393 updated strings (RED indicates old description, GREEN indicates new description):

ID: 28^40
Cascading Decay^0
Twincast Aura^0

ID: 155^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, increases your basic resistances by 25 points, increases your maximum mana by 200 and restores 6 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your critical spells by 3%, your basic resistances by 25 points, your maximum mana by 200 points, your spell casting level by 9, and your mana regeneration by 6 points.^0

ID: 155^11
Undead Sarnak^0
Sarnak Skeleton^0

ID: 155^12
Undead Sarnaks^0
Sarnak Skeletons^0

ID: 161^11
Undead Iksar^0
Iksar Skeleton^0

ID: 161^12
Undead Iksars^0
Iksar Skeletons^0

ID: 167^4
This ability, when activated, causes your pet to go berserk, increasing its damage, armor class, accuracy, chance to flurry and perform rampage attacks for 36 seconds. Ranks 8, 12-13, 19-21, 27, and 33, improve the strength of this buff.
Ranks 2-7 and 9-11 extend the duration of this ability by 12 seconds per rank.
Rank 19 extends the duration of this ability by 6 seconds.
Ranks 14-18 reduce the reuse time of this ability by 1 minute per rank.
Ranks 22-26 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 36 seconds.^0

ID: 243^4
This ability, when activated, will cause all level 75 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 260^39
This spell will only affect creatures that are being attacked by between 1 and 2 pets.^0
between 1 and 2 pets^0

ID: 261^39
This spell will only affect creatures that are being attacked by between 3 and 5 pets.^0
between 3 and 5 pets^0

ID: 262^39
This spell will only affect creatures that are being attacked by between 6 and 9 pets.^0
between 6 and 9 pets^0

ID: 263^39
This spell will only affect creatures that are being attacked by between 10 and 14 pets.^0
between 10 and 14 pets^0

ID: 264^39
This spell will only affect creatures that are being attacked by 15 or more pets.^0
15 or more pets^0

ID: 270^1
Reaching Notes^0
Reaching Notes: Disabled^0

ID: 331^6
Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore some of your mana.^0
Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore #1% of the mana cost spent to summon it.^0

ID: 429^39
You must have at least 10% of your maximum mana to cast this spell.^0
You must have at least 10% of your maximum mana available to cast this spell.^0

ID: 533^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, increases your basic resistances by 30 points, increases your maximum mana by 300 and restores 8 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 643^1
Project Illusion^0
Project Illusion: Disabled^0

ID: 643^3
Illusion^0
Disabled^0

ID: 643^4
This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability causes your self-only illusion spells to affect your targeted group member.^0


ID: 665^1
Extended Notes^0
Reaching Notes: Enabled^0

ID: 665^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 1 increases the range of these songs by 10%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 10%.^0


ID: 666^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 2 increases the range of these songs by 15%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 15%.^0


ID: 667^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 3 increases the range of these songs by 25%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 25%.^0


ID: 668^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 4 increases the range of these songs by 55%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 55%.^0


ID: 669^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 5 increases the range of these songs by 60%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 60%.^0


ID: 670^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 6 increases the range of these songs by 65%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 65%.^0


ID: 671^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 20% (from 75% to 95%.)^0
This passive ability allows Reclaim Energy to return 95% of the base mana cost of your current pet.^0

ID: 841^11
Undead Sarnak^0
Sarnak Skeleton^0

ID: 841^12
Undead Sarnaks^0
Sarnak Skeletons^0

ID: 921^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower fire-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0
This ability, when activated, summons a familiar that increases the damage of your level 65 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 922^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower ice-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0
This ability, when activated, summons a familiar that increases the damage of your level 64 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 923^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower magic-based direct damage spells by 1 to 20% and increases your maximum mana by 300.^0
This ability, when activated, summons a familiar that increases the damage of your level 63 and lower direct damage spells by 1-20%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 300 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1018^4
This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings.^0
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 225%.^0


ID: 1255^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 75 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply temporary invisibility.^0
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.
Ranks 2-9 reduce the reuse time of this ability by 2 minutes per rank.^0


ID: 1340^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower fire-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your fire resistance by 45 points, and restores 2 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 69 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1341^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower ice-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your cold resistance by 45 points, and restores 2 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 68 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1342^4
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower magic-based direct damage spells by 1 to 25%, increases your maximum mana by 350, increases your magic resistance by 45 points, and restores 2 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 67 and lower direct damage spells by 1-25%, the damage of your critical spells by 6%, your basic resistances by 30 points, your maximum mana by 350 points, your spell casting level by 9, and your mana regeneration by 8 points.^0

ID: 1344^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 9%, increases your basic resistances by 30 points, increases your maximum mana by 500 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 70 and lower direct damage spells by 1-25%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 1352^1
Crippling Strike^0
Sweeping Kick^0

ID: 1352^4
This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability can not be used at the same time as Stunning Kick or Eye Gouge.^0
This passive ability allows your kick skill to reduce the movement speed of your target by 25% for 6 seconds.^0

ID: 1355^1
Stunning Kick^0
Resonant Kicks^0

ID: 1355^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 6 that can stun level 70 and lower opponents for up to 1 second.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 2.^0

ID: 1356^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 27 that can stun level 70 and lower opponents for up to 2 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 6.^0

ID: 1357^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 48 that can stun level 70 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 10.^0

ID: 1358^1
Eye Gouge^0
Resonant Strikes^0

ID: 1358^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 11 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 1.^0

ID: 1359^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 41 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 3.^0

ID: 1360^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 71 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 4.^0

ID: 1397^6
Blesses your target with the strength of nature, increasing their hit points and attack rating for %z.^0
Blesses your target with the strength of nature, increasing their maximum hit points by #4 and attack rating by #1 for %z.^0

ID: 1504^4
This ability increases the duration of your Frenzied Burnout ability by 12 seconds per rank.^0
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 48 seconds.^0

ID: 1716^6
Surrounds your target in the scent of Terris, causing them to be more susceptible to fire, poison, and disease.^0
Reduces fire, poison, and disease resistance by #2 for %z.^0

ID: 1928^4
This ability, when activated, will cause all level 75 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, will cause all NPCs that are level 75 or lower to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 3-7 reduce the reuse time of this ability by 2.4 minutes per rank.^0


ID: 1929^4
This ability, when activated, will cause all level 77 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply Shroud of Stealth level invisibility.^0
This ability, when activated, will cause all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.
Ranks 9-12 reduce the reuse time of this ability by 2.4 minutes per rank.^0


ID: 2118^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 77 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 3-11 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 2754^6
Increases the bearer's armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%. Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.^0
Increases armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%.
Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.^0


ID: 2758^6
Increases your spell resistances by #2 points, the damage dealt by your critical direct-damage spells by #5%, your mana regeneration by #12 points, and your maximum mana by #11 points for %z.^0
Increases the damage dealt by your critical direct-damage spells by #5%, the casting level of your spells by #9, your basic resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0

ID: 3487^6
Blesses your group with the strength of Tunare, increasing their hit points and attack rating for %z.^0
Blesses your group with the strength of Tunare, increasing their maximum hit points by #4 and attack rating by #1 for %z.^0

ID: 4835^6
Increases the damage of your level #7 and lower single target magic-based direct-damage spells by #1 to $1%, allows you to see invisibility, and increases your maximum mana by #11 points for %z.^0
Increases the damage of your level #7 and lower single target direct-damage spells by #1-$1%, the damage dealt by your critical direct-damage spells by #5%, the casting level of your spells by #9, your basic resistances by #2 points, your mana regeneration by #12 points, your maximum mana by #11 points, and allows you to see invisible creatures.^0

ID: 4894^4
This ability, when activated, mesmerizes your target (up to level 74) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate and attack speed for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 74) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed for 1 minute.^0

ID: 4895^4
This ability, when activated, mesmerizes your target (up to level 76) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 76) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.^0

ID: 4896^4
This ability, when activated, mesmerizes your target (up to level 78) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 78) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.^0

ID: 5051^31
You'll see double experience during the Labor Day weekend! In addition, members will receive a 40% membership discount from items purchased in the Marketplace.^0
You'll see double experience during the Labor Day weekend! In addition, members will receive a 25% membership discount on items purchased in the Marketplace.^0

ID: 5240^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 69 that can stun level 71 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 14.^0

ID: 5241^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 90 that can stun level 73 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 18.^0

ID: 5242^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 111 that can stun level 75 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 23.^0

ID: 5244^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 5279^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 12%, increases your basic resistances by 40 points, increases your maximum mana by 750 and restores 12 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower direct damage spells by 1-30%, the damage of your critical spells by 12%, your basic resistances by 40 points, your maximum mana by 750 points, your spell casting level by 9, and your mana regeneration by 12 points.^0

ID: 5280^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower fire-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your fire resistance by 60 points, and restores 4 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 74 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5281^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower ice-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your cold resistance by 60 points, and restores 4 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 73 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5282^4
This ability, when activated, summons a familiar that increases the damage of your level 75 and lower magic-based direct damage spells by 1 to 30%, increases your maximum mana by 500, increases your magic resistance by 60 points, and restores 4 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 72 and lower direct damage spells by 1-30%, the damage of your critical spells by 9%, your basic resistances by 35 points, your maximum mana by 500 points, your spell casting level by 9, and your mana regeneration by 10 points.^0

ID: 5289^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 15%, increases your basic resistances by 60 points, increases your maximum mana by 1250 and restores 16 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 77 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 5306^6
Blesses your target with the strength of the hunter, increasing their hit points and attack rating for %z.^0
Blesses your target with the strength of the hunter, increasing their maximum hit points by #4 and attack rating by #1 for %z.^0

ID: 5914^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 132 that can stun level 76 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 31.^0

ID: 5915^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 153 that can stun level 78 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 39.^0

ID: 5916^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 174 that can stun level 80 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 50.^0

ID: 5918^6
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.^0
Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary invisibility.^0


ID: 6067^6
^0
Reduces movement speed by #7% for %z.^0

ID: 6070^6
^0
Unleashes a #1 base damage %S skill attack.^0

ID: 6073^6
^0
Unleashes a #1 base damage %S skill attack.^0

ID: 6149^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower fire-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your fire resistance by 70 points, and restores 6 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6150^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower ice-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your cold resistance by 70 points, and restores 6 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 79 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6151^4
This ability, when activated, summons a familiar that increases the damage of your level 80 and lower magic-based direct damage spells by 1 to 35%, increases your maximum mana by 600, increases your magic resistance by 70 points, and restores 6 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 78 and lower direct damage spells by 1-35%, the damage of your critical spells by 15%, your basic resistances by 60 points, your maximum mana by 1250 points, your spell casting level by 9, and your mana regeneration by 16 points.^0

ID: 6307^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 101 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 6.^0

ID: 6308^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 131 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 7.^0

ID: 6309^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 161 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 9.^0

ID: 6310^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 191 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 12.^0

ID: 6311^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 221 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 15.^0

ID: 6312^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 251 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 19.^0

ID: 6343^1
Master's Hastened Combination^0
Stunning Round Kick^0

ID: 6343^4
This passive ability reduces the reuse time on your Crippling Strike, Eye Gouge, and Stunning Kick abilities by 5 seconds per rank.^0
This passive ability allows your Round Kick skill to stun targets up to level 78 for up to 1.5 seconds.^0

ID: 6352^4
This ability, when activated, mesmerizes your target (up to level 79) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 79) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.^0

ID: 6353^4
This ability, when activated, mesmerizes your target (up to level 81) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 81) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.^0

ID: 6354^4
This ability, when activated, mesmerizes your target (up to level 83) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1 minute.^0
This ability, when activated, mesmerizes your target (up to level 83) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1 minute.^0

ID: 6646^4
This ability provides a darkness snare ability that does not do damage to your target.^0
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
Ranks 2-4 reduce the cast time by 10, 25, and 50%.
Ranks 5, 7, 9 reduce the reuse time of this ability by 1 second per rank.
Ranks 6, 8, 10 extend the range of this ability by 10% per rank.^0


ID: 7157^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 281 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 25.^0

ID: 7158^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 311 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 32.^0

ID: 7159^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 360 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 36.^0

ID: 7172^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 181 that can stun level 81 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 59.^0

ID: 7173^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 188 that can stun level 83 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 72.^0

ID: 7174^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 195 that can stun level 85 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 75.^0

ID: 7235^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower magic-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your magic resistance by 70 points, and restores 7 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 83 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7236^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower ice-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your cold resistance by 70 points, and restores 7 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 84 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7238^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 18%, increases your basic resistances by 70 points, increases your maximum mana by 1500 and restores 18 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 82 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7245^4
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower fire-based direct damage spells by 1 to 35%, increases your maximum mana by 700, increases your fire resistance by 70 points, and restores 7 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 85 and lower direct damage spells by 1-35%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 1500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 7288^4
This ability, when activated, mesmerizes your target (up to level 84) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.1 minutes.^0
This ability, when activated, mesmerizes your target (up to level 84) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.1 minutes.^0

ID: 7289^4
This ability, when activated, mesmerizes your target (up to level 86) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.2 minutes.^0
This ability, when activated, mesmerizes your target (up to level 86) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.2 minutes.^0

ID: 7290^4
This ability, when activated, mesmerizes your target (up to level 88) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 88) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 7612^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 7 increases the range of these songs by 70%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 230%.^0


ID: 7613^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 8 increases the range of these songs by 75%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 235%.^0


ID: 7614^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 9 increases the range of these songs by 80%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 240%.^0


ID: 7698^2
Dead Man^0
DMF^0

ID: 7698^4
This ability gives you an alternate version of your Dead Man Floating spell.^0
This ability, when activated, imbues your target with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures for 72 minutes.^0

ID: 7756^4
This ability, when activated, allows you to execute a perfect feign death that causes all level 90 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, allows you to execute a perfect feign death that causes all NPCs that are 5 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 8030^4
This ability, when activated, allows you to remove yourself from combat by becoming immobile and unable to act for up to 18 seconds. This ability causes all level 75 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, places you into stasis for up to 18 seconds. This stasis causes all level 75 and lower NPCs to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 8048^6
Deals #1 damage every 6 seconds for %z and has a #2% chance to strike the target with Infusion of Holy Light I which instantly deals 32000 damage.^0
Deals #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0

ID: 8194^4
This ability grants you a perfected ability to Levitate on demand.^0
This ability, when activated, imbues you with perfected levitation.
Rank 2 extends this blessing to your group.^0


ID: 8317^4
This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank.^0
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 144.^0

ID: 8341^4
This ability, when activated, gives you a 90% chance that all level 88 and lower NPCs will forget about you and a 100% chance that all NPCs will forget about your pet. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you and a 100% chance that all NPCs will forget about your pet. You and your pet will become the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.
Rank 2 reduces the reuse time of this ability by 30 seconds.
Ranks 3-14 reduce the reuse time of this ability by 20 seconds per rank.^0


ID: 10116^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 409 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 41.^0

ID: 10117^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 458 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 46.^0

ID: 10118^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 517 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 52.^0

ID: 10119^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 202 that can stun level 86 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 77.^0

ID: 10120^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 209 that can stun level 87 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 80.^0

ID: 10121^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 216 that can stun level 88 and lower opponents for up to 3 seconds.
Ranks 16-18 reduce the reuse time of this ability by 5 seconds per rank.^0

This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 83.^0

ID: 10336^4
This ability, when activated, will allow you to execute a kick attack.
Ranks 2-3 and 6-17 increase the damage of this attack.
Ranks 4-5 reduce the reuse time of this ability by 1 second per rank.^0

This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 96.^0

ID: 10343^4
This passive ability lowers the reuse time of your Stunning Kick ability. Ranks 1-3 lower the reuse time by 5 seconds per rank. Ranks 4-6 lower the reuse time by 2 seconds per rank.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 99.^0

ID: 10368^4
This ability, when activated, gives you a 60% chance that all level 90 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, grants a 60% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 10369^4
This ability, when activated, gives you a 75% chance that all level 90 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, grants a 75% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 10386^4
This ability, when activated, gives you a 90% chance that all level 90 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, grants a 90% chance that all NPCs that are 5 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 4-15 reduce the reuse time of this ability by 1 minute per rank.^0


ID: 10400^4
This ability, when activated, gives you a 90% chance that all level 88 and lower NPCs will forget about you, but leaves you stunned for 2 seconds. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary, which will cause your opponents to look for other targets until you take a hostile action.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you and will cause you to be the last possible target of any rampage attack from any current attacker, but leaves you stunned for 2 seconds.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.
Ranks 2-6 and 9-11 reduce the reuse time of this ability by 1 minute per rank.
Rank 7 reduces the duration of the stun by 1 second.^0


ID: 10410^1
Rogue Triple Attack Skillup Test^0
Spirit of Eagles^0

ID: 10410^4
Rogue Triple Attack Skillup Test^0
This ability, when activated, imbues your target with the Spirit of Eagle, which increases their movement speed by 70%, grants them levitation, infravision, and the ability to see invisible creatures for 1 hour.^0

ID: 10500^1
Spirit of Eagle^0
Spirit of Eagles^0

ID: 10500^4
This ability gives you an activated version of your Spirit of Eagle spell.^0
This ability, when activated, imbues your target with the Spirit of Eagle, which increases their movement speed by 70%, grants them levitation, infravision, and the ability to see invisible creatures for 1 hour.^0

ID: 10501^4
This ability gives you an activated version of your Flight of Eagles spell.^0
This ability, when activated, imbues your group with the Spirit of Eagle, which increases their movement speed by 70%, grants them levitation, infravision, and the ability to see invisible creatures for 1 hour.^0

ID: 10557^4
This ability, when activated, allows you to remove a target group member from combat by making them immobile and unable to act for up to 30 seconds. This ability causes all level 78 and lower NPCs to forget about your target. If your target is out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, allows you to place a target group member into stasis for up to 30 seconds. This stasis causes all NPCs that are 3 or fewer levels higher than you to forget about your target and will cause your target to be the last possible target of any rampage attack from any current attacker.
If your target is more than 30 feet away from their attackers, this ability will also apply invisibility.^0


ID: 10627^4
This passive ability gives you the chance to automatically perform a bonus attack on ripostes 25, 35, and 50% of the time.^0
This passive ability gives you the chance to kick on successful ripostes 25, 35, and 50% of the time.^0

ID: 10701^1
Reluctant Benevolence^0
Reluctant Benevolence: Disabled^0

ID: 10701^2
Reluct^0
Rel Benev^0

ID: 10701^3
Benev^0
Disabled^0

ID: 10701^4
A Necromancer may, at times, find it necessary to share the life stolen from a victim with members of the Necromancer's party, but this act of benevolance is only ever done with reluctance. Additional ranks increase the power of the heal that might be triggered by your lifetap skills. This ability only works on spells level 75 and above.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.^0


ID: 10754^2
Sense^0
Sense Dead^0

ID: 10754^3
Dead^0
Refunded^0

ID: 10806^4
This ability, when active, provides you with increased power to your fire and magic based spells. Additional ranks increase the power gained per spell that lands on your target.^0
This ability, when active, provides you with increased power to your fire and magic based spells and abilities. Additional ranks increase the power gained per spell that lands on your target.^0

ID: 10809^4
This ability, when active, provides you with increased power to your ice and magic based spells. Additional ranks increase the power gained per spell that lands on your target.^0
This ability, when active, provides you with increased power to your ice and magic based spells and abilities. Additional ranks increase the power gained per spell that lands on your target.^0

ID: 10900^4
This ability, when activated, will grip a level 84 or lower target and hurl them towards you while increasing their hatred for you by 3000 points.^0
This ability, when activated, will increase your target's hatred for you by 3000 points and will hurl them toward you if you are a higher level than it.^0

ID: 10901^4
This ability, when activated, will grip a level 84 or lower target and hurl them towards you while increasing their hatred for you by 6000 points.^0
This ability, when activated, will increase your target's hatred for you by 6000 points and will hurl them toward you if you are a higher level than it.^0

ID: 10902^4
This ability, when activated, will grip a level 84 or lower target and hurl them towards you while increasing their hatred for you by 9000 points.^0
This ability, when activated, will increase your target's hatred for you by 9000 points and will hurl them toward you if you are a higher level than it.
Ranks 4-6 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 10958^4
This ability, when activated, allows you to remove yourself from combat by becoming an immobile totem that is unable to act for up to 30 seconds. This ability causes all level 88 and lower NPCs to forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, allows you to become a totem for up to 30 seconds. This form causes all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 2-4 and 6-13 reduce the reuse time of this ability by 1 minute per rank.
Rank 5 extends the duration of this illusion to 1 minute.^0


ID: 11330^6
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2% and your movement rate is slowed by #1%.^0
Reduces attack speed by #2% for %z.^0

ID: 12208^1
Perfected Dead Man Floating^0
Dead Man Floating^0

ID: 12208^2
Perfect^0
DMF^0

ID: 12700^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 219 that can stun level 89 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 171.^0

ID: 12701^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 226 that can stun level 91 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 179.^0

ID: 12702^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 233 that can stun level 93 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 187.^0

ID: 12778^4
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage for 30 seconds. When the shell fades it triggers Embalmer's Curse which deals 3000 damage every 6 seconds for 30 seconds.^0
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of damage for 30 seconds or 100 hits. When the shell fades it triggers Embalmer's Curse which deals 3000 damage every 6 seconds for 30 seconds.^0

ID: 12810^4
This ability, when activated, gives your pet a 60% chance that all level 88 and lower NPCs will forget about it and will instantly call your pet to your side if it is out of combat.^0
This ability, when activated, gives your pet a 60% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.^0


ID: 12811^4
This ability, when activated, gives your pet a 75% chance that all level 90 and lower NPCs will forget about it and will instantly call your pet to your side if it is out of combat.^0
This ability, when activated, gives your pet a 75% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.^0


ID: 12812^4
This ability, when activated, gives your pet a 95% chance that all level 92 and lower NPCs will forget about it and will instantly call your pet to your side if it is out of combat.^0
This ability, when activated, gives your pet a 95% chance that all NPCs that are 3 or fewer levels higher than you will forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Your pet will be instantly summoned to your side if it is out of combat.^0


ID: 12892^4
This ability, when activated, summons a familiar that increases the damage of your level 90 and lower direct damage spells by 10 to 25%, increases your maximum mana by 700 and restores 7 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 90 and lower direct damage spells by 10-25%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 13130^4
This ability, when activated, allows you to draw upon your chi to move a level 94 or lower target towards you at great speed.^0
This ability, when activated, allows you to draw upon your chi to move a lower level target towards you at great speed.^0

ID: 13133^4
This ability, when activated, allows you to execute a perfect feign death that gives you a 90% chance that all level 88 and lower NPCs will forget about you. If you are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, allows you to execute a feign death that gives a 90% chance that all NPCs that are 3 or fewer levels higher than you to forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.
Ranks 2-4 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 13164^4
This ability, when activated, causes you to concentrate for 0.5 seconds and then gives you a 90% chance that all level 89 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.^0


ID: 13169^4
This ability, when activated, causes you to concentrate for 0.5 seconds and then unleash a primal roar which gives you a 90% chance that all level 93 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary, which will cause your opponents to look for other targets until you take a hostile action.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.
Ranks 2-5 reduce the cast time of this ability by 10, 25, 50, and 70%.^0


ID: 13225^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 22 to 56 points for 14 minutes.^0
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points for 14 minutes.^0

ID: 13235^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 75 and deals 2000 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2000 damage every 6 seconds for 30 seconds.^0

ID: 13236^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 80 and deals 2200 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2200 damage every 6 seconds for 30 seconds.^0

ID: 13237^4
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 85 and deals 2400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 90 fire-based direct damage spells with a 15% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 2400 damage every 6 seconds for 30 seconds.^0

ID: 13247^4
This ability, when activated, mesmerizes your target (up to level 89) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 89) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 13248^4
This ability, when activated, mesmerizes your target (up to level 91) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 91) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 13249^4
This ability, when activated, mesmerizes your target (up to level 93) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.^0

This ability, when activated, mesmerizes your target (up to level 93) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Ranks 16-18 reduce the cast time of this ability by 17, 34, and 50%.^0


ID: 13388^4
This ability, when activated, causes you to concentrate for 0.25 seconds and then gives you a 90% chance that all level 94 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply temporary sanctuary.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be granted temporary sanctuary, which causes your opponents to look for other targets until you take a hostile action.^0


ID: 13529^4
This ability, when activated, pulls all level 94 and lower targets within 75 of you to your location.^0
This ability, when activated, pulls all lower level targets within 75 feet of you to your location.
Ranks 2-7 reduce the reuse time of this ability by 15 seconds per rank.^0


ID: 13624^4
This ability, when activated, will grip a level 90 or lower target and hurl them towards you while increasing their hatred for you by 12000 points.^0
This ability, when activated, will increase your target's hatred for you by 12000 points and will hurl them toward you if you are a higher level than it.^0

ID: 13625^4
This ability, when activated, will grip a level 92 or lower target and hurl them towards you while increasing their hatred for you by 15000 points.^0
This ability, when activated, will increase your target's hatred for you by 15000 points and will hurl them toward you if you are a higher level than it.^0

ID: 13626^4
This ability, when activated, will grip a level 94 or lower target and hurl them towards you while increasing their hatred for you by 18000 points.^0
This ability, when activated, will increase your target's hatred for you by 18000 points and will hurl them toward you if you are a higher level than it.
Ranks 10-12 reduce the reuse time of this ability by 10 seconds per rank.
Rank 13 by an additional 15 seconds.^0


ID: 13643^4
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 95 and deals 3400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 91 fire-based direct damage spells with a 16% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 3400 damage every 6 seconds for 30 seconds.^0

ID: 13644^4
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 105 and deals 4400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 93 fire-based direct damage spells with a 17% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 4400 damage every 6 seconds for 30 seconds.^0

ID: 13645^4
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 115 and deals 5400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 95 fire-based direct damage spells with a 18% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 5400 damage every 6 seconds for 30 seconds.^0

ID: 13666^4
This ability, when activated, summons a familiar that increases the damage of your level 95 and lower direct damage spells by 20 to 40%, increases your maximum mana by 1200 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 92 and lower direct damage spells by 20-40%, the damage of your critical spells by 18%, your basic resistances by 70 points, your maximum mana by 2500 points, your spell casting level by 10, and your mana regeneration by 18 points.^0

ID: 13678^4
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of spell and melee damage and increases the damage of your critical damage-over-time spells by 25% for 42 seconds. When the shell fades it triggers Embalmer's Curse which deals 1500 damage every 6 seconds for 42 seconds.^0
This ability, when activated, creates a protective shell that absorbs up to 1000000 points of damage and increases the damage of your critical damage-over-time spells by 125% for 42 seconds or 100 hits. When the shell fades it triggers Embalmer's Curse which deals 4500 damage every 6 seconds for 42 seconds.^0

ID: 13688^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 48 to 56 points and corruption by 22 to 40 points for 14 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.^0

This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.^0


ID: 13693^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage and armor class for 36 seconds. Rank 2 extends the duration by 6 seconds. Rank 3 increases the bonuses granted by this ability and increases your pet's chance to perform a flurry of attacks.^0
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 42 seconds.^0

ID: 13728^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds.^0
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 42 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 15% for 2 minutes.^0


ID: 13738^6
You are recovering from the nightmares of stasis. Your attack rate is reduced by #2%, your movement rate is slowed by #1% and your armor class is decreased by #3 points.^0
Reduces attack speed by #2% and armor class by #3 points for %z.^0

ID: 13750^4
This ability, when activated, mesmerizes your target (up to level 94) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 94) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 13751^4
This ability, when activated, mesmerizes your target (up to level 96) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 96) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 13752^4
This ability, when activated, mesmerizes your target (up to level 98) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.^0

This ability, when activated, mesmerizes your target (up to level 98) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Ranks 22-26 reduce the reuse time of this ability by 6 minutes per rank.^0


ID: 13777^6
Your party falls into the rhythm and feel their melee strikes speed up.^0
Increases your attack by #13 points, your melee accuracy by #9%, and reduces your weapon's delay by #5% for %z.^0

ID: 13810^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 566 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 57.^0

ID: 13811^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 614 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 62.^0

ID: 13812^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 685 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 69.^0

ID: 13832^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 237 that can stun level 94 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 195.^0

ID: 13833^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 242 that can stun level 96 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 203.^0

ID: 13834^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 249 that can stun level 98 and lower opponents for up to 3 seconds.
Ranks 28-27 reduce the reuse time of this ability by 5 seconds per rank.^0

This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 211.^0

ID: 14051^4
Your command of things dead and dying allows you to restrict movement of any undead creature not flagged as run speed immune.^0
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.
Ranks 12-14 extend the duration of the darkness by 12 seconds per rank.^0


ID: 14081^4
This ability, when activated, causes a level 94 or lower target that is within 45 feet of you to gravitate toward you for 6 seconds and increases their hatred for you by 3000 points.^0
This ability, when activated, will increase your target's hatred for you by 3000 points and will gravitate them toward you for 6 seconds if you are a higher level than it and it is within 45 feet of you.
Ranks 1-3 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 14206^1
Quiet Miracle^0
Quiet Prayer^0

ID: 14206^3
Miracle^0
Prayer^0

ID: 14206^4
This ability, when activated, channels a divine burst of health and mana to your target without drawing attention to yourself. This may not be repeated on the same target for up to 5 minutes.^0
This ability, when activated, offers an exhausting prayer to the divine that consumes your mana to restore 15000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.^0


ID: 14229^4
This ability draws a burst of health and mana to yourself without drawing attention.^0
This ability, when activated, basks you in powerful light that instantly restores 30000 health and mana.^0

ID: 14231^4
This ability calls powerful spirits to shove your enemy backwards with great force. This wild magic has a chance to feedback upon the caster. Rank 2 removes the damage and reduces the chance for the spell to feedback upon the caster.^0
This ability, when activated, causes up to 8 targets in front of you to succumb to a sudden, violent attack, pushing them back then rooting them in place for up to 2 minutes.
Ranks 4 and 8 increase the duration of the root by 1 minute per rank.
Ranks 2-3, 5-7, and 9-10 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 14262^4
This ability, when activated, gives you a 90% chance that all level 98 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.^0


ID: 14307^4
This ability, when activated, imbues your pet with a chance to trigger a poison-based strike when melee attacking for 10 minutes up to 30 strikes.
Ranks 2 and 9 increase the damage of the poison attack.
Ranks 3-8 reduce the reuse time of this ability by 1 minute per rank.
Rank 9 increases the proc limit to 40 strikes.^0

This ability, when activated, causes your pet to go berserk, increasing its melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 22500 point direct-damage strike when melee attacking for 10 minutes up to 15 times.^0


ID: 14321^4
This ability, when activated, slows the melee speed of an undead target for 6.5 minutes. Additional ranks further increase the effectiveness of this slow. Starting at rank 4 your target's melee statistics will also be debuffed.^0
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Rank 8 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 30% for 6.5 minutes.^0


ID: 14323^4
This ability, when activated, gives you a 90% chance that all level 98 and lower NPCs will forget about you. If you are successful and are out of immediate combat, this ability will also apply invisibility.^0
This ability, when activated, gives you a 90% chance that all NPCs that are 3 or fewer levels higher than you will forget about you, and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are successful and are more than 30 feet away from your attackers, you will be blessed with invisibility.^0


ID: 14324^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 21%, increases your basic resistances by 85 points, increases your maximum mana by 2500 and restores 24 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 95 and lower direct damage spells by 20-40%, the damage of your critical spells by 21%, your basic resistances by 85 points, your maximum mana by 2500 points, your spell casting level by 12, and your mana regeneration by 24 points.^0

ID: 14346^4
This ability, when activated, fires a beam of scintillating colors enthralling up to 5 targets caught in the brilliant light. When they recover, it will take some time to recover their full run speed and fighting accuracy. Each rank increases the duration of all effects slightly.^0
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 30 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 9% for 2 minutes.^0


ID: 14687^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 125 and deals 7400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 19% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 7400 damage every 6 seconds for 30 seconds.^0

ID: 14688^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 135 and deals 9400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 20% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 9400 damage every 6 seconds for 30 seconds.^0

ID: 14689^4
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 11400 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 100 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 11400 damage every 6 seconds for 30 seconds.^0

ID: 14734^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 120 for 3 minutes.^0
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 114 for 3 minutes.^0

ID: 14744^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds.
Ranks 5-7 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1 minute.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.^0


ID: 14761^4
This ability, when activated, mesmerizes your target (up to level 99) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 99) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 14762^4
This ability, when activated, mesmerizes your target (up to level 101) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 101) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 14763^4
This ability, when activated, mesmerizes your target (up to level 103) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 103) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 14917^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 762 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 77.^0

ID: 14918^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 814 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 82.^0

ID: 14919^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 900 that can blind your opponent for up to 12 seconds.
Ranks 22-24 reduce the reuse time of this ability by 5 seconds per rank.^0

This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 90.^0

ID: 14938^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 256 that can stun level 99 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 365.^0

ID: 14939^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 263 that can stun level 101 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 378.^0

ID: 14940^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 103 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 392.^0

ID: 15077^4
This ability, when activated, summons a familiar that increases the damage of your level 100 and lower direct damage spells by 30 to 60%, increases your maximum mana by 1800 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 100 and lower direct damage spells by 30-60%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.^0

ID: 15099^4
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 3000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 99 or lower creatures.^0
This ability, when activated, causes a level 105 or lower creature to attack you exclusively for 6 seconds, increases their hatred for you by 3000 points, and will pull them toward if you are a higher level than it.
Your allies will generate 65% of their normal hatred during this period.^0


ID: 15135^4
This passive ability extends the duration of the Divine Pull component of your Divine Call ability by 6 seconds per rank.^0
This ability, when activated, will increase your target's hatred for you by 3000 points and will gravitate them toward you for 12 seconds if you are a higher level than it and it is within 45 feet of you.
Ranks 6-8 reduce the reuse time of this ability by 10 seconds per rank.
Rank 9 reduces the reuse time of this ability by 15 seconds.^0


ID: 15150^4
This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor.)
Ranks 1-5 reduce the cast time of these spells by 10% per rank.
Ranks 6-7 extend the duration of these spells by 6 seconds per rank.^0

This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor.)
Ranks 1-3 and 6-7 reduce the cast time of these spells by 10% per rank.
Rank 4 allows these spells to trigger Helix of the Undying which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.
Ranks 8-9 extend the duration of these spells by 6 seconds per rank.^0


ID: 15194^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power.)
Ranks 1 and 7 extend the duration of these spells by 6 seconds per rank.
Ranks 2-6 reduce the cast time of these spells by 10% per rank.^0

This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power.)
Ranks 1 and 9 extend the duration of these spells by 6 seconds per rank.
Rank 2 allows these spells to trigger Helix of the Undying which weakens an undead target by slowing their attack speed by 50%, reducing their strength, dexterity, and agility by 163 points, reducing their chance to dual wield by 9%, and their armor class by 226 points for 3 minutes.

Ranks 4-8 reduce the cast time of these spells by 10% per rank.^0


ID: 15207^4
This passive ability reduces the time requires between uses of Virulent Talon by 1 minute per rank.^0
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 16 times.^0


ID: 15456^4
This passive ability reduces the time required between uses of your Eye Gouge ability by 5 seconds per rank.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 108.^0

ID: 15475^4
While this rune is active anything that attacks the enchanter will have a chance to be forced away and rooted. Additional ranks increase the chance that the effect will proc while also increasing the amount of damage the rune absorbs.^0
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 45000 total damage.
Creatures that strike this rune and are a lower level than you have a chance to be pushed back and rooted.^0


ID: 15610^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 25%, increases your basic resistances by 100 points, increases your maximum mana by 4000 and restores 30 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 97 and lower direct damage spells by 20-40%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.^0

ID: 15620^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 60 to 85 points and corruption by 32 to 40 points for 14 minutes.^0
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 85 points and corruption by 40 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.^0


ID: 15643^1
Soul Flay^0
Soul Flay: Disabled^0

ID: 15643^2
Soul^0
Soul Flay^0

ID: 15643^3
Flay^0
Disabled^0

ID: 15643^4
This ability, when activated, allows your level 91 and higher lifetap spells a chance to instantly restore some mana to you and the members of your party for 3 minutes. Additional ranks increase the amount of mana returned. Ranks 2, 3, 5, and 6 increase the trigger chance.^0
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0


ID: 15758^4
This ability, when activated, weakens your undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.
Ranks 3-7 reduce the cast time of this ability by 10% per rank.^0

This passive ability improves your Trial For Honor line of spells (Trial, Charge, Confrontation, Provocation, Demand, and Impose for Honor.)
Ranks 1-3 and 6-7 reduce the cast time of these spells by 10% per rank.
Rank 5 allows these spells to trigger Helix of the Undying which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.
Ranks 8-9 extend the duration of these spells by 6 seconds per rank.^0


ID: 15853^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 135 for 3 minutes.
Rank 21 reduces the reuse time of this ability by 3 seconds.^0

This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 119 for 3 minutes.
Rank 21 reduces the reuse time of this ability by 3 seconds.^0


ID: 15905^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 935 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 187.^0

ID: 15906^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 970 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 194.^0

ID: 15907^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1005 that can blind your opponent for up to 12 seconds.
Ranks 28-29 reduce the reuse time of this ability by 5 seconds per rank.^0

This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 201.^0

ID: 16016^4
This ability, when activated, imbues your group with Perfected Dead Men Floating.^0
This ability, when activated, imbues your group with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures until they die.^0

ID: 16027^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 80 to 115 points and corruption by 44 to 74 points for 14 minutes.^0
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.^0


ID: 16057^4
This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 130 for 2 minutes.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.^0

This ability, when activated, strikes your target and up to 7 other targets closely around your target with the Wind of Malosinete which reduces their resistances to cold, fire, magic, and poison by 118 for 2 minutes.
Ranks 5-10 reduce the reuse time of this ability by 10 seconds per rank.^0


ID: 16104^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, increases the chance your weapon's magical effects will trigger by 20%, protects against 6% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 16106^6
This ability provides a darkness snare ability that does not do damage to your target.^0
Reduces movement rate by #2% for %z.^0

ID: 16113^2
War^0
War Stomp^0

ID: 16113^3
Stomp^0
Refunded^0

ID: 16162^4
This ability, when activated, strikes your undead target with a blast of holy might. This ability will only work upon undead targets.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 94000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light III, dealing 100000 additional damage.^0

ID: 16185^4
This ability, when active, provides you with increased power to your fire and ice based spells. Additional ranks increase the power gained per spell that lands on your target.^0
This ability, when active, provides you with increased power to your fire and ice based spells and abilities. Additional ranks increase the power gained per spell that lands on your target.^0

ID: 16206^6
You fall into a stasis that leaves you unable to fight and gives you a #1% chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are level 75 or lower will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 16226^6
This ability grants you a perfected ability to Levitate on demand.^0
Grants persistent levitation.^0

ID: 16257^4
This passive ability grants your Tiger Claw skill attacks a chance to trigger Eye Gouge XX on your target. Additional ranks increase your chance to trigger Eye Gouge.^0
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 130 points for 12 seconds.^0

ID: 16371^4
This passive ability increases the casting range of your Frenzied Burnout ability by 20% per rank.^0
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 18 times.
Ranks 33-37 increase the range of this ability by 20% per rank.^0


ID: 16566^4
This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds and increases their hatred for you by 5000 points.Your allies will generate 65% of their normal hatred during this period. Triggers a gravitate effect on level 104 or lower creatures.
Rank 6 increases the range of this ability from 80 to 100 feet.^0

This ability, when activated, causes a level 110 or lower creature to attack you exclusively for 6 seconds, increases their hatred for you by 5000 points, and will pull them toward if you are a higher level than it.
Your allies will generate 65% of their normal hatred during this period.^0


ID: 16772^4
This ability, when activated, infuses an undead target with holy energy causing it to take 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 110000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 16773^4
This ability, when activated, infuses an undead target with holy energy causing it to take 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 126000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 16774^4
This ability, when activated, infuses an undead target with holy energy causing it to take 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
Rank 33 reduces the cast time of this ability by 10%.^0

This ability, when activated, infuses an undead target with holy energy causing it to take 148750 damage initially, then 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.
Rank 34 reduces the cast time of this ability by 10%.^0


ID: 16807^6
You are stunned for 2 seconds and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0
You are stunned for #2 seconds and have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0


ID: 16824^6
Emits a beam of slumber in the direction you are facing can mesmerize up to eight level @1 or lower enemies for up to %z.^0
Mesmerizes up to 8 level @1 or lower targets for %z.^0

ID: 16870^6
Pulls a level @1 or lower target toward you and increases their hatred for you by 3000.^0
Increases your target's hatred for you by %H and flings them toward you if you are a higher level than it.^0

ID: 16873^6
Transforms you into the image of death itself, increasing the damage you do with all melee attacks by #2% for %z.^0
Transforms you into the image of death itself, increasing the damage you do with all melee attacks by #1% for %z.^0

ID: 16880^6
You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1% chance for level @1 and lower NPCs to completely forget about you. This effect lasts for %z or until you choose to remove it. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You take the form of an inconspicuous totem that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 16905^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1040 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 624.^0

ID: 16906^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1075 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 645.^0

ID: 16907^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1110 that can blind your opponent for up to 12 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 666.^0

ID: 17096^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 100 to 145 points and corruption by 56 to 108 points for 14 minutes.^0
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 145 points and corruption by 108 points for 14 minutes.
This ability triggers Death's Malaise which weakens an undead target by slowing their attack speed by 45%, reducing their strength, dexterity, and agility by 220 points, reducing their chance to dual wield by 14%, and their armor class by 90 points for 6.5 minutes.^0


ID: 17106^4
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 13200 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 101 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 13200 damage every 6 seconds for 30 seconds.^0

ID: 17107^4
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 15000 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 103 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 15000 damage every 6 seconds for 30 seconds.^0

ID: 17108^4
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 145 and deals 16800 damage every 6 seconds for 30 seconds.^0
This ability, when activated, imbues your level 86 to 105 fire-based direct damage spells with a 21% chance to strike your target with Pyromantic Ignition which reduces your target's resistance to fire spells by 50 and deals 16800 damage every 6 seconds for 30 seconds.^0

ID: 17123^4
This ability, when activated, summons a familiar that increases the damage of your critical spells by 27%, increases your basic resistances by 115 points, increases your maximum mana by 5000 and restores 40 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 105 and lower direct damage spells by 40-60%, the damage of your critical spells by 27%, your basic resistances by 115 points, your maximum mana by 5000 points, your spell casting level by 15, and your mana regeneration by 40 points.^0

ID: 17124^4
This ability, when activated, summons a familiar that increases the damage of your level 105 and lower direct damage spells by 40 to 60%, increases your maximum mana by 2400 and restores 10 mana every 6 seconds.^0
This ability, when activated, summons a familiar that increases the damage of your level 102 and lower direct damage spells by 40-60%, the damage of your critical spells by 25%, your basic resistances by 100 points, your maximum mana by 4000 points, your spell casting level by 12, and your mana regeneration by 30 points.^0

ID: 17154^4
This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 150 for 3 minutes.
Ranks 23-24 extend the duration of this ability by 12 seconds per rank.
Rank 25 by an additional 6 seconds.^0

This ability, when activated, serves as an alternate version of your Malo line of spells that reduces your target's reistances to cold, fire, magic, and poison by 129 for 3 minutes.
Ranks 23-24 extend the duration of this ability by 12 seconds per rank.
Rank 25 by an additional 6 seconds.^0


ID: 17166^4
This ability, when activated, mesmerizes up to 8 level 108 or lower enemies in the direction you are facing for 18 seconds.^0
This ability, when activated, mesmerizes up to 8 level 108 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.^0


ID: 17187^4
This ability, when activated, mesmerizes your target (up to level 104) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 104) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 17188^4
This ability, when activated, mesmerizes your target (up to level 106) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.^0
This ability, when activated, mesmerizes your target (up to level 106) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.^0

ID: 17189^4
This ability, when activated, mesmerizes your target (up to level 108) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their movement rate, attack speed, and armor class for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.^0

This ability, when activated, mesmerizes your target (up to level 108) for 3 minutes. When they awake they will suffer from Waking Nightmares, which reduces their attack speed and armor class for 1.3 minutes.
Rank 33 reduces the reuse time of this ability by 1 minute.^0


ID: 17240^4
This ability, when activated, causes a level 104 or lower target that is within 45 feet of you to gravitate toward you for 6 seconds and increases their hatred for you by 8000 points.^0
This ability, when activated, will increase your target's hatred for you by 8000 points and will gravitate them toward you for 12 seconds if you are a higher level than it and it is within 45 feet of you.^0

ID: 17280^4
This ability, when activated, reduces the reuse time of your Selo's Kick ability by 4 seconds for 24 seconds.^0
This ability, when activated, reduces the reuse time of your Kick skill by 3 seconds for 24 seconds.^0

ID: 17395^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 104 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 400.^0

ID: 17396^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 106 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 409.^0

ID: 17397^4
This ability, when activated, unleashes a Flying Kick attack with a base damage of 270 that can stun level 108 and lower opponents for up to 3 seconds.^0
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 418.^0

ID: 17531^4
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. Each new rank extends the duration by 6 seconds over the previous rank.^0
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.^0

ID: 17538^4
This ability, when activated, grants your pet with a chance to proc a moderate lifetap up to 10 times.
Rank 2 increases the damage and healing of the lifetap.
Ranks 3-5 reduce the reuse time of this ability by 11% per rank.^0

This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 16000 point lifetap on bash attacks up to 10 times.^0


ID: 17677^4
This ability, when activated, infuses an undead target with holy energy causing it to take 150000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0
This ability, when activated, infuses an undead target with holy energy causing it to take 152100 damage initially, then 150000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 17860^4
This ability, when activated, unleashes a Tiger Claw attack with a base damage of 1300 that can blind your opponent for up to 18 seconds.^0
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 780.^0

ID: 18019^4
This ability, when activated, summons a giant crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 30000 health to restore 10000 mana.^0

This ability, when activated, summons a giant crystallized shard into the hands of everyone around you.
This crystallized shard can be activated 3 times to consume 37500 health to restore 12500 mana.^0


ID: 18453^4
This ability provides a darkness snare ability that does not do damage to your target. Rank 16 reduces the cast time of the spell to instant.^0
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.^0


ID: 18651^4
This ability, when activated, bolster's a weakened target's mana and endurance regeneration with an uplifting Rallying Call for 30 seconds. Additional ranks increase the amount of mana and endurance restored.
This effect can only be used if your target has less than 30% mana OR endurance and will break early if they take an offensive action.^0

This ability, when activated, bolsters a weakened target's mana and endurance regeneration with an uplifting Rallying Call for 30 seconds but will break if they take an offensive action. Additional ranks increase the amount of mana and endurance restored.
This ability consumes 75% of the mana and endurance that is restored in your target.
This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana.^0


ID: 18668^4
This ability, when activated, doubles the effectiveness of your next 10 heal or damage over time spells for up to 5 minutes.^0
This ability, when activated, doubles the effectiveness of your next 5 damage over time spells for 2 minutes and your next 5 heal over time spells for 4 minutes.^0

ID: 18669^4
This ability, when activated, doubles the effectiveness of your next 12 heal or damage over time spells for up to 5 minutes.^0
This ability, when activated, doubles the effectiveness of your next 6 damage over time spells for 2 minutes and your next 6 heal over time spells for 4 minutes.^0

ID: 18670^4
This ability, when activated, doubles the effectiveness of your next 15 heal or damage over time spells for up to 5 minutes.^0
This ability, when activated, doubles the effectiveness of your next 7 damage over time spells for 2 minutes and your next 7 heal over time spells for 4 minutes.^0

ID: 18671^4
This ability, when activated, doubles the effectiveness of your next 18 heal or damage over time spells for up to 5 minutes.^0
This ability, when activated, doubles the effectiveness of your next 9 damage over time spells for 2 minutes and your next 9 heal over time spells for 4 minutes.^0

ID: 18672^4
This ability, when activated, doubles the effectiveness of your next 20 heal or damage over time spells for up to 5 minutes.^0
This ability, when activated, doubles the effectiveness of your next 10 damage over time spells for 2 minutes and your next 10 heal over time spells for 4 minutes.^0

ID: 18701^4
This ability, when activated, allows you to absorb 20% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.^0

This ability, when activated, allows you to absorb 20% of the melee damage you deal as health for 18 seconds for up to 500 hits.^0

ID: 18702^4
This ability, when activated, allows you to absorb 30% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.^0

This ability, when activated, allows you to absorb 30% of the melee damage you deal as health for 18 seconds for up to 500 hits.^0

ID: 18703^4
This ability, when activated, allows you to absorb 40% of the melee damage you deal as health for 18 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.^0

This ability, when activated, allows you to absorb 40% of the melee damage you deal as health for 18 seconds for up to 500 hits.^0

ID: 18704^4
This ability, when activated, allows you to absorb 50% of the melee damage you deal as health for 24 seconds for up to 500 hits.
This ability cannot be activated in tandem with Furious Rampage or Focused Furious Rampage.^0

This ability, when activated, allows you to absorb 50% of the melee damage you deal as health for 24 seconds for up to 500 hits.^0

ID: 18748^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, increases the chance your weapon's magical effects will trigger by 20%, protects against 6% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 18749^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 18750^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 18751^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 18752^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 19269^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, increases the chance your weapon's magical effects will trigger by 20%, protects against 6% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 19270^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, protects against 15% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 15%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 20% of incoming melee damage (does not stack with other defensive abilities).^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability allows your weapon configuration to trigger a buff.

Two-Handed Proficiency: Increases the damage you deal with two-handed weapons while reducing your chance to dodge or parry incoming attacks as well as your armor class.

Dual-Wielding Proficiency: Increases the damage you deal with one-handed weapons, increases your chance to parry incoming attacks, increases the chance your weapon's magical effects will trigger by 20%, protects against 6% of incoming melee damage (does not stack with other defensive abilities) while reducing your chance to dodge incoming attacks.

Defensive Proficiency: Equipping a shield increases your chance to block incoming attacks by 10%, increases the chance your weapon's magical effects will trigger by 20%, reduces incoming melee damage hits by 5% up to 2000 points of damage, and protects against 12% of incoming melee damage (does not stack with other defensive abilities).^0


ID: 19741^4
This passive ability increases the base damage the strikes that result from your Technique of the Crimson combat ability by 10% per rank.^0
This passive ability increases the base damage the strikes that result from your Technique of the Crimson Fist combat ability by 10% per rank.^0

ID: 19779^4
This passive ability extends the radius of your beneficial area songs allowing you to extend aid to your allies at greater distances.
Rank 10 increases the range of these songs by 90%.^0

This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability extends the radius of your beneficial area songs by 250%.^0


ID: 21654^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
Covering your tracks causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 21720^6
You take the form of an inconspicuous totem.^0
You take the form of an inconspicuous totem.
Fades if Inconspicuous Totem is removed.^0


ID: 21805^6
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
Your perfected feign death causes all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 21829^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you and a 100% chance for all NPCs to forget about your pet. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you, and a 100% chance for all NPCs to forget about your pet.
You and your pet will become the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 21874^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 35% (from 75% to 110%.)^0
This passive ability allows Reclaim Energy to return 110% of the base mana cost of your current pet.^0

ID: 21875^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 50% (from 75% to 125%.)^0
This passive ability allows Reclaim Energy to return 125% of the base mana cost of your current pet.^0

ID: 21876^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 75% (from 75% to 150%.)^0
This passive ability allows Reclaim Energy to return 150% of the base mana cost of your current pet.^0

ID: 21877^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 100% (from 75% to 175%.)^0
This passive ability allows Reclaim Energy to return 175% of the base mana cost of your current pet.^0

ID: 21878^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 125% (from 75% to 200%.)^0
This passive ability allows Reclaim Energy to return 200% of the base mana cost of your current pet.^0

ID: 21879^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 150% (from 75% to 225%.)^0
This passive ability allows Reclaim Energy to return 225% of the base mana cost of your current pet.^0

ID: 21880^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 175% (from 75% to 250%.)^0
This passive ability allows Reclaim Energy to return 250% of the base mana cost of your current pet.^0

ID: 21881^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 200% (from 75% to 275%.)^0
This passive ability allows Reclaim Energy to return 275% of the base mana cost of your current pet.^0

ID: 21882^4
This passive ability increases the amount of mana returned to you when reclaiming your pet by 225% (from 75% to 300%.)^0
This passive ability allows Reclaim Energy to return 300% of the base mana cost of your current pet.^0

ID: 22519^6
Causes a level @1 or lower target that is within $1 feet of you to gravitate toward you for %z.^0
Causes a level 100 or lower target that is within $1 feet of you to gravitate toward you for %z.^0

ID: 22520^6
Causes a level @1 or lower target that is within $1 feet of you to gravitate toward you for %z.^0
Causes a level 100 or lower target that is within $1 feet of you to gravitate toward you for %z.^0

ID: 22521^6
Causes a level @1 or lower target that is within $1 feet of you to gravitate toward you for %z.^0
Causes a level 100 or lower target that is within $1 feet of you to gravitate toward you for %z.^0

ID: 23681^6
Creates a protective shell around you for up to %z. Significant damage could cause this shell to fade earlier.^0
Protects against #2 damage up to %L hits for %z.
Triggers *#4%N when the shield fades which deals *#4#1 damage every 6 seconds for *#4%z.^0


ID: 23682^6
Causes #1 damage per tick for up to %z. May be cured like any other disease.^0
Deals #1 damage every 6 seconds for %z but can be cured as a disease.^0

ID: 25021^6
A brief flash of anger allows you to parry all incoming attacks.^0
A brief flash of anger allows you to parry all incoming attacks for up to *$1%z. You may not activate this ability when you are in your two-handed stance.^0

ID: 25022^6
A brief flash of anger allows you to parry all incoming attacks.^0
A brief flash of anger allows you to parry all incoming attacks for up to *$1%z. You may not activate this ability when you are in your two-handed stance.^0

ID: 25023^6
A brief flash of anger allows you to parry all incoming attacks.^0
A brief flash of anger allows you to parry all incoming attacks for up to *$1%z. You may not activate this ability when you are in your two-handed stance.^0

ID: 25033^6
Causes up to 6 level @1 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0
Causes up to 6 level 100 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0

ID: 25034^6
Causes up to 6 level @1 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0
Causes up to 6 level 100 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0

ID: 25035^6
Causes up to 6 level @1 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0
Causes up to 6 level 100 or lower targets that are within $1 feet of you to gravitate toward you for %z.^0

ID: 27402^6
Gives your pet a #1% chance for level @1 and lower NPCs to completely forget about it. Calls your pet to your side if it is out of combat.^0
Gives your pet a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about it and will cause it to be the last possible target of any rampage attack from any current attacker.
Calls your pet to your side if it is out of combat.^0


ID: 27540^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0


ID: 27560^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0


ID: 30665^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with temporary sanctuary.^0


ID: 30774^6
Pulls all level @1 and lower targets within 75 feet of you to your location.^0
Pulls all lower level targets within 75 feet of you to your location.^0

ID: 31548^6
Surrounds your target in the scent of Terris, causing them to be more susceptible to fire, poison, disease, and corruption.^0
Reduces fire, poison, and disease resistance by #2 and corruption resistance by #5 for %z.^0

ID: 31550^6
Increases the armor, melee speed, attack power, accuracy, and damage of your pets attacks for up to %z.^0
Increases melee damage by #11%, melee speed by #4%, melee accuracy by #10%, attack power by #9 points, and armor class #2 points for %z.^0

ID: 31603^6
While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning.^0
Reduces fire, poison, and disease resistance by #2 and corruption resistance by #5 for %z.
Triggers *$7%n on undead targets.^0


ID: 32313^6
Causes a level @1 or lower target that is within $1 feet of you to gravitate toward you for %z and increases their hatred for you by 3000.^0
Increases your target's hatred for you by %H and gravitates a lower level target within *#1$1 feet of you for *#1%z.^0

ID: 32347^6
Calls forth a beam of pure sunfire that extends in front of the caster, inflicting #1 damage to up to 8 enemies within its area of effect. This wild magic has a 5% chance to feedback upon the caster.^0
Violently pushes up to 8 targets in front of you backwards and triggers *$1%n which can root them in place for *$1%z.^0

ID: 32357^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 32376^6
Imbues the bearer with the ability to trigger a poison-based direct damage nuke upon successful melee attacks that deals 22500 damage. This effect will fade after it has been triggered 30 times.^0
Melee attacks trigger *#7%n, a direct-damage strike that deals *#7#1 damage.^0

ID: 32378^6
Reduces an undead target's melee speed by #1 to $1% for up to %z.^0
Reduces attack speed by #2% for %z.^0

ID: 32380^6
You have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 32400^6
Component of Funeral Pyre:
Triggers Inner Fire and reduces the duration of level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by #1% for %z.^0

Expediates your level #6 and lower damage-over-time spells that have a duration of at least 12 seconds by increasing the damage by #7%, reducing the duration by #1%, and increasing the mana cost by #13% for %z.^0

ID: 32406^6
Gives a #1% chance that the caster will be hit with Spiritual Rebuke Refraction.^0
Roots the target in place for %z.^0

ID: 32440^6
Pulls a level @1 or lower target toward you.^0
Pulls a lower level target toward you.^0

ID: 37187^6
Causes a creature of up to level #1 to attack you exclusively for %z and increases their hatred for you by 3000. Your allies will generate $1% of their normal hatred during this period. Triggers a gravitate effect on creatures of up to level 99.^0
Causes a level #1 or lower target to attack you exclusively and reduces the hatred generated by others to be $1% of normal for %z.
Gravitates a lower level target within *#2$1 feet of you for *#2%z.^0


ID: 38408^6
Protective runes surrounded you, providing a chance to repel attackers and absorbing up to #2% of incoming melee damage up to a total of @2 damage.^0
Protective runes provide a chance to repel lower level attackers and absorb up to #2% of incoming melee damage up to a total of @2 damage for %z.^0

ID: 38411^6
Forcefully pushes targets that are within $1 of you away and snares them after they have been moved #2 feet.^0
Forcefully pushes targets that are within $1 feet of you away and roots them after they have been moved #2 feet.^0

ID: 40027^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40028^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40029^6
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location.^0
You steel yourself for battle, causing enemy melee strikes to trigger a shout that will draw the attention of foes around your location. You will remain in this state for *$2%z or until you have shouted *$2%L times.^0

ID: 40030^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40031^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40032^6
Any melee strikes that hit you have a chance to trigger an attention-drawing shout for %z.^0
Any melee strikes that hit you have a chance to trigger an attention-drawing shout, This effect lasts for %z or until you have shouted %L times.^0

ID: 40033^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 40034^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 40035^6
Causes all enemies around you to hate you more.^0
Generates #1 hatred in all enemies around you.^0

ID: 40927^6
Reduces an undead target's melee speed by #1 to $1% for up to %z.^0
Reduces attack speed by #2%, strength, dexterity, and agility by #4 points, armor class by #5 points, and the ability to dual wield by #8% for %z.^0

ID: 41050^6
The shroud of the miracle hangs over you. You may not benefit from another miracle for up to %z.^0
Prevents the blessings of Quiet Prayer for %z.^0

ID: 41086^6
Increases the damage you deal with two-handed weapons by #2% and reduces your chance to dodge or parry attacks by #6%.^0
Increases the damage you deal with two-handed weapons by #2%, reduces your chance to dodge or parry attacks by #6%, and suppresses the effects of Combat Stability.^0

ID: 41087^6
Increases the damage you deal with one-handed weapons by #2%, reduces your chance to dodge attacks by #6%, increases your chance to parry attacks #5%, and reduces incoming melee damage by #10%.
The damage reduction portion of this ability does not stack with other defensive abilities.^0

Increases the damage you deal with one-handed weapons by #2%, reduces your chance to dodge attacks by #6%, increases your chance to parry attacks #5%, reduces incoming melee damage by #10%, and increases the chance your weapon's magical effects will trigger by #12%.
The damage reduction portion of this ability does not stack with other defensive abilities.^0


ID: 41756^6
Imbues the bearer with the ability to trigger a poison-based direct damage nuke upon successful melee attacks that deals 46000 damage. This effect will fade after it has been triggered 40 times.^0
Melee attacks trigger *#7%n, a direct-damage strike that deals *#7#1 damage, up to %L times.^0

ID: 41834^6
Reduces the reuse time for Selo's Kick by 4 seconds for up to %z.^0
Reduces the reuse time of your Kick skill by #1 seconds for %z.^0

ID: 41960^43
Relocate to the Gyrospire.^0
Point the device north to travel to Gyrospire Zeka, south to travel to Beza.
Allows quick travel to the top of the tower or between the top of each tower.^0


ID: 42306^6
Increases the damage you deal with two-handed weapons by #2% and reduces your chance to dodge or parry attacks by #6%.^0
Increases the damage you deal with two-handed weapons by #2%, reduces your chance to dodge or parry attacks by #6%, and suppresses the effects of Combat Stability.^0

ID: 46212^6
Allows your summoned companion to trigger Nightmare Draw, a 15950 point lifetap, with its melee attacks up to 10 times for %z.^0
Bash attacks trigger *#1%n, a *#1#1 point lifetap.^0

ID: 46738^6
You feign death and have a #1% chance for level @1 and lower NPCs to completely forget about you. If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0
Your feign death gives a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and causes you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0


ID: 46989^6
Causes a level @1 or lower target that is within $1 feet of you to gravitate toward you for %z.^0
Gravitates a lower level target within $1 feet of you toward you for %z.^0

ID: 47352^6
Opens a mystical portal that teleports you to the Wind Spirit's Song in North Qeynos.^0
Opens a mystical portal that teleports you to the Wind Spirit's Song in South Qeynos.^0

ID: 47982^6
Instant^0
Suppresses effects that increase the likelihood or effectiveness of your critical spells and melee attacks and caps your maximum mana at #7%.^0

ID: 48940^6
Allows your summoned companion to trigger Nightmare Draw II, a 18000 point lifetap, with its melee attacks up to 10 times for %z.^0
Bash attacks trigger *#1%n, a *#1#1 point lifetap, up to %L times.^0

ID: 49573^39
This ability requires your target to be at or below 30% of their maximum mana or endurance.^0
Your target already has 30% or more of their maximum mana or endurance.^0

ID: 49597^6
Doubles the effectiveness of any damage or heal over time spell with a duration of at least 12 seconds that you cast for %z.^0
Doubles the effectiveness of %L damage over time spells with a duration of at least 12 seconds for %z.^0

ID: 49612^6
Allows you to absorb 20% of the melee damage you deal as health for %z.^0
Allows you to absorb #2% of the melee damage you deal as health for %z up to %L hits.^0

ID: 50006^6
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.^0
Inspires %H raw hatred in all enemy targets around you.^0

ID: 50007^6
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.^0
Inspires %H raw hatred in all enemy targets around you.^0

ID: 50008^6
Inspires %H raw hatred and an additional #1% hatred in all enemy targets around you.^0
Inspires %H raw hatred in all enemy targets around you.^0

ID: 50009^6
Trigger-casts Harmonious Precision Effect on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50010^6
Trigger-casts Harmonious Precision Effect II on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50011^6
Trigger-casts Harmonious Precision Effect III on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0
Trigger-casts *$1%N on you, which will cause you to generate hatred in your targeted foe and additional healing for yourself when single-target healing spells land upon you.^0

ID: 50012^6
Causes you to cast the spell Precise Disharmony when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50013^6
Causes you to cast the spell Precise Disharmony II when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50014^6
Causes you to cast the spell Precise Disharmony III when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0
Causes you to cast the spell $1%N when a single-target healing spell between levels #5 and #6 that heals for at least #9 hp lands on you. This effect will last for %z or until it has cast %L spells.^0

ID: 50015^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 50016^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor II on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 50017^6
Inspires %H raw hatred and an additional #1% hatred in your targeted foe, and deals @2 damage to them. If successful, this spell will reflect Harmonious Vigor III on you for additional healing.^0
Inspires %H raw hatred in your targeted foe, and deals @2 magic damage to them. If successful, this spell will reflect *%R%N on you for additional healing.^0

ID: 50128^6
Increases the amount of hatred enemies have for you by #1%.^0
Inspires %H raw hatred in all enemy targets around you.^0

ID: 50129^6
Increases the amount of hatred enemies have for you by #1%.^0
Inspires %H raw hatred in all enemy targets around you.^0

ID: 50130^6
Increases the amount of hatred enemies have for you by #1%.^0
Inspires %H raw hatred in all enemy targets around you.^0



253 new strings found:

ID: 9^40
Copsestalker's Enrichment^0

ID: 270^2
R. Notes^0

ID: 270^3
Disabled^0

ID: 665^2
Disable^0

ID: 665^3
R. Notes^0

ID: 1098^1
Project Illusion: Enabled^0

ID: 1098^2
Disable^0

ID: 1098^3
Project^0

ID: 1098^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability causes your self-only illusion spells to affect your targeted group member.^0

ID: 1353^4
This passive ability allows your kick skill to reduce the movement speed of your target by 30% for 6 seconds.^0

ID: 1354^4
This passive ability allows your kick skill to reduce the movement speed of your target by 34% for 6 seconds.^0

ID: 1505^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1 minute.^0

ID: 1506^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.2 minutes.^0

ID: 2000^39
You must be in your two-handed stance to use this ability.^0

ID: 2001^39
You must be in your dual-wielding stance to use this ability.^0

ID: 2002^39
You must be in your shield stance to use this ability.^0

ID: 2010^39
You may not use this ability if you are in your two-handed stance.^0

ID: 2011^39
You may not use this ability if you are in your dual-wielding stance.^0

ID: 2012^39
You may not use this ability if you are in your shield stance.^0

ID: 2381^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 10%.^0

ID: 2382^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 15%.^0

ID: 2383^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 25%.^0

ID: 2384^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 55%.^0

ID: 2385^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 60%.^0

ID: 2386^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 65%.^0

ID: 2387^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 225%.^0

ID: 2388^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 230%.^0

ID: 2389^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 235%.^0

ID: 2390^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 240%.^0

ID: 2391^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability extends the radius of your beneficial area songs by 250%.^0

ID: 2449^1
Reluctant Benevolence: Enabled^0

ID: 2449^2
Disable^0

ID: 2449^3
Rel Benev^0

ID: 2449^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 575 health.^0

ID: 2450^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.^0

ID: 2451^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.^0

ID: 2452^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 3500 health.^0

ID: 2453^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 5100 health.^0

ID: 2454^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 80 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 6850 health.^0

ID: 2455^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 7850 health.^0

ID: 2456^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 8850 health.^0

ID: 2457^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 9850 health.^0

ID: 2458^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 10800 health.^0

ID: 2459^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 13000 health.^0

ID: 2460^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 15250 health.^0

ID: 2461^1
Soul Flay: Enabled^0

ID: 2461^2
Disable^0

ID: 2461^3
Soul Flay^0

ID: 2461^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 10% chance to restore 230 mana for your group.^0

ID: 2462^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

ID: 2463^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

ID: 2464^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

ID: 2465^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

ID: 2466^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

ID: 2467^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

ID: 2468^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

ID: 2469^4
This ability is ENABLED. Expend the current rank to disable its effects.
This passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

ID: 2470^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 30 points for 12 seconds.^0

ID: 2471^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 60 points for 12 seconds.^0

ID: 2472^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 90 points for 12 seconds.^0

ID: 2473^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 92 points for 12 seconds.^0

ID: 2474^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 94 points for 12 seconds.^0

ID: 2475^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 96 points for 12 seconds.^0

ID: 2476^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 98 points for 12 seconds.^0

ID: 2477^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 100 points for 12 seconds.^0

ID: 2478^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 102 points for 12 seconds.^0

ID: 2479^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 104 points for 12 seconds.^0

ID: 2480^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 106 points for 12 seconds.^0

ID: 2481^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 108 points for 12 seconds.^0

ID: 2482^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 110 points for 12 seconds.^0

ID: 2483^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 112 points for 12 seconds.^0

ID: 2484^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 114 points for 12 seconds.^0

ID: 2485^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 116 points for 12 seconds.^0

ID: 2486^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 118 points for 12 seconds.^0

ID: 2487^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 120 points for 12 seconds.^0

ID: 2488^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 122 points for 12 seconds.^0

ID: 2489^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 124 points for 12 seconds.^0

ID: 2490^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 126 points for 12 seconds.^0

ID: 2491^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 150 points for 12 seconds.^0

ID: 2492^4
This passive ability allows your Round Kick skill to stun targets up to level 69 for up to 1.5 seconds.^0

ID: 2493^4
This passive ability allows your Round Kick skill to stun targets up to level 71 for up to 1.5 seconds.^0

ID: 2494^4
This passive ability allows your Round Kick skill to stun targets up to level 73 for up to 1.5 seconds.^0

ID: 2495^4
This passive ability allows your Round Kick skill to stun targets up to level 74 for up to 1.5 seconds.^0

ID: 2496^4
This passive ability allows your Round Kick skill to stun targets up to level 76 for up to 1.5 seconds.^0

ID: 2497^4
This passive ability allows your Round Kick skill to stun targets up to level 88 for up to 1.5 seconds.^0

ID: 2498^4
This passive ability allows your Round Kick skill to stun targets up to level 89 for up to 1.5 seconds.^0

ID: 2499^4
This passive ability allows your Round Kick skill to stun targets up to level 91 for up to 1.5 seconds.^0

ID: 2500^4
This passive ability allows your Round Kick skill to stun targets up to level 93 for up to 1.5 seconds.^0

ID: 2501^4
This passive ability allows your Round Kick skill to stun targets up to level 94 for up to 1.5 seconds.^0

ID: 2502^4
This passive ability allows your Round Kick skill to stun targets up to level 96 for up to 1.5 seconds.^0

ID: 2503^4
This passive ability allows your Round Kick skill to stun targets up to level 98 for up to 1.5 seconds.^0

ID: 2504^4
This passive ability allows your Round Kick skill to stun targets up to level 99 for up to 1.5 seconds.^0

ID: 2505^4
This passive ability allows your Round Kick skill to stun targets up to level 101 for up to 1.5 seconds.^0

ID: 2506^4
This passive ability allows your Round Kick skill to stun targets up to level 103 for up to 1.5 seconds.^0

ID: 2507^4
This passive ability allows your Round Kick skill to stun targets up to level 104 for up to 1.5 seconds.^0

ID: 2508^4
This passive ability allows your Round Kick skill to stun targets up to level 106 for up to 1.5 seconds.^0

ID: 2509^4
This passive ability allows your Round Kick skill to stun targets up to level 108 for up to 1.5 seconds.^0

ID: 5093^30
Bonuses: Whispers of Kunark^0

ID: 5093^31
You hear whispers, rumors of a stirring within the tombs of Charasis and unrest among the Ring of Scale. All Access members can receive a unique illusion for each character that enters the game during this event.^0

ID: 5093^33
WB^0

ID: 5879^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 1.8 minutes.^0

ID: 5880^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.4 minutes.^0

ID: 5881^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.6 minutes.^0

ID: 5882^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 15%, melee accuracy by 10%, attack power by 200 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 300 points for 1.8 minutes.^0

ID: 6313^4
This passive ability allows your kick skill to reduce the movement speed of your target by 35% for 6 seconds.^0

ID: 6314^4
This passive ability allows your kick skill to reduce the movement speed of your target by 36% for 6 seconds.^0

ID: 6315^4
This passive ability allows your kick skill to reduce the movement speed of your target by 37% for 6 seconds.^0

ID: 6316^4
This passive ability allows your kick skill to reduce the movement speed of your target by 38% for 6 seconds.^0

ID: 6317^4
This passive ability allows your kick skill to reduce the movement speed of your target by 39% for 6 seconds.^0

ID: 6318^4
This passive ability allows your kick skill to reduce the movement speed of your target by 40% for 6 seconds.^0

ID: 6344^4
This passive ability allows your Round Kick skill to stun targets up to level 79 for up to 1.5 seconds.^0

ID: 6345^4
This passive ability allows your Round Kick skill to stun targets up to level 81 for up to 1.5 seconds.^0

ID: 7154^4
This passive ability allows your kick skill to reduce the movement speed of your target by 41% for 6 seconds.^0

ID: 7155^4
This passive ability allows your kick skill to reduce the movement speed of your target by 42% for 6 seconds.^0

ID: 7156^4
This passive ability allows your kick skill to reduce the movement speed of your target by 43% for 6 seconds.^0

ID: 7166^4
This passive ability allows your Round Kick skill to stun targets up to level 83 for up to 1.5 seconds.^0

ID: 7167^4
This passive ability allows your Round Kick skill to stun targets up to level 84 for up to 1.5 seconds.^0

ID: 7168^4
This passive ability allows your Round Kick skill to stun targets up to level 86 for up to 1.5 seconds.^0

ID: 7249^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 121%, melee speed by 25%, melee accuracy by 11%, attack power by 385 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 385 points for 2.4 minutes.^0

ID: 7260^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2 minutes.^0

ID: 7261^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.2 minutes.^0

ID: 7262^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 110%, melee speed by 20%, melee accuracy by 10%, attack power by 350 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 10%, and armor class by 350 points for 2.4 minutes.^0

ID: 8318^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 168.^0

ID: 8343^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 132%, melee speed by 25%, melee accuracy by 12%, attack power by 420 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 420 points for 2.4 minutes.
Ranks 14-18 reduce the reuse time of this ability by 1 minute per rank.^0

ID: 10113^4
This passive ability allows your kick skill to reduce the movement speed of your target by 44% for 6 seconds.^0

ID: 10114^4
This passive ability allows your kick skill to reduce the movement speed of your target by 45% for 6 seconds.^0

ID: 10115^4
This passive ability allows your kick skill to reduce the movement speed of your target by 46% for 6 seconds.^0

ID: 10337^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 111.^0

ID: 10338^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 126.^0

ID: 10344^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 124.^0

ID: 10345^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 165.^0

ID: 10410^2
Spirit^0

ID: 10410^3
Eagle^0

ID: 10702^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 1250 health.^0

ID: 10703^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 2250 health.^0

ID: 12730^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 188.^0

ID: 12731^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 208.^0

ID: 12732^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 234.^0

ID: 12754^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 3500 health.^0

ID: 12755^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 75 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 5100 health.^0

ID: 12756^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 80 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 6850 health.^0

ID: 12955^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 143%, melee speed by 25%, melee accuracy by 13%, attack power by 460 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 460 points for 2.5 minutes.^0

ID: 13517^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 274.^0

ID: 13518^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 368.^0

ID: 13519^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 408.^0

ID: 13692^4
This ability, when activated, imbues your target with the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures until they die.^0

ID: 13718^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 154%, melee speed by 25%, melee accuracy by 14%, attack power by 500 points, chance to perform a flurry of attacks by 5%, chance to perform a rampage attack by 20%, and armor class by 500 points for 2.5 minutes.^0

ID: 13719^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.
Rank 22 reduces the cast time of this ability by 10%.^0

ID: 13807^4
This passive ability allows your kick skill to reduce the movement speed of your target by 47% for 6 seconds.^0

ID: 13808^4
This passive ability allows your kick skill to reduce the movement speed of your target by 48% for 6 seconds.^0

ID: 13809^4
This passive ability allows your kick skill to reduce the movement speed of your target by 49% for 6 seconds.^0

ID: 13841^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 244.^0

ID: 13842^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 288.^0

ID: 13843^4
This passive ability allows your Flying Kick, Round Kick, and Kick attacks to trigger an additional Flying Kick skill attack with a base damage of 352.^0

ID: 14290^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 165%, melee speed by 25%, melee accuracy by 15%, attack power by 540 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 540 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 22500 point direct-damage strike when melee attacking for 10 minutes up to 15 times.
Ranks 24-27 reduce the cast time of this ability by 10% per rank.^0

ID: 14347^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 36 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 12% for 2 minutes.^0

ID: 14348^4
This ability, when activated, mesmerizes up to 8 level 93 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 42 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 15% for 2 minutes.^0

ID: 14728^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 22500 point direct-damage strike when melee attacking for 10 minutes up to 15 times.^0

ID: 14743^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 15 times.^0

ID: 14767^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 48 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 18% for 2 minutes.^0

ID: 14768^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 54 seconds.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 21% for 2 minutes.^0

ID: 14769^4
This ability, when activated, mesmerizes up to 8 level 98 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1 minute.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.^0

ID: 14781^4
This ability, when activated, reduces your target's resistances to disease, fire, and poison by 56 points and corruption by 22 points for 14 minutes.
Rank 9 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 35% for 6.5 minutes.^0

ID: 14813^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 467.^0

ID: 14814^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 534.^0

ID: 14815^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 600.^0

ID: 14914^4
This passive ability allows your kick skill to reduce the movement speed of your target by 50% for 6 seconds.^0

ID: 14915^4
This passive ability allows your kick skill to reduce the movement speed of your target by 51% for 6 seconds.^0

ID: 14916^4
This passive ability allows your kick skill to reduce the movement speed of your target by 52% for 6 seconds.^0

ID: 15208^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 17 times.^0

ID: 15209^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 18 times.^0

ID: 15324^4
This ability, when activated, offers an exhausting prayer to the divine that consumes your mana to restore 30000 health and mana for your target.
Confers Shroud of Prayer on the recipient which prevents them from receiving another Quiet Prayer for 5 minutes.^0

ID: 15457^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 135.^0

ID: 15458^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 180.^0

ID: 15476^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 55000 total damage.
Creatures that strike this rune and are a lower level than you have a chance to be pushed back and rooted.^0

ID: 15477^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 60000 total damage.
Creatures that strike this rune and are a lower level than you have a chance to be pushed back and rooted.^0

ID: 15588^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 7850 health.^0

ID: 15589^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 85 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 8850 health.^0

ID: 15590^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 9850 health.^0

ID: 15644^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 15% chance to restore 280 mana for your group.^0

ID: 15645^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 330 mana for your group.^0

ID: 15774^4
This ability, when activated, snares your target with darkness, reducing their movement rate by 65%.
This ability is nearly nearly unresistable against undead creatures.
Ranks 15-17 reduce the chance living creatures will resist this spell.^0

ID: 15783^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 20% chance to restore 360 mana for your group.^0

ID: 15784^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to restore 380 mana for your group.^0

ID: 15785^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 400 mana for your group.^0

ID: 15919^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 302.^0

ID: 15920^4
This passive ability allows your Tiger Claw, Eagle Strike, and Dragon Punch (or Tail Rake) attacks to trigger an additional Tiger Claw skill attack with a base damage of 603.^0

ID: 16017^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
Rank 12 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 40% for 6.5 minutes.^0

ID: 16258^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 134 points for 12 seconds.^0

ID: 16259^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 138 points for 12 seconds.^0

ID: 16659^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 430 mana for your group.^0

ID: 16660^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 500 mana for your group.^0

ID: 16661^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 30% chance to restore 575 mana for your group.^0

ID: 16791^6
Unleashes a #1 base damage %S skill attack.^0

ID: 16813^6
Increases movement speed by #2%, grants levitation, infravision, and the ability to see invisible creatures for %z.^0

ID: 16896^4
This passive ability allows your kick skill to reduce the movement speed of your target by 53% for 6 seconds.^0

ID: 16897^4
This passive ability allows your kick skill to reduce the movement speed of your target by 54% for 6 seconds.^0

ID: 16898^4
This passive ability allows your kick skill to reduce the movement speed of your target by 55% for 6 seconds.^0

ID: 16914^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 142 points for 12 seconds.^0

ID: 16915^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 146 points for 12 seconds.^0

ID: 16916^4
This passive ability allows your Tiger Claw skill to reduce your target's attack rating by 400 points for 12 seconds.^0

ID: 17011^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 634.^0

ID: 17012^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 667.^0

ID: 17013^4
This passive ability allows your Kick attacks to trigger an additional Kick skill attack with a base damage of 700.^0

ID: 17086^4
This ability, when activated, reduces your target's resistances to disease, fire, magic, and poison by 115 points and corruption by 74 points for 14 minutes.
Rank 13 triggers Death's Malaise which weakens an undead target by slowing their attack speed by 45%, reducing their strength, dexterity, and agility by 220 points, reducing their chance to dual wield by 14%, and their armor class by 90 points for 6.5 minutes.^0

ID: 17090^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 10800 health.^0

ID: 17091^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 90 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 13000 health.^0

ID: 17092^4
This ability is DISABLED. Purchase the 0 cost rank to enable its effects.
When enabled, this passive ability gives your level 95 and higher lifetap spells that cost at least 100 mana a 25% chance to heal your group with Reluctant Lifeshare for 15250 health.^0

ID: 17153^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 187%, melee speed by 25%, melee accuracy by 17%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 660 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 46000 point direct-damage strike when melee attacking for 10 minutes up to 30 times.^0

ID: 17164^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 46000 point direct-damage strike when melee attacking for 10 minutes up to 30 times.^0

ID: 17193^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.1 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.^0

ID: 17194^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.2 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.^0

ID: 17195^4
This ability, when activated, mesmerizes up to 8 level 103 or lower enemies in the direction you are facing for 18 seconds and will be rooted in place for 1.3 minutes.
Creatures caught in this beam will suffer Somnolence which reduces their melee accuracy by 24% for 2 minutes.
Ranks 11-16 reduce the reuse time of this ability by 5 seconds per rank.^0

ID: 17498^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 19 times.^0

ID: 17499^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 20 times.^0

ID: 17500^4
This ability, when activated, causes your pet to go berserk, increasing its melee damage by 176%, melee speed by 25%, melee accuracy by 16%, attack power by 580 points, chance to perform a flurry of attacks by 6%, chance to perform a rampage attack by 25%, and armor class by 600 points for 2.5 minutes.
Additionally imbues your pet with Virulent Talon which allows it to trigger a 37500 point direct-damage strike when melee attacking for 10 minutes up to 21 times.^0

ID: 17704^4
This ability, when activated, infuses an undead target with holy energy causing it to take 152100 damage initially, then 142000 damage every 6 seconds for 24 seconds and has a 10% chance to strike the target with Infusion of Holy Light IV, dealing 158000 additional damage.^0

ID: 17975^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 120%, melee speed by 18%, melee accuracy by 15%, attack power by 400 points, chance to perform a flurry of attacks by 5%, and armor class 300 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 19000 point lifetap on bash attacks up to 16 times.^0

ID: 17976^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 16000 point lifetap on bash attacks up to 12 times.^0

ID: 18037^4
This ability, when activated, invokes a rune that protects against 75% of incoming melee damage for 12 seconds or up to 65000 total damage.
Creatures that strike this rune and are a lower level than you have a chance to be pushed back and rooted.^0

ID: 18183^4
This passive ability improves your Demand for Power line of spells (Challenge, Trial, Charge, Confrontation, Provocation, Demand, and Impose for Power.)
Ranks 1 and 9 extend the duration of these spells by 6 seconds per rank.
Rank 3 allows these spells to trigger Helix of the Undying which weakens an undead target by slowing their attack speed by 55%, reducing their strength, dexterity, and agility by 195 points, reducing their chance to dual wield by 12%, and their armor class by 262 points for 3 minutes.
Ranks 4-8 reduce the cast time of these spells by 10% per rank.^0

ID: 18332^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 19000 point lifetap on bash attacks up to 12 times.^0

ID: 18333^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 19000 point lifetap on bash attacks up to 14 times.^0

ID: 18334^4
This ability, when activated, imbues your pet with the frenzy of the undead increasing its melee damage by 110%, melee speed by 18%, melee accuracy by 12%, attack power by 295 points, and armor class 250 points for 48 seconds.
Additionally imbues your pet with Lingering Nightmares which allows it to trigger a 19000 point lifetap on bash attacks up to 16 times.^0

ID: 18928^1
Rallying Solo^0

ID: 18928^2
Rallying^0

ID: 18928^3
Solo^0

ID: 18928^4
This ability, when activated, bolsters your mind and body by performing a Rallying Solo that restores some of your mana and increases your endurance regeneration for 30 seconds. This regeneration will break if you take an offensive action.
This solo can only be performed if you have less than 30% mana.^0

ID: 31543^6
Protects against #2 damage up to %L hits and increases the damage of your critical damage-over-time spells by #7% for %z.
Triggers *#4%N when the shield fades which deals *#4#1 damage every 6 seconds for *#4%z.^0

ID: 31599^6
Mesmerizes up to 8 level @1 or lower targets for %z.
Triggers *$3%n and *$4%n on each mesmerized target.^0

ID: 31636^6
Increases armor class by #2, attack speed by #4%, strength by #7, attack rating by #9 points, chance to perform a flurry of attacks on a successful double attack by #8%, and accuracy with all skills by #10%.
Damage dealt by all skills is increased to #11% and grants a #6% chance to perform a rampage during a combat round at $6% damage.
Triggers *$1%n.^0

ID: 32339^6
Restores #1 health and #2 mana if the bearer does not have Shroud of Prayer.^0

ID: 32339^39
Your target cannot receive another Quiet Prayer this soon.^0

ID: 38149^6
Reduces fire, poison, magic, and disease resistance by #2 and corruption resistance by #5 for %z.
Triggers *$7%n on undead targets.^0

ID: 41112^6
Instantly deals #3 damage, then #1 damage every 6 seconds for %z and has a #2% chance to trigger *$2%n which instantly deals *$2#1 damage.^0

ID: 46211^6
Deals #1 damage and returns #2% of it as health.^0

ID: 46568^6
You have a #1% chance for all NPCs that are level 75 and lower to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.^0

ID: 46569^6
You have a #1% chance for all NPCs that are @1 or fewer levels higher than you to completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
If you are more than 30 feet away from your attackers you will be blessed with Shroud of Stealth level invisibility.^0

ID: 46759^6
You fall into a stasis that leaves you unable to fight and gives you a #1% chance that all NPCs that are @1 or fewer levels higher than you will completely forget about you and will cause you to be the last possible target of any rampage attack from any current attacker.
This effect lasts for %z or until you choose to remove it.
If you are more than 30 feet away from your attackers you will be blessed with invisibility.^0

ID: 47101^6
Flings your target toward you if you are a higher level than it.^0

ID: 47107^6
Gravitates a lower level target within $1 feet of you toward you for %z.^0

ID: 47357^6
Cloaks you in a shimmering illusion that makes you appear to be a sarnak skeleton.^0

ID: 48939^6
Increases melee damage by #11%, melee speed by #4%, melee accuracy by #10%, attack power by #9 points, and armor class #2 points for %z.
Triggers *$1%n.^0

ID: 49739^6
Lowers attack rating by #6 points for %z.^0

ID: 49767^6
Stuns targets up to level @1 for #1 seconds.^0

ID: 49791^6
Reduces the movement rate of your target by *$1#2% for *$1%z.^0

ID: 49801^6
Doubles the effectiveness of %L heal over time spells with a duration of at least 12 seconds for %z.^0

ID: 49809^6
Instantly restores #2 mana and 200 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49809^39
You can only perform this solo if you have less than 30% mana.^0

ID: 49810^6
Instantly restores #2 mana and 333 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49811^6
Instantly restores #2 mana and 500 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49812^6
Instantly restores #2 mana and 750 endurance every second for %z.
Breaks early if you take any offensive action.^0

ID: 49813^6
Instantly restores #2 mana and 1000 endurance every second for %z.
Breaks early if you take any offensive action.^0