious^0

ID: 6499^3
Leap^0

ID: 6499^4
Furious Leap allows you to jump forward a short distance.^0

ID: 6502^6
Unpacks a collapsible distillery that can be used to make potent brews.^0

ID: 6503^1
Quickened Harvest of Druzzil^0

ID: 6503^4
Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.^0

ID: 6506^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6507^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6508^1
Chattering Bones^0

ID: 6508^2
Chattering^0

ID: 6508^3
Bones^0

ID: 6508^4
Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave.^0

ID: 6508^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6509^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6510^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6511^1
Warlord's Deadly Aim^0

ID: 6511^4
This ability increases the accuracy of your archery.^0

ID: 6513^6
Consumes the magic from your target. Potentially removing several spells that effect them. This spell only works on Non-Player Characters.^0

ID: 6514^1
Quickened Call of the Wild^0

ID: 6514^4
Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.^0

ID: 6514^6
Imbues fortified water with the blessing of Rallos Zek.^0

ID: 6515^6
Imbues fortified water with the blessing of the Tribunal.^0

ID: 6516^6
Imbues fortified water with the blessing of Cazic-Thule.^0

ID: 6517^1
Gift of Exquisite Radiant Mana^0

ID: 6517^4
Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.^0

ID: 6517^6
Imbues fortified water with the blessing of Brell Serilis.^0

ID: 6518^6
Imbues fortified water with the blessing of Tunare.^0

ID: 6519^6
Imbues fortified water with the blessing of Innoruuk.^0

ID: 6520^6
Imbues fortified water with the blessing of Prexus.^0

ID: 6521^6
Imbues fortified water with the blessing of Mithaniel Marr.^0

ID: 6522^6
Imbues fortified water with the blessing of Erollisi Marr.^0

ID: 6523^6
Imbues fortified water with the blessing of Bertoxxulous.^0

ID: 6524^6
Imbues fortified water with the blessing of Solusek Ro.^0

ID: 6525^6
Imbues fortified water with the blessing of Karana.^0

ID: 6526^6
Imbues fortified water with the blessing of Bristlebane.^0

ID: 6527^6
Imbues fortified water with the blessing of Quellious.^0

ID: 6528^1
Hastened Origin^0

ID: 6528^4
Decreases the reuse time of your Origin ability by 6 minutes per rank.^0

ID: 6528^6
Imbues fortified water with the blessing of Rodcet Nife.^0

ID: 6529^6
Imbues fortified water with the blessing of Veeshan.^0

ID: 6530^6
Imbues fortified water with arcane power.^0

ID: 6532^6
Transforms you into a fiendish Imp. This form grants you levitation, increased resistances, and a chance to afflict your target with a burning curse in combat.^0

ID: 6533^1
Dirge of the Sleepwalker^0

ID: 6533^2
Dirge of ^0

ID: 6533^3
the Sleepwalker^0

ID: 6533^4
Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. Each additional rank increases the target level which can be affected by this ability.^0

ID: 6534^1
Quick Time^0

ID: 6534^2
Quick ^0

ID: 6534^3
Time^0

ID: 6534^4
Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.^0

ID: 6535^1
Steady Hands^0

ID: 6535^2
Steady ^0

ID: 6535^3
Hands ^0

ID: 6535^4
Increases a Bard's skill with a lockpick.^0

ID: 6536^1
Selo's Sonata^0

ID: 6536^2
Selo's ^0

ID: 6536^3
Sonata^0

ID: 6536^4
Provides an increase in run speed for the bard and members of the bard's party.^0

ID: 6537^1
Companion's Blessing^0

ID: 6537^2
Companion's ^0

ID: 6537^3
Blessing ^0

ID: 6537^4
Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.^0

ID: 6538^1
Hastened Bestial Alignment^0

ID: 6538^4
Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes.^0

ID: 6539^1
Fortify Companion^0

ID: 6539^2
Fortify ^0

ID: 6539^3
Companion ^0

ID: 6539^4
Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.^0

ID: 6540^1
Burst of Power^0

ID: 6540^4
Each rank will increase your max skill cap for triple attack by 5 points.^0

ID: 6541^1
Pact of the Wurine^0

ID: 6541^2
Pact of ^0

ID: 6541^3
the Wurine^0

ID: 6541^4
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0

ID: 6542^1
Reckless Abandon^0

ID: 6542^2
Reckless ^0

ID: 6542^3
Abandon ^0

ID: 6542^4
Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.^0

ID: 6543^1
Gift of Resurrection^0

ID: 6543^2
Gift of ^0

ID: 6543^3
Resurrection^0

ID: 6543^4
Provides a version of Resurrection.^0

ID: 6544^1
Touch of the Divine^0

ID: 6545^1
Hastened Call of the Wild^0

ID: 6545^4
Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.^0

ID: 6546^1
Hunter's Attack Power^0

ID: 6546^4
This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55.^0

ID: 6547^1
Hastened Exodus^0

ID: 6548^1
Clinging Root^0

ID: 6548^4
Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.^0

ID: 6549^1
Viel of Invisibility^0

ID: 6549^2
Viel of ^0

ID: 6549^3
Invisibility^0

ID: 6549^4
Provides a self only reliable invisibility.^0

ID: 6550^1
Critical Affliction^0

ID: 6551^1
Lessened Presence^0

ID: 6551^2
Lessened ^0

ID: 6551^3
Presence ^0

ID: 6552^1
Mana Overburn^0

ID: 6552^2
Mana ^0

ID: 6552^3
Overburn ^0

ID: 6552^4
This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.^0

ID: 6553^1
Host of the Elements^0

ID: 6553^2
Host of ^0

ID: 6553^3
the Elements ^0

ID: 6554^1
Enhanced Damage Shield^0

ID: 6555^1
Hastened Purify Body^0

ID: 6555^4
Decreases the reuse time of the Ability Purify Body. Each Rank reduces the reuse timer by 2 minutes.^0

ID: 6556^1
Wrath of Life^0

ID: 6556^2
Wrath of ^0

ID: 6556^3
Life ^0

ID: 6556^4
This ability will deal damage to your foe and cause them to stumble backwards. It will have an additional effect if the target is undead. Each rank will increase the strength of this ability.^0

ID: 6557^1
Knight's Return Strike^0

ID: 6557^4
This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.^0

ID: 6558^1
Hunter's Return Kick^0

ID: 6558^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0

ID: 6559^1
Hastened Ligament Slice^0

ID: 6559^4
This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.^0

ID: 6560^1
Knave's Return Strike^0

ID: 6560^4
This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.^0

ID: 6561^1
Storm Strike^0

ID: 6561^2
Storm^0

ID: 6561^3
Strike^0

ID: 6561^4
This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.^0

ID: 6562^1
Silent Presence^0

ID: 6562^2
Silent ^0

ID: 6562^3
Presence^0

ID: 6562^4
This ability will allow you to become invisible for a period of time.^0

ID: 6563^1
Turgur's Swarm^0

ID: 6563^2
Turgur's ^0

ID: 6563^3
Swarm^0

ID: 6563^4
This ability will slow your foe, causing them to do less damage with melee attacks.^0

ID: 6564^1
Infused by Rage^0

ID: 6564^4
This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.^0

ID: 6565^1
Gut Punch^0

ID: 6565^2
Gut ^0

ID: 6565^3
Punch ^0

ID: 6565^4
A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank.^0

ID: 6566^1
Warlord's Return Kick^0

ID: 6566^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0

ID: 6567^1
Arcomancy^0

ID: 6567^2
Arcomancy ^0

ID: 6567^3
^0

ID: 6567^4
While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. The first three ranks will increase the power of spells between level 60 and 75. The second three ranks will increase the power of spells between level 65 and 80.^0

ID: 6568^1
Call of Xuzl^0

ID: 6568^2
Call of ^0

ID: 6568^3
Xuzl^0

ID: 6599^6
Increases the damage of spells by up to $1 percent. This bonus will not apply to spells over level #2.^0

ID: 6600^1
BETA ONLY Destructive Force Test^0

ID: 6600^2
Destructive^0

ID: 6600^3
Force^0

ID: 6600^4
For testing only.^0

ID: 6600^6
Ensnares your target, slowing movement rate.^0

ID: 6601^1
Recourse of Life^0

ID: 6601^4
This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only.^0

ID: 6601^6
Ensnares your target, slowing movement rate.^0

ID: 6602^6
Ensnares your target, slowing movement rate.^0

ID: 6607^1
Vehement Rage^0

ID: 6607^2
Vehement^0

ID: 6607^3
Rage^0

ID: 6607^4
This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.^0

ID: 6610^1
Knee Strike^0

ID: 6610^2
Knee^0

ID: 6610^3
Strike^0

ID: 6610^4
You can use this ability to strike your opponent for a small amount of damage.^0

ID: 6611^1
Hastened Fortitude Discipline^0

ID: 6611^4
This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank.^0

ID: 6614^1
Hastened Furious Discipline^0

ID: 6614^4
This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank.^0

ID: 6617^1
Warlord's Bravery^0

ID: 6617^2
Warlord's^0

ID: 6617^3
Bravery^0

ID: 6617^4
This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks. Each additional rank further reduces the incoming damage.^0

ID: 6630^1
Death's Revenge^0

ID: 6630^4
Increases the critical hit chance of your pet's melee attacks by 1% per rank.^0

ID: 6635^1
Harmshield^0

ID: 6635^2
Harm^0

ID: 6635^3
Shield^0

ID: 6635^4
Grants you an alternative version of your Harmshield ability.^0

ID: 6636^1
Destructive Fury^0

ID: 6636^4
Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells.^0

ID: 6639^1
Voice of Thule^0

ID: 6639^2
Voice^0

ID: 6639^3
Thule^0

ID: 6639^4
Grants you an alternative version of your Voice of Thule ability. Additional ranks increase the level of hate given.^0

ID: 6640^1
Explosion of Hatred^0

ID: 6640^2
Explos^0

ID: 6640^3
Hatred^0

ID: 6640^4
This ability will fill creatures around you with hatred towards you.^0

ID: 6641^1
Cascading Theft of Defense^0

ID: 6641^4
This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb.^0

ID: 6644^1
Hate Step^0

ID: 6644^2
Hate^0

ID: 6644^3
Step^0

ID: 6644^4
A short distance shadow step that will propel you forward.^0

ID: 6645^1
Vicious Bite of Chaos^0

ID: 6645^2
Bite of^0

ID: 6645^3
Chaos^0

ID: 6645^4
This ability provides a version of the Bite of Chaos spell. Each additional rank increases the damage inflicted slightly.^0

ID: 6646^1
Encroaching Darkness^0

ID: 6646^2
Encroaching^0

ID: 6646^3
Darkness^0

ID: 6646^4
This ability provides a darkness snare ability that does not do damage to your target.^0

ID: 6655^6
The best drink in Norrath.^0

ID: 6662^6
Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.^0

ID: 6663^1
Sleight of Hand^0

ID: 6663^2
Sleight^0

ID: 6663^3
Hand^0

ID: 6663^4
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.^0

ID: 6663^6
Covers your body in the Guard of Righteousness, absorbing #5 percent of incoming melee damage. The Guard will fail once it has absorbed @5 damage.^0

ID: 6664^1
Enduring Vision^0

ID: 6664^4
This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.^0

ID: 6664^6
Entraps your opponent in Earthen Shackles, slowing their movement rate for up to %z. This effect is difficult to resist.^0

ID: 6665^6
Entraps your target in serpent vines, slowing their movement rate for up to %z. This spell is difficult to resist.^0

ID: 6666^1
Enduring Vision^0

ID: 6666^4
This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.^0

ID: 6666^6
Infuses your group's weapons with the power of the storm, allowing them a chance to strike their target with electrical energy.^0

ID: 6667^6
Infuses your target with the spirit of the panther, allowing them to make a savage attack for extra damage.^0

ID: 6668^1
Expertise of Blades^0

ID: 6668^4
This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.^0

ID: 6668^6
Consumes the life energy of your target and creates a shadow orb. The energy in this orb can later be used to heal your companions.^0

ID: 6669^6
Encases your target with frost, doing #1 damage.^0

ID: 6670^6
Summons an orb of molten energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.^0

ID: 6671^1
Cunning Disguise: Human^0

ID: 6671^2
Disguise^0

ID: 6671^3
Human^0

ID: 6671^4
This ability grants you the option of assuming a disguise.^0

ID: 6671^6
Cloaks your group in the protection of scale, which will absorb #1 incoming damage. Consumes a pair of peridots when cast.^0

ID: 6672^1
Cunning Disguise: Half-Elf^0

ID: 6672^2
Disguise^0

ID: 6672^3
Half-Elf^0

ID: 6672^4
This ability grants you the option of assuming a disguise.^0

ID: 6672^6
Infuses you and your pet with the power of a panther, increasing melee damage by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.^0

ID: 6673^1
Cunning Disguise: Barbarian^0

ID: 6673^2
Disguise^0

ID: 6673^3
Barbarian^0

ID: 6673^4
This ability grants you the option of assuming a disguise.^0

ID: 6673^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage. The souls will fade away after absorbing @5 damage.^0

ID: 6674^1
Cunning Disguise: Erudite^0

ID: 6674^2
Disguise^0

ID: 6674^3
Erudite^0

ID: 6674^4
This ability grants you the option of assuming a disguise.^0

ID: 6675^1
Cunning Disguise: Troll^0

ID: 6675^2
Disguise^0

ID: 6675^3
Troll^0

ID: 6675^4
This ability grants you the option of assuming a disguise.^0

ID: 6676^1
Cunning Disguise: Goblin^0

ID: 6676^2
Disguise^0

ID: 6676^3
Goblin^0

ID: 6676^4
This ability grants you the option of assuming a disguise.^0

ID: 6676^6
Fires a jet of magma at your target, doing #1 damage to your target.^0

ID: 6678^6
Heals your target with shadow energy for up to #1 hit points.^0

ID: 6679^6
Reduces the mana cost of beneficial spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6680^6
Reduces the mana cost of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6681^6
Reduces the mana cost of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6682^6
Reduces the mana cost of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6683^6
Reduces the mana cost of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6684^6
Reduces the mana cost of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6685^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6686^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6687^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6688^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6689^6
Increases the range of spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6690^1
Quick Cannibalize^0

ID: 6690^2
Quick^0

ID: 6690^3
Cannibalize^0

ID: 6690^4
This ability provides a fast reuse version of Cannibalize.^0

ID: 6691^1
Tigir's Insect Swarm^0

ID: 6691^2
Tigir's^0

ID: 6691^3
Swarm^0

ID: 6691^4
This ability provides a fast reuse version of Tigir's Insects.^0

ID: 6691^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6692^1
Dampen Resistance^0

ID: 6692^2
Dampen^0

ID: 6692^3
Resistance^0

ID: 6692^4
This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.^0

ID: 6692^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6693^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6694^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6695^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6696^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6697^1
Hastened Dampen Resistance^0

ID: 6697^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.^0

ID: 6697^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6698^1
Hastened Dampen Resistance^0

ID: 6698^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.^0

ID: 6698^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6699^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6700^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 6701^6
Stuns your target briefly and causes #2 damage. The stun effect works on creatures up to level @1.^0

ID: 6702^1
Spirit Walk^0

ID: 6702^2
Spirit^0

ID: 6702^3
Walk^0

ID: 6702^4
This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.^0

ID: 6702^6
Stuns your target briefly and causes #2 damage. The stun effect works on creatures up to level @1.^0

ID: 6703^1
Hastened Virulent Paralysis^0

ID: 6703^4
This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.^0

ID: 6703^6
Stuns your target briefly and causes #2 damage. The stun effect works on creatures up to level @1.^0

ID: 6704^6
Coats your target in flaming goo, causing #1 damage.^0

ID: 6705^6
Coats your target in flaming goo, causing #1 damage.^0

ID: 6706^1
Languid Bite^0

ID: 6706^2
Languid^0

ID: 6706^3
Bite^0

ID: 6706^4
This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.^0

ID: 6706^6
Coats your target in freezing goo, causing #1 damage.^0

ID: 6707^6
Coats your target in freezing goo, causing #1 damage.^0

ID: 6708^6
Covers your opponents eyes in blinding goo.^0

ID: 6709^1
Quickened Blood of Nadox^0

ID: 6709^4
This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.^0

ID: 6709^6
Coats your target in flaming goo, causing #1 damage.^0

ID: 6710^6
Coats your target in flaming goo, causing #1 damage.^0

ID: 6711^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6712^1
Hastened Spirit Call^0

ID: 6712^4
This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.^0

ID: 6712^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6713^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6714^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6715^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6716^6
Covers your target in corrosive goo, causing #1 damage.^0

ID: 6721^6
Complete refills your hit points.^0

ID: 6722^6
This elixir restores #1 mana and #2 endurance.^0

ID: 6723^6
Increases the amount of experience you gain by #1 percent for up to %z.^0

ID: 6725^6
Executes a cyclone attack, doing minor damage to all nearby targets. Enemies find this attack especially infuriating.^0

ID: 6726^6
Distracts your target for a moment, preventing them from taking any action for a short time.^0

ID: 6727^6
Infuses your body with the power of the dragon, causing your next attack to do extra magical damage.^0

ID: 6729^6
Launches a volley of four axes at your target.^0

ID: 6730^6
Places the Ward of Vengeance around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes.^0

ID: 6731^6
Covers your body in the Guard of Humility, absorbing #5 percent of incoming melee damage. The Guard will fail once it has absorbed @5 damage.^0

ID: 6732^6
Entraps your target in an earthen embrace, slowing their movement rate for up to %z. This spell is difficult to resist.^0

ID: 6733^6
Entraps your target in mire thorns, slowing their movement rate for up to %z. This spell is difficult to resist.^0

ID: 6734^6
Infuses your group's weapons with the power of the storm, allowing them a chance to strike their target with electrical energy.^0

ID: 6735^6
Infuses your target with the spirit of the panther, allowing them to make a savage attack for extra damage.^0

ID: 6736^6
Consumes the life energy of your target and creates a dark orb. The energy in this orb can later be used to heal your companions.^0

ID: 6737^6
Encases your target with frost, doing #1 damage.^0

ID: 6738^6
Summons an orb of molten energy in to your hands. The energy in this orb can be used to strike out at your opponents with fire.^0

ID: 6739^6
Cloaks your group in the protection of Rikkukin, which will absorb #1 incoming damage. Consumes two peridots when cast.^0

ID: 6740^6
Infuses you and your pet with the power of a leopard, increasing the damage you do by #1 percent, healing #6 health every six seconds and increasing your maximum hit points by #7 for up to %z.^0

ID: 6741^6
Wraps your body in the souls of your fallen victims, absorbing #5 percent of incoming melee damage. The souls will fade away after absorbing @5 damage.^0

ID: 6744^6
Fires a jet of magma at your target, doing #1 damage to your target.^0

ID: 6746^6
Heals your target with shadow energy for up to #1 hit points.^0

ID: 6749^6
Decreases your target's hitpoints.^0

ID: 6750^1
Harmonious Arrow^0

ID: 6750^2
Harmonious^0

ID: 6750^3
Arrow^0

ID: 6750^4
This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower. Rank 2 increases the maximum level of effectiveness to 95. Each rank thereafter increases the effective level by 5.^0

ID: 6750^6
Executes a whirlwind attack, doing minor damage to all nearby targets. Enemies find this attack especially infuriating.^0

ID: 6751^1
Hastened Weapon Shield^0

ID: 6751^4
This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes.^0

ID: 6751^6
Distracts your target for a moment, preventing them from taking any action momentarily.^0

ID: 6752^6
Infuses your body with the power of the leopard, causing your next attack to do extra magical damage.^0

ID: 6754^1
Outrider's Attack^0

ID: 6754^2
Outrider's^0

ID: 6754^3
Attack^0

ID: 6754^4
This activated ability provides you with a short duration boost to your ability to attack your foes. Each rank increases the damage and accuracy of your skill attacks.^0

ID: 6754^6
Launches a volley of four axes at your target.^0

ID: 6755^1
Group Guardian of the Forest^0

ID: 6755^2
Group Guard^0

ID: 6755^3
Forest^0

ID: 6755^4
This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members.^0

ID: 6758^1
Pack Hunt^0

ID: 6758^2
Pack^0

ID: 6758^3
Hunt^0

ID: 6758^4
You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon.^0

ID: 6761^1
Keen Blade^0

ID: 6761^4
This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.^0

ID: 6762^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6763^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6764^1
Outrider's Evasion^0

ID: 6764^2
Outrider's^0

ID: 6764^3
Evasion^0

ID: 6764^4
This activated ability provides you with a short term large boost to your defense.^0

ID: 6764^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6765^1
Ranged Finesse^0

ID: 6765^4
This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further.^0

ID: 6765^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6766^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6767^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 6768^6
Consumes your mental energy to protect your body.^0

ID: 6769^6
Cloaks your body in the energy of the storm, causing #4 damage to any creature that strikes you.^0

ID: 6770^6
Increases your mana regeneration by #8 and your hit point regeneration by #10.^0

ID: 6771^6
Surrounds your body in the protection of earth, absorbing #1 percent of incoming spell damage. The guard is powered by your own mental and physical energy and drains @9 mana and @10 endurance every six seconds. The guard will fail once @1 damage has been absorbed.^0

ID: 6772^6
Increases the anger caused by your attacks by #1 percent.^0

ID: 6773^6
Increases the anger caused by your attacks by #1 percent.^0

ID: 6774^6
Increases the anger caused by your attacks by #1 percent.^0

ID: 6775^6
Increases the anger caused by your attacks by #1 percent.^0

ID: 6790^1
Group Cloak of Light^0

ID: 6790^2
Gr Cloak^0

ID: 6790^3
Light^0

ID: 6790^4
This ability allows your group to become invisible to undead, nearly at will, without the need to memorize a spell.^0

ID: 6791^1
Healing Light^0

ID: 6791^4
When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.^0

ID: 6794^1
Halt the Dead^0

ID: 6794^2
Halt^0

ID: 6794^3
Dead^0

ID: 6794^4
This ability will allow you to use a low resistance snare spell that will only take hold on the undead.^0

ID: 6795^1
Directed Force of Disruption^0

ID: 6795^2
Dir Force^0

ID: 6795^3
Disruption^0

ID: 6795^4
This ability provides a version of your Force of Disruption ability that can be used on multiple enemies that are positioned in front of you.^0

ID: 6802^6
Increases the duration of the Mighty Strike Discipline by six seconds.^0

ID: 6803^6
Reduces the mana cost of Ancient: Hallowed Light by up to $1 percent.^0

ID: 6804^6
Increases the healing of Wave of Piety by up to $1 percent.^0

ID: 6805^6
Increases the damage of Ancient: North Wind by up to $1 percent.^0

ID: 6806^6
Increases the damage of Touch of the Devourer by up to $1 percent.^0

ID: 6807^6
Reduces the mana cost of Ancient: Chlorobon by up to $1 percent.^0

ID: 6808^6
Increases the damage of Dragon Fang by up to $1 percent.^0

ID: 6809^6
Increases the duration of the Duelist Discipline by six seconds.^0

ID: 6810^6
Reduces the mana cost of Ancient: Wilslik's Mending by up to $1 percent.^0

ID: 6811^6
Reduces the mana cost of Ancient: Touch of Orshilak by up to $1 percent.^0

ID: 6812^6
Increases the damage of Ancient: Core Fire by up to $1 percent.^0

ID: 6813^6
Reduces the mana cost of Ancient: Nova Bolt by $1 percent.^0

ID: 6814^6
Increases the damage of Ancient: Neurosis by up to $1 percent.^0

ID: 6815^1
Rise of Bones^0

ID: 6815^2
Rise^0

ID: 6815^3
Bones^0

ID: 6815^4
This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.^0

ID: 6815^6
Increases the damage of Ancient: Savage Ice by up to $1 percent.^0

ID: 6816^6
Increases the duration of the Cleaving Anger Discipline by six seconds.^0

ID: 6818^1
Whisperwind^0

ID: 6818^2
Whisper^0

ID: 6818^3
Wind^0

ID: 6818^4
This ability gives you the ability to randomly teleport a short distance forward.^0

ID: 6819^1
Hastened Blood Magic^0

ID: 6819^4
This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.^0

ID: 6822^1
Overpower Undead^0

ID: 6822^2
Overpower^0

ID: 6822^3
Undead^0

ID: 6822^4
This ability grants you a low resistance mesmerization ability that only works on the undead. Each rank increases the maximum level of effectiveness, and slightly increases the chance for the target's memory to be wiped.^0

ID: 6823^1
Hastened Swarm of Decay^0

ID: 6823^4
This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank.^0

ID: 6825^6
Instructions: Rub a small amount on your nose to stay awake.^0

ID: 6826^6
Constricts your target's muscles, causing their attack speed to slow for %z.^0

ID: 6827^6
Slows your target's body, causing it to attack slower for %z.^0

ID: 6828^1
Gift of the Grave^0

ID: 6828^2
Gift^0

ID: 6828^3
Grave^0

ID: 6828^4
This ability turns into a Zombie and also grants a small boost to survivability against enemy spells. Each additional rank increases both the per hit amount absorbed, as wel as the total amount that can be absorbed before the effect fades.^0

ID: 6828^6
Causes your target to fall into a lethargic state, slowing their attack speed for %z.^0

ID: 6836^6
Creates a portal through time.^0

ID: 6837^6
Invokes the voice of Kessdona to strike your enemies with a blast of cold, causing #1 damage.^0

ID: 6870^1
Hastened Song of Stone^0

ID: 6870^4
This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank.^0

ID: 6873^6
Heals your target for #1 and @1 hit points.^0

ID: 6874^6
Heals your target for #1 and @1 hit points.^0

ID: 6875^6
Heals your target for #1 and @1 hit points.^0

ID: 6876^6
Heals your target for #1 and @1 hit points.^0

ID: 6877^6
Heals your target for #1 and @1 hit points.^0

ID: 6878^6
Heals your target for #1 and @1 hit points.^0

ID: 6892^6
This tasty-looking bread promises a delicious surprise.^0

ID: 6894^6
This tasty-looking wine promises a delicious surprise.^0

ID: 6908^1
Hastened Cascading Rage^0

ID: 6908^4
Each rank of this ability reduces the time required between uses of your Cascading Rage ability by 3 minutes.^0

ID: 6910^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6911^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6912^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6913^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6914^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6915^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6916^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6917^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6918^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6919^6
Heals between #1 and @1 hit points every 6 seconds for up to %z.^0

ID: 6920^6
Heals you for between #1 and @1 hit points.^0

ID: 6921^6
Heals you for between #1 and @1 hit points.^0

ID: 6922^6
Heals you for between #1 and @1 hit points.^0

ID: 6923^6
Heals you for between #1 and @1 hit points.^0

ID: 6924^6
Heals you for between #1 and @1 hit points.^0

ID: 6925^6
Heals you for between #1 and @1 hit points.^0

ID: 6926^6
Heals you for between #1 and @1 hit points.^0

ID: 6927^6
Heals you for between #1 and @1 hit points.^0

ID: 6928^6
Heals you for between #1 and @1 hit points.^0

ID: 6929^6
Heals you for between #1 and @1 hit points.^0

ID: 6930^1
Stomping Leap^0

ID: 6930^2
Stomping^0

ID: 6930^3
Leap^0

ID: 6930^4
This ability is similar to your Battle Leap ability but will stun your target as you make contact.^0

ID: 6930^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6931^1
Juggernaut Surge^0

ID: 6931^2
Juggern^0

ID: 6931^3
Surge^0

ID: 6931^4
This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly. Each additional rank increases the damage inflicted.^0

ID: 6931^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6932^1
Distraction Attack^0

ID: 6932^2
Distraction^0

ID: 6932^3
Attack^0

ID: 6932^4
This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect.^0

ID: 6932^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6933^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6934^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6935^1
Hastened Savage Spirit^0

ID: 6935^4
Ranks 1, 2, and 3 will reduce the reuse time of your Savage Spirit ability by three minutes per rank. Each rank thereafter reduces this time by 5 minutes.^0

ID: 6935^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6936^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6937^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6938^1
Dying Blow^0

ID: 6938^2
Dying^0

ID: 6938^3
Blow^0

ID: 6938^4
This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the chance and power of the attack.^0

ID: 6938^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6939^6
Increases your maximum hit points by up to @2 and your Armor class by up to @1 for up to %z.^0

ID: 6940^6
Increases your attack speed by 5 percent for up to %z.^0

ID: 6941^1
Hastened Distraction Attack^0

ID: 6941^4
This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased.^0

ID: 6941^6
Increases your attack speed by 10 percent for up to %z.^0

ID: 6942^6
Increases your attack speed by 15 percent for up to %z.^0

ID: 6943^6
Increases your attack speed by 20 percent for up to %z.^0

ID: 6944^6
Increases your attack speed by 25 percent for up to %z.^0

ID: 6945^6
Increases your attack speed by 30 percent for up to %z.^0

ID: 6946^6
Increases your attack speed by 35 percent for up to %z.^0

ID: 6947^6
Increases your attack speed by 40 percent for up to %z.^0

ID: 6948^6
Increases your attack speed by 45 percent for up to %z.^0

ID: 6949^6
Increases your attack speed by 50 percent for up to %z.^0

ID: 6950^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6951^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6952^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6953^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6954^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6955^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6956^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6957^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6958^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6959^6
Restores #2 mana every 6 seconds for up to %z.^0

ID: 6970^1
Natural Invisibility^0

ID: 6970^2
Natural^0

ID: 6970^3
Invis^0

ID: 6970^4
This ability allows you to quickly disappear from sight for a short time.^0

ID: 6970^6
Increases the effectiveness of your epic focus.^0

ID: 6971^1
Attack of the Warders^0

ID: 6971^2
Attack^0

ID: 6971^3
Warders^0

ID: 6971^4
This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.^0

ID: 6971^6
You summon forth Starfish Stones to throw at your victims.^0

ID: 6972^6
You summon forth Dreadstones to throw at your victims.^0

ID: 6973^6
You summon forth Frozen Heart Shards to throw at your victims.^0

ID: 6974^1
Hastened Feral Attacks^0

ID: 6974^4
This ability will reduce the reuse timer of your animalistic attacks.^0

ID: 6974^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6975^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6976^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6977^1
Hastened Focused Paragon^0

ID: 6977^4
This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.^0

ID: 6977^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6978^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6979^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6980^1
Hastened Paragon^0

ID: 6980^4
This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.^0

ID: 6980^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6981^6
Has a deadly or unique effect on certain dark creatures.^0

ID: 6982^6
Has a deadly effect on prone vampires.^0

ID: 6983^1
Group Bestial Alignment^0

ID: 6983^2
Grp Bestial^0

ID: 6983^3
Alignment^0

ID: 6983^4
This ability gives you a group version of your Bestial Alignment ability.^0

ID: 6984^1
Bite of the Asp^0

ID: 6984^2
Bite of^0

ID: 6984^3
Asp^0

ID: 6984^4
This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.^0

ID: 6985^1
Raven's Claw^0

ID: 6985^2
Raven's^0

ID: 6985^3
Claw^0

ID: 6985^4
This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.^0

ID: 6986^1
Gorilla Smash^0

ID: 6986^2
Gorilla^0

ID: 6986^3
Smash^0

ID: 6986^4
This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.^0

ID: 6987^1
Auroria Mastery^0

ID: 6987^4
This ability provides you with the ability to have 1 additional Aura active at a time, per rank.^0

ID: 6988^1
Extended Group Bestial Alignment^0

ID: 6988^4
This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank.^0

ID: 7000^1
Glyph of Courage^0

ID: 7000^2
Glyph of ^0

ID: 7000^3
Courage^0

ID: 7000^4
This ability increases the power of many forms of damage and healing.^0

ID: 7001^1
Glyph of Recovery^0

ID: 7001^2
Glyph of ^0

ID: 7001^3
Recovery^0

ID: 7001^4
This ability completely restores your health and mana and endurance.^0

ID: 7002^1
Glyph of Stored Life^0

ID: 7002^2
Stored^0

ID: 7002^3
Life^0

ID: 7002^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.^0

ID: 7003^1
Glyph of Frantic Infusion^0

ID: 7003^2
Frantic^0

ID: 7003^3
Infusion^0

ID: 7003^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.^0

ID: 7003^6
Causes all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 7004^1
Glyph of Angry Thoughts^0

ID: 7004^2
Angry^0

ID: 7004^3
Thoughts^0

ID: 7004^4
This ability increases the hate you generate by 30%.^0

ID: 7005^1
Hastened Getaway^0

ID: 7005^4
This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73.^0

ID: 7010^1
The Show Must Go On^0

ID: 7010^4
This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%.^0

ID: 7016^1
Glyph of the Master^0

ID: 7016^2
Glyph of^0

ID: 7016^3
the Master^0

ID: 7016^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.^0

ID: 7017^1
Glyph of Lost Secrets^0

ID: 7017^2
Glyph of^0

ID: 7017^3
Lost Secrets^0

ID: 7017^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.^0

ID: 7018^1
Glyph of Genari Might^0

ID: 7018^2
Glyph of^0

ID: 7018^3
Genari Might^0

ID: 7018^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.^0

ID: 7019^1
Glyph of the Cataclysm^0

ID: 7019^2
Glyph of^0

ID: 7019^3
the Cataclysm^0

ID: 7019^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.^0

ID: 7020^1
Glyph of the Master^0

ID: 7020^2
Glyph of^0

ID: 7020^3
the Master^0

ID: 7020^4
Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage.^0

ID: 7021^1
Glyph of Lost Secrets^0

ID: 7021^2
Glyph of^0

ID: 7021^3
Lost Secrets^0

ID: 7021^4
Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.^0

ID: 7022^1
Glyph of Genari Might^0

ID: 7022^2
Glyph of^0

ID: 7022^3
Genari Might^0

ID: 7022^4
Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.^0

ID: 7023^1
Glyph of the Cataclysm^0

ID: 7023^2
Glyph of^0

ID: 7023^3
the Cataclysm^0

ID: 7023^4
Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.^0

ID: 7024^1
Glyph of Dragon Scales^0

ID: 7024^2
Glyph of^0

ID: 7024^3
Dragon Scales^0

ID: 7024^4
Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage.^0

ID: 7025^1
Glyph of Arcane Secrets^0

ID: 7025^2
Glyph of^0

ID: 7025^3
Arcane Secrets^0

ID: 7025^4
Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.^0

ID: 7025^6
Able to absorb the power of the blood beast.^0

ID: 7026^1
Glyph of Draconic Potential^0

ID: 7026^2
Glyph of ^0

ID: 7026^3
Draconic Potential^0

ID: 7026^4
Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.^0

ID: 7027^1
Glyph of Destruction^0

ID: 7027^2
Glyph of ^0

ID: 7027^3
Destruct.^0

ID: 7027^4
Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks.^0

ID: 7028^1
Glyph of Courage^0

ID: 7028^2
Glyph of ^0

ID: 7028^3
Courage^0

ID: 7028^4
This ability increases the power of many forms of damage and healing.^0

ID: 7029^1
Glyph of Recovery^0

ID: 7029^2
Glyph of ^0

ID: 7029^3
Recovery^0

ID: 7029^4
This ability completely restores your health and mana and endurance.^0

ID: 7030^1
Glyph of Stored Life^0

ID: 7030^2
Stored^0

ID: 7030^3
Life^0

ID: 7030^4
Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.^0

ID: 7031^1
Glyph of Frantic Infusion^0

ID: 7031^2
Frantic^0

ID: 7031^3
Infusion^0

ID: 7031^4
This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.^0

ID: 7031^6
Causes all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1.^0

ID: 7032^1
Glyph of Angry Thoughts^0

ID: 7032^2
Angry^0

ID: 7032^3
Thoughts^0

ID: 7032^4
This ability increases the hate you generate by 30%.^0

ID: 7033^1
Lasting Bravery^0

ID: 7033^4
Each rank of this ability increases the number of attacks Warlord's Bravery can withstand by 5.^0

ID: 7036^1
Hastened Blast of Anger^0

ID: 7036^4
Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds.^0

ID: 7062^1
Foraging^0

ID: 7062^4
Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.^0

ID: 7069^1
Perfected Invisibility^0

ID: 7069^2
Perfected^0

ID: 7069^3
Invisibility^0

ID: 7069^4
An invisibility that will not fade over time.^0

ID: 7100^1
Hastened Divine Avatar^0

ID: 7100^4
Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank.^0

ID: 7103^1
Hastened Purification^0

ID: 7103^4
This ability decreases the amount of time required between uses of Purification by ten percent per rank.^0

ID: 7106^1
Beastlords Feral Kick^0

ID: 7106^4
This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0

ID: 7107^6
Instant Duration.^0

ID: 7108^6
Causes you to panic with fear, reducing your intelligenge by #2 and your attack power by #3 for %z^0

ID: 7109^6
Instant Duration.^0

ID: 7110^6
Instant Duration.^0

ID: 7407^1
Undaunted Fury^0

ID: 7407^4
This ability grants you immunity from fear effects. You thrive upon injury to set yourself into furious rage. What could possibly scare you?^0

ID: 7500^6
This ability allows you to enchant a bar of Alaran Metal using some of your mana.^0

ID: 7501^6
This ability allows you to enchant 10 bars of Alaran Metal using some of your mana.^0

ID: 7502^6
This ability allows you to enchant a bar of Planar Alloy using some of your mana.^0

ID: 7503^6
This ability allows you to enchant 10 bars of Planar Alloy using some of your mana.^0

ID: 7530^6
Lifts your body on a cushion of air, allowing you to levitate a short distance off the ground for up to %z.^0

ID: 7618^6
This effect grants the owner of the trinket the ability to teleport to their campsite quickly.^0

ID: 7619^6
Covers you in the Armor of Experience and provides amazing protection for a short period of time.^0

ID: 7620^6
Covers you in the Armor of Experience and provides very strong protection for a short period of time.^0

ID: 7621^1
Gift of Amazing Exquisite Radiant Mana^0

ID: 7621^4
Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.^0

ID: 7621^6
Covers you in the Armor of Experience and provides strong protection for a short period of time.^0

ID: 7622^6
Covers you in the Armor of Experience and provides weak protection for a short period of time.^0

ID: 7651^6
Uses the Ability^0

ID: 7652^6
Uses the Ability^0

ID: 7653^6
Uses the Ability^0

ID: 7664^1
Hastened Wrath of the Wild^0

ID: 7664^4
This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.^0

ID: 7669^1
Group Shrink^0

ID: 7669^2
Group^0

ID: 7669^3
Shrink^0

ID: 7669^4
This ability will cause everyone in your group to become smaller for a time.^0

ID: 7674^6
Focuses the casters mana into a form that can be physically handled.^0

ID: 7689^1
Burst of Life^0

ID: 7689^2
Burst^0

ID: 7689^3
Life^0

ID: 7689^4
This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds.^0

ID: 7690^1
Spirit Mastery^0

ID: 7690^4
This ability provides you with the ability to have 1 additional Aura active at a time, per rank.^0

ID: 7695^1
Quickened Blood of Avoling^0

ID: 7695^4
This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank.^0

ID: 7698^1
Dead Man Floating^0

ID: 7698^2
Dead Man^0

ID: 7698^3
Floating^0

ID: 7698^4
This ability gives you an alternate version of your Dead Man Floating spell.^0

ID: 7699^1
Dread Incarnate^0

ID: 7699^4
As you are the embodiement of fear itself, you are unaffected by fear spells.^0

ID: 7700^6
Increases damage done by fire spells. It burns!^0

ID: 7703^1
Death Bloom^0

ID: 7703^2
Death^0

ID: 7703^3
Bloom^0

ID: 7703^4
You embrace the spectre of death, trading your life for mana.^0

ID: 7704^1
Hastened Fortify Companion^0

ID: 7704^4
This ability reduces the reuse timer on your Fortify Companion ability by 3 minutes per rank.^0

ID: 7712^1
Disruptive Persecution^0

ID: 7712^2
Disruptive^0

ID: 7712^3
Persecution^0

ID: 7712^4
Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast.^0

ID: 7715^1
Hastened Whisperwind^0

ID: 7715^4
This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank.^0

ID: 7731^4
This ability allows you to enchant a bar of palladium with magical energy. Consumes a bar of palladium when cast.^0

ID: 7731^6
This ability allows you to enchant a bar of palladium with magical energy. Consumes a bar of palladium when cast.^0

ID: 7732^1
Enchant Dwerium^0

ID: 7732^2
Enchant^0

ID: 7732^3
Dwerium^0

ID: 7732^4
This ability allows you to enchant a bar of dwerium using some of your mana.^0

ID: 7732^6
This ability allows you to enchant a bar of dwerium using some of your mana.^0

ID: 7733^4
This ability allows you to enchant ten bars of palladium with magical energy. Consumes ten bars of palladium when cast.^0

ID: 7733^6
This ability allows you to enchant ten bars of palladium with magical energy. Consumes ten bars of palladium when cast.^0

ID: 7734^1
Mass Enchant Dwerium^0

ID: 7734^2
Mass^0

ID: 7734^3
Dwerium^0

ID: 7734^4
This ability allows you to enchant ten bars of dwerium using some of your mana.^0

ID: 7734^6
This ability allows you to enchant ten bars of dwerium using some of your mana.^0

ID: 7735^1
Enchant Palladium^0

ID: 7735^2
Enchant^0

ID: 7735^3
Palladium^0

ID: 7735^4
This ability allows you to enchant a bar of palladium using some of your mana.^0

ID: 7736^1
Enchant Palladium Trio^0

ID: 7736^2
Palladium^0

ID: 7736^3
Trio^0

ID: 7736^4
This ability allows you to enchant three bars of palladium using some of your mana.^0

ID: 7737^1
Mass Enchant Palladium^0

ID: 7737^2
Mass^0

ID: 7737^3
Palladium^0

ID: 7737^4
This ability allows you to enchant ten bars of palladium using some of your mana.^0

ID: 7738^1
Greater Mass Enchant Palladium^0

ID: 7738^2
Greater^0

ID: 7738^3
Palladium^0

ID: 7738^4
This ability allows you to enchant twenty bars of palladium using some of your mana.^0

ID: 7739^1
Enchant Temporite^0

ID: 7739^2
Enchant^0

ID: 7739^3
Temporite^0

ID: 7739^4
This ability allows you to enchant a bar of Temporite using some of your mana.^0

ID: 7739^6
This ability allows you to enchant a bar of Temporite using some of your mana.^0

ID: 7740^1
Mass Enchant Temporite^0

ID: 7740^2
Mass^0

ID: 7740^3
Temporite^0

ID: 7740^4
This ability allows you to enchant ten bars of Temporite using some of your mana.^0

ID: 7740^6
This ability allows you to enchant ten bars of Temporite using some of your mana.^0

ID: 7741^1
Enchant Cosgrite^0

ID: 7741^2
Enchant^0

ID: 7741^3
Cosgrite^0

ID: 7741^4
This ability allows you to enchant a bar of Cosgrite using some of your mana.^0

ID: 7741^6
This ability allows you to enchant a bar of Cosgrite using some of your mana.^0

ID: 7742^1
Mass Enchant Cosgrite^0

ID: 7742^2
Mass^0

ID: 7742^3
Cosgrite^0

ID: 7742^4
This ability allows you to enchant ten bars of Cosgrite using some of your mana.^0

ID: 7742^6
This ability allows you to enchant ten bars of Cosgrite using some of your mana.^0

ID: 7743^1
Hastened Guardian of the Forest^0

ID: 7743^4
This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank.^0

ID: 7746^1
Hastened Flusterbolt^0

ID: 7746^4
This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank.^0

ID: 7747^1
Volatile Arrow^0

ID: 7747^2
Volatile^0

ID: 7747^3
Arrow^0

ID: 7747^4
This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time.^0

ID: 7748^1
Pathfinder's Grace^0

ID: 7748^4
Years spent deep in the wilderness of Norrath allows Rangers to increase their running speed. This increase does not stack with movement rate increasing spell effects.^0

ID: 7751^1
Hastened Cover Tracks^0

ID: 7751^4
This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank.^0

ID: 7754^1
Steed of Souls^0

ID: 7754^2
Steed^0

ID: 7754^3
of Souls^0

ID: 7754^4
This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase.^0

ID: 7755^1
Scourge Skin^0

ID: 7755^2
Scourge^0

ID: 7755^3
Skin^0

ID: 7755^4
This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds.^0

ID: 7756^1
Death's Effigy^0

ID: 7756^2
Death's^0

ID: 7756^3
Effigy^0

ID: 7756^4
Your intimate knowledge of death and the dead allows you to immitate the appearance of a corpse at will.^0

ID: 7757^1
Hastened Visage of Death^0

ID: 7757^4
This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank.^0

ID: 7760^1
Hastened Hate Step^0

ID: 7760^4
Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10 percent.^0

ID: 7765^1
Improved Burst of Life^0

ID: 7765^4
This passive ability increases the effectiveness of your Burst of Life ability by 1000hp per rank.^0

ID: 7770^1
Improved Celestial Regeneration^0

ID: 7770^4
This passive ability increases the amount Celestial Regeneration heals by 500hp per rank. You can train this ability upon reaching rank 18 of Celestial Regeneration.^0

ID: 7773^1
Improved Focused Celestial Regeneration^0

ID: 7773^4
This passive ability increases the amount Focused Celestial Regeneration heals by 500hp per rank. You can train this ability upon reaching rank 6 of Focused Celestial Regeneration.^0

ID: 7793^6
Attaches your target to you with a very powerful spring.^0

ID: 7799^6
Claim your reward!^0

ID: 7800^1
Harm Touch^0

ID: 7800^2
Harm^0

ID: 7800^3
Touch^0

ID: 7800^4
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.^0

ID: 7818^1
Frenzied Volley^0

ID: 7818^4
This ability gives you a chance to throw an additional axe when using your volley attacks. Each additional rank increases the damage inflicted by a successful attack.^0

ID: 7822^1
Hastened Force of Will^0

ID: 7822^4
This ability reduces the reuse timer on your Force of Will ability by 1 second per rank.^0

ID: 7826^6
Places an aura of protective runes around you that will increase your fire resistance by @10 for up to %z.^0

ID: 7827^1
Extended Rumbling Servant^0

ID: 7827^4
This ability extends the life of your Rumbling Servant by a short time. Each rank increases the duration.^0

ID: 7827^6
Places an aura of protective runes around you that will increase your cold resistance by @10 for up to %z.^0

ID: 7828^1
Hastened Rumbling Servant^0

ID: 7828^4
This ability reduces the reuse time of your Rumbling Servant by 2 seconds per rank.^0

ID: 7828^6
Places an aura of protective runes around you that will increase your magic resistance by @10 for up to %z.^0

ID: 7829^6
Places an aura of protective runes around you that will increase your poison resistance by @10 for up to %z.^0

ID: 7830^6
Places an aura of protective runes around you that will increase your disease resistance by @10 for up to %z.^0

ID: 7831^6
Places an aura of protective runes around you that will increase all of your resistances by @3 for up to %z.^0

ID: 7832^1
Hastened Burnout^0

ID: 7832^4
This ability reduces the reuse timer of your Frenzied Burnout by 1 minute per rank^0

ID: 7847^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7848^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7849^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7850^1
Lay on Hands^0

ID: 7850^2
Lay on^0

ID: 7850^3
Hands^0

ID: 7850^4
Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.^0

ID: 7850^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7851^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7852^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7865^4
This ability allows you to enchant three bars of palladium with magical energy. Consumes three bars of palladium when cast.^0

ID: 7865^6
This ability allows you to enchant three bars of palladium with magical energy. Consumes three bars of palladium when cast.^0

ID: 7866^1
Extended Astral Projection^0

ID: 7866^4
This ability will extend your Astral Projection ability by 1 tick per rank^0

ID: 7868^6
Increases the duration of beneficial spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 7869^1
Neshika's Blink^0

ID: 7869^2
Neshika's^0

ID: 7869^3
Blink^0

ID: 7869^4
This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel.^0

ID: 7869^6
Increases the duration of detrimental spells by #1 percent. This bonus will decay on spells over level #2.^0

ID: 7870^6
Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7871^6
Increases the damage of magic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7872^1
Zan Fi's Whistle^0

ID: 7872^2
Zan Fi^0

ID: 7872^3
Whistle^0

ID: 7872^4
This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.^0

ID: 7872^6
Increases the damage of fire-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7873^6
Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7874^6
Increases the damage of poison-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7875^1
Five Point Palm^0

ID: 7875^2
Five Point^0

ID: 7875^3
Palm^0

ID: 7875^4
The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.^0

ID: 7875^6
Increases the damage of disease-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 7884^1
Extended Speed Focus^0

ID: 7884^4
This passive ability will extend the duration of your Speed Focus discipline by 1 tick.^0

ID: 7885^1
Extended Crystalpalm^0

ID: 7885^4
This passive ability will extend the duration of your Crystalpalm discipline by 1 tick.^0

ID: 7900^1
Theft of Essence^0

ID: 7900^4
This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet.^0

ID: 7903^1
Malosinete^0

ID: 7903^2
Malo^0

ID: 7903^3
sinete^0

ID: 7903^4
This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. Additional ranks strengthen the debuff.^0

ID: 7916^6
Reduces accuracy with all attacks. Reduces melee speed, movement speed, and casting level.^0

ID: 7917^6
Begins turning the bearer to stone. If not cured, leads to permanent petrification and death!^0

ID: 7936^6
Generates a small hot spark.^0

ID: 7940^1
Hastened Turn Undead^0

ID: 7940^4
This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank.^0

ID: 7943^1
Cascading Divine Aura^0

ID: 7943^2
Cascading^0

ID: 7943^3
Div Aura^0

ID: 7943^4
This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.^0

ID: 7944^1
Group Purify Soul^0

ID: 7944^2
Gr Purify^0

ID: 7944^3
Soul^0

ID: 7944^4
This ability allows you to cast a spell that cures most ailments that may be afflicting your group.^0

ID: 7945^1
Hastened Renewal^0

ID: 7945^4
This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.^0

ID: 7948^1
Sanctified Blessing^0

ID: 7948^4
This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability.^0

ID: 7951^1
Focused Celestial Regeneration^0

ID: 7951^2
Foc Celest^0

ID: 7951^3
Regeneration^0

ID: 7951^4
This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.^0

ID: 7964^6
Surrounds the target's head with a bubble of high pressure water, doing #1 damage for up to 30 seconds.^0

ID: 7980^1
Mastery of Nature^0

ID: 7980^4
This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely.^0

ID: 7983^1
Hastened Nature's Guardian^0

ID: 7983^4
This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.^0

ID: 7983^6
Increases the casting time of spells. Reduces melee speed, movement speed, and casting level.^0

ID: 7985^6
Enchants twenty bars of electrum with magical energy. Consumes twenty bars of electrum when cast.^0

ID: 7986^1
Spirit of the Black Wolf^0

ID: 7986^2
Black^0

ID: 7986^3
Wolf^0

ID: 7986^4
Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks.^0

ID: 7986^6
Enchants twenty bars of gold with magical energy. Consumes twenty bars of gold when cast.^0

ID: 7987^6
Enchants twenty bars of platinum with magical energy. Consumes twenty bars of platinum when cast.^0

ID: 7988^6
Enchants twenty bars of silver with magical energy. Consumes twenty bars of silver when cast.^0

ID: 7989^1
Hastened Lycan Soul^0

ID: 7989^4
This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank.^0

ID: 7989^6
Enchants twenty bars of velium with magical energy. Consumes twenty bars of velium when cast.^0

ID: 7990^4
This ability allows you to enchant twenty bars of palladium with magical energy. Consumes twenty bars of palladium when cast.^0

ID: 7990^6
This ability allows you to enchant twenty bars of palladium with magical energy. Consumes twenty bars of palladium when cast.^0

ID: 7994^6
Consumes your target in a burning pyre of blood, causing @1 damage every 6 seconds for up to %z.^0

ID: 7995^6
Afflicts your target with a hungry toxin that will cause @1 damage. The venom will attempt to absorb energy from the creatures that can sometimes be controlled to give a temporary increase to the power of your duration damage spells. However, there is also a chance that the energy will backfire and cause the power of your damage over time spells to drop for a short time.^0

ID: 7999^6
Fills your target's veins with corathus venom for up to %z. Initially this venom will cause @2 damage but will decrease in potency the longer it afflicts the target.^0

ID: 8000^1
Celestial Rapidity^0

ID: 8000^2
Celest^0

ID: 8000^3
Rapid^0

ID: 8000^4
This ability decreases the cast time of your healing spells by 50 percent for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 1 tick per rank.^0

ID: 8000^6
Fills your allies with confidence, causing them to be more likely to dodge incoming melee attacks.^0

ID: 8001^1
Veteran's Enhancement^0

ID: 8001^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.^0

ID: 8001^6
Improves your companions' balance, causing them to be less likely to miss with melee attacks.^0

ID: 8002^6
Grants your companions the fists of Wu, increasing the frequency they will execute double attacks.^0

ID: 8003^6
Bellows a terrible battle cry, increasing the damage your companions deal with a critical hit.^0

ID: 8004^6
Strikes down an undead target with divine energy, causing @1 damage and potentially slowing their movement and doing additional damage for a short time.^0

ID: 8005^1
Acute Focus of Arcanum^0

ID: 8005^2
Acute Focus^0

ID: 8005^3
Arcanum^0

ID: 8005^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.^0

ID: 8006^6
Channels holy power into a cohesive bolt of energy, causing @1 damage. The holy power attempts to breach the weakest of your target's magical defenses, and is therefore harder to resist.^0

ID: 8007^6
Channels holy power to heal your target for up to @1 hit points as well as attempting to remove poisons, diseases, and curses.^0

ID: 8008^6
Causes your target's skin to take on a reptilian appearance. When the target is struck by melee combat the skin will often attempt to heal its wounds. This effect will fade after 72 strikes.^0

ID: 8009^6
Heals #1 hit points initially. Heals #8 hit points every six seconds.^0

ID: 8010^6
Fires a cluster of spores at your target that will fling them backwards and root them to the ground for a short time.^0

ID: 8011^6
Channels the power of the dawn to strike your target for @1 damage. While channeling this power you will sometimes gain the blessing of the dawn, which will greatly increase your next direct damage spell. However, there is also a small chance that the energy will backfire and cause your next several direct damage spells to do less damage.^0

ID: 8015^6
Summons a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. This effect will fade after 240 interventions.^0

ID: 8017^6
Afflicts your target with a hungry plague that will slow their attack rate for up to %z. The plague will freqently attempt to infect nearby targets with the same malady.^0

ID: 8018^6
Spews a deluge of acid in a cone in front of you, causing up to @1 damage to any creatures caught in the spray.^0

ID: 8019^6
Brings your weapons into perfect harmony, causing your melee attacks to have a much greater chance of hitting and greatly increasing your critical hit rate for up to %z.^0

ID: 8020^6
Conjures a hail of ethereal arrows to fly out in front of you, causing damage to any creatures caught in the arc.^0

ID: 8021^6
Beckons to the creatures of the wild to attack your target for a short time.^0

ID: 8022^6
Tears the unholy energy from an undead target, causing @1 damage. The energy torn from the creature can sometimes be focused to greatly enhance the damage of your next lifetap spell. However, sometimes the energy can backfire and greatly decrease the power of your lifetap spells for a short time.^0

ID: 8025^6
Rips the life from your target, inflicting @1 damage. This life energy will increase your maximum hit points temporarily, though the maximum hit points gained will decay over time.^0

ID: 8027^6
Squelches the darkness in an undead creature, causing @1 damage and potentially slowing their movement speed and lowering their armor class for a short time.^0

ID: 8029^6
Cloaks you in a pious aura that will sometimes turn away detrimental spells for up to %z.^0

ID: 8030^1
Self Stasis^0

ID: 8030^2
Self^0

ID: 8030^3
Stasis^0

ID: 8030^4
This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time.^0

ID: 8030^6
Brings your blades and your steps into perfect alignment for up to %z. While in the dance your melee attacks will have a greatly increase chance to hit and you will have a greatly increased chance for critical hits.^0

ID: 8031^1
Hastened Veil of Mindshadow^0

ID: 8031^4
This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.^0

ID: 8031^6
Fills your target's mind with creeping dreams, causing them to cease actions for up to %z. The dreams take on a sentience of their own and will try to spread to nearby enemies periodically.^0

ID: 8032^6
Places an aura of mana upon your target. The mana will entwine with the energy of a damaging spell, allowing your target to inflict additional damage via a mana flare strike. Mana flare strikes generate little to no anger.^0

ID: 8034^1
Phantasmal Opponent^0

ID: 8034^2
Phantasmal^0

ID: 8034^3
Opponent^0

ID: 8034^4
This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.^0

ID: 8034^6
Coalesces mana into a spectrum of destructive light, causing #1 damage to your target. The light will attempt to breach the weakest of your target's defenses and is therefore much harder to resist.^0

ID: 8035^1
Hastened Edict of Command^0

ID: 8035^4
This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.^0

ID: 8035^6
Seeds an echo of madness in your target, causing them to cease their actions for up to %z. The madness will frequently echo in the ears of nearby creatures as well.^0

ID: 8036^6
Cloaks you in the guise of an orc. Roar.^0

ID: 8037^6
Summons a raging elemental servant that will relentlessly attack your opponent for a short time.^0

ID: 8038^1
Fog of Memories^0

ID: 8038^2
Fog^0

ID: 8038^3
Memories^0

ID: 8038^4
This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. Additional ranks increase this chance slightly.^0

ID: 8038^6
Cloaks your target in an aura of flames. The flames will frequently lash out at an attacking creature causing moderate damage. The flames will fade after 48 strikes.^0

ID: 8039^1
Bite of Tashani^0

ID: 8039^2
Bite^0

ID: 8039^3
Tashani^0

ID: 8039^4
This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.^0

ID: 8039^6
Reduces target's hitpoints.^0

ID: 8040^1
Extended Ingenuity^0

ID: 8040^4
This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.^0

ID: 8040^6
Strikes your target with a bolt of focused elemental fire, causing @1 damage. The force of this fire can sometimes be harnessed to greatly increase the damage of your next direct damage spell. However, the fire can sometimes backfire and cause your direct damage spells to do much less damage for a short time.^0

ID: 8041^6
Strikes your target with a clinging bolt of frost causing #1 damage. The frost will slow your target's movements for a short time.^0

ID: 8043^6
Summons the pure energy of ethereal fire to strike your target, causing @1 damage.^0

ID: 8044^6
Weaves mana into a bolt of burning energy that will cause @1 damage to your target. The energy of this weave can sometimes be harnessed to greatly increase the power of your next direct damage spell. However, the weave can sometimes become unstable and make your direct damage spells cause less damage for a short time.^0

ID: 8052^6
This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy^0

ID: 8054^6
Reduces the amount of hate generated by your spell casting for up to %z.^0

ID: 8060^1
Fury of Druzzil^0

ID: 8060^2
Fury^0

ID: 8060^3
Druzzil^0

ID: 8060^4
This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.^0

ID: 8063^1
Fury of Eci^0

ID: 8063^2
Fury^0

ID: 8063^3
Eci^0

ID: 8063^4
This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast.^0

ID: 8066^1
Fury of Ro^0

ID: 8066^2
Fury^0

ID: 8066^3
Ro^0

ID: 8066^4
This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast.^0

ID: 8069^1
Fortified Entanglement^0

ID: 8069^4
This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.^0

ID: 8072^1
Force of Will^0

ID: 8072^2
Force^0

ID: 8072^3
Will^0

ID: 8072^4
This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.^0

ID: 8075^1
Atol's Shackles^0

ID: 8075^2
Atol's^0

ID: 8075^3
Shackles^0

ID: 8075^4
This ability grants you a form of your Atol's Shackles spell.^0

ID: 8076^1
Hastened Manaburn^0

ID: 8076^4
This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank.^0

ID: 8082^1
Hastened Call of Xuzl^0

ID: 8082^4
This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.^0

ID: 8090^6
Attacks your opponents armor, lowering their armor class for a short time.^0

ID: 8140^6
Damages your target with a burst of flame.^0

ID: 8143^6
Triggers a blast of steam that propels you forward and increases your movement speed for %z.^0

ID: 8164^6
Strikes your enemy for #1 damage, and reduces their resistance to fire by #6, for up to %z.^0

ID: 8190^1
Companion's Alacrity^0

ID: 8190^4
This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.^0

ID: 8192^6
Instantly increases health by #1 and then by #4 for up to %z.^0

ID: 8193^1
Improved Intimidation^0

ID: 8193^4
Test^0

ID: 8194^1
Perfected Levitation^0

ID: 8194^2
Perfected^0

ID: 8194^3
Levitation^0

ID: 8194^4
This ability grants you a perfected ability to Levitate on demand.^0

ID: 8195^1
Hastened Fortify Companion^0

ID: 8195^4
This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank.^0

ID: 8196^6
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.^0

ID: 8197^6
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.^0

ID: 8198^1
Empowered Ingenuity^0

ID: 8198^4
This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.^0

ID: 8198^6
This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.^0

ID: 8201^1
Companion's Fury^0

ID: 8201^4
This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.^0

ID: 8204^1
Quickened Radiant Cure^0

ID: 8204^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.^0

ID: 8207^1
Quickened Radiant Cure^0

ID: 8207^4
This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.^0

ID: 8210^1
Mental Stamina^0

ID: 8210^4
This passive ability will add fifty mana per rank to your mana total. Beginning with rank 16, this ability adds 100 mana.^0

ID: 8215^1
Hardy Endurance^0

ID: 8215^4
This passive ability will add fifty endurance per rank to your endurance total.^0

ID: 8218^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.^0

ID: 8219^6
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you.^0

ID: 8220^1
Group Perfected Invisibility^0

ID: 8220^2
Group Perf^0

ID: 8220^3
Invisibility^0

ID: 8220^4
An invisibility that will not fade over time than you can share with your group.^0

ID: 8220^6
Reduced incoming damage by #1 percent up to a maximum of @1, for up to %z.^0

ID: 8221^1
Focus of Arcanum^0

ID: 8221^2
Focus^0

ID: 8221^3
Arcanum^0

ID: 8221^4
This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.^0

ID: 8222^1
Group Perfected Invisibility to Undead^0

ID: 8222^2
Perfected^0

ID: 8222^3
ITU^0

ID: 8222^4
This ability grants your group a perfected ability to be invisible to the undead.^0

ID: 8223^1
Spell Casting Reinforcement Mastery^0

ID: 8223^4
This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.^0

ID: 8224^1
Cascade of Life^0

ID: 8224^4
Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done.^0

ID: 8227^1
Summon Companion^0

ID: 8227^2
Summon^0

ID: 8227^3
Companion^0

ID: 8227^4
This ability grants you a faster casting version of your Summon Companion spell.^0

ID: 8228^1
Mental Fortitude^0

ID: 8228^4
This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.^0

ID: 8231^1
Gate^0

ID: 8231^2
Gate^0

ID: 8231^4
This ability grants you an additional version of your Gate spell.^0

ID: 8232^1
Extended Ingenuity^0

ID: 8232^4
This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.^0

ID: 8233^6
Consumes your warder and yourself in a feral fury, greatly increasing your melee damage.^0

ID: 8234^6
Consumes your warder and yourself in a feral fury, greatly increasing your melee damage.^0

ID: 8235^1
Armor of Wisdom^0

ID: 8235^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0

ID: 8235^6
Transports your group to the undershore.^0

ID: 8236^6
Opens a mystic portal to transport your group to the undershore.^0

ID: 8237^6
Teleports you to the undershore.^0

ID: 8238^6
Teleports you to the undershore.^0

ID: 8239^6
Opens an arcane portal that teleports your target to the Undershore.^0

ID: 8240^1
Armor of Wisdom^0

ID: 8240^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0

ID: 8244^6
Grants ultravision.^0

ID: 8245^1
Armor of Wisdom^0

ID: 8245^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0

ID: 8250^1
Armor of Wisdom^0

ID: 8250^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0

ID: 8255^1
Armor of Wisdom^0

ID: 8255^4
This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.^0

ID: 8261^6
Reduces your targets accuracy for up to %z.^0

ID: 8262^1
Spell Casting Reinforcement Artistry^0

ID: 8262^4
This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.^0

ID: 8263^1
Planar Strength^0

ID: 8263^4
Raises the maximum that your strength can be increased to with items and spells by 5 points per rank.^0

ID: 8268^1
Planar Stamina^0

ID: 8268^4
Raises the maximum that your stamina can be increased to with items and spells by 5 points per rank.^0

ID: 8273^1
Planar Agility^0

ID: 8273^4
Raises the maximum that your agility can be increased to with items and spells by 5 points per rank.^0

ID: 8278^1
Planar Dexterity^0

ID: 8278^4
Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank.^0

ID: 8283^1
Planar Wisdom^0

ID: 8283^4
Raises the maximum that your wisdom can be increased to with items and spells by 5 points per rank.^0

ID: 8288^1
Planar Intelligence^0

ID: 8288^4
Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank.^0

ID: 8293^1
Planar Charisma^0

ID: 8293^4
Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank.^0

ID: 8300^1
Resplendent Glory^0

ID: 8300^2
Resplendent^0

ID: 8300^3
Glory^0

ID: 8300^4
This ability increases incoming healing by 3% per rank for 1 minute.^0

ID: 8303^1
Rage of Rallos Zek^0

ID: 8303^2
Rage of^0

ID: 8303^3
Rallos^0

ID: 8303^4
This ability allows you to proc every swing for up to 12 seconds.^0

ID: 8312^1
Enhanced Area Taunt^0

ID: 8312^2
Enhanced^0

ID: 8312^3
AE Taunt^0

ID: 8312^4
This ability enhances the original Area Taunt with additional hate generation for up to 30 seconds.^0

ID: 8314^1
Fluid March^0

ID: 8314^4
This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist.^0

ID: 8317^1
Hastened Selo's Kick^0

ID: 8317^4
This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank.^0

ID: 8319^1
Hastened Bellow^0

ID: 8319^4
This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank.^0

ID: 8322^1
Belltone Mind^0

ID: 8322^4
This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank.^0

ID: 8325^1
Subtle Blows^0

ID: 8325^4
This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent.^0

ID: 8330^1
Lithe Body^0

ID: 8330^4
This ability extends the duration of your Nimble discipline by 1 tick.^0

ID: 8331^1
Enhanced Thief's Eyes^0

ID: 8331^4
This passive ability increases the effectiveness of your Thief's Eyes ability by 10 percent.^0

ID: 8332^1
Extended Languid Bite^0

ID: 8332^4
This passive ability extends the duration of your Languid Bite ability by 1 tick per rank.^0

ID: 8335^1
Quickened Malosinete^0

ID: 8335^4
This passive ability reduces the cast time of your AA version Malosinete spell by .2 seconds per rank.^0

ID: 8341^1
Drape of Shadows^0

ID: 8341^2
Drape of^0

ID: 8341^3
Shadows^0

ID: 8341^4
This ability allows your pet a chance to fade from the enemy's sight.^0

ID: 8342^1
Host in the Shell^0

ID: 8342^2
Host in^0

ID: 8342^3
the Shell^0

ID: 8342^4
This ability creates a shield of runes around your pet. Additional ranks increase the strength of the runes.^0

ID: 8347^1
Hastened Mana Draw^0

ID: 8347^4
This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes.^0

ID: 8350^1
Hastened Mezmerization^0

ID: 8350^4
This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater.^0

ID: 8351^1
Dreamlike Might^0

ID: 8351^4
Raises the maximum that your strength can be increased to with items and spells by 5 points per rank.^0

ID: 8354^6
Activates a roboboar for you to ride into battle!^0

ID: 8355^6
Activates a roboboar mount.^0

ID: 8356^6
Increases the damage of chromatic-based spells by up to $1 percent. This bonus will decay on spells over level #2.^0

ID: 8361^1
Dreamlike Fortitude^0

ID: 8361^4
Raises the maximum that your stamina can be increased to with items and spells by 5 points per rank.^0

ID: 8371^1
Dreamlike Swiftness^0

ID: 8371^4
Raises the maximum that your agility can be increased to with items and spells by 5 points per rank.^0

ID: 8381^1
Dreamlike Cunning^0

ID: 8381^4
Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank.^0

ID: 8384^6
Reduces the mana cost of Dread Pyre by up to $1 percent.^0

ID: 8385^6
Reduces the mana cost of Desperate Renewal by up to $1 percent.^0

ID: 8386^6
Reduces the mana cost of Skin of the Reptile by up to $1 percent.^0

ID: 8387^6
Increases the duration of Lingering Sloth by #1 percent.^0

ID: 8388^6
Reduces the mana cost of Mana Flare by up to $1 percent.^0

ID: 8389^6
Reduces the mana cost of Fickle Fire by up to $1 percent.^0

ID: 8390^6
Reduces the mana cost of Ether Flame by up to $1 percent.^0

ID: 8391^1
Dreamlike Sapience^0

ID: 8391^4
Raises the maximum that your wisdom can be increased to with items and spells by 5 points per rank.^0

ID: 8391^6
Increases the duration of Commanding Voice by #1 percent.^0

ID: 8392^6
Increases the duration of Thief's Eyes by #1 percent.^0

ID: 8393^6
Increases the duration of Fists of Wu by #1 percent.^0

ID: 8394^6
Increases the duration of Cry Havoc by #1 percent.^0

ID: 8395^6
Increases the duration of Warder's Wrath by #1 percent.^0

ID: 8396^6
Reduces the mana cost of Bestial Empathy by up to $1 percent.^0

ID: 8397^6
Reduces the mana cost of Touch of Draygun by up to $1 percent.^0

ID: 8398^6
Reduces the mana cost of Last Rites by up to $1 percent.^0

ID: 8399^6
Increases the power of certain summoned and animated servants.^0

ID: 8400^1
Armor Rend^0

ID: 8400^2
Armor^0

ID: 8400^3
Rend^0

ID: 8400^4
Rends the armor of enemies around you, making them easier to attack.^0

ID: 8401^1
Tactical Blow^0

ID: 8401^2
Tactical^0

ID: 8401^3
Blow^0

ID: 8401^4
Stun and force your target to the ground with this attack.^0

ID: 8402^1
Concuss^0

ID: 8402^2
Concuss^0

ID: 8402^4
Reduce the target's hatred toward you.^0

ID: 8403^1
Solar Strike^0

ID: 8403^2
Solar^0

ID: 8403^3
Strike^0

ID: 8403^4
Burn your target and nearby enemies with a strike from the sun.^0

ID: 8404^1
Rotting of the Plaguebringer^0

ID: 8404^2
Rot. Of^0

ID: 8404^3
The Plag.^0

ID: 8404^4
Infects the area around you with a deadly virus.^0

ID: 8405^1
Spawn of Bertoxxulous^0

ID: 8405^2
Spawn of^0

ID: 8405^3
Bertoxx.^0

ID: 8405^4
Summons a skeleton to aid you.^0

ID: 8406^1
Chant of Terris^0

ID: 8406^2
Chant of^0

ID: 8406^3
Terris^0

ID: 8406^4
Mesmerizes an undead target.^0

ID: 8406^6
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based a^0

ID: 8407^1
Nightmares of Terris^0

ID: 8407^2
Nightm.^0

ID: 8407^3
of Terris^0

ID: 8407^4
Roots your target in place.^0

ID: 8407^6
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based a^0

ID: 8408^1
Resolute Gift^0

ID: 8408^2
Resolute^0

ID: 8408^3
Gift^0

ID: 8408^4
Increases your target's armor class and hit points.^0

ID: 8408^6
While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based a^0

ID: 8409^1
Immortal Elixir^0

ID: 8409^2
Immort.^0

ID: 8409^3
Elixir^0

ID: 8409^4
Heals your target over time.^0

ID: 8410^1
Quiet of Marr^0

ID: 8410^2
Quiet^0

ID: 8410^3
of Marr^0

ID: 8410^4
Roots your target in place.^0

ID: 8411^1
Essence of the Pure^0

ID: 8411^2
Ess. Of^0

ID: 8411^3
the Pure^0

ID: 8411^4
Stuns and blinds your target.^0

ID: 8412^1
Touch of Terror^0

ID: 8412^2
Tch of.^0

ID: 8412^3
Terror^0

ID: 8412^4
Tears the life from your enemy in an instant.^0

ID: 8413^1
Final Judgment^0

ID: 8413^2
Final^0

ID: 8413^3
Judgm.^0

ID: 8413^4
Damages your target as you pass judgment.^0

ID: 8414^1
Immortal Bonds^0

ID: 8414^2
Immort.^0

ID: 8414^3
Bonds^0

ID: 8414^4
Slows the movement rate of your target.^0

ID: 8415^1
Hand of the Seventh^0

ID: 8415^2
Hand of^0

ID: 8415^3
the Sev.^0

ID: 8415^4
Increases your groups hit points, mana, and strength.^0

ID: 8416^1
Nature's Bestowment^0

ID: 8416^2
Nature's^0

ID: 8416^3
Bestow.^0

ID: 8416^4
Increases the hit points of your target.^0

ID: 8417^1
Wrath of Tunare^0

ID: 8417^2
Wrath of^0

ID: 8417^3
Tunare^0

ID: 8417^4
Burns your enemy with the fires of nature.^0

ID: 8418^1
Immortal Bolt^0

ID: 8418^2
Immort.^0

ID: 8418^3
Bolt^0

ID: 8418^4
Strikes your target with a bolt of lightning.^0

ID: 8419^1
Caressing Winds^0

ID: 8419^2
Caress.^0

ID: 8419^3
Winds^0

ID: 8419^4
Increases regeneration and toughness of the skin.^0

ID: 8421^1
Dreamlike Intellect^0

ID: 8421^4
Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank.^0

ID: 8422^1
Dreamlike Magnetism^0

ID: 8422^4
Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank.^0

ID: 8423^6
Increases your mana regen for up to %z.^0

ID: 8424^1
Breath of Wind^0

ID: 8424^2
Breath of^0

ID: 8424^3
Wind^0

ID: 8424^4
Clears your target's thoughts, increasing their mana regeneration rate.^0

ID: 8425^1
Poison Blast^0

ID: 8425^2
Poison^0

ID: 8425^3
Blast^0

ID: 8425^4
Rains poison down on your target and those around it.^0

ID: 8426^1
Drained Soul^0

ID: 8426^2
Drained^0

ID: 8426^3
Soul^0

ID: 8426^4
Drains the life force of your target^0

ID: 8453^6
Increases your clockwork's fire resistance, movement rate and attack speed for up to %z.^0

ID: 8454^6
Repairs #1 damage.^0

ID: 8455^6
Lobs a bomb at your target, dealing #1 damage.^0

ID: 8456^6
Creates a beginner artisan satchel.^0

ID: 8457^6
Creates an apprentice artisan satchel.^0

ID: 8458^6
Creates a freshman artisan satchel.^0

ID: 8459^6
Creates a journeyman artisan satchel.^0

ID: 8460^6
Creates an expert artisan satchel.^0

ID: 8461^6
Creates a master artisan satchel.^0

ID: 8467^6
Mocks your opponent, making it more likely they will focus their attacks on you. Additionally, you will brace yourself for their next few attacks and take less damage.^0

ID: 8468^6
Increases your companions' natural armor and chance to trigger weapon effects, as long as they stay inside the area of the aura.^0

ID: 8470^6
You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. This technique will also increase the damage from a double backstab, should you execute one. You may only prepare for a sneak attack after being hidden for a few seconds.^0

ID: 8471^6
Constructs a trap of poison spikes at your feet which will trigger when enemies draw near and slow their movement rate.^0

ID: 8473^6
Focuses your internal energy using the technique of Master Kanji. While in this trance your flying kicks will do much greater damage, have a higher chance of hitting, and you will be able to execute them much more frequently.^0

ID: 8474^6
Increases your companions' chance to dodge, parry, and riposte attacks, as long as they stay inside the area of the aura.^0

ID: 8476^6
Fills nearby allies with a rage that is sometimes unleashed when they take melee damage. The rage will increase their melee damage considerably for a short time.^0

ID: 8477^6
Fills those around you with bloodlust, increasing the damage that their critical strikes will cause. The effect only benefits those that stay within the area of your aura.^0

ID: 8479^6
Bathes your body in a holy aura that will sometimes heal your wounds when struck in melee combat. The ward will also increase your attack rating, your strength, and your armor class. The ward will fade after healing you 32 times.^0

ID: 8480^6
Heals #1 hit points initially. Heals #8 hit points every six seconds.^0

ID: 8481^6
Increases the potency of healing spells that land on your companions, as long as they stay inside the area of the aura.^0

ID: 8483^6
Incites intense pain and hatred in your target. You in turn use that pain to increase your own armor class. The effects of this increased armor will fade over time.^0

ID: 8484^6
Gives your skin a sickly hue that will sometimes harden to absorb the impact of attacks made against you.^0

ID: 8486^6
Conjures the power of your voice into arcane orbs of power that will fuel the destructive power of group members who use direct damage spells.^0

ID: 8488^6
Increases your companions' attack speed and spell damage, as long as they stay inside the area of the aura.^0

ID: 8490^6
Calls down fire to consume your target, causing #1 damage.^0

ID: 8491^6
Entangles your target's feet in the vines of the Elddar, preventing them from moving up for up to %z. This spell is very difficult to resist.^0

ID: 8493^6
Fills your group with holy energy which will continually heal their wounds for a short period of time.^0

ID: 8494^6
Cleanses your target of poisons and prevents the next poison-based spell from affecting them.^0

ID: 8495^6
Allows your companions to absorb a portion of incoming melee damage, as long as they stay inside the area of the aura.^0

ID: 8497^6
Causes your target's skin to sprout large spikes and hardened skin. This effect will cause heavy damage to any creatures that strike them.^0

ID: 8498^6
Bathes your group in the light of the moon, healing their wounds.^0

ID: 8499^6
Increases your companions' health regeneration and also removes their disease effects, as long as they stay inside the area of the aura.^0

ID: 8501^6
Poisons the target, dealing more than #2 damage every six seconds for %z.^0

ID: 8502^6
Heals your wounds for #3 every six seconds for %z.^0

ID: 8503^6
Increases hit points by up to #1 every six seconds for %z.^0

ID: 8504^6
Conjures an Idol of Malos at your location, which will lower resistances for any enemies that approach.^0

ID: 8505^6
Reduces your resistance to cold, magic, poison, and fire effects by #2.^0

ID: 8506^6
Adds a chance for creatures that strike you to be mesmerized for a brief period.^0

ID: 8507^6
Mesmerizes targets of up to level @1 for %z.^0

ID: 8508^6
Strangles your target's brain, causing them #4 damage every 6 seconds as well as draining their mana. The mana drained will help restore your own.^0

ID: 8509^6
Increases your companions' mana regeneration, as long as they stay inside the area of the aura.^0

ID: 8511^6
Encases your target's feet in solid ice, causing #1 damage and preventing them from moving for a short time.^0

ID: 8512^6
Evokes a potent magical flame to strike your target, causing between #1 and @1 damage.^0

ID: 8513^6
Scribes a fiery rune on the ground that will explode and damage any enemy that wanders too close.^0

ID: 8515^6
Strikes your target with the spear of Ro, causing #1 damage.^0

ID: 8517^6
Cloaks your pet in an iceflame guard which will cause damage to any creature that strikes it in melee combat, as well as granting a chance to strike enemies with fire. The combat effect will also cause your pet to be cloaked in a brief protective aura that will absorb one melee attack or spell.^0

ID: 8518^6
Augments your pet with the strength of the Rathe which will increase their melee damage by 10 percent. The effect will also augment all nearby pets by the same amount.^0

ID: 8520^6
Turns your body into that of the undead, increasing your mana regeneration, granting you ultravision, the ability to see invisible creatures and the form of a skeleton. You will continually take damage while in this form.^0

ID: 8522^6
Steals the mental energy of your target to regenerate the mana of your group mates.^0

ID: 8523^6
Scribes a rune of death on the ground that will curse any creature that wanders too close to it. The curse will cause continual damage to the creature for a short time.^0

ID: 8525^6
Damages your target and has a chance of disrupting your target's spells as they are being cast.^0

ID: 8526^6
Damages your target, slowing their attack speed for up to one minute.^0

ID: 8577^6
Calls forth a fetter specifically designed to trap Ayonae Ro.^0

ID: 8583^6
Lava surrounds you, increasing your resistance to fire and damaging your attackers.^0

ID: 8699^6
Plants a small seedling in hopes that it will grow.^0

ID: 8733^1
Aura of Protection^0

ID: 8733^2
Aura of^0

ID: 8733^3
Protection^0

ID: 8733^4
Places a protective shield around your target which will absorb incoming damage.^0

ID: 8734^1
Aura of Regeneration^0

ID: 8734^2
Aura of^0

ID: 8734^3
Regeneration^0

ID: 8734^4
Regenerates your group's hit points and mana.^0

ID: 8771^6
Teleports you to the Theater of Blood.^0

ID: 8782^6
Rakes your target with feral claws, causing moderate physical damage.^0

ID: 8783^6
Fills your warder with the spirit of Orishar increasing their dexterity, as well as providing them a chance to perform a burning fire attack. When the fire attack triggers it will also place a protective shield on your warder that will absorb the next melee attack or detrimental spell that hits them.^0

ID: 8892^6
Restores mana and endurance.^0

ID: 8921^6
Increases your companions' natural armor and chance to trigger weapon effects, as long as they stay inside the area of the aura.^0

ID: 8922^6
Constructs a trap of poison spikes at your feet which will trigger when enemies draw near and slow their movement rate.^0

ID: 8923^6
Increases your companions' chance to dodge, parry, and riposte attacks, as long as they stay inside the area of the aura.^0

ID: 8924^6
Fills those around you with bloodlust, increasing the damage that their critical strikes will cause. The effect only benefits those that stay within the area of your aura.^0

ID: 8925^6
Increases the potency of healing spells that land on your companions, as long as they stay inside the area of the aura.^0

ID: 8926^6
Increases your companions' attack speed and spell damage, as long as they stay inside the area of the aura.^0

ID: 8928^6
Allows your companions' to absorb a portion of incoming melee damage, as long as they stay inside the area of the aura.^0

ID: 8929^6
Increases your companions' health regeneration and also removes their disease effects, as long as they stay inside the area of the aura.^0

ID: 8930^6
Conjures an idol at your feet that will inflict nearby enemies with a curse that will lower their fire, magic, poison, and ice resistances.^0

ID: 8931^6
Increases your companions' mana regeneration, as long as they stay inside the area of the aura.^0

ID: 8932^6
Scribes a fiery rune on the ground that will explode and damage the first enemy that wander too close.^0

ID: 8933^6
Augments your pet with the earthen strength which will increase their melee damage by 5 percent. The effect will also augment all nearby pets by the same amount.^0

ID: 8934^6
Scribes a rune of darkness on the ground that will curse any creature that wanders too close to it. The curse will cause continual damage for a short time.^0

ID: 8943^6
Creates an aura of vital energy around you that will heal the wounds of your groupmates, as well as curing some poison effects.^0

ID: 8950^1
Trakanon's Touch^0

ID: 8950^2
Trakanon's^0

ID: 8950^3
Touch^0

ID: 8950^4
Banishes your foes to a distant location.^0

ID: 8951^1
Blinding Fear^0

ID: 8951^2
Blinding^0

ID: 8951^3
Fear^0

ID: 8951^4
Freezes your target in terror.^0

ID: 8952^1
Poison Breath^0

ID: 8952^2
Poison^0

ID: 8952^3
Breath^0

ID: 8952^4
A breath of poison that drains the life from your enemies.^0

ID: 8953^1
Immolating Breath^0

ID: 8953^2
Immolating^0

ID: 8953^3
Breath^0

ID: 8953^4
A breath of immolation that sears the flesh from your targets bones.^0

ID: 8954^1
Dragon Roar^0

ID: 8954^2
Dragon^0

ID: 8954^3
Roar^0

ID: 8954^4
A mighty roar causing your targets to flee in terror.^0

ID: 8955^1
Freezing Breath^0

ID: 8955^2
Freezing^0

ID: 8955^3
Breath^0

ID: 8955^4
A freezing breath of wind that shoots an icy cold through their bodies.^0

ID: 8962^1
Dark Empathy^0

ID: 8962^2
Dark^0

ID: