5640 updated strings (RED indicates old description, GREEN indicates new description):

ID: 62^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.


ID: 63^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.


ID: 64^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.


ID: 77^4
This passive ability increases the effectiveness of your instant-healing spells by 2%.
This passive ability increases the effectiveness of your instant-duration healing spells by 2%.

ID: 78^4
This passive ability increases the effectiveness of your instant-healing spells by 5%.
This passive ability increases the effectiveness of your instant-duration healing spells by 5%.

ID: 79^4
This passive ability increases the effectiveness of your instant-healing spells by 10%.
This passive ability increases the effectiveness of your instant-duration healing spells by 10%.

ID: 80^4
This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 81^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 82^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 128^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 by an additional 2%.

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.

ID: 129^4
This ability, when activated, allows you to provide a resurrection that restores 100% experience, hit points, mana, endurance and leaves your target with no adverse resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 1.8 hours per rank.

This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.

ID: 130^4
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes.

ID: 131^4
This ability, when activated, heals all group members within 200 feet of you for 250 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 250 health every 6 seconds for 48 seconds.

ID: 132^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack for 18 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.

ID: 136^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 100 feet of you.
Ranks 2-8 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.

ID: 140^4
This ability, when activated, is an extremely fast-casting, no mana cost evacuation or succor spell. Ranks 2-9 reduce the reuse time by 10% per rank. Rank 10 extends the range of the spell from 100 to 125 feet.
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.

ID: 145^4
This ability, when activated, permanently charms a level 46 or lower NPC.
This ability, when activated, permanently charms a level 46 or lower creature.

ID: 146^4
This ability, when activated, consumes 1924 health to restore 1066 points of mana.
This ability, when activated, consumes 1924 health to restore 1066 mana.

ID: 153^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, increases your melee speed by 100%, strength and dexterity by 100, attack rating by 200, cold resistance by 50, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 35 damage instantly, and 25 damage every 6 seconds for 1 minute.
Ranks 2-4 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.


ID: 155^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your basic resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your cold, disease, fire, magic, and poison resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.

ID: 156^4
This ability, when activated, instantly transports you to The Nexus.
Ranks 2-8 reduce the reuse time of this ability by 10% per rank. Rank 9 further reduces the reuse time by 2%.

This ability, when activated, instantly transports you to The Nexus.

ID: 162^4
This ability, when activated, restores 10000 mana.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank.

This ability, when activated, restores 10000 mana.

ID: 163^4
This ability, when activated, will instantly heal your pet for 3300 points of damage.
Ranks 2-4 reduce the reuse time of this ability by 9 minutes per rank.

This ability, when activated, instantly heals your pet for 3300 health.

ID: 168^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 10, your intelligence by 10 and reduces your likelihood to fizzle spells by adding 1 to your spell casting level.
This ability, when activated, transforms you into a fire elemental, grants a 10 point damage shield, increases your intelligence by 10 points, and your spell casting level by 1 for 36 minutes.
Only one Elemental Form can be active at once.


ID: 169^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 20, your intelligence by 15 and reduces your likelihood to fizzle spells by adding 3 to your spell casting level.
This ability, when activated, transforms you into a fire elemental, grants a 20 point damage shield, increases your intelligence by 15 points, and your spell casting level by 3 for 36 minutes.
Only one Elemental Form can be active at once.


ID: 170^4
This ability, when activated, allows you to transform into a fire elemental which increases your damage shield by 30, your intelligence by 20 and reduces your likelihood to fizzle spells by adding 5 to your spell casting level.
This ability, when activated, transforms you into a fire elemental, grants a 30 point damage shield, increases your intelligence by 20 points, and your spell casting level by 5 for 36 minutes.
Only one Elemental Form can be active at once.


ID: 171^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 1 point.
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 1 point for 36 minutes.
Only one Elemental Form can be active at once.


ID: 172^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 2 points.
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 2 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 173^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 4 points.
This ability, when activated, transforms you into a water elemental, which increases your mana regeneration by 4 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 174^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 10 and hit points by 50.
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 10 points and your maximum health by 50 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 175^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 15 and hit points by 100.
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 15 points and your maximum health by 100 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 176^4
This ability, when activated, allows you to transform into an earth elemental which increases your stamina by 20 and hit points by 200.
This ability, when activated, transforms you into an earth elemental, which increases your stamina by 20 points and your maximum health by 200 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 177^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 10 points.
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 10 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 178^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 15 points.
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 15 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 179^4
This ability, when activated, allows you to transform into an air elemental which grants levitation and increases your resistances to cold, disease, fire, magic and poison spells by 25 points.
This ability, when activated, transforms you into an air elemental, which grants levitation and increases your cold, disease, fire, magic and poison resistances by 25 points for 36 minutes.
Only one Elemental Form can be active at once.


ID: 183^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 250 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 250 health every 6 seconds for 36 seconds.
Ranks 2-4 reduce the reuse time of this ability by 10 minutes per rank.

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.


ID: 184^4
This ability, when activated, attempts to mesmerize any level 59 or lower undead creatures around and including your target for 36 seconds.
This ability, when activated, mesmerizes up to 12 level 59 or lower undead creatures within a 35 foot radius of your target for 36 seconds.

ID: 185^4
This ability, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures centered around your target which causes them to run away for 36 seconds.
This ability, when activated, strikes fear into the hearts of up to 4 level 52 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.

ID: 186^4
This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor.
This ability, when activated, converts a meat or body part item you are holding into bone chips.

ID: 187^4
This ability allows you to cast a no component summon corpse spell.
This ability, when activated, summons the first corpse in the current zone of a level 105 or lower targeted group member to your location.

ID: 188^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 70 and lower NPCs for 2 seconds.
Ranks 2-4 reduce the reuse time of this ability by 7 seconds per rank.

This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.

ID: 193^4
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your hit points to your target.
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to your target.

ID: 194^4
This ability provides you with the power to call the ultimate holy steed to your side.
This ability, when activated, summons the bridle of a very fast Holy Steed.

ID: 197^4
This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
This ability, when activated, grants you standard invisibility for up to 20 minutes.

ID: 206^4
This ability provides you with the power to call the ultimate unholy steed to your side.
This ability, when activated, summons the bridle of a very fast Unholy Steed.

ID: 208^4
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Rank 2 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.

ID: 233^4
This ability, when activated, removes all negative effects from your body except for fear, charm, and resurrection effects.
Ranks 2-7 reduce the reuse time of this ability by 3 minutes per rank. Ranks 8-11 by 2 minutes per rank.
Rank 12 bestows a lingering purity that protects against a single detrimental spell for 30 seconds.

This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).

ID: 243^4
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 254^4
This ability, when activated, removes all poisons from your body.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.
Rank 11 by 3%.

This ability, when activated, cures you of 1200 poison counters.

ID: 258^4
This ability, when activated, allows you to strike everything in a 40 foot radius with a single primary hand combat round.
Ranks 2-8 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.

ID: 259^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred over their previously most hated target.
Ranks 2-7 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.

ID: 260^4
This ability, when activated, grants your group immunity to fear spells for 10 seconds.
This ability, when activated, grants your group immunity to most fear spells for 10 seconds.

ID: 261^4
This ability, when activated, grants your group immunity to fear spells for 20 seconds.
This ability, when activated, grants your group immunity to most fear spells for 20 seconds.

ID: 262^4
This ability, when activated, grants your group immunity to fear spells for 30 seconds.
This ability, when activated, grants your group immunity to most fear spells for 30 seconds.

ID: 273^4
This ability allows you to pressure your opponent, causing them to stumble away from you.
This ability, when activated, pushes your target backwards and deals 10 damage.

ID: 274^4
This ability, when activated, ensnares your target with an extremely low resistance Root.
Ranks 2-4 reduce the reuse time of this ability by 10% per rank. Ranks 5-7 by an additional 15% per rank. Ranks 8-10 by an additional 3% per rank.
Ranks 12-13 reduce the casting time and likelihood that the spell will be resisted.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.

ID: 289^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 40% for 24 seconds.
This ability, when activated, grants your pet's melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare I which reduces its target's movement speed by 40% for 24 seconds.
This buff has a permanent duration and a 3 second cast time.


ID: 290^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100% and attack power by 250 points for 48 seconds.
This ability, when activated, increases your attack speed by 100% and attack power by 250 points for 48 seconds.

ID: 291^4
This ability, when activated, shares some of your natural attunement with your party restoring 200 health and 80 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 200 points and mana regeneration by 80 points for 36 seconds with a 5 second cast time.

ID: 305^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.


ID: 306^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.


ID: 307^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.


ID: 308^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.


ID: 309^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.


ID: 310^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.


ID: 311^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.


ID: 312^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.


ID: 313^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.


ID: 314^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.


ID: 315^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.


ID: 316^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.


ID: 317^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.


ID: 318^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.


ID: 319^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.


ID: 320^4
This passive ability increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.


ID: 321^4
This passive ability increases your base run speed by 14%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 14%.
This modification does not stack with movement speed spell effects.


ID: 322^4
This passive ability increases your base run speed by 21%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 21%.
This modification does not stack with movement speed spell effects.


ID: 323^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.


ID: 324^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.


ID: 340^4
This passive ability raises your base intelligence by 28 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 900 damage.
Reduces the reuse time of this ability by 12 minutes.


ID: 341^4
This passive ability raises your base intelligence by 30 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Reduces the reuse time of this ability by 12 minutes.


ID: 342^4
This passive ability raises your base wisdom by 12 points.
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.
Reduces the reuse time of this ability by 12 minutes.


ID: 434^4
This passive ability increases the effectiveness of your instant-healing spells by 13%.
This passive ability increases the effectiveness of your instant-duration healing spells by 13%.

ID: 435^4
This passive ability increases the effectiveness of your instant-healing spells by 16%.
This passive ability increases the effectiveness of your instant-duration healing spells by 16%.

ID: 436^4
This passive ability increases the effectiveness of your instant-healing spells by 19%.
This passive ability increases the effectiveness of your instant-duration healing spells by 19%.

ID: 437^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 438^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 439^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 459^4
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 9 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 460^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 12 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 461^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 4-6 reduce the reuse time of this ability by 18 seconds per rank.

This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 462^4
This passive ability decreases the reuse time of your Bestow Divine Aura Azia and Bestow Divine Aura Beza abilities by 10% per rank.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 468^4
This passive ability decreases the reuse timer of your Purify Soul ability by 3 minutes per rank for ranks 1-8 and by an additional 1 minute for rank 9.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 469^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 20%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 470^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 30%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 471^4
This passive ability reduces the time required between uses of your Gather Mana ability by 10%.
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 472^4
This passive ability reduces the time required between uses of your Gather Mana ability by 20%.
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 473^4
This passive ability reduces the time required between uses of your Gather Mana ability by 30%.
This ability, when activated, restores 10000 mana.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 474^4
This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.


ID: 477^4
This ability decreases the amount of time required between uses of Exodus by 10% per rank.
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 480^4
This passive ability reduces the time required between uses of your Strong Root ability by 10%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 481^4
This passive ability reduces the time required between uses of your Strong Root ability by 20%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 482^4
This passive ability reduces the time required between uses of your Strong Root ability by 30%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 483^4
This ability decreases the amount of time required between uses of Mend Companion by 10% per rank. You may train in this ability once each level, upon reaching level 63.
This ability, when activated, instantly heals your pet for 3300 health.
Reduces the reuse time of this ability by 9 minutes.


ID: 489^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 1 minute and 30 seconds.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 490^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 3 minutes.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 491^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 4 minutes and 30 seconds.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 492^4
This passive ability decreases the reuse time of your Rampage ability by 1 minute per rank.
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.


ID: 495^4
Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank.
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.


ID: 498^4
This passive ability reduces the reuse time of your Escape ability by 10% per rank.
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.


ID: 501^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 10%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 502^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 20%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 503^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 30%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 507^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken at a 20% penalty such that all group members in range end up with the same amount of damage taken.

ID: 508^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken at a 10% penalty such that all group members in range end up with the same amount of damage taken.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken at a 10% penalty such that all group members in range end up with the same amount of damage taken.

ID: 509^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken.

ID: 510^4
This ability, when activated, shields your target with a 350 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 350 point damage shield that lasts for 36 minutes or 5 hits.

ID: 511^4
This ability, when activated, shields your target with a 500 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 500 point damage shield that lasts for 36 minutes or 5 hits.

ID: 512^4
This ability, when activated, shields your target with a 650 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 650 point damage shield that lasts for 36 minutes or 5 hits.

ID: 513^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 1 minute 12 seconds with a 10 point resist modifier and a 2 second cast time.

ID: 514^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 1.6 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 1 minute 36 seconds with a 20 point resist modifier and a 2 second cast time.

ID: 515^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.
Rank 4 reduces the cast time of this spell by 1 second.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes with a 30 point resist modifier and a 2 second cast time.

ID: 516^4
This ability, when activated, gathers streams of additional mana into your being, restoring 510 points.
This ability, when activated, restores 510 mana with a 10 second cast time.

ID: 517^4
This ability, when activated, protects you with a rune that absorbs 500 damage for up to 36 minutes.
This ability, when activated, protects you from up to 500 damage for 36 minutes.

ID: 518^4
This ability, when activated, protects you with a rune that absorbs 1000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 1000 damage for 36 minutes.

ID: 519^4
This ability, when activated, protects you with a rune that absorbs 1500 damage for up to 36 minutes.
This ability, when activated, protects you from up to 1500 damage for 36 minutes.

ID: 520^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 23 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 23 seconds.
Servant of Ro Bolt I deals 300 damage.


ID: 521^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 35 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 35 seconds.
Servant of Ro Bolt I deals 300 damage.


ID: 522^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 300 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt I on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt I deals 300 damage.


ID: 523^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 60 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute.

ID: 524^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 75 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute 15 seconds.

ID: 525^4
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 90 seconds.
This ability, when activated, invokes a level 51 shade of a nearby corpse to attack your target for 1 minute 30 seconds.

ID: 528^4
This ability, when activated, calls forth 3 level 62 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 3 level 62 spirit wolves to attack your target for 1 minute.

ID: 529^4
This ability, when activated, calls forth 4 level 62 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 4 level 62 spirit wolves to attack your target for 1 minute.

ID: 530^4
This ability, when activated, calls forth 5 level 62 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 62 spirit wolves to attack your target for 1 minute.

ID: 531^4
This ability, when activated, heals all group members within 200 feet of you for 275 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 275 health every 6 seconds for 48 seconds.

ID: 532^4
This ability, when activated, heals all group members within 200 feet of you for 300 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 300 health every 6 seconds for 48 seconds.

ID: 533^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 534^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1125 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 1125 health.

ID: 535^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1500 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 1500 health.

ID: 536^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 1875 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 1875 health.

ID: 545^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 5% and attack rating by 100 points for 48 seconds.
This ability, when activated, increases your overhaste by 5%, attack power by 100 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 546^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 10% and attack rating by 120 points for 48 seconds.
This ability, when activated, increases your overhaste by 10%, attack power by 120 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 547^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 15% and attack rating by 140 points for 48 seconds.
This ability, when activated, increases your overhaste by 15%, attack power by 140 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 548^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 100 points, provides a 25 point damage shield, and heals 200 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 100 points, provides a 25 point damage shield, and heals 200 health every 6 seconds for 30 seconds.

ID: 549^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 130 points, provides a 40 point damage shield, and heals 225 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 130 points, provides a 40 point damage shield, and heals 225 health every 6 seconds for 30 seconds.

ID: 550^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 160 points, provides a 55 point damage shield, and heals 250 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 160 points, provides a 55 point damage shield, and heals 250 health every 6 seconds for 30 seconds.

ID: 583^4
This passive ability reduces the reuse times of your Divine Stun, Force of Disruption, and Disruptive Persecution abilities by 7 seconds per rank.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.


ID: 589^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.
Rank 4 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, strikes your target with a powerful lifetap that deals 1400 damage.

ID: 590^4
This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.
Rank 6 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, strikes your target with a powerful lifetap that deals 1900 damage.

ID: 592^4
This ability, when activated, consumes 200 endurance to stun a level 60 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 60 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion I after 18 seconds, which deals 400 damage.

ID: 593^4
This passive ability decreases the reuse time of your Lay on Hands and Gift of Life abilities.
Ranks 1-4 by 12 minutes per rank.
Rank 5 by an additional 4 minutes.

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.


ID: 594^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 24 minutes.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.


ID: 595^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 36 minutes.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.


ID: 596^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 12 minutes.
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.


ID: 597^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 24 minutes.
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.


ID: 598^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 36 minutes.
This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.
Reduces the reuse time of this ability by 12 minutes.


ID: 616^4
This ability, when activated, summons 5 level 45 elemental minions that will attack your target for 30 seconds.
This ability, when activated, summons 5 level 45 elemental minions to attack your target for 30 seconds.

ID: 617^4
This ability, when activated, summons 7 level 45 elemental minions that will attack your target for 30 seconds.
This ability, when activated, summons 7 level 45 elemental minions to attack your target for 30 seconds.

ID: 618^4
This ability, when activated, summons 9 level 45 elemental minions that will attack your target for 30 seconds.
This ability, when activated, summons 9 level 45 elemental minions to attack your target for 30 seconds.

ID: 628^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 5%.
This passive ability increases the maximum amount that songs, spells, and abilities can increase your movement speed by 5%.

ID: 629^4
This passive ability increases the maximum amount that songs, spells, and abilities can increase your run speed by 10%.
This passive ability increases the maximum amount that songs, spells, and abilities can increase your movement speed by 10%.

ID: 630^4
This ability, when activated, consumes 900 mana then causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 900 mana to cause level 75 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 634^4
This passive ability grants your instant-healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 3% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 635^4
This passive ability grants your instant-healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 6% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 636^4
This passive ability grants your instant-healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 10% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 645^4
This ability, when activated, ensares your target for up to 14 minutes.
This ability, when activated, reduces your target's movement speed by 56% with a 1.75 second cast time, for 14 minutes.

ID: 672^4
This passive ability increases your base run speed by 28%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 28%.
This modification does not stack with movement speed spell effects.


ID: 673^4
This passive ability increases your base run speed by 35%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 35%.
This modification does not stack with movement speed spell effects.


ID: 702^4
This ability, when activated, consumes 200 endurance to stun a level 61 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 61 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion II after 18 seconds, which deals 400 damage.

ID: 703^4
This ability, when activated, consumes 200 endurance to stun a level 62 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 62 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion III after 18 seconds, which deals 400 damage.

ID: 704^4
This ability, when activated, consumes 200 endurance to stun a level 63 or lower target for 1 second, deal 200 damage initially and 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 63 or lower target for 1 second, deal 200 damage, and trigger Boastful Conclusion IV after 18 seconds, which deals 400 damage.

ID: 705^4
This ability, when activated, consumes 200 endurance to stun a level 64 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 64 or lower target for 1 second, deal 200 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion V after 18 seconds, which deals 400 damage.

ID: 706^4
This ability, when activated, consumes 200 endurance to stun a level 65 or lower target for 1 second, deal 200 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 400 damage after 18 seconds.
This ability, when activated, consumes 200 endurance to stun a level 65 or lower target for 1 second, deal 200 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VI after 18 seconds, which deals 400 damage.

ID: 715^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2250 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 2250 health.

ID: 716^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 2625 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 2625 health.

ID: 717^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3000 points of health.
Ranks 7-9 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.

ID: 718^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 50% and grants you a 20% chance to resist detrimental spells for 30 seconds.
This ability, when activated, increases your base melee damage by 50%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.

ID: 719^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 75% and grants you a 20% chance to resist detrimental spells for 30 seconds.
This ability, when activated, increases your base melee damage by 75%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.

ID: 720^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 100% and grants you a 20% chance to resist detrimental spells for 30 seconds.
Ranks 4-7 reduce the reuse time of this ability by 12 minutes per rank.

This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.

ID: 721^4
This ability, when activated, summons 2 level 62 swords of Xuzl to attack your target for 45 seconds.
This ability, when activated, summons 2 level 62 swords of Xuzl to attack your target for 45 seconds.
These swords have a 5% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 722^4
This ability, when activated, summons 3 level 62 swords of Xuzl to attack your target for 45 seconds.
This ability, when activated, summons 3 level 62 swords of Xuzl to attack your target for 45 seconds.
These swords have a 5% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 746^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 11%, increasing the damage you deal with melee attacks by 100%, increasing your chance to trigger your weapon's combat effects by 50%, and healing you for 100 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 11.3%, increasing your base melee damage by 100%, the chance that your weapon's magical effects will trigger during melee combat by 50%, and your health regeneration by 100 points for 3 minutes.

ID: 747^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 22%, increasing the damage you deal with melee attacks by 150%, increasing your chance to trigger your weapon's combat effects by 75%, and healing you for 150 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 22.5%, increasing your base melee damage by 150%, the chance that your weapon's magical effects will trigger during melee combat by 75%, and your health regeneration by 150 points for 3 minutes.

ID: 748^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 200%, increasing your chance to trigger your weapon's combat effects by 100%, and healing you for 200 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 200%, the chance that your weapon's magical effects will trigger during melee combat by 100%, and your health regeneration by 200 points for 3 minutes.

ID: 749^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 135 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 135 health every 6 seconds for 18 seconds.


ID: 750^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 145 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 145 health every 6 seconds for 18 seconds.


ID: 751^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 155 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 155 health every 6 seconds for 18 seconds.


ID: 752^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 165 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 165 health every 6 seconds for 18 seconds.


ID: 753^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 175 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 175 health every 6 seconds for 18 seconds.


ID: 754^4
This passive ability decreases the reuse time of your Radiant Cure ability. Ranks 1-6 by 18 seconds per rank. Rank 7 by an additional 12 seconds.
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 755^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 20%.
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 756^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 30%.
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 757^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 635 health every 6 seconds for 18 seconds.


ID: 758^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 645 health every 6 seconds for 18 seconds.


ID: 759^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 655 health every 6 seconds for 18 seconds.


ID: 760^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 665 health every 6 seconds for 18 seconds.


ID: 761^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 675 health every 6 seconds for 18 seconds.


ID: 773^4
This ability, when activated, projects your image into a level 61 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons a level 61 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.


ID: 774^4
This ability, when activated, projects your image into a level 62 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons a level 62 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.


ID: 775^4
This ability, when activated, projects your image into a level 63 illusion to draw the attacks of enemies for 1 minute.
This illusion can cast any single target direct damage or stun spell that you currently have memorized.
Ranks 4-6 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.


ID: 782^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 785^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 12 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 12 seconds.

ID: 786^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 24 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 24 seconds.

ID: 787^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 36 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.

ID: 788^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 48 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 48 seconds.

ID: 789^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage for 60 seconds.
Ranks 6-8 extend the range of this ability by 25% per rank.

This ability, when activated, heals your summoned pet for 2500 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.

ID: 828^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 12 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 12 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 829^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 18 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 18 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 830^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 844^4
This passive ability grants your instant-healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 12% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 845^4
This passive ability grants your instant-healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 14% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 849^4
This passive ability reduces the reuse time of your Hand of Piety ability. Ranks 1-6 by 4 minutes per rank. Rank 7 by an additional 2 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.


ID: 850^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 8 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.


ID: 851^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 12 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 3000 health.
Reduces the reuse time of this ability by 4 minutes.


ID: 860^4
This ability, when activated, cures 9 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 9 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 861^4
This ability, when activated, cures 12 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 12 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 862^4
This ability, when activated, cures 16 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 16 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 863^4
A paladin is pure not just in mind, but in body as well. This ability, when activated, allows you to remove harmful maladies from yourself.
Ranks 2-9 reduce the reuse time of this ability by 7.2 minutes per rank.

This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).

ID: 875^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk I consumes 50 mana to deal 86 damage and stun creatures up to level 55 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk I consumes 50 mana to deal 86 damage and stun a level 55 or lower creature for 1 second.


ID: 876^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk II consumes 125 mana to deal 122 damage and stun creatures up to level 61 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk II consumes 125 mana to deal 122 damage and stun a level 61 or lower creature for 1 second.


ID: 877^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk III consumes 200 mana to deal 291 damage and stun creatures up to level 65 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk III consumes 200 mana to deal 291 damage and stun a level 65 or lower creature for 1 second.


ID: 900^4
This ability, when activated, calls forth 2 level 66 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 2 level 66 spirit wolves to attack your target for 1 minute.

ID: 901^4
This ability, when activated, calls forth 3 level 66 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 3 level 66 spirit wolves to attack your target for 1 minute.

ID: 912^4
This ability, when activated, focuses your strength, healing you for 567 and increasing your maximum health by 500 for 1.1 minutes. However, this exertion takes a toll and you will take 67 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 567 health and increases your maximum health by 500 but deals 67 damage every 6 seconds for 1 minute 6 seconds.

ID: 913^4
This ability, when activated, focuses your strength, healing you for 1134 and increasing your maximum health by 1000 for 1.1 minutes. However, this exertion takes a toll and you will take 134 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 1134 health and increases your maximum health by 1000 but deals 134 damage every 6 seconds for 1 minute 6 seconds.

ID: 914^4
This ability, when activated, focuses your strength, healing you for 1700 and increasing your maximum health by 1500 for 1.1 minutes. However, this exertion takes a toll and you will take 200 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 1700 health and increases your maximum health by 1500 but deals 200 damage every 6 seconds for 1 minute 6 seconds.

ID: 921^4
This ability, when activated, summons a familiar that increases the damage of your level 65 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 65 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 922^4
This ability, when activated, summons a familiar that increases the damage of your level 64 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 64 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 923^4
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1 to 20%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 926^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 315 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 315 damage every 6 seconds for 12 seconds.


ID: 927^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 320 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 320 damage every 6 seconds for 12 seconds.


ID: 928^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 325 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 325 damage every 6 seconds for 12 seconds.


ID: 929^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 330 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 330 damage every 6 seconds for 12 seconds.


ID: 930^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 335 damage every 12 seconds for up to 5 minutes.
Ranks 6-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 335 damage every 6 seconds for 12 seconds.


ID: 931^4
This ability, when activated, increases the chance that your next 5 direct-damage spells will deal critical damage by 7% while also increasing the mana cost of those spells by 100% for 2 minutes.
This ability, when activated, increases the chance that your next 5 direct damage spells will deal critical damage by 7% but increases their mana cost by 100% for 2 minutes.

ID: 932^4
This ability, when activated, increases the chance that your next 8 direct-damage spells will deal critical damage by 26% while also increasing the mana cost of those spells by 100% for 2 minutes.
This ability, when activated, increases the chance that your next 8 direct damage spells will deal critical damage by 26% but increases their mana cost by 100% for 2 minutes.

ID: 933^4
This ability, when activated, increases the chance that your next 10 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100% for 2 minutes.
This ability, when activated, increases the chance that your next 10 direct damage spells will deal critical damage by 40% but increases their mana cost by 100% for 2 minutes.

ID: 961^4
This ability gives you the chance to permanently charm a level 46 or lower undead NPC.
This ability, when activated, allows you to permanently charm a level 46 or lower undead creature.

ID: 967^4
This ability, when activated, calls forth a level 60 skeletal archer to attack your target for 30 seconds.
This ability, when activated, summons a level 60 skeletal archer to attack your target for 30 seconds.

ID: 968^4
This ability, when activated, calls forth 2 level 60 skeletal archers to attack your target for 45 seconds.
This ability, when activated, summons a swarm of 2 level 60 skeletal archers to attack your target for 45 seconds.

ID: 969^4
This ability, when activated, calls forth 3 level 60 skeletal archers to attack your target for 60 seconds.
This ability, when activated, summons a swarm of 3 level 60 skeletal archers to attack your target for 1 minute.

ID: 970^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 635 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 635 health every 6 seconds for 18 seconds.


ID: 971^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 645 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 645 health every 6 seconds for 18 seconds.


ID: 972^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 655 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 655 health every 6 seconds for 18 seconds.


ID: 973^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 665 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 665 health every 6 seconds for 18 seconds.


ID: 974^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 675 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 675 health every 6 seconds for 18 seconds.


ID: 977^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.

ID: 1017^4
This ability, when activated, consumes a Pearl to conjure a mystical portal that summons a targeted group member to your side.
This ability, when activated, consumes a Pearl to summon your targeted group member to your side with a 12 second cast time.

ID: 1019^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 125% and grants you a 20% chance to resist detrimental spells for 30 seconds.
This ability, when activated, increases your base melee damage by 125%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.

ID: 1040^4
This ability, when activated, causes the next spell or ability that can be affected by the Mass Group Buff focus to be cast on every ally within that spell's radius while also causing that spell or ability to cost twice as much mana.
Ranks 2-10 reduce the reuse time of this ability by 10% per rank.

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.

ID: 1083^4
This passive ability increases the effectiveness of your instant-healing spells by 22%.
This passive ability increases the effectiveness of your instant-duration healing spells by 22%.

ID: 1084^4
This passive ability increases the effectiveness of your instant-healing spells by 25%.
This passive ability increases the effectiveness of your instant-duration healing spells by 25%.

ID: 1085^4
This passive ability increases the effectiveness of your instant-healing spells by 28%.
This passive ability increases the effectiveness of your instant-duration healing spells by 28%.

ID: 1086^4
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1087^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1088^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1102^4
This ability, when activated, consumes 225 endurance to stun a level 66 or lower target for 1 second, deal 250 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 450 damage after 18 seconds.
This ability, when activated, consumes 225 endurance to stun a level 66 or lower target for 1 second, deal 250 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VII after 18 seconds, which deals 450 damage.

ID: 1103^4
This ability, when activated, consumes 250 endurance to stun a level 67 or lower target for 1 second, deal 260 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 465 damage after 18 seconds.
This ability, when activated, consumes 250 endurance to stun a level 67 or lower target for 1 second, deal 260 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion VIII after 18 seconds, which deals 465 damage.

ID: 1104^4
This ability, when activated, consumes 300 endurance to stun a level 68 or lower target for 1 second, deal 270 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 2 points, and deal 480 damage after 18 seconds.
This ability, when activated, consumes 300 endurance to stun a level 68 or lower target for 1 second, deal 270 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 2 points, and trigger Boastful Conclusion IX after 18 seconds, which deals 480 damage.

ID: 1105^4
This ability, when activated, consumes 350 endurance to stun a level 69 or lower target for 1 second, deal 280 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 495 damage after 18 seconds.
This ability, when activated, consumes 350 endurance to stun a level 69 or lower target for 1 second, deal 280 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion X after 18 seconds, which deals 495 damage.

ID: 1106^4
This ability, when activated, consumes 400 endurance to stun a level 70 or lower target for 1 second, deal 290 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 510 damage after 18 seconds.
This ability, when activated, consumes 400 endurance to stun a level 70 or lower target for 1 second, deal 290 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XI after 18 seconds, which deals 510 damage.

ID: 1110^4
This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.


ID: 1111^4
This ability, when activated, allows you to dual wield and double attack each round and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.
Ranks 2-3 increase the chance to trigger Bladewhirl.
Ranks 4-6 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.


ID: 1116^4
This ability, when activated, forms a barrier of music around you that absorbs 25% of incoming spell and melee damage for 1 minute or until 4000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 25% of incoming spell and melee damage for 1 minute or up to 4000 total spell or melee damage.

ID: 1117^4
This ability, when activated, forms a barrier of music around you that absorbs 27% of incoming spell and melee damage for 1 minute or until 6000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 27% of incoming spell and melee damage for 1 minute or up to 6000 total spell or melee damage.

ID: 1118^4
This ability, when activated, forms a barrier of music around you that absorbs 29% of incoming spell and melee damage for 1 minute or until 8000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 29% of incoming spell and melee damage for 1 minute or up to 8000 total spell or melee damage.

ID: 1121^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Ranks 4-8 reduce the reuse time of this ability by 90 seconds per rank.

This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.

ID: 1123^4
This ability, when activated, shares some of your natural attunement with your party restoring 222 health and 90 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 222 points and mana regeneration by 90 points for 36 seconds with a 5 second cast time.

ID: 1124^4
This ability, when activated, shares some of your natural attunement with your party restoring 244 health and 100 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 244 points and mana regeneration by 100 points for 36 seconds with a 5 second cast time.

ID: 1125^4
This ability, when activated, shares some of your natural attunement with your party restoring 267 health and 110 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 267 points and mana regeneration by 110 points for 36 seconds with a 5 second cast time.

ID: 1126^4
This ability, when activated, will instantly heal your pet for 4500 points of damage.
This ability, when activated, instantly heals your pet for 4500 health.

ID: 1127^4
This ability, when activated, will instantly heal your pet for 7500 points of damage.
This ability, when activated, instantly heals your pet for 7500 health.

ID: 1128^4
This ability, when activated, will instantly heal your pet for 10500 points of damage.
This ability, when activated, instantly heals your pet for 10500 health.

ID: 1146^4
This ability, when activated, increases your movement rate by 125% for 18 seconds.
Ranks 2-3 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, increases your movement speed by 125% for 18 seconds.

ID: 1149^4
This ability, when activated, causes your attacks to take on a desperate edge, increasing your melee attack speed by 25% for 5 minutes.
Rank 2 reduces the reuse time of this ability by 2 minutes.

This ability, when activated, increases your overhaste by 25% for 5 minutes.

ID: 1150^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but reduces your armor class by 500 points for 30 seconds.
This ability, when activated, increases your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% but reduces your base armor class (prior to soft cap multipliers) by 500 points for 30 seconds.

ID: 1151^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 100 points, your chance to double attack by 20%, and your melee speed by 10% but reduces your armor class by 750 points for 30 seconds.
This ability, when activated, increases your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% but reduces your base armor class (prior to soft cap multipliers) by 750 points for 30 seconds.

ID: 1152^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 150 points, your chance to double attack by 30%, and your melee speed by 15% but reduces your armor class by 1000 points for 30 seconds.
This ability, when activated, increases your attack power by 150 points, chance to double attack by 30%, and overhaste by 15% but reduces your base armor class (prior to soft cap multipliers) by 1000 points for 30 seconds.

ID: 1178^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 50 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 50 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike I on your target for 1 minute 30 seconds.
Blood Pact Strike I consumes 1% of your health to deal 50 damage to your target.


ID: 1179^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 100 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 100 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike II on your target for 1 minute 30 seconds.
Blood Pact Strike II consumes 1% of your health to deal 100 damage to your target.


ID: 1180^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 150 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike III on your target for 1 minute 30 seconds.
Blood Pact Strike III consumes 1% of your health to deal 150 damage to your target.


ID: 1189^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 19 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 1190^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 22 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 1191^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 1192^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 30 seconds. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 60 celestial hammer to attack your target for 30 seconds.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.


ID: 1193^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 45 seconds. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 60 celestial hammer to attack your target for 45 seconds.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.


ID: 1194^4
This ability, when activated, calls forth a level 60 celestial hammer with the ability to periodically strike with 'Hand of the Gods I' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 60 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods I which deals 75 to 150 damage.


ID: 1195^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike I on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike I stuns creatures up to level 70 for 4 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike I on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike I stuns level 70 or lower targets for 4 seconds.


ID: 1203^4
This ability, when activated, heals all group members within 200 feet of you for 333 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 333 health every 6 seconds for 48 seconds.

ID: 1204^4
This ability, when activated, heals all group members within 200 feet of you for 366 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 366 health every 6 seconds for 48 seconds.

ID: 1205^4
This ability, when activated, heals all group members within 200 feet of you for 400 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 400 health every 6 seconds for 48 seconds.

ID: 1206^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 185 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 185 health every 6 seconds for 18 seconds.


ID: 1207^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 195 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 195 health every 6 seconds for 18 seconds.


ID: 1208^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 205 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.


ID: 1209^4
This ability, when activated, draws the attention of hostile opponents away from you for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Ranks 2-4 reduce the reuse time of this ability by 12 minutes per rank.
Ranks 5-7 by 6 minutes per rank.

This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 1222^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 685 health every 6 seconds for 18 seconds.


ID: 1223^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 695 health every 6 seconds for 18 seconds.


ID: 1224^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 705 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 705 health every 6 seconds for 18 seconds.


ID: 1225^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 180 points, provides a 60 point damage shield, and heals 278 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 278 health every 6 seconds for 30 seconds.

ID: 1226^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 200 points, provides a 65 point damage shield, and heals 305 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 305 health every 6 seconds for 30 seconds.

ID: 1227^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 220 points, provides a 70 point damage shield, and heals 333 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 333 health every 6 seconds for 30 seconds.

ID: 1228^4
This ability, when activated, allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.
Ranks 6-10 reduce the cast time of this ability by 15, 30, 50, 58, and 67%.

This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.


ID: 1229^4
This ability, when activated, allows you to gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
Ranks 2-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.


ID: 1239^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which can stun a level 73 or lower target for 4 seconds.


ID: 1242^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 10 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 10 hits for 15 minutes.

ID: 1243^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 20 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 20 hits for 15 minutes.

ID: 1244^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 30 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.
Ranks 4-6 reduce the reuse time of this ability by 2 minutes per rank. Rank 7 by an additional 1 minute.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.

ID: 1245^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 1000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 1000 points if that creature's target is a member of your group or raid.

ID: 1246^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 2500 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 2500 points if that creature's target is a member of your group or raid.

ID: 1247^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Ranks 4-6 reduce the reuse time of this ability by 10 minutes per rank.

This ability, when activated, reduces your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.

ID: 1248^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 30 seconds.
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 30 seconds.

ID: 1249^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 45 seconds.
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 45 seconds.

ID: 1250^4
This ability, when activated, summons 9 level 55 elemental minions that will attack your target for 60 seconds.
This ability, when activated, summons 9 level 55 elemental minions to attack your target for 1 minute.

ID: 1255^4
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.


ID: 1274^4
This ability, when activated, invokes level 53 shades of up to 3 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 53 shades of up to 3 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 1275^4
This ability, when activated, invokes level 53 shades of up to 4 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 53 shades of up to 4 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 1276^4
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 1277^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 75 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 75 or lower target for 2 seconds.

ID: 1278^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3330 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 3330 health.

ID: 1279^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 3660 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 3660 health.

ID: 1280^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4000 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 4000 health.

ID: 1293^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 20%, attack rating by 160 points, and heals 150 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 20%, attack power by 160 points, health regeneration by 150 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 1294^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 23%, attack rating by 180 points, and heals 200 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 23%, attack power by 180 points, health regeneration by 200 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 1295^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, and heals 250 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, health regeneration by 250 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 1300^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 1%.

ID: 1301^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 2%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 2%.

ID: 1302^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 3%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 3%.

ID: 1303^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 4%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 4%.

ID: 1304^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 5%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 5%.

ID: 1305^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 6%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 6%.

ID: 1306^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 7%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 7%.

ID: 1307^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 8%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 8%.

ID: 1308^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 9%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 9%.

ID: 1309^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 10%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 10%.

ID: 1310^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 11%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 11%.

ID: 1311^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 12%.
This passive ability increases the effectiveness of your healer mercenary's instant-duration healing spells by 12%.

ID: 1319^4
This passive ability grants your instant-healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 16% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1320^4
This passive ability grants your instant-healing and lifetap spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells an 18% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1321^4
This passive ability grants your instant-healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 20% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 1323^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 180% of the spell's mana cost in health.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.

ID: 1324^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 685 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 685 health every 6 seconds for 18 seconds.


ID: 1325^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 695 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 695 health every 6 seconds for 18 seconds.


ID: 1326^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 885 health every 6 seconds for 18 seconds.
Ranks 9-13 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.


ID: 1327^4
This ability, when activated, calls upon your ancestors to heal your group for 278 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 30 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 278 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 30 points for 30 seconds.

ID: 1328^4
This ability, when activated, calls upon your ancestors to heal your group for 305 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 60 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 305 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 60 points for 30 seconds.

ID: 1329^4
This ability, when activated, calls upon your ancestors to heal your group for 333 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 90 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 333 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 90 points for 30 seconds.

ID: 1330^4
This ability, when activated, focuses your strength, healing you for 3410 and increasing your maximum health by 3000 for 1.1 minutes. However, this exertion takes a toll and you will take 410 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 3410 health and increases your maximum health by 3000 but deals 410 damage every 6 seconds for 1 minute 6 seconds.

ID: 1331^4
This ability, when activated, focuses your strength, healing you for 4545 and increasing your maximum health by 4000 for 1.1 minutes. However, this exertion takes a toll and you will take 545 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 4545 health and increases your maximum health by 4000 but deals 545 damage every 6 seconds for 1 minute 6 seconds.

ID: 1332^4
This ability, when activated, focuses your strength, healing you for 5680 and increasing your maximum health by 5000 for 1.1 minutes. However, this exertion takes a toll and you will take 680 damage every 6 seconds for the duration of the effect.
Ranks 7-11 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.

ID: 1336^4
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Ranks 4-8 reduce the reuse time of this ability by 10% per rank.

This ability, when activated, instantly reduces your target's hatred for you by 7500 points.

ID: 1337^4
This ability, when activated, increases the chance that your next 13 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 80% for 2 minutes.
This ability, when activated, increases the chance that your next 13 direct damage spells will deal critical damage by 40% but increases their mana cost by 80% for 2 minutes.

ID: 1338^4
This ability, when activated, increases the chance that your next 16 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 78% for 2.1 minutes.
This ability, when activated, increases the chance that your next 16 direct damage spells will deal critical damage by 40% but increases their mana cost by 78% for 2 minutes 6 seconds.

ID: 1339^4
This ability, when activated, increases the chance that your next 20 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 76% for 2.2 minutes.
This ability, when activated, increases the chance that your next 20 direct damage spells will deal critical damage by 40% but increases their mana cost by 76% for 2 minutes 12 seconds.

ID: 1340^4
This ability, when activated, summons a familiar that increases the damage of your level 69 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 69 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 1341^4
This ability, when activated, summons a familiar that increases the damage of your level 68 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 68 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 1342^4
This ability, when activated, summons a familiar that increases the damage of your level 67 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.
This ability, when activated, summons a familiar that increases the damage of your level 67 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 6%, your cold, disease, fire, magic, and poison resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.

ID: 1343^4
When activated, this ability will teleport the wizard's entire group to the wizard's bind point.
This ability, when activated, teleports all group members within a 150 foot radius to your first bind point with a 10 second cast time.
You can check your bind points using the command /charinfo.


ID: 1344^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower direct damage spells by 1-25%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower direct damage spells by 1 to 25%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.

ID: 1345^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 15 points, their attack rating by 25 points, their critical melee chance by 30%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 4%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 15 points, attack power by 25 points, chance to perform a critical melee hit by 30%, and the chance that their instant-duration healing and damaging spells will apply critically by 4%.

ID: 1346^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 30 points, their attack rating by 50 points, their critical melee chance by 60%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 8%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 30 points, attack power by 50 points, chance to perform a critical melee hit by 60%, and the chance that their instant-duration healing and damaging spells will apply critically by 8%.

ID: 1347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 45 points, their attack rating by 75 points, their critical melee chance by 90%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 12%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 45 points, attack power by 75 points, chance to perform a critical melee hit by 90%, and the chance that their instant-duration healing and damaging spells will apply critically by 12%.

ID: 1348^4
This ability, when activated, grants a 40% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 40% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.

ID: 1349^4
This ability, when activated, grants a 75% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 75% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.

ID: 1350^4
This ability, when activated, grants a 115% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 115% non-cumulative increase to the damage of your critical melee attacks for 1 minute then consumes 25% of your health after this effect fades.

ID: 1351^4
This ability allows you to pressure your opponent, dealing 1 point of damage and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and deals 1 damage.

ID: 1372^4
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement rate by 65% for 15 minutes.
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement speed by 65% for 15 minutes.

ID: 1373^4
This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone.
This ability, when activated, summons a jester from Bristlebane's court that spreads mirth for up to 15 minutes or until you zone.
The Jester will perform one of the following acts every 30 to 60 seconds on one lucky adventurer within 150 feet:
Bristlebane's Gift - Instantly heals a target for 500000 health.

Bristlebane's Surprise - Instantly restores 500000 mana and endurance.

Bristlebane's Diminution - Shrinks the target down to 3 feet tall.

Bristlebane's Expansion - Grows the target up to 9 feet tall.

Bristlebane's Alteration - Causes the target to take the appearance of a creature found in your current zone.

Bristlebane's Cornucopia - Grants the target a stack of 10 Bristlebane's Bread or Bristlebane's Wine with the potential for the food and drink to be poisoned.
Bristlebane's Bread increases health regeneration by 10 points for 30 minutes, or reduces health regeneration by 5 if poisoned.
Bristlebane's Wine increases mana and endurance regeneration by 3 points for 30 minutes, or reduces mana and health regeneration by 3 if poisoned.

Bristlebane's Celebration - Performs a dazzling display of fireworks.

Bristlebane's Hilarity - Shares a comical joke that all are guaranteed to enjoy.


ID: 1374^4
This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
This ability, when activated, summons all of your corpses and restores 100% of the lost experience from each corpse that can still be resurrected.

ID: 1375^4
This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone.
This ability, when activated, summons a faithful servant that offers healing and minor buffs for up to 30 minutes or until you zone.
The servant will offer one of the following blessings every 15 to 45 seconds on one lucky adventurer within 150 feet:
Servant's Elixir - Heals 35 to 6461 (based on your level) health every 6 seconds for 24 seconds.

Servant's Clarity - Increases the target's maximum mana by 1 to 1682 points, maximum intelligence and wisdom by 1 to 126 points, and their mana regeneration by 1 to 100 points (based on your level) for 15 minutes.

Servant's Armor - Increases the target's base armor class (prior to soft cap multipliers) by 15 to 955 points (based on your level) for 15 minutes.

Servant's Haste - Increases the target's attack speed by 20 to 70% (based on your level) for 15 minutes.


ID: 1376^4
This ability, when activated, restores 500000 health, mana, and endurance.
This ability, when activated, instantly restores 500000 health, mana, and endurance.

ID: 1377^4
This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.
This ability, when activated, increases the chance your healing and damage spells will apply critically by 50% and the base damage of your critical melee attacks by 55% for 1 minute.
This ability does not stack with Glyph of Destruction.


ID: 1383^4
This ability, when activated, infuses an undead target with holy energy causing it to take 100 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 1384^4
This ability, when activated, infuses an undead target with holy energy causing it to take 200 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 200 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 1385^4
This ability, when activated, infuses an undead target with holy energy causing it to take 300 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 300 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 1386^4
This ability, when activated, infuses an undead target with holy energy causing it to take 500 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 1387^4
This ability, when activated, infuses an undead target with holy energy causing it to take 700 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 700 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 1413^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 6-11 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.

ID: 1414^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 10%.
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 1415^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 20%.
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 1416^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 30%.
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 1417^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 40%.
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 1418^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 50%.
This ability, when activated, instantly reduces your target's hatred for you by 7500 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 1419^4
When activated, this ability will teleport the druid's entire group to the druid's bind point.
This ability, when activated, teleports all group members within a 100 foot radius to your first bind point with a 10 second cast time.
You can check your bind points using the command /charinfo.


ID: 1425^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, and overhaste by 5% for 30 seconds.

ID: 1426^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage V (Beza) for 30 seconds.

Untamed Rage V (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, and overhaste by 10% for 30 seconds.


ID: 1427^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to two times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VI (Beza) for 30 seconds.

Untamed Rage VI (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VI (Caza) for 30 seconds.

Untamed Rage VI (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, and overhaste by 15% for 30 seconds.


ID: 1428^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to three times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VII (Beza) for 30 seconds.

Untamed Rage VII (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VII (Caza) for 30 seconds.

Untamed Rage VII (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, overhaste by 15%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage VII (Dena) for 30 seconds.

Untamed Rage VII (Dena) consumes 1000 health every 6 seconds to increase your attack power by 200 points, chance to double attack by 40%, and overhaste by 20% for 30 seconds.


ID: 1429^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 50 points, your chance to double attack by 10%, and your melee speed by 5% but consumes 250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 50, your chance to double attack by 10%, and your melee speed by 5% at the cost of 250 health every 6 seconds per iteration for 30 seconds.

This ability, when activated, consumes 250 health every 6 seconds to increase your attack power by 50 points, chance to double attack by 10%, overhaste by 5%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Beza) for 30 seconds.

Untamed Rage VIII (Beza) consumes 500 health every 6 seconds to increase your attack power by 100 points, chance to double attack by 20%, overhaste by 10%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Caza) for 30 seconds.

Untamed Rage VIII (Caza) consumes 750 health every 6 seconds to increase your attack power by 150 points, chance to double attack by 30%, overhaste by 15%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage VIII (Dena) for 30 seconds.

Untamed Rage VIII (Dena) consumes 1000 health every 6 seconds to increase your attack power by 200 points, chance to double attack by 40%, overhaste by 20%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage VIII (Ena) for 30 seconds.

Untamed Rage VIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 250 points, chance to double attack by 50%, and overhaste by 25% for 30 seconds.


ID: 1440^4
This ability, when activated, protects you with a rune that absorbs 1800 damage for up to 36 minutes.
This ability, when activated, protects you from up to 1800 damage for 36 minutes.

ID: 1441^4
This ability, when activated, protects you with a rune that absorbs 2100 damage for up to 36 minutes.
This ability, when activated, protects you from up to 2100 damage for 36 minutes.

ID: 1442^4
This ability, when activated, protects you with a rune that absorbs 2400 damage for up to 36 minutes.
This ability, when activated, protects you from up to 2400 damage for 36 minutes.

ID: 1443^4
This ability, when activated, protects you with a rune that absorbs 2700 damage for up to 36 minutes.
This ability, when activated, protects you from up to 2700 damage for 36 minutes.

ID: 1444^4
This ability, when activated, protects you with a rune that absorbs 3000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 3000 damage for 36 minutes.

ID: 1458^4
This ability, when activated, causes your next War Cry, Cry Havoc, Cry Carnage, or Bloodthirst to hit everyone within its radius at the cost of doubling the endurance used.
Ranks 2-5 reduce the reuse time of this ability by 3 minutes per rank. Ranks 6-10 by 8 minutes per rank.

This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.

ID: 1459^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 1 poison and disease counter.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing I cures 1 poison and disease counter.


ID: 1460^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 2 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing II on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing II cures 2 poison and disease counters.


ID: 1461^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 3 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing III on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing III cures 3 poison and disease counters.


ID: 1462^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 100 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 100 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 1463^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 200 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 200 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 1464^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 300 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 300 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 1465^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 1466^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 700 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 700 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 1471^4
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 1474^4
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 1477^4
This ability, when activated, allows you to evacuate to a relatively safe location elsewhere in the zone. You must be hidden to use this ability.
Ranks 2-7 reduce the reuse time of this ability by 10% per rank. Rank 8 by 12%.

This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.


ID: 1478^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 5% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 10, reduces your target's hatred for you by 150, and and then deals 100 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 5% chance to trigger Pyromantic Ignition I which reduces your target's fire resistance by 10 points, their hatred for you by 150 points, and deals 100 damage every 6 seconds for 30 seconds.

ID: 1479^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 10% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 30, reduces your target's hatred for you by 300, and and then deals 300 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 10% chance to trigger Pyromantic Ignition II which reduces your target's fire resistance by 30 points, their hatred for you by 300 points, and deals 300 damage every 6 seconds for 30 seconds.

ID: 1480^4
This ability, when activated, imbues your level 60 to 75 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 500, and then deals 500 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 75 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition III which reduces your target's fire resistance by 50 points, their hatred for you by 500 points, and deals 500 damage every 6 seconds for 30 seconds.

ID: 1486^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 1% chance to bestow your target with Abundant Healing I, which heals 50 health every 6 seconds for 30 seconds.

ID: 1487^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 3% chance to bestow your target with Abundant Healing II, which heals 100 health every 6 seconds for 30 seconds.

ID: 1488^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 5% chance to bestow your target with Abundant Healing III, which heals 150 health every 6 seconds for 30 seconds.

ID: 1489^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 7% chance to bestow your target with Abundant Healing IV, which heals 200 health every 6 seconds for 30 seconds.

ID: 1490^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing V, which heals 250 health every 6 seconds for 30 seconds.

ID: 1491^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 233%, increasing your chance to trigger your weapon's combat effects by 125%, and healing you for 250 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 233%, the chance that your weapon's magical effects will trigger during melee combat by 125%, and your health regeneration by 250 points for 3 minutes.

ID: 1492^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 266%, increasing your chance to trigger your weapon's combat effects by 150%, and healing you for 300 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 266%, the chance that your weapon's magical effects will trigger during melee combat by 150%, and your health regeneration by 300 points for 3 minutes.

ID: 1493^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 300%, increasing your chance to trigger your weapon's combat effects by 175%, and healing you for 350 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 300%, the chance that your weapon's magical effects will trigger during melee combat by 175%, and your health regeneration by 350 points for 3 minutes.

ID: 1494^4
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
This ability, when activated, grants all group members within a 100 foot radius standard invisibility for up to 20 minutes.

ID: 1495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1000 health, increases their base armor class (prior to soft cap multipliers) by 180 points, provides a 60 point damage shield, and heals 500 health every 6 seconds for 18 seconds.

ID: 1496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1500 health, increases their base armor class (prior to soft cap multipliers) by 200 points, provides a 65 point damage shield, and heals 750 health every 6 seconds for 18 seconds.

ID: 1497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2000 health, increases their base armor class (prior to soft cap multipliers) by 220 points, provides a 70 point damage shield, and heals 1000 health every 6 seconds for 18 seconds.

ID: 1498^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 30 seconds.
This ability, when activated, summons a level 69 spirit bear to attack your target for 30 seconds.

ID: 1499^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 45 seconds.
This ability, when activated, summons a level 69 spirit bear to attack your target for 45 seconds.

ID: 1500^4
This ability, when activated, calls forth the spirit of a level 69 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 69 spirit bear to attack your target for 1 minute.

ID: 1501^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 2 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 2 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1502^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 4 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 4 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1503^4
This ability, when activated, charms a level 70 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 70 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1507^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 600 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt II on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt II deals 600 damage.


ID: 1508^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 800 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt III on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt III deals 800 damage.


ID: 1509^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1000 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt IV on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt IV deals 1000 damage.


ID: 1510^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 18 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Azia) I consumes 200% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) II consumes 250% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) III consumes 300% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) IV consumes 350% of your spell's mana cost from your health rather than your mana for 18 seconds.
Blood Magic (Azia) V consumes 400% of your spell's mana cost from your health rather than your mana for 18 seconds.


ID: 1511^4
This passive ability decreases the amount of time required between uses your Wake the Dead ability by 1 minute per rank.
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 1519^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 350 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 150, attack rating by 300, cold resistance by 80, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 100 damage instantly, and 75 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 150% bonus) to trigger Feral Bite II, increases your health regeneration by 350 points, melee speed by 100%, attack power by 300 points, strength and dexterity by 150 points, cold and disease resistance by 80 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite II deals 100 damage initially then 75 damage every 6 seconds for 1 minute.


ID: 1520^4
This ability, when activated, calls upon ancient spirits that guard against 25% of incoming melee damage up to 5000 total damage for 3 minutes.
This ability, when activated, absorbs 25% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.

ID: 1521^4
This ability, when activated, calls upon ancient spirits that guard against 50% of incoming melee damage up to 5000 total damage for 3 minutes.
This ability, when activated, absorbs 50% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.

ID: 1522^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 5000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 5000 total damage.

ID: 1523^4
This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
This ability, when activated, renders you invisible to most undead creatures for up to 10 minutes.

ID: 1527^4
This ability allows you to become invisible nearly at will, without the need to memorize a spell.
This ability, when activated, grants you standard invisibility for up to 10 minutes.

ID: 1542^4
This ability allows you to estimate the selling price of an item you are holding on your cursor.
This ability, when activated, roughly estimates the selling price of the item you are holding.

ID: 1546^4
This passive ability reduces the reuse time of your Imitate Death ability by 2 minutes per rank.
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.


ID: 1552^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.


ID: 1553^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.


ID: 1554^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.


ID: 1555^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 4 minutes.
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 1556^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 8 minutes.
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 1557^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 12 minutes.
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 1558^4
This ability, when activated, charms a level 75 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 75 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1559^4
This ability, when activated, charms a level 80 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 80 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1560^4
This ability, when activated, charms a level 85 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 7-12 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 1569^4
This ability, when activated, calls 3 level 68 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 3 level 68 gargoyles to attack your target for 30 seconds.

ID: 1570^4
This ability, when activated, calls 4 level 68 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 4 level 68 gargoyles to attack your target for 30 seconds.

ID: 1571^4
This ability, when activated, calls 5 level 68 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 5 level 68 gargoyles to attack your target for 30 seconds.

ID: 1577^4
This passive ability grants your instant-healing spells a 3% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 3% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 1578^4
This passive ability grants your instant-healing spells a 6% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 6% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 1579^4
This passive ability grants your instant-healing spells a 10% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 10% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 1583^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 6 minutes.
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 1584^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 12 minutes.
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 1585^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 18 minutes.
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 1586^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 24 minutes.
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 1587^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 30 minutes.
This ability, when activated, heals you for 5680 health and increases your maximum health by 5000 but deals 680 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 1597^4
This ability provokes your opponent, preventing them from fleeing in a panic for 30 seconds.
This ability, when activated, prevents your target from fleeing at low health for 30 seconds.

ID: 1607^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 50% for 36 seconds.
This ability, when activated, grants your pet's melee attacks a chance (with a 150% bonus) to trigger Hobble of Spirits Snare II which reduces its target's movement speed by 50% for 36 seconds.
This buff has a permanent duration and a 3 second cast time.


ID: 1627^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.


ID: 1628^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.


ID: 1629^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.


ID: 1630^4
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
This ability, when activated, prevents your NPC target from casting gate spells for 12 seconds with a 0.5 second cast time.

ID: 1638^4
This ability, when activated, channels up to 3000 mana into a raw, unfocused blast of pure magical energy that deals 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 3000 mana to deal 12000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1639^4
This ability, when activated, channels up to 6000 mana into a raw, unfocused blast of pure magical energy that deals 24000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 6000 mana to deal 24000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1640^4
This ability, when activated, channels up to 9000 mana into a raw, unfocused blast of pure magical energy that deals 36000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 9000 mana to deal 36000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 1645^4
This ability provides you with the power to call a valiant unicorn to your side.
This ability, when activated, summons the bridle of a very fast Valiant Unicorn.

ID: 1646^4
This ability provides you with the power to call a savage nightmare to your side.
This ability, when activated, summons the bridle of a very fast Abyssal Nightmare.

ID: 1667^4
This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed.
This ability, when activated, summons the bridle of a very fast Divine Unicorn capable of levitation.

ID: 1821^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 12 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 12 seconds.

ID: 1822^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 18 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 18 seconds.

ID: 1823^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 30 seconds.
Ranks 4-12 reduce the reuse time of this ability by 5 minutes per rank.

This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.

ID: 1824^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 42 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 42 seconds.

ID: 1825^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 30 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.

ID: 1826^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 36 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 36 seconds.

ID: 1827^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 48 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 48 seconds.

ID: 1828^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 42 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 42 seconds.

ID: 1829^4
This ability, when activated, will cause all of your primary hand combat rounds to strike your current target with an additional primary hand combat round for 48 seconds.
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 48 seconds.

ID: 1928^4
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 3-7 reduce the reuse time of this ability by 2.4 minutes per rank.

This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.


ID: 1929^4
This ability, when activated, will cause all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 9-12 reduce the reuse time of this ability by 2.4 minutes per rank.

This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.


ID: 1948^4
This ability, when activated, will cause all level 96 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1949^4
This ability, when activated, will cause all level 97 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1950^4
This ability, when activated, will cause all level 98 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1951^4
This ability, when activated, will cause all level 99 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1952^4
This ability, when activated, will cause all level 100 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1953^4
This ability, when activated, will cause all level 101 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.
This ability, when activated, transports you back to your second bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your second bind point can be set using a Stone of Marking item or your Mark of Travel ability.
Reduces the reuse time of this ability by 1 minute.


ID: 1963^4
This ability, when activated, consumes 1175 mana then causes all level 77 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1175 mana to cause level 77 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1964^4
This ability, when activated, consumes 1220 mana then causes all level 78 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1220 mana to cause level 78 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1965^4
This ability, when activated, consumes 1260 mana then causes all level 79 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1260 mana to cause level 79 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1966^4
This ability, when activated, consumes 1300 mana then causes all level 80 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1300 mana to cause level 80 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1967^4
This ability, when activated, consumes 1325 mana then causes all level 81 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1325 mana to cause level 81 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1968^4
This ability, when activated, consumes 1365 mana then causes all level 82 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1365 mana to cause level 82 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1969^4
This ability, when activated, consumes 1420 mana then causes all level 83 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1420 mana to cause level 83 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1970^4
This ability, when activated, consumes 1460 mana then causes all level 84 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1460 mana to cause level 84 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1971^4
This ability, when activated, consumes 1495 mana then causes all level 85 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1495 mana to cause level 85 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1972^4
This ability, when activated, consumes 1550 mana then causes all level 86 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1550 mana to cause level 86 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1973^4
This ability, when activated, consumes 1600 mana then causes all level 87 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1600 mana to cause level 87 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1974^4
This ability, when activated, consumes 1635 mana then causes all level 88 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1635 mana to cause level 88 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1975^4
This ability, when activated, consumes 1685 mana then causes all level 89 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1685 mana to cause level 89 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1976^4
This ability, when activated, consumes 1735 mana then causes all level 90 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1735 mana to cause level 90 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1977^4
This ability, when activated, consumes 1800 mana then causes all level 91 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1800 mana to cause level 91 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1978^4
This ability, when activated, consumes 1845 mana then causes all level 92 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1845 mana to cause level 92 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1979^4
This ability, when activated, consumes 1910 mana then causes all level 93 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1910 mana to cause level 93 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1980^4
This ability, when activated, consumes 1970 mana then causes all level 94 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 1970 mana to cause level 94 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1981^4
This ability, when activated, consumes 2015 mana then causes all level 95 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2015 mana to cause level 95 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1982^4
This ability, when activated, consumes 2090 mana then causes all level 96 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2090 mana to cause level 96 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1983^4
This ability, when activated, consumes 2150 mana then causes all level 97 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2150 mana to cause level 97 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1984^4
This ability, when activated, consumes 2205 mana then causes all level 98 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2205 mana to cause level 98 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1985^4
This ability, when activated, consumes 2280 mana then causes all level 99 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2280 mana to cause level 99 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1986^4
This ability, when activated, consumes 2350 mana then causes all level 100 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2350 mana to cause level 100 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1987^4
This ability, when activated, consumes 2420 mana then causes all level 101 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2420 mana to cause level 101 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1988^4
This ability, when activated, consumes 2485 mana then causes all level 102 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2485 mana to cause level 102 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1989^4
This ability, when activated, consumes 2570 mana then causes all level 103 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2570 mana to cause level 103 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1990^4
This ability, when activated, consumes 2650 mana then causes all level 104 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2650 mana to cause level 104 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1991^4
This ability, when activated, consumes 2730 mana then causes all level 105 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2730 mana to cause level 105 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1992^4
This ability, when activated, consumes 2810 mana then causes all level 106 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2810 mana to cause level 106 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1993^4
This ability, when activated, consumes 2885 mana then causes all level 107 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2885 mana to cause level 107 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1994^4
This ability, when activated, consumes 2980 mana then causes all level 108 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 2980 mana to cause level 108 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1995^4
This ability, when activated, consumes 3070 mana then causes all level 109 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3070 mana to cause level 109 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 1996^4
This ability, when activated, consumes 3155 mana then causes all level 110 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3155 mana to cause level 110 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 2118^4
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 3-11 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 2400^4
This passive ability reduces the reuse time of your Celestial Regeneration ability by 1 minute and 30 seconds per rank.
Note: This will not affect Focused Celestial Regeneration.

This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare I, which heals all group members within a 200 foot radius for 575 health.


ID: 2450^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare II, which heals all group members within a 200 foot radius for 1250 health.


ID: 2451^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare III, which heals all group members within a 200 foot radius for 2250 health.


ID: 2452^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IV, which heals all group members within a 200 foot radius for 3500 health.


ID: 2453^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare V, which heals all group members within a 200 foot radius for 5100 health.


ID: 2454^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VI, which heals all group members within a 200 foot radius for 6850 health.


ID: 2455^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VII, which heals all group members within a 200 foot radius for 7850 health.


ID: 2456^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VIII, which heals all group members within a 200 foot radius for 8850 health.


ID: 2457^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IX, which heals all group members within a 200 foot radius for 9850 health.


ID: 2458^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare X, which heals all group members within a 200 foot radius for 10800 health.


ID: 2459^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XI, which heals all group members within a 200 foot radius for 13000 health.


ID: 2460^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XII, which heals all group members within a 200 foot radius for 15250 health.


ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to trigger Soul Flay I.
Soul Flay I restores 230 mana for all group members within a 200 foot radius.


ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to trigger Soul Flay II.
Soul Flay II restores 280 mana for all group members within a 200 foot radius.


ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay III.
Soul Flay III restores 330 mana for all group members within a 200 foot radius.


ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay IV.
Soul Flay IV restores 360 mana for all group members within a 200 foot radius.


ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to trigger Soul Flay V.
Soul Flay V restores 380 mana for all group members within a 200 foot radius.


ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VI.
Soul Flay VI restores 400 mana for all group members within a 200 foot radius.


ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VII.
Soul Flay VII restores 430 mana for all group members within a 200 foot radius.


ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VIII.
Soul Flay VIII restores 500 mana for all group members within a 200 foot radius.


ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay IX.
Soul Flay IX restores 575 mana for all group members within a 200 foot radius.


ID: 2492^4
This passive ability allows your Round Kick skill to stun targets up to level 69 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 69 or lower targets for 1.5 seconds.

ID: 2493^4
This passive ability allows your Round Kick skill to stun targets up to level 71 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 71 or lower targets for 1.5 seconds.

ID: 2494^4
This passive ability allows your Round Kick skill to stun targets up to level 73 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 73 or lower targets for 1.5 seconds.

ID: 2495^4
This passive ability allows your Round Kick skill to stun targets up to level 74 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 74 or lower targets for 1.5 seconds.

ID: 2496^4
This passive ability allows your Round Kick skill to stun targets up to level 76 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 76 or lower targets for 1.5 seconds.

ID: 2497^4
This passive ability allows your Round Kick skill to stun targets up to level 88 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 88 or lower targets for 1.5 seconds.

ID: 2498^4
This passive ability allows your Round Kick skill to stun targets up to level 89 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 89 or lower targets for 1.5 seconds.

ID: 2499^4
This passive ability allows your Round Kick skill to stun targets up to level 91 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 91 or lower targets for 1.5 seconds.

ID: 2500^4
This passive ability allows your Round Kick skill to stun targets up to level 93 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 93 or lower targets for 1.5 seconds.

ID: 2501^4
This passive ability allows your Round Kick skill to stun targets up to level 94 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 94 or lower targets for 1.5 seconds.

ID: 2502^4
This passive ability allows your Round Kick skill to stun targets up to level 96 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 96 or lower targets for 1.5 seconds.

ID: 2503^4
This passive ability allows your Round Kick skill to stun targets up to level 98 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 98 or lower targets for 1.5 seconds.

ID: 2504^4
This passive ability allows your Round Kick skill to stun targets up to level 99 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 99 or lower targets for 1.5 seconds.

ID: 2505^4
This passive ability allows your Round Kick skill to stun targets up to level 101 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 101 or lower targets for 1.5 seconds.

ID: 2506^4
This passive ability allows your Round Kick skill to stun targets up to level 103 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 103 or lower targets for 1.5 seconds.

ID: 2507^4
This passive ability allows your Round Kick skill to stun targets up to level 104 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 104 or lower targets for 1.5 seconds.

ID: 2508^4
This passive ability allows your Round Kick skill to stun targets up to level 106 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 106 or lower targets for 1.5 seconds.

ID: 2509^4
This passive ability allows your Round Kick skill to stun targets up to level 108 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 108 or lower targets for 1.5 seconds.

ID: 2750^6
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.
Imbues your melee attacks with the chance to trigger *#1%n, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.

ID: 2771^6
Teleports you to a relatively safe location in the current zone.
Teleports all group members within a 100 foot radius to a relatively safe location in your current zone.

ID: 2792^6
Increases your stamina by #10 and your maximum health by #11.
Increases your stamina by #3 and your maximum health by #5.

ID: 3676^4
This ability, when activated, turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
This ability can only be used while fast regeneration is active.

This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
This ability can only be used when out of combat while fast regeneration is active.


ID: 4700^4
This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage.
This ability, when activated, protects you with Armor of Experience which reduces incoming melee damage in 4 phases, each lasting up to 1 minute 30 seconds or for 10 incoming melee hits.
Armor of Experience I absorbs 100% of incoming melee damage.
Armor of Experience II absorbs 75% of incoming melee damage.
Armor of Experience III absorbs 50% of incoming melee damage.
Armor of Experience IV absorbs 25% of incoming melee damage.


ID: 4706^4
This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 85-99 after which point it will become unavailable.

This ability, when activated, grants a 20% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 20%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 20%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 65-69 after which point it will become unavailable.


ID: 4779^4
This passive ability grants your instant-healing spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 4780^4
This passive ability grants your instant-healing spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 4781^4
This passive ability grants your instant-healing spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 4836^4
This ability, when activated, grabs your opponent, dealing 1 point of damage and causing them to stumble several feet toward you.
Ranks 2-9 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, pulls your target toward you and deals 1 point of damage.

ID: 4849^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1000 damage per spell for 3 minutes or until 5000 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1000 points per hit for 3 minutes or up to 5000 total damage.

ID: 4854^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 20% up to 1200 points of damage per hit for a total of 8000 damage or for 36 seconds.
This ability, when activated, absorbs 20% of incoming melee damage up to 1200 damage per hit up to 8000 total damage for 36 seconds.

ID: 4855^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 30% up to 1800 points of damage per hit for a total of 12000 damage or for 42 seconds.
This ability, when activated, absorbs 30% of incoming melee damage up to 1800 damage per hit up to 12000 total damage for 42 seconds.

ID: 4856^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 2400 points of damage per hit for a total of 16000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 2400 damage per hit up to 16000 total damage for 48 seconds.

ID: 4857^4
This ability, when activated, sends you into a battle rage that increases your attack by 25 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 2.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury I and increases your attack power by 25 points for 1 minute.
Blinded by Fury I grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 2.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 4858^4
This ability, when activated, sends you into a battle rage that increases your attack by 50 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 6.8%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury II and increases your attack power by 50 points for 1 minute.
Blinded by Fury II grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 6.8%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 4859^4
This ability, when activated, sends you into a battle rage that increases your attack by 75 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger Blinded by Fury III and increases your attack power by 75 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 4860^4
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 20% for 6 seconds.

This ability, when activated, causes you to leap toward your target and blesses you with Battle Leap Warcry I, which increases your base melee damage by 20% for 6 seconds.

ID: 4861^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 10 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 4862^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 20 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 4863^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 30 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse I, and deal 250 damage every 6 seconds for 36 seconds.
Lifeburn Recourse I heals you for 250 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 4864^4
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 4865^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 4866^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 4887^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 2 minutes.
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 4888^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 4 minutes.
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 4889^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 6 minutes.
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 4890^4
This ability, when activated, restores 10000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
This ability, when activated, restores 10000 mana and increases your mana regeneration by 500 points for 1 minute.

ID: 4894^4
This ability, when activated, mesmerizes a level 74 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.

This ability, when activated, mesmerizes a level 74 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.


ID: 4895^4
This ability, when activated, mesmerizes a level 76 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.

This ability, when activated, mesmerizes a level 76 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.


ID: 4896^4
This ability, when activated, mesmerizes a level 78 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 30% for 1 minute.

This ability, when activated, mesmerizes a level 78 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare I, which reduces attack speed by 30% for 1 minute.


ID: 4900^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 800 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 800 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 4901^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 900 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 900 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 4902^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 1000 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 32000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 1000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light I which instantly deals 32000 damage.


ID: 4915^4
This ability, when activated, channels up to 10000 mana into a raw, unfocused blast of pure magical energy that deals 40000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 10000 mana to deal 40000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4916^4
This ability, when activated, channels up to 11000 mana into a raw, unfocused blast of pure magical energy that deals 44000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 11000 mana to deal 44000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4917^4
This ability, when activated, channels up to 12000 mana into a raw, unfocused blast of pure magical energy that deals 48000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 12000 mana to deal 48000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 4921^4
This passive ability reduces the time required between uses of your Strong Root ability by 45%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.


ID: 4922^4
This passive ability reduces the time required between uses of your Strong Root ability by 60%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.


ID: 4923^4
This passive ability reduces the time required between uses of your Strong Root ability by 75%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 10 minutes 48 seconds.


ID: 4927^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 3000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 1000 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 3000 points, deals 1 damage every 6 seconds, and triggers Curse of Duskfall I after 18 seconds which deals 1000 damage every 6 seconds for 24 seconds.

ID: 4931^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 3500 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 3500 total damage for 36 minutes.

ID: 4932^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4000 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 4000 total damage for 36 minutes.

ID: 4933^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 4500 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 4500 total damage for 36 minutes.

ID: 4934^4
This ability, when activated, consumes 2300 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 1150 health.

This ability, when activated, consumes 2300 mana to summon a Sanguine Mind Crystal I which can be used once to cast Sanguine Harvest I to heal 1150 health.

ID: 4935^4
This ability, when activated, consumes 2000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 1000 mana.

This ability, when activated, consumes 2000 mana to summon an Azure Mind Crystal I which can be used once to cast Azure Harvest I to restore 1000 mana.

ID: 4938^4
This ability, when activated, instantly reduces your target's hatred for you by 10000 points then continues to reduce their hatred for you by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 10000 points then by 2500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 4943^4
By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Ranks 2-5 reduce the time required between uses of this ability by 2.5 minutes per rank.

This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.


ID: 4944^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 5% chance to strike your target with Cryomantic Stasis which deals 380 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 5% chance to trigger Cryomantic Stasis I which triggers Cryomantic Snare I, deals 380 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 4945^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 10% chance to strike your target with Cryomantic Stasis which deals 720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 10% chance to trigger Cryomantic Stasis II which triggers Cryomantic Snare I, deals 720 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 4946^4
This ability, when activated, imbues your level 60 to 75 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 1700 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis III which triggers Cryomantic Snare I, deals 1700 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 4966^4
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Ranks 12-13 reduce the reuse time of this ability by 90 seconds per rank.

This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.

ID: 4969^4
This ability, when activated, shares some of your natural attunement with your party restoring 311 health and 120 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 311 points and mana regeneration by 120 points for 36 seconds with a 5 second cast time.

ID: 4970^4
This ability, when activated, shares some of your natural attunement with your party restoring 356 health and 130 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 356 points and mana regeneration by 130 points for 36 seconds with a 5 second cast time.

ID: 4971^4
This ability, when activated, shares some of your natural attunement with your party restoring 400 health and 140 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 400 points and mana regeneration by 140 points for 36 seconds with a 5 second cast time.

ID: 4975^4
This ability, when activated, consumes 450 endurance to stun a level 71 or lower target for 1 second, deal 300 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 525 damage after 18 seconds.
This ability, when activated, consumes 450 endurance to stun a level 71 or lower target for 1 second, deal 300 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XII after 18 seconds, which deals 525 damage.

ID: 4976^4
This ability, when activated, consumes 500 endurance to stun a level 72 or lower target for 1 second, deal 310 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 540 damage after 18 seconds.
This ability, when activated, consumes 500 endurance to stun a level 72 or lower target for 1 second, deal 310 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XIII after 18 seconds, which deals 540 damage.

ID: 4977^4
This ability, when activated, consumes 550 endurance to stun a level 73 or lower target for 1 second, deal 320 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 4 points, and deal 555 damage after 18 seconds.
This ability, when activated, consumes 550 endurance to stun a level 73 or lower target for 1 second, deal 320 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 4 points, and trigger Boastful Conclusion XIV after 18 seconds, which deals 555 damage.

ID: 4978^4
This ability, when activated, consumes 600 endurance to stun a level 74 or lower target for 1 second, deal 330 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 570 damage after 18 seconds.
This ability, when activated, consumes 600 endurance to stun a level 74 or lower target for 1 second, deal 330 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XV after 18 seconds, which deals 570 damage.

ID: 4979^4
This ability, when activated, consumes 650 endurance to stun a level 75 or lower target for 1 second, deal 2400 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15000 damage after 18 seconds.
This ability, when activated, consumes 650 endurance to stun a level 75 or lower target for 1 second, deal 2400 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVI after 18 seconds, which deals 15000 damage.

ID: 4980^4
This ability, when activated, forms a barrier of music around you that absorbs 31% of incoming spell and melee damage for 1 minute or until 8500 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 31% of incoming spell and melee damage for 1 minute or up to 8500 total spell or melee damage.

ID: 4981^4
This ability, when activated, forms a barrier of music around you that absorbs 33% of incoming spell and melee damage for 1 minute or until 9000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 33% of incoming spell and melee damage for 1 minute or up to 9000 total spell or melee damage.

ID: 4982^4
This ability, when activated, forms a barrier of music around you that absorbs 35% of incoming spell and melee damage for 1 minute or until 9500 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 35% of incoming spell and melee damage for 1 minute or up to 9500 total spell or melee damage.

ID: 4997^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 15%, and heals 350 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 15%, health regeneration by 350 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 4998^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 20%, and heals 450 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 20%, health regeneration by 450 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 4999^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 200 points, the damage you deal with melee attacks by 25%, and heals 550 points of health every 6 seconds for 48 seconds.
This ability, when activated, increases your overhaste by 25%, attack power by 200 points, base melee damage by 25%, health regeneration by 550 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 48 seconds.

ID: 5003^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 60 points, their attack rating by 85 points, their critical melee chance by 100%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 13%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 60 points, attack power by 85 points, chance to perform a critical melee hit by 100%, and the chance that their instant-duration healing and damaging spells will apply critically by 13%.

ID: 5004^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 75 points, their attack rating by 95 points, their critical melee chance by 110%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 14%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 75 points, attack power by 95 points, chance to perform a critical melee hit by 110%, and the chance that their instant-duration healing and damaging spells will apply critically by 14%.

ID: 5005^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 95 points, their attack rating by 105 points, their critical melee chance by 120%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 15%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 95 points, attack power by 105 points, chance to perform a critical melee hit by 120%, and the chance that their instant-duration healing and damaging spells will apply critically by 15%.

ID: 5006^4
Following adoption of the Norrathian Pantheon Allegiance Initiative, this ability summons a Personal Tribute Master to your side.
This ability, when activated, summons a personal tribute master that allows donations for favor or modifications to your current benefits for up to 10 minutes or until you zone.

ID: 5007^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 20 points and absorbs 25% of incoming melee and spell damage for 1 minute or until 2000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 20 points and absorbs 25% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 2000 total damage.

ID: 5008^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 40 points and absorbs 27% of incoming melee and spell damage for 1 minute or until 4000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 40 points and absorbs 27% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 4000 total damage.

ID: 5009^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 60 points and absorbs 29% of incoming melee and spell damage for 1 minute or until 6000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 60 points and absorbs 29% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 6000 total damage.

ID: 5010^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 10%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 5011^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 20%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 5012^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 30%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.


ID: 5017^4
This ability, when activated, increases your current and maximum health by 1000 then drains your health by 50 every 6 seconds for 30 seconds.
This ability, when activated, increases your current and maximum health by 1000 points but deals 50 damage every 6 seconds for 30 seconds.

ID: 5018^4
This ability, when activated, increases your current and maximum health by 1500 then drains your health by 40 every 6 seconds for 1 minute.
This ability, when activated, increases your current and maximum health by 1500 points but deals 40 damage every 6 seconds for 1 minute.

ID: 5019^4
This ability, when activated, increases your current and maximum health by 2000 then drains your health by 35 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 2000 points but deals 35 damage every 6 seconds for 1 minute 30 seconds.

ID: 5021^4
This ability, when activated, twists your blades within an opponent's wound, dealing 100 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 100 damage every 6 seconds for 30 seconds.

ID: 5022^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 100 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes I on your opponent for 1 minute.
Sand in the Eyes I blinds your opponent and reduces their melee accuracy by 100 points with a 32 point resist modifier for 6 seconds.


ID: 5023^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 105 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes II on your opponent for 1 minute.
Sand in the Eyes II blinds your opponent and reduces their melee accuracy by 105 points with a 37 point resist modifier for 6 seconds.


ID: 5024^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 110 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes III on your opponent for 1 minute.
Sand in the Eyes III blinds your opponent and reduces their melee accuracy by 110 points with a 42 point resist modifier for 6 seconds.


ID: 5025^4
This ability, when activated, snares your opponent and reduces their armor class by 10 points for 1 minute.
This ability, when activated, reduces your target's movement speed by 40% and their base armor class (prior to soft cap multipliers) by 10 points with a 32 point resist modifier for 1 minute.

ID: 5026^4
This ability, when activated, snares your opponent and reduces their armor class by 20 points for 1 minute.
This ability, when activated, reduces your target's movement speed by 50% and their base armor class (prior to soft cap multipliers) by 20 points with a 32 point resist modifier for 1 minute.

ID: 5027^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1 minute.
Ranks 4-9 reduce the reuse time of this ability by 15 seconds per rank.

This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.

ID: 5032^4
This passive ability grants your instant-healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 22% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5033^4
This passive ability grants your instant-healing and lifetap spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 24% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5034^4
This passive ability grants your instant-healing and lifetap spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 26% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5041^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 4667 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 4667 health.

ID: 5042^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 5334 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 5334 health.

ID: 5043^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6000 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 6000 health.

ID: 5044^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 80 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 80 or lower target for 2 seconds.

ID: 5051^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 715 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 715 health every 6 seconds for 18 seconds.


ID: 5052^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 725 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 725 health every 6 seconds for 18 seconds.


ID: 5053^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 735 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 735 health every 6 seconds for 18 seconds.


ID: 5054^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 240 points, provides a 75 point damage shield, and heals 388 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 388 health every 6 seconds for 30 seconds.

ID: 5055^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points, provides an 80 point damage shield, and heals 444 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 444 health every 6 seconds for 30 seconds.

ID: 5056^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points, provides an 85 point damage shield, and heals 499 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 499 health every 6 seconds for 30 seconds.

ID: 5058^4
This ability, when activated, calls forth the spirit of a level 70 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 70 spirit bear to attack your target for 1 minute.

ID: 5059^4
This ability, when activated, calls forth the spirit of a level 72 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 72 spirit bear to attack your target for 1 minute.

ID: 5060^4
This ability, when activated, calls forth the spirit of a level 74 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 74 spirit bear to attack your target for 1 minute.

ID: 5062^4
This ability, when activated, cures 27 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 27 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5063^4
This ability, when activated, cures 29 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 29 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5064^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 13-15 reduce the reuse time of this ability by 18 seconds per rank.

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5068^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 500 health every 6 seconds, increases your melee speed by 100%, strength and dexterity by 200, attack rating by 300, cold and disease resistances by 100, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 300 damage instantly, and 150 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 150% bonus) to trigger Feral Bite III, increases your health regeneration by 500 points, melee speed by 100%, attack power by 300 points, strength and dexterity by 200 points, cold and disease resistance by 100 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite III deals 300 damage initially then 150 damage every 6 seconds for 1 minute.


ID: 5069^4
This ability, when activated, consumes 4057 health to restore 2248 points of mana.
This ability, when activated, consumes 4057 health to restore 2248 mana.

ID: 5070^4
This ability, when activated, heals all group members within 200 feet of you for 450 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 450 health every 6 seconds for 48 seconds.

ID: 5071^4
This ability, when activated, heals all group members within 200 feet of you for 500 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 500 health every 6 seconds for 48 seconds.

ID: 5072^4
This ability, when activated, heals all group members within 200 feet of you for 550 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 550 health every 6 seconds for 48 seconds.

ID: 5076^4
This ability, when activated, calls forth a level 63 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 63 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5077^4
This ability, when activated, calls forth a level 64 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 64 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5078^4
This ability, when activated, calls forth a level 65 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 65 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5079^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike II on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike II stuns creatures up to level 75 for 4 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike II on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike II stuns level 75 or lower targets for 4 seconds.


ID: 5080^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 4 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing IV on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing IV cures 4 poison and disease counters.


ID: 5081^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing V every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 5 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing V on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing V cures 5 poison and disease counters.


ID: 5082^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 6 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VI on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VI cures 6 poison and disease counters.


ID: 5084^4
This ability, when activated, infuses an undead target with holy energy causing it to take 1000 damage every 6 seconds for 24 seconds and has a 5% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 1000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Holy Light I which instantly deals 32000 damage.


ID: 5095^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 15% and increases your armor class by 75 points for 36 seconds.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 15% and increases your base armor class (prior to soft cap multipliers) by 75 points for 36 seconds.

ID: 5096^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 20% and increases your armor class by 150 points for 48 seconds.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 20% and increases your base armor class (prior to soft cap multipliers) by 150 points for 48 seconds.

ID: 5097^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 25% and increases your armor class by 225 points for 1 minute.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 25% and increases your base armor class (prior to soft cap multipliers) by 225 points for 1 minute.

ID: 5098^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 1000 points.
This ability, when activated, increases your target's hatred for you by 1000 points and interrupts their spell casting with a 50 point resist modifier and a 1 second cast time.

ID: 5105^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 75 by 3 to 15%, increases your cold resist by 80, mana regeneration by 40, and the chance that your instant-duration healing spells will land critically by 4% for 2 minutes.
This ability, when activated, reduces the mana cost of level 75 and lower beneficial spells by 3 to 15%, increases your cold resistance by 80 points, mana regeneration by 40 points, the chance your instant-duration healing spells will score an exceptional heal by 4%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 5109^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, and 60% haste.
Your group will be granted ultravision, the ability to see invisible creatures, and 50% haste.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf I and all group members and their pets with Pact of the Wolf I.
Group Pact of the Wolf I increases your melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf I increases their melee speed by 50%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 5118^4
This passive ability reduces the time reuse time of your Sanctuary and Blessing of Sanctuary abilities.
Ranks 1-3 by 12 minutes per rank.
Ranks 4-6 by 6 minutes per rank.
Rank 7 by an additional 3 minutes.

This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.


ID: 5119^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 24 minutes.
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.


ID: 5120^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 36 minutes.
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 12 minutes.


ID: 5127^4
This passive ability reduces the time required between uses of your Doppelganger ability by 5 minutes per rank.
This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.
Reduces the reuse time of this ability by 5 minutes.


ID: 5130^4
This ability, when activated, cures 19 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 19 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5131^4
This ability, when activated, cures 22 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 22 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5132^4
This ability, when activated, cures 25 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 7-11 reduce the cast time of this ability by 10% per rank.

This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 5235^6
Shields your owner from 50% of incoming melee damage for #1 seconds.
Causes your pet to shield you from 50% of incoming melee damage for #1 seconds and triggers *$2%N.

ID: 5239^6
Causes your summoned pet to shield you, absorbing 50% of your incoming melee damage, for 60 seconds.
Heals your pet for #2 health, causes your pet to shield you from 50% of incoming melee damage for #1 seconds, and triggers *$3%N.

ID: 5251^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 2333 health, then 1166 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 95 points for for 18 seconds.
This ability, when activated, heals your target for 2333 health then 1166 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 95 points for 18 seconds.

ID: 5252^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 2666 health, then 1133 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 100 points for for 18 seconds.
This ability, when activated, heals your target for 2666 health then 1133 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 100 points for 18 seconds.

ID: 5253^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3000 health, then 1500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 105 points for for 18 seconds.
This ability, when activated, heals your target for 3000 health then 1500 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 105 points for 18 seconds.

ID: 5272^4
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.
Rank 13 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.

ID: 5279^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower direct damage spells by 1-30%, the damage of your critical spells by 12%, your basic resistances by 40 points, your maximum mana by 750 points, your spell casting level by 9, and your mana regeneration by 12 points.
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 12%, your cold, disease, fire, magic, and poison resistances by 40 points, your maximum mana by 750 points, your spell casting level by 9, and your mana regeneration by 12 points.

ID: 5280^4
This ability, when activated, summons a familiar that increases the damage of your level 74 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.
This ability, when activated, summons a familiar that increases the damage of your level 74 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.

ID: 5281^4
This ability, when activated, summons a familiar that increases the damage of your level 73 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.
This ability, when activated, summons a familiar that increases the damage of your level 73 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.

ID: 5282^4
This ability, when activated, summons a familiar that increases the damage of your level 72 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.
This ability, when activated, summons a familiar that increases the damage of your level 72 and lower direct damage spells by 1 to 30%, the damage of your critical spells by 9%, your cold, disease, fire, magic, and poison resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.

ID: 5289^4
This ability, when activated, summons a familiar that increases the damage of your level 77 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.
This ability, when activated, summons a familiar that increases the damage of your level 77 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.

ID: 5298^4
This ability, when activated, consumes your opponent in a dirge that increases the damage they take from melee attacks for 30 seconds. When the song fades it deals a large amount of damage to the opponent.
Ranks 2-6, 13-27, and 29 increase the amount of incoming melee damage the target sustains for the duration of the spell by 1% per rank as well as the amount of damage dealt to the target when the song fades.
Rank 4 increases the duration of the dirge by 12 seconds.

This ability, when activated, increases your target's incoming melee damage by 1% for 30 seconds then triggers Shrieking Death I after this effect fades, dealing 1000 damage.

ID: 5311^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2333 health, increases their base armor class (prior to soft cap multipliers) by 240 points, provides a 75 point damage shield, and heals 1166 health every 6 seconds for 18 seconds.

ID: 5312^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2666 health, increases their base armor class (prior to soft cap multipliers) by 260 points, provides an 80 point damage shield, and heals 1333 health every 6 seconds for 18 seconds.

ID: 5313^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3000 health, increases their base armor class (prior to soft cap multipliers) by 280 points, provides an 85 point damage shield, and heals 1500 health every 6 seconds for 18 seconds.

ID: 5314^4
This ability, when activated, calls upon your ancestors to heal your group for 388 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 95 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 388 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 95 points for 30 seconds.

ID: 5315^4
This ability, when activated, calls upon your ancestors to heal your group for 444 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 100 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 444 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 100 points for 30 seconds.

ID: 5316^4
This ability, when activated, calls upon your ancestors to heal your group for 499 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 105 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 499 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 105 points for 30 seconds.

ID: 5330^4
This ability, when activated, calls upon your ancestors to heal your group for 810 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 190 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 810 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 190 points for 30 seconds.

ID: 5331^4
This ability, when activated, calls upon your ancestors to heal your group for 845 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 200 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 845 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 200 points for 30 seconds.

ID: 5332^4
This ability, when activated, calls upon your ancestors to heal your group for 880 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 210 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 880 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 210 points for 30 seconds.

ID: 5333^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 354 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor III and Ancestral Physical Guard XVI.
Ancestral Armor III increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 354 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.


ID: 5334^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVII.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.


ID: 5335^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVIII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.


ID: 5336^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 37000 total damage, increase your armor class soft cap by 25%, and your armor class by 379 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVI.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.


ID: 5337^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 41000 total damage, increase your armor class soft cap by 25%, and your armor class by 401 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.


ID: 5338^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 45000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XVIII.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.


ID: 5342^4
This ability, when activated, improves the resist modifier on your level 91 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 91 and lower spells by 25 to 75 points for 30 seconds.

ID: 5343^4
This ability, when activated, improves the resist modifier on your level 92 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 92 and lower spells by 25 to 75 points for 30 seconds.

ID: 5344^4
This ability, when activated, improves the resist modifier on your level 93 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 93 and lower spells by 25 to 75 points for 30 seconds.

ID: 5345^4
This ability, when activated, improves the resist modifier on your level 94 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 94 and lower spells by 25 to 75 points for 30 seconds.

ID: 5346^4
This ability, when activated, improves the resist modifier on your level 95 and lower spells by 25-75 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 95 and lower spells by 25 to 75 points for 30 seconds.

ID: 5353^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3.3 minutes.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VII for 3 minutes 18 seconds.
Languid Bite Bleed VII deals 655 damage every 6 seconds for 30 seconds.


ID: 5354^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3.3 minutes.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VIII for 3 minutes 18 seconds.
Languid Bite Bleed VIII deals 690 damage every 6 seconds for 30 seconds.


ID: 5355^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3.3 minutes.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IX for 3 minutes 18 seconds.
Languid Bite Bleed IX deals 730 damage every 6 seconds for 30 seconds.


ID: 5356^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 3800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 55% haste, and 1900 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf V and all group members and their pets with Pact of the Wolf V.
Group Pact of the Wolf V increases your maximum health, mana, and endurance by 3800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf V increases their health, mana, and endurance by 1900 points, melee speed by 55%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 5357^4
This ability, when activated, calls forth 5 level 92 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 92 spirit wolves to attack your target for 1 minute.

ID: 5358^4
This ability, when activated, calls forth 5 level 94 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 94 spirit wolves to attack your target for 1 minute.

ID: 5359^4
This ability, when activated, calls forth 5 level 96 spirit wolves to attack your target for 1 minute.
Ranks 31-33 reduce the cast time of this ability by 0.5 seconds per rank.

This ability, when activated, summons a pack of 5 level 96 spirit wolves to attack your target for 1 minute.

ID: 5363^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 6510 health, then 4250 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 190 points for for 18 seconds.
This ability, when activated, heals your target for 6510 health then 4250 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 190 points for 18 seconds.

ID: 5364^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 8810 health, then 6680 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 200 points for for 18 seconds.
This ability, when activated, heals your target for 8810 health then 6680 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 200 points for 18 seconds.

ID: 5365^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 12350 health, then 9000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 210 points for for 18 seconds.
This ability, when activated, heals your target for 12350 health then 9000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 210 points for 18 seconds.

ID: 5369^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 7600 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit I for 3 minutes.
Ancestral Guardian Spirit I triggers Spirit Renewal I if their health drops below 50% which increases their health regeneration by 7600 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 5370^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8200 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit II for 3 minutes.
Ancestral Guardian Spirit II triggers Spirit Renewal II if their health drops below 50% which increases their health regeneration by 8200 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 5371^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 8700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit III for 3 minutes.
Ancestral Guardian Spirit III triggers Spirit Renewal III if their health drops below 50% which increases their health regeneration by 8700 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 5372^4
This ability, when activated, improves the resist modifier on your level 100 and lower spells by 50-100 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 100 and lower spells by 50 to 100 points for 30 seconds.

ID: 5373^4
This ability, when activated, improves the resist modifier on your level 105 and lower spells by 50-100 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 105 and lower spells by 50 to 100 points for 30 seconds.

ID: 5513^4
This ability, when activated, will instantly heal your pet for 24000 points of damage.
This ability, when activated, instantly heals your pet for 24000 health.

ID: 5514^4
This ability, when activated, will instantly heal your pet for 27000 points of damage.
This ability, when activated, instantly heals your pet for 27000 health.

ID: 5515^4
This ability, when activated, will instantly heal your pet for 30000 points of damage.
This ability, when activated, instantly heals your pet for 30000 health.

ID: 5529^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 11% chance to bestow your target with Abundant Healing VII, which heals 275 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5530^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 13% chance to bestow your target with Abundant Healing VIII, which heals 300 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5531^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 15% chance to bestow your target with Abundant Healing IX, which heals 325 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5532^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 17% chance to bestow your target with Abundant Healing X, which heals 350 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5533^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XI, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 5592^4
This passive ability grants your instant-healing spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5593^4
This passive ability grants your instant-healing spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5594^4
This passive ability grants your instant-healing spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5606^4
This ability, when activated, causes you to spring forward into combat toward your target.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.

This ability, when activated, causes you to leap toward your target and blesses you with Battle Leap Warcry II, which increases your base melee damage by 30% for 6 seconds.

ID: 5607^4
This ability, when activated, channels up to 15000 mana into a raw, unfocused blast of pure magical energy that deals 60000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 15000 mana to deal 60000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5608^4
This ability, when activated, channels up to 16000 mana into a raw, unfocused blast of pure magical energy that deals 64000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 16000 mana to deal 64000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5609^4
This ability, when activated, channels up to 17000 mana into a raw, unfocused blast of pure magical energy that deals 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 5610^4
This ability, when activated, instantly reduces your target's hatred for you by 15000 points then continues to reduce their hatred for you by 3750 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 15000 points then by 3750 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 5611^4
This passive ability grants your instant-healing and lifetap spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 28% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5612^4
This passive ability grants your instant-healing and lifetap spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 30% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5613^4
This passive ability grants your instant-healing and lifetap spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 32% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 5614^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points then continues to reduce their hatred for you by 5000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 20000 points then by 5000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 5699^4
This ability, when activated, forms a barrier of music around you that absorbs 37% of incoming spell and melee damage for 1 minute or until 10650 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 37% of incoming spell and melee damage for 1 minute or up to 10650 total spell or melee damage.

ID: 5700^4
This ability, when activated, forms a barrier of music around you that absorbs 39% of incoming spell and melee damage for 1 minute or until 11250 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 39% of incoming spell and melee damage for 1 minute or up to 11250 total spell or melee damage.

ID: 5701^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 11875 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 11875 total spell or melee damage.

ID: 5702^4
This ability, when activated, consumes 700 endurance to stun a level 76 or lower target for 1 second, deal 3000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 15500 damage after 18 seconds.
This ability, when activated, consumes 700 endurance to stun a level 76 or lower target for 1 second, deal 3000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVII after 18 seconds, which deals 15500 damage.

ID: 5703^4
This ability, when activated, consumes 750 endurance to stun a level 77 or lower target for 1 second, deal 3500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16000 damage after 18 seconds.
This ability, when activated, consumes 750 endurance to stun a level 77 or lower target for 1 second, deal 3500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XVIII after 18 seconds, which deals 16000 damage.

ID: 5704^4
This ability, when activated, consumes 800 endurance to stun a level 78 or lower target for 1 second, deal 4000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 6 points, and deal 16500 damage after 18 seconds.
This ability, when activated, consumes 800 endurance to stun a level 78 or lower target for 1 second, deal 4000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 6 points, and trigger Boastful Conclusion XIX after 18 seconds, which deals 16500 damage.

ID: 5705^4
This ability, when activated, consumes 850 endurance to stun a level 79 or lower target for 1 second, deal 4500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17000 damage after 18 seconds.
This ability, when activated, consumes 850 endurance to stun a level 79 or lower target for 1 second, deal 4500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XX after 18 seconds, which deals 17000 damage.

ID: 5706^4
This ability, when activated, consumes 900 endurance to stun a level 80 or lower target for 1 second, deal 5000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 17500 damage after 18 seconds.
This ability, when activated, consumes 900 endurance to stun a level 80 or lower target for 1 second, deal 5000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXI after 18 seconds, which deals 17500 damage.

ID: 5712^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 10-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.


ID: 5713^4
This ability, when activated, calls 6 level 80 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 6 level 80 gargoyles to attack your target for 30 seconds.

ID: 5714^4
This ability, when activated, calls 7 level 80 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 7 level 80 gargoyles to attack your target for 30 seconds.

ID: 5715^4
This ability, when activated, calls 8 level 80 stone guardians into existance to attack your target for 30 seconds.
This ability, when activated, summons 8 level 80 gargoyles to attack your target for 30 seconds.

ID: 5717^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 60 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute.

ID: 5741^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.


ID: 5742^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 42 seconds.
This ability, when activated, grants your pet's melee attacks a chance (with a 180% bonus) to trigger Hobble of Spirits Snare III which reduces its target's movement speed by 60% for 42 seconds.
This buff has a permanent duration and a 1 second cast time.


ID: 5743^4
This ability, when activated, shares some of your natural attunement with your party restoring 466 health and 180 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 466 points and mana regeneration by 180 points for 36 seconds with a 5 second cast time.

ID: 5744^4
This ability, when activated, shares some of your natural attunement with your party restoring 533 health and 210 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 533 points and mana regeneration by 210 points for 36 seconds with a 5 second cast time.

ID: 5745^4
This ability, when activated, shares some of your natural attunement with your party restoring 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 11-13 reduce the reuse time of this ability by 45 seconds per rank.

This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.

ID: 5759^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 10%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
There is a chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Beza) for 30 seconds.

Untamed Rage IX (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Caza) for 30 seconds.

Untamed Rage IX (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage IX (Dena) for 30 seconds.

Untamed Rage IX (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage IX (Ena) for 30 seconds.

Untamed Rage IX (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 10%, overhaste by 25%, and grants your melee attacks a chance (with a 5% bonus) to refresh Untamed Rage IX (Ena) for 30 seconds.


ID: 5760^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 15%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Beza) for 30 seconds.

Untamed Rage X (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Caza) for 30 seconds.

Untamed Rage X (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage X (Dena) for 30 seconds.

Untamed Rage X (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage X (Ena) for 30 seconds.

Untamed Rage X (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 15%, overhaste by 25%, and grants your melee attacks a chance (with a 10% bonus) to refresh Untamed Rage X (Ena) for 30 seconds.


ID: 5761^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 20%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Beza) for 30 seconds.

Untamed Rage XI (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Caza) for 30 seconds.

Untamed Rage XI (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XI (Dena) for 30 seconds.

Untamed Rage XI (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XI (Ena) for 30 seconds.

Untamed Rage XI (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 20%, overhaste by 25%, and grants your melee attacks a chance (with a 15% bonus) to refresh Untamed Rage XI (Ena) for 30 seconds.


ID: 5762^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 25%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Beza) for 30 seconds.

Untamed Rage XII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Caza) for 30 seconds.

Untamed Rage XII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XII (Dena) for 30 seconds.

Untamed Rage XII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XII (Ena) for 30 seconds.

Untamed Rage XII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 25%, overhaste by 25%, and grants your melee attacks a chance (with a 20% bonus) to refresh Untamed Rage XII (Ena) for 30 seconds.


ID: 5763^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 260 points, your chance to double attack by 50%, your accuracy by 30%, and your melee speed by 25% but consumes 1250 health every 6 seconds for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.
Ranks 14-20 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.


ID: 5764^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 3000 points of damage per hit for a total of 20000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 3000 damage per hit up to 20000 total damage for 48 seconds.

ID: 5765^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 3600 points of damage per hit for a total of 24000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 3600 damage per hit up to 24000 total damage for 48 seconds.

ID: 5766^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4200 points of damage per hit for a total of 28000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 4200 damage per hit up to 28000 total damage for 48 seconds.

ID: 5767^4
This ability, when activated, sends you into a battle rage that increases your attack by 150 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 150 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 5768^4
This ability, when activated, sends you into a battle rage that increases your attack by 225 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 225 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 5769^4
This ability, when activated, sends you into a battle rage that increases your attack by 300 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 11.3%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but will blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury III and increases your attack power by 300 points for 1 minute.
Blinded by Fury III grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 11.3%, for 18 seconds but has a 100% chance to trigger Blinded which blinds you for 6 seconds.


ID: 5770^4
This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 150% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 5771^4
This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 190% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 5772^4
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank. Ranks 10-17 by 5 minutes per rank. Rank 18 by 1 minute.

This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.


ID: 5779^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 175 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike IV on your target for 1 minute 30 seconds.
Blood Pact Strike IV consumes 1% of your health to deal 175 damage to your target.


ID: 5780^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 200 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike V on your target for 1 minute 30 seconds.
Blood Pact Strike V consumes 1% of your health to deal 200 damage to your target.


ID: 5781^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 225 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 7-9 increase the chance you will strike your enemies with a Blood Pact Strike.

This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Blood Pact Strike VI on your target for 1 minute 30 seconds.
Blood Pact Strike VI consumes 1% of your health to deal 225 damage to your target.


ID: 5789^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2000 damage every 6 seconds for 24 seconds and has a 6% chance to strike the target with Infusion of Holy Light I, dealing 32000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 2000 damage every 6 seconds for 24 seconds.
This ability has a 6% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.


ID: 5790^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike III on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike III stuns creatures up to level 83 for 4 seconds, reduces their hatred for you by 500 and has a 10% chance to instantly heal you for 500 points of health and increases your armor class by 170 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike III on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike III stuns level 83 or lower targets for 4 seconds, reduces their hatred for you by 500 points, and has a 10% chance to trigger Divine Blessing and Favor I, which instantly heals you for 500 health and increases your base armor class (prior to soft cap multipliers) by 170 points for 18 seconds.


ID: 5791^4
This ability, when activated, heals all group members within 200 feet of you for 600 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 600 health every 6 seconds for 48 seconds.

ID: 5792^4
This ability, when activated, heals all group members within 200 feet of you for 650 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 650 health every 6 seconds for 48 seconds.

ID: 5793^4
This ability, when activated, heals all group members within 200 feet of you for 700 health every 6 seconds for 48 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 700 health every 6 seconds for 48 seconds.

ID: 5794^4
This ability, when activated, calls forth a level 78 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 78 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5795^4
This ability, when activated, calls forth a level 79 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 79 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5796^4
This ability, when activated, calls forth a level 80 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 80 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 5797^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 42 minutes.
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.


ID: 5798^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 48 minutes.
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.


ID: 5799^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 54 minutes.
This ability, when activated, causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 6 minutes.


ID: 5800^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 325%, increasing your chance to trigger your weapon's combat effects by 180%, increasing the damage you deal with critical spells by 5%, and healing you for 400 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 325%, the chance that your weapon's magical effects will trigger during melee combat by 180%, the damage dealt by your critical direct damage spells by 5%, and your health regeneration by 400 points for 3 minutes.

ID: 5801^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 350%, increasing your chance to trigger your weapon's combat effects by 185%, increasing the damage you deal with critical spells by 10%, and healing you for 450 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 350%, the chance that your weapon's magical effects will trigger during melee combat by 185%, the damage dealt by your critical direct damage spells by 10%, and your health regeneration by 450 points for 3 minutes.

ID: 5802^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 375%, increasing your chance to trigger your weapon's combat effects by 190%, increasing the damage you deal with critical spells by 15%, and healing you for 500 health every 6 seconds for 3 minutes.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.

ID: 5803^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 7 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VII cures 7 poison and disease counters.


ID: 5804^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing VIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 8 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing VIII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing VIII cures 8 poison and disease counters.


ID: 5805^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing IX every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 9 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing IX on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing IX cures 9 poison and disease counters.


ID: 5809^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable for 18 seconds.
Ranks 2-6 reuse the reuse time of this ability by 1 minute per rank.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.


ID: 5819^4
This ability, when activated, calls forth the spirit of a level 78 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 78 spirit bear to attack your target for 1 minute.

ID: 5820^4
This ability, when activated, calls forth the spirit of a level 79 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 79 spirit bear to attack your target for 1 minute.

ID: 5821^4
This ability, when activated, calls forth the spirit of a level 80 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 80 spirit bear to attack your target for 1 minute.

ID: 5822^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 745 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 745 health every 6 seconds for 18 seconds.


ID: 5823^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 765 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 765 health every 6 seconds for 18 seconds.


ID: 5824^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 785 health every 6 seconds for 18 seconds.
Rank 15 reduces the reuse time of this ability by 2 minutes.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 785 health every 6 seconds for 18 seconds.


ID: 5826^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3334 health, increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 95 point damage shield, and heals 1800 health every 6 seconds for 18 seconds.

ID: 5827^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3670 health, increases their base armor class (prior to soft cap multipliers) by 360 points, provides a 100 point damage shield, and heals 2100 health every 6 seconds for 18 seconds.

ID: 5828^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3980 health, increases their base armor class (prior to soft cap multipliers) by 400 points, provides a 105 point damage shield, and heals 2400 health every 6 seconds for 18 seconds.

ID: 5829^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 300 points, provides a 95 point damage shield, and heals 545 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 300 points, provides a 95 point damage shield, and heals 545 health every 6 seconds for 30 seconds.

ID: 5830^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 320 points, provides a 100 point damage shield, and heals 590 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 320 points, provides a 100 point damage shield, and heals 590 health every 6 seconds for 30 seconds.

ID: 5831^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 340 points, provides a 105 point damage shield, and heals 635 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 340 points, provides a 105 point damage shield, and heals 635 health every 6 seconds for 30 seconds.

ID: 5832^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 80 by 3 to 18%, increases your cold resist by 100, mana regeneration by 50, and the chance that your instant-duration healing spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 5844^6

Gravitates a pet to within 25 feet of its owner.

ID: 5849^4
This ability, when activated, has a chance to forcibly move up to 3 enemies in front of you backwards and cause them to forget that you exist.
Ranks 2-4 improve the resist check of this ability by 5 points per rank.

This ability, when activated, consumes up to 3 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 30 point resist modifier.

ID: 5854^4
This ability, when activated, projects your image into 2 level 74 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 74 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 5855^4
This ability, when activated, projects your image into 2 level 76 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 76 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 5856^4
This ability, when activated, projects your image into 2 level 78 illusions to draw the attacks of enemies for 1 minute.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 78 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 5857^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 40 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 40 hits for 15 minutes.

ID: 5858^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 50 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 50 hits for 15 minutes.

ID: 5859^4
This ability, when activated, will absorb 50% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.

ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which can stun a level 83 or lower target for 4 seconds.


ID: 5869^4
This ability, when activated, restores 15000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
This ability, when activated, restores 15000 mana and increases your mana regeneration by 500 points for 1 minute.

ID: 5870^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 30 point resist modifier.

ID: 5871^4
This ability, when activated, restores 20000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
This ability, when activated, restores 20000 mana and increases your mana regeneration by 500 points for 1 minute.

ID: 5872^4
This ability, when activated, restores 25000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
Ranks 9-11 reduce the reuse time of this ability by 7% per rank. Ranks 12-14 by 10% per rank.

This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.

ID: 5883^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1200 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt V on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt V deals 1200 damage.


ID: 5884^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1400 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VI on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VI deals 1400 damage.


ID: 5885^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1600 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VII on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VII deals 1600 damage.


ID: 5886^4
This passive ability grants your instant-healing spells a 12% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 12% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 5887^4
This passive ability grants your instant-healing spells a 14% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 14% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 5888^4
This passive ability grants your instant-healing spells a 16% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 16% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 5912^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 5947^4
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 55 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 5948^4
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 57 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 5949^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 5953^4
This ability, when activated, attempts to mesmerize any level 79 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 79 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 5954^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 40 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 5955^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 50 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 5956^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 5969^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 6600 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 6600 health.

ID: 5970^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7200 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 7200 health.

ID: 5971^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 7800 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 7800 health.

ID: 5972^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 48 minutes.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 (based on your level) health then heals between 11401 and 12151 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.


ID: 5973^4
This passive ability decreases the reuse time of your Harm Touch and Leech Touch abilities by 48 minutes.
This ability, when activated, strikes your target with malignant power that deals between 31956 and 32726 (based on your level) damage initially and between 11621 and 11901 (based on your level) damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 12 minutes.


ID: 5975^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 30% and increases your armor class by 300 points for 1.1 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 30% and increases your base armor class (prior to soft cap multipliers) by 300 points for 1 minute 6 seconds.

ID: 5976^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 35% and increases your armor class by 375 points for 1.2 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 35% and increases your base armor class (prior to soft cap multipliers) by 375 points for 1 minute 12 seconds.

ID: 5977^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 40% and increases your armor class by 450 points for 1.3 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 40% and increases your base armor class (prior to soft cap multipliers) by 450 points for 1 minute 18 seconds.

ID: 5984^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 2000 points.
This ability, when activated, increases your target's hatred for you by 2000 points and interrupts their spell casting with a 75 point resist modifier and a 0.2 second cast time.

ID: 5984^6
Consumes #1 points of your health.
Consumes #1% of your health.

ID: 5999^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 2 improves the resist check of this ability by 50 points.

This ability, when activated, reduces your target's movement speed by 65% with a 50 point resist modifier and 1.75 second cast time for 14 minutes.

ID: 6000^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 30%, and heals 650 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 30%, health regeneration by 650 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 6001^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 35%, and heals 700 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 35%, health regeneration by 700 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 6002^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 220 points, the damage you deal with melee attacks by 40%, and heals 750 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 220 points, base melee damage by 40%, health regeneration by 750 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 6008^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 105 points, their attack rating by 115 points, their critical melee chance by 130%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 16%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 105 points, attack power by 115 points, chance to perform a critical melee hit by 130%, and the chance that their instant-duration healing and damaging spells will apply critically by 16%.

ID: 6009^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 115 points, their attack rating by 125 points, their critical melee chance by 140%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 17%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 115 points, attack power by 125 points, chance to perform a critical melee hit by 140%, and the chance that their instant-duration healing and damaging spells will apply critically by 17%.

ID: 6010^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 125 points, their attack rating by 135 points, their critical melee chance by 150%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 18%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 125 points, attack power by 135 points, chance to perform a critical melee hit by 150%, and the chance that their instant-duration healing and damaging spells will apply critically by 18%.

ID: 6026^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 2 reduces the cast time by 10%.
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.9 second cast time for 2 minutes.

ID: 6027^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 3 reduces the cast time by 25%.
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.75 second cast time for 2 minutes.

ID: 6028^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 4 reduces the cast time by 50%.
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.

ID: 6038^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 115 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes IV on your opponent for 1 minute.
Sand in the Eyes IV blinds your opponent and reduces their melee accuracy by 115 points with a 47 point resist modifier for 6 seconds.


ID: 6039^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 120 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes V on your opponent for 1 minute.
Sand in the Eyes V blinds your opponent and reduces their melee accuracy by 120 points with a 52 point resist modifier for 6 seconds.


ID: 6040^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 125 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes VI on your opponent for 1 minute.
Sand in the Eyes VI blinds your opponent and reduces their melee accuracy by 125 points with a 57 point resist modifier for 6 seconds.


ID: 6041^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and reduces incoming melee damage by 1% up to 10000 damage but reduces your melee accuracy by 100 points for 24 seconds.
Ranks 3-5 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.

ID: 6054^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5000 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 5000 total damage for 36 minutes.

ID: 6055^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 5500 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 5500 total damage for 36 minutes.

ID: 6056^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6000 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 6000 total damage for 36 minutes.

ID: 6088^4
This passive ability reduces the reuse time of your Divine Retribution ability by 3 minutes per rank for ranks 1-5, rank 6 further reduces the reuse time by 1 minute.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6089^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 6 minutes.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6090^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 9 minutes.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6092^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3300 health, then 1650 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 110 points for for 18 seconds.
This ability, when activated, heals your target for 3300 health then 1650 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 110 points for 18 seconds.

ID: 6093^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3600 health, then 1800 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 115 points for for 18 seconds.
This ability, when activated, heals your target for 3600 health then 1800 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 115 points for 18 seconds.

ID: 6094^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 3900 health, then 2000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 120 points for for 18 seconds.
This ability, when activated, heals your target for 3900 health then 2000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 120 points for 18 seconds.

ID: 6095^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.2 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 12 seconds with a 35 point resist modifier and a 1 second cast time.

ID: 6096^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.4 minutes.
Ranks 2-6 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 24 seconds with a 40 point resist modifier and a 1 second cast time.

ID: 6097^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.6 minutes.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 36 seconds with a 45 point resist modifier and a 1 second cast time.

ID: 6098^4
This ability, when activated, calls upon your ancestors to heal your group for 549 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 110 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 549 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 110 points for 30 seconds.

ID: 6099^4
This ability, when activated, calls upon your ancestors to heal your group for 599 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 115 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 599 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 115 points for 30 seconds.

ID: 6100^4
This ability, when activated, calls upon your ancestors to heal your group for 649 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 120 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 649 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 120 points for 30 seconds.

ID: 6101^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 650 health every 6 seconds, increases your melee speed by 100%, melee damage by 20 points per hit, strength and dexterity by 250, attack rating by 330, cold and disease resistances by 120, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 330 damage instantly, and 165 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite IV, increases your health regeneration by 650 points, the damage of your melee hits by 20 points, melee speed by 100%, attack power by 330 points, strength and dexterity by 250 points, cold and disease resistance by 120 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite IV deals 330 damage initially then 165 damage every 6 seconds for 1 minute.


ID: 6102^4
This ability, when activated, consumes 5000 health to restore 3000 points of mana.
This ability, when activated, consumes 5000 health to restore 3000 mana.

ID: 6103^4
This ability, when activated, calls forth 3 level 81 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 3 level 81 spirit wolves to attack your target for 1 minute.

ID: 6104^4
This ability, when activated, calls forth 4 level 81 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 4 level 81 spirit wolves to attack your target for 1 minute.

ID: 6105^4
This ability, when activated, calls forth 5 level 81 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 81 spirit wolves to attack your target for 1 minute.

ID: 6106^4
This ability, when activated, increases the chance that your next 30 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.
This ability, when activated, increases the chance that your next 30 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.

ID: 6107^4
This ability, when activated, increases the chance that your next 31 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.
This ability, when activated, increases the chance that your next 31 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.

ID: 6108^4
This ability, when activated, increases the chance that your next 32 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.
This ability, when activated, increases the chance that your next 32 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.

ID: 6109^4
This ability, when activated, increases the chance that your next 33 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 69% for 2.5 minutes.
This ability, when activated, increases the chance that your next 33 direct damage spells will deal critical damage by 40% but increases their mana cost by 69% for 2 minutes 30 seconds.

ID: 6110^4
This ability, when activated, increases the chance that your next 34 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 68% for 2.5 minutes.
This ability, when activated, increases the chance that your next 34 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.

ID: 6111^4
This ability, when activated, increases the chance that your next 35 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 68% for 2.5 minutes.
Ranks 16-23 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.

ID: 6133^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 80 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 80 or lower target for 1 second.

ID: 6134^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1250 damage per spell for 3 minutes or until 6250 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1250 points per hit for 3 minutes or up to 6250 total damage.

ID: 6135^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 3000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 3000 points.

ID: 6149^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.

ID: 6150^4
This ability, when activated, summons a familiar that increases the damage of your level 79 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.
This ability, when activated, summons a familiar that increases the damage of your level 79 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.

ID: 6151^4
This ability, when activated, summons a familiar that increases the damage of your level 78 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.
This ability, when activated, summons a familiar that increases the damage of your level 78 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 15%, your cold, disease, fire, magic, and poison resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.

ID: 6155^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2210 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis IV which triggers Cryomantic Snare I, deals 2210 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 6156^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 2720 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis V which triggers Cryomantic Snare I, deals 2720 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 6157^4
This ability, when activated, imbues your level 65 to 80 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3400 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VI which triggers Cryomantic Snare I, deals 3400 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 6158^4
This ability, when activated, increases the chance that your next 22 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 74% for 2.3 minutes.
This ability, when activated, increases the chance that your next 22 direct damage spells will deal critical damage by 40% but increases their mana cost by 74% for 2 minutes 18 seconds.

ID: 6159^4
This ability, when activated, increases the chance that your next 26 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 72% for 2.4 minutes.
This ability, when activated, increases the chance that your next 26 direct damage spells will deal critical damage by 40% but increases their mana cost by 72% for 2 minutes 24 seconds.

ID: 6160^4
This ability, when activated, increases the chance that your next 29 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 70% for 2.5 minutes.
This ability, when activated, increases the chance that your next 29 direct damage spells will deal critical damage by 40% but increases their mana cost by 70% for 2 minutes 30 seconds.

ID: 6161^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 650, and then deals 650 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition IV which reduces your target's fire resistance by 50 points, their hatred for you by 650 points, and deals 650 damage every 6 seconds for 30 seconds.

ID: 6162^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 800, and then deals 800 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition V which reduces your target's fire resistance by 50 points, their hatred for you by 800 points, and deals 800 damage every 6 seconds for 30 seconds.

ID: 6163^4
This ability, when activated, imbues your level 60 to 80 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1000, and then deals 1000 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 60 to 80 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VI which reduces your target's fire resistance by 50 points, their hatred for you by 1000 points, and deals 1000 damage every 6 seconds for 30 seconds.

ID: 6200^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 83 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 83 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 6201^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 36%, their attack rating by 540, and reduces their base weapon delay by 4.5% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 36%, attack power by 540 points, and reduces their base weapon delay by 4.5% for 2 minutes.

ID: 6205^4
This ability, when activated, increases your party's run speed for 2.5 minutes.
This ability, when activated, increases the movement speed of all group members within a 150 foot radius by up to 180% (based on your instrument multiplier) for 2 minutes 30 seconds.

ID: 6218^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 10%, movement speed by 56%, mana regeneration by 5 points, and increases your maximum health and mana by 400 points.
This ability, when activated, increases your maximum health and mana by 400 points, mana regeneration by 5 points, melee accuracy with all skills by 10%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 6219^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 55% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon I increases your base melee damage by 55% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.


ID: 6220^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 57% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon II increases your base melee damage by 57% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.


ID: 6221^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 60% for 18 seconds, then by 62% for 12 seconds, then by 64% and your accuracy by 5% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 66% and your accuracy by 10% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10000 health.
Ranks 4-12 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.


ID: 6232^4
This ability, when activated, consumes 1100 mana and protects you against of 75% of incoming melee damage up to 8125 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.

This ability, when activated, consumes 1100 mana to grant you a chance (with a 400% bonus) to trigger Protection of Direwood Jolt I when struck in melee combat and absorbs 75% of incoming melee damage up to 8125 total damage for 2 minutes.

Protection of Direwood Jolt I reduces the attacker's hatred for you by 702 points.


ID: 6254^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 60 seconds.
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute.

ID: 6255^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 75 seconds.
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute 15 seconds.

ID: 6256^4
This ability, when activated, summons 9 level 79 elemental minions that will attack your target for 90 seconds.
This ability, when activated, summons 9 level 79 elemental minions to attack your target for 1 minute 30 seconds.

ID: 6281^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 25 points.

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 25 points.


ID: 6282^4
This ability will allow you to become invisible for a period of time.
This ability, when activated, grants you standard invisibility for up to 10 minutes.

ID: 6286^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 250 points.
This ability, when activated, increases your target's hatred for you by 250 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 6290^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 5% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 130 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 5% chance to trigger Arcomancy Effect I which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 130 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6291^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 10% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 10% chance to trigger Arcomancy Effect II which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 250 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6292^4
This ability, when activated, imbues your level 60 to 75 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 650 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 60 to 75 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect III which increases the base damage of the next 5 level 60 to 75 spells that hit the target by 650 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6293^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 830 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect IV which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 830 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6294^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect V which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1000 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6295^4
This ability, when activated, imbues your level 65 to 80 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1250 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 65 to 80 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VI which increases the base damage of the next 5 level 65 to 80 spells that hit the target by 1250 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 6296^4
This ability, when activated, summons 3 level 68 swords of Xuzl to attack your target for 60 seconds.
This ability, when activated, summons 3 level 68 swords of Xuzl to attack your target for 1 minute.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 6297^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 60 seconds.
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 6298^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 75 seconds.
Ranks 9-14 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 6302^4
This passive ability reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.


ID: 6304^4
Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank.
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.


ID: 6319^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 40%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6320^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 50%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6321^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 60%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6325^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 110 points, increases total melee damage by 110%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 110, increases your base melee damage by 110%, and your melee accuracy with all skills by 10% for 30 seconds.

ID: 6326^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 120 points, increases total melee damage by 120%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 120, increases your base melee damage by 120%, and your melee accuracy with all skills by 10% for 30 seconds.

ID: 6327^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 130 points, increases total melee damage by 130%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 130, increases your base melee damage by 130%, and your melee accuracy with all skills by 10% for 30 seconds.

ID: 6328^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.

This ability, when activated, grants your melee attacks a chance (with a 25% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.


ID: 6329^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.

This ability, when activated, grants your melee attacks a chance (with a 50% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.


ID: 6330^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 900 damage. Your weapons will remain imbued for 3 minutes.
Ranks 2-3 increase the likelihood this poison will trigger.

This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike I on your opponent for 3 minutes.
Envenomed Blades Strike I deals 900 damage.


ID: 6333^4
This ability, when activated, summons a level 76 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 76 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Area Taunt I on its target and will cast Companion's Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target and stuns a level 100 or lower creature for 6 seconds.


ID: 6337^4
This passive ability decreases the reuse time of your Cacophony ability by 1 minute per rank.
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 6340^4
This passive ability decreases the reuse time of your Funeral Dirge ability by 3 minutes per rank.
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 6343^4
This passive ability allows your Round Kick skill to stun targets up to level 78 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 78 or lower targets for 1.5 seconds.

ID: 6344^4
This passive ability allows your Round Kick skill to stun targets up to level 79 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 79 or lower targets for 1.5 seconds.

ID: 6345^4
This passive ability allows your Round Kick skill to stun targets up to level 81 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 81 or lower targets for 1.5 seconds.

ID: 6346^4
This passive ability reduces the reuse of your Silent Casting ability by 3 minutes per rank.
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 6352^4
This ability, when activated, mesmerizes a level 79 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.

This ability, when activated, mesmerizes a level 79 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.


ID: 6353^4
This ability, when activated, mesmerizes a level 81 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.

This ability, when activated, mesmerizes a level 81 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.


ID: 6354^4
This ability, when activated, mesmerizes a level 83 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 40% and armor class by 120 for 1 minute.

This ability, when activated, mesmerizes a level 83 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare II, which reduces attack speed by 40% and base armor class (prior to soft cap multipliers) by 120 points for 1 minute.


ID: 6361^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 140 points, increases total melee damage by 140%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 30 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 140, increases your base melee damage by 140%, and your melee accuracy with all skills by 10% for 30 seconds.

ID: 6380^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 466 health and 180 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 466 points, and their mana regeneration by 180 points for 36 seconds with a 1 second cast time.

ID: 6381^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 533 health and 210 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 533 points, and their mana regeneration by 210 points for 36 seconds with a 1 second cast time.

ID: 6382^4
This ability, when activated, shares some of your natural attunement with your target restoring 200 mana instantly then 600 health and 240 mana every 6 seconds for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 6 seconds per rank.

This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.

ID: 6398^4
This ability, when activated, gathers streams of additional mana into your being, restoring 2440 points.
Ranks 3-6 reduce the cast time of this ability by 12, 24, 36, and 50%.

This ability, when activated, restores 2440 mana with a 10 second cast time.

ID: 6400^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 5%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 400% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 5%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.


ID: 6401^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 8%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 500% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 8%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.


ID: 6402^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 10%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 245 damage then reduces your target's armor class by 90, resistance to fire, cold, and magic spells by 10, and melee speed by 40% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl I, increases your melee accuracy with all skills by 10%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.


ID: 6425^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 80 points and absorbs 31% of incoming melee and spell damage for 1 minute or until 8000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 80 points and absorbs 31% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 8000 total damage.

ID: 6426^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 100 points and absorbs 33% of incoming melee and spell damage for 1 minute or until 10000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 100 points and absorbs 33% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 10000 total damage.

ID: 6427^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 12000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 12000 total damage.

ID: 6439^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 40%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 6440^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 50%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 6442^4
This ability decreases the amount of time required between uses of Roar of Thunder by 10% per rank.
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 6448^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 55% haste, and 400 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf II and all group members and their pets with Pact of the Wolf II.
Group Pact of the Wolf II increases your maximum health, mana, and endurance by 800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf II increases their health, mana, and endurance by 400 points, melee speed by 55%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 6449^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 7000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 7000 total damage.

ID: 6450^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 9000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 9000 total damage.

ID: 6451^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 11000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 11000 total damage.

ID: 6464^4
This ability, when activated, calls forth 3 level 73 skeletal archers to attack your target for 60 seconds.
This ability, when activated, summons a swarm of 3 level 73 skeletal archers to attack your target for 1 minute.

ID: 6465^4
This ability, when activated, calls forth 3 level 74 skeletal archers to attack your target for 60 seconds.
This ability, when activated, summons a swarm of 3 level 74 skeletal archers to attack your target for 1 minute.

ID: 6466^4
This ability, when activated, calls forth 3 level 75 skeletal archers to attack your target for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.

ID: 6481^4
This passive ability reduces the reuse time of your Divine Resurrection ability by 10% per rank.
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.


ID: 6484^4
Each rank of this passive ability reduces the time required between uses of Turn Undead by 15 seconds.
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.


ID: 6487^4
This ability, when activated, infuses an undead target with holy energy causing it to take 16500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 20-22 reduce the cast time of this ability by 10% per rank.

This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.


ID: 6492^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 600 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike I on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike I deals 600 damage.


ID: 6493^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 800 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike II on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike II deals 800 damage.


ID: 6494^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1200 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike III on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike III deals 1200 damage.


ID: 6495^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 1600 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike IV on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike IV deals 1600 damage.


ID: 6496^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2000 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike V on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike V deals 2000 damage.


ID: 6497^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2400 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike VI on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike VI deals 2400 damage.


ID: 6499^4
This ability, when activated, allows you to leap forward a short distance.
Ranks 2-5 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, allows you to leap forward a short distance.

ID: 6503^4
Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.
This ability, when activated, restores 2440 mana with a 8.8 second cast time.

ID: 6508^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 30 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 30 seconds.

ID: 6509^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 40 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 40 seconds.

ID: 6510^4
This ability, when activated, calls forth 3 level 75 skeletons that will attack your target for 50 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 75 skeletons to attack your target for 50 seconds.

ID: 6514^4
Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 15%.


ID: 6528^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 70%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6529^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 80%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6530^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 90%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 6534^4
This ability decreases the cast time of your healing spells by 50% for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 6 seconds per rank.
This ability, when activated, reduces the cast time of your healing and damaging spells by 50% for 24 seconds.
This ability does not exceed the standard 50% cap on spell haste.


ID: 6606^4
This ability provokes your opponent, preventing them from fleeing in a panic for 36 seconds.
This ability, when activated, prevents your target from fleeing at low health for 36 seconds.

ID: 6607^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 20 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 20 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.

ID: 6608^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 25 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 25 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.

ID: 6609^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 30 points while reducing the effectiveness of incoming instant duration healing spells by 25% for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 30 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.

ID: 6610^4
This ability, when activated, strikes your opponent with a base 75 damage kick attack which lowers their total avoidance by 18% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 75 and lowers their avoidance by 18% for 18 seconds.

ID: 6617^4
This ability, when activated, reduces incoming melee damage by 5% for 24 seconds or for up to 15 hits.
Ranks 2-4 increase the number of hits by 5 per rank.

This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 15 hits.

ID: 6635^4
This ability, when activated, renders you invulnerable for 18 seconds. Ranks 2-4 reduce the reuse time of this ability by 1 minute per rank.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.

ID: 6639^4
Empowers your target to speak with the voice of nightmares, increasing the amount of hatred their actions generate by 15%.
This ability, when activated, increases the amount of hatred generated from your target's attacks and spells by 15% for 10 minutes.

ID: 6640^4
This ability, when activated, increases your hatred with up to 8 creatures closely around your target by 2500 points.
This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 2500 points.

ID: 6641^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs up to 125 points of melee damage per hit up to a total of 625 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense I which absorbs 100% of incoming melee damage up to 125 damage per hit and will fade after 1 minute or after absorbing 625 total damage.

ID: 6642^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs up to 150 points of melee damage per hit up to a total of 750 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense II which absorbs 100% of incoming melee damage up to 150 damage per hit and will fade after 1 minute or after absorbing 750 total damage.

ID: 6643^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs up to 175 points of melee damage per hit up to a total of 875 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense III which absorbs 100% of incoming melee damage up to 175 damage per hit and will fade after 1 minute or after absorbing 875 total damage.

ID: 6644^4
This ability, when activated, causes you to leap forward, hatefully.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, instantly teleports you up to 160 feet forward.

ID: 6645^4
This ability, when activated, strikes your target for 600 damage then restores 600 health and 260 mana for your group.
This ability, when activated, strikes your target for 600 damage then heals 600 health and restores 260 mana for all group members within a 200 foot radius.

ID: 6646^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
Ranks 2-4 reduce the cast time by 10, 25, and 50%.
Ranks 5, 7, 9 reduce the reuse time of this ability by 1 second per rank.
Ranks 6, 8, 10 extend the range of this ability by 10% per rank.

This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and 1 second cast time for 2 minutes.

ID: 6663^4
This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue.
Ranks 2-6 increase the amount of hate removed.
Ranks 7-9 extend the duration of this ability by 30 seconds per rank.

This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt I on your opponent for 3 minutes.
Sleight of Hand Jolt I reduces your opponent's hatred for you by 500 points.


ID: 6664^4
This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt II on your opponent for 3 minutes.
Sleight of Hand Jolt II reduces your opponent's hatred for you by 600 points.


ID: 6668^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.2 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 12 seconds.

ID: 6669^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.4 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 24 seconds.

ID: 6670^4
This ability, when activated, snares your opponent and reduces their armor class by 30 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute 36 seconds.

ID: 6671^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into an average Human for 36 minutes.

ID: 6672^1
Cunning Disguise: Half-Elf
Cunning Disguise: Half Elf

ID: 6672^3
Half-Elf
Half Elf

ID: 6672^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a crafty Half Elf for 36 minutes.

ID: 6673^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a hearty Barbarian for 36 minutes.

ID: 6674^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a savvy Erudite for 36 minutes.

ID: 6675^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a lumbering Troll for 36 minutes.

ID: 6676^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a green Goblin for 36 minutes.

ID: 6691^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 4 creatures closely around your target.
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 4 creatures within a 30 foot radius of your target.

ID: 6692^4
This ability, when activated, improves the resist modifier on your level 65 and lower spells by 1-50 points for 30 seconds.
Rank 2 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier of your level 65 and lower spells by 1 to 50 points for 30 seconds.

ID: 6693^4
This ability, when activated, improves the resist modifier on your level 70 and lower spells by 10-50 points for 30 seconds.
Rank 4 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier of your level 70 and lower spells by 10 to 50 points for 30 seconds.

ID: 6694^4
This ability, when activated, improves the resist modifier on your level 75 and lower spells by 15-50 points for 30 seconds.
Rank 6 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier of your level 75 and lower spells by 15 to 50 points for 30 seconds.

ID: 6695^4
This ability, when activated, improves the resist modifier on your level 80 and lower spells by 20-50 points for 30 seconds.
Rank 8 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier of your level 80 and lower spells by 20 to 50 points for 30 seconds.

ID: 6696^4
This ability, when activated, improves the resist modifier on your level 85 and lower spells by 25-50 points for 30 seconds.
Rank 10 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, improves the resist modifier of your level 85 and lower spells by 25 to 50 points for 30 seconds.

ID: 6697^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.
This ability, when activated, improves the resist modifier of your level 65 and lower spells by 1 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 6698^4
This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.
This ability, when activated, improves the resist modifier of your level 70 and lower spells by 10 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 6703^4
This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.


ID: 6712^4
This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.


ID: 6750^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 90 and lower creatures around your target.
Ranks 2-4 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony I on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow I on your target.
Harmonious Arrow Harmony I reduces the radius that a level 90 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow I attracts the attention of your target after 6 seconds by dealing 50 damage.


ID: 6755^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 5%, attack rating by 128 points, the damage they deal with melee attacks by 22%, and heals 475 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 5%, attack power by 128 points, base melee damage by 22%, health regeneration by 475, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 6756^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 10%, attack rating by 136 points, the damage they deal with melee attacks by 24%, and heals 500 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 10%, attack power by 136 points, base melee damage by 24%, health regeneration by 500, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 6757^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 15%, attack rating by 144 points, the damage they deal with melee attacks by 26%, and heals 525 points of health every 6 seconds for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 6758^4
This ability, when activated, calls forth a pack of 3 level 80 wolves to attack your target for 95 seconds.
This ability, when activated, summons a pack of 3 level 80 wolves to attack your target for 1 minute 35 seconds.

ID: 6759^4
This ability, when activated, calls forth a pack of 3 level 82 wolves to attack your target for 100 seconds.
This ability, when activated, summons a pack of 3 level 82 wolves to attack your target for 1 minute 40 seconds.

ID: 6760^4
This ability, when activated, calls forth a pack of 3 level 84 wolves to attack your target for 105 seconds.
This ability, when activated, summons a pack of 3 level 84 wolves to attack your target for 1 minute 45 seconds.

ID: 6764^4
This ability, when activated, increases your avoidance by 50%, your movement rate by 100%, and protects against 5% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, and absorbs 5% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 100 points for 30 seconds.

ID: 6794^4
This ability will allow you to use a low resistance snare spell that will only take hold on the undead. Rank 2 improves the likelihood that this ability will land. Ranks 3-5 reduce the time required between uses of this ability by 10 seconds per rank.
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 35 point resist modifier.

ID: 6815^4
This ability, when activated, calls forth 3 level 75 skeletal warriors to attack your target for 1 minute.
This ability, when activated, summons a swarm of 3 level 75 skeletal warriors to attack your target for 1 minute.

ID: 6816^4
This ability, when activated, calls forth 3 level 80 skeletal warriors to attack your target for 1 minute.
This ability, when activated, summons a swarm of 3 level 80 skeletal warriors to attack your target for 1 minute.

ID: 6817^4
This ability, when activated, calls forth 3 level 82 skeletal warriors to attack your target for 1 minute.
This ability, when activated, summons a swarm of 3 level 82 skeletal warriors to attack your target for 1 minute.

ID: 6818^4
This ability, when activated, teleports you a short distance forward.
Ranks 2-6 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 6819^4
This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6822^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 80 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 6823^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 6828^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 3% up to 500 damage per spell up to a total of 2500 damage for 36 minutes.
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 3% of incoming direct spell damage up to 500 damage per hit and will fade after 36 minutes or after absorbing 2500 total damage.

ID: 6870^4
This passive ability reduces the time required between uses of your Song of Stone ability by 3 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6871^4
This passive ability reduces the time required between uses of your Song of Stone ability by 6 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6872^4
This passive ability reduces the time required between uses of your Song of Stone ability by 9 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 6900^4
This passive ability reduces the time between uses of your Savage Spirit ability by 14 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 6901^4
This passive ability reduces the time between uses of your Savage Spirit ability by 19 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 6902^4
This passive ability reduces the time between uses of your Savage Spirit ability by 24 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 6903^4
This passive ability reduces the time between uses of your Savage Spirit ability by 29 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 6904^4
This passive ability reduces the time between uses of your Savage Spirit ability by 34 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 6908^4
This passive ability reduces the time between uses of your Untamed Rage ability by 3 minutes per rank.
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.


ID: 6930^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 85 or lower creature.
Your momentum will confer a boost to your melee attacks, increasing the damage you deal with all skills by 30% for 6 seconds.
Ranks 4-7 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.

ID: 6931^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 30 points and the damage of your critical melee attacks by 10% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 30 points, the base damage of your critical melee attacks by 10%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 6932^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.


ID: 6933^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike II on your opponent which reduces their hatred for you by 450 points and 1% of their total hatred for you.


ID: 6934^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike III on your opponent which reduces their hatred for you by 500 points and 1% of their total hatred for you.


ID: 6935^4
This passive ability reduces the time between uses of your Savage Spirit ability by 3 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.


ID: 6936^4
This passive ability reduces the time between uses of your Savage Spirit ability by 6 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.


ID: 6937^4
This passive ability reduces the time between uses of your Savage Spirit ability by 9 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 3 minutes.


ID: 6941^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike IV on your opponent which reduces their hatred for you by 525 points and 1% of their total hatred for you.


ID: 6942^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike V on your opponent which reduces their hatred for you by 550 points and 1% of their total hatred for you.


ID: 6943^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VI on your opponent which reduces their hatred for you by 600 points and 1% of their total hatred for you.


ID: 6944^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VII on your opponent which reduces their hatred for you by 650 points and 1% of their total hatred for you.


ID: 6945^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike VIII on your opponent which reduces their hatred for you by 700 points and 1% of their total hatred for you.


ID: 6970^4
This ability allows you to quickly disappear from sight for a short time.
This ability, when activated, grants you standard invisibility for up to 15 minutes.

ID: 6971^4
This ability, when activated, summons 3 level 78 rabid warders to maul your target for 1 minute.
This ability, when activated, summons a pack of 3 level 78 rabid warders to attack your target for 1 minute.

ID: 6972^4
This ability, when activated, summons 3 level 80 rabid warders to maul your target for 1 minute.
This ability, when activated, summons a pack of 3 level 80 rabid warders to attack your target for 1 minute.

ID: 6973^4
This ability, when activated, summons 3 level 82 rabid warders to maul your target for 1 minute.
This ability, when activated, summons a pack of 3 level 82 rabid warders to attack your target for 1 minute.

ID: 6977^4
This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.


ID: 6980^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 45 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 6981^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 1 minute and 30 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 6982^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 2 minutes and 15 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 600 points and mana regeneration by 240 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 6983^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 30% and grants them a 20% chance to resist detrimental spells for 1 minute.
Ranks 2-6 extend the duration of this ability by 6 seconds per rank.

This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute.

ID: 6988^4
This passive ability extends the duration of your Group Bestial Alignment ability by 6 seconds per rank.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 6 seconds..

ID: 7000^4
This ability, when activated, grants a 20% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 20%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 20%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 65-69 after which point it will become unavailable.

This ability, when activated, grants a 40% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 40%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 40%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 70-84 after which point it will become unavailable.


ID: 7003^4
This ability, when activated, grants a 40% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 40%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 40%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability can be activated from levels 70-84 after which point it will become unavailable.

This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.

This ability can be activated from levels 85-99 after which point it will become unavailable.


ID: 7005^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 10%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 7006^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 20%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 7007^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 30%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 7019^4
This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.

This ability, when activated, grants a 60% non-cumulative increase to your critical melee damage, increases your pet's critical melee damage by 60%, your base melee damage by 15%, the chance that your healing and damaging spells will apply critically by 15%, your critical spell damage by 60%, and the chance your pets will score a critical melee hit by 15% for 2 minutes.
This ability persists through death.
This ability does not stack with Intensity of the Resolute.


ID: 7033^4
This passive ability increases the number of attacks that your Warlord's Bravery ability can withstand by 5 hits per rank.
This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 20 hits.

ID: 7036^4
This passive ability reduces the time required between uses of your Blast of Anger ability by 10 seconds per rank.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.


ID: 7069^4
An invisibility that will not fade over time.
This ability, when activated, grants you permanent standard invisibility.

ID: 7100^4
This passive ability reduces the reuse time of your Divine Avatar ability by 3 minutes per rank.
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.


ID: 7103^4
This passive ability decreases the reuse time of your Purification and Blessing of Purification abilities by 10% per rank.
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 7109^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 85 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 85 or lower target for 1 second.

ID: 7110^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 1500 damage per spell for 3 minutes or until 7500 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 1500 points per hit for 3 minutes or up to 7500 total damage.

ID: 7111^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 4000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 4000 points.

ID: 7115^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 500 points.
This ability, when activated, increases your target's hatred for you by 500 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 7116^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 6 minutes.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 7117^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 7 minutes and 30 seconds.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 7118^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 9 minutes.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 7119^4
This ability, when activated, focuses your strength, healing you for 6815 and increasing your maximum health by 6000 for 1.1 minutes. However, this exertion takes a toll and you will take 815 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 6815 health and increases your maximum health by 6000 but deals 815 damage every 6 seconds for 1 minute 6 seconds.

ID: 7120^4
This ability, when activated, focuses your strength, healing you for 7950 and increasing your maximum health by 7000 for 1.1 minutes. However, this exertion takes a toll and you will take 950 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 7950 health and increases your maximum health by 7000 but deals 950 damage every 6 seconds for 1 minute 6 seconds.

ID: 7121^4
This ability, when activated, focuses your strength, healing you for 9085 and increasing your maximum health by 8000 for 1.1 minutes. However, this exertion takes a toll and you will take 1085 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 9085 health and increases your maximum health by 8000 but deals 1085 damage every 6 seconds for 1 minute 6 seconds.

ID: 7127^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 90 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 90 or lower creature for 1 second and blesses you with Battle Leap Warcry IV, which permanently increases your base melee damage by 35%.

ID: 7143^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 950 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike II on your opponent for 3 minutes.
Envenomed Blades Strike II deals 950 damage.


ID: 7144^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1000 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike III on your opponent for 3 minutes.
Envenomed Blades Strike III deals 1000 damage.


ID: 7145^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1050 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike IV on your opponent for 3 minutes.
Envenomed Blades Strike IV deals 1050 damage.


ID: 7166^4
This passive ability allows your Round Kick skill to stun targets up to level 83 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 83 or lower targets for 1.5 seconds.

ID: 7167^4
This passive ability allows your Round Kick skill to stun targets up to level 84 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 84 or lower targets for 1.5 seconds.

ID: 7168^4
This passive ability allows your Round Kick skill to stun targets up to level 86 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 86 or lower targets for 1.5 seconds.

ID: 7178^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4500 points of damage per hit for a total of 30000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 4500 damage per hit up to 30000 total damage for 48 seconds.

ID: 7179^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 4800 points of damage per hit for a total of 32000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 4800 damage per hit up to 32000 total damage for 48 seconds.

ID: 7180^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 5100 points of damage per hit for a total of 34000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 5100 damage per hit up to 34000 total damage for 48 seconds.

ID: 7184^4
This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 250% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 7185^4
This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 255% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 7186^4
This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 260% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 7199^4
This ability, when activated, invokes level 68 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 68 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 7200^4
This ability, when activated, invokes level 70 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 70 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 7201^4
This ability, when activated, invokes level 72 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 72 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 7202^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 24 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health.
Once activated, Blood Magic can not be removed early.
Ranks 3-8 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.


ID: 7203^4
This ability, when activated, attempts to mesmerize any level 83 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 83 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 7209^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 8000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 2000 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 8000 points, deals 1 damage every 6 seconds, and triggers Curse of Duskfall II after 18 seconds which deals 2000 damage every 6 seconds for 24 seconds.

ID: 7215^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 10 minutes
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 7216^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 20 minutes
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 7217^4
This ability, when activated, calls forth 3 level 78 skeletal archers to attack your target for 60 seconds.
This ability, when activated, summons a swarm of 3 level 78 skeletal archers to attack your target for 1 minute.

ID: 7218^4
This ability, when activated, calls forth 3 level 80 skeletal archers to attack your target for 60 seconds.
This ability, when activated, summons a swarm of 3 level 80 skeletal archers to attack your target for 1 minute.

ID: 7219^4
This ability, when activated, calls forth 3 level 82 skeletal archers to attack your target for 60 seconds.
Ranks 15-16 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, summons a swarm of 3 level 82 skeletal archers to attack your target for 1 minute.

ID: 7223^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1291 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VII which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1291 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 7224^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1332 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect VIII which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1332 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 7225^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 15% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 15% chance to trigger Arcomancy Effect IX which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 7226^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 80 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 20 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 7227^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 85 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 25 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 7228^4
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 90 seconds.
This ability, when activated, summons 4 level 73 swords of Xuzl to attack your target for 1 minute 30 seconds.
These swords have a 15% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 7229^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3514 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VII which triggers Cryomantic Snare I, deals 3514 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 7230^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3628 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis VIII which triggers Cryomantic Snare I, deals 3628 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 7231^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 15% chance to strike your target with Cryomantic Stasis which deals 3745 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 15% chance to trigger Cryomantic Stasis IX which triggers Cryomantic Snare I, deals 3745 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 7235^4
This ability, when activated, summons a familiar that increases the damage of your level 83 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 83 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 7236^4
This ability, when activated, summons a familiar that increases the damage of your level 84 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 84 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 7237^4
This ability, when activated, gathers streams of additional mana into your being, restoring 2622 points.
This ability, when activated, restores 2622 mana with a 5 second cast time.

ID: 7238^4
This ability, when activated, summons a familiar that increases the damage of your level 82 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 82 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 7242^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1100, and then deals 1100 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VII which reduces your target's fire resistance by 50 points, their hatred for you by 1100 points, and deals 1100 damage every 6 seconds for 30 seconds.

ID: 7243^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1200, and then deals 1200 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition VIII which reduces your target's fire resistance by 50 points, their hatred for you by 1200 points, and deals 1200 damage every 6 seconds for 30 seconds.

ID: 7244^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1300, and then deals 1300 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition IX which reduces your target's fire resistance by 50 points, their hatred for you by 1300 points, and deals 1300 damage every 6 seconds for 30 seconds.

ID: 7245^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower direct damage spells by 1 to 35%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 7246^4
This ability, when activated, channels up to 18000 mana into a raw, unfocused blast of pure magical energy that deals 72000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 18000 mana to deal 72000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7247^4
This ability, when activated, channels up to 19000 mana into a raw, unfocused blast of pure magical energy that deals 76000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 19000 mana to deal 76000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7248^4
This ability, when activated, channels up to 20000 mana into a raw, unfocused blast of pure magical energy that deals 80000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.

This ability, when activated, consumes up to 20000 mana to deal 80000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.


ID: 7250^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 1800 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt VIII on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt VIII deals 1800 damage.


ID: 7251^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2000 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt IX on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt IX deals 2000 damage.


ID: 7252^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2200 damage every 3 seconds for up to 45 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt X on its target every 3 seconds for 45 seconds.
Servant of Ro Bolt X deals 2200 damage.


ID: 7257^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 95 seconds.
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 35 seconds.

ID: 7258^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 100 seconds.
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 40 seconds.

ID: 7259^4
This ability, when activated, summons 9 level 84 elemental minions that will attack your target for 105 seconds.
This ability, when activated, summons 9 level 84 elemental minions to attack your target for 1 minute 45 seconds.

ID: 7263^4
This passive ability grants your instant-healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells an 18% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 7264^4
This passive ability grants your instant-healing spells a 20% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 20% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 7265^4
This passive ability grants your instant-healing spells a 22% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 22% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 7266^4
This ability, when activated, summons a level 81 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 81 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Area Taunt I on its target and will cast Companion's Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target and stuns a level 100 or lower creature for 6 seconds.


ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which can stun a level 88 or lower target for 4 seconds.


ID: 7276^4
This ability, when activated, projects your image into 2 level 79 illusions to draw the attacks of enemies for 65 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 79 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 5 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 7277^4
This ability, when activated, projects your image into 2 level 80 illusions to draw the attacks of enemies for 70 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 80 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 10 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 7278^4
This ability, when activated, projects your image into 2 level 81 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 81 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 7285^4
This ability, when activated, will absorb 51% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 51% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.

ID: 7286^4
This ability, when activated, will absorb 52% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 52% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.

ID: 7287^4
This ability, when activated, will absorb 53% of incoming spell or melee damage from your mana rather than your hit points for up to 60 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 53% of incoming damage with your mana rather than your health for up to 60 hits for 15 minutes.

ID: 7288^4
This ability, when activated, mesmerizes a level 84 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 42% and armor class by 145 for 1.1 minutes.

This ability, when activated, mesmerizes a level 84 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare III, which reduces attack speed by 42% and base armor class (prior to soft cap multipliers) by 145 points for 1 minute 6 seconds.


ID: 7289^4
This ability, when activated, mesmerizes a level 86 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 44% and armor class by 155 for 1.2 minutes.

This ability, when activated, mesmerizes a level 86 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare IV, which reduces attack speed by 44% and base armor class (prior to soft cap multipliers) by 155 points for 1 minute 12 seconds.


ID: 7290^4
This ability, when activated, mesmerizes a level 88 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 165 for 1.3 minutes.

This ability, when activated, mesmerizes a level 88 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare V, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 165 points for 1 minute 18 seconds.


ID: 7291^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 6500 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 6500 total damage for 36 minutes.

ID: 7292^4
This ability, when activated, protects you against 50% of incoming melee damage for up to 7000 total damage for 36 minutes.
This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 36 minutes.

ID: 7293^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 7500 total damage for 36 minutes.
Ranks 10-18 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.

ID: 7294^4
This ability, when activated, consumes 4000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 2000 mana.

This ability, when activated, consumes 4000 mana to summon an Azure Mind Crystal II which can be used once to cast Azure Harvest II to restore 2000 mana.

ID: 7295^4
This ability, when activated, consumes 4600 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 2300 health.

This ability, when activated, consumes 4600 mana to summon a Sanguine Mind Crystal II which can be used once to cast Sanguine Harvest II to heal 2300 health.

ID: 7296^4
This ability, when activated, protects you with a rune that absorbs 3300 damage for up to 36 minutes.
This ability, when activated, protects you from up to 3300 damage for 36 minutes.

ID: 7297^4
This ability, when activated, protects you with a rune that absorbs 3600 damage for up to 36 minutes.
This ability, when activated, protects you from up to 3600 damage for 36 minutes.

ID: 7298^4
This ability, when activated, protects you with a rune that absorbs 3900 damage for up to 36 minutes.
This ability, when activated, protects you from up to 3900 damage for 36 minutes.

ID: 7299^4
This ability, when activated, infuses an undead target with holy energy causing it to take 2200 damage every 6 seconds for 24 seconds and has an 8% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
Ranks 9-17 reduce the reuse time of this ability by 15 seconds per rank.

This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.


ID: 7300^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike IV on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike IV stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1000 and has a 15% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IV on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IV stuns level 88 or lower targets for 4 seconds, reduces their hatred for you by 1000 points, and has a 15% chance to trigger Divine Blessing and Favor I, which instantly heals you for 500 health and increases your base armor class (prior to soft cap multipliers) by 170 points for 18 seconds.


ID: 7301^4
This ability, when activated, heals all group members within 200 feet of you for 720 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 720 health every 6 seconds for 54 seconds.

ID: 7302^4
This ability, when activated, heals all group members within 200 feet of you for 740 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 740 health every 6 seconds for 54 seconds.

ID: 7303^4
This ability, when activated, heals all group members within 200 feet of you for 770 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 770 health every 6 seconds for 54 seconds.

ID: 7304^4
This ability, when activated, calls forth a level 82 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 82 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 7305^4
This ability, when activated, calls forth a level 84 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 84 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 7306^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 7307^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 387%, increasing your chance to trigger your weapon's combat effects by 193%, increasing the damage you deal with critical spells by 18%, and healing you for 520 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 387%, the chance that your weapon's magical effects will trigger during melee combat by 193%, the damage dealt by your critical direct damage spells by 18%, and your health regeneration by 520 points for 3 minutes.

ID: 7308^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 399%, increasing your chance to trigger your weapon's combat effects by 196%, increasing the damage you deal with critical spells by 21%, and healing you for 540 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 399%, the chance that your weapon's magical effects will trigger during melee combat by 196%, the damage dealt by your critical direct damage spells by 21%, and your health regeneration by 540 points for 3 minutes.

ID: 7309^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 411%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 24%, and healing you for 550 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 411%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 24%, and your health regeneration by 550 points for 3 minutes.

ID: 7310^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing X every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 10 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing X on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing X cures 10 poison and disease counters.


ID: 7311^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XI every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 11 poison and disease counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XI on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XI cures 11 poison and disease counters.


ID: 7312^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 12 poison and disease counters.
This ability shares a timer with Exquisite Benediction.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.


ID: 7316^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 60%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 7317^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 70%.
This ability, when activated, cures a target up to 100 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 7329^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 8400 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 8400 health.

ID: 7330^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9000 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 9000 health.

ID: 7331^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 9600 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 9600 health.

ID: 7332^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 42% and increases your armor class by 525 points for 1.4 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 42% and increases your base armor class (prior to soft cap multipliers) by 525 points for 1 minute 24 seconds.

ID: 7333^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 44% and increases your armor class by 600 points for 1.5 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 44% and increases your base armor class (prior to soft cap multipliers) by 600 points for 1 minute 30 seconds.

ID: 7334^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 46% and increases your armor class by 675 points for 1.6 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 46% and increases your base armor class (prior to soft cap multipliers) by 675 points for 1 minute 36 seconds.

ID: 7335^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 3000 points.
This ability, when activated, increases your target's hatred for you by 3000 points and interrupts their spell casting with a 100 point resist modifier and a 0.2 second cast time.

ID: 7339^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 85 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 85 or lower target for 2 seconds.

ID: 7340^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 52651 and 55901 then imbues them with holy light that continually heals between 13204 and 14019 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 52651 and 55901 (based on your level) health then heals between 13204 and 14019 (based on your level) health every 6 seconds for 36 seconds.

ID: 7341^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 13000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 13000 total damage.

ID: 7342^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 14000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 14000 total damage.

ID: 7343^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 15000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 15000 total damage.

ID: 7344^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 228 points, the damage you deal with melee attacks by 42%, and heals 775 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 228 points, base melee damage by 42%, health regeneration by 775 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 7345^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 236 points, the damage you deal with melee attacks by 44%, and heals 800 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 236 points, base melee damage by 44%, health regeneration by 800 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 7346^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 244 points, the damage you deal with melee attacks by 46%, and heals 825 points of health every 6 seconds for 1 minute.
Ranks 16-20 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 7347^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 135 points, their attack rating by 145 points, their critical melee chance by 155%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 19%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 135 points, attack power by 145 points, chance to perform a critical melee hit by 155%, and the chance that their instant-duration healing and damaging spells will apply critically by 19%.

ID: 7348^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 145 points, their attack rating by 155 points, their critical melee chance by 160%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 20%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 145 points, attack power by 155 points, chance to perform a critical melee hit by 160%, and the chance that their instant-duration healing and damaging spells will apply critically by 20%.

ID: 7349^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 155 points, their attack rating by 165 points, their critical melee chance by 165%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 21%.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 155 points, attack power by 165 points, chance to perform a critical melee hit by 165%, and the chance that their instant-duration healing and damaging spells will apply critically by 21%.

ID: 7370^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IV consumes 325 mana to deal 485 damage and stun creatures up to level 70 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IV consumes 325 mana to deal 485 damage and stun a level 70 or lower creature for 1 second.


ID: 7371^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk V consumes 475 mana to deal 621 damage and stun creatures up to level 73 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk V consumes 475 mana to deal 621 damage and stun a level 73 or lower creature for 1 second.


ID: 7372^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VI consumes 600 mana to deal 995 damage and stun creatures up to level 75 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VI consumes 600 mana to deal 995 damage and stun a level 75 or lower creature for 1 second.


ID: 7387^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 55 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 55 seconds.

ID: 7388^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 60 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 1 minute.

ID: 7389^4
This ability, when activated, calls forth 3 level 80 skeletons that will attack your target for 65 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 80 skeletons to attack your target for 1 minute 5 seconds.

ID: 7408^4
This ability, when activated, calls forth the spirit of a level 83 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 83 spirit bear to attack your target for 1 minute.

ID: 7409^4
This ability, when activated, calls forth the spirit of a level 84 wild bear to attack your target for 1 minute.
This ability, when activated, summons a level 84 spirit bear to attack your target for 1 minute.

ID: 7410^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 1 minute.
Ranks 13-18 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.

ID: 7411^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 795 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 795 health every 6 seconds for 18 seconds.


ID: 7412^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 815 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 815 health every 6 seconds for 18 seconds.


ID: 7413^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 835 health every 6 seconds for 18 seconds.
Rank 19 reduces the reuse time of this ability by 2 minutes.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 835 health every 6 seconds for 18 seconds.


ID: 7414^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4290 health, increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 2700 health every 6 seconds for 18 seconds.

ID: 7415^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.

ID: 7416^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.

ID: 7417^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 440 points, provides a 110 point damage shield, and heals 680 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 440 points, provides a 110 point damage shield, and heals 680 health every 6 seconds for 30 seconds.

ID: 7418^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 480 points, provides a 115 point damage shield, and heals 725 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 725 health every 6 seconds for 30 seconds.

ID: 7419^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 520 points, provides a 120 point damage shield, and heals 770 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 770 health every 6 seconds for 30 seconds.

ID: 7420^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 85 by 3 to 20%, increases your cold resist by 110, mana regeneration by 60, and the chance that your instant-duration healing spells will land critically by 6% for 2 minutes.
This ability, when activated, reduces the mana cost of level 85 and lower beneficial spells by 3 to 20%, increases your cold resistance by 110 points, mana regeneration by 60 points, the chance your instant-duration healing spells will score an exceptional heal by 6%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 7421^4
This ability, when activated, consumes 1100 mana and protects you against of 75% of incoming melee damage up to 10155 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 702 points.

This ability, when activated, consumes 1100 mana to grant you a chance (with a 440% bonus) to trigger Protection of Direwood Jolt I when struck in melee combat and absorbs 75% of incoming melee damage up to 10155 total damage for 2 minutes.

Protection of Direwood Jolt I reduces the attacker's hatred for you by 702 points.


ID: 7425^4
This ability, when activated, shields your target with an 800 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target an 800 point damage shield that lasts for 36 minutes or 5 hits.

ID: 7426^4
This ability, when activated, shields your target with a 950 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 950 point damage shield that lasts for 36 minutes or 5 hits.

ID: 7427^4
This ability, when activated, shields your target with a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Ranks 7-11 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.

ID: 7428^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 7429^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 46%, their attack rating by 676, and reduces their base weapon delay by 6.8% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 46%, attack power by 676 points, and reduces their base weapon delay by 6.8% for 2 minutes.

ID: 7430^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12270 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 12270 total spell or melee damage.

ID: 7431^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 12665 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 12665 total spell or melee damage.

ID: 7432^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13060 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13060 total spell or melee damage.

ID: 7433^4
This ability, when activated, consumes 950 endurance to stun a level 81 or lower target for 1 second, deal 5500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 20000 damage after 18 seconds.
This ability, when activated, consumes 950 endurance to stun a level 81 or lower target for 1 second, deal 5500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXII after 18 seconds, which deals 20000 damage.

ID: 7434^4
This ability, when activated, consumes 1000 endurance to stun a level 82 or lower target for 1 second, deal 6000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 25000 damage after 18 seconds.
This ability, when activated, consumes 1000 endurance to stun a level 82 or lower target for 1 second, deal 6000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXIII after 18 seconds, which deals 25000 damage.

ID: 7435^4
This ability, when activated, consumes 1050 endurance to stun a level 83 or lower target for 1 second, deal 6500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 8 points, and deal 30000 damage after 18 seconds.
This ability, when activated, consumes 1050 endurance to stun a level 83 or lower target for 1 second, deal 6500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 8 points, and trigger Boastful Conclusion XXIV after 18 seconds, which deals 30000 damage.

ID: 7436^4
This ability, when activated, consumes 1100 endurance to stun a level 84 or lower target for 1 second, deal 7000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 35000 damage after 18 seconds.
This ability, when activated, consumes 1100 endurance to stun a level 84 or lower target for 1 second, deal 7000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXV after 18 seconds, which deals 35000 damage.

ID: 7437^4
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 40000 damage after 18 seconds.
Ranks 27-29 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.

ID: 7445^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 15%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 267 damage then reduces your target's armor class by 95, resistance to fire, cold, and magic spells by 15, and melee speed by 42% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl II, increases your melee accuracy with all skills by 15%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl II deals 267 damage, reduces your target's base armor class (prior to soft cap multipliers) by 95 points, resistance to fire, cold, and magic by 15 points, and melee speed by 42% for 36 seconds.


ID: 7446^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 20%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 291 damage then reduces your target's armor class by 105, resistance to fire, cold, and magic spells by 20, and melee speed by 44% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl III, increases your melee accuracy with all skills by 20%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl III deals 291 damage, reduces your target's base armor class (prior to soft cap multipliers) by 105 points, resistance to fire, cold, and magic by 20 points, and melee speed by 44% for 36 seconds.


ID: 7447^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 25%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 314 damage then reduces your target's armor class by 110, resistance to fire, cold, and magic spells by 25, and melee speed by 46% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl IV, increases your melee accuracy with all skills by 25%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl IV deals 314 damage, reduces your target's base armor class (prior to soft cap multipliers) by 110 points, resistance to fire, cold, and magic by 25 points, and melee speed by 46% for 36 seconds.


ID: 7454^4
This ability, when activated, increases your current and maximum health by 2500 then drains your health by 40 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 2500 points but deals 40 damage every 6 seconds for 1 minute 30 seconds.

ID: 7455^4
This ability, when activated, increases your current and maximum health by 3000 then drains your health by 50 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 3000 points but deals 50 damage every 6 seconds for 1 minute 30 seconds.

ID: 7456^4
This ability, when activated, increases your current and maximum health by 3500 then drains your health by 60 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 3500 points but deals 60 damage every 6 seconds for 1 minute 30 seconds.

ID: 7457^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 35 seconds.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 35 seconds.

ID: 7458^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 40 seconds.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 40 seconds.

ID: 7459^4
This ability, when activated, calls 9 level 80 stone guardians into existance to attack your target for 45 seconds.
Ranks 10-15 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.

ID: 7460^4
This ability, when activated, calls upon your ancestors to heal your group for 671 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 130 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 671 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 130 points for 30 seconds.

ID: 7461^4
This ability, when activated, calls upon your ancestors to heal your group for 693 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 140 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 693 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 140 points for 30 seconds.

ID: 7462^4
This ability, when activated, calls upon your ancestors to heal your group for 715 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 150 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 715 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 150 points for 30 seconds.

ID: 7463^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 13000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 13000 total damage.

ID: 7464^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 15000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 15000 total damage.

ID: 7465^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 17000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 17000 total damage.

ID: 7466^4
This ability, when activated, consumes 6000 health to restore 3600 points of mana.
This ability, when activated, consumes 6000 health to restore 3600 mana.

ID: 7467^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 1000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 60% haste, and 500 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf III and all group members and their pets with Pact of the Wolf III.
Group Pact of the Wolf III increases your maximum health, mana, and endurance by 1000 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf III increases their health, mana, and endurance by 500 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 7468^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 800 health every 6 seconds, increases your melee speed by 100%, melee damage by 22 points per hit, strength and dexterity by 300, attack rating by 360, cold and disease resistances by 150, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 363 damage instantly, and 180 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite V, increases your health regeneration by 800 points, the damage of your melee hits by 22 points, melee speed by 100%, attack power by 360 points, strength and dexterity by 300 points, cold and disease resistance by 150 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite V deals 363 damage initially then 180 damage every 6 seconds for 1 minute.


ID: 7469^4
This ability, when activated, calls forth 5 level 82 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 82 spirit wolves to attack your target for 1 minute.

ID: 7470^4
This ability, when activated, calls forth 5 level 84 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 84 spirit wolves to attack your target for 1 minute.

ID: 7471^4
This ability, when activated, calls forth 5 level 86 spirit wolves to attack your target for 1 minute.
Ranks 12-21 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.

ID: 7472^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4030 health, then 2066 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 130 points for for 18 seconds.
This ability, when activated, heals your target for 4030 health then 2066 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 130 points for 18 seconds.

ID: 7473^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4160 health, then 2132 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 140 points for for 18 seconds.
This ability, when activated, heals your target for 4160 health then 2132 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 140 points for 18 seconds.

ID: 7474^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4290 health, then 2198 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 150 points for for 18 seconds.
This ability, when activated, heals your target for 4290 health then 2198 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 150 points for 18 seconds.

ID: 7475^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.7 minutes.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 42 seconds with a 45 point resist modifier and a 1 second cast time.

ID: 7476^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.8 minutes.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 48 seconds with a 45 point resist modifier and a 1 second cast time.

ID: 7477^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 10-18 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.

ID: 7483^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.


ID: 7484^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 48 seconds.
This ability, when activated, grants your pet's melee attacks a chance (with a 200% bonus) to trigger Hobble of Spirits Snare IV which reduces its target's movement speed by 60% for 48 seconds.
This buff has a permanent duration and a 1 second cast time.


ID: 7485^4
This ability, when activated, shares some of your natural attunement with your party restoring 667 health and 270 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 667 points and mana regeneration by 270 points for 36 seconds with a 5 second cast time.

ID: 7486^4
This ability, when activated, shares some of your natural attunement with your party restoring 734 health and 300 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 734 points and mana regeneration by 300 points for 36 seconds with a 5 second cast time.

ID: 7487^4
This ability, when activated, shares some of your natural attunement with your party restoring 801 health and 330 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 801 points and mana regeneration by 330 points for 36 seconds with a 5 second cast time.

ID: 7488^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 20%, movement speed by 56%, mana regeneration by 10 points, and increases your maximum health and mana by 440 points.
This ability, when activated, increases your maximum health and mana by 440 points, mana regeneration by 10 points, melee accuracy with all skills by 20%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 7497^4
This ability, when activated, shares some of your natural attunement with your target restoring 206 mana instantly then 620 health and 246 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 206 mana, increases their health regeneration by 620 points, and their mana regeneration by 246 points for 36 seconds with a 1 second cast time.

ID: 7498^4
This ability, when activated, shares some of your natural attunement with your target restoring 212 mana instantly then 640 health and 252 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 212 mana, increases their health regeneration by 640 points, and their mana regeneration by 252 points for 36 seconds with a 1 second cast time.

ID: 7499^4
This ability, when activated, shares some of your natural attunement with your target restoring 218 mana instantly then 660 health and 258 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 218 mana, increases their health regeneration by 660 points, and their mana regeneration by 258 points for 36 seconds with a 1 second cast time.

ID: 7554^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 20% chance to bestow your target with Abundant Healing XIII, which heals 450 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7555^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 21% chance to bestow your target with Abundant Healing XIV, which heals 500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7556^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 22% chance to bestow your target with Abundant Healing XV, which heals 550 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7557^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 23% chance to bestow your target with Abundant Healing XVI, which heals 600 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7558^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 500 health.

ID: 7590^4
This passive ability grants your instant-healing spells a 35% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 35% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 7591^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 7592^4
This passive ability grants your instant-healing spells a 37% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 37% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 7659^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 40%.
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 7660^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 50%.
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 7661^4
This passive ability decreases the amount of time required between uses of your Radiant Cure ability by 60%.
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 7662^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 90 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 90 or lower target for 2 seconds.

ID: 7664^4
This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.


ID: 7669^4
This ability will cause everyone in your group to become smaller for a time.
This ability, when activated, shrinks the height of all group members within a 200 foot radius by 50%, allowing them greater mobility in tight quarters.

ID: 7682^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 30 minutes
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 7689^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 8000 and 12000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 8000 and 12000 health.

ID: 7691^4
This ability, when activated, consumes 8000 health to restore 4800 points of mana.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, consumes 8000 health to restore 4800 mana.

ID: 7698^4
This ability, when activated, imbues your target with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures for 72 minutes.
This ability, when activated, grants your target enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points for 1 hour 12 minutes.

ID: 7703^4
This ability, when activated, allows you embrace the spectre of death, which consumes 4000 health to restore 2400 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

This ability, when activated, consumes 4000 health every 6 seconds to increase your mana reneration by 2400 points for 1 minute.

ID: 7710^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 4000 points.
This ability, when activated, increases your target's hatred for you by 4000 points and interrupts their spell casting with a 125 point resist modifier and a 0.2 second cast time.

ID: 7711^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 5000 points.
This ability, when activated, increases your target's hatred for you by 5000 points and interrupts their spell casting with a 150 point resist modifier and a 0.2 second cast time.

ID: 7712^4
This ability, when activated, consumes 500 mana and strikes your target with a damaging blast of holy magic that deals 3100 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 500 mana to deal 3100 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.

ID: 7713^4
This passive ability grants your instant-healing and lifetap spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 34% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 7714^4
This passive ability grants your instant-healing and lifetap spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 36% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 7715^4
This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank.
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 7722^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 25% chance to bestow your target with Abundant Healing XIX, which heals 700 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7723^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 26% chance to bestow your target with Abundant Healing XX, which heals 750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7724^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 27% chance to bestow your target with Abundant Healing XXI, which heals 800 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7725^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 28% chance to bestow your target with Abundant Healing XXII, which heals 850 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7726^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIII, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 750 health.

ID: 7731^4
This ability allows you to enchant a bar of palladium with magical energy. Consumes a bar of palladium when cast.
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.


ID: 7743^4
This passive ability reduces the reuse time of your Guardian of the Forest ability by 1.5 minutes per rank.
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 7747^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 1 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from fire effects by 1 to 15% for 18 seconds.

ID: 7748^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.


ID: 7749^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.


ID: 7750^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.


ID: 7751^4
This passive ability reduces the reuse time of your Cover Tracks ability by 1 minute per rank.
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.


ID: 7754^4
This ability provides you with the power to call a levitating nightmare to your side.
This ability, when activated, summons the bridle of a very fast Nightmare capable of levitation.

ID: 7755^4
This ability, when activated, covers your skin in a sickly ooze that deals 450 damage per hit to melee attackers for 3 minutes or 100 hits.
Ranks 2-4 reduce the reuse cast time of this ability by 10, 25, and 50%.

This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.

ID: 7756^4
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 7757^4
This passive ability reduces the reuse time of your Visage of Death ability by 2 minutes per rank.
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.


ID: 7760^4
This passive ability reduces the reuse time of your Hate Step ability by 2 seconds per rank.
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 7765^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 9000 and 13000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 9000 and 13000 health.

ID: 7766^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 10000 and 14000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 10000 and 14000 health.

ID: 7767^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 11000 and 15000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 11000 and 15000 health.

ID: 7768^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 12000 and 16000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 12000 and 16000 health.

ID: 7769^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 13000 and 17000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 13000 and 17000 health.

ID: 7770^4
This ability, when activated, heals all group members within 200 feet of you for 1400 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 1400 health every 6 seconds for 54 seconds.

ID: 7771^4
This ability, when activated, heals all group members within 200 feet of you for 1900 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 1900 health every 6 seconds for 54 seconds.

ID: 7772^4
This ability, when activated, heals all group members within 200 feet of you for 2400 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 2400 health every 6 seconds for 54 seconds.

ID: 7773^4
This ability, when activated, heals your target for 2800 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2800 health every 6 seconds for 18 seconds.

ID: 7774^4
This ability, when activated, heals your target for 3300 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3300 health every 6 seconds for 18 seconds.

ID: 7775^4
This ability, when activated, heals your target for 3800 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3800 health every 6 seconds for 18 seconds.

ID: 7800^4
This ability, when activated, strikes your target with malignant power dealing between 16 and 91 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 16 and 91 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7801^4
This ability, when activated, strikes your target with malignant power dealing between 103 and 188 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 103 and 188 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7802^4
This ability, when activated, strikes your target with malignant power dealing between 232 and 337 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 232 and 337 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7803^4
This ability, when activated, strikes your target with malignant power dealing between 433 and 568 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 433 and 568 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7804^4
This ability, when activated, strikes your target with malignant power dealing between 736 and 911 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 736 and 911 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7805^4
This ability, when activated, strikes your target with malignant power dealing between 1093 and 1303 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 1093 and 1303 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7806^4
This ability, when activated, strikes your target with malignant power dealing between 1520 and 1765 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 1520 and 1765 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7807^4
This ability, when activated, strikes your target with malignant power dealing between 2017 and 2297 damage.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 2017 and 2297 (based on your level) damage.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7808^4
This ability, when activated, strikes your target with malignant power dealing between 2584 and 2899 damage initially and between 616 and 691 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 2584 and 2899 (based on your level) damage initially and between 616 and 691 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7809^4
This ability, when activated, strikes your target with malignant power dealing between 3267 and 3622 damage initially and between 921 and 1021 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 3267 and 3622 (based on your level) damage initially and between 921 and 1021 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7810^4
This ability, when activated, strikes your target with malignant power dealing between 4183 and 4593 damage initially and between 1531 and 1681 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 4183 and 4593 (based on your level) damage initially and between 1531 and 1681 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7811^4
This ability, when activated, strikes your target with malignant power dealing between 5377 and 5857 damage initially and between 2241 and 2441 damage every 6 seconds for 36 seconds.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 5377 and 5857 (based on your level) damage initially and between 2241 and 2441 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7812^4
This ability, when activated, strikes your target with malignant power dealing between 7016 and 7591 damage initially and between 3051 and 3301 damage every 6 seconds for 36 seconds.
Ranks 14-16 reduce the reuse time of this ability by 12 minutes per rank.
Progression Servers: This ability deals reduced damage until the release of Gates of Discord.

This ability, when activated, strikes your target with malignant power that deals between 7016 and 7591 (based on your level) damage initially and between 3051 and 3301 (based on your level) damage every 6 seconds for 36 seconds.
This ability deals reduced damage on Progression Servers until the release of Gates of Discord.


ID: 7813^4
This ability, when activated, strikes your target with malignant power dealing between 9241 and 9941 damage initially and between 4291 and 4616 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 9241 and 9941 (based on your level) damage initially and between 4291 and 4616 (based on your level) damage every 6 seconds for 36 seconds.

ID: 7814^4
This ability, when activated, strikes your target with malignant power dealing between 12994 and 13909 damage initially and between 5681 and 6081 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 12994 and 13909 (based on your level) damage initially and between 5681 and 6081 (based on your level) damage every 6 seconds for 36 seconds.

ID: 7815^4
This ability, when activated, strikes your target with malignant power dealing between 18241 and 19441 damage initially and between 7221 and 7696 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 18241 and 19441 (based on your level) damage initially and between 7221 and 7696 (based on your level) damage every 6 seconds for 36 seconds.

ID: 7816^4
This ability, when activated, strikes your target with malignant power dealing between 24463 and 25067 damage initially and between 9316 and 9546 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 24463 and 25067 (based on your level) damage initially and between 9316 and 9546 (based on your level) damage every 6 seconds for 36 seconds.

ID: 7817^4
This ability, when activated, strikes your target with malignant power dealing between 31956 and 32726 damage initially and between 11621 and 11901 damage every 6 seconds for 36 seconds.
Rank 22 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, strikes your target with malignant power that deals between 31956 and 32726 (based on your level) damage initially and between 11621 and 11901 (based on your level) damage every 6 seconds for 36 seconds.

ID: 7822^4
This ability reduces the reuse timer on your Force of Will ability by 1 second per rank.
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.


ID: 7842^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 30% chance to bestow your target with Abundant Healing XXV, which heals 1000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7843^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 31% chance to bestow your target with Abundant Healing XXVI, which heals 1250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7844^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 32% chance to bestow your target with Abundant Healing XXVII, which heals 1500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7845^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 33% chance to bestow your target with Abundant Healing XXVIII, which heals 1750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7846^4
This passive ability grants your level 70 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 100 instant-duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXIX, which heals 2000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 7850^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 101 and 601.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 101 and 601 (based on your level) health.

ID: 7851^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 751 and 1376.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 751 and 1376 (based on your level) health.

ID: 7852^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 1651 and 2401.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 1651 and 2401 (based on your level) health.

ID: 7853^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 2801 and 3676.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 2801 and 3676 (based on your level) health.

ID: 7854^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 4201 and 5201.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 4201 and 5201 (based on your level) health.

ID: 7855^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 5851 and 6976.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 5851 and 6976 (based on your level) health.

ID: 7856^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 7751 and 9001.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 7751 and 9001 (based on your level) health.

ID: 7857^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 9901 and 11276.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 9901 and 11276 (based on your level) health.

ID: 7858^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 12301 and 13801.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 12301 and 13801 (based on your level) health.

ID: 7859^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 14951 and 16576.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 14951 and 16576 (based on your level) health.

ID: 7860^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 17851 and 19601 then imbues them with holy light that continually heals between 4489 and 4929 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 17851 and 19601 (based on your level) health then heals between 4489 and 4929 (based on your level) health every 6 seconds for 36 seconds.

ID: 7861^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 22401 and 24401 then imbues them with holy light that continually heals between 5601 and 6101 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 22401 and 24401 (based on your level) health then heals between 5601 and 6101 (based on your level) health every 6 seconds for 36 seconds.

ID: 7862^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 then imbues them with holy light that continually heals between 6894 and 7459 every 6 seconds for 36 seconds.
Ranks 14-16 reduce the reuse time of this ability by 12 minutes per rank.

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 27451 and 29701 (based on your level) health then heals between 6894 and 7459 (based on your level) health every 6 seconds for 36 seconds.

ID: 7863^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 33001 and 35501 then imbues them with holy light that continually heals between 8251 and 8876 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 33001 and 35501 (based on your level) health then heals between 8251 and 8876 (based on your level) health every 6 seconds for 36 seconds.

ID: 7864^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 39051 and 41801 then imbues them with holy light that continually heals between 9799 and 10489 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 39051 and 41801 (based on your level) health then heals between 9799 and 10489 (based on your level) health every 6 seconds for 36 seconds.

ID: 7865^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 then imbues them with holy light that continually heals between 11401 and 12151 every 6 seconds for 36 seconds.
Rank 20 reduces the reuse time of this ability by 12 minutes.

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 45601 and 48601 (based on your level) health then heals between 11401 and 12151 (based on your level) health every 6 seconds for 36 seconds.

ID: 7869^4
This ability, when activated, focuses your will and teleports your body forward.
Ranks 1-3 increase the distance you can travel.
Ranks 4-5 reduce the reuse time of this ability by 5 seconds per rank.
Ranks 6-10 by an additional 1 second per rank.

This ability, when activated, instantly teleports you up to 160 feet forward.

ID: 7872^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 15 points, 2-handed attacks by 35 points, Flying Kick attacks by 65 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 15 points, 2-handed weapons by 35 points, and Flying Kick attacks by 65 points for 3 minutes.

ID: 7873^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 20 points, 2-handed attacks by 45 points, Flying Kick attacks by 95 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 20 points, 2-handed weapons by 45 points, and Flying Kick attacks by 95 points for 3 minutes.

ID: 7874^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 25 points, 2-handed attacks by 65 points, Flying Kick attacks by 125 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 25 points, 2-handed weapons by 65 points, and Flying Kick attacks by 125 points for 3 minutes.

ID: 7875^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 10000 initial damage and performs a 341 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 341 and deal 10000 damage to your target.

ID: 7876^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 12500 initial damage and performs a 351 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 351 and deal 12500 damage to your target.

ID: 7877^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 15000 initial damage and performs a 361 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 361 and deal 15000 damage to your target.

ID: 7878^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 17500 initial damage and performs a 371 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 371 and deal 17500 damage to your target.

ID: 7879^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 20000 initial damage and performs a 381 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 381 and deal 20000 damage to your target.

ID: 7880^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 22500 initial damage and performs a 391 point base damage Dragon Punch skill attack.
Ranks 7-11 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.

ID: 7940^4
This passive ability reduces the reuse time of your Turn Undead ability by 15 seconds per rank.
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.


ID: 7943^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 1000 points of health every 6 seconds for 18 seconds.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 1000 health every 6 seconds for for 18 seconds.

ID: 7944^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
Ranks 2-6 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.

ID: 7951^4
This ability, when activated, heals your target for 1600 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1600 health every 6 seconds for 18 seconds.

ID: 7952^4
This ability, when activated, heals your target for 1800 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1800 health every 6 seconds for 18 seconds.

ID: 7953^4
This ability, when activated, heals your target for 2000 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2000 health every 6 seconds for 18 seconds.

ID: 7983^4
This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.


ID: 7986^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 75 by 3 to 15%, increases your fire resist by 80 points, your mana regeneration by 40, and the chance that your direct-damage spells will land critically by 4% for 2 minutes.
This ability, when activated, reduces the mana cost of level 75 and lower detrimental spells by 3 to 15%, increases your fire resistance by 80 points, mana regeneration by 40 points, the chance your direct damage spells will land critically by 4%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 7987^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 80 by 3 to 18%, increases your fire resist by 100 points, your mana regeneration by 50, and the chance that your direct-damage spells will land critically by 5% for 2 minutes.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 7988^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 85 by 3 to 20%, increases your fire resist by 110 points, your mana regeneration by 60, and the chance that your direct-damage spells will land critically by 6% for 2 minutes.
This ability, when activated, reduces the mana cost of level 85 and lower detrimental spells by 3 to 20%, increases your fire resistance by 110 points, mana regeneration by 60 points, the chance your direct damage spells will land critically by 6%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 7989^4
This passive ability reduces the reuse time of your Spirit of the White Wolf, Group Spirit of the White Wolf, Spirit of the Black Wolf, and Group Spirit of the Black Wolf abilities by 30 seconds per rank.
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 7990^4
This ability allows you to enchant twenty bars of palladium with magical energy. Consumes twenty bars of palladium when cast.
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 7993^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 3000 points of health every 6 seconds for 18 seconds.
Ranks 3-4 reduce the reuse time of this ability by 14.4 minutes per rank.

This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 3000 health every 6 seconds for for 18 seconds.

ID: 8001^4
This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power.
This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 8005^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 400 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike I on your opponent which reduces their hatred for you by 400 points and 1% of their total hatred for you.


ID: 8006^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 450 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike II on your opponent which reduces their hatred for you by 450 points and 1% of their total hatred for you.


ID: 8007^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 500 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike III on your opponent which reduces their hatred for you by 500 points and 1% of their total hatred for you.


ID: 8008^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 525 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike IV on your opponent which reduces their hatred for you by 525 points and 1% of their total hatred for you.


ID: 8009^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 550 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike V on your opponent which reduces their hatred for you by 550 points and 1% of their total hatred for you.


ID: 8010^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 600 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VI on your opponent which reduces their hatred for you by 600 points and 1% of their total hatred for you.


ID: 8011^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 650 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VII on your opponent which reduces their hatred for you by 650 points and 1% of their total hatred for you.


ID: 8012^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 700 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike VIII on your opponent which reduces their hatred for you by 700 points and 1% of their total hatred for you.


ID: 8013^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 750 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike IX on your opponent which reduces their hatred for you by 750 points and 1% of their total hatred for you.


ID: 8014^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike X on your opponent which reduces their hatred for you by 800 points and 1% of their total hatred for you.


ID: 8015^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XI on your opponent which reduces their hatred for you by 900 points and 1% of their total hatred for you.


ID: 8016^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XII on your opponent which reduces their hatred for you by 1000 points and 1% of their total hatred for you.


ID: 8017^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIII on your opponent which reduces their hatred for you by 1100 points and 1% of their total hatred for you.


ID: 8018^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIV on your opponent which reduces their hatred for you by 1200 points and 1% of their total hatred for you.


ID: 8019^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XV on your opponent which reduces their hatred for you by 1300 points and 1% of their total hatred for you.


ID: 8020^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVI on your opponent which reduces their hatred for you by 1400 points and 1% of their total hatred for you.


ID: 8021^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVII on your opponent which reduces their hatred for you by 1500 points and 1% of their total hatred for you.


ID: 8022^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XVIII on your opponent which reduces their hatred for you by 1600 points and 1% of their total hatred for you.


ID: 8023^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XIX on your opponent which reduces their hatred for you by 1700 points and 1% of their total hatred for you.


ID: 8024^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XX on your opponent which reduces their hatred for you by 1800 points and 1% of their total hatred for you.


ID: 8025^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXI on your opponent which reduces their hatred for you by 1900 points and 1% of their total hatred for you.


ID: 8026^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2000 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXII on your opponent which reduces their hatred for you by 2000 points and 1% of their total hatred for you.


ID: 8027^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXIII on your opponent which reduces their hatred for you by 2100 points and 1% of their total hatred for you.


ID: 8030^4
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, causes level 75 and lower NPCs to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 8031^4
This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 8034^4
This ability, when activated, summons a level 81 reflection of your current target that will attack and taunt that target for 1 minute.
Ranks 2-7 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.


ID: 8035^4
This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.


ID: 8038^4
This ability, when activated, has a chance to wipe your target's memory. Additional ranks increase this chance slightly.
This ability, when activated, grants a 30% chance that your target will forget their attackers.

ID: 8039^4
The ability, when activated, reduces the magic resistance of all enemies within a 50 foot radius by 40.
This ability, when activated, casts the highest rank of Bark of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 8072^4
This ability, when activated, consumes 100 mana to quickly strike your target for 950 unfocused magic damage.
This ability, when activated, consumes 100 mana to deal 950 magic damage to your target with a 0.5 second cast time.

ID: 8073^4
This ability, when activated, consumes 110 mana to quickly strike your target for 1050 unfocused magic damage.
This ability, when activated, consumes 110 mana to deal 1050 magic damage to your target with a 0.5 second cast time.

ID: 8074^4
This ability, when activated, consumes 125 mana to quickly strike your target for 1150 unfocused magic damage.
Ranks 4-8 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.

ID: 8075^4
This ability, when activated, reduces the movement speed of your target and three targets closely around them by 65% for 2.5 minutes.
Rank 2 causes this ability to become nearly unresistable.

This ability, when activated, reduces the movement speed of up to 4 creatures within a 25 foot radius of your target by 60% for 2 minutes 30 seconds with a 20 point resist modifier.

ID: 8076^4
This passive ability will reduce the reuse timer on your Mana Burn ability by 6 minutes per rank.
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.


ID: 8082^4
This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.


ID: 8194^4
This ability, when activated, imbues you with perfected levitation.
Rank 2 extends this blessing to your group.

This ability, when activated, grants you permanent levitation.

ID: 8204^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 16-20 reduce the cast time of this ability by 10% per rank.

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 10%.


ID: 8207^4
This passive ability decreases the cast time of your Radiant Cure ability by 10% per rank.
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 10%.


ID: 8216^6
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold resistance by #3, and triggers *%R%N.
Imbues your melee attacks with the chance to trigger *#1%n, heals you for #8 every 6 seconds, increases melee attack speed by #4%, attack rating by #7, chance to double attack by #9%, strength and dexterity by #5, cold and disease resistance by #3, and triggers *%R%N.

ID: 8220^4
An invisibility that will not fade over time than you can share with your group.
This ability, when activated, grants all group members within a 100 foot radius permanent standard invisibility.

ID: 8222^4
This ability grants your group a perfected ability to be invisible to the undead.
This ability, when activated, renders all group members within a 100 foot radius permanently invisible to most undead creatures.

ID: 8224^4
This passive ability grants your level 60 to 75 instant duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.
This passive ability grants your level 60 to 75 instant-duration healing spells that cost at least 10 mana a 9% chance to bestow your target with Abundant Healing VI, which heals 250 health every 6 seconds for 30 seconds as well as a 9% chance to trigger Cascade of Life I which instantly heals your target for 250 health.

ID: 8225^4
This passive ability grants your level 60 to 80 instant duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.
This passive ability grants your level 60 to 80 instant-duration healing spells that cost at least 10 mana a 19% chance to bestow your target with Abundant Healing XII, which heals 400 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life I which instantly heals your target for 500 health.

ID: 8226^4
This passive ability grants your level 65 to 85 instant duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.
This passive ability grants your level 65 to 85 instant-duration healing spells that cost at least 10 mana a 24% chance to bestow your target with Abundant Healing XVIII, which heals 650 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life II which instantly heals your target for 750 health.

ID: 8227^4
This ability, when activated, instantly calls your pet to your side if it is out of combat.
This ability, when activated, instantly summons your pet to your side if it is out of combat.

ID: 8231^4
This ability grants you an additional version of your Gate spell.
This ability, when activated, transports you back to your first bind point with a 2 second cast time.
You can check your bind points using the command /charinfo.


ID: 8303^4
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round for 12 seconds.
Ranks 2-5 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.

ID: 8309^4
This ability, when activated, grants your group immunity to fear spells for 40 seconds.
This ability, when activated, grants your group immunity to most fear spells for 40 seconds.

ID: 8310^4
This ability, when activated, grants your group immunity to fear spells for 50 seconds.
This ability, when activated, grants your group immunity to most fear spells for 50 seconds.

ID: 8311^4
This ability, when activated, grants your group immunity to fear spells for 60 seconds.
Ranks 7-11 reduce the reuse time of this ability by 3 minutes per rank.
Rank 12 by an additional 1 minute.

This ability, when activated, grants your group immunity to most fear spells for 1 minute.

ID: 8312^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred over their previously most hated target.
Rank 9 reduces the reuse time of this ability by 1 minute.

This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred above their previously most hated target.

ID: 8319^4
This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank.
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.
Reduces the reuse time of this ability by 2 seconds.


ID: 8332^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3.1 minutes.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed III for 3 minutes 6 seconds.
Languid Bite Bleed III deals 540 damage every 6 seconds for 30 seconds.


ID: 8333^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.2 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3 minutes 12 seconds.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.


ID: 8334^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.3 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3 minutes 18 seconds.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.


ID: 8341^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet. You and your pet will become the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.
Rank 2 reduces the reuse time of this ability by 30 seconds.
Ranks 3-14 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 8342^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 3000 damage per hit up to a total of 30000 damage for up to 5 minutes.
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 3000 damage per hit up to 30000 total damage for 5 minutes.

ID: 8347^4
This passive ability reduces the time required between uses of your Gather Mana ability by 37%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.


ID: 8348^4
This passive ability reduces the time required between uses of your Gather Mana ability by 44%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.


ID: 8349^4
This passive ability reduces the time required between uses of your Gather Mana ability by 51%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 10 minutes.


ID: 8421^4
This passive ability grants your level 70 to 90 instant duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.
This passive ability grants your level 70 to 90 instant-duration healing spells that cost at least 10 mana a 29% chance to bestow your target with Abundant Healing XXIV, which heals 900 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life III which instantly heals your target for 1250 health.

ID: 9000^4
Make use of the new Norrathian Resupply Initiative and summon a helpful mechanical merchant to your side! Fully stocked with a variety of useful and interesting items, our vendor is ready to take your order. You look like you could use a Fish Scale!
This ability, when activated, summons a mechanical merchant familiar that offers an array of standard spell reagents for up to 10 minutes.

ID: 9031^4
Make use of the new Norrathian Banking Consortium's latest initiative and summon a helpful mechanical banker to your side! Your account is safe with us!
This ability, when activated, summons a mechanical banker familiar for up to 10 minutes.

ID: 9032^4
Make use of the new Norrathian Expediency Initiative and summon a augmentation distiller vendor to your side.
This ability, when activated, summons a mechanical merchant that offers augmentation distillers for up to 10 minutes or until you zone.

ID: 9300^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9301^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 12% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9302^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9303^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 110% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9304^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 130% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9305^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9306^4
This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, reduces the mana cost of your level 65 to 75 detrimental spells by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9307^4
This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, reduces the mana cost of your level 70 to 80 detrimental spells by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9308^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9309^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on attackers when struck in melee combat, which absorbs 5% of incoming melee damage (up to 1000 points per hit) up to 2000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 10%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard I on yourself when struck in melee combat, which absorbs 5% of incoming melee damage up to 1000 damage per hit and will fade after 6 seconds or after absorbing 2000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9310^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on attackers when struck in melee combat, which absorbs 7% of incoming melee damage (up to 1500 points per hit) up to 4000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 20%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard II on yourself when struck in melee combat, which absorbs 7% of incoming melee damage up to 1500 damage per hit and will fade after 6 seconds or after absorbing 4000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9311^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9312^4
This ability, when activated, increases the damage of your melee hits by 18 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 18 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9313^4
This ability, when activated, increases the damage of your melee hits by 28 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 28 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9314^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9315^4
This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9316^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9317^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9318^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9321^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9322^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9323^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9324^4
This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9325^4
This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9326^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 9327^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9328^4
This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9329^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9333^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9334^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9335^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 9336^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9337^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9338^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9339^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed I which deals 2000 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9340^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed II which deals 2250 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9341^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9342^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 155% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9343^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 165% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9344^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9345^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack by 10 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9346^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack by 15 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9347^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9348^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9349^4
This ability, when activated, increases the damage of your melee hits by 36 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 36 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9350^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9351^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9352^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9353^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9354^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect I which reduces your target's melee accuracy by 10%, attack power by 10 points, and strength by 25 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9355^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect II which reduces your target's melee accuracy by 15%, attack power by 15 points, and strength by 30 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9356^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect III which reduces your target's melee accuracy by 20%, attack power by 20 points, and strength by 35 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9357^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9358^4
This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 35 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9359^4
This ability, when activated, increases the damage of your melee hits by 46 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 46 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9360^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9361^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9362^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 40% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 9363^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 3% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9364^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 4% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9365^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9366^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 250 points (or by 125 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9367^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 375 points (or by 187 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9368^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9369^4
This ability, when activated, increases the damage of your group's melee hits by 9 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 9 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9370^4
This ability, when activated, increases the damage of your group's melee hits by 14 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 14 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9371^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9372^4
This ability, when activated, increases the damage of your melee hits by 21 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 21 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9373^4
This ability, when activated, increases the damage of your melee hits by 33 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 33 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9374^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9375^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9376^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9377^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the lower bound of their melee attacks to 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the minimum base damage of their melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the lower bound of their melee attacks to 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the minimum base damage of their melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 9381^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9382^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 25% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9383^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9384^4
This ability, when activated, increases the damage of your melee hits by 32 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 32 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9385^4
This ability, when activated, increases the damage of your melee hits by 49 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 49 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9386^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9387^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9388^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9389^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9390^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 50%, and the damage dealt by your critical damage-over-time spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9391^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 75%, and the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9392^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9393^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9394^4
This ability, when activated, increases the damage of your melee hits by 98 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 98 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9395^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9396^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 58 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9397^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 116 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9398^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9399^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, increases the damage of these effects by 35-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, the damage of these effects by 35 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9400^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, increases the damage of these effects by 45-55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 24%, the damage of these effects by 45 to 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9401^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9402^4
This ability, when activated, increases the damage of your melee hits by 23 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your melee hits by 23 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9403^4
This ability, when activated, increases the damage of your melee hits by 35 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your melee hits by 35 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9404^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9405^4
This ability, when activated, reduces the damage your group takes from melee attacks by 1%, absorbs 1% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 10%, and the damage of their critical direct-damage spells by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your group's critical melee attacks by 10%, the damage of their critical direct damage spells by 10%, reduces incoming melee damage by 1%, and absorbs 1% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9406^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, absorbs 2% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 15%, and the damage of their critical direct-damage spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your group's critical melee attacks by 15%, the damage of their critical direct damage spells by 20%, reduces incoming melee damage by 2%, and absorbs 2% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9407^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 9408^4
This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct-damage spells by 2% and the damage of your direct-damage spell critical hits by 10% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 2%, increases your base armor class (prior to soft cap multipliers) by 58 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 10%, and increases the chance you will land a critical hit with your direct damage spells by 2% and the damage of your direct damage spell critical hits by 10% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9409^4
This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct-damage spells by 4% and the damage of your direct-damage spell critical hits by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 3%, increases your base armor class (prior to soft cap multipliers) by 116 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 20%, and increases the chance you will land a critical hit with your direct damage spells by 4% and the damage of your direct damage spell critical hits by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9410^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9411^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9412^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9413^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9414^4
This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 2%, increases their base armor class (prior to soft cap multipliers) by 73 points, and absorbs 1% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9415^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 3%, increases their base armor class (prior to soft cap multipliers) by 145 points, and absorbs 2% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9416^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9417^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9418^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9419^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9420^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9421^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9422^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9423^4
This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, grants your group a 50 point damage shield, increases their base armor class (prior to soft cap multipliers) by 300 points, and their maximum health by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9424^4
This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, grants your group a 75 point damage shield, increases their base armor class (prior to soft cap multipliers) by 350 points, and their maximum health by 2500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9425^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 9426^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 15% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9427^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 18% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9428^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9429^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9430^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 1500 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 1500 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9431^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9432^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the lower bound of your melee hits to be 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 10%, your melee accuracy by 25 points, and the minimum base damage of your melee hits to be 10 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9433^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 15%, your melee accuracy by 30 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9434^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 9435^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9436^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9437^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9438^4
This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and the lower bound of these attacks to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and raises the minimum base damage of these hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9439^4
This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and the lower bound of these attacks to be 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and raises the minimum base damage of these hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9440^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9441^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9442^4
This ability, when activated, increases the damage of your melee hits by 69 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 69 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9443^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 9444^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9445^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9446^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9447^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9448^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9449^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9450^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9451^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9452^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9453^4
This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 4%, increases their base armor class (prior to soft cap multipliers) by 218 points, and absorbs 3% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9454^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9455^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9456^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9457^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9458^4
This ability, when activated, increases the damage of your melee hits by 64 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 64 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9459^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9460^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9461^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9462^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9463^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9464^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9465^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9466^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9467^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9468^4
This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 45 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9469^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9470^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9471^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9472^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9473^4
This ability, when activated, reduces the damage your group takes from melee attacks by 3%, absorbs 3% of incoming melee damage up to 100000 points, increases the damage of their critical melee attacks by 20%, and the damage of their critical direct-damage spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's critical melee attacks by 20%, the damage of their critical direct damage spells by 30%, reduces incoming melee damage by 3%, and absorbs 3% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 100000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9474^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9475^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9476^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9477^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9478^4
This ability, when activated, increases the damage of your melee hits by 128 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 128 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9479^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9480^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9481^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9482^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9483^4
This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your total avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9484^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9485^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9486^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9487^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9488^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9489^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9490^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9491^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9492^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9493^4
This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 100 point damage shield, increases their base armor class (prior to soft cap multipliers) by 400 points, and their maximum health by 3000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9500^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.

ID: 9501^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.

ID: 9502^4
This ability, when activated, refreshes many of your spell casting timers, allowing you to immediately use the refreshed spells.
Ranks 2-4 and 10 reduce the reuse time of this ability by 3 minutes per rank.
Ranks 5-8 by 6 minutes per rank.
Rank 9 by 4 minutes.

This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.


ID: 9516^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9517^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9518^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9519^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9520^4
This ability, when activated, increases the damage of your melee hits by 37 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 37 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9521^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9522^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9523^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9524^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9525^4
This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases your evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the lower bound of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases your evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the lower bound of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases your evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the lower bound of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases your evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the lower bound of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 200% bonus) to trigger Sensei's Rising Focus I when struck in melee combat. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.
Sensei's Rising Focus I increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 80 for 12 seconds.
Triggers Sensei's Rising Focus II if you are struck 5 times or Sensei's Waning Focus I after 12 seconds.

Sensei's Waning Focus I increases evasion by 40%, melee accuracy by 5%, attack power by 10 points, and the minimum base damage of your melee hits to be 50 for 12 seconds.

Sensei's Rising Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 30 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Sensei's Rising Focus III if you are struck 5 times or Sensei's Waning Focus II after 12 seconds.

Sensei's Waning Focus II increases evasion by 50%, melee accuracy by 10%, attack power by 20 points, and the minimum base damage of your melee hits to be 70.
Triggers Sensei's Waning Focus I after 12 seconds.

Sensei's Rising Focus III increases evasion by 70%, melee accuracy by 30%, attack power by 40 points, and the minimum base damage of your melee hits to be 100.
Triggers Sensei's Waning Focus III after 12 seconds.

Sensei's Waning Focus III increases evasion by 55%, melee accuracy by 15%, attack power by 25 points, and the minimum base damage of your melee hits to be 90.
Triggers Sensei's Waning Focus II after 12 seconds.


ID: 9526^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9527^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9528^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9529^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9530^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 500 points (or by 250 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9531^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9532^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9533^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9534^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9535^4
This ability, when activated, increases the damage of your group's melee hits by 19 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your group's melee hits by 19 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9536^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9537^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9538^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9539^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9540^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9541^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9542^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9543^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9544^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9545^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9546^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9547^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9548^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9549^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9550^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 2000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 2000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9551^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9552^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9553^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9554^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9555^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the lower bound of your melee hits to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 20%, your melee accuracy by 35 points, and the minimum base damage of your melee hits to be 20 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9556^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9557^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9558^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9559^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9560^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed III which deals 2500 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9561^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9562^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9563^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9564^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9565^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 175% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9566^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9567^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9568^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9569^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9570^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 150% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9571^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9572^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9573^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9574^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9575^4
This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of your level 75 to 95 detrimental spells by 20% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9576^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9577^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9578^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9579^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9580^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9581^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9582^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9583^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9584^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9585^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9586^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9587^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9588^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9589^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9590^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9591^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9592^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9593^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9594^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9595^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the minimum base damage of their melee hits to be 30 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9596^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9597^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9598^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9599^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9600^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and raises the minimum base damage of these hits to be 40 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9601^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9602^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9603^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9604^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 9605^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 90 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10003^4
This ability, when activated, strikes your opponent with a base 100 damage kick attack which lowers their total avoidance by 18% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 100 and lowers their avoidance by 18% for 18 seconds.

ID: 10006^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 5000 points.
Ranks 4-12 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.

ID: 10010^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 750 points.
Ranks 4-8 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 10011^4
This ability, when activated, focuses your strength, healing you for 10200 and increasing your maximum health by 9000 for 1.1 minutes. However, this exertion takes a toll and you will take 1200 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 10200 health and increases your maximum health by 9000 but deals 1200 damage every 6 seconds for 1 minute 6 seconds.

ID: 10012^4
This ability, when activated, focuses your strength, healing you for 11334 and increasing your maximum health by 10000 for 1.1 minutes. However, this exertion takes a toll and you will take 1334 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 11334 health and increases your maximum health by 10000 but deals 1334 damage every 6 seconds for 1 minute 6 seconds.

ID: 10013^4
This ability, when activated, focuses your strength, healing you for 12467 and increasing your maximum health by 11000 for 1.1 minutes. However, this exertion takes a toll and you will take 1467 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 12467 health and increases your maximum health by 11000 but deals 1467 damage every 6 seconds for 1 minute 6 seconds.

ID: 10014^4
This ability, when activated, infuses an undead target with holy energy causing it to take 3000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light II, dealing 38000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 3000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.


ID: 10015^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike V on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike V stuns creatures up to level 88 for 4 seconds, reduces their hatred for you by 1500 and has a 20% chance to instantly heal you for 600 points of health and increases your armor class by 180 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike V on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike V stuns level 88 or lower targets for 4 seconds, reduces their hatred for you by 1500 points, and has a 20% chance to trigger Divine Blessing and Favor II, which instantly heals you for 600 health and increases your base armor class (prior to soft cap multipliers) by 180 points for 18 seconds.


ID: 10016^4
This ability, when activated, heals all group members within 200 feet of you for 800 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 800 health every 6 seconds for 54 seconds.

ID: 10017^4
This ability, when activated, heals all group members within 200 feet of you for 850 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 850 health every 6 seconds for 54 seconds.

ID: 10018^4
This ability, when activated, heals all group members within 200 feet of you for 900 health every 6 seconds for 54 seconds.
Ranks 19-21 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.

ID: 10019^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 10020^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 10021^4
This ability, when activated, calls forth a level 85 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute.
Ranks 16-21 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 10022^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 423%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 560 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 423%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 560 points for 3 minutes.

ID: 10023^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 435%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 570 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 435%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 570 points for 3 minutes.

ID: 10024^4
This ability, when activated, causes you to focus for 3 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 447%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 580 health every 6 seconds for 3 minutes.
Ranks 22-24 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 447%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 580 points for 3 minutes.

ID: 10038^4
This ability, when activated, heals your target for 2100 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2100 health every 6 seconds for 18 seconds.

ID: 10039^4
This ability, when activated, heals your target for 2200 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2200 health every 6 seconds for 18 seconds.

ID: 10040^4
This ability, when activated, heals your target for 2300 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2300 health every 6 seconds for 18 seconds.

ID: 10047^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10200 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 10200 health.

ID: 10048^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 10800 points of health.
This ability, when activated, instantly heals all group members within a 100 foot radius for 10800 health.

ID: 10049^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 11400 points of health.
Ranks 25-26 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, instantly heals all group members within a 100 foot radius for 11400 health.

ID: 10054^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 110 seconds.
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 1 minute 50 seconds.

ID: 10055^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 115 seconds.
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 1 minute 55 seconds.

ID: 10056^4
This ability, when activated, calls forth a pack of 5 level 84 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 84 wolves to attack your target for 2 minutes.

ID: 10057^4
This ability, when activated, increases your avoidance by 75%, your movement rate by 100%, and protects against 10% of incoming melee damage up to 500 points per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.

ID: 10061^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 17000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 17000 total damage.

ID: 10062^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 18000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 18000 total damage.

ID: 10063^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 120 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 20000 points of melee or spell damage has been absorbed.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.

ID: 10075^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs up to 200 points of melee damage per hit up to a total of 1000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense IV which absorbs 100% of incoming melee damage up to 200 damage per hit and will fade after 1 minute or after absorbing 1000 total damage.

ID: 10076^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs up to 225 points of melee damage per hit up to a total of 1125 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense V which absorbs 100% of incoming melee damage up to 225 damage per hit and will fade after 1 minute or after absorbing 1125 total damage.

ID: 10077^4
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs up to 250 points of melee damage per hit up to a total of 1250 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 10% chance to bestow you with Cascading Theft of Defense VI which absorbs 100% of incoming melee damage up to 250 damage per hit and will fade after 1 minute or after absorbing 1250 total damage.

ID: 10078^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 65 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 5 seconds.

ID: 10079^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 70 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 10 seconds.

ID: 10080^4
This ability, when activated, calls forth 3 level 85 skeletons that will attack your target for 75 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 85 skeletons to attack your target for 1 minute 15 seconds.

ID: 10090^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 65 seconds.
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 5 seconds.

ID: 10091^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 70 seconds.
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 10 seconds.

ID: 10092^4
This ability, when activated, calls forth the spirit of a level 85 wild bear to attack your target for 75 seconds.
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute 15 seconds.

ID: 10093^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5010 health, increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 3400 health every 6 seconds for 18 seconds.

ID: 10094^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5110 health, increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 3500 health every 6 seconds for 18 seconds.

ID: 10095^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.

ID: 10096^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 530 points, provides a 130 point damage shield, and heals 900 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 530 points, provides a 130 point damage shield, and heals 900 health every 6 seconds for 30 seconds.

ID: 10097^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 540 points, provides a 140 point damage shield, and heals 1050 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 540 points, provides a 140 point damage shield, and heals 1050 health every 6 seconds for 30 seconds.

ID: 10098^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1225 points of health every 6 seconds for 30 seconds.
Ranks 19-24 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.

ID: 10102^4
This ability, when activated, shields your target with a 1300 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 1300 point damage shield that lasts for 36 minutes or 5 hits.

ID: 10103^4
This ability, when activated, shields your target with a 1700 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 1700 point damage shield that lasts for 36 minutes or 5 hits.

ID: 10104^4
This ability, when activated, shields your target with a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Ranks 15-19 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.

ID: 10127^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 30 points, 2-handed attacks by 75 points, Flying Kick attacks by 145 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 30 points, 2-handed weapons by 75 points, and Flying Kick attacks by 145 points for 3 minutes.

ID: 10128^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 35 points, 2-handed attacks by 85 points, Flying Kick attacks by 175 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 35 points, 2-handed weapons by 85 points, and Flying Kick attacks by 175 points for 3 minutes.

ID: 10129^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 40 points, 2-handed attacks by 95 points, Flying Kick attacks by 200 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 40 points, 2-handed weapons by 95 points, and Flying Kick attacks by 200 points for 3 minutes.

ID: 10130^4
This passive ability reduces the time required between uses of your Song of Stone ability by 12 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 10131^4
This passive ability reduces the time required between uses of your Song of Stone ability by 15 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 10132^4
This passive ability reduces the time required between uses of your Song of Stone ability by 18 minutes.
This ability, when activated, summons 9 level 80 gargoyles to attack your target for 45 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 10139^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target. This song requires your full concentration to continue singing.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 10140^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13455 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13455 total spell or melee damage.

ID: 10141^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 13850 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 13850 total spell or melee damage.

ID: 10142^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 14245 points of spell or melee damage has been absorbed.
Rank 16 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 14245 total spell or melee damage.

ID: 10148^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 22-24 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.


ID: 10150^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 30%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 359 damage then reduces your target's armor class by 110, resistance to fire, cold, and magic spells by 30, and melee speed by 46% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl V, increases your melee accuracy with all skills by 30%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl V deals 359 damage, reduces your target's base armor class (prior to soft cap multipliers) by 110 points, resistance to fire, cold, and magic by 30 points, and melee speed by 46% for 36 seconds.


ID: 10151^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 35%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 404 damage then reduces your target's armor class by 175, resistance to fire, cold, and magic spells by 35, and melee speed by 46% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VI, increases your melee accuracy with all skills by 35%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VI deals 404 damage, reduces your target's base armor class (prior to soft cap multipliers) by 175 points, resistance to fire, cold, and magic by 35 points, and melee speed by 46% for 36 seconds.


ID: 10152^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 40%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 449 damage then reduces your target's armor class by 220, resistance to fire, cold, and magic spells by 40, and melee speed by 46% for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VII, increases your melee accuracy with all skills by 40%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VII deals 449 damage, reduces your target's base armor class (prior to soft cap multipliers) by 220 points, resistance to fire, cold, and magic by 40 points, and melee speed by 46% for 36 seconds.


ID: 10156^4
This ability, when activated, increases your current and maximum health by 4000 then drains your health by 65 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 4000 points but deals 65 damage every 6 seconds for 1 minute 30 seconds.

ID: 10157^4
This ability, when activated, increases your current and maximum health by 4500 then drains your health by 75 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 4500 points but deals 75 damage every 6 seconds for 1 minute 30 seconds.

ID: 10158^4
This ability, when activated, increases your current and maximum health by 5000 then drains your health by 85 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 5000 points but deals 85 damage every 6 seconds for 1 minute 30 seconds.

ID: 10159^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 50 seconds.
This ability, when activated, summons 9 level 83 gargoyles to attack your target for 50 seconds.

ID: 10160^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 55 seconds.
This ability, when activated, summons 9 level 83 gargoyles to attack your target for 55 seconds.

ID: 10161^4
This ability, when activated, calls 9 level 83 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 83 gargoyles to attack your target for 1 minute.

ID: 10168^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1150 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike V on your opponent for 3 minutes.
Envenomed Blades Strike V deals 1150 damage.


ID: 10169^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1250 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike VI on your opponent for 3 minutes.
Envenomed Blades Strike VI deals 1250 damage.


ID: 10170^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1350 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike VII on your opponent for 3 minutes.
Envenomed Blades Strike VII deals 1350 damage.


ID: 10179^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3.1 minutes.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed IV for 3 minutes 6 seconds.
Languid Bite Bleed IV deals 590 damage every 6 seconds for 30 seconds.


ID: 10180^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3.2 minutes.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed V for 3 minutes 12 seconds.
Languid Bite Bleed V deals 610 damage every 6 seconds for 30 seconds.


ID: 10181^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VI for 3.3 minutes.
Languid Bite Bleed VI deals 630 damage every 6 seconds for 30 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed VI for 3 minutes 18 seconds.
Languid Bite Bleed VI deals 630 damage every 6 seconds for 30 seconds.


ID: 10187^4
This ability, when activated, calls upon your ancestors to heal your group for 735 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 160 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 735 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 160 points for 30 seconds.

ID: 10188^4
This ability, when activated, calls upon your ancestors to heal your group for 755 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 170 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 755 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 170 points for 30 seconds.

ID: 10189^4
This ability, when activated, calls upon your ancestors to heal your group for 775 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 775 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.

ID: 10190^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 19000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 19000 total damage.

ID: 10191^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 21000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 21000 total damage.

ID: 10192^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 23000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 23000 total damage.

ID: 10193^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 950 health every 6 seconds, increases your melee speed by 100%, melee damage by 23 points per hit, strength and dexterity by 350, attack rating by 400, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 383 damage instantly, and 190 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VI, increases your health regeneration by 950 points, the damage of your melee hits by 23 points, melee speed by 100%, attack power by 400 points, strength and dexterity by 350 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VI deals 383 damage initially then 190 damage every 6 seconds for 1 minute.


ID: 10194^4
This ability, when activated, calls forth 5 level 86 spirit wolves to attack your target for 1 minute.
Ranks 22-24 increase the power of these spirit wolves.

This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Increases the power of these spirit wolves.


ID: 10197^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4490 health, then 2298 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 160 points for for 18 seconds.
This ability, when activated, heals your target for 4490 health then 2298 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 160 points for 18 seconds.

ID: 10198^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4690 health, then 2398 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 170 points for for 18 seconds.
This ability, when activated, heals your target for 4690 health then 2398 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 170 points for 18 seconds.

ID: 10199^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 4890 health, then 2498 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 180 points for for 18 seconds.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, heals your target for 4890 health then 2498 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 18 seconds.

ID: 10200^4
This ability, when activated, calls forth 3 level 83 skeletal warriors to attack your target for 65 seconds.
This ability, when activated, summons a swarm of 3 level 83 skeletal warriors to attack your target for 1 minute 5 seconds.

ID: 10201^4
This ability, when activated, calls forth 3 level 84 skeletal warriors to attack your target for 70 seconds.
This ability, when activated, summons a swarm of 3 level 84 skeletal warriors to attack your target for 1 minute 10 seconds.

ID: 10202^4
This ability, when activated, calls forth 3 level 85 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 85 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 10206^4
This ability, when activated, calls forth three skeletal archers to attack your target for 1 minute.
Ranks 15-16 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, summons a swarm of 3 level 82 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 10208^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 6% up to 1000 damage per spell up to a total of 4000 damage for 36 minutes.
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 6% of incoming direct spell damage up to 1000 damage per hit and will fade after 36 minutes or after absorbing 4000 total damage.

ID: 10209^4
This ability, when activated, invokes level 74 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 74 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 10210^4
This ability, when activated, invokes level 76 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 76 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 10211^4
This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 90 seconds.
Ranks 25-27 reduce the cast time of this ability by 0.5 seconds per rank.

This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 10212^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps lasting 30 seconds each.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 140, 150, 160, 170, and 180 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Caza) I consumes 200% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Caza) II consumes 250% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Caza) III consumes 300% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Caza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Caza) V consumes 400% of your spell's mana cost from your health rather than your mana for 30 seconds.


ID: 10218^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 10000, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 2500 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 10000 points, deals 1 damage every 6 seconds, and triggers Curse of Duskfall III after 18 seconds which deals 2500 damage every 6 seconds for 24 seconds.

ID: 10224^4
This ability, when activated, calls forth 3 level 83 skeletal archers to attack your target for 65 seconds.
This ability, when activated, summons a swarm of 3 level 83 skeletal archers to attack your target for 1 minute 5 seconds.

ID: 10225^4
This ability, when activated, calls forth 3 level 84 skeletal archers to attack your target for 70 seconds.
This ability, when activated, summons a swarm of 3 level 84 skeletal archers to attack your target for 1 minute 10 seconds.

ID: 10226^4
This ability, when activated, calls forth 3 level 85 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 85 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 10230^4
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 90 seconds.
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 1 minute 30 seconds.
These swords have a 16% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 10231^4
This ability, when activated, summons 4 level 79 swords of Xuzl to attack your target for 90 seconds.
This ability, when activated, summons 4 level 79 swords of Xuzl to attack your target for 1 minute 30 seconds.
These swords have a 17% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 10232^4
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 90 seconds.
This ability, when activated, summons 4 level 78 swords of Xuzl to attack your target for 1 minute 30 seconds.
These swords have an 18% chance each time they attack to trigger Lure of Flame which deals 692 damage.


ID: 10233^4
This ability, when activated, gathers streams of additional mana into your being, restoring 5200 points.
This ability, when activated, restores 5200 mana with a 5 second cast time.

ID: 10236^4
This ability, when activated, instantly reduces your target's hatred for you by 20000 points.
Rank 18 25 reduces the reuse time of this ability by 10%.

This ability, when activated, instantly reduces your target's hatred for you by 20000 points.

ID: 10246^4
This ability, when activated, consumes 150 mana to quickly strike your target for 1350 unfocused magic damage.
This ability, when activated, consumes 150 mana to deal 1350 magic damage to your target with a 0.5 second cast time.

ID: 10247^4
This ability, when activated, consumes 175 mana to quickly strike your target for 1550 unfocused magic damage.
This ability, when activated, consumes 175 mana to deal 1550 magic damage to your target with a 0.5 second cast time.

ID: 10248^4
This ability, when activated, consumes 200 mana to quickly strike your target for 1750 unfocused magic damage.
This ability, when activated, consumes 200 mana to deal 1750 magic damage to your target with a 0.5 second cast time.

ID: 10252^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2400 damage every 3 seconds for up to 50 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XI on its target every 3 seconds for 50 seconds.
Servant of Ro Bolt XI deals 2400 damage.


ID: 10253^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2600 damage every 3 seconds for up to 55 seconds.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XII on its target every 3 seconds for 55 seconds.
Servant of Ro Bolt XII deals 2600 damage.


ID: 10254^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 2800 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XIII on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XIII deals 2800 damage.


ID: 10259^4
This ability, when activated, summons 9 level 85 elemental minions that will attack your target for 110 seconds.
This ability, when activated, summons 9 level 85 elemental minions to attack your target for 1 minute 50 seconds.

ID: 10260^4
This ability, when activated, summons 9 level 86 elemental minions that will attack your target for 115 seconds.
This ability, when activated, summons 9 level 86 elemental minions to attack your target for 1 minute 55 seconds.

ID: 10261^4
This ability, when activated, summons 9 level 87 elemental minions that will attack your target for 120 seconds.
Ranks 16-20 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.

ID: 10262^4
This passive ability grants your instant-healing spells a 23% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 23% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 10263^4
This passive ability grants your instant-healing spells a 24% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 24% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 10264^4
This passive ability grants your instant-healing spells a 25% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 25% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 10271^4
This ability, when activated, will absorb 53% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 53% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 10272^4
This ability, when activated, will absorb 54% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 54% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 10273^4
This ability, when activated, will absorb 55% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 55% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 10274^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 8000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 8000 total damage for 36 minutes.

ID: 10275^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 8500 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 8500 total damage for 36 minutes.

ID: 10276^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 9000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 9000 total damage for 36 minutes.

ID: 10277^4
This ability, when activated, consumes 6000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 3000 mana.

This ability, when activated, consumes 6000 mana to summon an Azure Mind Crystal III which can be used once to cast Azure Harvest III to restore 3000 mana.

ID: 10278^4
This ability, when activated, consumes 9200 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 4600 health.

This ability, when activated, consumes 9200 mana to summon a Sanguine Mind Crystal III which can be used once to cast Sanguine Harvest III to heal 4600 health.

ID: 10279^4
This ability, when activated, protects you with a rune that absorbs 4500 damage for up to 36 minutes.
This ability, when activated, protects you from up to 4500 damage for 36 minutes.

ID: 10280^4
This ability, when activated, protects you with a rune that absorbs 4900 damage for up to 36 minutes.
This ability, when activated, protects you from up to 4900 damage for 36 minutes.

ID: 10281^4
This ability, when activated, protects you with a rune that absorbs 5600 damage for up to 36 minutes.
This ability, when activated, protects you from up to 5600 damage for 36 minutes.

ID: 10288^4
This ability, when activated, summons 3 level 83 rabid warders to maul your target for 65 seconds.
This ability, when activated, summons a pack of 3 level 83 rabid warders to attack your target for 1 minute 5 seconds.

ID: 10289^4
This ability, when activated, summons 3 level 84 rabid warders to maul your target for 70 seconds.
This ability, when activated, summons a pack of 3 level 84 rabid warders to attack your target for 1 minute 10 seconds.

ID: 10290^4
This ability, when activated, summons 3 level 85 rabid warders to maul your target for 75 seconds.
This ability, when activated, summons a pack of 3 level 85 rabid warders to attack your target for 1 minute 15 seconds.

ID: 10301^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 48 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy IV when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 48 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy IV when you land a killing blow.


ID: 10302^4
This ability, when activated, shares some of your natural attunement with your party restoring 900 health and 400 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 900 points and mana regeneration by 400 points for 36 seconds with a 5 second cast time.

ID: 10303^4
This ability, when activated, shares some of your natural attunement with your party restoring 1020 health and 490 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1020 points and mana regeneration by 490 points for 36 seconds with a 5 second cast time.

ID: 10304^4
This ability, when activated, shares some of your natural attunement with your party restoring 1150 health and 610 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1150 points and mana regeneration by 610 points for 36 seconds with a 5 second cast time.

ID: 10308^4
This ability, when activated, shares some of your natural attunement with your target restoring 224 mana instantly then 680 health and 264 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 224 mana, increases their health regeneration by 680 points, and their mana regeneration by 264 points for 36 seconds with a 1 second cast time.

ID: 10309^4
This ability, when activated, shares some of your natural attunement with your target restoring 230 mana instantly then 700 health and 270 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 230 mana, increases their health regeneration by 700 points, and their mana regeneration by 270 points for 36 seconds with a 1 second cast time.

ID: 10310^4
This ability, when activated, shares some of your natural attunement with your target restoring 236 mana instantly then 720 health and 276 mana every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 236 mana, increases their health regeneration by 720 points, and their mana regeneration by 276 points for 36 seconds with a 1 second cast time.

ID: 10319^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 90 points and the damage of your critical melee attacks by 20% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 90 points, the base damage of your critical melee attacks by 20%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 10320^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 750 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike IX on your opponent which reduces their hatred for you by 750 points and 1% of their total hatred for you.


ID: 10321^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 800 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike X on your opponent which reduces their hatred for you by 800 points and 1% of their total hatred for you.


ID: 10322^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 900 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XI on your opponent which reduces their hatred for you by 900 points and 1% of their total hatred for you.


ID: 10323^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 5400 points of damage per hit for a total of 36000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 5400 damage per hit up to 36000 total damage for 48 seconds.

ID: 10324^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 5760 points of damage per hit for a total of 38400 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 5760 damage per hit up to 38400 total damage for 48 seconds.

ID: 10325^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 6120 points of damage per hit for a total of 40800 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 6120 damage per hit up to 40800 total damage for 48 seconds.

ID: 10326^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike VII on your target for 1 minute 30 seconds.
Blood Pact Strike VII consumes 1% of your health to deal 350 damage to your target.


ID: 10327^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 500 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike VIII on your target for 1 minute 30 seconds.
Blood Pact Strike VIII consumes 1% of your health to deal 500 damage to your target.


ID: 10328^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 750 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike IX on your target for 1 minute 30 seconds.
Blood Pact Strike IX consumes 1% of your health to deal 750 damage to your target.


ID: 10329^4
This passive ability reduces the time required between uses of your Dirge of the Sleepwalker ability. Each rank reduces this time by 1 minute.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.
Reduces the reuse time of this ability by 1 minute.


ID: 10330^4
This ability, when activated, consumes 2400 endurance to stun all level 85 or lower targets in front of you for 1 second, deal 9000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 40000 damage after 18 seconds.
This ability, when activated, consumes 2400 endurance to stun all level 85 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.

ID: 10331^4
This ability, when activated, allows you to leap forward.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, instantly teleports you up to 160 feet forward.

ID: 10333^4
This ability, when activated, splits your consciousness into 2 level 80 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 2 level 80 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 10334^4
This ability, when activated, splits your consciousness into 2 level 83 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 2 level 83 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 10335^4
This ability, when activated, splits your consciousness into 2 level 86 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 2 level 86 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 10339^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Ranks 2-4 reduce the reuse time of this ability by 3 minutes per rank, ranks 5-8 by an additional 2 minutes per rank.

This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.

ID: 10346^4
This ability, when activated, increases your melee damage by 75%, the minimum base damage of your attacks by 75 points, and grants your melee attacks a chance to strike your opponent for 925 to 1500 damage for 30 seconds.
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock I on your opponent, increases your base melee damage by 75%, and raises the minimum base damage of each hit to be 75, for 30 seconds.
Infusion of Thunder Shock I deals between 925 and 1500 damage.


ID: 10351^4
This ability, when activated, projects an image of yourself which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 2-4 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons a level 85 Doppelganger that increases your target's hatred for itself by 20000 points. Your Doppelganger will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10352^4
This ability, when activated, summons a projection which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a level 85 projection that increases your target's hatred for itself by 20000 points. Your projection will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10353^4
This ability, when activated, summons a projection which generates 20000 points of hatred in your target. Your projection will continue to attack your target and generate 5000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a level 85 projection that increases your target's hatred for itself by 20000 points. Your projection will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10354^4
This ability, when activated, instantly heals all allies within 400 feet for 27500, then restores 14000 health every 6 seconds for 30 seconds.
Rank 2 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, instantly heals all allies within a 400 foot radius for 27500 health, then heals 14000 health every 6 seconds for 30 seconds.

ID: 10367^4
This ability, when activated, successfully taunts your target and places you 500 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 500 points of hatred above their previously most hated target.

ID: 10368^4
This ability, when activated, grants a 60% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, grants a 60% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 10369^4
This ability, when activated, grants a 75% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, grants a 75% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 10373^4
This ability allows your target to quickly disappear from sight for a short time.
This ability, when activated, grants your target standard invisibility for up to 15 minutes.

ID: 10374^4
This ability, when activated, absorbs 3% of incoming melee damage up to 150 damage per hit for a total of 6000 damage for up to 5 minutes.
This ability, when activated, absorbs 3% of incoming melee damage up to 150 damage per hit up to 6000 total damage for 5 minutes.

ID: 10375^4
This ability, when activated, absorbs 5% of incoming melee damage up to 300 damage per hit for a total of 12000 damage for up to 5 minutes.
This ability, when activated, absorbs 5% of incoming melee damage up to 300 damage per hit up to 12000 total damage for 5 minutes.

ID: 10376^4
This ability, when activated, absorbs 5% of incoming melee damage up to 450 damage per hit for a total of 18000 damage for up to 5 minutes.
This ability, when activated, absorbs 5% of incoming melee damage up to 450 damage per hit up to 18000 total damage for 5 minutes.

ID: 10377^4
This ability, when activated, cures you of 19 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you of 19 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 10378^4
This ability, when activated, cures you of 22 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you of 22 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 10379^4
This ability, when activated, cures you of 25 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 10386^4
This ability, when activated, grants a 90% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 4-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 10387^4
This ability, when activated, allows your weapon's combat activated spells to trigger on every combat round and reduces the hatred you generate with all spells and abilities by 50% for 24 seconds.
Ranks 2-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.


ID: 10389^4
Each rank of this ability extends the duration of your Sleight of Hand ability by 30 seconds.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent for 3 minutes 30 seconds.
Sleight of Hand Jolt VI reduces your opponent's hatred for you by 1000 points.


ID: 10392^4
This ability, when activated, successfully taunts your target and places you 500 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 500 points of hatred above their previously most hated target.

ID: 10393^4
This ability give you an alternate version of the Shackles of Tunare spell. Additional ranks improve the likelihood that this ability will land.
This ability, when activated, consumes 75 mana to root your target in place for up to 1 minute 24 seconds with a 30 point resist modifier.

ID: 10394^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 1200 points and by 2000 points every 6 seconds for 18 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 85 for 3 seconds, increasing their hatred for you by 1200 points and then by 2000 points every 6 seconds for 18 seconds.

ID: 10395^4
This ability gives you an alternate version of your Bobbing Corpse spell.
This ability, when activated, grants you enduring breath, levitation, and increases your poison resistance by 40 points for 1 hour 3 minutes.

ID: 10396^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 85 by 3 to 8%, increases their cold resist by 80, mana regeneration by 40, and the chance that their instant-duration heal spells will land critically by 4% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 85 and lower beneficial spells by 3 to 8%, increases cold resistance by 80 points, mana regeneration by 40 points, the chance their instant-duration healing spells will score an exceptional heal by 4%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 10397^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 85 by 3 to 8%, increases their fire resist by 80, mana regeneration by 40, and the chance that their direct-damage spells will land critically by 4% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 85 and lower detrimental spells by 3 to 8%, increases fire resistance by 80 points, mana regeneration by 40 points, the chance their direct damage spells will land critically by 4%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 10400^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker, but leaves you stunned for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.
Ranks 2-6 and 9-11 reduce the reuse time of this ability by 1 minute per rank.
Rank 7 reduces the duration of the stun by 1 second.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 10413^4
This ability reduces the reuse timer of your Host of the Elements ability by 1 minute per rank.
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the reuse time of this ability by 1 minute.


ID: 10420^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Ranks 13-18 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.

ID: 10421^4
This ability enhances the effectiveness of Wall of Wind. Movement rates are decreased by 10 percent per rank.
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.

ID: 10426^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1225 points of health every 6 seconds for 30 seconds.
Ranks 19-24 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.

ID: 10427^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 18 seconds.

ID: 10428^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 10000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 10000 total damage for 36 minutes.

ID: 10429^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 12000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 12000 total damage for 36 minutes.

ID: 10430^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 14000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 14000 total damage for 36 minutes.

ID: 10434^4
This passive ability reduces the cast time of your Wake the Dead ability by .5 seconds per rank.
This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the base cast time of this ability by 16%.


ID: 10450^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 100% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 10451^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 90% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 90% for 12 seconds.

ID: 10452^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 10462^4
This ability, when activated, draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Rank 9 reduces the reuse time of this ability by 3 minutes.

This ability, when activated, instantly causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 10463^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.
Rank 2 reduces the reuse time of this ability by 3 minutes.

This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.

ID: 10464^4
This passive ability reduces the reuse time of your Celestial Hammer ability by 2 minutes per rank.
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.


ID: 10468^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 70-80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 70 to 80% for 12 seconds.

ID: 10469^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 60-80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60 to 80% for 12 seconds.

ID: 10470^4
This passive ability reduces the casting time of your Turn Undead ability by 10% per rank.
This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the base cast time of this ability by 10%.


ID: 10481^4
This ability, when activated, consumes 28000 health to heal your pet for 8500.
This ability, when activated, consumes 28000 health to heal your pet for 8500 health.

ID: 10494^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 300 points for 2 minutes

ID: 10495^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 375 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 375 points for 2 minutes

ID: 10496^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 450 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 450 points for 2 minutes

ID: 10497^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 500 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 500 points for 2 minutes

ID: 10502^4
This ability gives you an activated version of your Egress spell.
This ability, when activated, teleports you to a relatively safe location in your current zone with a 3 second cast time.

ID: 10503^4
This ability, when activated, summons 3 level 81 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 81 nature spirits to attack your target for 1 minute.

ID: 10504^4
This ability, when activated, summons 3 level 82 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 82 nature spirits to attack your target for 1 minute.

ID: 10505^4
This ability, when activated, summons 3 level 83 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 83 nature spirits to attack your target for 1 minute.

ID: 10506^4
This ability, when activated, summons a wall of wind that pushes up to 8 enemies that you are facing away from you and snares them for up to 2.2 minutes.
Ranks 2-4 increase the effectiveness of the snare effect.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 35% for 2 minutes 12 seconds.

ID: 10509^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 85 by 4 to 20%, increases your cold resist by 115, mana regeneration by 70, and the chance that your instant-duration healing spells will land critically by 7% for 2 minutes.
This ability, when activated, reduces the mana cost of level 85 and lower beneficial spells by 4 to 20%, increases your cold resistance by 115 points, mana regeneration by 70 points, the chance your instant-duration healing spells will score an exceptional heal by 7%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 10510^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 85 by 4 to 20%, increases your fire resist by 115 points, your mana regeneration by 70, and the chance that your direct-damage spells will land critically by 7% for 2 minutes.
This ability, when activated, reduces the mana cost of level 85 and lower detrimental spells by 4 to 20%, increases your fire resistance by 115 points, mana regeneration by 70 points, the chance your direct damage spells will land critically by 7%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 10511^4
This passive ability reduces the reuse time of your Spirit of the Wood and Peaceful Spirit of the Wood abilities by 1 minute per rank.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10514^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10515^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10516^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10517^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 1500 points.
This ability, when activated, increases your target's hatred for you by 1500 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 10518^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 2400 points.
Ranks 11-13 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, increases your target's hatred for you by 2400 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 10519^4
This passive ability reduces the reuse time of your Projection of Fury ability. Ranks 1-3 reduce this time by 1 minute per rank. Ranks 4-7 reduce this time by 30 seconds per rank.
This ability, when activated, summons a level 85 Doppelganger that increases your target's hatred for itself by 20000 points. Your Doppelganger will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.


ID: 10522^4
This passive ability reduces the time required between uses of your Gut Punch ability by 2 seconds.
This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 10523^4
This passive ability reduces the time required between uses of your Gut Punch ability by 4 seconds.
This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 10524^4
This passive ability reduces the time required between uses of your Gut Punch ability by 6 seconds.
This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 10525^4
This passive ability reduces the time required between uses of your Gut Punch ability by 8 seconds.
This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 10526^4
This passive ability reduces the time required between uses of your Gut Punch ability by 10 seconds.
This ability, when activated, increases your target's hatred for you by 750 points and reduces their melee accuracy by 50% for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 10527^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10528^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10529^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10530^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10531^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack by 20 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10532^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10533^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10534^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10535^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10536^4
This ability, when activated, increases the damage of your melee hits by 47 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 47 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10537^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10538^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10539^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10540^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10541^4
This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your avoidance by 5%, chance to parry by 5%, and base armor class (prior to soft cap multipliers) by 174 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 10545^4
This ability, when activated, summons regenerative energies to flow through your body healing you for 300 health every 6 seconds for 3 minutes.
This ability, when activated, increases your health regeneration by 300 points for 3 minutes.

ID: 10546^4
This ability, when activated, increases the hate generated by any skills you cast or spells you trigger by 25% for 2 minutes.
This ability, when activated, increases the amount of hate generated from your combat abilities and triggered spells by 25% for 2 minutes.

ID: 10550^4
This ability, when activated, mesmerizes up to 8 level 88 or lower enemies in the direction you are facing for 18 seconds.
This ability, when activated, mesmerizes up to 8 level 88 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds.

ID: 10551^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage up to 1000 damage per hit and will fade after 24 seconds or after absorbing 6000 total damage.

ID: 10552^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex II which absorbs 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex II which absorbs 100% of incoming melee damage up to 2000 damage per hit and will fade after 24 seconds or after absorbing 9000 total damage.

ID: 10553^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex III which absorbs 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex III which absorbs 100% of incoming melee damage up to 3500 damage per hit and will fade after 24 seconds or after absorbing 12000 total damage.

ID: 10557^4
This ability, when activated, allows you to place a target group member into stasis for up to 30 seconds. This stasis causes all NPCs that are 3 or fewer levels higher than you to forget about your target and will cause your target to be the last possible target of any rampage attack from any current attacker.
If your target is more than 30 feet away from their attackers, this ability will also apply invisibility.

This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about your targeted group member, causes your target to be the last possible target of rampage attacks from any current attacker, and mesmerizes your target in order to avoid attracting the attention of any nearby opponents.
If your target is more than 30 feet away from their attackers they will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 10558^4
This passive ability reduces the reuse time of your Self Stasis ability by 1 minute per rank.
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.


ID: 10561^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 5 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 35 point resist modifier.

ID: 10562^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 10 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 40 point resist modifier.

ID: 10563^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 15 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 45 point resist modifier.

ID: 10564^4
This ability, when activated, projects your image into 2 level 82 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 82 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 10565^4
This ability, when activated, projects your image into 2 level 83 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 83 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 10566^4
This ability, when activated, projects your image into 2 level 84 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 84 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 10571^4
This ability provokes your opponent, preventing them from fleeing in a panic and snares them for 48 seconds.
This ability, when activated, prevents your target from fleeing at low health and applies Call of Challenge Snare I which reduces its movement speed by 70% for 48 seconds.

ID: 10572^4
This ability, when activated, reduces incoming melee damage by 8% for 36 seconds or for up to 30 hits.
This ability, when activated, reduces incoming melee damage by 8% and will fade after 36 seconds or 30 hits.

ID: 10573^4
This ability, when activated, strikes your opponent with a base 125 damage kick attack which lowers their total avoidance by 18% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 125 and lowers their avoidance by 18% for 18 seconds.

ID: 10578^4
This ability, when activated, allows you to strike everything in a 40 foot radius with two primary hand combat rounds.
This ability, when activated, performs two primary slot combat rounds on all creatures within a 40 foot radius.

ID: 10579^4
This passive ability reduces the time required between uses of your Blast of Anger ability by 10 seconds per rank.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.


ID: 10585^4
This ability, when activated, focuses your strength, healing you for 14772 and increasing your maximum health by 13000 for 1.1 minutes. However, this exertion takes a toll and you will take 1772 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 14772 health and increases your maximum health by 13000 but deals 1772 damage every 6 seconds for 1 minute 6 seconds.

ID: 10586^4
This ability, when activated, focuses your strength, healing you for 17113 and increasing your maximum health by 15500 for 1.1 minutes. However, this exertion takes a toll and you will take 2113 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 17113 health and increases your maximum health by 15500 but deals 2113 damage every 6 seconds for 1 minute 6 seconds.

ID: 10587^4
This ability, when activated, focuses your strength, healing you for 21590 and increasing your maximum health by 19000 for 1.1 minutes. However, this exertion takes a toll and you will take 2590 damage every 6 seconds for the duration of the effect.
Ranks 21-23 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, heals you for 21590 health and increases your maximum health by 19000 but deals 2590 damage every 6 seconds for 1 minute 6 seconds.

ID: 10588^4
This passive ability reduces the time required between uses of your Grappling Strike ability by 2 seconds per rank.
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.


ID: 10600^4
This ability, when activated, quickly strikes your target for 1150 unfocused magic damage.
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.

ID: 10601^4
This ability, when activated, quickly strikes your target for 1350 unfocused magic damage.
This ability, when activated, consumes 150 mana to deal 1350 magic damage to your target with a 0.5 second cast time.

ID: 10602^4
This ability, when activated, quickly strikes your target for 1550 unfocused magic damage.
This ability, when activated, consumes 175 mana to deal 1550 magic damage to your target with a 0.5 second cast time.

ID: 10603^4
This ability gives you an alternate version of your Aspect of Zomm spell.
This ability, when activated, consumes 65 mana to grant you standard invisibility, the ability to see creatures with enhanced invisibility, and summon a mobile eye for you to see through for up to 54 seconds.

ID: 10610^4
This passive ability increases the range of your Shared Health ability by 25% per rank.
This ability, when activated, heals your summoned pet for 4000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.

ID: 10618^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 60201 and 61601 then imbues them with holy light that continually heals between 15051 and 15401 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 60201 and 61601 (based on your level) health then heals between 15051 and 15401 (based on your level) health every 6 seconds for 36 seconds.

ID: 10619^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 66001 and 67501 then imbues them with holy light that continually heals between 16721 and 17101 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 66001 and 67501 (based on your level) health then heals between 16721 and 17101 (based on your level) health every 6 seconds for 36 seconds.

ID: 10620^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 74251 and 75076 then imbues them with holy light that continually heals between 18901 and 19111 every 6 seconds for 36 seconds.
Rank 25 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 74251 and 75076 (based on your level) health then heals between 18901 and 19111 (based on your level) health every 6 seconds for 36 seconds.

ID: 10621^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 16 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 11400 health.
Reduces the reuse time of this ability by 4 minutes.


ID: 10622^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 20 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 11400 health.
Reduces the reuse time of this ability by 4 minutes.


ID: 10626^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 7500 points.
This ability, when activated, increases your target's hatred for you by 7500 points and interrupts their spell casting with a 175 point resist modifier and a 0.2 second cast time.

ID: 10630^4
This ability, when activated, successfully taunts your target and places you 1500 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 1500 points of hatred above their previously most hated target.

ID: 10631^4
This ability, when activated, successfully taunts your target and places you 1500 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 1500 points of hatred above their previously most hated target.

ID: 10640^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 48% and increases your armor class by 750 points for 1.7 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 48% and increases your base armor class (prior to soft cap multipliers) by 750 points for 1 minute 42 seconds.

ID: 10641^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 50% and increases your armor class by 850 points for 1.8 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 50% and increases your base armor class (prior to soft cap multipliers) by 850 points for 1 minute 48 seconds.

ID: 10642^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 52% and increases your armor class by 1000 points for 1.9 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 52% and increases your base armor class (prior to soft cap multipliers) by 1000 points for 1 minute 54 seconds.

ID: 10646^4
This ability, when activated, consumes 575 mana and strikes your target with a damaging blast of holy magic that deals 5000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 575 mana to deal 5000 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.

ID: 10647^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 95 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 95 or lower target for 2 seconds.

ID: 10657^4
This passive ability reduces the reuse time of your Destructive Force and Focused Destructive Force abilities by 5 minutes per rank.
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.


ID: 10666^4
This ability reduces the time required between uses of your Purify Body ability by 3 minutes per rank.
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.


ID: 10670^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 50-80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50 to 80% for 12 seconds.

ID: 10679^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 2800 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike VII on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike VII deals 2800 damage.


ID: 10680^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3200 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike VIII on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike VIII deals 3200 damage.


ID: 10681^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 3600 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike IX on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike IX deals 3600 damage.


ID: 10682^4
This ability, when activated, projects an image of yourself which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 6-9 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, summons a level 90 Doppelganger that increases your target's hatred for itself by 35000 points. Your Doppelganger will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10683^4
This ability, when activated, summons a projection which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10684^4
This ability, when activated, summons a projection which generates 35000 points of hatred in your target. Your projection will continue to attack your target and generate 10000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 10700^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
This ability, when activated, teleports you to a relatively safe location in your current zone with a 5 second cast time.

ID: 10701^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare I for 575 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare I, which heals all group members within a 200 foot radius for 575 health.


ID: 10702^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare II for 1250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare II, which heals all group members within a 200 foot radius for 1250 health.


ID: 10703^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare III for 2250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare III, which heals all group members within a 200 foot radius for 2250 health.


ID: 10704^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 3000 points and by 3000 points every 6 seconds for 18 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 90 for 3 seconds, increasing their hatred for you by 3000 points and then by 3000 points every 6 seconds for 18 seconds.

ID: 10708^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 12200 points and then 1250 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 12200 health and then 1250 health every 6 seconds for 18 seconds.

ID: 10709^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 13300 points and then 2250 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 13300 health and then 2250 health every 6 seconds for 18 seconds.

ID: 10710^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 14400 points and then 4500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 14400 health and then 4500 health every 6 seconds for 18 seconds.

ID: 10711^4
This ability, when activated, reduces your weapon's delay by 10%, reduces your armor class, and grants a 45% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 10%, grants a 45% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 900 points for 1 minute.

ID: 10712^4
This ability, when activated, reduces your weapon's delay by 11.5%, reduces your armor class, and grants a 60% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 11.5%, grants a 60% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 950 points for 1 minute.

ID: 10713^4
This ability, when activated, reduces your weapon's delay by 13%, reduces your armor class, and grants an 80% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 13%, grants an 80% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1000 points for 1 minute.

ID: 10714^4
This passive ability reduces the reuse time of your Group Guardian of the Forest ability. Ranks 1-3 by 1.5 minutes per rank. Rank 4 by an additional 30 seconds.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 1 minute 30 seconds.


ID: 10715^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 3 minutes.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 1 minute 30 seconds.


ID: 10716^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 4 minutes and 30 seconds.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 15%, attack power by 144 points, base melee damage by 26%, health regeneration by 525, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 1 minute 30 seconds.


ID: 10722^4
This passive ability reduces the reuse time of your Protection of the Spirit Wolf ability by 2 minutes per rank.
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.
Reduces the reuse time of this ability by 2 minutes.


ID: 10727^4
This passive ability reduces the reuse time of your Imbued Ferocity ability by 2 minutes per rank.
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 10730^4
This passive ability reduces the reuse time of your Harmonious Arrow ability by 10 seconds per rank.
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony I on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow I on your target.
Harmonious Arrow Harmony I reduces the radius that a level 90 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow I attracts the attention of your target after 6 seconds by dealing 50 damage.
Reduces the reuse time of this ability by 10 seconds.


ID: 10733^4
This ability, when activated, ensares your target for up to 14 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, reduces your target's movement speed by 65% with a 50 point resist modifier and 1.75 second cast time for 14 minutes.
Reduces the reuse time of this ability by 1 second.


ID: 10739^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 6 reduces the cast time of this ability by 1.25 seconds.

This ability, when activated, reduces your target's movement speed by 85% with a 50 point resist modifier and 0.5 second cast time for 14 minutes.

ID: 10740^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 165 points, their attack rating by 165 points, their critical melee chance by 170%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 22%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 165 points, attack power by 165 points, chance to perform a critical melee hit by 170%, and the chance that their instant-duration healing and damaging spells will apply critically by 22%.

ID: 10741^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 175 points, their attack rating by 165 points, their critical melee chance by 175%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 23%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 175 points, attack power by 165 points, chance to perform a critical melee hit by 175%, and the chance that their instant-duration healing and damaging spells will apply critically by 23%.

ID: 10742^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 185 points, their attack rating by 165 points, their critical melee chance by 180%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their instant-duration direct damage spells 24%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 185 points, attack power by 165 points, chance to perform a critical melee hit by 180%, and the chance that their instant-duration healing and damaging spells will apply critically by 24%.

ID: 10752^4
This ability allows you to surround your target in a Divine Aura.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.

ID: 10753^4
A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).

ID: 10758^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 254 points, the damage you deal with melee attacks by 48%, and heals 925 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 254 points, base melee damage by 48%, health regeneration by 925 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 10759^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 264 points, the damage you deal with melee attacks by 50%, and heals 1055 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 264 points, base melee damage by 50%, health regeneration by 1055 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 10760^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 274 points, the damage you deal with melee attacks by 52%, and heals 1235 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 274 points, base melee damage by 52%, health regeneration by 1235 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 10761^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 284 points, the damage you deal with melee attacks by 54%, and heals 1415 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 284 points, base melee damage by 54%, health regeneration by 1415 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 10762^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 294 points, the damage you deal with melee attacks by 56%, and heals 1700 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 294 points, base melee damage by 56%, health regeneration by 1700 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 10775^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VII consumes 625 mana to deal 1341 damage and stun creatures up to level 83 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VII consumes 625 mana to deal 1341 damage and stun a level 83 or lower creature for 1 second.


ID: 10776^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VIII consumes 650 mana to deal 1605 damage and stun creatures up to level 85 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk VIII consumes 650 mana to deal 1605 damage and stun a level 85 or lower creature for 1 second.


ID: 10777^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IX consumes 750 mana to deal 2015 damage and stun creatures up to level 87 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk IX consumes 750 mana to deal 2015 damage and stun a level 87 or lower creature for 1 second.


ID: 10778^4
This passive ability grants your instant-healing and lifetap spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 10779^4
This passive ability grants your instant-healing and lifetap spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 10780^4
This passive ability grants your instant-healing and lifetap spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 10786^4
This ability, when activated, strikes your target with malignant power dealing between 47006 and 48112 damage initially and between 14876 and 15226 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 47006 and 48112 (based on your level) damage initially and between 14876 and 15226 (based on your level) damage every 6 seconds for 36 seconds.

ID: 10787^4
This ability, when activated, strikes your target with malignant power dealing between 71776 and 75076 damage initially and between 19141 and 20021 damage every 6 seconds for 36 seconds.
Rank 25 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, strikes your target with malignant power that deals between 71776 and 75076 (based on your level) damage initially and between 19141 and 20021 (based on your level) damage every 6 seconds for 36 seconds.

ID: 10790^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 90 by 5 to 10%, increases their cold resist by 90, mana regeneration by 45, and the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 90 and lower beneficial spells by 5 to 10%, increases cold resistance by 90 points, mana regeneration by 45 points, the chance their instant-duration healing spells will score an exceptional heal by 6%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 10791^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 90 by 5 to 10%, increases their fire resist by 90, mana regeneration by 45, and the chance that their direct-damage spells will land critically by 6% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 90 and lower detrimental spells by 5 to 10%, increases fire resistance by 90 points, mana regeneration by 45 points, the chance their direct damage spells will land critically by 6%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 10800^4
This passive ability reduces the reuse time of your Auspice of the Hunter ability by 1 minute per rank.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 155 points, attack power by 165 points, chance to perform a critical melee hit by 165%, and the chance that their instant-duration healing and damaging spells will apply critically by 21%.
Reduces the reuse time of this ability by 1 minute.


ID: 10824^4
This ability, when activated, shields your target with a 2700 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 2700 point damage shield that lasts for 36 minutes or 5 hits.

ID: 10825^4
This ability, when activated, shields your target with a 3200 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 3200 point damage shield that lasts for 36 minutes or 5 hits.

ID: 10868^4
This ability, when activated, twists your blades within an opponent's wound, dealing 200 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 200 damage every 6 seconds for 30 seconds.

ID: 10869^4
This ability, when activated, twists your blades within an opponent's wound, dealing 300 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 300 damage every 6 seconds for 30 seconds.

ID: 10870^4
This ability, when activated, twists your blades within an opponent's wound, dealing 400 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 400 damage every 6 seconds for 30 seconds.

ID: 10900^4
This ability, when activated, will increase your target's hatred for you by 3000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 3000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 10901^4
This ability, when activated, will increase your target's hatred for you by 6000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 6000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 10902^4
This ability, when activated, will increase your target's hatred for you by 9000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.
Ranks 4-6 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, increases your target's hatred for you by 9000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 10909^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 2 reduces the time required between uses of this ability to 9 minutes.
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.
Reduces the reuse time of this ability by 1 minute.


ID: 10910^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 3 reduces the time required between uses of this ability to 8 minutes.
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.
Reduces the reuse time of this ability by 1 minute.


ID: 10911^4
This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. Rank 4 reduces the time required between uses of this ability to 7 minutes.
This ability, when activated, summons all of the corpses of your targeted group member to that target's location.
Reduces the reuse time of this ability by 1 minute.


ID: 10912^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 170% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, increases your base melee damage by 170% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 10913^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 185% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, increases your base melee damage by 185% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 10914^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 200% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Ranks 4-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 10951^4
This passive ability reduces the reuse time of your Ancestral Aid ability by one minute per rank.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 775 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10954^4
This passive ability reduces the reuse time of your Union of Spirits ability by one minute per rank.
This ability, when activated, heals your target for 4890 health then 2498 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 10957^4
This ability will cause nearby members of your group to shrink in stature.
This ability, when activated, shrinks the height of all group members within a 200 foot radius by 50%, allowing them greater mobility in tight quarters.

ID: 10958^4
This ability, when activated, allows you to become a totem for up to 30 seconds. This form causes all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 2-4 and 6-13 reduce the reuse time of this ability by 1 minute per rank.
Rank 5 extends the duration of this illusion to 1 minute.

This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form I which transforms you into totem for 30 seconds.

ID: 11050^4
This passive ability reduces the reuse time of your Frenzied Devastation and Sustained Devastation abilities by 6 minutes per rank.
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 11055^4
This ability grants you an alternate version of your Netherstep spell.
This ability, when activated, instantly teleports you up to 160 feet forward.

ID: 11056^4
This ability, when activated, unleashes a beam of forceful energy that deals 1 point of damage and pushes up to 8 enemies that you are facing away from you.
Ranks 2-4 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 30 foot wide by 150 foot long area in front of you in a gust of wind, which deals 1 point of damage and pushes them backwards.

ID: 11057^4
This ability allows you to teleport your target to their bind point. Additional ranks lower the cast time of the spell.
This ability, when activated, consumes 200 mana to translocate your target to their first bind point with an 8 second cast time.

ID: 11058^4
This ability sends all players in close proximity to the caster to their respective bind points. Additional ranks lower the cast time of this spell.
This ability, when activated, consumes 750 mana to translocate all allies within a 150 foot radius to their first bind point with a 20 second cast time.

ID: 11064^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect X which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 11065^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect XI which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 11066^4
This ability, when activated, imbues your level 70 to 85 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect XII which increases the base damage of the next 5 level 65 to 85 spells that hit the target by 1375 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 11067^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 3850 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 20% chance to trigger Cryomantic Stasis X which triggers Cryomantic Snare I, deals 3850 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 11068^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 20% chance to trigger Cryomantic Stasis XI which triggers Cryomantic Snare I, deals 4000 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 11069^4
This ability, when activated, imbues your level 70 to 85 cold-based direct damage spells with a 20% chance to strike your target with Cryomantic Stasis which deals 4160 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 85 cold-based direct damgae spells a 20% chance to trigger Cryomantic Stasis XII which triggers Cryomantic Snare I, deals 4160 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 11070^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1400, and then deals 1400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition X which reduces your target's fire resistance by 50 points, their hatred for you by 1400 points, and deals 1400 damage every 6 seconds for 30 seconds.

ID: 11071^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1500, and then deals 1600 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition XI which reduces your target's fire resistance by 50 points, their hatred for you by 1500 points, and deals 1600 damage every 6 seconds for 30 seconds.

ID: 11072^4
This ability, when activated, imbues your level 70 to 85 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1600, and then deals 1800 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 70 to 85 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition XII which reduces your target's fire resistance by 50 points, their hatred for you by 1600 points, and deals 1800 damage every 6 seconds for 30 seconds.

ID: 11073^4
This ability, when activated, allows you to feign death with an 80% chance of successfully fooling your attackers.
Ranks 2-6 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.

ID: 11080^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 110 and reduces their hatred for you by 3400 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 110 and reduces their hatred for you by 3400 points.

ID: 11081^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 950 health every 6 seconds, increases your melee speed by 100%, melee damage by 29 points per hit, strength and dexterity by 425, attack rating by 500, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 700 damage instantly, and 225 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VII, increases your health regeneration by 950 points, the damage of your melee hits by 29 points, melee speed by 100%, attack power by 500 points, strength and dexterity by 425 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VII deals 700 damage initially then 225 damage every 6 seconds for 1 minute.


ID: 11088^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 3 minutes.


ID: 11089^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 6 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 3 minutes.


ID: 11090^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 9 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 3 minutes.


ID: 11091^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 12 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 3 minutes.


ID: 11250^6
Causes blindness and reduces accuracy by #2%.
Causes blindness and reduces melee accuracy by #2 points.

ID: 11317^6
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #6 and increases the chance that your heal spells with apply critically by #7%.
You assume the form of a white spirit wolf, which reduces the mana cost of beneficial spells up to level level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #13 and increases the chance that your heal spells with apply critically by #7%.

ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the lower bound of your melee hits to be #2.
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the minimum base damage of your melee hits to be #2.

ID: 11431^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11432^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11433^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11434^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11435^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11436^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11437^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11438^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11439^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11440^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11441^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11442^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11443^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11444^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11445^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11446^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11447^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11448^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11449^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11450^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11451^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11452^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11453^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11454^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11455^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11456^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11457^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11458^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11459^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11460^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11461^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11462^4
This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead I increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.


ID: 11463^4
This ability, when activated, imbues your pet with Frenzy of the Dead II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead II increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

This ability, when activated, imbues your pet with Frenzy of the Dead II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead II increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.


ID: 11464^4
This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 10 times for 10 minutes.


ID: 11465^4
This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead III and Lingering Nightmares I.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead III increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares I allows your pet to trigger a 16000 point lifetap on bash attacks up to 12 times for 10 minutes.


ID: 11466^4
This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 12 times for 10 minutes.


ID: 11467^4
This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 14 times for 10 minutes.


ID: 11468^4
This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IV and Lingering Nightmares II.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IV increases your pet's melee damage by 110%, overhaste by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.

Lingering Nightmares II allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 11469^4
This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 11470^4
This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11471^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11472^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11473^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11474^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11475^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11476^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11477^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11478^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11479^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11480^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11481^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11482^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11483^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 36 seconds.


ID: 11484^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 48 seconds.


ID: 11485^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1 minute.


ID: 11486^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11487^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11488^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11489^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11490^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11491^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11492^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11493^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11494^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11495^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11496^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11497^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11498^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11499^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11500^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11501^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11502^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.2 minutes.


ID: 11503^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.4 minutes.


ID: 11504^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.4 minutes.


ID: 11505^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.4 minutes.


ID: 11506^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.4 minutes.


ID: 11507^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.4 minutes.


ID: 11508^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.6 minutes.


ID: 11509^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.6 minutes.


ID: 11510^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.6 minutes.


ID: 11511^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.6 minutes.


ID: 11512^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.6 minutes.


ID: 11513^4
This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, overhaste by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 300 points for 1.8 minutes.


ID: 11514^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11515^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11516^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11517^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11518^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11519^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11520^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11521^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11522^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11523^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 1.8 minutes.


ID: 11524^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2 minutes.


ID: 11525^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2 minutes.


ID: 11526^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.2 minutes.


ID: 11527^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.2 minutes.


ID: 11528^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.2 minutes.


ID: 11529^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.2 minutes.


ID: 11530^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.4 minutes.


ID: 11531^4
This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, overhaste by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 350 points for 2.4 minutes.


ID: 11532^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11533^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11534^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11535^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11536^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11537^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11538^4
This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout III increases your pet's melee damage by 121%, overhaste by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and base armor class (prior to soft cap multipliers) by 385 points for 2.4 minutes.


ID: 11539^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11540^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11541^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11542^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11543^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11544^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11545^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11546^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11547^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11548^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11549^4
This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout IV increases your pet's melee damage by 132%, overhaste by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 420 points for 2.4 minutes.


ID: 11550^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11551^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11552^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11553^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11554^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11555^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11556^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11557^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11558^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11559^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11560^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11561^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11562^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11563^4
This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout V increases your pet's melee damage by 143%, overhaste by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 460 points for 2.5 minutes.


ID: 11564^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11565^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11566^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11567^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11568^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11569^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11570^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11571^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11572^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11573^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11574^4
This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VI increases your pet's melee damage by 154%, overhaste by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and base armor class (prior to soft cap multipliers) by 500 points for 2.5 minutes.


ID: 11575^4
This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.


ID: 11576^4
This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.


ID: 11577^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11578^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11579^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11580^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11581^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11582^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11583^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11584^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11585^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11586^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11587^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11588^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11589^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11590^4
This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, overhaste by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11591^4
This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11592^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 7 times for 10 minutes.


ID: 11593^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 8 times for 10 minutes.


ID: 11594^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 9 times for 10 minutes.


ID: 11595^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11596^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11597^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11598^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11599^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11600^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11601^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11602^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11603^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11604^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11605^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11606^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11607^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11608^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11609^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11610^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 10 times for 10 minutes.


ID: 11611^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11612^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11613^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11614^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11615^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11616^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 11 times for 10 minutes.


ID: 11617^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11618^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11619^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11620^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11621^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11622^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11623^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11624^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11625^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11626^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11627^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11628^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11629^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11630^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11631^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 12 times for 10 minutes.


ID: 11632^4
This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct damage strike when melee attacking up to 13 times for 10 minutes.


ID: 11633^4
This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, overhaste by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 11634^4
This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 11676^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower direct damage non-area of effect spells by 1 to 50% for 1.5 minutes.

This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 1 minute 30 seconds.

ID: 11677^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 75 and lower direct damage non-area of effect spells by 1 to 50% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 2 minutes.

ID: 11681^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 80 and lower direct damage non-area of effect spells by 10 to 55% for 2 minutes.

This ability, when activated, increases the damage of your level 80 and lower direct damage spells by 10 to 55% for 2 minutes.

ID: 11682^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower direct damage non-area of effect spells by 15 to 65% for 2.1 minutes.

This ability, when activated, increases the damage of your level 85 and lower direct damage spells by 15 to 65% for 2 minutes 6 seconds.

ID: 11683^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 85 and lower direct damage non-area of effect spells by 20 to 75% for 2.1 minutes.

This ability, when activated, increases the damage of your level 85 and lower direct damage spells by 20 to 75% for 2 minutes 6 seconds.

ID: 11684^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 90 and lower direct damage non-area of effect spells by 30 to 90% for 2.1 minutes.

This ability, when activated, increases the damage of your level 90 and lower direct damage spells by 30 to 90% for 2 minutes 6 seconds.

ID: 11685^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 35 to 100% for 2.2 minutes.

This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 35 to 100% for 2 minutes 12 seconds.

ID: 11686^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 40 to 105% for 2.2 minutes.

This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 40 to 105% for 2 minutes 12 seconds.

ID: 11687^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 95 and lower direct damage non-area of effect spells by 50 to 110% for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 50 to 110% for 2 minutes 18 seconds.

ID: 11691^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.3 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 18 seconds.

ID: 11692^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.4 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 24 seconds.

ID: 11693^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.5 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 30 seconds.

ID: 11694^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.6 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 36 seconds.

ID: 11695^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.7 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 42 seconds.

ID: 11696^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.8 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 48 seconds.

ID: 11697^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 100 and lower direct damage non-area of effect spells by 75 to 125% for 2.9 minutes.

This ability, when activated, increases the damage of your level 100 and lower direct damage spells by 75 to 125% for 2 minutes 54 seconds.

ID: 11698^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower direct damage non-area of effect spells by 80 to 130% for 3 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.

This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.

ID: 11700^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 105 and lower direct damage non-area of effect spells by 85 to 135% for 3 minutes.

This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 85 to 135% for 3 minutes.

ID: 11701^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 75 and lower spells by 50% for 1.5 minutes.

This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 1 minutes 30 seconds.

ID: 11702^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 75 and lower spells by 50% for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.

ID: 11706^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 80 and lower spells by 50% for 2 minutes.

This ability, when activated, reduces the amount of hatred your level 80 and lower spells generate by 50% for 2 minutes.

ID: 11707^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2.1 minutes.

This ability, when activated, reduces the amount of hatred your level 85 and lower spells generate by 55% for 2 minutes 6 seconds.

ID: 11708^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 85 and lower spells by 55% for 2.1 minutes.

This ability, when activated, reduces the amount of hatred your level 85 and lower spells generate by 55% for 2 minutes 6 seconds.

ID: 11709^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 90 and lower spells by 55% for 2.1 minutes.

This ability, when activated, reduces the amount of hatred your level 90 and lower spells generate by 55% for 2 minutes 6 seconds.

ID: 11710^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 3% for 2.2 minutes.

This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 3% for 2 minutes 12 seconds.

ID: 11711^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 5% for 2.2 minutes.

This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 5% for 2 minutes 12 seconds.

ID: 11712^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 95 and lower spells by 60% and increasing the damage of your critical direct damage spells by 10% for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.

ID: 11716^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 17% for 2.3 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 17% for 2 minutes 18 seconds.

ID: 11717^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 20% for 2.3 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 20% for 2 minutes 18 seconds.

ID: 11718^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.3 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 18 seconds.

ID: 11719^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.4 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 24 seconds.

ID: 11720^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.5 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 30 seconds.

ID: 11721^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.6 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 36 seconds.

ID: 11722^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.7 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 42 seconds.

ID: 11723^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.8 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 48 seconds.

ID: 11724^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 100 and lower spells by 60% and increasing the damage of your critical direct damage spells by 26% for 2.9 minutes.

This ability, when activated, reduces the amount of hatred your level 100 and lower spells generate by 60% and increases the damage of your critical spells by 26% for 2 minutes 54 seconds.

ID: 11725^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 32% for 3 minutes.
Rank 26 reduces the reuse time of this ability by 1 minute.

This ability, when activated, reduces the amount of hatred your level 105 and lower spells generate by 60% and increases the damage of your critical spells by 32% for 3 minutes.

ID: 11727^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 105 and lower spells by 60% and increasing the damage of your critical direct damage spells by 35% for 3 minutes.

This ability, when activated, reduces the amount of hatred your level 105 and lower spells generate by 60% and increases the damage of your critical spells by 35% for 3 minutes.

ID: 11728^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 5000 points of damage or for 1.5 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 5000 total damage for 1 minutes 30 seconds.

ID: 11729^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 7000 points of damage or for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.

ID: 11733^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 8750 points of damage or for 2 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 8750 total damage for 2 minutes.

ID: 11734^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 11000 points of damage or for 2.1 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 11000 total damage for 2 minutes 6 seconds.

ID: 11735^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 13000 points of damage or for 2.2 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 13000 total damage for 2 minutes 12 seconds.

ID: 11736^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 17500 points of damage or for 2.3 minutes.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 17500 total damage for 2 minutes 18 seconds.

ID: 11740^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.3 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 18 seconds.

ID: 11741^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.4 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 24 seconds.

ID: 11742^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.5 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 30 seconds.

ID: 11743^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.6 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 36 seconds.

ID: 11744^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.7 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 42 seconds.

ID: 11745^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.8 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 48 seconds.

ID: 11746^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 50% of incoming direct spell damage for up to 35000 points of damage or for 2.9 minutes.

This ability, when activated, absorbs 50% of incoming direct spell damage up to 35000 total damage for 2 minutes 54 seconds.

ID: 11747^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 50000 points of damage or for 3 minutes.
Rank 21 reduces the reuse time of this ability by 1 minute.

This ability, when activated, absorbs 60% of incoming direct spell damage up to 50000 total damage for 3 minutes.

ID: 11749^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 65000 points of damage or for 3 minutes.

This ability, when activated, absorbs 60% of incoming direct spell damage up to 65000 total damage for 3 minutes.

ID: 11750^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 5000 points of damage or for 1.5 minutes.

This ability, when activated, absorbs 50% of incoming melee damage up to 5000 total damage for 1 minutes 30 seconds.

ID: 11751^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 7000 points of damage or for 2 minutes.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 2 minutes.

ID: 11755^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 8750 points of damage or for 2 minutes.

This ability, when activated, absorbs 50% of incoming melee damage up to 8750 total damage for 2 minutes.

ID: 11756^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 11000 points of damage or for 2.1 minutes.

This ability, when activated, absorbs 50% of incoming melee damage up to 11000 total damage for 2 minutes 6 seconds.

ID: 11757^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 13000 points of damage or for 2.2 minutes.

This ability, when activated, absorbs 50% of incoming melee damage up to 13000 total damage for 2 minutes 12 seconds.

ID: 11758^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 50% of incoming melee damage for up to 17500 points of damage or for 2.3 minutes.

This ability, when activated, absorbs 50% of incoming melee damage up to 17500 total damage for 2 minutes 18 seconds.

ID: 11759^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 55% of incoming melee damage for up to 23500 points of damage or for 2.3 minutes.

This ability, when activated, absorbs 55% of incoming melee damage up to 23500 total damage for 2 minutes 18 seconds.

ID: 11760^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 57% of incoming melee damage for up to 30500 points of damage or for 2.3 minutes.

This ability, when activated, absorbs 57% of incoming melee damage up to 30500 total damage for 2 minutes 18 seconds.

ID: 11761^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 40500 points of damage or for 2.3 minutes.
Ranks 13-15 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 60% of incoming melee damage up to 40500 total damage for 2 minutes 18 seconds.

ID: 11765^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.3 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 18 seconds.

ID: 11766^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.4 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 24 seconds.

ID: 11767^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.5 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 30 seconds.

ID: 11768^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.6 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 36 seconds.

ID: 11769^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.7 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 42 seconds.

ID: 11770^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.8 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 48 seconds.

ID: 11771^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 47500 points of damage or for 2.9 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 47500 total damage for 2 minutes 54 seconds.

ID: 11772^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 60000 points of damage or for 3 minutes.
Rank 24 reduces the reuse time of this ability by 1 minute.

This ability, when activated, absorbs 60% of incoming melee damage up to 60000 total damage for 3 minutes.

ID: 11774^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 65000 points of damage or for 3 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 65000 total damage for 3 minutes.

ID: 11793^4
This ability, when activated, casts the highest rank of Malosene that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrid Decay that you have scribed.

This ability, when activated, casts the highest rank of Malosene that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrid Decay that you have scribed.


ID: 11794^4
This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrid Decay that you have scribed.

This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrid Decay that you have scribed.


ID: 11795^4
This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrid Decay that you have scribed.
Reduces the cast time of this ability by 11%.

This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrid Decay that you have scribed.
Reduces the cast time of this ability by 11%.


ID: 11796^4
This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.

This ability, when activated, casts the highest rank of Maloseneta that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.


ID: 11797^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.

This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.


ID: 11798^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11799^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11800^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenia that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11801^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.


ID: 11802^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11803^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11804^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11805^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Putrescent Decay that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 11806^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Fetid Decay that you have scribed.

This ability, when activated, casts the highest rank of Malosenete that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Fetid Decay that you have scribed.


ID: 11807^4
This ability, when activated, casts the highest rank of Maloseneta that you have scribed on up to 6 creatures centered around your target.
This ability, when activated, casts the highest rank of Maloseneta that you have scribed on up to 6 creatures within a 30 foot radius of your target.

ID: 11808^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 6 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 6 creatures within a 30 foot radius of your target.

ID: 11809^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 11810^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 11811^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 11812^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 11813^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 11814^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 11815^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 5 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 5 seconds.


ID: 11816^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 5 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 5 seconds.


ID: 11817^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenete that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 11962^4
This ability, when activated, casts the highest rank of Malosinata that you have scribed.
As a passive effect, allows your Malaise spells and abilities to trigger the highest rank of Fetid Decay that you have scribed.

This ability, when activated, casts the highest rank of Malosinata that you have scribed.
As a passive effect, this ability grants your Malaise spells and abilities a 100% chance to trigger the highest rank of Fetid Decay that you have scribed.


ID: 11963^4
This ability, when activated, casts the highest rank of Malosinata that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosinata that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 12422^4
This ability, when activated, imbues your target's group with perfected levitation.
This ability, when activated, grants your target's group permanent levitation.

ID: 12449^4
This passive ability increases the effectiveness of your instant-healing spells by 31%.
This passive ability increases the effectiveness of your instant-duration healing spells by 31%.

ID: 12450^4
This passive ability increases the effectiveness of your instant-healing spells by 34%.
This passive ability increases the effectiveness of your instant-duration healing spells by 34%.

ID: 12451^4
This passive ability increases the effectiveness of your instant-healing spells by 37%.
This passive ability increases the effectiveness of your instant-duration healing spells by 37%.

ID: 12452^4
This passive ability grants your instant-healing spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 38% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12453^4
This passive ability grants your instant-healing spells a 39% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 39% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12454^4
This passive ability grants your instant-healing spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 40% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12475^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 3 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 3 minutes.


ID: 12476^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 6 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 3 minutes.


ID: 12477^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 9 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 3 minutes.


ID: 12497^4
This passive ability increases the effectiveness of your instant-healing spells by 40%.
This passive ability increases the effectiveness of your instant-duration healing spells by 40%.

ID: 12498^4
This passive ability increases the effectiveness of your instant-healing spells by 43%.
This passive ability increases the effectiveness of your instant-duration healing spells by 43%.

ID: 12499^4
This passive ability increases the effectiveness of your instant-healing spells by 46%.
This passive ability increases the effectiveness of your instant-duration healing spells by 46%.

ID: 12567^4
This passive ability grants your instant-healing spells a 41% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 41% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12568^4
This passive ability grants your instant-healing spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 42% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12569^4
This passive ability grants your instant-healing spells a 43% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 43% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 12582^4
This passive ability reduces the reuse time of your Hate's Attraction ability.
Ranks 1-6 by 10 seconds per rank.
Rank 7 by an additional 15 seconds.

This ability, when activated, increases your target's hatred for you by 9000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 12583^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 20 seconds.
This ability, when activated, increases your target's hatred for you by 9000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 12584^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 30 seconds.
This ability, when activated, increases your target's hatred for you by 9000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 12585^4
This ability, when activated, increases your hatred with up to 8 creatures closely around your target by 5000 points.
Ranks 3-5 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 5000 points.

ID: 12586^4
This ability, when activated, causes you to leap forward, hatefully.
Rank 5 increases the distance of this leap.

This ability, when activated, instantly teleports you up to 644 feet forward.

ID: 12606^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.


ID: 12618^4
This ability, when activated, twists your blades within an opponent's wound, dealing 600 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 600 damage every 6 seconds for 30 seconds.

ID: 12619^4
This ability, when activated, twists your blades within an opponent's wound, dealing 800 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 800 damage every 6 seconds for 30 seconds.

ID: 12620^4
This ability, when activated, twists your blades within an opponent's wound, dealing 1000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 1000 damage every 6 seconds for 30 seconds.

ID: 12621^4
This ability, when activated, twists your blades within an opponent's wound, dealing 1200 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 1200 damage every 6 seconds for 30 seconds.

ID: 12626^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12629^4
This ability, when activated, increases the damage of your melee hits by 56 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 56 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12632^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 12633^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 150 points, increases total melee damage by 150%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 36 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 150, increases your base melee damage by 150%, and your melee accuracy with all skills by 10% for 36 seconds.

ID: 12639^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12640^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12641^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12645^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 3600 health every 6 seconds for 24 seconds.

ID: 12646^4
This passive ability extends the duration of your Spirit of the Wood and Peaceful Spirit of the Wood abilities by 6 seconds per rank.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 2300 health every 6 seconds for 36 seconds.

ID: 12648^4
This ability, when activated, summons 3 level 85 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 85 nature spirits to attack your target for 1 minute.

ID: 12649^4
This ability, when activated, summons 3 level 87 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 87 nature spirits to attack your target for 1 minute.

ID: 12650^4
This ability, when activated, summons 3 level 89 nature spirits to attack your target for 1 minute.
This ability, when activated, summons a group of 3 level 89 nature spirits to attack your target for 1 minute.

ID: 12651^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 30 seconds.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, base armor class (prior to soft cap multipliers) by 500, and chance to dodge by 60% for 30 seconds.

ID: 12655^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 12656^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 90% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 90% for 12 seconds.

ID: 12657^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 12658^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 845 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 845 health every 6 seconds for 18 seconds.


ID: 12659^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 865 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 865 health every 6 seconds for 18 seconds.


ID: 12660^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration I every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 885 health every 6 seconds for 18 seconds.
Ranks 23-25 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.


ID: 12661^4
This ability, when activated, increases the base damage of your direct damage spells by 30% while also increasing their mana cost by 50% for 2 minutes.
Ranks 2-3 and 12 reduce the mana penalty by 10% per rank. Ranks 4-11 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 50% for 2 minutes.

ID: 12664^4
This passive ability reduces reuse time of your Storm Strike and Fire Storm abilities by 2 seconds per rank.
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.


ID: 12682^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 45 points, 2-handed attacks by 105 points, Flying Kick attacks by 240 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 45 points, 2-handed weapons by 105 points, and Flying Kick attacks by 240 points for 3 minutes.

ID: 12683^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 50 points, 2-handed attacks by 115 points, Flying Kick attacks by 295 points, and your total melee damage by 15% for 3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 50 points, 2-handed weapons by 115 points, and Flying Kick attacks by 295 points for 3 minutes.

ID: 12684^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 55 points, 2-handed attacks by 125 points, Flying Kick attacks by 345 points, and your total melee damage by 15% for 3 minutes.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes.

ID: 12713^4
This passive ability reduces the time required between uses of Lyre Leap by 2 seconds per rank.
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 12716^4
This passive ability reduces the time required between uses of Quick Time by 30 seconds per rank.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 46%, attack power by 676 points, and reduces their base weapon delay by 6.8% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 12720^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.

ID: 12721^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12722^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12723^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12724^4
This ability, when activated, splits your consciousness into 3 level 86 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 3 level 86 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 12725^4
This ability, when activated, splits your consciousness into 4 level 86 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 4 level 86 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 12726^4
This ability, when activated, splits your consciousness into 5 level 86 projections to draw the attacks of enemies for 75 seconds.
This ability, when activated, summons 5 level 86 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 15 seconds.

ID: 12727^4
This ability, when activated, allows you to dual wield and double attack each round, increases your accuracy by 40%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 449 damage then reduces your target's armor class by 220, resistance to fire, cold, and magic spells by 40, and melee speed by 46% for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VII, increases your melee accuracy with all skills by 40%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VII deals 449 damage, reduces your target's base armor class (prior to soft cap multipliers) by 220 points, resistance to fire, cold, and magic by 40 points, and melee speed by 46% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 12728^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 20 minutes.
This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VII, increases your melee accuracy with all skills by 40%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VII deals 449 damage, reduces your target's base armor class (prior to soft cap multipliers) by 220 points, resistance to fire, cold, and magic by 40 points, and melee speed by 46% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 12729^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 24 minutes.
This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VII, increases your melee accuracy with all skills by 40%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VII deals 449 damage, reduces your target's base armor class (prior to soft cap multipliers) by 220 points, resistance to fire, cold, and magic by 40 points, and melee speed by 46% for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 12737^4
This passive ability increases the effective distance of Dirge of the Sleepwalker by 5% per rank.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target up to 210 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 12740^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 89 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 89 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 12741^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 91 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 91 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 12742^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target. This song requires your full concentration to continue singing.
Ranks 10-12 increase the range of this song by 5% per rank.

This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 12743^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 14800 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 14800 total spell or melee damage.

ID: 12744^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 15400 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 15400 total spell or melee damage.

ID: 12745^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or until 16000 points of spell or melee damage has been absorbed.
Rank 20 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 16000 total spell or melee damage.

ID: 12749^4
This ability, when activated, consumes 1400 endurance to stun a level 86 or lower target for 1 second, deal 9500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 45000 damage after 18 seconds.
This ability, when activated, consumes 1400 endurance to stun a level 86 or lower target for 1 second, deal 9500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVII after 18 seconds, which deals 45000 damage.

ID: 12750^4
This ability, when activated, consumes 1500 endurance to stun a level 88 or lower target for 1 second, deal 10000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 50000 damage after 18 seconds.
This ability, when activated, consumes 1500 endurance to stun a level 88 or lower target for 1 second, deal 10000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVIII after 18 seconds, which deals 50000 damage.

ID: 12751^4
This ability, when activated, consumes 1600 endurance to stun a level 90 or lower target for 1 second, deal 10500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 55000 damage after 18 seconds.
This ability, when activated, consumes 1600 endurance to stun a level 90 or lower target for 1 second, deal 10500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXIX after 18 seconds, which deals 55000 damage.

ID: 12754^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IV for 3500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IV, which heals all group members within a 200 foot radius for 3500 health.


ID: 12755^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare V for 5100 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 75 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare V, which heals all group members within a 200 foot radius for 5100 health.


ID: 12756^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VI for 6850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 80 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VI, which heals all group members within a 200 foot radius for 6850 health.


ID: 12757^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 40 minutes
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 12758^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 1 hour and 50 minutes
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 12759^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 2 hours.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 minutes.


ID: 12760^4
This ability, when activated, invokes level 80 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 80 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 12761^4
This ability, when activated, invokes level 82 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 82 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 12762^4
This ability, when activated, invokes level 84 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 84 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 12766^4
This ability, when activated, reduces the casting time of detrimental spells by 15% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 2-4 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, reduces the cast time of your detrimental spells by 15% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.


ID: 12770^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.1 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 6 seconds with a 115 point resist modifier and a 1 second cast time.

ID: 12771^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.5 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 30 seconds with a 125 point resist modifier and a 1 second cast time.

ID: 12772^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Ranks 2-3 decrease the likelihood that your target will resist the spell.
Ranks 4-7 reduce the reuse time of this ability by 20 seconds per rank.
Rank 8 reduces the cast time of this ability by 0.2 seconds.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 145 point resist modifier and a 1 second cast time.

ID: 12773^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable for 18 seconds.
Ranks 2-6 reuse the reuse time of this ability by 1 minute per rank.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 12778^4
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of damage for 30 seconds or 100 hits. When the shell fades it triggers Embalmer's Curse which deals 3000 damage every 6 seconds for 30 seconds.
This ability, when activated, protects you from up to 1000000 damage for 30 seconds or 100 hits but curses you with Embalmer's Curse I when the protection fades, which deals 3000 damage every 6 seconds for 30 seconds.

ID: 12779^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 5 reduces the time required between uses of this ability to 5 seconds.
This ability, when activated, reduces the movement speed of a target up to 200 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.
Reduces the reuse time of this ability by 1 second.


ID: 12780^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 7 reduces the time required between uses of this ability to 4 seconds.
This ability, when activated, reduces the movement speed of a target up to 220 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.
Reduces the reuse time of this ability by 1 second.


ID: 12781^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 9 reduces the time required between uses of this ability to 3 seconds.
This ability, when activated, reduces the movement speed of a target up to 240 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.
Reduces the reuse time of this ability by 1 second.


ID: 12782^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 6 extends the casting range of this ability by 10%.
This ability, when activated, reduces the movement speed of a target up to 220 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.
Reduces the reuse time of this ability by 1 second.


ID: 12782^6
Triggers *$1%n, increases your accuracy by #4%, movement speed by #8%, maximum mana by #7, maximum health by #11, and mana regeneration by #6 points.
Triggers *$1%n, increases your accuracy by #4%, movement speed by #8%, maximum mana by #3, maximum health by #5, and mana regeneration by #6 points.

ID: 12783^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 8 extends the casting range of this ability by 20%.
This ability, when activated, reduces the movement speed of a target up to 240 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.

ID: 12784^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 10 extends the casting range of this ability by 30%.
This ability, when activated, reduces the movement speed of a target up to 260 feet away by 65% with an 40 point resist modifier and a 0.5 second cast time for 2 minutes.

ID: 12785^4
This ability, when activated, provides your summoned companion a magical aegis that will block 8 hits for up to 18918 points of damage per hit at the cost of 900 mana.
Ranks 2-4 reduce the cast time of this ability by 0.5 seconds per rank.

This ability, when activated, consumes 900 mana and surrounds your pet with Companion's Aegis I with a cast time of 3 seconds.
Companion's Aegis I absorbs 100% of incoming damage up to 18918 damage per hit and will fade after 36 minutes or 8 hits.


ID: 12786^4
This ability, when activated, calls forth 3 level 86 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 86 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 12787^4
This ability, when activated, calls forth 3 level 88 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 88 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 12788^4
This ability, when activated, calls forth 3 level 90 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 90 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 12789^4
This ability, when activated, calls forth 3 level 86 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 86 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 12790^4
This ability, when activated, calls forth 3 level 88 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 88 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 12791^4
This ability, when activated, calls forth 3 level 90 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 90 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 12807^4
This ability, when activated, causes your warder to shield you from 50% of incoming melee damage for 12 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 12 seconds.

ID: 12808^4
This ability, when activated, causes your warder to shield you from 50% of incoming melee damage for 24 seconds.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 24 seconds.

ID: 12809^4
This ability, when activated, causes your warder to shield you from 50% of incoming melee damage for 36 seconds.
Ranks 4-6 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.

ID: 12810^4
This ability, when activated, gives your pet a 60% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.

This ability, when activated, grants your pet a 60% chance that NPCs that are 3 or fewer levels higher than you will forget about it and causes it to be the last possible target of rampage attacks from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.


ID: 12811^4
This ability, when activated, gives your pet a 75% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.

This ability, when activated, grants your pet a 75% chance that NPCs that are 3 or fewer levels higher than you will forget about it and causes it to be the last possible target of rampage attacks from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.


ID: 12812^4
This ability, when activated, gives your pet a 95% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.

This ability, when activated, grants your pet a 95% chance that NPCs that are 3 or fewer levels higher than you will forget about it and causes it to be the last possible target of rampage attacks from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.


ID: 12828^4
This ability, when activated, shares some of your natural attunement with your party restoring 1280 health, 720 mana, and 72 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1280 points, mana regeneration by 720 points, and endurance regeneration by 72 points for 36 seconds with a 5 second cast time.

ID: 12829^4
This ability, when activated, shares some of your natural attunement with your party restoring 1410 health, 830 mana, and 83 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1410 points, mana regeneration by 830 points, and endurance regeneration by 83 points for 36 seconds with a 5 second cast time.

ID: 12830^4
This ability, when activated, shares some of your natural attunement with your party restoring 1640 health, 940 mana, and 94 endurance every 6 seconds for 36 seconds.
Ranks 23-25 reduce the reuse time of this ability by 45 seconds per rank.
Ranks 26-28 reduce the cast time of this ability by 17, 34, and 50%.

This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 5 second cast time.

ID: 12831^4
This passive ability reduces the time required to cast Paragon of Spirit by .5 seconds per rank.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 4.15 second cast time.

ID: 12834^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 3 minutes.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 12835^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 3 minutes and 45 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 12836^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 4 minutes and 30 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 12837^4
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 10000 points.
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 10000 health.

ID: 12838^4
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 15000 points.
This ability, when activated, consumes 30% of your warder's maximum health to heal you for 15000 health.

ID: 12839^4
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 20000 points.
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 20000 health.

ID: 12849^4
This passive ability reduces the time required to cast Nature's Salve by 14%.
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3 second cast time.

ID: 12850^4
This passive ability reduces the time required to cast Nature's Salve by 28%.
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 2.6 second cast time.

ID: 12851^4
This passive ability reduces the time required to cast Nature's Salve by 42%.
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 2 second cast time.

ID: 12857^4
This ability, when activated, consumes 225 mana to quickly strike your target for 2150 unfocused magic damage.
This ability, when activated, consumes 225 mana to deal 2150 magic damage to your target with a 0.5 second cast time.

ID: 12858^4
This ability, when activated, consumes 275 mana to quickly strike your target for 2550 unfocused magic damage.
This ability, when activated, consumes 275 mana to deal 2550 magic damage to your target with a 0.5 second cast time.

ID: 12859^4
This ability, when activated, consumes 325 mana to quickly strike your target for 2950 unfocused magic damage.
Ranks 15-17 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, consumes 325 mana to deal 2950 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.


ID: 12864^4
This ability provides an alternate version of your Abscond spell with a reduced cast time and zero mana cost. Rank 2 further reduces the cast time.
This ability, when activated, teleports you to a relatively safe location in your current zone with a 3.5 second cast time.

ID: 12865^4
This ability grants you a nearly unresistable form of your Atol's Shackles spell. Enemies immune to run speed changes will not be affected.
This ability, when activated, reduces the movement speed of up to 4 creatures within a 25 foot radius of your target by 60% for 2 minutes 30 seconds with a 2000 point resist modifier.

ID: 12866^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 20% of its hatred toward you and your hatred with all enemies will be reduced by 2200 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
This ability, when activated, triggers Dimensional Jolt I on attackers when you are struck in melee combat up to 6 times for 2 minutes.
Dimensional Jolt I reduces your target's hatred for you by 20% of their total hatred for you and triggers Dimensional Rip I, which reduces your hatred with all opponents by 2200 points and teleports you up to 30 feet in a random direction.


ID: 12867^4
This ability, when activated, increases the chance that your next 36 direct-damage spells will deal critical damage by 40% and the damage of your critical spells by 10% while also increasing the mana cost of those spells by 68% for 2.5 minutes.
This ability, when activated, increases the chance that your next 36 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 10% but increases their mana cost by 68% for 2 minutes 30 seconds.

ID: 12874^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 60%.
This ability, when activated, instantly reduces your target's hatred for you by 20000 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 12875^4
This ability, when activated, instantly reduces your target's hatred for you by 40000 points then continues to reduce their hatred for you by 7500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 40000 points then by 7500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 12876^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 15 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 6 minutes.


ID: 12877^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 21 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 6 minutes.


ID: 12878^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 27 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 6 minutes.


ID: 12879^4
This ability, when activated, gathers streams of additional mana into your being, restoring 6060 points.
Ranks 10-12 reduce the reuse time of this ability by 45 seconds per rank.

This ability, when activated, restores 6060 mana with a 5 second cast time.

ID: 12881^4
This passive ability reduces the time required between uses of Harvest of Druzzil by 45 seconds per rank.
This ability, when activated, restores 6060 mana with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.


ID: 12885^4
This ability, when activated, blasts your enemy with mental energy causing it to lose 7000 points and 1% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.
This ability, when activated, instantly reduces your target's hatred for you by 7000 points and 1% of its total hatred for you and triggers Concussive Intuition Recourse I.
Concussive Intuition Recourse I has a 40% chance to bless you with Lesser Concussive Flame, a 40% chance to bless you with Lesser Concussive Magic, or a 20% chance to bless you with Lesser Concussive Chill.
These blessings reduce the amount of hatred generated by your next 3 spells of that element by 85% for 48 seconds.


ID: 12892^4
This ability, when activated, summons a familiar that increases the damage of your level 90 and lower direct damage spells by 10-25%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 90 and lower direct damage spells by 10 to 25%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 12893^4
This ability, when activated, allows you to twincast up to 10 detrimental spells for up to 2.0 minutes.
This ability, when activated, allows you to twincast up to 10 damage spells for 2 minutes.

ID: 12894^4
This passive ability reduces the time required between uses of Phantasmal Opponent by 30 seconds per rank.
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.


ID: 12899^4
This passive ability reduces the time required between uses of your Gather Mana ability by 61%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 12900^4
This passive ability reduces the time required between uses of your Gather Mana ability by 71%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 12901^4
This passive ability reduces the time required between uses of your Gather Mana ability by 81%.
This ability, when activated, restores 25000 mana and increases your mana regeneration by 500 points for 1 minute.
Reduces the reuse time of this ability by 14 minutes 24 seconds.


ID: 12902^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12903^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12904^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12905^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12906^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a level 88 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12907^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12908^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12909^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12910^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12911^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12912^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12913^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12914^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12915^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12916^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 12917^4
This ability, when activated, protects you with a rune that absorbs 7000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 7000 damage for 36 minutes.

ID: 12918^4
This ability, when activated, protects you with a rune that absorbs 8500 damage for up to 36 minutes.
This ability, when activated, protects you from up to 8500 damage for 36 minutes.

ID: 12919^4
This ability, when activated, protects you with a rune that absorbs 10000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 10000 damage for 36 minutes.

ID: 12923^4
This ability, when activated, has a chance to forcibly move up to 4 enemies in front of you backwards and cause them to forget that you exist.
This ability, when activated, consumes up to 4 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 45 point resist modifier.

ID: 12924^4
This ability, when activated, has a chance to forcibly move up to 5 enemies in front of you backwards and cause them to forget that you exist.
This ability, when activated, consumes up to 5 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 45 point resist modifier.

ID: 12925^4
This ability, when activated, has a chance to forcibly move up to 6 enemies in front of you backwards and cause them to forget that you exist.
Ranks 8-10 improve the resist check of this ability by 5 points per rank.

This ability, when activated, consumes up to 6 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 45 point resist modifier.

ID: 12926^4
This ability, when activated, increases the chance that your next 52 direct-damage spells will deal critical damage by 48% and the damage of your critical spells by 55% while also increasing the mana cost of those spells by 59% for 3 minutes.
This ability, when activated, increases the chance that your next 52 direct damage spells will deal critical damage by 48% and the damage of your critical spells by 55% but increases their mana cost by 59% for 3 minutes.

ID: 12927^4
This ability, when activated, increases the chance that your next 54 direct-damage spells will deal critical damage by 50% and the damage of your critical spells by 75% while also increasing the mana cost of those spells by 51% for 3.4 minutes.
This ability, when activated, increases the chance that your next 54 direct damage spells will deal critical damage by 50% and the damage of your critical spells by 75% but increases their mana cost by 51% for 3 minutes 24 seconds.

ID: 12931^4
This ability, when activated, will increase the chance that your next 18 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.
This ability, when activated, increases the chance your next 18 direct damage spells will deal critical damage by 40% while also increasing the mana cost of these spells by 100% for 1 minute 48 seconds.

ID: 12932^4
This ability, when activated, will increase the chance that your next 23 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.
This ability, when activated, increases the chance your next 23 direct damage spells will deal critical damage by 40% while also increasing the mana cost of these spells by 100% for 1 minute 54 seconds.

ID: 12933^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 100%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 40% while also increasing the mana cost of these spells by 100% for 2 minutes.

ID: 12934^4
This ability, when activated, will absorb 56% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 56% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 12935^4
This ability, when activated, will absorb 57% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 57% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 12936^4
This ability, when activated, will absorb 58% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 58% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 12937^1
Crippling Aurora
Enveloping Helix

ID: 12937^2
Crippling
Enveloping

ID: 12937^3
Aurora
Helix

ID: 12937^4
This ability, when activated, showers the area around you with bursts of crippling sparkling lights, reducing the combat statistics of any affected enemies for 7.5 minutes. Ranks 2-4, 6-7, and 9 increase the power of this debuff.
Ranks 3-5 and 8 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed on up to 4 creatures within a 30 foot radius of your target.

ID: 12938^4
This ability, when activated, reduces your target's melee accuracy by 15%, melee damage by 10% and deals 1080 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 15%, base melee damage by 10%, and deals 1080 damage every 6 seconds for 3 minutes.

ID: 12939^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 20000 total points of direct-damage spell damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 20000 total damage for 36 minutes.

ID: 12941^4
This ability, when activated, shrinks your companion to a more manageable size.
This ability, when activated, shrinks your pet's height by 67%, allowing them greater mobility in tight quarters.

ID: 12960^4
This ability, when activated, imbues your pets with the ability to strike for critical damage when casting spells. Each rank increases the critical chance by ten percent.
This ability, when activated, consumes up to 6 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 50 point resist modifier.

ID: 12961^4
This ability, when activated, imbues your pets with the ability to strike for critical damage when casting spells. Each rank increases the critical chance by ten percent.
This ability, when activated, consumes up to 6 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 55 point resist modifier.

ID: 12963^4
This ability, when activated, summons a small crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 7500 health to restore 2500 mana.

This ability, when activated, summons Small Modulation Shards for all allies within a 100 foot radius.
Small Modulation Shard can be used to cast Small Modulation Effect up to 3 times, which consumes 7500 health to restore 2500 mana.


ID: 12964^4
This ability, when activated, summons a medium crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 15000 health to restore 5000 mana.

This ability, when activated, summons Medium Modulation Shards for all allies within a 100 foot radius.
Medium Modulation Shard can be used to cast Medium Modulation Effect up to 3 times, which consumes 15000 health to restore 5000 mana.


ID: 12965^4
This ability, when activated, summons a large crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 23000 health to restore 7500 mana.

This ability, when activated, summons Large Modulation Shards for all allies within a 100 foot radius.
Large Modulation Shard can be used to cast Large Modulation Effect up to 3 times, which consumes 23000 health to restore 7500 mana.


ID: 12971^4
This ability, when activated, reduces incoming cold and fire damage by 10% for 1 minute.
This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 10% for 1 minute.

ID: 12972^4
This ability, when activated, reduces incoming cold and fire damage by 20% for 1 minute.
This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 20% for 1 minute.

ID: 12973^4
This ability, when activated, reduces incoming cold and fire damage by 30% for 1 minute.
This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 30% for 1 minute.

ID: 12974^4
This ability, when activated, reduces incoming cold and fire damage by 40% for 1 minute.
This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 40% for 1 minute.

ID: 12975^4
This ability, when activated, reduces incoming cold and fire damage by 50% for 1 minute.
Ranks 5-6 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 50% for 1 minute.
Reduces the reuse time of this ability by 2 minutes.


ID: 12982^4
This ability, when activated, quickly strikes your target for 1850 unfocused magic damage.
This ability, when activated, consumes 210 mana to deal 1850 magic damage to your target with a 0.5 second cast time.

ID: 12983^4
This ability, when activated, quickly strikes your target for 2250 unfocused magic damage.
This ability, when activated, consumes 235 mana to deal 2250 magic damage to your target with a 0.5 second cast time.

ID: 12984^4
This ability, when activated, quickly strikes your target for 2750 unfocused magic damage.
This ability, when activated, consumes 300 mana to deal 2750 magic damage to your target with a 0.5 second cast time.

ID: 12985^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 3000 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XIV on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XIV deals 3000 damage.


ID: 12986^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 3300 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XV on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XV deals 3300 damage.


ID: 12987^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 3600 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XVI on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XVI deals 3600 damage.


ID: 12989^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 26000 total damage, increase your armor class soft cap by 25%, and your armor class by 315 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor I and Ancestral Physical Guard XIII.
Ancestral Armor I increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 315 points.
Ancestral Physical Guard XIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 26000 total damage.


ID: 12990^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 29000 total damage, increase your armor class soft cap by 25%, and your armor class by 337 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor II and Ancestral Physical Guard XIV.
Ancestral Armor II increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 337 points.
Ancestral Physical Guard XIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 29000 total damage.


ID: 12991^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 33000 total damage, increase your armor class soft cap by 25%, and your armor class by 354 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor III and Ancestral Physical Guard XV.
Ancestral Armor III increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 354 points.
Ancestral Physical Guard XV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 33000 total damage.


ID: 12995^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.


ID: 12996^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 1350 health every 6 seconds, increases your melee speed by 100%, melee damage by 38 points per hit, strength and dexterity by 575, attack rating by 800, cold and disease resistances by 180, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 1053 damage instantly, and 325 damage every 6 seconds for 1 minute.
Ranks 12-14 reduce the reuse time of this ability by 4 minutes per rank.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VIII, increases your health regeneration by 1350 points, the damage of your melee hits by 38 points, melee speed by 100%, attack power by 800 points, strength and dexterity by 575 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VIII deals 1053 damage initially then 325 damage every 6 seconds for 1 minute.


ID: 12997^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 26000 total damage for 3 minutes.
This ability, when activated, absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 26000 total damage.

ID: 12998^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 29000 total damage, increase your armor class soft cap by 25%, and your armor class by 315 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor I and Ancestral Physical Guard XIV.
Ancestral Armor I increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 315 points.
Ancestral Physical Guard XIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 29000 total damage.


ID: 12999^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 33000 total damage, increase your armor class soft cap by 25%, and your armor class by 337 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor II and Ancestral Physical Guard XV.
Ancestral Armor II increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 337 points.
Ancestral Physical Guard XV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 33000 total damage.


ID: 13000^4
This ability, when activated, allows you to remove yourself from combat by becoming an immobile totem that is unable to act for up to 1 minute. This ability causes all level 93 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.

ID: 13001^4
This passive ability reduces the reuse time of your Inconspicuous Totem ability by 1 minute per rank.
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form I which transforms you into totem for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 13004^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 2-7 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 13007^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2.9 minutes.
Rank 19 reduces the cast time of this spell by 0.2 seconds and decreases the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.


ID: 13009^4
This ability will allow you and your group members to become invisible for a period of time.
This ability, when activated, grants all group members within a 50 foot radius standard invisibility for up to 10 minutes.

ID: 13010^4
This passive ability reduces the time required between uses of Cannibalization by 10 seconds per rank.
This ability, when activated, consumes 8000 health to restore 4800 mana.
Reduces the reuse time of this ability by 10 seconds.


ID: 13013^4
This passive ability reduces the time required between uses of Spiritual Channeling by two minutes per rank.
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 13016^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 3200 points.
Your group will be granted ultravision, the ability to see invisible creatures, 50% haste, and 1600 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf IV and all group members and their pets with Pact of the Wolf IV.
Group Pact of the Wolf IV increases your maximum health, mana, and endurance by 3200 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf IV increases their health, mana, and endurance by 1600 points, melee speed by 50%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 13020^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 5 creatures closely around your target.
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 5 creatures within a 30 foot radius of your target.

ID: 13055^4
This passive ability reduces the time required between uses of your Self Preservation ability by 1 minute per rank.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.


ID: 13058^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 150 points and the damage of your critical melee attacks by 30% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 150 points, the base damage of your critical melee attacks by 30%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 13059^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 7170 points of damage per hit for a total of 47800 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 7170 damage per hit up to 47800 total damage for 48 seconds.

ID: 13060^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 7800 points of damage per hit for a total of 52000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 7800 damage per hit up to 52000 total damage for 48 seconds.

ID: 13061^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 8700 points of damage per hit for a total of 58000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 8700 damage per hit up to 58000 total damage for 48 seconds.

ID: 13062^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1000 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XII on your opponent which reduces their hatred for you by 1000 points and 1% of their total hatred for you.


ID: 13063^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1100 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XIII on your opponent which reduces their hatred for you by 1100 points and 1% of their total hatred for you.


ID: 13064^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1200 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XIV on your opponent which reduces their hatred for you by 1200 points and 1% of their total hatred for you.


ID: 13065^4
This ability, when activated, strikes your target with a 351 point base damage throwing skill attack which reduces their attack rating by 110 points and roots them in place for 12 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 2600 points of damage every 6 seconds for 18 seconds.

This ability, when activated, strikes your target with a throwing skill attack with a base damage of 351 and triggers Binding Axe I which reduces their attack power by 110 points and roots them in place for 12 seconds then triggers Lingering Wound I which reduces their movement speed by 60% and deals 2600 damage every 6 seconds for 18 seconds.

ID: 13066^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds. After the agony subsides you will be cured of all detrimental spells.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.


ID: 13067^4
This passive ability reduces the time required between uses of Agony of Absolution by 2 minutes per rank.
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.


ID: 13100^4
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 8% for 8 minutes.
Ranks 2-6 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.

ID: 13106^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Rank 26 reduces the reuse time of this ability by 1 minute.

This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.

ID: 13107^4
This ability, when activated, strikes your target for 900 damage then restores 900 health and 380 mana for your group.
This ability, when activated, strikes your target for 900 damage then heals 900 health and restores 380 mana for all group members within a 200 foot radius.

ID: 13108^4
This ability allows you to pressure your opponent, causing them to stumble away from you. Ranks 2-4 reduce the time required between uses of this ability by 5 seconds per rank.
This ability, when activated, pushes your target backwards and deals 1 point of damage.

ID: 13109^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 90 and causing them to stumble several feet backwards.
Ranks 5-12 of reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.

ID: 13119^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 23000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 150 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 23000 total damage.

ID: 13120^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 26000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 150 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 26000 total damage.

ID: 13121^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 35% of incoming melee and spell damage for 1 minute or until 29000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 150 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 29000 total damage.

ID: 13130^4
This ability, when activated, allows you to draw upon your chi to move a creature that is less than 4 levels above you towards you at great speed.
This ability, when activated, flings a creature that is 3 or fewer levels higher than you toward you.

ID: 13133^4
This ability, when activated, allows you to execute a feign death that gives a 90% chance that all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 2-4 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, allows you to execute a feign death that grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 13134^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 100% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 100% for 18 seconds.

ID: 13135^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 90% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 90% for 18 seconds.

ID: 13136^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 75% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 75% for 18 seconds.

ID: 13143^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.

This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the base cast time of this ability by 17%.


ID: 13144^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.

This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the base cast time of this ability by 34%.


ID: 13145^4
This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the cast time of this ability by 0.3 seconds.

This ability, when activated, reduces the amount of hatred your spells generate by 90% for 1 minute.
Reduces the base cast time of this ability by 50%.


ID: 13146^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 12-14 reduce the cast time of this ability by 0.3 seconds per rank.

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the base cast time of this ability by 17%.


ID: 13154^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 90 by 4 to 20%, increases your cold resist by 125, mana regeneration by 80, and the chance that your instant-duration healing spells will land critically by 8% for 2 minutes.
Rank 10 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of level 90 and lower beneficial spells by 4 to 20%, increases your cold resistance by 125 points, mana regeneration by 80 points, the chance your instant-duration healing spells will score an exceptional heal by 8%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 13155^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 90 by 4 to 20%, increases your fire resist by 125 points, your mana regeneration by 80, and the chance that your direct-damage spells will land critically by 8% for 2 minutes.
Rank 10 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the mana cost of level 90 and lower detrimental spells by 4 to 20%, increases your fire resistance by 125 points, mana regeneration by 80 points, the chance your direct damage spells will land critically by 8%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 13158^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1425 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1425 health every 6 seconds for 30 seconds.

ID: 13159^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1650 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1650 health every 6 seconds for 30 seconds.

ID: 13160^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points, provides a 150 point damage shield, and heals 1900 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1900 health every 6 seconds for 30 seconds.

ID: 13161^4
This ability, when activated, calls forth 5 level 87 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 87 spirit wolves to attack your target for 1 minute.

ID: 13162^4
This ability, when activated, calls forth 5 level 89 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 89 spirit wolves to attack your target for 1 minute.

ID: 13163^4
This ability, when activated, calls forth 5 level 91 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 91 spirit wolves to attack your target for 1 minute.

ID: 13164^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 13165^4
This ability, when activated, increases your hatred with up to 8 creatures closely around you by 5000 points.
Ranks 2-4 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 5000 points.

ID: 13166^4
This passive ability reduces the reuse time of your Explosion of Hatred and Explosion of Spite abilities by 5 seconds per rank.
This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.


ID: 13169^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.
Ranks 2-5 reduce the cast time of this ability by 10, 25, 50, and 70%.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 13170^4
This ability, when activated, shares some of your natural attunement with your target restoring 242 mana instantly then 735 health, 284 mana, and 153 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 242 mana, increases their health regeneration by 735 points, their mana regeneration by 284 points, and their endurance regeneration by 153 points for 36 seconds with a 1 second cast time.

ID: 13171^4
This ability, when activated, shares some of your natural attunement with your target restoring 248 mana instantly then 755 health, 293 mana, and 195 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 248 mana, increases their health regeneration by 755 points, their mana regeneration by 293 points, and their endurance regeneration by 195 points for 36 seconds with a 1 second cast time.

ID: 13172^4
This ability, when activated, shares some of your natural attunement with your target restoring 254 mana instantly then 780 health, 302 mana, and 245 endurance every 6 seconds for 36 seconds.
Ranks 16-18 reduce the reuse time of this ability by 6 seconds per rank.

This ability, when activated, shares your natural attunement with your target, which restores 254 mana, increases their health regeneration by 780 points, their mana regeneration by 302 points, and their endurance regeneration by 245 points for 36 seconds with a 1 second cast time.

ID: 13173^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 325 points, and reducing your weapon delay by 22.5% for 48 seconds.
This ability, when activated, increases your attack speed by 100%, attack power by 325 points, and reduces your base weapon delay delay by 22.5% for 48 seconds.

ID: 13174^4
This ability, when activated, absorbs 6% of incoming melee damage up to 750 damage per hit for a total of 24000 damage for up to 5 minutes.
This ability, when activated, absorbs 6% of incoming melee damage up to 750 damage per hit up to 24000 total damage for 5 minutes.

ID: 13175^4
This ability, when activated, absorbs 7% of incoming melee damage up to 1100 damage per hit for a total of 30000 damage for up to 5 minutes.
This ability, when activated, absorbs 7% of incoming melee damage up to 1100 damage per hit up to 30000 total damage for 5 minutes.

ID: 13176^4
This ability, when activated, absorbs 8% of incoming melee damage up to 1500 damage per hit for a total of 36000 damage for up to 5 minutes.
This ability, when activated, absorbs 8% of incoming melee damage up to 1500 damage per hit up to 36000 total damage for 5 minutes.

ID: 13180^4
This ability, when activated, cures you and your warder of 28 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 28 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 13181^4
This ability, when activated, cures you and your warder of 31 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 13182^4
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 7-10 reduce the cast time of this ability by 14, 28, 42, and 50%.

This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 3.5 second cast time.

ID: 13183^4
This ability, when activated, increases your melee damage by 80%, the minimum base damage of your attacks by 80 points, and grants your melee attacks a chance to strike your opponent for 1325 to 2150 damage for 30 seconds.
Ranks 3-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock II on your opponent, increases your base melee damage by 80%, and raises the minimum base damage of each hit to be 80, for 30 seconds.
Infusion of Thunder Shock II deals between 1325 and 2150 damage.


ID: 13190^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 38%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%, your accuracy by 50%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 630 damage then reduces your target's armor class by 275, resistance to fire, cold, and magic spells by 45, and melee speed by 47% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl VIII, increases your chance of triple attacking by 38%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%, your melee accuracy with all skills by 50%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl VIII deals 630 damage, reduces your target's base armor class (prior to soft cap multipliers) by 275 points, resistance to fire, cold, and magic by 45 points, and melee speed by 47% for 36 seconds.


ID: 13191^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 41%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%, your accuracy by 65%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 900 damage then reduces your target's armor class by 300, resistance to fire, cold, and magic spells by 50, and melee speed by 48% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl IX, increases your chance of triple attacking by 41%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 37%, your melee accuracy with all skills by 65%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl IX deals 900 damage, reduces your target's base armor class (prior to soft cap multipliers) by 300 points, resistance to fire, cold, and magic by 50 points, and melee speed by 48% for 36 seconds.


ID: 13192^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 45%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 39%, your accuracy by 85%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1215 damage then reduces your target's armor class by 450, resistance to fire, cold, and magic spells by 60, and melee speed by 49% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl X, increases your chance of triple attacking by 45%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 39%, your melee accuracy with all skills by 85%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl X deals 1215 damage, reduces your target's base armor class (prior to soft cap multipliers) by 450 points, resistance to fire, cold, and magic by 60 points, and melee speed by 49% for 36 seconds.


ID: 13202^4
This ability, when activated, causes you to leap forward.
Rank 2 increases the distance of your leap.
Ranks 3-7 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, instantly teleports you up to 160 feet forward.

ID: 13203^4
This ability, when activated, consumes 3200 endurance to stun all level 90 or lower targets in front of you for 1 second, deal 10500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 10 points, and deal 55000 damage after 18 seconds.
This ability, when activated, consumes 3200 endurance to stun all level 90 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 10500 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 10 points, and trigger Boastful Conclusion XXIX after 18 seconds, which deals 55000 damage.

ID: 13204^4
This passive ability reduces the time required between uses of A Tune Stuck In Your Head by 3 minutes per rank. Ranks 4, 5, 6, and 7 reduce this by 2 minutes per rank.
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 3 minutes.


ID: 13224^4
This ability, when activated, instantly fuels your descent into rage at the cost of 14500 health instantly and 1000 health every 6 seconds for 12 seconds.
This ability, when activated, consumes 14500 health initially and 1000 health every 6 seconds for 12 seconds.

ID: 13225^1
Scent of Terris
Scent of Thule

ID: 13225^3
Terris
Thule

ID: 13225^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points for 14 minutes.
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Gloom that you have scribed with a 2 second cast time.

ID: 13229^4
This ability, when activated, imbues your level 70 to 86 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 86 spells that hit the target by 1425 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 86 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect XIII which increases the base damage of the next 5 level 65 to 86 spells that hit the target by 1425 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13230^4
This ability, when activated, imbues your level 70 to 88 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 88 spells that hit the target by 1455 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 88 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect XIV which increases the base damage of the next 5 level 65 to 88 spells that hit the target by 1455 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13231^4
This ability, when activated, imbues your level 70 to 90 magic-based direct damage spells with a 20% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 90 spells that hit the target by 1485 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 90 magic-based direct damage spells a 20% chance to trigger Arcomancy Effect XV which increases the base damage of the next 5 level 65 to 90 spells that hit the target by 1485 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13232^4
This ability, when activated, imbues your level 70 to 86 cold-based direct damage spells with a 21% chance to strike your target with Cryomantic Stasis which deals 4360 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 86 cold-based direct damgae spells a 21% chance to trigger Cryomantic Stasis XIII which triggers Cryomantic Snare I, deals 4360 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13233^4
This ability, when activated, imbues your level 70 to 88 cold-based direct damage spells with a 23% chance to strike your target with Cryomantic Stasis which deals 4560 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 88 cold-based direct damgae spells a 23% chance to trigger Cryomantic Stasis XIV which triggers Cryomantic Snare I, deals 4560 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13234^4
This ability, when activated, imbues your level 70 to 90 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 4860 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 90 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XV which triggers Cryomantic Snare I, deals 4860 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13235^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1700, and then deals 2000 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 90 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition XIII which reduces your target's fire resistance by 50 points, their hatred for you by 1700 points, and deals 2000 damage every 6 seconds for 30 seconds.

ID: 13236^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1800, and then deals 2200 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 90 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition XIV which reduces your target's fire resistance by 50 points, their hatred for you by 1800 points, and deals 2200 damage every 6 seconds for 30 seconds.

ID: 13237^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 1900, and then deals 2400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 90 fire-based direct damage spells a 15% chance to trigger Pyromantic Ignition XV which reduces your target's fire resistance by 50 points, their hatred for you by 1900 points, and deals 2400 damage every 6 seconds for 30 seconds.

ID: 13241^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 17000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 17000 total damage for 36 minutes.

ID: 13242^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 20500 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 20500 total damage for 36 minutes.

ID: 13243^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 24000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 24000 total damage for 36 minutes.

ID: 13244^4
This ability, when activated, charms a level 86 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 86 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13245^4
This ability, when activated, charms a level 88 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 88 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13246^4
This ability, when activated, charms a level 90 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 90 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13247^4
This ability, when activated, mesmerizes a level 89 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 175 for 1.3 minutes.

This ability, when activated, mesmerizes a level 89 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 175 points for 1 minute 18 seconds.


ID: 13248^4
This ability, when activated, mesmerizes a level 91 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 185 for 1.3 minutes.

This ability, when activated, mesmerizes a level 91 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 185 points for 1 minute 18 seconds.


ID: 13249^4
This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 195 for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.

This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VIII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 195 points for 1 minute 18 seconds.


ID: 13250^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds.
This ability, when activated, mesmerizes up to 8 level 93 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds.

ID: 13251^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which can stun a level 93 or lower target for 4 seconds.


ID: 13252^1
Dreary Deeds
Slowing Helix

ID: 13252^2
Dreary
Slowing

ID: 13252^3
Deeds
Helix

ID: 13252^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 30 seconds.
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed.

ID: 13253^4
This ability, when activated, will instantly heal your pet for 33000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 33000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13254^4
This ability, when activated, will instantly heal your pet for 36000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 36000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13255^4
This ability, when activated, will instantly heal your pet for 39000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 39000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13256^4
This ability, when activated, consumes 12000 health to restore 6800 points of mana.
This ability, when activated, consumes 12000 health to restore 6800 mana.

ID: 13257^4
This ability, when activated, consumes 16000 health to restore 8800 points of mana.
This ability, when activated, consumes 16000 health to restore 8800 mana.

ID: 13258^4
This ability, when activated, consumes 21000 health to restore 11800 points of mana.
Rank 12 reduces the reuse time of this ability by 10 seconds.

This ability, when activated, consumes 21000 health to restore 11800 mana.

ID: 13259^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike VI on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike VI stuns creatures up to level 93 for 4 seconds, reduces their hatred for you by 2000 and has a 20% chance to instantly heal you for 1200 points of health and increases your armor class by 200 for 18 seconds.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VI on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VI stuns level 93 or lower targets for 4 seconds, reduces their hatred for you by 2000 points, and has a 20% chance to trigger Divine Blessing and Favor III, which instantly heals you for 1200 health and increases your base armor class (prior to soft cap multipliers) by 200 points for 18 seconds.


ID: 13296^4
This passive ability increases the effectiveness of your instant-healing spells by 49%.
This passive ability increases the effectiveness of your instant-duration healing spells by 49%.

ID: 13297^4
This passive ability increases the effectiveness of your instant-healing spells by 52%.
This passive ability increases the effectiveness of your instant-duration healing spells by 52%.

ID: 13298^4
This passive ability increases the effectiveness of your instant-healing spells by 55%.
This passive ability increases the effectiveness of your instant-duration healing spells by 55%.

ID: 13302^4
This passive ability grants your instant-healing spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 13303^4
This passive ability grants your instant-healing spells a 45% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 45% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 13304^4
This passive ability grants your instant-healing spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 13363^4
This ability, when activated, calls forth a level 88 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 88 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 13364^4
This ability, when activated, calls forth a level 91 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 91 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 13365^4
This ability, when activated, calls forth a level 94 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 94 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 13369^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 14000 and 18000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 14000 and 18000 health.

ID: 13370^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 15000 and 19000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 15000 and 19000 health.

ID: 13371^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 16000 and 20000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 16000 and 20000 health.

ID: 13372^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 17000 and 21000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 17000 and 21000 health.

ID: 13373^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 18000 and 22000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 18000 and 22000 health.

ID: 13374^4
This ability, when activated, heals all group members within 200 feet of you for 3200 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 3200 health every 6 seconds for 54 seconds.

ID: 13375^4
This ability, when activated, heals all group members within 200 feet of you for 4000 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 4000 health every 6 seconds for 54 seconds.

ID: 13376^4
This ability, when activated, heals all group members within 200 feet of you for 4800 health every 6 seconds for 54 seconds.
Ranks 28-29 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, heals all group members within a 200 foot radius for 4800 health every 6 seconds for 54 seconds.

ID: 13377^4
This ability, when activated, heals your target for 4600 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4600 health every 6 seconds for 18 seconds.

ID: 13378^4
This ability, when activated, heals your target for 5400 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5400 health every 6 seconds for 18 seconds.

ID: 13379^4
This ability, when activated, heals your target for 6200 points of health every 6 seconds for 18 seconds.
Ranks 13-17 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.

ID: 13380^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 65% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 65% for 18 seconds.

ID: 13381^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 55% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 55% for 18 seconds.

ID: 13382^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 100% but increases the mana cost of all detrimental spells by 45% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 100% but increases the mana cost of all detrimental spells by 45% for 18 seconds.

ID: 13385^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 35000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Divine Guardian Spirit I for 3 minutes.
Divine Guardian Spirit I triggers Guardian's Grace I if their health drops below 30% which instantly heals them for 35000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13386^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 39000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Divine Guardian Spirit II for 3 minutes.
Divine Guardian Spirit II triggers Guardian's Grace II if their health drops below 30% which instantly heals them for 39000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13387^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 45000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Divine Guardian Spirit III for 3 minutes.
Divine Guardian Spirit III triggers Guardian's Grace III if their health drops below 30% which instantly heals them for 45000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13388^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 13389^4
This ability, when activated, increases your attack rating by 216 points, increases your chance to trigger your weapon's effects during melee combat by 20%, increases your attack speed by 30%, and restores 35 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.

This ability, when activated, increases your attack power by 216 points, attack speed by 30%, mana regeneration by 35 points, and the chance that your weapon's magical effects will trigger during melee combat by 20% for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 13390^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 560 points, provides a 160 point damage shield, and heals 2300 points of health every 6 seconds for 30 seconds.
Rank 29 extends the duration of this ability by 6 seconds.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 2300 health every 6 seconds for 30 seconds.

ID: 13391^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 570 points, provides a 170 point damage shield, and heals 2750 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 570 points, provides a 170 point damage shield, and heals 2750 health every 6 seconds for 36 seconds.

ID: 13392^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points, provides an 180 point damage shield, and heals 3250 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 580 points, provides an 180 point damage shield, and heals 3250 health every 6 seconds for 36 seconds.

ID: 13393^4
This ability, when activated, summons 3 level 91 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 91 nature spirits to attack your target for 1 minute 30 seconds.

ID: 13394^4
This ability, when activated, summons 3 level 93 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 93 nature spirits to attack your target for 1 minute 30 seconds.

ID: 13395^4
This ability, when activated, summons 3 level 95 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 95 nature spirits to attack your target for 1 minute 30 seconds.

ID: 13399^4
This ability, when activated, shields your target with a 4200 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 4200 point damage shield that lasts for 36 minutes or 5 hits.

ID: 13400^4
This ability, when activated, shields your target with a 5500 point damage shield that lasts for 36 minutes or 5 hits.
This ability, when activated, grants your target a 5500 point damage shield that lasts for 36 minutes or 5 hits.

ID: 13401^4
This ability, when activated, calls forth the spirit of a level 89 wild bear to attack your target for 80 seconds.
This ability, when activated, summons a level 89 spirit bear to attack your target for 1 minute 20 seconds.

ID: 13402^4
This ability, when activated, calls forth the spirit of a level 91 wild bear to attack your target for 85 seconds.
This ability, when activated, summons a level 91 spirit bear to attack your target for 1 minute 25 seconds.

ID: 13403^4
This ability, when activated, calls forth the spirit of a level 93 wild bear to attack your target for 90 seconds.
This ability, when activated, summons a level 93 spirit bear to attack your target for 1 minute 30 seconds.

ID: 13410^4
This ability, when activated, ensares your target for up to 14 minutes.
Rank 7 reduces the cast time of this ability by 0.25 seconds and improves the resist check by 35 points.

This ability, when activated, reduces your target's movement speed by 85% with an 85 point resist modifier and 0.25 second cast time for 14 minutes.

ID: 13416^4
This passive ability reduces the reuse time of your Purified Spirits ability by 20 seconds per rank.
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.


ID: 13419^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 12000 points of health followed by a small healing glow for 2200 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit I for 3 minutes.
Firefly Guardian Spirit I triggers Firefly's Glow I if their health drops below 40% which instantly heals them for 12000 health then applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13420^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 15000 points of health followed by a small healing glow for 3000 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit II for 3 minutes.
Firefly Guardian Spirit II triggers Firefly's Glow II if their health drops below 40% which instantly heals them for 15000 health and increases their health regeneration by 3000 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13421^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 18000 points of health followed by a small healing glow for 3400 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit III for 3 minutes.
Firefly Guardian Spirit III triggers Firefly's Glow III if their health drops below 40% which instantly heals them for 18000 health and increases their health regeneration by 3400 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 13422^4
This ability, when activated, strikes your opponent with a base 150 damage kick attack which lowers their total avoidance by 18% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 150 and lowers their avoidance by 18% for 18 seconds.

ID: 13423^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 3000 points.
This ability, when activated, increases your target's hatred for you by 3000 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 13424^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 3600 points.
This ability, when activated, increases your target's hatred for you by 3600 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 13425^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 9000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 9000 points.

ID: 13426^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 12000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 12000 points.

ID: 13427^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 16000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 16000 points.

ID: 13428^4
This ability, when activated, focuses your strength, healing you for 25718 and increasing your maximum health by 23000 for 1.1 minutes. However, this exertion takes a toll and you will take 2718 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 25718 health and increases your maximum health by 23000 but deals 2718 damage every 6 seconds for 1 minute 6 seconds.

ID: 13429^4
This ability, when activated, focuses your strength, healing you for 30190 and increasing your maximum health by 27000 for 1.1 minutes. However, this exertion takes a toll and you will take 3190 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 30190 health and increases your maximum health by 27000 but deals 3190 damage every 6 seconds for 1 minute 6 seconds.

ID: 13430^4
This ability, when activated, focuses your strength, healing you for 34663 and increasing your maximum health by 31000 for 1.1 minutes. However, this exertion takes a toll and you will take 3663 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 34663 health and increases your maximum health by 31000 but deals 3663 damage every 6 seconds for 1 minute 6 seconds.

ID: 13431^4
This passive ability reduces the time required between uses of your Gut Punch ability by 12 seconds.
This ability, when activated, increases your target's hatred for you by 2400 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 13432^4
This passive ability reduces the time required between uses of your Gut Punch ability by 14 seconds.
This ability, when activated, increases your target's hatred for you by 2400 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 13433^4
This passive ability reduces the time required between uses of your Gut Punch ability by 16 seconds.
This ability, when activated, increases your target's hatred for you by 2400 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 13434^4
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.

ID: 13441^4
This passive ability reduces the time required between uses of Projection of Fury. Ranks 1, 2, and 3 reduce this time by 60 seconds per rank. Ranks 4, 5, and 6 reduce this time by 30 seconds per rank.
This ability, when activated, summons a level 90 Doppelganger that increases your target's hatred for itself by 35000 points. Your Doppelganger will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 30 seconds.


ID: 13444^4
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 50% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian I for 3 minutes.
Blade Guardian I triggers Blade Whirl I if your health drops below 40% which increases your ability to parry incoming attacks by 50% for 18 seconds.


ID: 13445^4
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 60% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian II for 3 minutes.
Blade Guardian II triggers Blade Whirl II if your health drops below 40% which increases your ability to parry incoming attacks by 60% for 18 seconds.


ID: 13446^4
This ability, when activated places a protective Blade Guardian upon you for 3 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 75% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian III for 3 minutes.
Blade Guardian III triggers Blade Whirl III if your health drops below 40% which increases your ability to parry incoming attacks by 75% for 18 seconds.


ID: 13447^4
This ability, when activated, allows you to feign death with a 90% chance of successfully fooling your attackers.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.

ID: 13448^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 400 points, and reducing your weapon delay by 45% for 48 seconds.
This ability, when activated, increases your attack speed by 100%, attack power by 400 points, and reduces your base weapon delay delay by 45% for 48 seconds.

ID: 13449^4
This passive ability reduces the time required between uses of your Playing Possum ability by 2 seconds.
This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
Reduces the reuse time of this ability by 2 seconds.


ID: 13450^4
This passive ability reduces the time required between uses of your Playing Possum ability by 4 seconds.
This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
Reduces the reuse time of this ability by 2 seconds.


ID: 13451^4
This passive ability reduces the time required between uses of your Playing Possum ability by 6 seconds.
This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
Reduces the reuse time of this ability by 2 seconds.


ID: 13452^4
This passive ability reduces the time required between uses of your Playing Possum ability by 8 seconds.
This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
Reduces the reuse time of this ability by 2 seconds.


ID: 13453^4
This passive ability reduces the time required between uses of your Playing Possum ability by 10 seconds.
This ability, when activated, allows you to instantly Feign Death with an 80% chance of success.
Reduces the reuse time of this ability by 2 seconds.


ID: 13454^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 150% and grants you a 20% chance to resist detrimental spells for 30 seconds.
This ability, when activated, increases your base melee damage by 150%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.

ID: 13455^4
This ability, when activated, absorbs 10% of incoming melee damage up to 1900 damage per hit for a total of 42000 damage for up to 5 minutes.
This ability, when activated, absorbs 10% of incoming melee damage up to 1900 damage per hit up to 42000 total damage for 5 minutes.

ID: 13456^4
This ability, when activated, absorbs 12% of incoming melee damage up to 2300 damage per hit for a total of 48000 damage for up to 5 minutes.
This ability, when activated, absorbs 12% of incoming melee damage up to 2300 damage per hit up to 48000 total damage for 5 minutes.

ID: 13457^4
This ability, when activated, absorbs 15% of incoming melee damage up to 2700 damage per hit for a total of 54000 damage for up to 5 minutes.
This ability, when activated, absorbs 15% of incoming melee damage up to 2700 damage per hit up to 54000 total damage for 5 minutes.

ID: 13460^4
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 25000 points.
This ability, when activated, consumes 27% of your warder's maximum health to heal you for 25000 health.

ID: 13461^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 30000 points.
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 30000 health.

ID: 13462^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 points.
Ranks 7-9 reduce the reuse time of this ability by 90 seconds per rank.

This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 health.

ID: 13463^4
This passive ability reduces the time required between uses of Warder's Gift by 90 seconds per rank.
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 health.
Reduce the reuse time of this ability by 1 minute 30 seconds.


ID: 13472^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 120 and reduces their hatred for you by 3900 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 120 and reduces their hatred for you by 3900 points.

ID: 13473^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 130 and reduces their hatred for you by 4500 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 130 and reduces their hatred for you by 4500 points.

ID: 13474^4
This passive ability reduces the time required between uses of Companion's Sacrifice by 2 minutes per rank.
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.
Reduce the reuse time of this ability by 2 minutes.


ID: 13480^4
This ability, when activated, cures you and your warder of 38 poison, disease, and curse counters, 6 corruption counters, and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 38 poison, disease, and curse counters, 6 corruption counters, and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 13481^4
This ability, when activated, cures you and your warder of 41 poison, disease, and curse counters, 9 corruption counters, and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 41 poison, disease, and curse counters, 9 corruption counters, and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 13482^4
This ability, when activated, cures you and your warder of 44 poison, disease, and curse counters, 12 corruption counters, and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 44 poison, disease, and curse counters, 12 corruption counters, and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 13483^4
A short distance leap that will propel you forward.
This ability, when activated, instantly teleports you up to 315 feet forward.

ID: 13484^4
This ability, when activated, allows your weapons to proc with every swing for 30 seconds.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 30 seconds.

ID: 13492^4
This ability, when activated, consumes 3800 endurance to stun all level 95 or lower targets in front of you for 1 second, deal 12000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 80000 damage after 18 seconds.
This ability, when activated, consumes 3800 endurance to stun all level 95 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 12000 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 12 points, and trigger Boastful Conclusion XXXII after 18 seconds, which deals 80000 damage.

ID: 13496^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 50%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 41%, your accuracy by 87%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1441 damage then reduces your target's armor class by 500, resistance to fire, cold, and magic spells by 70, and melee speed by 50% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XI, increases your chance of triple attacking by 50%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 41%, your melee accuracy with all skills by 87%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl XI deals 1441 damage, reduces your target's base armor class (prior to soft cap multipliers) by 500 points, resistance to fire, cold, and magic by 70 points, and melee speed by 50% for 36 seconds.


ID: 13497^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 55%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%, your accuracy by 89%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1689 damage then reduces your target's armor class by 550, resistance to fire, cold, and magic spells by 65, and melee speed by 51% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XII, increases your chance of triple attacking by 55%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 43%, your melee accuracy with all skills by 89%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl XII deals 1689 damage, reduces your target's base armor class (prior to soft cap multipliers) by 550 points, resistance to fire, cold, and magic by 65 points, and melee speed by 51% for 36 seconds.


ID: 13498^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your accuracy by 91%, and allows your melee attacks to trigger Bladewhirl for 30 seconds.
Bladewhirl deals 1936 damage then reduces your target's armor class by 600, resistance to fire, cold, and magic spells by 70, and melee speed by 52% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIII, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your melee accuracy with all skills by 91%, and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl XIII deals 1936 damage, reduces your target's base armor class (prior to soft cap multipliers) by 600 points, resistance to fire, cold, and magic by 70 points, and melee speed by 52% for 36 seconds.


ID: 13499^4
This ability, when activated, consumes 1700 endurance to stun a level 91 or lower target for 1 second, deal 11000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 60000 damage after 18 seconds.
This ability, when activated, consumes 1700 endurance to stun a level 91 or lower target for 1 second, deal 11000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 12 points, and trigger Boastful Conclusion XXX after 18 seconds, which deals 60000 damage.

ID: 13500^4
This ability, when activated, consumes 1800 endurance to stun a level 93 or lower target for 1 second, deal 11500 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 70000 damage after 18 seconds.
This ability, when activated, consumes 1800 endurance to stun a level 93 or lower target for 1 second, deal 11500 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 12 points, and trigger Boastful Conclusion XXXI after 18 seconds, which deals 70000 damage.

ID: 13501^4
This ability, when activated, consumes 1900 endurance to stun a level 95 or lower target for 1 second, deal 12000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 12 points, and deal 80000 damage after 18 seconds.
This ability, when activated, consumes 1900 endurance to stun a level 95 or lower target for 1 second, deal 12000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 12 points, and trigger Boastful Conclusion XXXII after 18 seconds, which deals 80000 damage.

ID: 13505^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 94 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 94 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 13506^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 96 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 96 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 13507^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 98 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 98 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 13524^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 57%, their attack rating by 813, and reduces their base weapon delay by 9% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 57%, attack power by 813 points, and reduces their base weapon delay by 9% for 2 minutes.

ID: 13525^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 68%, their attack rating by 950, and reduces their base weapon delay by 11.3% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 68%, attack power by 950 points, and reduces their base weapon delay by 11.3% for 2 minutes.

ID: 13526^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 79%, their attack rating by 1080, and reduces their base weapon delay by 13.5% for 2 minutes.
Ranks 9-15 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.

ID: 13527^4
This ability, when activated, grants your group invisibility against living creatures and the ability to see invisible creatures for 10 minutes.
This ability, when activated, grants all group members within a 45 foot radius standard invisibility and the ability to see standard invisibility for up to 10 minutes.

ID: 13528^4
This ability, when activated, deals 1 point of damage and causes your target to be thrust away from you with a barrage of sound waves.
This ability, when activated, pushes your target backwards and deals 1 point of damage.

ID: 13529^4
This ability, when activated, pulls all targets within 75 feet of you (that are less than 4 levels above you) to your location.
Ranks 2-7 reduce the reuse time of this ability by 15 seconds per rank.

This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.

ID: 13530^4
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or until 30000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or up to 30000 total spell or melee damage.

ID: 13531^4
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or until 40000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 43% of incoming spell and melee damage for 1 minute or up to 40000 total spell or melee damage.

ID: 13532^4
This ability, when activated, forms a barrier of music around you that absorbs 45% of incoming spell and melee damage for 1 minute or until 50000 points of spell or melee damage has been absorbed.
Rank 24 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, forms a barrier of music around you that absorbs 45% of incoming spell and melee damage for 1 minute or up to 50000 total spell or melee damage.

ID: 13536^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk X consumes 775 mana to deal 2425 damage and stun creatures up to level 89 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk X consumes 775 mana to deal 2425 damage and stun a level 89 or lower creature for 1 second.


ID: 13537^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XI consumes 900 mana to deal 2835 damage and stun creatures up to level 91 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XI consumes 900 mana to deal 2835 damage and stun a level 91 or lower creature for 1 second.


ID: 13538^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XII consumes 925 mana to deal 3245 damage and stun creatures up to level 93 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XII consumes 925 mana to deal 3245 damage and stun a level 93 or lower creature for 1 second.


ID: 13542^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 152 points, the damage they deal with melee attacks by 28%, and heals 550 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 152 points, base melee damage by 28%, health regeneration by 550, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 13543^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 160 points, the damage they deal with melee attacks by 30%, and heals 575 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 160 points, base melee damage by 30%, health regeneration by 575, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 13544^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 168 points, the damage they deal with melee attacks by 32%, and heals 600 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 168 points, base melee damage by 32%, health regeneration by 600, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 13546^4
This ability, when activated, calls forth a pack of 5 level 90 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 90 wolves to attack your target for 2 minutes.

ID: 13547^4
This ability, when activated, calls forth a pack of 5 level 91 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 91 wolves to attack your target for 2 minutes.

ID: 13548^4
This ability, when activated, calls forth a pack of 5 level 93 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 93 wolves to attack your target for 2 minutes.

ID: 13549^4
This ability, when activated, fires an arrow tipped with a vial of liquid frost which increases the damage the target takes from cold spells by 1 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold effects by 1 to 15% for 18 seconds.

ID: 13550^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 36% of incoming melee and spell damage for 1 minute or until 44000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 150 points and absorbs 36% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 44000 total damage.

ID: 13551^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 38% of incoming melee and spell damage for 1 minute or until 52000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 150 points and absorbs 38% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 52000 total damage.

ID: 13552^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 150 points and absorbs 40% of incoming melee and spell damage for 1 minute or until 62000 points of melee or spell damage has been absorbed.
Ranks 24-26 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your magic resistance by 150 points and absorbs 40% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 62000 total damage.

ID: 13556^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 points of health, then increases their armor class by 480 points, provides a 115 point damage shield, and heals 3000 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points, provides a 115 point damage shield, and heals 3000 health every 6 seconds for 18 seconds.

ID: 13557^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4900 points of health, then increases their armor class by 520 points, provides a 120 point damage shield, and heals 3300 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4900 health, increases their base armor class (prior to soft cap multipliers) by 520 points, provides a 120 point damage shield, and heals 3300 health every 6 seconds for 18 seconds.

ID: 13558^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5200 points of health, then increases their armor class by 560 points, provides a 125 point damage shield, and heals 3600 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5200 health, increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 125 point damage shield, and heals 3600 health every 6 seconds for 18 seconds.

ID: 13565^4
This passive ability reduces the reuse time of your Outrider's Accuracy ability by 1 minute per rank.
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 13568^4
This passive ability reduces the reuse time of your Outrider's Evasion ability by 1 minute per rank.
This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 13571^4
This ability, when activated, applies an extremely low resistance Root on your target for up to 48 seconds.
Ranks 2-7 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.

ID: 13575^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 54% and increases your armor class by 1150 points for 2 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 54% and increases your base armor class (prior to soft cap multipliers) by 1150 points for 2 minutes.

ID: 13576^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 56% and increases your armor class by 1300 points for 2.1 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 56% and increases your base armor class (prior to soft cap multipliers) by 1300 points for 2 minutes 6 seconds.

ID: 13577^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 58% and increases your armor class by 1450 points for 2.2 minutes.
Ranks 16-18 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.

ID: 13581^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 3700 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 5610 health, increases their base armor class (prior to soft cap multipliers) by 560 points, provides a 160 point damage shield, and heals 3700 health every 6 seconds for 24 seconds.

ID: 13582^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points, provides a 170 point damage shield, and heals 3800 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 5910 health, increases their base armor class (prior to soft cap multipliers) by 570 points, provides a 170 point damage shield, and heals 3800 health every 6 seconds for 24 seconds.

ID: 13583^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points, provides an 180 point damage shield, and heals 3900 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6210 health, increases their base armor class (prior to soft cap multipliers) by 580 points, provides an 180 point damage shield, and heals 3900 health every 6 seconds for 24 seconds.

ID: 13584^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 4500 points and by 3500 points every 6 seconds for 18 seconds.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.

ID: 13585^4
This ability, when activated, consumes 850 mana and strikes your target with a damaging blast of holy magic that deals 8500 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 850 mana to deal 8500 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.

ID: 13586^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 97 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 97 or lower target for 2 seconds.

ID: 13587^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 100 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 100 or lower target for 2 seconds.

ID: 13588^4
This ability, when activated, causes you to momentarily become one with nature, allowing you to leap forward in the blink of an eye.
Ranks 2-6 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 13592^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 8000 points.
This ability, when activated, increases your target's hatred for you by 8000 points and interrupts their spell casting with a 200 point resist modifier and a 0.2 second cast time.

ID: 13593^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 8500 points.
This ability, when activated, increases your target's hatred for you by 8500 points and interrupts their spell casting with a 250 point resist modifier and a 0.2 second cast time.

ID: 13594^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 9000 points.
This ability, when activated, increases your target's hatred for you by 9000 points and interrupts their spell casting with a 300 point resist modifier and a 0.2 second cast time.

ID: 13595^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 16400 points and then 5500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 16400 health and then 5500 health every 6 seconds for 18 seconds.

ID: 13596^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 19400 points and then 6500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 19400 health and then 6500 health every 6 seconds for 18 seconds.

ID: 13597^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 22400 points and then 7500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 22400 health and then 7500 health every 6 seconds for 18 seconds.

ID: 13604^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 77351 and 79051 then imbues them with holy light that continually heals between 19111 and 19531 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 77351 and 79051 (based on your level) health then heals between 19111 and 19531 (based on your level) health every 6 seconds for 36 seconds.

ID: 13605^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 81376 and 83126 then imbues them with holy light that continually heals between 19531 and 19951 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 81376 and 83126 (based on your level) health then heals between 19531 and 19951 (based on your level) health every 6 seconds for 36 seconds.

ID: 13606^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 85501 and 86401 then imbues them with holy light that continually heals between 19951 and 20161 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 85501 and 86401 (based on your level) health then heals between 19951 and 20161 (based on your level) health every 6 seconds for 36 seconds.

ID: 13619^4
This ability, when activated, strikes your target with malignant power dealing between 77351 and 80751 damage initially and between 20476 and 21376 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 77351 and 80751 (based on your level) damage initially and between 20476 and 21376 (based on your level) damage every 6 seconds for 36 seconds.

ID: 13620^4
This ability, when activated, strikes your target with malignant power dealing between 83126 and 87501 damage initially and between 21851 and 23001 damage every 6 seconds for 36 seconds.
This ability, when activated, strikes your target with malignant power that deals between 83126 and 87501 (based on your level) damage initially and between 21851 and 23001 (based on your level) damage every 6 seconds for 36 seconds.

ID: 13624^4
This ability, when activated, will increase your target's hatred for you by 12000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 12000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 13625^4
This ability, when activated, will increase your target's hatred for you by 15000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 15000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 13626^4
This ability, when activated, will increase your target's hatred for you by 18000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.
Ranks 10-12 reduce the reuse time of this ability by 10 seconds per rank.
Rank 13 by an additional 15 seconds.

This ability, when activated, increases your target's hatred for you by 18000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 13633^4
This ability, when activated, strikes your target for 1600 damage then restores 1600 health and 500 mana for your group.
This ability, when activated, strikes your target for 1600 damage then heals 1600 health and restores 500 mana for all group members within a 200 foot radius.

ID: 13637^4
This ability, when activated, imbues your level 70 to 91 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 91 spells that hit the target by 1535 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 91 magic-based direct damage spells a 25% chance to trigger Arcomancy Effect XVI which increases the base damage of the next 5 level 65 to 91 spells that hit the target by 1535 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13638^4
This ability, when activated, imbues your level 70 to 93 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 93 spells that hit the target by 1600 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 93 magic-based direct damage spells a 25% chance to trigger Arcomancy Effect XVII which increases the base damage of the next 5 level 65 to 93 spells that hit the target by 1600 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13639^4
This ability, when activated, imbues your level 70 to 95 magic-based direct damage spells with a 25% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 95 spells that hit the target by 1685 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 95 magic-based direct damage spells a 25% chance to trigger Arcomancy Effect XVIII which increases the base damage of the next 5 level 65 to 95 spells that hit the target by 1685 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 13640^4
This ability, when activated, imbues your level 70 to 91 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5260 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 91 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XVI which triggers Cryomantic Snare I, deals 5260 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13641^4
This ability, when activated, imbues your level 70 to 93 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 5660 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 93 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XVII which triggers Cryomantic Snare I, deals 5660 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13642^4
This ability, when activated, imbues your level 70 to 95 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 6060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 95 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XVIII which triggers Cryomantic Snare I, deals 6060 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 13643^4
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2000, and then deals 3400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 91 fire-based direct damage spells a 16% chance to trigger Pyromantic Ignition XVI which reduces your target's fire resistance by 50 points, their hatred for you by 2000 points, and deals 3400 damage every 6 seconds for 30 seconds.

ID: 13644^4
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2100, and then deals 4400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 93 fire-based direct damage spells a 17% chance to trigger Pyromantic Ignition XVII which reduces your target's fire resistance by 50 points, their hatred for you by 2100 points, and deals 4400 damage every 6 seconds for 30 seconds.

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with an 18% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2200, and then deals 5400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 95 fire-based direct damage spells an 18% chance to trigger Pyromantic Ignition XVIII which reduces your target's fire resistance by 50 points, their hatred for you by 2200 points, and deals 5400 damage every 6 seconds for 30 seconds.

ID: 13647^4
This ability, when activated, consumes 450 mana to quickly strike your target for 3750 unfocused magic damage.
This ability, when activated, consumes 450 mana to deal 3750 magic damage to your target with a 0.5 second cast time.

ID: 13648^4
This ability, when activated, consumes 500 mana to quickly strike your target for 4550 unfocused magic damage.
This ability, when activated, consumes 500 mana to deal 4550 magic damage to your target with a 0.5 second cast time.

ID: 13649^4
This ability, when activated, consumes 575 mana to quickly strike your target for 5350 unfocused magic damage.
This ability, when activated, consumes 575 mana to deal 5350 magic damage to your target with a 0.5 second cast time.

ID: 13659^4
This ability, when activated, gathers streams of additional mana into your being, restoring 9930 points.
This ability, when activated, restores 9930 mana with a 5 second cast time.

ID: 13663^4
This ability, when activated, allows you to twincast up to 12 detrimental spells for up to 2.1 minutes.
This ability, when activated, allows you to twincast up to 12 damage spells for 2 minutes 6 seconds.

ID: 13664^4
This ability, when activated, allows you to twincast up to 14 detrimental spells for up to 2.2 minutes.
This ability, when activated, allows you to twincast up to 14 damage spells for 2 minutes 12 seconds.

ID: 13665^4
This ability, when activated, allows you to twincast up to 16 detrimental spells for up to 2.3 minutes.
Ranks 5-11 reduce the reuse time of this ability by 2 minutes per rank.
Rank 12 by an additional 1 minute.

This ability, when activated, allows you to twincast up to 15 damage spells for 2 minutes 18 seconds.

ID: 13666^4
This ability, when activated, summons a familiar that increases the damage of your level 92 and lower direct damage spells by 20-40%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.
This ability, when activated, summons a familiar that increases the damage of your level 92 and lower direct damage spells by 20 to 40%, the damage of your critical spells by 18%, your cold, disease, fire, magic, and poison resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.

ID: 13673^4
This ability provides you with the power to call a valiant pegasus to your side.
This ability, when activated, summons the bridle of a very fast Hallowed Parade Armored Pegasus capable of levitation while running.

ID: 13674^4
This ability provides you with the power to call a nightmare pegasus to your side.
This ability, when activated, summons the bridle of a very fast Battle Armored Onyx Pegasus capable of levitation while running.

ID: 13678^4
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of damage and increases the damage of your critical damage-over-time spells by 125% for 42 seconds or 100 hits. When the shell fades it triggers Embalmer's Curse which deals 4500 damage every 6 seconds for 42 seconds.
This ability, when activated, increases the damage of your critical damage-over-time spells by 125% and protects you from up to 1000000 damage for 42 seconds or 100 hits but curses you with Embalmer's Curse II when the protection fades, which deals 4500 damage every 6 seconds for 42 seconds.

ID: 13682^4
This ability, when activated, reduces the casting time of detrimental spells by 25% for 5 minutes.
Note: This ability does not exceed the 50% cap on spell haste.
Ranks 6-8 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, reduces the cast time of your detrimental spells by 25% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.


ID: 13683^4
This ability, when activated, attempts to mesmerize any level 93 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 93 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 13687^4
This ability, when activated, attempts to purge your body of detrimental disease, poison, and curse effects. Rank 1 cures 30 counters, ranks 2-6 cure 35 counters.
Ranks 3-6 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, cures you of 30 poison, disease and curse counters.

ID: 13688^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 2 second cast time.

ID: 13689^4
This passive ability reduces the casting time of your Scent of Terris spell and abilities by 10% per rank.
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.7 second cast time.

ID: 13692^4
This ability, when activated, imbues your target with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures until they die.
This ability, when activated, grants your target permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.

ID: 13695^1
Elemental Union
Thaumaturge's Focus

ID: 13695^2
Elemental
Thaumaturge's

ID: 13695^3
Union
Focus

ID: 13695^4
This ability, when activated, increases the base damage of your level 91 and lower direct-damage spells by 15 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 72 seconds.
This ability, when activated, increases the base damage of your level 91 and lower magic based direct damage spells by 15 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 1 minute 12 seconds.

ID: 13696^4
This ability, when activated, increases the base damage of your level 93 and lower direct-damage spells by 18 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 72 seconds.
This ability, when activated, increases the base damage of your level 93 and lower magic based direct damage spells by 18 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 100% for 1 minute 12 seconds.

ID: 13697^4
This ability, when activated, increases the base damage of your level 95 and lower direct-damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 78 seconds.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the base damage of your level 95 and lower magic based direct damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 1 minute 18 seconds.

ID: 13707^4
This passive ability grants your instant-healing spells a 26% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 26% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 13708^4
This passive ability grants your instant-healing spells a 27% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 27% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 13709^4
This passive ability grants your instant-healing spells a 28% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 28% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 13720^4
This ability, when activated, quickly strikes your target for 3750 unfocused magic damage.
This ability, when activated, consumes 450 mana to deal 3750 magic damage to your target with a 0.5 second cast time.

ID: 13721^4
This ability, when activated, quickly strikes your target for 4850 unfocused magic damage.
This ability, when activated, consumes 530 mana to deal 4850 magic damage to your target with a 0.5 second cast time.

ID: 13722^4
This ability, when activated, quickly strikes your target for 5950 unfocused magic damage.
This ability, when activated, consumes 640 mana to deal 5950 magic damage to your target with a 0.5 second cast time.

ID: 13723^4
This ability, when activated, will instantly heal your pet for 42000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 42000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13724^4
This ability, when activated, will instantly heal your pet for 45000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 45000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13725^4
This ability, when activated, will instantly heal your pet for 48000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 48000 health and has a 95% chance to remove 1 detrimental effect.

ID: 13726^4
This ability, when activated, conjures a mystical portal that summons a targeted group member to your side.
Rank 2 reduces the cast time by 2 seconds and removes the need to consume a Pearl.

This ability, when activated, summons your targeted group member to your side with a 10 second cast time.

ID: 13727^4
This ability, when activated, instantly reduces your target's hatred for you by 60000 points then continues to reduce their hatred for you by 10000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 60000 points then by 10000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 13728^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 42 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 15% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 98 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root III and Somnolence V on each afflicted creature.
Beam of Slumber Root III roots them in place for up to 42 seconds.
Somnolence V reduces their melee accuracy by 15% for 2 minutes.


ID: 13729^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 45% while also increasing the mana cost of those spells by 90%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 45% while also increasing the mana cost of these spells by 90% for 2 minutes.

ID: 13730^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 50% while also increasing the mana cost of those spells by 87%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 50% while also increasing the mana cost of these spells by 87% for 2 minutes.

ID: 13731^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of those spells by 84%.
Ranks 7-11 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.

ID: 13732^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which can stun a level 98 or lower target for 4 seconds.


ID: 13734^4
This ability, when activated, projects your image into 2 level 90 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 90 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 13735^4
This ability, when activated, projects your image into 2 level 92 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 92 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 13736^4
This ability, when activated, projects your image into 2 level 93 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 93 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 13737^4
This ability, when activated, charms a level 91 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 91 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13738^4
This ability, when activated, charms a level 93 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 93 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13739^4
This ability, when activated, charms a level 95 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 19-21 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 95 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 13740^4
This ability, when activated, protects you with a rune that absorbs 15000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 15000 damage for 36 minutes.

ID: 13741^4
This ability, when activated, protects you with a rune that absorbs 30000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 30000 damage for 36 minutes.

ID: 13742^4
This ability, when activated, protects you with a rune that absorbs 50000 damage for up to 36 minutes.
Ranks 21-23 reduce the reuse time of this ability by 90 seconds per rank.

This ability, when activated, protects you from up to 50000 damage for 36 minutes.

ID: 13743^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 10% and deals 1480 damage every 6 seconds for 3 minutes.
Ranks 3-8 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.

ID: 13744^4
This ability, when activated, will absorb 59% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 59% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 13745^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 65 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 65 hits for 15 minutes.

ID: 13746^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 70 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 70 hits for 15 minutes.

ID: 13747^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 28000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 28000 total damage for 36 minutes.

ID: 13748^4
This ability, when activated, protects you against 55% of incoming melee damage for up to 33000 total damage for 36 minutes.
This ability, when activated, absorbs 55% of incoming melee damage up to 33000 total damage for 36 minutes.

ID: 13749^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 39000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 39000 total damage for 36 minutes.

ID: 13750^4
This ability, when activated, mesmerizes a level 94 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 210 for 1.3 minutes.

This ability, when activated, mesmerizes a level 94 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare IX, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 210 points for 1 minute 18 seconds.


ID: 13751^4
This ability, when activated, mesmerizes a level 96 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 220 for 1.3 minutes.

This ability, when activated, mesmerizes a level 96 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare X, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 220 points for 1 minute 18 seconds.


ID: 13752^4
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 230 for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.

This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.


ID: 13753^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 6 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13754^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 12 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13755^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 18 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13756^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 24 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13757^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 30 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 60% while also increasing the mana cost of these spells by 84% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13758^4
This passive ability reduces the time required between uses of Mental Contortion by 6 minutes per rank.
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 13764^4
This passive ability reduces the reuse time of your Crippling Aurora ability by 1 minute per rank.
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed on up to 6 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.


ID: 13770^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1550 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike VIII on your opponent for 3 minutes.
Envenomed Blades Strike VIII deals 1550 damage.


ID: 13771^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 1800 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike IX on your opponent for 3 minutes.
Envenomed Blades Strike IX deals 1800 damage.


ID: 13772^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes.
Envenomed Blades Strike X deals 2150 damage.


ID: 13785^4
This ability, when activated, twists your blades within an opponent's wound, dealing 1400 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 1400 damage every 6 seconds for 30 seconds.

ID: 13786^4
This ability, when activated, twists your blades within an opponent's wound, dealing 1700 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 1700 damage every 6 seconds for 30 seconds.

ID: 13787^4
This ability, when activated, twists your blades within an opponent's wound, dealing 2000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 2000 damage every 6 seconds for 30 seconds.

ID: 13792^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 160 points, increases total melee damage by 160%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 36 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 160, increases your base melee damage by 160%, and your melee accuracy with all skills by 10% for 36 seconds.

ID: 13793^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 170 points, increases total melee damage by 170%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 42 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 170, increases your base melee damage by 170%, and your melee accuracy with all skills by 10% for 42 seconds.

ID: 13794^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 180 points, increases total melee damage by 180%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 48 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 180, increases your base melee damage by 180%, and your melee accuracy with all skills by 10% for 48 seconds.

ID: 13816^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 27500 initial damage and performs a 401 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 401 and deal 27500 damage to your target.

ID: 13817^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 33500 initial damage and performs a 411 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 411 and deal 33500 damage to your target.

ID: 13818^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 40500 initial damage and performs a 421 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 421 and deal 40500 damage to your target.

ID: 13819^4
This ability, when activated, increases your melee damage by 80%, the minimum base damage of your attacks by 85 points, and grants your melee attacks a chance to strike your opponent for 1725 to 2800 damage for 30 seconds.
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock III on your opponent, increases your base melee damage by 80%, and raises the minimum base damage of each hit to be 85, for 30 seconds.
Infusion of Thunder Shock III deals between 1725 and 2800 damage.


ID: 13838^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 60 points, 2-handed attacks by 135 points, Flying Kick attacks by 415 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 60 points, 2-handed weapons by 135 points, and Flying Kick attacks by 415 points for 3 minutes 18 seconds.

ID: 13839^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 65 points, 2-handed attacks by 145 points, Flying Kick attacks by 510 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 65 points, 2-handed weapons by 145 points, and Flying Kick attacks by 510 points for 3 minutes 18 seconds.

ID: 13840^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 70 points, 2-handed attacks by 155 points, Flying Kick attacks by 600 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 70 points, 2-handed weapons by 155 points, and Flying Kick attacks by 600 points for 3 minutes 18 seconds.

ID: 13845^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 850 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike X on your target for 1 minute 30 seconds.
Blood Pact Strike X consumes 1% of your health to deal 850 damage to your target.


ID: 13846^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 950 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike XI on your target for 1 minute 30 seconds.
Blood Pact Strike XI consumes 1% of your health to deal 950 damage to your target.


ID: 13847^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1050 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike XII on your target for 1 minute 30 seconds.
Blood Pact Strike XII consumes 1% of your health to deal 1050 damage to your target.


ID: 13851^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1300 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XV on your opponent which reduces their hatred for you by 1300 points and 1% of their total hatred for you.


ID: 13852^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1400 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XVI on your opponent which reduces their hatred for you by 1400 points and 1% of their total hatred for you.


ID: 13853^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1500 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XVII on your opponent which reduces their hatred for you by 1500 points and 1% of their total hatred for you.


ID: 13857^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 165 points and the damage of your critical melee attacks by 35% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 165 points, the base damage of your critical melee attacks by 35%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 13858^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 180 points and the damage of your critical melee attacks by 40% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 180 points, the base damage of your critical melee attacks by 40%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 13859^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 195 points and the damage of your critical melee attacks by 45% for 30 seconds.
Ranks 7-14 reduce the reuse time of this ability by 30 seocnds per rank.

This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 13869^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 9600 points of damage per hit for a total of 64000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 9600 damage per hit up to 64000 total damage for 48 seconds.

ID: 13870^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 10500 points of damage per hit for a total of 70000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 10500 damage per hit up to 70000 total damage for 48 seconds.

ID: 13871^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 11400 points of damage per hit for a total of 76000 damage or for 48 seconds.
Ranks 19-21 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 40% of incoming melee damage up to 11400 damage per hit up to 76000 total damage for 48 seconds.

ID: 13872^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 8% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will be seized by fear and unable to react for 6 seconds.

This ability, when activated, startles up to 8 opponents within a 35 foot radius with a fearsome warcry, which increases their incoming melee damage by 8% for 30 hits for 1 minute and has a 2% chance to trigger Panic Stricken I which seizes a level 99 or lower creature with fear, leaving them unable to react for 6 seconds.

ID: 13873^4
This passive ability reduces the time required between uses of Juggernaut Surge by 30 seconds per rank.
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 13878^4
This passive ability reduces the time required between uses of Uncanny Resilience by 1 minute per rank.
This ability, when activated, absorbs 40% of incoming melee damage up to 11400 damage per hit up to 76000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 13881^4
This passive ability reduces the time required between uses of Blood Pact by 1 minute per rank.
This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike XII on your target for 1 minute 30 seconds.
Blood Pact Strike XII consumes 1% of your health to deal 1050 damage to your target.
Reduces the reuse time of this ability by 1 minute.


ID: 13889^4
This passive ability reduces the time required between uses of your Five Point Palm ability by 1 minute per rank.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.
Reduces the reuse time of this ability by 1 minute.


ID: 13899^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 95 and lower creatures around your target.
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony II on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow II on your target.
Harmonious Arrow Harmony II reduces the radius that a level 95 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow II attracts the attention of your target after 6 seconds by dealing 50 damage.


ID: 13914^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 3000 damage per spell for 3 minutes or until 12500 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 3000 points per hit for 3 minutes or up to 12500 total damage.

ID: 13915^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 4000 damage per spell for 3 minutes or until 20000 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 4000 points per hit for 3 minutes or up to 20000 total damage.

ID: 13916^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 5000 damage per spell for 3 minutes or until 31500 total damage has been absorbed.
Ranks 7-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, absorbs 25% of incoming direct spell damage up to 5000 points per hit for 3 minutes or up to 31500 total damage.

ID: 13917^4
This passive ability reduces the reuse time of your Mark of the Mage Hunter ability by 2 minutes per rank.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 5000 points per hit for 3 minutes or up to 31500 total damage.
Reduces the reuse time of this ability by 2 minutes.


ID: 13920^4
This ability, when activated, summons a level 95 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 95 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt I on its target and will cast Companion's Improved Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target, stuns a level 100 or lower creature for 6 seconds, and causes the target to attack the elemental exclusively for 6 seconds.


ID: 14003^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4000 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike X on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike X deals 4000 damage.


ID: 14004^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4400 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XI on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike XI deals 4400 damage.


ID: 14005^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 4800 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XII on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike XII deals 4800 damage.


ID: 14006^4
This ability, when activated, reduces your weapon's delay by 14%, reduces your armor class, and grants a 100% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 14%, grants a 100% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1050 points for 1 minute.

ID: 14007^4
This ability, when activated, reduces your weapon's delay by 16%, reduces your armor class, and grants a 120% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 16%, grants a 120% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1100 points for 1 minute.

ID: 14008^4
This ability, when activated, reduces your weapon's delay by 17%, reduces your armor class, and grants a 140% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 17%, grants a 140% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1150 points for 1 minute.

ID: 14010^4
This ability may not be used in combat.
This ability, when activated, calls the life force of a fallen ally back to their body restoring 96% of their lost experience.

This ability, when activated, revives a slain ally, restoring 96% of their lost experience.
This ability can only be used when out of combat.


ID: 14011^4
This passive ability reduces the reuse time of your Beacon of the Righteous ability by 30 seconds per rank.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 14016^4
This ability, when activated, instantly heals all allies within 400 feet for 37500, then restores 15300 health every 6 seconds for 30 seconds.
This ability, when activated, instantly heals all allies within a 400 foot radius for 37500 health, then heals 15300 health every 6 seconds for 30 seconds.

ID: 14017^4
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage.
Ranks 2-5 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, strikes a target up to 300 feet away with a phantom shuriken that deals 1 damage.

ID: 14018^4
By opening your mind to the Alaran way of life, you have gained access to the wealth of knowledge they have amassed over the aeons. New power and abilities beyond those learned in Norrathian lands are now yours for the taking. This ability is required to purchase Veil of Alaris AA.
This ability, when activated, strikes a target up to 300 feet away with a phantom shuriken that deals 1 damage.
Reduces the reuse time of this ability by 1 second.


ID: 14019^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 6% for up to 30000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 20 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard I on yourself when struck in melee combat up to 20 times for 10 minutes.
Impact Guard I absorbs 6% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 30000 total damage.


ID: 14020^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 8% for up to 45000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 30 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard II on yourself when struck in melee combat up to 30 times for 10 minutes.
Impact Guard II absorbs 8% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 45000 total damage.


ID: 14021^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 10% for up to 60000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 40 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard III on yourself when struck in melee combat up to 40 times for 10 minutes.
Impact Guard III absorbs 10% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 60000 total damage.


ID: 14022^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 95 by 4 to 20%, increases your fire resist by 135 points, your mana regeneration by 90, the chance that your direct-damage spells will land critically by 9%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 95 and lower detrimental spells by 4 to 20%, increases your fire resistance by 135 points, mana regeneration by 90 points, the chance your direct damage spells will land critically by 9%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 14023^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 95 by 4 to 20%, increases your cold resist by 135, mana regeneration by 85, and the chance that your instant-duration healing spells will land critically by 9% for 2 minutes.
This ability, when activated, reduces the mana cost of level 95 and lower beneficial spells by 4 to 20%, increases your cold resistance by 135 points, mana regeneration by 85 points, the chance your instant-duration healing spells will score an exceptional heal by 9%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 14024^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 95 by 7 to 13%, increases their cold resist by 100, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 6% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 95 and lower beneficial spells by 7 to 13%, increases cold resistance by 100 points, mana regeneration by 50 points, the chance their instant-duration healing spells will score an exceptional heal by 6%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 14025^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 95 by 7 to 13%, increases their fire resist by 100, mana regeneration by 50, the chance that their direct-damage spells will land critically by 7%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 95 and lower detrimental spells by 7 to 13%, increases fire resistance by 100 points, mana regeneration by 50 points, the chance their direct damage spells will land critically by 7%, and the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 14036^4
This ability, when activated, reduces incoming melee damage by 11% for 36 seconds or for up to 30 hits.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, reduces incoming melee damage by 11% and will fade after 36 seconds or 30 hits.

ID: 14037^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 3 minutes.
This ability, when activated, reduces incoming melee damage by 11% and will fade after 36 seconds or 30 hits.
Reduces the reuse time of this ability by 3 minutes.


ID: 14038^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 6 minutes.
This ability, when activated, reduces incoming melee damage by 11% and will fade after 36 seconds or 30 hits.
Reduces the reuse time of this ability by 3 minutes.


ID: 14039^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 9 minutes.
This ability, when activated, reduces incoming melee damage by 11% and will fade after 36 seconds or 30 hits.
Reduces the reuse time of this ability by 3 minutes.


ID: 14040^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 33 minutes.
This ability, when activated, heals you for 21590 health and increases your maximum health by 19000 but deals 2590 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 14041^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 36 minutes.
This ability, when activated, heals you for 21590 health and increases your maximum health by 19000 but deals 2590 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 14042^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 39 minutes.
This ability, when activated, heals you for 21590 health and increases your maximum health by 19000 but deals 2590 damage every 6 seconds for 1 minute 6 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 14046^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Ranks 27-34 reduce the reuse time of this ability by 1.5 minutes per rank.

This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 14047^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 23 reduces the base reuse time of this ability by 3 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 14048^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 24 reduces the base reuse time of this ability by 4.5 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 14049^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 25 reduces the base reuse time of this ability by 6 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 14050^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 26 reduces the base reuse time of this ability by 7.5 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 14051^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.
Ranks 12-14 extend the duration of the darkness by 12 seconds per rank.

This ability, when activated, triggers Encroaching Darkness II on a living or Entombing Darkness I on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness II reduces the movement speed of a living target by 65% with a 40 point resist modifier for 2 minutes.
Entombing Darkness I is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes.


ID: 14052^4
This ability, when activated, drains the life of your target, dealing 15600 damage in order to restore 21500 mana.
This ability, when activated, consumes your target's health to restore your mana, dealing 15600 damage and restoring 21500 mana.

ID: 14053^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 215% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, increases your base melee damage by 215% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 14054^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 230% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, increases your base melee damage by 230% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 14055^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 245% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Ranks 13-15 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases your base melee damage by 245% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 14062^4
This passive ability reduces the time required between uses of Harmshield by 60 seconds per rank
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 14065^4
This passive ability reduces the reuse time of your Projection of Doom ability by 1 minute per rank.
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.


ID: 14068^4
This passive ability reduces the reuse time of your Projection of Piety ability by 1 minute per rank.
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.


ID: 14071^4
This ability, when activated, grants you a 20% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 20% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 14072^4
This ability, when activated, grants you a 40% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 40% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 14073^4
This ability, when activated, grants you a 60% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 60% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 14074^4
This ability, when activated, grants you an 80% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 80% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 14075^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 14081^4
This ability, when activated, increases your target's hatred for you by 3000 points.
Creatures that are less than 4 levels above you will be gravitated toward you from up to 45 feet away for 6 seconds.
Ranks 1-3 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull I.
Divine Pull I gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.


ID: 14085^4
This passive ability reduces the reuse time of your Leap of Faith ability by 2 seconds per rank.
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 14088^4
This passive ability reduces the reuse time of your Marr's Salvation ability by 30 seconds per rank.
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 14091^4
This passive ability reduces the reuse time of your Armor of the Inquisitor and Thunder of Karana abilities by 2 minutes per rank.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14105^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 190 points, their attack rating by 165 points, their critical melee chance by 185%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 25%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 190 points, attack power by 165 points, chance to perform a critical melee hit by 185%, and the chance that their healing and damaging spells will apply critically by 25%.

ID: 14106^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 195 points, their attack rating by 165 points, their critical melee chance by 190%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 26%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 195 points, attack power by 165 points, chance to perform a critical melee hit by 190%, and the chance that their healing and damaging spells will apply critically by 26%.

ID: 14107^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 200 points, their attack rating by 165 points, their critical melee chance by 195%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 27%.
Ranks 22-26 reduce the cast time of this ability by 10% per rank.

This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.

ID: 14108^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 304 points, the damage you deal with melee attacks by 58%, and heals 2000 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 304 points, base melee damage by 58%, health regeneration by 2000 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 14109^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 314 points, the damage you deal with melee attacks by 60%, and heals 2300 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 314 points, base melee damage by 60%, health regeneration by 2300 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 14110^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 325 points, the damage you deal with melee attacks by 62%, and heals 2600 points of health every 6 seconds for 1 minute.
Rank 29 reduces the reuse time of this ability by 1.5 minutes.

This ability, when activated, increases your overhaste by 25%, attack power by 325 points, base melee damage by 62%, health regeneration by 2600 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 14114^4
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Ranks 10-14 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.

ID: 14139^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into a sneaky Shissar for 36 minutes.

ID: 14144^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.1 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 6 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 14145^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.2 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 12 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 14146^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 18 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 14160^4
This passive ability reduces the time required between uses of Zan Fi's Whistle by 1 minutes per rank.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes.
Reduces the reuse time of this ability by 1 minute.


ID: 14163^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 55 points, 2-handed attacks by 125 points, Flying Kick attacks by 345 points, and your total melee damage by 15% for 3.1 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes 6 seconds.

ID: 14164^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 55 points, 2-handed attacks by 125 points, Flying Kick attacks by 345 points, and your total melee damage by 15% for 3.2 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes 12 seconds.

ID: 14165^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 55 points, 2-handed attacks by 125 points, Flying Kick attacks by 345 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes 18 seconds.

ID: 14166^4
This passive ability reduces the time required between uses of Infusion of Thunder by 1 minutes per rank.
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock II on your opponent, increases your base melee damage by 80%, and raises the minimum base damage of each hit to be 80, for 30 seconds.
Infusion of Thunder Shock II deals between 1325 and 2150 damage.
Reduces the reuse time of this ability by 1 minute.


ID: 14176^4
This passive ability reduces the time required between uses of Tune Stuck In Your Head by 2 minutes per rank.
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 14179^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your accuracy by 91%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 1936 damage then reduces your target's armor class by 600, resistance to fire, cold, and magic spells by 70, and melee speed by 52% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIII, increases your chance of triple attacking by 60%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 45%, your melee accuracy with all skills by 91%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XIII deals 1936 damage, reduces your target's base armor class (prior to soft cap multipliers) by 600 points, resistance to fire, cold, and magic by 70 points, and melee speed by 52% for 36 seconds.


ID: 14189^4
This ability, when activated, increases your current and maximum health by 10000 then drains your health by 165 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 10000 points but deals 165 damage every 6 seconds for 1 minute 30 seconds.

ID: 14190^4
This ability, when activated, increases your current and maximum health by 15000 then drains your health by 250 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 15000 points but deals 250 damage every 6 seconds for 1 minute 30 seconds.

ID: 14191^4
This ability, when activated, increases your current and maximum health by 20000 then drains your health by 335 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 20000 points but deals 335 damage every 6 seconds for 1 minute 30 seconds.

ID: 14192^4
This ability gives you the ability to transform yourself into the image of a fearsome drake. Rank 2 adds the ability to levitate while in drake form.
This ability, when activated, transforms you into a fearsome blue drake for 36 minutes.

ID: 14196^4
This passive ability reduces the time between uses of your Savage Spirit ability by 39 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 14197^4
This passive ability reduces the time between uses of your Savage Spirit ability by 44 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 14198^4
This passive ability reduces the time between uses of your Savage Spirit ability by 49 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 10 minutes.


ID: 14200^4
This passive ability gives you a 1.5% chance to strike level 90 and lower enemies for 153514 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 153514 damage to level 90 and lower NPC targets.

ID: 14201^4
This passive ability gives you a 1.5% chance to strike level 92 and lower enemies for 165900 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 165900 damage to level 92 and lower NPC targets.

ID: 14202^4
This passive ability gives you a 1.5% chance to strike level 94 and lower enemies for 179200 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 179200 damage to level 94 and lower NPC targets.

ID: 14206^4
This ability, when activated, offers an exhausting prayer to the divine that consumes your mana to restore 15000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.

This ability, when activated, offers an exhausting prayer to the divine that consumes 15000 mana to restore 15000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.


ID: 14207^4
This ability, when activated, channels a burst of divine power to knock your undead enemy senseless, throwing them backwards and causing them to forget about all targets they currently hate. Ranks 2-5 reduce the time required between uses of this ability by 30 seconds.
This ability, when activated, pushes your undead target backwards and causes them to forget their attackers.

ID: 14208^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 8000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 8000 health.

ID: 14209^4
This ability fixes your enemies feet to the ground with bands of divine energy.
This ability, when activated, quickly roots your target in place for up to 48 seconds.

ID: 14213^4
This passive ability decreases the reuse time of your Focused Celestial Regeneration ability by 2 minutes per rank.
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14221^4
This ability, when activated, infuses an undead target with holy energy causing it to take 32500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 32500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 14222^4
This ability, when activated, consumes 30000 health to restore 16800 points of mana.
This ability, when activated, consumes 30000 health to restore 16800 mana.

ID: 14224^4
This ability will shrink your target group member, allowing them greater mobility in tight quarters.
This ability, when activated, shrinks a targeted group member's height by 34%, allowing them greater mobility in tight quarters.

ID: 14225^4
This passive ability reduces the time required to cast Spirit Call by 1/2 second per rank.
This ability, when activated, summons a pack of 5 level 96 spirit wolves to attack your target for 1 minute.
Reduces the base cast time of this ability by 16%.


ID: 14231^4
This ability, when activated, causes up to 8 targets in front of you to succumb to a sudden, violent attack, pushing them back then rooting them in place for up to 2 minutes.
Ranks 4 and 8 increase the duration of the root by 1 minute per rank.
Ranks 2-3, 5-7, and 9-10 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 2 minutes.

ID: 14234^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 100% for 12 seconds.

ID: 14235^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 80% for 12 seconds.

ID: 14236^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.

ID: 14241^4
This passive ability reduces the time required between uses of Nature's Fury by 3 minutes per rank.
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.


ID: 14259^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 1 minute.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, base armor class (prior to soft cap multipliers) by 500, and chance to dodge by 60% for 1 minute.

ID: 14260^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 1 minute 30 seconds.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, base armor class (prior to soft cap multipliers) by 500, and chance to dodge by 60% for 1 minute 30 seconds.

ID: 14262^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 14264^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3.2 minutes.
Ranks 2 and 9 increase the duration of the root by 30 seconds per rank.
Ranks 3-8 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 12 seconds with a 45 point resist modifier.

ID: 14266^4
This ability, when activated, shares some of your natural attunement with your party restoring 1870 health, 1050 mana, and 105 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1870 points, mana regeneration by 1050 points, and endurance regeneration by 105 points for 36 seconds with a 2.5 second cast time.

ID: 14267^4
This ability, when activated, shares some of your natural attunement with your party restoring 2000 health, 1160 mana, and 116 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 2000 points, mana regeneration by 1160 points, and endurance regeneration by 116 points for 36 seconds with a 2.5 second cast time.

ID: 14268^4
This ability, when activated, shares some of your natural attunement with your party restoring 2230 health, 1270 mana, and 127 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 2230 points, mana regeneration by 1270 points, and endurance regeneration by 127 points for 36 seconds with a 2.5 second cast time.

ID: 14269^4
This ability, when activated, shares some of your natural attunement with your target restoring 260 mana instantly then 815 health, 311 mana, and 297 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 260 mana, increases their health regeneration by 815 points, their mana regeneration by 311 points, and their endurance regeneration by 297 points for 36 seconds with a 1 second cast time.

ID: 14270^4
This ability, when activated, shares some of your natural attunement with your target restoring 266 mana instantly then 850 health, 320 mana, and 346 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 266 mana, increases their health regeneration by 850 points, their mana regeneration by 320 points, and their endurance regeneration by 346 points for 36 seconds with a 1 second cast time.

ID: 14271^4
This ability, when activated, shares some of your natural attunement with your target restoring 272 mana instantly then 885 health, 329 mana, and 405 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 272 mana, increases their health regeneration by 885 points, their mana regeneration by 329 points, and their endurance regeneration by 405 points for 36 seconds with a 1 second cast time.

ID: 14272^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 25%, movement speed by 56%, mana regeneration by 42 points, and increases your maximum health and mana by 900 points.
This ability, when activated, increases your maximum health and mana by 900 points, mana regeneration by 42 points, melee accuracy with all skills by 25%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 14274^4
This ability, when activated, summons 3 level 95 rabid warders to maul your target for 80 seconds.
This ability, when activated, summons a pack of 3 level 95 rabid warders to attack your target for 1 minute 20 seconds.

ID: 14275^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 20%.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 20%.


ID: 14276^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.


ID: 14277^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.


ID: 14278^4
This passive ability extends the duration of Group Bestial Alignment by 6 seconds per rank.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 24 seconds.

ID: 14280^4
This ability, when activated, restores 30000 mana instantly and continues to restore 500 mana every 6 seconds for 1 minute.
This ability, when activated, restores 30000 mana and increases your mana regeneration by 500 points for 1 minute.

ID: 14281^4
An invisibility to undead creatures that will not fade over time than you can share with your group.
This ability, when activated, renders all group members within a 100 foot radius permanently invisible to most undead creatures.

ID: 14282^4
An invisibility to undead creatures that will not fade over time.
This ability, when activated, renders you permanently invisible to most undead creatures.

ID: 14283^4
Each rank of this passive ability shortens the cast time of Stasis by .25 seconds. This does not affect Friendly Stasis or Self Stasis.
This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VIII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 195 points for 1 minute 18 seconds.
Reduces the base cast time of this ability by 17%.


ID: 14286^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 36 seconds.
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 14287^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 42 seconds.
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed.
Reduces the reuse time of this ability by 1 second.


ID: 14288^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 48 seconds.
This ability, when activated, casts the highest rank of Attenuating Helix that you have scribed.

ID: 14292^4
This ability, when activated, summons 9 level 87 elemental minions that will attack your target for 120 seconds.
Ranks 21-25 reduce the casting time of this ability by 10% per rank.

This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the base cast time of this ability by 10%.


ID: 14298^4
This passive ability increases the effects from Modulation Rods by a small amount. Rank 1 is a 10% increase. Rank 2 is a 15% increase. Rank 3 is a 20% increase. Note, this will also affect the detrimental aspect of the rods.
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 2 minutes.
Reduces the reuse time of this ability by 10 seconds.


ID: 14304^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 30 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 30 seconds.


ID: 14305^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 50 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 14306^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 10 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 14308^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 20 seconds.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 145 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 20 seconds.


ID: 14309^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 40 seconds.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 145 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 20 seconds.


ID: 14310^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 145 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 20 seconds.


ID: 14311^4
This passive ability reduces the time required between uses of Mercurial Torment by 6 minutes per rank.
This ability, when activated, reduces the cast time of your detrimental spells by 15% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.


ID: 14314^4
This passive ability reduces the time required between uses of Whisperwind by 3 seconds per rank.
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 14316^4
This passive ability reduces the casting time of Scent of Terris by 15% per rank.
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.8 second cast time.

ID: 14321^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Rank 8 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 30% for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.


ID: 14323^4
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.

This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 14324^4
This ability, when activated, summons a familiar that increases the damage of your level 95 and lower direct damage spells by 20-40%, the damage of your critical spells by 21%, your basic resistances by 85 points, your maximum mana by 2500 points, your spell casting level by 12, and your mana regeneration by 24 points.
This ability, when activated, summons a familiar that increases the damage of your level 95 and lower direct damage spells by 20 to 40%, the damage of your critical spells by 21%, your cold, disease, fire, magic, and poison resistances by 85 points, your maximum mana by 2500 points, your spell casting level by 12, and your mana regeneration by 24 points.

ID: 14328^4
This passive ability reduces the time required between uses of Force of Will by 3 seconds per rank.
This ability, when activated, consumes 325 mana to deal 2950 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.


ID: 14331^4
This passive ability reduces the reuse time of your Improved Twincast ability by 2 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14332^4
This passive ability reduces the reuse time of your Improved Twincast ability by 4 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14333^4
This passive ability reduces the reuse time of your Improved Twincast ability by 6 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14334^4
This passive ability reduces the reuse time of your Improved Twincast ability by 8 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14335^4
This passive ability reduces the reuse time of your Improved Twincast ability by 10 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 14338^4
This ability, when activated, increases the chance that your next 39 direct-damage spells will deal critical damage by 40% and the damage of your critical spells by 20% while also increasing the mana cost of those spells by 68% for 2.6 minutes.
Rank 26 reduces the reuse time of this ability by 6 minutes.

This ability, when activated, increases the chance that your next 39 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 20% but increases their mana cost by 68% for 2 minutes 36 seconds.

ID: 14339^4
This ability, when activated, increases the chance that your next 44 direct-damage spells will deal critical damage by 40% and the damage of your critical spells by 30% while also increasing the mana cost of those spells by 66% for 2.7 minutes.
This ability, when activated, increases the chance that your next 44 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 30% but increases their mana cost by 66% for 2 minutes 42 seconds.

ID: 14340^4
This ability, when activated, increases the chance that your next 49 direct-damage spells will deal critical damage by 40% and the damage of your critical spells by 40% while also increasing the mana cost of those spells by 64% for 2.8 minutes.
Rank 29 reduces the reuse time of this ability by 6 minutes.

This ability, when activated, increases the chance that your next 49 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 40% but increases their mana cost by 64% for 2 minutes 48 seconds.

ID: 14341^4
This passive ability reduces the time required between uses of your Stasis ability by 6 minutes.
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 14342^4
This passive ability reduces the time required between uses of your Stasis ability by 12 minutes.
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 14343^4
This passive ability reduces the time required between uses of your Stasis ability by 18 minutes.
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 14344^4
This passive ability reduces the time required between uses of your Stasis ability by 24 minutes.
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 14345^4
This passive ability reduces the time required between uses of your Stasis ability by 30 minutes.
This ability, when activated, mesmerizes a level 98 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 230 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 6 minutes.


ID: 14346^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 30 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 9% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 93 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root I and Somnolence III on each afflicted creature.
Beam of Slumber Root I roots them in place for up to 30 seconds.
Somnolence III reduces their melee accuracy by 9% for 2 minutes.


ID: 14347^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 36 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 12% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 93 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root II and Somnolence IV on each afflicted creature.
Beam of Slumber Root II roots them in place for up to 36 seconds.
Somnolence IV reduces their melee accuracy by 12% for 2 minutes.


ID: 14348^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 42 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 15% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 93 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root III and Somnolence V on each afflicted creature.
Beam of Slumber Root III roots them in place for up to 42 seconds.
Somnolence V reduces their melee accuracy by 15% for 2 minutes.


ID: 14352^4
This ability, when activated, invokes level 86 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 86 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14353^4
This ability, when activated, invokes level 88 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 88 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14354^4
This ability, when activated, invokes level 90 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 90 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14355^4
This ability, when activated, calls forth 3 level 91 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 91 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 14356^4
This ability, when activated, calls forth 3 level 93 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 93 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 14357^4
This ability, when activated, calls forth 3 level 95 skeletal warriors to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 95 skeletal warriors to attack your target for 1 minute 15 seconds.

ID: 14358^4
This ability calls a fallen ally back to their body, restoring 93% of their lost experience. Requires an Essence Emerald as an element of energy focus. Ranks 2-5 reduce the time required between uses of this ability by 1 minute per rank.
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 93% of their lost experience with a 4 second cast time.

ID: 14359^4
This ability, when activated, causes your level 91 or higher direct damage spells to trigger Deathly Resolve for 1 minute.
Deathly Resolve lasts 18 seconds and causes your next 2 level 91 to 105 damage over time spells to be twincast.

This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.


ID: 14360^4
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration.

This ability, when activated, reduces the duration of your damage-over-time spells by 50% while increasing their base damage and mana cost by 35% for 2 minutes. This ability cannot be removed early.

ID: 14364^4
This passive ability reduces the time required between uses of Eldritch Rune by 90 seconds per rank.
This ability, when activated, protects you from up to 50000 damage for 36 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 14372^4
This ability, when activated, allows you to strike a target up to 300 feet away with a phantom shuriken, dealing 1 point of damage.
Ranks 2-3 reduce the reuse time of this ability by 1 second per rank.

This ability, when activated, strikes a target up to 300 feet away with a phantom shuriken that deals 1 damage.
Reduces the reuse time of this ability by 1 second.


ID: 14468^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXX, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 34% chance to bestow your target with Abundant Healing XXX, which heals 2250 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14469^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing XXXI, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 35% chance to bestow your target with Abundant Healing XXXI, which heals 2500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14470^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing XXXII, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 36% chance to bestow your target with Abundant Healing XXXII, which heals 2750 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14471^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing XXXIII, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 37% chance to bestow your target with Abundant Healing XXXIII, which heals 3000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14472^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIV, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIV, which heals 3500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 14488^4
This ability will instantly shrink your target, allowing them greater mobility in tight quarters.
This ability, when activated, instantly shrinks your target's height by 50%, allowing them greater mobility in tight quarters.

ID: 14489^4
This ability will instantly shrink your target, allowing them greater mobility in tight quarters.
This ability, when activated, shrinks a targeted group member's height by 34%, allowing them greater mobility in tight quarters.

ID: 14492^4
This passive ability increases the effectiveness of your instant-healing spells by 58%.
This passive ability increases the effectiveness of your instant-duration healing spells by 58%.

ID: 14493^4
This passive ability increases the effectiveness of your instant-healing spells by 61%.
This passive ability increases the effectiveness of your instant-duration healing spells by 61%.

ID: 14494^4
This passive ability increases the effectiveness of your instant-healing spells by 64%.
This passive ability increases the effectiveness of your instant-duration healing spells by 64%.

ID: 14498^4
This passive ability grants your instant-healing spells a 47% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 47% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 14499^4
This passive ability grants your instant-healing spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 14500^4
This passive ability grants your instant-healing spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 14565^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 102% but increases the mana cost of all detrimental spells by 40% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 102% but increases the mana cost of all detrimental spells by 40% for 18 seconds.

ID: 14566^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 104% but increases the mana cost of all detrimental spells by 35% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 104% but increases the mana cost of all detrimental spells by 35% for 18 seconds.

ID: 14567^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 106% but increases the mana cost of all detrimental spells by 30% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 106% but increases the mana cost of all detrimental spells by 30% for 18 seconds.

ID: 14568^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 10000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 10000 health.

ID: 14569^4
This ability, when activated, calls forth a level 96 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 96 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 14570^4
This ability, when activated, calls forth a level 98 celestial hammer with the ability to periodically strike with 'Hand of the Gods II' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 98 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.


ID: 14571^4
This ability, when activated, calls forth a level 100 celestial hammer with the ability to periodically strike with 'Hand of the Gods III' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 100 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods III which deals 2600 damage.


ID: 14572^4
This ability, when activated, heals all group members within 200 feet of you for 5700 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 5700 health every 6 seconds for 54 seconds.

ID: 14573^4
This ability, when activated, heals all group members within 200 feet of you for 6600 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 6600 health every 6 seconds for 54 seconds.

ID: 14574^4
This ability, when activated, heals all group members within 200 feet of you for 7500 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 7500 health every 6 seconds for 54 seconds.

ID: 14575^4
This ability, when activated, heals your target for 7100 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 7100 health every 6 seconds for 18 seconds.

ID: 14576^4
This ability, when activated, heals your target for 8000 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 8000 health every 6 seconds for 18 seconds.

ID: 14577^4
This ability, when activated, heals your target for 8900 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 8900 health every 6 seconds for 18 seconds.

ID: 14581^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
Rank 25 reduces the reuse time of this ability by 15 seconds.

This ability, when activated, infuses your undead target with holy energy which deals 47500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 14586^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 4000 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6510 health, increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 4000 health every 6 seconds for 24 seconds.

ID: 14587^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4100 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6810 health, increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4100 health every 6 seconds for 24 seconds.

ID: 14588^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.

ID: 14597^4
This ability, when activated, calls forth the spirit of a level 95 wild bear to attack your target for 95 seconds.
This ability, when activated, summons a level 95 spirit bear to attack your target for 1 minute 35 seconds.

ID: 14598^4
This ability, when activated, calls forth the spirit of a level 97 wild bear to attack your target for 100 seconds.
This ability, when activated, summons a level 97 spirit bear to attack your target for 1 minute 40 seconds.

ID: 14599^4
This ability, when activated, calls forth the spirit of a level 99 wild bear to attack your target for 105 seconds.
This ability, when activated, summons a level 99 spirit bear to attack your target for 1 minute 45 seconds.

ID: 14601^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 100 by 9 to 15%, increases their fire resist by 110, mana regeneration by 50, the chance that their direct-damage spells will land critically by 9%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 100 and lower detrimental spells by 9 to 15%, increases fire resistance by 110 points, mana regeneration by 50 points, the chance their direct damage spells will land critically by 9%, the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 14602^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 100 by 9 to 15%, increases their cold resist by 110, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 100 and lower beneficial spells by 9 to 15%, increases cold resistance by 110 points, mana regeneration by 50 points, the chance their instant-duration healing spells will score an exceptional heal by 8%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 14603^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 100 by 7 to 25%, increases your fire resist by 170 points, your mana regeneration by 90, the chance that your direct-damage spells will land critically by 12%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 100 and lower detrimental spells by 7 to 25%, increases your fire resistance by 170 points, mana regeneration by 90 points, the chance your direct damage spells will land critically by 12%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 14604^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 100 by 7 to 25%, increases your cold resist by 170, mana regeneration by 90, and the chance that your instant-duration healing spells will land critically by 12% for 2 minutes.
This ability, when activated, reduces the mana cost of level 100 and lower beneficial spells by 7 to 25%, increases your cold resistance by 170 points, mana regeneration by 90 points, the chance your instant-duration healing spells will score an exceptional heal by 12%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 14605^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 590 points, provides a 190 point damage shield, and heals 3750 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 3750 health every 6 seconds for 36 seconds.

ID: 14606^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 600 points, provides a 200 point damage shield, and heals 4250 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4250 health every 6 seconds for 36 seconds.

ID: 14607^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 610 points, provides a 210 point damage shield, and heals 4750 points of health every 6 seconds for 36 seconds.
Rank 35 extends the duration of this ability by 6 seconds.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4750 health every 6 seconds for 36 seconds.

ID: 14610^4
This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.
Rank 25 reduces the reuse time of this ability by 2 seconds.

This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.

ID: 14614^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 20000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 20000 points.

ID: 14615^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 24000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 24000 points.

ID: 14616^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 28000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 28000 points.

ID: 14617^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 4200 points.
This ability, when activated, increases your target's hatred for you by 4200 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 14618^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% for 6 seconds and increasing their hatred toward you by 4800 points.
This ability, when activated, increases your target's hatred for you by 4800 points and reduces their melee accuracy by 50% for 6 seconds.

ID: 14628^4
This ability, when activated, strikes your opponent with a base 175 damage kick attack which lowers their total avoidance by 18% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 175 and lowers their avoidance by 18% for 18 seconds.

ID: 14632^4
This ability, when activated, reduces incoming melee damage by 14% for 36 seconds or for up to 30 hits.
Ranks 11-13 increase the number of hits by 5 per rank.

This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 30 hits.

ID: 14633^4
This ability, when activated, focuses your strength, healing you for 38000 and increasing your maximum health by 34000 for 1.1 minutes. However, this exertion takes a toll and you will take 4000 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 38000 health and increases your maximum health by 34000 but deals 4000 damage every 6 seconds for 1 minute 6 seconds.

ID: 14634^4
This ability, when activated, focuses your strength, healing you for 42000 and increasing your maximum health by 38000 for 1.1 minutes. However, this exertion takes a toll and you will take 4400 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 42000 health and increases your maximum health by 38000 but deals 4400 damage every 6 seconds for 1 minute 6 seconds.

ID: 14635^4
This ability, when activated, focuses your strength, healing you for 46000 and increasing your maximum health by 42000 for 1.1 minutes. However, this exertion takes a toll and you will take 4800 damage every 6 seconds for the duration of the effect.
This ability, when activated, heals you for 46000 health and increases your maximum health by 42000 but deals 4800 damage every 6 seconds for 1 minute 6 seconds.

ID: 14636^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 60% and increases your armor class by 1600 points for 2.3 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 60% and increases your base armor class (prior to soft cap multipliers) by 1600 points for 2 minutes 18 seconds.

ID: 14637^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 62% and increases your armor class by 1850 points for 2.4 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 62% and increases your base armor class (prior to soft cap multipliers) by 1850 points for 2 minutes 24 seconds.

ID: 14638^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 64% and increases your armor class by 2000 points for 2.5 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 64% and increases your base armor class (prior to soft cap multipliers) by 2000 points for 2 minutes 30 seconds.

ID: 14642^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 102 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 102 or lower target for 2 seconds.

ID: 14643^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds.
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 105 or lower target for 2 seconds.

ID: 14644^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 10000 points.
This ability, when activated, increases your target's hatred for you by 10000 points and interrupts their spell casting with a 350 point resist modifier and a 0.2 second cast time.

ID: 14645^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 11000 points.
This ability, when activated, increases your target's hatred for you by 11000 points and interrupts their spell casting with a 400 point resist modifier and a 0.2 second cast time.

ID: 14646^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 12000 points.
This ability, when activated, increases your target's hatred for you by 12000 points and interrupts their spell casting with a 450 point resist modifier and a 0.2 second cast time.

ID: 14647^4
This ability, when activated, instantly and critically heals all allies within 400 feet for 47000, then restores 16100 health every 6 seconds for 30 seconds.
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 47000 health, then heals 16100 health every 6 seconds for 30 seconds.

ID: 14651^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 88801 and 90651 then imbues them with holy light that continually heals between 20161 and 20581 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 88801 and 90651 (based on your level) health then heals between 20161 and 20581 (based on your level) health every 6 seconds for 36 seconds.

ID: 14652^4
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 93101 and 95001 then imbues them with holy light that continually heals between 20581 and 21001 every 6 seconds for 36 seconds.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 93101 and 95001 (based on your level) health then heals between 20581 and 21001 (based on your level) health every 6 seconds for 36 seconds.

ID: 14653^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for between 99901 and 99901 then imbues them with holy light that continually heals between 21001 and 21001 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 99901 health then heals 21001 health every 6 seconds for 36 seconds.

ID: 14654^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 52% of the spell's base power for 12 seconds.
Ranks 7-9 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 52% of the spell's base power for 12 seconds.

ID: 14655^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 54% of the spell's base power for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 54% of the spell's base power for 18 seconds.

ID: 14656^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 56% of the spell's base power for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.

ID: 14657^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 58% of the spell's base power for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 58% of the spell's base power for 18 seconds.

ID: 14658^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 60% of the spell's base power for 18 seconds.
Ranks 15-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 60% of the spell's base power for 18 seconds.

ID: 14662^4
This ability, when activated, calls upon your ancestors to heal your group for 915 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 220 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 915 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 220 points for 30 seconds.

ID: 14663^4
This ability, when activated, calls upon your ancestors to heal your group for 950 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 230 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 950 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 230 points for 30 seconds.

ID: 14664^4
This ability, when activated, calls upon your ancestors to heal your group for 985 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 240 points for 30 seconds.
Ranks 25-26 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 985 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 240 points for 30 seconds.

ID: 14665^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 48000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XIX.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XIX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 48000 total damage.


ID: 14666^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 51000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XX.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 51000 total damage.


ID: 14667^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 418 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XXI.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.


ID: 14675^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 40% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 40% for 12 seconds.

ID: 14676^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 30% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 30% for 12 seconds.

ID: 14677^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 12 seconds.

ID: 14681^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 96 spells that hit the target by 1750 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 100 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XIX which increases the base damage of the next 5 level 65 to 96 spells that hit the target by 1750 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 14682^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 98 spells that hit the target by 1815 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 100 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XX which increases the base damage of the next 5 level 65 to 98 spells that hit the target by 1815 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 14683^4
This ability, when activated, imbues your level 70 to 100 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 65 to 100 spells that hit the target by 1900 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 100 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXI which increases the base damage of the next 5 level 65 to 100 spells that hit the target by 1900 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 14684^4
This ability, when activated, imbues your level 70 to 96 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 7060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 96 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XIX which triggers Cryomantic Snare I, deals 7060 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 14685^4
This ability, when activated, imbues your level 70 to 98 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 9060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 98 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XX which triggers Cryomantic Snare I, deals 9060 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 14686^4
This ability, when activated, imbues your level 70 to 100 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 11060 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 100 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXI which triggers Cryomantic Snare I, deals 11060 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 14687^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2300, and then deals 7400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 100 fire-based direct damage spells a 19% chance to trigger Pyromantic Ignition XIX which reduces your target's fire resistance by 50 points, their hatred for you by 2300 points, and deals 7400 damage every 6 seconds for 30 seconds.

ID: 14688^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2400, and then deals 9400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 100 fire-based direct damage spells a 20% chance to trigger Pyromantic Ignition XX which reduces your target's fire resistance by 50 points, their hatred for you by 2400 points, and deals 9400 damage every 6 seconds for 30 seconds.

ID: 14689^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2500, and then deals 11400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 100 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXI which reduces your target's fire resistance by 50 points, their hatred for you by 2500 points, and deals 11400 damage every 6 seconds for 30 seconds.

ID: 14691^4
This ability, when activated, consumes 1125 mana to quickly strike your target for 10275 unfocused magic damage.
This ability, when activated, consumes 1125 mana to deal 10275 magic damage to your target with a 0.5 second cast time.

ID: 14692^4
This ability, when activated, consumes 1225 mana to quickly strike your target for 11195 unfocused magic damage.
This ability, when activated, consumes 1225 mana to deal 11195 magic damage to your target with a 0.5 second cast time.

ID: 14693^4
This ability, when activated, consumes 1425 mana to quickly strike your target for 13065 unfocused magic damage.
This ability, when activated, consumes 1425 mana to deal 13065 magic damage to your target with a 0.5 second cast time.

ID: 14703^4
This ability, when activated, gathers streams of additional mana into your being, restoring 16400 points.
This ability, when activated, restores 16400 mana with a 5 second cast time.

ID: 14709^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3150 points for 4 minutes.
Ranks 43-45 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3150 points for 4 minutes.

ID: 14710^4
This ability, when activated, increases the chance that your next 50 direct-damage spells will deal critical damage by 43% and the damage of your critical spells by 50% while also increasing the mana cost of those spells by 62% for 2.9 minutes.
This ability, when activated, increases the chance that your next 50 direct damage spells will deal critical damage by 43% and the damage of your critical spells by 50% but increases their mana cost by 62% for 2 minutes 54 seconds.

ID: 14711^4
This ability, when activated, increases the chance that your next 51 direct-damage spells will deal critical damage by 46% and the damage of your critical spells by 55% while also increasing the mana cost of those spells by 60% for 3 minutes.
This ability, when activated, increases the chance that your next 51 direct damage spells will deal critical damage by 46% and the damage of your critical spells by 55% but increases their mana cost by 60% for 3 minutes.

ID: 14712^4
This ability, when activated, increases the chance that your next 53 direct-damage spells will deal critical damage by 49% and the damage of your critical spells by 60% while also increasing the mana cost of those spells by 58% for 3.1 minutes.
This ability, when activated, increases the chance that your next 53 direct damage spells will deal critical damage by 49% and the damage of your critical spells by 60% but increases their mana cost by 58% for 3 minutes 6 seconds.

ID: 14713^4
This passive ability grants your instant-healing spells a 29% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 29% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 14714^4
This passive ability grants your instant-healing spells a 30% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 30% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 14715^4
This passive ability grants your instant-healing spells a 31% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 31% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 14721^4
This ability, when activated, increases the base damage of your level 96 and lower direct-damage spells by 25 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 78 seconds.
This ability, when activated, increases the base damage of your level 96 and lower magic based direct damage spells by 25 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 1 minute 18 seconds.

ID: 14722^4
This ability, when activated, increases the base damage of your level 98 and lower direct-damage spells by 25 to 40% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 90% for 78 seconds.
This ability, when activated, increases the base damage of your level 98 and lower magic based direct damage spells by 25 to 40% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 90% for 1 minute 18 seconds.

ID: 14723^4
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 30 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 100 and lower magic based direct damage spells by 30 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 14725^4
This ability, when activated, quickly strikes your target for 10050 unfocused magic damage.
This ability, when activated, consumes 1100 mana to deal 10050 magic damage to your target with a 0.5 second cast time.

ID: 14726^4
This ability, when activated, quickly strikes your target for 13150 unfocused magic damage.
This ability, when activated, consumes 1450 mana to deal 13150 magic damage to your target with a 0.5 second cast time.

ID: 14727^4
This ability, when activated, quickly strikes your target for 16250 unfocused magic damage.
This ability, when activated, consumes 1775 mana to deal 16250 magic damage to your target with a 0.5 second cast time.

ID: 14729^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 5000 damage per hit up to a total of 50000 damage for up to 5 minutes.
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 5000 damage per hit up to 50000 total damage for 5 minutes.

ID: 14730^4
This ability, when activated, summons 9 level 97 elemental minions that will attack your target for 125 seconds.
This ability, when activated, summons 9 level 97 elemental minions to attack your target for 2 minutes 5 seconds.

ID: 14731^4
This ability, when activated, summons 9 level 99 elemental minions that will attack your target for 130 seconds.
This ability, when activated, summons 9 level 99 elemental minions to attack your target for 2 minutes 10 seconds.

ID: 14732^4
This ability, when activated, summons 9 level 101 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 101 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 14735^4
This ability, when activated, will instantly heal your pet for 52000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 52000 health and has a 95% chance to remove 1 detrimental effect.

ID: 14736^4
This ability, when activated, will instantly heal your pet for 56000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 56000 health and has a 95% chance to remove 1 detrimental effect.

ID: 14737^4
This ability, when activated, will instantly heal your pet for 60000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 60000 health and has a 95% chance to remove 1 detrimental effect.

ID: 14739^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 4500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 4500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 14744^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1 minute.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VI and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VI roots them in place for up to 1 minute.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.


ID: 14745^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which can stun a level 103 or lower target for 4 seconds.


ID: 14747^4
This ability, when activated, projects your image into 2 level 94 illusions to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 94 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 14748^4
This ability, when activated, projects your image into 3 level 96 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 96 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 14749^4
This ability, when activated, projects your image into 3 level 98 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 98 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 14750^4
This ability, when activated, charms a level 96 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 96 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 14751^4
This ability, when activated, charms a level 98 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 98 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 14752^4
This ability, when activated, charms a level 100 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 100 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 14753^4
This ability, when activated, protects you with a rune that absorbs 60000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 60000 damage for 36 minutes.

ID: 14754^4
This ability, when activated, protects you with a rune that absorbs 80000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 80000 damage for 36 minutes.

ID: 14755^4
This ability, when activated, protects you with a rune that absorbs 100000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 100000 damage for 36 minutes.

ID: 14756^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 50000 total points of direct-damage spell damage for up to 36 minutes.
Ranks 3-8 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.

ID: 14757^4
This ability, when activated, reduces your target's melee accuracy by 20%, melee damage by 15% and deals 1980 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 15%, and deals 1980 damage every 6 seconds for 3 minutes.

ID: 14758^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 75 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 75 hits for 15 minutes.

ID: 14759^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 80 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 80 hits for 15 minutes.

ID: 14760^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 85 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 85 hits for 15 minutes.

ID: 14761^4
This ability, when activated, mesmerizes a level 99 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 240 for 1.3 minutes.

This ability, when activated, mesmerizes a level 99 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 240 points for 1 minute 18 seconds.


ID: 14762^4
This ability, when activated, mesmerizes a level 101 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 250 for 1.3 minutes.

This ability, when activated, mesmerizes a level 101 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XIII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 250 points for 1 minute 18 seconds.


ID: 14763^4
This ability, when activated, mesmerizes a level 103 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 270 for 1.3 minutes.

This ability, when activated, mesmerizes a level 103 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XIV, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 270 points for 1 minute 18 seconds.


ID: 14764^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex IV which absorbs 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex IV which absorbs 100% of incoming melee damage up to 8000 damage per hit and will fade after 24 seconds or after absorbing 24000 total damage.

ID: 14765^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex V which absorbs 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex V which absorbs 100% of incoming melee damage up to 11000 damage per hit and will fade after 24 seconds or after absorbing 33000 total damage.

ID: 14766^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex VI which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex VI which absorbs 100% of incoming melee damage up to 15000 damage per hit and will fade after 24 seconds or after absorbing 45000 total damage.

ID: 14767^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 48 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 18% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 98 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IV and Somnolence VI on each afflicted creature.
Beam of Slumber Root IV roots them in place for up to 48 seconds.
Somnolence VI reduces their melee accuracy by 18% for 2 minutes.


ID: 14768^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 54 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 21% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 98 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root V and Somnolence VII on each afflicted creature.
Beam of Slumber Root V roots them in place for up to 54 seconds.
Somnolence VII reduces their melee accuracy by 21% for 2 minutes.


ID: 14769^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1 minute.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 98 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VI and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VI roots them in place for up to 1 minute.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.


ID: 14770^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 47000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 47000 total damage for 36 minutes.

ID: 14771^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 56000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 56000 total damage for 36 minutes.

ID: 14772^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 65000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 65000 total damage for 36 minutes.

ID: 14773^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 65% while also increasing the mana cost of those spells by 81%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 65% while also increasing the mana cost of these spells by 81% for 2 minutes.

ID: 14774^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 70% while also increasing the mana cost of those spells by 78%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 70% while also increasing the mana cost of these spells by 78% for 2 minutes.

ID: 14775^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 80% while also increasing the mana cost of those spells by 75%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 80% while also increasing the mana cost of these spells by 75% for 2 minutes.

ID: 14776^4
This ability, when activated, restores 35000 mana instantly and continues to restore 750 mana every 6 seconds for 1 minute.
This ability, when activated, restores 35000 mana and increases your mana regeneration by 750 points for 1 minute.

ID: 14780^4
This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 100 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 14781^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Rank 9 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise I on undead targets with a 0.5 second cast time.
Death's Malaise I reduces an undead target's attack speed by 30% for 6 minutes 30 seconds.


ID: 14782^4
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Ranks 3-7 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.

ID: 14783^4
This ability, when activated, invokes level 92 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 92 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14784^4
This ability, when activated, invokes level 94 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 94 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14785^4
This ability, when activated, invokes level 96 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 96 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 14789^4
This ability, when activated, critically strikes your target with malignant power dealing between 99901 and 99901 damage initially and between 32001 and 32001 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals 99901 damage initially and 32001 damage every 6 seconds for 36 seconds.

ID: 14793^4
This ability, when activated, drains the life of your target, dealing 15600 damage in order to restore 25000 mana.
This ability, when activated, consumes your target's health to restore your mana, dealing 15600 damage and restoring 25000 mana.

ID: 14796^4
This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.
Ranks 10-12 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.

ID: 14797^4
This ability, when activated, consumes 4400 endurance to stun all level 101 or lower targets in front of you for 1 second, deal 15000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 110000 damage after 18 seconds.
This ability, when activated, consumes 4400 endurance to stun all level 101 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 15000 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 14 points, and trigger Boastful Conclusion XXXV after 18 seconds, which deals 110000.

ID: 14800^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Ranks 34-36 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.


ID: 14801^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 65%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%, your accuracy by 95%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 2275 damage then reduces your target's armor class by 650, resistance to fire, cold, and magic spells by 75, and melee speed by 53% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIV, increases your chance of triple attacking by 65%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 47%, your melee accuracy with all skills by 95%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XIV deals 2275 damage, reduces your target's base armor class (prior to soft cap multipliers) by 650 points, resistance to fire, cold, and magic by 75 points, and melee speed by 53% for 36 seconds.


ID: 14802^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 70%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 49%, your accuracy by 99%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 2725 damage then reduces your target's armor class by 700, resistance to fire, cold, and magic spells by 80, and melee speed by 54% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XV, increases your chance of triple attacking by 70%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 49%, your melee accuracy with all skills by 99%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XV deals 2725 damage, reduces your target's base armor class (prior to soft cap multipliers) by 700 points, resistance to fire, cold, and magic by 80 points, and melee speed by 54% for 36 seconds.


ID: 14803^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 75%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 51%, your accuracy by 103%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 3176 damage then reduces your target's armor class by 750, resistance to fire, cold, and magic spells by 90, and melee speed by 55% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XVI, increases your chance of triple attacking by 75%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 51%, your melee accuracy with all skills by 103%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XVI deals 3176 damage, reduces your target's base armor class (prior to soft cap multipliers) by 750 points, resistance to fire, cold, and magic by 90 points, and melee speed by 55% for 36 seconds.


ID: 14804^4
This ability, when activated, consumes 2000 endurance to stun a level 97 or lower target for 1 second, deal 13000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 90000 damage after 18 seconds.
This ability, when activated, consumes 2000 endurance to stun a level 97 or lower target for 1 second, deal 13000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 14 points, and trigger Boastful Conclusion XXXIII after 18 seconds, which deals 90000 damage.

ID: 14805^4
This ability, when activated, consumes 2100 endurance to stun a level 99 or lower target for 1 second, deal 14000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 100000 damage after 18 seconds.
This ability, when activated, consumes 2100 endurance to stun a level 99 or lower target for 1 second, deal 14000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 14 points, and trigger Boastful Conclusion XXXIV after 18 seconds, which deals 100000 damage.

ID: 14806^4
This ability, when activated, consumes 2200 endurance to stun a level 101 or lower target for 1 second, deal 15000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 14 points, and deal 110000 damage after 18 seconds.
This ability, when activated, consumes 2200 endurance to stun a level 101 or lower target for 1 second, deal 15000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 14 points, and trigger Boastful Conclusion XXXV after 18 seconds, which deals 110000 damage.

ID: 14810^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 99 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 99 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 14811^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 101 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 101 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 14812^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target. This song requires your full concentration to continue singing.
Ranks 19-21 increase the range of this song by 5% per rank.

This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 14816^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 60000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or up to 60000 total spell or melee damage.

ID: 14817^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 70000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or up to 70000 total spell or melee damage.

ID: 14818^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or until 80000 points of spell or melee damage has been absorbed.
Rank 28 reduces the reuse time of this ability by 4 minutes.

This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or up to 80000 total spell or melee damage.

ID: 14831^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 points of health, then increases their armor class by 590 points, provides a 190 point damage shield, and heals 4000 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 6510 health, increases their base armor class (prior to soft cap multipliers) by 590 points, provides a 190 point damage shield, and heals 4000 health every 6 seconds for 18 seconds.

ID: 14832^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 points of health, then increases their armor class by 600 points, provides a 200 point damage shield, and heals 4100 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 6810 health, increases their base armor class (prior to soft cap multipliers) by 600 points, provides a 200 point damage shield, and heals 4100 health every 6 seconds for 18 seconds.

ID: 14833^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 points of health, then increases their armor class by 610 points, provides a 210 point damage shield, and heals 4200 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 18 seconds.

ID: 14853^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 425 points, and reducing your weapon delay by 49.5% for 54 seconds.
This ability, when activated, increases your attack speed by 100%, attack power by 425 points, and reduces your base weapon delay delay by 49.5% for 54 seconds.

ID: 14854^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 450 points, and reducing your weapon delay by 54% for 1 minute.
This ability, when activated, increases your attack speed by 100%, attack power by 450 points, and reduces your base weapon delay delay by 54% for 1 minute.

ID: 14855^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 175% and grants you a 25% chance to resist detrimental spells for 36 seconds.
This ability, when activated, increases your base melee damage by 175%, grants you an additional 25% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 36 seconds.

ID: 14856^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 200% and grants you a 30% chance to resist detrimental spells for 42 seconds.
Rank 12 reduces the reuse time of this ability by 12.

This ability, when activated, increases your base melee damage by 200%, grants you an additional 30% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 14857^4
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 40000 points.
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 40000 health.

ID: 14858^4
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 45000 points.
This ability, when activated, consumes 21% of your warder's maximum health to heal you for 45000 health.

ID: 14859^4
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 50000 points.
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 50000 health.

ID: 14873^4
This ability, when activated, shares some of your natural attunement with your party restoring 2920 health, 1600 mana, and 160 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 2920 points, mana regeneration by 1600 points, and endurance regeneration by 160 points for 36 seconds with a 2.5 second cast time.

ID: 14874^4
This ability, when activated, shares some of your natural attunement with your party restoring 3190 health, 1710 mana, and 178 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 3190 points, mana regeneration by 1710 points, and endurance regeneration by 178 points for 36 seconds with a 2.5 second cast time.

ID: 14875^4
This ability, when activated, shares some of your natural attunement with your party restoring 3490 health, 1820 mana, and 197 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 3490 points, mana regeneration by 1820 points, and endurance regeneration by 197 points for 36 seconds with a 2.5 second cast time.

ID: 14876^4
This ability, when activated, shares some of your natural attunement with your target restoring 290 mana instantly then 990 health, 356 mana, and 595 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 290 mana, increases their health regeneration by 990 points, their mana regeneration by 356 points, and their endurance regeneration by 595 points for 36 seconds with a 1 second cast time.

ID: 14877^4
This ability, when activated, shares some of your natural attunement with your target restoring 298 mana instantly then 1035 health, 367 mana, and 688 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 298 mana, increases their health regeneration by 1035 points, their mana regeneration by 367 points, and their endurance regeneration by 688 points for 36 seconds with a 1 second cast time.

ID: 14878^4
This ability, when activated, shares some of your natural attunement with your target restoring 307 mana instantly then 1100 health, 388 mana, and 727 endurance every 6 seconds for 36 seconds.
Ranks 25-29 reduce the cast time of this ability by 10% per rank.

This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 1 second cast time.

ID: 14884^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2400 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XI on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XI deals 2400 damage.


ID: 14885^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2750 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XII on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XII deals 2750 damage.


ID: 14886^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 3100 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XIII on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XIII deals 3100 damage.


ID: 14893^4
This ability, when activated, twists your blades within an opponent's wound, dealing 2300 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 2300 damage every 6 seconds for 30 seconds.

ID: 14894^4
This ability, when activated, twists your blades within an opponent's wound, dealing 2650 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 2650 damage every 6 seconds for 30 seconds.

ID: 14895^4
This ability, when activated, twists your blades within an opponent's wound, dealing 3000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 3000 damage every 6 seconds for 30 seconds.

ID: 14923^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 47500 initial damage and performs a 431 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 431 and deal 47500 damage to your target.

ID: 14924^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 54500 initial damage and performs a 441 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 441 and deal 54500 damage to your target.

ID: 14925^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 61500 initial damage and performs a 451 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 451 and deal 61500 damage to your target.

ID: 14944^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 75 points, 2-handed attacks by 165 points, Flying Kick attacks by 690 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 75 points, 2-handed weapons by 165 points, and Flying Kick attacks by 690 points for 3 minutes 18 seconds.

ID: 14945^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 80 points, 2-handed attacks by 175 points, Flying Kick attacks by 775 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 80 points, 2-handed weapons by 175 points, and Flying Kick attacks by 775 points for 3 minutes 18 seconds.

ID: 14946^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 85 points, 2-handed attacks by 185 points, Flying Kick attacks by 860 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 85 points, 2-handed weapons by 185 points, and Flying Kick attacks by 860 points for 3 minutes 18 seconds.

ID: 14950^4
This ability, when activated, grants a 265% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 265% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 14951^4
This ability, when activated, grants a 270% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 270% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 14952^4
This ability, when activated, grants a 275% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 275% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 14953^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1150 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 340% bonus) to trigger Blood Pact Strike XIII on your target for 1 minute 30 seconds.
Blood Pact Strike XIII consumes 1% of your health to deal 1150 damage to your target.


ID: 14954^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1250 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 350% bonus) to trigger Blood Pact Strike XIV on your target for 1 minute 30 seconds.
Blood Pact Strike XIV consumes 1% of your health to deal 1250 damage to your target.


ID: 14955^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XV on your target for 1 minute 30 seconds.
Blood Pact Strike XV consumes 1% of your health to deal 1350 damage to your target.


ID: 14959^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1600 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XVIII on your opponent which reduces their hatred for you by 1600 points and 1% of their total hatred for you.


ID: 14960^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1700 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XIX on your opponent which reduces their hatred for you by 1700 points and 1% of their total hatred for you.


ID: 14961^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1800 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XX on your opponent which reduces their hatred for you by 1800 points and 1% of their total hatred for you.


ID: 14974^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 12300 points of damage per hit for a total of 82000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 12300 damage per hit up to 82000 total damage for 48 seconds.

ID: 14975^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 12900 points of damage per hit for a total of 86000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 12900 damage per hit up to 86000 total damage for 48 seconds.

ID: 14976^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 40% up to 13800 points of damage per hit for a total of 92000 damage or for 48 seconds.
This ability, when activated, absorbs 40% of incoming melee damage up to 13800 damage per hit up to 92000 total damage for 48 seconds.

ID: 14977^4
This ability, when activated, consumes 40000 health to restore 21800 points of mana.
Ranks 15-16 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, consumes 40000 health to restore 21800 mana.

ID: 14978^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 190 points, increases total melee damage by 190%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 54 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 190, increases your base melee damage by 190%, and your melee accuracy with all skills by 10% for 54 seconds.

ID: 14979^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 200 points, increases total melee damage by 200%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 60 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 200, increases your base melee damage by 200%, and your melee accuracy with all skills by 10% for 1 minute.

ID: 14980^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 210 points, increases total melee damage by 210%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 66 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 210, increases your base melee damage by 210%, and your melee accuracy with all skills by 10% for 1 minute 6 seconds.

ID: 14981^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 6500 points and by 4500 points every 6 seconds for 18 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 6500 points and then by 4500 points every 6 seconds for 18 seconds.

ID: 14982^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 26500 points and then 8500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 26500 health and then 8500 health every 6 seconds for 18 seconds.

ID: 14983^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 30600 points and then 9750 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 30600 health and then 9750 health every 6 seconds for 18 seconds.

ID: 14984^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 34700 points and then 11000 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 34700 health and then 11000 health every 6 seconds for 18 seconds.

ID: 14985^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5200 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XIII on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike XIII deals 5200 damage.


ID: 14986^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 5600 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XIV on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike XIV deals 5600 damage.


ID: 14987^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6000 damage when performing a melee round for 5 minutes or 20 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XV on your opponent up to 20 times for 5 minutes.
Inquisitor's Judgment Strike XV deals 6000 damage.


ID: 14988^4
This ability, when activated, reduces your weapon's delay by 18%, reduces your armor class, and grants a 160% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 18%, grants a 160% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1200 points for 1 minute.

ID: 14989^4
This ability, when activated, reduces your weapon's delay by 19%, reduces your armor class, and grants an 180% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 19%, grants an 180% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1250 points for 1 minute.

ID: 14990^4
This ability, when activated, reduces your weapon's delay by 20%, reduces your armor class, and grants a 200% non-cumulative increase to the damage of your critical melee attacks for 1 minute.
This ability, when activated, reduces your base weapon delay by 20%, grants a 200% non-cumulative increase to the damage of your critical melee attacks, but reduces your base armor class (prior to soft cap multipliers) by 1300 points for 1 minute.

ID: 14991^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 1275 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1275 damage every 6 seconds for 12 seconds.


ID: 14992^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 1280 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1280 damage every 6 seconds for 12 seconds.


ID: 14993^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 1285 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1285 damage every 6 seconds for 12 seconds.


ID: 14994^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 1290 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1290 damage every 6 seconds for 12 seconds.


ID: 14995^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 1295 damage every 12 seconds for up to 5 minutes.
Rank 13 reduces the reuse time of this ability by 2 minutes.

This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1295 damage every 6 seconds for 12 seconds.


ID: 15077^4
This ability, when activated, summons a familiar that increases the damage of your level 100 and lower direct damage spells by 30-60%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.
This ability, when activated, summons a familiar that increases the damage of your level 100 and lower direct damage spells by 30 to 60%, the damage of your critical spells by 25%, your cold, disease, fire, magic, and poison resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.

ID: 15086^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.4 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 24 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 15087^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.5 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 30 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 15088^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 2150 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike X on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike X deals 2150 damage.


ID: 15095^4
This ability, when activated, consumes 1050 mana and strikes your target with a damaging blast of holy magic that deals 12000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 1050 mana to deal 12000 damage to your target, increase their hatred for you by 2000 points, and interrupt their spell casting.

ID: 15099^4
This ability, when activated, increases your target's hatred for you by 3000 points.
Creatures that are less than 4 levels above you will be gravitated toward you from up to 45 feet away for 6 seconds.

This ability, when activated, increases your target's hatred for you by 3000 points and triggers Warlord's Grasp I.
Warlord's Grasp I gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.


ID: 15100^4
This passive ability reduces the reuse time of your Press the Attack ability by 2 seconds per rank.
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.


ID: 15105^4
This passive ability reduces the reuse time of your Rage of Rallos Zek ability by 2 minutes per rank.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 15112^4
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute.
Ranks 6-8 extend the duration of this ability by 18 seconds per rank.
Rank 9 by an additional 6 seconds.

This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute.

ID: 15113^4
This passive ability extends the duration of your Resplendent Glory ability by 18 seconds.
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 18 seconds.

ID: 15114^4
This passive ability extends the duration of your Resplendent Glory ability by 36 seconds.
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 36 seconds.

ID: 15115^4
This passive ability extends the duration of your Resplendent Glory ability by 54 seconds.
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 1 minute 54 seconds.

ID: 15116^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 6000 damage per spell for 3 minutes or until 50000 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 6000 points per hit for 3 minutes or up to 50000 total damage.

ID: 15117^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 8000 damage per spell for 3 minutes or until 71750 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 8000 points per hit for 3 minutes or up to 71750 total damage.

ID: 15118^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 10000 damage per spell for 3 minutes or until 93500 total damage has been absorbed.
Ranks 13-14 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, absorbs 25% of incoming direct spell damage up to 10000 points per hit for 3 minutes or up to 93500 total damage.

ID: 15119^4
This ability, when activated, strikes your target with three 2-handed slashing attacks with a base damages of 2373, 2505, and 2720 and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2373, 2505, and 2720 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.

ID: 15120^4
This passive ability reduces the reuse time of your Vehement Rage ability by 1 minute per rank.
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 30 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15129^4
This ability, when activated, increases your group's maximum health by 7630 and armor class by 315 for 1 minute.
This ability shares a timer with Imperator's Precision and Imperator's Charge.

This ability, when activated, increases your group's maximum health by 7630 and base armor class (prior to soft cap multipliers) by 315 points for 1 minute.

ID: 15130^4
This ability, when activated, increases your group's attack speed by 30%, casting speed on spells that cost at least 10 points of mana by 30%, and their mana regeneration by 350 for 1 minute.
This ability shares a timer with Imperator's Command and Imperator's Precision.

This ability, when activated, increases your group's attack speed by 30%, mana regeneration by 350 points, and reduces the cast time of spells with a mana cost by 30% for 1 minute.

ID: 15131^4
This ability, when activated, exposes weaknesses in your target's magic defenses which allows you and your allies to deal between 5 and 15% more damage with direct damage spells against the target for 1 minute.
This ability shares a timer with Imperator's Charge and Imperator's Command.

This ability, when activated, increases the damage of direct damage spells that have a mana cost on your target by 5 to 15% for 1 minute.

ID: 15132^4
This passive ability reduces the reuse time of your Divine Call ability. Ranks 1-6 by 10 seconds per rank. Rank 7 by an additional 15 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull I.
Divine Pull I gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 15133^4
This passive ability reduces the time required between uses of your Divine Call ability by 20 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull I.
Divine Pull I gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 15134^4
This passive ability reduces the time required between uses of your Divine Call ability by 30 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull I.
Divine Pull I gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 15135^4
This ability, when activated, increases your target's hatred for you by 3000 points.
Creatures that are less than 4 levels above you will be gravitated toward you from up to 45 feet away for 12 seconds.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.
Rank 9 reduces the reuse time of this ability by 15 seconds.

This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull II.
Divine Pull II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.


ID: 15136^4
This ability, when activated, causes you to take an aggressive leap toward your targeted enemy if in range. Rank 2 increases your target's hatred for you by 4500 when leaping toward them.
This ability, when activated, causes you to leap toward your target.

ID: 15137^4
This passive ability reduces the amount of time between uses of Marr's Salvation by 1 minute per rank.
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.


ID: 15140^4
This ability, when activated, summons the soothing voice of Mithaniel Marr to calm all creatures your target interacts with, reducing the amount of hatred their actions generate by 12% for 8 minutes.
Ranks 8-9 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 12% for 8 minutes.

ID: 15147^4
Armor of the Inquisitor grants the paladin's group an improvement to their armor class and increases the benefit they gain from healing spells that land on them. Additional ranks of the ability increase the effects and the duration of the ethereal armor.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 54% and increases their base armor class (prior to soft cap multipliers) by 1150 points for z.

ID: 15158^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 52% of the spell's base power for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 52% of the spell's base power for 12 seconds.

ID: 15168^4
This passive ability reduces the reuse time of your Shield of Brilliance ability by 1 minute per rank.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 52% of the spell's base power for 12 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15173^4
Empowers your target to speak with the voice of nightmares, increasing the amount of hatred their actions generate by 20%.
This ability, when activated, increases the amount of hatred generated from your target's attacks and spells by 20% for 10 minutes.

ID: 15174^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 40 seconds.
This ability, when activated, increases your target's hatred for you by 18000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 15175^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 50 seconds.
This ability, when activated, increases your target's hatred for you by 18000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 15176^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 1 minute.
This ability, when activated, increases your target's hatred for you by 18000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 10 seconds.


ID: 15177^4
This ability, when activated, cures 30 poison, disease and curse counters.
This ability, when activated, cures you of 30 poison, disease, and curse counters.

ID: 15178^4
This ability, when activated, strikes your target for 2300 damage then restores 2300 health and 650 mana for your group.
This ability, when activated, strikes your target for 2300 damage then heals 2300 health and restores 650 mana for all group members within a 200 foot radius.

ID: 15179^4
This passive ability reduces the cast time of Scourge Skin by 10, 25, and 50%.
This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.
Reduces the base cast time of this ability by 10%.


ID: 15182^4
This passive ability reduces the reuse time of Visage of Death by 3 minutes per rank.
This ability, when activated, increases your base melee damage by 245% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.


ID: 15185^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage. Rank 27 reduces the base reuse time of this ability by 9 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minutes 30 seconds.


ID: 15193^4
This ability, when activated, gives you a 100% chance to twincast your Spear line of spells (Gorgon Spear, Spear of Sholoth, Grelleth, Vizat, and Tylix) and reduces the recast time of the line by 16 seconds for 3 minutes.
This ability, when activated, grants you a 100% chance to twincast your Spear of Disease line of spells and reduces its reuse time by 16 seconds for 3 minutes.

ID: 15195^4
This passive ability gives you a 1.5% chance to strike level 95 and lower enemies for 180450 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 180450 damage to level 95 and lower NPC targets.

ID: 15196^4
This passive ability gives you a 1.5% chance to strike level 97 and lower enemies for 181670 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 181670 damage to level 97 and lower NPC targets.

ID: 15197^4
This passive ability gives you a 1.5% chance to strike level 99 and lower enemies for 182410 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 182410 damage to level 99 and lower NPC targets.

ID: 15200^4
This ability, when activated, restores 10000 health, absorbs 100% of incoming spell and melee damage up to 25000 total damage, heals 1500 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
This ability, when activated, heals you for 10000 health, increases your health regeneration by 1500 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 25000 total damage for 1 minute.

ID: 15201^4
This ability, when activated, restores 12500 health, absorbs 100% of incoming spell and melee damage up to 32000 total damage, heals 1750 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
This ability, when activated, heals you for 12500 health, increases your health regeneration by 1750 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 32000 total damage for 1 minute.

ID: 15202^4
This ability, when activated, restores 15000 health, absorbs 100% of incoming spell and melee damage up to 40000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
Ranks 7-9 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, heals you for 15000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 40000 total damage for 1 minute.

ID: 15204^4
This passive ability reduces the time requires between uses of Elemental Union by 1 minute per rank.
This ability, when activated, increases the base damage of your level 95 and lower magic based direct damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 1 minute 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15210^4
This ability, when activated, casts the highest rank of Maloseneta that you have scribed on up to 6 creatures centered around your target.
This ability, when activated, casts the highest rank of Maloseneta that you have scribed on up to 6 creatures within a 30 foot radius of your target.

ID: 15211^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 6 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 6 creatures within a 30 foot radius of your target.

ID: 15212^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 15213^4
This ability, when activated, consumes 36000 health from your summoned companion and restores 12000 mana.
This ability, when activated, consumes 36000 health from your summoned companion to restore 12000 mana.

ID: 15214^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 8000 points of health, increase its armor class by 200 points, absorb up to 1000 points of damage from the next 25 incoming spell or melee hits, and will heal 3000 points of health every 6 seconds for 12 seconds.

This ability, when activated, places your pet under the protection of Second Wind Ward I for 30 minutes.
Second Wind Ward I triggers Second Wind I if their health drops below 20% which instantly heals them for 8000 health, blocks up to 1000 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 3000 points and base armor class (prior to soft cap multipliers) by 200 points for 12 seconds.


ID: 15215^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 9500 points of health, increase its armor class by 250 points, absorb up to 1400 points of damage from the next 25 incoming spell or melee hits, and will heal 4000 points of health every 6 seconds for 12 seconds.

This ability, when activated, places your pet under the protection of Second Wind Ward II for 30 minutes.
Second Wind Ward II triggers Second Wind II if their health drops below 20% which instantly heals them for 9500 health, blocks up to 1400 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 4000 points and base armor class (prior to soft cap multipliers) by 250 points for 12 seconds.


ID: 15216^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 12000 points of health, increase its armor class by 325 points, absorb up to 1900 points of damage from the next 25 incoming spell or melee hits, and will heal 5000 points of health every 6 seconds for 12 seconds.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.


ID: 15235^4
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage for 72 seconds.
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 12 seconds.

ID: 15236^4
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage for 84 seconds.
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 24 seconds.

ID: 15237^4
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage for 96 seconds.
This ability, when activated, heals your summoned pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 36 seconds.

ID: 15241^4
This ability, when activated, allows you to transform into a fire elemental which provides a 5% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, grants your level 85 and higher fire-based direct damage spells a 5% chance to trigger Elemental Flames I on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames I increases the damage of 1 direct damage spell that has a mana cost by 25 to 100% for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15242^4
This ability, when activated, allows you to transform into a fire elemental which provides an 8% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, grants your level 85 and higher fire-based direct damage spells an 8% chance to trigger Elemental Flames I on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames I increases the damage of 1 direct damage spell that has a mana cost by 25 to 100% for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15243^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 25 to 100%.

This ability, when activated, grants your level 85 and higher fire-based direct damage spells a 12% chance to trigger Elemental Flames I on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames I increases the damage of 1 direct damage spell that has a mana cost by 25 to 100% for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15244^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 24 points.
This ability, when activated, increases your mana regeneration by 24 points and triggers Water Elemental Form which transforms you into a water elemental for 36 minutes.
Only one Elemental Form can be active at once.


ID: 15245^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 30 points.
This ability, when activated, increases your mana regeneration by 30 points and triggers Water Elemental Form which transforms you into a water elemental for 36 minutes.
Only one Elemental Form can be active at once.


ID: 15246^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 36 points.
This ability, when activated, increases your mana regeneration by 36 points and triggers Water Elemental Form which transforms you into a water elemental for 36 minutes.
Only one Elemental Form can be active at once.


ID: 15247^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Earth I on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth I blocks up to 3000 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15248^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides an 8% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, grants your level 85 and higher detrimental spells an 8% chance to trigger Elemental Earth I on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth I blocks up to 3000 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15249^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 3000 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, grants your level 85 and higher detrimental spells a 12% chance to trigger Elemental Earth I on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth I blocks up to 3000 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.


ID: 15250^4
This ability, when activated, allows you to transform into an air elemental which provides a 5% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.

This ability, when activated, grants your level 85 and higher detrimental spells a 5% chance to trigger Elemental Air I on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air I stuns a level 100 or lower target for 1 second.
Only one Elemental Form can be active at once.


ID: 15251^4
This ability, when activated, allows you to transform into an air elemental which provides an 8% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.

This ability, when activated, grants your level 85 and higher detrimental spells an 8% chance to trigger Elemental Air I on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air I stuns a level 100 or lower target for 1 second.
Only one Elemental Form can be active at once.


ID: 15252^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 100 and lower targets for 1 second.

This ability, when activated, grants your level 85 and higher detrimental spells a 12% chance to trigger Elemental Air I on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air I stuns a level 100 or lower target for 1 second.
Only one Elemental Form can be active at once.


ID: 15253^4
This passive ability reduces casting time of your Auspice of the Hunter ability by 10% per rank.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.
Reduces the base cast time of this ability by 10%.


ID: 15264^4
This passive ability reduces the time required between uses of Imbued Ferocity by 2 minutes per rank.
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 15267^4
This passive ability reduces the time required between uses of Outrider's Accuracy by 1 minute per rank.
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15270^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 33 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 6 minutes.


ID: 15273^4
This passive ability reduces the time required between uses of Cover Tracks by 3 minutes per rank.
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.


ID: 15277^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 42% of incoming melee and spell damage for 1 minute or until 82000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 180 points and absorbs 42% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 82000 total damage.

ID: 15278^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 44% of incoming melee and spell damage for 1 minute or until 102000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 180 points and absorbs 44% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 102000 total damage.

ID: 15279^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 180 points and absorbs 46% of incoming melee and spell damage for 1 minute or until 122000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 180 points and absorbs 46% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 122000 total damage.

ID: 15294^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 100 and lower creatures around your target.
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony III on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow III on your target.
Harmonious Arrow Harmony III reduces the radius that a level 100 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow III attracts the attention of your target after 6 seconds by dealing 50 damage.


ID: 15304^4
This ability, when activated, places a magical shield around your target for 3 minutes. Should the target's health drop below 50%, this magical shield will instantly lower their hatred with all targets by 35000 points and reduce the amount of hatred they generate with all of their actions by 60% for 30 seconds.
This ability, when activated, places your target under the protection of Chameleon's Gift I for 3 minutes.
Chameleon's Gift I triggers Chameleon's Gift Subtlety I if their health drops below 50% which instantly reduces opponents' hatred for them by 35000 points and reduces the amount of hate generated from their attacks and spells by 60% for 30 seconds.


ID: 15317^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 40%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 15318^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 50%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 15319^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 60%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 15321^4
This ability, when activated, causes you to focus for 2.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 459%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 590 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 459%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 590 points for 3 minutes.

ID: 15322^4
This ability, when activated, causes you to focus for 2 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 471%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 600 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 471%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 600 points for 3 minutes.

ID: 15323^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 483%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 610 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 483%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 610 points for 3 minutes.

ID: 15324^4
This ability, when activated, offers an exhausting prayer to the divine that consumes your mana to restore 30000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.

This ability, when activated, offers an exhausting prayer to the divine that consumes 30000 mana to restore 30000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.


ID: 15325^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 19000 and 23000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 19000 and 23000 health.

ID: 15326^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 20000 and 24000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 20000 and 24000 health.

ID: 15327^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 21000 and 25000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 21000 and 25000 health.

ID: 15334^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike VII on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike VII stuns creatures up to level 99 for 4 seconds, reduces their hatred for you by 3000 and has a 20% chance to instantly heal you for 1800 points of health and increases your armor class by 250 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VII on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VII stuns level 99 or lower targets for 4 seconds, reduces their hatred for you by 3000 points, and has a 20% chance to trigger Divine Blessing and Favor IV, which instantly heals you for 1800 health and increases your base armor class (prior to soft cap multipliers) by 250 points for 18 seconds.


ID: 15335^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike VIII on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike VIII stuns creatures up to level 101 for 4 seconds, reduces their hatred for you by 4000 and has a 20% chance to instantly heal you for 2500 points of health and increases your armor class by 300 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike VIII on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike VIII stuns level 101 or lower targets for 4 seconds, reduces their hatred for you by 4000 points, and has a 20% chance to trigger Divine Blessing and Favor V, which instantly heals you for 2500 health and increases your base armor class (prior to soft cap multipliers) by 300 points for 18 seconds.


ID: 15336^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike IX on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike IX stuns creatures up to level 103 for 4 seconds, reduces their hatred for you by 5000 and has a 20% chance to instantly heal you for 3900 points of health and increases your armor class by 350 for 18 seconds.
Ranks 13-14 reduce the reuse time of this ability by 3 minutes per rank.
Rank 15 by an additional 1 minute.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IX on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IX stuns level 103 or lower targets for 4 seconds, reduces their hatred for you by 5000 points, and has a 20% chance to trigger Divine Blessing and Favor VI, which instantly heals you for 3900 health and increases your base armor class (prior to soft cap multipliers) by 350 points for 18 seconds.


ID: 15337^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 51000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Divine Guardian Spirit IV for 3 minutes.
Divine Guardian Spirit IV triggers Guardian's Grace IV if their health drops below 30% which instantly heals them for 51000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15338^4
This ability, when activated, grants you a 60% chance to reflect incoming spells at their caster for 50% of the spell's base power for 12 seconds.
This ability, when activated, grants a 60% chance to reflect any reflectible spell back at their caster for 50% of the spell's base power for 12 seconds.

ID: 15339^4
This ability, when activated, grants you a 65% chance to reflect incoming spells at their caster for 54% of the spell's base power for 12 seconds.
This ability, when activated, grants a 65% chance to reflect any reflectible spell back at their caster for 54% of the spell's base power for 12 seconds.

ID: 15340^4
This ability, when activated, grants you a 70% chance to reflect incoming spells at their caster for 56% of the spell's base power for 12 seconds.
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 12 seconds.

ID: 15341^4
This ability, when activated, cures 72 poison, disease and curse counters and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.
Rank 10 reduces the reuse time of this ability by 3 minutes.
Rank 11 by an additional 1 minute.

This ability, when activated, cures a target up to 200 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 15342^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 50-80% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50 to 80% for 18 seconds.

ID: 15343^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from revival sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Ranks 2-5 reduce the cast time of this ability by 8, 17, 25, and 50%.

This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.


ID: 15353^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 16000 health, then 11500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 220 points for for 18 seconds.
This ability, when activated, heals your target for 16000 health then 11500 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 220 points for 18 seconds.

ID: 15354^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 19750 health, then 14000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 230 points for for 18 seconds.
This ability, when activated, heals your target for 19750 health then 14000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 230 points for 18 seconds.

ID: 15355^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 23225 health, then 16750 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 240 points for for 18 seconds.
This ability, when activated, heals your target for 23225 health then 16750 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 240 points for 18 seconds.

ID: 15357^4
This ability, when activated, increases the melee attack speed of your target's group by 60% for 36 minutes.
This ability, when activated, increases the attack speed of your target's group by 60% for 36 minutes.

ID: 15358^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 20% for 18 seconds.

ID: 15362^4
This ability may not be used in combat.
This ability, when activated, calls a fallen ally back to their body and restores 96% of their lost experience.

This ability, when activated, revives a slain ally, restoring 96% of their lost experience.
This ability can only be used when out of combat.


ID: 15365^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 10700 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit IV for 3 minutes.
Ancestral Guardian Spirit IV triggers Spirit Renewal IV if their health drops below 50% which increases their health regeneration by 10700 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15366^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 14500 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit V for 3 minutes.
Ancestral Guardian Spirit V triggers Spirit Renewal V if their health drops below 50% which increases their health regeneration by 14500 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15367^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 18250 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VI for 3 minutes.
Ancestral Guardian Spirit VI triggers Spirit Renewal VI if their health drops below 50% which increases their health regeneration by 18250 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15371^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.


ID: 15372^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.


ID: 15373^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.

This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on your target with a 1 second cast time.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.
Reduces the reuse time of this ability by 1 second.


ID: 15377^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 6 creatures closely around your target.
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 6 creatures within a 30 foot radius of your target.

ID: 15386^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 30 seconds.

ID: 15387^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15394^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, armor class by 500, and chance to dodge by 60% for 2 minutes.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 10000, base armor class (prior to soft cap multipliers) by 500, and chance to dodge by 60% for 2 minutes.

ID: 15397^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Ranks 15-17 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 15400^4
This ability, when activated, shields your target with an 8500 point damage shield that lasts for 36 minutes or 5 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 148 for 2 minutes.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them an 8500 point damage shield that lasts for 36 minutes or 5 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15401^4
This ability, when activated, shields your target with a 11500 point damage shield that lasts for 36 minutes or 5 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 149 for 2 minutes.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 11500 point damage shield that lasts for 36 minutes or 5 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15402^4
This ability, when activated, shields your target with a 14500 point damage shield that lasts for 36 minutes or 6 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 14500 point damage shield that lasts for 36 minutes or 6 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15403^4
This passive ability reduces the time required between uses of Wall of Wind by 10 seconds per rank.
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 15406^4
This passive ability reduces the cast time of Focused Paragon of Spirit by 10% per rank.
This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 0.9 second cast time.

ID: 15409^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.


ID: 15410^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.


ID: 15411^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.
This ability, when activated, allows you to instantly Feign Death with a 90% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.


ID: 15412^4
This ability, when activated, allows you to feign death with a 95% chance of successfully fooling your attackers.
This ability, when activated, allows you to instantly Feign Death with a 95% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.


ID: 15414^4
This ability, when activated, allows your weapons to proc with every swing for 36 seconds.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 36 seconds.

ID: 15423^4
This ability, when activated, consumes 12000 health to restore 6800 mana.
This ability, when activated, consumes 12000 health to restore 6800 mana with a 2 second cast time.

ID: 15425^4
This ability, when activated, slows your target's melee attack speed by 66% for 1.5 minutes.
This ability, when activated, consumes 250 mana to reduce your target's attack speed by 66% for 1 minute 30 seconds with a 40 point resist modifier.

ID: 15447^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 15% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 15% for 1 minute.

ID: 15448^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 40% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 40% for 1 minute.

ID: 15449^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 65% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 65% for 1 minute.

ID: 15459^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 12000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 12000 points if that creature's target is a member of your group or raid.

ID: 15460^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 16000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 16000 points if that creature's target is a member of your group or raid.

ID: 15461^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 21000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 21000 points if that creature's target is a member of your group or raid.

ID: 15462^4
The ability, when activated, reduces the magic resistance of all enemies within a 50 foot radius by 50.
Rank 2 reduces the casting time of this ability from 1 second to instantaneous.
Additional ranks increase the reduction in your target's magic resist.

This ability, when activated, casts the highest rank of Enunciation of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 15466^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 20 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 50 point resist modifier.

ID: 15467^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 25 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 55 point resist modifier.

ID: 15468^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 30 points.

This ability, when activated, pushes your target backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 60 point resist modifier.

ID: 15475^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 45000 total damage.
Creatures that are less than 4 levels above you that strike this rune have a chance to be gravitated away for 12 seconds then rooted for 30 seconds.

This ability, when activated, grants you a chance (with a 3000% bonus) to trigger Banishing Force I on attackers when struck in melee combat and absorbs 75% of incoming melee damage up to 45000 total damage for 12 seconds.
Banishing Force I gravitates creatures that are 3 or fewer levels higher than you up to 30 feet away from you then triggers Banishing Root I which roots them in place for up to 30 seconds.


ID: 15476^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 55000 total damage.
Creatures that are less than 4 levels above you that strike this rune have a chance to be gravitated away for 12 seconds then rooted for 30 seconds.

This ability, when activated, grants you a chance (with a 4000% bonus) to trigger Banishing Force I on attackers when struck in melee combat and absorbs 75% of incoming melee damage up to 55000 total damage for 12 seconds.
Banishing Force I gravitates creatures that are 3 or fewer levels higher than you up to 30 feet away from you then triggers Banishing Root I which roots them in place for up to 30 seconds.


ID: 15477^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 60000 total damage.
Creatures that are less than 4 levels above you that strike this rune have a chance to be gravitated away for 12 seconds then rooted for 30 seconds.

This ability, when activated, grants you a chance (with a 5000% bonus) to trigger Banishing Force I on attackers when struck in melee combat and absorbs 75% of incoming melee damage up to 60000 total damage for 12 seconds.
Banishing Force I gravitates creatures that are 3 or fewer levels higher than you up to 30 feet away from you then triggers Banishing Root I which roots them in place for up to 30 seconds.


ID: 15478^4
This passive ability reduces the reuse time of your Glyph Spray ability by 2 minutes per rank.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 15481^4
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 10% as well as the critical damage multiplier for direct-damage spells by 150% and for damage-over-time spells by 110% for 2 minutes.
Ranks 2-5 reduce the reuse time of this ability by 90 seconds per rank.

This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 10%, the damage dealt by their critical direct damage spells by 150%, and the damage dealt by their critical damage-over-time spells by 110% for 2 minutes.

ID: 15482^4
This ability, when activated, projects your image into 3 level 95 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 2 level 95 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.


ID: 15483^4
This ability, when activated, projects your image into 3 level 97 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 97 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 15484^4
This ability, when activated, projects your image into 3 level 99 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 99 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 15486^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 340% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 340% for 12 seconds.

ID: 15487^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 350% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 350% for 12 seconds.

ID: 15488^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 360% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 360% for 12 seconds.

ID: 15489^4
This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.
This ability, when activated, grants a 40% chance that all creatures within a 60 foot radius of your target will forget their attackers with a 4 second cast time.

ID: 15496^4
This ability, when activated, places protective runes around your group which will protect them from 45000 points of damage if they take a single melee strike that deals 20000 or more damage or a single spell strike that deals 25000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune I, which will trigger Reactive Rune I (Protection) should they incur a melee strike of at least 20000 damage or a direct damage spell of at least 25000 damage for 30 minutes.
Reactive Rune I (Protection) protects them from up to 45000 damage for 30 seconds.


ID: 15497^4
This ability, when activated, places protective runes around your group which will protect them from 50000 points of damage if they take a single melee strike that deals 20000 or more damage or a single spell strike that deals 25000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune II, which will trigger Reactive Rune II (Protection) should they incur a melee strike of at least 20000 damage or a direct damage spell of at least 25000 damage for 30 minutes.
Reactive Rune II (Protection) protects them from up to 50000 damage for 30 seconds.


ID: 15498^4
This ability, when activated, places protective runes around your group which will protect them from 55000 points of damage if they take a single melee strike that deals 20000 or more damage or a single spell strike that deals 25000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune III, which will trigger Reactive Rune III (Protection) should they incur a melee strike of at least 20000 damage or a direct damage spell of at least 25000 damage for 30 minutes.
Reactive Rune III (Protection) protects them from up to 55000 damage for 30 seconds.


ID: 15515^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 1 to 5% for 30 seconds.
This ability, when activated, increases the damage your target takes from poison effects by 1 to 5% for 30 seconds.

ID: 15521^4
This ability, when activated, deals 1 point of damage and causes your target to be thrust away from you with the force of silent sound waves. This attack also disorients your target and causes them to forget every creature it may have hatred for.
This ability, when activated, pushes your target backwards, deals 1 point of damage, and causes them to forget their attackers.

ID: 15522^4
This ability, when activated, increases your current and maximum health by 25000 then drains your health by 415 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 25000 points but deals 415 damage every 6 seconds for 1 minute 30 seconds.

ID: 15523^4
This ability, when activated, increases your current and maximum health by 30000 then drains your health by 500 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 30000 points but deals 500 damage every 6 seconds for 1 minute 30 seconds.

ID: 15524^4
This ability, when activated, increases your current and maximum health by 35000 then drains your health by 585 every 6 seconds for 1.5 minutes.
Ranks 16-18 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.

ID: 15549^4
This passive ability reduces the reuse time of your Lure of the Siren's Song ability by 15 seconds per rank.
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.


ID: 15558^4
This ability, when activated, gives you a 90% chance that all level 103 and lower NPCs will forget about you, but leaves you stunned for 2 seconds. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary, which will cause your opponents to look for other targets until you take a hostile action.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 1 second.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 15559^4
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health every 6 seconds for 12 seconds.
This ability, when activated, consumes 29000 health initially and 3000 health every 6 seconds for 12 seconds.

ID: 15567^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds.
Targets other than your primary target will be hit for 15% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 42 seconds.
Opponents other than your primary target will be hit for 15% of your standard melee damage.


ID: 15568^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
Targets other than your primary target will be hit for 15% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 48 seconds.
Opponents other than your primary target will be hit for 15% of your standard melee damage.


ID: 15570^4
This ability, when activated, consumes 23000 health and restores 7500 endurance.
This ability, when activated, consumes 23000 health to restore 7500 endurance.

ID: 15571^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 3 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 15572^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 6 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 15573^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 9 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 15574^4
This ability, when activated, numbs the awareness of a level 80 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 80 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 15575^4
This ability, when activated, numbs the awareness of a level 85 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 85 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 15576^4
This ability, when activated, numbs the awareness of a level 90 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 90 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 15577^4
This ability, when activated, numbs the awareness of a level 95 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 95 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 15578^4
This ability, when activated, numbs the awareness of a level 100 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 100 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 15579^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 11 extends the duration of this ability by 12 seconds.
This ability, when activated, triggers Encroaching Darkness II on a living or Entombing Darkness I on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness II reduces the movement speed of a living target by 65% with a 40 point resist modifier for 2 minutes 12 seconds.
Entombing Darkness I is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 12 seconds.


ID: 15580^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 12 extends the duration of this ability by 24 seconds.
This ability, when activated, triggers Encroaching Darkness II on a living or Entombing Darkness I on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness II reduces the movement speed of a living target by 65% with a 40 point resist modifier for 2 minutes 24 seconds.
Entombing Darkness I is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 24 seconds.


ID: 15581^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 13 extends the duration of this ability by 36 seconds.
This ability, when activated, triggers Encroaching Darkness II on a living or Entombing Darkness I on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness II reduces the movement speed of a living target by 65% with a 40 point resist modifier for 2 minutes 36 seconds.
Entombing Darkness I is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 36 seconds.


ID: 15582^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 10 to 100% for 1 minute.
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 10 to 100% for 1 minute.

ID: 15583^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 15 to 110% for 1 minute.
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 15 to 110% for 1 minute.

ID: 15584^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Ranks 4-6 reduce the reuse time of this ability by 30 seconds per rank.
Ranks 7-9 reduce the cast time of this ability by 10, 25, and 50%.

This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.

ID: 15585^4
This passive ability grants your instant-healing and lifetap spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 44% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 15586^4
This passive ability grants your instant-healing and lifetap spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 46% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 15587^4
This passive ability grants your instant-healing and lifetap spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 48% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 15588^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VII for 7850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VII, which heals all group members within a 200 foot radius for 7850 health.


ID: 15589^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare VIII for 8850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 85 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare VIII, which heals all group members within a 200 foot radius for 8850 health.


ID: 15590^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare IX for 9850 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare IX, which heals all group members within a 200 foot radius for 9850 health.


ID: 15591^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 10%.

This ability, when activated, teleports you to a relatively safe location in your current zone with a 4.5 second cast time.

ID: 15592^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 20%.

This ability, when activated, teleports you to a relatively safe location in your current zone with a 4 second cast time.

ID: 15593^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 30%.

This ability, when activated, teleports you to a relatively safe location in your current zone with a 3.5 second cast time.

ID: 15598^4
This passive ability reduces the reuse time of your Fury abilities (Fury of Druzzil, Fury of E`ci, Fury of Ro, and Fury of Kerafyrm) by 3 minutes per rank.
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3150 points for 4 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 15601^4
This ability, when activated, reduces your target's resistance to cold and fire by 12 points for 5 minutes.
This ability, when activated, reduces your target's cold and fire resistance by 12 points for 5 minutes.

ID: 15605^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
This ability, when activated, triggers Dimensional Jolt II on attackers when you are struck in melee combat up to 6 times for 2 minutes.
Dimensional Jolt II reduces your target's hatred for you by 25% of their total hatred for you and triggers Dimensional Rip II, which reduces your hatred with all opponents by 8400 points and teleports you up to 30 feet in a random direction.


ID: 15610^4
This ability, when activated, summons a familiar that increases the damage of your level 97 and lower direct damage spells by 20-40%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.
This ability, when activated, summons a familiar that increases the damage of your level 97 and lower direct damage spells by 20 to 40%, the damage of your critical spells by 25%, your cold, disease, fire, magic, and poison resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.

ID: 15611^4
This ability, when activated, protects you against 200000 spell and melee damage and increases the chance that your next 24 direct-damage spells will deal critical damage by 40% while also increasing the mana cost of those spells by 25% for 2 minutes.
This ability, when activated, increases the chance that your next 24 direct damage spells will deal critical damage by 40%, increases the mana cost of these spells by 25%, and absorbs 100% of incoming spell and melee damage up to 200000 total damage for 2 minutes.

ID: 15612^4
This ability, when activated, consumes 1125 mana to quickly strike your target for 10275 unfocused fire damage.
This ability, when activated, consumes 1125 mana to deal 10275 fire damage to your target with a 0.5 second cast time.

ID: 15613^4
This ability, when activated, consumes 1225 mana to quickly strike your target for 11195 unfocused fire damage.
This ability, when activated, consumes 1225 mana to deal 11195 fire damage to your target with a 0.5 second cast time.

ID: 15614^4
This ability, when activated, consumes 1425 mana to quickly strike your target for 13065 unfocused fire damage.
This ability, when activated, consumes 1425 mana to deal 13065 fire damage to your target with a 0.5 second cast time.

ID: 15615^4
This ability, when activated, consumes 1125 mana to quickly strike your target for 10275 unfocused cold damage.
This ability, when activated, consumes 1125 mana to deal 10275 cold damage to your target with a 0.5 second cast time.

ID: 15616^4
This ability, when activated, consumes 1225 mana to quickly strike your target for 11195 unfocused cold damage.
This ability, when activated, consumes 1225 mana to deal 11195 cold damage to your target with a 0.5 second cast time.

ID: 15617^4
This ability, when activated, consumes 1425 mana to quickly strike your target for 13065 unfocused cold damage.
This ability, when activated, consumes 1425 mana to deal 13065 cold damage to your target with a 0.5 second cast time.

ID: 15620^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 85 points and corruption by 40 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Nightfall that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.


ID: 15628^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 130 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes VII on your opponent for 1 minute.
Sand in the Eyes VII blinds your opponent and reduces their melee accuracy by 130 points with a 65 point resist modifier for 6 seconds.


ID: 15629^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 135 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes VIII on your opponent for 1 minute.
Sand in the Eyes VIII blinds your opponent and reduces their melee accuracy by 135 points with a 73 point resist modifier for 6 seconds.


ID: 15630^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 140 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes IX on your opponent for 1 minute.
Sand in the Eyes IX blinds your opponent and reduces their melee accuracy by 140 points with an 81 point resist modifier for 6 seconds.


ID: 15632^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 40%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 15633^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 50%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 15639^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around you by 8500 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 8500 points.

ID: 15640^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around your target by 8500 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 8500 points.

ID: 15642^4
This ability, when activated, drains the mind and spirit of your target with two strikes.
The first strike deals 15600 damage and restores 160% of the damage dealt as mana (up to 37500).
The second strike deals 88000 damage and restores 10% of the damage dealt as endurance (up to 13200).

This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15600 damage and restores 160% of the damage dealt as mana up to 37500 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13200 endurance.


ID: 15643^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to trigger Soul Flay I.
Soul Flay I restores 230 mana for all group members within a 200 foot radius.


ID: 15644^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to trigger Soul Flay II.
Soul Flay II restores 280 mana for all group members within a 200 foot radius.


ID: 15645^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay III.
Soul Flay III restores 330 mana for all group members within a 200 foot radius.


ID: 15733^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 11% for up to 80000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 50 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard IV on yourself when struck in melee combat up to 50 times for 10 minutes.
Impact Guard IV absorbs 11% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 80000 total damage.


ID: 15734^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 12% for up to 100000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 60 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard V on yourself when struck in melee combat up to 60 times for 10 minutes.
Impact Guard V absorbs 12% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 100000 total damage.


ID: 15735^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 13% for up to 120000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard VI on yourself when struck in melee combat up to 70 times for 10 minutes.
Impact Guard VI absorbs 13% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 120000 total damage.


ID: 15736^4
This ability, when activated, increases your group's maximum health by 8850 and armor class by 335 for 1 minute.
This ability shares a timer with Imperator's Precision and Imperator's Charge.

This ability, when activated, increases your group's maximum health by 8850 and base armor class (prior to soft cap multipliers) by 335 points for 1 minute.

ID: 15737^4
This ability, when activated, increases your group's attack speed by 35%, casting speed on spells that cost at least 10 points of mana by 35%, and their mana regeneration by 375 for 1 minute.
This ability shares a timer with Imperator's Command and Imperator's Precision.

This ability, when activated, increases your group's attack speed by 35%, mana regeneration by 375 points, and reduces the cast time of spells with a mana cost by 35% for 1 minute.

ID: 15738^4
This ability, when activated, exposes weaknesses in your target's magic defenses which allows you and your allies to deal between 8 and 20% more damage with direct damage spells against the target for 1 minute.
This ability shares a timer with Imperator's Charge and Imperator's Command.

This ability, when activated, increases the damage of direct damage spells that have a mana cost on your target by 8 to 20% for 1 minute.

ID: 15739^4
This ability, when activated, strikes your opponent with a base 200 damage kick attack which lowers their total avoidance by 20% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 200 and lowers their avoidance by 20% for 18 seconds.

ID: 15740^4
This ability, when activated, strikes your opponent with a base 225 damage kick attack which lowers their total avoidance by 22% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 225 and lowers their avoidance by 22% for 18 seconds.

ID: 15741^4
This ability, when activated, strikes your opponent with a base 250 damage kick attack which lowers their total avoidance by 24% for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 250 and lowers their avoidance by 24% for 18 seconds.

ID: 15745^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 32000 points.
Ranks 21-22 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 32000 points.

ID: 15749^4
This ability, when activated, strikes your target with three 2-handed slashing attacks with a base damages of 2398, 2555, and 2820 and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.

ID: 15750^4
This ability, when activated places a protective Blade Guardian upon you for 4 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 80% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian IV for 3 minutes.
Blade Guardian IV triggers Blade Whirl IV if your health drops below 40% which increases your ability to parry incoming attacks by 80% for 18 seconds.


ID: 15751^4
This ability, when activated places a protective Blade Guardian upon you for 5 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 83% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian V for 3 minutes.
Blade Guardian V triggers Blade Whirl V if your health drops below 40% which increases your ability to parry incoming attacks by 83% for 18 seconds.


ID: 15752^4
This ability, when activated places a protective Blade Guardian upon you for 6 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 86% for up to 18 seconds.
This ability, when activated, places you under the protection of Blade Guardian VI for 3 minutes.
Blade Guardian VI triggers Blade Whirl VI if your health drops below 40% which increases your ability to parry incoming attacks by 86% for 18 seconds.


ID: 15753^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 66% and increases your armor class by 2150 points for 2.6 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 66% and increases your base armor class (prior to soft cap multipliers) by 2150 points for 2 minutes 36 seconds.

ID: 15754^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 68% and increases your armor class by 2300 points for 2.7 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 68% and increases your base armor class (prior to soft cap multipliers) by 2300 points for 2 minutes 42 seconds.

ID: 15755^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 70% and increases your armor class by 2450 points for 2.8 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 70% and increases your base armor class (prior to soft cap multipliers) by 2450 points for 2 minutes 48 seconds.

ID: 15756^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 9000 points and by 5500 points every 6 seconds for 18 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 103 for 3 seconds, increasing their hatred for you by 9000 points and then by 5500 points every 6 seconds for 18 seconds.

ID: 15757^4
This ability, when activated, consumes 1350 mana and strikes your target with a damaging blast of holy magic that deals 16000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 1350 mana to deal 16000 damage to your target, increase their hatred for you by 2500 points, and interrupt their spell casting.

ID: 15759^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6400 damage when performing a melee round for 6 minutes or 21 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XVI on your opponent up to 21 times for 6 minutes.
Inquisitor's Judgment Strike XVI deals 6400 damage.


ID: 15760^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 6800 damage when performing a melee round for 6 minutes or 23 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XVII on your opponent up to 23 times for 6 minutes.
Inquisitor's Judgment Strike XVII deals 6800 damage.


ID: 15761^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7200 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XVIII on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XVIII deals 7200 damage.


ID: 15762^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for between 126180 and 126505 then imbues them with holy light that continually heals between 22001 and 23101 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for between 126180 and 126505 (based on your level) health then heals between 22001 and 23101 (based on your level) health every 6 seconds for 36 seconds.

ID: 15774^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.
Ranks 15-17 reduce the chance living creatures will resist this spell.

This ability, when activated, triggers Encroaching Darkness III on a living or Entombing Darkness II on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness III reduces the movement speed of a living target by 65% with a 50 point resist modifier for 2 minutes 36 seconds.
Entombing Darkness II is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 36 seconds.


ID: 15775^4
This ability, when activated, calls forth 3 level 90 skeletons that will attack your target for 80 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 90 skeletons to attack your target for 1 minute 20 seconds.

ID: 15776^4
This ability, when activated, calls forth 3 level 90 skeletons that will attack your target for 85 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 90 skeletons to attack your target for 1 minute 25 seconds.

ID: 15777^4
This ability, when activated, calls forth 3 level 90 skeletons that will attack your target for 90 seconds before returning to the grave.
This ability, when activated, summons a swarm of 3 level 90 skeletons to attack your target for 1 minute 30 seconds.

ID: 15781^4
This ability, when activated, critically strikes your target with malignant power dealing between 312400 and 313575 damage initially and between 34001 and 35701 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals between 312400 and 313575 (based on your level) damage initially and between 34001 and 35701 (based on your level) damage every 6 seconds for 36 seconds.

ID: 15782^4
This ability, when activated, covers your skin in a sickly ooze that deals 500 damage per hit to melee attackers for 3 minutes or 100 hits.
This ability, when activated, grants you a 500 point damage shield that lasts for 3 minutes or 100 hits.

ID: 15783^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to trigger Soul Flay IV.
Soul Flay IV restores 360 mana for all group members within a 200 foot radius.


ID: 15784^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to trigger Soul Flay V.
Soul Flay V restores 380 mana for all group members within a 200 foot radius.


ID: 15785^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VI.
Soul Flay VI restores 400 mana for all group members within a 200 foot radius.


ID: 15786^4
This ability, when activated, drains the mind and spirit of your target with two strikes.
The first strike deals 15756 damage and restores 200% of the damage dealt as mana (up to 47200).
The second strike deals 88880 damage and restores 10% of the damage dealt as endurance (up to 13300).
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15756 damage and restores 200% of the damage dealt as mana up to 47200 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13300 endurance.


ID: 15787^4
This ability, when activated, strikes your target for 3200 damage then restores 2300 health and 650 mana for your group.
This ability, when activated, strikes your target for 3200 damage then heals 2300 health and restores 650 mana for all group members within a 200 foot radius.

ID: 15788^4
Empowers your target to speak with the voice of nightmares, increasing the amount of hatred their actions generate by 25%.
This ability, when activated, increases the amount of hatred generated from your target's attacks and spells by 25% for 10 minutes.

ID: 15789^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 205 points, their attack rating by 165 points, their critical melee chance by 200%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 28%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 205 points, attack power by 165 points, chance to perform a critical melee hit by 200%, and the chance that their healing and damaging spells will apply critically by 28%.

ID: 15790^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 210 points, their attack rating by 165 points, their critical melee chance by 205%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 29%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 210 points, attack power by 165 points, chance to perform a critical melee hit by 205%, and the chance that their healing and damaging spells will apply critically by 29%.

ID: 15791^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 215 points, their attack rating by 165 points, their critical melee chance by 210%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 30%.
Ranks 30-32 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 215 points, attack power by 165 points, chance to perform a critical melee hit by 210%, and the chance that their healing and damaging spells will apply critically by 30%.

ID: 15795^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 355 points, the damage you deal with melee attacks by 63%, and heals 2900 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 355 points, base melee damage by 63%, health regeneration by 2900 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 15796^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 385 points, the damage you deal with melee attacks by 64%, and heals 3200 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 385 points, base melee damage by 64%, health regeneration by 3200 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 15797^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 415 points, the damage you deal with melee attacks by 65%, and heals 3500 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 415 points, base melee damage by 65%, health regeneration by 3500 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 15804^4
This ability, when activated, calls forth a pack of 5 level 95 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 95 wolves to attack your target for 2 minutes.

ID: 15805^4
This ability, when activated, calls forth a pack of 5 level 97 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 97 wolves to attack your target for 2 minutes.

ID: 15806^4
This ability, when activated, calls forth a pack of 5 level 99 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 99 wolves to attack your target for 2 minutes.

ID: 15819^4
This ability, when activated, places a magical shield around you for 3 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.
This ability, when activated, places you under the protection of Bulwark of the Brownies I for 3 minutes.
Bulwark of the Brownies I triggers Brownie's Blessing I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger Bulwark of the Brownies Jolt I when struck in melee combat for 12 seconds.
Bulwark of the Brownies Jolt I reduces the attacker's hatred for you by 5000 points.


ID: 15820^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 57000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 6-8 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, places your target under the protection of Divine Guardian Spirit V for 6 minutes.
Divine Guardian Spirit V triggers Guardian's Grace V if their health drops below 30% which instantly heals them for 57000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15822^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 22000 and 26000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 22000 and 26000 health.

ID: 15823^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 23000 and 27000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 23000 and 27000 health.

ID: 15824^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 24000 and 28000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 24000 and 28000 health.

ID: 15825^4
This ability, when activated, infuses an undead target with holy energy causing it to take 62500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 62500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 15826^4
This ability, when activated, infuses an undead target with holy energy causing it to take 78000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 78000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 15827^4
This ability, when activated, infuses an undead target with holy energy causing it to take 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 94000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 15828^4
This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
Rank 26 reduces the cast time of this ability by 10%.

This ability, when activated, infuses an undead target with holy energy causing it to take 47500 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
Reduces the base cast time of this ability by 40%.


ID: 15832^4
This ability, when activated, increases your attack rating by 234 points, increases your chance to trigger your weapon's effects during melee combat by 30%, increases your attack speed by 30%, and restores 55 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.

This ability, when activated, increases your attack power by 234 points, attack speed by 30%, mana regeneration by 55 points, and the chance that your weapon's magical effects will trigger during melee combat by 30% for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 15833^4
This passive ability reduces the reuse time of your Shield of Reverence ability by 1 minute per rank.
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 15836^4
This passive ability reduces the reuse time of your Divine Guardian ability by 1 minute per rank.
This ability, when activated, places your target under the protection of Divine Guardian Spirit V for 6 minutes.
Divine Guardian Spirit V triggers Guardian's Grace V if their health drops below 30% which instantly heals them for 57000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 15839^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 40-70% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 40 to 70% for 18 seconds.

ID: 15840^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 35-60% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 35 to 60% for 18 seconds.

ID: 15841^4
This ability, when activated, causes your all of your instant-duration heal spells to exceptionally heal but increases the mana cost of all spells by 30-50% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 30 to 50% for 18 seconds.

ID: 15842^4
This ability, when activated, calls upon your ancestors to heal your group for 1020 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 250 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1020 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 250 points for 30 seconds.

ID: 15843^4
This ability, when activated, calls upon your ancestors to heal your group for 1055 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 260 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1055 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 260 points for 30 seconds.

ID: 15844^4
This ability, when activated, calls upon your ancestors to heal your group for 1090 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 270 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1090 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 270 points for 30 seconds.

ID: 15845^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 57000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXII.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 57000 total damage.


ID: 15846^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 60000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXIII.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 60000 total damage.


ID: 15847^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 63000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXIV.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 63000 total damage.


ID: 15848^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 435 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VII and Ancestral Physical Guard XXI.
Ancestral Armor VII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 435 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.


ID: 15849^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 54000 total damage, increase your armor class soft cap by 25%, and your armor class by 452 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXI.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.


ID: 15850^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 63000 total damage, increase your armor class soft cap by 25%, and your armor class by 479 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor IX and Ancestral Physical Guard XXV.
Ancestral Armor IX increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 479 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.


ID: 15852^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 7 creatures closely around your target.
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 7 creatures within a 30 foot radius of your target.

ID: 15855^4
This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove one detrimental effect.
Ranks 9-11 reduce the reuse time of this ability by 20 seconds per rank.

This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 15856^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15857^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 18% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 18% for 18 seconds.

ID: 15858^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 16% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 16% for 18 seconds.

ID: 15859^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.

ID: 15860^4
This ability will shrink your target group member, allowing them greater mobility in tight quarters.
This ability, when activated, instantly shrinks your target's height by 50%, allowing them greater mobility in tight quarters.

ID: 15862^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 70% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 70% for 12 seconds.

ID: 15863^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 60% for 12 seconds.

ID: 15864^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 12 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 12 seconds.

ID: 15865^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 21000 points of health followed by a small healing glow for 3800 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 5-9 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 15869^4
This ability, when activated, shields your target with a 17500 point damage shield that lasts for 36 minutes or 6 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 17500 point damage shield that lasts for 36 minutes or 6 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15870^4
This ability, when activated, shields your target with a 20500 point damage shield that lasts for 36 minutes or 6 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 20500 point damage shield that lasts for 36 minutes or 6 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15871^4
This ability, when activated, shields your target with a 23500 point damage shield that lasts for 36 minutes or 7 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 150 for 2 minutes.
Ranks 30-31 reduce the reuse time of this ability by 10 seconds per rank.

This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 23500 point damage shield that lasts for 36 minutes or 7 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 15876^4
This ability, when activated, calls forth the spirit of a level 99 wild bear to attack your target for 110 seconds.
This ability, when activated, summons a level 99 spirit bear to attack your target for 1 minute 50 seconds.

ID: 15877^4
This ability, when activated, calls forth the spirit of a level 99 wild bear to attack your target for 115 seconds.
This ability, when activated, summons a level 99 spirit bear to attack your target for 1 minute 55 seconds.

ID: 15878^4
This ability, when activated, calls forth the spirit of a level 99 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 99 spirit bear to attack your target for 2 minutes.

ID: 15879^4
This ability, when activated, allows your weapons to proc with every swing for 42 seconds.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 42 seconds.

ID: 15884^4
This ability, when activated, consumes 15000 health to restore 9000 mana.
Ranks 3-5 reduce the cast time of this ability by 10, 25, and 50%.

This ability, when activated, consumes 15000 health to restore 9000 mana with a 2 second cast time.

ID: 15903^4
This ability, when activated, slows your target's melee attack speed by 68% for 1.8 minutes.
This ability, when activated, consumes 300 mana to reduce your target's attack speed by 68% for 1 minute 48 seconds with a 40 point resist modifier.

ID: 15904^4
This ability, when activated, allows you to quickly gate yourself back to a tertiary bind point that has been previously set by use of a Guidestone.
Ranks 2-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.


ID: 15932^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 145 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes X on your opponent for 1 minute.
Sand in the Eyes X blinds your opponent and reduces their melee accuracy by 145 points with an 81 point resist modifier for 6 seconds.


ID: 15933^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 150 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XI on your opponent for 1 minute.
Sand in the Eyes XI blinds your opponent and reduces their melee accuracy by 150 points with an 81 point resist modifier for 6 seconds.


ID: 15934^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 155 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XII on your opponent for 1 minute.
Sand in the Eyes XII blinds your opponent and reduces their melee accuracy by 155 points with an 81 point resist modifier for 6 seconds.


ID: 15957^4
This ability, when activated, twists your blades within an opponent's wound, dealing 3400 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 3400 damage every 6 seconds for 30 seconds.

ID: 15958^4
This ability, when activated, twists your blades within an opponent's wound, dealing 3800 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 3800 damage every 6 seconds for 30 seconds.

ID: 15959^4
This ability, when activated, twists your blades within an opponent's wound, dealing 4200 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 4200 damage every 6 seconds for 30 seconds.

ID: 15964^4
This ability, when activated, triggers Shauri's Levitation, grants your group invisibility against living creatures, and the ability to see invisible creatures for 10 minutes.
Shauri's Levitationgrants your group levitation for 10 minutes.

This ability, when activated, triggers Shauri's Levitation, grants all group members within a 100 foot radius standard invisibility, and grants the ability to see standard invisibility for up to 10 minutes.
Shauri's Levitationgrants your group levitation for 10 minutes.


ID: 15988^4
This ability, when activated, splits your consciousness into 3 level 95 projections to draw the attacks of enemies for 85 seconds.
This ability, when activated, summons 3 level 95 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 25 seconds.

ID: 15989^4
This ability, when activated, splits your consciousness into 4 level 95 projections to draw the attacks of enemies for 95 seconds.
This ability, when activated, summons 4 level 95 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 35 seconds.

ID: 15990^4
This ability, when activated, splits your consciousness into 5 level 95 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 95 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 15992^4
This ability, when activated, consumes 20000 health and restores 10000 endurance.
This ability, when activated, consumes 20000 health to restore 10000 endurance.

ID: 15993^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1500 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XVI on your target for 1 minute 30 seconds.
Blood Pact Strike XVI consumes 1% of your health to deal 1500 damage to your target.


ID: 15994^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1650 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XVII on your target for 1 minute 30 seconds.
Blood Pact Strike XVII consumes 1% of your health to deal 1650 damage to your target.


ID: 15995^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1800 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XVIII on your target for 1 minute 30 seconds.
Blood Pact Strike XVIII consumes 1% of your health to deal 1800 damage to your target.


ID: 16002^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 12% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 99 will be seized by fear and unable to react for 6 seconds.

This ability, when activated, startles up to 8 opponents within a 35 foot radius with a fearsome warcry, which increases their incoming melee damage by 12% for 30 hits for 1 minute and has a 2% chance to trigger Panic Stricken I which seizes a level 99 or lower creature with fear, leaving them unable to react for 6 seconds.

ID: 16003^4
This ability, when activated, allows you to strike everything in a 40 foot radius with three primary hand combat rounds.
This ability, when activated, performs three primary slot combat rounds on all creatures within a 40 foot radius.

ID: 16016^4
This ability, when activated, imbues your target's group with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures until they die.
This ability, when activated, grants your target's group permanent enduring breath, levitation, the ability to see invisible creatures, and increases their poison resistance by 70 points.

ID: 16017^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
Rank 12 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 40% for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.


ID: 16024^4
This ability, when activated, calls forth 3 level 96 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 96 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 16025^4
This ability, when activated, calls forth 3 level 98 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 98 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 16026^4
This ability, when activated, calls forth 3 level 100 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 100 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 16026^6
Increases the benefit of incoming healing spells by #3% and improves your armor class by #7 points.
Increases the effectiveness of incoming instant-duration healing spells by #3% and increases your armor class by #7 points.

ID: 16027^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Dread that you have scribed and triggers Death's Malaise II on undead targets with a 0.5 second cast time.
Death's Malaise II reduces an undead target's attack speed by 35% for 6 minutes 30 seconds.


ID: 16031^4
This ability, when activated, instantly reduces your target's hatred for you by 80000 points then continues to reduce their hatred for you by 12500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
This ability, when activated, reduces your target's hatred for you by 80000 points then by 12500 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 16032^4
This ability, when activated, summons a level 100 elemental projection that can stun targets up to level 100.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 100 elemental to distract your target for 25 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt I on its target and will cast Companion's Improved Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt I taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target, stuns a level 100 or lower creature for 6 seconds, and causes the target to attack the elemental exclusively for 6 seconds.


ID: 16036^4
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 32 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 100 and lower magic based direct damage spells by 32 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 16037^4
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 35 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 100 and lower magic based direct damage spells by 35 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 16038^4
This ability, when activated, increases the base damage of your level 100 and lower direct-damage spells by 38 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 100 and lower magic based direct damage spells by 38 to 45% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 16054^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 18500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 18500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 16055^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 26500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 26500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 16056^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 37500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 37500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 16057^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16058^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 85% while also increasing the mana cost of those spells by 72%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 85% while also increasing the mana cost of these spells by 72% for 2 minutes.

ID: 16059^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 90% while also increasing the mana cost of those spells by 69%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 90% while also increasing the mana cost of these spells by 69% for 2 minutes.

ID: 16060^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95% while also increasing the mana cost of those spells by 66%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% while also increasing the mana cost of these spells by 66% for 2 minutes.

ID: 16065^4
This ability, when activated, reduces your target's attack speed by 73% for 1 minute 48 seconds.
This ability, when activated, casts the highest rank of Diminishing Helix that you have scribed.

ID: 16066^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 20% and deals 2640 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 25%, base melee damage by 20%, and deals 2640 damage every 6 seconds for 3 minutes.

ID: 16067^4
This ability, when activated, will absorb 60% of incoming spell or melee damage from your mana rather than your hit points for up to 90 hits or for 15 minutes.
Any damage that cannot be absorbed by your mana comes off your hit points instead.

This ability, when activated, absorbs 60% of incoming damage with your mana rather than your health for up to 90 hits for 15 minutes.

ID: 16071^4
This ability, when activated, places two protective runes around your group the first will protect them from 60000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 65000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune IV (Melee Shield) and Reactive Rune IV (Spell Shield) for 30 minutes.
Reactive Rune IV (Melee Shield) triggers Reactive Rune IV (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 60000 damage for 30 seconds.
Reactive Rune IV (Spell Shield) will trigger Reactive Rune IV (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 65000 direct spell damage for 30 seconds.


ID: 16072^4
This ability, when activated, places two protective runes around your group the first will protect them from 65000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 70000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune V (Melee Shield) and Reactive Rune V (Spell Shield) for 30 minutes.
Reactive Rune V (Melee Shield) triggers Reactive Rune V (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 65000 damage for 30 seconds.
Reactive Rune V (Spell Shield) will trigger Reactive Rune V (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 70000 direct spell damage for 30 seconds.


ID: 16073^4
This ability, when activated, places two protective runes around your group the first will protect them from 70000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 75000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
Ranks 7-11 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.


ID: 16074^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 75000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 75000 total damage for 36 minutes.

ID: 16075^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 85000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 85000 total damage for 36 minutes.

ID: 16076^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 95000 total damage for 36 minutes.
Rank 37 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, absorbs 60% of incoming melee damage up to 95000 total damage for 36 minutes.

ID: 16077^4
This ability, when activated, reduces your target's resistance to cold and fire by 50 points for 5 minutes.
This ability, when activated, reduces your target's cold and fire resistance by 50 points for 5 minutes.

ID: 16078^4
This ability, when activated, protects you against 235000 spell and melee damage and increases the chance that your next 24 direct-damage spells will deal critical damage by 45% while also increasing the mana cost of those spells by 22% for 2.1 minutes.
This ability, when activated, increases the chance that your next 24 direct damage spells will deal critical damage by 45%, increases the mana cost of these spells by 22%, and absorbs 100% of incoming spell and melee damage up to 235000 total damage for 2 minutes 6 seconds.

ID: 16079^4
This ability, when activated, protects you against 275000 spell and melee damage and increases the chance that your next 24 direct-damage spells will deal critical damage by 50% while also increasing the mana cost of those spells by 20% for 2.2 minutes.
This ability, when activated, increases the chance that your next 24 direct damage spells will deal critical damage by 50%, increases the mana cost of these spells by 20%, and absorbs 100% of incoming spell and melee damage up to 275000 total damage for 2 minutes 12 seconds.

ID: 16080^4
This ability, when activated, protects you against 320000 spell and melee damage and increases the chance that your next 24 direct-damage spells will deal critical damage by 55% while also increasing the mana cost of those spells by 20% for 2.3 minutes.
This ability, when activated, increases the chance that your next 24 direct damage spells will deal critical damage by 55%, increases the mana cost of these spells by 20%, and absorbs 100% of incoming spell and melee damage up to 320000 total damage for 2 minutes 18 seconds.

ID: 16081^4
This ability, when activated, attempts to purge up to 4 beneficial effects from the target NPC.
This ability, when activated, has a 95% chance to remove up to 4 beneficial effects from your NPC target.

ID: 16082^4
This ability, when activated, allows you to set a secondary binding point.
This ability, when activated, sets your second bind point to your current location.
You can check your bind points using the command /charinfo.


ID: 16083^4
This ability grants you an alternate version of Bind Affinity.
This ability, when activated, sets your target's first bind point to their current location.
You can check your bind points using the command /charinfo.


ID: 16087^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 10%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16087^6
Reduces the mana cost of beneficial spells up to level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #6, increases the chance that your heal spells with land critically by #7%, and triggers *$5%n.
Reduces the mana cost of beneficial spells up to level #3 by #1 to $1%, increases your cold resistance by #4, increases your mana regeneration by #13, increases the chance that your heal spells with land critically by #7%, and triggers *$5%n.

ID: 16088^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 20%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16089^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 30%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16090^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 40%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16091^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 50%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16092^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 60%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16093^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 70%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 16096^4
This ability, when activated, attempts to purge up to 9 beneficial spell effects from your NPC target.
This ability, when activated, has a 95% chance to remove up to 9 beneficial effects from your NPC target.

ID: 16097^4
This ability, when activated, increases the damage of 2-handed weapons by 3000 and 1-handed weapons by 1500 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 3000 points and 1-handed weapon attacks by 1500 points for 30 seconds.

ID: 16098^4
This ability, when activated, increases the damage of 2-handed weapons by 6000 and 1-handed weapons by 3000 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 6000 points and 1-handed weapon attacks by 3000 points for 30 seconds.

ID: 16099^4
This ability, when activated, increases the damage of 2-handed weapons by 9000 and 1-handed weapons by 4500 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 9000 points and 1-handed weapon attacks by 4500 points for 30 seconds.

ID: 16108^4
This ability, when activated, incites rage in your target increasing their hatred for you by 5000 points and triggers Rage of the Forsaken which increases the amount of hatred you generate with all actions by 80% for 18 seconds.
This ability, when activated, increases your target's hated for you by 5000 points and imbues you with Rage of the Forsaken, which increases the amount of hate generated from your attacks and spells by 80% for 18 seconds.

ID: 16112^4
This ability, when activated, focuses your strength, healing you for 48000 and increasing your maximum health by 45000 for 1.1 minutes.
Rank 31 reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals you for 48000 health and increases your maximum health by 45000 for 1 minute 6 seconds.

ID: 16131^4
This passive ability increases the hate generated by your Divine Stun ability by 10% per rank.
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1980 points, and attempts to a stun level 105 or lower target for 2 seconds.

ID: 16135^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 105 and lower NPCs for 2 seconds and increase their hatred toward you by 1800 points.
Ranks 12-14 increase the amount of hate generated by this ability by 10% per rank.

This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 1800 points, and attempts to a stun level 105 or lower target for 2 seconds.

ID: 16136^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 12000 points and by 6500 points every 6 seconds for 18 seconds.
Rank 12 reduces the reuse time of this ability by 30 seconds.
Ranks 13-14 extend the duration of the hate-over-time component of this ability ability by 6 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 103 for 3 seconds, increasing their hatred for you by 12000 points and then by 6500 points every 6 seconds for 18 seconds.

ID: 16137^4
This passive ability extends the duration of the hate-over-time component of your Beacon of the Righteous ability by 6 seconds per rank.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 103 for 3 seconds, increasing their hatred for you by 12000 points and then by 6500 points every 6 seconds for 24 seconds.

ID: 16139^4
This ability, when activated, increases your attack rating by 252 points, increases your chance to trigger your weapon's effects during melee combat by 40%, increases your attack speed by 30%, and restores 75 points of mana every 6 seconds for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.

This ability, when activated, increases your attack power by 252 points, attack speed by 30%, mana regeneration by 75 points, and the chance that your weapon's magical effects will trigger during melee combat by 40% for 36 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 16140^4
This ability, when activated, increases your attack rating by 252 points, increases your chance to trigger your weapon's effects during melee combat by 40%, increases your attack speed by 30%, and restores 75 points of mana every 6 seconds for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.

This ability, when activated, increases your attack power by 252 points, attack speed by 30%, mana regeneration by 75 points, and the chance that your weapon's magical effects will trigger during melee combat by 40% for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 16141^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXV, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXV, which heals 4000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16142^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVI, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVI, which heals 4500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16143^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVII, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVII, which heals 5000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16144^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVIII, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXVIII, which heals 5500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16145^4
This passive ability grants your level 75 to 100 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIX, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 75 to 100 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XXXIX, which heals 6000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16146^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 2% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16147^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 3% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16148^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 4% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16155^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 12000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 12000 health.

ID: 16156^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 13000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 13000 health.

ID: 16157^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 14000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 14000 health.

ID: 16158^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 15000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 15000 health.

ID: 16159^4
This ability, when activated, grants you a 70% chance to reflect incoming spells at their caster for 56% of the spell's base power for 18 seconds.
Ranks 5-11 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.

ID: 16160^4
This ability, when activated, allows you to twincast your instant-duration healing spells and abilities that cost at least 10 mana at the expensive of doubling the mana cost of these spells and abilities for 12 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.

ID: 16162^4
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 94000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.


ID: 16163^4
This ability, when activated, fires an arrow imbued with frost and flame which increases the damage the target takes from cold and fire spells by 1 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 1 to 15% for 18 seconds.

ID: 16180^4
This passive ability reduces the reuse time of your Grasp of Sylvan Spirits ability by 5 seconds per rank.
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.


ID: 16185^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 900 points for 2 minutes

ID: 16186^4
This passive ability grants your kick attacks a 10% chance to stun targets up to level 103 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun a level 103 or lower target for 1 second.

ID: 16187^4
This ability, when activated, covers your skin in a sickly ooze that deals 550 damage per hit to melee attackers for 3 minutes or 100 hits.
This ability, when activated, grants you a 550 point damage shield that lasts for 3 minutes or 100 hits.

ID: 16188^4
This ability, when activated, increases your hatred with up to 8 creatures directly in front of you by 9500 points.
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 9500 points.

ID: 16192^4
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to bestow you with Cascading Theft of Defense VII which absorbs up to 2000 points of melee damage per hit up to a total of 10000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 12% chance to bestow you with Cascading Theft of Defense VII which absorbs 100% of incoming melee damage up to 2000 damage per hit and will fade after 1 minute or after absorbing 10000 total damage.

ID: 16193^4
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to bestow you with Cascading Theft of Defense VIII which absorbs up to 2400 points of melee damage per hit up to a total of 12000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 14% chance to bestow you with Cascading Theft of Defense VIII which absorbs 100% of incoming melee damage up to 2400 damage per hit and will fade after 1 minute or after absorbing 12000 total damage.

ID: 16194^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense IX which absorbs up to 2800 points of melee damage per hit up to a total of 14000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense IX which absorbs 100% of incoming melee damage up to 2800 damage per hit and will fade after 1 minute or after absorbing 14000 total damage.

ID: 16196^4
This ability, when activated, strikes your target with three 381 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 15% more damage from melee attacks for 1 minute.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 381 and applies T`Vyl's Resolve Weakness I which increases their incoming melee damage by 15% for 1 minute.

ID: 16197^4
This ability, when activated, increases the base damage of your damage over time spells by 20% per rank while also increasing mana cost by 50% for 1 minute.
This ability, when activated, increases the base damage of your damage-over-time spells by 20% but increases their mana cost by 50% for 1 minute.

ID: 16200^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 12% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 12% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16201^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 16% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 16% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16202^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 20% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Ranks 4-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16203^4
This ability, when activated, causes up to 8 targets in front of you to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 2 minutes.
Ranks 2 and 6 increase the duration of the root by 1 minute per rank.
Ranks 3-5 and 7-8 reduce the reuse time of this ability by 12 seconds per rank.

This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 2 minutes.

ID: 16203^6
Reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #6, increases the chance for your direct damage spells will land critically #8%, and triggers *$5%n.
Reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #13, increases the chance for your direct damage spells will land critically #8%, and triggers *$5%n.

ID: 16211^6
Reduces magic resistance by #2.
Casts the highest rank you know of *$1+G on all creatures within a %I foot radius.

ID: 16213^4
This ability, when activated, increases the movement speed of your target's group by 115% for 66 seconds.
This ability, when activated, increases the movement speed of your target's group by 115% for 1 minute 6 seconds.

ID: 16215^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 1 to 15% for 24 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 1 to 15% for 24 seconds.

ID: 16216^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 5 to 20% for 24 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 5 to 20% for 24 seconds.

ID: 16217^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 10 to 25% for 24 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 10 to 25% for 24 seconds.

ID: 16218^4
This passive ability reduces the time required between uses of Paralytic Spores by ten seconds per rank.
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.


ID: 16221^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds.

ID: 16222^4
This ability, when activated, teleports you forward a short distance.
This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 16223^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 24 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 24 seconds.

ID: 16224^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.

ID: 16243^4
This ability, when activated, absorbs 18% of incoming melee damage up to 3200 damage per hit for a total of 65000 damage for up to 5 minutes.
This ability, when activated, absorbs 18% of incoming melee damage up to 3200 damage per hit up to 65000 total damage for 5 minutes.

ID: 16244^4
This ability, when activated, absorbs 21% of incoming melee damage up to 3700 damage per hit for a total of 76000 damage for up to 5 minutes.
This ability, when activated, absorbs 21% of incoming melee damage up to 3700 damage per hit up to 76000 total damage for 5 minutes.

ID: 16245^4
This ability, when activated, absorbs 24% of incoming melee damage up to 4200 damage per hit for a total of 87000 damage for up to 5 minutes.
This ability, when activated, absorbs 24% of incoming melee damage up to 4200 damage per hit up to 87000 total damage for 5 minutes.

ID: 16246^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 35% and grants them a 25% chance to resist detrimental spells for 1.5 minutes.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 35%, grats them an additional 25% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 30 seconds.

ID: 16247^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 40% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 40%, grats them an additional 30% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 30 seconds.

ID: 16248^4
This passive ability extends the duration of your Group Bestial Alignment ability by 12 seconds per rank.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 30 seconds.

ID: 16250^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 42 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 42 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 16263^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 30 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 16264^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 36 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 36 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 16265^4
This ability, when activated, causes all of your primary hand combat rounds to strike your current target and every other target within 40 feet of you with an additional primary hand combat round for 48 seconds.
Targets other than your primary target will be hit for 25% of your standard melee damage.

This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 48 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.


ID: 16287^4
This passive ability reduces the time required to use Bladed Song by 20 seconds per rank.
This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.
Reduces the reuse time of this ability by 20 seconds.


ID: 16290^4
This passive ability reduces the time required to use Lure of the Siren's Song by 10 seconds per rank.
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.


ID: 16293^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 220 points, increases total melee damage by 220%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 72 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 220, increases your base melee damage by 220%, and your melee accuracy with all skills by 10% for 1 minute 12 seconds.

ID: 16294^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 230 points, increases total melee damage by 230%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 78 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 230, increases your base melee damage by 230%, and your melee accuracy with all skills by 10% for 1 minute 18 seconds.

ID: 16295^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 240 points, increases total melee damage by 240%, accuracy by 10%, and reduces your base weapon delay by 11.3% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.3%, raises the minimum base damage of your melee hits to be 240, increases your base melee damage by 240%, and your melee accuracy with all skills by 10% for 1 minute 24 seconds.

ID: 16296^4
This ability, when activated, directs a dissonant chord at your enemy, causing a level 100 or lower creature to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Ranks 2-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes a level 100 or lower target to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.

ID: 16300^4
This passive ability decreases the reuse time of Hymn of the Last Stand by 1 minute per rank.
This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 16303^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 16304^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 16305^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 16310^4
This ability, when activated, reduces incoming melee damage by 10% while also reducing your melee damage by 20% for 1 minute.
This ability, when activated, reduces the damage you take from melee attacks by 10% but reduces your base melee damage by 20% for 1 minute.

ID: 16311^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 15000 points of damage per hit for a total of 100000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 15000 damage per hit up to 100000 total damage for 48 seconds.

ID: 16312^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 17250 points of damage per hit for a total of 115000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 17250 damage per hit up to 115000 total damage for 48 seconds.

ID: 16313^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 19500 points of damage per hit for a total of 130000 damage or for 48 seconds.
Ranks 28-31 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, absorbs 50% of incoming melee damage up to 19500 damage per hit up to 130000 total damage for 48 seconds.

ID: 16323^4
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 25000 points of melee damage for 30 seconds.
This ability, when activated, consumes 29000 health initially and 3000 health after 6 seconds then triggers Bloodshield I after this effect fades, which absorbs 100% of incoming melee damage up to 25000 total damage for 30 seconds.

ID: 16324^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 35 points while reducing the effectiveness of incoming instant duration healing spells by 20% for 36 seconds.
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 35 but reduces the effectiveness of incoming instant-duration healing spells by 20% for 36 seconds.

ID: 16325^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 40 points while reducing the effectiveness of incoming instant duration healing spells by 15% for 36 seconds.
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 40 but reduces the effectiveness of incoming instant-duration healing spells by 15% for 36 seconds.

ID: 16326^4
This ability, when activated, increases the total damage dealt by your melee attacks by 15% and the minmum damage dealt by your attacks by 45 points while reducing the effectiveness of incoming instant duration healing spells by 10% for 36 seconds.
Ranks 10-11 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 45 but reduces the effectiveness of incoming instant-duration healing spells by 10% for 36 seconds.

ID: 16334^4
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage by 40% and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration.

This ability, when activated, reduces the duration of your damage-over-time spells by 50% while increasing their base damage by 40% and mana cost by 35% for 2 minutes. This ability cannot be removed early.

ID: 16335^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 105 and lower damage-over-time spells by 30 to 120% for 1 minute.
This ability, when activated, increases the base damage of your level 105 and lower damage-over-time spells by 30 to 120% for 1 minute.

ID: 16336^4
This passive ability reduces the time required between uses of Hand of Death by 30 seconds per rank.
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the reuse time of this ability by 30 seconds.


ID: 16339^4
This passive ability reduces the reuse time of your Death's Effigy ability by 10 seconds per rank.
This ability, when activated, allows you to execute a feign death that grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 10 seconds.


ID: 16342^4
This passive ability reduces casting time of your Hand of Death ability by 10, 25, and 50%.
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the base cast time of this ability by 10%.


ID: 16348^4
This ability, when activated, will instantly heal your pet for 64000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 64000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16349^4
This ability, when activated, will instantly heal your pet for 68000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 68000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16350^4
This ability, when activated, will instantly heal your pet for 72000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 72000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16351^4
This ability, when activated, increases the chance that your next 53 direct-damage spells will deal critical damage by 50% and the damage of your critical spells by 65% while also increasing the mana cost of those spells by 56% for 3.2 minutes.
This ability, when activated, increases the chance that your next 53 direct damage spells will deal critical damage by 50% and the damage of your critical spells by 65% but increases their mana cost by 56% for 3 minutes 12 seconds.

ID: 16352^4
This ability, when activated, increases the chance that your next 53 direct-damage spells will deal critical damage by 50% and the damage of your critical spells by 70% while also increasing the mana cost of those spells by 54% for 3.3 minutes.
This ability, when activated, increases the chance that your next 53 direct damage spells will deal critical damage by 50% and the damage of your critical spells by 70% but increases their mana cost by 54% for 3 minutes 18 seconds.

ID: 16353^4
This ability, when activated, increases the chance that your next 53 direct-damage spells will deal critical damage by 50% and the damage of your critical spells by 75% while also increasing the mana cost of those spells by 52% for 3.4 minutes.
This ability, when activated, increases the chance that your next 53 direct damage spells will deal critical damage by 50% and the damage of your critical spells by 75% but increases their mana cost by 52% for 3 minutes 24 seconds.

ID: 16360^4
This ability gives you an alternate version of your Teleport to Guild Hall Anchor spell.
This ability, when activated, consumes 750 mana to translocate all allies within a 150 foot radius to your Guild Hall Anchor with a 20 second cast time.

ID: 16362^4
This ability, when activated, gathers streams of additional mana into your being, restoring 17350 points.
Rank 15 reduces the cast time of this ability by 10%.
Rank 16 reduces the reuse time of this ability by 45 seconds.

This ability, when activated, restores 17350 mana with a 4 second cast time.

ID: 16363^4
This ability, when activated, increases the base damage of your level 110 or lower direct-damage spells that cost at least 10 mana by 5% for 2 minutes.
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 5% for 2 minutes.

ID: 16364^4
This ability, when activated, increases the base damage of your level 110 or lower direct-damage spells that cost at least 10 mana by 10% for 2 minutes.
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 10% for 2 minutes.

ID: 16365^4
This ability, when activated, increases the base damage of your level 110 or lower direct-damage spells that cost at least 10 mana by 15% for 2 minutes.
Ranks 4-8 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.

ID: 16369^4
This ability, when activated, fuses your targets feet to the ground with ice for up to 3 minutes.
This ability, when activated, roots your target in place for up to 3 minutes with a 60 point resist modifier and a 0.5 second cast time.

ID: 16370^4
This ability, when activated, increases your pet's movement speed by 80% for 36 minutes.
This ability, when activated, increases your pet's movement speed by 80% for 36 minutes with a 5 second cast time.

ID: 16379^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 50 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16380^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 30 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16381^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 1 minute 50 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16382^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 10 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16383^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 2 minutes 30 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16384^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 10 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 16386^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16387^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16388^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16389^4
This passive ability reduces the time required between uses of Mental Contortion by 2 minutes per rank.
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 16392^4
This passive ability reduces the time required between uses of Illusions of Grandeur by 90 seconds per rank.
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 10%, the damage dealt by their critical direct damage spells by 150%, and the damage dealt by their critical damage-over-time spells by 110% for 2 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.


ID: 16395^4
This ability provides an alternate version of Bind Sight.
This ability, when activated, allows you to see through the eyes of your target for up to 14 minutes.

ID: 16467^4
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XL, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XL, which heals 6500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16468^4
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XLI, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant-duration healing spells that cost at least 10 mana a 38% chance to bestow your target with Abundant Healing XLI, which heals 7000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16469^4
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLII, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant-duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLII, which heals 7500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16470^4
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLIII, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant-duration healing spells that cost at least 10 mana a 39% chance to bestow your target with Abundant Healing XLIII, which heals 8000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16471^4
This passive ability grants your level 80 to 105 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIV, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.
This passive ability grants your level 80 to 105 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIV, which heals 8500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IV which instantly heals your target for 1250 health.

ID: 16499^4
This passive ability increases the effectiveness of your instant-healing spells by 67%.
This passive ability increases the effectiveness of your instant-duration healing spells by 67%.

ID: 16500^4
This passive ability increases the effectiveness of your instant-healing spells by 70%.
This passive ability increases the effectiveness of your instant-duration healing spells by 70%.

ID: 16525^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5.
Triggers *#4%N if you are struck in melee combat %L times or *#7%N after %z.

Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and raises the minimum base damage of your melee hits to be #5.
Triggers *#4%N if you are struck in melee combat %L times or *#7%N after %z.


ID: 16527^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5.
Triggers *#7%N after %z.

Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the minimum base damage of your melee hits to be #5.
Triggers *#7%N after %z.


ID: 16528^6
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the lower bound of your melee hits to be #5 for %z.
Increases your avoidance by #2%, melee accuracy by #3%, attack power by #6 points, and the minimum base damage of your melee hits to be #5 for %z.

ID: 16544^4
This ability, when activated, instantly fills your foe with a rage, increasing their hatred for you by 36000 points.
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 36000 points.

ID: 16545^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 14% for up to 130000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard VII on yourself when struck in melee combat up to 70 times for 10 minutes.
Impact Guard VII absorbs 14% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 130000 total damage.


ID: 16546^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 15% for up to 140000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard VIII on yourself when struck in melee combat up to 70 times for 10 minutes.
Impact Guard VIII absorbs 15% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 140000 total damage.


ID: 16547^4
This ability, when activated, imbues you with a chance to trigger a defensive buff that will reduce the damage of the next 12 incoming melee attacks by 16% for up to 150000 damage or for 12 seconds.
This defensive buff can trigger a maximum of 70 times for 10 minutes.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Impact Guard IX on yourself when struck in melee combat up to 70 times for 10 minutes.
Impact Guard IX absorbs 16% of incoming melee damage and will fade after 12 seconds, 12 hits, or after absorbing 150000 total damage.


ID: 16548^4
This ability, when activated places a protective Blade Guardian upon you for 7 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 88% for up to 24 seconds.
This ability, when activated, places you under the protection of Blade Guardian VII for 3 minutes.
Blade Guardian VII triggers Blade Whirl VII if your health drops below 40% which increases your ability to parry incoming attacks by 88% for 24 seconds.


ID: 16549^4
This ability, when activated places a protective Blade Guardian upon you for 8 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 89% for up to 30 seconds.
This ability, when activated, places you under the protection of Blade Guardian VIII for 3 minutes.
Blade Guardian VIII triggers Blade Whirl VIII if your health drops below 40% which increases your ability to parry incoming attacks by 89% for 30 seconds.


ID: 16550^4
This ability, when activated places a protective Blade Guardian upon you for 9 minutes. When your health drops below 40%, this buff increases your ability to parry incoming attacks by 90% for up to 36 seconds.
This ability, when activated, places you under the protection of Blade Guardian IX for 3 minutes.
Blade Guardian IX triggers Blade Whirl IX if your health drops below 40% which increases your ability to parry incoming attacks by 90% for 36 seconds.


ID: 16559^4
This ability, when activated, exposes weaknesses in your target's magic defenses which allows you and your allies to deal between 10 and 25% more damage with direct damage spells against the target for 1 minute.
This ability shares a timer with Imperator's Charge and Imperator's Command.

This ability, when activated, increases the damage of direct damage spells that have a mana cost on your target by 10 to 25% for 1 minute.

ID: 16563^4
This ability, when activated, strikes your opponent with a base 275 damage kick attack which lowers their total avoidance by 26% and triggers a 20% snare for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 275, lowers their avoidance by 26% for 18 seconds, and triggers Knee Strike Snare I.
Knee Strike Snare I reduces your target's movement speed by 20% for 18 seconds.


ID: 16564^4
This ability, when activated, strikes your opponent with a base 300 damage kick attack which lowers their total avoidance by 28% and triggers a 25% snare for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 300, lowers their avoidance by 28% for 18 seconds, and triggers Knee Strike Snare II.
Knee Strike Snare II reduces your target's movement speed by 25% for 18 seconds.


ID: 16565^4
This ability, when activated, strikes your opponent with a base 325 damage kick attack which lowers their total avoidance by 30% and triggers a 30% snare for 18 seconds.
This ability, when activated, strikes your target with a kick skill attack with a base damage of 325, lowers their avoidance by 30% for 18 seconds, and triggers Knee Strike Snare III.
Knee Strike Snare III reduces your target's movement speed by 30% for 18 seconds.


ID: 16566^4
This ability, when activated, increases your target's hatred for you by 5000 points.
Creatures that are less than 4 levels above you will be gravitated toward you from up to 45 feet away for 6 seconds.

This ability, when activated, increases your target's hatred for you by 5000 points and triggers Warlord's Grasp II.
Warlord's Grasp II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 6 seconds.


ID: 16567^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 71% and increases your armor class by 2500 points for 2.9 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 71% and increases your base armor class (prior to soft cap multipliers) by 2500 points for 2 minutes 54 seconds.

ID: 16568^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 72% and increases your armor class by 2550 points for 3 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 72% and increases your base armor class (prior to soft cap multipliers) by 2550 points for 3 minutes.

ID: 16569^4
This ability, when activated, increases the effectiveness of instant-duration healing spells that land on you by 73% and increases your armor class by 2600 points for 3.1 minutes.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 73% and increases your base armor class (prior to soft cap multipliers) by 2600 points for 3 minutes 6 seconds.

ID: 16579^4
This ability, when activated, consumes 1650 mana and strikes your target with a damaging blast of holy magic that deals 20000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 1650 mana to deal 20000 damage to your target, increase their hatred for you by 3000 points, and interrupt their spell casting.

ID: 16580^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 107 and lower NPCs for 2 seconds and increase their hatred toward you by 2340 points.
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2340 points, and attempts to a stun level 107 or lower target for 2 seconds.

ID: 16581^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 110 and lower NPCs for 2 seconds and increase their hatred toward you by 2340 points.
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2340 points, and attempts to a stun level 110 or lower target for 2 seconds.

ID: 16585^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 13000 points.
This ability, when activated, increases your target's hatred for you by 13000 points and interrupts their spell casting with a 500 point resist modifier and a 0.2 second cast time.

ID: 16586^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 14000 points.
Ranks 15-17 reduce the cast time of this ability by 15, 30, and 50%.

This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.2 second cast time.

ID: 16587^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 15000 points.
This ability, when activated, increases your target's hatred for you by 15000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.

ID: 16588^4
This ability, when activated, instantly and critically heals all allies within 400 feet for 48250, then restores 16500 health every 6 seconds for 30 seconds.
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 48250 health, then heals 16500 health every 6 seconds for 30 seconds.

ID: 16589^4
This ability, when activated, instantly and critically heals all allies within 400 feet for 48500, then restores 16500 health every 6 seconds for 30 seconds.
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 48500 health, then heals 16500 health every 6 seconds for 30 seconds.

ID: 16590^4
This ability, when activated, instantly and critically heals all allies within 400 feet for 50000, then restores 17000 health every 6 seconds for 30 seconds.
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 50000 health, then heals 17000 health every 6 seconds for 30 seconds.

ID: 16594^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 42500 points and then 12500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 42500 health and then 12500 health every 6 seconds for 18 seconds.

ID: 16595^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 51900 points and then 14500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 51900 health and then 14500 health every 6 seconds for 18 seconds.

ID: 16596^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 61350 points and then 16500 points of health every 6 seconds for 18 seconds.
Rank 39 reduces the reuse time of this ability by 4 minutes.
Rank 40 by an additional 2 minutes.

This ability, when activated, instantly heals all group members within a 100 foot radius for 61350 health and then 16500 health every 6 seconds for 18 seconds.

ID: 16597^4
This passive ability reduces the time required between uses of your Divine Call ability by 40 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull II.
Divine Pull II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 16598^4
This passive ability reduces the time required between uses of your Divine Call ability by 50 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull II.
Divine Pull II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 16599^4
This passive ability reduces the time required between uses of your Divine Call ability by 1 minute.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull II.
Divine Pull II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 16604^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 24 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 61350 health and then 16500 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 16611^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 7600 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XIX on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XIX deals 7600 damage.


ID: 16612^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8000 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XX on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XX deals 8000 damage.


ID: 16613^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8400 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXI on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXI deals 8400 damage.


ID: 16614^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for between 133050 and 133050 then imbues them with holy light that continually heals between 23101 and 23101 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for between 133050 and 133050 (based on your level) health then heals between 23101 and 23101 (based on your level) health every 6 seconds for 36 seconds.

ID: 16628^4
This ability, when activated, calls forth 4 level 100 skeletons that will attack your target for 95 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 100 skeletons to attack your target for 1 minute 35 seconds.

ID: 16629^4
This ability, when activated, calls forth 4 level 100 skeletons that will attack your target for 100 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 100 skeletons to attack your target for 1 minute 40 seconds.

ID: 16630^4
This ability, when activated, calls forth 4 level 100 skeletons that will attack your target for 105 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 100 skeletons to attack your target for 1 minute 45 seconds.

ID: 16636^4
This ability, when activated, critically strikes target with a powerful lifetap that deals 55900 damage.
Rank 41 reduces the reuse time of this ability by 1 minute.

This ability, when activated, critically strikes target with a powerful lifetap that deals 55900 damage.

ID: 16643^4
This ability, when activated, critically strikes your target with malignant power dealing between 337225 and 337225 damage initially and between 36226 and 36226 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals 337225 damage initially and 36226 damage every 6 seconds for 36 seconds.

ID: 16644^4
This passive ability reduces the reuse time of your Visage of Decay ability by 1 minute per rank.
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Reduces the reuse time of this ability by 1 minute.


ID: 16647^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 30% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 30% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16648^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 40% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 40% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16649^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 50% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 50% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 16657^4
This ability, when activated, numbs the awareness of a level 105 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 105 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 16659^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VII.
Soul Flay VII restores 430 mana for all group members within a 200 foot radius.


ID: 16660^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay VIII.
Soul Flay VIII restores 500 mana for all group members within a 200 foot radius.


ID: 16661^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to trigger Soul Flay IX.
Soul Flay IX restores 575 mana for all group members within a 200 foot radius.


ID: 16665^4
This ability, when activated, strikes your target with three 421 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 17% more damage from melee attacks for 1 minute.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.

ID: 16666^4
This passive ability reduces the reuse time of your T`Vyl's Resolve ability by 1 minute per rank.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 16669^4
This passive ability grants your instant-healing and lifetap spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 49% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 16670^4
This passive ability grants your instant-healing and lifetap spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 16671^4
This passive ability grants your instant-healing and lifetap spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing and lifetap spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 16675^4
This ability, when activated, strikes your target for 4100 damage then restores 2600 health and 700 mana for your group.
This ability, when activated, strikes your target for 4100 damage then heals 2600 health and restores 700 mana for all group members within a 200 foot radius.

ID: 16676^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 220 points, their attack rating by 165 points, their critical melee chance by 215%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 31%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 220 points, attack power by 165 points, chance to perform a critical melee hit by 215%, and the chance that their healing and damaging spells will apply critically by 31%.

ID: 16677^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 225 points, their attack rating by 165 points, their critical melee chance by 220%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 32%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 225 points, attack power by 165 points, chance to perform a critical melee hit by 220%, and the chance that their healing and damaging spells will apply critically by 32%.

ID: 16678^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 165 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 230 points, attack power by 165 points, chance to perform a critical melee hit by 225%, and the chance that their healing and damaging spells will apply critically by 33%.

ID: 16688^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 points of health, then increases their armor class by 620 points, provides a 220 point damage shield, and heals 6700 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 9350 health, increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 6700 health every 6 seconds for 18 seconds.

ID: 16689^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 points of health, then increases their armor class by 630 points, provides a 230 point damage shield, and heals 9200 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 11550 health, increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 9200 health every 6 seconds for 18 seconds.

ID: 16690^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 points of health, then increases their armor class by 640 points, provides a 240 point damage shield, and heals 11700 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 14050 health, increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 11700 health every 6 seconds for 18 seconds.

ID: 16691^4
This ability, when activated, increases the damage of 2-handed weapons by 10000 and 1-handed weapons by 5000 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 10000 points and 1-handed weapon attacks by 5000 points for 30 seconds.

ID: 16692^4
This ability, when activated, increases the damage of 2-handed weapons by 11000 and 1-handed weapons by 5500 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 11000 points and 1-handed weapon attacks by 5500 points for 30 seconds.

ID: 16693^4
This ability, when activated, increases the damage of 2-handed weapons by 12000 and 1-handed weapons by 6000 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 12000 points and 1-handed weapon attacks by 6000 points for 30 seconds.

ID: 16695^4
This ability, when activated, fires an arrow imbued with frost and flame which increases the damage the target takes from cold and fire spells by 10 to 20% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 10 to 20% for 18 seconds.

ID: 16696^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 176 points, the damage they deal with melee attacks by 34%, and heals 625 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 176 points, base melee damage by 34%, health regeneration by 625, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 16697^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 184 points, the damage they deal with melee attacks by 36%, and heals 650 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 184 points, base melee damage by 36%, health regeneration by 650, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 16698^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 192 points, the damage they deal with melee attacks by 38%, and heals 675 points of health every 6 seconds for 1 minute.
Rank 13 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 192 points, base melee damage by 38%, health regeneration by 675, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 16699^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 465 points, the damage you deal with melee attacks by 70%, and heals 3800 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 465 points, base melee damage by 70%, health regeneration by 3800 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 16700^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 515 points, the damage you deal with melee attacks by 75%, and heals 4100 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 515 points, base melee damage by 75%, health regeneration by 4100 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 16701^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 565 points, the damage you deal with melee attacks by 80%, and heals 4400 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 565 points, base melee damage by 80%, health regeneration by 4400 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 16702^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 105 and lower creatures around your target.
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony IV on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow IV on your target.
Harmonious Arrow Harmony IV reduces the radius that a level 105 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow IV attracts the attention of your target after 6 seconds by dealing 50 damage.


ID: 16716^4
This ability, when activated, increases your avoidance by 85%, your movement rate by 100%, and protects against 10% of incoming melee damage up to 15000 points per hit but reduces your melee accuracy with all skills by 175 points for 30 seconds.
This ability, when activated, increases your avoidance by 85%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 15000 damage per hit but reduces your melee accuracy with all skills by 175 points for 30 seconds.

ID: 16717^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 190 points and absorbs 48% of incoming melee and spell damage for 1 minute or until 144000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 190 points and absorbs 48% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 144000 total damage.

ID: 16718^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 200 points and absorbs 50% of incoming melee and spell damage for 1 minute or until 164000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 200 points and absorbs 50% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 164000 total damage.

ID: 16719^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 210 points and absorbs 52% of incoming melee and spell damage for 1 minute or until 184000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 210 points and absorbs 52% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 184000 total damage.

ID: 16729^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1200 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1200 points for 2 minutes

ID: 16736^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 106% but increases the mana cost of all detrimental spells by 28% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 106% but increases the mana cost of all detrimental spells by 28% for 18 seconds.

ID: 16737^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 106% but increases the mana cost of all detrimental spells by 26% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 106% but increases the mana cost of all detrimental spells by 26% for 18 seconds.

ID: 16738^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 106% but increases the mana cost of all detrimental spells by 24% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 106% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 16739^4
This ability, when activated, heals all group members within 200 feet of you for 8400 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 8400 health every 6 seconds for 54 seconds.

ID: 16740^4
This ability, when activated, heals all group members within 200 feet of you for 9300 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 9300 health every 6 seconds for 54 seconds.

ID: 16741^4
This ability, when activated, heals all group members within 200 feet of you for 10200 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 10200 health every 6 seconds for 54 seconds.

ID: 16742^4
This ability, when activated, heals your target for 9800 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 9800 health every 6 seconds for 18 seconds.

ID: 16743^4
This ability, when activated, heals your target for 10700 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 10700 health every 6 seconds for 18 seconds.

ID: 16744^4
This ability, when activated, heals your target for 11600 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 11600 health every 6 seconds for 18 seconds.

ID: 16745^4
This passive ability reduces the reuse time of your Channeling the Divine ability by 1 minute per rank.
This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 16751^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 16000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 16000 health.

ID: 16752^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 17000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 17000 health.

ID: 16753^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 18000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 18000 health.

ID: 16754^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 25000 and 29000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 25000 and 29000 health.

ID: 16755^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 26000 and 30000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 26000 and 30000 health.

ID: 16756^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 27000 and 31000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 27000 and 31000 health.

ID: 16769^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 5% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16770^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 6% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16771^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana a 7% chance to bestow your group with Tunare's Grace I, which heals them for 14210 health.

ID: 16772^4
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 110000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.


ID: 16773^4
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 126000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.


ID: 16774^4
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
Rank 34 reduces the cast time of this ability by 10%.

This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.


ID: 16778^4
This ability, when activated, increases your attack rating by 290 points, increases your chance to trigger your weapon's effects during melee combat by 50%, increases your attack speed by 30%, and restores 100 points of mana every 6 seconds for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.

This ability, when activated, increases your attack power by 290 points, attack speed by 30%, mana regeneration by 100 points, and the chance that your weapon's magical effects will trigger during melee combat by 50% for 42 seconds.
This ability cannot be activated while mounted and will fade if you sit.


ID: 16782^4
This ability, when activated, calls upon your ancestors to heal your group for 1340 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 280 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1340 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 280 points for 30 seconds.

ID: 16783^4
This ability, when activated, calls upon your ancestors to heal your group for 1590 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 290 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1590 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 290 points for 30 seconds.

ID: 16784^4
This ability, when activated, calls upon your ancestors to heal your group for 1840 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 300 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 1840 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 300 points for 30 seconds.

ID: 16785^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 66000 total damage, increase your armor class soft cap by 25%, and your armor class by 479 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor IX and Ancestral Physical Guard XXV.
Ancestral Armor IX increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 479 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.


ID: 16786^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 69000 total damage, increase your armor class soft cap by 25%, and your armor class by 506 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor X and Ancestral Physical Guard XXVI.
Ancestral Armor X increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 506 points.
Ancestral Physical Guard XXVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 69000 total damage.


ID: 16787^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 72000 total damage, increase your armor class soft cap by 25%, and your armor class by 533 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XI and Ancestral Physical Guard XXVII.
Ancestral Armor XI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 533 points.
Ancestral Physical Guard XXVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 72000 total damage.


ID: 16788^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 66000 total damage, increase your armor class soft cap by 25%, and your armor class by 506 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor X and Ancestral Physical Guard XXV.
Ancestral Armor X increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 506 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.


ID: 16789^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 69000 total damage, increase your armor class soft cap by 25%, and your armor class by 533 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XI and Ancestral Physical Guard XXVI.
Ancestral Armor XI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 533 points.
Ancestral Physical Guard XXVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 69000 total damage.


ID: 16790^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 72000 total damage, increase your armor class soft cap by 25%, and your armor class by 560 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 72000 total damage.


ID: 16800^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16801^4
This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures centered around your target.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, casts the highest rank of Malosenia that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 10 seconds.


ID: 16802^4
This ability, when activated, casts the highest rank of Malosenete that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosenete that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 16803^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed X for 3.6 minutes.
Languid Bite Bleed X deals 770 damage every 6 seconds for 36 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed X for 3 minutes 36 seconds.
Languid Bite Bleed X deals 770 damage every 6 seconds for 36 seconds.


ID: 16804^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XI for 3.9 minutes.
Languid Bite Bleed XI deals 810 damage every 6 seconds for 42 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XI for 3 minutes 54 seconds.
Languid Bite Bleed XI deals 810 damage every 6 seconds for 42 seconds.


ID: 16805^4
This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XII for 4.3 minutes.
Languid Bite Bleed XII deals 850 damage every 6 seconds for 48 seconds.

This ability, when activated, grants your slow spells a 75% chance to trigger Languid Bite Bleed XII for 4 minutes 18 seconds.
Languid Bite Bleed XII deals 850 damage every 6 seconds for 48 seconds.


ID: 16808^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 27750 health, then 19500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 250 points for for 18 seconds.
This ability, when activated, heals your target for 27750 health then 19500 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 250 points for 18 seconds.

ID: 16809^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 30500 health, then 22250 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 260 points for for 18 seconds.
This ability, when activated, heals your target for 30500 health then 22250 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 260 points for 18 seconds.

ID: 16810^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 34000 health, then 26000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 270 points for for 18 seconds.
This ability, when activated, heals your target for 34000 health then 26000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 270 points for 18 seconds.

ID: 16811^4
This ability, when activated, casts the highest rank of Malosinata that you have scribed on up to 8 creatures centered around your target.
This ability, when activated, casts the highest rank of Malosinata that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 16814^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 6700 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 9350 health, increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 6700 health every 6 seconds for 30 seconds.

ID: 16815^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 9200 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 11550 health, increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 9200 health every 6 seconds for 30 seconds.

ID: 16816^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 11700 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 14050 health, increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 11700 health every 6 seconds for 30 seconds.

ID: 16823^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 9 to 15%, increases their fire resist by 120, mana regeneration by 60, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 105 and lower detrimental spells by 9 to 15%, increases fire resistance by 120 points, mana regeneration by 60 points, the chance their direct damage spells will land critically by 10%, the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 16824^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 105 by 9 to 15%, increases their cold resist by 120, mana regeneration by 50, and the chance that their instant-duration heal spells will land critically by 8% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 105 and lower beneficial spells by 9 to 15%, increases cold resistance by 120 points, mana regeneration by 50 points, the chance their instant-duration healing spells will score an exceptional heal by 8%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 16825^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 105 by 7 to 25%, increases your fire resist by 205 points, your mana regeneration by 95, the chance that your direct-damage spells will land critically by 15%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower detrimental spells by 7 to 25%, increases your fire resistance by 205 points, mana regeneration by 95 points, the chance your direct damage spells will land critically by 15%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 16826^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 105 by 7 to 25%, increases your cold resist by 205, mana regeneration by 95, and the chance that your instant-duration healing spells will land critically by 15% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower beneficial spells by 7 to 25%, increases your cold resistance by 205 points, mana regeneration by 95 points, the chance your instant-duration healing spells will score an exceptional heal by 15%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 16827^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1515 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1515 health every 6 seconds for 18 seconds.


ID: 16828^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1545 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1545 health every 6 seconds for 18 seconds.


ID: 16829^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1575 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1575 health every 6 seconds for 18 seconds.


ID: 16830^4
This ability, when activated, calls forth the spirit of a level 100 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 100 spirit bear to attack your target for 2 minutes.

ID: 16831^4
This ability, when activated, calls forth the spirit of a level 102 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 102 spirit bear to attack your target for 2 minutes.

ID: 16832^4
This ability, when activated, calls forth the spirit of a level 104 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 104 spirit bear to attack your target for 2 minutes.

ID: 16833^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 620 points, provides a 220 point damage shield, and heals 5750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 620 points, provides a 220 point damage shield, and heals 5750 health every 6 seconds for 42 seconds.

ID: 16834^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 630 points, provides a 230 point damage shield, and heals 6750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 630 points, provides a 230 point damage shield, and heals 6750 health every 6 seconds for 42 seconds.

ID: 16835^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 640 points, provides a 240 point damage shield, and heals 7750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 640 points, provides a 240 point damage shield, and heals 7750 health every 6 seconds for 42 seconds.

ID: 16842^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 225% and grants you a 35% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 225%, grants you an additional 35% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 16843^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 250% and grants you a 40% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 250%, grants you an additional 40% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 16844^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 275% and grants you a 45% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 275%, grants you an additional 45% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 16859^4
This ability, when activated, shares some of your natural attunement with your target restoring 346 mana instantly then 1450 health, 550 mana, and 743 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 346 mana, increases their health regeneration by 1450 points, their mana regeneration by 550 points, and their endurance regeneration by 743 points for 36 seconds with a 0.5 second cast time.

ID: 16860^4
This ability, when activated, shares some of your natural attunement with your target restoring 385 mana instantly then 1810 health, 715 mana, and 778 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 385 mana, increases their health regeneration by 1810 points, their mana regeneration by 715 points, and their endurance regeneration by 778 points for 36 seconds with a 0.5 second cast time.

ID: 16861^4
This ability, when activated, shares some of your natural attunement with your target restoring 421 mana instantly then 2166 health, 868 mana, and 815 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 421 mana, increases their health regeneration by 2166 points, their mana regeneration by 868 points, and their endurance regeneration by 815 points for 36 seconds with a 0.5 second cast time.

ID: 16862^4
This ability, when activated, shares some of your natural attunement with your party restoring 4190 health, 2030 mana, and 226 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 4190 points, mana regeneration by 2030 points, and endurance regeneration by 226 points for 36 seconds with a 2.5 second cast time.

ID: 16863^4
This ability, when activated, shares some of your natural attunement with your party restoring 4940 health, 2240 mana, and 245 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 4940 points, mana regeneration by 2240 points, and endurance regeneration by 245 points for 36 seconds with a 2.5 second cast time.

ID: 16864^4
This ability, when activated, shares some of your natural attunement with your party restoring 5790 health, 2450 mana, and 264 endurance every 6 seconds for 36 seconds.
Rank 38 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 5790 points, mana regeneration by 2450 points, and endurance regeneration by 264 points for 36 seconds with a 2.5 second cast time.

ID: 16865^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 475 points, and reducing your weapon delay by 55% for 1 minute.
This ability, when activated, increases your attack speed by 100%, attack power by 475 points, and reduces your base weapon delay delay by 55% for 1 minute.

ID: 16866^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 500 points, and reducing your weapon delay by 56% for 1 minute.
This ability, when activated, increases your attack speed by 100%, attack power by 500 points, and reduces your base weapon delay delay by 56% for 1 minute.

ID: 16867^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 525 points, and reducing your weapon delay by 57% for 1 minute.
This ability, when activated, increases your attack speed by 100%, attack power by 525 points, and reduces your base weapon delay delay by 57% for 1 minute.

ID: 16870^6
Increases your target's hatred for you by %H and flings them toward you if you are a higher level than it.
Increases your target's hatred for you by %H and triggers *$2%N.

ID: 16874^4
This ability, when activated, absorbs 27% of incoming melee damage up to 4700 damage per hit for a total of 98000 damage for up to 5 minutes.
This ability, when activated, absorbs 27% of incoming melee damage up to 4700 damage per hit up to 98000 total damage for 5 minutes.

ID: 16875^4
This ability, when activated, absorbs 30% of incoming melee damage up to 5200 damage per hit for a total of 109000 damage for up to 5 minutes.
This ability, when activated, absorbs 30% of incoming melee damage up to 5200 damage per hit up to 109000 total damage for 5 minutes.

ID: 16876^4
This ability, when activated, absorbs 33% of incoming melee damage up to 5700 damage per hit for a total of 120000 damage for up to 5 minutes.
This ability, when activated, absorbs 33% of incoming melee damage up to 5700 damage per hit up to 120000 total damage for 5 minutes.

ID: 16880^4
This ability, when activated, will instantly heal your pet for 76000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 76000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16881^4
This ability, when activated, will instantly heal your pet for 80000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 80000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16882^4
This ability, when activated, will instantly heal your pet for 84000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 84000 health and has a 95% chance to remove 1 detrimental effect.

ID: 16893^4
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 52000 points.
This ability, when activated, consumes 18% of your warder's maximum health to heal you for 52000 health.

ID: 16894^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 54000 points.
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 54000 health.

ID: 16895^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 56000 points.
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 56000 health.

ID: 16911^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 68500 initial damage and performs a 461 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 461 and deal 68500 damage to your target.

ID: 16912^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 75500 initial damage and performs a 471 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 471 and deal 75500 damage to your target.

ID: 16913^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 82500 initial damage and performs a 481 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 481 and deal 82500 damage to your target.

ID: 16924^4
This ability, when activated, increases your melee damage by 85%, the minimum base damage of your attacks by 90 points, and grants your melee attacks a chance to strike your opponent for 2125 to 3450 damage for 30 seconds.
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock IV on your opponent, increases your base melee damage by 85%, and raises the minimum base damage of each hit to be 90, for 30 seconds.
Infusion of Thunder Shock IV deals between 2125 and 3450 damage.


ID: 16940^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 160 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XIII on your opponent for 1 minute.
Sand in the Eyes XIII blinds your opponent and reduces their melee accuracy by 160 points with an 81 point resist modifier for 6 seconds.


ID: 16941^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 165 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XIV on your opponent for 1 minute.
Sand in the Eyes XIV blinds your opponent and reduces their melee accuracy by 165 points with an 81 point resist modifier for 6 seconds.


ID: 16942^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 170 points for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XV on your opponent for 1 minute.
Sand in the Eyes XV blinds your opponent and reduces their melee accuracy by 170 points with an 81 point resist modifier for 6 seconds.


ID: 16943^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 3450 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XIV on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XIV deals 3450 damage.


ID: 16944^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 3800 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XV on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XV deals 3800 damage.


ID: 16945^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 4150 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XVI on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XVI deals 4150 damage.


ID: 16961^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 245 points, increases total melee damage by 245%, accuracy by 11%, and reduces your base weapon delay by 11.5% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.5%, raises the minimum base damage of your melee hits to be 245, increases your base melee damage by 245%, and your melee accuracy with all skills by 11% for 1 minute 24 seconds.

ID: 16962^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 250 points, increases total melee damage by 250%, accuracy by 12%, and reduces your base weapon delay by 11.7% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.7%, raises the minimum base damage of your melee hits to be 250, increases your base melee damage by 250%, and your melee accuracy with all skills by 12% for 1 minute 24 seconds.

ID: 16963^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 255 points, increases total melee damage by 255%, accuracy by 13%, and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.9%, raises the minimum base damage of your melee hits to be 255, increases your base melee damage by 255%, and your melee accuracy with all skills by 13% for 1 minute 24 seconds.

ID: 16967^4
This ability, when activated, twists your blades within an opponent's wound, dealing 4600 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 4600 damage every 6 seconds for 30 seconds.

ID: 16968^4
This ability, when activated, twists your blades within an opponent's wound, dealing 5000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 5000 damage every 6 seconds for 30 seconds.

ID: 16969^4
This ability, when activated, twists your blades within an opponent's wound, dealing 5400 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 5400 damage every 6 seconds for 30 seconds.

ID: 16982^4
This ability, when activated, consumes 2300 endurance to stun a level 102 or lower target for 1 second, deal 16000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 16 points, and deal 125000 damage after 18 seconds.
This ability, when activated, consumes 2300 endurance to stun a level 102 or lower target for 1 second, deal 16000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 16 points, and trigger Boastful Conclusion XXXVI after 18 seconds, which deals 125000 damage.

ID: 16983^4
This ability, when activated, consumes 2400 endurance to stun a level 104 or lower target for 1 second, deal 17000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 18 points, and deal 140000 damage after 18 seconds.
This ability, when activated, consumes 2400 endurance to stun a level 104 or lower target for 1 second, deal 17000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 18 points, and trigger Boastful Conclusion XXXVII after 18 seconds, which deals 140000 damage.

ID: 16984^4
This ability, when activated, consumes 2500 endurance to stun a level 106 or lower target for 1 second, deal 18000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 155000 damage after 18 seconds.
This ability, when activated, consumes 2500 endurance to stun a level 106 or lower target for 1 second, deal 18000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 20 points, and trigger Boastful Conclusion XXXVIII after 18 seconds, which deals 155000 damage.

ID: 16988^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 80%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 52%, your accuracy by 105%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 3626 damage then reduces your target's armor class by 800, resistance to fire, cold, and magic spells by 100, and melee speed by 56% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XVII, increases your chance of triple attacking by 80%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 52%, your melee accuracy with all skills by 105%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XVII deals 3626 damage, reduces your target's base armor class (prior to soft cap multipliers) by 800 points, resistance to fire, cold, and magic by 100 points, and melee speed by 56% for 36 seconds.


ID: 16989^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 85%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 53%, your accuracy by 107%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4077 damage then reduces your target's armor class by 850, resistance to fire, cold, and magic spells by 110, and melee speed by 57% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XVIII, increases your chance of triple attacking by 85%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 53%, your melee accuracy with all skills by 107%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XVIII deals 4077 damage, reduces your target's base armor class (prior to soft cap multipliers) by 850 points, resistance to fire, cold, and magic by 110 points, and melee speed by 57% for 36 seconds.


ID: 16990^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 36 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIX, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your melee accuracy with all skills by 109%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XIX deals 4527 damage, reduces your target's base armor class (prior to soft cap multipliers) by 900 points, resistance to fire, cold, and magic by 120 points, and melee speed by 58% for 36 seconds.


ID: 16994^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 104 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 104 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 16995^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 106 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 106 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 16996^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 108 or lower target. This song requires your full concentration to continue singing.
Ranks 25-26 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 108 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 17007^4
This ability, when activated, increases your current and maximum health by 37500 then drains your health by 625 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 37500 points but deals 625 damage every 6 seconds for 1 minute 30 seconds.

ID: 17008^4
This ability, when activated, increases your current and maximum health by 40000 then drains your health by 665 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 40000 points but deals 665 damage every 6 seconds for 1 minute 30 seconds.

ID: 17009^4
This ability, when activated, increases your current and maximum health by 42500 then drains your health by 710 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 42500 points but deals 710 damage every 6 seconds for 1 minute 30 seconds.

ID: 17014^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 85000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or up to 85000 total spell or melee damage.

ID: 17015^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 90000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or up to 90000 total spell or melee damage.

ID: 17016^4
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or until 95000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 50% of incoming spell and melee damage for 1 minute or up to 95000 total spell or melee damage.

ID: 17030^4
This ability, when activated, sends you into a battle rage that increases your attack by 450 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 14%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but has a 45% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury IV and increases your attack power by 450 points for 1 minute.
Blinded by Fury IV grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 14%, for 18 seconds but has a 45% chance to trigger Blinded which blinds you for 6 seconds.


ID: 17031^4
This ability, when activated, sends you into a battle rage that increases your attack by 480 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 14.5%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but has a 35% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury V and increases your attack power by 480 points for 1 minute.
Blinded by Fury V grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 14.5%, for 18 seconds but has a 35% chance to trigger Blinded which blinds you for 6 seconds.


ID: 17032^4
This ability, when activated, sends you into a battle rage that increases your attack by 510 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, and a 100% chance to land an extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury VI and increases your attack power by 510 points for 1 minute.
Blinded by Fury VI grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 15%, for 18 seconds but has a 25% chance to trigger Blinded which blinds you for 6 seconds.


ID: 17033^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 1950 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XIX on your target for 1 minute 30 seconds.
Blood Pact Strike XIX consumes 1% of your health to deal 1950 damage to your target.


ID: 17034^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2100 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XX on your target for 1 minute 30 seconds.
Blood Pact Strike XX consumes 1% of your health to deal 2100 damage to your target.


ID: 17035^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2350 damage while melee attacking.
These additional strikes are made with such wild abandon that they deal 150 points of damage to you.
Ranks 28-29 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXI on your target for 1 minute 30 seconds.
Blood Pact Strike XXI consumes 1% of your health to deal 2350 damage to your target.


ID: 17036^4
This ability, when activated, instantly fuels your descent into rage at the cost of 29000 health instantly and 3000 health after 6 seconds. When the Bloodfury subsides you will be protected from 35000 points of melee damage for 30 seconds.
This ability, when activated, consumes 29000 health initially and 3000 health after 6 seconds then triggers Bloodshield II after this effect fades, which absorbs 100% of incoming melee damage up to 35000 total damage for 30 seconds.

ID: 17040^4
This passive ability gives you a 1.5% chance to strike level 100 and lower enemies for 186850 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 186850 damage to level 100 and lower NPC targets.

ID: 17041^4
This passive ability gives you a 1.5% chance to strike level 102 and lower enemies for 189324 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 189324 damage to level 102 and lower NPC targets.

ID: 17042^4
This passive ability gives you a 1.5% chance to strike level 104 and lower enemies for 192775 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 192775 damage to level 104 and lower NPC targets.

ID: 17056^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 205 points and the damage of your critical melee attacks by 50% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 205 points, the base damage of your critical melee attacks by 50%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 17057^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 215 points and the damage of your critical melee attacks by 55% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 215 points, the base damage of your critical melee attacks by 55%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 17058^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 225 points and the damage of your critical melee attacks by 60% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 225 points, the base damage of your critical melee attacks by 60%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 17077^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 21750 points of damage per hit for a total of 145000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 21750 damage per hit up to 145000 total damage for 48 seconds.

ID: 17078^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 24000 points of damage per hit for a total of 160000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 24000 damage per hit up to 160000 total damage for 48 seconds.

ID: 17079^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 26250 points of damage per hit for a total of 175000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 26250 damage per hit up to 175000 total damage for 48 seconds.

ID: 17083^4
This ability, when activated, invokes level 99 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 99 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 17084^4
This ability, when activated, invokes level 101 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 101 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 17085^4
This ability, when activated, invokes level 103 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 103 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 17086^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
Rank 13 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 45%, reducing their strength, dexterity, and agility by 220 points, reducing their chance to dual wield by 14%, and their armor class by 90 points for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise III on undead targets with a 0.5 second cast time.
Death's Malaise III reduces an undead target's attack speed by 40% for 6 minutes 30 seconds.


ID: 17087^4
This ability, when activated, attempts to mesmerize any level 101 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 101 or lower undead creatures within a 35 foot radius of your target for 48 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17088^4
This ability, when activated, attempts to mesmerize any level 103 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 103 or lower undead creatures within a 35 foot radius of your target for 54 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17089^4
This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 105 or lower undead creatures within a 35 foot radius of your target for 54 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17090^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare X for 10800 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare X, which heals all group members within a 200 foot radius for 10800 health.


ID: 17091^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XI for 13000 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 90 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XI, which heals all group members within a 200 foot radius for 13000 health.


ID: 17092^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XII for 15250 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XII, which heals all group members within a 200 foot radius for 15250 health.


ID: 17093^4
This ability, when activated, calls forth 3 level 101 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 101 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 17094^4
This ability, when activated, calls forth 3 level 103 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 103 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 17095^4
This ability, when activated, calls forth 3 level 105 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 105 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 17096^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 145 points and corruption by 108 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 45%, reducing their strength, dexterity, and agility by 220 points, reducing their chance to dual wield by 14%, and their armor class by 90 points for 6.5 minutes.

This ability, when activated, casts the highest rank of Scent of Terris and Scent of Extinction that you have scribed and triggers Death's Malaise IV on undead targets with a 0.5 second cast time.
Death's Malaise IV reduces an undead target's attack speed by 40%, strength, dexterity, and agility by 220 points, chance to dual wield by 14%, and their base armor class (prior to soft cap multipliers) by 90 points for 6 minutes 30 seconds.


ID: 17100^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 101 spells that hit the target by 1950 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 105 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXII which increases the base damage of the next 5 level 75 to 101 spells that hit the target by 1950 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 17101^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 103 spells that hit the target by 2000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 105 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXIII which increases the base damage of the next 5 level 75 to 103 spells that hit the target by 2000 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 17102^4
This ability, when activated, imbues your level 70 to 105 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 75 to 105 spells that hit the target by 2050 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 105 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXIV which increases the base damage of the next 5 level 75 to 105 spells that hit the target by 2050 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 17103^4
This ability, when activated, imbues your level 70 to 101 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 13050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 101 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXII which triggers Cryomantic Snare I, deals 13050 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 17104^4
This ability, when activated, imbues your level 70 to 103 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 14050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 103 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXIII which triggers Cryomantic Snare I, deals 14050 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 17105^4
This ability, when activated, imbues your level 70 to 105 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 16050 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 70 to 105 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXIV which triggers Cryomantic Snare I, deals 16050 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 17106^4
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2600, and then deals 13200 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 101 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXII which reduces your target's fire resistance by 50 points, their hatred for you by 2600 points, and deals 13200 damage every 6 seconds for 30 seconds.

ID: 17107^4
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2700, and then deals 15000 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 103 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXIII which reduces your target's fire resistance by 50 points, their hatred for you by 2700 points, and deals 15000 damage every 6 seconds for 30 seconds.

ID: 17108^4
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2800, and then deals 16800 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 86 to 105 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXIV which reduces your target's fire resistance by 50 points, their hatred for you by 2800 points, and deals 16800 damage every 6 seconds for 30 seconds.

ID: 17109^4
This ability, when activated, consumes 1525 mana to quickly strike your target for 14010 unfocused fire damage.
This ability, when activated, consumes 1525 mana to deal 14010 fire damage to your target with a 0.5 second cast time.

ID: 17110^4
This ability, when activated, consumes 1625 mana to quickly strike your target for 15000 unfocused fire damage.
This ability, when activated, consumes 1625 mana to deal 15000 fire damage to your target with a 0.5 second cast time.

ID: 17111^4
This ability, when activated, consumes 1750 mana to quickly strike your target for 15985 unfocused fire damage.
This ability, when activated, consumes 1750 mana to deal 15985 fire damage to your target with a 0.5 second cast time.

ID: 17112^4
This ability, when activated, consumes 1525 mana to quickly strike your target for 14010 unfocused cold damage.
This ability, when activated, consumes 1525 mana to deal 14010 cold damage to your target with a 0.5 second cast time.

ID: 17113^4
This ability, when activated, consumes 1625 mana to quickly strike your target for 15000 unfocused cold damage.
This ability, when activated, consumes 1625 mana to deal 15000 cold damage to your target with a 0.5 second cast time.

ID: 17114^4
This ability, when activated, consumes 1750 mana to quickly strike your target for 15985 unfocused cold damage.
This ability, when activated, consumes 1750 mana to deal 15985 cold damage to your target with a 0.5 second cast time.

ID: 17115^4
This ability, when activated, consumes 1525 mana to quickly strike your target for 14010 unfocused magic damage.
This ability, when activated, consumes 1525 mana to deal 14010 magic damage to your target with a 0.5 second cast time.

ID: 17116^4
This ability, when activated, consumes 1625 mana to quickly strike your target for 15000 unfocused magic damage.
This ability, when activated, consumes 1625 mana to deal 15000 magic damage to your target with a 0.5 second cast time.

ID: 17117^4
This ability, when activated, consumes 1750 mana to quickly strike your target for 15985 unfocused magic damage.
This ability, when activated, consumes 1750 mana to deal 15985 magic damage to your target with a 0.5 second cast time.

ID: 17120^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3375 points for 4 minutes.
Ranks 49-50 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3375 points for 4 minutes.

ID: 17123^4
This ability, when activated, summons a familiar that increases the damage of your level 105 and lower direct damage spells by 40-60%, the damage of your critical spells by 27%, your basic resistances by 115 points, your maximum mana by 5000 points, your spell casting level by 15, and your mana regeneration by 40 points.
This ability, when activated, summons a familiar that increases the damage of your level 105 and lower direct damage spells by 40 to 60%, the damage of your critical spells by 27%, your cold, disease, fire, magic, and poison resistances by 115 points, your maximum mana by 5000 points, your spell casting level by 15, and your mana regeneration by 40 points.

ID: 17124^4
This ability, when activated, summons a familiar that increases the damage of your level 102 and lower direct damage spells by 40-60%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.
This ability, when activated, summons a familiar that increases the damage of your level 102 and lower direct damage spells by 40 to 60%, the damage of your critical spells by 25%, your cold, disease, fire, magic, and poison resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.

ID: 17125^4
This ability, when activated, reduces your target's resistance to cold and fire by 95 points for 5 minutes.
This ability, when activated, reduces your target's cold and fire resistance by 95 points for 5 minutes.

ID: 17131^4
This ability, when activated, provides your summoned companion a magical aegis that will block 12 hits for up to 36840 points of damage per hit at the cost of 3500 mana.
This ability, when activated, consumes 3500 mana and surrounds your pet with Companion's Aegis II with a cast time of 1.5 seconds.
Companion's Aegis II absorbs 100% of incoming damage up to 18918 damage per hit and will fade after 36 minutes or 12 hits.


ID: 17132^4
This passive ability grants your instant-healing spells a 32% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 32% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 17133^4
This passive ability grants your instant-healing spells a 33% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 33% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 17134^4
This passive ability grants your instant-healing spells a 34% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 34% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 17143^4
This ability, when activated, increases the base damage of your level 101 and lower direct-damage spells by 38 to 48% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 101 and lower magic based direct damage spells by 38 to 48% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 17144^4
This ability, when activated, increases the base damage of your level 103 and lower direct-damage spells by 39 to 49% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 84 seconds.
This ability, when activated, increases the base damage of your level 103 and lower magic based direct damage spells by 39 to 49% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 85% for 1 minute 24 seconds.

ID: 17145^4
This ability, when activated, increases the base damage of your level 105 and lower direct-damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 90 seconds.
Ranks 16-19 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 1 minute 30 seconds.

ID: 17150^4
This ability, when activated, quickly strikes your target for 17530 unfocused magic damage.
This ability, when activated, consumes 1910 mana to deal 17530 magic damage to your target with a 0.5 second cast time.

ID: 17151^4
This ability, when activated, quickly strikes your target for 18800 unfocused magic damage.
This ability, when activated, consumes 2030 mana to deal 18800 magic damage to your target with a 0.5 second cast time.

ID: 17152^4
This ability, when activated, quickly strikes your target for 20105 unfocused magic damage.
This ability, when activated, consumes 2200 mana to deal 20105 magic damage to your target with a 0.5 second cast time.

ID: 17155^4
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage for 108 seconds.
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 48 seconds.

ID: 17156^4
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage for 120 seconds.
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 2 minutes.

ID: 17157^4
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage for 132 seconds.
This ability, when activated, heals your summoned pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 2 minutes 12 seconds.

ID: 17161^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 52500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 52500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 17162^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 77500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 77500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 17163^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 92500 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 128000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 92500 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light II which instantly deals 128000 damage.


ID: 17165^4
This ability, when activated, instantly reduces your target's hatred for you by 100000 points then continues to reduce their hatred for you by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Ranks 8-12 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.

ID: 17166^4
This ability, when activated, mesmerizes up to 8 level 108 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 108 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IX and Somnolence VIII on each afflicted creature.
Beam of Slumber Root IX roots them in place for up to 1 minute 18 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.


ID: 17167^4
The ability, when activated, reduces the magic resistance of all enemies within a 50 foot radius by 80.
This ability, when activated, casts the highest rank of Decree of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 17168^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 1% while also increasing the mana cost of those spells by 63%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% and the damage of your critical direct damage spells by 1% while also increasing the mana cost of these spells by 63% for 2 minutes.

ID: 17169^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 2% while also increasing the mana cost of those spells by 60%.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% and the damage of your critical direct damage spells by 2% while also increasing the mana cost of these spells by 60% for 2 minutes.

ID: 17170^4
This ability, when activated, will increase the chance that your next 27 direct damage spells will deal critical damage by 95%, and the damage dealt by your critical spells by 3% while also increasing the mana cost of those spells by 57%.
Rank 21 reduces the reuse time of this ability by 6 minutes. Rank 22 by an additional 4 minutes.

This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% and the damage of your critical direct damage spells by 3% while also increasing the mana cost of these spells by 57% for 2 minutes.

ID: 17171^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 365% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 365% for 12 seconds.

ID: 17172^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 370% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 370% for 12 seconds.

ID: 17173^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next direct damage spell by 375% and ensures that the spell will deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next direct damage spell will deal critical damage by 100% and increases the base damage of their next direct damage spell by 375% for 12 seconds.

ID: 17174^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which can stun a level 108 or lower target for 4 seconds.


ID: 17176^4
This ability, when activated, projects your image into 3 level 100 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 100 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 17177^4
This ability, when activated, projects your image into 3 level 102 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 102 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 17178^4
This ability, when activated, projects your image into 3 level 103 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 103 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 17179^4
This ability, when activated, charms a level 101 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 101 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 17180^4
This ability, when activated, charms a level 103 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 103 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 17181^4
This ability, when activated, charms a level 105 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.
Ranks 28-32 reduce the reuse time of this ability by 3 minutes per rank.

This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 17182^4
This ability, when activated, protects you with a rune that absorbs 135000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 135000 damage for 36 minutes.

ID: 17183^4
This ability, when activated, protects you with a rune that absorbs 170000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 170000 damage for 36 minutes.

ID: 17184^4
This ability, when activated, protects you with a rune that absorbs 205000 damage for up to 36 minutes.
This ability, when activated, protects you from up to 205000 damage for 36 minutes.

ID: 17185^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 60000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3000 points every 6 seconds) up to 60000 total points of damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 25% of incoming damage-over-time damage up to 3000 points per hit and 100% of incoming direct spell damage up to 60000 total damage for 36 minutes.

ID: 17186^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 3855 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 25%, base melee damage by 25%, and deals 3855 damage every 6 seconds for 3 minutes.

ID: 17187^4
This ability, when activated, mesmerizes a level 104 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 290 for 1.3 minutes.

This ability, when activated, mesmerizes a level 104 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XV, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 290 points for 1 minute 18 seconds.


ID: 17188^4
This ability, when activated, mesmerizes a level 106 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 310 for 1.3 minutes.

This ability, when activated, mesmerizes a level 106 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XVI, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 310 points for 1 minute 18 seconds.


ID: 17189^4
This ability, when activated, mesmerizes a level 108 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 46% and armor class by 330 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

This ability, when activated, mesmerizes a level 108 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XVII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 330 points for 1 minute 18 seconds.


ID: 17190^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger Phantasmic Reflex VII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger Phantasmic Reflex VII which absorbs 100% of incoming melee damage up to 15000 damage per hit and will fade after 24 seconds or after absorbing 55000 total damage.

ID: 17191^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger Phantasmic Reflex VIII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger Phantasmic Reflex VIII which absorbs 100% of incoming melee damage up to 15000 damage per hit and will fade after 24 seconds or after absorbing 65000 total damage.

ID: 17192^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger Phantasmic Reflex IX which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger Phantasmic Reflex IX which absorbs 100% of incoming melee damage up to 15000 damage per hit and will fade after 24 seconds or after absorbing 75000 total damage.

ID: 17193^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.1 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VII and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VII roots them in place for up to 1 minute 6 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.


ID: 17194^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.2 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VIII and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VIII roots them in place for up to 1 minute 12 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.


ID: 17195^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IX and Somnolence VIII on each afflicted creature.
Beam of Slumber Root IX roots them in place for up to 1 minute 18 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.


ID: 17196^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 24000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 24000 points if that creature's target is a member of your group or raid.

ID: 17197^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 27000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 27000 points if that creature's target is a member of your group or raid.

ID: 17198^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.
Rank 13 reduces the reuse time of this ability by 1 minute.

This ability, when activated, reduces your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.

ID: 17200^4
This ability, when activated, increases your group's attack speed by 40%, casting speed on spells that cost at least 10 points of mana by 40%, their endurance regeneration by 170, and their mana regeneration by 400 for 1 minute.
This ability shares a timer with Imperator's Command and Imperator's Precision.

This ability, when activated, increases your group's attack speed by 40%, mana regeneration by 400 points, endurance regeneration by 170 points, and reduces the cast time of spells with a mana cost by 40% for 1 minute.

ID: 17201^4
This ability, when activated, increases your group's maximum health by 10015 and armor class by 355 for 1 minute.
This ability shares a timer with Imperator's Precision and Imperator's Charge.

This ability, when activated, increases your group's maximum health by 10015 and base armor class (prior to soft cap multipliers) by 355 points for 1 minute.

ID: 17202^4
This passive ability reduces the time required between uses of your Gut Punch ability by 18 seconds.
This ability, when activated, increases your target's hatred for you by 4800 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 17209^4
This passive ability reduces the time required between uses of your War Cry ability by 3 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 17210^4
This passive ability reduces the time required between uses of your War Cry ability by 6 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 17211^4
This passive ability reduces the time required between uses of your War Cry ability by 9 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 17212^4
This passive ability reduces the reuse time of your Ageless Enmity ability by 1 minute per rank.
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.


ID: 17218^4
This passive ability reduces the cast time of your Howl of the Warlord ability by 10, 25, and 50%.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the base cast time of this ability by 10%.


ID: 17219^4
This passive ability reduces the time required to cast Howl of the Warlord by 25%.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the base cast time of this ability by 25%.


ID: 17220^4
This passive ability reduces the time required to cast Howl of the Warlord by 50%.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the base cast time of this ability by 50%.


ID: 17221^4
This ability, when activated, causes you to concentrate for 0.3 seconds and then unleash a primal roar which gives you a 90% chance that all level 108 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary, which will cause your opponents to look for other targets until you take a hostile action.
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the base cast time of this ability by 70%.


ID: 17222^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 4800 points.
Ranks 19-21 reduce the reuse time of this ability by 2 seconds per rank.
Rank 22 by an additional 3 seconds.

This ability, when activated, increases your target's hatred for you by 4800 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.

ID: 17226^4
This passive ability reduces the time required between uses of your Shield of Brilliance ability by 1 minute per rank.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 60% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 17232^4
This passive ability grants your instant-healing spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 50% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 17233^4
This passive ability grants your instant-healing spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 51% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 17234^4
This passive ability grants your instant-healing spells a 52% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.

This passive ability grants your instant-duration healing spells a 52% chance to score an exceptional heal.
An exceptional heal doubles the healing value of the spell.


ID: 17235^4
This passive ability reduces the cast time of your Force of Disruption ability by 15, 30, and 50%.
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.17 second cast time.

ID: 17238^4
Thunder of Karana grants the paladin an improvement to his spell damage and increases the benefit he gains from healing spells that land on him.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells with a mana cost by 10% and the chance that your damage spells will land critically by 10%.

ID: 17240^4
This ability, when activated, increases your target's hatred for you by 8000 points.
Creatures that are less than 4 levels above you will be gravitated toward you from up to 45 feet away for 12 seconds.

This ability, when activated, increases your target's hatred for you by 8000 points and triggers Divine Pull III.
Divine Pull III gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.


ID: 17241^4
This ability, when activated, causes you to leap to your targeted enemy if in range. Rank 2 increases the aggro generated within your targeted enemy.
This ability, when activated, causes you to leap toward your target and increases their hatred for you by 4500 points.

ID: 17248^4
This ability, when activated, causes you to twincast your next 10 heals, after which you fall silent for a short period of time.
This ability, when activated, allows you to twincast up to 10 healing spells for 6 minutes then triggers Tunare's Fatigue I when this spell fades.
Tunare's Fatigue I prevents you from casting spells or using combat abilities for 18 seconds and will trigger Tunare's Fury I if cured early.
Tunare's Fury I results in your death.


ID: 17249^4
This ability, when activated, drains the mind and spirit of your target with two strikes.
The first strike deals 15756 damage and restores 200% of the damage dealt as mana.
The second strike deals 88880 damage and restores 10% of the damage dealt as endurance.
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15756 damage and restores 200% of the damage dealt as mana up to 47200 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13300 endurance.
Reduces the reuse time of this ability by 2 minutes.


ID: 17250^4
This ability, when activated, drains the mind and spirit of your target with two strikes.
The first strike deals 15756 damage and restores 200% of the damage dealt as mana.
The second strike deals 88880 damage and restores 10% of the damage dealt as endurance.
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15756 damage and restores 200% of the damage dealt as mana up to 47200 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13300 endurance.
Reduces the reuse time of this ability by 2 minutes.


ID: 17251^4
This ability, when activated, drains the mind and spirit of your target with two strikes.
The first strike deals 15756 damage and restores 200% of the damage dealt as mana.
The second strike deals 88880 damage and restores 10% of the damage dealt as endurance.
Ranks 5-7 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, consumes your target's health to restore your mana and endurance with two attacks.
The first deals 15756 damage and restores 200% of the damage dealt as mana up to 47200 mana.
The second deals 88000 damage and restores 10% of the damage dealt as endurance up to 13300 endurance.
Reduces the reuse time of this ability by 2 minutes.


ID: 17256^4
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 12 seconds and increasing their hatred for you by 30000 points.
This ability, when activated, instantly reduces your target's melee accuracy by 75% for 12 seconds and increases their hatred for you by 30000 points.

ID: 17257^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1 second.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1 second.


ID: 17264^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense X which absorbs up to 4000 points of melee damage per hit up to a total of 20000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense X which absorbs 100% of incoming melee damage up to 4000 damage per hit and will fade after 1 minute or after absorbing 20000 total damage.

ID: 17265^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XI which absorbs up to 5200 points of melee damage per hit up to a total of 26000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XI which absorbs 100% of incoming melee damage up to 5200 damage per hit and will fade after 1 minute or after absorbing 26000 total damage.

ID: 17266^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XII which absorbs up to 6800 points of melee damage per hit up to a total of 34000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XII which absorbs 100% of incoming melee damage up to 6800 damage per hit and will fade after 1 minute or after absorbing 34000 total damage.

ID: 17270^4
This ability, when activated, splits your consciousness into 5 level 100 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 100 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 17271^4
This ability, when activated, splits your consciousness into 5 level 102 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 102 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 17272^4
This ability, when activated, splits your consciousness into 5 level 104 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 17273^4
This ability, when activated, causes your weapon procs to trigger every melee round for 12 seconds.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.

ID: 17276^4
This ability, when activated, calls 9 level 99 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 99 gargoyles to attack your target for 1 minute.

ID: 17277^4
This ability, when activated, calls 9 level 101 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 101 gargoyles to attack your target for 1 minute.

ID: 17278^4
This ability, when activated, calls 9 level 103 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 103 gargoyles to attack your target for 1 minute.

ID: 17279^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 17281^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 42 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIX, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your melee accuracy with all skills by 109%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XIX deals 4527 damage, reduces your target's base armor class (prior to soft cap multipliers) by 900 points, resistance to fire, cold, and magic by 120 points, and melee speed by 58% for 42 seconds.


ID: 17288^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 80%.
This ability, when activated, cures a target up to 200 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 3 minutes.
Reduces the reuse time of this ability by 3 minutes.


ID: 17289^4
This passive ability reduces the reuse time of your Group Purify Soul ability by 3 minutes per rank.
This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 total detrimental effects.
Reduces the reuse time of this ability by 3 minutes.


ID: 17294^4
This ability, when activated, places a divine Guardian Spirit on your target that will heal them for 79000 points if their health drops below 30%.
Only ONE Guardian Spirit may be active on a person at any time.
Ranks 10-11 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, places your target under the protection of Divine Guardian Spirit VI for 6 minutes.
Divine Guardian Spirit VI triggers Guardian's Grace VI if their health drops below 30% which instantly heals them for 79000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 17298^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1925 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration II on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II heals 1925 health every 6 seconds for 18 seconds.


ID: 17299^4
This ability, when activated, calls forth a level 101 celestial hammer with the ability to periodically strike with 'Hand of the Gods III' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 101 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods III which deals 2600 damage.


ID: 17300^4
This ability, when activated, calls forth a level 103 celestial hammer with the ability to periodically strike with 'Hand of the Gods III' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 103 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods III which deals 2600 damage.


ID: 17301^4
This ability, when activated, calls forth a level 105 celestial hammer with the ability to periodically strike with 'Hand of the Gods III' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 105 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods III which deals 2600 damage.


ID: 17302^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 487%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 615 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 487%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 615 points for 3 minutes.

ID: 17303^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 492%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 620 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 492%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 620 points for 3 minutes.

ID: 17304^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 497%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 27%, and healing you for 625 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 497%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 625 points for 3 minutes.

ID: 17305^4
This passive ability reduces the reuse time of your Improved Twincast ability by 12 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 17306^4
This passive ability reduces the reuse time of your Improved Twincast ability by 14 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 17307^4
This passive ability reduces the casting time of your Call of the Herald ability by 8%.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 8%.


ID: 17308^4
This passive ability reduces the casting time of your Call of the Herald ability by 17%.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 17%.


ID: 17309^4
This passive ability reduces the casting time of your Call of the Herald ability by 25%.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 25%.


ID: 17311^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1515 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1515 health every 6 seconds for 18 seconds.


ID: 17312^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1545 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1545 health every 6 seconds for 18 seconds.


ID: 17313^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration II (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1575 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration II (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration II (Beza) heals 1575 health every 6 seconds for 18 seconds.


ID: 17314^4
This ability, when activated, calls forth 5 level 102 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 102 spirit wolves to attack your target for 1 minute.

ID: 17315^4
This ability, when activated, calls forth 5 level 104 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 104 spirit wolves to attack your target for 1 minute.

ID: 17316^4
This ability, when activated, calls forth 5 level 106 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 106 spirit wolves to attack your target for 1 minute.

ID: 17317^4
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 8 creatures closely around your target.
This ability, when activated, casts the highest rank of Turgur's Insects that you have scribed on up to 8 creatures within a 30 foot radius of your target.

ID: 17318^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures closely around your target.
Turgur's Diminishment I reduces strength, agility, and dexterity by 189, armor class by 260, and chance to dual wield by 10% for 8 minutes.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Turgur's Diminishment I reduces strength, agility, and dexterity by 189, armor class by 260, and chance to dual wield by 10% for 8 minutes.


ID: 17319^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures closely around your target.
Turgur's Diminishment II reduces strength, agility, and dexterity by 228, armor class by 315, and chance to dual wield by 13% for 8 minutes.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Turgur's Diminishment II reduces strength, agility, and dexterity by 228, armor class by 315, and chance to dual wield by 13% for 8 minutes.


ID: 17323^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 4800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 60% haste, and 2400 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf VI and all group members and their pets with Pact of the Wolf VI.
Group Pact of the Wolf VI increases your maximum health, mana, and endurance by 4800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf VI increases their health, mana, and endurance by 2400 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 17324^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 5800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 65% haste, and 2900 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf VII and all group members and their pets with Pact of the Wolf VII.
Group Pact of the Wolf VII increases your maximum health, mana, and endurance by 5800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf VII increases their health, mana, and endurance by 2900 points, melee speed by 65%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 17325^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 60% haste, and increases your maximum health, mana, and endurance by 6800 points.
Your group will be granted ultravision, the ability to see invisible creatures, 70% haste, and 3400 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf VIII and all group members and their pets with Pact of the Wolf VIII.
Group Pact of the Wolf VIII increases your maximum health, mana, and endurance by 6800 points, melee speed by 60%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf VIII increases their health, mana, and endurance by 3400 points, melee speed by 70%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 17326^4
This ability, when activated, increases the movement speed of your target's group by 115% for 72 seconds.
This ability, when activated, increases the movement speed of your target's group by 115% for 1 minute 12 seconds.

ID: 17327^4
This ability, when activated, increases the movement speed of your target's group by 115% for 78 seconds.
This ability, when activated, increases the movement speed of your target's group by 115% for 1 minute 18 seconds.

ID: 17328^4
This ability, when activated, summons a level 95 spirit that can stun targets up to level 100.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 95 spirit to distract your target for 15 seconds, after which time any creature the spirit has attracted the attention of will forget all attackers when the spirit departs.
This spirit has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt I on its target and will cast Companion's Improved Area Taunt I on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt I taunts a target with 100% effectiveness, putting the spirit 1000 points of hatred above their previously most hated target, stuns a level 100 or lower creature for 6 seconds, and causes the target to attack the spirit exclusively for 6 seconds.


ID: 17329^4
A short distance leap that will propel you forward.
This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 17333^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 1850 health every 6 seconds, increases your melee speed by 100%, melee damage by 47 points per hit, strength and dexterity by 725, attack rating by 1100, cold and disease resistances by 200, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite deals 1053 damage instantly, and 325 damage every 6 seconds for 1 minute.

This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VIII, increases your health regeneration by 1850 points, the damage of your melee hits by 47 points, melee speed by 100%, attack power by 1100 points, strength and dexterity by 725 points, cold and disease resistance by 200 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VIII deals 1053 damage initially then 325 damage every 6 seconds for 1 minute.


ID: 17339^4
Each rank of this passive ability reduces the time required between uses of Paralytic Spray by 12 seconds.
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 12 seconds.


ID: 17344^4
This ability, when activated, increases your chance to inflict critical damage with damage over time spells, and increases the critical damage inflicted. Each rank increases both chance and damage slightly.
This ability, when activated, increases the chance that your damage-over-time spells will deal critical damage by 5% and the damage dealt by your critical damage-over-time spells by 102% for 1 minute.

ID: 17352^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 20000, armor class by 650, and chance to dodge by 60% for 2 minutes.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 20000, base armor class (prior to soft cap multipliers) by 650, and chance to dodge by 60% for 2 minutes.

ID: 17372^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 13235 points of damage.
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 13235 health.

ID: 17374^4
This ability, when activated, consumes 19000 health to restore 11200 mana.
This ability, when activated, consumes 19000 health to restore 11200 mana with a 1 second cast time.

ID: 17375^4
This passive ability reduces the cast time of your Consumption of Spirit ability by 10%, 25%, and 50%.
This ability, when activated, consumes 15000 health to restore 9000 mana with a 1.8 second cast time.

ID: 17381^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 30%, movement speed by 56%, mana regeneration by 85 points, and increases your maximum health and mana by 2200 points.
This ability, when activated, increases your maximum health and mana by 2200 points, mana regeneration by 85 points, melee accuracy with all skills by 30%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 17382^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy V when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 52 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy V when you land a killing blow.

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy V when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 52 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy V when you land a killing blow.


ID: 17383^4
This ability, when activated, summons 3 level 104 rabid warders to maul your target for 80 seconds.
This ability, when activated, summons a pack of 3 level 104 rabid warders to attack your target for 1 minute 20 seconds.

ID: 17384^4
This ability, when activated, brazenly strikes your opponent with a hand to hand skill attack with a base damage of 130 and increases their hatred for you by 4000 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 130 and increases their hatred for you by 4000 points.

ID: 17401^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 90 points, 2-handed attacks by 195 points, Flying Kick attacks by 925 points, and your total melee damage by 15% for 3.3 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 90 points, 2-handed weapons by 195 points, and Flying Kick attacks by 925 points for 3 minutes 18 seconds.

ID: 17402^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 90% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 90% for 1 minute.

ID: 17414^4
This passive ability reduces the time required between uses of your Tumble alternate ability by 2 minutes per rank.
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.
Reduces the reuse time of this ability by 2 minutes.


ID: 17417^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 5 to 5% for 30 seconds.
This ability, when activated, increases the damage your target takes from poison effects by 5 to 5% for 30 seconds.

ID: 17423^4
Each rank of this passive ability reduces the time required between uses of Agony of Absolution by 3 minutes.
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.


ID: 17431^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 1900 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXI on your opponent which reduces their hatred for you by 1900 points and 1% of their total hatred for you.


ID: 17432^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2000 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXII on your opponent which reduces their hatred for you by 2000 points and 1% of their total hatred for you.


ID: 17433^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2100 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXIII on your opponent which reduces their hatred for you by 2100 points and 1% of their total hatred for you.


ID: 17436^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 1 minute.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 17437^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 2 minutes.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 17438^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 3 minutes.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 17439^4
This ability, when activated, increases your movement rate by 125% for 18 seconds.
Ranks 4-9 increase the duration of this ability by 6 seconds per rank.

This ability, when activated, increases your movement speed by 125% for 24 seconds.

ID: 17489^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Rank 25 reduces the reuse time of this ability by 10%.
Rank 26 by an additional 2%.

This ability, when activated, instantly reduces your target's hatred for you by 38000 points.

ID: 17490^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 70%.
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 17491^4
This ability, when activated, blasts your enemy with mental energy causing it to lose 18000 points and 2% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.
This ability, when activated, instantly reduces your target's hatred for you by 18000 points and 2% of its total hatred for you and triggers Concussive Intuition Recourse I.
Concussive Intuition Recourse I has a 40% chance to bless you with Lesser Concussive Flame, a 40% chance to bless you with Lesser Concussive Magic, or a 20% chance to bless you with Lesser Concussive Chill.
These blessings reduce the amount of hatred generated by your next 3 spells of that element by 85% for 48 seconds.


ID: 17492^4
This passive ability reduces the time required between uses of Arcane Fury by 2 minutes per rank.
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.


ID: 17495^4
This passive ability reduces the time required between uses of Beam of Displacement by 20 seconds per rank.
This ability, when activated, consumes up to 8 opponents within a 30 foot wide by 150 foot long area in front of you in a gust of wind, which deals 1 point of damage and pushes them backwards.
Reduces the reuse time of this ability by 20 seconds.


ID: 17501^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 15000 damage per hit up to a total of 200000 damage for up to 5 minutes.
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 15000 damage per hit up to 200000 total damage for 5 minutes.

ID: 17509^4
This ability, when activated, consumes 54000 health from your summoned companion and restores 18000 mana.
Rank 3 reduces the reuse time of this ability by 3 minutes.

This ability, when activated, consumes 54000 health from your summoned companion to restore 18000 mana.

ID: 17510^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 10 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 17511^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 30 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 17512^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 3 minutes 50 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 17513^4
This passive ability reduces the reuse time of your Drape of Shadows ability by 4 minutes 30 seconds.
This ability, when activated, grants you a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet and causes you and your pet to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 20 seconds.


ID: 17514^4
This ability, when activated, allows you to transform into an air elemental which provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 105 and lower targets for 1 second.

This ability, when activated, grants your level 85 and higher detrimental spells a 12% chance to trigger Elemental Air II on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air II stuns a level 105 or lower target for 1 second.
Only one Elemental Form can be active at once.


ID: 17517^4
This passive ability reduces the cast time of Companion's Aegis by 0.5 second per rank.
This ability, when activated, consumes 900 mana and surrounds your pet with Companion's Aegis I with a cast time of 2.5 seconds.
Companion's Aegis I absorbs 100% of incoming damage up to 18918 damage per hit and will fade after 36 minutes or 8 hits.


ID: 17520^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute and 20 seconds.
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 145 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 20 seconds.


ID: 17522^4
This passive ability reduces the time required between uses of Embrace the Decay by 30 seconds per rank.
This ability, when activated, cures you of 35 poison, disease and curse counters.
Reduces the reuse time of this ability by 30 seconds.


ID: 17528^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 12 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 17529^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 15 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 21143 damage.
Reduces the reuse time of this ability by 3 minutes.


ID: 17530^4
This ability, when activated, strikes your target with a powerful lifetap that deals 23873 damage.
Rank 9 reduces the reuse time of this ability by 1 minute.

This ability, when activated, strikes your target with a powerful lifetap that deals 23873 damage.

ID: 17533^4
This ability, when activated, causes your level 91 or higher direct damage spells to trigger Deathly Resolve for 66 seconds.
Deathly Resolve lasts 18 seconds and causes your next 2 level 91 to 105 damage over time spells to be twincast.
Ranks 3-7 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.


ID: 17534^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 10% up to 10000 damage per spell up to a total of 100000 damage for 36 minutes.
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 10% of incoming direct spell damage up to 10000 damage per hit and will fade after 36 minutes or after absorbing 100000 total damage.

ID: 17535^4
This ability, when activated, calls forth 3 level 100 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 100 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 17536^4
This ability, when activated, calls forth 3 level 102 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 102 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 17537^4
This ability, when activated, calls forth 3 level 104 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 104 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 17539^4
This ability, when activated, consumes 18400 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 9200 health.

This ability, when activated, consumes 18400 mana to summon a Sanguine Mind Crystal IV which can be used once to cast Sanguine Harvest IV to heal 9200 health.

ID: 17540^4
This ability, when activated, consumes 12000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 6000 mana.

This ability, when activated, consumes 12000 mana to summon an Azure Mind Crystal IV which can be used once to cast Azure Harvest IV to restore 6000 mana.

ID: 17545^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 36 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% and the damage of your critical direct damage spells by 3% while also increasing the mana cost of these spells by 57% for 2 minutes.
Reduces the reuse time of this ability by 6 minutes.


ID: 17549^4
This passive ability reduces the time required between uses of Beam of Slumber by 10 seconds per rank.
This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VI and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VI roots them in place for up to 1 minute.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.


ID: 17650^4
This ability, when activated, allows you to strike everything in a 40 foot radius with four primary hand combat rounds.
This ability, when activated, performs four primary slot combat rounds on all creatures within a 40 foot radius.

ID: 17651^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 9000 points of hatred over their previously most hated target.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 9000 points of hatred above their previously most hated target.

ID: 17652^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 13000 points of hatred over their previously most hated target.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 13000 points of hatred above their previously most hated target.

ID: 17653^4
This ability, when activated, grants your group immunity to fear spells for 70 seconds.
This ability, when activated, grants your group immunity to most fear spells for 1 minute 10 seconds.

ID: 17654^4
This ability, when activated, grants your group immunity to fear spells for 80 seconds.
This ability, when activated, grants your group immunity to most fear spells for 1 minute 20 seconds.

ID: 17655^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 95 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 95 or lower target for 1 second.

ID: 17656^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 100 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 100 or lower target for 1 second.

ID: 17657^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 105 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 105 or lower target for 1 second.

ID: 17658^4
This ability provokes your opponent, preventing them from fleeing in a panic and snares them for 54 seconds.
This ability, when activated, prevents your target from fleeing at low health and applies Call of Challenge Snare II which reduces its movement speed by 70% for 54 seconds.

ID: 17659^4
This ability provokes your opponent, preventing them from fleeing in a panic and snares them for 1 minute.
This ability, when activated, prevents your target from fleeing at low health and applies Call of Challenge Snare III which reduces its movement speed by 70% for 1 minute.

ID: 17661^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 93 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 93 or lower creature for 1 second and blesses you with Battle Leap Warcry IV, which permanently increases your base melee damage by 35%.

ID: 17662^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 98 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 35%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 98 or lower creature for 1 second and blesses you with Battle Leap Warcry IV, which permanently increases your base melee damage by 35%.

ID: 17663^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 103 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 40%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 103 or lower creature for 1 second and blesses you with Battle Leap Warcry V, which permanently increases your base melee damage by 40%.

ID: 17664^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 108 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 45%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 108 or lower creature for 1 second and blesses you with Battle Leap Warcry VI, which permanently increases your base melee damage by 45%.

ID: 17665^4
This ability, when activated, strikes your target with three 2-handed slashing attacks with a base damages of 2650, 2820, and 3120 and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2650, 2820, and 3120 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.

ID: 17666^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 5500 points.
This ability, when activated, increases your target's hatred for you by 5500 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.

ID: 17667^4
This ability, when activated, successfully taunts your target and places you 6000 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 6000 points of hatred above their previously most hated target.

ID: 17668^4
This ability, when activated, successfully taunts your target and places you 12000 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 12000 points of hatred above their previously most hated target.

ID: 17669^4
This ability, when activated, projects an image of yourself which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a level 100 Doppelganger that increases your target's hatred for itself by 40000 points. Your Doppelganger will continue to increase your target's hatred for itself by 12000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 17670^4
This ability, when activated, incites rage in your target increasing their hatred for you by 8000 points and triggers Rage of the Forsaken which increases the amount of hatred you generate with all actions by 80% for 18 seconds.
This ability, when activated, increases your target's hated for you by 8000 points and imbues you with Rage of the Forsaken, which increases the amount of hate generated from your attacks and spells by 80% for 18 seconds.

ID: 17671^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack by 100 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of the Warlord Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack power by 100 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17672^4
This ability, when activated, increases the damage of your melee hits by 70 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 70 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17673^4
This ability, when activated, increases your avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17674^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 10000 health and continually healing you for 400 health and restoring 8 endurance every 6 seconds for 3 minutes.
This ability, when activated, instantly heals you for 10000 health then increases your health regeneration by 400 points and your endurance regeneration by 8 points for 3 minutes.

ID: 17675^4
This ability, when activated, summons regenerative energies to flow through your body instantly healing you for 20000 health and continually healing you for 450 health and restoring 12 endurance every 6 seconds for 3 minutes.
This ability, when activated, instantly heals you for 20000 health then increases your health regeneration by 450 points and your endurance regeneration by 12 points for 3 minutes.

ID: 17676^4
This ability, when activated, heals all group members within 200 feet of you for 11000 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 11000 health every 6 seconds for 54 seconds.

ID: 17677^4
This ability, when activated, infuses an undead target with holy energy causing it to take 152100 damage initially, then 150000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 152100 damage initially, then 150000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.


ID: 17678^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from your target if they are within 200 feet of you.
This ability, when activated, cures a target up to 200 feet away of 76 poison, disease, and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 detrimental effects.

ID: 17679^4
This ability, when activated, cures 35 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 17680^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 24000 points of healing among them.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken then shares up to 24000 points of healing among them.

ID: 17681^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 36000 points of healing among them.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken then shares up to 36000 points of healing among them.

ID: 17682^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 54000 points of healing among them.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken then shares up to 54000 points of healing among them.

ID: 17683^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration III every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 2500 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration III on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration III heals 2500 health every 6 seconds for 18 seconds.


ID: 17684^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XIII every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 14 poison and disease counters and 7 curse counters.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XIII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XIII cures 14 poison and disease counters and 7 curse counters.


ID: 17685^4
This ability, when activated, summons a stationary ward that will emit Aura of Cleansing XIV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank cures 18 poison and disease counters, 9 curse counters and 1 corruption counter.
This ability shares a timer with Exquisite Benediction.

This ability, when activated, summons a stationary ward that casts Aura of Cleansing XIV on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XIV cures 18 poison and disease counters, 9 curse counters, and 1 corruption counter.


ID: 17686^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike X on creatures that hit you for 1.5 minutes up to 40 casts.
Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20% chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike X on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike X stuns level 108 or lower targets for 4 seconds, reduces their hatred for you by 6000 points, and has a 20% chance to trigger Divine Blessing and Favor VII, which instantly heals you for 4500 health and increases your base armor class (prior to soft cap multipliers) by 400 points for 18 seconds.


ID: 17687^4
This ability, when activated, instantly heals you for 8000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.

This ability, when activated, instantly heals you for 8000 health and causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 17688^4
This ability, when activated, instantly heals you for 12000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.

This ability, when activated, instantly heals you for 12000 health and causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 17689^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 4000 health.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.

This ability, when activated, instantly heals your target for 4000 health and causes them to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.

ID: 17690^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 6000 health.
While your target is under the effects of this ability, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.

This ability, when activated, instantly heals your target for 6000 health and causes them to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.

ID: 17691^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 19000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 19000 health.

ID: 17692^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power for 18 seconds.
This ability, when activated, grants an 85% chance to reflect any reflectible spell back at their caster for 75% of the spell's base power for 18 seconds.

ID: 17693^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants an 85% chance to reflect any reflectible spell back at their caster for 75% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 17694^4
This ability, when activated, cures 76 poison, disease and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 76 poison, disease, and curse counters, 38 corruption counters, and has a 95% chance to remove up to 6 total detrimental effects.

ID: 17695^4
This ability fixes your enemies feet to the ground with bands of divine energy for up to 54 seconds with an improved chance to land.
This ability, when activated, quickly roots your target in place for up to 54 seconds with a 10 point resist modifier.

ID: 17696^4
This ability fixes your enemies feet to the ground with bands of divine energy for up to 1 minute with an improved chance to land.
This ability, when activated, quickly roots your target in place for up to 1 minute with a 25 point resist modifier.

ID: 17697^4
This ability, when activated, cures you of 44 poison, disease and curse counters, 21 corruption counters and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you of 44 poison, disease and curse counters, 21 corruption counters and has a 95% chance to remove 1 detrimental effect.

ID: 17698^4
This ability grants you an additional version of your Gate spell with a 1.75 second casting time.
This ability, when activated, transports you back to your first bind point with a 1.75 second cast time.
You can check your bind points using the command /charinfo.


ID: 17699^4
This ability grants you an additional version of your Gate spell with a 1.5 second casting time.
This ability, when activated, transports you back to your first bind point with a 1.5 second cast time.
You can check your bind points using the command /charinfo.


ID: 17700^4
This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your base armor class (prior to soft cap multipliers) by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct-damage spells by 8% and the damage of your direct-damage spell critical hits by 35% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage you take from melee attacks by 8%, increases your base armor class (prior to soft cap multipliers) by 300 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 35%, and increases the chance you will land a critical hit with your direct damage spells by 8% and the damage of your direct damage spell critical hits by 35% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17701^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 4000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17702^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their base armor class (prior to soft cap multipliers) by 400 points, and absorbs 4% of incoming melee and direct spell damage for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 5%, increases their base armor class (prior to soft cap multipliers) by 400 points, and absorbs 4% of incoming melee and direct spell damage for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17703^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 28000 and 32000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 28000 and 32000 health.

ID: 17704^4
This ability, when activated, infuses an undead target with holy energy causing it to take 152100 damage initially, then 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
This ability, when activated, infuses your undead target with holy energy which deals 152100 damage initially, then 142000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.


ID: 17705^4
This ability allows you to become permanently invisible to the undead, nearly at will, without the need to memorize a spell.
This ability, when activated, renders you permanently invisible to most undead creatures.

ID: 17706^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 25000 points of health every 6 seconds for 18 seconds.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 25000 health every 6 seconds for for 18 seconds.

ID: 17707^4
This ability, when activated, encases your target in a divine aura, rendering them invulnerable to all attacks as well as unable to attack and healing them for 40000 points of health every 6 seconds for 18 seconds.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 40000 health every 6 seconds for for 18 seconds.

ID: 17708^4
This ability, when activated, heals your target for 12500 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 12500 health every 6 seconds for 18 seconds.

ID: 17709^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 108% but increases the mana cost of all detrimental spells by 24% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 108% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 17710^4
This ability, when activated, allows you to twincast up to 17 detrimental spells for up to 2.4 minutes.
This ability, when activated, allows you to twincast up to 17 damage spells for 2 minutes 24 seconds.

ID: 17711^4
This ability, when activated, allows you to twincast up to 18 detrimental spells for up to 2.5 minutes.
This ability, when activated, allows you to twincast up to 18 damage spells for 2 minutes 30 seconds.

ID: 17712^4
This ability, when activated, consumes 1975 mana and strikes your target with a damaging blast of holy magic that deals 24000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 1975 mana to deal 24000 damage to your target, increase their hatred for you by 3000 points, and interrupt their spell casting.

ID: 17713^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 68000 points and then 20000 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 68000 health and then 20000 health every 6 seconds for 18 seconds.

ID: 17714^4
This ability, when activated, cures 27 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 27 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 17715^4
This ability, when activated, cures 29 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
This ability, when activated, cures all group members within a 100 foot radius of 29 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 17716^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 15-16 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.

ID: 17717^4
A paladin is pure not just in mind, but in body as well. This ability, when activated, allows you to remove harmful maladies from yourself and bestows a lingering purity for 30 seconds that protects against a single detrimental spell.
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.

ID: 17718^4
A paladin is pure not just in mind, but in body as well. This ability allows you to remove harmful maladies from your target and bestows a lingering protection for 30 seconds that protects them against a single detrimental spell.
This ability, when activated, instantly cures your target of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects them from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.

ID: 17719^4
This ability allows you to become permanently invisible to undead, nearly at will, without the need to memorize a spell.
This ability, when activated, renders you permanently invisible to most undead creatures.

ID: 17721^4
Thunder of Karana grants you an improvement to your spell and critical melee damage and increases the benefit you gain from healing spells that land on you.
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells with a mana cost by 10%, the chance that your damage spells will land critically by 10%, the damage dealt by your critical direct damage spells by 10%, and the base damage of your critical melee attacks by 10%.

ID: 17722^4
This ability, when activated, successfully taunts your target and places you 3000 points of hatred higher than its previously most hated target.
Ranks 4-8 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.

ID: 17723^4
This ability, when activated, successfully taunts your target and places you 6000 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 6000 points of hatred above their previously most hated target.

ID: 17724^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 75% of the spell's base power for 18 seconds.

ID: 17725^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 75% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 75% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 17726^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 13000 points and by 6600 points every 6 seconds for 30 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 105 for 3 seconds, increasing their hatred for you by 13000 points and then by 6600 points every 6 seconds for 30 seconds.

ID: 17727^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 14000 points and by 6750 points every 6 seconds for 30 seconds.
Rank 17 reduces the reuse time of this ability by 30 seconds.

This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 108 for 3 seconds, increasing their hatred for you by 14000 points and then by 6750 points every 6 seconds for 30 seconds.

ID: 17729^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a level 100 projection that increases your target's hatred for itself by 40000 points. Your projection will continue to increase your target's hatred for itself by 12000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 17730^4
This ability, when activated, instantly and critically heals all allies within 400 feet for 57500, then restores 18500 health every 6 seconds for 30 seconds.
This ability, when activated, instantly and critically heals all allies within a 400 foot radius for 57500 health, then heals 18500 health every 6 seconds for 30 seconds.

ID: 17731^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 150000 then imbues them with holy light that continually heals between 24991 and 25229 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 150000 health then heals between 24991 and 25229 health health every 6 seconds for 36 seconds.

ID: 17732^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 32% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 32% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17733^4
This ability, when activated, increases the damage of your melee hits by 95 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 95 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17734^4
This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17737^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 8800 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXII on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXII deals 8800 damage.


ID: 17738^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 9400 damage when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXIII on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXIII deals 9400 damage.


ID: 17739^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 1000 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 1000 health every 6 seconds for for 18 seconds.

ID: 17740^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 3500 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 3500 health every 6 seconds for for 18 seconds.

ID: 17741^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 5000 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for for 18 seconds.

ID: 17742^4
This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable and healing you for 7500 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 7500 health every 6 seconds for for 18 seconds.

ID: 17743^4
This ability allows you to surround your target in a Divine Aura, temporarily rendering them invulnerable and healing them for 2500 health every 6 seconds for 18 seconds.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 2500 health every 6 seconds for for 18 seconds.

ID: 17744^4
This ability allows you to surround your target in a Divine Aura, temporarily rendering them invulnerable and healing them for 3500 health every 6 seconds for 18 seconds.
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 3500 health every 6 seconds for for 18 seconds.

ID: 17745^4
This ability allows you to become permanently invisible, nearly at will, without the need to memorize a spell.
This ability, when activated, grants you permanent standard invisibility.

ID: 17746^4
This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become permanently invisible without the need to memorize a spell.
This ability, when activated, grants all group members within a 100 foot radius permanent standard invisibility.

ID: 17753^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XIII consumes 975 mana to deal 3750 damage and stun creatures up to level 98 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XIII consumes 975 mana to deal 3750 damage and stun a level 98 or lower creature for 1 second.


ID: 17754^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XIV consumes 1075 mana to deal 4250 damage and stun creatures up to level 100 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XIV consumes 1075 mana to deal 4250 damage and stun a level 100 or lower creature for 1 second.


ID: 17755^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XV consumes 1100 mana to deal 4750 damage and stun creatures up to level 103 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XV consumes 1100 mana to deal 4750 damage and stun a level 103 or lower creature for 1 second.


ID: 17763^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 300 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 230 points, attack power by 300 points, chance to perform a critical melee hit by 225%, and the chance that their healing and damaging spells will apply critically by 33%.

ID: 17764^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 230 points, their attack rating by 380 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 230 points, attack power by 380 points, chance to perform a critical melee hit by 225%, and the chance that their healing and damaging spells will apply critically by 33%.

ID: 17765^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 220 points and absorbs 54% of incoming melee and spell damage for 1 minute or until 200000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 220 points and absorbs 54% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 200000 total damage.

ID: 17766^4
This ability, when activated, applies an extremely low resistance Root on your target for up to 54 seconds.
This ability, when activated, roots your target in place for up to 54 seconds with a 700 point resist modifier.

ID: 17767^4
This ability, when activated, applies an extremely low resistance Root on your target for up to 1 minute.
This ability, when activated, roots your target in place for up to 1 minute with a 700 point resist modifier.

ID: 17768^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt.
This ability, when activated, places you under the protection of Bulwark of the Brownies II for 4 minutes.
Bulwark of the Brownies II triggers Brownie's Blessing I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger Bulwark of the Brownies Jolt I when struck in melee combat for 12 seconds.
Bulwark of the Brownies Jolt I reduces the attacker's hatred for you by 5000 points.


ID: 17769^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 5 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from fire effects by 5 to 15% for 18 seconds.

ID: 17770^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 8 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from fire effects by 8 to 15% for 18 seconds.

ID: 17771^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, increases the damage of these effects by 66%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, the damage of these effects by 66%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 17772^4
This ability, when activated, increases the damage of your melee hits by 67 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 67 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 17773^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5%, absorbs 5% of incoming melee damage up to 250000 points, increases the damage of their critical melee attacks by 25%, and the damage of their critical direct-damage spells by 40% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.

This ability, when activated, increases the damage of your group's critical melee attacks by 25%, the damage of their critical direct damage spells by 40%, reduces incoming melee damage by 5%, and absorbs 5% of incoming melee damage. This buff will fade after 1 minute 30 seconds or after absorbing 250000 total damage.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.


ID: 17775^4
This ability, when activated, calls forth a pack of 5 level 101 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 101 wolves to attack your target for 2 minutes.

ID: 17776^4
This ability, when activated, calls forth a pack of 5 level 103 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 103 wolves to attack your target for 2 minutes.

ID: 17777^4
This ability, when activated, calls forth a pack of 5 level 104 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 104 wolves to attack your target for 2 minutes.

ID: 17778^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 points of health, then increases their armor class by 650 points, provides a 250 point damage shield, and heals 12500 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 16500 health, increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 12500 health every 6 seconds for 18 seconds.

ID: 17779^4
This ability, when activated, fires an arrow tipped with a vial of liquid frost which increases the damage the target takes from cold spells by 5 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold effects by 5 to 15% for 18 seconds.

ID: 17780^4
This ability, when activated, fires an arrow tipped with a vial of liquid frost which increases the damage the target takes from cold spells by 8 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold effects by 8 to 15% for 18 seconds.

ID: 17781^4
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1400 for 2 minutes.
This ability, when activated, increases the damage done by your fire and ice spells and abilities by 1400 points for 2 minutes

ID: 17784^4
This ability, when activated, places a magical shield around your target for 3 minutes. Should the target's health drop below 50%, this magical shield will instantly lower their hatred with all targets by 40000 points and reduce the amount of hatred they generate with all of their actions by 60% for 36 seconds.
This ability, when activated, places your target under the protection of Chameleon's Gift II for 3 minutes.
Chameleon's Gift II triggers Chameleon's Gift Subtlety II if their health drops below 50% which instantly reduces opponents' hatred for them by 40000 points and reduces the amount of hate generated from their attacks and spells by 60% for 36 seconds.


ID: 17785^4
This ability, when activated, critically strikes your target with malignant power dealing between 500000 and 500666 damage initially and between 83334 and 84000 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals between 500000 and 500666 (based on your level) damage initially and between 83334 and 84000 (based on your level) damage every 6 seconds for 36 seconds.

ID: 17786^4
This ability, when activated, summons a projection which generates 40000 points of hatred in your target. Your projection will continue to attack your target and generate 12000 additional points of hatred every 5 seconds for 15 seconds. When the image fades, the hatred that it has generated with your target will be transferred to you.
This ability, when activated, summons a level 100 projection that increases your target's hatred for itself by 40000 points. Your projection will continue to increase your target's hatred for itself by 12000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.


ID: 17787^4
This ability gives you an alternate version of your Bobbing Corpse spell with a permanent duration.
This ability, when activated, instantly grants you permanent enduring breath, levitation, and increases your poison resistance by 40 points.

ID: 17788^4
This ability, when activated, covers your skin in a sickly ooze that deals 1500 damage per hit to melee attackers for 3 minutes or 150 hits.
This ability, when activated, grants you a 1500 point damage shield that lasts for 3 minutes or 150 hits.

ID: 17789^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around you by 10000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 10000 points.

ID: 17790^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around you by 12000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 12000 points.

ID: 17791^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 11000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 11000 points.

ID: 17792^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 13000 points.
Ranks 4-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.

ID: 17793^4
This ability, when activated, drains the mind and spirit of your target with two 68598 damage strikes.
The first strike restores 51% of the damage dealt as mana (up to 52000) and the second strike restores 13% of the damage dealt as endurance (up to 13500).

This ability, when activated, consumes your target's health to restore your mana and endurance with two 68598 damage attacks.
The first restores 51% of the damage dealt as mana up to 52000 mana.
The second deals restores 13% of the damage dealt as endurance up to 13500 endurance.


ID: 17794^4
This ability, when activated, drains the mind and spirit of your target with two 125000 damage strikes.
The first strike restores 30% of the damage dealt as mana (up to 56200) and the second strike restores 8.8% of the damage dealt as endurance (up to 16500).

This ability, when activated, consumes your target's health to restore your mana and endurance with two 125000 damage attacks.
The first restores 30% of the damage dealt as mana up to 56200 mana.
The second deals restores 8.8% of the damage dealt as endurance up to 16500 endurance.


ID: 17795^4
This ability, when activated, drains the mind and spirit of your target with two 162500 damage strikes.
The first strike restores 24% of the damage dealt as mana (up to 58500) and the second strike restores 7.4% of the damage dealt as endurance (up to 18000).

This ability, when activated, consumes your target's health to restore your mana and endurance with two 162500 damage attacks.
The first restores 24% of the damage dealt as mana up to 58500 mana.
The second deals restores 7.4% of the damage dealt as endurance up to 18000 endurance.


ID: 17796^4
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 18 seconds and increasing their hatred for you by 35000 points.
This ability, when activated, instantly reduces your target's melee accuracy by 75% for 18 seconds and increases their hatred for you by 35000 points.

ID: 17797^4
This ability, when activated, cures 35 poison, disease and curse counters and 17 corruption counters.
This ability, when activated, cures you of 35 poison, disease, and curse counters and 17 corruption counters.

ID: 17798^4
This ability, when activated, cures 35 poison, disease and curse counters, 17 corruption counters and has a 95% chance to remove one detrimental effect from you.
This ability, when activated, cures you of 35 poison, disease and curse counters, 17 corruption counters and has a 95% chance to remove 1 detrimental effect.

ID: 17808^4
This ability, when activated, calls forth 4 level 105 skeletons that will attack your target for 110 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 105 skeletons to attack your target for 1 minute 50 seconds.

ID: 17809^4
This ability, when activated, increases the chance that your damage spells will land critically by 25%, the damage dealt by your critical direct damage spells by 125%, and the damage dealt by your critical damage-over-time spells by 225% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your damage spells will land critically by 25%, the damage dealt by your critical direct damage spells by 125%, and the damage dealt by your critical damage-over-time spells by 225% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17810^4
This ability, when activated, increases the damage of your melee hits by 190 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 190 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17811^4
This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your total avoidance by 8%, chance to parry by 15%, and base armor class (prior to soft cap multipliers) by 350 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17812^4
This ability, when activated, renders you invulnerable and heals you for 1000 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 1000 health every 6 seconds for for 18 seconds.

ID: 17813^4
This ability, when activated, renders you invulnerable and heals you for 3500 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 3500 health every 6 seconds for for 18 seconds.

ID: 17814^4
This ability, when activated, renders you invulnerable and heals you for 5000 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 5000 health every 6 seconds for for 18 seconds.

ID: 17815^4
This ability, when activated, renders you invulnerable and heals you for 7500 health every 6 seconds for 18 seconds.
This ability, when activated, renders you invulnerable to most attacks but also unable to attack and heals 7500 health every 6 seconds for for 18 seconds.

ID: 17816^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around your target by 10000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 10000 points.

ID: 17817^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around your target by 12000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 12000 points.

ID: 17818^4
This ability, when activated, strikes your target for 5000 damage then restores 3000 health, 800 mana, and 100 endurance for your group.
This ability, when activated, strikes your target for 5000 damage then heals 3000 health, and restores 800 mana and 100 endurance for all group members within a 200 foot radius.

ID: 17819^4
This ability, when activated, strikes your target for 6000 damage then restores 3400 health, 880 mana, and 140 endurance for your group.
This ability, when activated, strikes your target for 6000 damage then heals 3400 health, and restores 880 mana and 140 endurance for all group members within a 200 foot radius.

ID: 17820^4
This ability, when activated, strikes your target for 7000 damage then restores 3800 health, 960 mana, and 180 endurance for your group.
Rank 9 lowers the cast time of this ability to 0.25 seconds.

This ability, when activated, strikes your target for 7000 damage then heals 3800 health, and restores 960 mana and 180 endurance for all group members within a 200 foot radius.
Reduces the base cast time of this ability by 50%.


ID: 17821^4
This ability, when activated, instantly strikes your target for 8000 damage then restores 4000 health, 1000 mana, and 200 endurance for your group.
This ability, when activated, instantly strikes your target for 8000 damage then heals 4000 health, and restores 1000 mana and 200 endurance for all group members within a 200 foot radius.

ID: 17822^4
This ability allows you to become permanently invisible nearly at will, without the need to memorize a spell.
This ability, when activated, grants you permanent standard invisibility.

ID: 17823^4
This ability, when activated, strikes your target with three 465 point base-damage two-handed slashing skill attacks then inflicts a weakness that causes them to take 20% more damage from melee attacks for 1 minute.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 465 and applies T`Vyl's Resolve Weakness III which increases their incoming melee damage by 20% for 1 minute.

ID: 17824^4
This ability, when activated, transforms you into an undead creature which increases the damage of your level 110 and lower direct-damage and damage-over-time spells by 55% for 1 minute.
This ability cannot be activated while you are under the Visage of Death.

This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 55% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.


ID: 17825^4
This ability, when activated, transforms you into an undead creature which increases your base melee damage by 250% for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.

This ability, when activated, increases your base melee damage by 250% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.


ID: 17826^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable and heals 2000 health every 6 seconds for 18 seconds.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura II for 10 minutes.
Companion's Intervening Divine Aura II triggers Companion's Divine Aura II if their health drops below 20%.
Companion's Divine Aura II renders your pet invulnerable to most attacks but also unable to attack and heals 2000 health every 6 seconds for 18 seconds.


ID: 17827^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable and heals 3000 health every 6 seconds for 18 seconds.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura III for 10 minutes.
Companion's Intervening Divine Aura III triggers Companion's Divine Aura III if their health drops below 20%.
Companion's Divine Aura III renders your pet invulnerable to most attacks but also unable to attack and heals 3000 health every 6 seconds for 18 seconds.


ID: 17828^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable and heals 4000 health every 6 seconds for 18 seconds.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura IV for 10 minutes.
Companion's Intervening Divine Aura IV triggers Companion's Divine Aura IV if their health drops below 20%.
Companion's Divine Aura IV renders your pet invulnerable to most attacks but also unable to attack and heals 4000 health every 6 seconds for 18 seconds.


ID: 17829^4
This ability, when activated, imbues your pet with Intervening Divine Aura for 10 minutes which activates if your pet drops below 20% health.
This intervention renders your pet invulnerable and heals 7500 health every 6 seconds for 18 seconds.

This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura V for 10 minutes.
Companion's Intervening Divine Aura V triggers Companion's Divine Aura V if their health drops below 20%.
Companion's Divine Aura V renders your pet invulnerable to most attacks but also unable to attack and heals 7500 health every 6 seconds for 18 seconds.


ID: 17831^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 650 points, provides a 250 point damage shield, and heals 8250 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 8250 health every 6 seconds for 42 seconds.

ID: 17832^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration III (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1875 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration III (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration III (Beza) heals 1875 health every 6 seconds for 18 seconds.


ID: 17835^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 105 by 8 to 25%, increases your cold resist by 210, mana regeneration by 110, and the chance that your instant-duration healing spells will land critically by 15% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower beneficial spells by 8 to 25%, increases your cold resistance by 210 points, mana regeneration by 110 points, the chance your instant-duration healing spells will score an exceptional heal by 15%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 17836^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 105 by 9 to 25%, increases your cold resist by 215, mana regeneration by 120, and the chance that your instant-duration healing spells will land critically by 15% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower beneficial spells by 9 to 25%, increases your cold resistance by 215 points, mana regeneration by 120 points, the chance your instant-duration healing spells will score an exceptional heal by 15%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 17837^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 105 by 9 to 25%, increases your cold resist by 220, mana regeneration by 125, and the chance that your instant-duration healing spells will land critically by 16% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower beneficial spells by 9 to 25%, increases your cold resistance by 220 points, mana regeneration by 125 points, the chance your instant-duration healing spells will score an exceptional heal by 16%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 17838^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 105 by 8 to 25%, increases your fire resist by 210 points, your mana regeneration by 110, the chance that your direct-damage spells will land critically by 15%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower detrimental spells by 8 to 25%, increases your fire resistance by 210 points, mana regeneration by 110 points, the chance your direct damage spells will land critically by 15%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 17839^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 105 by 9 to 25%, increases your fire resist by 215 points, your mana regeneration by 120, the chance that your direct-damage spells will land critically by 15%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower detrimental spells by 9 to 25%, increases your fire resistance by 215 points, mana regeneration by 120 points, the chance your direct damage spells will land critically by 15%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 17840^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 105 by 9 to 25%, increases your fire resist by 220 points, your mana regeneration by 125, the chance that your direct-damage spells will land critically by 16%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 105 and lower detrimental spells by 9 to 25%, increases your fire resistance by 220 points, mana regeneration by 125 points, the chance your direct damage spells will land critically by 16%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 17841^4
This ability, when activated, calls forth the spirit of a level 104 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 104 spirit bear to attack your target for 2 minutes.

ID: 17842^4
This ability, when activated, summons 3 level 100 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 100 nature spirits to attack your target for 1 minute 30 seconds.

ID: 17843^4
This ability, when activated, summons 3 level 105 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 105 nature spirits to attack your target for 1 minute 30 seconds.

ID: 17844^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 105 by 10 to 15%, increases their cold resist by 130, mana regeneration by 65, and the chance that their instant-duration heal spells will land critically by 9% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 105 and lower beneficial spells by 10 to 15%, increases cold resistance by 130 points, mana regeneration by 65 points, the chance their instant-duration healing spells will score an exceptional heal by 9%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 17845^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 105 by 10 to 15%, increases their fire resist by 130, mana regeneration by 65, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 105 and lower detrimental spells by 10 to 15%, increases fire resistance by 130 points, mana regeneration by 65 points, the chance their direct damage spells will land critically by 10%, the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 17846^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 25000 points of health followed by a small healing glow for 7000 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit V for 6 minutes.
Firefly Guardian Spirit V triggers Firefly's Glow V if their health drops below 40% which instantly heals them for 25000 health and increases their health regeneration by 7000 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 17847^4
This ability, when activated, places a firefly Guardian Spirit on an ally that will heal them in a burst of light for 36000 points of health followed by a small healing glow for 10500 points of health every 6 seconds for 18 seconds should their health drops below 40%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Firefly Guardian Spirit VI for 6 minutes.
Firefly Guardian Spirit VI triggers Firefly's Glow VI if their health drops below 40% which instantly heals them for 36000 health and increases their health regeneration by 10500 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 17848^4
This ability, when activated, consumes 1800 mana and protects you against of 75% of incoming melee damage up to 16000 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1150 points.

This ability, when activated, consumes 1800 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt II when struck in melee combat and absorbs 75% of incoming melee damage up to 16000 total damage for 2 minutes.

Protection of Direwood Jolt II reduces the attacker's hatred for you by 1150 points.


ID: 17849^4
This ability, when activated, consumes 2850 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, consumes 2850 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt III when struck in melee combat and absorbs 75% of incoming melee damage up to 25000 total damage for 2 minutes.

Protection of Direwood Jolt III reduces the attacker's hatred for you by 1725 points.


ID: 17850^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 12500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 16500 health, increases their base armor class (prior to soft cap multipliers) by 650 points, provides a 250 point damage shield, and heals 12500 health every 6 seconds for 30 seconds.

ID: 17852^4
This ability, when activated, shields your target with a 35000 point damage shield that lasts for 36 minutes or 8 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 152 for 2 minutes.

This ability, when activated, grants your target a chance (with a 800% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 35000 point damage shield that lasts for 36 minutes or 8 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 17853^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 24% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17854^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities by 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities by 4000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17855^4
This ability, when activated, grants your group a 140 point damage shield, increases their base armor class (prior to soft cap multipliers) by 600 points, and their maximum health by 6000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.

This ability, when activated, grants your group a 140 point damage shield, increases their base armor class (prior to soft cap multipliers) by 600 points, and their maximum health by 6000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.


ID: 17856^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 15430 points of damage.
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 15430 health.

ID: 17857^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 12 to 25% for 24 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 12 to 25% for 24 seconds.

ID: 17858^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 12 to 25% for 30 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 12 to 25% for 30 seconds.

ID: 17859^4
This ability removes all negative effects from your body except for fear, charm, and resurrection effects and bestows a lingering purity for 30 seconds that protects against a single detrimental spell. This ability does not work when you are silenced.
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers Purified Protection I which protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for 30 seconds.

ID: 17861^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 100% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 100% for 1 minute.

ID: 17862^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, the chance your direct damage spells will deal critical damage by 25%, the damage dealt by your critical direct damage spells by 50%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard IV on attackers when struck in melee combat, which absorbs 10% of incoming melee damage (up to 6500 points per hit) up to 20000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 35%, the chance your direct damage spells will deal critical damage by 25%, the damage dealt by your critical direct damage spells by 50%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard IV on yourself when struck in melee combat, which absorbs 10% of incoming melee damage up to 6500 damage per hit and will fade after 6 seconds or after absorbing 20000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17863^4
This ability, when activated, increases the damage of your melee hits by 55 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 55 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17864^4
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Master's Rising Focus I when struck in melee combat or (without a bonus) when attacking. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Master's Rising Focus I increases your evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the lower bound of your melee hits to be 90 for 12 seconds.
Triggers Master's Rising Focus II if you are struck 5 times or Master's Waning Focus I after 12 seconds.

Master's Waning Focus I increases your evasion by 50%, melee accuracy by 15%, attack power by 20 points, and the lower bound of your melee hits to be 60 for 12 seconds.

Master's Rising Focus II increases your evasion by 70%, melee accuracy by 30%, attack power by 60 points, and the lower bound of your melee hits to be 100 for 12 seconds.
Triggers Master's Rising Focus III if you are struck 5 times or Master's Waning Focus II after 12 seconds.

Master's Waning Focus II increases your evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the lower bound of your melee hits to be 80.
Triggers Master's Waning Focus I after 12 seconds.

Master's Rising Focus III increases your evasion by 80%, melee accuracy by 40%, attack power by 80 points, and the lower bound of your melee hits to be 110.
Triggers Master's Waning Focus III after 12 seconds.

Master's Waning Focus III increases your evasion by 65%, melee accuracy by 25%, attack power by 50 points, and the lower bound of your melee hits to be 100.
Triggers Master's Waning Focus II after 12 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Master's Rising Focus I when struck in melee combat or (without a bonus) when attacking. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Master's Rising Focus I increases evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the minimum base damage of your melee hits to be 90 for 12 seconds.
Triggers Master's Rising Focus II if you are struck 5 times or Master's Waning Focus I after 12 seconds.

Master's Waning Focus I increases evasion by 50%, melee accuracy by 15%, attack power by 20 points, and the minimum base damage of your melee hits to be 60 for 12 seconds.

Master's Rising Focus II increases evasion by 70%, melee accuracy by 30%, attack power by 60 points, and the minimum base damage of your melee hits to be 100 for 12 seconds.
Triggers Master's Rising Focus III if you are struck 5 times or Master's Waning Focus II after 12 seconds.

Master's Waning Focus II increases evasion by 60%, melee accuracy by 20%, attack power by 40 points, and the minimum base damage of your melee hits to be 80.
Triggers Master's Waning Focus I after 12 seconds.

Master's Rising Focus III increases evasion by 80%, melee accuracy by 40%, attack power by 80 points, and the minimum base damage of your melee hits to be 110.
Triggers Master's Waning Focus III after 12 seconds.

Master's Waning Focus III increases evasion by 65%, melee accuracy by 25%, attack power by 50 points, and the minimum base damage of your melee hits to be 100.
Triggers Master's Waning Focus II after 12 seconds.


ID: 17865^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 95 points, 2-handed attacks by 205 points, Flying Kick attacks by 985 points, and your total melee damage by 16% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 10 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 16%, the minimum damage you deal with 1-handed weapons by 95 points, 2-handed weapons by 205 points, Flying Kick attacks by 985 points, and triggers Zan Fi's Echoes I for 3 minutes 30 seconds.
Zan Fi's Echoes I grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 20% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 10 times for 3 minutes 30 seconds.


ID: 17866^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 100 points, 2-handed attacks by 215 points, Flying Kick attacks by 1040 points, and your total melee damage by 16% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 10 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 16%, the minimum damage you deal with 1-handed weapons by 100 points, 2-handed weapons by 215 points, Flying Kick attacks by 1040 points, and triggers Zan Fi's Echoes I for 3 minutes 30 seconds.
Zan Fi's Echoes I grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 20% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 10 times for 3 minutes 30 seconds.


ID: 17867^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 105 points, 2-handed attacks by 225 points, Flying Kick attacks by 1090 points, and your total melee damage by 16% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 10 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 16%, the minimum damage you deal with 1-handed weapons by 105 points, 2-handed weapons by 225 points, Flying Kick attacks by 1090 points, and triggers Zan Fi's Echoes I for 3 minutes 30 seconds.
Zan Fi's Echoes I grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 20% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 10 times for 3 minutes 30 seconds.


ID: 17868^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 89500 initial damage and performs a 491 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 491 and deal 89500 damage to your target.

ID: 17869^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 96500 initial damage and performs a 501 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 501 and deal 96500 damage to your target.

ID: 17870^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 103500 initial damage and performs a 511 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 511 and deal 103500 damage to your target.

ID: 17871^4
This ability, when activated, increases your melee damage by 90%, the minimum base damage of your attacks by 100 points, and grants your melee attacks a chance to strike your opponent for 2650 to 4500 damage for 36 seconds.
This ability, when activated, grants your melee attacks a chance (with a 30% bonus) to trigger Infusion of Thunder Shock V on your opponent, increases your base melee damage by 90%, and raises the minimum base damage of each hit to be 100, for 36 seconds.
Infusion of Thunder Shock V deals between 2650 and 4500 damage.


ID: 17876^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 95%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 55%, your accuracy by 112%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 5850 damage then reduces your target's armor class by 950, resistance to fire, cold, and magic spells by 130, and melee speed by 59% for 48 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XX, increases your chance of triple attacking by 95%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 55%, your melee accuracy with all skills by 112%, and grants a 100% chance to dual wield and double attack each melee round for 42 seconds.
Bladewhirl XX deals 5850 damage, reduces your target's base armor class (prior to soft cap multipliers) by 950 points, resistance to fire, cold, and magic by 130 points, and melee speed by 59% for 48 seconds.


ID: 17877^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XXI, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your melee accuracy with all skills by 115%, and grants a 100% chance to dual wield and double attack each melee round for 42 seconds.
Bladewhirl XXI deals 6750 damage, reduces your target's base armor class (prior to soft cap multipliers) by 1000 points, resistance to fire, cold, and magic by 140 points, and melee speed by 60% for 48 seconds.


ID: 17878^4
This ability, when activated, forms a barrier of music around you that absorbs 52% of incoming spell and melee damage for 1 minute or until 110000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 52% of incoming spell and melee damage for 1 minute or up to 110000 total spell or melee damage.

ID: 17879^4
This ability, when activated, forms a barrier of music around you that absorbs 54% of incoming spell and melee damage for 1 minute or until 130000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 54% of incoming spell and melee damage for 1 minute or up to 130000 total spell or melee damage.

ID: 17880^4
This ability, when activated, forms a barrier of music around you that absorbs 56% of incoming spell and melee damage for 1 minute or until 150000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 56% of incoming spell and melee damage for 1 minute or up to 150000 total spell or melee damage.

ID: 17881^4
This ability, when activated, calls 9 level 104 stone guardians into existance to attack your target for 1 minute.
Ranks 23-24 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, summons 9 level 104 gargoyles to attack your target for 1 minute.

ID: 17882^4
This ability, when activated, splits your consciousness into 5 level 104 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 17888^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 86%, their attack rating by 1224, and reduces their base weapon delay by 14% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 86%, attack power by 1224 points, and reduces their base weapon delay by 14% for 2 minutes.

ID: 17889^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 90%, their attack rating by 1368, and reduces their base weapon delay by 14.5% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 90%, attack power by 1368 points, and reduces their base weapon delay by 14.5% for 2 minutes.

ID: 17890^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 11% for 66 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 11%, critical melee damage by 11%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 11% for 1 minute 6 seconds.

ID: 17891^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 12% for 66 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 12%, critical melee damage by 12%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 12% for 1 minute 6 seconds.

ID: 17893^4
This ability, when activated, consumes 5000 endurance to stun all level 106 or lower targets in front of you for 1 second, deal 18000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 155000 damage after 18 seconds.
This ability, when activated, consumes 5000 endurance to stun all level 106 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 18000 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 20 points, and trigger Boastful Conclusion XXXVIII after 18 seconds, which deals 155000 damage.

ID: 17894^4
This ability, when activated, reduces the damage your group takes from melee attacks by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, reduces the damage your group takes from melee attacks by 7% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17895^4
This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 2000 points (or by 1000 points for songs without a mana cost) for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage your group deals with direct damage and damage-over-time spells and songs that cost at least 10 mana by 2000 points (or by 1000 points for songs without a mana cost) for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17896^4
This ability, when activated, increases the damage of your group's melee hits by 75 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your group's melee hits by 75 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 17897^4
This ability, when activated, causes your weapon procs to trigger every melee round for 18 seconds.
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 18 seconds.

ID: 17898^4
This ability, when activated, increases your avoidance by 60%, your movement speed by 105%, and reduces incoming melee damage by 10% up to 50000 damage but reduces your melee accuracy by 100 points for 24 seconds.
This ability, when activated, increases your avoidance by 60%, your movement speed by 105%, absorbs 10% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 50000 total damage.

ID: 17899^4
This ability, when activated, increases your avoidance by 65%, your movement speed by 110%, and reduces incoming melee damage by 20% up to 80000 damage but reduces your melee accuracy by 100 points for 24 seconds.
This ability, when activated, increases your avoidance by 65%, your movement speed by 110%, absorbs 20% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 80000 total damage.

ID: 17900^4
This ability, when activated, snares your opponent and reduces their armor class by 50 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 50 points with a 32 point resist modifier for 1 minute 36 seconds.

ID: 17901^4
This ability, when activated, snares your opponent and reduces their armor class by 90 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 90 points with a 32 point resist modifier for 1 minute 36 seconds.

ID: 17902^4
This ability, when activated, snares your opponent and reduces their armor class by 140 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 140 points with a 32 point resist modifier for 1 minute 36 seconds.

ID: 17903^4
This ability, when activated, twists your blades within an opponent's wound, dealing 6000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 6000 damage every 6 seconds for 30 seconds.

ID: 17904^4
This ability, when activated, twists your blades within an opponent's wound, dealing 7500 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 7500 damage every 6 seconds for 30 seconds.

ID: 17905^4
This ability, when activated, twists your blades within an opponent's wound, dealing 8500 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 8500 damage every 6 seconds for 30 seconds.

ID: 17906^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 5000 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XVII on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XVII deals 5000 damage.


ID: 17907^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 6000 damage. Your weapons will remain imbued for 3.6 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XVIII on your opponent for 3 minutes 36 seconds.
Envenomed Blades Strike XVIII deals 6000 damage.


ID: 17908^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 5 to 10% for 30 seconds.
This ability, when activated, increases the damage your target takes from poison effects by 5 to 10% for 30 seconds.

ID: 17909^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 8 to 10% for 30 seconds.
This ability, when activated, increases the damage your target takes from poison effects by 8 to 10% for 30 seconds.

ID: 17910^4
This ability, when activated, removes all poisons from your body and has a 95% chance to remove up to 2 detrimental effects.
This ability, when activated, cures you of 1200 poison counters and has a 95% chance to remove 2 detrimental effects.

ID: 17911^4
This ability, when activated, removes all poisons from your body and has a 95% chance to remove up to 4 detrimental effects.
This ability, when activated, cures you of 1200 poison counters and has a 95% chance to remove 4 detrimental effects.

ID: 17912^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 260 points, increases total melee damage by 260%, accuracy by 14%, and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.9%, raises the minimum base damage of your melee hits to be 260, increases your base melee damage by 260%, and your melee accuracy with all skills by 14% for 1 minute 24 seconds.

ID: 17913^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 265 points, increases total melee damage by 265%, accuracy by 15%, and reduces your base weapon delay by 11.9% for 84 seconds.
This ability, when activated, reduces your base weapon delay by 11.9%, raises the minimum base damage of your melee hits to be 265, increases your base melee damage by 265%, and your melee accuracy with all skills by 15% for 1 minute 24 seconds.

ID: 17914^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 265 points, increases total melee damage by 270%, accuracy by 16%, and reduces your base weapon delay by 12% for 90 seconds.
This ability, when activated, reduces your base weapon delay by 12%, raises the minimum base damage of your melee hits to be 265, increases your base melee damage by 270%, and your melee accuracy with all skills by 16% for 1 minute 30 seconds.

ID: 17915^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect V which reduces your target's melee accuracy by 25%, attack power by 100 points, and strength by 80 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect V which reduces your target's melee accuracy by 25%, attack power by 100 points, and strength by 80 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17916^4
This ability, when activated, increases the damage of your melee hits by 68 points for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 68 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17917^4
This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 55% for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your chance of performing a critical melee hit and the base damage of your critical melee attacks by 55% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.


ID: 17919^4
This ability will allow you and your group members to become permanently invisible.
This ability, when activated, grants all group members within a 50 foot radius permanent standard invisibility.

ID: 17920^4
This ability, when activated, grants you ultravision, the ability to see invisible creatures, 75% haste, and increases your maximum health, mana, and endurance by 12000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 75% haste, and 6000 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf IX and all group members and their pets with Pact of the Wolf IX.
Group Pact of the Wolf IX increases your maximum health, mana, and endurance by 12000 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf IX increases their health, mana, and endurance by 6000 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 17921^4
This ability, when activated, grants you ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health, mana, and endurance by 15000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 75% haste, and 7500 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf X and all group members and their pets with Pact of the Wolf X.
Group Pact of the Wolf X increases your maximum health, mana, and endurance by 15000 points, melee speed by 80%, grants ultravision, the ability to see creatures with tier 2 invisibility, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf X increases their health, mana, and endurance by 7500 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 17922^4
This ability will allow you to become permanently invisible.
This ability, when activated, grants you permanent standard invisibility.

ID: 17923^4
This ability, when activated, consumes 50000 health to restore 28500 points of mana.
This ability, when activated, consumes 50000 health to restore 28500 mana.

ID: 17924^4
This ability, when activated, consumes 60000 health to restore 34000 points of mana.
This ability, when activated, consumes 60000 health to restore 34000 mana.

ID: 17925^4
This ability, when activated, consumes 70000 health to restore 40000 points of mana.
This ability, when activated, consumes 70000 health to restore 40000 mana.

ID: 17926^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 2100 health every 6 seconds, increases your melee speed by 100%, melee damage by 300% and 100 points per hit, strength and dexterity by 730, attack rating by 1200, cold and disease resistances by 210, reduces your base weapon delay by 34%, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite triggers Rabid Bear's Protection on your group, deals 3560 damage instantly, and 800 damage every 6 seconds for 1 minute.
Rabid Bear's Protection restores 4000 health then absorbs up to 5000 points of melee damage for 12 seconds.

This ability, when activated, grants your melee attacks a chance (with a 350% bonus) to trigger Feral Bite IX, reduces your base weapon delay by 34%, increases your health regeneration by 2100 points, base melee damage by 300%, the damage of your melee hits by 100 points, melee speed by 100%, attack power by 1200 points, strength and dexterity by 730 points, cold and disease resistance by 210 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite IX triggers Rabid Bear's Protection I on all group members within a 100 foot radius, deals 3560 damage initially then 800 damage every 6 seconds for 1 minute.
Rabid Bear's Protection I heals 4000 health and absorbs 100% of incoming melee damage up to 5000 total damage for 12 seconds.


ID: 17927^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 20 reduces the cast time of this spell by 0.3 seconds and decreases the likelihood that your target will resist the spell.

This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes with a 85 point resist modifier and a 0.8 second cast time.

ID: 17928^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes with a 110 point resist modifier and a 0.5 second cast time.

ID: 17929^4
This ability, when activated, calls forth 5 level 106 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 106 spirit wolves to attack your target for 1 minute.

ID: 17930^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration III (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 1875 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration III (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration III (Beza) heals 1875 health every 6 seconds for 18 seconds.


ID: 17931^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 177% of the spell's mana cost in health.

This ability, when activated, consumes 177% of your spells' mana cost from your health rather than your mana for 3 minutes.

ID: 17932^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 175% of the spell's mana cost in health.

This ability, when activated, consumes 175% of your spells' mana cost from your health rather than your mana for 3 minutes.

ID: 17933^4
This ability, when activated, consumes your health to fuel the mana cost of your spells for 3 minutes.
This conversion consumes 173% of the spell's mana cost in health.

This ability, when activated, consumes 173% of your spells' mana cost from your health rather than your mana for 3 minutes.

ID: 17934^4
This ability, when activated, calls upon your ancestors to heal your group for 2090 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 310 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 2090 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 310 points for 30 seconds.

ID: 17935^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 120000 total damage, 50% of incoming direct spell and damage over time damage up to 60000 total damage, increase your armor class soft cap by 25%, and your armor class by 560 for 3 minutes.
Ranks 41-45 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.


ID: 17936^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 40000 health, then 27750 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 280 points for for 18 seconds.
Ranks 26-27 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, heals your target for 40000 health then 27750 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 280 points for 18 seconds.

ID: 17937^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target.
Reduces the base cast time of this ability by 10%.
Turgur's Diminishment I reduces strength, agility, and dexterity by 189, armor class by 260, and chance to dual wield by 10% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target with a 0.9 second cast time.
Turgur's Diminishment I reduces strength, agility, and dexterity by 189, armor class by 260, and chance to dual wield by 10% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.


ID: 17938^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target.
Reduces the base cast time of this ability by 10%.
Turgur's Diminishment II reduces strength, agility, and dexterity by 228, armor class by 315, and chance to dual wield by 13% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target with a 0.8 second cast time.
Turgur's Diminishment II reduces strength, agility, and dexterity by 228, armor class by 315, and chance to dual wield by 13% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.


ID: 17939^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target.
Reduces the base cast time of this ability by 10%.
Turgur's Diminishment III reduces strength, agility, and dexterity by 277, armor class by 381, and chance to dual wield by 16% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target with a 0.7 second cast time.
Turgur's Diminishment III reduces strength, agility, and dexterity by 277, armor class by 381, and chance to dual wield by 16% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.


ID: 17940^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target.
Reduces the base cast time of this ability by 10%.
Turgur's Diminishment IV reduces strength, agility, and dexterity by 321, armor class by 441, and chance to dual wield by 18% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on your target with a 0.6 second cast time.
Turgur's Diminishment IV reduces strength, agility, and dexterity by 321, armor class by 441, and chance to dual wield by 18% for 8 minutes.
As a passive effect this ability improves the resist modifier of Turgur's Insects by 50 points.


ID: 17942^4
This ability, when activated, summons a level 100 spirit that can stun targets up to level 105.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 100 spirit to distract your target for 15 seconds, after which time any creature the spirit has attracted the attention of will forget all attackers when the spirit departs.
This spirit has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt II on its target and will cast Companion's Improved Area Taunt II on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt II taunts a target with 100% effectiveness, putting the spirit 1000 points of hatred above their previously most hated target, stuns a level 105 or lower creature for 6 seconds, and causes the target to attack the spirit exclusively for 6 seconds.


ID: 17943^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 26000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VIII for 6 minutes.
Ancestral Guardian Spirit VIII triggers Spirit Renewal VIII if their health drops below 50% which increases their health regeneration by 26000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 17944^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 30000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit IX for 6 minutes.
Ancestral Guardian Spirit IX triggers Spirit Renewal IX if their health drops below 50% which increases their health regeneration by 30000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.


ID: 17945^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17946^4
This ability, when activated, increases the total healing of your level 75 and higher instant duration spells and abilities 4000 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the total healing of your level 75 and higher instant-duration spells and abilities 4000 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17947^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 25%, your melee accuracy by 60 points, and the lower bound of your melee hits to be 45 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 25%, your melee accuracy by 60 points, and the minimum base damage of your melee hits to be 45 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17948^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures closely around your target.
Turgur's Diminishment III reduces strength, agility, and dexterity by 277, armor class by 381, and chance to dual wield by 16% for 8 minutes.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Turgur's Diminishment III reduces strength, agility, and dexterity by 277, armor class by 381, and chance to dual wield by 16% for 8 minutes.


ID: 17949^4
This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures closely around your target.
Turgur's Diminishment IV reduces strength, agility, and dexterity by 321, armor class by 441, and chance to dual wield by 18% for 8 minutes.

This ability, when activated, casts Turgur's Diminishment I and the highest rank of Turgur's Insects that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Turgur's Diminishment IV reduces strength, agility, and dexterity by 321, armor class by 441, and chance to dual wield by 18% for 8 minutes.


ID: 17951^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 600 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 600 health every 6 seconds for 36 seconds.
Ranks 6-11 reduce the reuse time of this ability by 10 minutes per rank.

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse II, and deal 600 damage every 6 seconds for 36 seconds.
Lifeburn Recourse II heals you for 600 health every 6 seconds for 36 seconds.


ID: 17952^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 1500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 1500 health every 6 seconds for 36 seconds.
Ranks 13-15 reduce the reuse time of this ability by 10 minutes per rank.
Rank 16 by an additional 4 minutes.

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.


ID: 17953^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 2500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 2500 health every 6 seconds for 36 seconds.

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse IV, and deal 2500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse IV heals you for 2500 health every 6 seconds for 36 seconds.


ID: 17954^4
This ability, when activated, consumes 75% of your current health and deals it as damage to your target then deals 3500 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 3500 health every 6 seconds for 36 seconds.

This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse V, and deal 3500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse V heals you for 3500 health every 6 seconds for 36 seconds.


ID: 17955^4
This ability, when activated, attempts to mesmerize any level 88 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 88 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17956^4
This ability, when activated, attempts to mesmerize any level 95 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 95 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17957^4
This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 100 or lower undead creatures within a 35 foot radius of your target for 48 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 17958^4
This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 1 minute.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 105 or lower undead creatures within a 35 foot radius of your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.


ID: 17959^4
This ability, when activated, consumes 28000 health to heal your pet for 10000.
This ability, when activated, consumes 28000 health to heal your pet for 10000 health.

ID: 17960^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with the first 4 lasting 30 seconds each and the 5th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 300, 350, 400, 450, and 500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Dena) I consumes 200% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Dena) II consumes 250% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Dena) III consumes 300% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Dena) IV consumes 350% of your spell's mana cost from your health rather than your mana for 30 seconds.
Blood Magic (Dena) V consumes 400% of your spell's mana cost from your health rather than your mana for 36 seconds.


ID: 17961^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-3 and 5 lasting 30 seconds each and the 4th lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 600, 700, 800, 900, and 1000 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Ena) I consumes 200% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 600 points for 30 seconds.
Blood Magic (Ena) II consumes 250% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 700 points for 30 seconds.
Blood Magic (Ena) III consumes 300% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 800 points for 30 seconds.
Blood Magic (Ena) IV consumes 350% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 900 points for 36 seconds.
Blood Magic (Ena) V consumes 400% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1000 points for 30 seconds.


ID: 17962^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1-2 and 4-5 lasting 30 seconds each and the 3rd lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 1100, 1200, 1300, 1400, and 1500 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Fana) I consumes 200% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1100 points for 30 seconds.
Blood Magic (Fana) II consumes 250% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1200 points for 30 seconds.
Blood Magic (Fana) III consumes 300% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1300 points for 36 seconds.
Blood Magic (Fana) IV consumes 350% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1400 points for 30 seconds.
Blood Magic (Fana) V consumes 400% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1500 points for 30 seconds.


ID: 17963^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 20000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 3500 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 20000 points, then by 20% of their total hatred for you every 6 seconds, deals 1 damage every 6 seconds, and triggers Curse of Duskfall IV after 18 seconds which deals 3500 damage every 6 seconds for 24 seconds.

ID: 17964^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 35000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 4250 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 35000 points, then by 20% of their total hatred for you every 6 seconds, deals 1 damage every 6 seconds, and triggers Curse of Duskfall V after 18 seconds which deals 4250 damage every 6 seconds for 24 seconds.

ID: 17965^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 40000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 5250 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 40000 points, then by 20% of their total hatred for you every 6 seconds, deals 1 damage every 6 seconds, and triggers Curse of Duskfall VI after 18 seconds which deals 5250 damage every 6 seconds for 24 seconds.

ID: 17966^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 50000, then by 20% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 6000 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 50000 points, then by 20% of their total hatred for you every 6 seconds, deals 1 damage every 6 seconds, and triggers Curse of Duskfall VII after 18 seconds which deals 6000 damage every 6 seconds for 24 seconds.

ID: 17967^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 25% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 25% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17968^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed IV which deals 16000 damage every 6 seconds for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of Necromancy Bleed IV which deals 16000 damage every 6 seconds for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17969^4
This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 180% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.

This ability, when activated, increases the damage dealt by your critical damage-over-time spells by 180% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.


ID: 17970^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 9 reduces the cast time of this ability by 0.3 seconds.

This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes with a 145 point resist modifier and a 0.8 second cast time.

ID: 17971^4
This ability, when activated, causes your target to succumb to a sudden, violent attack, pushing them back and rooting them in place for up to 3 minutes.
Rank 10 reduces the reuse time of this ability by 10 seconds.

This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes with a 145 point resist modifier and a 0.5 second cast time.

ID: 17973^4
This ability, when activated, cures 40 poison, disease and curse counters and 20 corruption counters.
This ability, when activated, cures you of 40 poison, disease and curse counters, and 20 corruption counters.

ID: 17974^4
This ability, when activated, cures 40 poison, disease and curse counters, 20 corruption counters and has a 95% chance to remove one detrimental effect from you.
This ability, when activated, cures you of 40 poison, disease and curse counters, 20 corruption counters and has a 95% chance to remove 1 detrimental effect.

ID: 17980^4
This ability, when activated, gathers streams of additional mana into your being, restoring 18150 points.
This ability, when activated, restores 18150 mana with a 4 second cast time.

ID: 17983^4
This ability, when activated, summons 4 level 85 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 9%.

This ability, when activated, summons 4 level 85 swords of Xuzl to attack your target for 1 minute 40 seconds.
These swords have a 4% chance each time they attack to trigger Xuzl's Strike I.
Xuzl's Strike I deals 1000 damage and has a 35% chance to bless you with Gift of Ice I, 30% chance to bless you with Gift of Fire I, or 35% chance to bless you with Gift of Arcana I.
These Gifts increase the base power of your next direct damage spell of that element that has a mana cost by 9% for 6 seconds.


ID: 17984^4
This ability, when activated, summons 4 level 90 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 10%.

This ability, when activated, summons 4 level 90 swords of Xuzl to attack your target for 1 minute 40 seconds.
These swords have a 6% chance each time they attack to trigger Xuzl's Strike II.
Xuzl's Strike II deals 1750 damage and has a 35% chance to bless you with Gift of Ice II, 30% chance to bless you with Gift of Fire II, or 35% chance to bless you with Gift of Arcana II.
These Gifts increase the base power of your next direct damage spell of that element that has a mana cost by 10% for 6 seconds.


ID: 17985^4
This ability, when activated, summons 4 level 95 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 11%.

This ability, when activated, summons 4 level 95 swords of Xuzl to attack your target for 1 minute 40 seconds.
These swords have an 8% chance each time they attack to trigger Xuzl's Strike III.
Xuzl's Strike III deals 2500 damage and has a 35% chance to bless you with Gift of Ice III, 30% chance to bless you with Gift of Fire III, or 35% chance to bless you with Gift of Arcana III.
These Gifts increase the base power of your next direct damage spell of that element that has a mana cost by 11% for 6 seconds.


ID: 17986^4
This ability, when activated, channels 30000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 1200000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 9600 for 2 minutes.

This ability, when activated, consumes 30000 mana to deal 1200000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 9600 points for 2 minutes.


ID: 17987^4
This ability, when activated, channels 40000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 1600000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 12800 for 2 minutes.

This ability, when activated, consumes 40000 mana to deal 1600000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 12800 points for 2 minutes.


ID: 17988^4
This ability, when activated, channels 50000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2000000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 16000 for 2 minutes.

This ability, when activated, consumes 50000 mana to deal 2000000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 16000 points for 2 minutes.


ID: 17989^4
This ability, when activated, channels 60000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2400000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 19200 for 2 minutes.

This ability, when activated, consumes 60000 mana to deal 2400000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 19200 points for 2 minutes.


ID: 17990^4
This ability, when activated, instantly reduces your target's hatred for you by 38000 points and then by 30% of your target's total hatred for you.
This ability, when activated, instantly reduces your target's hatred for you by 38000 points and 30% of their total hatred for you.

ID: 17991^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 6000 damage every 12 seconds for up to 5 minutes.
Ranks 15-16 reduce the reuse time of this ability by 2 minutes per rank.

This ability, when activated, summons a stationary ward that casts Silent Fire III on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire III deals 6000 damage every 6 seconds for 12 seconds.


ID: 17992^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 7500 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire IV on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire IV deals 7500 damage every 6 seconds for 12 seconds.


ID: 17993^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 12000 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire V on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire V deals 12000 damage every 6 seconds for 12 seconds.


ID: 17994^4
This ability, when activated, increases the chance that your next 55 direct-damage spells will deal critical damage by 51% and the damage of your critical spells by 80% while also increasing the mana cost of those spells by 50% for 3.4 minutes.
This ability, when activated, increases the chance that your next 55 direct damage spells will deal critical damage by 51% and the damage of your critical spells by 80% but increases their mana cost by 50% for 3 minutes 24 seconds.

ID: 17995^4
This ability, when activated, increases the chance that your next 55 direct-damage spells will deal critical damage by 50% and the damage of your critical spells by 75% while also increasing the mana cost of those spells by 51% for 3.4 minutes.
This ability, when activated, increases the chance that your next 55 direct damage spells will deal critical damage by 50% and the damage of your critical spells by 75% but increases their mana cost by 51% for 3 minutes 24 seconds.

ID: 17998^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 16% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 16% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 17999^4
This ability, when activated, increases the damage dealt by your critical direct damage spells by 160% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the damage dealt by your critical direct damage spells by 160% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18000^4
This ability, when activated, reduces the mana cost of your level 75 to 110 detrimental spells by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, reduces the mana cost of your level 75 to 110 detrimental spells by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18004^4
This ability grants you an alternate version of your Aspect of Zomm spell. Rank 2 increases the run speed of the aspect.
This ability, when activated, consumes 200 mana to grant you standard invisibility, the ability to see creatures with enhanced invisibility, and summon a fast mobile eye for you to see through for up to 54 seconds.

ID: 18005^4
This ability grants you an alternate version of your Aspect of Zomm spell. Rank 3 further increases the run speed of the aspect and extends its duration by 6 seconds.
This ability, when activated, consumes 300 mana to grant you standard invisibility, the ability to see creatures with enhanced invisibility, and summon a very fast mobile eye for you to see through for up to 1 minute.

ID: 18006^4
This ability, when activated, unleashes a beam of forceful energy that pushes up to 8 enemies that you are facing away from you.
Rank 5 removes the damage component of this ability.

This ability, when activated, consumes up to 8 opponents within a 30 foot wide by 150 foot long area in front of you in a gust of wind, which pushes them backwards.

ID: 18009^4
This ability, when activated, allows you to transform into a fire elemental which provides a 12% that your level 85 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 30 to 100%.

This ability, when activated, grants your level 85 and higher fire-based direct damage spells a 12% chance to trigger Elemental Flames II on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames II increases the damage of 1 direct damage spell that has a mana cost by 30 to 100% for 30 seconds.
Only one Elemental Form can be active at once.


ID: 18010^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 42 points.
This ability, when activated, increases your mana regeneration by 42 points and triggers Water Elemental Form which transforms you into a water elemental for 36 minutes.
Only one Elemental Form can be active at once.


ID: 18011^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 2500 and provides a 12% chance that your level 85 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 4500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, grants your level 85 and higher detrimental spells a 12% chance to trigger Elemental Earth II on all group members within a 100 foot radius, increases your maximum health by 2500 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth II blocks up to 4500 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.


ID: 18012^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 110000 damage every 6 seconds for 24 seconds with a 5% chance to deal an additional 140000 points of damage.
Rank 17 reduces the cast time of this ability by 20%.

This ability, when activated, infuses your elemental target with energy which deals 110000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light III which instantly deals 140000 damage.


ID: 18013^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 6000 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XVII on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XVII deals 6000 damage.


ID: 18014^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 7500 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XVIII on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XVIII deals 7500 damage.


ID: 18015^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 12000 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XIX on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XIX deals 12000 damage.


ID: 18016^4
This ability, when activated, summons 9 level 103 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 103 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 18017^4
This ability, when activated, summons 9 level 106 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 106 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 18019^4
This ability, when activated, summons a giant crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 37500 health to restore 12500 mana.

This ability, when activated, summons Giant Modulation Shards for all allies within a 100 foot radius.
Giant Modulation Shard can be used to cast Giant Modulation Effect up to 3 times, which consumes 37500 health to restore 12500 mana.


ID: 18022^4
This ability, when activated, restores 18000 health, absorbs 100% of incoming spell and melee damage up to 60000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
This ability, when activated, heals you for 18000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 60000 total damage for 1 minute.

ID: 18023^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, increases the chance that your direct damage spells will land critically by 24% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18024^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike IV which deals 37500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18025^4
This ability, when activated, grants your group a 280 point damage shield, increases their fire resistance by 75 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike IV which deals 1850 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.

This ability, when activated, grants your group a 280 point damage shield, increases their fire resistance by 75 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike IV which deals 1850 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.


ID: 18026^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 20000 points of health, increase its armor class by 340 points, absorb up to 2600 points of damage from the next 25 incoming spell or melee hits, and will heal 6000 points of health every 6 seconds for 12 seconds.

This ability, when activated, places your pet under the protection of Second Wind Ward IV for 30 minutes.
Second Wind Ward IV triggers Second Wind IV if their health drops below 20% which instantly heals them for 20000 health, blocks up to 2600 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 6000 points and base armor class (prior to soft cap multipliers) by 340 points for 12 seconds.


ID: 18027^4
This ability, when activated, conjures a mystical portal that summons a targeted group member to your side.
Rank 3 reduces the cast time by 2 seconds.

This ability, when activated, summons your targeted group member to your side with an 8 second cast time.

ID: 18028^4
This ability, when activated, conjures a mystical portal that summons a targeted group member to your side.
Rank 4 reduces the cast time by 1 second.

This ability, when activated, summons your targeted group member to your side with a 7 second cast time.

ID: 18029^4
This ability, when activated, increases the base damage of your level 105 and lower direct-damage spells by 42 to 52% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.
This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 42 to 52% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 1 minute 30 seconds.

ID: 18030^4
This ability, when activated, increases your pet's movement speed by 80% for 1 hour.
Rank 2 reduces the cast time of this ability by 2 seconds.

This ability, when activated, increases your pet's movement speed by 80% for 1 hour with a 3 second cast time.

ID: 18031^4
This ability, when activated, protects you against 60% of incoming melee damage for up to 100000 total damage for 36 minutes.
This ability, when activated, absorbs 60% of incoming melee damage up to 100000 total damage for 36 minutes.

ID: 18032^4
This ability, when activated, has a chance to forcibly move up to 7 enemies in front of you backwards and cause them to forget that you exist.
This ability, when activated, consumes up to 7 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 60 point resist modifier.

ID: 18033^4
This ability, when activated, has a chance to forcibly move up to 8 enemies in front of you backwards and cause them to forget that you exist.
This ability, when activated, consumes up to 8 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 60 point resist modifier.

ID: 18034^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect IV on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect IV summons a level 105 Doppelganger with 250000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 10 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights II, which mesmerizes a target up to level 108 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect IV on attackers when struck in melee combat. This buff lasts for 1 minute 30 seconds.
First Spire of Enchantment Effect IV summons a level 105 Doppelganger with 250000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 10 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights II, which mesmerizes a level 108 or lower target for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18035^4
This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18036^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 9% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 9% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.


ID: 18037^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 65000 total damage.
Creatures that are less than 4 levels above you that strike this rune have a chance to be gravitated away for 12 seconds then rooted for 30 seconds.

This ability, when activated, grants you a chance (with a 5000% bonus) to trigger Banishing Force I on attackers when struck in melee combat and absorbs 75% of incoming melee damage up to 65000 total damage for 12 seconds.
Banishing Force I gravitates creatures that are 3 or fewer levels higher than you up to 30 feet away from you then triggers Banishing Root I which roots them in place for up to 30 seconds.


ID: 18038^4
This ability, when activated, projects your image into 3 level 104 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.
Ranks 29-32 reduce the reuse time of this ability by 45 seconds per rank.

This ability, when activated, summons 3 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 18039^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next two direct damage spells by 375% and ensures that the spells deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next 2 direct damage spells will deal critical damage by 100% and increases the base damage of their next 2 direct damage spells by 375% for 12 seconds.

ID: 18040^4
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 12% as well as the critical damage multiplier for direct-damage spells by 155% and for damage-over-time spells by 115% for 2 minutes.
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 12%, the damage dealt by their critical direct damage spells by 155%, and the damage dealt by their critical damage-over-time spells by 115% for 2 minutes.

ID: 18041^4
This ability, when activated, summons a level 95 reflection of your current target that will attack and taunt that target for 1 minute.
This ability, when activated, summons a level 95 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.


ID: 18042^4
This ability, when activated, summons a level 105 reflection of your current target that will attack and taunt that target for 1 minute.
This ability, when activated, summons a level 105 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.


ID: 18043^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 4425 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 25%, base melee damage by 25%, and deals 4425 damage every 6 seconds for 3 minutes.

ID: 18044^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 65000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3500 points every 6 seconds) up to 65000 total points of damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 25% of incoming damage-over-time damage up to 3500 points per hit and 100% of incoming direct spell damage up to 65000 total damage for 36 minutes.

ID: 18045^4
This ability, when activated, places two protective runes around your group the first will protect them from 75000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 80000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VII (Melee Shield) and Reactive Rune VII (Spell Shield) for 30 minutes.
Reactive Rune VII (Melee Shield) triggers Reactive Rune VII (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 75000 damage for 30 seconds.
Reactive Rune VII (Spell Shield) will trigger Reactive Rune VII (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 80000 direct spell damage for 30 seconds.


ID: 18046^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 30%, movement speed by 56%, mana regeneration by 100 points, and increases your maximum health and mana by 5000 points.
This ability, when activated, increases your maximum health and mana by 5000 points, mana regeneration by 100 points, melee accuracy with all skills by 30%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 18047^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 54 seconds.
This ability, when activated, grants your pet's melee attacks a chance (with a 210% bonus) to trigger Hobble of Spirits Snare V which reduces its target's movement speed by 60% for 54 seconds.
This buff has a permanent duration and a 1 second cast time.


ID: 18048^4
This ability, when activated, allows your pet's melee attacks a chance to trigger Hobble of Spirits Snare which reduces its targets movement rate by 60% for 1 minute.
This ability, when activated, grants your pet's melee attacks a chance (with a 210% bonus) to trigger Hobble of Spirits Snare VI which reduces its target's movement speed by 60% for 1 minute.
This buff has a permanent duration and a 1 second cast time.


ID: 18049^4
This ability, when activated, sends you into an animalistic frenzy, increasing your attack speed by 100%, attack power by 550 points, and reducing your weapon delay by 58% for 1 minute.
This ability, when activated, increases your attack speed by 100%, attack power by 550 points, and reduces your base weapon delay delay by 58% for 1 minute.

ID: 18050^4
This ability, when activated, shares some of your natural attunement with your party restoring 6250 health, 2750 mana, and 350 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 6250 points, mana regeneration by 2750 points, and endurance regeneration by 350 points for 36 seconds with a 2.5 second cast time.

ID: 18053^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 56 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VI when you land a killing blow.

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 56 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VI when you land a killing blow.


ID: 18054^4
This ability, when activated, brazenly strikes your opponent with a hand to hand skill attack with a base damage of 160 and increases their hatred for you by 6000 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 160 and increases their hatred for you by 6000 points.

ID: 18055^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 140 and reduces their hatred for you by 5000 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 140 and reduces their hatred for you by 5000 points.

ID: 18056^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 150 and reduces their hatred for you by 5500 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 150 and reduces their hatred for you by 5500 points.

ID: 18057^4
This ability, when activated, slows your target's melee attack speed by 70% for 1.8 minutes.
This ability, when activated, consumes 350 mana to reduce your target's attack speed by 70% for 1 minute 48 seconds with a 50 point resist modifier.

ID: 18058^4
This ability, when activated, shares some of your natural attunement with your target restoring 475 mana instantly then 4338 health, 975 mana, and 850 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 475 mana, increases their health regeneration by 4338 points, their mana regeneration by 975 points, and their endurance regeneration by 850 points for 36 seconds with a 0.5 second cast time.

ID: 18059^4
This ability, when activated, increases the damage of your melee hits by 62 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 62 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18060^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike IV which deals 37500 damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18061^4
This ability, when activated, increases your group's melee accuracy by 10%, attack power by 100 points, and raises the lower bound of their melee attacks to 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.

This ability, when activated, increases your group's melee accuracy by 10%, attack power by 100 points, and raises the minimum base damage of their melee hits to be 60 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.


ID: 18062^4
This ability, when activated, summons 3 level 105 rabid warders to maul your target for 80 seconds.
This ability, when activated, summons a pack of 3 level 105 rabid warders to attack your target for 1 minute 20 seconds.

ID: 18063^4
This ability, when activated, consumes 26000 health to restore 14750 mana.
This ability, when activated, consumes 26000 health to restore 14750 mana with a 1 second cast time.

ID: 18064^4
This ability, when activated, allows you to feign death with a 96% chance of successfully fooling your attackers.
Rank 10 reduces the reuse time of this ability by 2 seconds. Rank 11 by an additional 3 seconds.

This ability, when activated, allows you to instantly Feign Death with a 96% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.


ID: 18065^4
This ability, when activated, allows you to feign death with a 97% chance of successfully fooling your attackers.
This ability, when activated, allows you to instantly Feign Death with a 97% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.


ID: 18066^4
This ability allows you to quickly and permanently disappear from sight.
This ability, when activated, grants you permanent standard invisibility.

ID: 18067^4
This ability allows your target to quickly and permanently disappear from sight.
This ability, when activated, grants your target permanent standard invisibility.

ID: 18068^4
This ability, when activated, cures you and your warder of 47 poison, disease, and curse counters, 15 corruption counters, and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 47 poison, disease, and curse counters, 15 corruption counters, and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 18069^4
This ability, when activated, cures you and your warder of 50 poison, disease, and curse counters, 18 corruption counters, and has a 95% chance to remove one detrimental effect.
This ability, when activated, cures you and your warder of 50 poison, disease, and curse counters, 18 corruption counters, and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 18070^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 45% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 45%, grats them an additional 30% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 30 seconds.

ID: 18071^4
This ability, when activated, heals your warder for 12000 health and causes your warder to shield you from 50% of incoming melee damage for 48 seconds.
This ability, when activated, heals your pet for 12000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 48 seconds.

ID: 18072^4
This ability, when activated, heals your warder for 14000 health and causes your warder to shield you from 50% of incoming melee damage for 60 seconds.
This ability, when activated, heals your pet for 14000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.

ID: 18073^4
This ability, when activated, heals your warder for 16000 health and causes your warder to shield you from 50% of incoming melee damage for 72 seconds.
This ability, when activated, heals your pet for 16000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 12 seconds.

ID: 18075^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 280 points, your chance to double attack by 50%, your accuracy by 35%, and your melee speed by 25% but consumes 2000 health every 6 seconds as well as 2% of your total health for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 10 points per iteration for 30 seconds.
This rank improves the chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 2% of your health then 2000 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 35%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIV (Beza) for 30 seconds.

Untamed Rage XIV (Beza) consumes 2% of your health then 2000 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 35%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIV (Caza) for 30 seconds.

Untamed Rage XIV (Caza) consumes 2% of your health then 2000 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 35%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIV (Dena) for 30 seconds.

Untamed Rage XIV (Dena) consumes 2% of your health then 2000 health every 6 seconds to increase your attack power by 310 points, chance to double attack by 50%, melee accuracy by 35%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIV (Ena) for 30 seconds.

Untamed Rage XIV (Ena) consumes 2% of your health then 2000 health every 6 seconds to increase your attack power by 320 points, chance to double attack by 50%, melee accuracy by 35%, overhaste by 25%, and grants your melee attacks a chance (with a 30% bonus) to refresh Untamed Rage XIV (Ena) for 30 seconds.


ID: 18076^4
This ability, when activated, infuses you with primal rage, increasing your attack power by 310 points, your chance to double attack by 50%, your accuracy by 40%, and your melee speed by 25% but consumes 3000 health every 6 seconds as well as 2% of your total health for 30 seconds.
While attacking there is a chance your rage will build up to four times, further increasing your attack power by 15 points per iteration for 30 seconds.
There is a chance while attacking that your fifth iteration of rage will refresh itself.

This ability, when activated, consumes 2% of your health then 3000 health every 6 seconds to increase your attack power by 310 points, chance to double attack by 50%, melee accuracy by 40%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XV (Beza) for 30 seconds.

Untamed Rage XV (Beza) consumes 2% of your health then 3000 health every 6 seconds to increase your attack power by 325 points, chance to double attack by 50%, melee accuracy by 40%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XV (Caza) for 30 seconds.

Untamed Rage XV (Caza) consumes 2% of your health then 3000 health every 6 seconds to increase your attack power by 340 points, chance to double attack by 50%, melee accuracy by 40%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XV (Dena) for 30 seconds.

Untamed Rage XV (Dena) consumes 2% of your health then 3000 health every 6 seconds to increase your attack power by 355 points, chance to double attack by 50%, melee accuracy by 40%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XV (Ena) for 30 seconds.

Untamed Rage XV (Ena) consumes 2% of your health then 3000 health every 6 seconds to increase your attack power by 370 points, chance to double attack by 50%, melee accuracy by 40%, overhaste by 25%, and grants your melee attacks a chance (with a 30% bonus) to refresh Untamed Rage XV (Ena) for 30 seconds.


ID: 18077^4
This ability, when activated, will increases your movement rate by 125% for 24 seconds. Ranks 2-3 reduce the reuse time by 5 minutes.
This ability, when activated, increases your movement speed by 125% for 36 seconds.

ID: 18078^4
This ability, when activated, will increases your movement rate by 125% for 30 seconds. Ranks 2-3 reduce the reuse time by 5 minutes.
This ability, when activated, increases your movement speed by 125% for 42 seconds.

ID: 18079^4
This ability, when activated, will increases your movement rate by 125% for 36 seconds. Ranks 2-3 reduce the reuse time by 5 minutes.
This ability, when activated, increases your movement speed by 125% for 48 seconds.

ID: 18080^4
This ability, when activated, will increases your movement rate by 130% for 54 seconds.
Ranks 10-12 reduce the reuse time of this ability by 1 minute per rank. Ranks 13-14 by 2 minutes per rank. Rank 15 by 3 minutes.

This ability, when activated, increases your movement speed by 130% for 54 seconds.

ID: 18081^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 2750 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXII on your target for 1 minute 30 seconds.
Blood Pact Strike XXII consumes 1% of your health to deal 2750 damage to your target.


ID: 18083^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 30000 points of damage per hit for a total of 200000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 30000 damage per hit up to 200000 total damage for 48 seconds.

ID: 18084^4
This ability, when activated, grants a 280% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 280% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 18085^4
This ability, when activated, reduces incoming melee damage by 20% while also reducing your melee damage by 20% for 1 minute.
This ability, when activated, reduces the damage you take from melee attacks by 20% but reduces your base melee damage by 20% for 1 minute.

ID: 18086^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 65% for 18 seconds, then by 67% for 12 seconds, then by 69% and your accuracy by 7% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 71% and your accuracy by 12% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon IV increases your base melee damage by 65% for 18 seconds then triggers Azia.
Reckless Abandon IV (Azia) increases your base melee damage by 67% for 12 seconds then triggers Beza.
Reckless Abandon IV (Beza) increases your base melee damage by 69% and your melee accuracy with all skills by 7% for 12 seconds then triggers Gamble.
Reckless Abandon IV Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon IV (Caza) increases your base melee damage by 71% and your melee accuracy with all skills by 12% for 12 seconds.
Reckless Abandon Suffering II triggers Penance if 16 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance II consumes 10% of your health.


ID: 18087^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 66% for 18 seconds, then by 68% for 12 seconds, then by 70% and your accuracy by 8% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 72% and your accuracy by 13% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.
Ranks 15-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon V increases your base melee damage by 66% for 18 seconds then triggers Azia.
Reckless Abandon V (Azia) increases your base melee damage by 68% for 12 seconds then triggers Beza.
Reckless Abandon V (Beza) increases your base melee damage by 70% and your melee accuracy with all skills by 8% for 12 seconds then triggers Gamble.
Reckless Abandon V Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon V (Caza) increases your base melee damage by 72% and your melee accuracy with all skills by 13% for 12 seconds.
Reckless Abandon Suffering II triggers Penance if 16 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance II consumes 10% of your health.


ID: 18088^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack power by 100 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack power by 100 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18089^4
This ability, when activated, increases the damage of your throwing attacks by 120 points, their accuracy by 50%, and the lower bound of these attacks to be 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your throwing attacks by 120 points, their accuracy by 50%, and raises the minimum base damage of these hits to be 60 for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18090^4
This ability, when activated, increases the damage of your melee hits by 135 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.

This ability, when activated, increases the damage of your melee hits by 135 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.


ID: 18091^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 13% for 30 hits for up to 1 minute.
There is a 2% chance that enemies up to level 104 will be seized by fear and unable to react for 6 seconds.

This ability, when activated, startles up to 8 opponents within a 35 foot radius with a fearsome warcry, which increases their incoming melee damage by 13% for 30 hits for 1 minute and has a 2% chance to trigger Panic Stricken II which seizes a level 104 or lower creature with fear, leaving them unable to react for 6 seconds.

ID: 18092^4
This ability, when activated, consumes 30000 health and restores 15000 endurance.
This ability, when activated, consumes 30000 health to restore 15000 endurance.

ID: 18093^4
This ability, when activated, strikes your target with a 400 point base damage throwing skill attack which reduces their attack rating by 140 points and roots them in place for 18 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 3000 points of damage every 6 seconds for 24 seconds.
Rank 3 reduces the reuse time of this ability by 10 seconds.

This ability, when activated, strikes your target with a throwing skill attack with a base damage of 400 and triggers Binding Axe II which reduces their attack power by 140 points and roots them in place for 18 seconds then triggers Lingering Wound II which reduces their movement speed by 60% and deals 3000 damage every 6 seconds for 24 seconds.

ID: 18094^4
This ability, when activated, strikes your target with a 450 point base damage throwing skill attack which reduces their attack rating by 180 points and roots them in place for 24 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 5000 points of damage every 6 seconds for 30 seconds.
Rank 5 reduces the reuse time of this ability by 10 seconds.

This ability, when activated, strikes your target with a throwing skill attack with a base damage of 450 and triggers Binding Axe III which reduces their attack power by 180 points and roots them in place for 24 seconds then triggers Lingering Wound III which reduces their movement speed by 60% and deals 5000 damage every 6 seconds for 30 seconds.

ID: 18095^4
This ability, when activated, strikes your target with a 500 point base damage throwing skill attack which reduces their attack rating by 200 points and roots them in place for 30 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 6000 points of damage every 6 seconds for 36 seconds.
Rank 7 reduces the reuse time of this ability by 10 seconds.

This ability, when activated, strikes your target with a throwing skill attack with a base damage of 500 and triggers Binding Axe IV which reduces their attack power by 200 points and roots them in place for 30 seconds then triggers Lingering Wound IV which reduces their movement speed by 60% and deals 6000 damage every 6 seconds for 36 seconds.

ID: 18096^4
This passive ability decreases the amount of time required between uses of your Area Taunt ability by 10 minutes.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 6000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.


ID: 18097^4
This passive ability reduces the time required between uses of your War Cry ability by 12 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 18098^4
This passive ability reduces the time required between uses of your War Cry ability by 15 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 3 minutes.


ID: 18099^4
This passive ability reduces the time required between uses of your War Cry ability by 16 minutes.
This ability, when activated, grants your group immunity to most fear spells for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 18100^4
This passive ability decreases the amount of time required between uses of your Warlord's Tenacity ability by 40 minutes.
This ability, when activated, heals you for 48000 health and increases your maximum health by 45000 for 1 minute 6 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18105^4
This passive ability reduces the time required between uses of Wars Sheol's Heroic Blade by 1 minute per rank.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 18110^4
This passive ability reduces the time required between uses of your Gut Punch ability by 20 seconds.
This ability, when activated, increases your target's hatred for you by 4800 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 18111^4
This passive ability reduces the time required between uses of your Gut Punch ability by 22 seconds.
This ability, when activated, increases your target's hatred for you by 4800 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.
Reduces the reuse time of this ability by 2 seconds.


ID: 18112^4
This passive ability reduces the time required between uses of your Gut Punch ability by 25 seconds.
This ability, when activated, increases your target's hatred for you by 4800 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.
Reduces the reuse time of this ability by 3 seconds.


ID: 18114^4
This ability, when activated, reduces incoming melee damage by 14% for 36 seconds or for up to 45 hits.
Ranks 14-17 reduce the reuse time of this ability by 6 minutes per rank.
Rank 18 by an additional 7 minutes.

This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.
Reduces the reuse time of this ability by 6 minutes.


ID: 18115^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 21 minutes.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.
Reduces the reuse time of this ability by 6 minutes.


ID: 18116^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 27 minutes.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.
Reduces the reuse time of this ability by 6 minutes.


ID: 18117^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 33 minutes.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.
Reduces the reuse time of this ability by 6 minutes.


ID: 18118^4
This passive ability reduces the time required between uses of your Warlord's Bravery ability by 40 minutes.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.
Reduces the reuse time of this ability by 7 minutes.


ID: 18121^4
This passive ability extends the duration of your Resplendent Glory ability by 1 minute.
This ability, when activated, increases the effectiveness of incoming healing spells by 1 to 15% for 2 minutes.

ID: 18124^4
This ability, when activated, reduces incoming melee damage by 14% for 42 seconds or for up to 45 hits.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 42 seconds or 45 hits.

ID: 18125^4
This ability, when activated, reduces incoming melee damage by 14% for 54 seconds or for up to 45 hits.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 54 seconds or 45 hits.

ID: 18126^4
This ability, when activated, reduces incoming melee damage by 14% for 60 seconds or for up to 45 hits.
This ability, when activated, reduces incoming melee damage by 14% and will fade after 1 minute or 45 hits.

ID: 18127^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 70%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 18128^4
This passive ability decreases the reuse time of your Mass Group Buff ability by 72%.
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 1 minute 36 seconds.


ID: 18129^4
This passive ability decreases the amount of time required between uses of your Purify Soul ability by 83%.
This ability, when activated, cures a target up to 200 feet away of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 detrimental effects.
Reduces the reuse time of this ability by 1 minute.


ID: 18130^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you.
Ranks 21 reduces the reuse time of this ability by 18 seconds.

This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 18 seconds.


ID: 18131^4
This passive ability decreases the amount of time required between uses of your Exquisite Benediction and Ward of Purity abilities by 2 minutes per rank.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18136^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 12 minutes.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IX on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IX stuns level 103 or lower targets for 4 seconds, reduces their hatred for you by 5000 points, and has a 20% chance to trigger Divine Blessing and Favor VI, which instantly heals you for 3900 health and increases your base armor class (prior to soft cap multipliers) by 350 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 18137^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 15 minutes.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IX on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IX stuns level 103 or lower targets for 4 seconds, reduces their hatred for you by 5000 points, and has a 20% chance to trigger Divine Blessing and Favor VI, which instantly heals you for 3900 health and increases your base armor class (prior to soft cap multipliers) by 350 points for 18 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 18138^4
This passive ability reduces the time required between uses of your Divine Retribution ability by 16 minutes.
This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike IX on attackers when struck in melee combat up to 40 times for 1 minute 30 seconds.
Divine Retribution Strike IX stuns level 103 or lower targets for 4 seconds, reduces their hatred for you by 5000 points, and has a 20% chance to trigger Divine Blessing and Favor VI, which instantly heals you for 3900 health and increases your base armor class (prior to soft cap multipliers) by 350 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18139^4
This passive ability reduces the time required between uses of your Sanctuary and Blessing of Sanctuary abilities by 57 minutes.
This ability, when activated, instantly causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 3 minutes.


ID: 18145^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18146^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18147^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18148^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18149^4
This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct-damage spells by 6% and the damage of your direct-damage spell critical hits by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage you take from melee attacks by 4%, increases your base armor class (prior to soft cap multipliers) by 174 points, increases the chance that your buffs and abilities that trigger effects during combat will fire by 30%, and increases the chance you will land a critical hit with your direct damage spells by 6% and the damage of your direct damage spell critical hits by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18152^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 37 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 4 minutes.


ID: 18153^4
This passive ability reduces the reuse time of your Forceful Rejuvenation ability by 40 minutes.
This ability, when activated, instantly refreshes your spell cast timers, allowing you to immediately use the refreshed spells.
This ability will not refresh Twincast.
Reduces the reuse time of this ability by 3 minutes.


ID: 18156^4
This passive ability reduces the reuse time of your Improved Twincast ability by 15 minutes.
This ability, when activated, allows you to twincast up to 16 damage spells for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18157^4
This passive ability reduces the casting time of your Call of the Herald ability by 50%.
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 50%.


ID: 18159^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike X on creatures that hit you for 2 minutes up to 40 casts.
Divine Retribution Strike X stuns creatures up to level 108 for 4 seconds, reduces their hatred for you by 6000 and has a 20% chance to instantly heal you for 4500 points of health and increases your armor class by 400 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike X on attackers when struck in melee combat up to 40 times for 2 minutes.
Divine Retribution Strike X stuns level 108 or lower targets for 4 seconds, reduces their hatred for you by 6000 points, and has a 20% chance to trigger Divine Blessing and Favor VII, which instantly heals you for 4500 health and increases your base armor class (prior to soft cap multipliers) by 400 points for 18 seconds.


ID: 18161^4
This passive ability reduces the time required between uses of your Hand of Piety ability by 26 minutes.
This ability, when activated, instantly heals all group members within a 100 foot radius for 61350 health and then 16500 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18162^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you. Rank 10 lowers the time required between uses of this ability by 30 seconds.
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 30 seconds.


ID: 18163^4
This ability, when activated, cures 31 poison, disease and curse counters and has a 95% chance to remove one detrimental effect from you and all members of your group standing within 100 feet of you. Rank 11 lowers the time required between uses of this ability by an additional 30 seconds.
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 30 seconds.


ID: 18164^4
This passive ability reduces the time required between uses of your Ageless Enmity ability by 1 minute per rank.
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.


ID: 18170^4
This passive ability reduces the time required between uses of your Divine Call ability by 1 minute and 15 seconds.
This ability, when activated, increases your target's hatred for you by 3000 points and triggers Divine Pull II.
Divine Pull II gravitates creatures that are 3 or fewer levels higher than you toward you from up to 45 feet away for 12 seconds.
Reduces the reuse time of this ability by 15 seconds.


ID: 18172^4
This passive ability decreases the amount of time required between uses of your Lay on Hands and Gift of Life abilities by 52 minutes.
This ability, when activated, instantly heals a friendly target or an unfriendly target's target for between 74251 and 75076 (based on your level) health then heals between 18901 and 19111 (based on your level) health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 18173^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18174^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18175^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18176^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18177^4
This ability, when activated, increases the effectiveness of instant duration heals that land on your group by 30% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the effectiveness of instant-duration healing spells that land on your group by 30% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18184^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1 second.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 90% penalty) to trigger Presence of Fear I on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1 second.


ID: 18185^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1.5 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1.5 seconds.


ID: 18186^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 2 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 2 seconds.


ID: 18188^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt. Rank 3 reduces the time required between uses of this ability by 3 minutes.
This ability, when activated, places you under the protection of Bulwark of the Brownies II for 4 minutes.
Bulwark of the Brownies II triggers Brownie's Blessing I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger Bulwark of the Brownies Jolt I when struck in melee combat for 12 seconds.
Bulwark of the Brownies Jolt I reduces the attacker's hatred for you by 5000 points.
Reduces the reuse time of this ability by 3 minutes.


ID: 18189^4
This ability, when activated, places a magical shield around you for 4 minutes. Should your health drop below 50%, this magical shield will allow you to parry all incoming melee attacks for 12 seconds, with a chance to proc Jolt. Rank 4 reduces the time required between uses of this ability by an additional 2 minutes.
This ability, when activated, places you under the protection of Bulwark of the Brownies II for 4 minutes.
Bulwark of the Brownies II triggers Brownie's Blessing I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger Bulwark of the Brownies Jolt I when struck in melee combat for 12 seconds.
Bulwark of the Brownies Jolt I reduces the attacker's hatred for you by 5000 points.
Reduces the reuse time of this ability by 2 minutes.


ID: 18190^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18191^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18192^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18193^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18194^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, increases the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the damage of these effects by 55%, and reduces the amount of hatred your spells generate by 50% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum dexterity by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18195^4
This passive ability reduces the time required between uses of your Group Guardian of the Forest ability by 5 minutes.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 192 points, base melee damage by 38%, health regeneration by 675, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.
Reduce the reuse time of this ability by 30 seconds.


ID: 18196^4
This ability, when activated, strikes your target with a powerful lifetap that deals 55900 damage. Rank 36 reduces the base reuse time of this ability by 13 minutes.
This ability, when activated, critically strikes target with a powerful lifetap that deals 55900 damage.
Reduces the reuse time of this ability by 1 minute.


ID: 18197^4
This passive ability decreases the reuse time of your Harm Touch ability by 52 minutes and your Leech Touch ability by 49 minutes.
This ability, when activated, strikes your target with malignant power that deals between 71776 and 75076 (based on your level) damage initially and between 19141 and 20021 (based on your level) damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 18200^4
This passive ability reduces the time required between uses of your Hate's Attraction ability by 1 minute and 15 seconds.
This ability, when activated, increases your target's hatred for you by 18000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.


ID: 18201^4
This ability will instantly fill up to eight creatures directly in front of you with 13000 points of hatred towards you. Rank 4 reduces the time required between uses of this ability by 1 minute.
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.
Reduces the reuse time of this ability by 1 minute.


ID: 18202^4
This ability will instantly fill up to eight creatures directly in front of you with 13000 points of hatred towards you. Rank 5 reduces the time required between uses of this ability by 1 additional minute.
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.
Reduces the reuse time of this ability by 1 minute.


ID: 18206^4
This ability, when activated, baffles your target with a veil of dark energy, reducing their accuracy by 75% for 18 seconds and increasing their hatred for you by 35000 points. Rank 3 reduces the time required between uses of this ability by 1 minute.
This ability, when activated, instantly reduces your target's melee accuracy by 75% for 18 seconds and increases their hatred for you by 35000 points.
Reduces the reuse time of this ability by 1 minute.


ID: 18207^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18208^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18209^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18210^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18211^4
This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage spells will land critically by 20%, the damage dealt by your critical direct damage spells by 100%, and the damage dealt by your critical damage-over-time spells by 200% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18212^4
This ability, when activated, causes you to leap forward, hatefully.
Ranks 6-7 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, instantly teleports you up to 644 feet forward.
Reduces the reuse time of this ability by 2 seconds.


ID: 18222^4
This passive ability decreases the amount of time required between uses of your Nature's Boon ability by 2 minutes per rank.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 785 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18227^4
This passive ability decreases the amount of time required between uses of your Swarm of Fireflies ability by 1 minute per rank.
This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18233^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18234^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18235^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18236^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18237^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18239^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18240^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18241^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18242^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18243^4
This ability, when activated, grants your instant duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18246^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18247^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18248^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18249^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18250^4
This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on attackers when struck in melee combat, which absorbs 9% of incoming melee damage (up to 2000 points per hit) up to 6000 total damage for 6 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your weapon's magical effects will trigger during melee combat by 28%, the chance your direct damage spells will deal critical damage by 5%, the damage dealt by your critical direct damage spells by 30%, and grants you a chance (with a 100% bonus) to trigger First Spire of the Sensei Guard III on yourself when struck in melee combat, which absorbs 9% of incoming melee damage up to 2000 damage per hit and will fade after 6 seconds or after abosrbing 6000 total damage. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18251^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 90 points, 2-handed attacks by 195 points, Flying Kick attacks by 925 points, and your total melee damage by 15% for 3.4 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 90 points, 2-handed weapons by 195 points, and Flying Kick attacks by 925 points for 3 minutes 24 seconds.

ID: 18252^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 90 points, 2-handed attacks by 195 points, Flying Kick attacks by 925 points, and your total melee damage by 15% for 3.5 minutes.
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 90 points, 2-handed weapons by 195 points, and Flying Kick attacks by 925 points for 3 minutes 30 seconds.

ID: 18253^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIX, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your melee accuracy with all skills by 109%, and grants a 100% chance to dual wield and double attack each melee round for 42 seconds.
Bladewhirl XIX deals 4527 damage, reduces your target's base armor class (prior to soft cap multipliers) by 900 points, resistance to fire, cold, and magic by 120 points, and melee speed by 58% for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18254^4
This passive ability reduces the time required between uses of your Dance of Blades ability by 26 minutes.
This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIX, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your melee accuracy with all skills by 109%, and grants a 100% chance to dual wield and double attack each melee round for 42 seconds.
Bladewhirl XIX deals 4527 damage, reduces your target's base armor class (prior to soft cap multipliers) by 900 points, resistance to fire, cold, and magic by 120 points, and melee speed by 58% for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18255^4
This passive ability reduces the time required between uses of your Shield of Notes ability by 4 minutes per rank.
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 14245 total spell or melee damage.
Reduces the reuse time of this ability by 4 minutes.


ID: 18259^4
This passive ability reduces the time required between uses of your Song of Stone ability by 19 minutes.
This ability, when activated, summons 9 level 104 gargoyles to attack your target for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 18260^4
This passive ability reduces the time required between uses of your Song of Stone ability by 20 minutes.
This ability, when activated, summons 9 level 104 gargoyles to attack your target for 1 minute.
Reduces the reuse time of this ability by 1 minute.


ID: 18263^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18264^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18265^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18266^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18267^4
This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, reduces the damage your group takes from melee attacks by 5% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18268^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your accuracy by 109%, and allows your melee attacks to trigger Bladewhirl for 42 seconds.
Bladewhirl deals 4527 damage then reduces your target's armor class by 900, resistance to fire, cold, and magic spells by 120, and melee speed by 58% for 48 seconds.
Ranks 34-35 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XIX, increases your chance of triple attacking by 90%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 54%, your melee accuracy with all skills by 109%, and grants a 100% chance to dual wield and double attack each melee round for 42 seconds.
Bladewhirl XIX deals 4527 damage, reduces your target's base armor class (prior to soft cap multipliers) by 900 points, resistance to fire, cold, and magic by 120 points, and melee speed by 58% for 48 seconds.


ID: 18269^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 60%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 7 minutes 12 seconds.


ID: 18270^4
This passive ability decreases the amount of time required between uses of your Stealthy Getaway ability by 72%.
This ability, when activated, instantly teleports you to a relatively safe location in your current zone.
You must be hidden to use this ability.
Reduces the reuse time of this ability by 8 minutes 48 seconds.


ID: 18271^4
This passive ability decreases the amount of time required between uses of your Purge Poison ability by 93%.
This ability, when activated, cures you of 1200 poison counters.
Reduces the reuse time of this ability by 2 minutes 12 seconds.


ID: 18272^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18273^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18274^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18275^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18276^4
This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants your melee attacks a chance (with a 100% bonus) to trigger First Spire of the Rake Effect IV which reduces your target's melee accuracy by 25%, attack power by 25 points, and strength by 40 points for 18 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18277^4
This passive ability decreases the amount of time required between uses of your Call of the Ancients ability by 2 minutes per rank.
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18289^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18290^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18291^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18292^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18293^4
This ability, when activated, places an ancestral Guardian Spirit on an ally that will heal them for 22000 health every 6 seconds for 24 seconds should their health drop below 50%.
Only ONE Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.


ID: 18294^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18295^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18296^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18297^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18298^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18299^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18300^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18301^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18302^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18303^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18310^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 24 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 24 seconds.

ID: 18311^4
This ability, when activated, causes your instant-duration healing spells to have a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 30 seconds.
This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 14% for 30 seconds.

ID: 18313^4
This passive ability decreases the amount of time required between uses of your Life Burn ability by 2 hours and 4 minutes.
This ability, when activated, consumes 75% of your current health to deal 100% of that health as damage to your target, trigger Lifeburn Recourse III, and deal 1500 damage every 6 seconds for 36 seconds.
Lifeburn Recourse III heals you for 1500 health every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 4 minutes.


ID: 18314^4
This ability, when activated, attempts to mesmerize any level 65 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 65 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18315^4
This ability, when activated, attempts to mesmerize any level 70 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 70 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18316^4
This ability, when activated, attempts to mesmerize any level 75 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 75 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18317^4
This ability, when activated, attempts to mesmerize any level 80 or lower undead creatures around and including your target for 36 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 80 or lower undead creatures within a 35 foot radius of your target for 36 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18318^4
This ability, when activated, attempts to mesmerize any level 85 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 85 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18319^4
This ability, when activated, attempts to mesmerize any level 90 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 90 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18320^4
This ability, when activated, attempts to mesmerize any level 98 or lower undead creatures around and including your target for 42 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 98 or lower undead creatures within a 35 foot radius of your target for 42 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18321^4
This ability, when activated, attempts to mesmerize any level 100 or lower undead creatures around and including your target for 48 seconds.
This rank reduces the reuse time of this ability by 90 seconds.

This ability, when activated, mesmerizes up to 12 level 100 or lower undead creatures within a 35 foot radius of your target for 48 seconds.
Reduces the reuse time of this ability by 90 seconds.


ID: 18322^4
This ability, when activated, attempts to mesmerize any level 101 or lower undead creatures around and including your target for 54 seconds.
This rank reduces the reuse time of this ability by 30 seconds.

This ability, when activated, mesmerizes up to 12 level 101 or lower undead creatures within a 35 foot radius of your target for 54 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18323^4
This ability, when activated, attempts to mesmerize any level 105 or lower undead creatures around and including your target for 1 minute.
This rank reduces the reuse time of this ability by 90 seconds.

This ability, when activated, mesmerizes up to 12 level 105 or lower undead creatures within a 35 foot radius of your target for 1 minute.
Reduces the reuse time of this ability by 90 seconds.


ID: 18324^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18325^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18326^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18327^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18328^4
This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your damage-over-time spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum stamina by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18329^4
This passive ability reduces the time required between uses of your Pestilent Paralysis ability by 1 minute and 30 seconds.
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes with a 145 point resist modifier and a 0.5 second cast time.
Reduces the reuse time of this ability by 10 seconds.


ID: 18330^4
This passive ability decreases the amount of time required between uses of Dying Grasp by 16 minutes.
This ability, when activated, strikes your target with a powerful lifetap that deals 23873 damage.
Reduces the reuse time of this ability by 1 minute.


ID: 18335^4
This ability, when activated, shortens the duration of all damage over time spells by 50%, while increasing their damage by 40% and mana cost by 35% for up to 2 minutes.
Once activated, this burn cannot be quenched until it has run its full duration. Ranks 3-5 reduce the time required between uses of this ability by 11% per rank.

This ability, when activated, reduces the duration of your damage-over-time spells by 50% while increasing their base damage by 40% and mana cost by 35% for 2 minutes. This ability cannot be removed early.
Reduces the reuse time of this ability by 3 minutes 20 seconds.


ID: 18340^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 40%.

This ability, when activated, teleports you to a relatively safe location in your current zone with a 3 second cast time.

ID: 18341^4
This ability, when activated, teleports you through the shadow realm, placing you at the safe point of the zone.
Reduces the base cast time of this ability by 50%.

This ability, when activated, teleports you to a relatively safe location in your current zone with a 2.5 second cast time.

ID: 18342^4
This passive ability reduces the time required between uses of your Nexus Gate ability by 72%.
This ability, when activated, instantly transports you to The Nexus.
Reduces the reuse time of this ability by 1 minute 36 seconds.


ID: 18343^4
This passive ability reduces the time required between uses of your Strong Root ability by 78%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 2 minutes.


ID: 18344^4
This passive ability reduces the time required between uses of your Strong Root ability by 80%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 2 minutes.


ID: 18345^4
This passive ability reduces the time required between uses of your Strong Root ability by 83%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 2 minutes.


ID: 18346^4
This passive ability reduces the time required between uses of your Strong Root ability by 86%.
Ranks 4-6 also reduce the likelihood that any root spell you cast will break early during combat by 25, 40, and 55%.

This ability, when activated, roots your target in place for up to 48 seconds with a 300 point resist modifier and a 2 second cast time.
Reduces the reuse time of this ability by 2 minutes.


ID: 18348^4
This passive ability decreases the amount of time required between uses of your Mind Crash ability by 72%.
This ability, when activated, instantly reduces your target's hatred for you by 38000 points.
Reduces the reuse time of this ability by 1 minute 36 seconds.


ID: 18349^4
This passive ability decreases the amount of time required between uses of your Ward of Destruction ability by 2 minutes per rank.
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 335 damage every 6 seconds for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18360^4
This passive ability reduces the time required between uses of your Arcane Whisper ability by 2 minutes per rank.
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18365^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18366^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18367^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18368^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18369^4
This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 14% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18370^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
Rank 3 reduces the time required between uses of this ability by 5 minutes.

This ability, when activated, triggers Dimensional Jolt II on attackers when you are struck in melee combat up to 6 times for 2 minutes.
Dimensional Jolt II reduces your target's hatred for you by 25% of their total hatred for you and triggers Dimensional Rip II, which reduces your hatred with all opponents by 8400 points and teleports you up to 30 feet in a random direction.
Reduces the reuse time of this ability by 5 minutes.


ID: 18371^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 25% of its hatred toward you and your hatred with all enemies will be reduced by 8400 points. The dimensional shield lasts for 2 minutes or up to 5 hits.
Rank 4 reduces the time required between uses of this ability by an additional 5 minutes.

This ability, when activated, triggers Dimensional Jolt II on attackers when you are struck in melee combat up to 6 times for 2 minutes.
Dimensional Jolt II reduces your target's hatred for you by 25% of their total hatred for you and triggers Dimensional Rip II, which reduces your hatred with all opponents by 8400 points and teleports you up to 30 feet in a random direction.
Reduces the reuse time of this ability by 5 minutes.


ID: 18377^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18378^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18379^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18380^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18381^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the chance that your direct damage spells will land critically by 21% for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18383^4
This passive ability reduces the time required between uses of your Second Wind Ward ability by 2 minutes per rank.
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18396^4
This passive ability reduces the time required between uses of your Stasis ability by 31 minutes.
This ability, when activated, mesmerizes a level 108 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XVII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 330 points for 1 minute 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18397^4
This passive ability reduces the time required between uses of your Soothing Words ability by 4 minutes per rank.
This ability, when activated, reduces your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Reduces the reuse time of this ability by 10 minutes.


ID: 18401^4
This passive ability reduces the time required between uses of your Mind Over Matter ability by 7 minutes.
This ability, when activated, absorbs 50% of incoming damage with your mana rather than your health for up to 30 hits for 15 minutes.
Reduces the reuse time of this ability by 1 minute.


ID: 18413^4
This passive ability reduces the time required between uses of your Calculated Insanity ability by 40 minutes.
This ability, when activated, increases the chance your next 27 direct damage spells will deal critical damage by 95% and the damage of your critical direct damage spells by 3% while also increasing the mana cost of these spells by 57% for 2 minutes.
Reduces the reuse time of this ability by 4 minutes.


ID: 18414^4
This passive ability reduces the time required between uses of your Reactive Rune ability by 2 minutes per rank.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18419^4
This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.
Reduces the base cast time of this ability by 25%.

This ability, when activated, grants a 40% chance that all creatures within a 60 foot radius of your target will forget their attackers with a 3 second cast time.

ID: 18420^4
This ability, when activated, reduces your target's attack speed by 73% for 1 minute 54 seconds.
This ability, when activated, casts the highest rank of Undermining Helix that you have scribed.

ID: 18421^4
This ability, when activated, reduces your target's attack speed by 73% for 2 minutes.
This ability, when activated, casts the highest rank of Constraining Helix that you have scribed.

ID: 18422^4
This passive ability will reduce the time required between uses of your Paragon of Spirit ability by 5 minutes.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 5790 points, mana regeneration by 2450 points, and endurance regeneration by 264 points for 36 seconds with a 2.5 second cast time.
Reduces the reuse time of this ability by 30 seconds.


ID: 18423^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18424^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18425^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18426^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18427^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, increases the damage of your melee hits by 42 points for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18428^4
This passive ability reduces the time required between uses of your Playing Possum ability by 12 seconds.
This ability, when activated, allows you to instantly Feign Death with a 96% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.
Reduces the reuse time of this ability by 2 seconds.


ID: 18429^4
This passive ability reduces the time required between uses of your Playing Possum ability by 15 seconds.
This ability, when activated, allows you to instantly Feign Death with a 96% chance of success.
As a passive effect, this ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.
Reduces the reuse time of this ability by 3 seconds.


ID: 18432^4
This passive ability reduces the time required to cast Nature's Salve by 50%.
This ability, when activated, cures you and your warder of 35 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect with a 1.75 second cast time.

ID: 18433^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 5 minutes.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18434^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 7 minutes.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18435^4
This passive ability reduces the time required between uses of your Tireless Sprint ability by 10 minutes.
This ability, when activated, increases your movement speed by 130% for 54 seconds.
Reduces the reuse time of this ability by 3 minutes.


ID: 18436^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 20 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 8 minutes.


ID: 18437^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 28 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 8 minutes.


ID: 18438^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 36 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 8 minutes.


ID: 18439^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 44 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 8 minutes.


ID: 18440^4
This passive ability reduces the time required between uses of your Cry of Battle ability by 52 minutes.
This ability, when activated, doubles the endurance cost of your next combat ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 8 minutes.


ID: 18441^4
This passive ability reduces the time between uses of your Savage Spirit ability by 50 minutes.
This ability, when activated, grants a 225% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.
Ranks 7-9 reduce the reuse time of this ability by 3 minutes per rank.
Reduces the reuse time of this ability by 1 minute.


ID: 18442^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18443^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18444^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18445^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18446^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1 minute 30 seconds.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.


ID: 18447^4
This passive ability reduces the time between uses of your Binding Axe ability by 10 seconds per rank.
This ability, when activated, strikes your target with a throwing skill attack with a base damage of 400 and triggers Binding Axe II which reduces their attack power by 140 points and roots them in place for 18 seconds then triggers Lingering Wound II which reduces their movement speed by 60% and deals 3000 damage every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 10 seconds.


ID: 18451^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 14 improves the chance that your enemy will be unable to resist this spell.
This ability, when activated, triggers Encroaching Darkness IV on a living or Entombing Darkness II on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness IV reduces the movement speed of a living target by 65% with a 60 point resist modifier for 2 minutes 36 seconds.
Entombing Darkness II is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 36 seconds.


ID: 18452^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 15 improves the chance that your enemy will be unable to resist this spell.
This ability, when activated, triggers Encroaching Darkness V on a living or Entombing Darkness II on an undead target up to 260 feet away with a 0.5 second cast time.
Encroaching Darkness V reduces the movement speed of a living target by 65% with a 70 point resist modifier for 2 minutes 36 seconds.
Entombing Darkness II is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 36 seconds.


ID: 18453^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.

This ability, when activated, instantly triggers Encroaching Darkness VI on a living or Entombing Darkness II on an undead target up to 260 feet away.
Encroaching Darkness VI reduces the movement speed of a living target by 65% with an 80 point resist modifier for 2 minutes 36 seconds.
Entombing Darkness II is nearly unresistable and reduces the movement speed of an undead target by 65% for 2 minutes 36 seconds.


ID: 18460^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 1.5 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 85% penalty) to trigger Presence of Fear II on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 1.5 seconds.


ID: 18461^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets up to 3 levels higher than you with fear, leaving them unable to react for 2 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with an 80% penalty) to trigger Presence of Fear III on attackers when struck in melee combat, which seizes targets 3 or fewer levels higher than you with fear, leaving them unable to react for 2 seconds.


ID: 18462^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 100 points and heals 200 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 100 points and heals 200 health every 6 seconds for 30 seconds.

ID: 18463^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 130 points and heals 225 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 130 points and heals 225 health every 6 seconds for 30 seconds.

ID: 18464^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 160 points and heals 250 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 160 points and heals 250 health every 6 seconds for 30 seconds.

ID: 18465^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 180 points and heals 278 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 180 points and heals 278 health every 6 seconds for 30 seconds.

ID: 18466^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 200 points and heals 305 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 200 points and heals 305 health every 6 seconds for 30 seconds.

ID: 18467^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 220 points and heals 333 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 220 points and heals 333 health every 6 seconds for 30 seconds.

ID: 18468^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 240 points and heals 388 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 240 points and heals 388 health every 6 seconds for 30 seconds.

ID: 18469^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 260 points and heals 444 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 260 points and heals 444 health every 6 seconds for 30 seconds.

ID: 18470^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 280 points and heals 499 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 280 points and heals 499 health every 6 seconds for 30 seconds.

ID: 18471^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 300 points and heals 545 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 300 points and heals 545 health every 6 seconds for 30 seconds.

ID: 18472^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 320 points and heals 590 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 320 points and heals 590 health every 6 seconds for 30 seconds.

ID: 18473^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 340 points and heals 635 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 340 points and heals 635 health every 6 seconds for 30 seconds.

ID: 18474^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 440 points and heals 680 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 440 points and heals 680 health every 6 seconds for 30 seconds.

ID: 18475^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 480 points and heals 725 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 480 points and heals 725 health every 6 seconds for 30 seconds.

ID: 18476^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 520 points and heals 770 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 520 points and heals 770 health every 6 seconds for 30 seconds.

ID: 18477^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 530 points and heals 900 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 530 points and heals 900 health every 6 seconds for 30 seconds.

ID: 18478^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 540 points and heals 1050 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 540 points and heals 1050 health every 6 seconds for 30 seconds.

ID: 18479^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1425 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1425 health every 6 seconds for 30 seconds.

ID: 18480^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1650 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1650 health every 6 seconds for 30 seconds.

ID: 18481^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 550 points and heals 1900 points of health every 6 seconds for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1900 health every 6 seconds for 30 seconds.

ID: 18482^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 560 points and heals 2300 points of health every 6 seconds for 30 seconds.
Rank 29 extends the duration of this ability by 6 seconds.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points and heals 2300 health every 6 seconds for 30 seconds.

ID: 18483^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 570 points and heals 2750 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 570 points and heals 2750 health every 6 seconds for 36 seconds.

ID: 18484^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 580 points and heals 3250 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 580 points and heals 3250 health every 6 seconds for 36 seconds.

ID: 18485^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 590 points and heals 3750 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 590 points and heals 3750 health every 6 seconds for 36 seconds.

ID: 18486^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 600 points and heals 4250 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 600 points and heals 4250 health every 6 seconds for 36 seconds.

ID: 18487^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 610 points and heals 4750 points of health every 6 seconds for 36 seconds.
Rank 35 extends the duration of this ability by 6 seconds.

This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4750 health every 6 seconds for 36 seconds.

ID: 18488^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 620 points and heals 5750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 620 points and heals 5750 health every 6 seconds for 42 seconds.

ID: 18489^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 630 points and heals 6750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 630 points and heals 6750 health every 6 seconds for 42 seconds.

ID: 18490^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 640 points and heals 7750 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 640 points and heals 7750 health every 6 seconds for 42 seconds.

ID: 18491^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 650 points and heals 8250 points of health every 6 seconds for 42 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 650 points and heals 8250 health every 6 seconds for 42 seconds.

ID: 18492^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1000 health, then increases their base armor class (prior to soft cap multipliers) by 180 points and heals 500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1000 health, increases their base armor class (prior to soft cap multipliers) by 180 points and heals 500 health every 6 seconds for 18 seconds.

ID: 18493^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 1500 health, then increases their base armor class (prior to soft cap multipliers) by 200 points and heals 750 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 1500 health, increases their base armor class (prior to soft cap multipliers) by 200 points and heals 750 health every 6 seconds for 18 seconds.

ID: 18494^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2000 health, then increases their base armor class (prior to soft cap multipliers) by 220 points and heals 1000 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2000 health, increases their base armor class (prior to soft cap multipliers) by 220 points and heals 1000 health every 6 seconds for 18 seconds.

ID: 18495^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2333 health, then increases their base armor class (prior to soft cap multipliers) by 240 points and heals 1166 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2333 health, increases their base armor class (prior to soft cap multipliers) by 240 points and heals 1166 health every 6 seconds for 18 seconds.

ID: 18496^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 2666 health, then increases their base armor class (prior to soft cap multipliers) by 260 points and heals 1333 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 2666 health, increases their base armor class (prior to soft cap multipliers) by 260 points and heals 1333 health every 6 seconds for 18 seconds.

ID: 18497^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3000 health, then increases their base armor class (prior to soft cap multipliers) by 280 points and heals 1500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3000 health, increases their base armor class (prior to soft cap multipliers) by 280 points and heals 1500 health every 6 seconds for 18 seconds.

ID: 18498^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3334 health, then increases their base armor class (prior to soft cap multipliers) by 320 points and heals 1800 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3334 health, increases their base armor class (prior to soft cap multipliers) by 320 points and heals 1800 health every 6 seconds for 18 seconds.

ID: 18499^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3670 health, then increases their base armor class (prior to soft cap multipliers) by 360 points and heals 2100 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3670 health, increases their base armor class (prior to soft cap multipliers) by 360 points and heals 2100 health every 6 seconds for 18 seconds.

ID: 18500^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 3980 health, then increases their base armor class (prior to soft cap multipliers) by 400 points and heals 2400 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 3980 health, increases their base armor class (prior to soft cap multipliers) by 400 points and heals 2400 health every 6 seconds for 18 seconds.

ID: 18501^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4290 health, then increases their base armor class (prior to soft cap multipliers) by 440 points and heals 2700 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4290 health, increases their base armor class (prior to soft cap multipliers) by 440 points and heals 2700 health every 6 seconds for 18 seconds.

ID: 18502^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4600 health, then increases their base armor class (prior to soft cap multipliers) by 480 points and heals 3000 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4600 health, increases their base armor class (prior to soft cap multipliers) by 480 points and heals 3000 health every 6 seconds for 18 seconds.

ID: 18503^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.

ID: 18504^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5010 health, then increases their base armor class (prior to soft cap multipliers) by 530 points and heals 3400 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5010 health, increases their base armor class (prior to soft cap multipliers) by 530 points and heals 3400 health every 6 seconds for 18 seconds.

ID: 18505^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5110 health, then increases their base armor class (prior to soft cap multipliers) by 540 points and heals 3500 health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 5110 health, increases their base armor class (prior to soft cap multipliers) by 540 points and heals 3500 health every 6 seconds for 18 seconds.

ID: 18506^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5610 health, then increases their base armor class (prior to soft cap multipliers) by 560 points and heals 3700 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 5610 health, increases their base armor class (prior to soft cap multipliers) by 560 points and heals 3700 health every 6 seconds for 24 seconds.

ID: 18507^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5910 health, then increases their base armor class (prior to soft cap multipliers) by 570 points and heals 3800 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 5910 health, increases their base armor class (prior to soft cap multipliers) by 570 points and heals 3800 health every 6 seconds for 24 seconds.

ID: 18508^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6210 health, then increases their base armor class (prior to soft cap multipliers) by 580 points and heals 3900 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6210 health, increases their base armor class (prior to soft cap multipliers) by 580 points and heals 3900 health every 6 seconds for 24 seconds.

ID: 18509^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6510 health, then increases their base armor class (prior to soft cap multipliers) by 590 points and heals 4000 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6510 health, increases their base armor class (prior to soft cap multipliers) by 590 points and heals 4000 health every 6 seconds for 24 seconds.

ID: 18510^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 6810 health, then increases their base armor class (prior to soft cap multipliers) by 600 points and heals 4100 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 6810 health, increases their base armor class (prior to soft cap multipliers) by 600 points and heals 4100 health every 6 seconds for 24 seconds.

ID: 18511^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.

ID: 18512^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 9350 health, then increases their base armor class (prior to soft cap multipliers) by 620 points and heals 6700 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 9350 health, increases their base armor class (prior to soft cap multipliers) by 620 points and heals 6700 health every 6 seconds for 30 seconds.

ID: 18513^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 11550 health, then increases their base armor class (prior to soft cap multipliers) by 630 points and heals 9200 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 11550 health, increases their base armor class (prior to soft cap multipliers) by 630 points and heals 9200 health every 6 seconds for 30 seconds.

ID: 18514^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 14050 health, then increases their base armor class (prior to soft cap multipliers) by 640 points and heals 11700 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 14050 health, increases their base armor class (prior to soft cap multipliers) by 640 points and heals 11700 health every 6 seconds for 30 seconds.

ID: 18515^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 16500 health, then increases their base armor class (prior to soft cap multipliers) by 650 points and heals 12500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 16500 health, increases their base armor class (prior to soft cap multipliers) by 650 points and heals 12500 health every 6 seconds for 30 seconds.

ID: 18516^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2000 points as well as by 2% of the total hatred that the opponent has for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent which reduces their hatred for you by 2000 points and 2% of their total hatred for you.


ID: 18517^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2000 points as well as by 2% of the total hatred that the opponent has for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent which reduces their hatred for you by 2000 points and 2% of their total hatred for you.


ID: 18518^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2500 points as well as by 2% of the total hatred that the opponent has for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VII on your opponent which reduces their hatred for you by 2500 points and 2% of their total hatred for you.


ID: 18519^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 2500 points as well as by 2% of the total hatred that the opponent has for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VII on your opponent which reduces their hatred for you by 2500 points and 2% of their total hatred for you.


ID: 18520^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 3000 points as well as by 3% of the total hatred that the opponent has for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VIII on your opponent which reduces their hatred for you by 3000 points and 3% of their total hatred for you.


ID: 18521^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically perform a dazzling display of weaponry and dexterity that will reduce your opponent's hate towards you by 3000 points as well as by 3% of the total hatred that the opponent has for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VIII on your opponent which reduces their hatred for you by 3000 points and 3% of their total hatred for you.


ID: 18536^4
This ability, when activated, protects you against 350000 spell and melee damage and increases the chance that your next 24 direct-damage spells will deal critical damage by 60% while also increasing the mana cost of those spells by 20% for 2.3 minutes.
This ability, when activated, increases the chance that your next 24 direct damage spells will deal critical damage by 60%, increases the mana cost of these spells by 20%, and absorbs 100% of incoming spell and melee damage up to 350000 total damage for 2 minutes 18 seconds.

ID: 18537^4
Dimensional Shield, when activated, creates a localized field of unstable reality around you, when you are struck in melee combat your attacker will lose 30% of its hatred toward you and your hatred with all enemies will be reduced by 10000 points. The dimensional shield lasts for 2 minutes or up to 6 hits.
This ability, when activated, triggers Dimensional Jolt III on attackers when you are struck in melee combat up to 6 times for 2 minutes.
Dimensional Jolt III reduces your target's hatred for you by 30% of their total hatred for you and triggers Dimensional Rip III, which reduces your hatred with all opponents by 10000 points and teleports you up to 30 feet in a random direction.


ID: 18538^4
This ability, when activated, blasts your enemy with mental energy causing it to lose 22000 points and 3% of its hatred for you and provides a buff that causes either your next three fire, ice or magic spells to generate 85% less hatred.
This ability, when activated, instantly reduces your target's hatred for you by 22000 points and 3% of its total hatred for you and triggers Concussive Intuition Recourse I.
Concussive Intuition Recourse I has a 40% chance to bless you with Lesser Concussive Flame, a 40% chance to bless you with Lesser Concussive Magic, or a 20% chance to bless you with Lesser Concussive Chill.
These blessings reduce the amount of hatred generated by your next 3 spells of that element by 85% for 48 seconds.


ID: 18540^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which can stun a level 73 or lower target for 4 seconds.


ID: 18541^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which can stun a level 83 or lower target for 4 seconds.


ID: 18542^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which can stun a level 88 or lower target for 4 seconds.


ID: 18543^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which can stun a level 93 or lower target for 4 seconds.


ID: 18544^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which can stun a level 98 or lower target for 4 seconds.


ID: 18545^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which can stun a level 103 or lower target for 4 seconds.


ID: 18546^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which can stun a level 108 or lower target for 4 seconds.


ID: 18548^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 100 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike I, which deals 100 damage.


ID: 18549^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 100 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike I, which deals 100 damage.


ID: 18550^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 200 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike II, which deals 200 damage.


ID: 18551^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 200 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike II, which deals 200 damage.


ID: 18552^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 300 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike III, which deals 300 damage.


ID: 18553^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 300 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike III, which deals 300 damage.


ID: 18554^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 600 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike IV, which deals 600 damage.


ID: 18555^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 600 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike IV, which deals 600 damage.


ID: 18556^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 900 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike V, which deals 900 damage.


ID: 18557^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 900 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike V, which deals 900 damage.


ID: 18558^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 1200 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike VI, which deals 1200 damage.


ID: 18559^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 1200 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike VI, which deals 1200 damage.


ID: 18560^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 1500 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike VII, which deals 1500 damage.


ID: 18561^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 1500 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike VII, which deals 1500 damage.


ID: 18562^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 2000 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike VIII, which deals 2000 damage.


ID: 18563^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 2000 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike VIII, which deals 2000 damage.


ID: 18564^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 2500 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike IX, which deals 2500 damage.


ID: 18565^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 2500 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike IX, which deals 2500 damage.


ID: 18566^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 3250 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike X, which deals 3250 damage.


ID: 18567^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 3250 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike X, which deals 3250 damage.


ID: 18568^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 4000 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike XI, which deals 4000 damage.


ID: 18569^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 4000 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike XI, which deals 4000 damage.


ID: 18596^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 1000 points and by 1650 points every 6 seconds for 18 seconds.
This ability, when activated, consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 85 for 1 second, increasing their hatred for you by 1000 points and then by 1650 points every 6 seconds for 18 seconds with a cast time of 0.5 seconds.

ID: 18597^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 3750 points and by 2920 points every 6 seconds for 18 seconds. Rank 2 reduces the casting time of this ability by 0.2 seconds and the time between uses of this ability by 30 seconds.
This ability, when activated, consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 95 for 1 second, increasing their hatred for you by 3750 points and then by 2920 points every 6 seconds for 18 seconds with a cast time of 0.3 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18598^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 5450 points and by 3750 points every 6 seconds for 18 seconds. Rank 3 further reduces the casting time of this ability by 0.1 second and the time between uses of this ability by an additional 2 minutes.
This ability, when activated, consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 100 for 1 second, increasing their hatred for you by 5450 points and then by 3750 points every 6 seconds for 18 seconds with a cast time of 0.2 seconds.
Reduces the reuse time of this ability by 2 minutes.


ID: 18599^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 10000 points and by 5450 points every 6 seconds for 18 seconds. Rank 4 reduces the casting time of this ability to be instant and the time between uses of this ability by an additional 30 seconds.
This ability, when activated, instantly consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 105 for 1 second, increasing their hatred for you by 10000 points and then by 5450 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.


ID: 18600^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 10850 points and by 5500 points every 6 seconds for 18 seconds.
This ability, when activated, instantly consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 105 for 1 second, increasing their hatred for you by 10850 points and then by 5500 points every 6 seconds for 18 seconds with a cast time of 0.5 seconds.

ID: 18601^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 11650 points and by 5650 points every 6 seconds for 18 seconds. Rank 6 reduces the time between uses of this ability by an additional 30 seconds.
This ability, when activated, instantly consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 108 for 1 second, increasing their hatred for you by 11650 points and then by 5650 points every 6 seconds for 18 seconds with a cast time of 0.5 seconds.

ID: 18604^4
This ability, when activated, grants you the Greater Blessing and your group the Lesser Blessing of the Scarlet Cheetah. Additional ranks increase the duration and number of charges of the Greater and Lesser Blessings.
The Greater Blessing will allow you to twincast damaging spells and skill attacks at the cost of doubling their mana cost and draining your endurance.

The Lesser Blessing will allow your melee oriented allies the ability to twincast a smaller number of skill attacks at the cost of draining their endurance.
Allies more inclined to spell casting will instead be blessed with the ability to twincast a number of spells.

This ability, when activated, grants you Greater Scarlet Cheetah Fang I, all group members within a 150 foot radius that are Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman, or Wizards Scarlet Cheetah's Twincast I, and Bards, Beastlords, Berserkers, Monks, Rangers, Rogues, or Warriors Scarlet Cheetah Fang I.

Greater Scarlet Cheetah Fang I consumes 500 endurance every 6 seconds and allows you to twincast up to 60 damaging spells, abilities, and combat abilities but increases their mana cost by 100% for 2 minutes.

Scarlet Cheetah's Twincast I allows the bearer to twincast up to 2 damaing spells or abilities with a mana cost for 2 minutes.

Scarlet Cheetah Fang I consumes 250 endurance every 6 seconds and allows the bearer to twincast up to 10 skill attack abilities and combat abilities for 2 minutes.


ID: 18608^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick attacks by 80%.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick ability by 80%.


ID: 18609^4
This ability is ENABLED. Expend the current rank to disable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick attacks by 80%.

This ability is ENABLED. Expend the current rank to disable its effects.
When enabled, this passive ability reduces the amount of hate generated from your Ferocious Kick ability by 80%.


ID: 18610^4
This ability, when activated, reduces the amount of hatred you generate by 40% for 30 seconds.
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 40% for 30 seconds.

ID: 18611^4
This ability, when activated, reduces the amount of hatred you generate by 45% for 30 seconds.
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 45% for 30 seconds.

ID: 18612^4
This ability, when activated, reduces the amount of hatred you generate by 50% for 30 seconds.
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 50% for 30 seconds.

ID: 18613^4
This ability, when activated, reduces the amount of hatred you generate by 55% for 30 seconds.
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 55% for 30 seconds.

ID: 18614^4
This ability, when activated, reduces the amount of hatred you generate by 60% for 30 seconds.
This ability, when activated, reduces the amount of hate generated by your attacks and spells by 60% for 30 seconds.

ID: 18623^4
This ability, when activated, consumes 2500 points of mana and endurance to strengthen your shield and allow you to shield block all incoming attacks for 6 seconds.
This ability, when activated, consumes 2500 mana and endurance to strengthen your shield and allow you to shield block all incoming attacks for 6 seconds.

ID: 18627^4
This ability, when activated, consumes 750 endurance per second to allow you to absorb 1% of incoming damage with your mana, and protects against 75% of damage over 25000 points per strike for up to 1000000 total damage, and increases your unconscious health by 40000 points for 2.5 minutes.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20% you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

This ability, when activated, consumes 4500 endurance every 6 seconds, absorbs 75% of incoming melee damage that exceeds 25000 damage per hit up to 1000000 total damage, absorbs 1% of incoming melee damage with your mana, and increases the amount of damage you can take before dying after falling unconscious at 0 health by 40000 points for 2 minutes 30 seconds.
This ability cannot be removed early and will trigger Reaver's Exhaustion if your health or mana drop below 20%, which removes Reaver's Bargain and drains your remaining mana and endurance.


ID: 18628^4
This ability, when activated, consumes 750 endurance per second to allow you to absorb 1% of incoming damage with your mana, and protects against 75% of damage over 25000 points per strike for up to 1500000 total damage, and increases your unconscious health by 50000 points for 2.5 minutes.

Once started the Reaver's Bargain cannot be ended early and should your mana or endurance drop below 20% you will be overcome by Reaver's Exhaustion which ends the bargain and drains your remaining mana and endurance.

This ability, when activated, consumes 4500 endurance every 6 seconds, absorbs 75% of incoming melee damage that exceeds 25000 damage per hit up to 1500000 total damage, absorbs 1% of incoming melee damage with your mana, and increases the amount of damage you can take before dying after falling unconscious at 0 health by 50000 points for 2 minutes 30 seconds.
This ability cannot be removed early and will trigger Reaver's Exhaustion if your health or mana drop below 20%, which removes Reaver's Bargain and drains your remaining mana and endurance.


ID: 18635^4
This ability, when activated, allows you to twincast your next 5 Remote spells.
This ability, when activated, allows you to twincast your next 5 Remote Manaflux line of spells for 10 minutes.

ID: 18636^4
This ability, when activated, allows you to twincast your next 8 Remote spells.
This ability, when activated, allows you to twincast your next 8 Remote Manaflux line of spells for 10 minutes.

ID: 18637^4
This ability, when activated, allows you to twincast your next 10 Remote spells.
This ability, when activated, allows you to twincast your next 10 Remote Manaflux line of spells for 10 minutes.

ID: 18651^4
This ability, when activated, consumes 3000 endurance and 3000 mana to bolster your target's mana regeneration by 1200 every 6 seconds and endurance regeneration by 200 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 3000 endurance and mana to increase your target's mana and endurance regeneration by 1200 points for 30 seconds.
This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18652^4
This ability, when activated, consumes 4995 endurance and 5000 mana to bolster your target's mana regeneration by 2000 every 6 seconds and endurance regeneration by 333 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 4995 endurance and mana to increase your target's mana and endurance regeneration by 2000 points for 30 seconds.
This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18653^4
This ability, when activated, consumes 7500 endurance and 7500 mana to bolster your target's mana regeneration by 3000 every 6 seconds and endurance regeneration by 500 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 7500 endurance and mana to increase your target's mana and endurance regeneration by 3000 points for 30 seconds.
This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18654^4
This ability, when activated, consumes 11250 endurance and 11250 mana to bolster your target's mana regeneration by 4500 every 6 seconds and endurance regeneration by 750 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 11250 endurance and mana to increase your target's mana and endurance regeneration by 4500 points for 30 seconds.
This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18655^4
This ability, when activated, consumes 15000 endurance and 15000 mana to bolster your target's mana regeneration by 6000 every 6 seconds and endurance regeneration by 1000 per second with an uplifting Rallying Call for 30 seconds. This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.

This ability, when activated, consumes 15000 endurance and mana to increase your target's mana and endurance regeneration by 6000 points for 30 seconds.
This regeneration will break if they take an offensive action.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.


ID: 18656^4
This ability grants you the option of assuming a disguise.
This ability, when activated, transforms you into an adorable Burynai for 36 minutes.

ID: 18657^4
This ability, when activated, improves your reactions for 3 minutes. Should your health drop below 50%, you will then be able parry all incoming melee attacks for 12 seconds.
This ability, when activated, places you under the protection of Assassin's Premonition I for 3 minutes.
Assassin's Premonition I triggers Assassin's Parry I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks for 12 seconds.


ID: 18658^4
This ability, when activated, improves your reactions for 4 minutes. Should your health drop below 50%, you will then be able parry all incoming melee attacks for 12 seconds. Rank 2 reduces the time required between uses of this ability by 5 minutes.
This ability, when activated, places you under the protection of Assassin's Premonition II for 4 minutes.
Assassin's Premonition II triggers Assassin's Parry I if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks for 12 seconds.
Reduces the reuse time of this ability by 5 minutes.


ID: 18659^4
This ability, when activated, allows you to use the shadows to leap forward in the blink of an eye without becoming visible. You must be hidden to use this ability.
This ability, when activated, instantly teleports you up to 104 feet forward without becoming visible.
You must be hidden to use this ability.


ID: 18668^4
This ability, when activated, doubles the effectiveness of your next 5 damage over time spells for 2 minutes and your next 5 heal over time spells for 4 minutes.
This ability, when activated, blesses you with Fleeting Spirit (Decay) I and Fleeting Spirit (Healing) I.
Fleeting Spirit (Decay) I allows you to twincast your next 5 damage-over-time spells for 2 minutes.
Fleeting Spirit (Healing) I allows you to twincast your next 5 heal-over-time spells for 4 minutes.


ID: 18669^4
This ability, when activated, doubles the effectiveness of your next 6 damage over time spells for 2 minutes and your next 6 heal over time spells for 4 minutes.
This ability, when activated, blesses you with Fleeting Spirit (Decay) II and Fleeting Spirit (Healing) II.
Fleeting Spirit (Decay) II allows you to twincast your next 6 damage-over-time spells for 2 minutes.
Fleeting Spirit (Healing) II allows you to twincast your next 6 heal-over-time spells for 4 minutes.


ID: 18670^4
This ability, when activated, doubles the effectiveness of your next 7 damage over time spells for 2 minutes and your next 7 heal over time spells for 4 minutes.
This ability, when activated, blesses you with Fleeting Spirit (Decay) III and Fleeting Spirit (Healing) III.
Fleeting Spirit (Decay) III allows you to twincast your next 7 damage-over-time spells for 2 minutes.
Fleeting Spirit (Healing) III allows you to twincast your next 7 heal-over-time spells for 4 minutes.


ID: 18671^4
This ability, when activated, doubles the effectiveness of your next 9 damage over time spells for 2 minutes and your next 9 heal over time spells for 4 minutes.
This ability, when activated, blesses you with Fleeting Spirit (Decay) IV and Fleeting Spirit (Healing) IV.
Fleeting Spirit (Decay) IV allows you to twincast your next 9 damage-over-time spells for 2 minutes.
Fleeting Spirit (Healing) IV allows you to twincast your next 9 heal-over-time spells for 4 minutes.


ID: 18672^4
This ability, when activated, doubles the effectiveness of your next 10 damage over time spells for 2 minutes and your next 10 heal over time spells for 4 minutes.
This ability, when activated, blesses you with Fleeting Spirit (Decay) V and Fleeting Spirit (Healing) V.
Fleeting Spirit (Decay) V allows you to twincast your next 10 damage-over-time spells for 2 minutes.
Fleeting Spirit (Healing) V allows you to twincast your next 10 heal-over-time spells for 4 minutes.


ID: 18696^4
This ability, when activated, marks your target with runes that have a chance to restore 1000 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration I on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration I instantly restores 1000 endurance.


ID: 18697^4
This ability, when activated, marks your target with runes that have a chance to restore 1500 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration II on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration II instantly restores 1500 endurance.


ID: 18698^4
This ability, when activated, marks your target with runes that have a chance to restore 2000 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration III on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration III instantly restores 2000 endurance.


ID: 18699^4
This ability, when activated, marks your target with runes that have a chance to restore 2500 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration IV on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration IV instantly restores 2500 endurance.


ID: 18700^4
This ability, when activated, marks your target with runes that have a chance to restore 3000 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration V on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration V instantly restores 3000 endurance.


ID: 18701^4
This ability, when activated, allows you to absorb 20% of the melee damage you deal as health for 18 seconds.
This ability, when activated, allows you to absorb 20% of the melee damage you deal to your current target as health for 18 seconds.

ID: 18702^4
This ability, when activated, allows you to absorb 30% of the melee damage you deal as health for 18 seconds.
This ability, when activated, allows you to absorb 30% of the melee damage you deal to your current target as health for 18 seconds.

ID: 18703^4
This ability, when activated, allows you to absorb 40% of the melee damage you deal as health for 18 seconds.
This ability, when activated, allows you to absorb 40% of the melee damage you deal to your current target as health for 18 seconds.

ID: 18704^4
This ability, when activated, allows you to absorb 50% of the melee damage you deal as health for 24 seconds.
This ability, when activated, allows you to absorb 50% of the melee damage you deal to your current target as health for 24 seconds.

ID: 18705^4
This ability, when activated, will draw you toward your target if you are under the effects of Blinding Fury or Frenzied Resolve.
This ability will fail if you are afflicted by a detrimental root, snare or gravitate spell.

This ability, when activated, gravitates you toward your target if you are under the effects of Blinding Fury or Frenzied Resolve.
This ability cannot be used if you are afflicted by a detrimental root, snare, or gravitate spell.


ID: 18716^4
This ability calls a fallen ally back to their body, restoring 96% of their lost experience. Requires an Essence Emerald as an element of energy focus. Rank 6 reduces the casting time of this ability to 2 seconds and reduces the time required between uses of this ability by 20 seconds.
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 96% of their lost experience with a 2 second cast time.
Reduces the reuse time of this ability by 20 seconds.


ID: 18760^4
This ability, when activated, allows you embrace the spectre of death, which consumes 6666 health to restore 3000 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

This ability, when activated, consumes 6666 health every 6 seconds to increase your mana reneration by 3000 points for 1 minute.
Reduces the base cast time of this ability by 30%.


ID: 18762^4
This ability, when activated, allows you embrace the spectre of death, which consumes 8000 health to restore 3600 mana every 6 seconds for 1 minute.
Ranks 2-6 reduce the cast time of this ability by 10% per rank.

This ability, when activated, consumes 8000 health every 6 seconds to increase your mana reneration by 3600 points for 1 minute.
Reduces the base cast time of this ability by 50%.


ID: 18763^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18764^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18765^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18766^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18767^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18768^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 4910 health, then increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 4910 health, increases their base armor class (prior to soft cap multipliers) by 520 points and heals 3300 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18769^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 5310 health, then increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 4 seconds.
This ability, when activated, heals your target for 5310 health, increases their base armor class (prior to soft cap multipliers) by 550 points and heals 3600 health every 6 seconds for 4 seconds.

ID: 18770^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.

This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 18771^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 7110 health, then increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 7110 health, increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4200 health every 6 seconds for 30 seconds.

ID: 18928^4
This ability, when activated, bolsters your mana regeneration by 1200 every 6 seconds and endurance regeneration by 200 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

This ability, when activated, increases your mana and endurance regeneration by 1200 points for 30 seconds.
This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 18929^4
This ability, when activated, bolsters your mana regeneration by 2000 every 6 seconds and endurance regeneration by 333 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

This ability, when activated, increases your mana and endurance regeneration by 2000 points for 30 seconds.
This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 18930^4
This ability, when activated, bolsters your mana regeneration by 3000 every 6 seconds and endurance regeneration by 500 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

This ability, when activated, increases your mana and endurance regeneration by 3000 points for 30 seconds.
This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 18931^4
This ability, when activated, bolsters your mana regeneration by 4500 every 6 seconds and endurance regeneration by 750 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

This ability, when activated, increases your mana and endurance regeneration by 4500 points for 30 seconds.
This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 18932^4
This ability, when activated, bolsters your mana regeneration by 6000 every 6 seconds and endurance regeneration by 1000 per second by for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.

This ability, when activated, increases your mana and endurance regeneration by 6000 points for 30 seconds.
This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana or endurance.


ID: 19267^4
This passive ability grants your kick attacks a 10% chance to stun targets up to level 108 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun a level 108 or lower target for 1 second.

ID: 19973^4
This passive ability increases your base run speed by 40%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 40%.
This modification does not stack with movement speed spell effects.


ID: 19974^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.


ID: 19975^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 55%.
This modification does not stack with movement speed spell effects.


ID: 19976^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 60%.
This modification does not stack with movement speed spell effects.


ID: 19977^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 55%.
This modification does not stack with movement speed spell effects.


ID: 19978^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 60%.
This modification does not stack with movement speed spell effects.


ID: 19979^4
This passive ability increases your base run speed by 55%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 55%.
This modification does not stack with movement speed spell effects.


ID: 19980^4
This passive ability increases your base run speed by 60%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 60%.
This modification does not stack with movement speed spell effects.


ID: 19981^4
This passive ability increases your base run speed by 45%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 45%.
This modification does not stack with movement speed spell effects.


ID: 19982^4
This passive ability increases your base run speed by 50%.
This modification does not stack with movement rate spell effects.

This passive ability increases your base run speed by 50%.
This modification does not stack with movement speed spell effects.


ID: 19983^4
This passive ability grants your melee attack rounds a chance to trigger a 4000 point direct damage-spell on your opponent.
This direct-damage spell heals you for 75% of the damage done up to 53360 points.

This passive ability grants your melee attack rounds a chance to trigger a 4000 point direct damage spell on your opponent that heals you for 75% of the damage done up to 53360 points.

ID: 20095^4
This ability, when activated, strikes a target up to 250 feet away with sound waves, dealing 1 point of damage and pushing them back slightly.
Ranks 2-4 reduce the reuse time of this ability by 2 seconds per rank.

This ability, when activated, strikes a target up to 250 feet away with a soundwaves that deal 1 point of damage and push them backwards.

ID: 20343^4
This ability, when activated, directs a dissonant chord at your enemy, causing a level 105 or lower creature to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Ranks 2-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes a level 105 or lower target to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Reduces the reuse time of this ability by 1 minute.


ID: 20344^4
This ability, when activated, directs a dissonant chord at your enemy, causing a level 105 or lower creature to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Ranks 2-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes a level 105 or lower target to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Reduces the reuse time of this ability by 1 minute.


ID: 20345^4
This ability, when activated, directs a dissonant chord at your enemy, causing a level 110 or lower creature to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Ranks 2-5 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, causes a level 110 or lower target to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Reduces the reuse time of this ability by 1 minute.


ID: 20346^4
This ability, when activated, directs a dissonant chord at your enemy, causing a level 115 or lower creature to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
This ability, when activated, causes a level 115 or lower target to attack you exclusively for 12 seconds. Your allies will generate 90% of their normal hatred during this period.
Reduces the reuse time of this ability by 1 minute.


ID: 21000^4
This passive ability increases your attack speed by 3% and your hit-point regeneration by 3 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 3% and your health regeneration by 3 points.

Activate items with this effect to progress this ability.


ID: 21001^4
This passive ability increases your attack speed by 5% and your hit-point regeneration by 5 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 5% and your health regeneration by 5 points.

Activate items with this effect to progress this ability.


ID: 21002^4
This passive ability increases your attack speed by 8% and your hit-point regeneration by 8 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 8% and your health regeneration by 8 points.

Activate items with this effect to progress this ability.


ID: 21003^4
This passive ability increases your attack speed by 10% and your hit-point regeneration by 10 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 10% and your health regeneration by 10 points.

Activate items with this effect to progress this ability.


ID: 21004^4
This passive ability increases your attack speed by 12% and your hit-point regeneration by 12 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 12% and your health regeneration by 12 points.

Activate items with this effect to progress this ability.


ID: 21005^4
This passive ability increases your attack speed by 14% and your hit-point regeneration by 14 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 14% and your health regeneration by 14 points.

Activate items with this effect to progress this ability.


ID: 21006^4
This passive ability increases your attack speed by 16% and your hit-point regeneration by 16 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 16% and your health regeneration by 16 points.

Activate items with this effect to progress this ability.


ID: 21007^4
This passive ability increases your attack speed by 17% and your hit-point regeneration by 18 points.

Activate items with this effect to progress this ability.

This passive ability increases your overhaste by 17% and your health regeneration by 18 points.

Activate items with this effect to progress this ability.


ID: 21754^6
Converts #5 health into #6 mana every 6 seconds.
Converts #5 health into #3 mana every 6 seconds.

ID: 21883^4
This passive ability grants your instant-healing spells a 36% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 36% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21884^4
This passive ability grants your instant-healing spells a 38% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 38% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 21885^4
This passive ability grants your instant-healing spells a 40% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 40% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 23528^6
Increases the hate generated by any skills you cast or spells you trigger by #1% for up to %z.
Increases the amount of hate generated from your combat abilities and triggered spells by #1% for up to %z.

ID: 23607^6
Decreases cast times for healing spells by #1% for up to %z
Reduces the cast time of healing and damaging spells by #1% for %z.
This effect does not exceed the standard 50% cap on spell haste.


ID: 23699^6
Causes your warder to shield you from 50% of incoming melee damage for #1 seconds.
Causes your warder to shield you from 50% of incoming melee damage for #1 seconds and triggers *$2%N.

ID: 26216^6
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 26217^6
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth future waves of healing.

ID: 26218^6
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Qirik to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth future waves of healing.

ID: 26219^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 26220^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 26221^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 26222^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 26223^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 26224^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 26225^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 26226^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 26227^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 27449^6
Saps your target's power, decreasing their agility by #2 points, dexterity by #1 points, strength by #3 points, armor class by #4 points and their ability to dual wield by #5% for %z.
Casts the highest rank you know of *$1+G on up to %T creatures centered around your target.

ID: 27629^6
Reduces melee attack speed by #2%.
Casts the highest rank you know of *$1+G.

ID: 29325^6
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 29326^6
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 29327^6
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Gotikan to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 29328^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 29329^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 29330^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 29331^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 29332^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 29333^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 29334^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 29335^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 29336^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 30175^4
This passive ability further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 1%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30176^4
This passive ability further increases your base run speed by 2%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 2%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30177^4
This passive ability further increases your base run speed by 4%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 4%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30178^4
This passive ability further increases your base run speed by 6%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 6%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30179^4
This passive ability further increases your base run speed by 8%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 8%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30183^4
This passive ability reduces the reuse time of your Lyre Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Lyre Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30184^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30188^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Neshika's Blink ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30189^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30193^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Gladestrider's Leap ability by 4 seconds and further increases your base run speed by 1%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30194^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 3%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30210^4
This passive ability further increases your base run speed by 10%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability further increases your base run speed by 10%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30211^4
This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Lyre Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30212^4
This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Neshika's Blink ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30213^4
This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement rate spell effects.

Complete explorer achievements to progress this ability.

This passive ability reduces the reuse time of your Gladestrider's Leap ability by 5 seconds and further increases your base run speed by 5%.
This modification does not stack with movement speed spell effects.

Complete explorer achievements to progress this ability.


ID: 30788^6
Increases incoming cold spell damage by #1 to $1% for %z.
Increases incoming cold damage by #1 to $1% for %z.

ID: 31235^4
This passive ability grants your kick attacks a 10% chance to stun targets up to level 113 for 1.0 seconds.
This passive ability grants your kick attacks a 10% chance to stun a level 113 or lower target for 1 second.

ID: 31255^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability imbues your Gut Punch ability with a damage component that deals 5000 damage.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your Gut Punch ability to trigger Gut Punch Strike XII, which deals 5000 damage.


ID: 31256^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability imbues your Gut Punch ability with a damage component that deals 5000 damage.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your Gut Punch ability to trigger Gut Punch Strike XII, which deals 5000 damage.


ID: 31298^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLV, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life V which instantly heals your target for 2000 health.
This passive ability grants your level 85 to 110 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLV, which heals 9000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life V which instantly heals your target for 2000 health.

ID: 31299^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVI, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VI which instantly heals your target for 2500 health.
This passive ability grants your level 85 to 110 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVI, which heals 9500 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VI which instantly heals your target for 2500 health.

ID: 31300^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VII which instantly heals your target for 3000 health.
This passive ability grants your level 85 to 110 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VII which instantly heals your target for 3000 health.

ID: 31305^4
This passive ability grants your level 95 and higher instant duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.
This passive ability grants your level 95 and higher instant-duration healing spells that cost at least 10 mana an 8% chance to bestow your group with Tunare's Grace II, which heals them for 15000 health.

ID: 31328^4
This passive ability grants your melee attack rounds a chance to trigger a 4400 point direct damage-spell on your opponent.
This direct-damage spell heals you for 75% of the damage done up to 58696 points.

This passive ability grants your melee attack rounds a chance to trigger a 4400 point direct damage spell on your opponent that heals you for 75% of the damage done up to 58696 points.

ID: 31360^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIII which absorbs up to 7200 points of melee damage per hit up to a total of 36000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIII which absorbs 100% of incoming melee damage up to 7200 damage per hit and will fade after 1 minute or after absorbing 36000 total damage.

ID: 31361^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIV which absorbs up to 7600 points of melee damage per hit up to a total of 38000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XIV which absorbs 100% of incoming melee damage up to 7600 damage per hit and will fade after 1 minute or after absorbing 38000 total damage.

ID: 31362^4
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XV which absorbs up to 8000 points of melee damage per hit up to a total of 40000 damage for 1 minute.
This passive ability grants your level 70 and higher Terror line of spells a 16% chance to bestow you with Cascading Theft of Defense XV which absorbs 100% of incoming melee damage up to 8000 damage per hit and will fade after 1 minute or after absorbing 40000 total damage.

ID: 31363^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 32% chance to trigger Soul Flay X.
Soul Flay X restores 600 mana for all group members within a 200 foot radius.


ID: 31364^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 600 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 32% chance to trigger Soul Flay X.
Soul Flay X restores 600 mana for all group members within a 200 foot radius.


ID: 31365^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to trigger Soul Flay X.
Soul Flay X restores 600 mana for all group members within a 200 foot radius.


ID: 31366^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to restore 600 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 34% chance to trigger Soul Flay X.
Soul Flay X restores 600 mana for all group members within a 200 foot radius.


ID: 31367^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to trigger Soul Flay XI.
Soul Flay XI restores 625 mana for all group members within a 200 foot radius.


ID: 31368^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to restore 625 mana for your group.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 100 and higher lifetap spells that cost at least 100 mana a 35% chance to trigger Soul Flay XI.
Soul Flay XI restores 625 mana for all group members within a 200 foot radius.


ID: 31423^4
This passive ability allows your Round Kick skill to stun targets up to level 109 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 109 or lower targets for 1.5 seconds.

ID: 31424^4
This passive ability allows your Round Kick skill to stun targets up to level 111 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 111 or lower targets for 1.5 seconds.

ID: 31425^4
This passive ability allows your Round Kick skill to stun targets up to level 113 for up to 1.5 seconds.
This passive ability allows your Round Kick skill to stun level 113 or lower targets for 1.5 seconds.

ID: 31503^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIII for 16500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XIII, which heals all group members within a 200 foot radius for 16500 health.


ID: 31504^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIII for 16500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XIII, which heals all group members within a 200 foot radius for 16500 health.


ID: 31505^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIV for 17500 health.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XIV, which heals all group members within a 200 foot radius for 17500 health.


ID: 31506^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to heal your group with Reluctant Lifeshare XIV for 17500 health.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XIV, which heals all group members within a 200 foot radius for 17500 health.


ID: 31519^4
This passive ability grants your instant-healing spells a 42% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 42% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31520^4
This passive ability grants your instant-healing spells a 44% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 44% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31521^4
This passive ability grants your instant-healing spells a 45% chance to score an exceptional heal, doubling the healing value of the spell.
This passive ability grants your instant-duration healing spells a 45% chance to score an exceptional heal, doubling the healing value of the spell.

ID: 31522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which can stun a level 113 or lower target for 4 seconds.


ID: 31523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which can stun a level 113 or lower target for 4 seconds.


ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the lower bound of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the minimum base damage of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.


ID: 31531^4
This passive ability gives you a 1.5% chance to strike level 105 and lower enemies for 195000 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 195000 damage to level 105 and lower NPC targets.

ID: 31532^4
This passive ability gives you a 1.5% chance to strike level 107 and lower enemies for 197500 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 197500 damage to level 107 and lower NPC targets.

ID: 31533^4
This passive ability gives you a 1.5% chance to strike level 109 and lower enemies for 200000 points of damage when throwing, swinging a 2-handed weapon, or using your Frenzy skill.
This passive ability grants your melee, throwing, and frenzy attacks a 1.5% chance deal 200000 damage to level 109 and lower NPC targets.

ID: 31577^6
Increases the base damage of your level #2 and lower direct-damage spells by #7 to $7% and the chance these spells will deal critical damage by #1% while also increasing the mana cost of these spells by $1%.
Increases the base damage of your level #2 and lower magic based direct damage spells by #8 to $8% and the chance these spells will deal critical damage by #1% while also increasing the mana cost of these spells by $1%.

ID: 31813^4
This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead V and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead V increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31814^4
This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31815^4
This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31816^4
This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VI and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VI increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31817^4
This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31818^4
This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31819^4
This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31820^4
This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 54 seconds.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31821^4
This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31822^4
This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31823^4
This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead VIII and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead VIII increases your pet's melee damage by 120%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31824^4
This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31825^4
This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31826^4
This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31827^4
This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead IX and Lingering Nightmares III.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead IX increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares III allows your pet to trigger a 19000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31828^4
This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, melee speed by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzy of the Dead X and Lingering Nightmares IV.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzy of the Dead X increases your pet's melee damage by 150%, overhaste by 18%, melee accuracy by 15%, attack power by 500 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 1 minute.

Lingering Nightmares IV allows your pet to trigger a 22000 point lifetap on bash attacks up to 16 times for 10 minutes.


ID: 31829^4
This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31830^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31831^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31832^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31833^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31834^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31835^4
This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31836^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31837^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31838^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31839^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31840^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31841^4
This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31842^4
This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.

This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, overhaste by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and base armor class (prior to soft cap multipliers) by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct damage strike when melee attacking up to 15 times for 10 minutes.


ID: 31856^4
This ability, when activated, allows you to strike everything in a 40 foot radius with five primary hand combat rounds.
This ability, when activated, performs five primary slot combat rounds on all creatures within a 40 foot radius.

ID: 31857^4
This ability allows you to taunt all creatures within a 40 foot radius with 100% effectiveness, putting you 15000 points of hatred over their previously most hated target.
This ability, when activated, taunts all creatures within a 40 foot radius with 100% effectiveness, putting you 15000 points of hatred above their previously most hated target.

ID: 31858^4
This ability, when activated, grants your group immunity to fear spells and a 5% chance to resist silence and amnesia spells for 1.3 minutes.
This ability, when activated, grants your group immunity to most fear spells and an additional 5% chance to resist silence and amnesia spells for 1 minute 24 seconds.

ID: 31859^4
This ability allows you to pressure your opponent, briefly stunning targets up to level 110 and causing them to stumble several feet backwards.
This ability, when activated, pushes your target backwards and can stun a level 110 or lower target for 1 second.

ID: 31860^4
This ability, when activated, reduces the damage of incoming direct-damage spells by 25% up to 15000 damage per spell for 3 minutes or until 120000 total damage has been absorbed.
This ability, when activated, absorbs 25% of incoming direct spell damage up to 15000 points per hit for 3 minutes or up to 120000 total damage.

ID: 31861^4
This ability, when activated, causes you to spring forward into combat toward your target, potentially stunning a level 113 or lower creature.
Your momentum will confer a persistent boost to your melee attacks, increasing the damage you deal with all skills by 45%.

This ability, when activated, causes you to leap toward your target, potentially stunning a level 113 or lower creature for 1 second and blesses you with Battle Leap Warcry VI, which permanently increases your base melee damage by 45%.

ID: 31862^4
This ability, when activated, strikes your target with three 2-handed slashing attacks with a base damages of 2750, 3020, and 3420 and imbues you with heroic rage which increases the chance for your melee attacks to land critically by 35% increases your melee speed by 68% and increases the damage you deal with critical hits by 150% for 1 minute.
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2750, 3020, and 3420 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.

ID: 31863^4
This ability, when activated, strikes your opponent in a sensitive area, reducing their accuracy by 50% and their armor class by 400 points for 6 seconds and increasing their hatred toward you by 6500 points.
This ability, when activated, increases your target's hatred for you by 6500 points, reduces their melee accuracy by 50%, and their armor class by 400 points for 6 seconds.

ID: 31864^4
This ability, when activated, successfully taunts your target and places you 15000 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 15000 points of hatred above their previously most hated target.

ID: 31865^4
This ability, when activated, increases your group's maximum health by 14000 and armor class by 400 for 1 minute.
This ability shares a timer with Imperator's Precision and Imperator's Charge.

This ability, when activated, increases your group's maximum health by 14000 and base armor class (prior to soft cap multipliers) by 400 points for 1 minute.

ID: 31866^4
This ability, when activated, increases your group's attack speed by 40%, casting speed on spells that cost at least 10 points of mana by 40%, their endurance regeneration by 200, their mana regeneration by 500, and the chance that their melee attacks will trigger procs by 5% for 1 minute.
This ability shares a timer with Imperator's Command and Imperator's Precision.

This ability, when activated, increases your group's attack speed by 40%, mana regeneration by 500 points, endurance regeneration by 300 points, their chance to trigger magical effects from buffs, abilities, and skills during melee combat by 5%, and reduces the cast time of spells with a mana cost by 40% for 1 minute.

ID: 31867^4
This ability, when activated, exposes weaknesses in your target's magic defenses which allows you and your allies to deal between 12 and 25% more damage with direct damage spells against the target for 1 minute.
This ability shares a timer with Imperator's Charge and Imperator's Command.

This ability, when activated, increases the damage of direct damage spells that have a mana cost on your target by 12 to 25% for 1 minute.

ID: 31868^4
This ability, when activated, heals all group members within 200 feet of you for 11900 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 11900 health every 6 seconds for 54 seconds.

ID: 31869^4
This ability, when activated, heals all group members within 200 feet of you for 12500 health every 6 seconds for 54 seconds.
This ability, when activated, heals all group members within a 200 foot radius for 12500 health every 6 seconds for 54 seconds.

ID: 31870^4
This ability, when activated, balances the amount of damage that each level 50 or higher member of your group within 200 feet has taken such that all group members in range end up with the same amount of damage taken then shares up to 65000 points of healing among them.
This ability, when activated, balances the amount of damage that all level 50 or higher group members within a 200 foot radius have taken such that all group members in range end up with the same amount of damage taken then shares up to 65000 points of healing among them.

ID: 31871^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 505%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 28%, and healing you for 675 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 505%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 28%, and your health regeneration by 675 points for 3 minutes.

ID: 31872^4
This ability, when activated, causes you to focus for 1.5 seconds and then infuses you with a divine spirit.
This spirit increases your physical and magical prowess by reducing your weapon delay by 33%, increasing the damage you deal with melee attacks by 515%, increasing your chance to trigger your weapon's combat effects by 200%, increasing the damage you deal with critical spells by 30%, and healing you for 700 health every 6 seconds for 3 minutes.

This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 515%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 30%, and your health regeneration by 700 points for 3 minutes.

ID: 31873^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 4000 health every 6 seconds for 18 seconds.
This ability shares a timer with Ward of Purity.

This ability, when activated, summons a stationary ward that casts Aura of Restoration IV on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration IV heals 4000 health every 6 seconds for 18 seconds.


ID: 31874^4
This ability, when activated, calls forth a level 106 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 106 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods IV which deals 6000 damage.


ID: 31875^4
This ability, when activated, calls forth a level 108 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 108 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods IV which deals 6000 damage.


ID: 31876^4
This ability, when activated, calls forth a level 110 celestial hammer with the ability to periodically strike with 'Hand of the Gods IV' to attack your opponent for 1 minute. Each rank increases the strength of the hammer.
This ability, when activated, summons a level 110 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods IV which deals 6000 damage.


ID: 31877^4
This ability, when activated, provides a chance to trigger Divine Retribution Strike XI on creatures that hit you for 3.5 minutes up to 40 casts.
Divine Retribution Strike XI stuns creatures up to level 113 for 4 seconds, reduces their hatred for you by 6500 and has a 20% chance to instantly heal you for 5000 points of health and increases your armor class by 450 for 18 seconds.

This ability, when activated, grants you a chance (with a 300% bonus) to trigger Divine Retribution Strike XI on attackers when struck in melee combat up to 40 times for 3 minutes 30 seconds.
Divine Retribution Strike XI stuns level 113 or lower targets for 4 seconds, reduces their hatred for you by 6500 points, and has a 20% chance to trigger Divine Blessing and Favor VIII, which instantly heals you for 5000 health and increases your base armor class (prior to soft cap multipliers) by 450 points for 18 seconds.


ID: 31878^4
This ability, when activated, instantly heals you for 15000 health and draws the attention of hostile opponents away from you with an instant cast time for 3 minutes.
When this effect fades it will cascade into an additional 30 seconds of sanctuary two times.
While you are under the effects of sanctuary, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.

This ability, when activated, instantly heals you for 15000 health and causes you to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.


ID: 31879^4
This ability, when activated, draws the attention of hostile opponents away from your target for 3 minutes and heals them for 7500 health.
When the effect fades it will cascade into an additional 30 seconds of sanctuary two times.
While your target is under the effects of sanctuary, creatures will always choose to attack someone else before they attack your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if they take any hostile action or cast spells on another player.

This ability, when activated, instantly heals your target for 7500 health and causes them to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
When this effect fades it will cascade into an additional 30 seconds of sanctuary 2 times.


ID: 31880^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 20000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 20000 health.

ID: 31881^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 21000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 21000 health.

ID: 31882^4
This ability, when activated, blasts your group members within 100 feet of you with the light of Rodcet Nife, instantly healing them for 22000 points of health.
This ability, when activated, heals all group members within a 100 foot radius for 22000 health.

ID: 31883^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 80% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants an 85% chance to reflect any reflectible spell back at their caster for 80% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31884^4
This ability, when activated, grants you an 85% chance to reflect incoming spells at their caster for 90% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants an 85% chance to reflect any reflectible spell back at their caster for 90% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31885^4
This ability, when activated, grants you an 90% chance to reflect incoming spells at their caster for 100% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants a 90% chance to reflect any reflectible spell back at their caster for 100% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31886^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 29000 and 33000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 29000 and 33000 health.

ID: 31887^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 30000 and 34000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 30000 and 34000 health.

ID: 31888^4
This ability, when activated, blasts your target with the light of Rodcet Nife, instantly healing them for between 31000 and 35000 points of health.
This ability, when activated, heals a target up to 200 feet away for between 31000 and 35000 health.

ID: 31889^4
This ability, when activated, heals your target for 13400 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 13400 health every 6 seconds for 18 seconds.

ID: 31890^4
This ability, when activated, heals your target for 14300 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 14300 health every 6 seconds for 18 seconds.

ID: 31891^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 110% but increases the mana cost of all detrimental spells by 24% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 110% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31892^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 112% but increases the mana cost of all detrimental spells by 24% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 112% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31893^4
This ability, when activated, causes all of your direct-damage spells to deal critical damage and increases the damage done by these spells by 115% but increases the mana cost of all detrimental spells by 24% for 18 seconds.
This ability, when activated, grants your direct damage spells a 100% chance to deal critical damage and increases the damage of your critical spells by 115% but increases the mana cost of all detrimental spells by 24% for 18 seconds.

ID: 31894^4
This ability, when activated, allows you to twincast up to 19 detrimental spells for up to 2.5 minutes.
This ability, when activated, allows you to twincast up to 19 damage spells for 2 minutes 30 seconds.

ID: 31895^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 112 and lower NPCs for 2 seconds and increase their hatred toward you by 2400 points.
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2400 points, and attempts to a stun level 112 or lower target for 2 seconds.

ID: 31896^4
This ability provides an enhanced, fast-casting spell that has the chance to stun level 115 and lower NPCs for 2 seconds and increase their hatred toward you by 2500 points.
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2500 points, and attempts to a stun level 115 or lower target for 2 seconds.

ID: 31897^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 15500 points.
This ability, when activated, increases your target's hatred for you by 15500 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.

ID: 31898^4
This ability, when activated, has a chance to interrupt your target's spells as they are being cast as well as increasing their hatred toward you by 16000 points.
This ability, when activated, increases your target's hatred for you by 16000 points and interrupts their spell casting with a 600 point resist modifier and a 0.1 second cast time.

ID: 31899^4
This ability, when activated, consumes 2450 mana and strikes your target with a damaging blast of holy magic that deals 30000 damage and has a chance to interrupt your target's spells as they are being cast.
This ability, when activated, consumes 2450 mana to deal 30000 damage to your target, increase their hatred for you by 3000 points, and interrupt their spell casting.

ID: 31900^4
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your hit points to everyone within 100 feet.
This ability, when activated, allows you to sacrifice yourself in order to transfer all of your remaining health to all allies within a 100 foot radius.

ID: 31901^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 68500 points and then 20500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 68500 health and then 20500 health every 6 seconds for 18 seconds.

ID: 31902^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 69000 points and then 21000 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 69000 health and then 21000 health every 6 seconds for 18 seconds.

ID: 31903^4
This ability, when activated, invokes the blessing of the gods, instantly healing you and nearby group members for 69500 points and then 21500 points of health every 6 seconds for 18 seconds.
This ability, when activated, instantly heals all group members within a 100 foot radius for 69500 health and then 21500 health every 6 seconds for 18 seconds.

ID: 31904^4
This ability, when activated, successfully taunts your target and places you 12000 points of hatred higher than its previously most hated target.
This ability, when activated, taunts your target with 100% effectiveness, putting you 12000 points of hatred above their previously most hated target.

ID: 31905^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 80% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 80% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31906^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 90% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 90% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31907^4
This ability, when activated, grants you a 100% chance to reflect incoming spells at their caster for 100% of the spell's base power with an improved chance for the spell to land for 18 seconds.
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 100% of the spell's base power and improves the resist modifier of that spell by 200 points for 18 seconds.

ID: 31908^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 16000 points and by 7500 points every 6 seconds for 30 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 110 for 3 seconds, increasing their hatred for you by 16000 points and then by 7500 points every 6 seconds for 30 seconds.

ID: 31909^4
This ability bathes you in beacon of pure light which stuns up to 8 creatures closely around you and instantly increases their hatred toward you by 17000 points and by 8000 points every 6 seconds for 30 seconds.
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 113 for 3 seconds, increasing their hatred for you by 17000 points and then by 8000 points every 6 seconds for 30 seconds.

ID: 31911^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 12500 points and by 5800 points every 6 seconds for 18 seconds.
This ability, when activated, instantly consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 110 for 1 second, increasing their hatred for you by 12500 points and then by 5800 points every 6 seconds for 18 seconds with a cast time of 0.5 seconds.

ID: 31912^4
This ability, when activated, consumes your target in a burst of pure light which stuns it and up to 7 other creatures closely around it and instantly increases their hatred toward you by 13500 points and by 6000 points every 6 seconds for 18 seconds.
This ability, when activated, instantly consumes up to 8 opponents within a 40 foot radius around your target in hallowed light, stunning targets up to level 113 for 1 second, increasing their hatred for you by 13500 points and then by 6000 points every 6 seconds for 18 seconds with a cast time of 0.5 seconds.

ID: 31913^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 160000 then imbues them with holy light that continually heals 25500 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 160000 health then heals 25500 health health every 6 seconds for 36 seconds.

ID: 31914^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 170000 then imbues them with holy light that continually heals 26000 every 6 seconds for 36 seconds.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 170000 health then heals 26000 health health every 6 seconds for 36 seconds.

ID: 31915^4
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 180000 then imbues them with holy light that both continually heals 26500 every 6 seconds for 36 seconds and allows them a chance to be healed for 100000 should they fall in battle.
This ability, when activated, instantly and critically heals a friendly target or an unfriendly target's target for 180000 health then heals 26500 health every 6 seconds and allows them a chance to be healed for 100000 health should they fall in battle for 36 seconds.

ID: 31917^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 15000 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXIV on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXIV deals 10000 damage or 15000 damage to undead targets.


ID: 31918^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 27500 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXV on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXV deals 11000 damage or 27500 damage to undead targets.


ID: 31919^4
This ability, when activated, imbues your weapons with the power of holy judgement which gives you a chance to strike your target for 10000 damage, or 30000 damage against an undead target, when performing a melee round for 6 minutes or 25 strikes.
This ability, when activated, grants your melee attacks a chance (with an 800% bonus) to trigger Inquisitor's Judgment Strike XXVI on your opponent up to 25 times for 6 minutes.
Inquisitor's Judgment Strike XXVI deals 12000 damage or 30000 damage to undead targets.


ID: 31920^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 590 points, the damage you deal with melee attacks by 82%, and heals 4600 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 590 points, base melee damage by 82%, health regeneration by 4600 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 31921^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 615 points, the damage you deal with melee attacks by 84%, and heals 4800 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 615 points, base melee damage by 84%, health regeneration by 4800 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 31922^4
This ability, when activated, transforms you into a bloodthirsty wolf which increases your melee speed by 25%, attack rating by 640 points, the damage you deal with melee attacks by 86%, and heals 5000 points of health every 6 seconds for 1 minute.
This ability, when activated, increases your overhaste by 25%, attack power by 640 points, base melee damage by 86%, health regeneration by 5000 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.

ID: 31925^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XVI consumes 1125 mana to deal 5025 damage and stun creatures up to level 105 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XVI consumes 1125 mana to deal 5025 damage and stun a level 105 or lower creature for 1 second.


ID: 31926^4
This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XVII consumes 1150 mana to deal 5350 damage and stun creatures up to level 108 for 1 second.

This ability, when activated, imbues your arrows with the chance to trigger stunning frost as long as you have at least 10% mana.
Frost of Kesh`yk XVII consumes 1150 mana to deal 5350 damage and stun a level 108 or lower creature for 1 second.


ID: 31929^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 235 points, their attack rating by 390 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 235 points, attack power by 390 points, chance to perform a critical melee hit by 225%, and the chance that their healing and damaging spells will apply critically by 33%.

ID: 31930^4
This ability, when activated, imbues your party with an affinity for the hunt which increases their melee accuracy by 240 points, their attack rating by 400 points, their critical melee chance by 225%, and the exceptional heal chance of their instant-duration healing spells and critical damage chance of their direct-damage and damage-over-time spells 33%.
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 240 points, attack power by 400 points, chance to perform a critical melee hit by 225%, and the chance that their healing and damaging spells will apply critically by 33%.

ID: 31932^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 225 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 225000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 225 points and absorbs 55% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 225000 total damage.

ID: 31933^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 230 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 250000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 230 points and absorbs 55% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 250000 total damage.

ID: 31934^4
This ability, when activated, grants the Protection of the Spirit Wolf which increases your magic resistance by 235 points and absorbs 55% of incoming melee and spell damage for 1 minute or until 275000 points of melee or spell damage has been absorbed.
This ability, when activated, increases your magic resistance by 235 points and absorbs 55% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 275000 total damage.

ID: 31940^4
This ability, when activated, fires an arrow tipped with a vial of oil which increases the damage the target takes from fire spells by 9 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from fire effects by 9 to 15% for 18 seconds.

ID: 31941^4
This ability, when activated, increases the damage of 2-handed weapons by 13000 and 1-handed weapons by 6500 points per hit for 30 seconds.
This ability, when activated, increases the minimum damage of your 2-handed weapon attacks by 13000 points and 1-handed weapon attacks by 6500 points for 30 seconds.

ID: 31942^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 200 points, the damage they deal with melee attacks by 40%, and heals 700 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 200 points, base melee damage by 40%, health regeneration by 700, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 31943^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 210 points, the damage they deal with melee attacks by 42%, and heals 735 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 210 points, base melee damage by 42%, health regeneration by 735, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 31944^4
This ability, when activated, transforms your party into wolves, increasing their melee speed by 20%, attack rating by 225 points, the damage they deal with melee attacks by 44%, and heals 775 points of health every 6 seconds for 1 minute.
This ability, when activated, empowers all group members within a 100 foot radius, increasing their overhaste by 20%, attack power by 225 points, base melee damage by 44%, health regeneration by 775, and triggers Group Guardian of the Forest Form, which transforms them into bloodthirsty wolves for 1 minute.

ID: 31945^4
This ability, when activated, calls forth a pack of 5 level 105 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 105 wolves to attack your target for 2 minutes.

ID: 31946^4
This ability, when activated, calls forth a pack of 5 level 107 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 107 wolves to attack your target for 2 minutes.

ID: 31947^4
This ability, when activated, calls forth a pack of 5 level 109 wolves to attack your target for 2 minutes.
This ability, when activated, summons a pack of 5 level 109 wolves to attack your target for 2 minutes.

ID: 31948^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 points of health, then increases their armor class by 660 points, provides a 260 point damage shield, and heals 13000 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 18000 health, increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 13000 health every 6 seconds for 18 seconds.

ID: 31949^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 points of health, then increases their armor class by 670 points, provides a 270 point damage shield, and heals 13500 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 20000 health, increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 13500 health every 6 seconds for 18 seconds.

ID: 31950^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 points of health, then increases their armor class by 680 points, provides a 280 point damage shield, and heals 14500 points of health every 6 seconds for 18 seconds.
This ability, when activated, heals your target for 22000 health, increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 14500 health every 6 seconds for 18 seconds.

ID: 31951^4
This ability, when activated, fires an arrow that attempts to draw the attention of a single foe from a group of enemies by applying harmony to the level 110 and lower creatures around your target.
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony V on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow V on your target.
Harmonious Arrow Harmony V reduces the radius that a level 110 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow V attracts the attention of your target after 6 seconds by dealing 50 damage.


ID: 31952^4
This ability, when activated, fires an arrow tipped with a vial of liquid frost which increases the damage the target takes from cold spells by 9 to 15% for 18 seconds.
This ability, when activated, increases the damage your target takes from cold effects by 9 to 15% for 18 seconds.

ID: 31956^4
This ability, when activated, critically strikes your target with malignant power dealing between 720000 and 721400 damage initially and between 80000 and 81400 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals between 720000 and 721400 (based on your level) damage initially and between 80000 and 81400 (based on your level) damage every 6 seconds for 36 seconds.

ID: 31957^4
This ability, when activated, critically strikes your target with malignant power dealing between 810000 and 811500 damage initially and between 90000 and 91500 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals between 810000 and 811500 (based on your level) damage initially and between 90000 and 91500 (based on your level) damage every 6 seconds for 36 seconds.

ID: 31958^4
This ability, when activated, critically strikes your target with malignant power dealing 900000 damage initially and 100000 damage every 6 seconds for 36 seconds.
This ability, when activated, critically strikes your target with malignant power that deals 900000 damage initially and 100000 damage every 6 seconds for 36 seconds.

ID: 31959^4
This ability, when activated, covers your skin in a sickly ooze that deals 2000 damage per hit to melee attackers for 3 minutes or 200 hits.
This ability, when activated, grants you a 2000 point damage shield that lasts for 3 minutes or 200 hits.

ID: 31960^4
This ability, when activated, covers your skin in a sickly ooze that deals 2500 damage per hit to melee attackers for 3 minutes or 200 hits.
This ability, when activated, grants you a 2500 point damage shield that lasts for 3 minutes or 200 hits.

ID: 31961^4
This ability, when activated, will increase your target's hatred for you by 19000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 19000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 31962^4
This ability, when activated, will increase your target's hatred for you by 20000 points.
Creatures that are less than 4 levels above you will be hurled toward your location.

This ability, when activated, increases your target's hatred for you by 20000 points and triggers Hate's Pull I.
Hate's Pull I flings a creature that is 3 or fewer levels higher than you toward you.


ID: 31963^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around you by 15000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 15000 points.

ID: 31964^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 13000 points.
Ranks 6-8 reduce the reuse time of this ability by 5 seconds per rank.

This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.
Reduces the reuse time of this ability by 5 seconds.


ID: 31967^4
This ability, when activated, instantly increases your hatred with up to 8 creatures directly in front of you by 15000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 15000 points.

ID: 31968^4
This ability, when activated, drains the mind and spirit of your target with two 200000 damage strikes.
The first strike restores 22.5% of the damage dealt as mana (up to 67500) and the second strike restores 7% of the damage dealt as endurance (up to 21000).

This ability, when activated, consumes your target's health to restore your mana and endurance with two 200000 damage attacks.
The first restores 22.5% of the damage dealt as mana up to 67500 mana.
The second deals restores 7% of the damage dealt as endurance up to 21000 endurance.


ID: 31969^4
This ability, when activated, calls forth 4 level 106 skeletons that will attack your target for 110 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 106 skeletons to attack your target for 1 minute 50 seconds.

ID: 31970^4
This ability, when activated, calls forth 4 level 108 skeletons that will attack your target for 110 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 108 skeletons to attack your target for 1 minute 50 seconds.

ID: 31971^4
This ability, when activated, calls forth 4 level 110 skeletons that will attack your target for 110 seconds before returning to the grave.
This ability, when activated, summons a swarm of 4 level 110 skeletons to attack your target for 1 minute 50 seconds.

ID: 31972^4
This ability, when activated, instantly increases your hatred with up to 8 creatures closely around your target by 15000 points.
This ability, when activated, instantly consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 15000 points.

ID: 31973^4
This ability, when activated, instantly strikes your target for 10000 damage then restores 5000 health, 1100 mana, and 225 endurance for your group.
This ability, when activated, instantly strikes your target for 10000 damage then heals 5000 health, and restores 1100 mana and 225 endurance for all group members within a 200 foot radius.

ID: 31974^4
This ability, when activated, numbs the awareness of a level 110 or lower undead target for 3 minutes making them less likely to attack or assist nearby allies.
This ability, when activated, reduces the radius that a level 110 or lower undead target will react or attempt to assist its allies down to 1 foot for 3 minutes.

ID: 31975^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 660 points, provides a 260 point damage shield, and heals 9000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 9000 health every 6 seconds for 36 seconds.

ID: 31976^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 670 points, provides a 270 point damage shield, and heals 10000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 10000 health every 6 seconds for 36 seconds.

ID: 31977^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 680 points, provides a 280 point damage shield, and heals 11000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 11000 health every 6 seconds for 36 seconds.

ID: 31978^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 660 points and heals 9000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 660 points and heals 9000 health every 6 seconds for 36 seconds.

ID: 31979^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 670 points and heals 10000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 670 points and heals 10000 health every 6 seconds for 36 seconds.

ID: 31980^4
This ability, when activated, allows your party to commune with the woodland spirits which increases their armor class by 680 points and heals 11000 points of health every 6 seconds for 36 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 680 points and heals 11000 health every 6 seconds for 36 seconds.

ID: 31981^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 3000 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration IV (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration IV (Beza) heals 3000 health every 6 seconds for 18 seconds.


ID: 31982^4
This ability, when activated, transforms you into a white spirit wolf which reduces the mana cost of beneficial spells up to level 110 by 10 to 25%, increases your cold resist by 225, mana regeneration by 130, and the chance that your instant-duration healing spells will land critically by 16% for 2 minutes.
This ability, when activated, reduces the mana cost of level 110 and lower beneficial spells by 10 to 25%, increases your cold resistance by 225 points, mana regeneration by 130 points, the chance your instant-duration healing spells will score an exceptional heal by 16%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.

ID: 31983^4
This ability, when activated, transforms you into a black spirit wolf which reduces the mana cost of detrimental spells up to level 110 by 10 to 25%, increases your fire resist by 225 points, your mana regeneration by 130, the chance that your direct-damage spells will land critically by 16%, and the damage of your critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, reduces the mana cost of level 110 and lower detrimental spells by 10 to 25%, increases your fire resistance by 225 points, mana regeneration by 130 points, the chance your direct damage spells will land critically by 16%, the damage of your critical direct damage spells by 100%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.

ID: 31984^4
This ability, when activated, calls forth the spirit of a level 105 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 105 spirit bear to attack your target for 2 minutes.

ID: 31985^4
This ability, when activated, calls forth the spirit of a level 107 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 107 spirit bear to attack your target for 2 minutes.

ID: 31986^4
This ability, when activated, calls forth the spirit of a level 109 wild bear to attack your target for 2 minutes.
This ability, when activated, summons a level 109 spirit bear to attack your target for 2 minutes.

ID: 31987^4
This ability, when activated, summons 3 level 110 nature spirits to attack your target for 1.5 minutes.
This ability, when activated, summons a group of 3 level 110 nature spirits to attack your target for 1 minute 30 seconds.

ID: 31988^4
This ability, when activated, transforms your party into white spirit wolves which reduces the mana cost of beneficial spells up to level 110 by 10 to 15%, increases their cold resist by 135, mana regeneration by 70, and the chance that their instant-duration heal spells will land critically by 9% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 110 and lower beneficial spells by 10 to 15%, increases cold resistance by 135 points, mana regeneration by 70 points, the chance their instant-duration healing spells will score an exceptional heal by 9%, and triggers Form of the White Wolf which transforms them into white wolves for 2 minutes.

ID: 31989^4
This ability, when activated, transforms your party into black spirit wolves which reduces the mana cost of detrimental spells up to level 110 by 10 to 15%, increases their fire resist by 135, mana regeneration by 70, the chance that their direct-damage spells will land critically by 10%, and the damage of their critical direct-damage spells by 100% for 2 minutes.
This ability, when activated, empowers all group members within a 200 foot radius, which reduces the mana cost of level 110 and lower detrimental spells by 10 to 15%, increases fire resistance by 135 points, mana regeneration by 70 points, the chance their direct damage spells will land critically by 10%, the damage of their critical direct damage spells by 100%, and triggers Form of the Black Wolf which transforms them into black wolves for 2 minutes.

ID: 31990^4
This ability, when activated, consumes 2850 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, consumes 2850 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt III when struck in melee combat and absorbs 75% of incoming melee damage up to 25000 total damage for 2 minutes.

Protection of Direwood Jolt III reduces the attacker's hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.


ID: 31991^4
This ability, when activated, consumes 2850 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, consumes 2850 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt III when struck in melee combat and absorbs 75% of incoming melee damage up to 25000 total damage for 2 minutes.

Protection of Direwood Jolt III reduces the attacker's hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.


ID: 31992^4
This ability, when activated, consumes 2850 mana and protects you against of 75% of incoming melee damage up to 25000 total points of damage for 2 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.

This ability, when activated, consumes 2850 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt III when struck in melee combat and absorbs 75% of incoming melee damage up to 25000 total damage for 2 minutes.

Protection of Direwood Jolt III reduces the attacker's hatred for you by 1725 points.
Reduces the reuse time of this ability by 10 seconds.


ID: 31993^4
This ability, when activated, consumes 4500 mana and protects you against of 75% of incoming melee damage up to 45000 total points of damage for 5 minutes.
This protection has a chance to strike your attackers with a jolt that lowers their hatred for you by 5000 points.

This ability, when activated, consumes 4500 mana to grant you a chance (with a 450% bonus) to trigger Protection of Direwood Jolt IV when struck in melee combat and absorbs 75% of incoming melee damage up to 45000 total damage for 2 minutes.

Protection of Direwood Jolt IV reduces the attacker's hatred for you by 5000 points.


ID: 31994^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 13000 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 18000 health, increases their base armor class (prior to soft cap multipliers) by 660 points, provides a 260 point damage shield, and heals 13000 health every 6 seconds for 30 seconds.

ID: 31995^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 13500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 20000 health, increases their base armor class (prior to soft cap multipliers) by 670 points, provides a 270 point damage shield, and heals 13500 health every 6 seconds for 30 seconds.

ID: 31996^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 14500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 22000 health, increases their base armor class (prior to soft cap multipliers) by 680 points, provides a 280 point damage shield, and heals 14500 health every 6 seconds for 30 seconds.

ID: 31997^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 18000 health, then increases their base armor class (prior to soft cap multipliers) by 660 points, and heals 13000 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 18000 health, increases their base armor class (prior to soft cap multipliers) by 660 points, and heals 13000 health every 6 seconds for 30 seconds.

ID: 31998^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 20000 health, then increases their base armor class (prior to soft cap multipliers) by 670 points, and heals 13500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 20000 health, increases their base armor class (prior to soft cap multipliers) by 670 points, and heals 13500 health every 6 seconds for 30 seconds.

ID: 31999^4
This ability, when activated, channels the energy of woodland spirits into a single target instantly healing them for 22000 health, then increases their base armor class (prior to soft cap multipliers) by 680 points, and heals 14500 health every 6 seconds for 30 seconds.
This ability, when activated, heals your target for 22000 health, increases their base armor class (prior to soft cap multipliers) by 680 points, and heals 14500 health every 6 seconds for 30 seconds.

ID: 32000^4
This ability, when activated, shields your target with a 40000 point damage shield that lasts for 36 minutes or 8 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 153 for 2 minutes.

This ability, when activated, grants your target a chance (with a 800% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 40000 point damage shield that lasts for 36 minutes or 8 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 32001^4
This ability, when activated, shields your target with a 50000 point damage shield that lasts for 36 minutes or 9 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 154 for 2 minutes.

This ability, when activated, grants your target a chance (with a 800% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 50000 point damage shield that lasts for 36 minutes or 9 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 32002^4
This ability, when activated, shields your target with a 60000 point damage shield that lasts for 36 minutes or 10 hits.
There is a chance that this hit will also trigger Diminishing Blows which reduces the attacker's attack rating by 155 for 2 minutes.

This ability, when activated, grants your target a chance (with a 800% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 60000 point damage shield that lasts for 36 minutes or 10 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.


ID: 32003^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 16500 points of damage.
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 16500 health.

ID: 32004^4
This ability, when activated bathes all allies within 75 feet of your target in a burst of healing light, healing them for 17500 points of damage.
This ability, when activated, bathes all allies within a 75 foot radius of your target in light, healing them for 17500 health.

ID: 32006^4
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 25000, armor class by 700, and chance to dodge by 60% for 2 minutes.
This ability, when activated, imbues your target with the spirit of the bear, increasing their maximum health by 25000, base armor class (prior to soft cap multipliers) by 700, and chance to dodge by 60% for 2 minutes.

ID: 32007^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 13 to 25% for 30 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 13 to 25% for 30 seconds.

ID: 32008^4
This ability, when activated, increases the damage your target takes from cold and fire spells by 14 to 25% for 30 seconds.
This ability, when activated, increases the damage your target takes from cold and fire effects by 14 to 25% for 30 seconds.

ID: 32009^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 110% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 110% for 1 minute.

ID: 32010^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 115% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 115% for 1 minute.

ID: 32011^4
This ability, when activated, strikes your enemy in a vulnerable spot which causes them to take 120% more damage from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks for 1 minute.
This ability, when activated, increases the damage your target takes from Tiger Claw, Dragon Punch (or Tail Rake), and Eagle Strike attacks attacks by 120% for 1 minute.

ID: 32012^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 180 points, 2-handed attacks by 375 points, Flying Kick attacks by 1200 points, and your total melee damage by 18% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 15 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 18%, the minimum damage you deal with 1-handed weapons by 180 points, 2-handed weapons by 375 points, Flying Kick attacks by 1200 points, and triggers Zan Fi's Echoes II for 3 minutes 30 seconds.
Zan Fi's Echoes II grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 25% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 15 times for 3 minutes 30 seconds.


ID: 32013^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 255 points, 2-handed attacks by 525 points, Flying Kick attacks by 1300 points, and your total melee damage by 19% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 20 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 19%, the minimum damage you deal with 1-handed weapons by 255 points, 2-handed weapons by 525 points, Flying Kick attacks by 1300 points, and triggers Zan Fi's Echoes III for 3 minutes 30 seconds.
Zan Fi's Echoes III grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 25% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 20 times for 3 minutes 30 seconds.


ID: 32014^4
This ability, when activated, increases the damage you deal with 1-handed melee attacks by 330 points, 2-handed attacks by 675 points, Flying Kick attacks by 1400 points, and your total melee damage by 20% for 3.5 minutes.

Additionally triggers Zan Fi's Echoes which imbues up to 25 Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) attacks with the chance to strike your opponent for 40000 damage.

This ability, when activated, increases your base melee damage by 20%, the minimum damage you deal with 1-handed weapons by 330 points, 2-handed weapons by 675 points, Flying Kick attacks by 1400 points, and triggers Zan Fi's Echoes IV for 3 minutes 30 seconds.
Zan Fi's Echoes IV grants your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks a 25% chance to trigger Zan Fi's Echoes Strike I, which deals 40000 damage to your target, up to 25 times for 3 minutes 30 seconds.


ID: 32015^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 112000 initial damage and performs a 525 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 525 and deal 112000 damage to your target.

ID: 32016^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 120000 initial damage and performs a 540 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 540 and deal 120000 damage to your target.

ID: 32017^4
This ability, when activated, focuses 2% of your health into a twin strike that deals 130000 initial damage and performs a 560 point base damage Dragon Punch skill attack.
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 560 and deal 130000 damage to your target.

ID: 32018^4
This ability, when activated, increases your melee damage by 100%, the minimum base damage of your attacks by 110 points, and grants your melee attacks a chance to strike your opponent for 3500 to 5500 damage for 42 seconds.
This ability, when activated, grants your melee attacks a chance (with a 30% bonus) to trigger Infusion of Thunder Shock VI on your opponent, increases your base melee damage by 100%, and raises the minimum base damage of each hit to be 110, for 42 seconds.
Infusion of Thunder Shock VI deals between 3500 and 5500 damage.


ID: 32024^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 1000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 12 seconds.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 1000 endurance and allows them to absorb 0.2% of the melee damage they deal to their current target as endurance for 12 seconds.

ID: 32025^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 2000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 24 seconds.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 2000 endurance and allows them to absorb 0.2% of the melee damage they deal to their current target as endurance for 24 seconds.

ID: 32026^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 3000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 36 seconds.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 3000 endurance and allows them to absorb 0.2% of the melee damage they deal to their current target as endurance for 36 seconds.

ID: 32027^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 4000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 48 seconds.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 4000 endurance and allows them to absorb 0.2% of the melee damage they deal to their current target as endurance for 48 seconds.

ID: 32028^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 5000 endurance and allows your group to restore 0.2% of their melee damage as endurance for 1 minute.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 5000 endurance and allows them to absorb 0.2% of the melee damage they deal to their current target as endurance for 1 minute.

ID: 32029^4
This ability, when activated, focuses your group with the ancient chant of the Swift Tails, instantly restoring 6000 endurance and allows your group to restore 0.3% of their melee damage as endurance for 1 minute.
This ability, when activated, focuses all group members within a 100 foot radius, which instantly restores 6000 endurance and allows them to absorb 0.3% of the melee damage they deal to their current target as endurance for 1 minute.

ID: 32030^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.

ID: 32031^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32032^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32033^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32034^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32035^4
This ability, when activated, causes 12% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 30% of your standard melee damage at the cost of 375 endurance per second for 30 seconds.
Ranks 2-6 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 2250 endurance every 6 seconds and causes 12% of your primary slot melee rounds to hit your target with an additional melee round for 30% of your standard melee damage for 30 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32036^4
This ability, when activated, causes 14% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 35% of your standard melee damage at the cost of 400 endurance per second for 30 seconds.
This ability, when activated, consumes 2400 endurance every 6 seconds and causes 14% of your primary slot melee rounds to hit your target with an additional melee round for 35% of your standard melee damage for 30 seconds.

ID: 32037^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 425 endurance per second for 30 seconds.
This ability, when activated, consumes 2550 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 30 seconds.

ID: 32038^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 450 endurance per second for 36 seconds.
This ability, when activated, consumes 2700 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 36 seconds.

ID: 32039^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 475 endurance per second for 42 seconds.
This ability, when activated, consumes 2850 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 42 seconds.

ID: 32040^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.

ID: 32041^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32042^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32043^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32044^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32045^4
This ability, when activated, causes 16% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 40% of your standard melee damage at the cost of 500 endurance per second for 48 seconds.
Ranks 12-16 reduce the reuse time of this ability by 1 minute per rank.

This ability, when activated, consumes 3000 endurance every 6 seconds and causes 16% of your primary slot melee rounds to hit your target with an additional melee round for 40% of your standard melee damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.


ID: 32046^4
This ability, when activated, causes 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 525 endurance per second for 48 seconds.
This ability, when activated, consumes 3150 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 48 seconds.

ID: 32047^4
This ability, when activated, causes 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 550 endurance per second for 54 seconds.
This ability, when activated, consumes 3300 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 54 seconds.

ID: 32048^4
This ability, when activated, causes 18% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 45% of your standard melee damage at the cost of 575 endurance per second for 1 minute.
This ability, when activated, consumes 3450 endurance every 6 seconds and causes 18% of your primary slot melee rounds to hit your target with an additional melee round for 45% of your standard melee damage for 1 minute.

ID: 32049^4
This ability, when activated, causes 20% of your primary hand combat rounds to strike your current target with an additional primary hand combat round that deals 50% of your standard melee damage at the cost of 600 endurance per second for 1 minute.
This ability, when activated, consumes 3600 endurance every 6 seconds and causes 20% of your primary slot melee rounds to hit your target with an additional melee round for 50% of your standard melee damage for 1 minute.

ID: 32050^4
This ability, when activated, pushes your target backwards with great force, dealing 1 point of damage and has a 90% chance to cause it to forget every creature it may have hatred for.
This ability, when activated, pushes your target backwards, deals 1 point of damage, and has a 90% chance to cause them to forget their attackers.

ID: 32051^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32052^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32053^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32054^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32055^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32056^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32057^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32058^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32059^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from Tiger Claw, Eagle Claw, and Dragon Punch (or Tail Rake) attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32060^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32061^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32062^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32063^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32064^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32065^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32066^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32067^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32068^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from kick attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from kick attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32069^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32070^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32071^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32072^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32073^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32074^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32075^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32076^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32077^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from backstab attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from backstab attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32078^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 5% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32079^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 10% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32080^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 15% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32081^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 20% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32082^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 25% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32083^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 30% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32084^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 35% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32085^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 40% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32086^4
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from frenzy attacks for 30 seconds and has the potential to seize targets up to 3 levels higher than you with fear, leaving them unable to react for 10 seconds.
This passive ability allows successful uses of your intimidate skill to cause your target to take 45% more damage from frenzy attacks for 30 seconds and has the potential to seize targets that are 3 or fewer levels higher than you with fear, leaving them unable to react for 10 seconds.

ID: 32087^4
This ability, when activated, consumes 3500 mana then causes all level 111 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3500 mana to cause level 111 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 32088^4
This ability, when activated, consumes 3650 mana then causes all level 112 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3650 mana to cause level 112 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 32089^4
This ability, when activated, consumes 3800 mana then causes all level 113 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3800 mana to cause level 113 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 32090^4
This ability, when activated, consumes 3900 mana then causes all level 114 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 3900 mana to cause level 114 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 32091^4
This ability, when activated, consumes 4000 mana then causes all level 115 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.

This ability, when activated, consumes 4000 mana to cause level 115 and lower NPCs to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.


ID: 32092^4
This ability, when activated, consumes 2800 endurance to stun a level 107 or lower target for 1 second, deal 20000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 170000 damage after 18 seconds.
This ability, when activated, consumes 2800 endurance to stun a level 107 or lower target for 1 second, deal 20000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 20 points, and trigger Boastful Conclusion XXXIX after 18 seconds, which deals 170000 damage.

ID: 32093^4
This ability, when activated, consumes 2900 endurance to stun a level 109 or lower target for 1 second, deal 22000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 185000 damage after 18 seconds.
This ability, when activated, consumes 2900 endurance to stun a level 106 or lower target for 1 second, deal 22000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 20 points, and trigger Boastful Conclusion XL after 18 seconds, which deals 185000 damage.

ID: 32094^4
This ability, when activated, consumes 3000 endurance to stun a level 111 or lower target for 1 second, deal 24000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 200000 damage after 18 seconds.
This ability, when activated, consumes 3000 endurance to stun a level 111 or lower target for 1 second, deal 24000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 20 points, and trigger Boastful Conclusion XLI after 18 seconds, which deals 200000 damage.

ID: 32095^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 30%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XXII, increases your base melee damage by 30%, chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your melee accuracy with all skills by 115%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XXII deals 6750 damage, reduces your target's base armor class (prior to soft cap multipliers) by 1000 points, resistance to fire, cold, and magic by 140 points, and melee speed by 60% for 48 seconds.


ID: 32096^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 40%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XXII, increases your base melee damage by 40%, chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your melee accuracy with all skills by 115%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XXII deals 6750 damage, reduces your target's base armor class (prior to soft cap multipliers) by 1000 points, resistance to fire, cold, and magic by 140 points, and melee speed by 60% for 48 seconds.


ID: 32097^4
This ability, when activated, allows you to dual wield and double attack each round, increases your chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your accuracy by 115%, your total melee damage by 50%, and allows your melee attacks to trigger Bladewhirl for 36 seconds.
Bladewhirl deals 6750 damage then reduces your target's armor class by 1000, resistance to fire, cold, and magic spells by 140, and melee speed by 60% for 48 seconds.

This ability, when activated, grants your melee attacks a chance (with a 600% bonus) to trigger Bladewhirl XXII, increases your base melee damage by 50%, chance of triple attacking by 100%, performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 56%, your melee accuracy with all skills by 115%, and grants a 100% chance to dual wield and double attack each melee round for 36 seconds.
Bladewhirl XXII deals 6750 damage, reduces your target's base armor class (prior to soft cap multipliers) by 1000 points, resistance to fire, cold, and magic by 140 points, and melee speed by 60% for 48 seconds.


ID: 32098^4
This ability, when activated, forms a barrier of music around you that absorbs 57% of incoming spell and melee damage for 1 minute or until 170000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 57% of incoming spell and melee damage for 1 minute or up to 170000 total spell or melee damage.

ID: 32099^4
This ability, when activated, forms a barrier of music around you that absorbs 58% of incoming spell and melee damage for 1 minute or until 190000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 58% of incoming spell and melee damage for 1 minute or up to 190000 total spell or melee damage.

ID: 32100^4
This ability, when activated, forms a barrier of music around you that absorbs 60% of incoming spell and melee damage for 1 minute or until 200000 points of spell or melee damage has been absorbed.
This ability, when activated, forms a barrier of music around you that absorbs 60% of incoming spell and melee damage for 1 minute or up to 200000 total spell or melee damage.

ID: 32101^4
This ability, when activated, calls 9 level 105 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 105 gargoyles to attack your target for 1 minute.

ID: 32102^4
This ability, when activated, calls 9 level 106 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 106 gargoyles to attack your target for 1 minute.

ID: 32103^4
This ability, when activated, calls 9 level 108 stone guardians into existance to attack your target for 1 minute.
This ability, when activated, summons 9 level 108 gargoyles to attack your target for 1 minute.

ID: 32104^4
This ability, when activated, splits your consciousness into 5 level 109 projections to draw the attacks of enemies for 105 seconds.
This ability, when activated, summons 5 level 109 Doppelgangers that have hatred equal to your own with your target to attack your target for for 1 minute 45 seconds.

ID: 32108^4
This ability, when activated, increases your current and maximum health by 45000 then drains your health by 750 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 45000 points but deals 750 damage every 6 seconds for 1 minute 30 seconds.

ID: 32109^4
This ability, when activated, increases your current and maximum health by 47500 then drains your health by 790 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 47500 points but deals 790 damage every 6 seconds for 1 minute 30 seconds.

ID: 32110^4
This ability, when activated, increases your current and maximum health by 50000 then drains your health by 835 every 6 seconds for 1.5 minutes.
This ability, when activated, increases your current and maximum health by 50000 points but deals 835 damage every 6 seconds for 1 minute 30 seconds.

ID: 32115^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 109 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 109 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 32116^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 111 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 111 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 32117^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 113 or lower target. This song requires your full concentration to continue singing.
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 113 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.


ID: 32118^4
This ability, when activated, imbues your group with enhanced rhythm that increases their accuracy by 90%, their attack rating by 1368, the chance they will land a second additional hit with a 2-handed weapon or one additional hit with a 1-handed weapon in either hand by 10%, reduces the cast time of level 110 or lower spells and songs by 0.25 seconds, and their base weapon delay by 15% for 2 minutes.
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 90%, attack power by 1368 points, the chance they will land a second additional hit with a 2-handed weapon or one additional hit with a 1-handed weapon in either hand by 10%, reduces the cast time of level 110 or lower spells and songs by 0.25 seconds, and their base weapon delay by 15% for 2 minutes.

ID: 32119^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 13% for 66 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 13%, critical melee damage by 13%, the chance that their weapon's magical effects will trigger during melee combat by 300%, the chance their damaging and healing spells and abilities spells will critical by 13%, and amplifies the damage and healing of their level 110 or lower spells and songs by 13% for 1 minute 6 seconds.

ID: 32120^4
This ability, when activated, triggers Shauri's Levitation, grants your group invisibility against living and undead creatures, and the ability to see invisible creatures for 10 minutes.
Shauri's Levitationgrants your group levitation for 10 minutes.

This ability, when activated, triggers Shauri's Deathly Clouding I, Shauri's Levitation, grants all group members within a 100 foot radius standard invisibility, and grants the ability to see standard invisibility for up to 10 minutes.
Shauri's Deathly Clouding I grants your group invisibility to most undead creatures.
Shauri's Levitationgrants your group levitation for 10 minutes.


ID: 32121^4
This ability, when activated, consumes 6000 endurance to stun all level 111 or lower targets in front of you for 1 second, deal 24000 damage initially, improve the resist modifier of incoming cold, fire, and magic spells by 20 points, and deal 200000 damage after 18 seconds.
This ability, when activated, consumes 6000 endurance to stun all level 111 or lower opponents within a 50 foot long cone in front of you for 1 second, deal 24000 damage, improve the resist modifier of incoming cold, fire, and magic effects against those opponents by 20 points, and trigger Boastful Conclusion XLI after 18 seconds, which deals 200000 damage.

ID: 32122^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 115%, and reduces incoming melee damage by 25% up to 150000 damage but reduces your melee accuracy by 100 points for 30 seconds.
This ability, when activated, increases your avoidance by 75%, your movement speed by 115%, absorbs 25% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 30 seconds or after absorbing 150000 total damage.

ID: 32123^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 180 points for 12 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XVI on your opponent for 1 minute.
Sand in the Eyes XVI blinds your opponent and reduces their melee accuracy by 180 points with an 81 point resist modifier for 12 seconds.


ID: 32124^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 190 points for 12 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XVII on your opponent for 1 minute.
Sand in the Eyes XVII blinds your opponent and reduces their melee accuracy by 190 points with an 81 point resist modifier for 12 seconds.


ID: 32125^4
This ability, when activated, imbues your attacks with a chance to trigger Sand in the Eyes for 1 minute.
These attacks blind your opponent and reduce their melee accuracy by 200 points for 12 seconds.

This ability, when activated, grants your melee attacks a chance (with a 200% bonus) to trigger Sand in the Eyes XVIII on your opponent for 1 minute.
Sand in the Eyes XVIII blinds your opponent and reduces their melee accuracy by 200 points with an 81 point resist modifier for 12 seconds.


ID: 32126^4
This ability, when activated, snares your opponent and reduces their armor class by 160 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 160 points with a 40 point resist modifier for 1 minute 36 seconds.

ID: 32127^4
This ability, when activated, snares your opponent and reduces their armor class by 170 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 170 points with a 50 point resist modifier for 1 minute 36 seconds.

ID: 32128^4
This ability, when activated, snares your opponent and reduces their armor class by 180 points for 1.6 minutes.
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 180 points with a 60 point resist modifier for 1 minute 36 seconds.

ID: 32129^4
This ability, when activated, twists your blades within an opponent's wound, dealing 15000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 15000 damage every 6 seconds for 30 seconds.

ID: 32130^4
This ability, when activated, twists your blades within an opponent's wound, dealing 25000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 25000 damage every 6 seconds for 30 seconds.

ID: 32131^4
This ability, when activated, twists your blades within an opponent's wound, dealing 30000 damage every 6 seconds and reducing the effectiveness of incoming heals by 20% for 30 seconds.
This ability, when activated, reduces the effectiveness of incoming heals on your target by 20% and deals 30000 damage every 6 seconds for 30 seconds.

ID: 32132^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 8000 damage. Your weapons will remain imbued for 3.3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XIX on your opponent for 3 minutes 18 seconds.
Envenomed Blades Strike XIX deals 8000 damage.


ID: 32133^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 9000 damage. Your weapons will remain imbued for 3.3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XX on your opponent for 3 minutes 18 seconds.
Envenomed Blades Strike XX deals 10000 damage.


ID: 32134^4
This ability, when activated, imbues your weapons with poison that has a chance to deal 10000 damage. Your weapons will remain imbued for 3.3 minutes.
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Envenomed Blades Strike XXI on your opponent for 3 minutes 18 seconds.
Envenomed Blades Strike XXI deals 12000 damage.


ID: 32135^4
This ability, when activated, sprays your target with an absorbing agent which increases the damage they take from poison spells and abilities by 9 to 12% for 30 seconds.
This ability, when activated, increases the damage your target takes from poison effects by 9 to 12% for 30 seconds.

ID: 32136^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 270 points, increases total melee damage by 280%, accuracy by 16%, and reduces your base weapon delay by 12% for 90 seconds.
This ability, when activated, reduces your base weapon delay by 12%, raises the minimum base damage of your melee hits to be 270, increases your base melee damage by 280%, and your melee accuracy with all skills by 16% for 1 minute 30 seconds.

ID: 32137^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 275 points, increases total melee damage by 285%, accuracy by 17%, and reduces your base weapon delay by 12% for 102 seconds.
This ability, when activated, reduces your base weapon delay by 12%, raises the minimum base damage of your melee hits to be 275, increases your base melee damage by 285%, and your melee accuracy with all skills by 17% for 1 minute 42 seconds.

ID: 32138^4
This ability, when activated, increases the minimum base damage of your melee attacks to be 280 points, increases total melee damage by 290%, accuracy by 18%, and reduces your base weapon delay by 12% for 2 minutes.
This ability, when activated, reduces your base weapon delay by 12%, raises the minimum base damage of your melee hits to be 280, increases your base melee damage by 290%, and your melee accuracy with all skills by 18% for 2 minutes.

ID: 32139^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 2% for 1 minute.
This ability, when activated, focuses all group members within a 150 foot radius, which increases their base melee damage when attacking opponents from behind by 2% for 1 minute.

ID: 32140^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 4% for 1 minute.
This ability, when activated, focuses all group members within a 150 foot radius, which increases their base melee damage when attacking opponents from behind by 4% for 1 minute.

ID: 32141^4
This ability, when activated, increases your group's melee damage when attacking opponents from behind by 5% for 1 minute.
This ability, when activated, focuses all group members within a 150 foot radius, which increases their base melee damage when attacking opponents from behind by 5% for 1 minute.

ID: 32142^4
This ability, when activated, cloaks your group in shroud of stealth level invisibility for 18 seconds.
This ability, when activated, shrouds all group members within a 50 foot radius in tier 2 invisibility, shadowing them from creatures that normally see through standard invisibility for 18 seconds.

ID: 32143^4
This ability, when activated, grants you ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health, mana, and endurance by 16000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 75% haste, and 8000 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf XI and all group members and their pets with Pact of the Wolf XI.
Group Pact of the Wolf XI increases your maximum health, mana, and endurance by 16000 points, melee speed by 80%, grants ultravision, the ability to see creatures with tier 2 invisibility, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf XI increases their health, mana, and endurance by 8000 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 32144^4
This ability, when activated, grants you ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health, mana, and endurance by 18000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 75% haste, and 9000 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf XII and all group members and their pets with Pact of the Wolf XII.
Group Pact of the Wolf XII increases your maximum health, mana, and endurance by 18000 points, melee speed by 80%, grants ultravision, the ability to see creatures with tier 2 invisibility, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf XII increases their health, mana, and endurance by 9000 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 32145^4
This ability, when activated, grants you ultravision, the ability to see creatures with enhanced invisibility, 80% haste, and increases your maximum health, mana, and endurance by 20000 points.
Your group will be granted ultravision, the ability to see invisible creatures, 75% haste, and 10000 more maximum health, mana, and endurance.

This ability, when activated, summons a permanent aura that blesses you with Group Pact of the Wolf XIII and all group members and their pets with Pact of the Wolf XIII.
Group Pact of the Wolf XIII increases your maximum health, mana, and endurance by 20000 points, melee speed by 80%, grants ultravision, the ability to see creatures with tier 2 invisibility, and triggers Pact of the Wolf Form which transforms you into a fearsome black werewolf.
Pact of the Wolf XIII increases their health, mana, and endurance by 10000 points, melee speed by 75%, grants ultravision, the ability to see invisible creatures, and triggers Group Pact of the Wolf Form which transforms them into fearsome black werewolves.


ID: 32149^4
This ability, when activated, consumes 80000 health to restore 42000 points of mana.
This ability, when activated, consumes 80000 health to restore 42000 mana.

ID: 32150^4
This ability, when activated, consumes 90000 health to restore 44000 points of mana.
This ability, when activated, consumes 90000 health to restore 44000 mana.

ID: 32151^4
This ability, when activated, turns you into a Rabid Bear which allows you to double attack each round, restores 2250 health every 6 seconds, increases your melee speed by 100%, melee damage by 325% and 200 points per hit, strength and dexterity by 740, attack rating by 1300, cold and disease resistances by 220, reduces your base weapon delay by 34%, and imbues you with the ability to strike your opponent with Feral Bite for 5 minutes.
Feral Bite triggers Rabid Bear's Protection on your group, deals 6000 damage instantly, and 3000 damage every 6 seconds for 1 minute.
Rabid Bear's Protection restores 5000 health then absorbs up to 7000 points of melee damage for 12 seconds.

This ability, when activated, grants your melee attacks a chance (with a 350% bonus) to trigger Feral Bite X, reduces your base weapon delay by 34%, increases your health regeneration by 2250 points, base melee damage by 325%, the damage of your melee hits by 200 points, melee speed by 100%, attack power by 1300 points, strength and dexterity by 740 points, cold and disease resistance by 220 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite X triggers Rabid Bear's Protection II on all group members within a 100 foot radius, deals 6000 damage initially then 3000 damage every 6 seconds for 1 minute.
Rabid Bear's Protection II heals 5000 health and absorbs 100% of incoming melee damage up to 7000 total damage for 12 seconds.


ID: 32152^4
This ability, when activated, calls forth 5 level 107 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 107 spirit wolves to attack your target for 1 minute.

ID: 32153^4
This ability, when activated, calls forth 5 level 109 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 109 spirit wolves to attack your target for 1 minute.

ID: 32154^4
This ability, when activated, calls forth 5 level 111 spirit wolves to attack your target for 1 minute.
This ability, when activated, summons a pack of 5 level 111 spirit wolves to attack your target for 1 minute.

ID: 32155^4
This ability, when activated, summons a stationary ward that will emit Aura of Restoration IV (Beza) every 10 seconds for all allies within 60 feet of itself for the next 5 minutes. This rank heals 3000 health every 6 seconds for 18 seconds.
This ability, when activated, summons a stationary ward that casts Aura of Restoration IV (Beza) on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration IV (Beza) heals 3000 health every 6 seconds for 18 seconds.


ID: 32156^4
This ability, when activated, calls upon your ancestors to heal your group for 4000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 320 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 4000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 320 points for 30 seconds.

ID: 32157^4
This ability, when activated, calls upon your ancestors to heal your group for 6000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 330 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 6000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 330 points for 30 seconds.

ID: 32158^4
This ability, when activated, calls upon your ancestors to heal your group for 8000 health every 6 seconds and increase their total and maximum strength, agility, and dexterity by 340 points for 30 seconds.
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 8000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 340 points for 30 seconds.

ID: 32159^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 130000 total damage, 50% of incoming direct spell and damage over time damage up to 65000 total damage, increase your armor class soft cap by 25%, and your armor class by 570 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XIII and Ancestral Physical Guard XXIX.
Ancestral Armor XIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 570 points.
Ancestral Physical Guard XXIX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 130000 total damage.


ID: 32160^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 140000 total damage, 50% of incoming direct spell and damage over time damage up to 70000 total damage, increase your armor class soft cap by 25%, and your armor class by 580 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XIV and Ancestral Physical Guard XXX.
Ancestral Armor XIV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 580 points.
Ancestral Physical Guard XXX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 140000 total damage.


ID: 32161^4
This ability, when activated, calls upon ancient spirits that guard against 75% of incoming melee damage up to 150000 total damage, 50% of incoming direct spell and damage over time damage up to 75000 total damage, increase your armor class soft cap by 25%, and your armor class by 600 for 3 minutes.
This ability, when activated, blesses you with Ancestral Armor XV and Ancestral Physical Guard XXXI.
Ancestral Armor XV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 600 points.
Ancestral Physical Guard XXXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 150000 total damage.


ID: 32162^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 42500 health, then 28000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 290 points for for 18 seconds.
This ability, when activated, heals your target for 42500 health then 28000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 290 points for 18 seconds.

ID: 32163^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 43500 health, then 28500 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 295 points for for 18 seconds.
This ability, when activated, heals your target for 43500 health then 28500 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 295 points for 18 seconds.

ID: 32164^4
This ability, when activated, channels the energy of spirits into your target instantly restoring 45000 health, then 29000 health every 6 seconds, and increases their total and maximum strength, agility, and dexterity by 300 points for for 18 seconds.
This ability, when activated, heals your target for 45000 health then 29000 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 300 points for 18 seconds.

ID: 32165^4
This ability, when activated, summons a level 105 spirit that can stun targets up to level 110.
The spirit draws the attention of enemies around itself for 15 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 105 spirit to distract your target for 15 seconds, after which time any creature the spirit has attracted the attention of will forget all attackers when the spirit departs.
This spirit has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt III on its target and will cast Companion's Improved Area Taunt III on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt III taunts a target with 100% effectiveness, putting the spirit 1000 points of hatred above their previously most hated target, stuns a level 110 or lower creature for 6 seconds, and causes the target to attack the spirit exclusively for 6 seconds.


ID: 32166^4
This ability, when activated, improves the resist modifier on your level 110 and lower spells by 50-100 points for 30 seconds.
This ability, when activated, improves the resist modifier of your level 110 and lower spells by 50 to 100 points for 30 seconds.

ID: 32167^4
This ability, when activated, consumes 75% of your current health and deals 125% of it as damage to your target then deals 6000 damage every 6 seconds for 36 seconds.
The lingering damage grants you a life bond that restores 4000 health every 6 seconds for 36 seconds.

This ability, when activated, consumes 75% of your current health to deal 125% of that health as damage to your target, trigger Lifeburn Recourse VI, and deal 6000 damage every 6 seconds for 36 seconds.
Lifeburn Recourse VI heals you for 4000 health every 6 seconds for 36 seconds.


ID: 32168^4
This ability, when activated, will instantly heal your pet for 86000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 86000 health and has a 95% chance to remove 1 detrimental effect.

ID: 32169^4
This ability, when activated, will instantly heal your pet for 88000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 88000 health and has a 95% chance to remove 1 detrimental effect.

ID: 32170^4
This ability, when activated, will instantly heal your pet for 90000 points of damage and has a 95% chance to cure one detrimental effect.
This ability, when activated, instantly heals your pet for 90000 health and has a 95% chance to remove 1 detrimental effect.

ID: 32171^4
This ability, when activated, attempts to mesmerize any level 106 or lower undead creatures around and including your target for 1 minute.
This ability, when activated, mesmerizes up to 12 level 106 or lower undead creatures within a 35 foot radius of your target for 1 minute.

ID: 32172^4
This ability, when activated, attempts to mesmerize any level 108 or lower undead creatures around and including your target for 1 minute.
This ability, when activated, mesmerizes up to 12 level 108 or lower undead creatures within a 35 foot radius of your target for 1 minute.

ID: 32173^4
This ability, when activated, attempts to mesmerize any level 110 or lower undead creatures around and including your target for 1 minute.
This ability, when activated, mesmerizes up to 12 level 110 or lower undead creatures within a 35 foot radius of your target for 1 minute.

ID: 32174^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures centered around your target which causes them to run away for 36 seconds.
Ranks 3-6 reduce the reuse time of this ability by 13 minutes per rank.

This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.

ID: 32179^4
This ability, when activated, strikes fear into the hearts of up to 4 level 69 or lower creatures centered around your target which causes them to run away for 36 seconds.
This ability, when activated, strikes fear into the hearts of up to 4 level 69 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.

ID: 32180^4
This ability, when activated, seizes up to 4 level 74 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 74 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32181^4
This ability, when activated, seizes up to 4 level 79 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 79 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32182^4
This ability, when activated, seizes up to 4 level 84 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 84 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32183^4
This ability, when activated, seizes up to 4 level 89 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 89 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32184^4
This ability, when activated, seizes up to 4 level 94 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 94 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32185^4
This ability, when activated, seizes up to 4 level 99 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 99 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32186^4
This ability, when activated, seizes up to 4 level 104 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 104 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32187^4
This ability, when activated, seizes up to 4 level 109 or lower creatures centered around your target with fear, leaving them unable to react for 36 seconds.
This ability, when activated, seizes up to 4 level 109 or lower creatures within a 35 foot radius of your target with fear, leaving them unable to react for 36 seconds.

ID: 32187^6
Reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #6, increases the chance that your direct damage spells will land critically by #8%, increases the damage of your critical direct-damage spells by #9%, and triggers *$5%n.
Reduces the mana cost of detrimental spells up to level #3 by #1 to $1%, increases your fire resistance by #4, increases your mana regeneration by #13, increases the chance that your direct damage spells will land critically by #8%, increases the damage of your critical direct-damage spells by #9%, and triggers *$5%n.

ID: 32188^4
This ability, when activated, invokes level 104 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 104 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 32189^4
This ability, when activated, invokes level 106 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 106 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 32190^4
This ability, when activated, invokes level 108 shades of up to 5 nearby corpses to attack your target for 90 seconds.
This ability, when activated, invokes level 108 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.

ID: 32191^4
This ability, when activated, calls forth 3 level 105 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 105 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 32192^4
This ability, when activated, calls forth 3 level 107 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 107 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 32193^4
This ability, when activated, calls forth 3 level 109 skeletal archers to attack your target for 75 seconds.
This ability, when activated, summons a swarm of 3 level 109 skeletal archers to attack your target for 1 minute 15 seconds.

ID: 32194^4
This ability, when activated, consumes 35000 health to heal your pet for 12500.
This ability, when activated, consumes 35000 health to heal your pet for 12500 health.

ID: 32195^4
This ability, when activated, consumes your health to fuel the mana cost of your spells in 5 steps, with steps 1 and 3-5 lasting 30 seconds each and the 2nd lasting 36 seconds.
This conversion consumes 200, 250, 300, 350, and 400% of the spell's mana cost in health and restores 1400, 1500, 1600, 1700, and 1800 health every 6 seconds.
Once activated, Blood Magic can not be removed early.

This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Geza) I consumes 200% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1400 points for 30 seconds.
Blood Magic (Geza) II consumes 250% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1500 points for 36 seconds.
Blood Magic (Geza) III consumes 300% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1600 points for 30 seconds.
Blood Magic (Geza) IV consumes 350% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1700 points for 30 seconds.
Blood Magic (Geza) V consumes 400% of your spell's mana cost from your health rather than your mana and increases your health regeneration by 1800 points for 30 seconds.


ID: 32196^4
This ability, when activated, conjures a shadow that increases your target's hatred for you by 65000, then by 22% every 6 seconds, deals 1 damage every 6 seconds for 18 seconds then triggers the Curse of Duskfall which deals 9000 damage every 6 seconds for 24 seconds.
This ability, when activated, conjures a shadow that increases your target's hatred for you by 65000 points, then by 22% of their total hatred for you every 6 seconds, deals 1 damage every 6 seconds, and triggers Curse of Duskfall VIII after 18 seconds which deals 9000 damage every 6 seconds for 24 seconds.

ID: 32197^4
This ability, when activated, allows you embrace the spectre of death, which consumes 8000 health to restore 3600 mana every 6 seconds for 1 minute.
Ranks 7-8 reduce the reuse time of this ability by 30 seconds per rank.

This ability, when activated, consumes 8000 health every 6 seconds to increase your mana reneration by 3600 points for 1 minute.
Reduces the reuse time of this ability by 30 seconds.


ID: 32199^4
This ability, when activated, allows you embrace the spectre of death, which consumes 10000 health to restore 4200 mana every 6 seconds for 1 minute.
This ability, when activated, consumes 10000 health every 6 seconds to increase your mana reneration by 4200 points for 1 minute.

ID: 32200^4
This ability, when activated, imbues you with the hand of death which increases the damage dealt by your level 110 and lower damage-over-time spells by 30 to 120% for 1 minute.
This ability, when activated, increases the base damage of your level 110 and lower damage-over-time spells by 30 to 120% for 1 minute.

ID: 32201^4
This ability, when activated, allows you to assume the form of a zombie that reduces incoming direct spell damage by 10% up to 12500 damage per spell up to a total of 125000 damage for 36 minutes.
This ability, when activated, triggers Gift of the Grave Form, which transforms you into a sturdy zombie and absorbs 10% of incoming direct spell damage up to 12500 damage per hit and will fade after 36 minutes or after absorbing 125000 total damage.

ID: 32202^4
This ability, when activated, calls forth 3 level 106 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 106 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 32203^4
This ability, when activated, calls forth 3 level 108 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 108 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 32204^4
This ability, when activated, calls forth 3 level 110 skeletal warriors to attack your target for 80 seconds.
This ability, when activated, summons a swarm of 3 level 110 skeletal warriors to attack your target for 1 minute 20 seconds.

ID: 32205^4
This ability, when activated, causes your level 96 or higher direct damage spells to trigger Deathly Resolve for 72 seconds.
Deathly Resolve lasts 18 seconds and causes your next 2 level 96 to 110 damage-over-time spells to be twincast.

This ability, when activated, grants your level 96 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve II for 1 minute 12 seconds.
Deathly Resolve II allows you to twincast your next 2 level 96 to 110 damage-over-time spells for 18 seconds.


ID: 32206^4
This ability, when activated, causes your level 96 or higher direct damage spells to trigger Deathly Resolve for 78 seconds.
Deathly Resolve lasts 18 seconds and causes your next 3 level 96 to 110 damage-over-time spells to be twincast.

This ability, when activated, grants your level 96 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve III for 1 minute 12 seconds.
Deathly Resolve III allows you to twincast your next 3 level 96 to 110 damage-over-time spells for 18 seconds.


ID: 32208^4
This ability, when activated, gathers streams of additional mana into your being, restoring 19500 points.
This ability, when activated, restores 19500 mana with a 4 second cast time.

ID: 32209^4
This ability, when activated, summons 4 level 100 swords of Xuzl to attack your target for 100 seconds.
While attacking, these swords have a chance to reflect a gift of empowerment on you that will increase the base damage of one fire, ice or magic spell by 12%.

This ability, when activated, summons 4 level 100 swords of Xuzl to attack your target for 1 minute 40 seconds.
These swords have an 8% chance each time they attack to trigger Xuzl's Strike IV.
Xuzl's Strike IV deals 4000 damage and has a 35% chance to bless you with Gift of Ice IV, 30% chance to bless you with Gift of Fire IV, or 35% chance to bless you with Gift of Arcana IV.
These Gifts increase the base power of your next direct damage spell of that element that has a mana cost by 11% for 6 seconds.


ID: 32210^4
This ability, when activated, channels 70000 mana into a raw, unfocused blast of pure magical energy that deals 25% of the target's health in damage (up to 2800000).
This blast leaves a lingering burn that both prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target for by 20400 for 2 minutes.

This ability, when activated, consumes 70000 mana to deal 2800000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing and increases the damage of the next 500 direct damage spells that land on the target by 20400 points for 2 minutes.


ID: 32211^4
This ability, when activated, summons a familiar that increases the damage of your level 107 and lower direct damage spells by 40-60%, the damage of your critical spells by 28%, your basic resistances by 115 points, your maximum mana by 5500 points, your spell casting level by 15, and your mana regeneration by 45 points.
This ability, when activated, summons a familiar that increases the damage of your level 107 and lower direct damage spells by 40 to 60%, the damage of your critical spells by 28%, your cold, disease, fire, magic, and poison resistances by 115 points, your maximum mana by 5500 points, your spell casting level by 15, and your mana regeneration by 45 points.

ID: 32212^4
This ability, when activated, summons a familiar that increases the damage of your level 110 and lower direct damage spells by 45-60%, the damage of your critical spells by 29%, your basic resistances by 115 points, your maximum mana by 6000 points, your spell casting level by 15, and your mana regeneration by 50 points.
This ability, when activated, summons a familiar that increases the damage of your level 110 and lower direct damage spells by 45 to 60%, the damage of your critical spells by 29%, your cold, disease, fire, magic, and poison resistances by 115 points, your maximum mana by 6000 points, your spell casting level by 15, and your mana regeneration by 50 points.

ID: 32213^4
This ability, when activated, instantly reduces your target's hatred for you by 39000 points and then by 30% of your target's total hatred for you.
This ability, when activated, instantly reduces your target's hatred for you by 39000 points and 30% of their total hatred for you.

ID: 32214^4
This ability, when activated, instantly reduces your target's hatred for you by 40000 points and then by 30% of your target's total hatred for you.
This ability, when activated, instantly reduces your target's hatred for you by 40000 points and 30% of their total hatred for you.

ID: 32215^4
This ability, when activated, instantly reduces your target's hatred for you by 42000 points and then by 30% of your target's total hatred for you.
This ability, when activated, instantly reduces your target's hatred for you by 42000 points and 30% of their total hatred for you.

ID: 32216^4
This ability, when activated, summons a stationary ward that strikes all creatures within 60 feet for 16000 damage every 12 seconds for up to 5 minutes.
This ability, when activated, summons a stationary ward that casts Silent Fire VI on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire VI deals 16000 damage every 6 seconds for 12 seconds.


ID: 32217^4
This ability, when activated, increases the chance that your next 55 direct-damage spells will deal critical damage by 51% and the damage of your critical spells by 85% while also increasing the mana cost of those spells by 50% for 3.4 minutes.
This ability, when activated, increases the chance that your next 55 direct damage spells will deal critical damage by 51% and the damage of your critical spells by 85% but increases their mana cost by 50% for 3 minutes 24 seconds.

ID: 32218^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 2900, and then deals 18000 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 91 to 110 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXV which reduces your target's fire resistance by 50 points, their hatred for you by 2900 points, and deals 18000 damage every 6 seconds for 30 seconds.

ID: 32219^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 3000, and then deals 19200 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 91 to 110 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXVI which reduces your target's fire resistance by 50 points, their hatred for you by 3000 points, and deals 19200 damage every 6 seconds for 30 seconds.

ID: 32220^4
This ability, when activated, imbues your level 91 to 110 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's fire resistance by 50, reduces your target's hatred for you by 3100, and then deals 20400 damage every 6 seconds for 30 seconds.
This ability, when activated, grants your level 91 to 110 fire-based direct damage spells a 21% chance to trigger Pyromantic Ignition XXVII which reduces your target's fire resistance by 50 points, their hatred for you by 3100 points, and deals 20400 damage every 6 seconds for 30 seconds.

ID: 32221^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 20000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXV which triggers Cryomantic Snare I, deals 20000 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 32222^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 22000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXVI which triggers Cryomantic Snare I, deals 22000 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 32223^4
This ability, when activated, imbues your level 91 to 110 cold-based direct damage spells with a 25% chance to strike your target with Cryomantic Stasis which deals 25000 damage, reduces your target's movement speed, and cold resistance by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 cold-based direct damgae spells a 25% chance to trigger Cryomantic Stasis XXVII which triggers Cryomantic Snare I, deals 25000 damage, and reduces your target's cold resistance by 50 points for 30 seconds.
Cryomantic Snare I reduces your target's movement speed by 35% for 30 seconds.


ID: 32224^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 2500 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXV which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 2500 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 32225^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3000 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXVI which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3000 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 32226^4
This ability, when activated, imbues your level 91 to 110 magic-based direct damage spells with a 30% chance to strike your target with Arcomancy Effect which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3500 points and reduces your target's resistance to magic spells by 50 for 30 seconds.
This ability, when activated, grants your level 91 to 110 magic-based direct damage spells a 30% chance to trigger Arcomancy Effect XXVII which increases the base damage of the next 5 level 96 to 110 spells that hit the target by 3500 points for 30 seconds and triggers Arcomancy Debuff I which reduces your target's magic resistance by 50 points for 30 seconds.

ID: 32227^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused fire damage.
This ability, when activated, consumes 1875 mana to deal 17150 fire damage to your target with a 0.5 second cast time.

ID: 32228^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused fire damage.
This ability, when activated, consumes 2000 mana to deal 18400 fire damage to your target with a 0.5 second cast time.

ID: 32229^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused fire damage.
This ability, when activated, consumes 2100 mana to deal 19500 fire damage to your target with a 0.5 second cast time.

ID: 32230^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused magic damage.
This ability, when activated, consumes 1875 mana to deal 17150 magic damage to your target with a 0.5 second cast time.

ID: 32231^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused magic damage.
This ability, when activated, consumes 2000 mana to deal 18400 magic damage to your target with a 0.5 second cast time.

ID: 32232^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused magic damage.
This ability, when activated, consumes 2100 mana to deal 19500 magic damage to your target with a 0.5 second cast time.

ID: 32233^4
This ability, when activated, consumes 1875 mana to quickly strike your target for 17150 unfocused cold damage.
This ability, when activated, consumes 1875 mana to deal 17150 cold damage to your target with a 0.5 second cast time.

ID: 32234^4
This ability, when activated, consumes 2000 mana to quickly strike your target for 18400 unfocused cold damage.
This ability, when activated, consumes 2000 mana to deal 18400 cold damage to your target with a 0.5 second cast time.

ID: 32235^4
This ability, when activated, consumes 2100 mana to quickly strike your target for 19500 unfocused cold damage.
This ability, when activated, consumes 2100 mana to deal 19500 cold damage to your target with a 0.5 second cast time.

ID: 32239^4
This ability, when activated, summons a level 105 elemental projection that can stun targets up to level 105.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 105 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt II on its target and will cast Companion's Improved Area Taunt II on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt II taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target, stuns a level 105 or lower creature for 6 seconds, and causes the target to attack the elemental exclusively for 6 seconds.


ID: 32240^4
This ability, when activated, summons a level 110 elemental projection that can stun targets up to level 110.
The projection draws the attention of enemies around itself for 25 seconds before vanishing, causing its enemies to forget about any target they had hatred for.

This ability, when activated, summons a level 110 elemental to distract your target for 15 seconds, after which time any creature the elemental has attracted the attention of will forget all attackers when the elemental departs.
This elemental has a 100% chance each time it attacks to trigger Companion's Improved Area Taunt III on its target and will cast Companion's Improved Area Taunt III on all creatures within a 25 foot radius every 5 seconds.
Companion's Improved Area Taunt III taunts a target with 100% effectiveness, putting the elemental 1000 points of hatred above their previously most hated target, stuns a level 110 or lower creature for 6 seconds, and causes the target to attack the elemental exclusively for 6 seconds.


ID: 32241^4
This ability, when activated, allows you to transform into a fire elemental which provides a 15% that your level 95 and higher fire-based direct damage spells will trigger Elemental Flames on your party.
Elemental Flames increases the damage dealt by your next direct damage spell by 35 to 100%.

This ability, when activated, grants your level 95 and higher fire-based direct damage spells a 15% chance to trigger Elemental Flames III on all group members within a 100 foot radius and triggers Fire Elemental Form which transforms you into a fire elemental for 36 minutes.
Elemental Flames III increases the damage of 1 direct damage spell that has a mana cost by 35 to 100% for 30 seconds.
Only one Elemental Form can be active at once.


ID: 32242^4
This ability, when activated, allows you to transform into a water elemental which increases your mana regeneration by 50 points.
This ability, when activated, increases your mana regeneration by 50 points and triggers Water Elemental Form which transforms you into a water elemental for 36 minutes.
Only one Elemental Form can be active at once.


ID: 32243^4
This ability, when activated, allows you to transform into an earth elemental which increases your hit points by 5000 and provides a 15% chance that your level 95 and higher detrimental spells will trigger Elemental Earth on your group.
Elemental Earth blocks up to 5500 points of damage from each of the next 6 melee hits or direct damage spells for 30 seconds.

This ability, when activated, grants your level 95 and higher detrimental spells a 15% chance to trigger Elemental Earth III on all group members within a 100 foot radius, increases your maximum health by 5000 points, and triggers Earth Elemental Form which transforms you into an earth elemental for 36 minutes.
Elemental Earth III blocks up to 5500 damage from each of the next 6 incoming melee or spell hits for 30 seconds.
Only one Elemental Form can be active at once.


ID: 32244^4
This ability, when activated, allows you to transform into an air elemental which provides a 15% chance that your level 95 and higher detrimental spells will trigger Elemental Air on your target.
Elemental Air stuns level 110 and lower targets for 3 seconds.

This ability, when activated, grants your level 95 and higher detrimental spells a 15% chance to trigger Elemental Air III on your target and triggers Air Elemental Form which transforms you into an air elemental for 36 minutes.
Elemental Air III stuns a level 110 or lower target for 3 seconds.
Only one Elemental Form can be active at once.


ID: 32245^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 110000 damage every 6 seconds for 24 seconds with an 10% chance to deal an additional 140000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 110000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Elemental Light III which instantly deals 140000 damage.


ID: 32246^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 110000 damage every 6 seconds for 24 seconds with a 20% chance to deal an additional 140000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 110000 damage every 6 seconds for 24 seconds.
This ability has a 20% chance to trigger Infusion of Elemental Light III which instantly deals 140000 damage.


ID: 32247^4
This ability, when activated, infuses a summoned NPC with elemental energy, dealing 125000 damage every 6 seconds for 24 seconds with a 30% chance to deal an additional 200000 points of damage.
This ability, when activated, infuses your elemental target with energy which deals 125000 damage every 6 seconds for 24 seconds.
This ability has a 30% chance to trigger Infusion of Elemental Light IV which instantly deals 200000 damage.


ID: 32248^4
This ability, when activated, summons a loyal servant of Ro that will repeatedly hurl fire at your target dealing 30000 damage every 3 seconds for up to 1 minute.
This ability, when activated, summons a stationary servant of Ro that casts Servant of Ro Bolt XX on its target every 3 seconds for 1 minute.
Servant of Ro Bolt XX deals 30000 damage.


ID: 32249^4
This ability, when activated, summons 9 level 107 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 107 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 32250^4
This ability, when activated, summons 9 level 109 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 109 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 32251^4
This ability, when activated, summons 9 level 111 elemental minions that will attack your target for 135 seconds.
This ability, when activated, summons 9 level 111 elemental minions to attack your target for 2 minutes 15 seconds.

ID: 32252^4
This ability, when activated, heals your summoned pet for 25000 health and causes your pet to shield you from 50% of incoming melee damage for 132 seconds.
This ability, when activated, heals your summoned pet for 25000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 2 minutes 12 seconds.

ID: 32253^4
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 15000 damage per hit up to a total of 250000 damage for up to 5 minutes.
This ability, when activated, shields your pet in protective runes that absorb 25% of incoming melee damage up to 15000 damage per hit up to 250000 total damage for 5 minutes.

ID: 32254^4
This ability, when activated, restores 20000 health, absorbs 100% of incoming spell and melee damage up to 75000 total damage, heals 2000 health every 6 seconds, and reduces incoming cold and fire damage by 50% for 1 minute.
This ability, when activated, heals you for 20000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 75000 total damage for 1 minute.

ID: 32255^4
This ability, when activated, consumes 60000 health from your summoned companion and restores 20000 mana.
This ability, when activated, consumes 60000 health from your summoned companion to restore 20000 mana.

ID: 32256^4
This ability, when activated, places the Second Wind Ward on your summoned pet for 30 minutes which will activate should your companion drop below 20% health.
When the ward activates it will instantly heal your pet for 25000 points of health, increase its armor class by 400 points, absorb up to 3000 points of damage from the next 25 incoming spell or melee hits, and will heal 6000 points of health every 6 seconds for 18 seconds.

This ability, when activated, places your pet under the protection of Second Wind Ward V for 30 minutes.
Second Wind Ward V triggers Second Wind V if their health drops below 20% which instantly heals them for 25000 health, blocks up to 3000 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 6000 points and base armor class (prior to soft cap multipliers) by 400 points for 18 seconds.


ID: 32257^4
This ability, when activated, quickly strikes your target for 21450 unfocused magic damage.
This ability, when activated, consumes 2200 mana to deal 21450 magic damage to your target with a 0.5 second cast time.

ID: 32258^4
This ability, when activated, quickly strikes your target for 23000 unfocused magic damage.
This ability, when activated, consumes 2200 mana to deal 23000 magic damage to your target with a 0.5 second cast time.

ID: 32259^4
This ability, when activated, quickly strikes your target for 24375 unfocused magic damage.
This ability, when activated, consumes 2200 mana to deal 24375 magic damage to your target with a 0.5 second cast time.

ID: 32260^4
This ability shares a timer with Heart of Vapor.
This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your level 110 and lower direct damage non-area of effect spells by 90 to 140% for 3 minutes.

This ability, when activated, increases the damage of your level 110 and lower direct damage spells by 90 to 140% for 3 minutes.

ID: 32261^4
This ability shares a timer with Heart of Flames.
This ability will allow you to absorb the pure essence of elemental air into your soul, reducing the hatred caused by your level 110 and lower spells by 60% and increasing the damage of your critical direct damage spells by 45% for 3 minutes.

This ability, when activated, reduces the amount of hatred your level 110 and lower spells generate by 60% and increases the damage of your critical spells by 45% for 3 minutes.

ID: 32262^4
This ability shares a timer with Heart of Stone.
This ability will allow you to absorb the pure essence of elemental ice into your soul, protecting you against 60% of incoming direct spell damage for up to 80000 points of damage or for 3 minutes.

This ability, when activated, absorbs 60% of incoming direct spell damage up to 80000 total damage for 3 minutes.

ID: 32263^4
This ability shares a timer with Heart of Ice.
This ability will allow you to absorb the pure essence of elemental earth into your soul, protecting you against 60% of incoming melee damage for up to 80000 points of damage or for 3 minutes.

This ability, when activated, absorbs 60% of incoming melee damage up to 80000 total damage for 3 minutes.

ID: 32264^4
This ability, when activated, summons a glowing crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 45000 health to restore 15000 mana.

This ability, when activated, summons Glowing Modulation Shards for all allies within a 100 foot radius.
Glowing Modulation Shard can be used to cast Glowing Modulation Effect up to 3 times, which consumes 45000 health to restore 15000 mana.


ID: 32265^4
This ability, when activated, increases the base damage of your level 106 and lower direct-damage spells by 45 to 55% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.
This ability, when activated, increases the base damage of your level 106 and lower magic based direct damage spells by 45 to 55% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 1 minute 30 seconds.

ID: 32266^4
This ability, when activated, increases the base damage of your level 108 and lower direct-damage spells by 48 to 58% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.
This ability, when activated, increases the base damage of your level 108 and lower magic based direct damage spells by 48 to 58% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 1 minute 30 seconds.

ID: 32267^4
This ability, when activated, increases the base damage of your level 110 and lower direct-damage spells by 50 to 60% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 90 seconds.
This ability, when activated, increases the base damage of your level 110 and lower magic based direct damage spells by 50 to 60% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 75% for 1 minute 30 seconds.

ID: 32268^4
This ability, when activated, restores 37500 mana instantly and continues to restore 825 mana every 6 seconds for 1 minute.
This ability, when activated, restores 37500 mana and increases your mana regeneration by 825 points for 1 minute.

ID: 32269^4
This ability, when activated, mesmerizes a level 109 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 47% and armor class by 360 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

This ability, when activated, mesmerizes a level 109 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XVIII, which reduces attack speed by 47% and base armor class (prior to soft cap multipliers) by 360 points for 1 minute 18 seconds.


ID: 32270^4
This ability, when activated, mesmerizes a level 111 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 48% and armor class by 390 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

This ability, when activated, mesmerizes a level 111 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XIX, which reduces attack speed by 48% and base armor class (prior to soft cap multipliers) by 390 points for 1 minute 18 seconds.


ID: 32271^4
This ability, when activated, mesmerizes a level 113 or lower target for 3 minutes. When they awake they will suffer from Waking Nightmares.
Waking Nightmares reduces attack speed by 49% and armor class by 420 for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.

This ability, when activated, mesmerizes a level 113 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare XX, which reduces attack speed by 49% and base armor class (prior to soft cap multipliers) by 420 points for 1 minute 18 seconds.


ID: 32272^4
This ability, when activated, charms a level 106 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 106 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 32273^4
This ability, when activated, charms a level 108 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 108 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 32274^4
This ability, when activated, charms a level 110 or lower NPC without the chance for them to break free for 6 minutes.
If the NPC is level 46 or lower they will be permanently charmed.

This ability, when activated, charms a level 110 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.


ID: 32275^4
This ability, when activated, projects your image into 3 level 105 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 105 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 32276^4
This ability, when activated, projects your image into 3 level 106 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 106 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 32277^4
This ability, when activated, projects your image into 3 level 108 illusions with enhanced taunting abilities to draw the attacks of enemies for 75 seconds.
These illusions can cast any single target direct damage or stun spell that you currently have memorized.

This ability, when activated, summons 3 level 108 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.


ID: 32278^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 32000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 32000 points if that creature's target is a member of your group or raid.

ID: 32279^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 34000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 34000 points if that creature's target is a member of your group or raid.

ID: 32280^4
This ability, when activated, attempts to reduce your target's hatred for their current target by 35000 points if that creature's target is a member of your group or raid.
This ability, when activated, reduces your target's hatred for their current target by 35000 points if that creature's target is a member of your group or raid.

ID: 32281^4
This ability, when activated, consumes 20000 mana to summon a Sanguine Mind Crystal.
This crystal can be activated once to restore 10000 health.

This ability, when activated, consumes 20000 mana to summon a Sanguine Mind Crystal V which can be used once to cast Sanguine Harvest V to heal 10000 health.

ID: 32282^4
This ability, when activated, consumes 14000 mana to summon an Azure Mind Crystal.
This crystal can be activated once to restore 7000 mana.

This ability, when activated, consumes 14000 mana to summon an Azure Mind Crystal V which can be used once to cast Azure Harvest V to restore 7000 mana.

ID: 32283^4
This ability, when activated, cloaks your group in a chromatic haze, increasing the base damage their next two direct damage spells by 380% and ensures that the spells deal critical damage.
This ability, when activated, consumes all group members within a 200 foot radius with chromatic haze, which increases the chance their next 2 direct damage spells will deal critical damage by 100% and increases the base damage of their next 2 direct damage spells by 380% for 12 seconds.

ID: 32284^4
This ability, when activated, increases your group's chance to land critical hits with direct-damage spells and damage-over-time spells by 13% as well as the critical damage multiplier for direct-damage spells by 160% and for damage-over-time spells by 120% for 2 minutes.
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 12%, the damage dealt by their critical direct damage spells by 160%, and the damage dealt by their critical damage-over-time spells by 120% for 2 minutes.

ID: 32285^4
This ability, when activated, mesmerizes up to 8 level 109 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 109 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IX and Somnolence VIII on each afflicted creature.
Beam of Slumber Root IX roots them in place for up to 1 minute 18 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.


ID: 32286^4
This ability, when activated, mesmerizes up to 8 level 111 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 111 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IX and Somnolence VIII on each afflicted creature.
Beam of Slumber Root IX roots them in place for up to 1 minute 18 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.


ID: 32287^4
This ability, when activated, mesmerizes up to 8 level 113 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 25% for 2 minutes.

This ability, when activated, mesmerizes up to 8 level 113 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root IX and Somnolence IX on each afflicted creature.
Beam of Slumber Root IX roots them in place for up to 1 minute 18 seconds.
Somnolence IX reduces their melee accuracy by 25% for 2 minutes.


ID: 32288^4
This ability, when activated, summons a level 110 reflection of your current target that will attack and taunt that target for 1 minute.
This ability, when activated, summons a level 110 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.


ID: 32289^4
This ability, when activated, reduces your target's melee accuracy by 25%, melee damage by 25% and deals 5000 damage every 6 seconds for 3 minutes.
This ability, when activated, reduces your target's melee accuracy by 25%, base melee damage by 25%, and deals 5000 damage every 6 seconds for 3 minutes.

ID: 32290^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 67000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3700 points every 6 seconds) up to 67000 total points of damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 25% of incoming damage-over-time damage up to 3700 points per hit and 100% of incoming direct spell damage up to 67000 total damage for 36 minutes.

ID: 32291^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 69000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 3900 points every 6 seconds) up to 69000 total points of damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 25% of incoming damage-over-time damage up to 3900 points per hit and 100% of incoming direct spell damage up to 69000 total damage for 36 minutes.

ID: 32292^4
This ability, when activated, places a barrier around everyone within 100 feet of you that protects against 70000 total points of direct-damage spell damage and 25% of damage-over-time damage (up to 4000 points every 6 seconds) up to 70000 total points of damage for up to 36 minutes.
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 25% of incoming damage-over-time damage up to 4000 points per hit and 100% of incoming direct spell damage up to 70000 total damage for 36 minutes.

ID: 32293^4
This ability, when activated, places two protective runes around your group the first will protect them from 77000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 82000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VIII (Melee Shield) and Reactive Rune VIII (Spell Shield) for 30 minutes.
Reactive Rune VIII (Melee Shield) triggers Reactive Rune VIII (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 77000 damage for 30 seconds.
Reactive Rune VIII (Spell Shield) will trigger Reactive Rune VIII (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 82000 direct spell damage for 30 seconds.


ID: 32294^4
This ability, when activated, places two protective runes around your group the first will protect them from 79000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 84000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune IX (Melee Shield) and Reactive Rune IX (Spell Shield) for 30 minutes.
Reactive Rune IX (Melee Shield) triggers Reactive Rune IX (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 79000 damage for 30 seconds.
Reactive Rune IX (Spell Shield) will trigger Reactive Rune IX (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 84000 direct spell damage for 30 seconds.


ID: 32295^4
This ability, when activated, places two protective runes around your group the first will protect them from 80000 points of damage if they take a single melee strike that deals 35000 more damage, the second will protect them from 85000 points of magic damage if they take a single spell strike that deals 40000 or more damage.
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune X (Melee Shield) and Reactive Rune X (Spell Shield) for 30 minutes.
Reactive Rune X (Melee Shield) triggers Reactive Rune X (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 80000 damage for 30 seconds.
Reactive Rune X (Spell Shield) will trigger Reactive Rune X (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 85000 direct spell damage for 30 seconds.


ID: 32306^4
This ability, when activated, allows you to permanently assume the form of a white werewolf which increases your melee accuracy by 35%, movement speed by 56%, mana regeneration by 110 points, and increases your maximum health and mana by 7500 points.
This ability, when activated, increases your maximum health and mana by 7500 points, mana regeneration by 110 points, melee accuracy with all skills by 35%, movement speed by 56%, and triggers Pact of the Wurine Form which permanently transforms you into a white werewolf.

ID: 32307^4
This ability, when activated, shares some of your natural attunement with your party restoring 6500 health, 2800 mana, and 400 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 6500 points, mana regeneration by 2800 points, and endurance regeneration by 400 points for 36 seconds with a 2.5 second cast time.

ID: 32308^4
This ability, when activated, shares some of your natural attunement with your party restoring 6600 health, 2850 mana, and 500 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 6600 points, mana regeneration by 2850 points, and endurance regeneration by 500 points for 36 seconds with a 2.5 second cast time.

ID: 32309^4
This ability, when activated, shares some of your natural attunement with your party restoring 6750 health, 2900 mana, and 600 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 6750 points, mana regeneration by 2900 points, and endurance regeneration by 600 points for 36 seconds with a 2.5 second cast time.

ID: 32310^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 280% and grants you a 45% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 280%, grants you an additional 45% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 32311^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 285% and grants you a 45% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 285%, grants you an additional 45% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 32312^4
This ability, when activated, transforms you into the likeness of your warder, increasing your base melee damage by 290% and grants you a 45% chance to resist detrimental spells for 42 seconds.
This ability, when activated, increases your base melee damage by 290%, grants you an additional 45% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.

ID: 32316^4
This ability, when activated, brazenly strikes your opponent with a hand to hand skill attack with a base damage of 200 and increases their hatred for you by 6500 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 200 and increases their hatred for you by 6500 points.

ID: 32317^4
This ability, when activated, quietly strikes your opponent with a hand to hand skill attack with a base damage of 170 and reduces their hatred for you by 6000 points.
This ability, when activated, strikes your target with a hand to hand skill attack with a base damage of 170 and reduces their hatred for you by 6000 points.

ID: 32318^4
This ability, when activated, marks your target with runes that have a chance to restore 3500 points of endurance for allies that attack the target for 1 minute.
This ability, when activated, marks your target with runes that grant it a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VI on attackers when struck in melee combat for 1 minute.
Enduring Frenzy Restoration VI instantly restores 3500 endurance.


ID: 32319^4
This ability, when activated, shares some of your natural attunement with your target restoring 525 mana instantly then 4500 health, 1000 mana, and 875 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 525 mana, increases their health regeneration by 4500 points, their mana regeneration by 1000 points, and their endurance regeneration by 875 points for 36 seconds with a 0.5 second cast time.

ID: 32320^4
This ability, when activated, shares some of your natural attunement with your target restoring 575 mana instantly then 4600 health, 1050 mana, and 900 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 575 mana, increases their health regeneration by 4600 points, their mana regeneration by 1050 points, and their endurance regeneration by 900 points for 36 seconds with a 0.5 second cast time.

ID: 32321^4
This ability, when activated, shares some of your natural attunement with your target restoring 625 mana instantly then 4700 health, 1100 mana, and 925 endurance every 6 seconds for 36 seconds.
This ability, when activated, shares your natural attunement with your target, which restores 625 mana, increases their health regeneration by 4700 points, their mana regeneration by 1100 points, and their endurance regeneration by 925 points for 36 seconds with a 0.5 second cast time.

ID: 32322^4
This ability, when activated, summons 3 level 109 rabid warders to maul your target for 80 seconds.
This ability, when activated, summons a pack of 3 level 109 rabid warders to attack your target for 1 minute 20 seconds.

ID: 32323^4
This ability, when activated, consumes 27500 health to restore 15500 mana.
This ability, when activated, consumes 27500 health to restore 15500 mana with a 1 second cast time.

ID: 32324^4
This ability, when activated, consumes 29000 health to restore 16500 mana.
This ability, when activated, consumes 29000 health to restore 16500 mana with a 1 second cast time.

ID: 32325^4
This ability, when activated, consumes 30000 health to restore 17000 mana.
This ability, when activated, consumes 30000 health to restore 17000 mana with a 1 second cast time.

ID: 32326^4
This ability, when activated, absorbs 34% of incoming melee damage up to 6000 damage per hit for a total of 130000 damage for up to 5 minutes.
This ability, when activated, absorbs 34% of incoming melee damage up to 6000 damage per hit up to 130000 total damage for 5 minutes.

ID: 32327^4
This ability, when activated, absorbs 35% of incoming melee damage up to 6500 damage per hit for a total of 140000 damage for up to 5 minutes.
This ability, when activated, absorbs 35% of incoming melee damage up to 6500 damage per hit up to 140000 total damage for 5 minutes.

ID: 32328^4
This ability, when activated, absorbs 35% of incoming melee damage up to 7000 damage per hit for a total of 150000 damage for up to 5 minutes.
This ability, when activated, absorbs 35% of incoming melee damage up to 7000 damage per hit up to 150000 total damage for 5 minutes.

ID: 32329^4
This ability, when activated, transforms your group into the likeness of your warder, increasing their base melee damage by 50% and grants them a 30% chance to resist detrimental spells for 1.5 minutes.
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 50%, grats them an additional 30% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 30 seconds.

ID: 32330^4
This ability, when activated, heals your warder for 20000 health and causes your warder to shield you from 50% of incoming melee damage for 72 seconds.
This ability, when activated, heals your pet for 20000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute 12 seconds.

ID: 32331^4
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 58000 points.
This ability, when activated, consumes 15% of your warder's maximum health to heal you for 58000 health.

ID: 32333^4
This ability, when activated, instantly fuels your descent into rage at the cost of 35000 health instantly and 5000 health after 6 seconds. When the Bloodfury subsides you will be protected from 40000 points of melee damage for 30 seconds.
This ability, when activated, consumes 35000 health initially and 5000 health after 6 seconds then triggers Bloodshield III after this effect fades, which absorbs 100% of incoming melee damage up to 40000 total damage for 30 seconds.

ID: 32334^4
This ability, when activated, will increases your movement rate by 135% for 54 seconds.
This ability, when activated, increases your movement speed by 135% for 54 seconds.

ID: 32335^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3000 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXIII on your target for 1 minute 30 seconds.
Blood Pact Strike XXIII consumes 1% of your health to deal 3000 damage to your target.


ID: 32336^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3250 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXIV on your target for 1 minute 30 seconds.
Blood Pact Strike XXIV consumes 1% of your health to deal 3250 damage to your target.


ID: 32337^4
This ability, when activated, imbues you with pure rage for 1.5 minutes allowing you to periodically strike your enemies for 3500 damage while melee attacking.
These additional strikes are made with such wild abandon that they consume 1% of your health.

This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXV on your target for 1 minute 30 seconds.
Blood Pact Strike XXV consumes 1% of your health to deal 3500 damage to your target.


ID: 32338^4
This ability, when activated, causes your attacks to take on a desperate edge, increasing your melee attack speed by 25% and your chance to land a second additional hit with a 2-handed weapon by 1% for 5 minutes.
This ability, when activated, increases your overhaste by 25% and your chance to land a second additional hit with a 2-handed weapon by 1% for 5 minutes.

ID: 32339^4
This ability, when activated, sends you into a battle rage that increases your attack by 540 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 1% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury VII and increases your attack power by 540 points for 1 minute.
Blinded by Fury VII grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 15%, for 18 seconds but has a 25% chance to trigger Blinded which blinds you for 6 seconds.


ID: 32340^4
This ability, when activated, sends you into a battle rage that increases your attack by 570 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 2% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury VIII and increases your attack power by 570 points for 1 minute.
Blinded by Fury VIII grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 15%, for 18 seconds but has a 25% chance to trigger Blinded which blinds you for 6 seconds.


ID: 32341^4
This ability, when activated, sends you into a battle rage that increases your attack by 600 points and imbues your melee attacks the chance to trigger Blinded by Fury for 1 minute.
Blinded by Fury reduces your weapon's delay by 15%, grants a 100% chance to double attack, a 100% chance to land an extra hit with 2-handed weapons, and a 3% chance to land a second extra hit with 2-handed weapons for 18 seconds but has a 25% blind you for 6 seconds.

This ability, when activated, grants your melee attacks a chance (with a 110% bonus) to trigger Blinded by Fury IX and increases your attack power by 600 points for 1 minute.
Blinded by Fury IX grants a 100% chance to double attack each melee round, increases your chance of performing an additioanl hit with a 2-handed weapon when double attacking by 100%, reduces your base weapon delay by 15%, for 18 seconds but has a 25% chance to trigger Blinded which blinds you for 6 seconds.


ID: 32342^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 32500 points of damage per hit for a total of 220000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 32500 damage per hit up to 220000 total damage for 48 seconds.

ID: 32343^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 34000 points of damage per hit for a total of 240000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 34000 damage per hit up to 240000 total damage for 48 seconds.

ID: 32344^4
This ability, when activated, reduces the amount of damage sustained by incoming melee attacks by 50% up to 35000 points of damage per hit for a total of 250000 damage or for 48 seconds.
This ability, when activated, absorbs 50% of incoming melee damage up to 35000 damage per hit up to 250000 total damage for 48 seconds.

ID: 32345^4
This ability, when activated, grants a 285% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds.
This rage takes a toll on your body and will consume 25% of your health when it wears off.

This ability, when activated, grants a 285% non-cumulative increase to the damage of your critical melee attacks for 1 minute 6 seconds then consumes 25% of your health after this effect fades.

ID: 32346^4
This ability, when activated, allows you to throw caution to the wind, increasing your melee damage in stages at the risk of injury when the effect fades.
Increases your base melee damage by 68% for 18 seconds, then by 70% for 12 seconds, then by 72% and your accuracy by 9% for 12 seconds.
There is a 75% chance the ability will conclude by increasing your base melee damage by 74% and your accuracy by 14% for 12 seconds and a 25% chance you will succumb to suffering that if not cured in 18 seconds will consume 10% of your health.

This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reckless Abandon VI increases your base melee damage by 68% for 18 seconds then triggers Azia.
Reckless Abandon VI (Azia) increases your base melee damage by 70% for 12 seconds then triggers Beza.
Reckless Abandon VI (Beza) increases your base melee damage by 72% and your melee accuracy with all skills by 9% for 12 seconds then triggers Gamble.
Reckless Abandon VI Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon VI (Caza) increases your base melee damage by 74% and your melee accuracy with all skills by 14% for 12 seconds.
Reckless Abandon Suffering II triggers Penance if 16 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance II consumes 10% of your health.


ID: 32347^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 250 points and the damage of your critical melee attacks by 62% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 250 points, the base damage of your critical melee attacks by 62%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 32348^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 265 points and the damage of your critical melee attacks by 64% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 265 points, the base damage of your critical melee attacks by 64%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 32349^4
This ability, when activated, transforms you into a living golem which increases the damage of your attacks by 275 points and the damage of your critical melee attacks by 65% for 30 seconds.
This ability, when activated, increases the damage of your melee hits by 275 points, the base damage of your critical melee attacks by 65%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.

ID: 32350^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXIV on your opponent which reduces their hatred for you by 2500 points and 1% of their total hatred for you.


ID: 32351^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2500 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXIV on your opponent which reduces their hatred for you by 2500 points and 1% of their total hatred for you.


ID: 32352^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2750 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXV on your opponent which reduces their hatred for you by 2750 points and 1% of their total hatred for you.


ID: 32353^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 2750 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXV on your opponent which reduces their hatred for you by 2750 points and 1% of their total hatred for you.


ID: 32354^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 3000 points and 1% of their total hatred for you.

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXVI on your opponent which reduces their hatred for you by 3000 points and 1% of their total hatred for you.


ID: 32355^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows you to periodically strike your opponent with a blow that will lower their hatred toward you by 3000 points and 1% of their total hatred for you.

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXVI on your opponent which reduces their hatred for you by 3000 points and 1% of their total hatred for you.


ID: 32356^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 14% for 40 hits for up to 1 minute.
There is a 2% chance that enemies up to level 106 will be seized by fear and unable to react for 6 seconds.

This ability, when activated, startles up to 8 opponents within a 35 foot radius with a fearsome warcry, which increases their incoming melee damage by 14% for 40 hits for 1 minute and has a 2% chance to trigger Panic Stricken III which seizes a level 106 or lower creature with fear, leaving them unable to react for 6 seconds.

ID: 32357^4
This ability, when activated, increases the incoming melee damage of up to 8 enemies around you by 15% for 50 hits for up to 1 minute.
There is a 2% chance that enemies up to level 109 will be seized by fear and unable to react for 6 seconds.

This ability, when activated, startles up to 8 opponents within a 35 foot radius with a fearsome warcry, which increases their incoming melee damage by 15% for 50 hits for 1 minute and has a 2% chance to trigger Panic Stricken IV which seizes a level 109 or lower creature with fear, leaving them unable to react for 6 seconds.

ID: 32358^4
This ability, when activated, consumes 45000 health and restores 18000 endurance then offers a continuing blessing that will restore 500 endurance every 6 seconds for 30 seconds if you do not take an aggressive action.
This ability, when activated, consumes 45000 health to restore 18000 endurance then increases your endurance regeneration by 500 points for 30 seconds.
Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.


ID: 32359^4
This ability, when activated, strikes your target with a 550 point base damage throwing skill attack which reduces their attack rating by 235 points and roots them in place for 30 seconds.
When the root wears off your target will suffer from a lingering wound which slows their movement rate and deals 10000 points of damage every 6 seconds for 36 seconds.

This ability, when activated, strikes your target with a throwing skill attack with a base damage of 550 and triggers Binding Axe V which reduces their attack power by 235 points and roots them in place for 30 seconds then triggers Lingering Wound V which reduces their movement speed by 60% and deals 10000 damage every 6 seconds for 36 seconds.

ID: 33121^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVIII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VIII which instantly heals your target for 4000 health.
This passive ability grants your level 85 to 110 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLVIII, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life VIII which instantly heals your target for 4000 health.

ID: 33122^4
This passive ability grants your level 85 to 110 instant duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIX, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IX which instantly heals your target for 5000 health.
This passive ability grants your level 85 to 110 instant-duration healing spells that cost at least 10 mana a 40% chance to bestow your target with Abundant Healing XLIX, which heals 10000 health every 6 seconds for 30 seconds as well as a 10% chance to trigger Cascade of Life IX which instantly heals your target for 5000 health.

ID: 35469^6
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 35470^6
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 35471^6
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls the spirit of Blezon to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 35472^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 35473^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 35474^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 35475^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 35476^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 35477^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 35478^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 35479^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 35480^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 37195^6
Increases the chance for your melee attacks to land critically by #1%, increases your melee speed by #2% and increases the damage you deal with critical hits by #3% for %z.
Increases the chance for your melee attacks to land critically by #1%, increases your melee speed by #9% and increases the damage you deal with critical hits by #3% for %z.

ID: 40114^6
Grants your group the effects of Strength of the Bosquestalker, Shout of the Predator, and Shared Cloak of Spurs.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 40115^6
Grants your group the effects of Strength of the Bosquestalker Rk. II, Shout of the Predator Rk. II, and Shared Cloak of Spurs Rk. II.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 40116^6
Grants your group the effects of Strength of the Bosquestalker Rk. III, Shout of the Predator Rk. III, and Shared Cloak of Spurs Rk. III.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 40522^6
Casts both Spiritual Vindication and Spiritual Evolution on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 40523^6
Casts both Spiritual Vindication Rk. II and Spiritual Evolution Rk. II on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 40524^6
Casts both Spiritual Vindication Rk. III and Spiritual Evolution Rk. III on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 41113^6
Increases incoming cold and fire spell damage by #1 to $1% for %z.
Increases incoming cold and fire damage by #1 to $1% for %z.

ID: 41134^6
Strikes your enemy thrice with a base damage of #1 and leaves them vulnerable to further melee damage for 1 minute or up to 1500 melee strikes.
Strikes your target with 3 2-handed slashing skill attacks with a base damage of #1 then triggers *$4%N.

ID: 43543^6
Grants your group the effects of Cloak of Nettlespurs, Bellow of the Predator, and Strength of the Copsestalker.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 43544^6
Grants your group the effects of Cloak of Nettlespurs, Bellow of the Predator, and Strength of the Copsestalker.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 43545^6
Grants your group the effects of Cloak of Nettlespurs, Bellow of the Predator, and Strength of the Copsestalker.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 44236^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls a spirit to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 44237^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls a spirit to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 44238^6
Calls a spirit to watch over your group, healing #1 points of damage and calling forth future waves of healing.
Calls a spirit to watch over your group, healing #1 points of damage and triggering *$2%N, which calls forth 3 more waves of healing.

ID: 44239^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 44240^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 44241^6
Calls forth a future wave of healing.
Calls forth *$2%N in %z.

ID: 44242^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 44243^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 44244^6
Heals you and calls forth a future wave of healing.
Heals you for *$2#1 points and calls forth *#3%N in %z.

ID: 44245^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 44246^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 44247^6
Heals you and calls forth a future wave of healing.
Heals you for *$3#1 points and calls forth *#2%N in %z.

ID: 45176^6
Casts both Spiritual Vivification and Spiritual Elaboration on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 45177^6
Casts both Spiritual Vivification and Spiritual Elaboration on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 45178^6
Casts both Spiritual Vivification and Spiritual Elaboration on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 46938^6
You evaded your attackers and have been blessed by sanctuary. Your attackers will prefer other opponents until the sanctuary is removed when you perform a hostile action or use a beneficial spell on a target other than yourself.
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 47085^6
Heals your warder for #2 health and then causes it to shield you from 50% of incoming melee damage for #1 seconds.
Heals your warder for #2 health, causes it to shield you from 50% of incoming melee damage for #1 seconds, and triggers *$3%N.

ID: 47101^6
Flings a target (up to @1 levels above you) toward you.
Flings a target that is @1 or fewer levels above you toward you.

ID: 48566^6
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 48605^6
Removes up to #1 detrimental effects (excluding charm, fear, resurrection and revival sickness) and bestows a lingering protection against one curable detrimental spell of most resistance types for 30 seconds.
Cures you of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) and triggers *%R%N.

ID: 48606^6
Removes up to #1 detrimental effects from your target (excluding charm, fear, resurrection and revival sickness) and bestows upon them a lingering protection against one curable detrimental spell of most resistance types for 30 seconds.
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness) triggers *$2%N.

ID: 48632^6
Protects you from a single detrimental magic, fire, cold, poison, disease or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.
Protects you from a single detrimental magic, fire, cold, poison, disease, or corruption spell that can be cured via disease, poison, curse or corruption counters for %z.

ID: 48658^6
Increases incoming fire spell damage by #1 to $1% for %z.
Increases incoming fire damage by #1 to $1% for %z.

ID: 48750^6
Teleports you and all memebers of your party within 125 feet of you to a relatively safe location in the current zone.
Teleports all group members within a 125 foot radius to a relatively safe location in your current zone.

ID: 48951^6
Increases the damage dealt by the next 500 incoming direct-damage spells by #1 points.
Increases the damage dealt by the next %L incoming direct-damage spells by #1 points.

ID: 49525^6
The flame of the Scarlet Cheetah consumes 500 endurance every 6 seconds and increases the mana cost of your damage spells by #1% for %z and allows your next 30 skill attacks and direct damage spells to be performed twice per activation.

A lesser blessing will be shared with your nearby party members.

Consumes 500 endurance every 6 seconds and allows you to twincast your next %L damaging spells, abilities, and combat abilities but increases their mana cost by #1 for %z.

ID: 49529^6
The flame of the Scarlet Cheetah consumes 250 endurance every 6 seconds for %z and allows your next 10 skill attacks to be performed twice per activation.

Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman and Wizards will instead be blessed with Scarlet Cheetah's Twincast.

Consumes 250 endurance every 6 seconds for %z and allows you to twincast your next %L skill attack abilities or combat abilities.

ID: 49533^6
The spirit of the Scarlet Cheetah splits your magic, allowing you to twincast 2 damage spells with a mana cost of at least #5 points for %z.
Allows you to twincast your next %L damaging spells or abilities that have a mana cost for %z.

ID: 49546^6
Allows you to twincast your remote spells for %z.
Allows you to twincast your next %L Remote Manaflux line of spells for %z.

ID: 50977^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the lower bound of your melee hits to be #2.
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the minimum base damage of your melee hits to be #2.

ID: 51072^6
Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Triggers *#3%n after fading.

Instantly restores #2 points of health and causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#3%n after fading.


ID: 51073^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Triggers *#2%n after fading.

Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.
Triggers *#2%n after fading.


ID: 51074^6
Causes you to be the last target for any aggressor. Any aggressive action or healing of a party member breaks this effect.
Causes you to be the last target for any aggressor. Any hostile action or use of a beneficial spell on a target other than yourself breaks this effect.

ID: 55622^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 55623^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 55624^6
Grants your group the effects of *$1%N, *$2%N, and *$3%N.
Grants your group the effects of the highest rank you know of *$1+G, *$2+G, and *$3+G.

ID: 57462^6
Casts both *$1%N and *$2%N on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 57463^6
Casts both *$1%N and *$2%N on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.

ID: 57464^6
Casts both *$1%N and *$2%N on your group.
Grants the highest ranks you know of *$1+G and *$2+G to your group.







1032 new strings found:

ID: 463^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 464^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 475^4
This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.

ID: 476^4
This ability, when activated, grants your melee attacks a chance to trigger Feral Bite I, increases your melee speed by 100%, attack power by 200 points, strength and dexterity by 100 points, cold and disease resistance by 50 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite I deals 35 damage initially then 25 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.

ID: 478^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 479^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 484^4
This ability, when activated, instantly heals your pet for 3300 health.
Reduces the reuse time of this ability by 9 minutes.

ID: 485^4
This ability, when activated, instantly heals your pet for 3300 health.
Reduces the reuse time of this ability by 9 minutes.

ID: 493^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 494^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 496^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.

ID: 497^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.

ID: 499^4
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 500^4
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 584^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.

ID: 585^4
This ability, when activated, instantly pushes your target backwards and attempts to a stun level 70 or lower target for 2 seconds.
Reduces the reuse time of this ability by 7 seconds.

ID: 783^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 784^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 886^4
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 887^4
This ability, when activated, causes NPCs that are level 75 or lower to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 975^4
This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 1112^4
This ability, when activated, grants your melee attacks a chance (with a 300% bonus) to trigger Bladewhirl I and grants a 100% chance to dual wield and double attack each melee round for 30 seconds.
Bladewhirl I deals 245 damage, reduces your target's base armor class (prior to soft cap multipliers) by 90 points, resistance to fire, cold, and magic by 10 points, and melee speed by 40% for 36 seconds.

ID: 1147^4
This ability, when activated, increases your movement speed by 125% for 18 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 1148^4
This ability, when activated, increases your movement speed by 125% for 18 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 1472^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 1473^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 1475^4
This ability, when activated, unleashes a terrible roar that deals 1500 damage to your target, reduces their hatred for you by 5500 points, and reduces their strength, dexterity, and agility by 80 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 1512^4
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 1513^4
This ability, when activated, invokes level 53 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 1547^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 1548^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 1631^4
This ability, when activated, prevents your NPC target from casting gate spells for 18 seconds with a 0.5 second cast time.

ID: 1632^4
This ability, when activated, prevents your NPC target from casting gate spells for 24 seconds with a 0.5 second cast time.

ID: 1656^4
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 40%.

ID: 1657^4
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 50%.

ID: 1659^4
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 40%.

ID: 1660^4
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 50%.

ID: 2401^4
This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 2402^4
This ability, when activated, heals all group members within a 200 foot radius for 900 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 2765^6
Covers your body in a mystic cloak, allowing you to blend in with your surroundings.

ID: 4829^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 4830^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 4831^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 5128^4
This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.
Reduces the reuse time of this ability by 5 minutes.

ID: 5129^4
This ability, when activated, summons a level 63 Doppelganger that has hatred equal to your own with your target to attack your target for 1 minute.
This Doppelganger can cast any single target direct damage or stun spell you currently have memorized.
Reduces the reuse time of this ability by 5 minutes.

ID: 5248^6
Cures you of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).

ID: 5299^4
This ability, when activated, increases your target's incoming melee damage by 2% for 30 seconds then triggers Shrieking Death II after this effect fades, dealing 2000 damage.

ID: 5300^4
This ability, when activated, increases your target's incoming melee damage by 3% for 30 seconds then triggers Shrieking Death III after this effect fades, dealing 3000 damage.

ID: 5383^4
This ability, when activated, strikes your target with a powerful lifetap that deals 4900 damage.
Reduces the reuse time of this ability by 12 minutes.

ID: 5707^4
This ability, when activated, increases your target's incoming melee damage by 4% for 42 seconds then triggers Shrieking Death IV after this effect fades, dealing 3300 damage.

ID: 5708^4
This ability, when activated, increases your target's incoming melee damage by 5% for 42 seconds then triggers Shrieking Death V after this effect fades, dealing 3600 damage.

ID: 5709^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.

ID: 5851^4
This ability, when activated, consumes up to 3 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 35 point resist modifier.

ID: 5852^4
This ability, when activated, consumes up to 3 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 40 point resist modifier.

ID: 5853^4
This ability, when activated, consumes up to 3 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 45 point resist modifier.

ID: 5950^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 5951^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 5952^4
This ability, when activated, invokes level 59 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 6209^4
This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.
Reduces the reuse time of this ability by 12 minutes.

ID: 6210^4
This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.
Reduces the reuse time of this ability by 12 minutes.

ID: 6211^4
This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.
Reduces the reuse time of this ability by 12 minutes.

ID: 6228^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 6229^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 6230^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 6231^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 6233^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 6234^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 6235^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 6260^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.

ID: 6261^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.

ID: 6262^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 3 minutes.

ID: 6272^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 6273^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 6274^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 6303^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 6338^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 6339^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 6341^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 6342^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 6347^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6348^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6441^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 6443^4
This ability, when activated, unleashes a terrible roar that deals 2250 damage to your target, reduces their hatred for you by 8000 points, and reduces their strength, dexterity, and agility by 110 points for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 6482^4
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.

ID: 6483^4
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.

ID: 6485^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 6486^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 6504^4
This ability, when activated, restores 2440 mana with a 7.6 second cast time.

ID: 6505^4
This ability, when activated, restores 2440 mana with a 6.4 second cast time.

ID: 6506^4
This ability, when activated, restores 2440 mana with a 5 second cast time.

ID: 6515^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 30%.

ID: 6516^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 50%.

ID: 6665^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt III on your opponent for 3 minutes.
Sleight of Hand Jolt III reduces your opponent's hatred for you by 700 points.

ID: 6699^4
This ability, when activated, improves the resist modifier of your level 75 and lower spells by 15 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 6700^4
This ability, when activated, improves the resist modifier of your level 80 and lower spells by 20 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 6701^4
This ability, when activated, improves the resist modifier of your level 85 and lower spells by 25 to 50 points for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 6704^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 6705^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 6713^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 6714^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 6715^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 6716^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 6820^4
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.

ID: 6821^4
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.

ID: 6824^4
This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6825^4
This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6826^4
This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6827^4
This ability, when activated, summons a swarm of 3 level 75 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 6909^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 6910^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 6946^4
This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 6947^4
This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 6948^4
This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 6949^4
This ability, when activated, causes you to leap toward your target, potentially stunning a level 85 or lower creature for 1 second and blesses you with Battle Leap Warcry III, which increases your base melee damage by 35% for 6 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 6978^4
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.

ID: 6979^4
This ability, when activated, shares your natural attunement with your target, which restores 200 mana, increases their health regeneration by 600 points, and their mana regeneration by 240 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.

ID: 6989^4
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 12 seconds.

ID: 6990^4
This ability, when activated, blesses all group members within a 100 foot radius, which increases their base melee damage by 30%, grats them an additional 20% chance to resist detrimental spells, and triggers Group Bestial Alignment Form which transforms them into a likeness of your warder for 1 minute 18 seconds.

ID: 7034^4
This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 25 hits.

ID: 7035^4
This ability, when activated, reduces incoming melee damage by 5% and will fade after 24 seconds or 30 hits.

ID: 7037^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 7038^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 7101^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 7102^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 7104^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 7105^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 7128^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 7129^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 7130^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 7137^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 7138^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 7139^4
This ability, when activated, reduces your target's movement speed by 60% and their base armor class (prior to soft cap multipliers) by 30 points with a 32 point resist modifier for 1 minute.
Reduces the reuse time of this ability by 15 seconds.

ID: 7187^4
This ability, when activated, grants your melee attacks a chance (with a 310% bonus) to trigger Blood Pact Strike VI on your target for 1 minute 30 seconds.
Blood Pact Strike VI consumes 1% of your health to deal 225 damage to your target.

ID: 7188^4
This ability, when activated, grants your melee attacks a chance (with a 320% bonus) to trigger Blood Pact Strike VI on your target for 1 minute 30 seconds.
Blood Pact Strike VI consumes 1% of your health to deal 225 damage to your target.

ID: 7189^4
This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike VI on your target for 1 minute 30 seconds.
Blood Pact Strike VI consumes 1% of your health to deal 225 damage to your target.

ID: 7323^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 7324^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 7325^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 375%, the chance that your weapon's magical effects will trigger during melee combat by 190%, the damage dealt by your critical direct damage spells by 15%, and your health regeneration by 500 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 7326^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 7327^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 7328^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 7438^4
This ability, when activated, increases your target's incoming melee damage by 7% for 42 seconds then triggers Shrieking Death VII after this effect fades, dealing 4600 damage.

ID: 7439^4
This ability, when activated, increases your target's incoming melee damage by 8% for 42 seconds then triggers Shrieking Death VIII after this effect fades, dealing 5100 damage.

ID: 7440^4
This ability, when activated, increases your target's incoming melee damage by 9% for 42 seconds then triggers Shrieking Death IX after this effect fades, dealing 5600 damage.

ID: 7448^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 7449^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 7450^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 500 damage, then 900 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 7451^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 7452^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 7453^4
This ability, when activated, increases your target's incoming melee damage by 6% for 42 seconds then triggers Shrieking Death VI after this effect fades, dealing 4100 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 7478^4
This ability, when activated, increases your base melee damage by 100%, grants you an additional 20% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 30 seconds.
Reduces the reuse time of this ability by 12 minutes.

ID: 7615^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7616^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7617^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 7665^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 7666^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 7667^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 7668^4
This ability, when activated, grants your target a 1100 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 7716^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 7717^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 7727^4
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.

ID: 7728^4
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.

ID: 7729^4
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.

ID: 7730^4
This ability, when activated, summons a stationary ward that casts Aura of Cleansing XII on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Cleansing XII cures 12 poison and disease counters.
Reduces the reuse time of this ability by 2 minutes.

ID: 7744^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 7745^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 7752^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 7753^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 7758^4
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 7759^4
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 7761^4
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 7762^4
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 7823^4
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 7824^4
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 7825^4
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 7826^4
This ability, when activated, consumes 125 mana to deal 1150 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 7870^4
This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 7871^4
This ability, when activated, instantly teleports you up to 315 feet forward.

ID: 7941^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 7942^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 7984^4
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 7985^4
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 7991^4
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 7992^4
This ability, when activated, reduces the mana cost of level 80 and lower beneficial spells by 3 to 18%, increases your cold resistance by 100 points, mana regeneration by 50 points, the chance your instant-duration healing spells will score an exceptional heal by 5%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 7994^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 7995^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 7996^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 3000 health every 6 seconds for for 18 seconds.
Reduces the reuse time of this ability by 14 minutes 24 seconds.

ID: 7997^4
This ability, when activated, renders your target invulnerable to most attacks but also unable to attack and heals them for 3000 health every 6 seconds for for 18 seconds.
Reduces the reuse time of this ability by 14 minutes 24 seconds.

ID: 8002^4
This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 8003^4
This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 8004^4
This ability, when activated, reduces the mana cost of level 80 and lower detrimental spells by 3 to 18%, increases your fire resistance by 100 points, mana regeneration by 50 points, the chance your direct damage spells will land critically by 5%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 8032^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 8033^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 8036^4
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 8037^4
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 8044^4
This ability, when activated, casts the highest rank of Clamor of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 8045^4
This ability, when activated, casts the highest rank of Declaration of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 8077^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.

ID: 8078^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.

ID: 8079^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.

ID: 8080^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.

ID: 8081^4
This ability, when activated, consumes up to 17000 mana to deal 68000 damage to your target.
This blast leaves a lingering burn that prevents another Mana Burn from landing on the target for 1 minute.
Reduces the reuse time of this ability by 6 minutes.

ID: 8083^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 8084^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 8146^6
Prevents the target from casting gate spells.

ID: 8205^4
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 20%.

ID: 8206^4
This ability, when activated, cures all group members within a 100 foot radius of 31 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 30%.

ID: 8208^4
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 20%.

ID: 8209^4
This ability, when activated, cures all group members within a 100 foot radius of 25 poison, disease, and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the base cast time of this ability by 30%.

ID: 8320^4
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 8321^4
This ability, when activated, consumes 1200 endurance to stun a level 85 or lower target for 1 second, deal 9000 damage, improve the resist modifier of incoming cold, fire, and magic effects against that target by 10 points, and trigger Boastful Conclusion XXVI after 18 seconds, which deals 40000 damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 8427^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 447%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 580 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 8428^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 447%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 580 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 8429^4
This ability, when activated, infuses you with a divine spirit, reducing your base weapon delay by 33.8%, increasing your base melee damage by 447%, the chance that your weapon's magical effects will trigger during melee combat by 200%, the damage dealt by your critical direct damage spells by 27%, and your health regeneration by 580 points for 3 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 8450^39
This spell will not take hold until the effects of the previous Mana Burn have expired.

ID: 10030^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 10031^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 10032^4
This ability, when activated, infuses your undead target with holy energy which deals 2200 damage every 6 seconds for 24 seconds.
This ability has a 8% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 10105^4
This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 10106^4
This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 10107^4
This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 10108^4
This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 10109^4
This ability, when activated, grants your target a 2200 point damage shield that lasts for 36 minutes or 5 hits.
Reduces the reuse time of this ability by 10 seconds.

ID: 10110^4
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 10111^4
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 10112^4
This ability, when activated, summons a level 85 spirit bear to attack your target for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 10143^4
This ability, when activated, increases your target's incoming melee damage by 10% for 42 seconds then triggers Shrieking Death X after this effect fades, dealing 6100 damage.

ID: 10144^4
This ability, when activated, increases your target's incoming melee damage by 11% for 42 seconds then triggers Shrieking Death XI after this effect fades, dealing 6600 damage.

ID: 10145^4
This ability, when activated, increases your target's incoming melee damage by 12% for 42 seconds then triggers Shrieking Death XII after this effect fades, dealing 7100 damage.

ID: 10153^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 10154^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 10155^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 1150 damage, then 1800 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 10162^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt IV on your opponent for 3 minutes.
Sleight of Hand Jolt IV reduces your opponent's hatred for you by 800 points.

ID: 10163^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt V on your opponent for 3 minutes.
Sleight of Hand Jolt V reduces your opponent's hatred for you by 900 points.

ID: 10164^4
This ability, when activated, grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt VI on your opponent for 3 minutes.
Sleight of Hand Jolt VI reduces your opponent's hatred for you by 1000 points.

ID: 10176^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 10177^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 10178^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 10182^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 10183^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 10184^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 10185^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 10186^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 10195^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Increases the power of these spirit wolves.

ID: 10196^4
This ability, when activated, summons a pack of 5 level 86 spirit wolves to attack your target for 1 minute.
Increases the power of these spirit wolves.

ID: 10203^4
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.

ID: 10204^4
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.

ID: 10205^4
This ability, when activated, consumes your spells' mana cost from your health rather than your mana in 5 phases. This ability cannot be removed early.
Blood Magic (Beza) I consumes 200% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) II consumes 250% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) III consumes 300% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) IV consumes 350% of your spell's mana cost from your health rather than your mana for 24 seconds.
Blood Magic (Beza) V consumes 400% of your spell's mana cost from your health rather than your mana for 24 seconds.
Reduces the reuse time of this ability by 3 minutes.

ID: 10207^4
This ability, when activated, summons a swarm of 3 level 82 skeletal archers to attack your target for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 10249^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 10250^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 10251^4
This ability, when activated, summons 4 level 68 swords of Xuzl to attack your target for 1 minute 15 seconds.
These swords have a 10% chance each time they attack to trigger Lure of Flame which deals 692 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 10282^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10283^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10284^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10285^4
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 10286^4
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 10287^4
This ability, when activated, charms a level 85 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 10398^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.
Reduces the reuse time of this ability by 1 minute.

ID: 10399^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 88 or lower target up to 200 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.
Reduces the reuse time of this ability by 1 minute.

ID: 10414^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 10415^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 10416^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 10417^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 10422^4
This ability, when activated, instantly heals all allies within a 400 foot radius for 27500 health, then heals 14000 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 4 minutes.

ID: 10431^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10432^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10433^4
This ability, when activated, absorbs 55% of incoming melee damage up to 7500 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 10435^4
This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the base cast time of this ability by 30%.

ID: 10436^4
This ability, when activated, invokes level 78 shades of up to 5 nearby corpses to attack your target for 1 minute 30 seconds.
Reduces the base cast time of this ability by 50%.

ID: 10444^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10445^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10446^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10447^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10448^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10449^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10465^4
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10466^4
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10471^4
This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the base cast time of this ability by 20%.

ID: 10472^4
This ability, when activated, infuses your undead target with holy energy which deals 16500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light II which instantly deals 38000 damage.
Reduces the base cast time of this ability by 30%.

ID: 10493^4
This ability, when activated, causes your target to be the last target of any aggressor for 3 minutes. Any hostile action or use of a beneficial spell on a target other than themselves breaks this effect.
Reduces the reuse time of this ability by 3 minutes.

ID: 10507^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 40% for 2 minutes 12 seconds.

ID: 10508^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 45% for 2 minutes 12 seconds.

ID: 10512^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10513^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10520^4
This ability, when activated, summons a level 85 Doppelganger that increases your target's hatred for itself by 20000 points. Your Doppelganger will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 10521^4
This ability, when activated, summons a level 85 Doppelganger that increases your target's hatred for itself by 20000 points. Your Doppelganger will continue to increase your target's hatred for itself by 5000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 10559^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 10560^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 10576^4
This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.
Reduces the reuse time of this ability by 1 minute.

ID: 10580^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 10581^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 10589^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 10590^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 10591^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 10592^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 10611^4
This ability, when activated, heals your summoned pet for 6000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.

ID: 10612^4
This ability, when activated, heals your summoned pet for 8000 health and causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 1 minute.

ID: 10658^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 10659^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 10667^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.

ID: 10668^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.

ID: 10717^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 10718^4
This ability, when activated, increases your overhaste by 25%, attack power by 244 points, base melee damage by 46%, health regeneration by 825 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 10723^4
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10724^4
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10725^4
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10726^4
This ability, when activated, increases your magic resistance by 120 points and absorbs 35% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 20000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 10728^4
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 10729^4
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 10731^4
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony I on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow I on your target.
Harmonious Arrow Harmony I reduces the radius that a level 90 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow I attracts the attention of your target after 6 seconds by dealing 50 damage.
Reduces the reuse time of this ability by 10 seconds.

ID: 10732^4
This ability, when activated, attempts to draw the attention of a single target by triggering Harmonious Arrow Harmony I on to up to 20 creatures within a 100 foot radius of your target and Harmonious Arrow I on your target.
Harmonious Arrow Harmony I reduces the radius that a level 90 or lower creature will attempt to assist its allies down to 12 feet without attracting its attention for 24 seconds.

Harmonious Arrow I attracts the attention of your target after 6 seconds by dealing 50 damage.
Reduces the reuse time of this ability by 10 seconds.

ID: 10734^4
This ability, when activated, reduces your target's movement speed by 65% with a 50 point resist modifier and 1.75 second cast time for 14 minutes.
Reduces the reuse time of this ability by 1 second.

ID: 10735^4
This ability, when activated, reduces your target's movement speed by 65% with a 50 point resist modifier and 1.75 second cast time for 14 minutes.
Reduces the reuse time of this ability by 1 second.

ID: 10750^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 10751^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 10801^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 155 points, attack power by 165 points, chance to perform a critical melee hit by 165%, and the chance that their instant-duration healing and damaging spells will apply critically by 21%.
Reduces the reuse time of this ability by 1 minute.

ID: 10802^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 155 points, attack power by 165 points, chance to perform a critical melee hit by 165%, and the chance that their instant-duration healing and damaging spells will apply critically by 21%.
Reduces the reuse time of this ability by 1 minute.

ID: 10826^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10827^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10828^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10829^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10830^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10831^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10832^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10833^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10834^4
This ability, when activated, causes your primary slot melee rounds to hit your target with an additional melee round for 30 seconds.
Reduces the reuse time of this ability by 5 minutes.

ID: 10952^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 775 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10953^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 775 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10955^4
This ability, when activated, heals your target for 4890 health then 2498 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 10956^4
This ability, when activated, heals your target for 4890 health then 2498 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 180 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11011^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 11012^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 11013^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 11014^4
This ability, when activated, allows you to leap forward a short distance.
Reduces the reuse time of this ability by 10 seconds.

ID: 11015^4
This ability, when activated, allows you to leap forward a short distance.
Reduces the reuse time of this ability by 10 seconds.

ID: 11016^4
This ability, when activated, allows you to leap forward a short distance.
Reduces the reuse time of this ability by 10 seconds.

ID: 11020^4
This ability, when activated, allows you to leap forward a short distance.
Reduces the reuse time of this ability by 10 seconds.

ID: 11051^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 11052^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 11059^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 11060^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 11678^4
This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11679^4
This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11680^4
This ability, when activated, increases the damage of your level 75 and lower direct damage spells by 1 to 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11688^4
This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 50 to 110% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11689^4
This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 50 to 110% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11690^4
This ability, when activated, increases the damage of your level 95 and lower direct damage spells by 50 to 110% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11699^4
This ability, when activated, increases the damage of your level 105 and lower direct damage spells by 80 to 130% for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11703^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11704^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11705^4
This ability, when activated, reduces the amount of hatred your level 75 and lower spells generate by 50% for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11713^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11714^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11715^4
This ability, when activated, reduces the amount of hatred your level 95 and lower spells generate by 60% and increases the damage of your critical spells by 10% for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11726^4
This ability, when activated, reduces the amount of hatred your level 105 and lower spells generate by 60% and increases the damage of your critical spells by 32% for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11730^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11731^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11732^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11737^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 17500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11738^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 17500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11739^4
This ability, when activated, absorbs 50% of incoming direct spell damage up to 17500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11748^4
This ability, when activated, absorbs 60% of incoming direct spell damage up to 50000 total damage for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11752^4
This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11753^4
This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11754^4
This ability, when activated, absorbs 50% of incoming melee damage up to 7000 total damage for 2 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 11762^4
This ability, when activated, absorbs 60% of incoming melee damage up to 40500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11763^4
This ability, when activated, absorbs 60% of incoming melee damage up to 40500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11764^4
This ability, when activated, absorbs 60% of incoming melee damage up to 40500 total damage for 2 minutes 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 11773^4
This ability, when activated, absorbs 60% of incoming melee damage up to 60000 total damage for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 12587^4
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 12588^4
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 12589^4
This ability, when activated, increases your base melee damage by 200% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 12590^4
This ability, when activated, instantly grants you enduring breath, levitation, and increases your poison resistance by 40 points for 1 hour 3 minutes.

ID: 12642^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12643^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12644^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 550 points, provides a 150 point damage shield, and heals 1225 health every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12647^4
This ability, when activated, teleports you to a relatively safe location in your current zone with a 1 second cast time.

ID: 12662^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 40% for 2 minutes.

ID: 12663^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.

ID: 12665^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 12666^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 12673^4
This ability, when activated, allows you to execute a perfect feign death that causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Temporary Invisibility, which grants standard invisibility for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 12679^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 12680^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 12681^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 12714^4
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 12715^4
This ability, when activated, instantly teleports you up to 160 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 12717^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 46%, attack power by 676 points, and reduces their base weapon delay by 6.8% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 12718^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 46%, attack power by 676 points, and reduces their base weapon delay by 6.8% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 12738^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target up to 220 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.

ID: 12739^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 93 or lower target up to 230 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.

ID: 12746^4
This ability, when activated, increases your target's incoming melee damage by 13% for 42 seconds then triggers Shrieking Death XIII after this effect fades, dealing 7600 damage.

ID: 12747^4
This ability, when activated, increases your target's incoming melee damage by 14% for 42 seconds then triggers Shrieking Death XIV after this effect fades, dealing 8100 damage.

ID: 12748^4
This ability, when activated, increases your target's incoming melee damage by 15% for 42 seconds then triggers Shrieking Death XV after this effect fades, dealing 8600 damage.

ID: 12774^4
This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12775^4
This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12776^4
This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12777^4
This ability, when activated, places your pet under the protection of Companion's Intervening Divine Aura I for 10 minutes.
Companion's Intervening Divine Aura I triggers Companion's Divine Aura I if their health drops below 20%.
Companion's Divine Aura I renders your pet invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 12832^4
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 3.3 second cast time.

ID: 12833^4
This ability, when activated, shares your natural attunement with all group members within a 200 foot radius, which increases their health regeneration by 1640 points, mana regeneration by 940 points, and endurance regeneration by 94 points for 36 seconds with a 2.5 second cast time.

ID: 12840^4
This ability, when activated, shares your natural attunement with your target, which restores 254 mana, increases their health regeneration by 780 points, their mana regeneration by 302 points, and their endurance regeneration by 245 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.

ID: 12841^4
This ability, when activated, shares your natural attunement with your target, which restores 254 mana, increases their health regeneration by 780 points, their mana regeneration by 302 points, and their endurance regeneration by 245 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.

ID: 12842^4
This ability, when activated, shares your natural attunement with your target, which restores 254 mana, increases their health regeneration by 780 points, their mana regeneration by 302 points, and their endurance regeneration by 245 points for 36 seconds with a 1 second cast time.
Reduces the reuse time of this ability by 6 seconds.

ID: 12871^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 12872^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 12873^4
This ability, when activated, increases the chance that your next 35 direct damage spells will deal critical damage by 40% but increases their mana cost by 68% for 2 minutes 30 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 12882^4
This ability, when activated, restores 6060 mana with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.

ID: 12883^4
This ability, when activated, restores 6060 mana with a 5 second cast time.
Reduces the reuse time of this ability by 45 seconds.

ID: 12895^4
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.

ID: 12896^4
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.

ID: 12897^4
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.

ID: 12898^4
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.

ID: 12962^4
This ability, when activated, consumes up to 6 opponents within a 200 foot long cone in front of you with beguiling force, which pushes them backwards, causes them to forget their attackers, roots them in place for up to 18 seconds, and triggers Beguiler's Banishment Blur after 6 seconds which causes them to forget their attackers again with a 60 point resist modifier.

ID: 13002^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form I which transforms you into totem for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13003^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form I which transforms you into totem for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13005^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 13006^4
This ability, when activated, pushes your target backwards then roots them in place for up to 2 minutes 54 seconds with a 45 point resist modifier and a 1 second cast time.
Reduces the reuse time of this ability by 10 seconds.

ID: 13011^4
This ability, when activated, consumes 8000 health to restore 4800 mana.
Reduces the reuse time of this ability by 10 seconds.

ID: 13012^4
This ability, when activated, consumes 8000 health to restore 4800 mana.
Reduces the reuse time of this ability by 10 seconds.

ID: 13014^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 13015^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 13056^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 13057^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 13068^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 13069^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 13070^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 13071^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 13131^4
This ability, when activated, strikes your target with a powerful lifetap that deals 25900 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 13140^4
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 13141^4
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 13142^4
This ability, when activated, summons a level 85 celestial hammer to attack your target for 1 minute.
The hammer has a 50% chance each time it attacks to trigger Hand of the Gods II which deals 150 damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 13147^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the base cast time of this ability by 34%.

ID: 13148^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the base cast time of this ability by 50%.

ID: 13156^4
This ability, when activated, reduces the mana cost of level 90 and lower detrimental spells by 4 to 20%, increases your fire resistance by 125 points, mana regeneration by 80 points, the chance your direct damage spells will land critically by 8%, and triggers Black Wolf Form which transforms you into a black wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 13167^4
This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 13168^4
This ability, when activated, consumes up to 8 opponents within a 50 foot radius around your target in shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 13204^6
Allows your melee attacks a chance (with a $1% bonus) to trigger *#1%N.

ID: 13205^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 13206^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 13262^4
This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 13263^4
This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 13264^4
This ability, when activated, causes NPCs that are 5 or fewer levels higher than you to forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Evader's Shroud of Stealth, which grants permanent tier 2 invisibility.
Reduces the reuse time of this ability by 2 minutes 24 seconds.

ID: 13407^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 13408^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 13409^4
This ability, when activated, strikes your target with magic dealing 4100 damage if they are above 75% health or 2250 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 13415^4
This ability, when activated, reduces the mana cost of level 90 and lower beneficial spells by 4 to 20%, increases your cold resistance by 125 points, mana regeneration by 80 points, the chance your instant-duration healing spells will score an exceptional heal by 8%, and triggers White Wolf Form which transforms you into a white wolf for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 13417^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.

ID: 13418^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.

ID: 13435^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 13436^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 13437^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 13442^4
This ability, when activated, summons a level 90 Doppelganger that increases your target's hatred for itself by 35000 points. Your Doppelganger will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 30 seconds.

ID: 13443^4
This ability, when activated, summons a level 90 Doppelganger that increases your target's hatred for itself by 35000 points. Your Doppelganger will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 30 seconds.

ID: 13464^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 health.
Reduce the reuse time of this ability by 1 minute 30 seconds.

ID: 13465^4
This ability, when activated, consumes 24% of your warder's maximum health to heal you for 35000 health.
Reduce the reuse time of this ability by 1 minute 30 seconds.

ID: 13475^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.
Reduce the reuse time of this ability by 2 minutes.

ID: 13476^4
This ability, when activated, causes your pet to shield you from 50% of incoming melee damage and triggers Companion's Tether which gravitates your pet within 25 feet of you for 36 seconds.
Reduce the reuse time of this ability by 2 minutes.

ID: 13514^4
This ability, when activated, increases your target's incoming melee damage by 16% for 42 seconds then triggers Shrieking Death XVI after this effect fades, dealing 9100 damage.

ID: 13515^4
This ability, when activated, increases your target's incoming melee damage by 17% for 42 seconds then triggers Shrieking Death XVII after this effect fades, dealing 9600 damage.

ID: 13516^4
This ability, when activated, increases your target's incoming melee damage by 18% for 42 seconds then triggers Shrieking Death XVIII after this effect fades, dealing 10100 damage.

ID: 13566^4
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13567^4
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13569^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13570^4
This ability, when activated, increases your avoidance by 75%, your movement speed by 100%, and absorbs 10% of incoming melee damage up to 500 damage per hit but reduces your melee accuracy with all skills by 150 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13690^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.4 second cast time.

ID: 13691^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 1.1 second cast time.

ID: 13733^4
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed on up to 5 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 13759^4
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.

ID: 13760^4
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.

ID: 13761^4
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.

ID: 13762^4
This ability, when activated, reduces your target's melee accuracy by 20%, base melee damage by 10%, and deals 1480 damage every 6 seconds for 3 minutes.
Reduces the reuse time of this ability by 6 minutes.

ID: 13765^4
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed on up to 7 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 13766^4
This ability, when activated, casts the highest rank of Curtailing Helix that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 13776^4
This ability, when activated, consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 13777^4
This ability, when activated, consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 13778^4
This ability, when activated, consumes up to 8 opponents within a 50 foot radius in a shadow, increasing their hatred for you by 5000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 13874^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 13875^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 13876^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 13877^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 13879^4
This ability, when activated, absorbs 40% of incoming melee damage up to 11400 damage per hit up to 76000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13880^4
This ability, when activated, absorbs 40% of incoming melee damage up to 11400 damage per hit up to 76000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 13882^4
This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike XII on your target for 1 minute 30 seconds.
Blood Pact Strike XII consumes 1% of your health to deal 1050 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13883^4
This ability, when activated, grants your melee attacks a chance (with a 330% bonus) to trigger Blood Pact Strike XII on your target for 1 minute 30 seconds.
Blood Pact Strike XII consumes 1% of your health to deal 1050 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13890^4
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13891^4
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13892^4
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13893^4
This ability, when activated, consumes 2% of your health to perform a Dragon Punch skill attack with a base damage of 391 and deal 22500 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 13918^4
This ability, when activated, absorbs 25% of incoming direct spell damage up to 5000 points per hit for 3 minutes or up to 31500 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 13919^4
This ability, when activated, absorbs 25% of incoming direct spell damage up to 5000 points per hit for 3 minutes or up to 31500 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 14009^4
This ability, when activated, instantly teleports you up to 234 feet forward.

ID: 14012^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 14013^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 14014^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 14015^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 95 for 3 seconds, increasing their hatred for you by 4500 points and then by 3500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 14063^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 14064^4
This ability, when activated, renders you invulnerable to most attacks but also unable to attack for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 14066^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 14067^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 14069^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 14070^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 14086^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 14087^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 14089^4
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 14090^4
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 14092^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 14093^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells by 58% and increases your base armor class (prior to soft cap multipliers) by 1450 points for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 14132^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 14133^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 14134^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 14154^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 14155^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 14156^4
This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.
Opponents other than your primary target will be hit for 25% of your standard melee damage.
Reduces the reuse time of this ability by 5 minutes.

ID: 14161^4
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 14162^4
This ability, when activated, increases your base melee damage by 15%, the minimum damage you deal with 1-handed weapons by 55 points, 2-handed weapons by 125 points, and Flying Kick attacks by 345 points for 3 minutes.
Reduces the reuse time of this ability by 1 minute.

ID: 14167^4
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock II on your opponent, increases your base melee damage by 80%, and raises the minimum base damage of each hit to be 80, for 30 seconds.
Infusion of Thunder Shock II deals between 1325 and 2150 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 14168^4
This ability, when activated, grants your melee attacks a chance (with a 20% bonus) to trigger Infusion of Thunder Shock II on your opponent, increases your base melee damage by 80%, and raises the minimum base damage of each hit to be 80, for 30 seconds.
Infusion of Thunder Shock II deals between 1325 and 2150 damage.
Reduces the reuse time of this ability by 1 minute.

ID: 14177^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 14178^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 14199^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 14214^4
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 14215^4
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 14216^4
This ability, when activated, reduces the cast time of your healing and damaging spells by 50% for 30 seconds.
This ability does not exceed the standard 50% cap on spell haste.

ID: 14217^4
This ability, when activated, reduces the cast time of your healing and damaging spells by 50% for 36 seconds.
This ability does not exceed the standard 50% cap on spell haste.

ID: 14223^4
This ability, when activated, consumes 21000 health to restore 11800 mana.
Reduces the reuse time of this ability by 10 seconds.

ID: 14226^4
This ability, when activated, summons a pack of 5 level 96 spirit wolves to attack your target for 1 minute.
Reduces the base cast time of this ability by 33%.

ID: 14227^4
This ability, when activated, summons a pack of 5 level 96 spirit wolves to attack your target for 1 minute.
Reduces the base cast time of this ability by 50%.

ID: 14242^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 14243^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 14284^4
This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VIII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 195 points for 1 minute 18 seconds.
Reduces the base cast time of this ability by 34%.

ID: 14285^4
This ability, when activated, mesmerizes a level 93 or lower target for 3 minutes.
When they awake they will suffer from Waking Nightmare VIII, which reduces attack speed by 46% and base armor class (prior to soft cap multipliers) by 195 points for 1 minute 18 seconds.
Reduces the base cast time of this ability by 50%.

ID: 14293^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the base cast time of this ability by 20%.

ID: 14294^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the base cast time of this ability by 30%.

ID: 14299^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 2 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 14312^4
This ability, when activated, reduces the cast time of your detrimental spells by 15% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.

ID: 14313^4
This ability, when activated, reduces the cast time of your detrimental spells by 15% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.

ID: 14315^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 14317^4
This ability, when activated, casts the highest rank of Scent of Terris and Scent of Doom that you have scribed with a 0.5 second cast time.

ID: 14329^4
This ability, when activated, consumes 325 mana to deal 2950 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 14330^4
This ability, when activated, consumes 325 mana to deal 2950 magic damage to your target with a 0.5 second cast time.
Reduces the reuse time of this ability by 1 second.

ID: 14336^4
This ability, when activated, increases the chance that your next 39 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 20% but increases their mana cost by 68% for 2 minutes 36 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 14337^4
This ability, when activated, increases the chance that your next 49 direct damage spells will deal critical damage by 40% and the damage of your critical spells by 40% but increases their mana cost by 64% for 2 minutes 48 seconds.
Reduces the reuse time of this ability by 6 minutes.

ID: 14365^4
This ability, when activated, protects you from up to 50000 damage for 36 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 14366^4
This ability, when activated, protects you from up to 50000 damage for 36 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 14600^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.

ID: 14746^4
This ability, when activated, casts the highest rank of Attenuating Helix that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 15083^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 15084^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 15085^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 1 second.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 15101^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 15102^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 15103^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 15104^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 15106^4
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15107^4
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15121^4
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 30 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15122^4
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 30 but reduces the effectiveness of incoming instant-duration healing spells by 25% for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15138^4
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 8% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 15148^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 56% and increases their base armor class (prior to soft cap multipliers) by 1300 points for z.

ID: 15149^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 58% and increases their base armor class (prior to soft cap multipliers) by 1450 points for z.

ID: 15169^4
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 52% of the spell's base power for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15170^4
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 52% of the spell's base power for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15180^4
This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.
Reduces the base cast time of this ability by 25%.

ID: 15181^4
This ability, when activated, grants you a 450 point damage shield that lasts for 3 minutes or 100 hits.
Reduces the base cast time of this ability by 50%.

ID: 15183^4
This ability, when activated, increases your base melee damage by 245% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 15184^4
This ability, when activated, increases your base melee damage by 245% and triggers Visage of Death Form, which transforms you into zombie for 1 minute.
This ability cannot be activated while you are under the Visage of Decay.
Reduces the reuse time of this ability by 2 minutes.

ID: 15205^4
This ability, when activated, increases the base damage of your level 95 and lower magic based direct damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 1 minute 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15206^4
This ability, when activated, increases the base damage of your level 95 and lower magic based direct damage spells by 20 to 35% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 95% for 1 minute 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15254^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.
Reduces the base cast time of this ability by 20%.

ID: 15255^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.
Reduces the base cast time of this ability by 30%.

ID: 15256^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.
Reduces the base cast time of this ability by 40%.

ID: 15257^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 200 points, attack power by 165 points, chance to perform a critical melee hit by 195%, and the chance that their healing and damaging spells will apply critically by 27%.
Reduces the base cast time of this ability by 50%.

ID: 15258^4
This ability, when activated, increases your overhaste by 25%, attack power by 325 points, base melee damage by 62%, health regeneration by 2600 points, and triggers Guardian of the Forest Form, which transforms you into a bloodthirsty wolf for 1 minute.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 15265^4
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15266^4
This ability, when activated, triggers Imbued Ferocity Subtlety I and grants a 100% chance that your weapon's magical effects will trigger during melee combat for 24 seconds.
Imbued Ferocity Subtlety I reduces the amount of hate generated by your attacks and spells by 50% for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15268^4
This ability, when activated, increases your base melee damage by 52%, melee accuracy with all skills by 160%, and raises the minimum base damage of each hit to be 29 for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15274^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15275^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15276^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15280^4
This ability, when activated, increases your magic resistance by 150 points and absorbs 40% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 62000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 15281^4
This ability, when activated, increases your magic resistance by 150 points and absorbs 40% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 62000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 15282^4
This ability, when activated, increases your magic resistance by 150 points and absorbs 40% of incoming melee and direct spell damage and will fade after 1 minute or after absorbing 62000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 15305^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.

ID: 15306^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.

ID: 15307^4
This ability, when activated, cures you of 36 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduces the reuse time of this ability by 20 seconds.

ID: 15314^4
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.

ID: 15315^4
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.

ID: 15316^4
This ability, when activated, revives a slain ally, restoring 100% of their lost experience, hit points, mana, and endurance leaving them with no adverse resurrection effects.
Redues the reuse time of this ability by 1 hour 48 minutes.

ID: 15320^4
This ability, when activated, infuses your undead target with holy energy which deals 47500 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light III which instantly deals 100000 damage.
Reduces the reuse time of this ability by 15 seconds.

ID: 15344^4
This ability, when activated, heals all group members within a 200 foot radius for 4800 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 15345^4
This ability, when activated, heals all group members within a 200 foot radius for 4800 health every 6 seconds for 54 seconds.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 15346^4
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15347^4
This ability, when activated, heals your target for 6200 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 15348^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 15349^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 15350^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 15351^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 15352^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 15359^4
This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VIII, increases your health regeneration by 1350 points, the damage of your melee hits by 38 points, melee speed by 100%, attack power by 800 points, strength and dexterity by 575 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VIII deals 1053 damage initially then 325 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.

ID: 15360^4
This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VIII, increases your health regeneration by 1350 points, the damage of your melee hits by 38 points, melee speed by 100%, attack power by 800 points, strength and dexterity by 575 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VIII deals 1053 damage initially then 325 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.

ID: 15361^4
This ability, when activated, grants your melee attacks a chance (with a 180% bonus) to trigger Feral Bite VIII, increases your health regeneration by 1350 points, the damage of your melee hits by 38 points, melee speed by 100%, attack power by 800 points, strength and dexterity by 575 points, cold and disease resistance by 180 points, grants a 100% chance to double attack each melee round, and triggers Rabid Bear Form, which transforms you into a ferocious brown bear for 5 minutes.
Feral Bite VIII deals 1053 damage initially then 325 damage every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 4 minutes.

ID: 15363^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 985 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 240 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15364^4
This ability, when activated, imbues all group members within a 200 foot radius with ancestral spirits, which heals 985 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 240 points for 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15388^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points, provides a 210 point damage shield, and heals 4750 health every 6 seconds for 42 seconds.

ID: 15392^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 15393^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 15395^4
This ability, when activated, strikes your target with magic dealing 25500 damage if they are above 75% health or 17500 damage otherwise.
Reduces the reuse time of this ability by 2 seconds.

ID: 15398^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 15399^4
This ability, when activated, reduces the amount of hatred your spells generate by 85% for 1 minute.
Reduces the reuse time of this ability by 3 minutes.

ID: 15404^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 15405^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 15407^4
This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 0.8 second cast time.

ID: 15408^4
This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 0.7 second cast time.

ID: 15421^4
This ability, when activated, increases your base melee damage by 200%, grants you an additional 30% chance to resist detrimental spells, and triggers Bestial Alignment Form which transforms you into a likeness of your warder for 42 seconds.
Reduces the reuse time of this ability by 12 minutes.

ID: 15469^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15470^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15471^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 15472^4
This ability, when activated, charms a level 95 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 15473^4
This ability, when activated, charms a level 95 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 15474^4
This ability, when activated, charms a level 95 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 15479^4
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 15480^4
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 15525^4
This ability, when activated, transforms you into a fearsome blue drake with the power of levitation for 36 minutes.

ID: 15526^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 15527^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 15528^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 15534^4
This ability, when activated, increases your target's incoming melee damage by 19% for 42 seconds then triggers Shrieking Death XIX after this effect fades, dealing 10600 damage.

ID: 15535^4
This ability, when activated, increases your target's incoming melee damage by 20% for 42 seconds then triggers Shrieking Death XX after this effect fades, dealing 15220 damage.

ID: 15536^4
This ability, when activated, increases your target's incoming melee damage by 21% for 42 seconds then triggers Shrieking Death XXI after this effect fades, dealing 22495 damage.

ID: 15550^4
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.

ID: 15551^4
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.

ID: 15552^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 15553^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 15554^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 2 minutes.

Reckless Abandon III increases your base melee damage by 60% for 18 seconds then triggers Azia.
Reckless Abandon I-III (Azia) increases your base melee damage by 62% for 12 seconds then triggers Beza.
Reckless Abandon I-III (Beza) increases your base melee damage by 64% and your melee accuracy with all skills by 5% for 12 seconds then triggers Gamble.
Reckless Abandon's I-III Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon I-III (Caza) increases your base melee damage by 66% and your melee accuracy with all skills by 10% for 12 seconds.
Reckless Abandon Suffering I triggers Penance if 12 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance I consumes 10000 health.

ID: 15560^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 15561^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 15562^4
This ability, when activated, consumes 1250 health every 6 seconds to increase your attack power by 260 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Beza) for 30 seconds.
Reduces the reuse time of this ability by 3 minutes.

Untamed Rage XIII (Beza) consumes 1250 health every 6 seconds to increase your attack power by 270 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Caza) for 30 seconds.

Untamed Rage XIII (Caza) consumes 1250 health every 6 seconds to increase your attack power by 280 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus to trigger Untamed Rage XIII (Dena) for 30 seconds.

Untamed Rage XIII (Dena) consumes 1250 health every 6 seconds to increase your attack power by 290 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 75% bonus) to trigger Untamed Rage XIII (Ena) for 30 seconds.

Untamed Rage XIII (Ena) consumes 1250 health every 6 seconds to increase your attack power by 300 points, chance to double attack by 50%, melee accuracy by 30%, overhaste by 25%, and grants your melee attacks a chance (with a 25% bonus) to refresh Untamed Rage XIII (Ena) for 30 seconds.

ID: 15599^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3150 points for 4 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 15600^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3150 points for 4 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 15742^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 32000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 15743^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 32000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 15744^4
This ability, when activated, instantly fills your target with a rage, increasing their hatred for you by 32000 points.
Reduces the reuse time of this ability by 10 seconds.

ID: 15746^4
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 35 hits.

ID: 15747^4
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 40 hits.

ID: 15748^4
This ability, when activated, reduces incoming melee damage by 14% and will fade after 36 seconds or 45 hits.

ID: 15834^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15835^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 15837^4
This ability, when activated, places your target under the protection of Divine Guardian Spirit V for 6 minutes.
Divine Guardian Spirit V triggers Guardian's Grace V if their health drops below 30% which instantly heals them for 57000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 15838^4
This ability, when activated, places your target under the protection of Divine Guardian Spirit V for 6 minutes.
Divine Guardian Spirit V triggers Guardian's Grace V if their health drops below 30% which instantly heals them for 57000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 15872^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 15873^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 15961^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target up to 240 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.

ID: 15962^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target up to 250 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.

ID: 15963^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 103 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.

ID: 16061^4
This ability, when activated, casts the highest rank of Diminishing Helix that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 16094^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 16095^4
This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 16100^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 1 second.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 16101^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 1 second.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 16102^4
This ability, when activated, grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker, but stuns you for 1 second.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Temporary Sanctuary, which causes you to be the last target of any aggressor for 1 minute. Any hostile action or use a beneficial spell on a target other than yourself breaks this effect.
Reduces the reuse time of this ability by 1 minute.

ID: 16132^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2160 points, and attempts to a stun level 105 or lower target for 2 seconds.

ID: 16133^4
This ability, when activated, instantly pushes your target backwards, increases their hatred for you by 2340 points, and attempts to a stun level 105 or lower target for 2 seconds.

ID: 16134^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 103 for 3 seconds, increasing their hatred for you by 12000 points and then by 6500 points every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 16138^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 103 for 3 seconds, increasing their hatred for you by 12000 points and then by 6500 points every 6 seconds for 30 seconds.

ID: 16181^4
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.

ID: 16182^4
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.

ID: 16183^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 16184^4
This ability, when activated, grants a 90% chance that NPCs that are 5 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 16198^4
This ability, when activated, increases the base damage of your damage-over-time spells by 40% but increases their mana cost by 50% for 1 minute.

ID: 16199^4
This ability, when activated, increases the base damage of your damage-over-time spells by 60% but increases their mana cost by 50% for 1 minute.

ID: 16204^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 3 minutes.

ID: 16205^4
This ability, when activated, consumes 40000 health to restore 21800 mana.
Reduces the reuse time of this ability by 10 seconds.

ID: 16206^4
This ability, when activated, consumes 40000 health to restore 21800 mana.
Reduces the reuse time of this ability by 10 seconds.

ID: 16207^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 3 minutes.

ID: 16219^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 16220^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 16288^4
This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.
Reduces the reuse time of this ability by 20 seconds.

ID: 16289^4
This ability, when activated, causes your target to take 202 damage every time they land a melee attack for 1 minute.
Reduces the reuse time of this ability by 20 seconds.

ID: 16291^4
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.

ID: 16292^4
This ability, when activated, flings all creatures within a 75 foot radius that are 3 or fewer level higher than you toward you.
Reduces the reuse time of this ability by 15 seconds.

ID: 16297^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 16298^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 16299^4
This ability, when activated, engulfs your target in a barrage of discordant noise which triggers Cacophony Disruption, deals 3250 damage, then 4000 damage every 6 seconds for 1 minute.
Cacophony Disruption has a 50% chance to interrupt spell casting every 6 seconds for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 16301^4
This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16302^4
This ability, when activated, increases your current and maximum health by 35000 points but deals 585 damage every 6 seconds for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16306^4
This ability, when activated, increases your target's incoming melee damage by 21% for 42 seconds then triggers Shrieking Death XXI after this effect fades, dealing 22495 damage.
Reduces the reuse time of this ability by 3 minutes.

ID: 16307^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 16308^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 16309^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 16314^4
This ability, when activated, absorbs 50% of incoming melee damage up to 19500 damage per hit up to 130000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16315^4
This ability, when activated, absorbs 50% of incoming melee damage up to 19500 damage per hit up to 130000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16316^4
This ability, when activated, absorbs 50% of incoming melee damage up to 19500 damage per hit up to 130000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16337^4
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 16338^4
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 16340^4
This ability, when activated, allows you to execute a feign death that grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 10 seconds.

ID: 16341^4
This ability, when activated, allows you to execute a feign death that grants a 90% chance that NPCs that are 3 or fewer levels higher than you will forget about you and causes you to be the last possible target of rampage attacks from any current attacker.
If you are successful and are more than 30 feet away from your attackers you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 10 seconds.

ID: 16343^4
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the base cast time of this ability by 25%.

ID: 16344^4
This ability, when activated, increases the base damage of your level 100 and lower damage-over-time spells by 25 to 120% for 1 minute.
Reduces the base cast time of this ability by 50%.

ID: 16345^4
This ability, when activated, reduces the cast time of your detrimental spells by 25% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.

ID: 16346^4
This ability, when activated, reduces the cast time of your detrimental spells by 25% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.

ID: 16347^4
This ability, when activated, reduces the cast time of your detrimental spells by 25% for 5 minutes.
This ability does not exceed the standard 50% cap on spell haste.
Reduces the reuse time of this ability by 6 minutes.

ID: 16393^4
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 10%, the damage dealt by their critical direct damage spells by 150%, and the damage dealt by their critical damage-over-time spells by 110% for 2 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 16394^4
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 10%, the damage dealt by their critical direct damage spells by 150%, and the damage dealt by their critical damage-over-time spells by 110% for 2 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 16399^4
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 16400^4
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 16401^4
This ability, when activated, blesses all allies within a 200 foot radius with a barrier that protects against 100% of incoming direct spell damage up to 50000 total damage for 36 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 16441^6
Teleports all group members within a 150 foot radius to the caster's first bind point.

ID: 16600^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 16601^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 16602^4
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 12% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 16603^4
This ability, when activated, reduces the amount of hatred generated from your target's attacks and spells by 12% for 8 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 16605^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 16606^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 16645^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Reduces the reuse time of this ability by 1 minute.

ID: 16646^4
This ability, when activated, increases the base damage of your level 110 and lower damaging spells by 20% and triggers Visage of Decay Form, which transforms you into spectre for 1 minute.
This ability cannot be activated while you are under the Visage of Death.
Reduces the reuse time of this ability by 1 minute.

ID: 16656^4
This ability, when activated, increases the base damage of your damage-over-time spells by 80% but increases their mana cost by 50% for 1 minute.

ID: 16667^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 16668^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 16703^4
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.

ID: 16704^4
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.

ID: 16705^4
This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.
Reduces the reuse time of this ability by 5 seconds.

ID: 16746^4
This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16747^4
This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16748^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16749^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16750^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 16797^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 16798^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 16799^4
This ability, when activated, pushes your target backwards then roots them in place for up to 3 minutes 42 seconds with a 120 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 16806^4
This ability, when activated, pushes your target backwards then roots them in place for up to 4 minutes 12 seconds with a 120 point resist modifier.

ID: 16807^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 4 minutes.

ID: 16844^6
Cures your target of up to #1 detrimental effects (excluding charm, fear, resurrection, and revival sickness).

ID: 17003^4
This ability, when activated, increases your target's incoming melee damage by 22% for 42 seconds then triggers Shrieking Death XXII after this effect fades, dealing 34610 damage.

ID: 17052^4
This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXI on your target for 1 minute 30 seconds.
Blood Pact Strike XXI consumes 1% of your health to deal 2350 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 17053^4
This ability, when activated, grants your melee attacks a chance (with a 360% bonus) to trigger Blood Pact Strike XXI on your target for 1 minute 30 seconds.
Blood Pact Strike XXI consumes 1% of your health to deal 2350 damage to your target.
Reduces the reuse time of this ability by 1 minute.

ID: 17121^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3375 points for 4 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 17122^4
This ability, when activated, increases the base damage of all direct-damage spells, abilities, and effects by 3375 points for 4 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 17175^4
This ability, when activated, casts the highest rank of Constraining Helix that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 17203^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 17204^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 17205^4
This ability, when activated, pushes your target backwards and can stun a level 90 or lower target for 1 second.
Reduces the reuse time of this ability by 2 seconds.

ID: 17206^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 17207^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 17208^4
This ability, when activated, pulls your target toward you and deals 1 point of damage.
Reduces the reuse time of this ability by 2 seconds.

ID: 17213^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 17214^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 17227^4
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 60% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17228^4
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 60% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17236^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.14 second cast time.

ID: 17237^4
This ability, when activated, increases your target's hatred for you by 14000 points and interrupts their spell casting with a 550 point resist modifier and a 0.1 second cast time.

ID: 17274^4
This ability, when activated, enhances the rhythm of all group members within a 100 foot radius, which increases their melee accuracy by 79%, attack power by 1080 points, and reduces their base weapon delay by 13.5% for 2 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 17275^4
This ability, when activated, extends the duration of your songs by 6 seconds for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 17285^4
This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduce the reuse time of this ability by 20 seconds.

ID: 17286^4
This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduce the reuse time of this ability by 20 seconds.

ID: 17287^4
This ability, when activated, cures you of 42 poison, disease and curse counters and has a 95% chance to remove 1 detrimental effect.
Reduce the reuse time of this ability by 20 seconds.

ID: 17290^4
This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 total detrimental effects.
Reduces the reuse time of this ability by 3 minutes.

ID: 17291^4
This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 total detrimental effects.
Reduces the reuse time of this ability by 3 minutes.

ID: 17292^4
This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 total detrimental effects.
Reduces the reuse time of this ability by 3 minutes.

ID: 17293^4
This ability, when activated, cures all group members within a 100 foot radius of 72 poison, disease, and curse counters and has a 95% chance to remove up to 6 total detrimental effects.
Reduces the reuse time of this ability by 3 minutes.

ID: 17320^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 17321^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 17322^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, mesmerizes you in order to avoid attracting the attention of any nearby opponents, and triggers Totemic Form II which transforms you into totem for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 17340^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 12 seconds.

ID: 17341^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 12 seconds.

ID: 17345^4
This ability, when activated, increases the chance that your damage-over-time spells will deal critical damage by 7% and the damage dealt by your critical damage-over-time spells by 104% for 1 minute.

ID: 17346^4
This ability, when activated, increases the chance that your damage-over-time spells will deal critical damage by 9% and the damage dealt by your critical damage-over-time spells by 106% for 1 minute.

ID: 17350^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 23500 point damage shield that lasts for 36 minutes or 7 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 17351^4
This ability, when activated, grants your target a chance (with a 400% bonus) to trigger Diminishing Blows I on attackers when struck in melee combat and grants them a 23500 point damage shield that lasts for 36 minutes or 7 hits.
Diminishing Blows I reduces the attacker's attack power by 150 points for 2 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 17353^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 20% for 2 minutes.

ID: 17354^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 17355^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 17356^4
This ability, when activated, increases the base damage of your direct damage spells by 30% but increases their mana cost by 30% for 2 minutes.
Reduces the reuse time of this ability by 3 minutes.

ID: 17376^4
This ability, when activated, consumes 15000 health to restore 9000 mana with a 1.5 second cast time.

ID: 17377^4
This ability, when activated, consumes 15000 health to restore 9000 mana with a 1 second cast time.

ID: 17391^4
This ability, when activated, instantly cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Reduces the reuse time of this ability by 2 minutes.

ID: 17415^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 17416^4
This ability, when activated, increases your avoidance by 50%, your movement speed by 100%, absorbs 1% of incoming melee damage but reduces your melee accuracy by 100 points and will fade after 24 seconds or after absorbing 10000 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 17424^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 17425^4
This ability, when activated, consumes 2800 health every 6 seconds for 18 seconds then triggers Painful Purity I when this spell fades, but will trigger Painful Penance I if cured early.
Painful Purity I cures you of up to 20 detrimental effects (excluding charm, fear, resurrection, and revival sickness).
Painful Penance I consumes 30000 health.
Reduces the reuse time of this ability by 2 minutes.

ID: 17434^4
This ability, when activated, absorbs 50% of incoming melee damage up to 19500 damage per hit up to 130000 total damage for 48 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17440^4
This ability, when activated, increases your movement speed by 125% for 30 seconds.

ID: 17442^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 17443^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 17444^4
This ability, when activated, increases the damage of your melee hits by 195 points, the base damage of your critical melee attacks by 45%, and triggers Juggernaut Form which transforms you into a living golem for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 17476^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 215 points, attack power by 165 points, chance to perform a critical melee hit by 210%, and the chance that their healing and damaging spells will apply critically by 30%.
Reduces the reuse time of this ability by 1 minute.

ID: 17477^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 215 points, attack power by 165 points, chance to perform a critical melee hit by 210%, and the chance that their healing and damaging spells will apply critically by 30%.
Reduces the reuse time of this ability by 1 minute.

ID: 17478^4
This ability, when activated, imbues all group members within a 100 foot radius with an affinity for the hunt, which increases their melee accuracy by 215 points, attack power by 165 points, chance to perform a critical melee hit by 210%, and the chance that their healing and damaging spells will apply critically by 30%.
Reduces the reuse time of this ability by 1 minute.

ID: 17486^4
This ability, when activated, teleports you to a relatively safe location in your current zone with a 1.5 second cast time.

ID: 17493^4
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 17494^4
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 17496^4
This ability, when activated, consumes up to 8 opponents within a 30 foot wide by 150 foot long area in front of you in a gust of wind, which deals 1 point of damage and pushes them backwards.
Reduces the reuse time of this ability by 20 seconds.

ID: 17497^4
This ability, when activated, consumes up to 8 opponents within a 30 foot wide by 150 foot long area in front of you in a gust of wind, which deals 1 point of damage and pushes them backwards.
Reduces the reuse time of this ability by 20 seconds.

ID: 17507^4
This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17508^4
This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17518^4
This ability, when activated, consumes 900 mana and surrounds your pet with Companion's Aegis I with a cast time of 2.0 seconds.
Companion's Aegis I absorbs 100% of incoming damage up to 18918 damage per hit and will fade after 36 minutes or 8 hits.

ID: 17519^4
This ability, when activated, consumes 900 mana and surrounds your pet with Companion's Aegis I with a cast time of 1.5 seconds.
Companion's Aegis I absorbs 100% of incoming damage up to 18918 damage per hit and will fade after 36 minutes or 8 hits.

ID: 17521^4
This ability, when activated, cures you of 35 poison, disease and curse counters.

ID: 17523^4
This ability, when activated, cures you of 35 poison, disease and curse counters.
Reduces the reuse time of this ability by 30 seconds.

ID: 17524^4
This ability, when activated, cures you of 35 poison, disease and curse counters.
Reduces the reuse time of this ability by 30 seconds.

ID: 17532^4
This ability, when activated, casts the highest rank of Order of Tashan that you have scribed on all creatures within a 50 foot radius.

ID: 17541^4
This ability, when activated, grants a 40% chance that your target will forget their attackers.

ID: 17542^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 17543^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 17544^4
This ability, when activated, causes NPCs that are 3 or fewer levels higher than you to forget about you, causes you to be the last possible target of rampage attacks from any current attacker, and mesmerizes you for 18 seconds in order to avoid attracting the attention of any nearby opponents.
If you are more than 30 feet away from your attackers, you will be blessed with Evader's Invisibility, which grants permanent standard invisibility.
Reduces the reuse time of this ability by 1 minute.

ID: 17546^4
This ability, when activated, casts the highest rank of Undermining Helix that you have scribed on up to 8 creatures within a 30 foot radius of your target.
Reduces the reuse time of this ability by 30 seconds.

ID: 17550^4
This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VII and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VII roots them in place for up to 1 minute 6 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.

ID: 17551^4
This ability, when activated, mesmerizes up to 8 level 103 or lower creatures within a 30 foot wide by 200 foot long area in front of you for 18 seconds and triggers Beam of Slumber Root VIII and Somnolence VIII on each afflicted creature.
Beam of Slumber Root VIII roots them in place for up to 1 minute 12 seconds.
Somnolence VIII reduces their melee accuracy by 24% for 2 minutes.
Reduces the reuse time of this ability by 5 seconds.

ID: 17642^4
This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17643^4
This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17644^4
This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17645^4
This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17646^4
This ability, when activated, grants your level 91 and higher direct damage spells that cost at least 100 mana a 100% chance to trigger Deathly Resolve I for 1 minute 6 seconds.
Deathly Resolve I allows you to twincast your next 2 level 91 to 105 damage-over-time spells for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 17720^4
This ability, when activated, increases the effectiveness of incoming instant-duration healing spells for all group members within a 100 foot radius by 60% and increases their base armor class (prior to soft cap multipliers) by 1600 points for z.

ID: 17735^4
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 50 point resist modifier.

ID: 17736^4
This ability, when activated, consumes 200 mana to root your target in place for up to 1 minute 24 seconds with a 45 point resist modifier.

ID: 17830^4
This ability, when activated, teleports all group members within a 125 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.

ID: 17833^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 58%.

ID: 17834^4
This ability, when activated, calls a fallen comrade's spirit back to their corpse but does not restore any lost experience. Your ally can still obtain an experience resurrection after being called by this ability.
Allies called back to their corpse suffer from Revival Sickness which leaves them unable to regain more than 20% of their mana and endurance for 2 minutes.
Reduces the base cast time of this ability by 67%.

ID: 17872^4
This ability, when activated, strikes a target up to 300 feet away with a phantom shuriken that deals 1 damage.
Reduces the reuse time of this ability by 1 second.

ID: 17873^4
This ability, when activated, strikes a target up to 300 feet away with a phantom shuriken that deals 1 damage.
Reduces the reuse time of this ability by 1 second.

ID: 17874^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 5 seconds.

ID: 17875^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 5 seconds.

ID: 17977^4
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 93% of their lost experience with a 4 second cast time.
Reduces the reuse time of this ability by 1 minute.

ID: 17978^4
This ability, when activated, roots your target in place for up to 54 seconds with a 400 point resist modifier and a 1.5 second cast time.

ID: 17979^4
This ability, when activated, roots your target in place for up to 1 minute with a 600 point resist modifier and a 1 second cast time.

ID: 17981^4
This ability, when activated, consumes 300 mana to translocate your target to their first bind point with a 6 second cast time.

ID: 17982^4
This ability, when activated, consumes 400 mana to translocate your target to their first bind point with a 4 second cast time.

ID: 17996^4
This ability, when activated, prevents your NPC target from casting gate spells for 30 seconds.

ID: 17997^4
This ability, when activated, prevents your NPC target from casting gate spells for 1 minute.

ID: 18007^4
This ability, when activated, consumes 1000 mana to translocate all allies within a 150 foot radius to their first bind point with a 15 second cast time.

ID: 18008^4
This ability, when activated, consumes 1250 mana to translocate all allies within a 150 foot radius to their first bind point with a 10 second cast time.

ID: 18082^4
This ability, when activated, increases your overhaste by 25% for 5 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18101^4
This ability, when activated, absorbs 25% of incoming direct spell damage up to 10000 points per hit for 3 minutes or up to 93500 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 18102^4
This ability, when activated, absorbs 25% of incoming direct spell damage up to 10000 points per hit for 3 minutes or up to 93500 total damage.
Reduces the reuse time of this ability by 2 minutes.

ID: 18103^4
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18104^4
This ability, when activated, grants a 100% chance that your weapon's magical effects will trigger during melee combat for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18106^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18107^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18108^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18109^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with base damages of 2398, 2555, and 2820 and imbues you with Heroic Rage I which increases your chance of performing a critical melee hit by 35%, your melee speed by 68%, and the base damage of your critical melee attacks by 150% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18113^4
This ability, when activated, summons a level 90 Doppelganger that increases your target's hatred for itself by 35000 points. Your Doppelganger will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your Doppelganger survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 30 seconds.

ID: 18119^4
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 45 but reduces the effectiveness of incoming instant-duration healing spells by 10% for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18120^4
This ability, when activated, increases your base melee damage by 15% and raises the minimum base damage of your melee hits to be 45 but reduces the effectiveness of incoming instant-duration healing spells by 10% for 36 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18132^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18133^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18134^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18135^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 205 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18140^4
This ability, when activated, grants a 70% chance to reflect any reflectible spell back at their caster for 56% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18141^4
This ability, when activated, pushes your undead target backwards and causes them to forget their attackers.
Reduces the reuse time of this ability by 30 seconds.

ID: 18142^4
This ability, when activated, pushes your undead target backwards and causes them to forget their attackers.
Reduces the reuse time of this ability by 30 seconds.

ID: 18143^4
This ability, when activated, pushes your undead target backwards and causes them to forget their attackers.
Reduces the reuse time of this ability by 30 seconds.

ID: 18144^4
This ability, when activated, pushes your undead target backwards and causes them to forget their attackers.
Reduces the reuse time of this ability by 30 seconds.

ID: 18150^4
This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18151^4
This ability, when activated, grants you a 50% chance to twincast your instant-duration healing spells and abilities with a mana cost but increases their mana cost by 50% for 12 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18154^4
This ability, when activated, places your target under the protection of Divine Guardian Spirit VI for 6 minutes.
Divine Guardian Spirit VI triggers Guardian's Grace VI if their health drops below 30% which instantly heals them for 79000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18155^4
This ability, when activated, places your target under the protection of Divine Guardian Spirit VI for 6 minutes.
Divine Guardian Spirit VI triggers Guardian's Grace VI if their health drops below 30% which instantly heals them for 79000 health then applies Guardian's Trace which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18158^4
This ability, when activated, infuses your undead target with holy energy which deals 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds.
This ability has a 10% chance to trigger Infusion of Holy Light IV which instantly deals 158000 damage.
Reduces the base cast time of this ability by 50%.

ID: 18165^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 18166^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 18167^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 18168^4
This ability, when activated, taunts your target with 100% effectiveness, putting you 3000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 1 minute.

ID: 18169^4
This ability, when activated, grants a 100% chance to reflect any reflectible spell back at their caster for 60% of the spell's base power for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18171^4
This ability, when activated, consumes up to 8 opponents within a 30 foot radius in a beacon of light, stunning targets up to level 108 for 3 seconds, increasing their hatred for you by 14000 points and then by 6750 points every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 30 seconds.

ID: 18178^4
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 50 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 18179^4
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 50 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 18180^4
This ability, when activated, reduces the movement speed of an undead target by 60% for up to 1 minute 6 seconds with a 50 point resist modifier.
Reduces the reuse time of this ability by 10 seconds.

ID: 18198^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 18199^4
This ability, when activated, summons a level 90 projection that increases your target's hatred for itself by 35000 points. Your projection will continue to increase your target's hatred for itself by 10000 points every 5 seconds for 15 seconds.
If your projection survives for 15 seconds it will fade from existance and the hatred it has generated in your target will be transfered to you.
Reduces the reuse time of this ability by 1 minute.

ID: 18203^4
This ability, when activated, pushes your target backwards and deals 1 point of damage.
Reduces the reuse time of this ability by 5 seconds.

ID: 18204^4
This ability, when activated, pushes your target backwards and deals 1 point of damage.
Reduces the reuse time of this ability by 5 seconds.

ID: 18205^4
This ability, when activated, pushes your target backwards and deals 1 point of damage.
Reduces the reuse time of this ability by 5 seconds.

ID: 18213^4
This ability, when activated, instantly teleports you up to 644 feet forward.
Reduces the reuse time of this ability by 2 seconds.

ID: 18214^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18215^4
This ability, when activated, strikes your target with three 2-handed slashing skill attacks with a base damage of 421 and applies T`Vyl's Resolve Weakness II which increases their incoming melee damage by 17% for 1 minute.
Reduces the reuse time of this ability by 1 minute.

ID: 18223^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 835 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18224^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18225^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18226^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18228^4
This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18229^4
This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18230^4
This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18231^4
This ability, when activated, places your target under the protection of Firefly Guardian Spirit IV for 6 minutes.
Firefly Guardian Spirit IV triggers Firefly's Glow IV if their health drops below 40% which instantly heals them for 21000 health and increases their health regeneration by 3800 points for 18 seconds and applies Fading Light which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.
Reduces the reuse time of this ability by 1 minute.

ID: 18238^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you in violent wind, which pushes them backwards and reduces their movement speed by 75% for 2 minutes 12 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 18244^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 4 minutes.
Reduces the reuse time of this ability by 12 seconds.

ID: 18245^4
This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 4 minutes.
Reduces the reuse time of this ability by 12 seconds.

ID: 18256^4
This ability, when activated, forms a barrier of music around you that absorbs 41% of incoming spell and melee damage for 1 minute or up to 16000 total spell or melee damage.
Reduces the reuse time of this ability by 4 minutes.

ID: 18257^4
This ability, when activated, forms a barrier of music around you that absorbs 45% of incoming spell and melee damage for 1 minute or up to 50000 total spell or melee damage.
Reduces the reuse time of this ability by 4 minutes.

ID: 18258^4
This ability, when activated, forms a barrier of music around you that absorbs 48% of incoming spell and melee damage for 1 minute or up to 80000 total spell or melee damage.
Reduces the reuse time of this ability by 4 minutes.

ID: 18261^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 108 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.
Reduces the reuse time of this ability by 1 minute.

ID: 18262^4
This ability, when activated, causes you to start singing a song that allows you to mesmerize a level 108 or lower target up to 260 feet away for 1 minute 12 seconds per pulse.
This song requires your full concentration to continue singing.
Reduces the reuse time of this ability by 1 minute.

ID: 18278^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18279^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18280^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18281^4
This ability, when activated, summons a stationary ward that casts Aura of Restoration I on all allies within a 60 foot radius every 10 seconds for 5 minutes.
Aura of Restoration I heals 885 health every 6 seconds for 18 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18282^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18283^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18284^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18285^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18286^4
This ability, when activated, consumes 180% of your spells' mana cost from your health rather than your mana for 3 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18287^4
This ability, when activated, heals your target for 40000 health then 27750 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 280 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18288^4
This ability, when activated, heals your target for 40000 health then 27750 health every 6 seconds and increases their total and maximum strength, agility, and dexterity by 280 points for 18 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18304^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.

ID: 18305^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.

ID: 18306^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.

ID: 18307^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.

ID: 18308^4
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.
Reduces the reuse time of this ability by 1 minute.

ID: 18331^4
This ability, when activated, cures you of 35 poison, disease and curse counters.
Reduces the reuse time of this ability by 30 seconds.

ID: 18336^4
This ability, when activated, reduces the duration of your damage-over-time spells by 50% while increasing their base damage by 40% and mana cost by 35% for 2 minutes. This ability cannot be removed early.
Reduces the reuse time of this ability by 3 minutes 20 seconds.

ID: 18337^4
This ability, when activated, reduces the duration of your damage-over-time spells by 50% while increasing their base damage by 40% and mana cost by 35% for 2 minutes. This ability cannot be removed early.
Reduces the reuse time of this ability by 3 minutes 20 seconds.

ID: 18347^4
This ability, when activated, restores 17350 mana with a 4 second cast time.
Reduces the reuse time of this ability by 45 seconds.

ID: 18350^4
This ability, when activated, summons a stationary ward that casts Silent Fire I on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire I deals 335 damage every 6 seconds for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18351^4
This ability, when activated, summons a stationary ward that casts Silent Fire II on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire II deals 1295 damage every 6 seconds for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18352^4
This ability, when activated, summons a stationary ward that casts Silent Fire III on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire III deals 6000 damage every 6 seconds for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18353^4
This ability, when activated, summons a stationary ward that casts Silent Fire III on all creatures within a 60 foot radius every 12 seconds for 5 minutes.
Silent Fire III deals 6000 damage every 6 seconds for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18354^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.

ID: 18355^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.

ID: 18356^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.

ID: 18357^4
This ability, when activated, teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard I which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift I after 12 seconds.
Dimensional Instability Shift I teleports you up to 90 feet in a random direction then triggers Dimensional Instability Guard II which reduces the amount of hate generated from your attacks and spells by 60% and absorbs 50% of incoming melee damage up to 10000 total damage, and triggers Dimensional Instability Shift II after 12 seconds.
Dimensional Instability Shift II teleports you up to 90 feet in a random direction.
Reduces the reuse time of this ability by 2 minutes 30 seconds.

ID: 18358^4
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18359^4
This ability, when activated, increases the base damage of your level 110 or lower direct damage spells that have a mana cost by 15% for 2 minutes.
Reduces the reuse time of this ability by 2 minutes.

ID: 18361^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18362^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18363^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18364^4
This ability, when activated, reduces your target's hatred for you by 100000 points then by 15000 points and 1% of their total hatred for you every 6 seconds for 24 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18373^4
This ability, when activated, reduces the damage of incoming cold and fire based direct damage spells by 50% for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 18374^4
This ability, when activated, heals you for 15000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 40000 total damage for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 18375^4
This ability, when activated, heals you for 15000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 40000 total damage for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 18376^4
This ability, when activated, heals you for 15000 health, increases your health regeneration by 2000 points, reduces the damage of incoming cold and fire based direct damage spells by 50%, and absorbs 100% of incoming spell and melee damage up to 40000 total damage for 1 minute.
Reduces the reuse time of this ability by 2 minutes.

ID: 18382^4
This ability, when activated, consumes 54000 health from your summoned companion to restore 18000 mana.
Reduces the reuse time of this ability by 3 minutes.

ID: 18384^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18385^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18386^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18387^4
This ability, when activated, places your pet under the protection of Second Wind Ward III for 30 minutes.
Second Wind Ward III triggers Second Wind III if their health drops below 20% which instantly heals them for 12000 health, blocks up to 1900 damage from each of the next 25 incoming melee or spell hits, increases their health regeneration by 5000 points and base armor class (prior to soft cap multipliers) by 325 points for 12 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18388^4
This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18389^4
This ability, when activated, increases the base damage of your level 105 and lower magic based direct damage spells by 40 to 50% and the chance these spells will deal critical damage by 10% while also increasing the mana cost of these spells by 80% for 1 minute 30 seconds.
Reduces the reuse time of this ability by 1 minute.

ID: 18390^4
This ability, when activated, infuses your elemental target with energy which deals 110000 damage every 6 seconds for 24 seconds.
This ability has a 5% chance to trigger Infusion of Elemental Light III which instantly deals 140000 damage.
Reduces the base cast time of this ability by 20%.

ID: 18393^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the base cast time of this ability by 40%.

ID: 18394^4
This ability, when activated, summons 9 level 87 elemental minions to attack your target for 2 minutes.
Reduces the base cast time of this ability by 50%.

ID: 18395^4
This ability, when activated, absorbs 60% of incoming melee damage up to 95000 total damage for 36 minutes.
Reduces the reuse time of this ability by 30 seconds.

ID: 18398^4
This ability, when activated, reduces your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Reduces the reuse time of this ability by 10 minutes.

ID: 18399^4
This ability, when activated, reduces your target's hatred for their current target by 5000 points if that creature's target is a member of your group or raid.
Reduces the reuse time of this ability by 10 minutes.

ID: 18400^4
This ability, when activated, reduces your target's hatred for their current target by 30000 points if that creature's target is a member of your group or raid.
Reduces the reuse time of this ability by 1 minute.

ID: 18402^4
This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 18403^4
This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 18404^4
This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 18405^4
This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 18406^4
This ability, when activated, charms a level 105 or lower creature without the chance for them to break free for 6 minutes.
If the creature is level 46 or lower they will be permanently charmed.
Reduces the reuse time of this ability by 3 minutes.

ID: 18407^4
This ability, when activated, summons 3 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 45 seconds.

ID: 18408^4
This ability, when activated, summons 3 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 45 seconds.

ID: 18409^4
This ability, when activated, summons 3 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 45 seconds.

ID: 18410^4
This ability, when activated, summons 3 level 104 Doppelgangers that have hatred equal to your own with your target to attack your target for 1 minute 15 seconds.
These Doppelgangers can cast any single target direct damage or stun spell you currently have memorized.
The first Doppelganger's maximum health is equal to your own and casts Relentless Taunt II every 10 seconds, which causes the target to attack the Doppelganger exclusively for 12 seconds.
The second and third Doppelgangers cast Relentless Taunt I every 10 seconds, which taunts their target with 100% effectiveness, putting the Doppelganger 1000 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 45 seconds.

ID: 18411^4
This ability, when activated, consumes all group members within a 200 foot radius with illusions of grandeur, which increases the chance their damage spells will deal critical damage by 10%, the damage dealt by their critical direct damage spells by 150%, and the damage dealt by their critical damage-over-time spells by 110% for 2 minutes.
Reduces the reuse time of this ability by 1 minute 30 seconds.

ID: 18412^4
This ability, when activated, summons a level 81 Doppelganger of your target to attack your target for 1 minute.
This Doppelganger has a 100% chance each time it attacks to trigger Phantasmal Taunt I which taunts your target with 100% effectiveness, putting it 100 points of hatred above their previously most hated target.
Reduces the reuse time of this ability by 30 seconds.

ID: 18415^4
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18416^4
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18417^4
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18418^4
This ability, when activated, blesses all group members within a 200 foot radius with Reactive Rune VI (Melee Shield) and Reactive Rune VI (Spell Shield) for 30 minutes.
Reactive Rune VI (Melee Shield) triggers Reactive Rune VI (Protection) should they incur a melee strike of at least 35000 damage, which protects them from up to 70000 damage for 30 seconds.
Reactive Rune VI (Spell Shield) will trigger Reactive Rune VI (Spell Protection) should they incur a direct damage spell of at least 40000 damage, which protects them from up to 75000 direct spell damage for 30 seconds.
Reduces the reuse time of this ability by 2 minutes.

ID: 18430^4
This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 0.6 second cast time.

ID: 18431^4
This ability, when activated, shares your natural attunement with your target, which restores 307 mana, increases their health regeneration by 1100 points, their mana regeneration by 388 points, and their endurance regeneration by 727 points for 36 seconds with a 0.5 second cast time.

ID: 18448^4
This ability, when activated, strikes your target with a throwing skill attack with a base damage of 450 and triggers Binding Axe III which reduces their attack power by 180 points and roots them in place for 24 seconds then triggers Lingering Wound III which reduces their movement speed by 60% and deals 5000 damage every 6 seconds for 30 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 18449^4
This ability, when activated, strikes your target with a throwing skill attack with a base damage of 500 and triggers Binding Axe IV which reduces their attack power by 200 points and roots them in place for 30 seconds then triggers Lingering Wound IV which reduces their movement speed by 60% and deals 6000 damage every 6 seconds for 36 seconds.
Reduces the reuse time of this ability by 10 seconds.

ID: 18458^4
This ability, when activated, increases the base damage of your damage-over-time spells by 100% but increases their mana cost by 50% for 1 minute.

ID: 18605^4
This ability, when activated, grants you Greater Scarlet Cheetah Fang II, all group members within a 150 foot radius that are Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman, or Wizards Scarlet Cheetah's Twincast II, and Bards, Beastlords, Berserkers, Monks, Rangers, Rogues, or Warriors Scarlet Cheetah Fang II.

Greater Scarlet Cheetah Fang II consumes 500 endurance every 6 seconds and allows you to twincast up to 80 damaging spells, abilities, and combat abilities but increases their mana cost by 100% for 2 minutes 12 seconds.

Scarlet Cheetah's Twincast II allows the bearer to twincast up to 3 damaing spells or abilities with a mana cost for 2 minutes 12 seconds.

Scarlet Cheetah Fang II consumes 250 endurance every 6 seconds and allows the bearer to twincast up to 15 skill attack abilities and combat abilities for 2 minutes 12 seconds.

ID: 18606^4
This ability, when activated, grants you Greater Scarlet Cheetah Fang III, all group members within a 150 foot radius that are Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman, or Wizards Scarlet Cheetah's Twincast III, and Bards, Beastlords, Berserkers, Monks, Rangers, Rogues, or Warriors Scarlet Cheetah Fang III.

Greater Scarlet Cheetah Fang III consumes 500 endurance every 6 seconds and allows you to twincast up to 100 damaging spells, abilities, and combat abilities but increases their mana cost by 100% for 2 minutes 24 seconds.

Scarlet Cheetah's Twincast III allows the bearer to twincast up to 4 damaing spells or abilities with a mana cost for 2 minutes 24 seconds.

Scarlet Cheetah Fang III consumes 250 endurance every 6 seconds and allows the bearer to twincast up to 20 skill attack abilities and combat abilities for 2 minutes 24 seconds.

ID: 18607^4
This ability, when activated, grants you Greater Scarlet Cheetah Fang IV, all group members within a 150 foot radius that are Clerics, Druids, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, Shaman, or Wizards Scarlet Cheetah's Twincast IV, and Bards, Beastlords, Berserkers, Monks, Rangers, Rogues, or Warriors Scarlet Cheetah Fang IV.

Greater Scarlet Cheetah Fang IV consumes 500 endurance every 6 seconds and allows you to twincast up to 120 damaging spells, abilities, and combat abilities but increases their mana cost by 100% for 2 minutes 30 seconds.

Scarlet Cheetah's Twincast IV allows the bearer to twincast up to 5 damaing spells or abilities with a mana cost for 2 minutes 30 seconds.

Scarlet Cheetah Fang IV consumes 250 endurance every 6 seconds and allows the bearer to twincast up to 25 skill attack abilities and combat abilities for 2 minutes 30 seconds.

ID: 18638^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 560 points and heals 2300 health every 6 seconds for 36 seconds.

ID: 18639^4
This ability, when activated, imbues all group members within a 200 foot radius with the spirit of the forest, which increases their base armor class (prior to soft cap multipliers) by 610 points and heals 4750 health every 6 seconds for 42 seconds.

ID: 18707^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18708^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18709^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18710^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18711^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18712^4
This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.
Reduces the reuse time of this ability by 7 minutes 12 seconds.

ID: 18713^4
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 93% of their lost experience with a 4 second cast time.
Reduces the reuse time of this ability by 1 minute.

ID: 18714^4
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 93% of their lost experience with a 4 second cast time.
Reduces the reuse time of this ability by 1 minute.

ID: 18715^4
This ability, when activated, consumes an Essence Emerald to revive a slain ally, restoring 93% of their lost experience with a 4 second cast time.
Reduces the reuse time of this ability by 1 minute.

ID: 18758^4
This ability, when activated, consumes 4000 health every 6 seconds to increase your mana reneration by 2400 points for 1 minute.
Reduces the base cast time of this ability by 10%.

ID: 18759^4
This ability, when activated, consumes 4000 health every 6 seconds to increase your mana reneration by 2400 points for 1 minute.
Reduces the base cast time of this ability by 20%.

ID: 18761^4
This ability, when activated, consumes 6666 health every 6 seconds to increase your mana reneration by 3000 points for 1 minute.
Reduces the base cast time of this ability by 40%.

ID: 18922^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 18923^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 18924^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 3 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 18925^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 4 minutes.

ID: 18926^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 4 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 18927^4
This ability, when activated, rebukes up to 8 opponents within a 100 foot wide by 200 foot long area in front of you, which pushes them backwards then roots them in place for up to 4 minutes.
Reduces the reuse time of this ability by 10 seconds.

ID: 18966^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 18967^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 18968^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 18969^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 18970^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 18971^4
This ability, when activated, transports you back to your third bind point with a 5 second cast time.
You can check your bind points using the command /charinfo.
Your third bind point can be set using a Guidestone item.
Reduces the reuse time of this ability by 1 minute.

ID: 19990^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 1 minute.

Reckless Abandon V increases your base melee damage by 66% for 18 seconds then triggers Azia.
Reckless Abandon V (Azia) increases your base melee damage by 68% for 12 seconds then triggers Beza.
Reckless Abandon V (Beza) increases your base melee damage by 70% and your melee accuracy with all skills by 8% for 12 seconds then triggers Gamble.
Reckless Abandon V Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon V (Caza) increases your base melee damage by 72% and your melee accuracy with all skills by 13% for 12 seconds.
Reckless Abandon Suffering II triggers Penance if 16 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance II consumes 10% of your health.

ID: 19991^4
This ability, when activated, increases your melee damage in three phases with the chance of either a penalty or an additional fourth phase.
Reduces the reuse time of this ability by 1 minute.

Reckless Abandon V increases your base melee damage by 66% for 18 seconds then triggers Azia.
Reckless Abandon V (Azia) increases your base melee damage by 68% for 12 seconds then triggers Beza.
Reckless Abandon V (Beza) increases your base melee damage by 70% and your melee accuracy with all skills by 8% for 12 seconds then triggers Gamble.
Reckless Abandon V Gamble has a 75% chance to trigger Caza and a 25% chance to trigger Suffering.
Reckless Abandon V (Caza) increases your base melee damage by 72% and your melee accuracy with all skills by 13% for 12 seconds.
Reckless Abandon Suffering II triggers Penance if 16 corruption counters are not cured within 18 seconds.
Reckless Abandon Penance II consumes 10% of your health.

ID: 20096^4
This ability, when activated, strikes a target up to 250 feet away with a soundwaves that deal 1 point of damage and push them backwards.
Reduces the reuse time of this ability by 2 seconds.

ID: 20097^4
This ability, when activated, strikes a target up to 250 feet away with a soundwaves that deal 1 point of damage and push them backwards.
Reduces the reuse time of this ability by 2 seconds.

ID: 20098^4
This ability, when activated, strikes a target up to 250 feet away with a soundwaves that deal 1 point of damage and push them backwards.
Reduces the reuse time of this ability by 2 seconds.

ID: 21835^6
Triggers *$2%N and grants a 100% chance that your weapon's magical effects will trigger during melee combat.

ID: 21836^6
Reduces the amount of hate generated by your attacks and spells by #1%.

ID: 27592^6
Casts the highest rank you know of *$1+G and *$2+G.

ID: 31935^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 31936^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 31937^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 31938^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 31939^4
This ability, when activated, instantly teleports you up to 234 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 31965^4
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 31966^4
This ability, when activated, instantly consumes up to 8 opponents within a 20 foot wide by 200 foot long area in front of you in shadow, increasing their hatred for you by 13000 points.
Reduces the reuse time of this ability by 5 seconds.

ID: 32019^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 32020^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 32021^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 32022^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 32023^4
This ability, when activated, instantly teleports you up to 315 feet forward.
Reduces the reuse time of this ability by 1 second.

ID: 32175^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.
Reduces the reuse time of this ability by 13 minutes.

ID: 32176^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.
Reduces the reuse time of this ability by 13 minutes.

ID: 32177^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.
Reduces the reuse time of this ability by 13 minutes.

ID: 32178^4
This ability, when activated, strikes fear into the hearts of up to 4 level 64 or lower creatures within a 35 foot radius of your target, which causes them to run away for 36 seconds.
Reduces the reuse time of this ability by 13 minutes.

ID: 32198^4
This ability, when activated, consumes 8000 health every 6 seconds to increase your mana reneration by 3600 points for 1 minute.
Reduces the reuse time of this ability by 30 seconds.

ID: 32390^6
Casts the highest rank you know of *$1+G and *$2+G and triggers *$2%N.

ID: 33268^4
This ability, when activated, critically strikes target with a powerful lifetap that deals 95000 damage.

ID: 33269^4
This ability, when activated, critically strikes target with a powerful lifetap that deals 100000 damage.

ID: 33416^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt IX on your opponent which reduces their hatred for you by 5000 points and 4% of their total hatred for you.

ID: 33417^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance (with a 75% bonus) to trigger Sleight of Hand Jolt IX on your opponent which reduces their hatred for you by 5000 points and 4% of their total hatred for you.

ID: 33531^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XV, which heals all group members within a 200 foot radius for 20000 health.

ID: 33532^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your level 95 and higher lifetap spells a 30% chance and your damage-over-time spells a 15% chance to trigger Reluctant Lifeshare XV, which heals all group members within a 200 foot radius for 20000 health.

ID: 33711^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants your melee attacks a chance to trigger Distracting Strike XXVII on your opponent which reduces their hatred for you by 5000 points and 2% of their total hatred for you.

ID: 33712^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants your melee attacks a chance to trigger Distracting Strike XXVII on your opponent which reduces their hatred for you by 5000 points and 2% of their total hatred for you.

ID: 38001^6
Causes you to leap toward your target.

ID: 40972^6
Has a 95% to remove up to 9 beneficial effects from the target.

ID: 41810^6
Causes you to leap toward your target and increases their hatred for you by %H points.

ID: 41811^6
Allows you to twincast your next %L healing spells.
Triggers *#7%N when this spell fades.

ID: 41812^6
Prevents you from casting spells or using combat abilities for %z.
Triggers *#3%N if cured.

ID: 41813^6
Deals #1 damage.