5654 updated strings (RED indicates old description, GREEN indicates new description):

ID: 62^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.^0


ID: 63^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.^0


ID: 64^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.^0


ID: 77^4
This passive ability increases the effectiveness of your instant-healing spells by 2%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 2%.^0

ID: 78^4
This passive ability increases the effectiveness of your instant-healing spells by 5%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 5%.^0

ID: 79^4
This passive ability increases the effectiveness of your instant-healing spells by 10%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 10%.^0

ID: 80^4
This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 81^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 82^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 128^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 by an additional 2%.^0

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.^0

ID: 129^4
This ability, when activated, allows you to provide a resurrection that restores 100% experience, hit points, mana, endurance and leaves your target with no adverse resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 1.8 hours per rank.^0

This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.^0

ID: 130^4
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.^0
This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes.^0

ID: 131^4
This ability, when activated, heals all group members within 200 feet of you for 250 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 250 health every 6 seconds for 48 seconds.^0

ID: 132^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for 18 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.^0

ID: 136^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 100 feet of you.
Ranks 2-8 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.^0

ID: 140^4
This ability, when activated, is an extremely fast-casting, no mana cost evacuation or succor spell. Ranks 2-9 reduce the reuse time by 10% per rank. Rank 10 extends the range of the spell from 100 to 125 feet.^0
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.^0

ID: 145^4
This ability, when activated, permanently charms a level 46 or lower NPC.^0
This ability, when activated, permanently charms a level 46 or lower creature.^0

ID: 146^4
This ability, when activated, consumes 1924 health to restore 1066 points of mana.^0
This ability, when activated, consumes 1924 health to restore 1066 mana.^0

ID: 153^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, increases your melee speed by 100%, strength and dexterity by 100, attack rating by 200, cold resistance by 50, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 35 damage instantly, and 25 damage every 6 seconds for 1 minute.
Ranks 2-4 reduce the reuse time of this ability by 4 minutes per rank.^0

This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.^0


ID: 155^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your basic resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.^0
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your cold, disease, fire, magic, and poison resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.^0

ID: 156^4
This ability, when activated, instantly transports you to The Nexus.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 further reduces the reuse time by 2%.^0

This ability, when activated, instantly transports you to The Nexus.^0

ID: 162^4
This ability, when activated, restores 10000 mana.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank.^0

This ability, when activated, restores 10000 mana.^0

ID: 163^4
This ability, when activated, will instantly heal your pet for 3300 points of damage.
Ranks 2-4 reduce the reuse time of this ability by 9 minutes per rank.^0

This ability, when activated, instantly heals your pet for 3300 health.^0

ID: 168^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 10, your intelligence by 10 and reduces your likelihood to fizzle spells by adding 1 to your spell casting level.^0
This ability, when activated, transforms you into a fire elemental, grants a 10 point damage shield, increases your intelligence by 10 points, and your spell casting level by 1 for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 169^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 20, your intelligence by 15 and reduces your likelihood to fizzle spells by adding 3 to your spell casting level.^0
This ability, when activated, transforms you into a fire elemental, grants a 20 point damage shield, increases your intelligence by 15 points, and your spell casting level by 3 for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 170^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 30, your intelligence by 20 and reduces your likelihood to fizzle spells by adding 5 to your spell casting level.^0
This ability, when activated, transforms you into a fire elemental, grants a 30 point damage shield, increases your intelligence by 20 points, and your spell casting level by 5 for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 171^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 1 point.^0
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 1 point for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 172^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 2 points.^0
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 2 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 173^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 4 points.^0
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 4 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 174^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 10 and hit points by 50.^0
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 10 points and your maximum health by 50 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 175^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 15 and hit points by 100.^0
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 15 points and your maximum health by 100 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 176^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 20 and hit points by 200.^0
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 20 points and your maximum health by 200 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 177^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 10 points.^0
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 10 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 178^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 15 points.^0
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 15 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 179^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 25 points.^0
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 25 points for 36 minutes.
Only one Elemental Form can be active at once.^0


ID: 183^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 250 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 250 health every 6 seconds for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.^0

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.^0


ID: 184^4
This ability, when activated, attempts to mesmerize any level 59 or lower undead creatures around and including your target for 36 seconds.^0
This ability, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 35 foot radius of your target for 36 seconds.^0

ID: 185^4
This ability, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures centered around your target which causes them to run away for 36 seconds.^0
This ability, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.^0

ID: 186^4
This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor.^0
This ability, when activated, converts a meat or body part item you are holding into bone chips.^0

ID: 187^4
This ability allows you to cast a no component summon corpse spell.^0
This ability, when activated, summons the first corpse in the current zone of a level 105 or lower targeted group member to your location.^0

ID: 188^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 70 and lower NPCs for 2 seconds.
Ranks 2-4 reduce the reuse time of this ability by 7 seconds per rank.^0

This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.^0

ID: 193^4
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your hit points to your target.^0
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to your target.^0

ID: 194^4
This ability provides you with the power to call the ultimate holy steed to your side.^0
This ability, when activated, summons the bridle of a very fast Holy Steed.^0

ID: 197^4
This ability allows you to become invisible, nearly at will, without the need to memorize a spell.^0
This ability, when activated, grants you standard invisibility for up to 20 minutes.^0

ID: 206^4
This ability provides you with the power to call the ultimate unholy steed to your side.^0
This ability, when activated, summons the bridle of a very fast Unholy Steed.^0

ID: 208^4
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Rank 2 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.^0

ID: 233^4
This ability, when activated, removes all negative effects from your body except for fear, charm, and resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 3 minutes per rank. Ranks 8-11 by 2 minutes per rank.
Rank 12 bestows a lingering purity that protects against a single detrimental spell for 30 seconds.^0

This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 243^4
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 254^4
This ability, when activated, removes all poisons from your body.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.
Rank 11 by 3%.^0

This ability, when activated, cures you of 1200 poison counters.^0

ID: 258^4
This ability, when activated, allows you to strike everything in a 40 foot radius with a single primary hand combat round.
Ranks 2-8 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.^0

ID: 259^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred over their previously most hated target.
Ranks 2-7 reduce the reuse time of this ability by 1.5 minutes per rank.^0

This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.^0

ID: 260^4
This ability, when activated, grants your group immunity to fear spells for 10 seconds.^0
This ability, when activated, grants your group immunity to most fear spells for 10 seconds.^0

ID: 261^4
This ability, when activated, grants your group immunity to fear spells for 20 seconds.^0
This ability, when activated, grants your group immunity to most fear spells for 20 seconds.^0

ID: 262^4
This ability, when activated, grants your group immunity to fear spells for 30 seconds.^0
This ability, when activated, grants your group immunity to most fear spells for 30 seconds.^0

ID: 273^4
This ability allows you to pressure your opponent, causing them to stumble away from you.^0
This ability, when activated, pushes your target backwards and deals 10 damage.^0

ID: 274^4
This ability, when activated, ensnares your target with an extremely low resistance Root.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank. Ranks 5-7 by an additional 15% per rank. Ranks 8-10 by an additional 3% per rank.
Ranks 12-13 reduce the casting time and likelihood that the spell will be resisted.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.^0

ID: 289^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 40% for 24 seconds.^0
This ability, when activated, grants your pet's melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare I which reduces its target's movement speed by 40% for 24 seconds.
This buff has a permanent duration and a 3 second cast time.^0


ID: 290^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100% and attack power by 250 points for 48 seconds.^0
This ability, when activated, increases your attack speed by 100% and attack power by 250 points for 48 seconds.^0

ID: 291^4
This ability, when activated, shares some of your natural attunement with your party restoring 200 health and 80 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 200 points and mana regeneration by 80 points for 36 seconds with a 5 second cast time.^0

ID: 305^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.^0


ID: 306^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.^0


ID: 307^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.^0


ID: 308^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.^0


ID: 309^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.^0


ID: 310^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.^0


ID: 311^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.^0


ID: 312^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.^0


ID: 313^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.^0


ID: 314^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.^0


ID: 315^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.^0


ID: 316^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.^0


ID: 317^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.^0


ID: 318^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.^0


ID: 319^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.^0


ID: 320^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.^0


ID: 321^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.^0


ID: 322^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.^0


ID: 323^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.^0


ID: 324^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.^0


ID: 340^4
This passive ability raises your base intelligence by 28 points.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 341^4
This passive ability raises your base intelligence by 30 points.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 342^4
This passive ability raises your base wisdom by 12 points.^0
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 434^4
This passive ability increases the effectiveness of your instant-healing spells by 13%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 13%.^0

ID: 435^4
This passive ability increases the effectiveness of your instant-healing spells by 16%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 16%.^0

ID: 436^4
This passive ability increases the effectiveness of your instant-healing spells by 19%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 19%.^0

ID: 437^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 438^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 439^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 459^4
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 9 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 460^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 12 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 461^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 4-6 reduce the reuse time of this ability by 18 seconds per rank.^0

This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 462^4
This passive ability decreases the reuse time of your Bestow Divine Aura Azia and Bestow Divine Aura Beza abilities by 10% per rank.^0
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.^0


ID: 468^4
This passive ability decreases the reuse timer of your Purify Soul ability by 3 minutes per rank for ranks 1-8 and by an additional 1 minute for rank 9.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 469^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 20%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 470^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 30%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 471^4
This passive ability reduces the time required between uses of your Gather Mana ability by 10%.^0
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.^0


ID: 472^4
This passive ability reduces the time required between uses of your Gather Mana ability by 20%.^0
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.^0


ID: 473^4
This passive ability reduces the time required between uses of your Gather Mana ability by 30%.^0
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.^0


ID: 474^4
This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.^0
This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 477^4
This ability decreases the amount of time required between uses of Exodus by 10% per rank.^0
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 480^4
This passive ability reduces the time required between uses of your Strong Root ability by 10%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 481^4
This passive ability reduces the time required between uses of your Strong Root ability by 20%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 482^4
This passive ability reduces the time required between uses of your Strong Root ability by 30%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 483^4
This ability decreases the amount of time required between uses of Mend Companion by 10% per rank. You may train in this ability once each level, upon reaching level 63.^0
This ability, when activated, instantly heals your pet for 3300 health.
Reduces the reuse time of this ability by 9 minutes.^0


ID: 489^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 1 minute and 30 seconds.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 490^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 3 minutes.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 491^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 4 minutes and 30 seconds.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 492^4
This passive ability decreases the reuse time of your Rampage ability by 1 minute per rank.^0
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.^0


ID: 495^4
Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank.^0
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.^0


ID: 498^4
This passive ability reduces the reuse time of your Escape ability by 10% per rank.^0
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.^0


ID: 501^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 10%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 502^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 20%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 503^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 30%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 507^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.^0
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.^0

ID: 508^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 10% penalty such that all group members in range end up with the same amount of damage taken.^0
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken at a 10% penalty such that all group members in range end up with the same amount of damage taken.^0

ID: 509^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken.^0
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken.^0

ID: 510^4
This ability, when activated, shields your target with a 350 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 350 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 511^4
This ability, when activated, shields your target with a 500 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 500 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 512^4
This ability, when activated, shields your target with a 650 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 650 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 513^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 1 minute 12 seconds with a 10 point resist modifier and a 2 second cast time.^0

ID: 514^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.6 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 1 minute 36 seconds with a 20 point resist modifier and a 2 second cast time.^0

ID: 515^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.
Rank 4 reduces the cast time of this spell by 1 second.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes with a 30 point resist modifier and a 2 second cast time.^0

ID: 516^4
This ability, when activated, gathers streams of additional mana into your being, restoring 510 points.^0
This ability, when activated, restores 510 mana with a 10 second cast time.^0

ID: 517^4
This ability, when activated, protects you with a rune that absorbs 500 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 500 damage for 36 minutes.^0

ID: 518^4
This ability, when activated, protects you with a rune that absorbs 1000 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 1000 damage for 36 minutes.^0

ID: 519^4
This ability, when activated, protects you with a rune that absorbs 1500 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 1500 damage for 36 minutes.^0

ID: 520^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 23 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 23 seconds.
Servant of Ro Bolt I deals 300 damage.^0


ID: 521^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 35 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 35 seconds.
Servant of Ro Bolt I deals 300 damage.^0


ID: 522^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt I deals 300 damage.^0


ID: 523^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 60 seconds.^0
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute.^0

ID: 524^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 75 seconds.^0
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute 15 seconds.^0

ID: 525^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 90 seconds.^0
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute 30 seconds.^0

ID: 528^4
This ability, when activated, calls forth 3 level 62 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 62 spirit wolves to attack your target for 1 minute.^0

ID: 529^4
This ability, when activated, calls forth 4 level 62 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 4 level 62 spirit wolves to attack your target for 1 minute.^0

ID: 530^4
This ability, when activated, calls forth 5 level 62 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 62 spirit wolves to attack your target for 1 minute.^0

ID: 531^4
This ability, when activated, heals all group members within 200 feet of you for 275 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 275 health every 6 seconds for 48 seconds.^0

ID: 532^4
This ability, when activated, heals all group members within 200 feet of you for 300 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 300 health every 6 seconds for 48 seconds.^0

ID: 533^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 534^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1125 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 1125 health.^0

ID: 535^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1500 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 1500 health.^0

ID: 536^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1875 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 1875 health.^0

ID: 545^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 5% and attack rating by 100 points for 48 seconds.^0
This ability, when activated, increases your overhaste by 5%, attack power by 100 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 546^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 10% and attack rating by 120 points for 48 seconds.^0
This ability, when activated, increases your overhaste by 10%, attack power by 120 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 547^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 15% and attack rating by 140 points for 48 seconds.^0
This ability, when activated, increases your overhaste by 15%, attack power by 140 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 548^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 100 points, provides a 25 point damage shield, and heals 200 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 100 points, provides a 25 point damage shield, and heals 200 health every 6 seconds for 30 seconds.^0

ID: 549^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 130 points, provides a 40 point damage shield, and heals 225 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 130 points, provides a 40 point damage shield, and heals 225 health every 6 seconds for 30 seconds.^0

ID: 550^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 160 points, provides a 55 point damage shield, and heals 250 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 160 points, provides a 55 point damage shield, and heals 250 health every 6 seconds for 30 seconds.^0

ID: 583^4
This passive ability reduces the reuse times of your Divine Stun, Force of Disruption, and Disruptive Persecution abilities by 7 seconds per rank.^0
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.^0


ID: 589^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Rank 4 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.^0

ID: 590^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.
Rank 6 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.^0

ID: 592^4
This ability, when activated, consumes 200 endurance to stun a level 60 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 60 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion I after 18 seconds, which deals 400 damage.^0

ID: 593^4
This passive ability decreases the reuse time of your Lay on Hands and Gift of Life abilities.
Ranks 1-4 by 12 minutes per rank.
Rank 5 by an additional 4 minutes.^0

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 594^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 24 minutes.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 595^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 36 minutes.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 596^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 12 minutes.^0
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 597^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 24 minutes.^0
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 598^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 36 minutes.^0
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 616^4
This ability, when activated, summons 5 level 45 elemental minions that will attack your target for 30 seconds.^0
This ability, when activated, summons 5 level 45 elemental minions to attack your target for 30 seconds.^0

ID: 617^4
This ability, when activated, summons 7 level 45 elemental minions that will attack your target for 30 seconds.^0
This ability, when activated, summons 7 level 45 elemental minions to attack your target for 30 seconds.^0

ID: 618^4
This ability, when activated, summons 9 level 45 elemental minions that will attack your target for 30 seconds.^0
This ability, when activated, summons 9 level 45 elemental minions to attack your target for 30 seconds.^0

ID: 628^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5%.^0
This passive ability increases the maximum amount that songs, spells, and abilities can increase your movement speed by 5%.^0

ID: 629^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 10%.^0
This passive ability increases the maximum amount that songs, spells, and abilities can increase your movement speed by 10%.^0

ID: 630^4
This ability, when activated, consumes 900 mana then causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 900 mana to cause level 75 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 634^4
This passive ability grants your instant-healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 635^4
This passive ability grants your instant-healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 636^4
This passive ability grants your instant-healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 645^4
This ability, when activated, ensares your target for up to 14 minutes.^0
This ability, when activated, reduces your target's movement speed by 56% with a 1.75 second cast time, for 14 minutes.^0

ID: 672^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.^0


ID: 673^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.^0


ID: 702^4
This ability, when activated, consumes 200 endurance to stun a level 61 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 61 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion II after 18 seconds, which deals 400 damage.^0

ID: 703^4
This ability, when activated, consumes 200 endurance to stun a level 62 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 62 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion III after 18 seconds, which deals 400 damage.^0

ID: 704^4
This ability, when activated, consumes 200 endurance to stun a level 63 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 63 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion IV after 18 seconds, which deals 400 damage.^0

ID: 705^4
This ability, when activated, consumes 200 endurance to stun a level 64 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 64 or lower target for 1 second, deal 200 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion V after 18 seconds, which deals 400 damage.^0

ID: 706^4
This ability, when activated, consumes 200 endurance to stun a level 65 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.^0
This ability, when activated, consumes 200 endurance to stun a level 65 or lower target for 1 second, deal 200 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VI after 18 seconds, which deals 400 damage.^0

ID: 715^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2250 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 2250 health.^0

ID: 716^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2625 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 2625 health.^0

ID: 717^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3000 points of health.
Ranks 7-9 reduce the reuse time of this ability by 4 minutes per rank.^0

This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.^0

ID: 718^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 50% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0
This ability, when activated, increases your base melee damage by 50%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.^0

ID: 719^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 75% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0
This ability, when activated, increases your base melee damage by 75%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.^0

ID: 720^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 100% and grants you a 20% chance to resist detrimental spells for 30 seconds.
Ranks 4-7 reduce the reuse time of this ability by 12 minutes per rank.^0

This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.^0

ID: 721^4
This ability, when activated, summons 2 level 62 swords of Xuzl to attack your target for 45 seconds.^0
This ability, when activated, summons 2 level 62 swords of Xuzl to attack your target for 45 seconds.
These swords have a 5% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 722^4
This ability, when activated, summons 3 level 62 swords of Xuzl to attack your target for 45 seconds.^0
This ability, when activated, summons 3 level 62 swords of Xuzl to attack your target for 45 seconds.
These swords have a 5% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 746^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 11%, increasing the damage you deal with melee attacks by 100%, increasing your chance to trigger your weapon's combat effects by 50%, and healing you for 100 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 11.3%, increasing your base melee damage by 100%, the chance that your weapon's magical effects will trigger during melee combat by 50%, and your health regeneration by 100 points for 3 minutes.^0

ID: 747^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 22%, increasing the damage you deal with melee attacks by 150%, increasing your chance to trigger your weapon's combat effects by 75%, and healing you for 150 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 22.5%, increasing your base melee damage by 150%, the chance that your weapon's magical effects will trigger during melee combat by 75%, and your health regeneration by 150 points for 3 minutes.^0

ID: 748^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 200%, increasing your chance to trigger your weapon's combat effects by 100%, and healing you for 200 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 200%, the chance that your weapon's magical effects will trigger during melee combat by 100%, and your health regeneration by 200 points for 3 minutes.^0

ID: 749^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 135 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 135 health every 6 seconds for 18 seconds.^0


ID: 750^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 145 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 145 health every 6 seconds for 18 seconds.^0


ID: 751^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 155 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 155 health every 6 seconds for 18 seconds.^0


ID: 752^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 165 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 165 health every 6 seconds for 18 seconds.^0


ID: 753^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 175 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 175 health every 6 seconds for 18 seconds.^0


ID: 754^4
This passive ability decreases the reuse time of your Radiant Cure ability. Ranks 1-6 by 18 seconds per rank. Rank 7 by an additional 12 seconds.^0
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 755^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 20%.^0
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 756^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 30%.^0
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 757^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 635 health every 6 seconds for 18 seconds.^0


ID: 758^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 645 health every 6 seconds for 18 seconds.^0


ID: 759^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 655 health every 6 seconds for 18 seconds.^0


ID: 760^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 665 health every 6 seconds for 18 seconds.^0


ID: 761^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 675 health every 6 seconds for 18 seconds.^0


ID: 773^4
This ability, when activated, projects your image into a level 61 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons a level 61 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 774^4
This ability, when activated, projects your image into a level 62 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons a level 62 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 775^4
This ability, when activated, projects your image into a level 63 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.
Ranks 4-6 reduce the reuse time of this ability by 5 minutes per rank.^0

This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 782^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.^0

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 785^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 12 seconds.^0
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 12 seconds.^0

ID: 786^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 24 seconds.^0
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 24 seconds.^0

ID: 787^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 36 seconds.^0
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.^0

ID: 788^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 48 seconds.^0
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 48 seconds.^0

ID: 789^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 60 seconds.
Ranks 6-8 extend the range of this ability by 25% per rank.^0

This ability, when activated, heals your summoned pet for 2500 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.^0

ID: 828^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 12 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 829^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.^0

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 18 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 830^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.^0

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.^0


ID: 844^4
This passive ability grants your instant-healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 845^4
This passive ability grants your instant-healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 849^4
This passive ability reduces the reuse time of your Hand of Piety ability. Ranks 1-6 by 4 minutes per rank. Rank 7 by an additional 2 minutes.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 850^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 8 minutes.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 851^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 12 minutes.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 860^4
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 9 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 861^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 12 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 861^11
Ondine^0
Snail Mount^0

ID: 861^12
Ondines^0
Snail Mounts^0

ID: 862^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 862^11
Duende^0
Djinn^0

ID: 862^12
Duendes^0
Djinns^0

ID: 863^4
A paladin is pure not just in mind, but in body as well. This ability, when activated, allows you to remove harmful maladies from yourself.
Ranks 2-9 reduce the reuse time of this ability by 7.2 minutes per rank.^0

This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).^0

ID: 875^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk I consumes 50 mana to deal 86 damage and stun creatures up to level 55 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk I consumes 50 mana to deal 86 damage and stun a level 55 or lower creature for 1 second.^0


ID: 876^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk II consumes 125 mana to deal 122 damage and stun creatures up to level 61 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk II consumes 125 mana to deal 122 damage and stun a level 61 or lower creature for 1 second.^0


ID: 877^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk III consumes 200 mana to deal 291 damage and stun creatures up to level 65 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk III consumes 200 mana to deal 291 damage and stun a level 65 or lower creature for 1 second.^0


ID: 900^4
This ability, when activated, calls forth 2 level 66 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 2 level 66 spirit wolves to attack your target for 1 minute.^0

ID: 901^4
This ability, when activated, calls forth 3 level 66 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 66 spirit wolves to attack your target for 1 minute.^0

ID: 912^4
This ability, when activated, focuses your strength, healing you for 567 and increasing your maximum health by 500 for 1.1 minutes. However, this exertion takes a toll and you will take 67 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 567 health and increases your maximum health by 500 but deals 67 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 913^4
This ability, when activated, focuses your strength, healing you for 1134 and increasing your maximum health by 1000 for 1.1 minutes. However, this exertion takes a toll and you will take 134 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 1134 health and increases your maximum health by 1000 but deals 134 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 914^4
This ability, when activated, focuses your strength, healing you for 1700 and increasing your maximum health by 1500 for 1.1 minutes. However, this exertion takes a toll and you will take 200 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 1700 health and increases your maximum health by 1500 but deals 200 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 921^4
This ability, when activated, summons a familiar that increases the damage of your level 65 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 65 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 922^4
This ability, when activated, summons a familiar that increases the damage of your level 64 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 64 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 923^4
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 926^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 315 damage every 12 seconds for up to 5 minutes.^0
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 315 damage every 6 seconds for 12 seconds.^0


ID: 927^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 320 damage every 12 seconds for up to 5 minutes.^0
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 320 damage every 6 seconds for 12 seconds.^0


ID: 928^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 325 damage every 12 seconds for up to 5 minutes.^0
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 325 damage every 6 seconds for 12 seconds.^0


ID: 929^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 330 damage every 12 seconds for up to 5 minutes.^0
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 330 damage every 6 seconds for 12 seconds.^0


ID: 930^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 335 damage every 12 seconds for up to 5 minutes.
Ranks 6-7 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 335 damage every 6 seconds for 12 seconds.^0


ID: 931^4
This ability, when activated, increases the chance that your next 5 direct-damage spells will deal critical damage by 7% while also increasing the mana cost of those spells by 100% for 2 minutes.^0
This ability, when activated, increases the chance that your next 5 direct damage spells will deal critical damage by 7% but increases their mana cost by 100% for 2 minutes.^0

ID: 932^4
This ability, when activated, increases the chance that your next 8 direct-damage spells will deal critical damage by 26% while also increasing the mana cost of those spells by 100% for 2 minutes.^0
This ability, when activated, increases the chance that your next 8 direct damage spells will deal critical damage by 26% but increases their mana cost by 100% for 2 minutes.^0

ID: 933^4
This ability, when activated, increases the chance that your next 10 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100% for 2 minutes.^0
This ability, when activated, increases the chance that your next 10 direct damage spells will deal critical damage by 40% but increases their mana cost by 100% for 2 minutes.^0

ID: 961^4
This ability gives you the chance to permanently charm a level 46 or lower undead NPC.^0
This ability, when activated, allows you to permanently charm a level 46 or lower undead creature.^0

ID: 967^4
This ability, when activated, calls forth a level 60 skeletal archer to attack your target for 30 seconds.^0
This ability, when activated, summons a level 60 skeletal archer to attack your target for 30 seconds.^0

ID: 968^4
This ability, when activated, calls forth 2 level 60 skeletal archers to attack your target for 45 seconds.^0
This ability, when activated, summons a swarm of 2 level 60 skeletal archers to attack your target for 45 seconds.^0

ID: 969^4
This ability, when activated, calls forth 3 level 60 skeletal archers to attack your target for 60 seconds.^0
This ability, when activated, summons a swarm of 3 level 60 skeletal archers to attack your target for 1 minute.^0

ID: 970^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 635 health every 6 seconds for 18 seconds.^0


ID: 971^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 645 health every 6 seconds for 18 seconds.^0


ID: 972^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 655 health every 6 seconds for 18 seconds.^0


ID: 973^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 665 health every 6 seconds for 18 seconds.^0


ID: 974^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 675 health every 6 seconds for 18 seconds.^0


ID: 977^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.^0
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0

ID: 1017^4
This ability, when activated, consumes a Pearl to conjure a mystical portal that summons a targeted group member to your side.^0
This ability, when activated, consumes a Pearl to summon your targeted group member to your side with a 12 second cast time.^0

ID: 1019^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 125% and grants you a 20% chance to resist detrimental spells for 30 seconds.^0
This ability, when activated, increases your base melee damage by 125%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.^0

ID: 1040^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.^0

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.^0

ID: 1083^4
This passive ability increases the effectiveness of your instant-healing spells by 22%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 22%.^0

ID: 1084^4
This passive ability increases the effectiveness of your instant-healing spells by 25%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 25%.^0

ID: 1085^4
This passive ability increases the effectiveness of your instant-healing spells by 28%.^0
This passive ability increases the effectiveness of your instant-duration healing spells by 28%.^0

ID: 1086^4
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1087^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1088^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1102^4
This ability, when activated, consumes 225 endurance to stun a level 66 or lower target for 1 second, deal 250 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 450 damage after 18 seconds.^0
This ability, when activated, consumes 225 endurance to stun a level 66 or lower target for 1 second, deal 250 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VII after 18 seconds, which deals 450 damage.^0

ID: 1103^4
This ability, when activated, consumes 250 endurance to stun a level 67 or lower target for 1 second, deal 260 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 465 damage after 18 seconds.^0
This ability, when activated, consumes 250 endurance to stun a level 67 or lower target for 1 second, deal 260 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VIII after 18 seconds, which deals 465 damage.^0

ID: 1104^4
This ability, when activated, consumes 300 endurance to stun a level 68 or lower target for 1 second, deal 270 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 480 damage after 18 seconds.^0
This ability, when activated, consumes 300 endurance to stun a level 68 or lower target for 1 second, deal 270 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion IX after 18 seconds, which deals 480 damage.^0

ID: 1105^4
This ability, when activated, consumes 350 endurance to stun a level 69 or lower target for 1 second, deal 280 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 495 damage after 18 seconds.^0
This ability, when activated, consumes 350 endurance to stun a level 69 or lower target for 1 second, deal 280 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion X after 18 seconds, which deals 495 damage.^0

ID: 1106^4
This ability, when activated, consumes 400 endurance to stun a level 70 or lower target for 1 second, deal 290 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 510 damage after 18 seconds.^0
This ability, when activated, consumes 400 endurance to stun a level 70 or lower target for 1 second, deal 290 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XI after 18 seconds, which deals 510 damage.^0

ID: 1110^4
This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.^0


ID: 1111^4
This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.^0


ID: 1116^4
This ability, when activated, forms a barrier of music around you that absorbs 25% of incoming spell and melee damage for 1 minute or until 4000 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 25% of incoming spell and melee damage for 1 minute or up to 4000 total spell or melee damage.^0

ID: 1117^4
This ability, when activated, forms a barrier of music around you that absorbs 27% of incoming spell and melee damage for 1 minute or until 6000 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 27% of incoming spell and melee damage for 1 minute or up to 6000 total spell or melee damage.^0

ID: 1118^4
This ability, when activated, forms a barrier of music around you that absorbs 29% of incoming spell and melee damage for 1 minute or until 8000 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 29% of incoming spell and melee damage for 1 minute or up to 8000 total spell or melee damage.^0

ID: 1121^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Ranks 4-8 reduce the reuse time of this ability by 90 seconds per rank.^0

This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.^0

ID: 1123^4
This ability, when activated, shares some of your natural attunement with your party restoring 222 health and 90 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 222 points and mana regeneration by 90 points for 36 seconds with a 5 second cast time.^0

ID: 1124^4
This ability, when activated, shares some of your natural attunement with your party restoring 244 health and 100 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 244 points and mana regeneration by 100 points for 36 seconds with a 5 second cast time.^0

ID: 1125^4
This ability, when activated, shares some of your natural attunement with your party restoring 267 health and 110 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 267 points and mana regeneration by 110 points for 36 seconds with a 5 second cast time.^0

ID: 1126^4
This ability, when activated, will instantly heal your pet for 4500 points of damage.^0
This ability, when activated, instantly heals your pet for 4500 health.^0

ID: 1127^4
This ability, when activated, will instantly heal your pet for 7500 points of damage.^0
This ability, when activated, instantly heals your pet for 7500 health.^0

ID: 1128^4
This ability, when activated, will instantly heal your pet for 10500 points of damage.^0
This ability, when activated, instantly heals your pet for 10500 health.^0

ID: 1146^4
This ability, when activated, increases your movement rate by 125% for 18 seconds.
Ranks 2-3 reduce the reuse time of this ability by 5 minutes per rank.^0

This ability, when activated, increases your movement speed by 125% for 18 seconds.^0

ID: 1149^4
This ability, when activated, causes your attacks to take on a desperate edge, increasing your melee attack speed by 25% for 5 minutes.
Rank 2 reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, increases your overhaste by 25% for 5 minutes.^0

ID: 1150^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but reduces your armor class by 500 points for 30 seconds.^0
This ability, when activated, increases your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% but reduces your base armor class (prior to soft cap multipliers) by 500 points for 30 seconds.^0

ID: 1151^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 100 points, your chance to double attack by 20%, and your melee speed by 10% but reduces your armor class by 750 points for 30 seconds.^0
This ability, when activated, increases your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% but reduces your base armor class (prior to soft cap multipliers) by 750 points for 30 seconds.^0

ID: 1152^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 150 points, your chance to double attack by 30%, and your melee speed by 15% but reduces your armor class by 1000 points for 30 seconds.^0
This ability, when activated, increases your attack power by 150 points, chance to double attack by 30%, and overhaste by 15% but reduces your base armor class (prior to soft cap multipliers) by 1000 points for 30 seconds.^0

ID: 1178^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 50 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 50 points of damage to you.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike I on your target for 1 minute 30 seconds.
Blood Pact Strike I consumes 1% of your health to deal 50 damage to your target.^0


ID: 1179^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 100 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 100 points of damage to you.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike II on your target for 1 minute 30 seconds.
Blood Pact Strike II consumes 1% of your health to deal 100 damage to your target.^0


ID: 1180^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 150 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike III on your target for 1 minute 30 seconds.
Blood Pact Strike III consumes 1% of your health to deal 150 damage to your target.^0


ID: 1189^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 19 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 1190^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 22 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 1191^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 1192^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 30 seconds. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 60 celestial hammer to attack your target for 30 seconds.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.^0


ID: 1193^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 45 seconds. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 60 celestial hammer to attack your target for 45 seconds.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.^0


ID: 1194^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 60 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.^0


ID: 1195^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike I on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike I stuns creatures up to level 70 for 4 seconds.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike I on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike I stuns level 70 or lower targets for 4 seconds.^0


ID: 1203^4
This ability, when activated, heals all group members within 200 feet of you for 333 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 333 health every 6 seconds for 48 seconds.^0

ID: 1204^4
This ability, when activated, heals all group members within 200 feet of you for 366 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 366 health every 6 seconds for 48 seconds.^0

ID: 1205^4
This ability, when activated, heals all group members within 200 feet of you for 400 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 400 health every 6 seconds for 48 seconds.^0

ID: 1206^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 185 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 185 health every 6 seconds for 18 seconds.^0


ID: 1207^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 195 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 195 health every 6 seconds for 18 seconds.^0


ID: 1208^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.^0


ID: 1209^4
This ability, when activated, draws the attention of hostile opponents away from you for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Ranks 2-4 reduce the reuse time of this ability by 12 minutes per rank.
Ranks 5-7 by 6 minutes per rank.^0

This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 1222^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 685 health every 6 seconds for 18 seconds.^0


ID: 1223^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 695 health every 6 seconds for 18 seconds.^0


ID: 1224^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 705 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 705 health every 6 seconds for 18 seconds.^0


ID: 1225^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 180 points, provides a 60 point damage shield, and heals 278 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 278 health every 6 seconds for 30 seconds.^0

ID: 1226^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 200 points, provides a 65 point damage shield, and heals 305 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 305 health every 6 seconds for 30 seconds.^0

ID: 1227^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 220 points, provides a 70 point damage shield, and heals 333 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 333 health every 6 seconds for 30 seconds.^0

ID: 1228^4
This ability, when activated, allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.
Ranks 6-10 reduce the cast time of this ability by 15, 30, 50, 58, and 67%.^0

This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.^0


ID: 1229^4
This ability, when activated, allows you to gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
Ranks 2-7 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.^0


ID: 1239^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which can stun a level 73 or lower target for 4 seconds.^0


ID: 1242^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 10 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 10 hits for 15 minutes.^0

ID: 1243^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 20 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 20 hits for 15 minutes.^0

ID: 1244^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.
Ranks 4-6 reduce the reuse time of this ability by 2 minutes per rank. Rank 7 by an additional 1 minute.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.^0

ID: 1245^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 1000 points if that creature's target is a member of your group or raid.^0
This ability, when activated, reduces your target's hatred for their current target by 1000 points if that creature's target is a member of your group or raid.^0

ID: 1246^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 2500 points if that creature's target is a member of your group or raid.^0
This ability, when activated, reduces your target's hatred for their current target by 2500 points if that creature's target is a member of your group or raid.^0

ID: 1247^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Ranks 4-6 reduce the reuse time of this ability by 10 minutes per rank.^0

This ability, when activated, reduces your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.^0

ID: 1248^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 30 seconds.^0
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 30 seconds.^0

ID: 1249^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 45 seconds.^0
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 45 seconds.^0

ID: 1250^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 60 seconds.^0
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 1 minute.^0

ID: 1255^4
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.^0


ID: 1274^4
This ability, when activated, invokes level 53 shades of up to 3 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 53 shades of up to 3 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 1275^4
This ability, when activated, invokes level 53 shades of up to 4 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 53 shades of up to 4 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 1276^4
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 1277^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 75 and lower NPCs for 2 seconds.^0
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 75 or lower target for 2 seconds.^0

ID: 1278^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3330 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 3330 health.^0

ID: 1279^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3660 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 3660 health.^0

ID: 1280^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4000 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 4000 health.^0

ID: 1293^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 20%, attack rating by 160 points, and heals 150 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 20%, attack power by 160 points, health regeneration by 150 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 1294^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 23%, attack rating by 180 points, and heals 200 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 23%, attack power by 180 points, health regeneration by 200 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 1295^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, and heals 250 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, health regeneration by 250 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 1300^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 1%.^0

ID: 1301^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 2%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 2%.^0

ID: 1302^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 3%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 3%.^0

ID: 1303^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 4%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 4%.^0

ID: 1304^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 5%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 5%.^0

ID: 1305^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 6%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 6%.^0

ID: 1306^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 7%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 7%.^0

ID: 1307^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 8%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 8%.^0

ID: 1308^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 9%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 9%.^0

ID: 1309^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 10%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 10%.^0

ID: 1310^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 11%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 11%.^0

ID: 1311^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 12%.^0
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 12%.^0

ID: 1319^4
This passive ability grants your instant-healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1320^4
This passive ability grants your instant-healing and lifetap spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1321^4
This passive ability grants your instant-healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 1323^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 180% of the spell's mana cost in health.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.^0

ID: 1324^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 685 health every 6 seconds for 18 seconds.^0


ID: 1325^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 695 health every 6 seconds for 18 seconds.^0


ID: 1326^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 885 health every 6 seconds for 18 seconds.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.^0


ID: 1327^4
This ability, when activated, calls upon your ancestors to heal your group for 278 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 30 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 278 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 30 points for 30 seconds.^0

ID: 1328^4
This ability, when activated, calls upon your ancestors to heal your group for 305 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 60 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 305 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 60 points for 30 seconds.^0

ID: 1329^4
This ability, when activated, calls upon your ancestors to heal your group for 333 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 90 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 333 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 90 points for 30 seconds.^0

ID: 1330^4
This ability, when activated, focuses your strength, healing you for 3410 and increasing your maximum health by 3000 for 1.1 minutes. However, this exertion takes a toll and you will take 410 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 3410 health and increases your maximum health by 3000 but deals 410 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 1331^4
This ability, when activated, focuses your strength, healing you for 4545 and increasing your maximum health by 4000 for 1.1 minutes. However, this exertion takes a toll and you will take 545 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 4545 health and increases your maximum health by 4000 but deals 545 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 1332^4
This ability, when activated, focuses your strength, healing you for 5680 and increasing your maximum health by 5000 for 1.1 minutes. However, this exertion takes a toll and you will take 680 damage every 6 seconds for the duration of the effect.
Ranks 7-11 reduce the reuse time of this ability by 6 minutes per rank.^0

This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 1336^4
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Ranks 4-8 reduce the reuse time of this ability by 10% per rank.^0

This ability, when activated, instantly reduces your target's hatred for you by 7500 points.^0

ID: 1337^4
This ability, when activated, increases the chance that your next 13 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 80% for 2 minutes.^0
This ability, when activated, increases the chance that your next 13 direct damage spells will deal critical damage by 40% but increases their mana cost by 80% for 2 minutes.^0

ID: 1338^4
This ability, when activated, increases the chance that your next 16 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 78% for 2.1 minutes.^0
This ability, when activated, increases the chance that your next 16 direct damage spells will deal critical damage by 40% but increases their mana cost by 78% for 2 minutes 6 seconds.^0

ID: 1339^4
This ability, when activated, increases the chance that your next 20 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 76% for 2.2 minutes.^0
This ability, when activated, increases the chance that your next 20 direct damage spells will deal critical damage by 40% but increases their mana cost by 76% for 2 minutes 12 seconds.^0

ID: 1340^4
This ability, when activated, summons a familiar that increases the damage of your level 69 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 69 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1341^4
This ability, when activated, summons a familiar that increases the damage of your level 68 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 68 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1342^4
This ability, when activated, summons a familiar that increases the damage of your level 67 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 67 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1343^4
When activated, this ability will teleport the wizard's entire group to the wizard's bind point.^0
This ability, when activated, teleports all group members within a 150 foot radius to your first bind point with a 10 second cast time.
You can check your bind points using the command /charinfo.^0


ID: 1344^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower direct damage spells by 1-25%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 1345^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 15 points, their attack rating by 25 points, their critical melee chance by 30%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 4%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 15 points, attack power by 25 points, chance to perform a critical melee hit by 30%, and the chance that their instant-duration healing and damaging spells will apply critically by 4%.^0

ID: 1346^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 30 points, their attack rating by 50 points, their critical melee chance by 60%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 8%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 30 points, attack power by 50 points, chance to perform a critical melee hit by 60%, and the chance that their instant-duration healing and damaging spells will apply critically by 8%.^0

ID: 1347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 45 points, their attack rating by 75 points, their critical melee chance by 90%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 12%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 45 points, attack power by 75 points, chance to perform a critical melee hit by 90%, and the chance that their instant-duration healing and damaging spells will apply critically by 12%.^0

ID: 1348^4
This ability, when activated, grants a 40% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 40% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.^0

ID: 1349^4
This ability, when activated, grants a 75% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 75% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.^0

ID: 1350^4
This ability, when activated, grants a 115% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 115% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.^0

ID: 1351^4
This ability allows you to pressure your opponent, dealing 1 point of damage and causing them to stumble several feet backwards.^0
This ability, when activated, pushes your target backwards and deals 1 damage.^0

ID: 1372^4
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement rate by 65% for 15 minutes.^0
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement speed by 65% for 15 minutes.^0

ID: 1373^4
This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.^0
This ability, when activated, summons a jester from Bristlebane's court that spreads mirth for up to 15 minutes or until you zone.
The Jester will perform one of the following acts every 30 to 60 seconds on one lucky adventurer within 150 feet:
Bristlebane's Gift - Instantly heals a target for 500000 health.

Bristlebane's Surprise - Instantly restores 500000 mana and endurance.

Bristlebane's Diminution - Shrinks the target down to 3 feet tall.

Bristlebane's Expansion - Grows the target up to 9 feet tall.

Bristlebane's Alteration - Causes the target to take the appearance of a creature found in your current zone.

Bristlebane's Cornucopia - Grants the target a stack of 10 Bristlebane's Bread or Bristlebane's Wine with the potential for the food and drink to be poisoned.
Bristlebane's Bread increases health regeneration by 10 points for 30 minutes, or reduces health regeneration by 5 if poisoned.
Bristlebane's Wine increases mana and endurance regeneration by 3 points for 30 minutes, or reduces mana and health regeneration by 3 if poisoned.

Bristlebane's Celebration - Performs a dazzling display of fireworks.

Bristlebane's Hilarity - Shares a comical joke that all are guaranteed to enjoy.^0


ID: 1374^4
This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.^0
This ability, when activated, summons all of your corpses and restores 100% of the lost experience from each corpse that can still be resurrected.^0

ID: 1375^4
This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.^0
This ability, when activated, summons a faithful servant that offers healing and minor buffs for up to 30 minutes or until you zone.
The servant will offer one of the following blessings every 15 to 45 seconds on one lucky adventurer within 150 feet:
Servant's Elixir - Heals 35 to 6461 (based on your level) health every 6 seconds for 24 seconds.

Servant's Clarity - Increases the target's maximum mana by 1 to 1682 points, maximum intelligence and wisdom by 1 to 126 points, and their mana regeneration by 1 to 100 points (based on your level) for 15 minutes.

Servant's Armor - Increases the target's base armor class (prior to soft cap multipliers) by 15 to 955 points (based on your level) for 15 minutes.

Servant's Haste - Increases the target's attack speed by 20 to 70% (based on your level) for 15 minutes.^0


ID: 1376^4
This ability, when activated, restores 500000 health, mana, and endurance.^0
This ability, when activated, instantly restores 500000 health, mana, and endurance.^0

ID: 1377^4
This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.^0
This ability, when activated, increases the chance your healing and damage spells will apply critically by 50% and the base damage of your critical melee attacks by 55% for 1 minute.
This ability does not stack with Glyph of Destruction.^0


ID: 1383^4
This ability, when activated, infuses an undead target with holy energy causing it to take 100 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 1384^4
This ability, when activated, infuses an undead target with holy energy causing it to take 200 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 1385^4
This ability, when activated, infuses an undead target with holy energy causing it to take 300 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 300 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 1386^4
This ability, when activated, infuses an undead target with holy energy causing it to take 500 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 1387^4
This ability, when activated, infuses an undead target with holy energy causing it to take 700 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 700 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 1413^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-11 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.^0

ID: 1414^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 10%.^0
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1415^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 20%.^0
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1416^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 30%.^0
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1417^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 40%.^0
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1418^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 50%.^0
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 1419^4
When activated, this ability will teleport the druid's entire group to the druid's bind point.^0
This ability, when activated, teleports all group members within a 100 foot radius to your first bind point with a 10 second cast time.
You can check your bind points using the command /charinfo.^0


ID: 1425^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.^0
This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% for 30 seconds.^0

ID: 1426^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage V (Beza) for 30 seconds.

Untamed Rage V (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% for 30 seconds.^0


ID: 1427^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to two times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VI (Beza) for 30 seconds.

Untamed Rage VI (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VI (Caza) for 30 seconds.

Untamed Rage VI (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, and overhaste by 15% for 30 seconds.^0


ID: 1428^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to three times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VII (Beza) for 30 seconds.

Untamed Rage VII (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VII (Caza) for 30 seconds.

Untamed Rage VII (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, overhaste by 15%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage VII (Dena) for 30 seconds.

Untamed Rage VII (Dena) consumes 1000 health every 6 seconds to increase your attack power by 200 points, chance to double attack by 40%, and overhaste by 20% for 30 seconds.^0


ID: 1429^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.^0

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Beza) for 30 seconds.

Untamed Rage VIII (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Caza) for 30 seconds.

Untamed Rage VIII (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, overhaste by 15%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage VIII (Dena) for 30 seconds.

Untamed Rage VIII (Dena) consumes 1000 health every 6 seconds to increase your attack power by 200 points, chance to double attack by 40%, overhaste by 20%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Ena) for 30 seconds.

Untamed Rage VIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 250 points, chance to double attack by 50%, and overhaste by 25% for 30 seconds.^0


ID: 1440^4
This ability, when activated, protects you with a rune that absorbs 1800 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 1800 damage for 36 minutes.^0

ID: 1441^4
This ability, when activated, protects you with a rune that absorbs 2100 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 2100 damage for 36 minutes.^0

ID: 1442^4
This ability, when activated, protects you with a rune that absorbs 2400 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 2400 damage for 36 minutes.^0

ID: 1443^4
This ability, when activated, protects you with a rune that absorbs 2700 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 2700 damage for 36 minutes.^0

ID: 1444^4
This ability, when activated, protects you with a rune that absorbs 3000 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 3000 damage for 36 minutes.^0

ID: 1458^4
This ability, when activated, causes your next War Cry, Cry Havoc, Cry Carnage, or Bloodthirst to hit everyone within its radius at the cost of doubling the endurance used.
Ranks 2-5 reduce the reuse time of this ability by 3 minutes per rank. Ranks 6-10 by 8 minutes per rank.^0

This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.^0

ID: 1459^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 1 poison and disease counter.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing I cures 1 poison and disease counter.^0


ID: 1460^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 2 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing II on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing II cures 2 poison and disease counters.^0


ID: 1461^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 3 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing III on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing III cures 3 poison and disease counters.^0


ID: 1462^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 100 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 1463^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 200 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 200 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 1464^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 300 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 300 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 1465^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 1466^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 700 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 700 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 1471^4
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.^0
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 1474^4
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.^0
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 1477^4
This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 by 12%.^0

This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.^0


ID: 1478^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 10, reduces your target's hatred for you by 150, and and then deals 100 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 5% chance to trigger Pyromantic Ignition I which reduces your target's fire resistance by 10 points, their hatred for you by 150 points, and deals 100 damage every 6 seconds for 30 seconds.^0

ID: 1479^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 30, reduces your target's hatred for you by 300, and and then deals 300 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 10% chance to trigger Pyromantic Ignition II which reduces your target's fire resistance by 30 points, their hatred for you by 300 points, and deals 300 damage every 6 seconds for 30 seconds.^0

ID: 1480^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 500, and then deals 500 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition III which reduces your target's fire resistance by 50 points, their hatred for you by 500 points, and deals 500 damage every 6 seconds for 30 seconds.^0

ID: 1486^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.^0

ID: 1487^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.^0

ID: 1488^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.^0

ID: 1489^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.^0

ID: 1490^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.^0

ID: 1491^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 233%, increasing your chance to trigger your weapon's combat effects by 125%, and healing you for 250 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 233%, the chance that your weapon's magical effects will trigger during melee combat by 125%, and your health regeneration by 250 points for 3 minutes.^0

ID: 1492^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 266%, increasing your chance to trigger your weapon's combat effects by 150%, and healing you for 300 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 266%, the chance that your weapon's magical effects will trigger during melee combat by 150%, and your health regeneration by 300 points for 3 minutes.^0

ID: 1493^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 300%, increasing your chance to trigger your weapon's combat effects by 175%, and healing you for 350 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 300%, the chance that your weapon's magical effects will trigger during melee combat by 175%, and your health regeneration by 350 points for 3 minutes.^0

ID: 1494^4
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.^0
This ability, when activated, grants all group members within a 100 foot radius standard invisibility for up to 20 minutes.^0

ID: 1495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 1000 health, increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.^0

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 1500 health, increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.^0

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2000 health, increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.^0

ID: 1498^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 30 seconds.^0
This ability, when activated, summons a level 69 spirit bear to attack your target for 30 seconds.^0

ID: 1499^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 45 seconds.^0
This ability, when activated, summons a level 69 spirit bear to attack your target for 45 seconds.^0

ID: 1500^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 69 spirit bear to attack your target for 1 minute.^0

ID: 1501^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 2 minutes.
If the NPC is level 46 or lower they will be permanently charmed.^0

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 2 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1502^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 4 minutes.
If the NPC is level 46 or lower they will be permanently charmed.^0

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 4 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1503^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.^0

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1507^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 600 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt II on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt II deals 600 damage.^0


ID: 1508^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 800 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt III on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt III deals 800 damage.^0


ID: 1509^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1000 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt IV on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt IV deals 1000 damage.^0


ID: 1510^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 18 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.^0

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Azia) I consumes 200% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) II consumes 250% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) III consumes 300% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) IV consumes 350% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) V consumes 400% of your spell's mana cost from your health rather than your mana for 18 seconds.^0


ID: 1511^4
This passive ability decreases the amount of time required between uses your Wake the Dead ability by 1 minute per rank.^0
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1519^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 350 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 150, attack rating by 300, cold resistance by 80, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 100 damage instantly, and 75 damage every 6 seconds for 1 minute.^0

This ability, when activated, grants your melee attacks a chance (with a 150% bonus) to trigger Feral Bite II, increases your health regeneration by 350 points, melee speed by 100%, attack power by 300 points, strength and dexterity by 150 points, cold and disease resistance by 80 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite II deals 100 damage initially then 75 damage every 6 seconds for 1 minute.^0


ID: 1520^4
This ability, when activated, calls upon ancient spirits that guard against 25% of incoming melee damage up to 5000 total damage for 3 minutes.^0
This ability, when activated, absorbs 25% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.^0

ID: 1521^4
This ability, when activated, calls upon ancient spirits that guard against 50% of incoming melee damage up to 5000 total damage for 3 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.^0

ID: 1522^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 5000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.^0

ID: 1523^4
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.^0
This ability, when activated, renders you invisible to most undead creatures for up to 10 minutes.^0

ID: 1527^4
This ability allows you to become invisible nearly at will, without the need to memorize a spell.^0
This ability, when activated, grants you standard invisibility for up to 10 minutes.^0

ID: 1542^4
This ability allows you to estimate the selling price of an item you are holding on your cursor.^0
This ability, when activated, roughly estimates the selling price of the item you are holding.^0

ID: 1546^4
This passive ability reduces the reuse time of your Imitate Death ability by 2 minutes per rank.^0
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 1552^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.^0


ID: 1553^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.^0


ID: 1554^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.^0


ID: 1555^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 4 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 1556^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 8 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 1557^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 12 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.^0


ID: 1558^4
This ability, when activated, charms a level 75 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.^0

This ability, when activated, charms a level 75 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1559^4
This ability, when activated, charms a level 80 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.^0

This ability, when activated, charms a level 80 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1560^4
This ability, when activated, charms a level 85 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 7-12 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.^0


ID: 1569^4
This ability, when activated, calls 3 level 68 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 3 level 68 gargoyles to attack your target for 30 seconds.^0

ID: 1570^4
This ability, when activated, calls 4 level 68 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 4 level 68 gargoyles to attack your target for 30 seconds.^0

ID: 1571^4
This ability, when activated, calls 5 level 68 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 5 level 68 gargoyles to attack your target for 30 seconds.^0

ID: 1577^4
This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 3% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 1578^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 6% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 1579^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 1583^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 6 minutes.^0
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 1584^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 12 minutes.^0
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 1585^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 18 minutes.^0
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 1586^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 24 minutes.^0
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 1587^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 30 minutes.^0
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 1597^4
This ability provokes your opponent, preventing them from fleeing in a panic for 30 seconds.^0
This ability, when activated, prevents your target from fleeing at low health for 30 seconds.^0

ID: 1607^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 50% for 36 seconds.^0
This ability, when activated, grants your pet's melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare II which reduces its target's movement speed by 50% for 36 seconds.
This buff has a permanent duration and a 3 second cast time.^0


ID: 1627^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.^0


ID: 1628^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.^0


ID: 1629^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.^0


ID: 1630^4
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.^0
This ability, when activated, prevents your NPC target from casting gate spells for 12 seconds with a 0.5 second cast time.^0

ID: 1638^4
This ability, when activated, channels up to 3000 mana into a raw, unfocused blast of pure magical energy that deals 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 3000 mana to deal 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 1639^4
This ability, when activated, channels up to 6000 mana into a raw, unfocused blast of pure magical energy that deals 24000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 6000 mana to deal 24000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 1640^4
This ability, when activated, channels up to 9000 mana into a raw, unfocused blast of pure magical energy that deals 36000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 9000 mana to deal 36000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 1645^4
This ability provides you with the power to call a valiant unicorn to your side.^0
This ability, when activated, summons the bridle of a very fast Valiant Unicorn.^0

ID: 1646^4
This ability provides you with the power to call a savage nightmare to your side.^0
This ability, when activated, summons the bridle of a very fast Abyssal Nightmare.^0

ID: 1667^4
This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed.^0
This ability, when activated, summons the bridle of a very fast Divine Unicorn capable of levitation.^0

ID: 1821^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 12 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 12 seconds.^0

ID: 1822^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 18 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 18 seconds.^0

ID: 1823^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 30 seconds.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.^0

This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.^0

ID: 1824^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 42 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 42 seconds.^0

ID: 1825^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 30 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.^0

ID: 1826^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 36 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 36 seconds.^0

ID: 1827^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 48 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 48 seconds.^0

ID: 1828^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 42 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 42 seconds.^0

ID: 1829^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 48 seconds.^0
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 48 seconds.^0

ID: 1928^4
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 3-7 reduce the reuse time of this ability by 2.4 minutes per rank.^0

This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.^0


ID: 1929^4
This ability, when activated, will cause all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 9-12 reduce the reuse time of this ability by 2.4 minutes per rank.^0

This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.^0


ID: 1948^4
This ability, when activated, will cause all level 96 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1949^4
This ability, when activated, will cause all level 97 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1950^4
This ability, when activated, will cause all level 98 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1951^4
This ability, when activated, will cause all level 99 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1952^4
This ability, when activated, will cause all level 100 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1953^4
This ability, when activated, will cause all level 101 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.^0


ID: 1963^4
This ability, when activated, consumes 1175 mana then causes all level 77 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1175 mana to cause level 77 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1964^4
This ability, when activated, consumes 1220 mana then causes all level 78 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1220 mana to cause level 78 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1965^4
This ability, when activated, consumes 1260 mana then causes all level 79 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1260 mana to cause level 79 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1966^4
This ability, when activated, consumes 1300 mana then causes all level 80 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1300 mana to cause level 80 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1967^4
This ability, when activated, consumes 1325 mana then causes all level 81 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1325 mana to cause level 81 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1968^4
This ability, when activated, consumes 1365 mana then causes all level 82 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1365 mana to cause level 82 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1969^4
This ability, when activated, consumes 1420 mana then causes all level 83 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1420 mana to cause level 83 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1970^4
This ability, when activated, consumes 1460 mana then causes all level 84 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1460 mana to cause level 84 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1971^4
This ability, when activated, consumes 1495 mana then causes all level 85 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1495 mana to cause level 85 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1972^4
This ability, when activated, consumes 1550 mana then causes all level 86 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1550 mana to cause level 86 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1973^4
This ability, when activated, consumes 1600 mana then causes all level 87 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1600 mana to cause level 87 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1974^4
This ability, when activated, consumes 1635 mana then causes all level 88 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1635 mana to cause level 88 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1975^4
This ability, when activated, consumes 1685 mana then causes all level 89 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1685 mana to cause level 89 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1976^4
This ability, when activated, consumes 1735 mana then causes all level 90 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1735 mana to cause level 90 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1977^4
This ability, when activated, consumes 1800 mana then causes all level 91 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1800 mana to cause level 91 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1978^4
This ability, when activated, consumes 1845 mana then causes all level 92 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1845 mana to cause level 92 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1979^4
This ability, when activated, consumes 1910 mana then causes all level 93 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1910 mana to cause level 93 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1980^4
This ability, when activated, consumes 1970 mana then causes all level 94 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 1970 mana to cause level 94 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1981^4
This ability, when activated, consumes 2015 mana then causes all level 95 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2015 mana to cause level 95 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1982^4
This ability, when activated, consumes 2090 mana then causes all level 96 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2090 mana to cause level 96 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1983^4
This ability, when activated, consumes 2150 mana then causes all level 97 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2150 mana to cause level 97 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1984^4
This ability, when activated, consumes 2205 mana then causes all level 98 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2205 mana to cause level 98 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1985^4
This ability, when activated, consumes 2280 mana then causes all level 99 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2280 mana to cause level 99 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1986^4
This ability, when activated, consumes 2350 mana then causes all level 100 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2350 mana to cause level 100 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1987^4
This ability, when activated, consumes 2420 mana then causes all level 101 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2420 mana to cause level 101 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1988^4
This ability, when activated, consumes 2485 mana then causes all level 102 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2485 mana to cause level 102 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1989^4
This ability, when activated, consumes 2570 mana then causes all level 103 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2570 mana to cause level 103 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1990^4
This ability, when activated, consumes 2650 mana then causes all level 104 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2650 mana to cause level 104 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1991^4
This ability, when activated, consumes 2730 mana then causes all level 105 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2730 mana to cause level 105 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1992^4
This ability, when activated, consumes 2810 mana then causes all level 106 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2810 mana to cause level 106 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1993^4
This ability, when activated, consumes 2885 mana then causes all level 107 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2885 mana to cause level 107 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1994^4
This ability, when activated, consumes 2980 mana then causes all level 108 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 2980 mana to cause level 108 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1995^4
This ability, when activated, consumes 3070 mana then causes all level 109 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 3070 mana to cause level 109 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 1996^4
This ability, when activated, consumes 3155 mana then causes all level 110 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, consumes 3155 mana to cause level 110 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 2118^4
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 3-11 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 2400^4
This passive ability reduces the reuse time of your Celestial Regeneration ability by 1 minute and 30 seconds per rank.
Note: This will not affect Focused Celestial Regeneration.^0

This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare I, which heals all group members within a 200 foot radius for 575 health.^0


ID: 2450^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare II, which heals all group members within a 200 foot radius for 1250 health.^0


ID: 2451^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare III, which heals all group members within a 200 foot radius for 2250 health.^0


ID: 2452^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IV, which heals all group members within a 200 foot radius for 3500 health.^0


ID: 2453^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare V, which heals all group members within a 200 foot radius for 5100 health.^0


ID: 2454^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VI, which heals all group members within a 200 foot radius for 6850 health.^0


ID: 2455^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VII, which heals all group members within a 200 foot radius for 7850 health.^0


ID: 2456^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VIII, which heals all group members within a 200 foot radius for 8850 health.^0


ID: 2457^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IX, which heals all group members within a 200 foot radius for 9850 health.^0


ID: 2458^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare X, which heals all group members within a 200 foot radius for 10800 health.^0


ID: 2459^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XI, which heals all group members within a 200 foot radius for 13000 health.^0


ID: 2460^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XII, which heals all group members within a 200 foot radius for 15250 health.^0


ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to trigger Soul Flay I.
Soul Flay I restores 230 mana for all group members within a 200 foot radius.^0


ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to trigger Soul Flay II.
Soul Flay II restores 280 mana for all group members within a 200 foot radius.^0


ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay III.
Soul Flay III restores 330 mana for all group members within a 200 foot radius.^0


ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay IV.
Soul Flay IV restores 360 mana for all group members within a 200 foot radius.^0


ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to trigger Soul Flay V.
Soul Flay V restores 380 mana for all group members within a 200 foot radius.^0


ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VI.
Soul Flay VI restores 400 mana for all group members within a 200 foot radius.^0


ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VII.
Soul Flay VII restores 430 mana for all group members within a 200 foot radius.^0


ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VIII.
Soul Flay VIII restores 500 mana for all group members within a 200 foot radius.^0


ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay IX.
Soul Flay IX restores 575 mana for all group members within a 200 foot radius.^0


ID: 2492^4
This passive ability allows your Round Kick skill to stun targets up to level 69 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 69 or lower targets for 1.5 seconds.^0

ID: 2493^4
This passive ability allows your Round Kick skill to stun targets up to level 71 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 71 or lower targets for 1.5 seconds.^0

ID: 2494^4
This passive ability allows your Round Kick skill to stun targets up to level 73 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 73 or lower targets for 1.5 seconds.^0

ID: 2495^4
This passive ability allows your Round Kick skill to stun targets up to level 74 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 74 or lower targets for 1.5 seconds.^0

ID: 2496^4
This passive ability allows your Round Kick skill to stun targets up to level 76 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 76 or lower targets for 1.5 seconds.^0

ID: 2497^4
This passive ability allows your Round Kick skill to stun targets up to level 88 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 88 or lower targets for 1.5 seconds.^0

ID: 2498^4
This passive ability allows your Round Kick skill to stun targets up to level 89 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 89 or lower targets for 1.5 seconds.^0

ID: 2499^4
This passive ability allows your Round Kick skill to stun targets up to level 91 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 91 or lower targets for 1.5 seconds.^0

ID: 2500^4
This passive ability allows your Round Kick skill to stun targets up to level 93 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 93 or lower targets for 1.5 seconds.^0

ID: 2501^4
This passive ability allows your Round Kick skill to stun targets up to level 94 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 94 or lower targets for 1.5 seconds.^0

ID: 2502^4
This passive ability allows your Round Kick skill to stun targets up to level 96 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 96 or lower targets for 1.5 seconds.^0

ID: 2503^4
This passive ability allows your Round Kick skill to stun targets up to level 98 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 98 or lower targets for 1.5 seconds.^0

ID: 2504^4
This passive ability allows your Round Kick skill to stun targets up to level 99 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 99 or lower targets for 1.5 seconds.^0

ID: 2505^4
This passive ability allows your Round Kick skill to stun targets up to level 101 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 101 or lower targets for 1.5 seconds.^0

ID: 2506^4
This passive ability allows your Round Kick skill to stun targets up to level 103 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 103 or lower targets for 1.5 seconds.^0

ID: 2507^4
This passive ability allows your Round Kick skill to stun targets up to level 104 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 104 or lower targets for 1.5 seconds.^0

ID: 2508^4
This passive ability allows your Round Kick skill to stun targets up to level 106 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 106 or lower targets for 1.5 seconds.^0

ID: 2509^4
This passive ability allows your Round Kick skill to stun targets up to level 108 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 108 or lower targets for 1.5 seconds.^0

ID: 2750^6
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.^0
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.^0

ID: 2771^6
Teleports you to a relatively safe location in the current zone.^0
Teleports all group members within a 100 foot radius to a relatively safe location in your current zone.^0

ID: 2792^6
Increases your stamina by #10 and your maximum health by #11.^0
Increases your stamina by #3 and your maximum health by #5.^0

ID: 3676^4
This ability, when activated, turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
This ability can only be used while fast regeneration is active.^0

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
This ability can only be used when out of combat while fast regeneration is active.^0


ID: 4700^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.^0
This ability, when activated, protects you with Armor of Experience which reduces incoming melee damage in 4 phases, each lasting up to 1 minute 30 seconds or for 10 incoming melee hits.
Armor of Experience I absorbs 100% of incoming melee damage.
Armor of Experience II absorbs 75% of incoming melee damage.
Armor of Experience III absorbs 50% of incoming melee damage.
Armor of Experience IV absorbs 25% of incoming melee damage.^0


ID: 4706^4
This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 85-99 after which point it will become unavailable.^0

This ability, when activated, grants a 20% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 20%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 20%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 65-69 after which point it will become unavailable.^0


ID: 4779^4
This passive ability grants your instant-healing spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 4780^4
This passive ability grants your instant-healing spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 4781^4
This passive ability grants your instant-healing spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 4836^4
This ability, when activated, grabs your opponent, dealing 1 point of damage and causing them to stumble several feet toward you.
Ranks 2-9 reduce the reuse time of this ability by 2 seconds per rank.^0

This ability, when activated, pulls your target toward you and deals 1 point of damage.^0

ID: 4849^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1000 damage per spell for 3 minutes or until 5000 total damage has been absorbed.^0
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1000 points per hit for 3 minutes or up to 5000 total damage.^0

ID: 4854^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 20% up to 1200 points of damage per hit for a total of 8000 damage or for 36 seconds.^0
This ability, when activated, absorbs 20% of incoming melee damage up to 1200 damage per hit up to 8000 total damage for 36 seconds.^0

ID: 4855^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 30% up to 1800 points of damage per hit for a total of 12000 damage or for 42 seconds.^0
This ability, when activated, absorbs 30% of incoming melee damage up to 1800 damage per hit up to 12000 total damage for 42 seconds.^0

ID: 4856^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 2400 points of damage per hit for a total of 16000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 2400 damage per hit up to 16000 total damage for 48 seconds.^0

ID: 4857^4
This ability, when activated, sends you into a battle rage that increases your attack by 25 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 2.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury I and increases your attack power by 25 points for 1 minute.
Blinded by Fury I grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 2.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 4858^4
This ability, when activated, sends you into a battle rage that increases your attack by 50 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 6.8%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury II and increases your attack power by 50 points for 1 minute.
Blinded by Fury II grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 6.8%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 4859^4
This ability, when activated, sends you into a battle rage that increases your attack by 75 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury III and increases your attack power by 75 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 4860^4
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.^0

This ability, when activated, causes you to leap toward your target and blesses you with Battle Leap Warcry I, which increases your base melee damage by 20% for 6 seconds.^0

ID: 4861^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 10 minutes.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 4862^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 20 minutes.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 4863^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 30 minutes.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 4864^4
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 4865^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 4866^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 4887^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 2 minutes.^0
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 4888^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 4 minutes.^0
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 4889^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 6 minutes.^0
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 4890^4
This ability, when activated, restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 10000 mana and increases your mana regeneration by 500 points for 1 minute.^0

ID: 4894^4
This ability, when activated, mesmerizes a level 74 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.^0

This ability, when activated, mesmerizes a level 74 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.^0


ID: 4895^4
This ability, when activated, mesmerizes a level 76 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.^0

This ability, when activated, mesmerizes a level 76 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.^0


ID: 4896^4
This ability, when activated, mesmerizes a level 78 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.^0

This ability, when activated, mesmerizes a level 78 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.^0


ID: 4900^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 800 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 800 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 4901^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 900 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 900 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 4902^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 1000 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.^0
This ability, when activated, infuses your elemental target with energy which deals 1000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.^0


ID: 4915^4
This ability, when activated, channels up to 10000 mana into a raw, unfocused blast of pure magical energy that deals 40000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 10000 mana to deal 40000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 4916^4
This ability, when activated, channels up to 11000 mana into a raw, unfocused blast of pure magical energy that deals 44000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 11000 mana to deal 44000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 4917^4
This ability, when activated, channels up to 12000 mana into a raw, unfocused blast of pure magical energy that deals 48000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 12000 mana to deal 48000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 4921^4
This passive ability reduces the time required between uses of your Strong Root ability by 45%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.^0


ID: 4922^4
This passive ability reduces the time required between uses of your Strong Root ability by 60%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.^0


ID: 4923^4
This passive ability reduces the time required between uses of your Strong Root ability by 75%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.^0

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.^0


ID: 4927^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 3000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 1000 damage every 6 seconds for 24 seconds.^0
This ability, when activated, conjures a shadow that increases your target's hatred for you by 3000 points, deals 1 damage every 6 seconds, and triggers Curse of Duskfall I after 18 seconds which deals 1000 damage every 6 seconds for 24 seconds.^0

ID: 4931^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 3500 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 3500 total damage for 36 minutes.^0

ID: 4932^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4000 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 4000 total damage for 36 minutes.^0

ID: 4933^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4500 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 4500 total damage for 36 minutes.^0

ID: 4934^4
This ability, when activated, consumes 2300 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 1150 health.^0

This ability, when activated, consumes 2300 mana to summon a Sanguine Mind Crystal I which can be used once to cast Sanguine Harvest I to heal 1150 health.^0

ID: 4935^4
This ability, when activated, consumes 2000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 1000 mana.^0

This ability, when activated, consumes 2000 mana to summon an Azure Mind Crystal I which can be used once to cast Azure Harvest I to restore 1000 mana.^0

ID: 4938^4
This ability, when activated, instantly reduces your target's hatred for you by 10000 points then continues to reduce their hatred for you by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0
This ability, when activated, reduces your target's hatred for you by 10000 points then by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0

ID: 4943^4
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Ranks 2-5 reduce the time required between uses of this ability by 2.5 minutes per rank.^0

This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.^0


ID: 4944^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 5% chance to trigger Cryomantic Stasis I which triggers Cryomantic Snare I, deals 380 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 4945^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 10% chance to trigger Cryomantic Stasis II which triggers Cryomantic Snare I, deals 720 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 4946^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis III which triggers Cryomantic Snare I, deals 1700 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 4966^4
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Ranks 12-13 reduce the reuse time of this ability by 90 seconds per rank.^0

This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.^0

ID: 4969^4
This ability, when activated, shares some of your natural attunement with your party restoring 311 health and 120 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 311 points and mana regeneration by 120 points for 36 seconds with a 5 second cast time.^0

ID: 4970^4
This ability, when activated, shares some of your natural attunement with your party restoring 356 health and 130 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 356 points and mana regeneration by 130 points for 36 seconds with a 5 second cast time.^0

ID: 4971^4
This ability, when activated, shares some of your natural attunement with your party restoring 400 health and 140 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 400 points and mana regeneration by 140 points for 36 seconds with a 5 second cast time.^0

ID: 4975^4
This ability, when activated, consumes 450 endurance to stun a level 71 or lower target for 1 second, deal 300 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 525 damage after 18 seconds.^0
This ability, when activated, consumes 450 endurance to stun a level 71 or lower target for 1 second, deal 300 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XII after 18 seconds, which deals 525 damage.^0

ID: 4976^4
This ability, when activated, consumes 500 endurance to stun a level 72 or lower target for 1 second, deal 310 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 540 damage after 18 seconds.^0
This ability, when activated, consumes 500 endurance to stun a level 72 or lower target for 1 second, deal 310 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XIII after 18 seconds, which deals 540 damage.^0

ID: 4977^4
This ability, when activated, consumes 550 endurance to stun a level 73 or lower target for 1 second, deal 320 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 555 damage after 18 seconds.^0
This ability, when activated, consumes 550 endurance to stun a level 73 or lower target for 1 second, deal 320 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XIV after 18 seconds, which deals 555 damage.^0

ID: 4978^4
This ability, when activated, consumes 600 endurance to stun a level 74 or lower target for 1 second, deal 330 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 570 damage after 18 seconds.^0
This ability, when activated, consumes 600 endurance to stun a level 74 or lower target for 1 second, deal 330 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XV after 18 seconds, which deals 570 damage.^0

ID: 4979^4
This ability, when activated, consumes 650 endurance to stun a level 75 or lower target for 1 second, deal 2400 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15000 damage after 18 seconds.^0
This ability, when activated, consumes 650 endurance to stun a level 75 or lower target for 1 second, deal 2400 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVI after 18 seconds, which deals 15000 damage.^0

ID: 4980^4
This ability, when activated, forms a barrier of music around you that absorbs 31% of incoming spell and melee damage for 1 minute or until 8500 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 31% of incoming spell and melee damage for 1 minute or up to 8500 total spell or melee damage.^0

ID: 4981^4
This ability, when activated, forms a barrier of music around you that absorbs 33% of incoming spell and melee damage for 1 minute or until 9000 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 33% of incoming spell and melee damage for 1 minute or up to 9000 total spell or melee damage.^0

ID: 4982^4
This ability, when activated, forms a barrier of music around you that absorbs 35% of incoming spell and melee damage for 1 minute or until 9500 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 35% of incoming spell and melee damage for 1 minute or up to 9500 total spell or melee damage.^0

ID: 4997^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 15%, and heals 350 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 15%, health regeneration by 350 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 4998^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 20%, and heals 450 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 20%, health regeneration by 450 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 4999^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 25%, and heals 550 points of health every 6 seconds for 48 seconds.^0
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 25%, health regeneration by 550 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.^0

ID: 5003^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 60 points, their attack rating by 85 points, their critical melee chance by 100%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 13%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 60 points, attack power by 85 points, chance to perform a critical melee hit by 100%, and the chance that their instant-duration healing and damaging spells will apply critically by 13%.^0

ID: 5004^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 75 points, their attack rating by 95 points, their critical melee chance by 110%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 14%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 75 points, attack power by 95 points, chance to perform a critical melee hit by 110%, and the chance that their instant-duration healing and damaging spells will apply critically by 14%.^0

ID: 5005^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 95 points, their attack rating by 105 points, their critical melee chance by 120%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 15%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 95 points, attack power by 105 points, chance to perform a critical melee hit by 120%, and the chance that their instant-duration healing and damaging spells will apply critically by 15%.^0

ID: 5006^4
Following adoption of the Norrathian Pantheon Allegiance Initiative, this ability summons a Personal Tribute Master to your side.^0
This ability, when activated, summons a personal tribute master that allows donations for favor or modifications to your current benefits for up to 10 minutes or until you zone.^0

ID: 5007^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 20 points and absorbs 25% of incoming melee and spell damage for 1 minute or until 2000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 20 points and absorbs 25% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 2000 total damage.^0

ID: 5008^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 40 points and absorbs 27% of incoming melee and spell damage for 1 minute or until 4000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 40 points and absorbs 27% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 4000 total damage.^0

ID: 5009^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 60 points and absorbs 29% of incoming melee and spell damage for 1 minute or until 6000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 60 points and absorbs 29% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 6000 total damage.^0

ID: 5010^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 10%.^0
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 5011^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 20%.^0
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 5012^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 30%.^0
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0


ID: 5017^4
This ability, when activated, increases your current and maximum health by 1000 then drains your health by 50 every 6 seconds for 30 seconds.^0
This ability, when activated, increases your current and maximum health by 1000 points but deals 50 damage every 6 seconds for 30 seconds.^0

ID: 5018^4
This ability, when activated, increases your current and maximum health by 1500 then drains your health by 40 every 6 seconds for 1 minute.^0
This ability, when activated, increases your current and maximum health by 1500 points but deals 40 damage every 6 seconds for 1 minute.^0

ID: 5019^4
This ability, when activated, increases your current and maximum health by 2000 then drains your health by 35 every 6 seconds for 1.5 minutes.^0
This ability, when activated, increases your current and maximum health by 2000 points but deals 35 damage every 6 seconds for 1 minute 30 seconds.^0

ID: 5021^4
This ability, when activated, twists your blades within an opponent's wound, dealing 100 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.^0
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 100 damage every 6 seconds for 30 seconds.^0

ID: 5022^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 100 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes I on your opponent for 1 minute.
Sand in the Eyes I blinds your opponent and reduces their melee accuracy by 100 points with a 32 point resist modifier for 6 seconds.^0


ID: 5023^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 105 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes II on your opponent for 1 minute.
Sand in the Eyes II blinds your opponent and reduces their melee accuracy by 105 points with a 37 point resist modifier for 6 seconds.^0


ID: 5024^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 110 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes III on your opponent for 1 minute.
Sand in the Eyes III blinds your opponent and reduces their melee accuracy by 110 points with a 42 point resist modifier for 6 seconds.^0


ID: 5025^4
This ability, when activated, snares your opponent and reduces their armor class by 10 points for 1 minute.^0
This ability, when activated, reduces your target's movement speed by 40% and their base armor class (prior to soft cap multipliers) by 10 points with a 32 point resist modifier for 1 minute.^0

ID: 5026^4
This ability, when activated, snares your opponent and reduces their armor class by 20 points for 1 minute.^0
This ability, when activated, reduces your target's movement speed by 50% and their base armor class (prior to soft cap multipliers) by 20 points with a 32 point resist modifier for 1 minute.^0

ID: 5027^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1 minute.
Ranks 4-9 reduce the reuse time of this ability by 15 seconds per rank.^0

This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.^0

ID: 5032^4
This passive ability grants your instant-healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5033^4
This passive ability grants your instant-healing and lifetap spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5034^4
This passive ability grants your instant-healing and lifetap spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5041^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4667 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 4667 health.^0

ID: 5042^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 5334 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 5334 health.^0

ID: 5043^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6000 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 6000 health.^0

ID: 5044^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 80 and lower NPCs for 2 seconds.^0
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 80 or lower target for 2 seconds.^0

ID: 5051^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 715 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 715 health every 6 seconds for 18 seconds.^0


ID: 5052^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 725 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 725 health every 6 seconds for 18 seconds.^0


ID: 5053^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 735 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 735 health every 6 seconds for 18 seconds.^0


ID: 5054^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 240 points, provides a 75 point damage shield, and heals 388 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 388 health every 6 seconds for 30 seconds.^0

ID: 5055^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides an 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 444 health every 6 seconds for 30 seconds.^0

ID: 5056^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides an 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 499 health every 6 seconds for 30 seconds.^0

ID: 5058^4
This ability, when activated, calls forth the spirit of a level 70 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 70 spirit bear to attack your target for 1 minute.^0

ID: 5059^4
This ability, when activated, calls forth the spirit of a level 72 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 72 spirit bear to attack your target for 1 minute.^0

ID: 5060^4
This ability, when activated, calls forth the spirit of a level 74 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 74 spirit bear to attack your target for 1 minute.^0

ID: 5062^4
This ability, when activated, cures 27 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 27 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5063^4
This ability, when activated, cures 29 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 29 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5064^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 13-15 reduce the reuse time of this ability by 18 seconds per rank.^0

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5068^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 500 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 200, attack rating by 300, cold and disease resistances by 100, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 300 damage instantly, and 150 damage every 6 seconds for 1 minute.^0

This ability, when activated, grants your melee attacks a chance (with a 150% bonus) to trigger Feral Bite III, increases your health regeneration by 500 points, melee speed by 100%, attack power by 300 points, strength and dexterity by 200 points, cold and disease resistance by 100 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite III deals 300 damage initially then 150 damage every 6 seconds for 1 minute.^0


ID: 5069^4
This ability, when activated, consumes 4057 health to restore 2248 points of mana.^0
This ability, when activated, consumes 4057 health to restore 2248 mana.^0

ID: 5070^4
This ability, when activated, heals all group members within 200 feet of you for 450 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 450 health every 6 seconds for 48 seconds.^0

ID: 5071^4
This ability, when activated, heals all group members within 200 feet of you for 500 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 500 health every 6 seconds for 48 seconds.^0

ID: 5072^4
This ability, when activated, heals all group members within 200 feet of you for 550 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 550 health every 6 seconds for 48 seconds.^0

ID: 5076^4
This ability, when activated, calls forth a level 63 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 63 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5077^4
This ability, when activated, calls forth a level 64 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 64 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5078^4
This ability, when activated, calls forth a level 65 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 65 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5079^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike II on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike II stuns creatures up to level 75 for 4 seconds.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike II on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike II stuns level 75 or lower targets for 4 seconds.^0


ID: 5080^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 4 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing IV on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing IV cures 4 poison and disease counters.^0


ID: 5081^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing V every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 5 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing V on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing V cures 5 poison and disease counters.^0


ID: 5082^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 6 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VI on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VI cures 6 poison and disease counters.^0


ID: 5084^4
This ability, when activated, infuses an undead target with holy energy causing it to take 1000 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 1000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.^0


ID: 5095^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 15% and increases your armor class by 75 points for 36 seconds.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 15% and increases your base armor class (prior to soft cap multipliers) by 75 points for 36 seconds.^0

ID: 5096^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 20% and increases your armor class by 150 points for 48 seconds.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 20% and increases your base armor class (prior to soft cap multipliers) by 150 points for 48 seconds.^0

ID: 5097^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 25% and increases your armor class by 225 points for 1 minute.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 25% and increases your base armor class (prior to soft cap multipliers) by 225 points for 1 minute.^0

ID: 5098^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 1000 points.^0
This ability, when activated, increases your target's hatred for you by 1000 points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.^0

ID: 5105^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 75 by 3 to 15%, increases your cold resist by 80, mana regeneration by 40, and the chance that your instant-duration healing spells will land critically by 4% for 2 minutes.^0
This ability, when activated, reduces the mana cost of level 75 and lower beneficial spells by 3 to 15%, increases your cold resistance by 80 points, mana regeneration by 40 points, the chance your instant-duration healing spells will score an exceptional heal by 4%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.^0

ID: 5109^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, and 60% haste.
Your group will be granted ultravision, the ability to see invisible creatures, and 50% haste.^0

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf I and all group members and their pets with Pact of the Wolf I.
Group Pact of the Wolf I increases your melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf I increases their melee speed by 50%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0


ID: 5118^4
This passive ability reduces the time reuse time of your Sanctuary and Blessing of Sanctuary abilities.
Ranks 1-3 by 12 minutes per rank.
Ranks 4-6 by 6 minutes per rank.
Rank 7 by an additional 3 minutes.^0

This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5119^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 24 minutes.^0
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5120^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 36 minutes.^0
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5127^4
This passive ability reduces the time required between uses of your Doppelganger ability by 5 minutes per rank.^0
This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.
Reduces the reuse time of this ability by 5 minutes.^0


ID: 5130^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 19 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5131^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0
This ability, when activated, cures all group members within a 100 foot radius of 22 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5132^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 7-11 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.^0

ID: 5235^6
Shields your owner from 50% of incoming melee damage for #1 seconds.^0
Causes your pet to shield you from 50% of incoming melee damage for #1 seconds and triggers *$2%N.^0

ID: 5239^6
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 60 seconds.^0
Heals your pet for #2 health, causes your pet to shield you from 50% of incoming melee damage for #1 seconds, and triggers *$3%N.^0

ID: 5251^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 2333 health, then 1166 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 95 points for for 18 seconds.^0
This ability, when activated, heals your target for 2333 health then 1166 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 95 points for 18 seconds.^0

ID: 5252^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 2666 health, then 1133 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 100 points for for 18 seconds.^0
This ability, when activated, heals your target for 2666 health then 1133 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 100 points for 18 seconds.^0

ID: 5253^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3000 health, then 1500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 105 points for for 18 seconds.^0
This ability, when activated, heals your target for 3000 health then 1500 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 105 points for 18 seconds.^0

ID: 5272^4
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.
Rank 13 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.^0

ID: 5279^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower direct damage spells by 1-30%, the damage of your critical spells by 12%, your basic resistances by 40 points, your maximum mana by 750 points, your spell casting level by 9, and your mana regeneration by 12 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 12%, your cold, disease, fire, magic, and poison resistances by 40 points, your maximum mana by 750 points, your spell casting level by 9, and your mana regeneration by 12 points.^0

ID: 5280^4
This ability, when activated, summons a familiar that increases the damage of your level 74 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 74 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5281^4
This ability, when activated, summons a familiar that increases the damage of your level 73 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 73 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5282^4
This ability, when activated, summons a familiar that increases the damage of your level 72 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 72 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5289^4
This ability, when activated, summons a familiar that increases the damage of your level 77 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 77 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 5298^4
This ability, when activated, consumes your opponent in a dirge that increases the damage they take from melee attacks for 30 seconds. When the song fades it deals a large amount of damage to the opponent.
Ranks 2-6, 13-27, and 29 increase the amount of incoming melee damage the target sustains for the duration of the spell by 1% per rank as well as the amount of damage dealt to the target when the song fades.
Rank 4 increases the duration of the dirge by 12 seconds.^0

This ability, when activated, increases your target's incoming melee damage by 1% for 30 seconds then triggers Shrieking Death I after this effect fades, dealing 1000 damage.^0

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2333 health, increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.^0

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2666 health, increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.^0

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3000 health, increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.^0

ID: 5314^4
This ability, when activated, calls upon your ancestors to heal your group for 388 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 95 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 388 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 95 points for 30 seconds.^0

ID: 5315^4
This ability, when activated, calls upon your ancestors to heal your group for 444 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 100 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 444 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 100 points for 30 seconds.^0

ID: 5316^4
This ability, when activated, calls upon your ancestors to heal your group for 499 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 105 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 499 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 105 points for 30 seconds.^0

ID: 5330^4
This ability, when activated, calls upon your ancestors to heal your group for 810 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 190 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 810 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 190 points for 30 seconds.^0

ID: 5331^4
This ability, when activated, calls upon your ancestors to heal your group for 845 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 200 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 845 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 200 points for 30 seconds.^0

ID: 5332^4
This ability, when activated, calls upon your ancestors to heal your group for 880 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 210 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 880 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 210 points for 30 seconds.^0

ID: 5333^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 354 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor III and Ancestral Physical Guard XVI.
Ancestral Armor III increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 354 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.^0


ID: 5334^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVII.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.^0


ID: 5335^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVIII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.^0


ID: 5336^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVI.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.^0


ID: 5337^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.^0


ID: 5338^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.^0
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XVIII.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.^0


ID: 5342^4
This ability, when activated, improves the resist modifier on your level 91 and lower spells by 25-75 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 91 and lower spells by 25 to 75 points for 30 seconds.^0

ID: 5343^4
This ability, when activated, improves the resist modifier on your level 92 and lower spells by 25-75 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 92 and lower spells by 25 to 75 points for 30 seconds.^0

ID: 5344^4
This ability, when activated, improves the resist modifier on your level 93 and lower spells by 25-75 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 93 and lower spells by 25 to 75 points for 30 seconds.^0

ID: 5345^4
This ability, when activated, improves the resist modifier on your level 94 and lower spells by 25-75 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 94 and lower spells by 25 to 75 points for 30 seconds.^0

ID: 5346^4
This ability, when activated, improves the resist modifier on your level 95 and lower spells by 25-75 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 95 and lower spells by 25 to 75 points for 30 seconds.^0

ID: 5353^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3.3 minutes.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3 minutes 18 seconds.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.^0


ID: 5354^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3.3 minutes.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3 minutes 18 seconds.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.^0


ID: 5355^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3.3 minutes.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3 minutes 18 seconds.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.^0


ID: 5356^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 3800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 55% haste, and 1900 more maximum health, mana, and endurance.^0

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf V and all group members and their pets with Pact of the Wolf V.
Group Pact of the Wolf V increases your maximum health, mana, and endurance by 3800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf V increases their health, mana, and endurance by 1900 points, melee speed by 55%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0


ID: 5357^4
This ability, when activated, calls forth 5 level 92 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 92 spirit wolves to attack your target for 1 minute.^0

ID: 5358^4
This ability, when activated, calls forth 5 level 94 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 94 spirit wolves to attack your target for 1 minute.^0

ID: 5359^4
This ability, when activated, calls forth 5 level 96 spirit wolves to attack your target for 1 minute.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.^0

This ability, when activated, summons a pack of 5 level 96 spirit wolves to attack your target for 1 minute.^0

ID: 5363^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 6510 health, then 4250 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 190 points for for 18 seconds.^0
This ability, when activated, heals your target for 6510 health then 4250 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 190 points for 18 seconds.^0

ID: 5364^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 8810 health, then 6680 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 200 points for for 18 seconds.^0
This ability, when activated, heals your target for 8810 health then 6680 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 200 points for 18 seconds.^0

ID: 5365^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 12350 health, then 9000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 210 points for for 18 seconds.^0
This ability, when activated, heals your target for 12350 health then 9000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 210 points for 18 seconds.^0

ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit I for 3 minutes.
Ancestral Guardian Spirit I triggers Spirit Renewal I if their health drops below 50% which increases their health regeneration by 7600 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.^0


ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit II for 3 minutes.
Ancestral Guardian Spirit II triggers Spirit Renewal II if their health drops below 50% which increases their health regeneration by 8200 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.^0


ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.^0

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit III for 3 minutes.
Ancestral Guardian Spirit III triggers Spirit Renewal III if their health drops below 50% which increases their health regeneration by 8700 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.^0


ID: 5372^4
This ability, when activated, improves the resist modifier on your level 100 and lower spells by 50-100 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 100 and lower spells by 50 to 100 points for 30 seconds.^0

ID: 5373^4
This ability, when activated, improves the resist modifier on your level 105 and lower spells by 50-100 points for 30 seconds.^0
This ability, when activated, improves the resist modifier of your level 105 and lower spells by 50 to 100 points for 30 seconds.^0

ID: 5513^4
This ability, when activated, will instantly heal your pet for 24000 points of damage.^0
This ability, when activated, instantly heals your pet for 24000 health.^0

ID: 5514^4
This ability, when activated, will instantly heal your pet for 27000 points of damage.^0
This ability, when activated, instantly heals your pet for 27000 health.^0

ID: 5515^4
This ability, when activated, will instantly heal your pet for 30000 points of damage.^0
This ability, when activated, instantly heals your pet for 30000 health.^0

ID: 5529^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5530^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5531^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5532^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5533^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 5592^4
This passive ability grants your instant-healing spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5593^4
This passive ability grants your instant-healing spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5594^4
This passive ability grants your instant-healing spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5606^4
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.^0

This ability, when activated, causes you to leap toward your target and blesses you with Battle Leap Warcry II, which increases your base melee damage by 30% for 6 seconds.^0

ID: 5607^4
This ability, when activated, channels up to 15000 mana into a raw, unfocused blast of pure magical energy that deals 60000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 15000 mana to deal 60000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 5608^4
This ability, when activated, channels up to 16000 mana into a raw, unfocused blast of pure magical energy that deals 64000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 16000 mana to deal 64000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 5609^4
This ability, when activated, channels up to 17000 mana into a raw, unfocused blast of pure magical energy that deals 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 5610^4
This ability, when activated, instantly reduces your target's hatred for you by 15000 points then continues to reduce their hatred for you by 3750 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0
This ability, when activated, reduces your target's hatred for you by 15000 points then by 3750 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0

ID: 5611^4
This passive ability grants your instant-healing and lifetap spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5612^4
This passive ability grants your instant-healing and lifetap spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5613^4
This passive ability grants your instant-healing and lifetap spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 5614^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points then continues to reduce their hatred for you by 5000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0
This ability, when activated, reduces your target's hatred for you by 20000 points then by 5000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.^0

ID: 5699^4
This ability, when activated, forms a barrier of music around you that absorbs 37% of incoming spell and melee damage for 1 minute or until 10650 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 37% of incoming spell and melee damage for 1 minute or up to 10650 total spell or melee damage.^0

ID: 5700^4
This ability, when activated, forms a barrier of music around you that absorbs 39% of incoming spell and melee damage for 1 minute or until 11250 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 39% of incoming spell and melee damage for 1 minute or up to 11250 total spell or melee damage.^0

ID: 5701^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 11875 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 11875 total spell or melee damage.^0

ID: 5702^4
This ability, when activated, consumes 700 endurance to stun a level 76 or lower target for 1 second, deal 3000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15500 damage after 18 seconds.^0
This ability, when activated, consumes 700 endurance to stun a level 76 or lower target for 1 second, deal 3000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVII after 18 seconds, which deals 15500 damage.^0

ID: 5703^4
This ability, when activated, consumes 750 endurance to stun a level 77 or lower target for 1 second, deal 3500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16000 damage after 18 seconds.^0
This ability, when activated, consumes 750 endurance to stun a level 77 or lower target for 1 second, deal 3500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVIII after 18 seconds, which deals 16000 damage.^0

ID: 5704^4
This ability, when activated, consumes 800 endurance to stun a level 78 or lower target for 1 second, deal 4000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16500 damage after 18 seconds.^0
This ability, when activated, consumes 800 endurance to stun a level 78 or lower target for 1 second, deal 4000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XIX after 18 seconds, which deals 16500 damage.^0

ID: 5705^4
This ability, when activated, consumes 850 endurance to stun a level 79 or lower target for 1 second, deal 4500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17000 damage after 18 seconds.^0
This ability, when activated, consumes 850 endurance to stun a level 79 or lower target for 1 second, deal 4500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XX after 18 seconds, which deals 17000 damage.^0

ID: 5706^4
This ability, when activated, consumes 900 endurance to stun a level 80 or lower target for 1 second, deal 5000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17500 damage after 18 seconds.^0
This ability, when activated, consumes 900 endurance to stun a level 80 or lower target for 1 second, deal 5000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXI after 18 seconds, which deals 17500 damage.^0

ID: 5712^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 10-15 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.^0


ID: 5713^4
This ability, when activated, calls 6 level 80 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 6 level 80 gargoyles to attack your target for 30 seconds.^0

ID: 5714^4
This ability, when activated, calls 7 level 80 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 7 level 80 gargoyles to attack your target for 30 seconds.^0

ID: 5715^4
This ability, when activated, calls 8 level 80 stone guardians into existance to attack your target for 30 seconds.^0
This ability, when activated, summons 8 level 80 gargoyles to attack your target for 30 seconds.^0

ID: 5717^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 60 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute.^0

ID: 5741^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.^0


ID: 5742^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 42 seconds.^0
This ability, when activated, grants your pet's melee attacks a chance (with a 180% bonus) to trigger Hobble of Spirits Snare III which reduces its target's movement speed by 60% for 42 seconds.
This buff has a permanent duration and a 1 second cast time.^0


ID: 5743^4
This ability, when activated, shares some of your natural attunement with your party restoring 466 health and 180 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 466 points and mana regeneration by 180 points for 36 seconds with a 5 second cast time.^0

ID: 5744^4
This ability, when activated, shares some of your natural attunement with your party restoring 533 health and 210 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 533 points and mana regeneration by 210 points for 36 seconds with a 5 second cast time.^0

ID: 5745^4
This ability, when activated, shares some of your natural attunement with your party restoring 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 11-13 reduce the reuse time of this ability by 45 seconds per rank.^0

This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.^0

ID: 5759^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 10%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
There is a chance while attacking that your fifth iteration of rage will refresh itself.^0

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Beza) for 30 seconds.

Untamed Rage IX (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Caza) for 30 seconds.

Untamed Rage IX (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage IX (Dena) for 30 seconds.

Untamed Rage IX (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Ena) for 30 seconds.

Untamed Rage IX (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 5% bonus) to refresh Untamed Rage IX (Ena) for 30 seconds.^0


ID: 5760^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 15%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Beza) for 30 seconds.

Untamed Rage X (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Caza) for 30 seconds.

Untamed Rage X (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage X (Dena) for 30 seconds.

Untamed Rage X (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Ena) for 30 seconds.

Untamed Rage X (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 10% bonus) to refresh Untamed Rage X (Ena) for 30 seconds.^0


ID: 5761^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 20%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Beza) for 30 seconds.

Untamed Rage XI (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Caza) for 30 seconds.

Untamed Rage XI (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XI (Dena) for 30 seconds.

Untamed Rage XI (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Ena) for 30 seconds.

Untamed Rage XI (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 15% bonus) to refresh Untamed Rage XI (Ena) for 30 seconds.^0


ID: 5762^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 25%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.^0

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Beza) for 30 seconds.

Untamed Rage XII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Caza) for 30 seconds.

Untamed Rage XII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XII (Dena) for 30 seconds.

Untamed Rage XII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Ena) for 30 seconds.

Untamed Rage XII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 20% bonus) to refresh Untamed Rage XII (Ena) for 30 seconds.^0


ID: 5763^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 30%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.
Ranks 14-20 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.^0


ID: 5764^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 3000 points of damage per hit for a total of 20000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 3000 damage per hit up to 20000 total damage for 48 seconds.^0

ID: 5765^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 3600 points of damage per hit for a total of 24000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 3600 damage per hit up to 24000 total damage for 48 seconds.^0

ID: 5766^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4200 points of damage per hit for a total of 28000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 4200 damage per hit up to 28000 total damage for 48 seconds.^0

ID: 5767^4
This ability, when activated, sends you into a battle rage that increases your attack by 150 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 150 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 5768^4
This ability, when activated, sends you into a battle rage that increases your attack by 225 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 225 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 5769^4
This ability, when activated, sends you into a battle rage that increases your attack by 300 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 300 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.^0


ID: 5770^4
This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.^0

ID: 5771^4
This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.^0

ID: 5772^4
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.^0

This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.^0


ID: 5779^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 175 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike IV on your target for 1 minute 30 seconds.
Blood Pact Strike IV consumes 1% of your health to deal 175 damage to your target.^0


ID: 5780^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 200 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike V on your target for 1 minute 30 seconds.
Blood Pact Strike V consumes 1% of your health to deal 200 damage to your target.^0


ID: 5781^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 225 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 7-9 increase the chance you will strike your enemies with a Blood Pact Strike.^0

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike VI on your target for 1 minute 30 seconds.
Blood Pact Strike VI consumes 1% of your health to deal 225 damage to your target.^0


ID: 5789^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2000 damage every 6 seconds for 24 seconds and has a 6% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 2000 damage every 6 seconds for 24 seconds.
This ability has a 6% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.^0


ID: 5790^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike III on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike III stuns creatures up to level 83 for 4 seconds, reduces their hatred for you by 500 and has a 10% chance to instantly heal you for 500 points of health and increases your armor class by 170 for 18 seconds.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike III on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike III stuns level 83 or lower targets for 4 seconds, reduces their hatred for you by 500 points, and has a 10% chance to trigger Divine Blessing and Favor I, which instantly heals you for 500 health and increases your base armor class (prior to soft cap multipliers) by 170 points for 18 seconds.^0


ID: 5791^4
This ability, when activated, heals all group members within 200 feet of you for 600 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 600 health every 6 seconds for 48 seconds.^0

ID: 5792^4
This ability, when activated, heals all group members within 200 feet of you for 650 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 650 health every 6 seconds for 48 seconds.^0

ID: 5793^4
This ability, when activated, heals all group members within 200 feet of you for 700 health every 6 seconds for 48 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 700 health every 6 seconds for 48 seconds.^0

ID: 5794^4
This ability, when activated, calls forth a level 78 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 78 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5795^4
This ability, when activated, calls forth a level 79 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 79 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5796^4
This ability, when activated, calls forth a level 80 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 80 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 5797^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 42 minutes.^0
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 5798^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 48 minutes.^0
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 5799^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 54 minutes.^0
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 5800^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 325%, increasing your chance to trigger your weapon's combat effects by 180%, increasing the damage you deal with critical spells by 5%, and healing you for 400 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 325%, the chance that your weapon's magical effects will trigger during melee combat by 180%, the damage dealt by your critical direct damage spells by 5%, and your health regeneration by 400 points for 3 minutes.^0

ID: 5801^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 350%, increasing your chance to trigger your weapon's combat effects by 185%, increasing the damage you deal with critical spells by 10%, and healing you for 450 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 350%, the chance that your weapon's magical effects will trigger during melee combat by 185%, the damage dealt by your critical direct damage spells by 10%, and your health regeneration by 450 points for 3 minutes.^0

ID: 5802^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 375%, increasing your chance to trigger your weapon's combat effects by 190%, increasing the damage you deal with critical spells by 15%, and healing you for 500 health every 6 seconds for 3 minutes.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.^0

ID: 5803^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 7 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VII cures 7 poison and disease counters.^0


ID: 5804^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 8 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VIII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VIII cures 8 poison and disease counters.^0


ID: 5805^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IX every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 9 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing IX on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing IX cures 9 poison and disease counters.^0


ID: 5809^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable for 18 seconds.
Ranks 2-6 reuse the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.^0


ID: 5819^4
This ability, when activated, calls forth the spirit of a level 78 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 78 spirit bear to attack your target for 1 minute.^0

ID: 5820^4
This ability, when activated, calls forth the spirit of a level 79 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 79 spirit bear to attack your target for 1 minute.^0

ID: 5821^4
This ability, when activated, calls forth the spirit of a level 80 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 80 spirit bear to attack your target for 1 minute.^0

ID: 5822^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 745 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 745 health every 6 seconds for 18 seconds.^0


ID: 5823^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 765 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 765 health every 6 seconds for 18 seconds.^0


ID: 5824^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 785 health every 6 seconds for 18 seconds.
Rank 15 reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 785 health every 6 seconds for 18 seconds.^0


ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3334 health, increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.^0

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3670 health, increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.^0

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3980 health, increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.^0

ID: 5829^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 300 points, provides a 95 point damage shield, and heals 545 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 300 points, provides a 95 point damage shield, and heals 545 health every 6 seconds for 30 seconds.^0

ID: 5830^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 320 points, provides a 100 point damage shield, and heals 590 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 100 point damage shield, and heals 590 health every 6 seconds for 30 seconds.^0

ID: 5831^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 340 points, provides a 105 point damage shield, and heals 635 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 340 points, provides a 105 point damage shield, and heals 635 health every 6 seconds for 30 seconds.^0

ID: 5832^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 80 by 3 to 18%, increases your cold resist by 100, mana regeneration by 50, and the chance that your instant-duration healing spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.^0

ID: 5844^6
^0
Gravitates a pet to within 25 feet of its owner.^0

ID: 5849^4
This ability, when activated, has a chance to forcibly move up to 3 enemies in front of you backwards and cause them to forget that you exist.
Ranks 2-4 improve the resist check of this ability by 5 points per rank.^0

This ability, when activated, consumes up to 3 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 30 point resist modifier.^0

ID: 5854^4
This ability, when activated, projects your image into 2 level 74 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 74 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 5855^4
This ability, when activated, projects your image into 2 level 76 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 76 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 5856^4
This ability, when activated, projects your image into 2 level 78 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 78 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 5857^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 40 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 40 hits for 15 minutes.^0

ID: 5858^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 50 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 50 hits for 15 minutes.^0

ID: 5859^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.^0

ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which can stun a level 83 or lower target for 4 seconds.^0


ID: 5869^4
This ability, when activated, restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 15000 mana and increases your mana regeneration by 500 points for 1 minute.^0

ID: 5870^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.^0
This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 30 point resist modifier.^0

ID: 5871^4
This ability, when activated, restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.^0
This ability, when activated, restores 20000 mana and increases your mana regeneration by 500 points for 1 minute.^0

ID: 5872^4
This ability, when activated, restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
Ranks 9-11 reduce the reuse time of this ability by 7% per rank. Ranks 12-14 by 10% per rank.^0

This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.^0

ID: 5883^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1200 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt V on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt V deals 1200 damage.^0


ID: 5884^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1400 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VI on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VI deals 1400 damage.^0


ID: 5885^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1600 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VII on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VII deals 1600 damage.^0


ID: 5886^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 12% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 5887^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 14% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 5888^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 16% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 5912^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.^0
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.^0

ID: 5947^4
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 5948^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 5949^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 5953^4
This ability, when activated, attempts to mesmerize any level 79 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, mesmerizes up to 12 level 79 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 5954^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 40 minutes.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 5955^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 50 minutes.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 5956^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour.^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 5969^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6600 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 6600 health.^0

ID: 5970^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7200 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 7200 health.^0

ID: 5971^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7800 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 7800 health.^0

ID: 5972^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 48 minutes.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 (based on your level) health then heals between 11401 and 12151 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5973^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 48 minutes.^0
This ability, when activated, strikes your target with malignant power that deals between 31956 and 32726 (based on your level) damage initially and between 11621 and 11901 (based on your level) damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.^0


ID: 5975^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 30% and increases your armor class by 300 points for 1.1 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 30% and increases your base armor class (prior to soft cap multipliers) by 300 points for 1 minute 6 seconds.^0

ID: 5976^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 35% and increases your armor class by 375 points for 1.2 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 35% and increases your base armor class (prior to soft cap multipliers) by 375 points for 1 minute 12 seconds.^0

ID: 5977^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 40% and increases your armor class by 450 points for 1.3 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 40% and increases your base armor class (prior to soft cap multipliers) by 450 points for 1 minute 18 seconds.^0

ID: 5984^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 2000 points.^0
This ability, when activated, increases your target's hatred for you by 2000 points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.^0

ID: 5984^6
Consumes #1 points of your health.^0
Consumes #1% of your health.^0

ID: 5999^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 2 improves the resist check of this ability by 50 points.^0

This ability, when activated, reduces your target's movement speed by 65% with a 50 point resist modifier and 1.75 second cast time for 14 minutes.^0

ID: 6000^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 30%, and heals 650 points of health every 6 seconds for 1 minute.^0
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 30%, health regeneration by 650 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 6001^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 35%, and heals 700 points of health every 6 seconds for 1 minute.^0
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 35%, health regeneration by 700 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 6002^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 40%, and heals 750 points of health every 6 seconds for 1 minute.^0
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 40%, health regeneration by 750 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 6008^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 105 points, their attack rating by 115 points, their critical melee chance by 130%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 16%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 105 points, attack power by 115 points, chance to perform a critical melee hit by 130%, and the chance that their instant-duration healing and damaging spells will apply critically by 16%.^0

ID: 6009^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 115 points, their attack rating by 125 points, their critical melee chance by 140%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 17%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 115 points, attack power by 125 points, chance to perform a critical melee hit by 140%, and the chance that their instant-duration healing and damaging spells will apply critically by 17%.^0

ID: 6010^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 125 points, their attack rating by 135 points, their critical melee chance by 150%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 18%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 125 points, attack power by 135 points, chance to perform a critical melee hit by 150%, and the chance that their instant-duration healing and damaging spells will apply critically by 18%.^0

ID: 6026^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 2 reduces the cast time by 10%.^0
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.9 second cast time for 2 minutes.^0

ID: 6027^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 3 reduces the cast time by 25%.^0
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.75 second cast time for 2 minutes.^0

ID: 6028^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 4 reduces the cast time by 50%.^0
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.^0

ID: 6038^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 115 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes IV on your opponent for 1 minute.
Sand in the Eyes IV blinds your opponent and reduces their melee accuracy by 115 points with a 47 point resist modifier for 6 seconds.^0


ID: 6039^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 120 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes V on your opponent for 1 minute.
Sand in the Eyes V blinds your opponent and reduces their melee accuracy by 120 points with a 52 point resist modifier for 6 seconds.^0


ID: 6040^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 125 points for 6 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes VI on your opponent for 1 minute.
Sand in the Eyes VI blinds your opponent and reduces their melee accuracy by 125 points with a 57 point resist modifier for 6 seconds.^0


ID: 6041^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and reduces incoming melee damage by 1% up to 10000 damage but reduces your melee accuracy by 100 points for 24 seconds.
Ranks 3-5 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.^0

ID: 6054^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5000 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 5000 total damage for 36 minutes.^0

ID: 6055^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5500 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 5500 total damage for 36 minutes.^0

ID: 6056^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6000 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 6000 total damage for 36 minutes.^0

ID: 6088^4
This passive ability reduces the reuse time of your Divine Retribution ability by 3 minutes per rank for ranks 1-5, rank 6 further reduces the reuse time by 1 minute.^0
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6089^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 6 minutes.^0
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6090^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 9 minutes.^0
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6092^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3300 health, then 1650 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 110 points for for 18 seconds.^0
This ability, when activated, heals your target for 3300 health then 1650 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 110 points for 18 seconds.^0

ID: 6093^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3600 health, then 1800 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 115 points for for 18 seconds.^0
This ability, when activated, heals your target for 3600 health then 1800 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 115 points for 18 seconds.^0

ID: 6094^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3900 health, then 2000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 120 points for for 18 seconds.^0
This ability, when activated, heals your target for 3900 health then 2000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 120 points for 18 seconds.^0

ID: 6095^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 12 seconds with a 35 point resist modifier and a 1 second cast time.^0

ID: 6096^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.4 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 24 seconds with a 40 point resist modifier and a 1 second cast time.^0

ID: 6097^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.6 minutes.^0
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 36 seconds with a 45 point resist modifier and a 1 second cast time.^0

ID: 6098^4
This ability, when activated, calls upon your ancestors to heal your group for 549 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 110 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 549 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 110 points for 30 seconds.^0

ID: 6099^4
This ability, when activated, calls upon your ancestors to heal your group for 599 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 115 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 599 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 115 points for 30 seconds.^0

ID: 6100^4
This ability, when activated, calls upon your ancestors to heal your group for 649 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 120 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 649 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 120 points for 30 seconds.^0

ID: 6101^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 650 health every 6 seconds, increases your melee speed by 100%, melee damage by 20 points per hit, strength and dexterity by 250, attack rating by 330, cold and disease resistances by 120, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 330 damage instantly, and 165 damage every 6 seconds for 1 minute.^0

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite IV, increases your health regeneration by 650 points, the damage of your melee hits by 20 points, melee speed by 100%, attack power by 330 points, strength and dexterity by 250 points, cold and disease resistance by 120 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite IV deals 330 damage initially then 165 damage every 6 seconds for 1 minute.^0


ID: 6102^4
This ability, when activated, consumes 5000 health to restore 3000 points of mana.^0
This ability, when activated, consumes 5000 health to restore 3000 mana.^0

ID: 6103^4
This ability, when activated, calls forth 3 level 81 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 81 spirit wolves to attack your target for 1 minute.^0

ID: 6104^4
This ability, when activated, calls forth 4 level 81 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 4 level 81 spirit wolves to attack your target for 1 minute.^0

ID: 6105^4
This ability, when activated, calls forth 5 level 81 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 81 spirit wolves to attack your target for 1 minute.^0

ID: 6106^4
This ability, when activated, increases the chance that your next 30 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 30 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.^0

ID: 6107^4
This ability, when activated, increases the chance that your next 31 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 31 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.^0

ID: 6108^4
This ability, when activated, increases the chance that your next 32 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 32 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.^0

ID: 6109^4
This ability, when activated, increases the chance that your next 33 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 33 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.^0

ID: 6110^4
This ability, when activated, increases the chance that your next 34 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 68% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 34 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.^0

ID: 6111^4
This ability, when activated, increases the chance that your next 35 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 68% for 2.5 minutes.
Ranks 16-23 reduce the reuse time of this ability by 6 minutes per rank.^0

This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.^0

ID: 6133^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 80 and causing them to stumble several feet backwards.^0
This ability, when activated, pushes your target backwards and can stun a level 80 or lower target for 1 second.^0

ID: 6134^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1250 damage per spell for 3 minutes or until 6250 total damage has been absorbed.^0
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1250 points per hit for 3 minutes or up to 6250 total damage.^0

ID: 6135^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 3000 points.^0
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 3000 points.^0

ID: 6149^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6150^4
This ability, when activated, summons a familiar that increases the damage of your level 79 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 79 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6151^4
This ability, when activated, summons a familiar that increases the damage of your level 78 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 78 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6155^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis IV which triggers Cryomantic Snare I, deals 2210 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 6156^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis V which triggers Cryomantic Snare I, deals 2720 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 6157^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VI which triggers Cryomantic Snare I, deals 3400 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 6158^4
This ability, when activated, increases the chance that your next 22 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 74% for 2.3 minutes.^0
This ability, when activated, increases the chance that your next 22 direct damage spells will deal critical damage by 40% but increases their mana cost by 74% for 2 minutes 18 seconds.^0

ID: 6159^4
This ability, when activated, increases the chance that your next 26 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 72% for 2.4 minutes.^0
This ability, when activated, increases the chance that your next 26 direct damage spells will deal critical damage by 40% but increases their mana cost by 72% for 2 minutes 24 seconds.^0

ID: 6160^4
This ability, when activated, increases the chance that your next 29 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 70% for 2.5 minutes.^0
This ability, when activated, increases the chance that your next 29 direct damage spells will deal critical damage by 40% but increases their mana cost by 70% for 2 minutes 30 seconds.^0

ID: 6161^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 650, and then deals 650 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition IV which reduces your target's fire resistance by 50 points, their hatred for you by 650 points, and deals 650 damage every 6 seconds for 30 seconds.^0

ID: 6162^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 800, and then deals 800 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition V which reduces your target's fire resistance by 50 points, their hatred for you by 800 points, and deals 800 damage every 6 seconds for 30 seconds.^0

ID: 6163^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1000, and then deals 1000 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VI which reduces your target's fire resistance by 50 points, their hatred for you by 1000 points, and deals 1000 damage every 6 seconds for 30 seconds.^0

ID: 6200^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 83 or lower target. This song requires your full concentration to continue singing.^0
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 83 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.^0


ID: 6201^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 36%, their attack rating by 540, and reduces their base weapon delay by 4.5% for 2 minutes.^0
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 36%, attack power by 540 points, and reduces their base weapon delay by 4.5% for 2 minutes.^0

ID: 6205^4
This ability, when activated, increases your party's run speed for 2.5 minutes.^0
This ability, when activated, increases the movement speed of all group members within a 150 foot radius by up to 180% (based on your instrument multiplier) for 2 minutes 30 seconds.^0

ID: 6218^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 10%, movement speed by 56%, mana regeneration by 5 points, and increases your maximum health and mana by 400 points.^0
This ability, when activated, increases your maximum health and mana by 400 points, mana regeneration by 5 points, melee accuracy with all skills by 10%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.^0

ID: 6219^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 55% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.^0

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon I increases your base melee damage by 55% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0


ID: 6220^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 57% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.^0

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon II increases your base melee damage by 57% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0


ID: 6221^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 60% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.
Ranks 4-12 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0


ID: 6232^4
This ability, when activated, consumes 1100 mana and protects you against of 75% of incoming melee damage up to 8125 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.^0

This ability, when activated, consumes 1100 mana to grant you a chance (with a 400% bonus) to trigger Protection of Direwood Jolt I when struck in melee combat and absorbs 75% of incoming melee damage up to 8125 total damage for 2 minutes.

Protection of Direwood Jolt I reduces the attacker's hatred for you by 702 points.^0


ID: 6254^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 60 seconds.^0
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute.^0

ID: 6255^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 75 seconds.^0
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute 15 seconds.^0

ID: 6256^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 90 seconds.^0
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute 30 seconds.^0

ID: 6281^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 25 points.^0

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 25 points.^0


ID: 6282^4
This ability will allow you to become invisible for a period of time.^0
This ability, when activated, grants you standard invisibility for up to 10 minutes.^0

ID: 6286^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 250 points.^0
This ability, when activated, increases your target's hatred for you by 250 points and reduces their melee accuracy by 50% for 6 seconds.^0

ID: 6290^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 5% chance to trigger Arcomancy Effect I which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 130 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6291^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 10% chance to trigger Arcomancy Effect II which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 250 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6292^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect III which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 650 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6293^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect IV which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 830 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6294^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect V which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1000 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6295^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VI which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1250 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 6296^4
This ability, when activated, summons 3 level 68 swords of Xuzl to attack your target for 60 seconds.^0
This ability, when activated, summons 3 level 68 swords of Xuzl to attack your target for 1 minute.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 6297^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 60 seconds.^0
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 6298^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 75 seconds.
Ranks 9-14 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 6302^4
This passive ability reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.^0
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0


ID: 6304^4
Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.^0
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.^0


ID: 6319^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 40%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6320^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 50%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6321^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 60%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6325^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 110 points, increases total melee damage by 110%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.^0
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 110, increases your base melee damage by 110%, and your melee accuracy with all skills by 10% for 30 seconds.^0

ID: 6326^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 120 points, increases total melee damage by 120%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.^0
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 120, increases your base melee damage by 120%, and your melee accuracy with all skills by 10% for 30 seconds.^0

ID: 6327^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 130 points, increases total melee damage by 130%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.^0
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 130, increases your base melee damage by 130%, and your melee accuracy with all skills by 10% for 30 seconds.^0

ID: 6328^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.^0

This ability, when activated, grants your melee attacks a chance (with a 25% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.^0


ID: 6329^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.^0

This ability, when activated, grants your melee attacks a chance (with a 50% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.^0


ID: 6330^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.^0

This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.^0


ID: 6333^4
This ability, when activated, summons a level 76 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.^0

This ability, when activated, summons a level 76 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Area Taunt I on its target and will cast Companion's Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target and stuns a level 100 or lower creature for 6 seconds.^0


ID: 6337^4
This passive ability decreases the reuse time of your Cacophony ability by 1 minute per rank.^0
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.^0


ID: 6340^4
This passive ability decreases the reuse time of your Funeral Dirge ability by 3 minutes per rank.^0
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6343^4
This passive ability allows your Round Kick skill to stun targets up to level 78 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 78 or lower targets for 1.5 seconds.^0

ID: 6344^4
This passive ability allows your Round Kick skill to stun targets up to level 79 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 79 or lower targets for 1.5 seconds.^0

ID: 6345^4
This passive ability allows your Round Kick skill to stun targets up to level 81 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 81 or lower targets for 1.5 seconds.^0

ID: 6346^4
This passive ability reduces the reuse of your Silent Casting ability by 3 minutes per rank.^0
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6352^4
This ability, when activated, mesmerizes a level 79 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.^0

This ability, when activated, mesmerizes a level 79 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.^0


ID: 6353^4
This ability, when activated, mesmerizes a level 81 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.^0

This ability, when activated, mesmerizes a level 81 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.^0


ID: 6354^4
This ability, when activated, mesmerizes a level 83 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.^0

This ability, when activated, mesmerizes a level 83 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.^0


ID: 6361^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 140 points, increases total melee damage by 140%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.^0
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 140, increases your base melee damage by 140%, and your melee accuracy with all skills by 10% for 30 seconds.^0

ID: 6380^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 466 health and 180 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 466 points, and their mana regeneration by 180 points for 36 seconds with a 1 second cast time.^0

ID: 6381^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 533 health and 210 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 533 points, and their mana regeneration by 210 points for 36 seconds with a 1 second cast time.^0

ID: 6382^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 6 seconds per rank.^0

This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.^0

ID: 6398^4
This ability, when activated, gathers streams of additional mana into your being, restoring 2440 points.
Ranks 3-6 reduce the cast time of this ability by 12, 24, 36, and 50%.^0

This ability, when activated, restores 2440 mana with a 10 second cast time.^0

ID: 6400^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 5%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 400% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 5%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.^0


ID: 6401^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 8%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 500% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 8%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.^0


ID: 6402^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 10%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 10%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.^0


ID: 6425^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 80 points and absorbs 31% of incoming melee and spell damage for 1 minute or until 8000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 80 points and absorbs 31% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 8000 total damage.^0

ID: 6426^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 100 points and absorbs 33% of incoming melee and spell damage for 1 minute or until 10000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 100 points and absorbs 33% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 10000 total damage.^0

ID: 6427^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 12000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 12000 total damage.^0

ID: 6439^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 40%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6440^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 50%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6442^4
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.^0
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 6448^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 55% haste, and 400 more maximum health, mana, and endurance.^0

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf II and all group members and their pets with Pact of the Wolf II.
Group Pact of the Wolf II increases your maximum health, mana, and endurance by 800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf II increases their health, mana, and endurance by 400 points, melee speed by 55%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0


ID: 6449^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 7000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 7000 total damage.^0

ID: 6450^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 9000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 9000 total damage.^0

ID: 6451^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 11000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 11000 total damage.^0

ID: 6464^4
This ability, when activated, calls forth 3 level 73 skeletal archers to attack your target for 60 seconds.^0
This ability, when activated, summons a swarm of 3 level 73 skeletal archers to attack your target for 1 minute.^0

ID: 6465^4
This ability, when activated, calls forth 3 level 74 skeletal archers to attack your target for 60 seconds.^0
This ability, when activated, summons a swarm of 3 level 74 skeletal archers to attack your target for 1 minute.^0

ID: 6466^4
This ability, when activated, calls forth 3 level 75 skeletal archers to attack your target for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.^0

ID: 6481^4
This passive ability reduces the reuse time of your Divine Resurrection ability by 10% per rank.^0
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.^0


ID: 6484^4
Each rank of this passive ability reduces the time required between uses of Turn Undead by 15 seconds.^0
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 6487^4
This ability, when activated, infuses an undead target with holy energy causing it to take 16500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 20-22 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.^0


ID: 6492^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 600 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike I on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike I deals 600 damage.^0


ID: 6493^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 800 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike II on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike II deals 800 damage.^0


ID: 6494^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1200 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike III on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike III deals 1200 damage.^0


ID: 6495^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1600 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike IV on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike IV deals 1600 damage.^0


ID: 6496^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2000 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike V on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike V deals 2000 damage.^0


ID: 6497^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2400 damage when performing a melee round for 5 minutes or 20 strikes.^0
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike VI on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike VI deals 2400 damage.^0


ID: 6499^4
This ability, when activated, allows you to leap forward a short distance.
Ranks 2-5 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, allows you to leap forward a short distance.^0

ID: 6503^4
Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.^0
This ability, when activated, restores 2440 mana with a 8.8 second cast time.^0

ID: 6508^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 30 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 30 seconds.^0

ID: 6509^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 40 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 40 seconds.^0

ID: 6510^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 50 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 50 seconds.^0

ID: 6514^4
Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.^0
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 15%.^0


ID: 6528^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 70%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6529^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 80%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6530^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 90%.^0
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 6534^4
This ability decreases the cast time of your healing spells by 50% for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 6 seconds per rank.^0
This ability, when activated, reduces the cast time of your healing and damaging spells by 50% for 24 seconds.
This ability does not exceed the standard 50% cap on spell haste.^0


ID: 6606^4
This ability provokes your opponent, preventing them from fleeing in a panic for 36 seconds.^0
This ability, when activated, prevents your target from fleeing at low health for 36 seconds.^0

ID: 6607^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 20 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.^0
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 20 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.^0

ID: 6608^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 25 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.^0
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 25 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.^0

ID: 6609^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 30 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 30 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.^0

ID: 6610^4
This ability, when activated, strikes your opponent with a base 75 damage kick attack which lowers their total avoidance by 18% for 18 seconds.^0
This ability, when activated, strikes your target with a kick skill attack with a base damage of 75 and lowers their avoidance by 18% for 18 seconds.^0

ID: 6617^4
This ability, when activated, reduces incoming melee damage by 5% for 24 seconds or for up to 15 hits.
Ranks 2-4 increase the number of hits by 5 per rank.^0

This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 15 hits.^0

ID: 6635^4
This ability, when activated, renders you invulnerable for 18 seconds. Ranks 2-4 reduce the reuse time of this ability by 1 minute per rank.^0
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.^0

ID: 6639^4
Empowers your target to speak with the voice of nightmares, increasing the amount of hatred their actions generate by 15%.^0
This ability, when activated, increases the amount of hatred generated from your target's attacks and spells by 15% for 10 minutes.^0

ID: 6640^4
This ability, when activated, increases your hatred with up to 8 creatures closely around your target by 2500 points.^0
This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 2500 points.^0

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs 100% of incoming melee damage up to 125 damage per hit and will fade after 1 minute or after absorbing 625 total damage.^0

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs 100% of incoming melee damage up to 150 damage per hit and will fade after 1 minute or after absorbing 750 total damage.^0

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs 100% of incoming melee damage up to 175 damage per hit and will fade after 1 minute or after absorbing 875 total damage.^0

ID: 6644^4
This ability, when activated, causes you to leap forward, hatefully.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.^0

This ability, when activated, instantly teleports you up to 160 feet forward.^0

ID: 6645^4
This ability, when activated, strikes your target for 600 damage then restores 600 health and 260 mana for your group.^0
This ability, when activated, strikes your target for 600 damage then heals 600 health and restores 260 mana for all group members within a 200 foot radius.^0

ID: 6646^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
Ranks 2-4 reduce the cast time by 10, 25, and 50%.
Ranks 5, 7, 9 reduce the reuse time of this ability by 1 second per rank.
Ranks 6, 8, 10 extend the range of this ability by 10% per rank.^0

This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and 1 second cast time for 2 minutes.^0

ID: 6663^4
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue.
Ranks 2-6 increase the amount of hate removed.
Ranks 7-9 extend the duration of this ability by 30 seconds per rank.^0

This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt I on your opponent for 3 minutes.
Sleight of Hand Jolt I reduces your opponent's hatred for you by 500 points.^0


ID: 6664^4
This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.^0
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt II on your opponent for 3 minutes.
Sleight of Hand Jolt II reduces your opponent's hatred for you by 600 points.^0


ID: 6668^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.2 minutes.^0
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 12 seconds.^0

ID: 6669^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.4 minutes.^0
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 24 seconds.^0

ID: 6670^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.6 minutes.^0
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 36 seconds.^0

ID: 6671^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into an average Human for 36 minutes.^0

ID: 6672^1
Cunning Disguise: Half-Elf^0
Cunning Disguise: Half Elf^0

ID: 6672^3
Half-Elf^0
Half Elf^0

ID: 6672^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into a crafty Half Elf for 36 minutes.^0

ID: 6673^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into a hearty Barbarian for 36 minutes.^0

ID: 6674^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into a savvy Erudite for 36 minutes.^0

ID: 6675^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into a lumbering Troll for 36 minutes.^0

ID: 6676^4
This ability grants you the option of assuming a disguise.^0
This ability, when activated, transforms you into a green Goblin for 36 minutes.^0

ID: 6691^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 4 creatures closely around your target.^0
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 4 creatures within a 30 foot radius of your target.^0

ID: 6692^4
This ability, when activated, improves the resist modifier on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, improves the resist modifier of your level 65 and lower spells by 1 to 50 points for 30 seconds.^0

ID: 6693^4
This ability, when activated, improves the resist modifier on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, improves the resist modifier of your level 70 and lower spells by 10 to 50 points for 30 seconds.^0

ID: 6694^4
This ability, when activated, improves the resist modifier on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, improves the resist modifier of your level 75 and lower spells by 15 to 50 points for 30 seconds.^0

ID: 6695^4
This ability, when activated, improves the resist modifier on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, improves the resist modifier of your level 80 and lower spells by 20 to 50 points for 30 seconds.^0

ID: 6696^4
This ability, when activated, improves the resist modifier on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, improves the resist modifier of your level 85 and lower spells by 25 to 50 points for 30 seconds.^0

ID: 6697^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.^0
This ability, when activated, improves the resist modifier of your level 65 and lower spells by 1 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 6698^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.^0
This ability, when activated, improves the resist modifier of your level 70 and lower spells by 10 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 6703^4
This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.^0
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 6712^4
This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.^0
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 6750^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 90 and lower creatures around your target.
Ranks 2-4 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony I on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow I on your target.
Harmonious Arrow Harmony I reduces the radius that a level 90 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow I attracts the attention of your target after 6 seconds by dealing 50 damage.^0


ID: 6755^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 5%, attack rating by 128 points, the damage they deal with melee attacks by 22%, and heals 475 points of health every 6 seconds for 1 minute.^0
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 5%, attack power by 128 points, base melee damage by 22%, health regeneration by 475, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.^0

ID: 6756^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 10%, attack rating by 136 points, the damage they deal with melee attacks by 24%, and heals 500 points of health every 6 seconds for 1 minute.^0
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 10%, attack power by 136 points, base melee damage by 24%, health regeneration by 500, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.^0

ID: 6757^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 15%, attack rating by 144 points, the damage they deal with melee attacks by 26%, and heals 525 points of health every 6 seconds for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 1.5 minutes per rank.^0

This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.^0

ID: 6758^4
This ability, when activated, calls forth a pack of 3 level 80 wolves to attack your target for 95 seconds.^0
This ability, when activated, summons a pack of 3 level 80 wolves to attack your target for 1 minute 35 seconds.^0

ID: 6759^4
This ability, when activated, calls forth a pack of 3 level 82 wolves to attack your target for 100 seconds.^0
This ability, when activated, summons a pack of 3 level 82 wolves to attack your target for 1 minute 40 seconds.^0

ID: 6760^4
This ability, when activated, calls forth a pack of 3 level 84 wolves to attack your target for 105 seconds.^0
This ability, when activated, summons a pack of 3 level 84 wolves to attack your target for 1 minute 45 seconds.^0

ID: 6764^4
This ability, when activated, increases your avoidance by 50%, your movement rate by 100%, and protects against 5% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.^0
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and absorbs 5% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.^0

ID: 6794^4
This ability will allow you to use a low resistance snare spell that will only take hold on the undead. Rank 2 improves the likelihood that this ability will land. Ranks 3-5 reduce the time required between uses of this ability by 10 seconds per rank.^0
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 35 point resist modifier.^0

ID: 6815^4
This ability, when activated, calls forth 3 level 75 skeletal warriors to attack your target for 1 minute.^0
This ability, when activated, summons a swarm of 3 level 75 skeletal warriors to attack your target for 1 minute.^0

ID: 6816^4
This ability, when activated, calls forth 3 level 80 skeletal warriors to attack your target for 1 minute.^0
This ability, when activated, summons a swarm of 3 level 80 skeletal warriors to attack your target for 1 minute.^0

ID: 6817^4
This ability, when activated, calls forth 3 level 82 skeletal warriors to attack your target for 1 minute.^0
This ability, when activated, summons a swarm of 3 level 82 skeletal warriors to attack your target for 1 minute.^0

ID: 6818^4
This ability, when activated, teleports you a short distance forward.
Ranks 2-6 reduce the reuse time of this ability by 2 seconds per rank.^0

This ability, when activated, instantly teleports you up to 234 feet forward.^0

ID: 6819^4
This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.^0
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6822^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, mesmerizes up to 12 level 80 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 6823^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6828^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.^0
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 3% of incoming direct spell damage up to 500 damage per hit and will fade after 36 minutes or after absorbing 2500 total damage.^0

ID: 6870^4
This passive ability reduces the time required between uses of your Song of Stone ability by 3 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6871^4
This passive ability reduces the time required between uses of your Song of Stone ability by 6 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6872^4
This passive ability reduces the time required between uses of your Song of Stone ability by 9 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6900^4
This passive ability reduces the time between uses of your Savage Spirit ability by 14 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 6901^4
This passive ability reduces the time between uses of your Savage Spirit ability by 19 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 6902^4
This passive ability reduces the time between uses of your Savage Spirit ability by 24 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 6903^4
This passive ability reduces the time between uses of your Savage Spirit ability by 29 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 6904^4
This passive ability reduces the time between uses of your Savage Spirit ability by 34 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 6908^4
This passive ability reduces the time between uses of your Untamed Rage ability by 3 minutes per rank.^0
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.^0


ID: 6930^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 85 or lower creature.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
Ranks 4-7 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.^0

ID: 6931^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 30 points and the damage of your critical melee attacks by 10% for 30 seconds.^0
This ability, when activated, increases the damage of your melee hits by 30 points, the base damage of your critical melee attacks by 10%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.^0

ID: 6932^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.^0


ID: 6933^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike II on your opponent which reduces their hatred for you by 450 points and 1% of their total hatred for you.^0


ID: 6934^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike III on your opponent which reduces their hatred for you by 500 points and 1% of their total hatred for you.^0


ID: 6935^4
This passive ability reduces the time between uses of your Savage Spirit ability by 3 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6936^4
This passive ability reduces the time between uses of your Savage Spirit ability by 6 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6937^4
This passive ability reduces the time between uses of your Savage Spirit ability by 9 minutes.^0
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 6941^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike IV on your opponent which reduces their hatred for you by 525 points and 1% of their total hatred for you.^0


ID: 6942^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike V on your opponent which reduces their hatred for you by 550 points and 1% of their total hatred for you.^0


ID: 6943^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VI on your opponent which reduces their hatred for you by 600 points and 1% of their total hatred for you.^0


ID: 6944^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VII on your opponent which reduces their hatred for you by 650 points and 1% of their total hatred for you.^0


ID: 6945^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VIII on your opponent which reduces their hatred for you by 700 points and 1% of their total hatred for you.^0


ID: 6970^4
This ability allows you to quickly disappear from sight for a short time.^0
This ability, when activated, grants you standard invisibility for up to 15 minutes.^0

ID: 6971^4
This ability, when activated, summons 3 level 78 rabid warders to maul your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 78 rabid warders to attack your target for 1 minute.^0

ID: 6972^4
This ability, when activated, summons 3 level 80 rabid warders to maul your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 80 rabid warders to attack your target for 1 minute.^0

ID: 6973^4
This ability, when activated, summons 3 level 82 rabid warders to maul your target for 1 minute.^0
This ability, when activated, summons a pack of 3 level 82 rabid warders to attack your target for 1 minute.^0

ID: 6977^4
This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.^0
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.^0


ID: 6980^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 45 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.^0


ID: 6981^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 1 minute and 30 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.^0


ID: 6982^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 2 minutes and 15 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.^0


ID: 6983^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 30% and grants them a 20% chance to resist detrimental spells for 1 minute.
Ranks 2-6 extend the duration of this ability by 6 seconds per rank.^0

This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute.^0

ID: 6988^4
This passive ability extends the duration of your Group Bestial Alignment ability by 6 seconds per rank.^0
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 6 seconds..^0

ID: 7000^4
This ability, when activated, grants a 20% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 20%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 20%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 65-69 after which point it will become unavailable.^0

This ability, when activated, grants a 40% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 40%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 40%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 70-84 after which point it will become unavailable.^0


ID: 7003^4
This ability, when activated, grants a 40% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 40%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 40%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 70-84 after which point it will become unavailable.^0

This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 85-99 after which point it will become unavailable.^0


ID: 7005^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 10%.^0
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7006^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 20%.^0
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7007^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 30%.^0
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7019^4
This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.^0

This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.^0


ID: 7033^4
This passive ability increases the number of attacks that your Warlord's Bravery ability can withstand by 5 hits per rank.^0
This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 20 hits.^0

ID: 7036^4
This passive ability reduces the time required between uses of your Blast of Anger ability by 10 seconds per rank.^0
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7069^4
An invisibility that will not fade over time.^0
This ability, when activated, grants you permanent standard invisibility.^0

ID: 7100^4
This passive ability reduces the reuse time of your Divine Avatar ability by 3 minutes per rank.^0
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 7103^4
This passive ability decreases the reuse time of your Purification and Blessing of Purification abilities by 10% per rank.^0
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.^0


ID: 7109^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 85 and causing them to stumble several feet backwards.^0
This ability, when activated, pushes your target backwards and can stun a level 85 or lower target for 1 second.^0

ID: 7110^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1500 damage per spell for 3 minutes or until 7500 total damage has been absorbed.^0
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1500 points per hit for 3 minutes or up to 7500 total damage.^0

ID: 7111^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 4000 points.^0
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 4000 points.^0

ID: 7115^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 500 points.^0
This ability, when activated, increases your target's hatred for you by 500 points and reduces their melee accuracy by 50% for 6 seconds.^0

ID: 7116^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 6 minutes.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7117^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 7 minutes and 30 seconds.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7118^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 9 minutes.^0
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7119^4
This ability, when activated, focuses your strength, healing you for 6815 and increasing your maximum health by 6000 for 1.1 minutes. However, this exertion takes a toll and you will take 815 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 6815 health and increases your maximum health by 6000 but deals 815 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 7120^4
This ability, when activated, focuses your strength, healing you for 7950 and increasing your maximum health by 7000 for 1.1 minutes. However, this exertion takes a toll and you will take 950 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 7950 health and increases your maximum health by 7000 but deals 950 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 7121^4
This ability, when activated, focuses your strength, healing you for 9085 and increasing your maximum health by 8000 for 1.1 minutes. However, this exertion takes a toll and you will take 1085 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 9085 health and increases your maximum health by 8000 but deals 1085 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 7127^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 90 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.^0

This ability, when activated, causes you to leap toward your target, potentially stunning a level 90 or lower creature for 1 second and blesses you with Battle Leap Warcry IV, which permanently increases your base melee damage by 35%.^0

ID: 7143^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 950 damage. Your weapons will remain imbued for 3 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike II on your opponent for 3 minutes.
Envenomed Blades Strike II deals 950 damage.^0


ID: 7144^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1000 damage. Your weapons will remain imbued for 3 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike III on your opponent for 3 minutes.
Envenomed Blades Strike III deals 1000 damage.^0


ID: 7145^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1050 damage. Your weapons will remain imbued for 3 minutes.^0
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike IV on your opponent for 3 minutes.
Envenomed Blades Strike IV deals 1050 damage.^0


ID: 7166^4
This passive ability allows your Round Kick skill to stun targets up to level 83 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 83 or lower targets for 1.5 seconds.^0

ID: 7167^4
This passive ability allows your Round Kick skill to stun targets up to level 84 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 84 or lower targets for 1.5 seconds.^0

ID: 7168^4
This passive ability allows your Round Kick skill to stun targets up to level 86 for up to 1.5 seconds.^0
This passive ability allows your Round Kick skill to stun level 86 or lower targets for 1.5 seconds.^0

ID: 7178^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4500 points of damage per hit for a total of 30000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 4500 damage per hit up to 30000 total damage for 48 seconds.^0

ID: 7179^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4800 points of damage per hit for a total of 32000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 4800 damage per hit up to 32000 total damage for 48 seconds.^0

ID: 7180^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 5100 points of damage per hit for a total of 34000 damage or for 48 seconds.^0
This ability, when activated, absorbs 40% of incoming melee damage up to 5100 damage per hit up to 34000 total damage for 48 seconds.^0

ID: 7184^4
This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.^0

ID: 7185^4
This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.^0

ID: 7186^4
This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.^0

This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.^0

ID: 7199^4
This ability, when activated, invokes level 68 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 68 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 7200^4
This ability, when activated, invokes level 70 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 70 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 7201^4
This ability, when activated, invokes level 72 shades of up to 5 nearby corpses to attack your target for 90 seconds.^0
This ability, when activated, invokes level 72 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.^0

ID: 7202^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 24 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.
Ranks 3-8 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.^0


ID: 7203^4
This ability, when activated, attempts to mesmerize any level 83 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, mesmerizes up to 12 level 83 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 7209^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 8000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 2000 damage every 6 seconds for 24 seconds.^0
This ability, when activated, conjures a shadow that increases your target's hatred for you by 8000 points, deals 1 damage every 6 seconds, and triggers Curse of Duskfall II after 18 seconds which deals 2000 damage every 6 seconds for 24 seconds.^0

ID: 7215^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 10 minutes^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 7216^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 20 minutes^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 7217^4
This ability, when activated, calls forth 3 level 78 skeletal archers to attack your target for 60 seconds.^0
This ability, when activated, summons a swarm of 3 level 78 skeletal archers to attack your target for 1 minute.^0

ID: 7218^4
This ability, when activated, calls forth 3 level 80 skeletal archers to attack your target for 60 seconds.^0
This ability, when activated, summons a swarm of 3 level 80 skeletal archers to attack your target for 1 minute.^0

ID: 7219^4
This ability, when activated, calls forth 3 level 82 skeletal archers to attack your target for 60 seconds.
Ranks 15-16 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, summons a swarm of 3 level 82 skeletal archers to attack your target for 1 minute.^0

ID: 7223^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VII which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1291 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 7224^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VIII which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1332 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 7225^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect IX which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.^0

ID: 7226^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 80 seconds.^0
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 20 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 7227^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 85 seconds.^0
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 25 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 7228^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 90 seconds.^0
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 30 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.^0


ID: 7229^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VII which triggers Cryomantic Snare I, deals 3514 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 7230^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VIII which triggers Cryomantic Snare I, deals 3628 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 7231^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis IX which triggers Cryomantic Snare I, deals 3745 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.^0


ID: 7235^4
This ability, when activated, summons a familiar that increases the damage of your level 83 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 83 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7236^4
This ability, when activated, summons a familiar that increases the damage of your level 84 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 84 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7237^4
This ability, when activated, gathers streams of additional mana into your being, restoring 2622 points.^0
This ability, when activated, restores 2622 mana with a 5 second cast time.^0

ID: 7238^4
This ability, when activated, summons a familiar that increases the damage of your level 82 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 82 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7242^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1100, and then deals 1100 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VII which reduces your target's fire resistance by 50 points, their hatred for you by 1100 points, and deals 1100 damage every 6 seconds for 30 seconds.^0

ID: 7243^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1200, and then deals 1200 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VIII which reduces your target's fire resistance by 50 points, their hatred for you by 1200 points, and deals 1200 damage every 6 seconds for 30 seconds.^0

ID: 7244^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1300, and then deals 1300 damage every 6 seconds for 30 seconds.^0
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition IX which reduces your target's fire resistance by 50 points, their hatred for you by 1300 points, and deals 1300 damage every 6 seconds for 30 seconds.^0

ID: 7245^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7246^4
This ability, when activated, channels up to 18000 mana into a raw, unfocused blast of pure magical energy that deals 72000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 18000 mana to deal 72000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 7247^4
This ability, when activated, channels up to 19000 mana into a raw, unfocused blast of pure magical energy that deals 76000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 19000 mana to deal 76000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 7248^4
This ability, when activated, channels up to 20000 mana into a raw, unfocused blast of pure magical energy that deals 80000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0

This ability, when activated, consumes up to 20000 mana to deal 80000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.^0


ID: 7250^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1800 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VIII on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VIII deals 1800 damage.^0


ID: 7251^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2000 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt IX on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt IX deals 2000 damage.^0


ID: 7252^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2200 damage every 3 seconds for up to 45 seconds.^0
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt X on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt X deals 2200 damage.^0


ID: 7257^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 95 seconds.^0
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 35 seconds.^0

ID: 7258^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 100 seconds.^0
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 40 seconds.^0

ID: 7259^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 105 seconds.^0
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 45 seconds.^0

ID: 7263^4
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 7264^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 20% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 7265^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal, doubling the healing value of the spell.^0
This passive ability grants your instant-duration healing spells a 22% chance to score an exceptional heal, doubling the healing value of the spell.^0

ID: 7266^4
This ability, when activated, summons a level 81 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.^0

This ability, when activated, summons a level 81 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Area Taunt I on its target and will cast Companion's Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target and stuns a level 100 or lower creature for 6 seconds.^0


ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which can stun a level 88 or lower target for 4 seconds.^0


ID: 7276^4
This ability, when activated, projects your image into 2 level 79 illusions to draw the attacks of enemies for 65 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 79 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 5 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 7277^4
This ability, when activated, projects your image into 2 level 80 illusions to draw the attacks of enemies for 70 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 80 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 10 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 7278^4
This ability, when activated, projects your image into 2 level 81 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.^0

This ability, when activated, summons 2 level 81 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.^0


ID: 7285^4
This ability, when activated, will absorb 51% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 51% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.^0

ID: 7286^4
This ability, when activated, will absorb 52% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 52% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.^0

ID: 7287^4
This ability, when activated, will absorb 53% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.^0

This ability, when activated, absorbs 53% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.^0

ID: 7288^4
This ability, when activated, mesmerizes a level 84 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 42% and armor class by 145 for 1.1 minutes.^0

This ability, when activated, mesmerizes a level 84 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare III, which reduces attack speed by 42% and base armor class (prior to soft cap multipliers) by 145 points for 1 minute 6 seconds.^0


ID: 7289^4
This ability, when activated, mesmerizes a level 86 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 44% and armor class by 155 for 1.2 minutes.^0

This ability, when activated, mesmerizes a level 86 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare IV, which reduces attack speed by 44% and base armor class (prior to soft cap multipliers) by 155 points for 1 minute 12 seconds.^0


ID: 7290^4
This ability, when activated, mesmerizes a level 88 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 165 for 1.3 minutes.^0

This ability, when activated, mesmerizes a level 88 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare V, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 165 points for 1 minute 18 seconds.^0


ID: 7291^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6500 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 6500 total damage for 36 minutes.^0

ID: 7292^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 7000 total damage for 36 minutes.^0
This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 36 minutes.^0

ID: 7293^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 7500 total damage for 36 minutes.
Ranks 10-18 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.^0

ID: 7294^4
This ability, when activated, consumes 4000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 2000 mana.^0

This ability, when activated, consumes 4000 mana to summon an Azure Mind Crystal II which can be used once to cast Azure Harvest II to restore 2000 mana.^0

ID: 7295^4
This ability, when activated, consumes 4600 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 2300 health.^0

This ability, when activated, consumes 4600 mana to summon a Sanguine Mind Crystal II which can be used once to cast Sanguine Harvest II to heal 2300 health.^0

ID: 7296^4
This ability, when activated, protects you with a rune that absorbs 3300 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 3300 damage for 36 minutes.^0

ID: 7297^4
This ability, when activated, protects you with a rune that absorbs 3600 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 3600 damage for 36 minutes.^0

ID: 7298^4
This ability, when activated, protects you with a rune that absorbs 3900 damage for up to 36 minutes.^0
This ability, when activated, protects you from up to 3900 damage for 36 minutes.^0

ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has an 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.^0

This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.^0


ID: 7300^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike IV on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike IV stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1000 and has a 15% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IV on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IV stuns level 88 or lower targets for 4 seconds, reduces their hatred for you by 1000 points, and has a 15% chance to trigger Divine Blessing and Favor I, which instantly heals you for 500 health and increases your base armor class (prior to soft cap multipliers) by 170 points for 18 seconds.^0


ID: 7301^4
This ability, when activated, heals all group members within 200 feet of you for 720 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 720 health every 6 seconds for 54 seconds.^0

ID: 7302^4
This ability, when activated, heals all group members within 200 feet of you for 740 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 740 health every 6 seconds for 54 seconds.^0

ID: 7303^4
This ability, when activated, heals all group members within 200 feet of you for 770 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 770 health every 6 seconds for 54 seconds.^0

ID: 7304^4
This ability, when activated, calls forth a level 82 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 82 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 7305^4
This ability, when activated, calls forth a level 84 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 84 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 7306^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 7307^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 387%, increasing your chance to trigger your weapon's combat effects by 193%, increasing the damage you deal with critical spells by 18%, and healing you for 520 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 387%, the chance that your weapon's magical effects will trigger during melee combat by 193%, the damage dealt by your critical direct damage spells by 18%, and your health regeneration by 520 points for 3 minutes.^0

ID: 7308^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 399%, increasing your chance to trigger your weapon's combat effects by 196%, increasing the damage you deal with critical spells by 21%, and healing you for 540 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 399%, the chance that your weapon's magical effects will trigger during melee combat by 196%, the damage dealt by your critical direct damage spells by 21%, and your health regeneration by 540 points for 3 minutes.^0

ID: 7309^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 411%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 24%, and healing you for 550 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 411%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 24%, and your health regeneration by 550 points for 3 minutes.^0

ID: 7310^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing X every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 10 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing X on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing X cures 10 poison and disease counters.^0


ID: 7311^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 11 poison and disease counters.
This ability shares a timer with Exquisite Benediction.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XI on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XI cures 11 poison and disease counters.^0


ID: 7312^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.^0


ID: 7316^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 60%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 7317^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 70%.^0
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 7329^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 8400 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 8400 health.^0

ID: 7330^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9000 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 9000 health.^0

ID: 7331^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9600 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 9600 health.^0

ID: 7332^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 42% and increases your armor class by 525 points for 1.4 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 42% and increases your base armor class (prior to soft cap multipliers) by 525 points for 1 minute 24 seconds.^0

ID: 7333^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 44% and increases your armor class by 600 points for 1.5 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 44% and increases your base armor class (prior to soft cap multipliers) by 600 points for 1 minute 30 seconds.^0

ID: 7334^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 46% and increases your armor class by 675 points for 1.6 minutes.^0
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 46% and increases your base armor class (prior to soft cap multipliers) by 675 points for 1 minute 36 seconds.^0

ID: 7335^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 3000 points.^0
This ability, when activated, increases your target's hatred for you by 3000 points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.^0

ID: 7339^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 85 and lower NPCs for 2 seconds.^0
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 85 or lower target for 2 seconds.^0

ID: 7340^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 52651 and 55901 then imbues them with holy light that continually heals between 13204 and 14019 every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 52651 and 55901 (based on your level) health then heals between 13204 and 14019 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7341^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 13000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 13000 total damage.^0

ID: 7342^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 14000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 14000 total damage.^0

ID: 7343^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 15000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 15000 total damage.^0

ID: 7344^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 228 points, the damage you deal with melee attacks by 42%, and heals 775 points of health every 6 seconds for 1 minute.^0
This ability, when activated, increases your overhaste by 25%, attack power by 228 points, base melee damage by 42%, health regeneration by 775 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 7345^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 236 points, the damage you deal with melee attacks by 44%, and heals 800 points of health every 6 seconds for 1 minute.^0
This ability, when activated, increases your overhaste by 25%, attack power by 236 points, base melee damage by 44%, health regeneration by 800 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 7346^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 244 points, the damage you deal with melee attacks by 46%, and heals 825 points of health every 6 seconds for 1 minute.
Ranks 16-20 reduce the reuse time of this ability by 1.5 minutes per rank.^0

This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.^0

ID: 7347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 135 points, their attack rating by 145 points, their critical melee chance by 155%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 19%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 135 points, attack power by 145 points, chance to perform a critical melee hit by 155%, and the chance that their instant-duration healing and damaging spells will apply critically by 19%.^0

ID: 7348^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 145 points, their attack rating by 155 points, their critical melee chance by 160%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 20%.^0
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 145 points, attack power by 155 points, chance to perform a critical melee hit by 160%, and the chance that their instant-duration healing and damaging spells will apply critically by 20%.^0

ID: 7349^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 155 points, their attack rating by 165 points, their critical melee chance by 165%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 21%.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 155 points, attack power by 165 points, chance to perform a critical melee hit by 165%, and the chance that their instant-duration healing and damaging spells will apply critically by 21%.^0

ID: 7370^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IV consumes 325 mana to deal 485 damage and stun creatures up to level 70 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IV consumes 325 mana to deal 485 damage and stun a level 70 or lower creature for 1 second.^0


ID: 7371^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk V consumes 475 mana to deal 621 damage and stun creatures up to level 73 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk V consumes 475 mana to deal 621 damage and stun a level 73 or lower creature for 1 second.^0


ID: 7372^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VI consumes 600 mana to deal 995 damage and stun creatures up to level 75 for 1 second.^0

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VI consumes 600 mana to deal 995 damage and stun a level 75 or lower creature for 1 second.^0


ID: 7387^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 55 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 55 seconds.^0

ID: 7388^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 60 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 1 minute.^0

ID: 7389^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 65 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 1 minute 5 seconds.^0

ID: 7408^4
This ability, when activated, calls forth the spirit of a level 83 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 83 spirit bear to attack your target for 1 minute.^0

ID: 7409^4
This ability, when activated, calls forth the spirit of a level 84 wild bear to attack your target for 1 minute.^0
This ability, when activated, summons a level 84 spirit bear to attack your target for 1 minute.^0

ID: 7410^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 1 minute.
Ranks 13-18 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.^0

ID: 7411^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 795 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 795 health every 6 seconds for 18 seconds.^0


ID: 7412^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 815 health every 6 seconds for 18 seconds.^0
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 815 health every 6 seconds for 18 seconds.^0


ID: 7413^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 835 health every 6 seconds for 18 seconds.
Rank 19 reduces the reuse time of this ability by 2 minutes.^0

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 835 health every 6 seconds for 18 seconds.^0


ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 4290 health, increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.^0

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.^0

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.^0

ID: 7417^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 440 points, provides a 110 point damage shield, and heals 680 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 680 health every 6 seconds for 30 seconds.^0

ID: 7418^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 480 points, provides a 115 point damage shield, and heals 725 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 725 health every 6 seconds for 30 seconds.^0

ID: 7419^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 520 points, provides a 120 point damage shield, and heals 770 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 770 health every 6 seconds for 30 seconds.^0

ID: 7420^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 85 by 3 to 20%, increases your cold resist by 110, mana regeneration by 60, and the chance that your instant-duration healing spells will land critically by 6% for 2 minutes.^0
This ability, when activated, reduces the mana cost of level 85 and lower beneficial spells by 3 to 20%, increases your cold resistance by 110 points, mana regeneration by 60 points, the chance your instant-duration healing spells will score an exceptional heal by 6%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.^0

ID: 7421^4
This ability, when activated, consumes 1100 mana and protects you against of 75% of incoming melee damage up to 10155 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.^0

This ability, when activated, consumes 1100 mana to grant you a chance (with a 440% bonus) to trigger Protection of Direwood Jolt I when struck in melee combat and absorbs 75% of incoming melee damage up to 10155 total damage for 2 minutes.

Protection of Direwood Jolt I reduces the attacker's hatred for you by 702 points.^0


ID: 7425^4
This ability, when activated, shields your target with an 800 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target an 800 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 7426^4
This ability, when activated, shields your target with a 950 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 950 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 7427^4
This ability, when activated, shields your target with a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Ranks 7-11 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 7428^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.^0
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.^0


ID: 7429^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 46%, their attack rating by 676, and reduces their base weapon delay by 6.8% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 46%, attack power by 676 points, and reduces their base weapon delay by 6.8% for 2 minutes.^0

ID: 7430^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12270 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 12270 total spell or melee damage.^0

ID: 7431^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12665 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 12665 total spell or melee damage.^0

ID: 7432^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13060 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13060 total spell or melee damage.^0

ID: 7433^4
This ability, when activated, consumes 950 endurance to stun a level 81 or lower target for 1 second, deal 5500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 20000 damage after 18 seconds.^0
This ability, when activated, consumes 950 endurance to stun a level 81 or lower target for 1 second, deal 5500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXII after 18 seconds, which deals 20000 damage.^0

ID: 7434^4
This ability, when activated, consumes 1000 endurance to stun a level 82 or lower target for 1 second, deal 6000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 25000 damage after 18 seconds.^0
This ability, when activated, consumes 1000 endurance to stun a level 82 or lower target for 1 second, deal 6000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXIII after 18 seconds, which deals 25000 damage.^0

ID: 7435^4
This ability, when activated, consumes 1050 endurance to stun a level 83 or lower target for 1 second, deal 6500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 30000 damage after 18 seconds.^0
This ability, when activated, consumes 1050 endurance to stun a level 83 or lower target for 1 second, deal 6500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXIV after 18 seconds, which deals 30000 damage.^0

ID: 7436^4
This ability, when activated, consumes 1100 endurance to stun a level 84 or lower target for 1 second, deal 7000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 35000 damage after 18 seconds.^0
This ability, when activated, consumes 1100 endurance to stun a level 84 or lower target for 1 second, deal 7000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXV after 18 seconds, which deals 35000 damage.^0

ID: 7437^4
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 40000 damage after 18 seconds.
Ranks 27-29 reduce the reuse time of this ability by 2 seconds per rank.^0

This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.^0

ID: 7445^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 15%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 267 damage then reduces your target's armor class by 95, resistance to fire, cold, and magic spells by 15, and melee speed by 42% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl II, increases your melee accuracy with all skills by 15%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl II deals 267 damage, reduces your target's base armor class (prior to soft cap multipliers) by 95 points, resistance to fire, cold, and magic by 15 points, and melee speed by 42% for 36 seconds.^0


ID: 7446^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 20%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 291 damage then reduces your target's armor class by 105, resistance to fire, cold, and magic spells by 20, and melee speed by 44% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl III, increases your melee accuracy with all skills by 20%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl III deals 291 damage, reduces your target's base armor class (prior to soft cap multipliers) by 105 points, resistance to fire, cold, and magic by 20 points, and melee speed by 44% for 36 seconds.^0


ID: 7447^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 25%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 314 damage then reduces your target's armor class by 110, resistance to fire, cold, and magic spells by 25, and melee speed by 46% for 36 seconds.^0

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl IV, increases your melee accuracy with all skills by 25%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl IV deals 314 damage, reduces your target's base armor class (prior to soft cap multipliers) by 110 points, resistance to fire, cold, and magic by 25 points, and melee speed by 46% for 36 seconds.^0


ID: 7454^4
This ability, when activated, increases your current and maximum health by 2500 then drains your health by 40 every 6 seconds for 1.5 minutes.^0
This ability, when activated, increases your current and maximum health by 2500 points but deals 40 damage every 6 seconds for 1 minute 30 seconds.^0

ID: 7455^4
This ability, when activated, increases your current and maximum health by 3000 then drains your health by 50 every 6 seconds for 1.5 minutes.^0
This ability, when activated, increases your current and maximum health by 3000 points but deals 50 damage every 6 seconds for 1 minute 30 seconds.^0

ID: 7456^4
This ability, when activated, increases your current and maximum health by 3500 then drains your health by 60 every 6 seconds for 1.5 minutes.^0
This ability, when activated, increases your current and maximum health by 3500 points but deals 60 damage every 6 seconds for 1 minute 30 seconds.^0

ID: 7457^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 35 seconds.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 35 seconds.^0

ID: 7458^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 40 seconds.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 40 seconds.^0

ID: 7459^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 45 seconds.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.^0

ID: 7460^4
This ability, when activated, calls upon your ancestors to heal your group for 671 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 130 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 671 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 130 points for 30 seconds.^0

ID: 7461^4
This ability, when activated, calls upon your ancestors to heal your group for 693 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 140 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 693 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 140 points for 30 seconds.^0

ID: 7462^4
This ability, when activated, calls upon your ancestors to heal your group for 715 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 150 points for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 715 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 150 points for 30 seconds.^0

ID: 7463^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 13000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 13000 total damage.^0

ID: 7464^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 15000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 15000 total damage.^0

ID: 7465^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 17000 total damage for 3 minutes.^0
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 17000 total damage.^0

ID: 7466^4
This ability, when activated, consumes 6000 health to restore 3600 points of mana.^0
This ability, when activated, consumes 6000 health to restore 3600 mana.^0

ID: 7467^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 1000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 60% haste, and 500 more maximum health, mana, and endurance.^0

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf III and all group members and their pets with Pact of the Wolf III.
Group Pact of the Wolf III increases your maximum health, mana, and endurance by 1000 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf III increases their health, mana, and endurance by 500 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.^0


ID: 7468^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 800 health every 6 seconds, increases your melee speed by 100%, melee damage by 22 points per hit, strength and dexterity by 300, attack rating by 360, cold and disease resistances by 150, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 363 damage instantly, and 180 damage every 6 seconds for 1 minute.^0

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite V, increases your health regeneration by 800 points, the damage of your melee hits by 22 points, melee speed by 100%, attack power by 360 points, strength and dexterity by 300 points, cold and disease resistance by 150 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite V deals 363 damage initially then 180 damage every 6 seconds for 1 minute.^0


ID: 7469^4
This ability, when activated, calls forth 5 level 82 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 82 spirit wolves to attack your target for 1 minute.^0

ID: 7470^4
This ability, when activated, calls forth 5 level 84 spirit wolves to attack your target for 1 minute.^0
This ability, when activated, summons a pack of 5 level 84 spirit wolves to attack your target for 1 minute.^0

ID: 7471^4
This ability, when activated, calls forth 5 level 86 spirit wolves to attack your target for 1 minute.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.^0

ID: 7472^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4030 health, then 2066 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 130 points for for 18 seconds.^0
This ability, when activated, heals your target for 4030 health then 2066 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 130 points for 18 seconds.^0

ID: 7473^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4160 health, then 2132 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 140 points for for 18 seconds.^0
This ability, when activated, heals your target for 4160 health then 2132 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 140 points for 18 seconds.^0

ID: 7474^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4290 health, then 2198 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 150 points for for 18 seconds.^0
This ability, when activated, heals your target for 4290 health then 2198 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 150 points for 18 seconds.^0

ID: 7475^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.7 minutes.^0
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 42 seconds with a 45 point resist modifier and a 1 second cast time.^0

ID: 7476^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.8 minutes.^0
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 48 seconds with a 45 point resist modifier and a 1 second cast time.^0

ID: 7477^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 10-18 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.^0

ID: 7483^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.^0


ID: 7484^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 48 seconds.^0
This ability, when activated, grants your pet's melee attacks a chance (with a 200% bonus) to trigger Hobble of Spirits Snare IV which reduces its target's movement speed by 60% for 48 seconds.
This buff has a permanent duration and a 1 second cast time.^0


ID: 7485^4
This ability, when activated, shares some of your natural attunement with your party restoring 667 health and 270 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 667 points and mana regeneration by 270 points for 36 seconds with a 5 second cast time.^0

ID: 7486^4
This ability, when activated, shares some of your natural attunement with your party restoring 734 health and 300 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 734 points and mana regeneration by 300 points for 36 seconds with a 5 second cast time.^0

ID: 7487^4
This ability, when activated, shares some of your natural attunement with your party restoring 801 health and 330 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 801 points and mana regeneration by 330 points for 36 seconds with a 5 second cast time.^0

ID: 7488^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 20%, movement speed by 56%, mana regeneration by 10 points, and increases your maximum health and mana by 440 points.^0
This ability, when activated, increases your maximum health and mana by 440 points, mana regeneration by 10 points, melee accuracy with all skills by 20%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.^0

ID: 7497^4
This ability, when activated, shares some of your natural attunement with your target restoring 206 mana instantly then 620 health and 246 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with your target, which restores 206 mana, increases their health regeneration by 620 points, and their mana regeneration by 246 points for 36 seconds with a 1 second cast time.^0

ID: 7498^4
This ability, when activated, shares some of your natural attunement with your target restoring 212 mana instantly then 640 health and 252 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with your target, which restores 212 mana, increases their health regeneration by 640 points, and their mana regeneration by 252 points for 36 seconds with a 1 second cast time.^0

ID: 7499^4
This ability, when activated, shares some of your natural attunement with your target restoring 218 mana instantly then 660 health and 258 mana every 6 seconds for 36 seconds.^0
This ability, when activated, shares your natural attunement with your target, which restores 218 mana, increases their health regeneration by 660 points, and their mana regeneration by 258 points for 36 seconds with a 1 second cast time.^0

ID: 7554^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7555^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7556^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7557^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7558^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.^0

ID: 7590^4
This passive ability grants your instant-healing spells a 35% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 35% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 7591^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 7592^4
This passive ability grants your instant-healing spells a 37% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing spells a 37% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 7659^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 40%.^0
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 7660^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 50%.^0
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 7661^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 60%.^0
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.^0


ID: 7662^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 90 and lower NPCs for 2 seconds.^0
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 90 or lower target for 2 seconds.^0

ID: 7664^4
This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.^0
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.^0


ID: 7669^4
This ability will cause everyone in your group to become smaller for a time.^0
This ability, when activated, shrinks the height of all group members within a 200 foot radius by 50%, allowing them greater mobility in tight quarters.^0

ID: 7682^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 30 minutes^0
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 7689^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 8000 and 12000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 8000 and 12000 health.^0

ID: 7691^4
This ability, when activated, consumes 8000 health to restore 4800 points of mana.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, consumes 8000 health to restore 4800 mana.^0

ID: 7698^4
This ability, when activated, imbues your target with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures for 72 minutes.^0
This ability, when activated, grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points for 1 hour 12 minutes.^0

ID: 7703^4
This ability, when activated, allows you embrace the spectre of death, which consumes 4000 health to restore 2400 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, consumes 4000 health every 6 seconds to increase your mana reneration by 2400 points for 1 minute.^0

ID: 7710^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 4000 points.^0
This ability, when activated, increases your target's hatred for you by 4000 points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.^0

ID: 7711^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 5000 points.^0
This ability, when activated, increases your target's hatred for you by 5000 points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.^0

ID: 7712^4
This ability, when activated, consumes 500 mana and strikes your target with a damaging blast of holy magic that deals 3100 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 500 mana to deal 3100 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.^0

ID: 7713^4
This passive ability grants your instant-healing and lifetap spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 7714^4
This passive ability grants your instant-healing and lifetap spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0

This passive ability grants your instant-duration healing and lifetap spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.^0


ID: 7715^4
This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank.^0
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 7722^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7723^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7724^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7725^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7726^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.^0

ID: 7731^4
This ability allows you to enchant a bar of palladium with magical energy. Consumes a bar of palladium when cast.^0
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 7743^4
This passive ability reduces the reuse time of your Guardian of the Forest ability by 1.5 minutes per rank.^0
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.^0


ID: 7747^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 1 to 15% for 18 seconds.^0
This ability, when activated, increases the damage your target takes from fire effects by 1 to 15% for 18 seconds.^0

ID: 7748^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.^0


ID: 7749^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.^0


ID: 7750^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.^0

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.^0


ID: 7751^4
This passive ability reduces the reuse time of your Cover Tracks ability by 1 minute per rank.^0
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.^0


ID: 7754^4
This ability provides you with the power to call a levitating nightmare to your side.^0
This ability, when activated, summons the bridle of a very fast Nightmare capable of levitation.^0

ID: 7755^4
This ability, when activated, covers your skin in a sickly ooze that deals 450 damage per hit to melee attackers for 3 minutes or 100 hits.
Ranks 2-4 reduce the reuse cast time of this ability by 10, 25, and 50%.^0

This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.^0

ID: 7756^4
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 7757^4
This passive ability reduces the reuse time of your Visage of Death ability by 2 minutes per rank.^0
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 7760^4
This passive ability reduces the reuse time of your Hate Step ability by 2 seconds per rank.^0
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 7765^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 9000 and 13000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 9000 and 13000 health.^0

ID: 7766^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 10000 and 14000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 10000 and 14000 health.^0

ID: 7767^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 11000 and 15000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 11000 and 15000 health.^0

ID: 7768^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 12000 and 16000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 12000 and 16000 health.^0

ID: 7769^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 13000 and 17000 points of health.^0
This ability, when activated, heals a target up to 200 feet away for between 13000 and 17000 health.^0

ID: 7770^4
This ability, when activated, heals all group members within 200 feet of you for 1400 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 1400 health every 6 seconds for 54 seconds.^0

ID: 7771^4
This ability, when activated, heals all group members within 200 feet of you for 1900 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 1900 health every 6 seconds for 54 seconds.^0

ID: 7772^4
This ability, when activated, heals all group members within 200 feet of you for 2400 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 2400 health every 6 seconds for 54 seconds.^0

ID: 7773^4
This ability, when activated, heals your target for 2800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2800 health every 6 seconds for 18 seconds.^0

ID: 7774^4
This ability, when activated, heals your target for 3300 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3300 health every 6 seconds for 18 seconds.^0

ID: 7775^4
This ability, when activated, heals your target for 3800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 3800 health every 6 seconds for 18 seconds.^0

ID: 7800^4
This ability, when activated, strikes your target with malignant power dealing between 16 and 91 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 16 and 91 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7801^4
This ability, when activated, strikes your target with malignant power dealing between 103 and 188 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 103 and 188 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7802^4
This ability, when activated, strikes your target with malignant power dealing between 232 and 337 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 232 and 337 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7803^4
This ability, when activated, strikes your target with malignant power dealing between 433 and 568 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 433 and 568 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7804^4
This ability, when activated, strikes your target with malignant power dealing between 736 and 911 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 736 and 911 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7805^4
This ability, when activated, strikes your target with malignant power dealing between 1093 and 1303 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 1093 and 1303 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7806^4
This ability, when activated, strikes your target with malignant power dealing between 1520 and 1765 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 1520 and 1765 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7807^4
This ability, when activated, strikes your target with malignant power dealing between 2017 and 2297 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 2017 and 2297 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7808^4
This ability, when activated, strikes your target with malignant power dealing between 2584 and 2899 damage initially and between 616 and 691 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 2584 and 2899 (based on your level) damage initially and between 616 and 691 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7809^4
This ability, when activated, strikes your target with malignant power dealing between 3267 and 3622 damage initially and between 921 and 1021 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 3267 and 3622 (based on your level) damage initially and between 921 and 1021 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7810^4
This ability, when activated, strikes your target with malignant power dealing between 4183 and 4593 damage initially and between 1531 and 1681 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 4183 and 4593 (based on your level) damage initially and between 1531 and 1681 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7811^4
This ability, when activated, strikes your target with malignant power dealing between 5377 and 5857 damage initially and between 2241 and 2441 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 5377 and 5857 (based on your level) damage initially and between 2241 and 2441 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7812^4
This ability, when activated, strikes your target with malignant power dealing between 7016 and 7591 damage initially and between 3051 and 3301 damage every 6 seconds for 36 seconds.
Ranks 14-16 reduce the reuse time of this ability by 12 minutes per rank.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.^0

This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.^0


ID: 7813^4
This ability, when activated, strikes your target with malignant power dealing between 9241 and 9941 damage initially and between 4291 and 4616 damage every 6 seconds for 36 seconds.^0
This ability, when activated, strikes your target with malignant power that deals between 9241 and 9941 (based on your level) damage initially and between 4291 and 4616 (based on your level) damage every 6 seconds for 36 seconds.^0

ID: 7814^4
This ability, when activated, strikes your target with malignant power dealing between 12994 and 13909 damage initially and between 5681 and 6081 damage every 6 seconds for 36 seconds.^0
This ability, when activated, strikes your target with malignant power that deals between 12994 and 13909 (based on your level) damage initially and between 5681 and 6081 (based on your level) damage every 6 seconds for 36 seconds.^0

ID: 7815^4
This ability, when activated, strikes your target with malignant power dealing between 18241 and 19441 damage initially and between 7221 and 7696 damage every 6 seconds for 36 seconds.^0
This ability, when activated, strikes your target with malignant power that deals between 18241 and 19441 (based on your level) damage initially and between 7221 and 7696 (based on your level) damage every 6 seconds for 36 seconds.^0

ID: 7816^4
This ability, when activated, strikes your target with malignant power dealing between 24463 and 25067 damage initially and between 9316 and 9546 damage every 6 seconds for 36 seconds.^0
This ability, when activated, strikes your target with malignant power that deals between 24463 and 25067 (based on your level) damage initially and between 9316 and 9546 (based on your level) damage every 6 seconds for 36 seconds.^0

ID: 7817^4
This ability, when activated, strikes your target with malignant power dealing between 31956 and 32726 damage initially and between 11621 and 11901 damage every 6 seconds for 36 seconds.
Rank 22 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, strikes your target with malignant power that deals between 31956 and 32726 (based on your level) damage initially and between 11621 and 11901 (based on your level) damage every 6 seconds for 36 seconds.^0

ID: 7822^4
This ability reduces the reuse timer on your Force of Will ability by 1 second per rank.^0
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.^0


ID: 7842^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7843^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7844^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7845^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7846^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.^0

ID: 7850^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 101 and 601.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 101 and 601 (based on your level) health.^0

ID: 7851^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 751 and 1376.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 751 and 1376 (based on your level) health.^0

ID: 7852^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 1651 and 2401.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 1651 and 2401 (based on your level) health.^0

ID: 7853^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 2801 and 3676.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 2801 and 3676 (based on your level) health.^0

ID: 7854^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 4201 and 5201.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 4201 and 5201 (based on your level) health.^0

ID: 7855^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 5851 and 6976.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 5851 and 6976 (based on your level) health.^0

ID: 7856^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 7751 and 9001.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 7751 and 9001 (based on your level) health.^0

ID: 7857^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 9901 and 11276.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 9901 and 11276 (based on your level) health.^0

ID: 7858^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 12301 and 13801.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 12301 and 13801 (based on your level) health.^0

ID: 7859^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 14951 and 16576.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 14951 and 16576 (based on your level) health.^0

ID: 7860^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 17851 and 19601 then imbues them with holy light that continually heals between 4489 and 4929 every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 17851 and 19601 (based on your level) health then heals between 4489 and 4929 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7861^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 22401 and 24401 then imbues them with holy light that continually heals between 5601 and 6101 every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 22401 and 24401 (based on your level) health then heals between 5601 and 6101 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7862^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 then imbues them with holy light that continually heals between 6894 and 7459 every 6 seconds for 36 seconds.
Ranks 14-16 reduce the reuse time of this ability by 12 minutes per rank.^0

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7863^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 33001 and 35501 then imbues them with holy light that continually heals between 8251 and 8876 every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 33001 and 35501 (based on your level) health then heals between 8251 and 8876 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7864^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 39051 and 41801 then imbues them with holy light that continually heals between 9799 and 10489 every 6 seconds for 36 seconds.^0
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 39051 and 41801 (based on your level) health then heals between 9799 and 10489 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7865^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 then imbues them with holy light that continually heals between 11401 and 12151 every 6 seconds for 36 seconds.
Rank 20 reduces the reuse time of this ability by 12 minutes.^0

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 (based on your level) health then heals between 11401 and 12151 (based on your level) health every 6 seconds for 36 seconds.^0

ID: 7869^4
This ability, when activated, focuses your will and teleports your body forward.
Ranks 1-3 increase the distance you can travel.
Ranks 4-5 reduce the reuse time of this ability by 5 seconds per rank.
Ranks 6-10 by an additional 1 second per rank.^0

This ability, when activated, instantly teleports you up to 160 feet forward.^0

ID: 7872^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 15 points, 2-handed attacks by 35 points, Flying Kick attacks by 65 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 15 points, 2-handed weapons by 35 points, and Flying Kick attacks by 65 points for 3 minutes.^0

ID: 7873^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 20 points, 2-handed attacks by 45 points, Flying Kick attacks by 95 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 20 points, 2-handed weapons by 45 points, and Flying Kick attacks by 95 points for 3 minutes.^0

ID: 7874^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 25 points, 2-handed attacks by 65 points, Flying Kick attacks by 125 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 25 points, 2-handed weapons by 65 points, and Flying Kick attacks by 125 points for 3 minutes.^0

ID: 7875^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 10000 initial damage and performs a 341 point base damage Dragon Punch skill attack.^0
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 341 and deal 10000 damage to your target.^0

ID: 7876^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 12500 initial damage and performs a 351 point base damage Dragon Punch skill attack.^0
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 351 and deal 12500 damage to your target.^0

ID: 7877^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 15000 initial damage and performs a 361 point base damage Dragon Punch skill attack.^0
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 361 and deal 15000 damage to your target.^0

ID: 7878^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 17500 initial damage and performs a 371 point base damage Dragon Punch skill attack.^0
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 371 and deal 17500 damage to your target.^0

ID: 7879^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 20000 initial damage and performs a 381 point base damage Dragon Punch skill attack.^0
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 381 and deal 20000 damage to your target.^0

ID: 7880^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 22500 initial damage and performs a 391 point base damage Dragon Punch skill attack.
Ranks 7-11 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.^0

ID: 7940^4
This passive ability reduces the reuse time of your Turn Undead ability by 15 seconds per rank.^0
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.^0


ID: 7943^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 1000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 1000 health every 6 seconds for for 18 seconds.^0

ID: 7944^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
Ranks 2-6 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.^0

ID: 7951^4
This ability, when activated, heals your target for 1600 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 1600 health every 6 seconds for 18 seconds.^0

ID: 7952^4
This ability, when activated, heals your target for 1800 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 1800 health every 6 seconds for 18 seconds.^0

ID: 7953^4
This ability, when activated, heals your target for 2000 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2000 health every 6 seconds for 18 seconds.^0

ID: 7983^4
This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.^0
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.^0


ID: 7986^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 75 by 3 to 15%, increases your fire resist by 80 points, your mana regeneration by 40, and the chance that your direct-damage spells will land critically by 4% for 2 minutes.^0
This ability, when activated, reduces the mana cost of level 75 and lower detrimental spells by 3 to 15%, increases your fire resistance by 80 points, mana regeneration by 40 points, the chance your direct damage spells will land critically by 4%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.^0

ID: 7987^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 80 by 3 to 18%, increases your fire resist by 100 points, your mana regeneration by 50, and the chance that your direct-damage spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.^0

ID: 7988^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 85 by 3 to 20%, increases your fire resist by 110 points, your mana regeneration by 60, and the chance that your direct-damage spells will land critically by 6% for 2 minutes.^0
This ability, when activated, reduces the mana cost of level 85 and lower detrimental spells by 3 to 20%, increases your fire resistance by 110 points, mana regeneration by 60 points, the chance your direct damage spells will land critically by 6%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.^0

ID: 7989^4
This passive ability reduces the reuse time of your Spirit of the White Wolf, Group Spirit of the White Wolf, Spirit of the Black Wolf, and Group Spirit of the Black Wolf abilities by 30 seconds per rank.^0
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 7990^4
This ability allows you to enchant twenty bars of palladium with magical energy. Consumes twenty bars of palladium when cast.^0
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 7993^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 3000 points of health every 6 seconds for 18 seconds.
Ranks 3-4 reduce the reuse time of this ability by 14.4 minutes per rank.^0

This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 3000 health every 6 seconds for for 18 seconds.^0

ID: 8001^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.^0
This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 8005^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.^0


ID: 8006^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike II on your opponent which reduces their hatred for you by 450 points and 1% of their total hatred for you.^0


ID: 8007^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike III on your opponent which reduces their hatred for you by 500 points and 1% of their total hatred for you.^0


ID: 8008^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike IV on your opponent which reduces their hatred for you by 525 points and 1% of their total hatred for you.^0


ID: 8009^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike V on your opponent which reduces their hatred for you by 550 points and 1% of their total hatred for you.^0


ID: 8010^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VI on your opponent which reduces their hatred for you by 600 points and 1% of their total hatred for you.^0


ID: 8011^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VII on your opponent which reduces their hatred for you by 650 points and 1% of their total hatred for you.^0


ID: 8012^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VIII on your opponent which reduces their hatred for you by 700 points and 1% of their total hatred for you.^0


ID: 8013^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 750 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike IX on your opponent which reduces their hatred for you by 750 points and 1% of their total hatred for you.^0


ID: 8014^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike X on your opponent which reduces their hatred for you by 800 points and 1% of their total hatred for you.^0


ID: 8015^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XI on your opponent which reduces their hatred for you by 900 points and 1% of their total hatred for you.^0


ID: 8016^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XII on your opponent which reduces their hatred for you by 1000 points and 1% of their total hatred for you.^0


ID: 8017^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIII on your opponent which reduces their hatred for you by 1100 points and 1% of their total hatred for you.^0


ID: 8018^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIV on your opponent which reduces their hatred for you by 1200 points and 1% of their total hatred for you.^0


ID: 8019^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XV on your opponent which reduces their hatred for you by 1300 points and 1% of their total hatred for you.^0


ID: 8020^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVI on your opponent which reduces their hatred for you by 1400 points and 1% of their total hatred for you.^0


ID: 8021^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVII on your opponent which reduces their hatred for you by 1500 points and 1% of their total hatred for you.^0


ID: 8022^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVIII on your opponent which reduces their hatred for you by 1600 points and 1% of their total hatred for you.^0


ID: 8023^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIX on your opponent which reduces their hatred for you by 1700 points and 1% of their total hatred for you.^0


ID: 8024^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XX on your opponent which reduces their hatred for you by 1800 points and 1% of their total hatred for you.^0


ID: 8025^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXI on your opponent which reduces their hatred for you by 1900 points and 1% of their total hatred for you.^0


ID: 8026^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2000 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXII on your opponent which reduces their hatred for you by 2000 points and 1% of their total hatred for you.^0


ID: 8027^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXIII on your opponent which reduces their hatred for you by 2100 points and 1% of their total hatred for you.^0


ID: 8030^4
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

This ability, when activated, causes level 75 and lower NPCs to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 8031^4
This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.^0
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 8034^4
This ability, when activated, summons a level 81 reflection of your current target that will attack and taunt that target for 1 minute.
Ranks 2-7 reduce the reuse time of this ability by 30 seconds per rank.^0

This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.^0


ID: 8035^4
This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.^0
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 8038^4
This ability, when activated, has a chance to wipe your target's memory. Additional ranks increase this chance slightly.^0
This ability, when activated, grants a 30% chance that your target will forget their attackers.^0

ID: 8039^4
The ability, when activated, reduces the magic resistance of all enemies within a 50 foot radius by 40.^0
This ability, when activated, casts the highest rank of Bark of Tashan that you have scribed on all creatures within a 50 foot radius.^0

ID: 8072^4
This ability, when activated, consumes 100 mana to quickly strike your target for 950 unfocused magic damage.^0
This ability, when activated, consumes 100 mana to deal 950 magic damage to your target with a 0.5 second cast time.^0

ID: 8073^4
This ability, when activated, consumes 110 mana to quickly strike your target for 1050 unfocused magic damage.^0
This ability, when activated, consumes 110 mana to deal 1050 magic damage to your target with a 0.5 second cast time.^0

ID: 8074^4
This ability, when activated, consumes 125 mana to quickly strike your target for 1150 unfocused magic damage.
Ranks 4-8 reduce the reuse time of this ability by 1 second per rank.^0

This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.^0

ID: 8075^4
This ability, when activated, reduces the movement speed of your target and three targets closely around them by 65% for 2.5 minutes.
Rank 2 causes this ability to become nearly unresistable.^0

This ability, when activated, reduces the movement speed of up to 4 creatures within a 25 foot radius of your target by 60% for 2 minutes 30 seconds with a 20 point resist modifier.^0

ID: 8076^4
This passive ability will reduce the reuse timer on your Mana Burn ability by 6 minutes per rank.^0
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.^0


ID: 8082^4
This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.^0
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.^0


ID: 8194^4
This ability, when activated, imbues you with perfected levitation.
Rank 2 extends this blessing to your group.^0

This ability, when activated, grants you permanent levitation.^0

ID: 8204^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 16-20 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 10%.^0


ID: 8207^4
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.^0
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 10%.^0


ID: 8216^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.^0
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.^0

ID: 8220^4
An invisibility that will not fade over time than you can share with your group.^0
This ability, when activated, grants all group members within a 100 foot radius permanent standard invisibility.^0

ID: 8222^4
This ability grants your group a perfected ability to be invisible to the undead.^0
This ability, when activated, renders all group members within a 100 foot radius permanently invisible to most undead creatures.^0

ID: 8224^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.^0

ID: 8225^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.^0
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.^0

ID: 8226^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.^0
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.^0

ID: 8227^4
This ability, when activated, instantly calls your pet to your side if it is out of combat.^0
This ability, when activated, instantly summons your pet to your side if it is out of combat.^0

ID: 8231^4
This ability grants you an additional version of your Gate spell.^0
This ability, when activated, transports you back to your first bind point with a 2 second cast time.
You can check your bind points using the command /charinfo.^0


ID: 8303^4
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round for 12 seconds.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.^0

ID: 8309^4
This ability, when activated, grants your group immunity to fear spells for 40 seconds.^0
This ability, when activated, grants your group immunity to most fear spells for 40 seconds.^0

ID: 8310^4
This ability, when activated, grants your group immunity to fear spells for 50 seconds.^0
This ability, when activated, grants your group immunity to most fear spells for 50 seconds.^0

ID: 8311^4
This ability, when activated, grants your group immunity to fear spells for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.
Rank 12 by an additional 1 minute.^0

This ability, when activated, grants your group immunity to most fear spells for 1 minute.^0

ID: 8312^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred over their previously most hated target.
Rank 9 reduces the reuse time of this ability by 1 minute.^0

This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred above their previously most hated target.^0

ID: 8319^4
This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank.^0
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.
Reduces the reuse time of this ability by 2 seconds.^0


ID: 8332^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3.1 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3 minutes 6 seconds.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.^0


ID: 8333^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.2 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3 minutes 12 seconds.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.^0


ID: 8334^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.3 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.^0

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3 minutes 18 seconds.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.^0


ID: 8341^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet. You and your pet will become the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.
Rank 2 reduces the reuse time of this ability by 30 seconds.
Ranks 3-14 reduce the reuse time of this ability by 20 seconds per rank.^0

This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.^0


ID: 8342^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 3000 damage per hit up to a total of 30000 damage for up to 5 minutes.^0
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 3000 damage per hit up to 30000 total damage for 5 minutes.^0

ID: 8347^4
This passive ability reduces the time required between uses of your Gather Mana ability by 37%.^0
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 8348^4
This passive ability reduces the time required between uses of your Gather Mana ability by 44%.^0
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 8349^4
This passive ability reduces the time required between uses of your Gather Mana ability by 51%.^0
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.^0


ID: 8421^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.^0
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.^0

ID: 9000^4
Make use of the new Norrathian Resupply Initiative and summon a helpful mechanical merchant to your side! Fully stocked with a variety of useful and interesting items, our vendor is ready to take your order. You look like you could use a Fish Scale!^0
This ability, when activated, summons a mechanical merchant familiar that offers an array of standard spell reagents for up to 10 minutes.^0

ID: 9031^4
Make use of the new Norrathian Banking Consortium's latest initiative and summon a helpful mechanical banker to your side! Your account is safe with us!^0
This ability, when activated, summons a mechanical banker familiar for up to 10 minutes.^0

ID: 9032^4
Make use of the new Norrathian Expediency Initiative and summon a augmentation distiller vendor to your side.^0
This ability, when activated, summons a mechanical merchant that offers augmentation distillers for up to 10 minutes or until you zone.^0

ID: 9300^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9301^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9302^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9303^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9304^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9305^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9307^4
This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9308^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9309^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on attackers when struck in melee combat, which absorbs 5% of incoming melee damage (up to 1000 points per hit) up to 2000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on yourself when struck in melee combat, which absorbs 5% of incoming melee damage up to 1000 damage per hit and will fade after 6 seconds or after absorbing 2000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9310^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on attackers when struck in melee combat, which absorbs 7% of incoming melee damage (up to 1500 points per hit) up to 4000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on yourself when struck in melee combat, which absorbs 7% of incoming melee damage up to 1500 damage per hit and will fade after 6 seconds or after absorbing 4000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9311^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9312^4
This ability, when activated, increases the damage of your melee hits by 18 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 18 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9313^4
This ability, when activated, increases the damage of your melee hits by 28 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 28 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9314^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9315^4
This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9316^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9317^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9318^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9321^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9322^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9323^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9324^4
This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9325^4
This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9326^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9327^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9328^4
This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9329^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9333^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9334^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9335^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9337^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9338^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9339^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9340^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9341^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9342^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9343^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9344^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9345^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9346^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9347^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9348^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9349^4
This ability, when activated, increases the damage of your melee hits by 36 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 36 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9350^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9351^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9352^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9353^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9354^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9355^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9356^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9357^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9358^4
This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 35 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9359^4
This ability, when activated, increases the damage of your melee hits by 46 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 46 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9360^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9361^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9362^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.^0


ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9364^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9365^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9367^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9368^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9369^4
This ability, when activated, increases the damage of your group's melee hits by 9 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 9 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9370^4
This ability, when activated, increases the damage of your group's melee hits by 14 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 14 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9371^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9372^4
This ability, when activated, increases the damage of your melee hits by 21 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 21 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9373^4
This ability, when activated, increases the damage of your melee hits by 33 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 33 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9374^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9375^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9376^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9377^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the lower bound of their melee attacks to 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the minimum base damage of their melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the lower bound of their melee attacks to 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the minimum base damage of their melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9381^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9382^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 25% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9383^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9384^4
This ability, when activated, increases the damage of your melee hits by 32 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 32 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9385^4
This ability, when activated, increases the damage of your melee hits by 49 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 49 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9386^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9390^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9391^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9392^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9393^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9394^4
This ability, when activated, increases the damage of your melee hits by 98 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 98 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9395^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9399^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, increases the damage of these effects by 35-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the damage of these effects by 35 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9400^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, increases the damage of these effects by 45-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the damage of these effects by 45 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9401^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9402^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9403^4
This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 35 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9404^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9405^4
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, absorbs 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and the damage of their critical direct-damage spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 10%, the damage of their critical direct damage spells by 10%, reduces incoming melee damage by 1%, and absorbs 1% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, absorbs 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and the damage of their critical direct-damage spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 15%, the damage of their critical direct damage spells by 20%, reduces incoming melee damage by 2%, and absorbs 2% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.^0


ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct damage spells by 2% and the damage of your direct damage spell critical hits by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct damage spells by 4% and the damage of your direct damage spell critical hits by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9411^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9412^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9413^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9417^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9420^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9421^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9422^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9423^4
This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9424^4
This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9425^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.^0


ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9427^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9428^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9429^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9430^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9431^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9432^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the lower bound of your melee hits to be 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the minimum base damage of your melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9433^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9434^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.^0


ID: 9435^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9436^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9437^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9438^4
This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and the lower bound of these attacks to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and raises the minimum base damage of these hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9439^4
This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and the lower bound of these attacks to be 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and raises the minimum base damage of these hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9440^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9441^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9442^4
This ability, when activated, increases the damage of your melee hits by 69 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 69 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9443^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9444^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9445^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9446^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9447^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9448^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9449^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9450^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9451^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9452^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9453^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9454^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9455^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9456^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9457^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9458^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9459^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9460^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9461^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9462^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9463^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9464^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9465^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9466^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9467^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9468^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9469^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9470^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9471^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9472^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9473^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9474^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9475^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9476^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9477^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9478^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9479^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9480^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9481^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9482^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9483^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9484^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9485^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9486^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9487^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9488^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9489^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9490^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9491^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9492^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9493^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9500^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.^0
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.^0

ID: 9501^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.^0
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.^0

ID: 9502^4
This ability, when activated, refreshes many of your spell casting timers, allowing you to immediately use the refreshed spells.
Ranks 2-4 and 10 reduce the reuse time of this ability by 3 minutes per rank.
Ranks 5-8 by 6 minutes per rank.
Rank 9 by 4 minutes.^0

This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.^0


ID: 9516^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9517^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9518^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9519^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9520^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9521^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9522^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9523^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9524^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9525^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.^0


ID: 9526^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9527^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9528^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9529^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9530^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9531^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9532^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9533^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9534^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9535^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9536^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9537^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9538^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9539^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9540^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9541^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9542^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9543^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9544^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9545^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9546^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9547^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9548^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9549^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9550^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9551^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9552^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9553^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9554^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9555^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9556^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9557^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9558^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9559^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9560^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9561^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9562^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9563^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9564^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9565^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9566^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9567^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9568^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9569^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9570^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9571^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9572^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9573^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9574^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9575^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9576^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9577^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9578^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9579^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9580^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9581^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9582^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9583^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9584^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9585^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9586^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9587^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9588^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9589^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9590^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9591^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9592^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9593^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9594^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9595^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9596^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9597^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9598^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9599^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9600^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9601^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9602^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9603^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9604^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 9605^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 10003^4
This ability, when activated, strikes your opponent with a base 100 damage kick attack which lowers their total avoidance by 18% for 18 seconds.^0
This ability, when activated, strikes your target with a kick skill attack with a base damage of 100 and lowers their avoidance by 18% for 18 seconds.^0

ID: 10006^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 5000 points.
Ranks 4-12 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.^0

ID: 10010^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 750 points.
Ranks 4-8 reduce the reuse time of this ability by 2 seconds per rank.^0

This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.^0

ID: 10011^4
This ability, when activated, focuses your strength, healing you for 10200 and increasing your maximum health by 9000 for 1.1 minutes. However, this exertion takes a toll and you will take 1200 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 10200 health and increases your maximum health by 9000 but deals 1200 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 10012^4
This ability, when activated, focuses your strength, healing you for 11334 and increasing your maximum health by 10000 for 1.1 minutes. However, this exertion takes a toll and you will take 1334 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 11334 health and increases your maximum health by 10000 but deals 1334 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 10013^4
This ability, when activated, focuses your strength, healing you for 12467 and increasing your maximum health by 11000 for 1.1 minutes. However, this exertion takes a toll and you will take 1467 damage every 6 seconds for the duration of the effect.^0
This ability, when activated, heals you for 12467 health and increases your maximum health by 11000 but deals 1467 damage every 6 seconds for 1 minute 6 seconds.^0

ID: 10014^4
This ability, when activated, infuses an undead target with holy energy causing it to take 3000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses your undead target with holy energy which deals 3000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.^0


ID: 10015^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike V on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike V stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1500 and has a 20% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike V on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike V stuns level 88 or lower targets for 4 seconds, reduces their hatred for you by 1500 points, and has a 20% chance to trigger Divine Blessing and Favor II, which instantly heals you for 600 health and increases your base armor class (prior to soft cap multipliers) by 180 points for 18 seconds.^0


ID: 10016^4
This ability, when activated, heals all group members within 200 feet of you for 800 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 800 health every 6 seconds for 54 seconds.^0

ID: 10017^4
This ability, when activated, heals all group members within 200 feet of you for 850 health every 6 seconds for 54 seconds.^0
This ability, when activated, heals all group members within a 200 foot radius for 850 health every 6 seconds for 54 seconds.^0

ID: 10018^4
This ability, when activated, heals all group members within 200 feet of you for 900 health every 6 seconds for 54 seconds.
Ranks 19-21 reduce the reuse time of this ability by 1.5 minutes per rank.^0

This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.^0

ID: 10019^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 10020^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.^0
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 10021^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute.
Ranks 16-21 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.^0


ID: 10022^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 423%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 560 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 423%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 560 points for 3 minutes.^0

ID: 10023^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 435%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 570 health every 6 seconds for 3 minutes.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 435%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 570 points for 3 minutes.^0

ID: 10024^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 447%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 580 health every 6 seconds for 3 minutes.
Ranks 22-24 reduce the reuse time of this ability by 3 minutes per rank.^0

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 447%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 580 points for 3 minutes.^0

ID: 10038^4
This ability, when activated, heals your target for 2100 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2100 health every 6 seconds for 18 seconds.^0

ID: 10039^4
This ability, when activated, heals your target for 2200 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2200 health every 6 seconds for 18 seconds.^0

ID: 10040^4
This ability, when activated, heals your target for 2300 points of health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 2300 health every 6 seconds for 18 seconds.^0

ID: 10047^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10200 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 10200 health.^0

ID: 10048^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10800 points of health.^0
This ability, when activated, instantly heals all group members within a 100 foot radius for 10800 health.^0

ID: 10049^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 11400 points of health.
Ranks 25-26 reduce the reuse time of this ability by 4 minutes per rank.^0

This ability, when activated, instantly heals all group members within a 100 foot radius for 11400 health.^0

ID: 10054^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 110 seconds.^0
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 1 minute 50 seconds.^0

ID: 10055^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 115 seconds.^0
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 1 minute 55 seconds.^0

ID: 10056^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 2 minutes.^0
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 2 minutes.^0

ID: 10057^4
This ability, when activated, increases your avoidance by 75%, your movement rate by 100%, and protects against 10% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.^0

ID: 10061^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 17000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 17000 total damage.^0

ID: 10062^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 18000 points of melee or spell damage has been absorbed.^0
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 18000 total damage.^0

ID: 10063^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 20000 points of melee or spell damage has been absorbed.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.^0

This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.^0

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs 100% of incoming melee damage up to 200 damage per hit and will fade after 1 minute or after absorbing 1000 total damage.^0

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs 100% of incoming melee damage up to 225 damage per hit and will fade after 1 minute or after absorbing 1125 total damage.^0

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute.^0
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs 100% of incoming melee damage up to 250 damage per hit and will fade after 1 minute or after absorbing 1250 total damage.^0

ID: 10078^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 65 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 5 seconds.^0

ID: 10079^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 70 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 10 seconds.^0

ID: 10080^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 75 seconds before returning to the grave.^0
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 15 seconds.^0

ID: 10090^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 65 seconds.^0
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 5 seconds.^0

ID: 10091^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 70 seconds.^0
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 10 seconds.^0

ID: 10092^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 75 seconds.^0
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 15 seconds.^0

ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 5010 health, increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.^0

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 5110 health, increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.^0

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.^0
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.^0

ID: 10096^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 530 points, provides a 130 point damage shield, and heals 900 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 900 health every 6 seconds for 30 seconds.^0

ID: 10097^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 540 points, provides a 140 point damage shield, and heals 1050 points of health every 6 seconds for 30 seconds.^0
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 1050 health every 6 seconds for 30 seconds.^0

ID: 10098^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1225 points of health every 6 seconds for 30 seconds.
Ranks 19-24 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.^0

ID: 10102^4
This ability, when activated, shields your target with a 1300 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 1300 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 10103^4
This ability, when activated, shields your target with a 1700 point damage shield that lasts for 36 minutes or 5 hits.^0
This ability, when activated, grants your target a 1700 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 10104^4
This ability, when activated, shields your target with a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Ranks 15-19 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.^0

ID: 10127^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 30 points, 2-handed attacks by 75 points, Flying Kick attacks by 145 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 30 points, 2-handed weapons by 75 points, and Flying Kick attacks by 145 points for 3 minutes.^0

ID: 10128^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 35 points, 2-handed attacks by 85 points, Flying Kick attacks by 175 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 35 points, 2-handed weapons by 85 points, and Flying Kick attacks by 175 points for 3 minutes.^0

ID: 10129^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 40 points, 2-handed attacks by 95 points, Flying Kick attacks by 200 points, and your total melee damage by 15% for 3 minutes.^0
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 40 points, 2-handed weapons by 95 points, and Flying Kick attacks by 200 points for 3 minutes.^0

ID: 10130^4
This passive ability reduces the time required between uses of your Song of Stone ability by 12 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10131^4
This passive ability reduces the time required between uses of your Song of Stone ability by 15 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10132^4
This passive ability reduces the time required between uses of your Song of Stone ability by 18 minutes.^0
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.^0


ID: 10139^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.^0


ID: 10140^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13455 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13455 total spell or melee damage.^0

ID: 10141^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13850 points of spell or melee damage has been absorbed.^0
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13850 total spell or melee damage.^0

ID: 10142^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 14245 points of spell or melee damage has been absorbed.
Rank 16 reduces the reuse time of this ability by 4 minutes.^0

This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 14245 total spell or melee damage.^0

ID: 10148^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6