791 updated strings (RED indicates old description, GREEN indicates new description):

ID: 101^38
This passive ability increases your mercenary's maximum hit points by 125 points.^0
This passive ability increases your mercenary's maximum health by 125 points.^0

ID: 102^38
This passive ability increases your mercenary's maximum hit points by 150 points.^0
This passive ability increases your mercenary's maximum health by 150 points.^0

ID: 103^38
This passive ability increases your mercenary's maximum hit points by 225 points.^0
This passive ability increases your mercenary's maximum health by 225 points.^0

ID: 104^38
This passive ability increases your mercenary's maximum hit points by 325 points.^0
This passive ability increases your mercenary's maximum health by 325 points.^0

ID: 105^38
This passive ability increases your mercenary's maximum hit points by 435 points.^0
This passive ability increases your mercenary's maximum health by 435 points.^0

ID: 106^38
This passive ability increases your mercenary's maximum hit points by 550 points.^0
This passive ability increases your mercenary's maximum health by 550 points.^0

ID: 107^38
This passive ability increases your mercenary's maximum hit points by 725 points.^0
This passive ability increases your mercenary's maximum health by 725 points.^0

ID: 108^38
This passive ability increases your mercenary's maximum hit points by 860 points.^0
This passive ability increases your mercenary's maximum health by 860 points.^0

ID: 109^38
This passive ability increases your mercenary's maximum hit points by 1000 points.^0
This passive ability increases your mercenary's maximum health by 1000 points.^0

ID: 110^38
This passive ability increases your mercenary's maximum hit points by 1175 points.^0
This passive ability increases your mercenary's maximum health by 1175 points.^0

ID: 111^38
This passive ability increases your mercenary's maximum hit points by 1350 points.^0
This passive ability increases your mercenary's maximum health by 1350 points.^0

ID: 112^38
This passive ability increases your mercenary's maximum hit points by 1550 points.^0
This passive ability increases your mercenary's maximum health by 1550 points.^0

ID: 113^38
This passive ability increases your mercenary's maximum hit points by 1800 points.^0
This passive ability increases your mercenary's maximum health by 1800 points.^0

ID: 114^38
This passive ability increases your mercenary's maximum hit points by 2400 points.^0
This passive ability increases your mercenary's maximum health by 2400 points.^0

ID: 115^38
This passive ability increases your mercenary's maximum hit points by 3050 points.^0
This passive ability increases your mercenary's maximum health by 3050 points.^0

ID: 116^38
This passive ability increases your mercenary's maximum hit points by 3675 points.^0
This passive ability increases your mercenary's maximum health by 3675 points.^0

ID: 117^38
This passive ability increases your mercenary's maximum hit points by 4475 points.^0
This passive ability increases your mercenary's maximum health by 4475 points.^0

ID: 118^38
This passive ability increases your mercenary's maximum hit points by 9650 points.^0
This passive ability increases your mercenary's maximum health by 9650 points.^0

ID: 119^38
This passive ability increases your mercenary's maximum hit points by 14800 points.^0
This passive ability increases your mercenary's maximum health by 14800 points.^0

ID: 120^38
This passive ability increases your mercenary's maximum hit points by 20000 points.^0
This passive ability increases your mercenary's maximum health by 20000 points.^0

ID: 121^38
This passive ability increases your mercenary's maximum hit points by 23500 points.^0
This passive ability increases your mercenary's maximum health by 23500 points.^0

ID: 122^38
This passive ability increases your mercenary's maximum hit points by 27000 points.^0
This passive ability increases your mercenary's maximum health by 27000 points.^0

ID: 123^38
This passive ability increases your mercenary's maximum hit points by 30000 points.^0
This passive ability increases your mercenary's maximum health by 30000 points.^0

ID: 201^38
This passive ability increases your mercenary's mana pool by 115 points.^0
This passive ability increases your mercenary's maximum mana by 115 points.^0

ID: 202^38
This passive ability increases your mercenary's mana pool by 195 points.^0
This passive ability increases your mercenary's maximum mana by 195 points.^0

ID: 203^38
This passive ability increases your mercenary's mana pool by 265 points.^0
This passive ability increases your mercenary's maximum mana by 265 points.^0

ID: 204^38
This passive ability increases your mercenary's mana pool by 350 points.^0
This passive ability increases your mercenary's maximum mana by 350 points.^0

ID: 205^38
This passive ability increases your mercenary's mana pool by 445 points.^0
This passive ability increases your mercenary's maximum mana by 445 points.^0

ID: 206^38
This passive ability increases your mercenary's mana pool by 530 points.^0
This passive ability increases your mercenary's maximum mana by 530 points.^0

ID: 207^38
This passive ability increases your mercenary's mana pool by 620 points.^0
This passive ability increases your mercenary's maximum mana by 620 points.^0

ID: 208^38
This passive ability increases your mercenary's mana pool by 715 points.^0
This passive ability increases your mercenary's maximum mana by 715 points.^0

ID: 209^38
This passive ability increases your mercenary's mana pool by 800 points.^0
This passive ability increases your mercenary's maximum mana by 800 points.^0

ID: 210^38
This passive ability increases your mercenary's mana pool by 895 points.^0
This passive ability increases your mercenary's maximum mana by 895 points.^0

ID: 211^38
This passive ability increases your mercenary's mana pool by 995 points.^0
This passive ability increases your mercenary's maximum mana by 995 points.^0

ID: 212^38
This passive ability increases your mercenary's mana pool by 1095 points.^0
This passive ability increases your mercenary's maximum mana by 1095 points.^0

ID: 213^38
This passive ability increases your mercenary's mana pool by 1195 points.^0
This passive ability increases your mercenary's maximum mana by 1195 points.^0

ID: 214^38
This passive ability increases your mercenary's mana pool by 1365 points.^0
This passive ability increases your mercenary's maximum mana by 1365 points.^0

ID: 215^38
This passive ability increases your mercenary's mana pool by 2050 points.^0
This passive ability increases your mercenary's maximum mana by 2050 points.^0

ID: 216^38
This passive ability increases your mercenary's mana pool by 2600 points.^0
This passive ability increases your mercenary's maximum mana by 2600 points.^0

ID: 217^38
This passive ability increases your mercenary's mana pool by 3685 points.^0
This passive ability increases your mercenary's maximum mana by 3685 points.^0

ID: 218^38
This passive ability increases your mercenary's mana pool by 7460 points.^0
This passive ability increases your mercenary's maximum mana by 7460 points.^0

ID: 219^38
This passive ability increases your mercenary's mana pool by 11250 points.^0
This passive ability increases your mercenary's maximum mana by 11250 points.^0

ID: 220^38
This passive ability increases your mercenary's mana pool by 15000 points.^0
This passive ability increases your mercenary's maximum mana by 15000 points.^0

ID: 221^38
This passive ability increases your mercenary's mana pool by 15800 points.^0
This passive ability increases your mercenary's maximum mana by 15800 points.^0

ID: 222^38
This passive ability increases your mercenary's mana pool by 16600 points.^0
This passive ability increases your mercenary's maximum mana by 16600 points.^0

ID: 223^38
This passive ability increases your mercenary's mana pool by 17500 points.^0
This passive ability increases your mercenary's maximum mana by 17500 points.^0

ID: 247^4
This passive ability grants you a 15% chance to perform a double riposte.^0
This passive ability grants you a 5% chance to perform a double riposte.^0

ID: 248^4
This passive ability grants you a 30% chance to perform a double riposte.^0
This passive ability grants you a 10% chance to perform a double riposte.^0

ID: 249^4
This passive ability grants you a 50% chance to perform a double riposte.^0
This passive ability grants you a 15% chance to perform a double riposte.^0

ID: 301^38
This passive ability increases your mercenary's armor class by 10 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 10 points.^0

ID: 302^38
This passive ability increases your mercenary's armor class by 20 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 20 points.^0

ID: 303^38
This passive ability increases your mercenary's armor class by 30 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 30 points.^0

ID: 304^38
This passive ability increases your mercenary's armor class by 40 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 40 points.^0

ID: 305^38
This passive ability increases your mercenary's armor class by 50 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 50 points.^0

ID: 306^38
This passive ability increases your mercenary's armor class by 60 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 60 points.^0

ID: 307^38
This passive ability increases your mercenary's armor class by 70 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 70 points.^0

ID: 308^38
This passive ability increases your mercenary's armor class by 80 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 80 points.^0

ID: 309^38
This passive ability increases your mercenary's armor class by 90 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 90 points.^0

ID: 310^38
This passive ability increases your mercenary's armor class by 100 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 100 points.^0

ID: 311^38
This passive ability increases your mercenary's armor class by 110 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 110 points.^0

ID: 312^38
This passive ability increases your mercenary's armor class by 120 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 120 points.^0

ID: 313^38
This passive ability increases your mercenary's armor class by 130 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 130 points.^0

ID: 314^38
This passive ability increases your mercenary's armor class by 140 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 140 points.^0

ID: 315^38
This passive ability increases your mercenary's armor class by 150 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 150 points.^0

ID: 316^38
This passive ability increases your mercenary's armor class by 165 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 165 points.^0

ID: 317^38
This passive ability increases your mercenary's armor class by 180 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 180 points.^0

ID: 318^38
This passive ability increases your mercenary's armor class by 200 points.^0
This passive ability increases your mercenary's base armor class (prior to soft cap multipliers) by 200 points.^0

ID: 401^38
This passive ability improves your mercenary's base resistances (cold, disease, fire, magic, and poison) by 10 points per rank.^0
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 10 points.^0

ID: 504^4
This passive ability grants you a 110% chance to perform a double riposte.^0
This passive ability grants you a 20% chance to perform a double riposte.^0

ID: 505^4
This passive ability grants you a 120% chance to perform a double riposte.^0
This passive ability grants you a 25% chance to perform a double riposte.^0

ID: 506^4
This passive ability grants you a 130% chance to perform a double riposte.^0
This passive ability grants you a 30% chance to perform a double riposte.^0

ID: 649^4
This passive ability reduces the likelihood that victims of your charm spells will break out of their charm early by 15, 25, and 35%.
Ranks 4-6 further reduce the chance by 5% per rank.^0

This passive ability makes it 15% less likely that your charm spells will break early.^0

ID: 655^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 10% and of your summon swarm pet spells and abilities by 2%.^0

ID: 656^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 25% and of your summon swarm pet spells and abilities by 5%.^0

ID: 657^4
This passive ability prevents components used in the summoning of pets from being expended, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 671^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 95% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 776^4
This passive ability increases the chance that you'll be successful with blurring the memories of your enemies by 10% per rank.^0
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 10%.^0

ID: 781^4
This passive ability increases the duration of your single-target mesmerization spells by 6 seconds per rank.^0
This passive ability extends the duration of your single target mesmerization spells and abilities by 6 seconds^0

ID: 1000^4
This ability, when activated, will transport you back to your starting city.^0
This ability, when activated, transports you back to your starting city.
You can check your origin location using the command /charinfo.^0


ID: 1000^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2% per rank.^0
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 2%.^0

ID: 1001^38
This passive ability increases your tank mercenary's ability to mitigate incoming damage slightly. Each rank increases the mitigation level of your tank.^0
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 4%.^0

ID: 1100^38
This passive ability reduces incoming melee damage for your tank mercenary by 1% per rank.^0
This passive ability reduces incoming melee damage for your tank mercenary by 1%.^0

ID: 1137^4
This passive ability improves your War Cry (Battle Cry, War Cry, Battle Cry of Dravel, War Cry of Dravel, Battle Cry of the Mastruq, and Ancient: Cry of Chaos) combat abilities.
Ranks 1-3 and 7-8 reduce the reuse time of these combat abilities by 3 minutes per rank.
Ranks 4-6 extend the duration of these combat abilities by 25, 50, and 100%.^0

This passive ability reduces the reuse time of your War Cry line of combat abilities by 3 minutes.^0

ID: 1155^4
This passive ability increases the duration of your War Cry disciplines by by 25%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 25%.^0

ID: 1156^4
This passive ability increases the duration of your War Cry disciplines by by 50%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 50%.^0

ID: 1157^4
This passive ability increases the duration of your War Cry disciplines by by 100%.^0
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes and extends its duration by 100%.^0

ID: 1166^4
This passive ability grants you a chance to frenzy your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a frenzy.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to frenzy when performing a riposte.^0

ID: 1236^4
This passive ability grants you a 5, 10, 25, and 100% chance to resist fear spells. It also increases the chance of breaking fear earlier.^0
This passive ability grants you an additional 5% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1239^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.^0


ID: 1300^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1% per rank.^0
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 1%.^0

ID: 1371^4
This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.^0
This ability, when activated, increases the amount of experience you gain by 100% for 30 minutes.^0

ID: 1372^4
This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.^0
This ability, when activated, increases your strength, stamina, agility, dexterity, wisdom, intelligence, charisma, your resistance to magic, cold, fire, disease and poison by 1000 points and your movement rate by 65% for 15 minutes.^0

ID: 1400^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1% per rank.^0
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 1%.^0

ID: 1453^4
This passive ability provides a 10% chance per rank to not use a component when summoning axes.^0
This passive ability provides a 10% chance to not consume reagents when summoning axes.^0

ID: 1500^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1% per rank.^0
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 1%.^0

ID: 1572^4
This passive ability guarantees any target you afflict with a crippling spell will suffer a debilitating somnolence that will lower their accuracy for 2 minutes.

Additionally, this passive ability imparts a chance for creatures that you mesmerize to suffer the effects of a deep sleep which will lower their accuracy for 2 minutes and starting at rank 6 slow their attack speed.

Additional ranks increase the effectiveness of Somnolence and Deep Sleep and improve the chance for Deep Sleep to occur.^0

This passive ability grants your mesmerization spells a 2% chance to trigger Deep Sleep I and your crippling spells a 100% chance to trigger Somnolence I.
Deep Sleep I reduces your target's melee accuracy by 3% for 2 minutes.

Somnolence I reduces your target's melee accuracy by 3% for 2 minutes.^0


ID: 1647^4
Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.^0
This ability, when activated, transports you to the Theater of Blood.^0

ID: 1700^38
This passive increases the damage dealt by your damage caster mercenary's spells by 1% per rank.^0
This passive increases the damage dealt by your damage caster mercenary's spells by 1%.^0

ID: 2037^4
This passive ability increases the base damage of your critical melee attacks by 213%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0

This passive ability increases the base damage of your critical melee attacks by 215%.
This bonus applies to the 7 standard weapon skills as well as strikes and kicks.^0


ID: 4665^4
This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.^0
This ability, when activated, transports you to the Throne of Heroes in the Guild Lobby.^0

ID: 5015^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 20% for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 20 for 30 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy I when you land a killing blow.^0


ID: 5269^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 5717^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 60 seconds.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 60 seconds.^0

ID: 5741^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 40% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 40 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy II when you land a killing blow.^0


ID: 5868^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.^0


ID: 5870^4
This ability, when activated, has a chance to forcibly move your target backwards and cause them to forget that you exist.
Ranks 2-7 improve the resist check of this ability by 5 points per rank.^0

This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.^0

ID: 6236^4
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 50%.^0
This passive ability extends the duration of your root spells and abilities by 6 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%.^0

ID: 6237^4
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 62%.^0
This passive ability extends the duration of your root spells and abilities by 12 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 62%.^0

ID: 6238^4
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 75%.^0
This passive ability extends the duration of your root spells and abilities by 18 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 75%.^0

ID: 6249^4
This passive ability reduces the reuse time of your Mana Flare spells (Mana Flare, Recursion, Resurgence, Reiterate, Reiteration, Repercussion, Reverberation, Reciprocation, and Repetition) by 1 second per rank.^0
This passive ability reduces the reuse time of your Mana Flare line of spells by 1 second.^0

ID: 6362^4
This passive ability reduces the reuse time of your Reckless Discipline by 2 minutes per rank.^0
This passive ability reduces the reuse time of your Reckless discipline by 2 minutes.^0

ID: 6452^4
This passive ability reduces the reuse time of your summon axe combat abilities by 1 second per rank.^0
This passive ability reduces the reuse time of your axe summoning combat abilities by 1 second.^0

ID: 6455^4
This ability, when activated, flings a member of your group into the air, propelling them towards you.
Ranks 2-3 increase the range that you can fling a party member.
Ranks 4-5 reduce the cast time of this ability by 1 second per rank.^0

This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 500 feet away.^0

ID: 6938^4
This passive ability increases your chance to return to life with the blessing 'Touch of the Divine' when you would otherwise die by 2% per rank.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 2%.^0

ID: 6939^4
This passive ability grants you a 75% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 165900 damage to your opponent if they are within 50 feet of you.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 4%.^0

ID: 6940^4
This passive ability grants you a 85% chance to unleash a final attack when you die to a non-trivial opponent. This final attack deals 181515 damage to your opponent if they are within 50 feet of you.^0
This passive ability increases your chance to return to life with the blessing Touch of the Divine when you would otherwise die by 6%.^0

ID: 6984^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 150 and deals 600 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp I which reduces your target's hatred for you by 150 points and deals 600 damage every 6 seconds for 12 seconds.^0

ID: 6985^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw I which performs an additional Tiger Claw skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 6986^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash I which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 3, reduces your target's hatred for you by 150 points, and stuns level 85 or lower targets for 1 second.^0

ID: 6987^4
This passive ability allows you to have 1 additional Aura active at a time, per rank.^0
This passive ability allows you to have an additional active Aura.^0

ID: 6991^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 155 and deals 610 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp II which reduces your target's hatred for you by 155 points and deals 610 damage every 6 seconds for 12 seconds.^0

ID: 6992^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 160 and deals 620 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp III which reduces your target's hatred for you by 160 points and deals 620 damage every 6 seconds for 12 seconds.^0

ID: 6993^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 165 and deals 630 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IV which reduces your target's hatred for you by 165 points and deals 630 damage every 6 seconds for 12 seconds.^0

ID: 6994^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 175 and deals 640 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp V which reduces your target's hatred for you by 175 points and deals 640 damage every 6 seconds for 12 seconds.^0

ID: 6995^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 180 and deals 650 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VI which reduces your target's hatred for you by 180 points and deals 650 damage every 6 seconds for 12 seconds.^0

ID: 6996^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 190 and deals 660 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VII which reduces your target's hatred for you by 190 points and deals 660 damage every 6 seconds for 12 seconds.^0

ID: 7039^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw II which performs an additional Tiger Claw skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7040^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw III which performs an additional Tiger Claw skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7041^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IV which performs an additional Tiger Claw skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7042^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw V which performs an additional Tiger Claw skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7043^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VI which performs an additional Tiger Claw skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7044^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190, and reduces their attack power by 100 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VII which performs an additional Tiger Claw skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and reduces their attack power by 100 points for 12 seconds.^0

ID: 7089^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash II which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 4, reduces your target's hatred for you by 155 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7090^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash III which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 5, reduces your target's hatred for you by 160 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7091^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 6, reduces your target's hatred for you by 165 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7092^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash V which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 7, reduces your target's hatred for you by 175 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7093^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 8, reduces your target's hatred for you by 180 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7094^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 9, reduces your target's hatred for you by 190 points, and stuns level 85 or lower targets for 1 second.^0

ID: 7106^4
This passive ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.^0
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 20% chance to kick when performing a riposte.^0

ID: 7275^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.^0


ID: 7407^4
This passive ability grants you immunity from most fear spells. You thrive upon injury to set yourself into furious rage. What could possibly scare you?^0
This passive ability grants you immunity to most fear spells.^0

ID: 7483^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and the minimum damage done per hit by 44% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the lower bound of its melee hits to be 44 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy III when you land a killing blow.^0


ID: 7818^4
This passive ability gives you a 20% chance to strike your opponent with a 5th and 5% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 20% and another 5% chance and your throwing attacks a 2% chance to strike your opponent with Frenzied Volley I, an additional throwing skill attack with a base damage of 77.^0

ID: 7828^4
This passive ability reduces the reuse time of your Raging Servant spells (Raging, Rampaging, Rancorous, Rumbling, Ruinous, Ruthless, Relentless and Remote Relentless, Remorseless and Remote Remorseless, Reckless and Remote Reckless Servant) by 2 seconds per rank.^0
This passive ability reduces the reuse time of your Raging Servant line of spells by 2 seconds.^0

ID: 7900^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 10%, max health by 2000 points, and attack rating by 50 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence I, increasing its evasion by 10%, maximum health by 2000 points, and attack power by 50 points for 2 minutes.^0

ID: 7901^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 15%, max health by 2500 points, and attack rating by 75 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence II, increasing its evasion by 15%, maximum health by 2500 points, and attack power by 75 points for 2 minutes.^0

ID: 7902^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 20%, max health by 3000 points, and attack rating by 100 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence III, increasing its evasion by 20%, maximum health by 3000 points, and attack power by 100 points for 2 minutes.^0

ID: 8350^4
This passive ability reduces the reuse time of your level 80 through level 110 mesmerization spells by 10%.^0
This passive ability reduces the reuse time of your level 110 and lower mesmerization spells by 10%.^0

ID: 9318^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 15% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9319^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 18% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9320^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9321^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9322^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9323^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9324^4
This ability, when activated, surrounds your party in a 150 point damage shield, increases their fire resistance by 50 points, and imbues their melee attacks with the chance to strike their target for -200 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 150 point damage shield, increases their fire resistance by 50 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike I which deals 700 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9325^4
This ability, when activated, surrounds your party in a 175 point damage shield, increases their fire resistance by 55 points, and imbues their melee attacks with the chance to strike their target for -300 (+5 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 175 point damage shield, increases their fire resistance by 55 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike II which deals 800 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9326^4
This ability, when activated, surrounds your party in a 200 point damage shield, increases their fire resistance by 60 points, and imbues their melee attacks with the chance to strike their target for -400 (+5 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 9327^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 2-3 increase the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants you a chance (with a 300% bonus) to trigger First Spire of Enchantment Effect I on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect I summons a level 85 Doppelganger with 30000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 50% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9329^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 6 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9330^4
This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 500 points and restores 200 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9331^4
This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 750 points and restores 250 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9332^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9333^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 5% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 5% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9334^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 6% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 6% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9335^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 7% for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 9372^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 21 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 21 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9373^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 33 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 33 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9374^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 42 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9375^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 500 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike I which deals 2000 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9376^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 750 (+15 damage per level) points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike II which deals 2250 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9377^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 1000 (+15 damage per level) points of damage for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9378^4
This ability, when activated, increases your group's melee accuracy by 5%, attack rating by 55 points, and raises the lower bound of thir melee attacks to 10 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 5%, attack power by 55 points, and raises the lower bound of their melee attacks to 10 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9379^4
This ability, when activated, increases your group's melee accuracy by 6%, attack rating by 60 points, and raises the lower bound of thir melee attacks to 20 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 6%, attack power by 60 points, and raises the lower bound of their melee attacks to 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9380^4
This ability, when activated, increases your group's melee accuracy by 7%, attack rating by 70 points, and raises the lower bound of thir melee attacks to 30 for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 9435^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 10%, attack rating by 10 points, and strength by 25 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect I on attackers when struck in melee combat, which reduces their accuracy by 10%, strength by 25 points, and attack power by 10 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9436^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 15%, attack rating by 15 points, and strength by 30 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect II on attackers when struck in melee combat, which reduces their accuracy by 15%, strength by 30 points, and attack power by 15 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9437^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 20%, attack rating by 20 points, and strength by 35 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9438^4
This ability, when activated, increases your throwing accuracy by 20%, raises the lower bound of your throwing attacks to 20, and increases the amount of damage you deal with every throwing attack by 60 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 60 points, their accuracy by 20%, and the lower bound of these attacks to be 20 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9439^4
This ability, when activated, increases your throwing accuracy by 30%, raises the lower bound of your throwing attacks to 30, and increases the amount of damage you deal with every throwing attack by 70 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 70 points, their accuracy by 30%, and the lower bound of these attacks to be 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9440^4
This ability, when activated, increases your throwing accuracy by 40%, raises the lower bound of your throwing attacks to 40, and increases the amount of damage you deal with every throwing attack by 80 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9441^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 45 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 45 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9442^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 69 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 69 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 9443^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 90 points for 1.5 minutes.
Ranks 4-8 reduce the reuse time of this ability by 30 seconds per rank.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 10268^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 22%, max health by 3500 points, and attack rating by 110 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence IV, increasing its evasion by 22%, maximum health by 3500 points, and attack power by 110 points for 2 minutes.^0

ID: 10269^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 24%, max health by 4000 points, and attack rating by 120 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence V, increasing its evasion by 24%, maximum health by 4000 points, and attack power by 120 points for 2 minutes.^0

ID: 10270^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet with a Theft of Essence, increasing its evasion by 26%, max health by 4500 points, and attack rating by 130 points for 2 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet with Theft of Essence VI, increasing its evasion by 26%, maximum health by 4500 points, and attack power by 130 points for 2 minutes.^0

ID: 10294^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 220 and deals 700 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp VIII which reduces your target's hatred for you by 220 points and deals 700 damage every 6 seconds for 12 seconds.^0

ID: 10295^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220, and reduces their attack power by 110 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw VIII which performs an additional Tiger Claw skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and reduces their attack power by 110 points for 12 seconds.^0

ID: 10296^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash IX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and stuns level 85 or lower targets for 1 second.^0

ID: 10301^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 48% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 48 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy IV when you land a killing blow.^0


ID: 10401^4
This passive ability reduces the reuse time of your Battle Frenzy combat abilities (Battle, Combat, Fighting, Steel, Fearless, Stormwild, and Torrid Frenzy) by 30 seconds per rank.^0
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 30 seconds.^0

ID: 10551^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex I which absorbs 100% of incoming melee damage (up to 1000 points of damage per hit) up to a total of 6000 points of damage for 24 seconds.^0

ID: 10552^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex II which absorbs 100% of incoming melee damage (up to 2000 points of damage per hit) up to a total of 9000 points of damage for 24 seconds.^0

ID: 10553^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex III which absorbs 100% of incoming melee damage (up to 3500 points of damage per hit) up to a total of 12000 points of damage for 24 seconds.^0

ID: 10561^4
This passive ability improves the resist check of your Beguiler's Banishment and Beguiler's Directed Banishment abilities by 5 points per rank.^0
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 5 points.^0


ID: 10959^4
This passive ability extends the duration of your damage over time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 6 seconds.^0

ID: 10961^4
This passive ability extends the duration of your damage over time spells (that have a mana cost and a minimum duration of 18 seconds) by 12 seconds.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 12 seconds.^0

ID: 10962^4
This passive ability extends the duration of your damage over time spells (that have a mana cost and a minimum duration of 18 seconds) by 18 seconds.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 18 seconds.^0

ID: 11003^4
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds per rank.^0
This passive ability extends the duration of your Shield Reflect combat ability by 6 seconds.^0

ID: 11025^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 5 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 5 points.^0

ID: 11026^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 10 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 10 points.^0

ID: 11027^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 15 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 15 points.^0

ID: 11028^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 20 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 20 points.^0

ID: 11029^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 25 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 25 points.^0

ID: 11030^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 30 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 30 points.^0

ID: 11031^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 35 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 35 points.^0

ID: 11032^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 40 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 40 points.^0

ID: 11033^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 45 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 45 points.^0

ID: 11034^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 50 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 50 points.^0

ID: 11035^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 55 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 55 points.^0

ID: 11036^4
This passive ability improves the resistance check of your cold, disease, and poison based spells by 60 points.^0
This passive ability improves the resist modifier of your cold, disease, and poison spells by 60 points.^0

ID: 11037^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 100 points and improves their resistance check by 65 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 100 points and improves their resist modifier by 65 points.^0

ID: 11038^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 250 points and improves their resistance check by 70 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 250 points and improves their resist modifier by 70 points.^0

ID: 11039^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 500 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 500 points and improves their resist modifier by 75 points.^0

ID: 11040^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 800 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 800 points and improves their resist modifier by 75 points.^0

ID: 11041^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1000 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1000 points and improves their resist modifier by 75 points.^0

ID: 11042^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1200 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1200 points and improves their resist modifier by 75 points.^0

ID: 11074^4
This passive ability increases your max skill cap for safe fall by 100, 150, and 200 points.^0
This passive ability increases your safe fall skill cap by 100 points.^0

ID: 11077^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 275 and deals 800 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp IX which reduces your target's hatred for you by 275 points and deals 800 damage every 6 seconds for 12 seconds.^0

ID: 11078^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220, and stuns level 85 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash VIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 10, reduces your target's hatred for you by 220 points, and stuns level 85 or lower targets for 1 second.^0

ID: 11079^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275, and reduces their attack power by 110 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw IX which performs an additional Tiger Claw skill attack with a base damage of 11, reduces your target's hatred for you by 275 points, and reduces their attack power by 110 points for 12 seconds.^0

ID: 11085^4
This passive ability increases your max skill cap for 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing weapons.
Ranks 1-11 by 20 points per rank. Ranks 12-14 by 10 points per rank.^0

This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 20 points.^0

ID: 11086^4
This passive ability increases your skill cap for all 2-handed weapons by 40 points as well as the minimum damage you deal with 2-handed attacks by 35 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 40 points.^0

ID: 11087^4
This passive ability increases your skill cap for all 2-handed weapons by 60 points as well as the minimum damage you deal with 2-handed attacks by 50 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 60 points.^0

ID: 11309^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11310^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11311^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage I for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage I increases your warder's attack speed by 25%, its accuracy by 15%, its chance to flurry by 1%, its base melee damage by 100%, reduces the amount of hatred that it generates by 41%, but drains 600 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11312^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11313^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage II for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage II increases your warder's attack speed by 25%, its accuracy by 20%, its chance to flurry by 1%, its base melee damage by 150%, reduces the amount of hatred that it generates by 42%, but drains 900 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11314^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11315^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11316^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11317^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11318^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11319^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage III for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage III increases your warder's attack speed by 30%, its accuracy by 25%, its chance to flurry by 1%, its base melee damage by 200%, reduces the amount of hatred that it generates by 43%, but drains 1200 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11320^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11321^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11322^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11323^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.2 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11324^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11325^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.4 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11326^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11327^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11328^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 5.8 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11329^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage IV for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage IV increases your warder's attack speed by 35%, its accuracy by 30%, its chance to flurry by 2%, its base melee damage by 250%, reduces the amount of hatred that it generates by 44%, but drains 1750 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11330^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11331^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11332^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11333^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11334^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11335^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11336^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11337^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11338^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 81%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11339^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11339^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and the minimum damage done per hit by #2%.^0
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, and raises the lower bound of your melee hits to be #2.^0

ID: 11340^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11341^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11342^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 86%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11343^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11344^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11345^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11346^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11347^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11348^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11349^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11350^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11351^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage V for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage V increases your warder's attack speed by 40%, its accuracy by 35%, its chance to flurry by 2%, its base melee damage by 300%, reduces the amount of hatred that it generates by 45%, but drains 2500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11352^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 11470^4
This ability, when activated, imbues your pet with Frenzied Burnout.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11471^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 1%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11472^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 2%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11473^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 3%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11474^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11475^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11476^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 4%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11477^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 8%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11478^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 12%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11479^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 16%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11480^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5% and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11481^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 13%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11482^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 26%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11483^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0


ID: 11484^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.^0


ID: 11485^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.^0


ID: 11486^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 20%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11487^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 27%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11488^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 34%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11489^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 5%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11490^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 41%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11491^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 41%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11492^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 6%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11493^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 7%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11494^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 44%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11495^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 48%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11496^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 8%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11497^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 9%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11498^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 47%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11499^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 56%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11500^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 10%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11501^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 50%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11502^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0


ID: 11503^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 63%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11504^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 11%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11505^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 12%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11506^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 51%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11507^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0


ID: 11508^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 69%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11509^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 13%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11510^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 14%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11511^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 52%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11512^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0


ID: 11513^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout I.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout I increases your pet's melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.^0


ID: 11514^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 15%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11515^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 16%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11516^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 17%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11517^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 53%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11518^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 55%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11519^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 57%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11520^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 74%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11521^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 18%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11522^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 59%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11523^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0


ID: 11524^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 80%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0


ID: 11525^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0


ID: 11526^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 19%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11527^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 20%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11528^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 60%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11529^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0


ID: 11530^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 85%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0


ID: 11531^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout II.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout II increases your pet's melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0


ID: 11532^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 21%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11533^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 22%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11534^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 61%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11535^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 62%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11536^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 63%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11537^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 64%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11538^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout III.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.

Frenzied Burnout III increases your pet's melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0


ID: 11539^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11540^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11541^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11542^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11543^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11544^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 65%.
Ranks 71-75 reduce the reuse time of this ability by 1 minute per rank.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11545^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 91%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11546^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases the chance your summoned pets will score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11547^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 23%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11548^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 66%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11549^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IV.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout IV increases your pet's melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.^0


ID: 11550^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 98%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11551^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 24%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11552^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 67%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11553^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 25%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11554^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 68%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11555^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 104%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11556^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 50 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11557^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 26%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11558^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 69%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11559^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 27%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11560^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 111%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11561^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 28%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11562^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 70%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11563^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout V.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout V increases your pet's melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0


ID: 11564^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 117%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11565^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 100 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11566^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 29%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11567^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 30%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11568^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 71%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11569^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 124%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11570^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11571^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 150 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11572^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11573^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 72%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11574^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VI.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VI increases your pet's melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0


ID: 11575^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0


ID: 11576^4
This ability, when activated, imbues your pet with Frenzied Burnout.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VII.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 107 reduces the casting time of this ability by 10%.

Frenzied Burnout VII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.^0


ID: 11577^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 132%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11578^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11579^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 139%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 110 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11580^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11581^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 112 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11582^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11583^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 200 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11584^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11585^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11586^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 147%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 117 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11587^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11588^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 36%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.
Rank 119 reduces the casting time of this ability by 10%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11589^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 37%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11590^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout VIII and Virulent Talon I.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout VIII increases your pet's melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.

Virulent Talon I allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11591^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout IX and Virulent Talon II.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout IX increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon II allows your pet to trigger a 48250 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11592^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 7 times for 10 minutes.^0


ID: 11593^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 8 times for 10 minutes.^0


ID: 11594^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 9 times for 10 minutes.^0


ID: 11595^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 73%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11596^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 74%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11597^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 75%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11598^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11599^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 154%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Rank 130 increases the range of this ability by 20%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11600^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 250 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11601^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11602^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11603^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11604^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11605^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 38%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.
Ranks 133-136 increase the range of this ability by 20% per rank.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11606^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 39%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11607^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 40%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11608^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 41%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11609^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 76%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11610^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 10 times for 10 minutes.^0


ID: 11611^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 162%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11612^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 42%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11613^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 168%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11614^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 43%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11615^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 77%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11616^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 11 times for 10 minutes.^0


ID: 11617^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 173%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11618^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 300 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11619^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 44%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11620^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 179%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11621^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 45%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11622^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 78%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11623^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 185%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11624^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 190%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11625^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 195%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11626^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 200%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11627^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 210%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11628^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 350 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11629^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 400 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11630^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 450 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11631^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 12 times for 10 minutes.^0


ID: 11632^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout X and Virulent Talon III.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout X increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon III allows your pet to trigger a 75000 point direct-damage strike when melee attacking up to 13 times for 10 minutes.^0


ID: 11633^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XI and Virulent Talon IV.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XI increases your pet's melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.

Virulent Talon IV allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 11634^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 11655^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Rank 1 - Guard - /pet guard and Follow - /pet follow

Rank 2 - Attack - /pet attack and Queue Attack - /pet qattack

Rank 3 - Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.^0

This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow.^0


ID: 11659^4
This ability, when activated, moves your companion forward in the direction you are facing.
Ranks 6-9 reduce the reuse time by 1 second per rank.
Passively grants you finer control over your animations. Command hotkeys can be created via the pet window.
Rank 1 - Guard, Follow - /pet guard, /pet follow

Rank 2 - Attack, Queue Attack - /pet attack, /pet qattack

Rank 3 - Back Off, Toggle Taunt, Toggle Sit, Toggle Stop, Who Leader, Report Health, Target Pet - /pet back off, /pet taunt (on/off), /pet sit (on/off), /pet stop (on/off), /pet who leader, /pet report health, /pet target

Rank 4 - Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack.

Rank 9 - Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Rank 10 - Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.^0

This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.^0


ID: 11821^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 12% and performing one additional hit with a 2-handed weapon when double attacking by 2%.^0


ID: 11822^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 15% and performing one additional hit with a 2-handed weapon when double attacking by 5%.^0


ID: 11823^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 18% and performing one additional hit with a 2-handed weapon when double attacking by 8%.^0


ID: 11824^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 21% and performing one additional hit with a 2-handed weapon when double attacking by 10%.^0


ID: 11825^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 24% and performing one additional hit with a 2-handed weapon when double attacking by 11%.^0


ID: 11826^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 27% and performing one additional hit with a 2-handed weapon when double attacking by 14%.^0


ID: 11827^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and performing one additional hit with a 2-handed weapon when double attacking by 17%.^0


ID: 11828^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 5 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 18%, and your triple attack skill cap by 5 points.^0


ID: 11829^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 10 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 19%, and your triple attack skill cap by 10 points.^0


ID: 11830^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 15 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 20%, and your triple attack skill cap by 15 points.^0


ID: 11831^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 20 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 22%, and your triple attack skill cap by 20 points.^0


ID: 11832^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 25 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 23%, and your triple attack skill cap by 25 points.^0


ID: 11833^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 30%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11834^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 33%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11835^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 36%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11836^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 39%, performing one additional hit with a 2-handed weapon when double attacking by 25%, and your triple attack skill cap by 30 points.^0


ID: 11837^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 42%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.^0


ID: 11838^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 45%, performing one additional hit with a 2-handed weapon when double attacking by 26%, and your triple attack skill cap by 30 points.^0


ID: 11839^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 30 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 30 points.^0


ID: 11840^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 35 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 27%, and your triple attack skill cap by 35 points.^0


ID: 11841^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 40 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 40 points.^0


ID: 11842^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 45 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 28%, and your triple attack skill cap by 45 points.^0


ID: 11843^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48% and your triple attack skill cap by 50 points.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, and your triple attack skill cap by 50 points.^0


ID: 11844^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 3%.^0


ID: 11845^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 29%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 6%.^0


ID: 11846^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 9%.^0


ID: 11847^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 12%.^0


ID: 11848^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 50 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11849^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 30%, your triple attack skill cap by 55 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11850^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 60 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11851^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 31%, your triple attack skill cap by 65 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11852^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 70 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11853^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 32%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 15%.^0


ID: 11854^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 18%.^0


ID: 11855^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 33%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 21%.^0


ID: 11856^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 48%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11857^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 51%, performing one additional hit with a 2-handed weapon when double attacking by 34%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11858^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 55%, performing one additional hit with a 2-handed weapon when double attacking by 35%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11859^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 60%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11860^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 70%, performing one additional hit with a 2-handed weapon when double attacking by 36%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11861^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 80%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11862^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 75 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11863^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 80 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11864^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 85 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11865^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 24%.^0


ID: 11866^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 27%.^0


ID: 11867^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 30%.^0


ID: 11868^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 90 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11869^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 95 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11870^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 100 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11871^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 110 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11872^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 120 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11873^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 130 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11874^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 140 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11875^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 37%, your triple attack skill cap by 150 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11876^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 39%, your triple attack skill cap by 160 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11877^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 41%, your triple attack skill cap by 170 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11878^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 43%, your triple attack skill cap by 180 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 11879^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 190 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 12720^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 10% for 66 seconds.
Ranks 3-9 reduce the reuse time of this ability by 1 minute per rank.^0

This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.^0

ID: 12721^4
This passive ability reduces the reuse time of your Fierce Eye ability by 1 minute per rank.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0


ID: 12813^4
This passive ability grants you a 2% chance per rank to block incoming melee attacks with your shield.^0
This passive ability grants you a 2% chance to block incoming melee attacks with your shield.^0

ID: 12816^4
This passive ability extends the duration of your Growl of the Leopard line of spells and the lifespan of companions summoned by your Bark at the Moon line of spells by 6 seconds per rank. These benefits also apply to the effects of your Feralgia line of spells.^0
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 6 seconds.^0

ID: 12819^4
This passive ability improves your Protective Spirit Discipline.
Ranks 1-5 reduce the reuse time of your discipline by 10% per rank.
Rank 6 extends the duration of your discipline by 6 seconds.^0

This passive ability reduces the reuse time of your Protective Spirit discipline by 23 seconds.^0

ID: 12822^4
This passive ability reduces the reuse time of your Empathic Fury disciplines (Empathic, Savage Fury, Savage Rage, and Savage Rancor) by 10% per rank.^0
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 2 minutes 33 seconds.^0

ID: 12846^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 2% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.^0

ID: 12847^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 5% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks a 5% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.^0

ID: 12848^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 300 damage and decreasing their attack power by 75 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw I which deals 300 damage and reduces their attack power by 75 points for 1 minute.^0

ID: 12902^4
This passive ability reduces the reuse time of your First Spire of Enchantment ability by 30 seconds per rank.^0
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 12907^4
This passive ability reduces the reuse time of your Second Spire of Enchantment ability by 30 seconds per rank.^0
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 12912^4
This passive ability reduces the reuse time of your Third Spire of Enchantment ability by 30 seconds per rank.^0
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 12920^4
This passive ability improves your Haunting, Horrifying, Calming, and Glamorous Visage spells.
Ranks 1-6 increase the effectiveness of these spells by 20% per rank.
Ranks 7-8 reduce the reuse time of these spells by 8 seconds per rank.
Ranks 9-11 extend the duration of these spells by 1.2 minutes per rank.^0

This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 20%.^0

ID: 12929^4
This passive ability extends the duration of your root spells and abilities by 24 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 80%.^0
This passive ability extends the duration of your root spells and abilities by 24 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 80%.^0

ID: 12930^4
This passive ability extends the duration of your root spells and abilities by 30 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 85%.^0
This passive ability extends the duration of your root spells and abilities by 30 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 85%.^0

ID: 12988^4
This passive ability extends the duration of your damage over time spells (that have a mana cost and a minimum duration of 18 seconds) by 24 seconds.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 18 seconds) by 24 seconds.^0

ID: 13021^4
This passive ability increases your skill cap for all 2-handed weapons by 80 points as well as the minimum damage you deal with 2-handed attacks by 75 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 80 points.^0

ID: 13022^4
This passive ability increases your skill cap for all 2-handed weapons by 100 points as well as the minimum damage you deal with 2-handed attacks by 100 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 100 points.^0

ID: 13029^4
This passive ability gives you a 25% chance to strike your opponent with a 5th and 6% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2.5% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 25% and another 6% chance and your throwing attacks a 2.5% chance to strike your opponent with Frenzied Volley II, an additional throwing skill attack with a base damage of 78.^0

ID: 13030^4
This passive ability gives you a 29% chance to strike your opponent with a 5th and 7% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 2.9% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 29% and another 7% chance and your throwing attacks a 2.9% chance to strike your opponent with Frenzied Volley III, an additional throwing skill attack with a base damage of 79.^0

ID: 13031^4
This passive ability gives you a 31% chance to strike your opponent with a 5th and 8% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.1% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 31% and another 8% chance and your throwing attacks a 3.1% chance to strike your opponent with Frenzied Volley IV, an additional throwing skill attack with a base damage of 80.^0

ID: 13177^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 335 and deals 900 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp X which reduces your target's hatred for you by 335 points and deals 900 damage every 6 seconds for 12 seconds.^0

ID: 13178^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 12, reduces your target's hatred for you by 335, and stuns level 90 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash X which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 12, reduces your target's hatred for you by 335 points, and stuns level 90 or lower targets for 1 second.^0

ID: 13179^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 12, reduces your target's hatred for you by 335, and reduces their attack power by 120 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw X which performs an additional Tiger Claw skill attack with a base damage of 12, reduces your target's hatred for you by 335 points, and reduces their attack power by 120 points for 12 seconds.^0

ID: 13251^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.^0


ID: 13252^4
This ability, when activated, slows your target's attack speed by 70% for 1.5 minutes.
Ranks 2-4 extend the duration of this ability by 6 seconds per rank.^0

This ability, when activated, reduces your target's attack speed by 70% for 1 minute 30 seconds.^0

ID: 13466^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 415 and deals 1200 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XI which reduces your target's hatred for you by 415 points and deals 1200 damage every 6 seconds for 12 seconds.^0

ID: 13467^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 13, reduces your target's hatred for you by 415, and reduces their attack power by 130 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XI which performs an additional Tiger Claw skill attack with a base damage of 13, reduces your target's hatred for you by 415 points, and reduces their attack power by 130 points for 12 seconds.^0

ID: 13468^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 13, reduces your target's hatred for you by 415, and stuns level 95 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 13, reduces your target's hatred for you by 415 points, and stuns level 95 or lower targets for 1 second.^0

ID: 13469^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 515 and deals 1500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XII which reduces your target's hatred for you by 515 points and deals 1500 damage every 6 seconds for 12 seconds.^0

ID: 13470^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 14, reduces your target's hatred for you by 515, and reduces their attack power by 140 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XII which performs an additional Tiger Claw skill attack with a base damage of 14, reduces your target's hatred for you by 515 points, and reduces their attack power by 140 points for 12 seconds.^0

ID: 13471^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 14, reduces your target's hatred for you by 515, and stuns level 95 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 14, reduces your target's hatred for you by 515 points, and stuns level 95 or lower targets for 1 second.^0

ID: 13732^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.^0


ID: 13788^4
You expend your energy to unleash a magnificent shower of light. You're so cool!^0
This ability, when activated, expends your energy to unleash a magnificent shower of light. You're so cool!^0

ID: 13854^4
This passive ability gives you a 35% chance to strike your opponent with a 5th and 9% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.5% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 35% and another 9% chance and your throwing attacks a 3.5% chance to strike your opponent with Frenzied Volley V, an additional throwing skill attack with a base damage of 81.^0

ID: 13855^4
This passive ability gives you a 37% chance to strike your opponent with a 5th and 10% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 3.7% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 37% and another 10% chance and your throwing attacks a 3.7% chance to strike your opponent with Frenzied Volley VI, an additional throwing skill attack with a base damage of 82.^0

ID: 13856^4
This passive ability gives you a 40% chance to strike your opponent with a 5th and 11% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 40% and another 11% chance and your throwing attacks a 4% chance to strike your opponent with Frenzied Volley VII, an additional throwing skill attack with a base damage of 83.^0

ID: 13866^4
This passive ability increases your skill cap for all 2-handed weapons by 120 points as well as the minimum damage you deal with 2-handed attacks by 125 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 120 points.^0

ID: 13867^4
This passive ability increases your skill cap for all 2-handed weapons by 140 points as well as the minimum damage you deal with 2-handed attacks by 150 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 140 points.^0

ID: 13868^4
This passive ability increases your skill cap for all 2-handed weapons by 160 points as well as the minimum damage you deal with 2-handed attacks by 175 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 160 points.^0

ID: 14203^4
This passive ability improves your Berserking Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline.)
Ranks 1-3 reduce the reuse time of these disciplines by 2.5 minutes per rank.
Ranks 4-6 extend the duration of these disciplines by 6 seconds per rank.^0

This passive ability reduces the reuse time of your Berserking line of disciplines by 2 minutes 30 seconds.^0

ID: 14275^4
This passive ability increases the likelihood that your feigned deaths will not be broken by spells that successfully land on you by 20%. Additional ranks increase your chance by 10% per rank.
At rank 4, resisted spells will no longer break feigned deaths.^0

This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 20%.^0

ID: 14286^4
This passive ability extends the duration of your Dreary Deeds ability by 6 seconds per rank.^0
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 36 seconds.^0

ID: 14745^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.^0


ID: 14764^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex IV which absorbs 100% of incoming melee damage (up to 8000 points of damage per hit) up to a total of 24000 points of damage for 24 seconds.^0

ID: 14765^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex V which absorbs 100% of incoming melee damage (up to 11000 points of damage per hit) up to a total of 33000 points of damage for 24 seconds.^0

ID: 14766^4
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization spells a 10% chance to trigger Phantasmic Reflex VI which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 45000 points of damage for 24 seconds.^0

ID: 14860^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 590 and deals 2000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIII which reduces your target's hatred for you by 590 points and deals 2000 damage every 6 seconds for 12 seconds.^0

ID: 14861^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 670 and deals 2500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIV which reduces your target's hatred for you by 670 points and deals 2500 damage every 6 seconds for 12 seconds.^0

ID: 14862^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 15, reduces your target's hatred for you by 610, and reduces their attack power by 150 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIII which performs an additional Tiger Claw skill attack with a base damage of 15, reduces your target's hatred for you by 610 points, and reduces their attack power by 150 points for 12 seconds.^0

ID: 14863^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 16, reduces your target's hatred for you by 710, and reduces their attack power by 160 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIV which performs an additional Tiger Claw skill attack with a base damage of 16, reduces your target's hatred for you by 710 points, and reduces their attack power by 160 points for 12 seconds.^0

ID: 14864^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 15, reduces your target's hatred for you by 610, and stuns level 101 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 15, reduces your target's hatred for you by 610 points, and stuns level 101 or lower targets for 1 second.^0

ID: 14865^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 16, reduces your target's hatred for you by 710, and stuns level 103 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 16, reduces your target's hatred for you by 710 points, and stuns level 103 or lower targets for 1 second.^0

ID: 14962^4
This passive ability gives you a 43% chance to strike your opponent with a 5th and 12% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.3% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 43% and another 12% chance and your throwing attacks a 4.3% chance to strike your opponent with Frenzied Volley VIII, an additional throwing skill attack with a base damage of 84.^0

ID: 14963^4
This passive ability gives you a 46% chance to strike your opponent with a 5th and 13% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.6% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 46% and another 13% chance and your throwing attacks a 4.6% chance to strike your opponent with Frenzied Volley IX, an additional throwing skill attack with a base damage of 85.^0

ID: 14964^4
This passive ability gives you a 49% chance to strike your opponent with a 5th and 14% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 4.9% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 49% and another 14% chance and your throwing attacks a 4.9% chance to strike your opponent with Frenzied Volley X, an additional throwing skill attack with a base damage of 86.^0

ID: 14971^4
This passive ability increases your skill cap for all 2-handed weapons by 180 points as well as the minimum damage you deal with 2-handed attacks by 200 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 180 points.^0

ID: 14972^4
This passive ability increases your skill cap for all 2-handed weapons by 200 points as well as the minimum damage you deal with 2-handed attacks by 225 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 200 points.^0

ID: 14973^4
This passive ability increases your skill cap for all 2-handed weapons by 220 points as well as the minimum damage you deal with 2-handed attacks by 250 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 220 points.^0

ID: 15217^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 10% chance to trigger Steel Vengeance I, which strikes your target for 20000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 10% chance to trigger Steel Vengeance I, which deals an additional 20000 damage to your target.^0

ID: 15218^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 12% chance to trigger Steel Vengeance II, which strikes your target for 21500 damage.^0
This passive ability grants your Shock of Silvered line of spells a 12% chance to trigger Steel Vengeance II, which deals an additional 21500 damage to your target.^0

ID: 15219^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 14% chance to trigger Steel Vengeance III, which strikes your target for 23000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 14% chance to trigger Steel Vengeance III, which deals an additional 23000 damage to your target.^0

ID: 15232^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 27% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0
This passive ability grants your Fickle Fire line of spells an additional 27% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15233^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 30% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0
This passive ability grants your Fickle Fire line of spells an additional 30% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15234^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0
This passive ability grants your Fickle Fire line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.^0

ID: 15463^4
This passive ability extends the duration of your root spells and abilities by 36 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 88%.^0
This passive ability extends the duration of your root spells and abilities by 36 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 88%.^0

ID: 15464^4
This passive ability extends the duration of your root spells and abilities by 42 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 91%.^0
This passive ability extends the duration of your root spells and abilities by 42 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 91%.^0

ID: 15465^4
This passive ability extends the duration of your root spells and abilities by 48 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 94%.^0
This passive ability extends the duration of your root spells and abilities by 48 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 94%.^0

ID: 15485^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gracious Gift of Mana for each memeber of your group, which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gracious Gift of Mana on your group which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).^0


ID: 15489^4
This ability grants you an additional version of your Blanket of Forgetfulness spell.
Rank 2 reduces the cast time of the ability by 25%.^0

This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.^0

ID: 15490^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 1 to 8% for 14 minutes.^0
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry I which increases the damage your target takes from spells (that have a mana cost) by 1 to 8% for 14 minutes.^0

ID: 15491^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 2 to 10% for 14 minutes.^0
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry II which increases the damage your target takes from spells (that have a mana cost) by 2 to 10% for 14 minutes.^0

ID: 15492^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 3 to 12% for 14 minutes.^0
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry III which increases the damage your target takes from spells (that have a mana cost) by 3 to 12% for 14 minutes.^0

ID: 15493^4
This passive ability decreases the cast time of your mesmerize spells and abilities by 10% per rank.^0
This passive ability reduces the cast time of your mesmerization spells and abilities by 10%.^0

ID: 15555^4
This passive ability gives you a 5% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 5% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 15556^4
This passive ability gives you a 10% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 10% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 15557^4
This passive ability gives you a 15% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 15% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 15648^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 3%.^0
This passive ability increases the base damage of your frenzy attacks by 3%.^0

ID: 15649^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 6%.^0
This passive ability increases the base damage of your frenzy attacks by 6%.^0

ID: 15650^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 9%.^0
This passive ability increases the base damage of your frenzy attacks by 9%.^0

ID: 15681^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 10% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 10% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 15682^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 25% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, a 25% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 15683^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 15684^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 60% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 60% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0

ID: 15685^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 65% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 65% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0

ID: 15686^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0

ID: 15771^4
This ability gives you an alternate version of the Identify spell.^0
This ability, when activated, provides magical information about the item that your target is holding.^0

ID: 15881^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1585 and deals 3000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVII which reduces your target's hatred for you by 1585 points and deals 3000 damage every 6 seconds for 12 seconds.^0

ID: 15882^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1750 and deals 3500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVIII which reduces your target's hatred for you by 1750 points and deals 3500 damage every 6 seconds for 12 seconds.^0

ID: 15883^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1915 and deals 4000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XIX which reduces your target's hatred for you by 1915 points and deals 4000 damage every 6 seconds for 12 seconds.^0

ID: 15891^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 20, reduces your target's hatred for you by 965, and stuns level 103 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 20, reduces your target's hatred for you by 965 points, and stuns level 103 or lower targets for 1 second.^0

ID: 15892^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and stuns level 103 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 25, reduces your target's hatred for you by 1500 points, and stuns level 103 or lower targets for 1 second.^0

ID: 15893^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 20, reduces your target's hatred for you by 965, and reduces their attack power by 160 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XV which performs an additional Tiger Claw skill attack with a base damage of 20, reduces your target's hatred for you by 965 points, and reduces their attack power by 160 points for 12 seconds.^0

ID: 15894^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 25, reduces your target's hatred for you by 1500, and reduces their attack power by 160 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVI which performs an additional Tiger Claw skill attack with a base damage of 25, reduces your target's hatred for you by 1500 points, and reduces their attack power by 160 points for 12 seconds.^0

ID: 15895^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 910 and deals 2700 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XV which reduces your target's hatred for you by 910 points and deals 2700 damage every 6 seconds for 12 seconds.^0

ID: 15896^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 1415 and deals 2900 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XVI which reduces your target's hatred for you by 1415 points and deals 2900 damage every 6 seconds for 12 seconds.^0

ID: 15897^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and stuns level 105 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 28, reduces your target's hatred for you by 1710 points, and stuns level 105 or lower targets for 1 second.^0

ID: 15898^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and stuns level 105 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XVIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 31, reduces your target's hatred for you by 1915 points, and stuns level 105 or lower targets for 1 second.^0

ID: 15899^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and stuns level 105 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XIX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 34, reduces your target's hatred for you by 2125 points, and stuns level 105 or lower targets for 1 second.^0

ID: 15900^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 28, reduces your target's hatred for you by 1710, and reduces their attack power by 170 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVII which performs an additional Tiger Claw skill attack with a base damage of 28, reduces your target's hatred for you by 1710 points, and reduces their attack power by 170 points for 12 seconds.^0

ID: 15901^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 31, reduces your target's hatred for you by 1915, and reduces their attack power by 180 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XVIII which performs an additional Tiger Claw skill attack with a base damage of 31, reduces your target's hatred for you by 1915 points, and reduces their attack power by 180 points for 12 seconds.^0

ID: 15902^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 34, reduces your target's hatred for you by 2125, and reduces their attack power by 190 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XIX which performs an additional Tiger Claw skill attack with a base damage of 34, reduces your target's hatred for you by 2125 points, and reduces their attack power by 190 points for 12 seconds.^0

ID: 15996^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 12%.^0
This passive ability increases the base damage of your frenzy attacks by 12%.^0

ID: 15997^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 15%.^0
This passive ability increases the base damage of your frenzy attacks by 15%.^0

ID: 15998^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 18%.^0
This passive ability increases the base damage of your frenzy attacks by 18%.^0

ID: 16051^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 15% chance to trigger Steel Vengeance IV, which strikes your target for 24500 damage.^0
This passive ability grants your Shock of Silvered line of spells a 15% chance to trigger Steel Vengeance IV, which deals an additional 24500 damage to your target.^0

ID: 16052^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 16% chance to trigger Steel Vengeance V, which strikes your target for 26000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 16% chance to trigger Steel Vengeance V, which deals an additional 26000 damage to your target.^0

ID: 16053^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 17% chance to trigger Steel Vengeance VI, which strikes your target for 27500 damage.^0
This passive ability grants your Shock of Silvered line of spells a 17% chance to trigger Steel Vengeance VI, which deals an additional 27500 damage to your target.^0

ID: 16065^4
This ability, when activated, slows your target's attack speed by 73% for 1.8 minutes.
Ranks 6-7 extend the duration of this ability by 6 seconds per rank.^0

This ability, when activated, reduces your target's attack speed by 73% for 1 minute 48 seconds.^0

ID: 16189^6
Increases your pet's avoidance by #5%, attack power by #10 points, maximum health by #9 points and heals your elemental for #8 points when this spell lands.^0
Empowers all pets in a 60 foot radius by increasing their avoidance by *@1#5%, attack speed by *@1#11%, attack power by *@1#10 (*$1#10 for swarm pets) points, maximum health by *@1#9 points and heals *@1#8 health when this spell lands.^0

ID: 16230^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 1 second.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 1 second.^0

ID: 16231^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 2 second.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 2 seconds.^0

ID: 16232^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 3 second.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 3 seconds.^0

ID: 16233^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 4 second.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 4 seconds.^0

ID: 16234^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds.^0

ID: 16396^4
This passive ability reduces the casting time of your direct damage spells.
Ranks 1-4 for spells that have a casting time of at least 3 seconds by 5% per rank.
Ranks 5-9 for spells that have a casting time of less than 3 seconds by 2, 5, 10, 15, and 20%.^0

This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%.^0

ID: 16849^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2085 and deals 4500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XX which reduces your target's hatred for you by 2085 points and deals 4500 damage every 6 seconds for 12 seconds.^0

ID: 16850^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2250 and deals 5000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXI which reduces your target's hatred for you by 2250 points and deals 5000 damage every 6 seconds for 12 seconds.^0

ID: 16851^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2415 and deals 5500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXII which reduces your target's hatred for you by 2415 points and deals 5500 damage every 6 seconds for 12 seconds.^0

ID: 16868^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and stuns level 108 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XX which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 37, reduces your target's hatred for you by 2335 points, and stuns level 108 or lower targets for 1 second.^0

ID: 16869^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and stuns level 108 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXI which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 40, reduces your target's hatred for you by 2540 points, and stuns level 108 or lower targets for 1 second.^0

ID: 16870^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and stuns level 108 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 45, reduces your target's hatred for you by 2750 points, and stuns level 108 or lower targets for 1 second.^0

ID: 16877^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 37, reduces your target's hatred for you by 2335, and reduces their attack power by 200 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XX which performs an additional Tiger Claw skill attack with a base damage of 37, reduces your target's hatred for you by 2335 points, and reduces their attack power by 200 points for 12 seconds.^0

ID: 16878^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 40, reduces your target's hatred for you by 2540, and reduces their attack power by 210 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXI which performs an additional Tiger Claw skill attack with a base damage of 40, reduces your target's hatred for you by 2540 points, and reduces their attack power by 210 points for 12 seconds.^0

ID: 16879^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 45, reduces your target's hatred for you by 2750, and reduces their attack power by 220 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXII which performs an additional Tiger Claw skill attack with a base damage of 45, reduces your target's hatred for you by 2750 points, and reduces their attack power by 220 points for 12 seconds.^0

ID: 17043^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 20%.^0
This passive ability increases the base damage of your frenzy attacks by 20%.^0

ID: 17044^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 22%.^0
This passive ability increases the base damage of your frenzy attacks by 22%.^0

ID: 17045^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 24%.^0
This passive ability increases the base damage of your frenzy attacks by 24%.^0

ID: 17046^4
This passive ability gives you a 16% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 16% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 17047^4
This passive ability gives you an 18% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities an 18% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 17048^4
This passive ability gives you a 20% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 20% chance to trigger Frenzied Axe I, an additional 2-hand slash skill attack with a base damage of 379.^0

ID: 17049^4
This passive ability gives you a 51% chance to strike your opponent with a 5th and 15% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.1% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 51% and another 15% chance and your throwing attacks a 5.1% chance to strike your opponent with Frenzied Volley XI, an additional throwing skill attack with a base damage of 87.^0

ID: 17050^4
This passive ability gives you a 53% chance to strike your opponent with a 5th and 16% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.3% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 53% and another 16% chance and your throwing attacks a 5.3% chance to strike your opponent with Frenzied Volley XII, an additional throwing skill attack with a base damage of 88.^0

ID: 17051^4
This passive ability gives you a 55% chance to strike your opponent with a 5th and 17% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 5.5% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 55% and another 17% chance and your throwing attacks a 5.5% chance to strike your opponent with Frenzied Volley XIII, an additional throwing skill attack with a base damage of 89.^0

ID: 17074^4
This passive ability increases your skill cap for all 2-handed weapons by 230 points as well as the minimum damage you deal with 2-handed attacks by 260 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 230 points.^0

ID: 17075^4
This passive ability increases your skill cap for all 2-handed weapons by 240 points as well as the minimum damage you deal with 2-handed attacks by 270 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 240 points.^0

ID: 17076^4
This passive ability increases your skill cap for all 2-handed weapons by 250 points as well as the minimum damage you deal with 2-handed attacks by 280 points.^0
This passive ability increases your 2-Hand Blunt, 2-Hand Slash, and 2-Hand Piercing skill cap by 250 points.^0

ID: 17158^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) an 18% chance to trigger Steel Vengeance VII, which strikes your target for 29000 damage.^0
This passive ability grants your Shock of Silvered line of spells an 18% chance to trigger Steel Vengeance VII, which deals an additional 29000 damage to your target.^0

ID: 17159^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 19% chance to trigger Steel Vengeance VIII, which strikes your target for 30500 damage.^0
This passive ability grants your Shock of Silvered line of spells a 19% chance to trigger Steel Vengeance VIII, which deals an additional 30500 damage to your target.^0

ID: 17160^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 20% chance to trigger Steel Vengeance IX, which strikes your target for 32000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 20% chance to trigger Steel Vengeance IX, which deals an additional 32000 damage to your target.^0

ID: 17174^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.^0


ID: 17190^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization and stun spells a 12% chance to trigger Phantasmic Reflex VII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 55000 points of damage for 24 seconds.^0

ID: 17191^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization and stun spells a 14% chance to trigger Phantasmic Reflex VIII which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 65000 points of damage for 24 seconds.^0

ID: 17192^4
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger a rune that will protect you against 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.^0
This passive ability grants your level 110 and lower mesmerization and stun spells a 16% chance to trigger Phantasmic Reflex IX which absorbs 100% of incoming melee damage (up to 15000 points of damage per hit) up to a total of 75000 points of damage for 24 seconds.^0

ID: 17199^4
You expend your energy to unleash a magnificent shower of light. You're the best!^0
This ability, when activated, expends your energy to unleash a magnificent shower of light. You're the best!^0

ID: 17330^4
This passive ability extends the duration of your root spells and abilities by 54 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 95%.^0
This passive ability extends the duration of your root spells and abilities by 54 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 95%.^0

ID: 17331^4
This passive ability extends the duration of your root spells and abilities by 60 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 96%.^0
This passive ability extends the duration of your root spells and abilities by 60 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 96%.^0

ID: 17332^4
This passive ability extends the duration of your root spells and abilities by 66 seconds and reduces the chance that your root spells will break when an NPC you have rooted is struck by a non-melee attack by 97%.^0
This passive ability extends the duration of your root spells and abilities by 66 seconds and reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 97%.^0

ID: 17382^4
This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 52% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet a 75% chance to trigger Blood Frenzy V when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 52 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy V when you land a killing blow.^0


ID: 17418^4
This passive ability raises your Frenzy skill cap by 10 points per rank.^0
This passive ability increases your frenzy skill cap by 10 points.^0

ID: 17428^4
This passive ability gives your throwing axes a 0.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.^0

This passive ability grants your throwing attacks a 0.5% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.^0

ID: 17429^4
This passive ability gives your throwing axes a 1% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.^0

This passive ability grants your throwing attacks a 1% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.^0

ID: 17430^4
This passive ability gives your throwing axes a 1.5% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 10% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.^0

This passive ability grants your throwing attacks a 1.5% chance to strike your target with Screaming Axes I which increases the damage that they take from throwing attacks by 10% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.^0

ID: 17445^4
This passive ability improves your Cleaving Acrimony Discipline.
Ranks 1-3 reduce the reuse time of this discipline by 1 minute per rank.
Ranks 4-5 extend the duration of this discipline by 6 seconds per rank.^0

This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 1 minute.^0

ID: 17448^4
This passive ability extends the duration of your Berserking line of Disciplines (Blind Rage, Berserking, Sundering, and Brutal Discipline) by 6 seconds per rank.^0
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 6 seconds.^0

ID: 17515^4
This passive ability reduces the cast time of Call Hither by 1 second per rank.^0
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.
Reduces the base cast time of this ability by 25%.^0


ID: 17547^4
This passive ability extends the duration of your damage-over-time spells with a duration of 12 seconds or longer and a mana cost of at least 10 points by 6 seconds per rank.^0
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 6 seconds.^0

ID: 17553^4
This passive ability gives you an 8% chance to trigger Gift of Chromatic Haze when you cast level 85 or higher direct-damage, damage-over-time or stun spell.
Gift of Chromatic Haze increases the base damage of each of your group member's next direct-damage spell by 40% and grants a 100% chance that the spell will cast critically.^0

This passive ability grants your level 85 and higher direct damage or stun spells an 8% chance to trigger Gift of Chromatic Haze I on your group.
Gift of Chromatic Haze I increases the base damage of their next direct damage spell by 40% and increases the chance their next direct damage spell will land critically by 100%.^0


ID: 17890^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 11% for 66 seconds.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 11%, critical melee damage by 11%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 11% for 66 seconds.^0

ID: 17891^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 12% for 66 seconds.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 12%, critical melee damage by 12%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 12% for 66 seconds.^0

ID: 18023^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your direct-damage spells will land critically by 24% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 18024^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 18025^4
This ability, when activated, surrounds your party in a 280 point damage shield, increases their fire resistance by 75 points, and imbues their melee attacks with the chance to strike their target for -1850 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants your group a 280 point damage shield, increases their fire resistance by 75 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike IV which deals 1850 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.^0


ID: 18034^4
This ability, when activated, imbues you with the chance to call your Doppelganger into existence to distract your opponent for 10 seconds when you are struck in melee combat for 1.5 minutes.
Rank 9 increases the strength of your Doppelganger.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect IV on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect IV summons a level 105 Doppelganger with 250000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 10 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights II, which mesmerizes a target up to level 108 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 18035^4
This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases your group's maximum mana by 8000 points and restores 400 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 18036^4
This ability, when activated, increases the chance that your group's direct-damage spells will land critically by 9% for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Intelligence cap by 3 points.^0

This ability, when activated, increases the chance that your group's direct damage spells will land critically by 9% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0


ID: 18053^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and the minimum damage done per hit by 56% for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the lower bound of its melee hits to be 56 for 48 seconds.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VI when you land a killing blow.^0


ID: 18059^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 62 points for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 62 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 18060^4
This ability, when activated, imbues your summoned companion with the ability to trigger a direct-damage spell on its target during melee combat that deals 37500 points of damage for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike IV which deals 37500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 18061^4
This ability, when activated, increases your group's melee accuracy by 10%, attack rating by 100 points, and raises the lower bound of thir melee attacks to 60 for 1.5 minutes.
This ability passively grants you 30 mana and increases your Strength cap by 3 points.^0

This ability, when activated, increases your group's melee accuracy by 10%, attack power by 100 points, and raises the lower bound of their melee attacks to 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.^0


ID: 18088^4
This ability, when activated, imbues you with the chance to trigger a debuff that reduces your target's melee accuracy by 25%, attack rating by 100 points, and strength by 80 points for 30 seconds when you are struck in melee combat for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect IV on attackers when struck in melee combat, which reduces their accuracy by 25%, strength by 80 points, and attack power by 100 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 18089^4
This ability, when activated, increases your throwing accuracy by 50%, raises the lower bound of your throwing attacks to 60, and increases the amount of damage you deal with every throwing attack by 120 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your throwing attacks by 120 points, their accuracy by 50%, and the lower bound of these attacks to be 60 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 18090^4
This ability, when activated, increases the amount of damage you deal with every melee attack by 135 points for 1.5 minutes.
This ability passively grants you 30 hit points and increases your Strength cap by 3 points.^0

This ability, when activated, increases the damage of your melee hits by 135 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.^0


ID: 18377^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Elements by 30 seconds per rank.^0
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18423^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of the Savage Lord by 30 seconds per rank.^0
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18442^4
This passive ability reduces the time required between uses of your First, Second and Third Spires of Savagery by 30 seconds per rank.^0
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0


ID: 18540^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 73 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 5% bonus) to trigger Color Shock Stun I on attackers when struck in melee combat, which stuns targets up to level 73 for 4 seconds.^0


ID: 18541^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 83 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 10% bonus) to trigger Color Shock Stun II on attackers when struck in melee combat, which stuns targets up to level 83 for 4 seconds.^0


ID: 18542^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 88 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 15% bonus) to trigger Color Shock Stun III on attackers when struck in melee combat, which stuns targets up to level 88 for 4 seconds.^0


ID: 18543^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 93 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 20% bonus) to trigger Color Shock Stun IV on attackers when struck in melee combat, which stuns targets up to level 93 for 4 seconds.^0


ID: 18544^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 98 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 25% bonus) to trigger Color Shock Stun V on attackers when struck in melee combat, which stuns targets up to level 98 for 4 seconds.^0


ID: 18545^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 103 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VI on attackers when struck in melee combat, which stuns targets up to level 103 for 4 seconds.^0


ID: 18546^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 108 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VII on attackers when struck in melee combat, which stuns targets up to level 108 for 4 seconds.^0


ID: 18547^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 4 to 12% for 14 minutes.^0
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry IV which increases the damage your target takes from spells (that have a mana cost) by 4 to 12% for 14 minutes.^0

ID: 18615^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.^0
This passive ability allows you to absorb 1% of the melee damage you deal to your current target as health.^0

ID: 18706^4
This passive ability allows you to absorb 1% of the melee damage you deal as health.^0
This passive ability allows you to absorb 1% of the melee damage you deal to your current target as health.^0

ID: 19965^4
This passive ability grants your frenzy attacks an 8% chance to unleash an additional frenzy attack with a base damage of 500.^0
This passive ability grants your frenzy attacks an 8% chance to trigger an additional frenzy skill attack with a base damage of 500.^0

ID: 19966^4
This passive ability grants your frenzy attacks a 9% chance to unleash an additional frenzy attack with a base damage of 750.^0
This passive ability grants your frenzy attacks a 9% chance to trigger an additional frenzy skill attack with a base damage of 750.^0

ID: 19967^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1000.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1000.^0

ID: 19968^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200.^0

ID: 19969^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 5% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 5% chance for this strike to hit twice.^0

ID: 19970^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 10% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 10% chance for this strike to hit twice.^0

ID: 19971^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 15% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 15% chance for this strike to hit twice.^0

ID: 19972^4
This passive ability grants your frenzy attacks a 15% chance to unleash an additional frenzy attack with a base damage of 1200 with a 20% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 15% chance to trigger an additional frenzy skill attack with a base damage of 1200 with a 20% chance for this strike to hit twice.^0

ID: 20000^4
This ability, when activated, will remove all 'Item Effect' abilities you currently possess.^0
This ability, when activated, removes all Item Effect abilities you currently possess.^0

ID: 21871^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21872^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0

ID: 21873^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.^0

ID: 21874^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 110% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 21875^4
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0
This passive ability prevents components used in the summoning of pets from being expended, allows Reclaim Energy to return 125% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 10%.^0

ID: 21876^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 150% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 150% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21877^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 175% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 175% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21878^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume a reagent when casting Call of the Hero spells, allows Reclaim Energy to return 200% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21879^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 225% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 225% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21880^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 50% chance to not consume reagents for any spell, allows Reclaim Energy to return 250% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 15%.^0

ID: 21881^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 275% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 20%.^0

ID: 21882^4
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 300% of the base mana cost of your current pet, reduces the casting time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.^0
This passive ability prevents components used in the summoning of pets from being expended, provides a 70% chance to not consume reagents for any spell, allows Reclaim Energy to return 300% of the base mana cost of your current pet, reduces the cast time of your summon item, summon pet and summon target spells by 50% and of your summon swarm pet spells and abilities by 25%.^0

ID: 21886^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 6000 points, and attack rating by 300 (1800 for swarm pets) points for 4 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence VII, increasing their evasion by 26%, maximum health by 6000 points, attack speed by 15%, and attack power by 300 (1800 for swarm pets) points for 4 minutes.^0

ID: 21887^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 8000 points, and attack rating by 500 (2250 for swarm pets) points for 4 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence VIII, increasing their evasion by 26%, maximum health by 8000 points, attack speed by 20%, and attack power by 500 (2250 for swarm pets) points for 4 minutes.^0

ID: 21888^4
This passive ability gives your summoned creature bane direct-damage spells and your Shock of Many line of spells a 45% chance to empower your pet and nearby pets with a Theft of Essence, increasing their evasion by 26%, max health by 10000 points, and attack rating by 750 (2750 for swarm pets) points for 4 minutes.^0
This passive ability grants your Annihilate the Unnatural and Shock of Many line of spells a 45% chance to empower your pet and nearby pets with Theft of Essence IX, increasing their evasion by 26%, maximum health by 10000 points, attack speed by 25%, and attack power by 750 (2750 for swarm pets) points for 4 minutes.^0

ID: 21889^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 25% chance to trigger Steel Vengeance X, which strikes your target for 40000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 25% chance to trigger Steel Vengeance X, which deals an additional 40000 damage to your target.^0

ID: 22005^4
This passive ability gives your Fickle spells (Fickle Fire, Inferno, Pyroclasm, Blaze, Flare, Flames, Magma, and Conflagration) a second 34% chance to trigger their recourse effects offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
Rank 4 improves your Flames of Power effect allowing it to increase the damage of 2 spells.^0

This passive ability grants your Fickle Fire line of spells an additional 34% chance to trigger its recourse, offering a 25% chance to imbue you with Flames of Power and a 1% chance to curse you with Flames of Weakness.
As a passive effect, this ability allows Flames of Power to increase the damage of 2 spells.^0


ID: 22017^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds per rank.^0
This passive ability reduces the reuse time of your Night's Endless Terror spell by 5 seconds.^0

ID: 22075^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 600 damage and decreasing their attack power by 100 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw II which deals 600 damage and reduces their attack power by 100 points for 1 minute.^0

ID: 22076^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 900 damage and decreasing their attack power by 150 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw III which deals 900 damage and reduces their attack power by 150 points for 1 minute.^0

ID: 22077^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 1200 damage and decreasing their attack power by 200 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw IV which deals 1200 damage and reduces their attack power by 200 points for 1 minute.^0

ID: 22084^4
This passive ability reduces the reuse time of your Ferocity spells (Ruthless, Vicious, Savage, Callous, Brutal, Shared Brutal, Merciless, and Shared Merciless Ferocity) by 6 seconds per rank.^0
This passive ability reduces the reuse time of your Ferocity line of spells by 6 seconds.^0

ID: 22136^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 5%.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 5%.^0

ID: 22137^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 10%.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 10%.^0

ID: 22138^4
This passive ability improves your Tumult of Claws combat abilities (Tumult, Clamor, Focused Clamor, Tempest, and Storm of Claws.)
Reduces reuse time of these combat abilities by 5 second and increases their base damage by 15%.^0

This passive ability reduces the reuse time of your Tumult of Claws line of combat abilities by 5 seconds and increases its base damage by 15%.^0

ID: 22178^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 12.5% for 18 seconds.^0

This passive ability grants your throwing attacks a 2% chance to strike your target with Screaming Axes II which increases the damage that they take from throwing attacks by 20% for 18 seconds and imbues you with Screaming Fury I, which reduces your base weapon delay by 12.5% for 18 seconds.^0

ID: 22181^4
This passive ability gives you a 25% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 25% chance to trigger Frenzied Axe II, an additional 2-hand slash skill attack with a base damage of 491.^0

ID: 22182^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.^0
This passive ability grants your Axe of Rallos line of combat abilities a 30% chance to trigger Frenzied Axe II, an additional 2-hand slash skill attack with a base damage of 491.^0

ID: 22183^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 27%.^0
This passive ability increases the base damage of your frenzy attacks by 27%.^0

ID: 22184^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 31%.^0
This passive ability increases the base damage of your frenzy attacks by 31%.^0

ID: 22185^4
This passive ability increases the total damage you deal with Frenzy and Frenzy based skill attacks by 35%.^0
This passive ability increases the base damage of your frenzy attacks by 35%.^0

ID: 22186^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XIV, an additional throwing skill attack with a base damage of 111.^0

ID: 22204^4
This passive ability reduces the reuse time of your Battle Focus Discipline by 2.5 minutes per rank.^0
This passive ability reduces the reuse time of your Battle Focus discipline by 2 minutes 30 seconds.^0

ID: 22267^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.^0
This passive ability reduces how far incoming melee attacks push you backward by 10%.^0

ID: 22275^4
This passive ability reduces how much incoming melee attacks push you back by 10% per rank.^0
This passive ability reduces how far incoming melee attacks push you backward by 10%.^0

ID: 31195^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 200 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 45%, your triple attack skill cap by 200 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 31196^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 210 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 210 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 31197^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 220 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 46%, your triple attack skill cap by 220 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 31198^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 230 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 230 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 33%.^0


ID: 31199^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 240 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 47%, your triple attack skill cap by 240 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0


ID: 31200^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 250 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 250 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0


ID: 31201^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 260 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 48%, your triple attack skill cap by 260 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0


ID: 31202^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 270 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 270 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 34%.^0


ID: 31203^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 280 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 49%, your triple attack skill cap by 280 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0


ID: 31204^4
This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0

This passive ability increases your chance of performing additional attacks in a melee round.
Increases your chance of performing a double attack by 90%, performing one additional hit with a 2-handed weapon when double attacking by 50%, your triple attack skill cap by 300 points, and performing a flurry of attacks (up to two additional attacks upon a successful primary slot triple attack) by 35%.^0


ID: 31269^4
This passive ability grants a 10% chance when casting a spell that heals or harms someone to trigger Gracious Gift of Mana for each memeber of your group, which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).
Level 106-110 spells trigger Gracious Gift of Mana (110).^0

This passive ability grants your healing and damaging spells a 10% chance to trigger a Gracious Gift of Mana on your group which reduces the mana cost of their next spell to 1 point for 18 seconds.
Level 96-105 spells trigger Gracious Gift of Mana (105).
Level 106-110 spells trigger Gracious Gift of Mana (110).^0


ID: 31522^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.^0


ID: 31523^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability has a chance to stun level 113 and lower creatures that attack you with melee combat.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability grants you a chance (with a 30% bonus) to trigger Color Shock Stun VIII on attackers when struck in melee combat, which stuns targets up to level 113 for 4 seconds.^0


ID: 31524^4
This passive ability augments your single target Tashan spells to inflict Tashan's Lingering Cry which increases the damage the target takes from level 110 and lower direct-damage and damage-over-time spells that cost at least 10 mana by 5 to 13% for 14 minutes.^0
This passive ability grants your single target Tashan line of spells a 100% chance to trigger Tashan's Lingering Cry V which increases the damage your target takes from spells (that have a mana cost) by 5 to 13% for 14 minutes.^0

ID: 31525^4
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw, dealing 2000 damage and decreasing their attack power by 200 points for 1 minute.^0
This passive ability grants your Hand to Hand and 1-Hand Blunt melee and skill attacks an 8% chance to strike your target with Gelid Claw V which deals 2000 damage and reduces their attack power by 200 points for 1 minute.^0

ID: 31526^4
This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, its minimum damage per hit by 60%, and total damage done per hit by 200 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy when you land a killing blow.^0

This ability, when activated, grants your pet an 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, the total damage done per hit by 200 points, and raises the lower bound of its melee hits to be 60 for 1 minute.
As a passive effect this ability grants you the same chance to imbue your pet with Blood Frenzy VII when you land a killing blow.^0


ID: 31527^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1400 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1400 points and improves their resist modifier by 75 points.^0

ID: 31528^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1600 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1600 points and improves their resist modifier by 75 points.^0

ID: 31529^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 1800 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 1800 points and improves their resist modifier by 75 points.^0

ID: 31530^4
This passive ability increases the damage dealt by your cold, disease, and poison based spells by 2000 points and improves their resistance check by 75 points.^0
This passive ability increases the damage done by your cold, disease, and poison spells by 2000 points and improves their resist modifier by 75 points.^0

ID: 31544^4
This passive ability gives your throwing axes a 2% chance to strike your opponent with a blow that will increase the damage that they take from throwing attacks by 20% for 18 seconds.
This blow will imbue you with Screaming Fury which reduces your weapon delay by 13% for 18 seconds.^0

This passive ability grants your throwing attacks a 2% chance to strike your target with Screaming Axes III which increases the damage that they take from throwing attacks by 20% for 18 seconds and imbues you with Screaming Fury II, which reduces your base weapon delay by 13% for 18 seconds.^0

ID: 31545^4
This passive ability grants your frenzy attacks a 16% chance to unleash an additional frenzy attack with a base damage of 1230 with a 20% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 16% chance to trigger an additional frenzy skill attack with a base damage of 1230 with a 20% chance for this strike to hit twice.^0

ID: 31546^4
This passive ability grants your frenzy attacks a 17% chance to unleash an additional frenzy attack with a base damage of 1260 with a 20% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks a 17% chance to trigger an additional frenzy skill attack with a base damage of 1260 with a 20% chance for this strike to hit twice.^0

ID: 31547^4
This passive ability grants your frenzy attacks an 18% chance to unleash an additional frenzy attack with a base damage of 1300 with a 20% chance for this strike to hit twice.^0
This passive ability grants your frenzy attacks an 18% chance to trigger an additional frenzy skill attack with a base damage of 1300 with a 20% chance for this strike to hit twice.^0

ID: 31548^4
This passive ability gives you a 60% chance to strike your opponent with a 5th and 20% chance for a 6th frenzied axe when using a Volley ability.
This ability also gives your throwing axes a 6% chance to strike your opponent with an additional frenzied axe.
Ranks 15-17 increase the damage of this extra strike.^0

This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XV, an additional throwing skill attack with a base damage of 119.^0

ID: 31727^4
This passive ability gives your Steel direct-damage spells (Shock of Silvered, Cineral, Discordant, Ethereal, Argathian Steel, Blistersteel, Darksteel, and Arcronite Steel) a 25% chance to trigger Steel Vengeance XI, which strikes your target for 50000 damage.^0
This passive ability grants your Shock of Silvered line of spells a 25% chance to trigger Steel Vengeance XI, which deals an additional 50000 damage to your target.^0

ID: 31761^4
This passive ability gives you a 30% chance to perform an additional attack when using Axe of Rallos, Graster, Illdaera, Zurel, Numicia, or Rekatok.
Rank 9 increases the damage of this extra attack.^0

This passive ability grants your Axe of Rallos line of combat abilities a 30% chance to trigger Frenzied Axe III, an additional 2-hand slash skill attack with a base damage of 525.^0

ID: 31829^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XII and Virulent Talon V.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XII increases your pet's melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon V allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31830^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 46%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31831^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31832^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31833^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 47%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31834^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31835^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIII and Virulent Talon VI.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIII increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VI allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31836^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 48%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31837^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31838^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31839^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 49%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31840^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31841^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XIV and Virulent Talon VII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XIV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VII allows your pet to trigger a 92000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31842^4
This ability, when activated, imbues your pet with Frenzied Burnout and Virulent Talon.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0

This ability, when activated, imbues your pet with Frenzied Burnout XV and Virulent Talon VIII.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 50%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 79%.

Frenzied Burnout XV increases your pet's melee damage by 200%, melee speed by 25%, melee accuracy by 17%, attack power by 650 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.

Virulent Talon VIII allows your pet to trigger a 110000 point direct-damage strike when melee attacking up to 15 times for 10 minutes.^0


ID: 31843^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 220%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31844^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 31%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31845^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 226%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31846^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 500 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31847^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 32%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31848^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 232%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31849^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 33%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31850^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 238%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31851^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 550 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31852^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 34%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31853^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 244%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31854^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VI for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VI increases your warder's attack speed by 45%, its accuracy by 40%, its chance to flurry by 2%, its base melee damage by 350%, reduces the amount of hatred that it generates by 46%, but drains 3500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 31855^4
This ability, when activated, imbues your pet with Bestial Bloodrage for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0

This ability, when activated, imbues your pet with Bestial Bloodrage VII for 6 minutes.
As a passive effect this ability increases your summoned pet's base attack by 600 points, its chance to score a critical melee hit by 35%, the damage of these critical hits by 250%, and its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 91%.

Bestial Bloodrage VII increases your warder's attack speed by 45%, its overhaste by 10%, its accuracy by 40%, its attack power by 100 points, its chance to flurry by 2%, its base melee damage by 375%, reduces the amount of hatred that it generates by 46%, but drains 4500 health every 6 seconds.
When the blood-fueled rage subsides there is a 5% chance your warder will become exhaused and suffer reduced melee speed for 12 seconds and a 30% chance it will experience a resurgence that restores 20000 health.^0


ID: 32119^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage over time, healing, and healing over time spells will critical by 13% for 66 seconds.^0
This ability, when activated, imbues your group with fierceness which increases base melee damage by 13%, critical melee damage by 13%, the chance to trigger their weapon's magical effects by 300%, the damage or healing of their level 110 or lower spells and songs by 13%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 13% for 66 seconds.^0

ID: 32297^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2450 and deals 6000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXIII which reduces your target's hatred for you by 2450 points and deals 6000 damage every 6 seconds for 12 seconds.^0

ID: 32298^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2485 and deals 6500 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXIV which reduces your target's hatred for you by 2485 points and deals 6500 damage every 6 seconds for 12 seconds.^0

ID: 32299^4
This passive ability allows your Eagle Strike attacks to trigger the Bite of the Asp which reduces your target's hatred for you by 2500 and deals 7000 damage every 6 seconds for 12 seconds.^0
This passive ability allows your Eagle Strike attacks to trigger Bite of the Asp XXV which reduces your target's hatred for you by 2500 points and deals 7000 damage every 6 seconds for 12 seconds.^0

ID: 32300^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and reduces their attack power by 225 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXIII which performs an additional Tiger Claw skill attack with a base damage of 50, reduces your target's hatred for you by 2785 points, and reduces their attack power by 225 points for 12 seconds.^0

ID: 32301^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 60, reduces your target's hatred for you by 2815, and reduces their attack power by 230 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXIV which performs an additional Tiger Claw skill attack with a base damage of 60, reduces your target's hatred for you by 2815 points, and reduces their attack power by 230 points for 12 seconds.^0

ID: 32302^4
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw which performs an additional Tiger Claw skill attack with a base damage of 70, reduces your target's hatred for you by 2835, and reduces their attack power by 235 points for 12 seconds.^0
This passive ability allows your Tiger Claw attacks to trigger Raven's Claw XXV which performs an additional Tiger Claw skill attack with a base damage of 70, reduces your target's hatred for you by 2835 points, and reduces their attack power by 235 points for 12 seconds.^0

ID: 32303^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2785, and stuns level 109 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXIII which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2785 points, and stuns level 109 or lower targets for 1 second.^0

ID: 32304^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2815, and stuns level 111 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXIV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 50, reduces your target's hatred for you by 2815 points, and stuns level 111 or lower targets for 1 second.^0

ID: 32305^4
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 60, reduces your target's hatred for you by 2835, and stuns level 113 or lower targets for 1 second.^0
This passive ability allows your Dragon Punch (or Tail Rake) attacks to trigger Gorilla Smash XXV which performs an additional Dragon Punch (or Tail Rake) skill attack with a base damage of 60, reduces your target's hatred for you by 2835 points, and stuns level 113 or lower targets for 1 second.^0

ID: 45778^6
This technique focuses your chi into your feet, causing your next your next %L uses of *#5+S to trigger *#4%N.^0
This technique focuses your chi into your feet, causing your next %L uses of *#5+S to trigger *#4%N.^0

ID: 50977^6
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the minimum damage done per hit by #2%, and the total damage done per hit by #3.^0
Increases chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by #1%, the total damage done per hit by #3, and raises the lower bound of your melee hits to be #2.^0







317 new strings found:

ID: 127^40
Gift of Chromatic Haze^0

ID: 402^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 20 points.^0

ID: 403^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 30 points.^0

ID: 404^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 40 points.^0

ID: 405^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 50 points.^0

ID: 406^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 60 points.^0

ID: 407^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 70 points.^0

ID: 408^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 80 points.^0

ID: 409^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 90 points.^0

ID: 410^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 100 points.^0

ID: 411^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 110 points.^0

ID: 412^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 120 points.^0

ID: 413^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 130 points.^0

ID: 414^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 140 points.^0

ID: 415^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 150 points.^0

ID: 416^38
This passive ability improves your mercenary's cold, disease, fire, magic, and poison resistances by 160 points.^0

ID: 650^4
This passive ability makes it 25% less likely that your charm spells will break early.^0

ID: 651^4
This passive ability makes it 35% less likely that your charm spells will break early.^0

ID: 777^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 20%.^0

ID: 778^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 30%.^0

ID: 779^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 40%.^0

ID: 780^4
This passive ability increases the chance that your spells and abilities that cause your target to forget their attackers will succeed by 50%.^0

ID: 1002^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 6%.^0

ID: 1003^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 8%.^0

ID: 1004^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 10%.^0

ID: 1005^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 12%.^0

ID: 1006^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 14%.^0

ID: 1007^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 16%.^0

ID: 1008^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 18%.^0

ID: 1009^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 20%.^0

ID: 1010^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 22%.^0

ID: 1011^38
This passive ability increases the amount of hate generated by your tank mercenary's attacks and spells by 24%.^0

ID: 1101^38
This passive ability reduces incoming melee damage for your tank mercenary by 2%.^0

ID: 1102^38
This passive ability reduces incoming melee damage for your tank mercenary by 3%.^0

ID: 1103^38
This passive ability reduces incoming melee damage for your tank mercenary by 4%.^0

ID: 1104^38
This passive ability reduces incoming melee damage for your tank mercenary by 5%.^0

ID: 1105^38
This passive ability reduces incoming melee damage for your tank mercenary by 6%.^0

ID: 1106^38
This passive ability reduces incoming melee damage for your tank mercenary by 7%.^0

ID: 1107^38
This passive ability reduces incoming melee damage for your tank mercenary by 8%.^0

ID: 1108^38
This passive ability reduces incoming melee damage for your tank mercenary by 9%.^0

ID: 1109^38
This passive ability reduces incoming melee damage for your tank mercenary by 10%.^0

ID: 1110^38
This passive ability reduces incoming melee damage for your tank mercenary by 11%.^0

ID: 1111^38
This passive ability reduces incoming melee damage for your tank mercenary by 12%.^0

ID: 1138^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 6 minutes.^0

ID: 1139^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 9 minutes.^0

ID: 1167^4
This passive ability increases your chance to riposte incoming attacks by 1% and grants a 35% chance to frenzy when performing a riposte.^0

ID: 1168^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 50% chance to frenzy when performing a riposte.^0

ID: 1237^4
This passive ability grants you an additional 10% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1238^4
This passive ability grants you an additional 25% chance to resist most fear spells and increases the chance of breaking fear earlier.^0

ID: 1301^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 2%.^0

ID: 1302^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 3%.^0

ID: 1303^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 4%.^0

ID: 1304^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 5%.^0

ID: 1305^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 6%.^0

ID: 1306^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 7%.^0

ID: 1307^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 8%.^0

ID: 1308^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 9%.^0

ID: 1309^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 10%.^0

ID: 1310^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 11%.^0

ID: 1311^38
This passive ability increases the effectiveness of your healer mercenary's instant-healing spells by 12%.^0

ID: 1401^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 2%.^0

ID: 1402^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 3%.^0

ID: 1403^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 4%.^0

ID: 1404^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 5%.^0

ID: 1405^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 6%.^0

ID: 1406^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 7%.^0

ID: 1407^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 8%.^0

ID: 1408^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 9%.^0

ID: 1409^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 10%.^0

ID: 1410^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 11%.^0

ID: 1411^38
This passive ability reduces the amount of hate generated by your melee damage mercenary's attacks and spells by 12%.^0

ID: 1454^4
This passive ability provides a 20% chance to not consume reagents when summoning axes.^0

ID: 1455^4
This passive ability provides a 30% chance to not consume reagents when summoning axes.^0

ID: 1456^4
This passive ability provides a 40% chance to not consume reagents when summoning axes.^0

ID: 1457^4
This passive ability provides a 50% chance to not consume reagents when summoning axes.^0

ID: 1501^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 2%.^0

ID: 1502^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 3%.^0

ID: 1503^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 4%.^0

ID: 1504^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 5%.^0

ID: 1505^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 6%.^0

ID: 1506^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 7%.^0

ID: 1507^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 8%.^0

ID: 1508^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 9%.^0

ID: 1509^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 10%.^0

ID: 1510^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 11%.^0

ID: 1511^38
This passive ability increases the damage your melee damage mercenary deals with all forms of melee combat by 12%.^0

ID: 1573^4
This passive ability grants your mesmerization spells a 4% chance to trigger Deep Sleep II and your crippling spells a 100% chance to trigger Somnolence II.
Deep Sleep II reduces your target's melee accuracy by 6% for 2 minutes.

Somnolence II reduces your target's melee accuracy by 6% for 2 minutes.^0

ID: 1574^4
This passive ability grants your mesmerization spells a 6% chance to trigger Deep Sleep III and your crippling spells a 100% chance to trigger Somnolence III.
Deep Sleep III reduces your target's melee accuracy by 9% for 2 minutes.

Somnolence III reduces your target's melee accuracy by 9% for 2 minutes.^0

ID: 1575^4
This passive ability grants your mesmerization spells an 8% chance to trigger Deep Sleep IV and your crippling spells a 100% chance to trigger Somnolence IV.
Deep Sleep IV reduces your target's melee accuracy by 12% for 2 minutes.

Somnolence IV reduces your target's melee accuracy by 12% for 2 minutes.^0

ID: 1576^4
This passive ability grants your mesmerization spells a 10% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.^0

ID: 1701^38
This passive increases the damage dealt by your damage caster mercenary's spells by 2%.^0

ID: 1702^38
This passive increases the damage dealt by your damage caster mercenary's spells by 3%.^0

ID: 1703^38
This passive increases the damage dealt by your damage caster mercenary's spells by 4%.^0

ID: 1704^38
This passive increases the damage dealt by your damage caster mercenary's spells by 5%.^0

ID: 1705^38
This passive increases the damage dealt by your damage caster mercenary's spells by 6%.^0

ID: 1706^38
This passive increases the damage dealt by your damage caster mercenary's spells by 7%.^0

ID: 1707^38
This passive increases the damage dealt by your damage caster mercenary's spells by 8%.^0

ID: 1708^38
This passive increases the damage dealt by your damage caster mercenary's spells by 9%.^0

ID: 1709^38
This passive increases the damage dealt by your damage caster mercenary's spells by 10%.^0

ID: 1710^38
This passive increases the damage dealt by your damage caster mercenary's spells by 11%.^0

ID: 1711^38
This passive increases the damage dealt by your damage caster mercenary's spells by 12%.^0

ID: 5850^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 12 seconds^0

ID: 5860^4
This passive ability makes it 40% less likely that your charm spells will break early.^0

ID: 5861^4
This passive ability makes it 45% less likely that your charm spells will break early.^0

ID: 5862^4
This passive ability makes it 50% less likely that your charm spells will break early.^0

ID: 6250^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 2 seconds.^0

ID: 6251^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 3 seconds.^0

ID: 6252^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 4 seconds.^0

ID: 6253^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 5 seconds.^0

ID: 6363^4
This passive ability reduces the reuse time of your Reckless discipline by 4 minutes.^0

ID: 6364^4
This passive ability reduces the reuse time of your Reckless discipline by 6 minutes.^0

ID: 6365^4
This passive ability reduces the reuse time of your Reckless discipline by 8 minutes.^0

ID: 6366^4
This passive ability reduces the reuse time of your Reckless discipline by 10 minutes.^0

ID: 6453^4
This passive ability reduces the reuse time of your axe summoning combat abilities by 2 seconds.^0

ID: 6454^4
This passive ability reduces the reuse time of your axe summoning combat abilities by 3 seconds.^0

ID: 6456^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 550 feet away.^0

ID: 6457^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.^0

ID: 6911^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 60% chance to frenzy when performing a riposte.^0

ID: 6912^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 70% chance to frenzy when performing a riposte.^0

ID: 6913^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants an 80% chance to frenzy when performing a riposte.^0

ID: 7107^4
This passive ability increases your chance to riposte incoming attacks by 2% and grants a 35% chance to kick when performing a riposte.^0

ID: 7108^4
This passive ability increases your chance to riposte incoming attacks by 3% and grants a 50% chance to kick when performing a riposte.^0

ID: 7279^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 6 seconds.^0

ID: 7280^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 7 seconds.^0

ID: 7281^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 8 seconds.^0

ID: 7282^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 9 seconds.^0

ID: 7283^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 10 seconds.^0

ID: 7284^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 18 seconds^0

ID: 7829^4
This passive ability reduces the reuse time of your Raging Servant line of spells by 4 seconds.^0

ID: 7830^4
This passive ability reduces the reuse time of your Raging Servant line of spells by 6 seconds.^0

ID: 9328^4
This ability, when activated, grants you a chance (with a 400% bonus) to trigger First Spire of Enchantment Effect II on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect II summons a level 85 Doppelganger with 60000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 75% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.^0

ID: 9576^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9577^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9578^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9579^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9580^4
This ability, when activated, grants your pet's melee attacks a chance to trigger Second Spire of Elements Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9581^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9582^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9583^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9584^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9585^4
This ability, when activated, grants your group a 200 point damage shield, increases their fire resistance by 60 points, and grants their melee attacks a chance to trigger Third Spire of Elements Strike III which deals 900 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9586^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9587^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9588^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9589^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9590^4
This ability, when activated, grants your pet's melee attacks a chance (with a 100% bonus) to trigger Second Spire of the Savage Lord Strike III which deals 2500 damage. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9591^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9592^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9593^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9594^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9595^4
This ability, when activated, increases your group's melee accuracy by 7%, attack power by 70 points, and raises the lower bound of their melee attacks to 30 for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9596^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9597^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9598^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9599^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9600^4
This ability, when activated, increases the damage of your throwing attacks by 80 points, their accuracy by 40%, and the lower bound of these attacks to be 40 for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9601^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9602^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9603^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9604^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 9605^4
This ability, when activated, increases the damage of your melee hits by 90 points for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 10402^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 1 minute.^0

ID: 10403^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 1 minute 30 seconds.^0

ID: 10554^4
This passive ability grants your mesmerization spells a 12% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.^0

ID: 10555^4
This passive ability grants your mesmerization spells a 14% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.^0

ID: 10556^4
This passive ability grants your mesmerization spells a 16% chance to trigger Deep Sleep V and your crippling spells a 100% chance to trigger Somnolence V.
Deep Sleep V reduces your target's melee accuracy by 15% for 2 minutes.

Somnolence V reduces your target's melee accuracy by 15% for 2 minutes.^0

ID: 10562^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 10 points.^0

ID: 10563^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 15 points.^0

ID: 11075^4
This passive ability increases your safe fall skill cap by 150 points.^0

ID: 11076^4
This passive ability increases your safe fall skill cap by 200 points.^0

ID: 11656^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack.^0

ID: 11657^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target^0

ID: 11658^4
This passive ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.^0

ID: 11660^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.^0

ID: 11661^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.^0

ID: 11662^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.
Reduces the reuse time of this ability by 1 second.^0

ID: 11663^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.^0

ID: 11664^4
This ability, when activated, moves your companion forward in the direction you are facing.
As a passive effect, this ability grants you finer control over your animations. Hotkeys for these commands can be created using the pet window.
Guard - /pet guard and Follow - /pet follow

Attack - /pet attack and Queue Attack - /pet qattack

Back Off - /pet back off, Toggle Taunt - /pet taunt (on/off), Toggle Sit - /pet sit (on/off), Toggle Stop - /pet stop (on/off), Who Leader - /pet who leader, Report Health - /pet (report) health, and Target Pet - /pet target

Hold and Greater Hold - /pet hold -or- /pet ghold
When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you.

Focus - /pet focus
While focused, your pet will ignore all other opponents until the target that it was last instructed to attack is defeated.

Swarm and QSwarm - /pet swarm and /pet qswarm
Commands your temporary pets to attack your current target.^0

ID: 12722^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 12723^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 12814^4
This passive ability grants you a 4% chance to block incoming melee attacks with your shield.^0

ID: 12815^4
This passive ability grants you a 6% chance to block incoming melee attacks with your shield.^0

ID: 12817^4
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 12 seconds.^0

ID: 12818^4
This passive ability extends the duration of your Growl of the Leopard and Feralgia line of spells and the duration of your swarm pets by 18 seconds.^0

ID: 12820^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 46 seconds.^0

ID: 12821^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 10 seconds.^0

ID: 12823^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 5 minutes 6 seconds.^0

ID: 12824^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 7 minutes 39 seconds.^0

ID: 12903^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12904^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12905^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12906^4
This ability, when activated, grants you a chance (with a 500% bonus) to trigger First Spire of Enchantment Effect III on attackers when struck in melee combat. This buff lasts for 1.5 minutes.
First Spire of Enchantment Effect III summons a level 85 Doppelganger with 90000 health that has hatred equal to your own with your attacker.
This Doppelganger lives for up to 6 seconds and has a 100% chance each time it attacks to trigger Bewilderment of Lights I, which mesmerizes a target up to level 88 for 18 seconds and has a 100% chance to cause that target to forget its attackers.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12908^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12909^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12910^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12911^4
This ability, when activated, increases your group's maximum mana by 1000 points and restores 300 mana every 6 seconds for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12913^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12914^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12915^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12916^4
This ability, when activated, increases the chance that your group's direct damage spells will land critically by 7% for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 12921^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 40%.^0

ID: 12922^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 60%.^0

ID: 13052^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 2 minutes.^0

ID: 13053^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 2 minutes 30 seconds.^0

ID: 13054^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 3 minutes.^0

ID: 13458^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 33 seconds.^0

ID: 13459^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 57 seconds.^0

ID: 13763^4
This passive ability extends the duration of your single target mesmerization spells and abilities by 24 seconds^0

ID: 14204^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 5 minutes.^0

ID: 14205^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds.^0

ID: 14276^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 30%.^0

ID: 14277^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 40%.^0

ID: 14279^4
This passive ability grants you an 8% chance to block incoming melee attacks with your shield.^0

ID: 14287^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 42 seconds.^0

ID: 14288^4
This ability, when activated, reduces your target's attack speed by 70% for 1 minute 48 seconds.^0

ID: 15409^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 50% and prevents resisted spells from breaking your feigned deaths.^0

ID: 15410^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 60% and prevents resisted spells from breaking your feigned deaths.^0

ID: 15411^4
This passive ability reduces the chance that your feigned deaths will be broken by detrimental spells that successfully land on you by 70% and prevents resisted spells from breaking your feigned deaths.^0

ID: 15418^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 10 minutes 12 seconds.^0

ID: 15419^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 12 minutes 45 seconds.^0

ID: 15420^4
This passive ability reduces the reuse time of your Empathic Fury line of disciplines by 15 minutes 18 seconds.^0

ID: 15466^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 20 points.^0

ID: 15467^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 25 points.^0

ID: 15468^4
This ability, when activated, forcibly pushes your target backwards, rooting them in place for 18 seconds and causes them to forget about their attackers.
Improves the base resist modifier of this ability by 30 points.^0

ID: 15494^4
This passive ability reduces the cast time of your mesmerization spells and abilities by 20%.^0

ID: 15495^4
This passive ability reduces the cast time of your mesmerization spells and abilities by 30%.^0

ID: 16062^4
This passive ability grants your mesmerization spells a 20% chance to trigger Deep Sleep VI and your crippling spells a 100% chance to trigger Somnolence VI.
Deep Sleep VI reduces your target's melee accuracy by 18% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise I.

Deep Sleep's Malaise I reduces your target's attack speed by 70% for 2 minutes.

Somnolence VI reduces your target's melee accuracy by 18% for 2 minutes.^0

ID: 16063^4
This passive ability grants your mesmerization spells a 25% chance to trigger Deep Sleep VII and your crippling spells a 100% chance to trigger Somnolence VII.
Deep Sleep VII reduces your target's melee accuracy by 21% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise.

Deep Sleep's Malaise reduces your target's attack speed by 70% for 2 minutes.

Somnolence VII reduces your target's melee accuracy by 21% for 2 minutes.^0

ID: 16064^4
This passive ability grants your mesmerization spells a 30% chance to trigger Deep Sleep VIII and your crippling spells a 100% chance to trigger Somnolence VIII.
Deep Sleep VIII reduces your target's melee accuracy by 24% for 2 minutes and has a 100% chance to trigger Deep Sleep's Malaise.

Deep Sleep's Malaise reduces your target's attack speed by 70% for 2 minutes.

Somnolence VIII reduces your target's melee accuracy by 24% for 2 minutes.^0

ID: 16068^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 80%.^0

ID: 16069^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 100%.^0

ID: 16070^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%.^0

ID: 16303^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 16304^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 16305^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 16327^4
This passive ability reduces the reuse time of your Reckless discipline by 12 minutes.^0

ID: 16328^4
This passive ability reduces the reuse time of your Reckless discipline by 14 minutes.^0

ID: 16329^4
This passive ability reduces the reuse time of your Reckless discipline by 16 minutes.^0

ID: 16397^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 10%.^0

ID: 16398^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 15%.^0

ID: 16529^4
This passive ability grants you a 10% chance to block incoming melee attacks with your shield.^0

ID: 17054^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 3 minutes 30 seconds.^0

ID: 17055^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 4 minutes.^0

ID: 17279^4
This ability, when activated, imbues your group with fierceness which increases base melee damage by 10%, critical melee damage by 10%, the chance to trigger their weapon's magical effects by 300%, and the chance their direct damage, damage-over-time, healing, and healing over time spells will critical by 10% for 66 seconds.
Reduces the reuse time of this ability by 1 minute.^0

ID: 17419^4
This passive ability increases your frenzy skill cap by 20 points.^0

ID: 17420^4
This passive ability increases your frenzy skill cap by 30 points.^0

ID: 17421^4
This passive ability increases your frenzy skill cap by 40 points.^0

ID: 17422^4
This passive ability increases your frenzy skill cap by 50 points.^0

ID: 17446^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 2 minutes.^0

ID: 17447^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes.^0

ID: 17449^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 12 seconds.^0

ID: 17516^4
This ability, when activated, flings your targeted group member into the air, propelling them towards you from up to 600 feet away.
Reduces the base cast time of this ability by 50%.^0

ID: 17548^4
This passive ability extends the duration of your damage-over-time spells (that have a mana cost and a minimum duration of 12 seconds) by 12 seconds.^0

ID: 18378^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18379^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18380^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18381^4
This ability, when activated, increases the chance that your direct-damage spells will land critically by 21% for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum Intelligence by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18419^4
This ability, when activated, clouds the minds of all enemies within 60 feet of your target, granting a 40% chance for them to forget their attackers.
Reduces the base cast time of this ability by 25%.^0

ID: 18420^4
This ability, when activated, reduces your target's attack speed by 73% for 1 minute 54 seconds.^0

ID: 18421^4
This ability, when activated, reduces your target's attack speed by 73% for 2 minutes.^0

ID: 18424^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18425^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18426^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18427^4
This ability, when activated, increases the damage of your melee hits by 42 points for 1.5 minutes.
As a passive effect, this ability increases your maximum mana by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18443^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18444^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18445^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18446^4
This ability, when activated, grants you a chance (with a 100% bonus) to trigger First Spire of Savagery Effect III on attackers when struck in melee combat, which reduces their accuracy by 20%, strength by 35 points, and attack power by 20 points for 30 seconds. This buff lasts for 1.5 minutes.
As a passive effect, this ability increases your maximum health by 30 points and your maximum strength by 3 points.
Reduces the reuse time of this ability by 30 seconds.^0

ID: 18695^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20%.^0

ID: 18938^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 2%.^0

ID: 18939^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 5%.^0

ID: 18940^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 10%.^0

ID: 18941^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 15%.^0

ID: 18942^4
This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 20% and direct damage spells with an initial cast time of less than 3 seconds by 20%.^0

ID: 22007^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120% and reduces its reuse time by 8 seconds.^0

ID: 22008^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120% and reduces its reuse time by 16 seconds.^0

ID: 22009^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 1 minute 12 seconds.^0

ID: 22010^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 2 minutes 24 seconds.^0

ID: 22011^4
This passive ability increases the base effectiveness of your Haunting Visage and Calming Visage line of spells by 120%, reduces its reuse time by 16 seconds, and extends its duration by 3 minutes 36 seconds.^0

ID: 22012^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 11 seconds.^0

ID: 22013^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 12 seconds.^0

ID: 22014^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 13 seconds.^0

ID: 22015^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 14 seconds.^0

ID: 22016^4
This passive ability reduces the reuse time of your Mana Flare line of spells by 15 seconds.^0

ID: 22018^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 10 seconds.^0

ID: 22019^4
This passive ability reduces the reuse time of your Night's Endless Terror spell by 15 seconds.^0

ID: 22074^4
This passive ability reduces the reuse time of your Protective Spirit discipline by 1 minute 57 seconds and extends its duration by 6 seconds.^0

ID: 22085^4
This passive ability reduces the reuse time of your Ferocity line of spells by 12 seconds.^0

ID: 22086^4
This passive ability reduces the reuse time of your Ferocity line of spells by 18 seconds.^0

ID: 22087^4
This passive ability reduces the reuse time of your Ferocity line of spells by 24 seconds.^0

ID: 22145^4
This passive ability reduces the reuse time of your Berserking line of disciplines by 7 minutes 30 seconds and extends its duration by 18 seconds.^0

ID: 22158^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 12 minutes and extends its duration by 100%.^0

ID: 22159^4
This passive ability reduces the reuse time of your War Cry line of combat abilities by 15 minutes and extends its duration by 100%.^0

ID: 22179^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes and extends its duration by 6 seconds.^0

ID: 22180^4
This passive ability reduces the reuse time of your Cleaving Acrimony discipline by 3 minutes and extends its duration by 12 seconds.^0

ID: 22187^4
This passive ability reduces the reuse time of your Reckless discipline by 18 minutes.^0

ID: 22188^4
This passive ability reduces the reuse time of your Reckless discipline by 20 minutes.^0

ID: 22192^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 4 minutes 30 seconds.^0

ID: 22193^4
This passive ability reduces the reuse time of your Battle Frenzy line of combat abilities by 5 minutes.^0

ID: 22205^4
This passive ability reduces the reuse time of your Battle Focus discipline by 5 minutes.^0

ID: 22206^4
This passive ability reduces the reuse time of your Battle Focus discipline by 7 minutes 30 seconds.^0

ID: 22207^4
This passive ability reduces the reuse time of your Battle Focus discipline by 10 minutes.^0

ID: 22208^4
This passive ability reduces the reuse time of your Battle Focus discipline by 12 minutes 30 seconds.^0

ID: 22209^4
This passive ability reduces the reuse time of your Battle Focus discipline by 15 minutes.^0

ID: 22210^4
This passive ability reduces the reuse time of your Battle Focus discipline by 17 minutes 30 seconds.^0

ID: 22211^4
This passive ability reduces the reuse time of your Battle Focus discipline by 20 minutes.^0

ID: 22212^4
This passive ability reduces the reuse time of your Battle Focus discipline by 22 minutes 30 seconds.^0

ID: 22213^4
This passive ability reduces the reuse time of your Battle Focus discipline by 25 minutes.^0

ID: 22268^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.^0

ID: 22269^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.^0

ID: 22270^4
This passive ability reduces how far incoming melee attacks push you backward by 40%.^0

ID: 22271^4
This passive ability reduces how far incoming melee attacks push you backward by 50%.^0

ID: 22276^4
This passive ability reduces how far incoming melee attacks push you backward by 20%.^0

ID: 22277^4
This passive ability reduces how far incoming melee attacks push you backward by 30%.^0

ID: 31549^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XVI, an additional throwing skill attack with a base damage of 127.^0

ID: 31550^4
This passive ability grants your Rage Volley and Demolishing Axe Throw line of combat abilities a 60% and another 20% chance and your throwing attacks a 6% chance to strike your opponent with Frenzied Volley XVII, an additional throwing skill attack with a base damage of 135.^0

ID: 49700^6
Increases avoidance by #5%, attack speed by #11%, attack power by #10 points, maximum health by #9 points and heals #8 health when this spell lands.^0