169 updated strings (RED indicates old description, GREEN indicates new description):

ID: 5^16
5 (Weapon: Elem Damage)^0
5 (General: Multiple Stat)^0

ID: 9^16
9 (General: Dragons Points)^0
9 (General: Point Augments)^0

ID: 22^20
Dial M for Mayong^0
The Broken Mirror^0

ID: 87^6
Channels divine power through your hands, curing your target for between #1 and @1 damage, and then additional healing for up to %z.^0
Channels divine power through your hands, healing your target for between #1 and @1 damage, and then additional healing for up to %z.^0

ID: 88^6
Channels the power of corruption through your hands, causing between #1 and @1 damage.^0
Channels the power of corruption through your hands, instantly causing #1 damage.^0

ID: 140^4
This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.^0
This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. Rank 2 extends the range of the spell from 100 to 125 feet.^0

ID: 274^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell.^0
This ability will grant you the ability to cast an extremely low resistance Root-type spell. Additional ranks reduce the casting time and likelihood that the spell will be resisted.^0

ID: 462^4
This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.^0
This ability decreases the amount of time required between uses of Bestow Divine Aura Azia and Beza by 10% per rank.^0

ID: 513^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85.^0
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-10 of this ability increase the amount of time that the victim remains immobile. Ranks 1-6 and 10-11 decrease the likelihood that your target will resist the spell. Ranks 10-11 reduce the casting time of this spell.^0

ID: 548^4
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect^0
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect.^0

ID: 1017^4
This ability provides an alternate form of your Call of the Hero spell. Rank 2 removes the reagent needed, and reduces the base cast time of Call of the Hero by 2 seconds.^0
This ability provides an alternate form of your Call of the Hero spell. Rank 2 removes the reagent needed, and reduces the base cast time of Call of the Hero by 2 seconds. Additional ranks further lower the casting time of this spell.^0

ID: 1228^4
This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.^0
This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. Additional ranks reduce the time it takes to cast this spell.^0

ID: 1323^4
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell.^0
While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. Additional ranks improve the efficiency of the conversation.^0

ID: 1502^6
Consumes your physical energy and transforms it into magical power.^0
Consumes #1 health and transforms it into #2 points of mana.^0

ID: 1569^4
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Ranks 6 through 12 increase the duration that your pets last will extend by 5 seconds per rank. Ranks 13 through 15 increase the power of the pets, but not their duration.^0
This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Ranks 6 through 12 increase the duration that your pets last will extend by 5 seconds per rank. Further ranks increase the power of the pets, but not their duration.^0

ID: 3261^6
Instantly heals your group for #1, and the every tick for #2 for up to %z.^0
Instantly heals your group for #1 then continues to heal them for #2 health every 6 seconds for %z.^0

ID: 3289^6
Increases your melee speed and attack power for up to %z.^0
Increases your melee speed to #7 percent and attack power by #8 points for %z.^0

ID: 4795^6
Heals you for #6 per tick for up to %z.^0
Restores #6 health every 6 seconds for up to %z.^0

ID: 5001^4
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50 percent. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0
This ability places an ancestral Guardian Spirit on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. Only ONE Guardian Spirit may be active on a person at any time.^0

ID: 5015^4
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.^0
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage as well as its chance to perform a flurry of attacks.^0

ID: 5880^6
^0
Calls a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.^0

ID: 5932^6
^0
Consumes your health rather than your mana to cast spells for %z at the cost of #1 percent health per point of mana.^0

ID: 5933^6
Raises the skill cap for 1-handed blunt, 2-handed blunt, and 2-handed slashing weapons. Raises agility, strength, and dexterity, and heals you for #9 per tick for up to %z.^0
Raises your current and maximum agility, strength, and dexterity by #1 and heals you for #9 health every 6 seconds for up to %z.^0

ID: 5945^6
^0
Reduces your target's hatred for you by #1 points.^0

ID: 6032^6
^0
Summons a stationary ward that heals all allies around itself for @1 seconds.^0

ID: 6563^4
This ability will slow your foe, causing them to do less damage with melee attacks.^0
This ability will slow your foe, causing them to do less damage with melee attacks. Ranks 3-6 add an increasingly powerful crippling component to the slow and reduce casting time of the spell by 10%.^0

ID: 6691^4
This ability provides a fast reuse version of Tigir's Insects.^0
This ability provides a fast reuse version of Tigir's Insects. Additional ranks improve the effectiveness of the slow.^0

ID: 6702^4
This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.^0
This ability provides you with the ability to attune yourself with the spirits and move silently and quickly. Rank 2 extends the invisibility component of Spirit Walk to permanent.^0

ID: 6794^4
This ability will allow you to use a low resistance snare spell that will only take hold on the undead.^0
This ability will allow you to use a low resistance snare spell that will only take hold on the undead. Additional ranks improve the likelihood that this ability will land.^0

ID: 7689^4
This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds.^0
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 8000 and 12000 points of health.^0

ID: 7712^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 3100 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 500 mana and strikes your target with a damaging blast of holy magic that deals 3100 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 7765^4
This passive ability increases the effectiveness of your Burst of Life ability by 1000hp per rank.^0
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 9000 and 13000 points of health.^0

ID: 7773^4
This passive ability increases the amount Focused Celestial Regeneration heals by 500hp per rank. You can train this ability upon reaching rank 6 of Focused Celestial Regeneration.^0
This ability, when activated, heals your target for 2800 points of health every 6 seconds for 18 seconds.^0

ID: 7869^4
This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel.^0
This ability will allow you to teleport a short distance forward by sheer force of will. Ranks 1-3 extend the distance you may travel, ranks 4-5 reduce the time between uses of this ability.^0

ID: 7951^4
This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.^0
This ability, when activated, heals your target for 1600 points of health every 6 seconds for 18 seconds.^0

ID: 8048^6
Deals #1 damage and has a #2 percent chance to strike the target with Infusion of Holy Light I which deals 32000 damage.^0
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light I which instantly deals 32000 damage.^0

ID: 8192^6
Instantly increases health by #1 and then by #4 for up to %z.^0
Heals #1 health instantly and then #4 health every 6 seconds, increases your damage shield by #8 and armor class by #9 points for %z.^0

ID: 8220^6
Reduced incoming damage by #1 percent up to a maximum of @1, for up to %z.^0
Reduces incoming melee damage by #1 percent up to a maximum of @1, for up to %z.^0

ID: 9423^4
This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains.^0
This ability, when active, will provide your group with a boost to their hitpoint pool and additionally provide them with a damage shield. Additional ranks improve the hitpoint gains and the damage shield component.^0

ID: 10333^4
When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. Ranks 7 through 9 add slightly longer duration to your shards. Ranks 10 through 12 increase the power of the shards.^0
When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. Ranks 7 through 9 add slightly longer duration to your shards. Further ranks increase the power of the shards.^0

ID: 10393^4
This ability gives you an alternate version of your Shackles of Tunare spell.^0
This ability give you an alternate version of the Shackles of Tunare spell. Additional ranks improve the likelihood that this ability will land.^0

ID: 10424^4
This ability, when activated, will lower your target's resistance to fire by 72 as well as their armor class by 50 and attack power by 100.^0
This ability, when activated, will cast both Blessing of Ro I and Fixation of Ro I.
Blessing of Ro I will lower your target's resistance to fire by 72 as well as their armor class by 50 and attack power by 100.
Fixation of Ro I will further lower your target's attack power and armor class.^0


ID: 10425^4
This ability provides an alternate version of your Fixation of Ro spell.^0
This ability, when activated, will cast Fixation of Ro I, which will lower your target's attack power and armor class.^0

ID: 10646^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 5000 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 575 mana and strikes your target with a damaging blast of holy magic that deals 5000 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 10789^4
This ability, when activated, will lower your target's resistance to fire by 73 as well as their armor class by 80 and attack power by 151.^0
This ability, when activated, will cast both Blessing of Ro II and Fixation of Ro I.
Blessing of Ro II will lower your target's resistance to fire by 73 as well as their armor class by 80 and attack power by 151.
Fixation of Ro I will further lower your target's attack power and armor class.^0


ID: 10912^4
This activated ability will cause you to assume the form of an undead creature. Your melee attacks will be augmented for a short time. Additional ranks boost the power of your attacks further.^0
This activated ability will cause you to assume the form of an undead creature, increasing the damage of your melee attacks for 1 minute. Additional ranks boost the power of your melee attacks further.
This ability cannot be activated while you are under the Visage of Decay.^0


ID: 11057^4
This ability allows you to teleport your target to their bind point^0
This ability allows you to teleport your target to their bind point. Additional ranks lower the cast time of the spell.^0

ID: 11058^4
This ability sends all players in close proximity to the caster to their respective bind points.^0
This ability sends all players in close proximity to the caster to their respective bind points. Additional ranks lower the cast time of this spell.^0

ID: 11253^6
Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect.^0
Ligament Slice cripples your opponent, decreasing their movement rate by #1 percent and armor class by #2 points.^0

ID: 11317^6
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks.^0
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1 percent, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7 percent.^0

ID: 11339^6
Increases flurry chance by #1 percent, and minimum damage per hit by #2 percent for up to %z.^0
Increases flurry chance by #1 percent, and the minimum damage done per hit by #2 percent for up to %z.^0

ID: 12621^6
Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.^0
Tumbling increases your avoidance by #4 percent, protects you against #5 percent of incoming melee damage up to @5 points and increases your movement speed by #8 percent. While tumbling, your accuracy will be decreased by #3 percent as you devote more energy to acrobatic movements.^0

ID: 12664^1
Hastened Storm Strike^0
Hastened Storms^0

ID: 12664^4
This passive abilty reduces the time required between uses of Storm Strike by 2 seconds per rank.^0
This passive ability reduces the time required between uses of Storm Strike and Fire Storm by 2 seconds per rank.^0

ID: 12770^4
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile.^0
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Ranks 1-4 increase the amount of time that the victim remains immobile. Ranks 4-5 reduce the casting time of the spell.^0

ID: 12807^4
This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds.^0
This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds. Each rank increases the duration of the shielding by 12 seconds. Ranks 4-6 heal your pet when this ability is activated.^0

ID: 13008^4
This ability provides you with the ability to attune you and your group members with the spirits and move silently and quickly.^0
This ability provides you with the ability to attune you and your group members with the spirits and move silently and quickly. Rank 2 extends the invisibility component of Spirit Walk to be permanent.^0

ID: 13399^6
Sprays an absorbing agent on your target's skin, causing them to take more damage from poisons for up to %z.^0
Sprays an absorbing agent on your target's skin, causing them to take between #1 and $1 percent more damage from poison spells for up to %z.^0

ID: 13528^4
This ability when activated causes your target to be thrust away from you from a barrage of sound waves.^0
This ability, when activated, deals 1 point of damage and causes your target to be thrust away from you with a barrage of sound waves.^0

ID: 13544^6
Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.^0
Channels the power of corruption through your hands, instantly causing #1 damage and then #2 damage every 6 seconds for %z.^0

ID: 13585^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 8500 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 850 mana and strikes your target with a damaging blast of holy magic that deals 8500 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 13603^6
Imbues your blades with a powerful poison.^0
Imbues your blades with a powerful poison that will deal damage to your opponent when activated.^0

ID: 13612^6
This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick.^0
Strikes the target with a Tiger Claw attack with a base damage of #1 and lowers their attack rating by #6 points for %z.^0

ID: 13660^6
This ability allows you to cast an AE low resist mesmerization spell effective against the undead.^0
Mesmerizes undead creatures up to level @1 for up to %z.^0

ID: 13764^6
When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails.^0
Your music forms a physical barrier about you, decreasing the damage you take from spells by #2 percent up to @2 points of damage and from melee attacks by #1 percent up to @1 points of damage.^0

ID: 13769^6
This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Also reduces your target's resistance to fire, cold and magic.^0
You bellow with a force that causes between #1 and @1 damage to all enemies standing in front of you, pushing them back and potentially stunning targets up to level @2. The bellow also reduces your targets' resistance to fire, cold and magic spells by #8 points for up to %z.^0

ID: 13775^6
This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted.^0
This ability engulfs your target in a barrage of discordant noise, dealing #3 damage instantly and #1 damage every 6 seconds for %z. Additionally, inflicts the target with Cacophony Disruption which has a chance to interrupt their spell casting every 6 seconds.^0

ID: 13776^6
Bladed Song causes your opponent to take damage every time they attack.^0
Bladed Song causes your opponent to take #3 damage every time they attack.^0

ID: 13782^6
Instantly strikes your enemy, then reduces their ability to defend themselves against spells, melee attacks, and reduces their melee speed.^0
Instantly strikes your enemy for #5 damage, reduces their armor class by #6 points, reduces their resistance to fire, cold and magic spells by #7 points and slows their melee speed by #1 percent.^0

ID: 13791^6
This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this a^0
Knocks the target backwards and roots them in place for up to %z.^0

ID: 13807^6
When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.^0
Instantly deals #1 damage and reduces the target's strength, dexterity and agility by #2 for %z. This attack reduces the target's hatred toward you slightly when used.^0

ID: 13809^6
Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.^0
Taste of Blood gives your pet a chance to enter a blood frenzy when it lands the killing blow on its target. Blood frenzy increases your pet's damage and chance to unleash a flurry of attacks upon a successful double attack.^0

ID: 13814^6
Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.^0
Allows you to transform into a Werewolf increasing your accuracy by #4 percent, movement speed by #5 percent, maximum mana by #7, maximum health by #11 and mana regeneration by #6 points.^0

ID: 13817^6
This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.^0
Restores #11 mana instantly and #9 points of health and #10 mana every 6 seconds for %z.^0

ID: 13823^6
Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.^0
Heals #5 health every 6 seconds and protects against #6 percent of incoming melee damage up to @6 points for %z. Triggers a stronger blesssing when it fades to either duration or damage absorption.^0

ID: 13826^6
Reduces the damage your pet takes from damage shields when striking a foe with the off hand. Each rank further reduces the damage received by the damage shield.^0
Reduces the damage your pet takes from damage shields when striking a foe with their off hand by #1 percent, increases avoidance by #2 percent, armor class by #7 points and protects against #4 percent of melee damage up to @4 points as well as #5 percent of spell damage up to @5 points.^0

ID: 14019^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 6% for up to 30000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 20 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 6% for up to 30000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 20 times for 10 minutes.^0


ID: 14020^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 8% for up to 45000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 30 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 8% for up to 45000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 30 times for 10 minutes.^0


ID: 14021^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 10% for up to 60000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 40 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 10% for up to 60000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 40 times for 10 minutes.^0


ID: 14221^4
This ability, when activated, infuses an undead target with holy energy causing it to take 32500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 32500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 14261^4
This ability, when activated, will lower your target's resistance to fire by 95 as well as their armor class by 95 and attack power by 181.^0
This ability, when activated, will cast both Blessing of Ro III and Fixation of Ro I.
Blessing of Ro III will lower your target's resistance to fire by 95 as well as their armor class by 95 and attack power by 181.
Fixation of Ro I will further lower your target's attack power and armor class.^0


ID: 14358^4
This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus.^0
This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus. Rank 2 restores 96% experience and reduces the casting time of this ability to 2 seconds.^0

ID: 14416^6
^0
Reduces the target's hatred for you by #1 points.^0

ID: 14581^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 14585^4
This ability, when activated, will lower your target's resistance to fire by 110 as well as their armor class by 110 and attack power by 225.^0
This ability, when activated, will cast both Blessing of Ro IV and Fixation of Ro I.
Blessing of Ro IV will lower your target's resistance to fire by 110 as well as their armor class by 110 and attack power by 225.
Fixation of Ro I will further lower your target's attack power and armor class.^0


ID: 15095^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 12000 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 1050 mana and strikes your target with a damaging blast of holy magic that deals 12000 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 15177^4
This ability, when activated, attempts to purge your body of detrimental disease or poison effects.^0
This ability, when activated, cures 30 poison, disease and curse counters.^0

ID: 15210^4
This ability gives you an AOE version of your Malo line of spells that will affect up to 5 targets within a small radius. Additional ranks strengthen the debuff while increase the chance that it will land.^0
This ability gives you an AOE version of your Malo line of spells that will affect up to 5 targets within a small radius. Additional ranks strengthen the debuff and increase the chance that it will land.^0

ID: 15213^4
A reserve of mana that can be released when the Magician drops below 20 percent mana. Additional ranks increase the amount of mana released.^0
A reserve of mana that can be released when the Magician drops below 20% mana. Additional ranks increase the amount of mana released.^0

ID: 15304^4
This ability, when activated, places a buff on your target that grants them a single-use defensive proc ability. This proc ability causes the targeted ally to generate significantly less hate for a short period of time when the target's health drops below 50 percent.^0
This ability, when activated, places a magical shield around your target for 3 minutes. Should the target's health drop below 50%, this magical shield will instantly lower their hatred with all targets by 35000 points and reduce the amount of hatred they generate with all of their actions by 60% for 30 seconds.^0

ID: 15515^4
This ability sprays your target with an absorbing agent, increasing incoming damage slightly for a short period of time. Rank 2 increases the minimum damage inflicted.^0
This ability sprays your target with an absorbing agent, increasing the damage they take from poison spells for a short period of time. Additional ranks increase the damage your targe takes.^0

ID: 15521^4
This ability when activated causes your target to be thrust away from you from a barrage of sound waves without inflicting any damage.^0
This ability, when activated, deals 1 point of damage and causes your target to be thrust away from you with the force of silent sound waves. This attack also disorients your target and causes them to forget every creature it may have hatred for.^0

ID: 15733^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 11% for up to 80000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 50 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 11% for up to 80000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 50 times for 10 minutes.^0


ID: 15734^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 12% for up to 100000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 60 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 12% for up to 100000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 60 times for 10 minutes.^0


ID: 15735^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 13% for up to 120000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 13% for up to 120000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0


ID: 15757^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 16000 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 1350 mana and strikes your target with a damaging blast of holy magic that deals 16000 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 15825^4
This ability, when activated, infuses an undead target with holy energy causing it to take 62500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 62500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 15826^4
This ability, when activated, infuses an undead target with holy energy causing it to take 78000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 78000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 15827^4
This ability, when activated, infuses an undead target with holy energy causing it to take 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 15861^4
This ability, when activated, will lower your target's resistance to fire by 135 as well as their armor class by 150 and attack power by 270.^0
This ability, when activated, will cast both Blessing of Ro V and Fixation of Ro I.
Blessing of Ro V will lower your target's resistance to fire by 135 as well as their armor class by 150 and attack power by 270.
Fixation of Ro I will further lower your target's attack power and armor class.^0


ID: 16000^6
Deals #1 damage and has a #2 percent chance to strike the target with Infusion of Holy Light II which deals 38000 damage.^0
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light II which instantly deals 38000 damage.^0

ID: 16026^6
Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor.^0
Increases the benefit of incoming healing spells by #3 percent and improves your armor class by #7 points.^0

ID: 16034^6
While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.^0
While active, this ability consumes #1 mana every 6 seconds and imbues your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.^0

ID: 16037^6
While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.^0
While active, this ability consumes #1 mana every 6 seconds and imbues your arrows with an icy impact that briefly stuns your target and deals extra damage. You can deactivate this ability at any time.^0

ID: 16043^6
This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.^0
Increases the chance your direct damage spells will land for critical damage by #1 percent, the chance for your damage over time spells to land critically by #5 percent, the chance for your heal spells to land critically by #3 percent, your melee accuracy by #2 percent, the chance for your melee attacks to land critically by #4 percent and your attack rating by #10 points.^0

ID: 16049^6
When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.^0
When activated, Protection of the Spirit Wolf summons a spirit wolf which will increase your magic resistance by #4 and protect you from #2 percent of incoming melee up to @2 points as well as #3 percent of incoming direct spell damage up to @3 points for %z.^0

ID: 16074^6
Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may tra^0
Damages an attacker that strikes you for #7 and has a chance to curse them with Diminshing Blows, which lowers their attack rating for 2 minutes.^0

ID: 16086^6
For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect^0
Restores #4 health every 6 seconds, increases your damage shield by #8 and increases your armor class by #9 for %z.^0

ID: 16087^6
Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks.^0
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1 percent, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7 percent.^0

ID: 16091^6
Provides an upgraded version of Direwood Guard to Druids.^0
Protects you against #1 percent of incoming melee damage up to @1 total damage and has a chance to reduce the hatred your attacker has for you when they hit you.^0

ID: 16114^6
This ability provides a fast reuse version of Tigir's Insects.^0
Reduces melee attack speed by #2 percent.^0

ID: 16115^6
This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you can purchase each rank at.^0
Improves the chance that your level #2 and lower detrimental spells will strike your target without being resisted by improving the resist modifier of the spell by between #1 and $1 points.^0

ID: 16120^6
This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.^0
Provides levitation and increases movement speed by #3 percent.^0

ID: 16130^6
This activated ability provides you with a short duration boost to your ability to attack your foes.^0
Increases your accuracy with all melee skills by #2 percent, the likelihood that your melee attacks will deal critical damage by #3 percent, the damage you deal with every melee strike by #4 points and your attack rating by #12 points.^0

ID: 16142^6
This ability will allow you to use a low resistance snare spell that will only take hold on the undead.^0
Reduces the movement speed of undead targets by #1 to @1 percent.^0

ID: 16156^4
This passive ability increases the effectiveness of your Beacon of Life abilities. Each rank adds an additional 1000 hit points to the heal.^0
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 13000 points of health.^0

ID: 16167^6
This ability allows you to quickly disappear from sight for a short time.^0
Allows you to quickly disappear from sight becoming invisible to many creatures.^0

ID: 16180^6
This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.^0
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11 percent.^0

ID: 16185^4
This ability combines your Scout's Mastery of Fire and Ice into one ability.^0
This ability, when active, provides you with increased power to your fire and ice based spells. Additional ranks increase the power gained per spell that lands on your target.^0

ID: 16195^4
This ability, when activated, forces your targeted enemy to attack you for a short period of time.^0
This ability, when activated, causes a level 108 or lower creature to attack you exclusively for 6 seconds. Your allies will generate 65 percent of their normal hatred during this period.^0

ID: 16196^1
T'vyl's Resolve^0
T`vyl's Resolve^0

ID: 16196^2
T'vyl's^0
T`Vyl's^0

ID: 16196^4
This ability, when activated, strikes your enemy with multiple attacks, leaving them vulnerable to additional damage for a short period of time.^0
This ability, when activated, strikes your enemy with multiple attacks, damaging them and leaving them vulnerable to take additional melee damage for 1 minute or for up to 1500 melee strikes.^0

ID: 16200^4
This activated ability will cause you to assume the form of an undead creature. Your melee ability will be reduced but your spell attacks will be augmented for a short time. Additional ranks boost the power of your spells further.^0
This activated ability will cause you to assume the form of an undead creature, increasing the damage of your spells for 1 minute. Additional ranks boost the damage of your spells further.
This ability cannot be activated while you are under the Visage of Death.^0


ID: 16200^6
Heals you for #1 per tick for up to %z.^0
Heals you for #1 every 6 seconds for %z.^0

ID: 16203^6
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.^0
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1 percent, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8 percent.^0

ID: 16205^6
Decreases the cost of your offensive spells up to level #3, increases your fire resistance by #4, increases your mana regeneration by #6, and increases the chance for your spells to critical strike by #8 percent.^0
You assume the form of a black spirit wolf, which reduces the mana cost of detrimental spells up to level #3 by #1 to $1 percent, increases your fire resistance by #4, increases your mana regeneration by #6 and increases the chance for your spells to strike for critical damage by #8 percent.^0

ID: 16240^6
This ability, when active, will add additional damage to all detrimental spells that you cast. Additional ranks increase the amount of damage added to each cast.^0
This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.^0

ID: 16370^4
This AA grants you an alternate version of your Velocity spell.^0
This AA grants you an alternate version of your Velocity spell. Additional ranks reduce the casting time and extend the duration of the spell.^0

ID: 16383^6
Provides the damage shield portion of the Third Spire of Nature.^0
This portion of the Third Spire of Nature increases your damage shield by #7 points.^0

ID: 16386^6
Provides the hit points and armor class boosts of the Third Spire of Nature.^0
This portion of the Third Spire of Nature increases your hit points by #9 and your armor class by #8.^0

ID: 16415^6
Removes #1 hit points from your pet's target each tick for %z.^0
Deals #1 damage every 6 seconds for %z.^0

ID: 16439^6
This ability gives you a group version of your Bestial Alignmentability.^0
Gives you an additional #4 percent chance of resisting detrimental spells and increases the damage you do with all melee skills by #5 percent.^0

ID: 16545^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 14% for up to 130000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 14% for up to 130000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0


ID: 16546^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 15% for up to 140000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 15% for up to 140000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0


ID: 16547^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next three incoming melee attacks by 16% for up to 150000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0

This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 16% for up to 150000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.^0


ID: 16579^4
This ability, when activated, strikes your target with a damaging blast of holy magic that deals 20000 damage and has a chance to interrupt your target's spells as they are being cast.^0
This ability, when activated, consumes 1650 mana and strikes your target with a damaging blast of holy magic that deals 20000 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 16690^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic II after %z.^0
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic II after %z.^0

ID: 16695^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic III after %z.^0
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic III after %z.^0

ID: 16696^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic IV after %z.^0
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic IV after %z.^0

ID: 16697^6
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Caza Bloodmagic V after %z.^0
Fuels your spells directly from your health rather than from your mana at #3 percent of the spell's mana cost in health. Also heals you for #6 every six seconds. Triggers Blood Magic V after %z.^0

ID: 16772^4
This ability, when activated, infuses an undead target with holy energy causing it to take 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 16773^4
This ability, when activated, infuses an undead target with holy energy causing it to take 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 16774^4
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 16873^6
Transforms you into the image of death itself. Melee damage is increased but you are unable to use any spells for %z.^0
Transforms you into the image of death itself, increasing the damage you do with all melee attacks by #2 percent for %z.^0

ID: 17256^4
This ability, when activated, sheathes you in a veil of dark energy, causing your enemy to have difficulty striking you for a short time while increasing the aggro generated.^0
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 12 seconds and increasing their hatred for you by 30000 points.^0

ID: 17273^4
When activated, this ability causes all your attacks to proc for a short period of time.^0
When activated, this ability causes all your attacks to proc for 12 seconds.^0

ID: 21682^6
Strikes your enemy for #1,^0
Strikes your enemy for #1 and has a #2 percent chance of interrupting their spell casting.^0

ID: 21783^6
Grants a chance to inflict extra damage any time you makes a melee attack for %z.^0
Provides you a chance to strike your oppoent with Infusion of Thunder Shock while melee attacking while also increasing the damage of your melee attacks by #3 percent and the minumum damage of your melee attacks by #8 points.^0

ID: 23531^6
Fills your body with energy healing your wounds by #8 for up to %z.^0
Fills your body with energy healing your wounds by #8 every 6 seconds for up to %z.^0

ID: 23632^6
While activated, this ability consumes your mana to imbue your arrows with poison that causes debilitating pain for a short period. You can deactivate this ability at any time.^0
While active, this ability consumes #1 mana every 6 seconds and imbues your arrows with poison that causes debilitating pain for a short period. You can deactivate this ability at any time.^0

ID: 23693^6
Increases accuracy, melee speed, skill damage, and pet flurry, and reduces hate generated, and a cost of #1 damage per tick for up to %z.^0
Increases accuracy, melee speed, skill damage, flurry chance, and reduces hate generated, at a cost of #1 damage per tick for up to %z.^0

ID: 27489^6
Grants you the ability to see invisible creatures, ultravision, and increases movement speed for up to %z.^0
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2 percent, for up to %z.^0

ID: 30788^6
Increases cold damage taken by up to 15 percent for up to %z.^0
Increases incoming cold spell damage by #1 to $1 percent for %z.^0

ID: 30795^6
Fixes your enemy's feet to the ground for up to %z.^0
Binds your enemy's feet to the ground, rooting them in place for up to %z.^0

ID: 30897^6
Your ancestral Guardian Spirit has healed you for #5 every six seconds for %z and left you unable to receive the blessing of another Spirit Guardian for 1 minute.^0
Your ancestral Guardian Spirit has healed you for #5 every 6 seconds for %z and left you unable to receive the blessing of another Spirit Guardian for 1 minute.^0

ID: 32178^6
Reduces incoming melee damage by #5 percent up to a maximum of @5 for up to %z or 3 hits.^0
Reduces incoming melee damage by #5 percent up to a maximum of @5 for up to %z or 12 hits.^0

ID: 32307^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power for up to %z.^0
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power for %z.^0

ID: 38032^6
Greatly reduces your hate from your enemies.^0
Reduces the hatred that all targets have for you by 35000 points and reduces the amount of hatred that your actions generate by #1 percent for %z.^0

ID: 38083^6
Increases incoming damage from Tiger Claw by up to #1 percent for up to %z.^0
Increases incoming damage from Tiger Claw, Dragon Punch or Tail Rake, and Eagle Strike by up to #1 percent for up to %z.^0

ID: 38304^6
Elements protect the bearer of this effect from melee and spell damage for up to %z or until @1 damage has been absorbed.^0
The elements instantly heal you for #3 health and #4 health every 6 seconds and protect you from @1 melee damage or @2 spell damage for up to %z.^0

ID: 38316^6
Absorbs #1 hits for up to @1 damage per hit, while increasing health over time.^0
Instantly heals #2 health and #3 health every 6 seconds, increases armor class by #4 points, and absorbs #1 hits for up to @1 damage per hit for %z.^0

ID: 38333^6
While in this form, you will benefit from increased mana regeneration.^0
While in this form, you will benefit from #12 points of increased mana regeneration.^0

ID: 38408^6
Protective runes surrounded you, providing a chance to repel attackers and absorbing up to $2 damage.^0
Protective runes surrounded you, providing a chance to repel attackers and absorbing up to #2 percent of incoming melee damage up to a total of @2 damage.^0

ID: 41135^6
Increases incoming damage by #6 percent for up to %z.^0
Increases incoming melee damage by #6 percent for up to %z or 1500 hits.^0

ID: 41139^6
Increases spell damage by #1 percent while reducing skill damage by 10 percent for up to %z.^0
Increases spell damage by #1 percent for up to %z.^0

ID: 41808^6
Increases incoming healing by #1 percent, while increasing spell crit chance by #3 for up to %z.^0
Increases incoming healing by #1 percent, while increasing spell critical chance by #3 for %z.^0

ID: 46162^6
Increases accuracy, skill attack damage, and minimum damage for up to %z.^0
Increases accuracy by #1 percent, damage you deal with all melee skills by #2 percent, and the minimum damage you deal with melee attacks by #3 points for %z.^0

ID: 46212^6
Adds an attack proc which can trigger Nightmare Draw, a moderate-sized lifetap.^0
Allows your summoned companion to trigger Nightmare Draw, a 15950 point lifetap, with its melee attacks up to 10 times for %z.^0







410 new strings found:

ID: 46^40
Levitation^0

ID: 47^40
Visage of Darkness^0

ID: 7766^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 10000 and 14000 points of health.^0

ID: 7767^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 11000 and 15000 points of health.^0

ID: 7768^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 12000 and 16000 points of health.^0

ID: 7769^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 13000 and 17000 points of health.^0

ID: 7774^4
This ability, when activated, heals your target for 3300 points of health every 6 seconds for 18 seconds.^0

ID: 7775^4
This ability, when activated, heals your target for 3800 points of health every 6 seconds for 18 seconds.^0

ID: 7952^4
This ability, when activated, heals your target for 1800 points of health every 6 seconds for 18 seconds.^0

ID: 7953^4
This ability, when activated, heals your target for 2000 points of health every 6 seconds for 18 seconds.^0

ID: 8148^6
Binds your target with a translocational anchor, leaving them unable to cast gate spells for %z.^0

ID: 8195^6
Summons a mighty nature spirit to attack your target for @1 seconds.^0

ID: 8203^6
Calls forth a Servant of Ro that will attack your target with fire spells for @1 seconds.^0

ID: 8217^6
Instantly deals #2 damage and #3 damage every 6 seconds for %z.^0

ID: 8221^6
Cloaks you in pure light, rendering you invisible to most undead creatures.^0

ID: 8223^6
Calls shadows to conceal your body, allowing you to move undetected by many creatures for up to %z.^0

ID: 8258^6
Summons #1 magical gargoyles to attack your target for @1 seconds.^0

ID: 8278^6
Allows your warder a chance to ensnare its target while melee attacking and increases your warder's dexterity by #8 points.^0

ID: 8279^6
Slows movement rate by #2 percent for %z.^0

ID: 10038^4
This ability, when activated, heals your target for 2100 points of health every 6 seconds for 18 seconds.^0

ID: 10039^4
This ability, when activated, heals your target for 2200 points of health every 6 seconds for 18 seconds.^0

ID: 10040^4
This ability, when activated, heals your target for 2300 points of health every 6 seconds for 18 seconds.^0

ID: 11008^33
NoD^0

ID: 13369^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 14000 and 18000 points of health.^0

ID: 13370^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 15000 and 19000 points of health.^0

ID: 13371^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 16000 and 20000 points of health.^0

ID: 13372^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 17000 and 21000 points of health.^0

ID: 13373^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 18000 and 22000 points of health.^0

ID: 13377^4
This ability, when activated, heals your target for 4600 points of health every 6 seconds for 18 seconds.^0

ID: 13378^4
This ability, when activated, heals your target for 5400 points of health every 6 seconds for 18 seconds.^0

ID: 13379^4
This ability, when activated, heals your target for 6200 points of health every 6 seconds for 18 seconds.^0

ID: 13539^6
Channels the power of corruption through your hands, instantly causing #1 damage and then #3 damage every 6 seconds for %z.^0

ID: 14575^4
This ability, when activated, heals your target for 7100 points of health every 6 seconds for 18 seconds.^0

ID: 14576^4
This ability, when activated, heals your target for 8000 points of health every 6 seconds for 18 seconds.^0

ID: 14577^4
This ability, when activated, heals your target for 8900 points of health every 6 seconds for 18 seconds.^0

ID: 15325^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 19000 and 23000 points of health.^0

ID: 15326^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 20000 and 24000 points of health.^0

ID: 15327^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 21000 and 25000 points of health.^0

ID: 15822^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 22000 and 26000 points of health.^0

ID: 15823^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 23000 and 27000 points of health.^0

ID: 15824^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 24000 and 28000 points of health.^0

ID: 16157^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 14000 points of health.^0

ID: 16158^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 15000 points of health.^0

ID: 16742^4
This ability, when activated, heals your target for 9800 points of health every 6 seconds for 18 seconds.^0

ID: 16743^4
This ability, when activated, heals your target for 10700 points of health every 6 seconds for 18 seconds.^0

ID: 16744^4
This ability, when activated, heals your target for 11600 points of health every 6 seconds for 18 seconds.^0

ID: 16751^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 16000 points of health.^0

ID: 16752^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 17000 points of health.^0

ID: 16753^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 18000 points of health.^0

ID: 16754^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 25000 and 29000 points of health.^0

ID: 16755^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 26000 and 30000 points of health.^0

ID: 16756^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 27000 and 31000 points of health.^0

ID: 17650^4
This ability, when activated, allows you to strike everything in a 40 foot radius with four primary hand combat rounds.^0

ID: 17651^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 9000 points of hatred over their previously most hated target.^0

ID: 17652^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 13000 points of hatred over their previously most hated target.^0

ID: 17655^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 95 and causing them to stumble several feet backwards.^0

ID: 17656^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 100 and causing them to stumble several feet backwards.^0

ID: 17657^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 105 and causing them to stumble several feet backwards.^0

ID: 17658^4
This ability provokes your opponent, preventing them from fleeing in a panic and snares them for 54 seconds.^0

ID: 17659^4
This ability provokes your opponent, preventing them from fleeing in a panic and snares them for 1 minute.^0

ID: 17660^4
This ability, when activated, increases the effectiveness of incoming healing spells by 3 to 15% for 1 minute.^0

ID: 17661^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 93.^0

ID: 17662^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 98.^0

ID: 17663^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 103.^0

ID: 17664^4
This ability, when activated, enables you to spring forward into combat toward your target, potentially stunning them. Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 35% for 6 seconds. The stun component of this attack can hit targets up to level 108.^0

ID: 17666^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 5500 points.^0

ID: 17667^4
This ability, when activated, successfully taunts your target and places you 6000 points of hatred higher than its previously most hated target.^0

ID: 17668^4
This ability, when activated, successfully taunts your target and places you 12000 points of hatred higher than its previously most hated target.^0

ID: 17669^4
This ability, when activated, projects an image of yourself which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.^0

ID: 17670^4
This ability, when activated, incites rage in your target increasing their hatred for you by 8000 points and triggers Rage of the Forsaken which increases the amount of hatred you generate with all actions by 80% for 18 seconds.^0

ID: 17671^4
This ability, when activated, provides a chance that opponents that strike you with melee attacks will be hit with 'First Spire of the Warlord Effect VI' which reduces their accuracy by 25%, strength by 80 points and attack rating by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
This ability shares a timer with second and third spires.^0

ID: 17672^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 70 points for 1.5 minutes.
This ability shares a timer with first and third spires.^0

ID: 17673^4
This ability, when activated, increases your total avoidance by 8% and chance to parry incoming attacks by 15% and your armor class by 350 for 1.5 minutes.
This ability shares a timer with second and third spires.^0

ID: 17674^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 10000 health and continually healing you for 400 health every 6 seconds for 3 minutes.^0

ID: 17675^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 20000 health and continually healing you for 450 health every 6 seconds for 3 minutes.^0

ID: 17676^4
This ability, when activated, heals all group members within 200 feet of you for 11000 health every 6 seconds for 54 seconds.^0

ID: 17677^4
This ability, when activated, infuses an undead target with holy energy causing it to take 150000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 17678^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.^0

ID: 17679^4
This ability, when activated, cures 35 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0

ID: 17680^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 4000 points of health.^0

ID: 17681^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 6000 points of health.^0

ID: 17682^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then heals each member for 9000 points of health.^0

ID: 17683^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 2500 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.^0

ID: 17684^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 14 poison and disease counters and 7 curse counters.
This ability shares a timer with Exquisite Benediction.^0

ID: 17685^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XIV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 18 poison and disease counters, 9 curse counters and 1 corruption counter.
This ability shares a timer with Exquisite Benediction.^0

ID: 17686^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike X on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20% chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.^0

ID: 17687^4
This ability, when activated, instantly heals you for 8000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.^0

ID: 17688^4
This ability, when activated, instantly heals you for 12000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.^0

ID: 17689^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 4000 health.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.^0

ID: 17690^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 6000 health.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.^0

ID: 17691^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 19000 points of health.^0

ID: 17692^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power for 12 seconds.^0

ID: 17693^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 12 seconds.^0

ID: 17694^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.^0

ID: 17695^4
This ability fixes your enemies feet to the ground with bands of divine energy for up to 54 seconds with an improved chance to land.^0

ID: 17696^4
This ability fixes your enemies feet to the ground with bands of divine energy for up to 1 minute with an improved chance to land.^0

ID: 17697^4
This ability, when activated, cures you of 44 poison, disease and curse counters, 21 corruption counters and has a 95% chance to remove one detrimental effect.^0

ID: 17698^4
This ability grants you an additional version of your Gate spell with a 1.75 second casting time.^0

ID: 17699^4
This ability grants you an additional version of your Gate spell with a 1.5 second casting time.^0

ID: 17700^4
This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.^0

ID: 17701^4
This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.^0

ID: 17702^4
This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.^0

ID: 17703^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 28000 and 32000 points of health.^0

ID: 17705^4
This ability allows you to become permanently invisible to the undead, nearly at will, without the need to memorize a spell.^0

ID: 17706^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 25000 points of health every 6 seconds for 18 seconds.^0

ID: 17707^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 40000 points of health every 6 seconds for 18 seconds.^0

ID: 17708^4
This ability, when activated, heals your target for 12500 points of health every 6 seconds for 18 seconds.^0

ID: 17712^4
This ability, when activated, consumes 1975 mana and strikes your target with a damaging blast of holy magic that deals 20000 damage and has a chance to interrupt your target's spells as they are being cast.^0

ID: 17713^4
You invoke the blessing of the gods, healing yourself and all nearby group members for 68000 health instantly and for 20000 health every 6 seconds for 18 seconds.^0

ID: 17714^4
This ability, when activated, cures 27 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0

ID: 17715^4
This ability, when activated, cures 29 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0

ID: 17716^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.^0

ID: 17717^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from yourself and bestows a lingering purity for 30 seconds that protects against a single detrimental spell.^0

ID: 17718^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.^0

ID: 17719^4
This ability allows you to become permanently invisible to undead, nearly at will, without the need to memorize a spell.^0

ID: 17721^4
Thunder of Karana grants you an improvement to your spell and critical melee damage and increases the benefit you gain from healing spells that land on you.^0

ID: 17722^4
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.^0

ID: 17723^4
This ability, when activated, successfully taunts your target and places you 6000 points of hatred higher than its previously most hated target.^0

ID: 17724^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power for 12 seconds.^0

ID: 17725^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 12 seconds.^0

ID: 17726^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 13000 points and by 6600 points every 6 seconds for 18 seconds.^0

ID: 17727^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 14000 points and by 6750 points every 6 seconds for 18 seconds.^0

ID: 17728^4
This ability, when activated, offers a silent prayer to Marr, instantly restoring 30000 health and 15000 mana.^0

ID: 17729^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.^0

ID: 17737^4
This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 25 uses whichever comes first.^0

ID: 17739^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 1000 health every 6 seconds for 18 seconds.^0

ID: 17740^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 3500 health every 6 seconds for 18 seconds.^0

ID: 17741^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 5000 health every 6 seconds for 18 seconds.^0

ID: 17742^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 7500 health every 6 seconds for 18 seconds.^0

ID: 17743^4
This ability allows you to surround your target in a Divine Aura, temporarily rendering them invulnerable and healing them for 2500 health every 6 seconds for 18 seconds.^0

ID: 17744^4
This ability allows you to surround your target in a Divine Aura, temporarily rendering them invulnerable and healing them for 3500 health every 6 seconds for 18 seconds.^0

ID: 17745^4
This ability allows you to become permanently invisible, nearly at will, without the need to memorize a spell.^0

ID: 17746^4
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become permanently invisible without the need to memorize a spell.^0

ID: 17766^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 54 seconds.^0

ID: 17767^4
This ability will grant you the ability to cast an extremely low resistance Root-type spell that lasts for up to 1 minute.^0

ID: 17768^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.^0

ID: 17784^4
This ability, when activated, places a magical shield around your target for 3 minutes. Should the target's health drop below 50%, this magical shield will instantly lower their hatred with all targets by 40000 points and reduce the amount of hatred they generate with all of their actions by 60% for 36 seconds.^0

ID: 17786^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.^0

ID: 17787^4
This ability gives you an alternate version of your Bobbing Corpse spell with a permanent duration.^0

ID: 17788^4
This ability covers your skin in a sickly ooze that deals 1500 damage to creatures that strike you for up to 3 minutes or up to 150 hits.^0

ID: 17789^4
This ability will instantly fill up to eight creatures closely around you with 10000 points of hatred towards you.^0

ID: 17790^4
This ability will instantly fill up to eight creatures closely around you with 12000 points of hatred towards you.^0

ID: 17791^4
This ability will instantly fill up to eight creatures directly in front of you with 11000 points of hatred towards you.^0

ID: 17792^4
This ability will instantly fill up to eight creatures directly in front of you with 13000 points of hatred towards you.^0

ID: 17793^4
This ability, when activated, drains the mind and spirit of your target, striking them twice and returns a portion of each strike as mana and endurance.^0

ID: 17796^4
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 18 seconds and increasing their hatred for you by 35000 points.^0

ID: 17797^4
This ability, when activated, cures 35 poison, disease and curse counters and 17 corruption counters.^0

ID: 17798^4
This ability, when activated, cures 35 poison, disease and curse counters, 17 corruption counters and has a 95% chance to remove one detrimental effect from you.^0

ID: 17812^4
This ability, when activated, renders you invulnerable and heals you for 1000 health every 6 seconds for 18 seconds.^0

ID: 17813^4
This ability, when activated, renders you invulnerable and heals you for 3500 health every 6 seconds for 18 seconds.^0

ID: 17814^4
This ability, when activated, renders you invulnerable and heals you for 5000 health every 6 seconds for 18 seconds.^0

ID: 17815^4
This ability, when activated, renders you invulnerable and heals you for 7500 health every 6 seconds for 18 seconds.^0

ID: 17816^4
This ability will instantly fill up to eight creatures closely around your target with 10000 points of hatred towards you.^0

ID: 17817^4
This ability will instantly fill up to eight creatures closely around your target with 12000 points of hatred towards you.^0

ID: 17818^4
This ability, when activated, drains your target of 5000 health and restores 3000 health, 800 mana and 100 endurance to you and all members of your party.^0

ID: 17819^4
This ability, when activated, drains your target of 6000 health and restores 3400 health, 880 mana and 140 endurance to you and all members of your party.^0

ID: 17820^4
This ability, when activated, drains your target of 7000 health and restores 3800 health, 960 mana and 180 endurance to you and all members of your party. Rank 9 lowers the cast time of this ability to 0.25 seconds.^0

ID: 17821^4
This ability, when activated, instantly drains your target of 8000 health and restores 4000 health, 1000 mana and 200 endurance to you and all members of your party.^0

ID: 17822^4
This ability allows you to become permanently invisible nearly at will, without the need to memorize a spell.^0

ID: 17826^4
The gods empower you to render your pet invulnerable and offer 2000 points of healing every 6 seconds for 18 seconds.^0

ID: 17827^4
The gods empower you to render your pet invulnerable and offer 3000 points of healing every 6 seconds for 18 seconds.^0

ID: 17828^4
The gods empower you to render your pet invulnerable and offer 4000 points of healing every 6 seconds for 18 seconds.^0

ID: 17829^4
The gods empower you to render your pet invulnerable and offer 7500 points of healing every 6 seconds for 18 seconds.^0

ID: 17856^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 15430 points of damage.^0

ID: 17859^4
This ability removes all negative effects from your body except for fear, charm, and resurrection effects and bestows a lingering purity for 30 seconds that protects against a single detrimental spell. This ability does not work when you are silenced.^0

ID: 17864^4
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.^0

ID: 17865^4
This ability will provide you with a boost to various forms of melee damage and imbue your next 10 Tiger Claw attacks with the ability to deal additional damage. Additional ranks increase the potency of this effect.^0

ID: 17871^4
You throw a shuriken from great range, causing little damage but annoying your enemy greatly. Additional ranks reduce the time required between uses of this ability.^0

ID: 17892^4
This ability grants you an alternate version of Shauri's Sonorious Clouding for your group. Rank 3 provides you with additional preemptive clouding that will reapply the invisibility the first time your own invisibility would normally fade.^0

ID: 17897^4
When activated, this ability causes all your melee attacks to proc for 18 seconds.^0

ID: 17910^4
This ability will remove all poisons from your body and has a 95% chance to remove two detrimental effects from you.^0

ID: 17911^4
This ability will remove all poisons from your body and has a 95% chance to remove four detrimental effects from you.^0

ID: 17919^4
This ability will allow you and your group members to become permanently invisible.^0

ID: 17922^4
This ability will allow you to become permanently invisible.^0

ID: 17935^4
Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Rank 28 allow this ability to also shield you from spell damage. Additional ranks increase the percent of damage that the spirits take instead of you.^0

ID: 17951^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 600 heath every 6 seconds, for 36 seconds.^0

ID: 17952^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 1500 heath every 6 seconds, for 36 seconds.^0

ID: 17953^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 2500 heath every 6 seconds, for 36 seconds.^0

ID: 17954^4
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that heals you for 3500 heath every 6 seconds, for 36 seconds.^0

ID: 17955^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 89.^0

ID: 17956^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 94.^0

ID: 17957^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 99.^0

ID: 17958^4
This ability allows you to cast an AE low resist mesmerization spell effective against the undead up to level 104.^0

ID: 17960^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 4 extends the duration of the 5th step of the ability by 6 seconds.^0

ID: 17961^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 5 shifts the 6 second duration extension of the 5th step of the ability to the 4th step.^0

ID: 17962^4
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the healing offered by blood magic. Rank 6 shifts the 6 second duration extension of the 4th step of the ability to the 3rd step.^0

ID: 17972^4
This ability allows you to become permanently invisible to the undead, nearly at will, without the need to memorize a spell.^0

ID: 17973^4
This ability, when activated, cures 40 poison, disease and curse counters and 20 corruption counters.^0

ID: 17974^4
This ability, when activated, cures 40 poison, disease and curse counters, 20 corruption counters and has a 95% chance to remove one detrimental effect from you.^0

ID: 17983^4
This ability calls a number of swords of Xuzl into existence to attack your target for 100 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.^0

ID: 17984^4
This ability calls a number of swords of Xuzl into existence to attack your target for 110 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.^0

ID: 17985^4
This ability calls a number of swords of Xuzl into existence to attack your target for 120 seconds. While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic based spell you cast.^0

ID: 17986^4
This ability allows you to channel 30000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.^0

ID: 17987^4
This ability allows you to channel 40000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.^0

ID: 17988^4
This ability allows you to channel 50000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.^0

ID: 17989^4
This ability allows you to channel 60000 mana into a raw, unfocused blast of pure magical energy aimed at your target. The attack leaves a lingering burn on the target that both prevents another Mana Burn from landing and increases the damage of the next 500 spells that land on the target for 2 minutes.^0

ID: 17994^4
This ability, when activated, will increase the chance that your next 45 direct damage spells will deal critical damage by 51% while also increasing the mana cost of those spells by 50%.^0

ID: 17995^4
This ability grants you an alternate version of Frenzied Devastation that requires less mana, but at a reduced chance for critical damage.
This ability, when activated, will increase the chance that your next 58 direct damage spells will deal critical damage by 26% while also increasing the mana cost of those spells by 19%.^0

ID: 18004^4
This ability grants you an alternate version of your Aspect of Zomm spell. Rank 2 increases the run speed of the aspect.^0

ID: 18005^4
This ability grants you an alternate version of your Aspect of Zomm spell. Rank 3 further increases the run speed of the aspect and extends its duration by 6 seconds.^0

ID: 18006^4
This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. Rank 2 removes the damage component of this spell.^0

ID: 18016^4
This ability calls forth an assault of 9 level 103 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 135 seconds later.^0

ID: 18017^4
This ability calls forth an assault of 9 level 106 elemental minions into existence directed at your target. The minions attack the target without question until they are called back to their plane 135 seconds later.^0

ID: 18018^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower fire-based direct damage non-area of effect spells by 85 to 135% for 2 minutes.^0

ID: 18019^4
This ability, when activated, summons a giant crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 30000 health to restore 10000 mana.^0

ID: 18020^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 2 minutes.^0

ID: 18021^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 2 minutes.^0

ID: 18039^4
When activated, this ability will cloak your group in a chromatic haze, increasing the base damage of each member of your group's next two direct damage spells by 375% and ensures that the spells will land critically.^0

ID: 18045^4
This ability, when activated, places two protective runes around your group the first will protect them from 75000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 80000 points of magic damage if they take a single spell strike that deals 40000 or more damage.^0

ID: 18066^4
This ability allows you to quickly and permanently disappear from sight.^0

ID: 18067^4
This ability allows your target to quickly and permanently disappear from sight.^0

ID: 18068^4
This ability, when activated, cures 47 poison, disease and curse counters, 15 corruption counters and has a 95% chance to remove one detrimental effect for both you and your warder.^0

ID: 18069^4
This ability, when activated, cures 50 poison, disease and curse counters, 18 corruption counters and has a 95% chance to remove one detrimental effect for both you and your warder.^0

ID: 21820^6
Instantly heals your target for between #1 and @1 health.^0

ID: 21828^6
Casts both Blessing of Ro and Fixation of Ro.^0

ID: 23518^6
You feign death with a #1 percent chance of fooling your enemies.^0

ID: 23699^6
Causes your warder to shield you from attacks for a short period of time.^0

ID: 27450^6
Reduces melee damage by #1 percent and accuracy by #6 percent while also dealing #4 damage every 6 seconds for %z.^0

ID: 27499^6
Cures you of #1 poison, disease and curse counters and has a 95 percent chance to remove one detrimental spell effect.^0

ID: 30665^6
You have a #1 percent chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0

ID: 31547^6
Cures #1 disease, poison and curse counters.^0

ID: 32345^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light III which instantly deals 100000 damage.^0

ID: 38013^6
Cures #1 poison, disease and curse counters.^0

ID: 38221^6
Reduces movement speed by #1 percent for %z.^0

ID: 41134^6
Strikes your enemy thrice with a base damage of #1 and leaves them vulnerable to further melee damage for 1 minute or up to 1500 melee strikes.^0

ID: 41150^6
Increases the damage dealt by fire and cold based direct damage spells on this target by #1 to $1 percent.^0

ID: 41328^6
Deals #1 damage every 6 seconds for %z and has a #2 percent chance to strike the target with Infusion of Holy Light IV which instantly deals 158000 damage.^0

ID: 41815^6
Reduces accuracy with all melee skills by #4 percent for %z.^0

ID: 41830^6
Causes your weapon effects to activate with every melee round for %z.^0

ID: 41971^6
Activating this ability will purchase the next rank, allowing you to toggle passive effects.^0

ID: 42853^6
Increases all physical damage taken by 5 percent.^0

ID: 42854^6
Increases all physical damage taken by 10 percent.^0

ID: 42855^6
Increases all physical damage taken by 20 percent.^0

ID: 42856^6
Increases all physical damage taken by 40 percent.^0

ID: 42857^6
Increases all physical damage taken by 80 percent.^0

ID: 42858^6
Increases all physical damage taken by 160 percent.^0

ID: 42859^6
Increases all physical damage taken by 320 percent.^0

ID: 42860^6
Increases all physical damage taken by 640 percent.^0

ID: 42861^6
Increases all physical damage taken by 1280 percent.^0

ID: 42862^6
Increases all physical damage taken by 2560 percent.^0

ID: 42863^6
Decreases all physical and spell damage inflicted by 10 percent.^0

ID: 42864^6
Decreases all physical and spell damage inflicted by 20 percent.^0

ID: 42865^6
Decreases all physical and spell damage inflicted by 30 percent.^0

ID: 42866^6
Decreases all physical and spell damage inflicted by 40 percent.^0

ID: 42867^6
Decreases all physical and spell damage inflicted by 50 percent.^0

ID: 42868^6
Decreases all physical and spell damage inflicted by 60 percent.^0

ID: 42869^6
Decreases all physical and spell damage inflicted by 70 percent.^0

ID: 42870^6
Decreases all physical and spell damage inflicted by 80 percent.^0

ID: 42871^6
Decreases all physical and spell damage inflicted by 90 percent.^0

ID: 42872^6
Decreases all physical and spell damage inflicted by 100 percent.^0

ID: 42873^6
Inflicts damage.^0

ID: 42874^6
Inflicts damage.^0

ID: 42875^6
Inflicts damage.^0

ID: 42876^6
Inflicts damage.^0

ID: 42877^6
Inflicts damage.^0

ID: 42878^6
Inflicts damage.^0

ID: 42879^6
Inflicts damage.^0

ID: 42880^6
Inflicts damage.^0

ID: 42881^6
Inflicts damage.^0

ID: 42882^6
Inflicts damage.^0

ID: 42902^6
Instant duration.^0

ID: 42903^6
Instant duration.^0

ID: 42904^6
Instant duration.^0

ID: 42905^6
Instant duration.^0

ID: 42906^6
Instant duration.^0

ID: 42907^6
Instant duration.^0

ID: 42908^6
Instant duration.^0

ID: 42909^6
Instant duration.^0

ID: 47032^6
Deals # damage.^0

ID: 47033^6
Deals # damage.^0

ID: 47040^6
Causes the target to forget about all creatures it hates, triggers Beguiler's Banishment Root, and causes the target to forget about all creatures it hates again after this spell wears off.^0

ID: 47047^6
A haze of chromatic power surrounds you allowing your next two direct damage spells with a mana cost of at least #4 to land critically with a #1 percent increase in base damage.^0

ID: 47049^6
Calls forth a Doppelganger of your current target that will attack your target for @1 seconds.^0

ID: 47053^6
Surrounds you with melee and spell reactive runes.^0

ID: 47054^6
Summons a doppleganger to distract your attackers.^0

ID: 47055^6
Deals #1 damage.^0

ID: 47064^6
Increases your health by #9, mana by #10 and endurance by #11 points every 6 seconds for %z.^0

ID: 47065^6
Performs a skill attack with a base damage of #1.^0

ID: 47068^6
Performs a hand to hand skill attack with a base damage of #1 and increases your target's hatred toward you by #2 points.^0

ID: 47069^6
Performs a hand to hand skill attack with a base damage of #1. This attack lowers your target's hatred toward you by 5000 points.^0

ID: 47070^6
Performs a hand to hand skill attack with a base damage of #1. This attack lowers your target's hatred toward you by 5500 points.^0

ID: 47076^6
Unleashes #1 rabid warders to attack your target for @1 seconds.^0

ID: 47077^6
Consumes #1 health to restore #2 mana.^0

ID: 47082^6
Cures you and your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95 percent chance of removing one detrimental effect.^0

ID: 47085^6
Heals your warder for #2 health and then shield you for a short period of time.^0

ID: 47092^6
Cures your warder of #1 curse, poison and disease counters, #6 corruption counters, and grants a 95 percent chance of removing one detrimental effect.^0

ID: 48526^6
Strikes every target within 40 feet of you with four primary hand combat rounds.^0

ID: 48529^6
Causes your group to become immune to fear spells for 1 minute and 10 seconds.^0

ID: 48530^6
Causes your group to become immune to fear spells for 1 minute and 20 seconds.^0

ID: 48544^6
Reduces accuracy by #5 percent and armor class by #6 for %z. Increases the caster's hate with the target by 5500 when cast.^0

ID: 48547^6
Summons a projection of yourself that will initially generate 40000 points of hatred and attack your target for @1 seconds, generating an additional 12000 points of hatred every 5 seconds. The amount of hatred that this projection generates with your target will be transferred to you when it despawns.^0

ID: 48548^6
Increases your target's hatred for you by 8000 points and triggers Rage of the Forsaken which increases the hatred you generate with all actions by 80 percent for 18 seconds.^0

ID: 48549^6
Gives a chance for your opponent to be hit with 'First Spire of the Warlord Effect IV' which reduces their accuracy by 25 percent, strength by 80 points and attack rating by 100 points for 18 seconds when you are struck by melee attacks for %z.^0

ID: 48553^6
Fills your body with energy, instantly healing #1 and continually healing #8 damage every 6 seconds for up to %z.^0

ID: 48557^6
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95 percent chance to remove up to 6 total detrimental effects from the target.^0

ID: 48559^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 4000.^0

ID: 48560^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 6000.^0

ID: 48561^6
Balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken. Triggers Divine Arbitration Healing I which then heals each member of your party for 9000.^0

ID: 48562^6
Summons a stationary ward that will emit Aura of Restoration III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 2500 health every 6 seconds for 18 seconds.^0

ID: 48563^6
Summons a stationary ward that will emit Aura of Cleansing XIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 14 poison and disease counters and 7 curse counters.
This ability shares a timer with Exquisite Benediction.^0

ID: 48564^6
Summons a stationary ward that will emit Aura of Cleansing XIV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 14 poison and disease counters, 7 curse counters and 1 corruption counter.
This ability shares a timer with Exquisite Benediction.^0

ID: 48565^6
Provides a chance to trigger Divine Retribution Strike X on creatures that hit you for %z up to 40 triggers. Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20 percent chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.^0

ID: 48566^6
Removes you from combat and instantly restores #2 points of health. Any aggressive action or healing of a party member breaks this effect.^0

ID: 48572^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power with that spell's resist rate improved by $1 points for up to %z.^0

ID: 48573^6
Cures 76 poison, disease and curse counters, 38 corruption counters and has a 95 percent chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.^0

ID: 48576^6
Cures you of #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental spell effect.^0

ID: 48583^6
Instantly deals #1 damage to an undead target.^0

ID: 48593^6
Provides a 95 percent chance to remove up to 6 total detrimental effects.^0

ID: 48595^6
Stuns creatures up to level @1 for 4 seconds and reduces their hatred for you by 6000 and has a #2 percent chance to trigger Divine Blessing and Favor VII which instantly heals you for 4500 points of health and increases your armor class by 400 for 18 seconds.^0

ID: 48597^6
Instantly heals you and all members of your party standing within 200 feet of you for #1 health.^0

ID: 48601^6
Cures #1 poison and disease counters and #3 curse counters.^0

ID: 48602^6
Cures #1 poison and disease counters, #3 curse counters, and #4 corruption counter.^0

ID: 48605^6
Removes up to #1 detrimental effects (excluding charm, fear, resurrection and revival sickness) and bestows a lingering protection against one curable detrimental spell of most resistance types for 30 seconds.^0

ID: 48606^6
Removes up to #1 detrimental effects from your target (excluding charm, fear, resurrection and revival sickness) and bestows upon them a lingering protection against one curable detrimental spell of most resistance types for 30 seconds.^0

ID: 48609^6
Increases incoming healing by #1 percent, spell critical chance by #3 percent, spell critical damage by #4 percent, and critical melee damage by #9 percent for %z.^0

ID: 48611^6
Grants a #1 percent chance to reflect incoming spells at their caster for @1 percent of the spell's base power with that spell's resist rate improved by $1 points for up to %z.^0

ID: 48612^6
Stuns targets up to level @2, instantly increases their hatred toward the caster by 13000 and continually by #3 points every 6 seconds for %z.^0

ID: 48613^6
Stuns targets up to level @2, instantly increases their hatred toward the caster by 14000 and continually by #3 points every 6 seconds for %z.^0

ID: 48614^6
Your prayer to Marr instantly restores #1 health and #2 mana.^0

ID: 48615^6
Summons a projection that will instantly generate 40000 points of hatred and attack your target for @1 seconds, generating an additional 12000 points of hatred every 5 seconds. The amount of hatred that this projection generates with your target will be transferred to you when it despawns.^0

ID: 48616^6
Channels divine power through your hands, instantly healing your target's target for #1 and continually healing them for #10 health every 6 seconds for %z.^0

ID: 48617^6
Channels divine power through your hands, instantly healing your target for #1 and continually healing them for #10 health every 6 seconds for %z.^0

ID: 48623^6
Imbues your weapon with the power to trigger Inquisitor's Judgment Strike XXII for %z or up to 25 strikes. Judgment Strike XXII instantly deals 8800 damage to your target.^0

ID: 48624^6
Imbues your weapon with the power to trigger Inquisitor's Judgment Strike XXIII for %z or up to 25 strikes. Judgment Strike XXII instantly deals 9400 damage to your target.^0

ID: 48625^6
Encases you in a divine aura, rendering you invulnerable to all attacks as well as unable to attack and healing you for #2 points of health every 6 seconds for %z.^0

ID: 48631^6
Deals #1 damage and reduces your target's hatred for you by 1400 points.^0

ID: 48632^6
Protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.^0

ID: 48634^6
Covers your body in a mystic cloak, allowing you to permanently blend in with your surroundings.^0

ID: 48658^6
Increases incoming fire spell damage by #1 to $1 percent for %z.^0

ID: 48664^6
Calls forth a pack of #1 wild dogs to attack your target for @1 seconds.^0

ID: 48674^6
Deals #1 damage initially and #2 additional damage every 6 seconds for %z.^0

ID: 48680^6
Deals #1 damage and stuns targets up to level @1 for 1 second.^0

ID: 48690^6
Reduces the hatred that all targets have for you by 40000 points and reduces the amount of hatred that your actions generate by #1 percent for %z.^0

ID: 48692^6
Summons a projection that will instantly generate 40000 points of hatred and attack your target for @1 seconds, generating an additional 12000 points of hatred every 5 seconds. The amount of hatred that this projection generates with your target will be transferred to you when it despawns.^0

ID: 48693^6
Causes your body to become like the dead, providing increased poison resistance, enduring breath, and levitation.^0

ID: 48694^6
Coats your skin in a sickly haze that delivers @1 damage back to your enemies when you are struck. Lasts for up to %z, or 150 hits, whichever comes first.^0

ID: 48695^6
Increases your hatred with up to 8 creatures closely around you by 10000 points.^0

ID: 48696^6
Increases your hatred with up to 8 creatures closely around you by 12000 points.^0

ID: 48697^6
Increases your hatred with up to 8 creatures directly in front of you by 11000 points.^0

ID: 48698^6
Increases your hatred with up to 8 creatures directly in front of you by 13000 points.^0

ID: 48699^6
Drains the mind and spirit of your target, striking them twice for #1 damage and returns a portion of each strike as mana and endurance.^0

ID: 48703^6
Cures #1 poison, disease and curse counters and #4 corruption counters.^0

ID: 48704^6
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental effect.^0

ID: 48714^6
Heals #5 health every 6 seconds and protects against #6 percent of incoming melee damage up to @6 points for %z.^0

ID: 48723^6
Summons #1 skeletal minions to attack your target for up to @1 seconds.^0

ID: 48727^6
Encases you in a harmshield, rendering you invulnerable to all attacks as well as unable to attack and healing you for #2 points of health every 6 seconds for %z.^0

ID: 48731^6
Increases your hatred with up to 8 creatures closely around your target by 10000 points.^0

ID: 48732^6
Increases your hatred with up to 8 creatures closely around your target by 12000 points.^0

ID: 48733^4
Conjures a mystic maw that tears at your enemy, dealing #7 points of damage and returns 3000 health, 800 mana, and 100 endurance to you and all members of your party.^0

ID: 48734^4
Conjures a mystic maw that tears at your enemy, dealing #7 points of damage and returns 3400 health, 880 mana, and 140 endurance to you and all members of your party.^0

ID: 48735^4
Conjures a mystic maw that tears at your enemy, dealing #7 points of damage and returns 3800 health, 960 mana, and 180 endurance to you and all members of your party.^0

ID: 48736^4
Conjures a mystic maw that tears at your enemy, dealing #7 points of damage and returns 4000 health, 1000 mana, and 200 endurance to you and all members of your party.^0

ID: 48737^6
Calls shadows to conceal your body, allowing you to move undetected by many creatures.^0

ID: 48741^6
Encases your companion in a divine aura, rendering them invulnerable to attacks and unable to attack while also healing them for #2 health every 6 seconds for %z.^0

ID: 48745^6
Restores #7 health, #8 mana and #6 endurance to you and all members of your party.^0

ID: 48750^6
Teleports you and all memebers of your party within 125 feet of you to a relatively safe location in the current zone.^0

ID: 48752^6
Summons a stationary ward that will emit Aura of Restoration III (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1875 health every 6 seconds for 18 seconds.^0

ID: 48762^6
Summons #1 nature spirits to attack your target for @1 seconds.^0

ID: 48775^6
Heals your target and everyone within 75 feet of your target for #1 health.^0

ID: 48788^6
Protects you against #9 percent of incoming melee damage up to $9 per hit for a total of @9 damage for %z.^0

ID: 48790^6
Provides you a chance to increase your evasion and powers of attack when striking or being struck in melee combat. If you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.^0

ID: 48791^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds before fading.^0

ID: 48792^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. If you are struck 5 times in melee combat these benefits will be increased for 12 seconds, otherwise they will be diminished for 12 seconds.^0

ID: 48793^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will be diminished for 12 seconds.^0

ID: 48794^6
Increases your avoidance by #2 percent, your melee accuracy by #3 percent, the damage you deal with all skills by #5 percent and your attack rating by #6 points for %z. After 12 seconds or If you are struck 5 times in melee combat these benefits will fade.^0

ID: 48797^6
Increases the damage you deal with hand to hand and 1-handed blunt attacks by #1 points, 2-handed blunt attacks by #3 points, flying kick attacks by #7 points and increases the damage you deal with all melee skills by #11 percent. Additionally, empowers you with Zan Fi's Echo of the Tiger I.^0

ID: 48804^6
Strikes your target for between #1 and @1 damage.^0

ID: 48805^6
Allows you a chance to strike your opponent for 40000 additional damage when performing a tiger claw attack for %z or up to 10 strikes.^0

ID: 48806^6
Deals #1 damage.^0

ID: 48807^6
Increases your chance of dual wielding by #1 percent, of double attacking by #2 percent, of triple attacking by #5 percent, and performing a flurry of attacks by #6 percent as well as your accuracy with all melee skills by #4 percent. Additionally, you are able to strike your enemy with Bladewhirl while melee attacking which deals damage, slows their melee speed, lowers their armor class, and lowers their resistances to fire, cold and magic spells.^0

ID: 48813^6
Splits your consciousness into #1 shards that attack your target for @1 seconds.^0

ID: 48826^6
This ability, when active, will grant an additional #1 points of damage done by everyone in your group when they cast damaging spells that cost at least #3 mana or an additional #4 points of damage to damaging bard songs.^0

ID: 48831^6
Grants you invisibility and levitation that will reapply Shauri's Soliloquy of Clouding the first time your invisibility breaks.^0

ID: 48838^6
Reduces incoming healing by #1 percent and deals #2 damage every 6 seconds for %z.^0

ID: 48845^6
Purges your body of toxins, curing 1188 poison counters and provides a 95 percent chance to remove up to two additional detrimental effects from your body.^0

ID: 48846^6
Purges your body of toxins, curing 1188 poison counters and provides a 95 percent chance to remove up to four additional detrimental effects from your body.^0

ID: 48853^6
Deals #1 damage.^0

ID: 48855^6
Reduces melee accuracy by #1 percent, strength by #2 points and attack rating by #3 points.^0

ID: 48856^6
Provides a 95 percent chance to remove up to two additional detrimental effects from your body.^0

ID: 48857^6
Provides a 95 percent chance to remove up to four additional detrimental effects from your body.^0

ID: 48858^6
Grants you the ability to see invisible creatures, ultravision, increases movement speed by #2 percent, and increases your maximum mana and health by #7 points for %z.^0

ID: 48859^6
Makes you invisible to many creatures.^0

ID: 48860^6
Grants ultravision, the ability to see invisible creatures, increases your attack speed to #2 percent normal and increases your maximum mana and health by #7 points.^0

ID: 48863^6
Consumes #1 health to restore #2 mana.^0

ID: 48869^6
Calls forth a pack of #1 spirit wolves to attack your target for @1 seconds.^0

ID: 48876^6
Heals #4 health instantly and then #9 health every 6 seconds and increases your total and maximum strength, agility and dexterity by #1 points for %z.^0

ID: 48877^6
Reduces melee attack speed by #2 percent.^0

ID: 48882^6
Summons a companion that will gain the attention of your target and then cause your target to forget about all creatures it hates after @1 seconds.^0

ID: 48896^6
Instantly heals you for #2 points of health and protects you against #1 percent of incoming melee damage up to @1 total damage for %z.^0

ID: 48897^6
Reduces incoming direct spell damage by #3 percent up to a maximum of @1 and damage over time damage by #2 percent up to @2 damage, for up to %z.^0

ID: 48898^6
Lowers strength by #3, dexterity by #5, agility by #6, the ability to dual wield by #7 percent and armor class by #4 points.^0

ID: 48906^6
Consumes 28000 health to heal your summoned companion for #1.^0

ID: 48937^6
Cures #1 poison, disease and curse counters and #4 corruption counters.^0

ID: 48938^6
Cures #1 poison, disease and curse counters, #4 corruption counters and has a 95 percent chance to remove one detrimental effect.^0

ID: 48940^6
Allows your summoned companion to trigger Nightmare Draw II, a 18000 point lifetap, with its melee attacks up to 10 times for %z.^0

ID: 48941^6
Deals #1 damage and returns up to @2 points of that damage as health.^0

ID: 48943^6
Roots the target in place for %z.^0

ID: 48945^6
Restores #1 mana.^0

ID: 48948^6
Summons #1 flaming swords that attack your target for @1 seconds. These swords have a chance to grant you a gift that empowers a single fire, ice or magic based spell while attacking an enemy.^0

ID: 48951^6
Increases the damage dealt by the next 500 incoming direct-damage spells by #1 points.^0

ID: 48955^6
Reduces your target's hatred for you by #1 points and then reduces your target's total hatred for you by #2 percent.^0

ID: 48956^6
Summons a stationary ward that damages all creatures around it for @1 seconds.^0

ID: 48971^6
You unleash a beam of forceful energy that pushes up to eight enemies that you are facing away from you.^0

ID: 48974^6
Strikes your target for #1 damage and reflects a gift of fire, ice or magic to your owner.^0

ID: 48978^6
Increases the base damage of one ice based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.^0

ID: 48980^6
Increases the base damage of one fire based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.^0

ID: 48983^6
Increases the base damage of one magic based spell by #1 percent. This gift dissipates after a single spell cast whether or not you reap the benefits of the gift.^0

ID: 48993^6
Calls forth a swarm of #1 elementals that will attack your target for @1 seconds.^0

ID: 6114984^6
This magical card trick will produce two prizes from the Legends of Norrath sets Storm Break, Travelers, Vengeful Gods, or Doom of the Ancient Ones. It has a very small chance to produce another copy of itself.^0

ID: 6114985^6
This magical card trick will produce two prizes from the Legends of Norrath sets Storm Break, Travelers, Vengeful Gods, or Doom of the Ancient Ones.^0